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UActorComponent Struct Reference

#include <Actor.h>

+ Inheritance diagram for UActorComponent:
+ Collaboration diagram for UActorComponent:

Public Member Functions

FActorComponentTickFunctionPrimaryComponentTickField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ComponentTagsField ()
 
TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & AssetUserDataField ()
 
intMarkedForEndOfFrameUpdateArrayIndexField ()
 
intUCSSerializationIndexField ()
 
EComponentCreationMethodCreationMethodField ()
 
FActorComponentDeactivateSignatureOnComponentDeactivatedField ()
 
AActor *& OwnerPrivateField ()
 
UWorld *& WorldPrivateField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
BitFieldValue< bool, unsigned __int32bRegistered ()
 
BitFieldValue< bool, unsigned __int32bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32bNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32bRenderInstancesDirty ()
 
BitFieldValue< bool, unsigned __int32bRoutedPostRename ()
 
BitFieldValue< bool, unsigned __int32bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32bAllowReregistration ()
 
BitFieldValue< bool, unsigned __int32bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32bAllowAnyoneToDestroyMe ()
 
BitFieldValue< bool, unsigned __int32bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32bIsActive ()
 
BitFieldValue< bool, unsigned __int32bEditableWhenInherited ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bNavigationRelevant ()
 
BitFieldValue< bool, unsigned __int32bCanEverAffectNavigation ()
 
BitFieldValue< bool, unsigned __int32bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnly ()
 
BitFieldValue< bool, unsigned __int32bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32bIsReadyForReplication ()
 
BitFieldValue< bool, unsigned __int32bHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bIsNetStartupComponent ()
 
BitFieldValue< bool, unsigned __int32MarkedForEndOfFrameUpdateState ()
 
BitFieldValue< bool, unsigned __int32bMarkedForPreEndOfFrameSync ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
BitFieldValue< bool, unsigned __int32bStasisPreventUnregister ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bPreventOnConsoles ()
 
BitFieldValue< bool, unsigned __int32bPreventOnClient ()
 
BitFieldValue< bool, unsigned __int32bPreventOnNonDedicatedHost ()
 
BitFieldValue< bool, unsigned __int32bDedicatedForceTickingEveryFrame ()
 
BitFieldValue< bool, unsigned __int32bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnComponentTick ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnComponentDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnComponentCreated ()
 
UWorldGetWorld ()
 
void AsyncPhysicsTickComponent (float DeltaTime, float SimTime)
 
ELifetimeCondition GetReplicationCondition ()
 
void PostInitProperties ()
 
void OnCreatePhysicsState ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostRename (UObject *OldOuter, const FName OldName)
 
bool AllowRegisterWithWorld (UWorld *InWorld)
 
void FailedToRegisterWithWorld (UWorld *InWorld)
 
UWorldGetWorld_Uncached ()
 
bool ComponentHasTag (FName Tag)
 
ENetMode InternalGetNetMode ()
 
FStringGetReadableName (FString *result)
 
void BeginDestroy ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForEditorGame ()
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void OnRegister ()
 
void InitializeComponent ()
 
void UninitializeComponent ()
 
void ReadyForReplication ()
 
void BeginPlay ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
bool SetupActorComponentTickFunction (FTickFunction *TickFunction)
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
bool IsComponentTickEnabled ()
 
void SetComponentTickIntervalAndCooldown (float TickInterval)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterAsyncPhysicsTickEnabled (bool bRegister)
 
void TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
 
void RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context)
 
void RegisterComponent ()
 
void UnregisterComponent ()
 
void DestroyComponent (bool bPromoteChildren)
 
void OnComponentDestroyed (bool bDestroyingHierarchy)
 
void CreateRenderState_Concurrent (FRegisterComponentContext *Context)
 
void SendRenderTransform_Concurrent ()
 
void SendRenderInstanceData_Concurrent ()
 
void DestroyRenderState_Concurrent ()
 
void OnDestroyPhysicsState ()
 
void CreatePhysicsState (bool bAllowDeferral)
 
void DestroyPhysicsState ()
 
void ExecuteUnregisterEvents ()
 
void ReregisterComponent ()
 
void RecreateRenderState_Concurrent ()
 
void RecreatePhysicsState ()
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void DoDeferredRenderUpdates_Concurrent ()
 
void MarkRenderStateDirty ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void ClearNeedEndOfFrameUpdate_Internal ()
 
void Activate (bool bReset)
 
void Deactivate ()
 
void SetActive (bool bNewActive, bool bReset)
 
void SetAutoActivate (bool bNewAutoActivate)
 
void ToggleActive ()
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
bool IsNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void SetIsReplicated (bool bShouldReplicate)
 
void AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void OnRep_IsActive ()
 
void DetermineUCSModifiedProperties ()
 
void GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties)
 
void RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties)
 
void SetCanEverAffectNavigation (bool bRelevant)
 
void Serialize (FArchive *Ar)
 
void SetIsReplicatedByDefault (const bool bNewReplicates)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUActorComponent ()
 
static void AddReferencedObjects (UObject *InThis, FReferenceCollector *Collector)
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Detailed Description

Definition at line 318 of file Actor.h.

Member Function Documentation

◆ Activate()

void UActorComponent::Activate ( bool bReset)
inline

Definition at line 447 of file Actor.h.

◆ AddAssetUserData()

void UActorComponent::AddAssetUserData ( UAssetUserData * InUserData)
inline

Definition at line 452 of file Actor.h.

◆ AddReferencedObjects()

static void UActorComponent::AddReferencedObjects ( UObject * InThis,
FReferenceCollector * Collector )
inlinestatic

Definition at line 466 of file Actor.h.

◆ AddReplicatedSubObject()

void UActorComponent::AddReplicatedSubObject ( UObject * SubObject,
ELifetimeCondition NetCondition )
inline

Definition at line 458 of file Actor.h.

◆ AddTickPrerequisiteActor()

void UActorComponent::AddTickPrerequisiteActor ( AActor * PrerequisiteActor)
inline

Definition at line 439 of file Actor.h.

◆ AddTickPrerequisiteComponent()

void UActorComponent::AddTickPrerequisiteComponent ( UActorComponent * PrerequisiteComponent)
inline

Definition at line 440 of file Actor.h.

◆ AllowRegisterWithWorld()

bool UActorComponent::AllowRegisterWithWorld ( UWorld * InWorld)
inline

Definition at line 395 of file Actor.h.

◆ AssetUserDataField()

TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & UActorComponent::AssetUserDataField ( )
inline

Definition at line 324 of file Actor.h.

◆ AsyncPhysicsTickComponent()

void UActorComponent::AsyncPhysicsTickComponent ( float DeltaTime,
float SimTime )
inline

Definition at line 387 of file Actor.h.

◆ bAllowAnyoneToDestroyMe()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAllowAnyoneToDestroyMe ( )
inline

Definition at line 352 of file Actor.h.

◆ bAllowConcurrentTick()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAllowConcurrentTick ( )
inline

Definition at line 351 of file Actor.h.

◆ bAllowReregistration()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAllowReregistration ( )
inline

Definition at line 348 of file Actor.h.

◆ bAlwaysReplicatePropertyConditional()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAlwaysReplicatePropertyConditional ( )
inline

Definition at line 378 of file Actor.h.

◆ bAsyncPhysicsTickEnabled()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAsyncPhysicsTickEnabled ( )
inline

Definition at line 370 of file Actor.h.

◆ bAutoActivate()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAutoActivate ( )
inline

Definition at line 353 of file Actor.h.

◆ bAutoRegister()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAutoRegister ( )
inline

Definition at line 347 of file Actor.h.

◆ bCanEverAffectNavigation()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bCanEverAffectNavigation ( )
inline

Definition at line 358 of file Actor.h.

◆ bDedicatedForceTickingEveryFrame()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bDedicatedForceTickingEveryFrame ( )
inline

Definition at line 377 of file Actor.h.

◆ bEditableWhenInherited()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bEditableWhenInherited ( )
inline

Definition at line 355 of file Actor.h.

◆ BeginDestroy()

void UActorComponent::BeginDestroy ( )
inline

Definition at line 401 of file Actor.h.

◆ BeginPlay()

void UActorComponent::BeginPlay ( )
inline

Definition at line 411 of file Actor.h.

◆ bHasBeenCreated()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBeenCreated ( )
inline

Definition at line 361 of file Actor.h.

◆ bHasBeenInitialized()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBeenInitialized ( )
inline

Definition at line 362 of file Actor.h.

◆ bHasBegunPlay()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBegunPlay ( )
inline

Definition at line 364 of file Actor.h.

◆ bIsActive()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsActive ( )
inline

Definition at line 354 of file Actor.h.

