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UMovementComponent Struct Reference

#include <Actor.h>

+ Inheritance diagram for UMovementComponent:
+ Collaboration diagram for UMovementComponent:

Public Member Functions

BitFieldValue< bool, unsigned __int32bUpdateOnlyIfRendered ()
 
BitFieldValue< bool, unsigned __int32bAutoUpdateTickRegistration ()
 
BitFieldValue< bool, unsigned __int32bTickBeforeOwner ()
 
BitFieldValue< bool, unsigned __int32bAutoRegisterUpdatedComponent ()
 
BitFieldValue< bool, unsigned __int32bConstrainToPlane ()
 
BitFieldValue< bool, unsigned __int32bSnapToPlaneAtStart ()
 
BitFieldValue< bool, unsigned __int32bAutoRegisterPhysicsVolumeUpdates ()
 
BitFieldValue< bool, unsigned __int32bComponentShouldUpdatePhysicsVolume ()
 
void StopMovementImmediately ()
 
void Serialize (FStructuredArchiveRecord Record)
 
void SetUpdatedComponent (USceneComponent *NewUpdatedComponent)
 
void InitializeComponent ()
 
void OnRegister ()
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void Deactivate ()
 
bool IsInWater ()
 
bool ShouldSkipUpdate (float DeltaTime)
 
float GetGravityZ ()
 
void UpdateComponentVelocity ()
 
void InitCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam)
 
bool OverlapTest (const UE::Math::TVector< double > *Location, const UE::Math::TQuat< double > *RotationQuat, const ECollisionChannel CollisionChannel, const FCollisionShape *CollisionShape, const AActor *IgnoreActor)
 
bool IsExceedingMaxSpeed (float MaxSpeed)
 
void SetPlaneConstraintAxisSetting (EPlaneConstraintAxisSetting NewAxisSetting)
 
void SetPlaneConstraintNormal (UE::Math::TVector< double > *PlaneNormal)
 
void SetPlaneConstraintFromVectors (UE::Math::TVector< double > *Forward, UE::Math::TVector< double > *Up)
 
void SetPlaneConstraintOrigin (UE::Math::TVector< double > *PlaneOrigin)
 
void SetPlaneConstraintEnabled (bool bEnabled)
 
void SnapUpdatedComponentToPlane ()
 
bool MoveUpdatedComponentImpl (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport)
 
bool SafeMoveUpdatedComponent (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport)
 
bool ResolvePenetrationImpl (const UE::Math::TVector< double > *ProposedAdjustment, const FHitResult *Hit, const UE::Math::TQuat< double > *NewRotationQuat)
 
float SlideAlongSurface (const UE::Math::TVector< double > *Delta, float Time, const UE::Math::TVector< double > *Normal, FHitResult *Hit, bool bHandleImpact)
 
void TwoWallAdjust (UE::Math::TVector< double > *OutDelta, const FHitResult *Hit, const UE::Math::TVector< double > *OldHitNormal)
 
- Public Member Functions inherited from UActorComponent
FActorComponentTickFunctionPrimaryComponentTickField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ComponentTagsField ()
 
TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & AssetUserDataField ()
 
intMarkedForEndOfFrameUpdateArrayIndexField ()
 
intUCSSerializationIndexField ()
 
EComponentCreationMethodCreationMethodField ()
 
FActorComponentDeactivateSignatureOnComponentDeactivatedField ()
 
AActor *& OwnerPrivateField ()
 
UWorld *& WorldPrivateField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
BitFieldValue< bool, unsigned __int32bRegistered ()
 
BitFieldValue< bool, unsigned __int32bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32bNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32bRenderInstancesDirty ()
 
BitFieldValue< bool, unsigned __int32bRoutedPostRename ()
 
BitFieldValue< bool, unsigned __int32bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32bAllowReregistration ()
 
BitFieldValue< bool, unsigned __int32bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32bAllowAnyoneToDestroyMe ()
 
BitFieldValue< bool, unsigned __int32bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32bIsActive ()
 
BitFieldValue< bool, unsigned __int32bEditableWhenInherited ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bNavigationRelevant ()
 
BitFieldValue< bool, unsigned __int32bCanEverAffectNavigation ()
 
BitFieldValue< bool, unsigned __int32bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnly ()
 
BitFieldValue< bool, unsigned __int32bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32bIsReadyForReplication ()
 
BitFieldValue< bool, unsigned __int32bHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bIsNetStartupComponent ()
 
BitFieldValue< bool, unsigned __int32MarkedForEndOfFrameUpdateState ()
 
BitFieldValue< bool, unsigned __int32bMarkedForPreEndOfFrameSync ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
BitFieldValue< bool, unsigned __int32bStasisPreventUnregister ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bPreventOnConsoles ()
 
BitFieldValue< bool, unsigned __int32bPreventOnClient ()
 
BitFieldValue< bool, unsigned __int32bPreventOnNonDedicatedHost ()
 
BitFieldValue< bool, unsigned __int32bDedicatedForceTickingEveryFrame ()
 
BitFieldValue< bool, unsigned __int32bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnComponentTick ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnComponentDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnComponentCreated ()
 
UWorldGetWorld ()
 
void AsyncPhysicsTickComponent (float DeltaTime, float SimTime)
 
ELifetimeCondition GetReplicationCondition ()
 
void PostInitProperties ()
 
void OnCreatePhysicsState ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostRename (UObject *OldOuter, const FName OldName)
 
bool AllowRegisterWithWorld (UWorld *InWorld)
 
void FailedToRegisterWithWorld (UWorld *InWorld)
 
UWorldGetWorld_Uncached ()
 
bool ComponentHasTag (FName Tag)
 
ENetMode InternalGetNetMode ()
 
FStringGetReadableName (FString *result)
 
void BeginDestroy ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForEditorGame ()
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void OnRegister ()
 
void InitializeComponent ()
 
void UninitializeComponent ()
 
void ReadyForReplication ()
 
void BeginPlay ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
bool SetupActorComponentTickFunction (FTickFunction *TickFunction)
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
bool IsComponentTickEnabled ()
 
void SetComponentTickIntervalAndCooldown (float TickInterval)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterAsyncPhysicsTickEnabled (bool bRegister)
 
void TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
 
void RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context)
 
void RegisterComponent ()
 
void UnregisterComponent ()
 
void DestroyComponent (bool bPromoteChildren)
 
void OnComponentDestroyed (bool bDestroyingHierarchy)
 
void CreateRenderState_Concurrent (FRegisterComponentContext *Context)
 
void SendRenderTransform_Concurrent ()
 
void SendRenderInstanceData_Concurrent ()
 
void DestroyRenderState_Concurrent ()
 
void OnDestroyPhysicsState ()
 
void CreatePhysicsState (bool bAllowDeferral)
 
void DestroyPhysicsState ()
 
void ExecuteUnregisterEvents ()
 
void ReregisterComponent ()
 
void RecreateRenderState_Concurrent ()
 
void RecreatePhysicsState ()
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void DoDeferredRenderUpdates_Concurrent ()
 
void MarkRenderStateDirty ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void ClearNeedEndOfFrameUpdate_Internal ()
 
void Activate (bool bReset)
 
void Deactivate ()
 
void SetActive (bool bNewActive, bool bReset)
 
void SetAutoActivate (bool bNewAutoActivate)
 
void ToggleActive ()
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
bool IsNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void SetIsReplicated (bool bShouldReplicate)
 
void AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void OnRep_IsActive ()
 
void DetermineUCSModifiedProperties ()
 
void GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties)
 
void RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties)
 
void SetCanEverAffectNavigation (bool bRelevant)
 
void Serialize (FArchive *Ar)
 
void SetIsReplicatedByDefault (const bool bNewReplicates)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUMovementComponent ()
 
- Static Public Member Functions inherited from UActorComponent
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUActorComponent ()
 
static void AddReferencedObjects (UObject *InThis, FReferenceCollector *Collector)
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Detailed Description

Definition at line 11783 of file Actor.h.

Member Function Documentation

◆ bAutoRegisterPhysicsVolumeUpdates()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bAutoRegisterPhysicsVolumeUpdates ( )
inline

Definition at line 11796 of file Actor.h.

◆ bAutoRegisterUpdatedComponent()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bAutoRegisterUpdatedComponent ( )
inline

Definition at line 11793 of file Actor.h.

◆ bAutoUpdateTickRegistration()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bAutoUpdateTickRegistration ( )
inline

Definition at line 11791 of file Actor.h.

◆ bComponentShouldUpdatePhysicsVolume()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bComponentShouldUpdatePhysicsVolume ( )
inline

Definition at line 11797 of file Actor.h.

◆ bConstrainToPlane()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bConstrainToPlane ( )
inline

Definition at line 11794 of file Actor.h.

◆ bSnapToPlaneAtStart()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bSnapToPlaneAtStart ( )
inline

Definition at line 11795 of file Actor.h.

◆ bTickBeforeOwner()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bTickBeforeOwner ( )
inline

Definition at line 11792 of file Actor.h.

◆ bUpdateOnlyIfRendered()

BitFieldValue< bool, unsigned __int32 > UMovementComponent::bUpdateOnlyIfRendered ( )
inline

Definition at line 11790 of file Actor.h.

◆ Deactivate()

void UMovementComponent::Deactivate ( )
inline

Definition at line 11814 of file Actor.h.

◆ GetGravityZ()

float UMovementComponent::GetGravityZ ( )
inline

Definition at line 11817 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UMovementComponent::GetPrivateStaticClass ( )
inlinestatic

Definition at line 11802 of file Actor.h.

◆ InitCollisionParams()

void UMovementComponent::InitCollisionParams ( FCollisionQueryParams * OutParams,
FCollisionResponseParams * OutResponseParam )
inline

Definition at line 11819 of file Actor.h.

◆ InitializeComponent()

void UMovementComponent::InitializeComponent ( )
inline

Definition at line 11807 of file Actor.h.

◆ IsExceedingMaxSpeed()

bool UMovementComponent::IsExceedingMaxSpeed ( float MaxSpeed)
inline

Definition at line 11821 of file Actor.h.

◆ IsInWater()

bool UMovementComponent::IsInWater ( )
inline

Definition at line 11815 of file Actor.h.

◆ MoveUpdatedComponentImpl()

bool UMovementComponent::MoveUpdatedComponentImpl ( const UE::Math::TVector< double > * Delta,
const UE::Math::TQuat< double > * NewRotation,
bool bSweep,
FHitResult * OutHit,
ETeleportType Teleport )
inline

Definition at line 11828 of file Actor.h.

◆ OnRegister()

void UMovementComponent::OnRegister ( )
inline

Definition at line 11808 of file Actor.h.

◆ OverlapTest()

bool UMovementComponent::OverlapTest ( const UE::Math::TVector< double > * Location,
const UE::Math::TQuat< double > * RotationQuat,
const ECollisionChannel CollisionChannel,
const FCollisionShape * CollisionShape,
const AActor * IgnoreActor )
inline

Definition at line 11820 of file Actor.h.

◆ PostLoad()

void UMovementComponent::PostLoad ( )
inline

Definition at line 11813 of file Actor.h.

◆ RegisterComponentTickFunctions()

void UMovementComponent::RegisterComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 11809 of file Actor.h.

◆ ResolvePenetrationImpl()

bool UMovementComponent::ResolvePenetrationImpl ( const UE::Math::TVector< double > * ProposedAdjustment,
const FHitResult * Hit,
const UE::Math::TQuat< double > * NewRotationQuat )
inline

Definition at line 11830 of file Actor.h.

◆ SafeMoveUpdatedComponent()

bool UMovementComponent::SafeMoveUpdatedComponent ( const UE::Math::TVector< double > * Delta,
const UE::Math::TQuat< double > * NewRotation,
bool bSweep,
FHitResult * OutHit,
ETeleportType Teleport )
inline

Definition at line 11829 of file Actor.h.

◆ Serialize() [1/2]

void UMovementComponent::Serialize ( FArchive * Ar)
inline

Definition at line 11812 of file Actor.h.

◆ Serialize() [2/2]

void UMovementComponent::Serialize ( FStructuredArchiveRecord Record)
inline

Definition at line 11804 of file Actor.h.

◆ SetPlaneConstraintAxisSetting()

void UMovementComponent::SetPlaneConstraintAxisSetting ( EPlaneConstraintAxisSetting NewAxisSetting)
inline

Definition at line 11822 of file Actor.h.

◆ SetPlaneConstraintEnabled()

void UMovementComponent::SetPlaneConstraintEnabled ( bool bEnabled)
inline

Definition at line 11826 of file Actor.h.

◆ SetPlaneConstraintFromVectors()

void UMovementComponent::SetPlaneConstraintFromVectors ( UE::Math::TVector< double > * Forward,
UE::Math::TVector< double > * Up )
inline

Definition at line 11824 of file Actor.h.

◆ SetPlaneConstraintNormal()

void UMovementComponent::SetPlaneConstraintNormal ( UE::Math::TVector< double > * PlaneNormal)
inline

Definition at line 11823 of file Actor.h.

◆ SetPlaneConstraintOrigin()

void UMovementComponent::SetPlaneConstraintOrigin ( UE::Math::TVector< double > * PlaneOrigin)
inline

Definition at line 11825 of file Actor.h.

◆ SetUpdatedComponent()

void UMovementComponent::SetUpdatedComponent ( USceneComponent * NewUpdatedComponent)
inline

Definition at line 11806 of file Actor.h.

◆ ShouldSkipUpdate()

bool UMovementComponent::ShouldSkipUpdate ( float DeltaTime)
inline

Definition at line 11816 of file Actor.h.

◆ SlideAlongSurface()

float UMovementComponent::SlideAlongSurface ( const UE::Math::TVector< double > * Delta,
float Time,
const UE::Math::TVector< double > * Normal,
FHitResult * Hit,
bool bHandleImpact )
inline

Definition at line 11831 of file Actor.h.

◆ SnapUpdatedComponentToPlane()

void UMovementComponent::SnapUpdatedComponentToPlane ( )
inline

Definition at line 11827 of file Actor.h.

◆ StaticRegisterNativesUMovementComponent()

static void UMovementComponent::StaticRegisterNativesUMovementComponent ( )
inlinestatic

Definition at line 11803 of file Actor.h.

◆ StopMovementImmediately()

void UMovementComponent::StopMovementImmediately ( )
inline

Definition at line 11801 of file Actor.h.

◆ TickComponent()

void UMovementComponent::TickComponent ( float DeltaTime,
ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
inline

Definition at line 11811 of file Actor.h.

◆ TwoWallAdjust()

void UMovementComponent::TwoWallAdjust ( UE::Math::TVector< double > * OutDelta,
const FHitResult * Hit,
const UE::Math::TVector< double > * OldHitNormal )
inline

Definition at line 11832 of file Actor.h.

◆ UpdateComponentVelocity()

void UMovementComponent::UpdateComponentVelocity ( )
inline

Definition at line 11818 of file Actor.h.


The documentation for this struct was generated from the following file: