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UNetConnection Struct Reference

#include <Actor.h>

+ Inheritance diagram for UNetConnection:
+ Collaboration diagram for UNetConnection:

Public Member Functions

TObjectPtr< UNetDriver > & DriverField ()
 
TSubclassOf< UPackageMap > & PackageMapClassField ()
 
TObjectPtr< UPackageMap > & PackageMapField ()
 
TArray< TObjectPtr< UChannel >, TSizedDefaultAllocator< 32 > > & OpenChannelsField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & SentTemporariesField ()
 
TObjectPtr< AActor > & ViewTargetField ()
 
TObjectPtr< AActor > & OwningActorField ()
 
intMaxPacketField ()
 
intNumPacketIdBitsField ()
 
intNumBunchBitsField ()
 
intNumAckBitsField ()
 
intNumPaddingBitsField ()
 
intMaxPacketHandlerBitsField ()
 
EConnectionStateStateField ()
 
FUniqueNetIdReplPlayerIdField ()
 
intPacketOverheadField ()
 
FStringChallengeField ()
 
FStringClientResponseField ()
 
intResponseIdField ()
 
FStringRequestURLField ()
 
EClientLoginState::TypeClientLoginStateField ()
 
long doubleLastReceiveTimeField ()
 
long doubleLastReceiveRealtimeField ()
 
long doubleLastGoodPacketRealtimeField ()
 
long doubleLastSendTimeField ()
 
long doubleLastTickTimeField ()
 
intQueuedBitsField ()
 
intTickCountField ()
 
unsigned intLastProcessedFrameField ()
 
long doubleLastRecvAckTimestampField ()
 
long doubleConnectTimestampField ()
 
boolbSendBufferHasDummyPacketInfoField ()
 
intPreviousJitterTimeDeltaField ()
 
long doublePreviousPacketSendTimeInSField ()
 
boolTimeSensitiveField ()
 
FOutBunch *& LastOutBunchField ()
 
FOutBunchLastOutField ()
 
long doubleStatUpdateTimeField ()
 
floatStatPeriodField ()
 
floatAvgLagField ()
 
long doubleLagAccField ()
 
intLagCountField ()
 
long doubleLastTimeField ()
 
long doubleFrameTimeField ()
 
long doubleCumulativeTimeField ()
 
long doubleAverageFrameTimeField ()
 
intCountedFramesField ()
 
intInBytesField ()
 
intOutBytesField ()
 
intInTotalBytesField ()
 
intOutTotalBytesField ()
 
intInPacketsField ()
 
intOutPacketsField ()
 
intInTotalPacketsField ()
 
intOutTotalPacketsField ()
 
intInBytesPerSecondField ()
 
intOutBytesPerSecondField ()
 
intInPacketsPerSecondField ()
 
intOutPacketsPerSecondField ()
 
intInPacketsLostField ()
 
intOutPacketsLostField ()
 
intInTotalPacketsLostField ()
 
intOutTotalPacketsLostField ()
 
intOutTotalAcksField ()
 
intInTotalHandlerPacketsField ()
 
intStatPeriodCountField ()
 
floatAverageJitterInMSField ()
 
intInPacketIdField ()
 
intOutPacketIdField ()
 
intOutAckPacketIdField ()
 
intDefaultMaxChannelSizeField ()
 
intMaxChannelSizeField ()
 
TArray< UChannel *, TSizedDefaultAllocator< 32 > > & ChannelsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & OutReliableField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & InReliableField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PendingOutRecField ()
 
intInitOutReliableField ()
 
intInitInReliableField ()
 
unsigned intEngineNetworkProtocolVersionField ()
 
unsigned intGameNetworkProtocolVersionField ()
 
FCustomVersionContainerNetworkCustomVersionsField ()
 
long doubleLogCallLastTimeField ()
 
intLogCallCountField ()
 
intLogSustainedCountField ()
 
unsigned intPerPacketTinyTokenToSendField ()
 
unsigned intRecentFullTinyTokenACKsField ()
 
TArray< unsigned char, TSizedDefaultAllocator< 32 > > & CurrentFullTokenForServerACKField ()
 
FPackageFileVersionPackageVersionUEField ()
 
intPackageVersionLicenseeUEField ()
 
TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & DestroyedStartupOrDormantActorGUIDsField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & ClientMakingVisibleLevelNamesField ()
 
TMap< FNetworkGUID, TArray< UActorChannel *, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FNetworkGUID, TArray< UActorChannel *, TSizedDefaultAllocator< 32 > >, 0 > > & KeepProcessingActorChannelBunchesMapField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & ClientVisibleLevelNamesField ()
 
TArray< TObjectPtr< UChannel >, TSizedDefaultAllocator< 32 > > & ChannelsToTickField ()
 
FNamePlayerOnlinePlatformNameField ()
 
TMap< FName, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, bool, 0 > > & ClientVisibleActorOutersField ()
 
FNameClientWorldPackageNameField ()
 
