|
| TObjectPtr< ULevel > & | PersistentLevelField () |
| |
| TObjectPtr< UNetDriver > & | NetDriverField () |
| |
| TArray< TObjectPtr< UObject >, TSizedDefaultAllocator< 32 > > & | ExtraReferencedObjectsField () |
| |
| TArray< TObjectPtr< UObject >, TSizedDefaultAllocator< 32 > > & | PerModuleDataObjectsField () |
| |
| FString & | StreamingLevelsPrefixField () |
| |
| TOptional< bool > & | bSupportsMakingVisibleTransactionRequestsField () |
| |
| TOptional< bool > & | bSupportsMakingInvisibleTransactionRequestsField () |
| |
| TObjectPtr< ULevel > & | CurrentLevelPendingVisibilityField () |
| |
| TObjectPtr< ULevel > & | CurrentLevelPendingInvisibilityField () |
| |
| TObjectPtr< APhysicsVolume > & | DefaultPhysicsVolumeField () |
| |
| TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > & | ViewLocationsRenderedLastFrameField () |
| |
| long double & | LastRenderTimeField () |
| |
| TEnumAsByte< enum ETickingGroup > & | TickGroupField () |
| |
| unsigned int & | IsInBlockTillLevelStreamingCompletedField () |
| |
| int & | BlockTillLevelStreamingCompletedEpochField () |
| |
| TObjectPtr< AGameModeBase > & | AuthorityGameModeField () |
| |
| TObjectPtr< AGameStateBase > & | GameStateField () |
| |
| TArray< TObjectPtr< ULevel >, TSizedDefaultAllocator< 32 > > & | LevelsField () |
| |
| int & | ActiveLevelCollectionIndexField () |
| |
| FDelegateHandle & | AudioDeviceDestroyedHandleField () |
| |
| TObjectPtr< UGameInstance > & | OwningGameInstanceField () |
| |
| TObjectPtr< UCanvas > & | CanvasForRenderingToTargetField () |
| |
| TObjectPtr< UCanvas > & | CanvasForDrawMaterialToRenderTargetField () |
| |
| TArray< TWeakObjectPtr< AController >, TSizedDefaultAllocator< 32 > > & | ControllerListField () |
| |
| TArray< TWeakObjectPtr< APlayerController >, TSizedDefaultAllocator< 32 > > & | PlayerControllerListField () |
| |
| TArray< TWeakObjectPtr< APhysicsVolume >, TSizedDefaultAllocator< 32 > > & | NonDefaultPhysicsVolumeListField () |
| |
| unsigned int & | LWILastAssignedUIDField () |
| |
| TSet< TObjectPtr< UActorComponent >, DefaultKeyFuncs< TObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedPreEndOfFrameSyncField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | ComponentsThatNeedEndOfFrameUpdateField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField () |
| |
| FTimerManager *& | TimerManagerField () |
| |
| long double & | BuildStreamingDataTimerField () |
| |
| TMulticastDelegate< void __cdecl(float), FDefaultDelegateUserPolicy > & | MovieSceneSequenceTickField () |
| |
| int & | PlayerNumField () |
| |
| int & | StreamingVolumeUpdateDelayField () |
| |
| long double & | LastTimeUnbuiltLightingWasEncounteredField () |
| |
| long double & | TimeSecondsField () |
| |
| long double & | UnpausedTimeSecondsField () |
| |
| long double & | RealTimeSecondsField () |
| |
| long double & | AudioTimeSecondsField () |
| |
| float & | DeltaRealTimeSecondsField () |
| |
| float & | DeltaTimeSecondsField () |
| |
| long double & | PauseDelayField () |
| |
| UE::Math::TIntVector3< int > & | OriginLocationField () |
| |
| UE::Math::TIntVector3< int > & | RequestedOriginLocationField () |
| |
| UE::Math::TVector< double > & | OriginOffsetThisFrameField () |
| |
| float & | NextSwitchCountdownField () |
| |
| unsigned __int16 & | NumStreamingLevelsBeingLoadedField () |
| |
| FString & | NextURLField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | PreparingLevelNamesField () |
| |
| FName & | CommittedPersistentLevelNameField () |
| |
| unsigned int & | CleanupWorldTagField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWorldWasLoadedThisTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerPostLoadMap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBuilt () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickNewlySpawned () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPostTickComponentUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWorldInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsLevelStreamingFrozen () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoDelayedUpdateCullDistanceVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRunningConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldSimulatePhysics () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDropDetail () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAggressiveLOD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDefaultLevel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequestedBlockOnAsyncLoading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorsInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMatchStarted () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayersOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayersOnlyPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsTearingDown () |
| |
