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UNetConnection Member List

This is the complete list of members for UNetConnection, including all inherited members.

__vftableField()UObjectBaseinline
ActorsStarvedByClassTimeMapField()UNetConnectioninline
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector)UNetConnectioninlinestatic
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AreAllOuterObjectsValid()UObjectinline
AssetVersePathTagName()UObjectinlinestatic
AverageFrameTimeField()UNetConnectioninline
AverageJitterInMSField()UNetConnectioninline
AvgLagField()UNetConnectioninline
bConnectionPendingCloseDueToSocketSendFailureField()UNetConnectioninline
BeginDestroy()UObjectinline
bForceInitialDirty()UNetConnectioninline
bHasArkLoginLock()UNetConnectioninline
bIgnoreReservedChannelsField()UNetConnectioninline
bInternalAck()UNetConnectioninline
bLoggedFlushNetQueuedBitsOverflowField()UNetConnectioninline
bPendingDestroy()UNetConnectioninline
bReplay()UNetConnectioninline
bSendBufferHasDummyPacketInfoField()UNetConnectioninline
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
bUnlimitedBunchSizeAllowed()UNetConnectioninline
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CanBeInCluster()UObjectBaseUtilityinline
CanMulticast(AActor *toActor, bool bCheckDormancy)UNetConnectioninline
ChallengeField()UNetConnectioninline
ChannelIndexMapField()UNetConnectioninline
ChannelsField()UNetConnectioninline
ChannelsToTickField()UNetConnectioninline
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
CleanUp()UNetConnectioninline
CleanupDormantReplicatorsForActor(AActor *Actor)UNetConnectioninline
ClearDormantReplicatorsReference()UNetConnectioninline
ClientHasInitializedLevelFor(const AActor *TestActor)UNetConnectioninline
ClientLoginStateField()UNetConnectioninline
ClientMakingVisibleLevelNamesField()UNetConnectioninline
ClientResponseField()UNetConnectioninline
ClientVisibleActorOutersField()UNetConnectioninline
ClientVisibleLevelNamesField()UNetConnectioninline
ClientWorldPackageNameField()UNetConnectioninline
Close()UNetConnectioninline
Close(struct FNetResult *CloseReason)UNetConnectioninline
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
ConnectionIdField()UNetConnectioninline
ConnectTimestampField()UNetConnectioninline
ConsoleCommand(FString *result, const FString *Cmd, bool bWriteToLog)UPlayerinline
CountedFramesField()UNetConnectioninline
CreateChannelByName(const FName *ChName, EChannelCreateFlags CreateFlags, int ChIndex)UNetConnectioninline
CreateCluster()UObjectBaseUtilityinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
CumulativeTimeField()UNetConnectioninline
CurrentFullTokenForServerACKField()UNetConnectioninline
DefaultMaxChannelSizeField()UNetConnectioninline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
Describe(FString *result)UNetConnectioninline
DestroyedStartupOrDormantActorGUIDsField()UNetConnectioninline
DestroyIgnoredActor(AActor *Actor)UNetConnectioninline
DestroyOwningActor()UNetConnectioninline
DriverField()UNetConnectioninline
EngineNetworkProtocolVersionField()UNetConnectioninline
Exec(UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar)UNetConnectioninline
FindActorChannelRef(const TWeakObjectPtr< AActor > *Actor)UNetConnectioninline
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindProperty(FName name)UObject
FinishDestroy()UNetConnectioninline
FlushDormancy(AActor *Actor)UNetConnectioninline
FlushDormancyForObject(AActor *DormantActor, UObject *ReplicatedObject)UNetConnectioninline
FlushNet(bool bIgnoreSimulation)UNetConnectioninline
FlushPacketOrderCache(bool bFlushWholeCache)UNetConnectioninline
FrameTimeField()UNetConnectioninline
GameNetworkProtocolVersionField()UNetConnectioninline
GetAddrPort()UNetConnectioninline
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExternalPackageInternal()UObjectBaseinline