TMap< FString, TArray< float, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< float, TSizedDefaultAllocator< 32 > >, 0 > > & ActorsStarvedByClassTimeMapField ()
 
TMap< int, FNetworkGUID, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FNetworkGUID, 0 > > & IgnoringChannelsField ()
 
TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & ChannelIndexMapField ()
 
TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & IgnoredBunchGuidsField ()
 
TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & IgnoredBunchChannelsField ()
 
TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & ReservedChannelsField ()
 
boolbIgnoreReservedChannelsField ()
 
TArray< FOutBunch *, TSizedDefaultAllocator< 32 > > & OutgoingBunchesField ()
 
intLastNotifiedPacketIdField ()
 
unsigned intOutTotalNotifiedPacketsField ()
 
unsigned intHasDirtyAcksField ()
 
boolbConnectionPendingCloseDueToSocketSendFailureField ()
 
intTotalOutOfOrderPacketsField ()
 
intTotalOutOfOrderPacketsLostField ()
 
intTotalOutOfOrderPacketsRecoveredField ()
 
intTotalOutOfOrderPacketsDuplicateField ()
 
intPacketOrderCacheStartIdxField ()
 
intPacketOrderCacheCountField ()
 
unsigned intConnectionIdField ()
 
AActor *& RepContextActorField ()
 
ULevel *& RepContextLevelField ()
 
boolbLoggedFlushNetQueuedBitsOverflowField ()
 
BitFieldValue< bool, unsigned __int32InternalAck ()
 
BitFieldValue< bool, unsigned __int32bInternalAck ()
 
BitFieldValue< bool, unsigned __int32bReplay ()
 
BitFieldValue< bool, unsigned __int32bForceInitialDirty ()
 
BitFieldValue< bool, unsigned __int32bUnlimitedBunchSizeAllowed ()
 
BitFieldValue< bool, unsigned __int32bPendingDestroy ()
 
BitFieldValue< bool, unsigned __int32bHasArkLoginLock ()
 
UActorChannelFindActorChannelRef (const TWeakObjectPtr< AActor > *Actor)
 
void Close ()
 
FStringRemoteAddressToString (FString *result)
 
int GetAddrPort ()
 
void StartTickingChannel (UChannel *Channel)
 
FStringLowLevelGetRemoteAddress (FString *result, bool bAppendPort)
 
FStringLowLevelDescribe (FString *result)
 
bool IsEncryptionEnabled ()
 
void Serialize (FArchive *Ar)
 
void Close (struct FNetResult *CloseReason)
 
void HandleNetResultOrClose (ENetCloseResult InResult)
 
void SendCloseReason (FNetResult *CloseReason)
 
void HandleReceiveCloseReason (const FString *CloseReasonList)
 
FStringDescribe (FString *result)
 
void CleanUp ()
 
void DestroyOwningActor ()
 
void FinishDestroy ()
 
UWorldGetWorld ()
 
bool Exec (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar)
 
bool ClientHasInitializedLevelFor (const AActor *TestActor)
 
bool UpdateCachedLevelVisibility (const FName *PackageName)
 
void UpdateAllCachedLevelVisibility ()
 
void ValidateSendBuffer ()
 
void InitSendBuffer ()
 
void ReceivedRawPacket (void *InData, int Count)
 
void PreTickDispatch ()
 
void PostTickDispatch ()
 
void FlushPacketOrderCache (bool bFlushWholeCache)
 
void FlushNet (bool bIgnoreSimulation)
 
int IsNetReady (bool Saturate)
 
void ReceivedNak (int NakPacketId)
 
void RestoreRemappedChannel (const int ChIndex)
 
void SetAllowExistingChannelIndex (bool bAllow)
 
void SetIgnoreReservedChannels (bool bInIgnoreReservedChannels)
 
void PrepareWriteBitsToSendBuffer (const int SizeInBits, const int ExtraSizeInBits)
 
int GetFreeChannelIndex (const FName *ChName)
 
UChannelCreateChannelByName (const FName *ChName, EChannelCreateFlags CreateFlags, int ChIndex)
 
float GetTimeoutValue ()
 
void Tick (float DeltaSeconds)
 
void HandleConnectionTimeout (const FString *Error)
 
void HandleClientPlayer (APlayerController *PC, UNetConnection *NetConnection)
 
bool ShouldReplicateVoicePacketFrom (const FUniqueNetId *Sender)
 
void ResetGameWorldState ()
 
void ClearDormantReplicatorsReference ()
 
void FlushDormancy (AActor *Actor)
 
void FlushDormancyForObject (AActor *DormantActor, UObject *ReplicatedObject)
 
void DestroyIgnoredActor (AActor *Actor)
 
void CleanupDormantReplicatorsForActor (AActor *Actor)
 
void SendChallengeControlMessage ()
 
void NotifyActorDestroyed (AActor *Actor, bool IsSeamlessTravel)
 
void SetNetVersionsOnArchive (FArchive *Ar)
 
void Primal_ReceivedNakRange (int StartingNakPacketId, int RangeLength)
 
bool CanMulticast (AActor *toActor, bool bCheckDormancy)
 
- Public Member Functions inherited from UPlayer
TObjectPtr< APlayerController > & PlayerControllerField ()
 
FStringConsoleCommand (FString *result, const FString *Cmd, bool bWriteToLog)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 

Static Public Member Functions

static UClassStaticClass ()
 
static void AddReferencedObjects (UObject *InThis, FReferenceCollector *Collector)
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Detailed Description

Definition at line 1727 of file Actor.h.

