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void | Serialize (FStructuredArchiveRecord Record) |
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void | SetUpdatedComponent (USceneComponent *NewUpdatedComponent) |
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void | Serialize (FArchive *Ar) |
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bool | IsMoveInputIgnored () |
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void | AddInputVector (UE::Math::TVector< double > *WorldAccel, bool bForce) |
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void | RequestPathMove (const UE::Math::TVector< double > *MoveInput) |
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void | OnTeleported () |
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AController * | GetController () |
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void | MarkForClientCameraUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bUpdateNavAgentWithOwnersCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAccelerationForPaths () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFixedBrakingDistanceForPaths () |
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BitFieldValue< bool, unsigned __int32 > | bStopMovementAbortPaths () |
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void | StopMovementImmediately () |
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IPathFollowingAgentInterface * | GetPathFollowingAgent () |
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void | RequestDirectMove (const UE::Math::TVector< double > *MoveVelocity, bool bForceMaxSpeed) |
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float | GetPathFollowingBrakingDistance (float MaxSpeed) |
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void | StopActiveMovement () |
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BitFieldValue< bool, unsigned __int32 > | bUpdateOnlyIfRendered () |
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BitFieldValue< bool, unsigned __int32 > | bAutoUpdateTickRegistration () |
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BitFieldValue< bool, unsigned __int32 > | bTickBeforeOwner () |
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BitFieldValue< bool, unsigned __int32 > | bAutoRegisterUpdatedComponent () |
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BitFieldValue< bool, unsigned __int32 > | bConstrainToPlane () |
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BitFieldValue< bool, unsigned __int32 > | bSnapToPlaneAtStart () |
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BitFieldValue< bool, unsigned __int32 > | bAutoRegisterPhysicsVolumeUpdates () |
|
BitFieldValue< bool, unsigned __int32 > | bComponentShouldUpdatePhysicsVolume () |
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void | StopMovementImmediately () |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SetUpdatedComponent (USceneComponent *NewUpdatedComponent) |
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void | InitializeComponent () |
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void | OnRegister () |
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void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
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void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
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void | Serialize (FArchive *Ar) |
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void | PostLoad () |
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void | Deactivate () |
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bool | IsInWater () |
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bool | ShouldSkipUpdate (float DeltaTime) |
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float | GetGravityZ () |
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void | UpdateComponentVelocity () |
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void | InitCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
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bool | OverlapTest (const UE::Math::TVector< double > *Location, const UE::Math::TQuat< double > *RotationQuat, const ECollisionChannel CollisionChannel, const FCollisionShape *CollisionShape, const AActor *IgnoreActor) |
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bool | IsExceedingMaxSpeed (float MaxSpeed) |
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void | SetPlaneConstraintAxisSetting (EPlaneConstraintAxisSetting NewAxisSetting) |
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void | SetPlaneConstraintNormal (UE::Math::TVector< double > *PlaneNormal) |
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void | SetPlaneConstraintFromVectors (UE::Math::TVector< double > *Forward, UE::Math::TVector< double > *Up) |
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void | SetPlaneConstraintOrigin (UE::Math::TVector< double > *PlaneOrigin) |
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void | SetPlaneConstraintEnabled (bool bEnabled) |
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void | SnapUpdatedComponentToPlane () |
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bool | MoveUpdatedComponentImpl (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport) |
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bool | SafeMoveUpdatedComponent (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport) |
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bool | ResolvePenetrationImpl (const UE::Math::TVector< double > *ProposedAdjustment, const FHitResult *Hit, const UE::Math::TQuat< double > *NewRotationQuat) |
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float | SlideAlongSurface (const UE::Math::TVector< double > *Delta, float Time, const UE::Math::TVector< double > *Normal, FHitResult *Hit, bool bHandleImpact) |
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void | TwoWallAdjust (UE::Math::TVector< double > *OutDelta, const FHitResult *Hit, const UE::Math::TVector< double > *OldHitNormal) |
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FActorComponentTickFunction & | PrimaryComponentTickField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | ComponentTagsField () |
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TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & | AssetUserDataField () |
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int & | MarkedForEndOfFrameUpdateArrayIndexField () |
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int & | UCSSerializationIndexField () |
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EComponentCreationMethod & | CreationMethodField () |
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FActorComponentDeactivateSignature & | OnComponentDeactivatedField () |
|
AActor *& | OwnerPrivateField () |
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UWorld *& | WorldPrivateField () |
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FName & | CustomTagField () |
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int & | CustomDataField () |
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BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInstancesDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRoutedPostRename () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReregistration () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAnyoneToDestroyMe () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bEditableWhenInherited () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReadyForReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDestroyed () |
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BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
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BitFieldValue< bool, unsigned __int32 > | bIsNetStartupComponent () |
|
BitFieldValue< bool, unsigned __int32 > | MarkedForEndOfFrameUpdateState () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkedForPreEndOfFrameSync () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnConsoles () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnNonDedicatedHost () |
|
BitFieldValue< bool, unsigned __int32 > | bDedicatedForceTickingEveryFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentCreated () |
|
UWorld * | GetWorld () |
|
void | AsyncPhysicsTickComponent (float DeltaTime, float SimTime) |
|
ELifetimeCondition | GetReplicationCondition () |
|
void | PostInitProperties () |
|
void | OnCreatePhysicsState () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostRename (UObject *OldOuter, const FName OldName) |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | FailedToRegisterWithWorld (UWorld *InWorld) |
|
UWorld * | GetWorld_Uncached () |
|
bool | ComponentHasTag (FName Tag) |
|
ENetMode | InternalGetNetMode () |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForEditorGame () |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | ReadyForReplication () |
|
void | BeginPlay () |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | SetupActorComponentTickFunction (FTickFunction *TickFunction) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
bool | IsComponentTickEnabled () |
|
void | SetComponentTickIntervalAndCooldown (float TickInterval) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAsyncPhysicsTickEnabled (bool bRegister) |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent (bool bPromoteChildren) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderInstanceData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | OnDestroyPhysicsState () |
|
void | CreatePhysicsState (bool bAllowDeferral) |
|
void | DestroyPhysicsState () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState () |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderStateDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | ClearNeedEndOfFrameUpdate_Internal () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetAutoActivate (bool bNewAutoActivate) |
|
void | ToggleActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool bShouldReplicate) |
|
void | AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | OnRep_IsActive () |
|
void | DetermineUCSModifiedProperties () |
|
void | GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) |
|
void | RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) |
|
void | SetCanEverAffectNavigation (bool bRelevant) |
|
void | Serialize (FArchive *Ar) |
|
void | SetIsReplicatedByDefault (const bool bNewReplicates) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SerializeScriptProperties (FArchive *Ar) |
|
void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
|
void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
|
void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjects (bool bForceCheck) |
|
bool | CheckDefaultSubobjectsInternal () |
|
void | GetAssetRegistryTags (FAssetData *Out) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
bool | IsAsset () |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
|
void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
|
FString * | GetDefaultConfigFilename (FString *result) |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
|
void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
|
UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
|
UObject * | GetArchetype () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
|
ARK_API FProperty * | FindProperty (FName name) |
|
FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
|
FString * | GetPathName (FString *result, const UObject *StopOuter) |
|
void | GetPathName (const UObject *StopOuter, FString *ResultString) |
|
void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
|
FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
|
UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
|
bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
|
bool | IsInPackage (const UPackage *SomePackage) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
|
bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
UPackage * | GetExternalPackageInternal () |
|
void | SetExternalPackage (UPackage *InPackage) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
Definition at line 11860 of file Actor.h.