|  | 
| float & | BaseEyeHeightField () | 
|  | 
| FieldArray< char, 1 > | AutoPossessAIField () | 
|  | 
| TSubclassOf< AController > & | AIControllerClassField () | 
|  | 
| TObjectPtr< APlayerState > & | PlayerStateField () | 
|  | 
| float & | BlendedReplayViewPitchField () | 
|  | 
| TObjectPtr< AController > & | LastHitByField () | 
|  | 
| TObjectPtr< AController > & | ControllerField () | 
|  | 
| TObjectPtr< AController > & | PreviousControllerField () | 
|  | 
| float & | AllowedYawErrorField () | 
|  | 
| UE::Math::TVector< double > & | ControlInputVectorField () | 
|  | 
| UE::Math::TVector< double > & | LastControlInputVectorField () | 
|  | 
| TSubclassOf< UInputComponent > & | OverrideInputComponentClassField () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationPitch () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationYaw () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationRoll () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCanAffectNavigationGeneration () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceUseCustomCameraComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDisableControllerDesiredRotation () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bInputEnabled () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bProcessingOutsideWorldBounds () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsLocalViewTarget () | 
|  | 
| bool | IsPawnControlled () | 
|  | 
| AShooterPlayerState * | GetPlayerState () | 
|  | 
| void | PostLoad () | 
|  | 
| void | BeginPlay () | 
|  | 
| void | GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) | 
|  | 
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | 
|  | 
| void | PreInitializeComponents () | 
|  | 
| void | PostInitializeComponents () | 
|  | 
| void | PostRegisterAllComponents () | 
|  | 
| UPawnMovementComponent * | GetMovementComponent () | 
|  | 
| void | UpdateNavAgent () | 
|  | 
| void | SetCanAffectNavigationGeneration (bool bNewValue, bool bForceUpdate) | 
|  | 
| bool | CanBeBaseForCharacter (APawn *Pawn) | 
|  | 
| bool | IsLocallyControlled () | 
|  | 
| bool | IsPlayerControlled () | 
|  | 
| bool | IsBotControlled () | 
|  | 
| bool | ReachedDesiredRotation () | 
|  | 
| float | GetDefaultHalfHeight () | 
|  | 
| bool | ShouldTickIfViewportsOnly () | 
|  | 
| void | SpawnDefaultController () | 
|  | 
| void | TurnOff () | 
|  | 
| void | BecomeViewTarget (APlayerController *PC) | 
|  | 
| void | EndViewTarget (APlayerController *PC) | 
|  | 
| APlayerController * | GetLocalViewingPlayerController () | 
|  | 
| void | PawnClientRestart () | 
|  | 
| void | NotifyRestarted () | 
|  | 
| void | Destroyed () | 
|  | 
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) | 
|  | 
| bool | ShouldTakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| void | OnRep_Controller () | 
|  | 
| void | PossessedBy (AController *NewController) | 
|  | 
| void | UnPossessed () | 
|  | 
| void | NotifyControllerChanged () | 
|  | 
| UNetConnection * | GetNetConnection () | 
|  | 
| UPlayer * | GetNetOwningPlayer () | 
|  | 
| UInputComponent * | CreatePlayerInputComponent () | 
|  | 
| void | DestroyPlayerInputComponent () | 
|  | 
| bool | IsMoveInputIgnored () | 
|  | 
| void | AddMovementInput (UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce) | 
|  | 
| void | AddControllerPitchInput (float Val) | 
|  | 
| void | AddControllerYawInput (float Val) | 
|  | 
| void | AddControllerRollInput (float Val) | 
|  | 
| void | Restart () | 
|  | 
| APhysicsVolume * | GetPawnPhysicsVolume () | 
|  | 
| APhysicsVolume * | GetPhysicsVolume () | 
|  | 
| void | RecalculateBaseEyeHeight () | 
|  | 
| void | Reset () | 
|  | 
| FString * | GetHumanReadableName (FString *result) | 
|  | 
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | 
|  | 
| void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) | 
|  | 
| bool | InFreeCam () | 
|  | 
| void | OutsideWorldBounds () | 
|  | 
| void | FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime) | 
|  | 
| void | DetachFromControllerPendingDestroy () | 
|  | 
| AController * | GetDamageInstigator (AController *InstigatedBy, const UDamageType *DamageType) | 
|  | 
| void | EnableInput (APlayerController *PlayerController) | 
|  | 
| void | DisableInput (APlayerController *PlayerController) | 
|  | 
| void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) | 
|  | 
| void | PostNetReceiveVelocity (const UE::Math::TVector< double > *NewVelocity) | 
|  | 
| void | PostNetReceiveLocationAndRotation () | 
|  | 
| bool | IsBasedOnActor (const AActor *Other) | 
|  | 
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | 
|  | 
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | 
|  | 
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) | 
|  | 
| const FNavAgentProperties * | GetNavAgentPropertiesRef () | 
|  | 
| FVector * | GetPawnViewLocation (FVector *result) | 
|  | 
| FActorTickFunction & | PrimaryActorTickField () | 
|  | 
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () | 
|  | 
| int & | LastForceNetUpdateFrameField () | 
|  | 
| float & | InitialLifeSpanField () | 
|  | 
| float & | CustomTimeDilationField () | 
|  | 
| int & | RayTracingGroupIdField () | 
|  | 
| FRepAttachment & | AttachmentReplicationField () | 
|  | 
| FRepMovement & | ReplicatedMovementField () | 
|  | 
| TObjectPtr< AActor > & | OwnerField () | 
|  | 
| FName & | NetDriverNameField () | 
|  | 
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () | 
|  | 
| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () | 
|  | 
| int & | InputPriorityField () | 
|  | 
| long double & | CreationTimeField () | 
|  | 
| TObjectPtr< UInputComponent > & | InputComponentField () | 
|  | 
| float & | NetCullDistanceSquaredField () | 
|  | 
| int & | NetTagField () | 
|  | 
| float & | NetUpdateFrequencyField () | 
|  | 
| float & | MinNetUpdateFrequencyField () | 
|  | 
| float & | NetPriorityField () | 
|  | 
| long double & | LastRenderTimeField () | 
|  | 
| long double & | LastRenderTimeOnScreenField () | 
|  | 
| long double & | LastRenderTimeIgnoreShadowField () | 
|  | 
| TObjectPtr< APawn > & | InstigatorField () | 
|  | 
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () | 
|  | 
| TObjectPtr< USceneComponent > & | RootComponentField () | 
|  | 
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () | 
|  | 
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () | 
|  | 
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () | 
|  | 
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () | 
|  | 
| int & | CachedStasisGridIndexField () | 
|  | 
| FTakePointDamageSignature & | OnTakePointDamageField () | 
|  | 
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () | 
|  | 
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () | 
|  | 
| FActorOnClickedSignature & | OnClickedField () | 
|  | 
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () | 
|  | 
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () | 
|  | 
| FActorHitSignature & | OnActorHitField () | 
|  | 
| FActorEndPlaySignature & | OnEndPlayField () | 
|  | 
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () | 
|  | 
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () | 
|  | 
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () | 
|  | 
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () | 
|  | 
| FRenderCommandFence & | DetachFenceField () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHidden () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bTearOff () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicates () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () | 
|  | 
| FString * | GetActorNameOrLabel (FString *result) | 
|  | 
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | 
|  | 
| float | GetRepGraphRelevantDistanceSq () | 
|  | 
| long double | GetLastGameplayRelevantTime () | 
|  | 
| bool | IncrementalUnregisterComponents () | 
|  | 
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) | 
|  | 
| bool | IsLevelBoundsRelevant () | 
|  | 
| __int64 | GetDefaultAttachComponent () | 
|  | 
| bool | IsHidden () | 
|  | 
| void | PostRegisterAllComponents () | 
|  | 
| void | OutsideWorldBounds () | 
|  | 
| bool | CanBeDamaged () | 
|  | 
| void | ForceDestroy () | 
|  | 
| void | InitializeDefaults () | 
|  | 
| bool | CheckDefaultSubobjectsInternal () | 
|  | 
| bool | CheckActorComponents () | 
|  | 
| void | ResetOwnedComponents () | 
|  | 
| void | PostInitProperties () | 
|  | 
| bool | CanBeInCluster () | 
|  | 
| bool | IsEditorOnly () | 
|  | 
| bool | IsAsset () | 
|  | 
| UWorld * | GetWorld () | 
|  | 
| FTimerManager * | GetWorldTimerManager () | 
|  | 
| UGameInstance * | GetGameInstance () | 
|  | 
| bool | IsNetStartupActor () | 
|  | 
| void | ClearCrossLevelReferences () | 
|  | 
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | 
|  | 
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | 
|  | 
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) | 
|  | 
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) | 
|  | 
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) | 
|  | 
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) | 
|  | 
| void | BeginDestroy () | 
|  | 
| void | Serialize (FArchive *Ar) | 
|  | 
| void | PostLoad () | 
|  | 
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) | 
|  | 
| void | ProcessEvent (UFunction *Function, void *Parameters) | 
|  | 
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) | 
|  | 
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) | 
|  | 
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | 
|  | 
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | 
|  | 
| UNetConnection * | GetNetConnection () | 
|  | 
| UPlayer * | GetNetOwningPlayer () | 
|  | 
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | 
|  | 
| void | Tick (float DeltaSeconds) | 
|  | 
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) | 
|  | 
| void | CallPreReplication (UNetDriver *NetDriver) | 
|  | 
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) | 
|  | 
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | 
|  | 
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) | 
|  | 
| bool | IsRootComponentCollisionRegistered () | 
|  | 
| bool | IsAttachedTo (const AActor *Other) | 
|  | 
| bool | IsBasedOnActor (const AActor *Other) | 
|  | 
| bool | CheckStillInWorld () | 
|  | 
| void | ClearComponentOverlaps () | 
|  | 
| void | UpdateOverlaps (bool bDoNotifies) | 
|  | 
| bool | IsOverlappingActor (const AActor *Other) | 
|  | 
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | 
|  | 
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | 
|  | 
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | 
|  | 
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | 
|  | 
| void | NotifyActorBeginOverlap (AActor *OtherActor) | 
|  | 
| void | NotifyActorEndOverlap (AActor *OtherActor) | 
|  | 
| void | NotifyActorBeginCursorOver () | 
|  | 
| void | NotifyActorEndCursorOver () | 
|  | 
| void | NotifyActorOnClicked (FKey *ButtonPressed) | 
|  | 
| void | NotifyActorOnReleased (FKey *ButtonReleased) | 
|  | 
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) | 
|  | 
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) | 
|  | 
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) | 
|  | 
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) | 
|  | 
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | 
|  | 
| bool | WasRecentlyRendered (float Tolerance) | 
|  | 
| long double | GetLastRenderTime (bool IgnoreShadow) | 
|  | 
| void | SetOwner (AActor *NewOwner) | 
|  | 
| bool | HasLocalNetOwner () | 
|  | 
| bool | HasNetOwner () | 
|  | 
| void | SetAutoDestroyWhenFinished (bool bVal) | 
|  | 
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | 
|  | 
| void | OnRep_AttachmentReplication () | 
|  | 
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | 
|  | 
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) | 
|  | 
| AActor * | GetAttachParentActor () | 
|  | 
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) | 
|  | 
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | 
|  | 
| bool | ActorHasTag (FName Tag) | 
|  | 
| APhysicsVolume * | GetPhysicsVolume () | 
|  | 
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | 
|  | 
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | 
|  | 
| void | SetNetDormancy (ENetDormancy NewDormancy) | 
|  | 
| void | FlushNetDormancy () | 
|  | 
| void | ForcePropertyCompare () | 
|  | 
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | 
|  | 
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | Destroyed () | 
|  | 
| void | TearOff () | 
|  | 
| void | Reset () | 
|  | 
| void | FellOutOfWorld (const UDamageType *dmgType) | 
|  | 
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | 
|  | 
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | 
|  | 
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | 
|  | 
| void | BecomeViewTarget (APlayerController *PC) | 
|  | 
| void | EndViewTarget (APlayerController *PC) | 
|  | 
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) | 
|  | 
| bool | HasActiveCameraComponent () | 
|  | 
| bool | HasActivePawnControlCameraComponent () | 
|  | 
| void | ForceNetRelevant () | 
|  | 
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) | 
|  | 
| void | AddOwnedComponent (UActorComponent *Component) | 
|  | 
| void | RemoveOwnedComponent (UActorComponent *Component) | 
|  | 
| void | UpdateReplicatedComponent (UActorComponent *Component) | 
|  | 
| void | UpdateAllReplicatedComponents () | 
|  | 
| void | AddInstanceComponent (UActorComponent *Component) | 
|  | 
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | 
|  | 
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) | 
|  | 
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | 
|  | 
| void | DisableComponentsSimulatePhysics () | 
|  | 
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | 
|  | 
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | 
|  | 
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | 
|  | 
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | 
|  | 
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | 
|  | 
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | 
|  | 
| void | PostActorConstruction () | 
|  | 
| void | SetReplicates (bool bInReplicates) | 
|  | 
| void | SetReplicateMovement (bool bInReplicateMovement) | 
|  | 
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) | 
|  | 
| void | PostNetInit () | 
|  | 
| void | SwapRoles () | 
|  | 
| void | DispatchBeginPlay (bool bFromLevelStreaming) | 
|  | 
| void | BeginPlay () | 
|  | 
| void | EnableInput (APlayerController *PlayerController) | 
|  | 
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) | 
|  | 
| void | DisableInput (APlayerController *PlayerController) | 
|  | 
| float | GetInputAxisValue (const FName InputAxisName) | 
|  | 
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | 
|  | 
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | 
|  | 
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | 
|  | 
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | 
|  | 
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | 
|  | 
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | 
|  | 
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | 
|  | 
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | 
|  | 
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) | 
|  | 
| void | SetActorHiddenInGame (bool bNewHidden) | 
|  | 
| void | SetActorEnableCollision (bool bNewActorEnableCollision) | 
|  | 
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) | 
|  | 
| bool | SetRootComponent (USceneComponent *NewRootComponent) | 
|  | 
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | 
|  | 
| AWorldSettings * | GetWorldSettings () | 
|  | 
| ENetMode | InternalGetNetMode () | 
|  | 
| UNetDriver * | GetNetDriver () | 
|  | 
| void | SetNetDriverName (FName NewNetDriverName) | 
|  | 
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) | 
|  | 
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | 
|  | 
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | 
|  | 
| bool | IsSelectionChild () | 
|  | 
| AActor * | GetSelectionParent () | 
|  | 
| AActor * | GetRootSelectionParent () | 
|  | 
| bool | IsActorOrSelectionParentSelected () | 
|  | 
| void | PushSelectionToProxies () | 
|  | 
| bool | IsChildActor () | 
|  | 
| UChildActorComponent * | GetParentComponent () | 
|  | 
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | 
|  | 
| void | UnregisterAllComponents (bool bForReregister) | 
|  | 
| void | RegisterAllComponents () | 
|  | 
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) | 
|  | 
| void | MarkComponentsAsPendingKill (__int64 a2) | 
|  | 
| void | ReregisterAllComponents (bool a2) | 
|  | 
| void | UpdateComponentTransforms () | 
|  | 
| void | MarkComponentsRenderStateDirty () | 
|  | 
| void | InitializeComponents () | 
|  | 
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) | 
|  | 
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | 
|  | 
| void | SetLifeSpan (float InLifespan) | 
|  | 
| float | GetLifeSpan () | 
|  | 
| void | PreInitializeComponents () | 
|  | 
| float | GetActorTimeDilation () | 
|  | 
| float | GetDistanceTo (const AActor *OtherActor) | 
|  | 
| bool | IsHLODRelevant () | 
|  | 
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) | 
|  | 
| int | GetRayTracingGroupId () | 
|  | 
| void | SetCanBeDamaged (bool bInCanBeDamaged) | 
|  | 
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) | 
|  | 
| void | DestroyConstructedComponents () | 
|  | 
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | 
|  | 
| void | ProcessUserConstructionScript () | 
|  | 
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) | 
|  | 
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | 
|  | 
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | 
|  | 
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | 
|  | 
| void | CheckComponentInstanceName (const FName InName) | 
|  | 
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) | 
|  | 
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | 
|  | 
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | 
|  | 
| void | PreNetReceive () | 
|  | 
| void | PostNetReceive () | 
|  | 
| void | OnRep_ReplicatedMovement () | 
|  | 
| void | PostNetReceiveLocationAndRotation () | 
|  | 
| void | PostNetReceivePhysicState () | 
|  | 
| void | SyncReplicatedPhysicsSimulation () | 
|  | 
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) | 
|  | 
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | 
|  | 
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | 
|  | 
| void | GatherCurrentMovement () | 
|  | 
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | 
|  | 
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) | 
|  | 
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | 
|  | 
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) | 
|  | 
| void | AddComponentForReplication (UActorComponent *Component) | 
|  | 
| void | BuildReplicatedComponentsInfo () | 
|  | 
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | 
|  | 
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) | 
|  | 
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) | 
|  | 
| bool | IsNameStableForNetworking () | 
|  | 
| void | Stasis () | 
|  | 
| void | ResetSpatialComponent () | 
|  | 
| void | Unstasis () | 
|  | 
| void | ClearNetworkSpatializationParent () | 
|  | 
| void | SetNetworkSpatializationParent (AActor *NewParent) | 
|  | 
| void | PostInitializeComponents () | 
|  | 
| bool | IsInOrOwnedBy (const UObject *SomeOuter) | 
|  | 
| UActorComponent * | GetComponentByCustomTag (FName TheTag) | 
|  | 
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) | 
|  | 
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) | 
|  | 
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | 
|  | 
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | 
|  | 
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | 
|  | 
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | 
|  | 
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | 
|  | 
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | 
|  | 
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | 
|  | 
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | 
|  | 
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) | 
|  | 
| APlayerController * | GetOwnerController () | 
|  | 
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) | 
|  | 
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | 
|  | 
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | 
|  | 
| FTargetingTeamChanged & | OnTargetingTeamChangedField () | 
|  | 
| int & | TargetingTeamField () | 
|  | 
| int & | CustomActorFlagsField () | 
|  | 
| TObjectPtr< AActor > & | ActorUsingQuickActionField () | 
|  | 
| FName & | CustomTagField () | 
|  | 
| int & | CustomDataField () | 
|  | 
| FActorCustomEventSignature & | OnActorCustomEventField () | 
|  | 
| long double & | LastThrottledTickTimeField () | 
|  | 
| FActorMatineeUpdated & | OnMatineeUpdatedField () | 
|  | 
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () | 
|  | 
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () | 
|  | 
| long double & | ForceMaximumReplicationRateUntilTimeField () | 
|  | 
| long double & | LastActorForceReplicationTimeField () | 
|  | 
| int & | LastActorForceReplicationFrameField () | 
|  | 
| float & | NetworkAndStasisRangeMultiplierField () | 
|  | 
| float & | NetworkRangeMultiplierField () | 
|  | 
| float & | NetCullDistanceSquaredDormantField () | 
|  | 
| int & | NetworkDormantChildrenOpIdxField () | 
|  | 
| int & | LastFrameCalculatedNetworkRangeMultiplierField () | 
|  | 
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () | 
|  | 
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () | 
|  | 
| TObjectPtr< AActor > & | NetworkSpatializationParentField () | 
|  | 
| int & | DefaultStasisComponentOctreeFlagsField () | 
|  | 
| int & | DefaultStasisedOctreeFlagsField () | 
|  | 
| int & | DefaultUnstasisedOctreeFlagsField () | 
|  | 
| float & | OverrideStasisComponentRadiusField () | 
|  | 
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () | 
|  | 
| long double & | UnstasisLastInRangeTimeField () | 
|  | 
| long double & | LastPreReplicationTimeField () | 
|  | 
| long double & | LastEnterStasisTimeField () | 
|  | 
| long double & | LastExitStasisTimeField () | 
|  | 
| FString & | LastSelectedWindSourceComponentNameField () | 
|  | 
| unsigned __int8 & | RandomStartByteField () | 
|  | 
| unsigned __int64 & | LastFrameUnStasisField () | 
|  | 
| volatile int & | LastUnstasisFrameCounterField () | 
|  | 
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () | 
|  | 
| float & | ReplicationIntervalMultiplierField () | 
|  | 
| float & | ClientReplicationSendNowThresholdField () | 
|  | 
| int & | ForceImmediateReplicationFrameField () | 
|  | 
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () | 
|  | 
| FActorSemaphoreTaken & | OnSemaphoreTakenField () | 
|  | 
| long double & | OriginalCreationTimeField () | 
|  | 
| __int64 & | LastActorUnstasisedCycleField () | 
|  | 
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () | 
|  | 
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () | 
|  | 
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () | 
|  | 
| int & | NetCriticalPriorityAdjustmentField () | 
|  | 
| UMovementComponent *& | DeferredMovementComponentField () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bClimbable () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bStasised () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () | 
|  | 
| bool | IsValidUnStasisCaster () | 
|  | 
| bool | AllowSeamlessTravel () | 
|  | 
| float | GetNetworkRangeMultiplier () | 
|  | 
| bool | GetIsMapActor () | 
|  | 
| bool | AllowSaving () | 
|  | 
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | 
|  | 
| void | ChangeActorTeam (int NewTeam) | 
|  | 
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) | 
|  | 
| void | TargetingTeamChanged () | 
|  | 
| float | OffsetHUDFromCenterScreenY_Implementation () | 
|  | 
| bool | IsShooterCharacter () | 
|  | 
| bool | IsPrimalDino () | 
|  | 
| bool | IsPrimalCharacter () | 
|  | 
| bool | IsPrimalStructure () | 
|  | 
| bool | IsPrimalCharacterOrStructure () | 
|  | 
| bool | IsInstancedFoliage () | 
|  | 
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | 
|  | 
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) | 
|  | 
| void | BPAttachedRootComponent () | 
|  | 
| void | DrawBasicFloatingHUD (AHUD *ForHUD) | 
|  | 
| float | GetUsablePriority () | 
|  | 
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | 
|  | 
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | 
|  | 
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | 
|  | 
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | 
|  | 
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | 
|  | 
| void | MatineeUpdated () | 
|  | 
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | 
|  | 
| float | GetApproachRadius () | 
|  | 
| bool | UseNetworkRangeScaling () | 
|  | 
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) | 
|  | 
| void | InventoryItemUsed (UObject *InventoryItemObject) | 
|  | 
| void | InventoryItemDropped (UObject *InventoryItemObject) | 
|  | 
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) | 
|  | 
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | 
|  | 
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) | 
|  | 
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) | 
|  | 
| void | InputDismissPOI (APlayerController *ForPC, int Index) | 
|  | 
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) | 
|  | 
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | 
|  | 
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) | 
|  | 
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | 
|  | 
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | 
|  | 
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | 
|  | 
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | 
|  | 
| float | BPOverrideServerMultiUseAcceptRange_Implementation () | 
|  | 
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | 
|  | 
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) | 
|  | 
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) | 
|  | 
| bool | IsMatineeControlled () | 
|  | 
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | 
|  | 
| void | MulticastProperty (FName PropertyName, bool bUnreliable) | 
|  | 
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | 
|  | 
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | 
|  | 
| FString * | GetDetailedInfoInternal (FString *result) | 
|  | 
| bool | AreAllOuterObjectsValid () | 
|  | 
| bool | IsInBlueprint () | 
|  | 
| bool | IsBasedOnArchetype (const UObject *const SomeObject) | 
|  | 
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | 
|  | 
| UObject * | GetDefaultSubobjectByName (FName ToFind) | 
|  | 
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | 
|  | 
| void | PostLoad () | 
|  | 
| bool | NeedsLoadForServer () | 
|  | 
| bool | NeedsLoadForClient () | 
|  | 
| void | BeginDestroy () | 
|  | 
| void | FinishDestroy () | 
|  | 
| FString * | GetDetailedInfo (FString *result) | 
|  | 
| bool | ConditionalBeginDestroy () | 
|  | 
| bool | ConditionalFinishDestroy () | 
|  | 
| void | ConditionalPostLoad () | 
|  | 
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) | 
|  | 
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) | 
|  | 
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | 
|  | 
| void | Serialize (FStructuredArchiveRecord Record) | 
|  | 
| void | SerializeScriptProperties (FArchive *Ar) | 
|  | 
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) | 
|  | 
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | 
|  | 
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | 
|  | 
| bool | CheckDefaultSubobjects (bool bForceCheck) | 
|  | 
| bool | CheckDefaultSubobjectsInternal () | 
|  | 
| void | GetAssetRegistryTags (FAssetData *Out) | 
|  | 
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) | 
|  | 
| bool | IsAsset () | 
|  | 
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) | 
|  | 
| bool | IsLocalizedResource () | 
|  | 
| bool | IsSafeForRootSet () | 
|  | 
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | 
|  | 
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | 
|  | 
| FString * | GetDefaultConfigFilename (FString *result) | 
|  | 
| bool | IsNameStableForNetworking () | 
|  | 
| bool | IsFullNameStableForNetworking () | 
|  | 
| bool | IsSupportedForNetworking () | 
|  | 
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | 
|  | 
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | 
|  | 
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | 
|  | 
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | 
|  | 
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | 
|  | 
| void | ProcessEvent (UFunction *Function, void *Parms) | 
|  | 
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | 
|  | 
| UObject * | GetArchetype () | 
|  | 
| bool | IsInOrOwnedBy (const UObject *SomeOuter) | 
|  | 
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | 
|  | 
| ARK_API FProperty * | FindProperty (FName name) | 
|  | 
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) | 
|  | 
| FString * | GetPathName (FString *result, const UObject *StopOuter) | 
|  | 
| void | GetPathName (const UObject *StopOuter, FString *ResultString) | 
|  | 
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | 
|  | 
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) | 
|  | 
| UObject * | GetOutermostObject () | 
|  | 
| UPackage * | GetPackage () | 
|  | 
| bool | MarkPackageDirty () | 
|  | 
| UObject * | GetTypedOuter (UClass *Target) | 
|  | 
| bool | IsIn (const UObject *SomeOuter) | 
|  | 
| bool | IsInPackage (const UPackage *SomePackage) | 
|  | 
| void * | GetInterfaceAddress (UClass *InterfaceClass) | 
|  | 
| bool | IsDefaultSubobject () | 
|  | 
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | 
|  | 
| bool | CanBeInCluster () | 
|  | 
| void | CreateCluster () | 
|  | 
| FLinkerLoad * | GetLinker () | 
|  | 
| int | GetLinkerIndex () | 
|  | 
| UObjectBase_vtbl *& | __vftableField () | 
|  | 
| EObjectFlags & | ObjectFlagsField () | 
|  | 
| int & | InternalIndexField () | 
|  | 
| UClass *& | ClassPrivateField () | 
|  | 
| UClass *& | ClassField () | 
|  | 
| FName & | NamePrivateField () | 
|  | 
| FName & | NameField () | 
|  | 
| UObject *& | OuterPrivateField () | 
|  | 
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | 
|  | 
| UPackage * | GetExternalPackageInternal () | 
|  | 
| void | SetExternalPackage (UPackage *InPackage) | 
|  | 
| bool | IsValidLowLevel () | 
|  | 
| bool | IsValidLowLevelFast (bool bRecursive) | 
|  | 
| FVector | GetActorForwardVector () | 
|  | Returns the forward direction vector (length 1.0) from the actor's point of view. 
 | 
|  | 
| bool | IsA (UClass *SomeBase) | 
|  | Returns if the actor is from SomeBase or a subclass of SomeBase. 
 | 
|  | 
| FVector | GetLocation () | 
|  | Returns the actor's location in world space. 
 | 
|  |