Member Function Documentation

◆ ActorsStarvedByClassTimeMapField()

TMap< FString, TArray< float, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< float, TSizedDefaultAllocator< 32 > >, 0 > > & UNetConnection::ActorsStarvedByClassTimeMapField ( )
inline

Definition at line 1851 of file Actor.h.

◆ AddReferencedObjects()

static void UNetConnection::AddReferencedObjects ( UObject * InThis,
FReferenceCollector * Collector )
inlinestatic

Definition at line 1926 of file Actor.h.

◆ AverageFrameTimeField()

long double & UNetConnection::AverageFrameTimeField ( )
inline

Definition at line 1786 of file Actor.h.

◆ AverageJitterInMSField()

float & UNetConnection::AverageJitterInMSField ( )
inline

Definition at line 1809 of file Actor.h.

◆ AvgLagField()

float & UNetConnection::AvgLagField ( )
inline

Definition at line 1780 of file Actor.h.

◆ bConnectionPendingCloseDueToSocketSendFailureField()

bool & UNetConnection::bConnectionPendingCloseDueToSocketSendFailureField ( )
inline

Definition at line 1864 of file Actor.h.

◆ bForceInitialDirty()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bForceInitialDirty ( )
inline

Definition at line 1888 of file Actor.h.

◆ bHasArkLoginLock()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bHasArkLoginLock ( )
inline

Definition at line 1891 of file Actor.h.

◆ bIgnoreReservedChannelsField()

bool & UNetConnection::bIgnoreReservedChannelsField ( )
inline

Definition at line 1857 of file Actor.h.

◆ bInternalAck()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bInternalAck ( )
inline

Definition at line 1886 of file Actor.h.

◆ bLoggedFlushNetQueuedBitsOverflowField()

bool & UNetConnection::bLoggedFlushNetQueuedBitsOverflowField ( )
inline

Definition at line 1877 of file Actor.h.

◆ bPendingDestroy()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bPendingDestroy ( )
inline

Definition at line 1890 of file Actor.h.

◆ bReplay()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bReplay ( )
inline

Definition at line 1887 of file Actor.h.

◆ bSendBufferHasDummyPacketInfoField()

bool & UNetConnection::bSendBufferHasDummyPacketInfoField ( )
inline

Definition at line 1768 of file Actor.h.

◆ bUnlimitedBunchSizeAllowed()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bUnlimitedBunchSizeAllowed ( )
inline

Definition at line 1889 of file Actor.h.

◆ CanMulticast()

bool UNetConnection::CanMulticast ( AActor * toActor,
bool bCheckDormancy )
inline

Definition at line 1977 of file Actor.h.

◆ ChallengeField()

FString & UNetConnection::ChallengeField ( )
inline

Definition at line 1752 of file Actor.h.

◆ ChannelIndexMapField()

TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & UNetConnection::ChannelIndexMapField ( )
inline

Definition at line 1853 of file Actor.h.

◆ ChannelsField()

TArray< UChannel *, TSizedDefaultAllocator< 32 > > & UNetConnection::ChannelsField ( )
inline

Definition at line 1818 of file Actor.h.

◆ ChannelsToTickField()

TArray< TObjectPtr< UChannel >, TSizedDefaultAllocator< 32 > > & UNetConnection::ChannelsToTickField ( )
inline

Definition at line 1844 of file Actor.h.

◆ CleanUp()

void UNetConnection::CleanUp ( )
inline

Definition at line 1923 of file Actor.h.

◆ CleanupDormantReplicatorsForActor()

void UNetConnection::CleanupDormantReplicatorsForActor ( AActor * Actor)
inline

Definition at line 1970 of file Actor.h.

◆ ClearDormantReplicatorsReference()

void UNetConnection::ClearDormantReplicatorsReference ( )
inline

Definition at line 1966 of file Actor.h.

◆ ClientHasInitializedLevelFor()

bool UNetConnection::ClientHasInitializedLevelFor ( const AActor * TestActor)
inline

Definition at line 1930 of file Actor.h.

◆ ClientLoginStateField()

EClientLoginState::Type & UNetConnection::ClientLoginStateField ( )
inline

Definition at line 1756 of file Actor.h.

◆ ClientMakingVisibleLevelNamesField()

TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & UNetConnection::ClientMakingVisibleLevelNamesField ( )
inline

Definition at line 1839 of file Actor.h.

◆ ClientResponseField()

FString & UNetConnection::ClientResponseField ( )
inline

Definition at line 1753 of file Actor.h.

