|
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
Definition at line 114 of file Actor.h.