GetFreeChannelIndex(const FName *ChName)UNetConnectioninline
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetOutermostObject()UObjectBaseUtilityinline
GetPackage()UObjectBaseUtilityinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPrimaryAssetId(FPrimaryAssetId *result)UObjectinline
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetTimeoutValue()UNetConnectioninline
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetWorld()UNetConnectioninline
HandleClientPlayer(APlayerController *PC, UNetConnection *NetConnection)UNetConnectioninline
HandleConnectionTimeout(const FString *Error)UNetConnectioninline
HandleNetResultOrClose(ENetCloseResult InResult)UNetConnectioninline
HandleReceiveCloseReason(const FString *CloseReasonList)UNetConnectioninline
HasDirtyAcksField()UNetConnectioninline
IgnoredBunchChannelsField()UNetConnectioninline
IgnoredBunchGuidsField()UNetConnectioninline
IgnoringChannelsField()UNetConnectioninline
InBytesField()UNetConnectioninline
InBytesPerSecondField()UNetConnectioninline
InitInReliableField()UNetConnectioninline
InitOutReliableField()UNetConnectioninline
InitSendBuffer()UNetConnectioninline
InPacketIdField()UNetConnectioninline
InPacketsField()UNetConnectioninline
InPacketsLostField()UNetConnectioninline
InPacketsPerSecondField()UNetConnectioninline
InReliableField()UNetConnectioninline
InternalAck()UNetConnectioninline
InternalIndexField()UObjectBaseinline
InTotalBytesField()UNetConnectioninline
InTotalHandlerPacketsField()UNetConnectioninline
InTotalPacketsField()UNetConnectioninline
InTotalPacketsLostField()UNetConnectioninline
IsAsset()UObjectinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsEncryptionEnabled()UNetConnectioninline
IsFullNameStableForNetworking()UObjectinline
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)UObjectinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsLocalizedResource()UObjectinline
IsNameStableForNetworking()UObjectinline
IsNetReady(bool Saturate)UNetConnectioninline
IsSafeForRootSet()UObjectinline
IsSupportedForNetworking()UObjectinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
KeepProcessingActorChannelBunchesMapField()UNetConnectioninline
LagAccField()UNetConnectioninline
LagCountField()UNetConnectioninline
LastGoodPacketRealtimeField()UNetConnectioninline
LastNotifiedPacketIdField()UNetConnectioninline
LastOutBunchField()UNetConnectioninline
LastOutField()UNetConnectioninline
LastProcessedFrameField()UNetConnectioninline
LastReceiveRealtimeField()UNetConnectioninline
LastReceiveTimeField()UNetConnectioninline
LastRecvAckTimestampField()UNetConnectioninline
LastSendTimeField()UNetConnectioninline
LastTickTimeField()UNetConnectioninline
LastTimeField()UNetConnectioninline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
LogCallCountField()UNetConnectioninline
LogCallLastTimeField()UNetConnectioninline
LogSustainedCountField()UNetConnectioninline
LowLevelDescribe(FString *result)UNetConnectioninline
LowLevelGetRemoteAddress(FString *result, bool bAppendPort)UNetConnectioninline
MarkPackageDirty()UObjectBaseUtilityinline
MaxChannelSizeField()UNetConnectioninline
MaxPacketField()UNetConnectioninline
MaxPacketHandlerBitsField()UNetConnectioninline
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UObjectinline
NeedsLoadForServer()UObjectinline
NetworkCustomVersionsField()UNetConnectioninline
NotifyActorDestroyed(AActor *Actor, bool IsSeamlessTravel)UNetConnectioninline
NumAckBitsField()UNetConnectioninline
NumBunchBitsField()UNetConnectioninline
NumPacketIdBitsField()UNetConnectioninline
NumPaddingBitsField()UNetConnectioninline
ObjectFlagsField()UObjectBaseinline
OpenChannelsField()UNetConnectioninline
OutAckPacketIdField()UNetConnectioninline
OutBytesField()UNetConnectioninline
OutBytesPerSecondField()UNetConnectioninline
