Ark Server API (ASA) - Wiki
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AShooterPlayerState Struct Reference

#include <Actor.h>

+ Inheritance diagram for AShooterPlayerState:
+ Collaboration diagram for AShooterPlayerState:

Public Member Functions

UPrimalPlayerData *& MyPlayerDataField ()
 
FPrimalPlayerDataStructMyPlayerDataStructField ()
 
FieldArray< TSubclassOf< UPrimalItem >, 10 > DefaultItemSlotClassesField ()
 
FieldArray< unsigned __int8, 10 > DefaultItemSlotEngramsField ()
 
FTribeDataMyTribeDataField ()
 
FTribeDataLastTribeInviteDataField ()
 
TDelegate< void __cdecl(FServerOptions), FDefaultDelegateUserPolicy > & OnClientServerOptionsInfoRecivedField ()
 
TArray< FSpawnPointInfo, TSizedDefaultAllocator< 32 > > & CachedSpawnPointInfosField ()
 
intTotalEngramPointsField ()
 
intFreeEngramPointsField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & EngramItemBlueprintsField ()
 
TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & ServerEngramItemBlueprintsSetField ()
 
long doubleNextAllowedRespawnTimeField ()
 
floatAllowedRespawnIntervalField ()
 
long doubleLastTimeDiedToEnemyTeamField ()
 
intCurrentlySelectedDinoOrderGroupField ()
 
FieldArray< FDinoOrderGroup, 10 > DinoOrderGroupsField ()
 
long doubleGenesisAbilityErrorLastTimeField ()
 
long doubleNextAllowTurretCopySettingsTimeField ()
 
long doubleLastTribeRequestTimeField ()
 
BitFieldValue< bool, unsigned __int32bQuitter ()
 
void ClientRefreshDinoOrderGroup (int groupIndex, FDinoOrderGroup *groupData, int UseCurrentlySelectedGroup)
 
void ServerAcceptTribeWar (int EnemyTeamID)
 
void ServerDinoOrderGroup_AddOrRemoveDinoCharacter (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd)
 
void ServerGetAllPlayerNamesAndLocations ()
 
void ServerRequestApplyEngramPoints (TSubclassOf< UPrimalItem > forItemEntry)
 
void ServerRequestCreateNewTribe (const FString *TribeName, FTribeGovernment *TribeGovernment)
 
void ServerRequestLeaveTribe ()
 
void ServerRequestRenameTribe (const FString *ServerRequestRenameTribe)
 
void ServerRequestSetTribeMemberGroupRank (int PlayerIndexInTribe, int RankGroupIndex)
 
void ServerRequestSpawnPointsForDownloadedCharacters (unsigned __int64 PlayerDataID, int IgnoreBedID)
 
void ServerSetDefaultItemSlotClass (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void Reset ()
 
void RegisterPlayerWithSession (bool bWasFromInvite)
 
void OverrideWith (APlayerState *PlayerState)
 
void UnregisterPlayerWithSession ()
 
void ClientInitialize (AController *InController)
 
void CopyProperties (APlayerState *PlayerState)
 
void ServerGetAllPlayerNamesAndLocations_Implementation ()
 
void ServerGetAlivePlayerConnectedData_Implementation ()
 
void ServerGetPlayerConnectedData_Implementation ()
 
void ServerGetServerOptions_Implementation ()
 
void ServerGetPlayerBannedData_Implementation ()
 
void ServerGetPlayerAdministratorData_Implementation ()
 
void BroadcastDeath_Implementation (AShooterPlayerState *KillerPlayerState, const UDamageType *KillerDamageType, AShooterPlayerState *KilledPlayerState)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void Destroyed ()
 
void BeginPlay ()
 
void PromoteToTribeAdmin (APlayerController *PromoterPC)
 
bool AddToTribe (const FTribeData *MyNewTribe, bool bMergeTribe, bool bForce, bool bIsFromInvite, APlayerController *InviterPC)
 
void UpdateTribeData (const FTribeData *TribeData)
 
void ClearTribe (bool bDontRemoveFromTribe, bool bForce, APlayerController *ForPC)
 
bool IsInTribe ()
 
void TransferTribalObjects (const FTribeData *TribeData, bool bTransferToTribe, bool bDontIncludePlayers)
 
bool IsTribeOwner (unsigned int CheckPlayerDataID)
 
bool IsExclusivelyTribeOwner (unsigned int CheckPlayerDataID)
 
bool IsTribeAdmin ()
 
bool IsExclusivelyTribeAdmin (unsigned int CheckPlayerDataID)
 
void ServerRequestDinoOrderGroups_Implementation ()
 
void ClientRefreshDinoOrderGroup_Implementation (int groupIndex, FDinoOrderGroup *groupData, int UseCurrentlySelectedGroup)
 
bool AllowDinoOrderByGroup (APrimalDinoCharacter *orderDino)
 
void ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation (int groupIndex, TSubclassOf< APrimalDinoCharacter > DinoClass, bool bAdd)
 
void ServerSetDinoGroupName_Implementation (int groupIndex, const FString *GroupName)
 