| BitFieldValue< bool, unsigned __int32 > | bKismetScriptError () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugPauseExecution () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCameraMoveableWhenPaused () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAudioPlayback () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAreConstraintsDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresHitProxies () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStreamingDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldForceUnloadStreamingLevels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldForceVisibleStreamingLevels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMaterialParameterCollectionInstanceNeedsDeferredUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasEverBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMarkedObjectsPendingKill () |
| |
| AActor * | SpawnActor (const FActorSpawnParameters *SpawnParameters) |
| |
| bool | NotifyAcceptingChannel (UChannel *Channel) |
| |
| AGameStateBase * | GetGameState () |
| |
| bool | IsPartitionedWorld () |
| |
| APhysicsVolume * | GetDefaultPhysicsVolume () |
| |
| AGameMode * | GetAuthGameMode () |
| |
| bool | LineTraceTestByChannel (const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const struct FCollisionResponseParams *ResponseParam) |
| |
| bool | LineTraceSingleByChannel (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
| |
| bool | SweepTestByChannel (const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
| |
| bool | SweepSingleByChannel (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
| |
| bool | SweepMultiByChannel (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
| |
| bool | OverlapBlockingTestByChannel (const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) |
| |
| bool | LineTraceSingleByObjectType (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const struct FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionQueryParams *Params) |
| |
| bool | SweepSingleByObjectType (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
| |
| bool | SweepMultiByObjectType (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
| |
| bool | SweepSingleByProfile (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
| |
| bool | SweepMultiByProfile (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) |
| |
| bool | ComponentSweepMultiByChannel (TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, UPrimitiveComponent *PrimComp, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FComponentQueryParams *Params) |
| |
| FTraceHandle * | AsyncLineTraceByChannel (FTraceHandle *result, EAsyncTraceType InTraceType, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam, const TDelegate< void __cdecl(FTraceHandle const &, FTraceDatum &), FDefaultDelegateUserPolicy > *InDelegate, unsigned int UserData) |
| |
| void | WaitForAllAsyncTraceTasks () |
| |
| void | ResetAsyncTrace () |
| |
| AActor * | SpawnActorDeferred (UClass *Class, const UE::Math::TTransform< double > *Transform, AActor *Owner, APawn *Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| AActor * | SpawnActorAbsolute (UClass *Class, const UE::Math::TTransform< double > *AbsoluteTransform, const FActorSpawnParameters *SpawnParameters) |
| |
| AActor * | SpawnActor (UClass *Class, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, const FActorSpawnParameters *SpawnParameters) |
| |
| AActor * | SpawnActor (UClass *Class, const UE::Math::TTransform< double > *UserTransformPtr, const FActorSpawnParameters *SpawnParameters) |
| |
| bool | DestroyActor (AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) |
| |
| APlayerController * | SpawnPlayActor (UPlayer *NewPlayer, ENetRole RemoteRole, const struct FURL *InURL, const FUniqueNetIdRepl *UniqueId, FString *Error, unsigned __int8 InNetPlayerIndex) |
| |
| void | TickNetClient (float DeltaSeconds) |
| |
| bool | IsPaused () |
| |
| void | ProcessLevelStreamingVolumes (UE::Math::TVector< double > *OverrideViewLocation) |
| |
| void | MarkActorComponentForNeededEndOfFrameUpdate (UActorComponent *Component, bool bForceGameThread) |
| |
| void | SendAllEndOfFrameUpdates () |
| |
| void | Tick (ELevelTick TickType, float DeltaSeconds) |
| |
| void | CleanupActors () |
| |
| ULevel * | GetActiveLightingScenario () |
| |
| void | SetupPhysicsTickFunctions (float DeltaSeconds) |
| |
| void | FinishPhysicsSim () |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostDuplicate (bool bDuplicateForPIE) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| bool | IsReadyForFinishDestroy () |
| |
| void | PostLoad () |
| |
| void | SetupParameterCollectionInstances () |
| |
| void | AddParameterCollectionInstance (UMaterialParameterCollection *Collection, bool bUpdateScene) |
| |
| void | UpdateParameterCollectionInstances (bool bUpdateInstanceUniformBuffers, bool bRecreateUniformBuffer) |
| |
| void | ConditionallyCreateDefaultLevelCollections () |
| |
| void | MarkObjectsPendingKill () |
| |
| void | UpdateWorldComponents (bool bRerunConstructionScripts, bool bCurrentLevelOnly, FRegisterComponentContext *Context) |
| |
| bool | UpdateCullDistanceVolumes (AActor *ActorToUpdate, UPrimitiveComponent *ComponentToUpdate) |
| |
| bool | SupportsMakingVisibleTransactionRequests () |
| |
| bool | SupportsMakingInvisibleTransactionRequests () |
| |
| void | BeginTearingDown () |
| |
| bool | IsInstanced () |
| |
| bool | RemapCompiledScriptActor (FString *Str) |
| |
| void | BlockTillLevelStreamingCompleted () |
| |
| void | InternalUpdateStreamingState () |
| |
| void | UpdateLevelStreaming () |
| |
| bool | RemoveStreamingLevelAt (int IndexToRemove) |
| |
| void | PopulateStreamingLevelsToConsider () |
| |
| void | FlushLevelStreaming (EFlushLevelStreamingType FlushType) |
| |
| bool | IsVisibilityRequestPending () |
| |
| bool | AreAlwaysLoadedLevelsLoaded () |
| |
| void | HandleTimelineScrubbed () |
| |
| bool | HandleDemoScrubCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
| |
| bool | HandleDemoSpeedCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
| |
| bool | Exec (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar) |
| |
| bool | HandleDemoRecordCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
| |
| bool | HandleDemoPlayCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) |
| |
| void | DestroyDemoNetDriver () |
| |
| bool | SetGameMode (const FURL *InURL) |
| |
| void | InitializeActorsForPlay (const FURL *InURL, bool bResetTime, FRegisterComponentContext *Context) |
| |
| void | BeginPlay () |
| |
| void | CleanupWorldInternal (bool bSessionEnded, bool bCleanupResources, bool bWorldChanged) |
| |
| APlayerController * | GetFirstPlayerController () |
| |
| ULocalPlayer * | GetFirstLocalPlayerFromController () |
| |
| void | AddController (AController *Controller) |
| |
| void | RemoveController (AController *Controller) |
| |
| void | AddNetworkActor (AActor *Actor) |
| |
| void | RemoveNetworkActor (AActor *Actor) |
| |
| APhysicsVolume * | InternalGetDefaultPhysicsVolume () |
| |
| AWorldSettings * | GetWorldSettings (bool bCheckStreamingPersistent, bool bChecked) |
| |
| float | GetDefaultGravityZ () |
| |
| FString * | GetMapName (FString *result) |
| |
| void | WelcomePlayer (UNetConnection *Connection) |
| |
| bool | DestroySwappedPC (UNetConnection *Connection) |
| |
| void | NotifyControlMessage (UNetConnection *Connection, unsigned __int8 MessageType, struct FInBunch *Bunch) |
| |
| bool | Listen (FURL *InURL) |
| |
| FTimerManager * | GetTimerManager () |
| |
| void | SeamlessTravel (const FString *SeamlessTravelURL, bool bAbsolute) |
| |
| bool | IsInSeamlessTravel () |
| |
| int | GetActorCount () |
| |
| bool | IsGameWorld () |
| |
| bool | ServerTravel (const FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) |
| |
| ENetMode | InternalGetNetMode () |
| |
| bool | IsRecordingClientReplay () |
| |
| ENetMode | AttemptDeriveFromURL () |
| |
| void | SetGameState (AGameStateBase *NewGameState) |
| |
| void | SetActiveLevelCollection (int LevelCollectionIndex) |
| |
| bool | ResolveSubobject (const wchar_t *SubObjectPath, UObject **OutObject, bool bLoadIfExists) |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| FAudioDevice * | GetAudioDeviceRaw () |
| |
| int & | FrameCounterField () |
| |
| int & | DinosDestroyedThisFrameField () |
| |
| FString & | CurrentDayTimeField () |
| |
| long double & | LoadedAtTimeSecondsField () |
| |
| long double & | LoadedAtPersistentTimeField () |
| |
| long double & | PersistentTimeField () |
| |
| long double & | ForceBlockLoadTimeoutField () |
| |
| unsigned int & | StasisThisFrameField () |
| |
| unsigned int & | UnStasisThisFrameField () |
| |
| unsigned int & | StasisOssilationThisFrameField () |
| |
| unsigned int & | StasisThisFrameMaxField () |
| |
| unsigned int & | UnStasisThisFrameMaxField () |
| |
| unsigned int & | StasisOssilationThisFrameMaxField () |
| |
| float & | StasisThisFrameAvgField () |
| |
| float & | UnStasisThisFrameAvgField () |
| |
| float & | StasisOssilationThisFrameAvgField () |
| |
| float & | StasisMaxResetTimerField () |
| |
| unsigned int & | LastUnstasisCountField () |
| |
| unsigned int & | LoadedSaveIncrementorField () |
| |
| unsigned int & | CurrentSaveIncrementorField () |
| |
| TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | LocalStasisActorsField () |
| |
| long double & | IgnoreForcedLevelAsDistanceStreamingEnabledUntilTimeField () |
| |
| TArray< TWeakObjectPtr< APostProcessVolume >, TSizedDefaultAllocator< 32 > > & | PreviousPostVolumesField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWorldWasPlayerView () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSimpleWorld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockAllOnNextLevelStreamingProcess () |
| |
| void | ConstructOctree () |
| |
| void | UpdateInternalOctreeTransform (UPrimitiveComponent *InComponent) |
| |
| void | RemoveFromInternalOctree (UPrimitiveComponent *InComponent) |
| |
| bool | OverlapMultiInternalOctree (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
| |
| int | OverlapNumInternalOctree (const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask) |
| |
| void | GetPrimitiveOctreeIterator (const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< void __cdecl(UPrimitiveComponent *)> *InFunc) |
| |
| void | GetPrimitiveOctreeIteratorEarlyOut (const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< bool __cdecl(UPrimitiveComponent *)> *InFunc) |
| |
| void | DestroyOctree () |
| |
| bool | OverlapMultiInternalSimpleOctree (TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
Definition at line 470 of file GameMode.h.