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TObjectPtr< UNetDriver > & | DriverField () |
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TSubclassOf< UPackageMap > & | PackageMapClassField () |
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TObjectPtr< UPackageMap > & | PackageMapField () |
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TArray< TObjectPtr< UChannel >, TSizedDefaultAllocator< 32 > > & | OpenChannelsField () |
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TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | SentTemporariesField () |
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TObjectPtr< AActor > & | ViewTargetField () |
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TObjectPtr< AActor > & | OwningActorField () |
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int & | MaxPacketField () |
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int & | NumPacketIdBitsField () |
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int & | NumBunchBitsField () |
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int & | NumAckBitsField () |
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int & | NumPaddingBitsField () |
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int & | MaxPacketHandlerBitsField () |
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EConnectionState & | StateField () |
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FUniqueNetIdRepl & | PlayerIdField () |
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int & | PacketOverheadField () |
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FString & | ChallengeField () |
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FString & | ClientResponseField () |
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int & | ResponseIdField () |
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FString & | RequestURLField () |
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EClientLoginState::Type & | ClientLoginStateField () |
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long double & | LastReceiveTimeField () |
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long double & | LastReceiveRealtimeField () |
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long double & | LastGoodPacketRealtimeField () |
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long double & | LastSendTimeField () |
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long double & | LastTickTimeField () |
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int & | QueuedBitsField () |
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int & | TickCountField () |
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unsigned int & | LastProcessedFrameField () |
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long double & | LastRecvAckTimestampField () |
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long double & | ConnectTimestampField () |
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bool & | bSendBufferHasDummyPacketInfoField () |
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int & | PreviousJitterTimeDeltaField () |
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long double & | PreviousPacketSendTimeInSField () |
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bool & | TimeSensitiveField () |
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FOutBunch *& | LastOutBunchField () |
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FOutBunch & | LastOutField () |
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long double & | StatUpdateTimeField () |
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float & | StatPeriodField () |
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float & | AvgLagField () |
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long double & | LagAccField () |
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int & | LagCountField () |
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long double & | LastTimeField () |
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long double & | FrameTimeField () |
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long double & | CumulativeTimeField () |
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long double & | AverageFrameTimeField () |
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int & | CountedFramesField () |
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int & | InBytesField () |
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int & | OutBytesField () |
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int & | InTotalBytesField () |
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int & | OutTotalBytesField () |
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int & | InPacketsField () |
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int & | OutPacketsField () |
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int & | InTotalPacketsField () |
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int & | OutTotalPacketsField () |
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int & | InBytesPerSecondField () |
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int & | OutBytesPerSecondField () |
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int & | InPacketsPerSecondField () |
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int & | OutPacketsPerSecondField () |
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int & | InPacketsLostField () |
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int & | OutPacketsLostField () |
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int & | InTotalPacketsLostField () |
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int & | OutTotalPacketsLostField () |
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int & | OutTotalAcksField () |
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int & | InTotalHandlerPacketsField () |
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int & | StatPeriodCountField () |
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float & | AverageJitterInMSField () |
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int & | InPacketIdField () |
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int & | OutPacketIdField () |
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int & | OutAckPacketIdField () |
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int & | DefaultMaxChannelSizeField () |
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int & | MaxChannelSizeField () |
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TArray< UChannel *, TSizedDefaultAllocator< 32 > > & | ChannelsField () |
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TArray< int, TSizedDefaultAllocator< 32 > > & | OutReliableField () |
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TArray< int, TSizedDefaultAllocator< 32 > > & | InReliableField () |
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TArray< int, TSizedDefaultAllocator< 32 > > & | PendingOutRecField () |
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int & | InitOutReliableField () |
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int & | InitInReliableField () |
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unsigned int & | EngineNetworkProtocolVersionField () |
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unsigned int & | GameNetworkProtocolVersionField () |
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FCustomVersionContainer & | NetworkCustomVersionsField () |
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long double & | LogCallLastTimeField () |
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int & | LogCallCountField () |
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int & | LogSustainedCountField () |
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unsigned int & | PerPacketTinyTokenToSendField () |
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unsigned int & | RecentFullTinyTokenACKsField () |
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TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | CurrentFullTokenForServerACKField () |
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FPackageFileVersion & | PackageVersionUEField () |
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int & | PackageVersionLicenseeUEField () |
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TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & | DestroyedStartupOrDormantActorGUIDsField () |
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TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & | ClientMakingVisibleLevelNamesField () |
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TMap< FNetworkGUID, TArray< UActorChannel *, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FNetworkGUID, TArray< UActorChannel *, TSizedDefaultAllocator< 32 > >, 0 > > & | KeepProcessingActorChannelBunchesMapField () |
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TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & | ClientVisibleLevelNamesField () |
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TArray< TObjectPtr< UChannel >, TSizedDefaultAllocator< 32 > > & | ChannelsToTickField () |
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FName & | PlayerOnlinePlatformNameField () |
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TMap< FName, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, bool, 0 > > & | ClientVisibleActorOutersField () |
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FName & | ClientWorldPackageNameField () |
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TMap< FString, TArray< float, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< float, TSizedDefaultAllocator< 32 > >, 0 > > & | ActorsStarvedByClassTimeMapField () |
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TMap< int, FNetworkGUID, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FNetworkGUID, 0 > > & | IgnoringChannelsField () |
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TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & | ChannelIndexMapField () |
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TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & | IgnoredBunchGuidsField () |
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TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & | IgnoredBunchChannelsField () |
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TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & | ReservedChannelsField () |
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bool & | bIgnoreReservedChannelsField () |
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TArray< FOutBunch *, TSizedDefaultAllocator< 32 > > & | OutgoingBunchesField () |
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int & | LastNotifiedPacketIdField () |
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unsigned int & | OutTotalNotifiedPacketsField () |
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unsigned int & | HasDirtyAcksField () |
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bool & | bConnectionPendingCloseDueToSocketSendFailureField () |
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int & | TotalOutOfOrderPacketsField () |
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int & | TotalOutOfOrderPacketsLostField () |
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int & | TotalOutOfOrderPacketsRecoveredField () |
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int & | TotalOutOfOrderPacketsDuplicateField () |
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int & | PacketOrderCacheStartIdxField () |
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int & | PacketOrderCacheCountField () |
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unsigned int & | ConnectionIdField () |
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AActor *& | RepContextActorField () |
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ULevel *& | RepContextLevelField () |
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bool & | bLoggedFlushNetQueuedBitsOverflowField () |
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BitFieldValue< bool, unsigned __int32 > | InternalAck () |
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BitFieldValue< bool, unsigned __int32 > | bInternalAck () |
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BitFieldValue< bool, unsigned __int32 > | bReplay () |
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BitFieldValue< bool, unsigned __int32 > | bForceInitialDirty () |
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BitFieldValue< bool, unsigned __int32 > | bUnlimitedBunchSizeAllowed () |
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BitFieldValue< bool, unsigned __int32 > | bPendingDestroy () |
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BitFieldValue< bool, unsigned __int32 > | bHasArkLoginLock () |
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UActorChannel * | FindActorChannelRef (const TWeakObjectPtr< AActor > *Actor) |
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void | Close () |
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FString * | RemoteAddressToString (FString *result) |
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int | GetAddrPort () |
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void | StartTickingChannel (UChannel *Channel) |
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FString * | LowLevelGetRemoteAddress (FString *result, bool bAppendPort) |
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FString * | LowLevelDescribe (FString *result) |
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bool | IsEncryptionEnabled () |
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void | Serialize (FArchive *Ar) |
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void | Close (struct FNetResult *CloseReason) |
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void | HandleNetResultOrClose (ENetCloseResult InResult) |
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void | SendCloseReason (FNetResult *CloseReason) |
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void | HandleReceiveCloseReason (const FString *CloseReasonList) |
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FString * | Describe (FString *result) |
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void | CleanUp () |
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void | DestroyOwningActor () |
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void | FinishDestroy () |
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UWorld * | GetWorld () |
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bool | Exec (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar) |
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bool | ClientHasInitializedLevelFor (const AActor *TestActor) |
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bool | UpdateCachedLevelVisibility (const FName *PackageName) |
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void | UpdateAllCachedLevelVisibility () |
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void | ValidateSendBuffer () |
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void | InitSendBuffer () |
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void | ReceivedRawPacket (void *InData, int Count) |
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void | PreTickDispatch () |
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void | PostTickDispatch () |
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void | FlushPacketOrderCache (bool bFlushWholeCache) |
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void | FlushNet (bool bIgnoreSimulation) |
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int | IsNetReady (bool Saturate) |
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void | ReceivedNak (int NakPacketId) |
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void | RestoreRemappedChannel (const int ChIndex) |
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void | SetAllowExistingChannelIndex (bool bAllow) |
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void | SetIgnoreReservedChannels (bool bInIgnoreReservedChannels) |
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void | PrepareWriteBitsToSendBuffer (const int SizeInBits, const int ExtraSizeInBits) |
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int | GetFreeChannelIndex (const FName *ChName) |
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UChannel * | CreateChannelByName (const FName *ChName, EChannelCreateFlags CreateFlags, int ChIndex) |
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float | GetTimeoutValue () |
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void | Tick (float DeltaSeconds) |
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void | HandleConnectionTimeout (const FString *Error) |
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void | HandleClientPlayer (APlayerController *PC, UNetConnection *NetConnection) |
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bool | ShouldReplicateVoicePacketFrom (const FUniqueNetId *Sender) |
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void | ResetGameWorldState () |
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void | ClearDormantReplicatorsReference () |
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void | FlushDormancy (AActor *Actor) |
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void | FlushDormancyForObject (AActor *DormantActor, UObject *ReplicatedObject) |
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void | DestroyIgnoredActor (AActor *Actor) |
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void | CleanupDormantReplicatorsForActor (AActor *Actor) |
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void | SendChallengeControlMessage () |
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void | NotifyActorDestroyed (AActor *Actor, bool IsSeamlessTravel) |
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void | SetNetVersionsOnArchive (FArchive *Ar) |
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void | Primal_ReceivedNakRange (int StartingNakPacketId, int RangeLength) |
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bool | CanMulticast (AActor *toActor, bool bCheckDormancy) |
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TObjectPtr< APlayerController > & | PlayerControllerField () |
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FString * | ConsoleCommand (FString *result, const FString *Cmd, bool bWriteToLog) |
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bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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FString * | GetDetailedInfoInternal (FString *result) |
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bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostLoad () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForClient () |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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Definition at line 1727 of file Actor.h.