◆ ClientVisibleActorOutersField()

TMap< FName, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, bool, 0 > > & UNetConnection::ClientVisibleActorOutersField ( )
inline

Definition at line 1847 of file Actor.h.

◆ ClientVisibleLevelNamesField()

TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & UNetConnection::ClientVisibleLevelNamesField ( )
inline

Definition at line 1843 of file Actor.h.

◆ ClientWorldPackageNameField()

FName & UNetConnection::ClientWorldPackageNameField ( )
inline

Definition at line 1850 of file Actor.h.

◆ Close() [1/2]

void UNetConnection::Close ( )
inline

Definition at line 1896 of file Actor.h.

◆ Close() [2/2]

void UNetConnection::Close ( struct FNetResult * CloseReason)
inline

Definition at line 1917 of file Actor.h.

◆ ConnectionIdField()

unsigned int & UNetConnection::ConnectionIdField ( )
inline

Definition at line 1874 of file Actor.h.

◆ ConnectTimestampField()

long double & UNetConnection::ConnectTimestampField ( )
inline

Definition at line 1766 of file Actor.h.

◆ CountedFramesField()

int & UNetConnection::CountedFramesField ( )
inline

Definition at line 1787 of file Actor.h.

◆ CreateChannelByName()

UChannel * UNetConnection::CreateChannelByName ( const FName * ChName,
EChannelCreateFlags CreateFlags,
int ChIndex )
inline

Definition at line 1957 of file Actor.h.

◆ CumulativeTimeField()

long double & UNetConnection::CumulativeTimeField ( )
inline

Definition at line 1785 of file Actor.h.

◆ CurrentFullTokenForServerACKField()

TArray< unsigned char, TSizedDefaultAllocator< 32 > > & UNetConnection::CurrentFullTokenForServerACKField ( )
inline

Definition at line 1832 of file Actor.h.

◆ DefaultMaxChannelSizeField()

int & UNetConnection::DefaultMaxChannelSizeField ( )
inline

Definition at line 1816 of file Actor.h.

◆ Describe()

FString * UNetConnection::Describe ( FString * result)
inline

Definition at line 1922 of file Actor.h.

◆ DestroyedStartupOrDormantActorGUIDsField()

TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & UNetConnection::DestroyedStartupOrDormantActorGUIDsField ( )
inline

Definition at line 1838 of file Actor.h.

◆ DestroyIgnoredActor()

void UNetConnection::DestroyIgnoredActor ( AActor * Actor)
inline

Definition at line 1969 of file Actor.h.

◆ DestroyOwningActor()

void UNetConnection::DestroyOwningActor ( )
inline

Definition at line 1924 of file Actor.h.

◆ DriverField()

TObjectPtr< UNetDriver > & UNetConnection::DriverField ( )
inline

Definition at line 1732 of file Actor.h.

◆ EngineNetworkProtocolVersionField()

unsigned int & UNetConnection::EngineNetworkProtocolVersionField ( )
inline

Definition at line 1824 of file Actor.h.

◆ Exec()

bool UNetConnection::Exec ( UWorld * InWorld,
const wchar_t * Cmd,
FOutputDevice * Ar )
inline

Definition at line 1928 of file Actor.h.

◆ FindActorChannelRef()

UActorChannel * UNetConnection::FindActorChannelRef ( const TWeakObjectPtr< AActor > * Actor)
inline

Definition at line 1895 of file Actor.h.

◆ FinishDestroy()

void UNetConnection::FinishDestroy ( )
inline

Definition at line 1925 of file Actor.h.

◆ FlushDormancy()

void UNetConnection::FlushDormancy ( AActor * Actor)
inline

Definition at line 1967 of file Actor.h.

◆ FlushDormancyForObject()

void UNetConnection::FlushDormancyForObject ( AActor * DormantActor,
UObject * ReplicatedObject )
inline

Definition at line 1968 of file Actor.h.

◆ FlushNet()

void UNetConnection::FlushNet ( bool bIgnoreSimulation)
inline

Definition at line 1941 of file Actor.h.

◆ FlushPacketOrderCache()

void UNetConnection::FlushPacketOrderCache ( bool bFlushWholeCache)
inline

Definition at line 1940 of file Actor.h.

◆ FrameTimeField()

long double & UNetConnection::FrameTimeField ( )
inline

Definition at line 1784 of file Actor.h.

◆ GameNetworkProtocolVersionField()

unsigned int & UNetConnection::GameNetworkProtocolVersionField ( )
inline

Definition at line 1825 of file Actor.h.

◆ GetAddrPort()

int UNetConnection::GetAddrPort ( )
inline

Definition at line 1898 of file Actor.h.

◆ GetFreeChannelIndex()

int UNetConnection::GetFreeChannelIndex ( const FName * ChName)
inline

Definition at line 1956 of file Actor.h.

◆ GetTimeoutValue()

float UNetConnection::GetTimeoutValue ( )
inline

Definition at line 1960 of file Actor.h.

◆ GetWorld()

UWorld * UNetConnection::GetWorld ( )
inline

Definition at line 1927 of file Actor.h.

◆ HandleClientPlayer()

void UNetConnection::HandleClientPlayer ( APlayerController * PC,
UNetConnection * NetConnection )
inline

Definition at line 1963 of file Actor.h.

◆ HandleConnectionTimeout()

void UNetConnection::HandleConnectionTimeout ( const FString * Error)
inline

Definition at line 1962 of file Actor.h.

◆ HandleNetResultOrClose()

void UNetConnection::HandleNetResultOrClose ( ENetCloseResult InResult)
inline

Definition at line 1918 of file Actor.h.

◆ HandleReceiveCloseReason()

void UNetConnection::HandleReceiveCloseReason ( const FString * CloseReasonList)
inline

Definition at line 1920 of file Actor.h.

◆ HasDirtyAcksField()

unsigned int & UNetConnection::HasDirtyAcksField ( )
inline

Definition at line 1863 of file Actor.h.

◆ IgnoredBunchChannelsField()

TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & UNetConnection::IgnoredBunchChannelsField ( )
inline

Definition at line 1855 of file Actor.h.

◆ IgnoredBunchGuidsField()

TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & UNetConnection::IgnoredBunchGuidsField ( )
inline

Definition at line 1854 of file Actor.h.

◆ IgnoringChannelsField()

TMap< int, FNetworkGUID, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FNetworkGUID, 0 > > & UNetConnection::IgnoringChannelsField ( )
inline

Definition at line 1852 of file Actor.h.

◆ InBytesField()

int & UNetConnection::InBytesField ( )
inline

Definition at line 1788 of file Actor.h.

◆ InBytesPerSecondField()

int & UNetConnection::InBytesPerSecondField ( )
inline

Definition at line 1796 of file Actor.h.

◆ InitInReliableField()

int & UNetConnection::InitInReliableField ( )
inline

Definition at line 1823 of file Actor.h.

◆ InitOutReliableField()

int & UNetConnection::InitOutReliableField ( )
inline

Definition at line 1822 of file Actor.h.

◆ InitSendBuffer()

void UNetConnection::InitSendBuffer ( )
inline

Definition at line 1936 of file Actor.h.

◆ InPacketIdField()

int & UNetConnection::InPacketIdField ( )
inline

Definition at line 1813 of file Actor.h.

◆ InPacketsField()

int & UNetConnection::InPacketsField ( )
inline

Definition at line 1792 of file Actor.h.

◆ InPacketsLostField()

int & UNetConnection::InPacketsLostField ( )
inline

Definition at line 1800 of file Actor.h.

◆ InPacketsPerSecondField()

int & UNetConnection::InPacketsPerSecondField ( )
inline

Definition at line 1798 of file Actor.h.

◆ InReliableField()

TArray< int, TSizedDefaultAllocator< 32 > > & UNetConnection::InReliableField ( )
inline

Definition at line 1820 of file Actor.h.

◆ InternalAck()

BitFieldValue< bool, unsigned __int32 > UNetConnection::InternalAck ( )
inline

Definition at line 1885 of file Actor.h.

◆ InTotalBytesField()

int & UNetConnection::InTotalBytesField ( )
inline

Definition at line 1790 of file Actor.h.

◆ InTotalHandlerPacketsField()

int & UNetConnection::InTotalHandlerPacketsField ( )
inline

Definition at line 1805 of file Actor.h.

◆ InTotalPacketsField()

int & UNetConnection::InTotalPacketsField ( )
inline

Definition at line 1794 of file Actor.h.

◆ InTotalPacketsLostField()

int & UNetConnection::InTotalPacketsLostField ( )
inline

Definition at line 1802 of file Actor.h.

◆ IsEncryptionEnabled()

bool UNetConnection::IsEncryptionEnabled ( )
inline

Definition at line 1915 of file Actor.h.

◆ IsNetReady()

int UNetConnection::IsNetReady ( bool Saturate)
inline

Definition at line 1942 of file Actor.h.

◆ KeepProcessingActorChannelBunchesMapField()

TMap< FNetworkGUID, TArray< UActorChannel *, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FNetworkGUID, TArray< UActorChannel *, TSizedDefaultAllocator< 32 > >, 0 > > & UNetConnection::KeepProcessingActorChannelBunchesMapField ( )
inline

Definition at line 1840 of file Actor.h.

◆ LagAccField()

long double & UNetConnection::LagAccField ( )
inline

Definition at line 1781 of file Actor.h.

◆ LagCountField()

int & UNetConnection::LagCountField ( )
inline

Definition at line 1782 of file Actor.h.

◆ LastGoodPacketRealtimeField()

long double & UNetConnection::LastGoodPacketRealtimeField ( )
inline

Definition at line 1759 of file Actor.h.

◆ LastNotifiedPacketIdField()

int & UNetConnection::LastNotifiedPacketIdField ( )
inline

Definition at line 1861 of file Actor.h.

◆ LastOutBunchField()

FOutBunch *& UNetConnection::LastOutBunchField ( )
inline

Definition at line 1775 of file Actor.h.

◆ LastOutField()

FOutBunch & UNetConnection::LastOutField ( )
inline

Definition at line 1776 of file Actor.h.

◆ LastProcessedFrameField()

unsigned int & UNetConnection::LastProcessedFrameField ( )
inline

Definition at line 1764 of file Actor.h.

◆ LastReceiveRealtimeField()

long double & UNetConnection::LastReceiveRealtimeField ( )
inline

Definition at line 1758 of file Actor.h.

◆ LastReceiveTimeField()

long double & UNetConnection::LastReceiveTimeField ( )
inline

Definition at line 1757 of file Actor.h.

◆ LastRecvAckTimestampField()

long double & UNetConnection::LastRecvAckTimestampField ( )
inline

Definition at line 1765 of file Actor.h.

◆ LastSendTimeField()

long double & UNetConnection::LastSendTimeField ( )
inline

Definition at line 1760 of file Actor.h.

◆ LastTickTimeField()

long double & UNetConnection::LastTickTimeField ( )
inline

Definition at line 1761 of file Actor.h.

◆ LastTimeField()

long double & UNetConnection::LastTimeField ( )
inline

Definition at line 1783 of file Actor.h.

◆ LogCallCountField()

int & UNetConnection::LogCallCountField ( )
inline

Definition at line 1828 of file Actor.h.

◆ LogCallLastTimeField()

long double & UNetConnection::LogCallLastTimeField ( )
inline

Definition at line 1827 of file Actor.h.

◆ LogSustainedCountField()

int & UNetConnection::LogSustainedCountField ( )
inline

Definition at line 1829 of file Actor.h.

◆ LowLevelDescribe()

FString * UNetConnection::LowLevelDescribe ( FString * result)
inline

Definition at line 1902 of file Actor.h.

◆ LowLevelGetRemoteAddress()

FString * UNetConnection::LowLevelGetRemoteAddress ( FString * result,
bool bAppendPort )
inline

Definition at line 1901 of file Actor.h.

◆ MaxChannelSizeField()

int & UNetConnection::MaxChannelSizeField ( )
inline

Definition at line 1817 of file Actor.h.

◆ MaxPacketField()

int & UNetConnection::MaxPacketField ( )
inline

Definition at line 1739 of file Actor.h.

◆ MaxPacketHandlerBitsField()

int & UNetConnection::MaxPacketHandlerBitsField ( )
inline

Definition at line 1746 of file Actor.h.

◆ NetworkCustomVersionsField()

FCustomVersionContainer & UNetConnection::NetworkCustomVersionsField ( )
inline

Definition at line 1826 of file Actor.h.

◆ NotifyActorDestroyed()

void UNetConnection::NotifyActorDestroyed ( AActor * Actor,
bool IsSeamlessTravel )
inline

Definition at line 1973 of file Actor.h.

◆ NumAckBitsField()

int & UNetConnection::NumAckBitsField ( )
inline

Definition at line 1744 of file Actor.h.

◆ NumBunchBitsField()

int & UNetConnection::NumBunchBitsField ( )
inline

Definition at line 1743 of file Actor.h.

◆ NumPacketIdBitsField()

int & UNetConnection::NumPacketIdBitsField ( )
inline

Definition at line 1742 of file Actor.h.

◆ NumPaddingBitsField()

int & UNetConnection::NumPaddingBitsField ( )
inline

Definition at line 1745 of file Actor.h.

◆ OpenChannelsField()

TArray< TObjectPtr< UChannel >, TSizedDefaultAllocator< 32 > > & UNetConnection::OpenChannelsField ( )
inline

Definition at line 1735 of file Actor.h.

◆ OutAckPacketIdField()

int & UNetConnection::OutAckPacketIdField ( )
inline

Definition at line 1815 of file Actor.h.

◆ OutBytesField()

int & UNetConnection::OutBytesField ( )
inline

Definition at line 1789 of file Actor.h.

◆ OutBytesPerSecondField()

int & UNetConnection::OutBytesPerSecondField ( )
inline

Definition at line 1797 of file Actor.h.

◆ OutgoingBunchesField()

TArray< FOutBunch *, TSizedDefaultAllocator< 32 > > & UNetConnection::OutgoingBunchesField ( )
inline

Definition at line 1858 of file Actor.h.

◆ OutPacketIdField()

int & UNetConnection::OutPacketIdField ( )
inline

Definition at line 1814 of file Actor.h.

◆ OutPacketsField()

int & UNetConnection::OutPacketsField ( )
inline

Definition at line 1793 of file Actor.h.

◆ OutPacketsLostField()

int & UNetConnection::OutPacketsLostField ( )
inline

Definition at line 1801 of file Actor.h.

◆ OutPacketsPerSecondField()

int & UNetConnection::OutPacketsPerSecondField ( )
inline

Definition at line 1799 of file Actor.h.

◆ OutReliableField()

TArray< int, TSizedDefaultAllocator< 32 > > & UNetConnection::OutReliableField ( )
inline

Definition at line 1819 of file Actor.h.

◆ OutTotalAcksField()

int & UNetConnection::OutTotalAcksField ( )
inline

Definition at line 1804 of file Actor.h.

◆ OutTotalBytesField()

int & UNetConnection::OutTotalBytesField ( )
inline

Definition at line 1791 of file Actor.h.

◆ OutTotalNotifiedPacketsField()

unsigned int & UNetConnection::OutTotalNotifiedPacketsField ( )
inline

Definition at line 1862 of file Actor.h.

◆ OutTotalPacketsField()

int & UNetConnection::OutTotalPacketsField ( )
inline

Definition at line 1795 of file Actor.h.

◆ OutTotalPacketsLostField()

int & UNetConnection::OutTotalPacketsLostField ( )
inline

Definition at line 1803 of file Actor.h.

◆ OwningActorField()

TObjectPtr< AActor > & UNetConnection::OwningActorField ( )
inline

Definition at line 1738 of file Actor.h.

◆ PackageMapClassField()

TSubclassOf< UPackageMap > & UNetConnection::PackageMapClassField ( )
inline

Definition at line 1733 of file Actor.h.

◆ PackageMapField()

TObjectPtr< UPackageMap > & UNetConnection::PackageMapField ( )
inline

Definition at line 1734 of file Actor.h.

◆ PackageVersionLicenseeUEField()

int & UNetConnection::PackageVersionLicenseeUEField ( )
inline

Definition at line 1836 of file Actor.h.

◆ PackageVersionUEField()

FPackageFileVersion & UNetConnection::PackageVersionUEField ( )
inline

Definition at line 1835 of file Actor.h.

◆ PacketOrderCacheCountField()

int & UNetConnection::PacketOrderCacheCountField ( )
inline

Definition at line 1871 of file Actor.h.

◆ PacketOrderCacheStartIdxField()

int & UNetConnection::PacketOrderCacheStartIdxField ( )
inline

Definition at line 1870 of file Actor.h.

◆ PacketOverheadField()

int & UNetConnection::PacketOverheadField ( )
inline

Definition at line 1751 of file Actor.h.

◆ PendingOutRecField()

TArray< int, TSizedDefaultAllocator< 32 > > & UNetConnection::PendingOutRecField ( )
inline

Definition at line 1821 of file Actor.h.

◆ PerPacketTinyTokenToSendField()

unsigned int & UNetConnection::PerPacketTinyTokenToSendField ( )
inline

Definition at line 1830 of file Actor.h.

◆ PlayerIdField()

FUniqueNetIdRepl & UNetConnection::PlayerIdField ( )
inline

Definition at line 1750 of file Actor.h.

◆ PlayerOnlinePlatformNameField()

FName & UNetConnection::PlayerOnlinePlatformNameField ( )
inline

Definition at line 1846 of file Actor.h.

◆ PostTickDispatch()

void UNetConnection::PostTickDispatch ( )
inline

Definition at line 1939 of file Actor.h.

◆ PrepareWriteBitsToSendBuffer()

void UNetConnection::PrepareWriteBitsToSendBuffer ( const int SizeInBits,
const int ExtraSizeInBits )
inline

Definition at line 1952 of file Actor.h.

◆ PreTickDispatch()

void UNetConnection::PreTickDispatch ( )
inline

Definition at line 1938 of file Actor.h.

◆ PreviousJitterTimeDeltaField()

int & UNetConnection::PreviousJitterTimeDeltaField ( )
inline

Definition at line 1770 of file Actor.h.

◆ PreviousPacketSendTimeInSField()

long double & UNetConnection::PreviousPacketSendTimeInSField ( )
inline

Definition at line 1771 of file Actor.h.

◆ Primal_ReceivedNakRange()

void UNetConnection::Primal_ReceivedNakRange ( int StartingNakPacketId,
int RangeLength )
inline

Definition at line 1976 of file Actor.h.

◆ QueuedBitsField()

int & UNetConnection::QueuedBitsField ( )
inline

Definition at line 1762 of file Actor.h.

◆ ReceivedNak()

void UNetConnection::ReceivedNak ( int NakPacketId)
inline

Definition at line 1944 of file Actor.h.

◆ ReceivedRawPacket()

void UNetConnection::ReceivedRawPacket ( void * InData,
int Count )
inline

Definition at line 1937 of file Actor.h.

◆ RecentFullTinyTokenACKsField()

unsigned int & UNetConnection::RecentFullTinyTokenACKsField ( )
inline

Definition at line 1831 of file Actor.h.

◆ RemoteAddressToString()

FString * UNetConnection::RemoteAddressToString ( FString * result)
inline

Definition at line 1897 of file Actor.h.

◆ RepContextActorField()

AActor *& UNetConnection::RepContextActorField ( )
inline

Definition at line 1875 of file Actor.h.

◆ RepContextLevelField()

ULevel *& UNetConnection::RepContextLevelField ( )
inline

Definition at line 1876 of file Actor.h.

◆ RequestURLField()

FString & UNetConnection::RequestURLField ( )
inline

Definition at line 1755 of file Actor.h.

◆ ReservedChannelsField()

TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & UNetConnection::ReservedChannelsField ( )
inline

Definition at line 1856 of file Actor.h.

◆ ResetGameWorldState()

void UNetConnection::ResetGameWorldState ( )
inline

Definition at line 1965 of file Actor.h.

◆ ResponseIdField()

int & UNetConnection::ResponseIdField ( )
inline

Definition at line 1754 of file Actor.h.

◆ RestoreRemappedChannel()

void UNetConnection::RestoreRemappedChannel ( const int ChIndex)
inline

Definition at line 1949 of file Actor.h.

◆ SendChallengeControlMessage()

void UNetConnection::SendChallengeControlMessage ( )
inline

Definition at line 1971 of file Actor.h.

◆ SendCloseReason()

void UNetConnection::SendCloseReason ( FNetResult * CloseReason)
inline

Definition at line 1919 of file Actor.h.

◆ SentTemporariesField()

TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & UNetConnection::SentTemporariesField ( )
inline

Definition at line 1736 of file Actor.h.

◆ Serialize()

void UNetConnection::Serialize ( FArchive * Ar)
inline

Definition at line 1916 of file Actor.h.

◆ SetAllowExistingChannelIndex()

void UNetConnection::SetAllowExistingChannelIndex ( bool bAllow)
inline

Definition at line 1950 of file Actor.h.

◆ SetIgnoreReservedChannels()

void UNetConnection::SetIgnoreReservedChannels ( bool bInIgnoreReservedChannels)
inline

Definition at line 1951 of file Actor.h.

◆ SetNetVersionsOnArchive()

void UNetConnection::SetNetVersionsOnArchive ( FArchive * Ar)
inline

Definition at line 1975 of file Actor.h.

◆ ShouldReplicateVoicePacketFrom()

bool UNetConnection::ShouldReplicateVoicePacketFrom ( const FUniqueNetId * Sender)
inline

Definition at line 1964 of file Actor.h.

◆ StartTickingChannel()

void UNetConnection::StartTickingChannel ( UChannel * Channel)
inline

Definition at line 1900 of file Actor.h.

◆ StateField()

EConnectionState & UNetConnection::StateField ( )
inline

Definition at line 1747 of file Actor.h.

◆ StaticClass()

static UClass * UNetConnection::StaticClass ( )
inlinestatic

Definition at line 1899 of file Actor.h.

◆ StatPeriodCountField()

int & UNetConnection::StatPeriodCountField ( )
inline

Definition at line 1808 of file Actor.h.

◆ StatPeriodField()

float & UNetConnection::StatPeriodField ( )
inline

Definition at line 1779 of file Actor.h.

◆ StatUpdateTimeField()

long double & UNetConnection::StatUpdateTimeField ( )
inline

Definition at line 1778 of file Actor.h.

◆ Tick()

void UNetConnection::Tick ( float DeltaSeconds)
inline

Definition at line 1961 of file Actor.h.

◆ TickCountField()

int & UNetConnection::TickCountField ( )
inline

Definition at line 1763 of file Actor.h.

◆ TimeSensitiveField()

bool & UNetConnection::TimeSensitiveField ( )
inline

Definition at line 1774 of file Actor.h.

◆ TotalOutOfOrderPacketsDuplicateField()

int & UNetConnection::TotalOutOfOrderPacketsDuplicateField ( )
inline

Definition at line 1868 of file Actor.h.

◆ TotalOutOfOrderPacketsField()

int & UNetConnection::TotalOutOfOrderPacketsField ( )
inline

Definition at line 1865 of file Actor.h.

◆ TotalOutOfOrderPacketsLostField()

int & UNetConnection::TotalOutOfOrderPacketsLostField ( )
inline

Definition at line 1866 of file Actor.h.

◆ TotalOutOfOrderPacketsRecoveredField()

int & UNetConnection::TotalOutOfOrderPacketsRecoveredField ( )
inline

Definition at line 1867 of file Actor.h.

◆ UpdateAllCachedLevelVisibility()

void UNetConnection::UpdateAllCachedLevelVisibility ( )
inline

Definition at line 1932 of file Actor.h.

◆ UpdateCachedLevelVisibility()

bool UNetConnection::UpdateCachedLevelVisibility ( const FName * PackageName)
inline

Definition at line 1931 of file Actor.h.

◆ ValidateSendBuffer()

void UNetConnection::ValidateSendBuffer ( )
inline

Definition at line 1935 of file Actor.h.

◆ ViewTargetField()

TObjectPtr< AActor > & UNetConnection::ViewTargetField ( )
inline

Definition at line 1737 of file Actor.h.


The documentation for this struct was generated from the following file: