|
TWeakObjectPtr< APhysicsVolume > & | PhysicsVolumeField () |
|
TObjectPtr< USceneComponent > & | AttachParentField () |
|
FName & | AttachSocketNameField () |
|
TArray< TObjectPtr< USceneComponent >, TSizedDefaultAllocator< 32 > > & | AttachChildrenField () |
|
TArray< TObjectPtr< USceneComponent >, TSizedDefaultAllocator< 32 > > & | ClientAttachedChildrenField () |
|
FName & | NetOldAttachSocketNameField () |
|
USceneComponent *& | NetOldAttachParentField () |
|
UE::Math::TBoxSphereBounds< double, double > & | BoundsField () |
|
UE::Math::TVector< double > & | RelativeLocationField () |
|
UE::Math::TRotator< double > & | RelativeRotationField () |
|
UE::Math::TVector< double > & | RelativeScale3DField () |
|
UE::Math::TVector< double > & | ComponentVelocityField () |
|
TEnumAsByte< enum EDetailMode > & | DetailModeField () |
|
FRotationConversionCache & | WorldRotationCacheField () |
|
FRotationConversionCache & | RelativeRotationCacheField () |
|
UE::Math::TTransform< double > & | ComponentToWorldField () |
|
int & | AttachmentChangedIncrementerField () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bComponentToWorldUpdated () |
|
BitFieldValue< bool, unsigned __int32 > | bSkipUpdateOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
|
BitFieldValue< bool, unsigned __int32 > | bVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldBeAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSnapLocationWhenAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSnapRotationWhenAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSnapScaleWhenAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
|
BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
|
BitFieldValue< bool, unsigned __int32 > | bComputeFastLocalBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bComputeBoundsOnceForGame () |
|
BitFieldValue< bool, unsigned __int32 > | bComputedBoundsOnceForGame () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNotRenderAttachmentRoot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableDetachmentUpdateOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsOnUpdateTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUpdateTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUpdateAttachment () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
|
void | OnChildAttached (USceneComponent *ChildComponent) |
|
void | SetHiddenInGame (bool NewHidden, bool bPropagateToChildren, bool bSetChildrenRenderState) |
|
void | OnUnregister () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | NotifyIsRootComponentChanged (bool bIsRootComponent) |
|
void | UpdateComponentToWorldWithParent (USceneComponent *Parent, FName SocketName, EUpdateTransformFlags UpdateTransformFlags, const UE::Math::TQuat< double > *RelativeRotationQuat, ETeleportType Teleport) |
|
void | OnRegister () |
|
void | EndPlay (EEndPlayReason::Type Reason) |
|
void | PropagateTransformUpdate (bool bTransformChanged, EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
|
bool | UpdateOverlaps (const TArrayView< FOverlapInfo const, int > *PendingOverlaps, bool bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
|
void | DestroyComponent (bool bPromoteChildren) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
|
void | UpdateBounds () |
|
void | SetRelativeLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetRelativeLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetRelativeRotationExact (UE::Math::TRotator< double > *NewRotation, __int64 bSweep, FHitResult *OutSweepHitResult) |
|
void | SetRelativeRotation (UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalOffset (UE::Math::TVector< double > *DeltaLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalRotation (UE::Math::TRotator< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalRotation (const UE::Math::TQuat< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalTransform (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddWorldRotation (UE::Math::TRotator< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddWorldTransform (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddWorldTransformKeepScale (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetRelativeScale3D (UE::Math::TVector< double > *NewScale3D) |
|
void | ResetRelativeTransform () |
|
void | SetRelativeTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocation (UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldRotation (const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldRotation (UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldScale3D (UE::Math::TVector< double > *NewScale) |
|
void | SetWorldTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocationAndRotationNoPhysics (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
|
void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *Children) |
|
void | AppendDescendants (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *Children) |
|
void | SetupAttachment (USceneComponent *InParent, FName InSocketName) |
|
bool | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachFromParent (bool bMaintainWorldPosition, bool bCallModify) |
|
void | UpdateChildTransforms (EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
|
ECollisionResponse | GetCollisionResponseToComponent (USceneComponent *OtherComponent) |
|
void | SetMobility (EComponentMobility::Type NewMobility) |
|
bool | IsAnySimulatingPhysics () |
|
APhysicsVolume * | GetPhysicsVolume () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | SetPhysicsVolume (APhysicsVolume *NewVolume, bool bTriggerNotifiers) |
|
bool | IsPostLoadThreadSafe () |
|
char | InternalSetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *RotationQuat, __int64 bNoPhysics, ETeleportType Teleport) |
|
bool | UpdateOverlapsImpl (const TArrayView< FOverlapInfo const, int > *PendingOverlaps, TTypeCompatibleBytes< FOctreeElementSimple * > *bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
|
bool | MoveComponent (const UE::Math::TVector< double > *Delta, const UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *Hit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) |
|
bool | MoveComponentImpl (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) |
|
bool | IsVisibleInEditor () |
|
bool | ShouldRender () |
|
bool | CanEverRender () |
|
bool | IsVisible () |
|
void | OnHiddenInGameChanged () |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | OnRep_AttachChildren () |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | PostRepNotifies () |
|
void | Serialize (FArchive *Ar) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | ClearSkipUpdateOverlaps () |
|
void | SetShouldUpdatePhysicsVolume (bool bInShouldUpdatePhysicsVolume) |
|
void | UpdateNavigationData () |
|
void | K2_SetRelativeLocation (UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *SweepHitResult, bool bTeleport) |
|
void | K2_AddRelativeLocation (UE::Math::TVector< double > *DeltaLocation, bool bSweep, FHitResult *SweepHitResult, bool bTeleport) |
|
void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
|
FActorComponentTickFunction & | PrimaryComponentTickField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | ComponentTagsField () |
|
TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & | AssetUserDataField () |
|
int & | MarkedForEndOfFrameUpdateArrayIndexField () |
|
int & | UCSSerializationIndexField () |
|
EComponentCreationMethod & | CreationMethodField () |
|
FActorComponentDeactivateSignature & | OnComponentDeactivatedField () |
|
AActor *& | OwnerPrivateField () |
|
UWorld *& | WorldPrivateField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInstancesDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRoutedPostRename () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReregistration () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAnyoneToDestroyMe () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bEditableWhenInherited () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReadyForReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNetStartupComponent () |
|
BitFieldValue< bool, unsigned __int32 > | MarkedForEndOfFrameUpdateState () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkedForPreEndOfFrameSync () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnConsoles () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnNonDedicatedHost () |
|
BitFieldValue< bool, unsigned __int32 > | bDedicatedForceTickingEveryFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentCreated () |
|
UWorld * | GetWorld () |
|
void | AsyncPhysicsTickComponent (float DeltaTime, float SimTime) |
|
ELifetimeCondition | GetReplicationCondition () |
|
void | PostInitProperties () |
|
void | OnCreatePhysicsState () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostRename (UObject *OldOuter, const FName OldName) |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | FailedToRegisterWithWorld (UWorld *InWorld) |
|
UWorld * | GetWorld_Uncached () |
|
bool | ComponentHasTag (FName Tag) |
|
ENetMode | InternalGetNetMode () |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForEditorGame () |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | ReadyForReplication () |
|
void | BeginPlay () |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | SetupActorComponentTickFunction (FTickFunction *TickFunction) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
bool | IsComponentTickEnabled () |
|
void | SetComponentTickIntervalAndCooldown (float TickInterval) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAsyncPhysicsTickEnabled (bool bRegister) |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent (bool bPromoteChildren) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderInstanceData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | OnDestroyPhysicsState () |
|
void | CreatePhysicsState (bool bAllowDeferral) |
|
void | DestroyPhysicsState () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState () |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderStateDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | ClearNeedEndOfFrameUpdate_Internal () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetAutoActivate (bool bNewAutoActivate) |
|
void | ToggleActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool bShouldReplicate) |
|
void | AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | OnRep_IsActive () |
|
void | DetermineUCSModifiedProperties () |
|
void | GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) |
|
void | RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) |
|
void | SetCanEverAffectNavigation (bool bRelevant) |
|
void | Serialize (FArchive *Ar) |
|
void | SetIsReplicatedByDefault (const bool bNewReplicates) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SerializeScriptProperties (FArchive *Ar) |
|
void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
|
void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
|
void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjects (bool bForceCheck) |
|
bool | CheckDefaultSubobjectsInternal () |
|
void | GetAssetRegistryTags (FAssetData *Out) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
bool | IsAsset () |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
|
void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
|
FString * | GetDefaultConfigFilename (FString *result) |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
|
void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
|
UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
|
UObject * | GetArchetype () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
|
ARK_API FProperty * | FindProperty (FName name) |
|
FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
|
FString * | GetPathName (FString *result, const UObject *StopOuter) |
|
void | GetPathName (const UObject *StopOuter, FString *ResultString) |
|
void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
|
FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
|
UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
|
bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
|
bool | IsInPackage (const UPackage *SomePackage) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
|
bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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Definition at line 472 of file Actor.h.