◆ bIsBeingDestroyed()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsBeingDestroyed ( )
inline

Definition at line 365 of file Actor.h.

◆ bIsEditorOnly()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsEditorOnly ( )
inline

Definition at line 360 of file Actor.h.

◆ bIsNetStartupComponent()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsNetStartupComponent ( )
inline

Definition at line 367 of file Actor.h.

◆ bIsReadyForReplication()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsReadyForReplication ( )
inline

Definition at line 363 of file Actor.h.

◆ bMarkedForPreEndOfFrameSync()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bMarkedForPreEndOfFrameSync ( )
inline

Definition at line 369 of file Actor.h.

◆ bNavigationRelevant()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNavigationRelevant ( )
inline

Definition at line 357 of file Actor.h.

◆ bNetAddressable()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNetAddressable ( )
inline

Definition at line 339 of file Actor.h.

◆ bNeverNeedsRenderUpdate()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNeverNeedsRenderUpdate ( )
inline

Definition at line 350 of file Actor.h.

◆ bOnlyInitialReplication()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bOnlyInitialReplication ( )
inline

Definition at line 372 of file Actor.h.

◆ bOnlyRelevantToOwner()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bOnlyRelevantToOwner ( )
inline

Definition at line 356 of file Actor.h.

◆ bPhysicsStateCreated()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPhysicsStateCreated ( )
inline

Definition at line 338 of file Actor.h.

◆ bPreventOnClient()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPreventOnClient ( )
inline

Definition at line 375 of file Actor.h.

◆ bPreventOnConsoles()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPreventOnConsoles ( )
inline

Definition at line 374 of file Actor.h.

◆ bPreventOnDedicatedServer()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPreventOnDedicatedServer ( )
inline

Definition at line 373 of file Actor.h.

◆ bPreventOnNonDedicatedHost()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPreventOnNonDedicatedHost ( )
inline

Definition at line 376 of file Actor.h.

◆ bRegistered()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRegistered ( )
inline

Definition at line 336 of file Actor.h.

◆ bRenderDynamicDataDirty()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderDynamicDataDirty ( )
inline

Definition at line 344 of file Actor.h.

◆ bRenderInstancesDirty()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderInstancesDirty ( )
inline

Definition at line 345 of file Actor.h.

◆ bRenderStateCreated()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderStateCreated ( )
inline

Definition at line 337 of file Actor.h.

◆ bRenderStateDirty()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderStateDirty ( )
inline

Definition at line 342 of file Actor.h.

◆ bRenderTransformDirty()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderTransformDirty ( )
inline

Definition at line 343 of file Actor.h.

◆ bReplicates()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bReplicates ( )
inline

Definition at line 341 of file Actor.h.

◆ bReplicateUsingRegisteredSubObjectList()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bReplicateUsingRegisteredSubObjectList ( )
inline

Definition at line 340 of file Actor.h.

◆ bRoutedPostRename()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRoutedPostRename ( )
inline

Definition at line 346 of file Actor.h.

◆ bStasisPreventUnregister()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bStasisPreventUnregister ( )
inline

Definition at line 371 of file Actor.h.

◆ bTickFunctionsRegistered()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bTickFunctionsRegistered ( )
inline

Definition at line 366 of file Actor.h.

◆ bTickInEditor()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bTickInEditor ( )
inline

Definition at line 349 of file Actor.h.

◆ bUseBPOnComponentCreated()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bUseBPOnComponentCreated ( )
inline

Definition at line 381 of file Actor.h.

◆ bUseBPOnComponentDestroyed()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bUseBPOnComponentDestroyed ( )
inline

Definition at line 380 of file Actor.h.

◆ bUseBPOnComponentTick()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bUseBPOnComponentTick ( )
inline

Definition at line 379 of file Actor.h.

◆ bWantsInitializeComponent()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bWantsInitializeComponent ( )
inline

Definition at line 359 of file Actor.h.

◆ CallRemoteFunction()

bool UActorComponent::CallRemoteFunction ( UFunction * Function,
void * Parameters,
FOutParmRec * OutParms,
FFrame * Stack )
inline

Definition at line 406 of file Actor.h.

◆ ClearNeedEndOfFrameUpdate_Internal()

void UActorComponent::ClearNeedEndOfFrameUpdate_Internal ( )
inline

Definition at line 446 of file Actor.h.

◆ ComponentHasTag()

bool UActorComponent::ComponentHasTag ( FName Tag)
inline

Definition at line 398 of file Actor.h.

◆ ComponentTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & UActorComponent::ComponentTagsField ( )
inline

Definition at line 323 of file Actor.h.

◆ CreatePhysicsState()

void UActorComponent::CreatePhysicsState ( bool bAllowDeferral)
inline

Definition at line 433 of file Actor.h.

◆ CreateRenderState_Concurrent()

void UActorComponent::CreateRenderState_Concurrent ( FRegisterComponentContext * Context)
inline

Definition at line 428 of file Actor.h.

◆ CreationMethodField()

EComponentCreationMethod & UActorComponent::CreationMethodField ( )
inline

Definition at line 327 of file Actor.h.

◆ CustomDataField()

int & UActorComponent::CustomDataField ( )
inline

Definition at line 332 of file Actor.h.

◆ CustomTagField()

FName & UActorComponent::CustomTagField ( )
inline

Definition at line 331 of file Actor.h.

◆ Deactivate()

void UActorComponent::Deactivate ( )
inline

Definition at line 448 of file Actor.h.

◆ DestroyComponent()

void UActorComponent::DestroyComponent ( bool bPromoteChildren)
inline

Definition at line 426 of file Actor.h.

◆ DestroyPhysicsState()

void UActorComponent::DestroyPhysicsState ( )
inline

Definition at line 434 of file Actor.h.

◆ DestroyRenderState_Concurrent()

void UActorComponent::DestroyRenderState_Concurrent ( )
inline

Definition at line 431 of file Actor.h.

◆ DetermineUCSModifiedProperties()

void UActorComponent::DetermineUCSModifiedProperties ( )
inline

Definition at line 463 of file Actor.h.

◆ DoDeferredRenderUpdates_Concurrent()

void UActorComponent::DoDeferredRenderUpdates_Concurrent ( )
inline

Definition at line 443 of file Actor.h.

◆ EndPlay()

void UActorComponent::EndPlay ( const EEndPlayReason::Type EndPlayReason)
inline

Definition at line 412 of file Actor.h.

◆ ExecuteUnregisterEvents()

void UActorComponent::ExecuteUnregisterEvents ( )
inline

Definition at line 435 of file Actor.h.

◆ FailedToRegisterWithWorld()

void UActorComponent::FailedToRegisterWithWorld ( UWorld * InWorld)
inline

Definition at line 396 of file Actor.h.

◆ GetAssetUserDataOfClass()

UAssetUserData * UActorComponent::GetAssetUserDataOfClass ( TSubclassOf< UAssetUserData > InUserDataClass)
inline

Definition at line 453 of file Actor.h.

◆ GetFunctionCallspace()

int UActorComponent::GetFunctionCallspace ( UFunction * Function,
FFrame * Stack )
inline

Definition at line 405 of file Actor.h.

◆ GetLifetimeReplicatedProps()

void UActorComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 461 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UActorComponent::GetPrivateStaticClass ( )
inlinestatic

Definition at line 386 of file Actor.h.

◆ GetReadableName()

FString * UActorComponent::GetReadableName ( FString * result)
inline

Definition at line 400 of file Actor.h.

◆ GetReplicationCondition()

ELifetimeCondition UActorComponent::GetReplicationCondition ( )
inline

Definition at line 388 of file Actor.h.

◆ GetUCSModifiedProperties()

void UActorComponent::GetUCSModifiedProperties ( TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > * ModifiedProperties)
inline

Definition at line 464 of file Actor.h.

◆ GetWorld()

UWorld * UActorComponent::GetWorld ( )
inline

Definition at line 385 of file Actor.h.

◆ GetWorld_Uncached()

UWorld * UActorComponent::GetWorld_Uncached ( )
inline

Definition at line 397 of file Actor.h.

◆ InitializeComponent()

void UActorComponent::InitializeComponent ( )
inline

Definition at line 408 of file Actor.h.

◆ InternalGetNetMode()

ENetMode UActorComponent::InternalGetNetMode ( )
inline

Definition at line 399 of file Actor.h.

◆ IsComponentTickEnabled()

bool UActorComponent::IsComponentTickEnabled ( )
inline

Definition at line 417 of file Actor.h.

◆ IsNameStableForNetworking()

bool UActorComponent::IsNameStableForNetworking ( )
inline

Definition at line 455 of file Actor.h.

◆ IsSupportedForNetworking()

bool UActorComponent::IsSupportedForNetworking ( )
inline

Definition at line 456 of file Actor.h.

◆ MarkedForEndOfFrameUpdateArrayIndexField()

int & UActorComponent::MarkedForEndOfFrameUpdateArrayIndexField ( )
inline

Definition at line 325 of file Actor.h.

◆ MarkedForEndOfFrameUpdateState()

BitFieldValue< bool, unsigned __int32 > UActorComponent::MarkedForEndOfFrameUpdateState ( )
inline

Definition at line 368 of file Actor.h.

◆ MarkForNeededEndOfFrameUpdate()

void UActorComponent::MarkForNeededEndOfFrameUpdate ( )
inline

Definition at line 445 of file Actor.h.

◆ MarkRenderStateDirty()

void UActorComponent::MarkRenderStateDirty ( )
inline

Definition at line 444 of file Actor.h.

◆ NeedsLoadForClient()

bool UActorComponent::NeedsLoadForClient ( )
inline

Definition at line 402 of file Actor.h.

◆ NeedsLoadForEditorGame()

bool UActorComponent::NeedsLoadForEditorGame ( )
inline

Definition at line 404 of file Actor.h.

◆ NeedsLoadForServer()

bool UActorComponent::NeedsLoadForServer ( )
inline

Definition at line 403 of file Actor.h.

◆ OnComponentDeactivatedField()

FActorComponentDeactivateSignature & UActorComponent::OnComponentDeactivatedField ( )
inline

Definition at line 328 of file Actor.h.

◆ OnComponentDestroyed()

void UActorComponent::OnComponentDestroyed ( bool bDestroyingHierarchy)
inline

Definition at line 427 of file Actor.h.

◆ OnCreatePhysicsState()

void UActorComponent::OnCreatePhysicsState ( )
inline

Definition at line 390 of file Actor.h.

◆ OnDestroyPhysicsState()

void UActorComponent::OnDestroyPhysicsState ( )
inline

Definition at line 432 of file Actor.h.

◆ OnRegister()

void UActorComponent::OnRegister ( )
inline

Definition at line 407 of file Actor.h.

◆ OnRep_IsActive()

void UActorComponent::OnRep_IsActive ( )
inline

Definition at line 462 of file Actor.h.

◆ OwnerPrivateField()

AActor *& UActorComponent::OwnerPrivateField ( )
inline

Definition at line 329 of file Actor.h.

◆ PostInitProperties()

void UActorComponent::PostInitProperties ( )
inline

Definition at line 389 of file Actor.h.

◆ PostRename()

void UActorComponent::PostRename ( UObject * OldOuter,
const FName OldName )
inline

Definition at line 394 of file Actor.h.

◆ PreReplication()

void UActorComponent::PreReplication ( IRepChangedPropertyTracker * ChangedPropertyTracker)
inline

Definition at line 460 of file Actor.h.

◆ PrimaryComponentTickField()

FActorComponentTickFunction & UActorComponent::PrimaryComponentTickField ( )
inline

Definition at line 322 of file Actor.h.

◆ ReadyForReplication()

void UActorComponent::ReadyForReplication ( )
inline

Definition at line 410 of file Actor.h.

◆ RecreatePhysicsState()

void UActorComponent::RecreatePhysicsState ( )
inline

Definition at line 438 of file Actor.h.

◆ RecreateRenderState_Concurrent()

void UActorComponent::RecreateRenderState_Concurrent ( )
inline

Definition at line 437 of file Actor.h.

◆ RegisterAllComponentTickFunctions()

void UActorComponent::RegisterAllComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 420 of file Actor.h.

◆ RegisterAsyncPhysicsTickEnabled()

void UActorComponent::RegisterAsyncPhysicsTickEnabled ( bool bRegister)
inline

Definition at line 421 of file Actor.h.

◆ RegisterComponent()

void UActorComponent::RegisterComponent ( )
inline

Definition at line 424 of file Actor.h.

◆ RegisterComponentTickFunctions()

void UActorComponent::RegisterComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 419 of file Actor.h.

◆ RegisterComponentWithWorld()

void UActorComponent::RegisterComponentWithWorld ( UWorld * InWorld,
FRegisterComponentContext * Context )
inline

Definition at line 423 of file Actor.h.

◆ RemoveTickPrerequisiteActor()

void UActorComponent::RemoveTickPrerequisiteActor ( AActor * PrerequisiteActor)
inline

Definition at line 441 of file Actor.h.

◆ RemoveTickPrerequisiteComponent()

void UActorComponent::RemoveTickPrerequisiteComponent ( UActorComponent * PrerequisiteComponent)
inline

Definition at line 442 of file Actor.h.

◆ RemoveUCSModifiedProperties()

void UActorComponent::RemoveUCSModifiedProperties ( const TArray< FProperty *, TSizedDefaultAllocator< 32 > > * Properties)
inline

Definition at line 465 of file Actor.h.

◆ RemoveUserDataOfClass()

void UActorComponent::RemoveUserDataOfClass ( TSubclassOf< UAssetUserData > InUserDataClass)
inline

Definition at line 454 of file Actor.h.

◆ Rename()

bool UActorComponent::Rename ( const wchar_t * InName,
UObject * NewOuter,
unsigned int Flags )
inline

Definition at line 393 of file Actor.h.

◆ ReplicateSubobjects()

bool UActorComponent::ReplicateSubobjects ( UActorChannel * Channel,
FOutBunch * Bunch,
FReplicationFlags * RepFlags )
inline

Definition at line 459 of file Actor.h.

◆ ReregisterComponent()

void UActorComponent::ReregisterComponent ( )
inline

Definition at line 436 of file Actor.h.

◆ SendRenderInstanceData_Concurrent()

void UActorComponent::SendRenderInstanceData_Concurrent ( )
inline

Definition at line 430 of file Actor.h.

◆ SendRenderTransform_Concurrent()

void UActorComponent::SendRenderTransform_Concurrent ( )
inline

Definition at line 429 of file Actor.h.

◆ Serialize()

void UActorComponent::Serialize ( FArchive * Ar)
inline

Definition at line 468 of file Actor.h.

◆ SetActive()

void UActorComponent::SetActive ( bool bNewActive,
bool bReset )
inline

Definition at line 449 of file Actor.h.

◆ SetAutoActivate()

void UActorComponent::SetAutoActivate ( bool bNewAutoActivate)
inline

Definition at line 450 of file Actor.h.

◆ SetCanEverAffectNavigation()

void UActorComponent::SetCanEverAffectNavigation ( bool bRelevant)
inline

Definition at line 467 of file Actor.h.

◆ SetComponentTickEnabled()

void UActorComponent::SetComponentTickEnabled ( bool bEnabled)
inline

Definition at line 415 of file Actor.h.

◆ SetComponentTickEnabledAsync()

void UActorComponent::SetComponentTickEnabledAsync ( bool bEnabled)
inline

Definition at line 416 of file Actor.h.

◆ SetComponentTickIntervalAndCooldown()

void UActorComponent::SetComponentTickIntervalAndCooldown ( float TickInterval)
inline

Definition at line 418 of file Actor.h.

◆ SetIsReplicated()

void UActorComponent::SetIsReplicated ( bool bShouldReplicate)
inline

Definition at line 457 of file Actor.h.

◆ SetIsReplicatedByDefault()

void UActorComponent::SetIsReplicatedByDefault ( const bool bNewReplicates)
inline

Definition at line 469 of file Actor.h.

◆ SetupActorComponentTickFunction()

bool UActorComponent::SetupActorComponentTickFunction ( FTickFunction * TickFunction)
inline

Definition at line 414 of file Actor.h.

◆ StaticRegisterNativesUActorComponent()

static void UActorComponent::StaticRegisterNativesUActorComponent ( )
inlinestatic

Definition at line 391 of file Actor.h.

◆ TickComponent()

void UActorComponent::TickComponent ( float DeltaTime,
ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
inline

Definition at line 422 of file Actor.h.

◆ ToggleActive()

void UActorComponent::ToggleActive ( )
inline

Definition at line 451 of file Actor.h.

◆ UCSSerializationIndexField()

int & UActorComponent::UCSSerializationIndexField ( )
inline

Definition at line 326 of file Actor.h.

◆ UninitializeComponent()

void UActorComponent::UninitializeComponent ( )
inline

Definition at line 409 of file Actor.h.

◆ UnregisterComponent()

void UActorComponent::UnregisterComponent ( )
inline

Definition at line 425 of file Actor.h.

◆ ValidateGeneratedRepEnums()

void UActorComponent::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 392 of file Actor.h.

◆ WorldPrivateField()

UWorld *& UActorComponent::WorldPrivateField ( )
inline

Definition at line 330 of file Actor.h.


The documentation for this struct was generated from the following file: