|
TObjectPtr< ULevel > & | PersistentLevelField () |
|
TObjectPtr< UNetDriver > & | NetDriverField () |
|
TArray< TObjectPtr< UObject >, TSizedDefaultAllocator< 32 > > & | ExtraReferencedObjectsField () |
|
TArray< TObjectPtr< UObject >, TSizedDefaultAllocator< 32 > > & | PerModuleDataObjectsField () |
|
FString & | StreamingLevelsPrefixField () |
|
TOptional< bool > & | bSupportsMakingVisibleTransactionRequestsField () |
|
TOptional< bool > & | bSupportsMakingInvisibleTransactionRequestsField () |
|
TObjectPtr< ULevel > & | CurrentLevelPendingVisibilityField () |
|
TObjectPtr< ULevel > & | CurrentLevelPendingInvisibilityField () |
|
TObjectPtr< APhysicsVolume > & | DefaultPhysicsVolumeField () |
|
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > & | ViewLocationsRenderedLastFrameField () |
|
long double & | LastRenderTimeField () |
|
TEnumAsByte< enum ETickingGroup > & | TickGroupField () |
|
unsigned int & | IsInBlockTillLevelStreamingCompletedField () |
|
int & | BlockTillLevelStreamingCompletedEpochField () |
|
TObjectPtr< AGameModeBase > & | AuthorityGameModeField () |
|
TObjectPtr< AGameStateBase > & | GameStateField () |
|
TArray< TObjectPtr< ULevel >, TSizedDefaultAllocator< 32 > > & | LevelsField () |
|
int & | ActiveLevelCollectionIndexField () |
|
FDelegateHandle & | AudioDeviceDestroyedHandleField () |
|
TObjectPtr< UGameInstance > & | OwningGameInstanceField () |
|
TObjectPtr< UCanvas > & | CanvasForRenderingToTargetField () |
|
TObjectPtr< UCanvas > & | CanvasForDrawMaterialToRenderTargetField () |
|
TArray< TWeakObjectPtr< AController >, TSizedDefaultAllocator< 32 > > & | ControllerListField () |
|
TArray< TWeakObjectPtr< APlayerController >, TSizedDefaultAllocator< 32 > > & | PlayerControllerListField () |
|
TArray< TWeakObjectPtr< APhysicsVolume >, TSizedDefaultAllocator< 32 > > & | NonDefaultPhysicsVolumeListField () |
|
unsigned int & | LWILastAssignedUIDField () |
|
TSet< TObjectPtr< UActorComponent >, DefaultKeyFuncs< TObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedPreEndOfFrameSyncField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | ComponentsThatNeedEndOfFrameUpdateField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField () |
|
FTimerManager *& | TimerManagerField () |
|
long double & | BuildStreamingDataTimerField () |
|
TMulticastDelegate< void __cdecl(float), FDefaultDelegateUserPolicy > & | MovieSceneSequenceTickField () |
|
int & | PlayerNumField () |
|
int & | StreamingVolumeUpdateDelayField () |
|
long double & | LastTimeUnbuiltLightingWasEncounteredField () |
|
long double & | TimeSecondsField () |
|
long double & | UnpausedTimeSecondsField () |
|
long double & | RealTimeSecondsField () |
|
long double & | AudioTimeSecondsField () |
|
float & | DeltaRealTimeSecondsField () |
|
float & | DeltaTimeSecondsField () |
|
long double & | PauseDelayField () |
|
UE::Math::TIntVector3< int > & | OriginLocationField () |
|
UE::Math::TIntVector3< int > & | RequestedOriginLocationField () |
|
UE::Math::TVector< double > & | OriginOffsetThisFrameField () |
|
float & | NextSwitchCountdownField () |
|
unsigned __int16 & | NumStreamingLevelsBeingLoadedField () |
|
FString & | NextURLField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | PreparingLevelNamesField () |
|
FName & | CommittedPersistentLevelNameField () |
|
unsigned int & | CleanupWorldTagField () |
|
BitFieldValue< bool, unsigned __int32 > | bWorldWasLoadedThisTick () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerPostLoadMap () |
|
BitFieldValue< bool, unsigned __int32 > | bInTick () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuilt () |
|
BitFieldValue< bool, unsigned __int32 > | bTickNewlySpawned () |
|
BitFieldValue< bool, unsigned __int32 > | bPostTickComponentUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWorldInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLevelStreamingFrozen () |
|
BitFieldValue< bool, unsigned __int32 > | bDoDelayedUpdateCullDistanceVolumes () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSimulatePhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bDropDetail () |
|
BitFieldValue< bool, unsigned __int32 > | bAggressiveLOD () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDefaultLevel () |
|
BitFieldValue< bool, unsigned __int32 > | bRequestedBlockOnAsyncLoading () |
|
BitFieldValue< bool, unsigned __int32 > | bActorsInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bMatchStarted () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayersOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayersOnlyPending () |
|
BitFieldValue< bool, unsigned __int32 > | bStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTearingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bKismetScriptError () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugPauseExecution () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCameraMoveableWhenPaused () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAudioPlayback () |
|
BitFieldValue< bool, unsigned __int32 > | bAreConstraintsDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresHitProxies () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldTick () |
|
BitFieldValue< bool, unsigned __int32 > | bStreamingDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldForceUnloadStreamingLevels () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldForceVisibleStreamingLevels () |
|
BitFieldValue< bool, unsigned __int32 > | bMaterialParameterCollectionInstanceNeedsDeferredUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bHasEverBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkedObjectsPendingKill () |
|
AActor * | SpawnActor (const FActorSpawnParameters *SpawnParameters) |
|
bool | NotifyAcceptingChannel (UChannel *Channel) |
|
AGameStateBase * | GetGameState () |
|
bool | IsPartitionedWorld () |
|
APhysicsVolume * | GetDefaultPhysicsVolume () |
|
AGameMode * | GetAuthGameMode () |
|
bool | LineTraceTestByChannel (const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const struct FCollisionResponseParams *ResponseParam) |
|
bool | LineTraceSingleByChannel (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
|
bool | SweepTestByChannel (const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
|
bool | SweepSingleByChannel (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
|
bool | SweepMultiByChannel (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
|
bool | OverlapBlockingTestByChannel (const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
|
bool | LineTraceSingleByObjectType (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const struct FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionQueryParams *Params) |
|
bool | SweepSingleByObjectType (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
|
bool | SweepMultiByObjectType (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
|
bool | SweepSingleByProfile (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
|
bool | SweepMultiByProfile (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
|
bool | ComponentSweepMultiByChannel (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, UPrimitiveComponent *PrimComp, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FComponentQueryParams *Params) |
|
FTraceHandle * | AsyncLineTraceByChannel (FTraceHandle *result, EAsyncTraceType InTraceType, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam, const TDelegate< void __cdecl(FTraceHandle const &, FTraceDatum &), FDefaultDelegateUserPolicy > *InDelegate, unsigned int UserData) |
|
void | WaitForAllAsyncTraceTasks () |
|
void | ResetAsyncTrace () |
|
AActor * | SpawnActorDeferred (UClass *Class, const UE::Math::TTransform< double > *Transform, AActor *Owner, APawn *Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, ESpawnActorScaleMethod TransformScaleMethod) |
|
AActor * | SpawnActorAbsolute (UClass *Class, const UE::Math::TTransform< double > *AbsoluteTransform, const FActorSpawnParameters *SpawnParameters) |
|
AActor * | SpawnActor (UClass *Class, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, const FActorSpawnParameters *SpawnParameters) |
|
AActor * | SpawnActor (UClass *Class, const UE::Math::TTransform< double > *UserTransformPtr, const FActorSpawnParameters *SpawnParameters) |
|
bool | DestroyActor (AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) |
|
APlayerController * | SpawnPlayActor (UPlayer *NewPlayer, ENetRole RemoteRole, const struct FURL *InURL, const FUniqueNetIdRepl *UniqueId, FString *Error, unsigned __int8 InNetPlayerIndex) |
|
void | TickNetClient (float DeltaSeconds) |
|
bool | IsPaused () |
|
void | ProcessLevelStreamingVolumes (UE::Math::TVector< double > *OverrideViewLocation) |
|
void | MarkActorComponentForNeededEndOfFrameUpdate (UActorComponent *Component, bool bForceGameThread) |
|
void | SendAllEndOfFrameUpdates () |
|
void | Tick (ELevelTick TickType, float DeltaSeconds) |
|
void | CleanupActors () |
|
ULevel * | GetActiveLightingScenario () |
|
void | SetupPhysicsTickFunctions (float DeltaSeconds) |
|
void | FinishPhysicsSim () |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | Serialize (FArchive *Ar) |
|
void | PostDuplicate (bool bDuplicateForPIE) |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
|
void | SetupParameterCollectionInstances () |
|
void | AddParameterCollectionInstance (UMaterialParameterCollection *Collection, bool bUpdateScene) |
|
void | UpdateParameterCollectionInstances (bool bUpdateInstanceUniformBuffers, bool bRecreateUniformBuffer) |
|
void | ConditionallyCreateDefaultLevelCollections () |
|
void | MarkObjectsPendingKill () |
|
void | UpdateWorldComponents (bool bRerunConstructionScripts, bool bCurrentLevelOnly, FRegisterComponentContext *Context) |
|
bool | UpdateCullDistanceVolumes (AActor *ActorToUpdate, UPrimitiveComponent *ComponentToUpdate) |
|
bool | SupportsMakingVisibleTransactionRequests () |
|
bool | SupportsMakingInvisibleTransactionRequests () |
|
void | BeginTearingDown () |
|
bool | IsInstanced () |
|
bool | RemapCompiledScriptActor (FString *Str) |
|
void | BlockTillLevelStreamingCompleted () |
|
void | InternalUpdateStreamingState () |
|
void | UpdateLevelStreaming () |
|
bool | RemoveStreamingLevelAt (int IndexToRemove) |
|
void | PopulateStreamingLevelsToConsider () |
|
void | FlushLevelStreaming (EFlushLevelStreamingType FlushType) |
|
bool | IsVisibilityRequestPending () |
|
bool | AreAlwaysLoadedLevelsLoaded () |
|
void | HandleTimelineScrubbed () |
|
bool | HandleDemoScrubCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
|
bool | HandleDemoSpeedCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
|
bool | Exec (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar) |
|
bool | HandleDemoRecordCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
|
bool | HandleDemoPlayCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
|
void | DestroyDemoNetDriver () |
|
bool | SetGameMode (const FURL *InURL) |
|
void | InitializeActorsForPlay (const FURL *InURL, bool bResetTime, FRegisterComponentContext *Context) |
|
void | BeginPlay () |
|
void | CleanupWorldInternal (bool bSessionEnded, bool bCleanupResources, bool bWorldChanged) |
|
APlayerController * | GetFirstPlayerController () |
|
ULocalPlayer * | GetFirstLocalPlayerFromController () |
|
void | AddController (AController *Controller) |
|
void | RemoveController (AController *Controller) |
|
void | AddNetworkActor (AActor *Actor) |
|
void | RemoveNetworkActor (AActor *Actor) |
|
APhysicsVolume * | InternalGetDefaultPhysicsVolume () |
|
AWorldSettings * | GetWorldSettings (bool bCheckStreamingPersistent, bool bChecked) |
|
float | GetDefaultGravityZ () |
|
FString * | GetMapName (FString *result) |
|
void | WelcomePlayer (UNetConnection *Connection) |
|
bool | DestroySwappedPC (UNetConnection *Connection) |
|
void | NotifyControlMessage (UNetConnection *Connection, unsigned __int8 MessageType, struct FInBunch *Bunch) |
|
bool | Listen (FURL *InURL) |
|
FTimerManager * | GetTimerManager () |
|
void | SeamlessTravel (const FString *SeamlessTravelURL, bool bAbsolute) |
|
bool | IsInSeamlessTravel () |
|
int | GetActorCount () |
|
bool | IsGameWorld () |
|
bool | ServerTravel (const FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) |
|
ENetMode | InternalGetNetMode () |
|
bool | IsRecordingClientReplay () |
|
ENetMode | AttemptDeriveFromURL () |
|
void | SetGameState (AGameStateBase *NewGameState) |
|
void | SetActiveLevelCollection (int LevelCollectionIndex) |
|
bool | ResolveSubobject (const wchar_t *SubObjectPath, UObject **OutObject, bool bLoadIfExists) |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
FAudioDevice * | GetAudioDeviceRaw () |
|
int & | FrameCounterField () |
|
int & | DinosDestroyedThisFrameField () |
|
FString & | CurrentDayTimeField () |
|
long double & | LoadedAtTimeSecondsField () |
|
long double & | LoadedAtPersistentTimeField () |
|
long double & | PersistentTimeField () |
|
long double & | ForceBlockLoadTimeoutField () |
|
unsigned int & | StasisThisFrameField () |
|
unsigned int & | UnStasisThisFrameField () |
|
unsigned int & | StasisOssilationThisFrameField () |
|
unsigned int & | StasisThisFrameMaxField () |
|
unsigned int & | UnStasisThisFrameMaxField () |
|
unsigned int & | StasisOssilationThisFrameMaxField () |
|
float & | StasisThisFrameAvgField () |
|
float & | UnStasisThisFrameAvgField () |
|
float & | StasisOssilationThisFrameAvgField () |
|
float & | StasisMaxResetTimerField () |
|
unsigned int & | LastUnstasisCountField () |
|
unsigned int & | LoadedSaveIncrementorField () |
|
unsigned int & | CurrentSaveIncrementorField () |
|
TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | LocalStasisActorsField () |
|
long double & | IgnoreForcedLevelAsDistanceStreamingEnabledUntilTimeField () |
|
TArray< TWeakObjectPtr< APostProcessVolume >, TSizedDefaultAllocator< 32 > > & | PreviousPostVolumesField () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bWorldWasPlayerView () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSimpleWorld () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockAllOnNextLevelStreamingProcess () |
|
void | ConstructOctree () |
|
void | UpdateInternalOctreeTransform (UPrimitiveComponent *InComponent) |
|
void | RemoveFromInternalOctree (UPrimitiveComponent *InComponent) |
|
bool | OverlapMultiInternalOctree (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
|
int | OverlapNumInternalOctree (const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask) |
|
void | GetPrimitiveOctreeIterator (const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< void __cdecl(UPrimitiveComponent *)> *InFunc) |
|
void | GetPrimitiveOctreeIteratorEarlyOut (const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< bool __cdecl(UPrimitiveComponent *)> *InFunc) |
|
void | DestroyOctree () |
|
bool | OverlapMultiInternalSimpleOctree (TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SerializeScriptProperties (FArchive *Ar) |
|
void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
|
void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
|
void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjects (bool bForceCheck) |
|
bool | CheckDefaultSubobjectsInternal () |
|
void | GetAssetRegistryTags (FAssetData *Out) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
bool | IsAsset () |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
|
void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
|
FString * | GetDefaultConfigFilename (FString *result) |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
|
void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
|
UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
|
UObject * | GetArchetype () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
|
ARK_API FProperty * | FindProperty (FName name) |
|
FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
|
FString * | GetPathName (FString *result, const UObject *StopOuter) |
|
void | GetPathName (const UObject *StopOuter, FString *ResultString) |
|
void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
|
FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
|
UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
|
bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
|
bool | IsInPackage (const UPackage *SomePackage) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
|
bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
UPackage * | GetExternalPackageInternal () |
|
void | SetExternalPackage (UPackage *InPackage) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
Definition at line 470 of file GameMode.h.