OuterPrivateField()UObjectBaseinline
OutgoingBunchesField()UNetConnectioninline
OutPacketIdField()UNetConnectioninline
OutPacketsField()UNetConnectioninline
OutPacketsLostField()UNetConnectioninline
OutPacketsPerSecondField()UNetConnectioninline
OutReliableField()UNetConnectioninline
OutTotalAcksField()UNetConnectioninline
OutTotalBytesField()UNetConnectioninline
OutTotalNotifiedPacketsField()UNetConnectioninline
OutTotalPacketsField()UNetConnectioninline
OutTotalPacketsLostField()UNetConnectioninline
OwningActorField()UNetConnectioninline
PackageMapClassField()UNetConnectioninline
PackageMapField()UNetConnectioninline
PackageVersionLicenseeUEField()UNetConnectioninline
PackageVersionUEField()UNetConnectioninline
PacketOrderCacheCountField()UNetConnectioninline
PacketOrderCacheStartIdxField()UNetConnectioninline
PacketOverheadField()UNetConnectioninline
PendingOutRecField()UNetConnectioninline
PerPacketTinyTokenToSendField()UNetConnectioninline
PlayerControllerField()UPlayerinline
PlayerIdField()UNetConnectioninline
PlayerOnlinePlatformNameField()UNetConnectioninline
PostLoad()UObjectinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
PostTickDispatch()UNetConnectioninline
PrepareWriteBitsToSendBuffer(const int SizeInBits, const int ExtraSizeInBits)UNetConnectioninline
PreTickDispatch()UNetConnectioninline
PreviousJitterTimeDeltaField()UNetConnectioninline
PreviousPacketSendTimeInSField()UNetConnectioninline
Primal_ReceivedNakRange(int StartingNakPacketId, int RangeLength)UNetConnectioninline
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
QueuedBitsField()UNetConnectioninline
ReceivedNak(int NakPacketId)UNetConnectioninline
ReceivedRawPacket(void *InData, int Count)UNetConnectioninline
RecentFullTinyTokenACKsField()UNetConnectioninline
RemoteAddressToString(FString *result)UNetConnectioninline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
RepContextActorField()UNetConnectioninline
RepContextLevelField()UNetConnectioninline
RequestURLField()UNetConnectioninline
ReservedChannelsField()UNetConnectioninline
ResetGameWorldState()UNetConnectioninline
ResponseIdField()UNetConnectioninline
RestoreRemappedChannel(const int ChIndex)UNetConnectioninline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
SendChallengeControlMessage()UNetConnectioninline
SendCloseReason(FNetResult *CloseReason)UNetConnectioninline
SentTemporariesField()UNetConnectioninline
Serialize(FArchive *Ar)UNetConnectioninline
UPlayer::Serialize(FStructuredArchiveRecord Record)UObjectinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
SetAllowExistingChannelIndex(bool bAllow)UNetConnectioninline
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetIgnoreReservedChannels(bool bInIgnoreReservedChannels)UNetConnectioninline
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetNetVersionsOnArchive(FArchive *Ar)UNetConnectioninline
ShouldReplicateVoicePacketFrom(const FUniqueNetId *Sender)UNetConnectioninline
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
StartTickingChannel(UChannel *Channel)UNetConnectioninline
StateField()UNetConnectioninline
StaticClass()UNetConnectioninlinestatic
StatPeriodCountField()UNetConnectioninline
StatPeriodField()UNetConnectioninline
StatUpdateTimeField()UNetConnectioninline
Tick(float DeltaSeconds)UNetConnectioninline
TickCountField()UNetConnectioninline
TimeSensitiveField()UNetConnectioninline
TotalOutOfOrderPacketsDuplicateField()UNetConnectioninline
TotalOutOfOrderPacketsField()UNetConnectioninline
TotalOutOfOrderPacketsLostField()UNetConnectioninline
TotalOutOfOrderPacketsRecoveredField()UNetConnectioninline
UpdateAllCachedLevelVisibility()UNetConnectioninline
UpdateCachedLevelVisibility(const FName *PackageName)UNetConnectioninline
ValidateSendBuffer()UNetConnectioninline
ViewTargetField()UNetConnectioninline