|
| UPrimalPlayerData *& | MyPlayerDataField () |
| |
| FPrimalPlayerDataStruct & | MyPlayerDataStructField () |
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| FieldArray< TSubclassOf< UPrimalItem >, 10 > | DefaultItemSlotClassesField () |
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| FieldArray< unsigned __int8, 10 > | DefaultItemSlotEngramsField () |
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| FTribeData & | MyTribeDataField () |
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| FTribeData & | LastTribeInviteDataField () |
| |
| TDelegate< void __cdecl(FServerOptions), FDefaultDelegateUserPolicy > & | OnClientServerOptionsInfoRecivedField () |
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| TArray< FSpawnPointInfo, TSizedDefaultAllocator< 32 > > & | CachedSpawnPointInfosField () |
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| int & | TotalEngramPointsField () |
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| int & | FreeEngramPointsField () |
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| TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | EngramItemBlueprintsField () |
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| TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & | ServerEngramItemBlueprintsSetField () |
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| long double & | NextAllowedRespawnTimeField () |
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| float & | AllowedRespawnIntervalField () |
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| long double & | LastTimeDiedToEnemyTeamField () |
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| int & | CurrentlySelectedDinoOrderGroupField () |
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| FieldArray< FDinoOrderGroup, 10 > | DinoOrderGroupsField () |
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| long double & | GenesisAbilityErrorLastTimeField () |
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| long double & | NextAllowTurretCopySettingsTimeField () |
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| long double & | LastTribeRequestTimeField () |
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| BitFieldValue< bool, unsigned __int32 > | bQuitter () |
| |
| void | ClientRefreshDinoOrderGroup (int groupIndex, FDinoOrderGroup *groupData, int UseCurrentlySelectedGroup) |
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| void | ServerAcceptTribeWar (int EnemyTeamID) |
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| void | ServerDinoOrderGroup_AddOrRemoveDinoCharacter (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd) |
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| void | ServerGetAllPlayerNamesAndLocations () |
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| void | ServerRequestApplyEngramPoints (TSubclassOf< UPrimalItem > forItemEntry) |
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| void | ServerRequestCreateNewTribe (const FString *TribeName, FTribeGovernment *TribeGovernment) |
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| void | ServerRequestLeaveTribe () |
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| void | ServerRequestRenameTribe (const FString *ServerRequestRenameTribe) |
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| void | ServerRequestSetTribeMemberGroupRank (int PlayerIndexInTribe, int RankGroupIndex) |
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| void | ServerRequestSpawnPointsForDownloadedCharacters (unsigned __int64 PlayerDataID, int IgnoreBedID) |
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| void | ServerSetDefaultItemSlotClass (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram) |
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| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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| void | Reset () |
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| void | RegisterPlayerWithSession (bool bWasFromInvite) |
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| void | OverrideWith (APlayerState *PlayerState) |
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| void | UnregisterPlayerWithSession () |
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| void | ClientInitialize (AController *InController) |
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| void | CopyProperties (APlayerState *PlayerState) |
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| void | ServerGetAllPlayerNamesAndLocations_Implementation () |
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| void | ServerGetAlivePlayerConnectedData_Implementation () |
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| void | ServerGetPlayerConnectedData_Implementation () |
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| void | ServerGetServerOptions_Implementation () |
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| void | ServerGetPlayerBannedData_Implementation () |
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| void | ServerGetPlayerAdministratorData_Implementation () |
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| void | BroadcastDeath_Implementation (AShooterPlayerState *KillerPlayerState, const UDamageType *KillerDamageType, AShooterPlayerState *KilledPlayerState) |
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| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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| void | Destroyed () |
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| void | BeginPlay () |
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| void | PromoteToTribeAdmin (APlayerController *PromoterPC) |
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| bool | AddToTribe (const FTribeData *MyNewTribe, bool bMergeTribe, bool bForce, bool bIsFromInvite, APlayerController *InviterPC) |
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| void | UpdateTribeData (const FTribeData *TribeData) |
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| void | ClearTribe (bool bDontRemoveFromTribe, bool bForce, APlayerController *ForPC) |
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| bool | IsInTribe () |
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| void | TransferTribalObjects (const FTribeData *TribeData, bool bTransferToTribe, bool bDontIncludePlayers) |
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| bool | IsTribeOwner (unsigned int CheckPlayerDataID) |
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| bool | IsExclusivelyTribeOwner (unsigned int CheckPlayerDataID) |
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| bool | IsTribeAdmin () |
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| bool | IsExclusivelyTribeAdmin (unsigned int CheckPlayerDataID) |
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| void | ServerRequestDinoOrderGroups_Implementation () |
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| void | ClientRefreshDinoOrderGroup_Implementation (int groupIndex, FDinoOrderGroup *groupData, int UseCurrentlySelectedGroup) |
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| bool | AllowDinoOrderByGroup (APrimalDinoCharacter *orderDino) |
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| void | ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation (int groupIndex, TSubclassOf< APrimalDinoCharacter > DinoClass, bool bAdd) |
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| void | ServerSetDinoGroupName_Implementation (int groupIndex, const FString *GroupName) |
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| FString * | GetDinoOrderGroupName (FString *result, int groupIndex) |
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| bool | IsDinoInOrderGroup (int groupIndex, APrimalDinoCharacter *dinoChar) |
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| bool | IsDinoClassInOrderGroup (int groupIndex, TSubclassOf< APrimalDinoCharacter > dinoClass) |
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| void | ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd) |
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| void | ServerDinoOrderGroup_Clear_Implementation (int groupIndex, bool bClearClasses, bool bClearChars) |
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| void | ServerDinoOrderGroup_RemoveEntryByIndex_Implementation (int groupIndex, bool bIsClass, int entryIndex) |
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| void | ServerSetSelectedDinoOrderGroup_Implementation (int newGroup) |
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| void | ServerRequestRenameTribe_Implementation (const FString *TribeName) |
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| void | ServerRequestSetTribeGovernment_Implementation (FTribeGovernment *TribeGovernment) |
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| void | ServerRequestCreateNewTribe_Implementation (const FString *TribeName, FTribeGovernment *TribeGovernment) |
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| void | ServerRequestLeaveTribe_Implementation () |
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| void | ServerRequestRemovePlayerIndexFromMyTribe_Implementation (int PlayerIndexInTribe) |
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| void | ServerRequestPromotePlayerInMyTribe_Implementation (int PlayerIndexInTribe) |
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| void | ServerRequestDemotePlayerInMyTribe_Implementation (int PlayerIndexInTribe) |
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| void | InvitedRankGroupPlayerIntoTribe (AShooterPlayerState *OtherPlayer) |
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| void | ServerRequestSetTribeMemberGroupRank_Implementation (int PlayerIndexInTribe, int RankGroupIndex) |
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| void | ServerTribeRequestAddRankGroup_Implementation (const FString *GroupName) |
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| void | ServerTribeRequestRemoveRankGroup_Implementation (int RankGroupIndex) |
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| void | ServerTribeRequestApplyRankGroupSettings_Implementation (int RankGroupIndex, FTribeRankGroup *newGroupSettings) |
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| void | ServerTribeRequestNewRallyPoint_Implementation (FTeamPingData *RallyPointData) |
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| void | ClientUpdateNewRallyPoint_Implementation (bool DestroyRallyPoint, FTeamPingData *RallyPointData) |
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| void | ServerRequestTransferOwnershipInMyTribe_Implementation (int PlayerIndexInTribe) |
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| FString * | GetPlayerName (FString *result) |
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| void | ServerRequestMySpawnPoints_Implementation (int IgnoreBedID, TSubclassOf< APrimalStructure > FilterClass) |
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| void | ClientReceiveSpawnPoints_Implementation (const TArray< FSpawnPointInfo, TSizedDefaultAllocator< 32 > > *SpawnPointsInfos) |
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| void | ServerRequestCreateNewPlayer_Implementation (FPrimalPlayerCharacterConfigStructReplicated *PlayerCharacterConfig) |
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| void | ServerRequestApplyEngramPoints_Implementation (TSubclassOf< UPrimalItem > forItemEntry) |
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| void | ServerUnlockEngram (TSubclassOf< UPrimalItem > forItemEntry, bool bNotifyPlayerHUD, bool bForceUnlock) |
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| void | AddEngramBlueprintToPlayerInventory (UPrimalInventoryComponent *invComp, TSubclassOf< UPrimalItem > engramItemBlueprint) |
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| AShooterPlayerController * | GetShooterController () |
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| void | GetDataListEntries (TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > *OutDataListEntries, int DataListType, bool bCreateFolders, char FolderLevel, TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UObject *ForObject, const wchar_t *CustomFolderFilter, char SortType, const wchar_t *NameFilter) |
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| UObject * | GetObject () |
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| bool | GetEntryDefaultEnabled (IDataListEntryInterface *entryInterface) |
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| FString * | GetEntryDefaultTextOverride (FString *result, IDataListEntryInterface *entryInterface) |
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| void | GetEntryCustomColor (IDataListEntryInterface *entryInterface, FLinearColor *CustomColor, FLinearColor *TextColorOverride) |
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| FString * | GetEngramEntryCostTextOverride (FString *result, IDataListEntryInterface *entryInterface) |
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| bool | HasEngram (TSubclassOf< UPrimalItem > ItemClass) |
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| void | ReceivedPlayerCharacter (AShooterCharacter *NewPawn) |
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| void | NotifyPlayerJoinedTribe_Implementation (const FString *ThePlayerName, const FString *TribeName, bool Joinee) |
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| void | NotifyPlayerLeftTribe_Implementation (const FString *ThePlayerName, const FString *TribeName, bool Joinee) |
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| void | NotifyAllianceChanged_Implementation () |
| |
| void | NotifyPlayerJoined_Implementation (const FString *ThePlayerName) |
| |
| void | NotifyTribememberJoined_Implementation (const FString *ThePlayerName) |
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| void | NotifyPlayerLeft_Implementation (const FString *ThePlayerName) |
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| void | NotifyTribememberLeft_Implementation (const FString *ThePlayerName) |
| |
| void | NotifyUniqueDinoDownloaded_Implementation (const FString *TheDinoName) |
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| void | NotifyUniqueDinoDownloadAllowed_Implementation (const FString *TheDinoName) |
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| FString * | GetPlayerOrTribeName (FString *result) |
| |
| void | ServerSetDefaultItemSlotClass_Implementation (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram) |
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| void | ClientNotifyLevelUpAvailable_Implementation () |
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| int | GetCharacterLevel () |
| |
| void | SetTribeTamingDinoSettings (APrimalDinoCharacter *aDinoChar) |
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| void | SendTribeInviteData_Implementation (FTribeData *TribeInviteData) |
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| int | GetHexCostToPurchaseNextEngramPoint () |
| |
| void | DoRespec (UPrimalPlayerData *ForPlayerData, AShooterCharacter *ForCharacter, bool bSetRespecedAtCharacterLevel) |
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| int | GetTribeId () |
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| FString * | GetUniqueNetIdAsString (FString *result) |
| |
| bool | IsInTribeWar (int EnemyTeam) |
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| void | ServerDeclareTribeWar_Implementation (int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime) |
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| void | ServerAcceptTribeWar_Implementation (int EnemyTeamID) |
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| void | ServerRejectTribeWar_Implementation (int EnemyTeamID) |
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| FTribeWar * | GetTribeWar (FTribeWar *result, int EnemyTeam) |
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| void | ServerRequestRemoveAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID) |
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| void | ServerRequestPromoteAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID) |
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| void | ServerTribeRequestNewAlliance_Implementation (const FString *AllianceName) |
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| void | ServerRequestLeaveAlliance_Implementation (unsigned int AllianceID) |
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| void | AcceptJoinAlliance (unsigned int AllianceID, unsigned int NewMemberID, FString *NewMemberName) |
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| bool | AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject) |
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| void | ServerRequestSpawnPointsForDownloadedCharacters_Implementation (unsigned __int64 PlayerDataID, int IgnoreBedID) |
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| void | UpdatedPlayerData () |
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| float & | ScoreField () |
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| int & | PlayerIdField () |
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| unsigned __int8 & | CurPingBucketField () |
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| int & | StartTimeField () |
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| TSubclassOf< ULocalMessage > & | EngineMessageClassField () |
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| float & | ExactPingField () |
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| float & | ExactPingV2Field () |
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| FString & | SavedNetworkAddressField () |
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| FUniqueNetIdRepl & | UniqueIdField () |
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| FName & | SessionNameField () |
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| FOnPlayerStatePawnSet & | OnPawnSetField () |
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| TObjectPtr< APawn > & | PawnPrivateField () |
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| FieldArray< PingAvgData, 4 > | PingBucketField () |
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| float & | CurPingBucketTimestampField () |
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| FString & | PlayerNamePrivateField () |
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| FString & | OldNamePrivateField () |
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| BitFieldValue< bool, unsigned __int32 > | bShouldUpdateReplicatedPing () |
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| BitFieldValue< bool, unsigned __int32 > | bIsSpectator () |
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| BitFieldValue< bool, unsigned __int32 > | bOnlySpectator () |
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| BitFieldValue< bool, unsigned __int32 > | bIsABot () |
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| BitFieldValue< bool, unsigned __int32 > | bHasBeenWelcomed () |
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| BitFieldValue< bool, unsigned __int32 > | bIsInactive () |
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| BitFieldValue< bool, unsigned __int32 > | bFromPreviousLevel () |
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| BitFieldValue< bool, unsigned __int32 > | bUseCustomPlayerNames () |
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| FString * | GetPlayerNameCustom (FString *result) |
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| bool | IsSpectator () |
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| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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| void | UpdatePing (float InPing) |
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| void | RecalculateAvgPing () |
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| void | OverrideWith (APlayerState *PlayerState) |
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| void | PostInitializeComponents () |
| |
| void | ClientInitialize (AController *C) |
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| void | OnRep_bIsInactive () |
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| bool | ShouldBroadCastWelcomeMessage (bool bExiting) |
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| void | Destroyed () |
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| FString * | GetHumanReadableName (FString *result) |
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| void | OnRep_PlayerName () |
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| void | SetPlayerNameInternal (const FString *S) |
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| void | SetPlayerName (const FString *S) |
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| FString * | GetPlayerName (FString *result) |
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| FString * | GetOldPlayerName (FString *result) |
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| void | SetOldPlayerName (const FString *S) |
| |
| void | HandleWelcomeMessage () |
| |
| void | OnRep_UniqueId () |
| |
| void | RegisterPlayerWithSession (bool bWasFromInvite) |
| |
| void | UnregisterPlayerWithSession () |
| |
| APlayerState * | Duplicate () |
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| void | SeamlessTravelTo (APlayerState *NewPlayerState) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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| void | SetUniqueId (const TSharedPtr< FUniqueNetId const > *InUniqueId) |
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| void | SetUniqueId (FUniqueNetIdRepl *NewUniqueId) |
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| void | SetPawnPrivate (APawn *InPawn) |
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| FActorTickFunction & | PrimaryActorTickField () |
| |
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
| |
| int & | LastForceNetUpdateFrameField () |
| |
| float & | InitialLifeSpanField () |
| |
| float & | CustomTimeDilationField () |
| |
| int & | RayTracingGroupIdField () |
| |
| FRepAttachment & | AttachmentReplicationField () |
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| FRepMovement & | ReplicatedMovementField () |
| |
| TObjectPtr< AActor > & | OwnerField () |
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| FName & | NetDriverNameField () |
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| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
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| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
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| int & | InputPriorityField () |
| |
| long double & | CreationTimeField () |
| |
| TObjectPtr< UInputComponent > & | InputComponentField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| int & | NetTagField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | MinNetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TObjectPtr< APawn > & | InstigatorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
| |
| TObjectPtr< USceneComponent > & | RootComponentField () |
| |
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
| |
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
| |
| int & | CachedStasisGridIndexField () |
| |
| FTakePointDamageSignature & | OnTakePointDamageField () |
| |
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
| |
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FActorOnClickedSignature & | OnClickedField () |
| |
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FActorHitSignature & | OnActorHitField () |
| |
| FActorEndPlaySignature & | OnEndPlayField () |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
| |
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
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| FRenderCommandFence & | DetachFenceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| FString * | GetActorNameOrLabel (FString *result) |
| |
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
| |
| float | GetRepGraphRelevantDistanceSq () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| bool | IncrementalUnregisterComponents () |
| |
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| __int64 | GetDefaultAttachComponent () |
| |
| bool | IsHidden () |
| |
| void | PostRegisterAllComponents () |
| |
| void | OutsideWorldBounds () |
| |
| bool | CanBeDamaged () |
| |
| void | ForceDestroy () |
| |
| void | InitializeDefaults () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| bool | CanBeInCluster () |
| |
| bool | IsEditorOnly () |
| |
| bool | IsAsset () |
| |
| UWorld * | GetWorld () |
| |
| FTimerManager * | GetWorldTimerManager () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | CallPreReplication (UNetDriver *NetDriver) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (const AActor *Other) |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearComponentOverlaps () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | NotifyActorBeginCursorOver () |
| |
| void | NotifyActorEndCursorOver () |
| |
| void | NotifyActorOnClicked (FKey *ButtonPressed) |
| |
| void | NotifyActorOnReleased (FKey *ButtonReleased) |
| |
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| long double | GetLastRenderTime (bool IgnoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasLocalNetOwner () |
| |
| bool | HasNetOwner () |
| |
| void | SetAutoDestroyWhenFinished (bool bVal) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | OnRep_AttachmentReplication () |
| |
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
| |
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | SetNetDormancy (ENetDormancy NewDormancy) |
| |
| void | FlushNetDormancy () |
| |
| void | ForcePropertyCompare () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | TearOff () |
| |
| void | Reset () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
| |
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| bool | HasActiveCameraComponent () |
| |
| bool | HasActivePawnControlCameraComponent () |
| |
| void | ForceNetRelevant () |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | UpdateReplicatedComponent (UActorComponent *Component) |
| |
| void | UpdateAllReplicatedComponents () |
| |
| void | AddInstanceComponent (UActorComponent *Component) |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
| |
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
| |
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | SwapRoles () |
| |
| void | DispatchBeginPlay (bool bFromLevelStreaming) |
| |
| void | BeginPlay () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (const FName InputAxisName) |
| |
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
| |
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| ENetMode | InternalGetNetMode () |
| |
| UNetDriver * | GetNetDriver () |
| |
| void | SetNetDriverName (FName NewNetDriverName) |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
| |
| bool | IsSelectionChild () |
| |
| AActor * | GetSelectionParent () |
| |
| AActor * | GetRootSelectionParent () |
| |
| bool | IsActorOrSelectionParentSelected () |
| |
| void | PushSelectionToProxies () |
| |
| bool | IsChildActor () |
| |
| UChildActorComponent * | GetParentComponent () |
| |
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
| |
| void | UnregisterAllComponents (bool bForReregister) |
| |
| void | RegisterAllComponents () |
| |
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
| |
| void | MarkComponentsAsPendingKill (__int64 a2) |
| |
| void | ReregisterAllComponents (bool a2) |
| |
| void | UpdateComponentTransforms () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PreInitializeComponents () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetDistanceTo (const AActor *OtherActor) |
| |
| bool | IsHLODRelevant () |
| |
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
| |
| int | GetRayTracingGroupId () |
| |
| void | SetCanBeDamaged (bool bInCanBeDamaged) |
| |
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
| |
| void | DestroyConstructedComponents () |
| |
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | ProcessUserConstructionScript () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
| |
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
| |
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
| |
| void | CheckComponentInstanceName (const FName InName) |
| |
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | SyncReplicatedPhysicsSimulation () |
| |
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
| |
| void | GatherCurrentMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
| |
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
| |
| void | AddComponentForReplication (UActorComponent *Component) |
| |
| void | BuildReplicatedComponentsInfo () |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | Stasis () |
| |
| void | ResetSpatialComponent () |
| |
| void | Unstasis () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | PostInitializeComponents () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
| |
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
| |
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
| |
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| FVector | GetActorForwardVector () |
| | Returns the forward direction vector (length 1.0) from the actor's point of view.
|
| |
| bool | IsA (UClass *SomeBase) |
| | Returns if the actor is from SomeBase or a subclass of SomeBase.
|
| |
| FVector | GetLocation () |
| | Returns the actor's location in world space.
|
| |