FStringGetDinoOrderGroupName (FString *result, int groupIndex)
 
bool IsDinoInOrderGroup (int groupIndex, APrimalDinoCharacter *dinoChar)
 
bool IsDinoClassInOrderGroup (int groupIndex, TSubclassOf< APrimalDinoCharacter > dinoClass)
 
void ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd)
 
void ServerDinoOrderGroup_Clear_Implementation (int groupIndex, bool bClearClasses, bool bClearChars)
 
void ServerDinoOrderGroup_RemoveEntryByIndex_Implementation (int groupIndex, bool bIsClass, int entryIndex)
 
void ServerSetSelectedDinoOrderGroup_Implementation (int newGroup)
 
void ServerRequestRenameTribe_Implementation (const FString *TribeName)
 
void ServerRequestSetTribeGovernment_Implementation (FTribeGovernment *TribeGovernment)
 
void ServerRequestCreateNewTribe_Implementation (const FString *TribeName, FTribeGovernment *TribeGovernment)
 
void ServerRequestLeaveTribe_Implementation ()
 
void ServerRequestRemovePlayerIndexFromMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestPromotePlayerInMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestDemotePlayerInMyTribe_Implementation (int PlayerIndexInTribe)
 
void InvitedRankGroupPlayerIntoTribe (AShooterPlayerState *OtherPlayer)
 
void ServerRequestSetTribeMemberGroupRank_Implementation (int PlayerIndexInTribe, int RankGroupIndex)
 
void ServerTribeRequestAddRankGroup_Implementation (const FString *GroupName)
 
void ServerTribeRequestRemoveRankGroup_Implementation (int RankGroupIndex)
 
void ServerTribeRequestApplyRankGroupSettings_Implementation (int RankGroupIndex, FTribeRankGroup *newGroupSettings)
 
void ServerTribeRequestNewRallyPoint_Implementation (FTeamPingData *RallyPointData)
 
void ClientUpdateNewRallyPoint_Implementation (bool DestroyRallyPoint, FTeamPingData *RallyPointData)
 
void ServerRequestTransferOwnershipInMyTribe_Implementation (int PlayerIndexInTribe)
 
FStringGetPlayerName (FString *result)
 
void ServerRequestMySpawnPoints_Implementation (int IgnoreBedID, TSubclassOf< APrimalStructure > FilterClass)
 
void ClientReceiveSpawnPoints_Implementation (const TArray< FSpawnPointInfo, TSizedDefaultAllocator< 32 > > *SpawnPointsInfos)
 
void ServerRequestCreateNewPlayer_Implementation (FPrimalPlayerCharacterConfigStructReplicated *PlayerCharacterConfig)
 
void ServerRequestApplyEngramPoints_Implementation (TSubclassOf< UPrimalItem > forItemEntry)
 
void ServerUnlockEngram (TSubclassOf< UPrimalItem > forItemEntry, bool bNotifyPlayerHUD, bool bForceUnlock)
 
void AddEngramBlueprintToPlayerInventory (UPrimalInventoryComponent *invComp, TSubclassOf< UPrimalItem > engramItemBlueprint)
 
AShooterPlayerControllerGetShooterController ()
 
void GetDataListEntries (TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > *OutDataListEntries, int DataListType, bool bCreateFolders, char FolderLevel, TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UObject *ForObject, const wchar_t *CustomFolderFilter, char SortType, const wchar_t *NameFilter)
 
UObjectGetObject ()
 
bool GetEntryDefaultEnabled (IDataListEntryInterface *entryInterface)
 
FStringGetEntryDefaultTextOverride (FString *result, IDataListEntryInterface *entryInterface)
 
void GetEntryCustomColor (IDataListEntryInterface *entryInterface, FLinearColor *CustomColor, FLinearColor *TextColorOverride)
 
FStringGetEngramEntryCostTextOverride (FString *result, IDataListEntryInterface *entryInterface)
 
bool HasEngram (TSubclassOf< UPrimalItem > ItemClass)
 
void ReceivedPlayerCharacter (AShooterCharacter *NewPawn)
 
void NotifyPlayerJoinedTribe_Implementation (const FString *ThePlayerName, const FString *TribeName, bool Joinee)
 
void NotifyPlayerLeftTribe_Implementation (const FString *ThePlayerName, const FString *TribeName, bool Joinee)
 
void NotifyAllianceChanged_Implementation ()
 
void NotifyPlayerJoined_Implementation (const FString *ThePlayerName)
 
void NotifyTribememberJoined_Implementation (const FString *ThePlayerName)
 
void NotifyPlayerLeft_Implementation (const FString *ThePlayerName)
 
void NotifyTribememberLeft_Implementation (const FString *ThePlayerName)
 
void NotifyUniqueDinoDownloaded_Implementation (const FString *TheDinoName)
 
void NotifyUniqueDinoDownloadAllowed_Implementation (const FString *TheDinoName)
 
FStringGetPlayerOrTribeName (FString *result)
 
void ServerSetDefaultItemSlotClass_Implementation (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram)
 
void ClientNotifyLevelUpAvailable_Implementation ()
 
int GetCharacterLevel ()
 
void SetTribeTamingDinoSettings (APrimalDinoCharacter *aDinoChar)
 
void SendTribeInviteData_Implementation (FTribeData *TribeInviteData)
 
int GetHexCostToPurchaseNextEngramPoint ()
 
void DoRespec (UPrimalPlayerData *ForPlayerData, AShooterCharacter *ForCharacter, bool bSetRespecedAtCharacterLevel)
 
int GetTribeId ()
 
FStringGetUniqueNetIdAsString (FString *result)
 
bool IsInTribeWar (int EnemyTeam)
 
void ServerDeclareTribeWar_Implementation (int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime)
 
void ServerAcceptTribeWar_Implementation (int EnemyTeamID)
 
void ServerRejectTribeWar_Implementation (int EnemyTeamID)
 
FTribeWarGetTribeWar (FTribeWar *result, int EnemyTeam)
 
void ServerRequestRemoveAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestPromoteAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID)
 
void ServerTribeRequestNewAlliance_Implementation (const FString *AllianceName)
 
void ServerRequestLeaveAlliance_Implementation (unsigned int AllianceID)
 
void AcceptJoinAlliance (unsigned int AllianceID, unsigned int NewMemberID, FString *NewMemberName)
 
bool AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject)
 
void ServerRequestSpawnPointsForDownloadedCharacters_Implementation (unsigned __int64 PlayerDataID, int IgnoreBedID)
 
void UpdatedPlayerData ()
 
- Public Member Functions inherited from APlayerState
floatScoreField ()
 
intPlayerIdField ()
 
unsigned __int8CurPingBucketField ()
 
intStartTimeField ()
 
TSubclassOf< ULocalMessage > & EngineMessageClassField ()
 
floatExactPingField ()
 
floatExactPingV2Field ()
 
FStringSavedNetworkAddressField ()
 
FUniqueNetIdReplUniqueIdField ()
 
FNameSessionNameField ()
 
FOnPlayerStatePawnSetOnPawnSetField ()
 
TObjectPtr< APawn > & PawnPrivateField ()
 
FieldArray< PingAvgData, 4 > PingBucketField ()
 
floatCurPingBucketTimestampField ()
 
FStringPlayerNamePrivateField ()
 
FStringOldNamePrivateField ()
 
BitFieldValue< bool, unsigned __int32bShouldUpdateReplicatedPing ()
 
BitFieldValue< bool, unsigned __int32bIsSpectator ()
 
BitFieldValue< bool, unsigned __int32bOnlySpectator ()
 
BitFieldValue< bool, unsigned __int32bIsABot ()
 
BitFieldValue< bool, unsigned __int32bHasBeenWelcomed ()
 
BitFieldValue< bool, unsigned __int32bIsInactive ()
 
BitFieldValue< bool, unsigned __int32bFromPreviousLevel ()
 
BitFieldValue< bool, unsigned __int32bUseCustomPlayerNames ()
 
FStringGetPlayerNameCustom (FString *result)
 
bool IsSpectator ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void UpdatePing (float InPing)
 
void RecalculateAvgPing ()
 
void OverrideWith (APlayerState *PlayerState)
 
void PostInitializeComponents ()
 
void ClientInitialize (AController *C)
 
void OnRep_bIsInactive ()
 
bool ShouldBroadCastWelcomeMessage (bool bExiting)
 
void Destroyed ()
 
FStringGetHumanReadableName (FString *result)
 
void OnRep_PlayerName ()
 
void SetPlayerNameInternal (const FString *S)
 
void SetPlayerName (const FString *S)
 
FStringGetPlayerName (FString *result)
 
FStringGetOldPlayerName (FString *result)
 
void SetOldPlayerName (const FString *S)
 
void HandleWelcomeMessage ()
 
void OnRep_UniqueId ()
 
void RegisterPlayerWithSession (bool bWasFromInvite)
 
void UnregisterPlayerWithSession ()
 
APlayerStateDuplicate ()
 
void SeamlessTravelTo (APlayerState *NewPlayerState)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetUniqueId (const TSharedPtr< FUniqueNetId const > *InUniqueId)
 
void SetUniqueId (FUniqueNetIdRepl *NewUniqueId)
 
void SetPawnPrivate (APawn *InPawn)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static void StaticRegisterNativesAShooterPlayerState ()
 
static UClassGetPrivateStaticClass ()
 
- Static Public Member Functions inherited from APlayerState
static UClassStaticClass ()
 
static void StaticRegisterNativesAPlayerState ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 2047 of file Actor.h.

Member Function Documentation

◆ AcceptJoinAlliance()

void AShooterPlayerState::AcceptJoinAlliance ( unsigned int AllianceID,
unsigned int NewMemberID,
FString * NewMemberName )
inline

Definition at line 2200 of file Actor.h.

◆ AddEngramBlueprintToPlayerInventory()

void AShooterPlayerState::AddEngramBlueprintToPlayerInventory ( UPrimalInventoryComponent * invComp,
TSubclassOf< UPrimalItem > engramItemBlueprint )
inline

Definition at line 2162 of file Actor.h.

◆ AddToTribe()

bool AShooterPlayerState::AddToTribe ( const FTribeData * MyNewTribe,
bool bMergeTribe,
bool bForce,
bool bIsFromInvite,
APlayerController * InviterPC )
inline

Definition at line 2120 of file Actor.h.

◆ AllowDinoOrderByGroup()

bool AShooterPlayerState::AllowDinoOrderByGroup ( APrimalDinoCharacter * orderDino)
inline

Definition at line 2131 of file Actor.h.

◆ AllowedRespawnIntervalField()

float & AShooterPlayerState::AllowedRespawnIntervalField ( )
inline

Definition at line 2068 of file Actor.h.

◆ AllowTribeGroupPermission()

bool AShooterPlayerState::AllowTribeGroupPermission ( ETribeGroupPermission::Type TribeGroupPermission,
UObject * OnObject )
inline

Definition at line 2201 of file Actor.h.

◆ BeginPlay()

void AShooterPlayerState::BeginPlay ( )
inline

Definition at line 2118 of file Actor.h.

◆ bQuitter()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerState::bQuitter ( )
inline

Definition at line 2078 of file Actor.h.

◆ BroadcastDeath_Implementation()

void AShooterPlayerState::BroadcastDeath_Implementation ( AShooterPlayerState * KillerPlayerState,
const UDamageType * KillerDamageType,
AShooterPlayerState * KilledPlayerState )
inline

Definition at line 2115 of file Actor.h.

◆ CachedSpawnPointInfosField()

TArray< FSpawnPointInfo, TSizedDefaultAllocator< 32 > > & AShooterPlayerState::CachedSpawnPointInfosField ( )
inline

Definition at line 2062 of file Actor.h.

◆ ClearTribe()

void AShooterPlayerState::ClearTribe ( bool bDontRemoveFromTribe,
bool bForce,
APlayerController * ForPC )
inline

Definition at line 2122 of file Actor.h.

◆ ClientInitialize()

void AShooterPlayerState::ClientInitialize ( AController * InController)
inline

Definition at line 2100 of file Actor.h.

◆ ClientNotifyLevelUpAvailable_Implementation()

void AShooterPlayerState::ClientNotifyLevelUpAvailable_Implementation ( )
inline

Definition at line 2183 of file Actor.h.

◆ ClientReceiveSpawnPoints_Implementation()

void AShooterPlayerState::ClientReceiveSpawnPoints_Implementation ( const TArray< FSpawnPointInfo, TSizedDefaultAllocator< 32 > > * SpawnPointsInfos)
inline

Definition at line 2158 of file Actor.h.

◆ ClientRefreshDinoOrderGroup()

void AShooterPlayerState::ClientRefreshDinoOrderGroup ( int groupIndex,
FDinoOrderGroup * groupData,
int UseCurrentlySelectedGroup )
inline

Definition at line 2082 of file Actor.h.

◆ ClientRefreshDinoOrderGroup_Implementation()

void AShooterPlayerState::ClientRefreshDinoOrderGroup_Implementation ( int groupIndex,
FDinoOrderGroup * groupData,
int UseCurrentlySelectedGroup )
inline

Definition at line 2130 of file Actor.h.

◆ ClientUpdateNewRallyPoint_Implementation()

void AShooterPlayerState::ClientUpdateNewRallyPoint_Implementation ( bool DestroyRallyPoint,
FTeamPingData * RallyPointData )
inline

Definition at line 2154 of file Actor.h.

◆ CopyProperties()

void AShooterPlayerState::CopyProperties ( APlayerState * PlayerState)
inline

Definition at line 2101 of file Actor.h.

◆ CurrentlySelectedDinoOrderGroupField()

int & AShooterPlayerState::CurrentlySelectedDinoOrderGroupField ( )
inline

Definition at line 2070 of file Actor.h.

◆ DefaultItemSlotClassesField()

FieldArray< TSubclassOf< UPrimalItem >, 10 > AShooterPlayerState::DefaultItemSlotClassesField ( )
inline

Definition at line 2053 of file Actor.h.

◆ DefaultItemSlotEngramsField()

FieldArray< unsigned __int8, 10 > AShooterPlayerState::DefaultItemSlotEngramsField ( )
inline

Definition at line 2054 of file Actor.h.

◆ Destroyed()

void AShooterPlayerState::Destroyed ( )
inline

Definition at line 2117 of file Actor.h.

◆ DinoOrderGroupsField()

FieldArray< FDinoOrderGroup, 10 > AShooterPlayerState::DinoOrderGroupsField ( )
inline

Definition at line 2071 of file Actor.h.

◆ DoRespec()

void AShooterPlayerState::DoRespec ( UPrimalPlayerData * ForPlayerData,
AShooterCharacter * ForCharacter,
bool bSetRespecedAtCharacterLevel )
inline

Definition at line 2188 of file Actor.h.

◆ EngramItemBlueprintsField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & AShooterPlayerState::EngramItemBlueprintsField ( )
inline

Definition at line 2065 of file Actor.h.

◆ FreeEngramPointsField()

int & AShooterPlayerState::FreeEngramPointsField ( )
inline

Definition at line 2064 of file Actor.h.

◆ GenesisAbilityErrorLastTimeField()

long double & AShooterPlayerState::GenesisAbilityErrorLastTimeField ( )
inline

Definition at line 2072 of file Actor.h.

◆ GetCharacterLevel()

int AShooterPlayerState::GetCharacterLevel ( )
inline

Definition at line 2184 of file Actor.h.

◆ GetDataListEntries()

void AShooterPlayerState::GetDataListEntries ( TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > * OutDataListEntries,
int DataListType,
bool bCreateFolders,
char FolderLevel,
TArray< FString, TSizedDefaultAllocator< 32 > > * FoldersFound,
UObject * ForObject,
const wchar_t * CustomFolderFilter,
char SortType,
const wchar_t * NameFilter )
inline

Definition at line 2164 of file Actor.h.

◆ GetDinoOrderGroupName()

FString * AShooterPlayerState::GetDinoOrderGroupName ( FString * result,
int groupIndex )
inline

Definition at line 2134 of file Actor.h.

◆ GetEngramEntryCostTextOverride()

FString * AShooterPlayerState::GetEngramEntryCostTextOverride ( FString * result,
IDataListEntryInterface * entryInterface )
inline

Definition at line 2169 of file Actor.h.

◆ GetEntryCustomColor()

void AShooterPlayerState::GetEntryCustomColor ( IDataListEntryInterface * entryInterface,
FLinearColor * CustomColor,
FLinearColor * TextColorOverride )
inline

Definition at line 2168 of file Actor.h.

◆ GetEntryDefaultEnabled()

bool AShooterPlayerState::GetEntryDefaultEnabled ( IDataListEntryInterface * entryInterface)
inline

Definition at line 2166 of file Actor.h.

◆ GetEntryDefaultTextOverride()

FString * AShooterPlayerState::GetEntryDefaultTextOverride ( FString * result,
IDataListEntryInterface * entryInterface )
inline

Definition at line 2167 of file Actor.h.

◆ GetHexCostToPurchaseNextEngramPoint()

int AShooterPlayerState::GetHexCostToPurchaseNextEngramPoint ( )
inline

Definition at line 2187 of file Actor.h.

◆ GetLifetimeReplicatedProps()

void AShooterPlayerState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 2116 of file Actor.h.

◆ GetObject()

UObject * AShooterPlayerState::GetObject ( )
inline

Definition at line 2165 of file Actor.h.

◆ GetPlayerName()

FString * AShooterPlayerState::GetPlayerName ( FString * result)
inline

Definition at line 2156 of file Actor.h.

◆ GetPlayerOrTribeName()

FString * AShooterPlayerState::GetPlayerOrTribeName ( FString * result)
inline

Definition at line 2181 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * AShooterPlayerState::GetPrivateStaticClass ( )
inlinestatic

Definition at line 2094 of file Actor.h.

◆ GetShooterController()

AShooterPlayerController * AShooterPlayerState::GetShooterController ( )
inline

Definition at line 2163 of file Actor.h.

◆ GetTribeId()

int AShooterPlayerState::GetTribeId ( )
inline

Definition at line 2189 of file Actor.h.

◆ GetTribeWar()

FTribeWar * AShooterPlayerState::GetTribeWar ( FTribeWar * result,
int EnemyTeam )
inline

Definition at line 2195 of file Actor.h.

◆ GetUniqueNetIdAsString()

FString * AShooterPlayerState::GetUniqueNetIdAsString ( FString * result)
inline

Definition at line 2190 of file Actor.h.

◆ HasEngram()

bool AShooterPlayerState::HasEngram ( TSubclassOf< UPrimalItem > ItemClass)
inline

Definition at line 2170 of file Actor.h.

◆ InvitedRankGroupPlayerIntoTribe()

void AShooterPlayerState::InvitedRankGroupPlayerIntoTribe ( AShooterPlayerState * OtherPlayer)
inline

Definition at line 2148 of file Actor.h.

◆ IsDinoClassInOrderGroup()

bool AShooterPlayerState::IsDinoClassInOrderGroup ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > dinoClass )
inline

Definition at line 2136 of file Actor.h.

◆ IsDinoInOrderGroup()

bool AShooterPlayerState::IsDinoInOrderGroup ( int groupIndex,
APrimalDinoCharacter * dinoChar )
inline

Definition at line 2135 of file Actor.h.

◆ IsExclusivelyTribeAdmin()

bool AShooterPlayerState::IsExclusivelyTribeAdmin ( unsigned int CheckPlayerDataID)
inline

Definition at line 2128 of file Actor.h.

◆ IsExclusivelyTribeOwner()

bool AShooterPlayerState::IsExclusivelyTribeOwner ( unsigned int CheckPlayerDataID)
inline

Definition at line 2126 of file Actor.h.

◆ IsInTribe()

bool AShooterPlayerState::IsInTribe ( )
inline

Definition at line 2123 of file Actor.h.

◆ IsInTribeWar()

bool AShooterPlayerState::IsInTribeWar ( int EnemyTeam)
inline

Definition at line 2191 of file Actor.h.

◆ IsTribeAdmin()

bool AShooterPlayerState::IsTribeAdmin ( )
inline

Definition at line 2127 of file Actor.h.

◆ IsTribeOwner()

bool AShooterPlayerState::IsTribeOwner ( unsigned int CheckPlayerDataID)
inline

Definition at line 2125 of file Actor.h.

◆ LastTimeDiedToEnemyTeamField()

long double & AShooterPlayerState::LastTimeDiedToEnemyTeamField ( )
inline

Definition at line 2069 of file Actor.h.

◆ LastTribeInviteDataField()

FTribeData & AShooterPlayerState::LastTribeInviteDataField ( )
inline

Definition at line 2056 of file Actor.h.

◆ LastTribeRequestTimeField()

long double & AShooterPlayerState::LastTribeRequestTimeField ( )
inline

Definition at line 2074 of file Actor.h.

◆ MyPlayerDataField()

UPrimalPlayerData *& AShooterPlayerState::MyPlayerDataField ( )
inline

Definition at line 2051 of file Actor.h.

◆ MyPlayerDataStructField()

FPrimalPlayerDataStruct & AShooterPlayerState::MyPlayerDataStructField ( )
inline

Definition at line 2052 of file Actor.h.

◆ MyTribeDataField()

FTribeData & AShooterPlayerState::MyTribeDataField ( )
inline

Definition at line 2055 of file Actor.h.

◆ NextAllowedRespawnTimeField()

long double & AShooterPlayerState::NextAllowedRespawnTimeField ( )
inline

Definition at line 2067 of file Actor.h.

◆ NextAllowTurretCopySettingsTimeField()

long double & AShooterPlayerState::NextAllowTurretCopySettingsTimeField ( )
inline

Definition at line 2073 of file Actor.h.

◆ NotifyAllianceChanged_Implementation()

void AShooterPlayerState::NotifyAllianceChanged_Implementation ( )
inline

Definition at line 2174 of file Actor.h.

◆ NotifyPlayerJoined_Implementation()

void AShooterPlayerState::NotifyPlayerJoined_Implementation ( const FString * ThePlayerName)
inline

Definition at line 2175 of file Actor.h.

◆ NotifyPlayerJoinedTribe_Implementation()

void AShooterPlayerState::NotifyPlayerJoinedTribe_Implementation ( const FString * ThePlayerName,
const FString * TribeName,
bool Joinee )
inline

Definition at line 2172 of file Actor.h.

◆ NotifyPlayerLeft_Implementation()

void AShooterPlayerState::NotifyPlayerLeft_Implementation ( const FString * ThePlayerName)
inline

Definition at line 2177 of file Actor.h.

◆ NotifyPlayerLeftTribe_Implementation()

void AShooterPlayerState::NotifyPlayerLeftTribe_Implementation ( const FString * ThePlayerName,
const FString * TribeName,
bool Joinee )
inline

Definition at line 2173 of file Actor.h.

◆ NotifyTribememberJoined_Implementation()

void AShooterPlayerState::NotifyTribememberJoined_Implementation ( const FString * ThePlayerName)
inline

Definition at line 2176 of file Actor.h.

◆ NotifyTribememberLeft_Implementation()

void AShooterPlayerState::NotifyTribememberLeft_Implementation ( const FString * ThePlayerName)
inline

Definition at line 2178 of file Actor.h.

◆ NotifyUniqueDinoDownloadAllowed_Implementation()

void AShooterPlayerState::NotifyUniqueDinoDownloadAllowed_Implementation ( const FString * TheDinoName)
inline

Definition at line 2180 of file Actor.h.

◆ NotifyUniqueDinoDownloaded_Implementation()

void AShooterPlayerState::NotifyUniqueDinoDownloaded_Implementation ( const FString * TheDinoName)
inline

Definition at line 2179 of file Actor.h.

◆ OnClientServerOptionsInfoRecivedField()

TDelegate< void __cdecl(FServerOptions), FDefaultDelegateUserPolicy > & AShooterPlayerState::OnClientServerOptionsInfoRecivedField ( )
inline

Definition at line 2058 of file Actor.h.

◆ OverrideWith()

void AShooterPlayerState::OverrideWith ( APlayerState * PlayerState)
inline

Definition at line 2098 of file Actor.h.

◆ PromoteToTribeAdmin()

void AShooterPlayerState::PromoteToTribeAdmin ( APlayerController * PromoterPC)
inline

Definition at line 2119 of file Actor.h.

◆ ReceivedPlayerCharacter()

void AShooterPlayerState::ReceivedPlayerCharacter ( AShooterCharacter * NewPawn)
inline

Definition at line 2171 of file Actor.h.

◆ RegisterPlayerWithSession()

void AShooterPlayerState::RegisterPlayerWithSession ( bool bWasFromInvite)
inline

Definition at line 2097 of file Actor.h.

◆ Reset()

void AShooterPlayerState::Reset ( )
inline

Definition at line 2096 of file Actor.h.

◆ SendTribeInviteData_Implementation()

void AShooterPlayerState::SendTribeInviteData_Implementation ( FTribeData * TribeInviteData)
inline

Definition at line 2186 of file Actor.h.

◆ ServerAcceptTribeWar()

void AShooterPlayerState::ServerAcceptTribeWar ( int EnemyTeamID)
inline

Definition at line 2083 of file Actor.h.

◆ ServerAcceptTribeWar_Implementation()

void AShooterPlayerState::ServerAcceptTribeWar_Implementation ( int EnemyTeamID)
inline

Definition at line 2193 of file Actor.h.

◆ ServerDeclareTribeWar_Implementation()

void AShooterPlayerState::ServerDeclareTribeWar_Implementation ( int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime )
inline

Definition at line 2192 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoCharacter()

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoCharacter ( int groupIndex,
APrimalDinoCharacter * DinoCharacter,
bool bAdd )
inline

Definition at line 2084 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation()

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation ( int groupIndex,
APrimalDinoCharacter * DinoCharacter,
bool bAdd )
inline

Definition at line 2137 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation()

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > DinoClass,
bool bAdd )
inline

Definition at line 2132 of file Actor.h.

◆ ServerDinoOrderGroup_Clear_Implementation()

void AShooterPlayerState::ServerDinoOrderGroup_Clear_Implementation ( int groupIndex,
bool bClearClasses,
bool bClearChars )
inline

Definition at line 2138 of file Actor.h.

◆ ServerDinoOrderGroup_RemoveEntryByIndex_Implementation()

void AShooterPlayerState::ServerDinoOrderGroup_RemoveEntryByIndex_Implementation ( int groupIndex,
bool bIsClass,
int entryIndex )
inline

Definition at line 2139 of file Actor.h.

◆ ServerEngramItemBlueprintsSetField()

TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & AShooterPlayerState::ServerEngramItemBlueprintsSetField ( )
inline

Definition at line 2066 of file Actor.h.

◆ ServerGetAlivePlayerConnectedData_Implementation()

void AShooterPlayerState::ServerGetAlivePlayerConnectedData_Implementation ( )
inline

Definition at line 2103 of file Actor.h.

◆ ServerGetAllPlayerNamesAndLocations()

void AShooterPlayerState::ServerGetAllPlayerNamesAndLocations ( )
inline

Definition at line 2085 of file Actor.h.

◆ ServerGetAllPlayerNamesAndLocations_Implementation()

void AShooterPlayerState::ServerGetAllPlayerNamesAndLocations_Implementation ( )
inline

Definition at line 2102 of file Actor.h.

◆ ServerGetPlayerAdministratorData_Implementation()

void AShooterPlayerState::ServerGetPlayerAdministratorData_Implementation ( )
inline

Definition at line 2107 of file Actor.h.

◆ ServerGetPlayerBannedData_Implementation()

void AShooterPlayerState::ServerGetPlayerBannedData_Implementation ( )
inline

Definition at line 2106 of file Actor.h.

◆ ServerGetPlayerConnectedData_Implementation()

void AShooterPlayerState::ServerGetPlayerConnectedData_Implementation ( )
inline

Definition at line 2104 of file Actor.h.

◆ ServerGetServerOptions_Implementation()

void AShooterPlayerState::ServerGetServerOptions_Implementation ( )
inline

Definition at line 2105 of file Actor.h.

◆ ServerRejectTribeWar_Implementation()

void AShooterPlayerState::ServerRejectTribeWar_Implementation ( int EnemyTeamID)
inline

Definition at line 2194 of file Actor.h.

◆ ServerRequestApplyEngramPoints()

void AShooterPlayerState::ServerRequestApplyEngramPoints ( TSubclassOf< UPrimalItem > forItemEntry)
inline

Definition at line 2086 of file Actor.h.

◆ ServerRequestApplyEngramPoints_Implementation()

void AShooterPlayerState::ServerRequestApplyEngramPoints_Implementation ( TSubclassOf< UPrimalItem > forItemEntry)
inline

Definition at line 2160 of file Actor.h.

◆ ServerRequestCreateNewPlayer_Implementation()

void AShooterPlayerState::ServerRequestCreateNewPlayer_Implementation ( FPrimalPlayerCharacterConfigStructReplicated * PlayerCharacterConfig)
inline

Definition at line 2159 of file Actor.h.

◆ ServerRequestCreateNewTribe()

void AShooterPlayerState::ServerRequestCreateNewTribe ( const FString * TribeName,
FTribeGovernment * TribeGovernment )
inline

Definition at line 2087 of file Actor.h.

◆ ServerRequestCreateNewTribe_Implementation()

void AShooterPlayerState::ServerRequestCreateNewTribe_Implementation ( const FString * TribeName,
FTribeGovernment * TribeGovernment )
inline

Definition at line 2143 of file Actor.h.

◆ ServerRequestDemotePlayerInMyTribe_Implementation()

void AShooterPlayerState::ServerRequestDemotePlayerInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 2147 of file Actor.h.

◆ ServerRequestDinoOrderGroups_Implementation()

void AShooterPlayerState::ServerRequestDinoOrderGroups_Implementation ( )
inline

Definition at line 2129 of file Actor.h.

◆ ServerRequestLeaveAlliance_Implementation()

void AShooterPlayerState::ServerRequestLeaveAlliance_Implementation ( unsigned int AllianceID)
inline

Definition at line 2199 of file Actor.h.

◆ ServerRequestLeaveTribe()

void AShooterPlayerState::ServerRequestLeaveTribe ( )
inline

Definition at line 2088 of file Actor.h.

◆ ServerRequestLeaveTribe_Implementation()

void AShooterPlayerState::ServerRequestLeaveTribe_Implementation ( )
inline

Definition at line 2144 of file Actor.h.

◆ ServerRequestMySpawnPoints_Implementation()

void AShooterPlayerState::ServerRequestMySpawnPoints_Implementation ( int IgnoreBedID,
TSubclassOf< APrimalStructure > FilterClass )
inline

Definition at line 2157 of file Actor.h.

◆ ServerRequestPromoteAllianceMember_Implementation()

void AShooterPlayerState::ServerRequestPromoteAllianceMember_Implementation ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 2197 of file Actor.h.

◆ ServerRequestPromotePlayerInMyTribe_Implementation()

void AShooterPlayerState::ServerRequestPromotePlayerInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 2146 of file Actor.h.

◆ ServerRequestRemoveAllianceMember_Implementation()

void AShooterPlayerState::ServerRequestRemoveAllianceMember_Implementation ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 2196 of file Actor.h.

◆ ServerRequestRemovePlayerIndexFromMyTribe_Implementation()

void AShooterPlayerState::ServerRequestRemovePlayerIndexFromMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 2145 of file Actor.h.

◆ ServerRequestRenameTribe()

void AShooterPlayerState::ServerRequestRenameTribe ( const FString * ServerRequestRenameTribe)
inline

Definition at line 2089 of file Actor.h.

◆ ServerRequestRenameTribe_Implementation()

void AShooterPlayerState::ServerRequestRenameTribe_Implementation ( const FString * TribeName)
inline

Definition at line 2141 of file Actor.h.

◆ ServerRequestSetTribeGovernment_Implementation()

void AShooterPlayerState::ServerRequestSetTribeGovernment_Implementation ( FTribeGovernment * TribeGovernment)
inline

Definition at line 2142 of file Actor.h.

◆ ServerRequestSetTribeMemberGroupRank()

void AShooterPlayerState::ServerRequestSetTribeMemberGroupRank ( int PlayerIndexInTribe,
int RankGroupIndex )
inline

Definition at line 2090 of file Actor.h.

◆ ServerRequestSetTribeMemberGroupRank_Implementation()

void AShooterPlayerState::ServerRequestSetTribeMemberGroupRank_Implementation ( int PlayerIndexInTribe,
int RankGroupIndex )
inline

Definition at line 2149 of file Actor.h.

◆ ServerRequestSpawnPointsForDownloadedCharacters()

void AShooterPlayerState::ServerRequestSpawnPointsForDownloadedCharacters ( unsigned __int64 PlayerDataID,
int IgnoreBedID )
inline

Definition at line 2091 of file Actor.h.

◆ ServerRequestSpawnPointsForDownloadedCharacters_Implementation()

void AShooterPlayerState::ServerRequestSpawnPointsForDownloadedCharacters_Implementation ( unsigned __int64 PlayerDataID,
int IgnoreBedID )
inline

Definition at line 2202 of file Actor.h.

◆ ServerRequestTransferOwnershipInMyTribe_Implementation()

void AShooterPlayerState::ServerRequestTransferOwnershipInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 2155 of file Actor.h.

◆ ServerSetDefaultItemSlotClass()

void AShooterPlayerState::ServerSetDefaultItemSlotClass ( int slotNum,
TSubclassOf< UPrimalItem > ItemClass,
bool bIsEngram )
inline

Definition at line 2092 of file Actor.h.

◆ ServerSetDefaultItemSlotClass_Implementation()

void AShooterPlayerState::ServerSetDefaultItemSlotClass_Implementation ( int slotNum,
TSubclassOf< UPrimalItem > ItemClass,
bool bIsEngram )
inline

Definition at line 2182 of file Actor.h.

◆ ServerSetDinoGroupName_Implementation()

void AShooterPlayerState::ServerSetDinoGroupName_Implementation ( int groupIndex,
const FString * GroupName )
inline

Definition at line 2133 of file Actor.h.

◆ ServerSetSelectedDinoOrderGroup_Implementation()

void AShooterPlayerState::ServerSetSelectedDinoOrderGroup_Implementation ( int newGroup)
inline

Definition at line 2140 of file Actor.h.

◆ ServerTribeRequestAddRankGroup_Implementation()

void AShooterPlayerState::ServerTribeRequestAddRankGroup_Implementation ( const FString * GroupName)
inline

Definition at line 2150 of file Actor.h.

◆ ServerTribeRequestApplyRankGroupSettings_Implementation()

void AShooterPlayerState::ServerTribeRequestApplyRankGroupSettings_Implementation ( int RankGroupIndex,
FTribeRankGroup * newGroupSettings )
inline

Definition at line 2152 of file Actor.h.

◆ ServerTribeRequestNewAlliance_Implementation()

void AShooterPlayerState::ServerTribeRequestNewAlliance_Implementation ( const FString * AllianceName)
inline

Definition at line 2198 of file Actor.h.

◆ ServerTribeRequestNewRallyPoint_Implementation()

void AShooterPlayerState::ServerTribeRequestNewRallyPoint_Implementation ( FTeamPingData * RallyPointData)
inline

Definition at line 2153 of file Actor.h.

◆ ServerTribeRequestRemoveRankGroup_Implementation()

void AShooterPlayerState::ServerTribeRequestRemoveRankGroup_Implementation ( int RankGroupIndex)
inline

Definition at line 2151 of file Actor.h.

◆ ServerUnlockEngram()

void AShooterPlayerState::ServerUnlockEngram ( TSubclassOf< UPrimalItem > forItemEntry,
bool bNotifyPlayerHUD,
bool bForceUnlock )
inline

Definition at line 2161 of file Actor.h.

◆ SetTribeTamingDinoSettings()

void AShooterPlayerState::SetTribeTamingDinoSettings ( APrimalDinoCharacter * aDinoChar)
inline

Definition at line 2185 of file Actor.h.

◆ StaticRegisterNativesAShooterPlayerState()

static void AShooterPlayerState::StaticRegisterNativesAShooterPlayerState ( )
inlinestatic

Definition at line 2093 of file Actor.h.

◆ TotalEngramPointsField()

int & AShooterPlayerState::TotalEngramPointsField ( )
inline

Definition at line 2063 of file Actor.h.

◆ TransferTribalObjects()

void AShooterPlayerState::TransferTribalObjects ( const FTribeData * TribeData,
bool bTransferToTribe,
bool bDontIncludePlayers )
inline

Definition at line 2124 of file Actor.h.

◆ UnregisterPlayerWithSession()

void AShooterPlayerState::UnregisterPlayerWithSession ( )
inline

Definition at line 2099 of file Actor.h.

◆ UpdatedPlayerData()

void AShooterPlayerState::UpdatedPlayerData ( )
inline

Definition at line 2203 of file Actor.h.

◆ UpdateTribeData()

void AShooterPlayerState::UpdateTribeData ( const FTribeData * TribeData)
inline

Definition at line 2121 of file Actor.h.

◆ ValidateGeneratedRepEnums()

void AShooterPlayerState::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 2095 of file Actor.h.


The documentation for this struct was generated from the following file: