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UPrimalItem Struct Reference

#include <Inventory.h>

+ Inheritance diagram for UPrimalItem:
+ Collaboration diagram for UPrimalItem:

Public Member Functions

TSoftObjectPtr< USkeletalMesh > & CostumeDinoSaddleOverrideMeshField ()
 
TSoftObjectPtr< USkeletalMesh > & CostumeDinoSaddleOverrideTorchMeshField ()
 
floatDinoAutoHealingThresholdPercentField ()
 
floatDinoAutoHealingUseTimeIntervalField ()
 
intArkTributeVersionField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & EquipRequiresExplicitOwnerClassesField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & EquipRequiresExplicitOwnerTagsField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOwnerWhenEquippedField ()
 
FStringBuffToGiveOwnerWhenEquipped_BlueprintPathField ()
 
unsigned intExpirationTimeUTCField ()
 
intBlueprintAllowMaxCraftingsField ()
 
FStringAbstractItemCraftingDescriptionField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & ItemSkinUseOnItemClassesField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & AllowClassesToBeUsedAsParentSkinField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & ItemSkinPreventOnItemClassesField ()
 
USoundBase *& ItemBrokenSoundField ()
 
USoundCue *& UseItemSoundField ()
 
USoundBase *& EquipSoundField ()
 
USoundBase *& UnEquipSoundField ()
 
USoundBase *& UsedOnOtherItemSoundField ()
 
USoundBase *& RemovedFromOtherItemSoundField ()
 
floatRandomChanceToBeBlueprintField ()
 
TArray< FActorClassAttachmentInfo, TSizedDefaultAllocator< 32 > > & ActorClassAttachmentInfosField ()
 
TArray< FItemAttachmentInfo, TSizedDefaultAllocator< 32 > > *& ItemAttachmentInfosField ()
 
TArray< FItemAttachmentInfo, TSizedDefaultAllocator< 32 > > & DynamicItemAttachmentInfosField ()
 
TArray< FItemAttachmentInfo, TSizedDefaultAllocator< 32 > > & ItemSkinAddItemAttachmentsField ()
 
TEnumAsByte< enum EPrimalItemType::Type > & MyItemTypeField ()
 
TEnumAsByte< enum EPrimalConsumableType::Type > & MyConsumableTypeField ()
 
TEnumAsByte< enum EPrimalEquipmentType::Type > & MyEquipmentTypeField ()
 
intExtraItemCategoryFlagsField ()
 
floatItemIconScaleField ()
 
UE::Math::TVector< double > & BlockingShieldFPVTranslationField ()
 
UE::Math::TRotator< double > & BlockingShieldFPVRotationField ()
 
floatShieldBlockDamagePercentageField ()
 
floatShieldDamageToDurabilityRatioField ()
 
UAnimMontage *& PlayAnimationOnUseField ()
 
UAnimMontage *& ShowAnimationMaleField ()
 
UAnimMontage *& ShowAnimationFemaleField ()
 
UAnimMontage *& HideAnimationMaleField ()
 
UAnimMontage *& HideAnimationFemaleField ()
 
intCraftingMinLevelRequirementField ()
 
floatCraftingCooldownIntervalField ()
 
TSoftClassPtr< AActor > & CraftingActorToSpawnField ()
 
UTexture2D *& BlueprintBackgroundOverrideTextureField ()
 
FStringCraftItemButtonStringOverrideField ()
 
TSoftClassPtr< AActor > & UseSpawnActorClassField ()
 
UE::Math::TVector< double > & UseSpawnActorLocOffsetField ()
 
intSlotIndexField ()
 
FItemNetIDItemIDField ()
 
intItemCustomDataField ()
 
TSubclassOf< UPrimalItem > & ItemCustomClassField ()
 
intItemSkinTemplateIndexField ()
 
TSubclassOf< UPrimalItem > & ItemSkinTemplateField ()
 
floatItemRatingField ()
 
unsigned __int16CraftQueueField ()
 
floatCraftingSkillField ()
 
FStringCustomItemNameField ()
 
FStringCustomItemDescriptionField ()
 
TArray< FColor, TSizedDefaultAllocator< 32 > > & CustomColorsField ()
 
TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > & CustomResourceRequirementsField ()
 
long doubleNextCraftCompletionTimeField ()
 
TWeakObjectPtr< UPrimalInventoryComponent > & OwnerInventoryField ()
 
TSubclassOf< UPrimalItem > & SupportDragOntoItemClassField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & SupportDragOntoItemClassesField ()
 
TArray< TSoftClassPtr< AShooterWeapon >, TSizedDefaultAllocator< 32 > > & SkinWeaponTemplatesField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & SupportAmmoItemForWeaponSkinField ()
 
TArray< TSoftClassPtr< AShooterWeapon >, TSizedDefaultAllocator< 32 > > & SkinWeaponTemplatesForAmmoField ()
 
TSoftClassPtr< AShooterWeapon > & AmmoSupportDragOntoWeaponItemWeaponTemplateField ()
 
TArray< TSoftClassPtr< AShooterWeapon >, TSizedDefaultAllocator< 32 > > & AmmoSupportDragOntoWeaponItemWeaponTemplatesField ()
 
TArray< FUseItemAddCharacterStatusValue, TSizedDefaultAllocator< 32 > > & UseItemAddCharacterStatusValuesField ()
 
floatIngredient_WeightIncreasePerQuantityField ()
 
floatIngredient_FoodIncreasePerQuantityField ()
 
floatIngredient_HealthIncreasePerQuantityField ()
 
floatIngredient_WaterIncreasePerQuantityField ()
 
floatIngredient_StaminaIncreasePerQuantityField ()
 
FStringDescriptiveNameBaseField ()
 
FStringItemDescriptionField ()
 
FStringDurabilityStringShortField ()
 
FStringDurabilityStringField ()
 
FStringCustomRepairTextField ()
 
floatDroppedItemLifeSpanOverrideField ()
 
UE::Math::TVector< double > & DroppedItemCenterLocationOffsetOverrideField ()
 
TSoftObjectPtr< UStaticMesh > & DroppedMeshOverrideField ()
 
UMaterialInterface *& DroppedMeshMaterialOverrideField ()
 
UE::Math::TVector< double > & DroppedMeshOverrideScale3DField ()
 
TSubclassOf< UPrimalItem > & SpoilingItemField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & UseRequiresOwnerActorClassesField ()
 
TSubclassOf< UPrimalItem > & PreservingItemClassField ()
 
floatPreservingItemSpoilingTimeMultiplierField ()
 
floatSpoilingTimeField ()
 
intCraftingConsumesDurabilityField ()
 
floatRepairResourceRequirementMultiplierField ()
 
floatBaseItemWeightField ()
 
floatDurabilityIncreaseMultiplierField ()
 
floatNewItemDurabilityOverrideField ()
 
floatDurabilityDecreaseMultiplierField ()
 
floatUseDecreaseDurabilityField ()
 
floatAutoDurabilityDecreaseIntervalField ()
 
floatAutoDecreaseMinDurabilityField ()
 
floatAutoDecreaseDurabilityAmountPerIntervalField ()
 
floatUseDecreaseDurabilityMinField ()
 
floatUseMinDurabilityRequirementField ()
 
floatResourceRarityField ()
 
floatBlueprintTimeToCraftField ()
 
floatMinBlueprintTimeToCraftField ()
 
floatBlueprintWeightField ()
 
floatMinimumUseIntervalField ()
 
floatTimeForFullRepairField ()
 
floatBaseCraftingXPField ()
 
floatBaseRepairingXPField ()
 
TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > & BaseCraftingResourceRequirementsField ()
 
TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > & OverrideRepairingRequirementsField ()
 
FieldArray< FItemStatInfo, 8 > ItemStatInfosField ()
 
FieldArray< unsigned __int16, 8 > ItemStatValuesField ()
 
intWeaponClipAmmoField ()
 
floatWeaponFrequencyField ()
 
long doubleLastTimeToShowInfoField ()
 
floatItemDurabilityField ()
 
floatMinItemDurabilityField ()
 
floatSavedDurabilityField ()
 
TSoftClassPtr< AShooterWeapon > & WeaponTemplateField ()
 
UTexture2D *& BrokenIconField ()
 
UTexture2D *& CustomBrokenOverlayIconField ()
 
UTexture2D *& ItemIconField ()
 
UTexture2D *& AlternateItemIconBelowDurabilityField ()
 
floatAlternateItemIconBelowDurabilityValueField ()
 
floatDurabilityNotifyThresholdValueField ()
 
UMaterialInterface *& ItemIconMaterialParentField ()
 
FieldArray< __int16, 6 > ItemColorIDField ()
 
FieldArray< __int16, 6 > PreSkinItemColorIDField ()
 
FieldArray< unsigned __int8, 6 > bUseItemColorField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetField ()
 
UMaterialInstanceDynamic *& ItemIconMaterialField ()
 
UMaterialInstanceDynamic *& HUDIconMaterialField ()
 
intItemQuantityField ()
 
intMaxItemQuantityField ()
 
TArray< TEnumAsByte< enum EPrimalEquipmentType::Type >, TSizedDefaultAllocator< 32 > > & EquippedHideOtherEquipmentAttachTypesField ()
 
TArray< unsigned __int64, TSizedDefaultAllocator< 32 > > & SteamItemUserIDsField ()
 
TSoftClassPtr< APrimalStructure > & StructureToBuildField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & StructuresToBuildField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & CachedStructuresToBuildField ()
 
intStructureToBuildIndexField ()
 
TSubclassOf< UPrimalItem > & GiveItemWhenUsedField ()
 
TArray< TSoftClassPtr< UPrimalInventoryComponent >, TSizedDefaultAllocator< 32 > > & CraftingRequiresInventoryComponentField ()
 
TSoftClassPtr< ADroppedItem > & DroppedItemTemplateOverrideField ()
 
TSoftClassPtr< ADroppedItem > & DroppedItemTemplateForSecondryActionField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOwnerCharacterField ()
 
UE::Math::TRotator< double > & PreviewCameraRotationField ()
 
UE::Math::TVector< double > & PreviewCameraPivotOffsetField ()
 
floatPreviewCameraDistanceScaleFactorField ()
 
floatPreviewCameraDefaultZoomMultiplierField ()
 
floatPreviewCameraMaxZoomMultiplierField ()
 
FNamePlayerMeshTextureMaskParamNameField ()
 
UTexture2D *& PlayerMeshTextureMaskField ()
 
UTexture2D *& PlayerMeshNoItemDefaultTextureMaskField ()
 
intPlayerMeshTextureMaskMaterialIndexNewField ()
 
intPlayerMeshTextureMaskMaterialIndexAltField ()
 
FNameFPVHandsMeshTextureMaskParamNameField ()
 
UTexture2D *& FPVHandsMeshTextureMaskField ()
 
intFPVHandsMeshTextureMaskMaterialIndexField ()
 
intFPVHandsMeshTextureMaskMaterialIndex2Field ()
 
UPrimalItem *& WeaponAmmoOverrideItemCDOField ()
 
long doubleCreationTimeField ()
 
long doubleLastAutoDurabilityDecreaseTimeField ()
 
long doubleLastUseTimeField ()
 
long doubleLastLocalUseTimeField ()
 
intMaxCustomItemDescriptionLengthField ()
 
intTempSlotIndexField ()
 
intLastSlotIndexField ()
 
TWeakObjectPtr< AShooterWeapon > & AssociatedWeaponField ()
 
UPrimalItem *& MyItemSkinField ()
 
UPrimalItem *& SkinnedOntoItemField ()
 
TArray< TSoftClassPtr< UPrimalItem >, TSizedDefaultAllocator< 32 > > & WheelItemsAmmoField ()
 
TWeakObjectPtr< AShooterCharacter > & LastOwnerPlayerField ()
 
TArray< FCropItemPhaseData, TSizedDefaultAllocator< 32 > > & CropPhasesDataField ()
 
floatCropGrowingFertilizerConsumptionRateField ()
 
floatCropMaxFruitFertilizerConsumptionRateField ()
 
floatCropGrowingWaterConsumptionRateField ()
 
floatCropMaxFruitWaterConsumptionRateField ()
 
intCropMaxFruitsField ()
 
floatCropNoFertilizerOrWaterCacheReductionRateField ()
 
floatFertilizerEffectivenessMultiplierField ()
 
floatEggAlertDinosAggroAmountField ()
 
floatEggAlertDinosAggroRadiusField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & EggAlertDinosAggroTagsField ()
 
floatEggAlertDinosForcedAggroTimeField ()
 
floatEggMaximumDistanceFromOriginalDropToAlertDinosField ()
 
TSubclassOf< UPrimalItem > & BrokenGiveItemClassField ()
 
floatClearColorDurabilityThresholdField ()
 
TSubclassOf< UPrimalItem > & ItemClassToUseAsInitialCustomDataField ()
 
UE::Math::TVector< double > & OriginalItemDropLocationField ()
 
FLinearColorDurabilityBarColorForegroundField ()
 
FLinearColorDurabilityBarColorBackgroundField ()
 
TSubclassOf< UPrimalItem > & OverrideCooldownTimeItemClassField ()
 
floatMinDurabilityForCraftingResourceField ()
 
floatResourceRequirementIncreaseRatingPowerField ()
 
floatResourceRequirementRatingScaleField ()
 
floatResourceRequirementRatingIncreasePercentageField ()
 
long doubleNextSpoilingTimeField ()
 
long doubleLastSpoilingTimeField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & DefaultFolderPathsField ()
 
FStringItemRatingStringField ()
 
FNameDefaultWeaponMeshNameField ()
 
intLastCalculatedTotalAmmoInvUpdatedFrameField ()
 
intWeaponTotalAmmoField ()
 
TSubclassOf< UPrimalItem > & EngramRequirementItemClassOverrideField ()
 
TArray< unsigned short, TSizedDefaultAllocator< 32 > > & CraftingResourceRequirementsField ()
 
USoundBase *& ExtraThrowItemSoundField ()
 
boolbForceNotificationItemCombatModeField ()
 
UE::Math::TVector< double > & SpawnOnWaterEncroachmentBoxExtentField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & OnlyUsableOnSpecificClassesField ()
 
TArray< FSaddlePassengerSeatDefinition, TSizedDefaultAllocator< 32 > > & SaddlePassengerSeatsField ()
 
FNameSaddleOverrideRiderSocketNameField ()
 
TSoftClassPtr< APrimalDinoCharacter > & EggDinoClassToSpawnField ()
 
FieldArray< unsigned __int8, 12 > EggNumberOfLevelUpPointsAppliedField ()
 
FieldArray< unsigned __int8, 12 > EggNumberMutationsAppliedField ()
 
floatEggTamedIneffectivenessModifierField ()
 
FieldArray< unsigned __int8, 6 > EggColorSetIndicesField ()
 
intEggGenderOverrideField ()
 
floatEggLoseDurabilityPerSecondField ()
 
floatExtraEggLoseDurabilityPerSecondMultiplierField ()
 
floatEggMinTemperatureField ()
 
floatEggMaxTemperatureField ()
 
floatEggDroppedInvalidTempLoseItemRatingSpeedField ()
 
USoundBase *& ShieldHitSoundField ()
 
floatRecipeCraftingSkillScaleField ()
 
intCustomItemIDField ()
 
floatAddDinoTargetingRangeField ()
 
floatDamageTorpidityArmorRatingField ()
 
floatIndirectTorpidityArmorRatingField ()
 
TSoftClassPtr< APrimalEmitterSpawnable > & UseParticleEffectField ()
 
FNameUseParticleEffectSocketNameField ()
 
floatUseGiveDinoTameAffinityPercentField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & CraftingAdditionalItemsToGiveField ()
 
intLastValidItemVersionField ()
 
floatGlobalTameAffinityMultiplierField ()
 
intCraftingGiveItemCountField ()
 
intCraftingGivesItemQuantityOverrideField ()
 
USoundBase *& UseItemOnItemSoundField ()
 
FNameUseUnlocksEmoteNameField ()
 
long doubleClusterSpoilingTimeUTCField ()
 
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & EggDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & EggDinoAncestorsMaleField ()
 
intEggRandomMutationsFemaleField ()
 
intEggRandomMutationsMaleField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & EquippingRequiresEngramsField ()
 
TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > & CustomItemDatasField ()
 
FStringOverrideUseStringField ()
 
TSubclassOf< UPrimalItem > & SendToClientClassOverrideField ()
 
FStringCrafterCharacterNameField ()
 
FStringCrafterTribeNameField ()
 
floatCraftedSkillBonusField ()
 
floatCraftingSkillQualityMultiplierMinField ()
 
floatCraftingSkillQualityMultiplierMaxField ()
 
floatSinglePlayerCraftingSpeedMultiplierField ()
 
intNoLevelEngramSortingPriorityField ()
 
intCustomFlagsField ()
 
FNameCustomTagField ()
 
floatEquippedReduceDurabilityIntervalField ()
 
long doubleLastEquippedReduceDurabilityTimeField ()
 
floatEquippedReduceDurabilityPerIntervalField ()
 
floatItemStatClampsMultiplierField ()
 
floatMaxDurabiltiyOverrideField ()
 
long doubleLastItemAdditionTimeField ()
 
long doubleUploadEarliestValidTimeField ()
 
floatNextRepairPercentageField ()
 
UStaticMesh *& NetDroppedMeshOverrideField ()
 
UMaterialInterface *& NetDroppedMeshMaterialOverrideField ()
 
UE::Math::TVector< double > & NetDroppedMeshOverrideScale3DField ()
 
FSlateBrushWidgetCustomBrokenOverlayStyleBrushField ()
 
FColorCustomBrokenBorderColorField ()
 
TSoftObjectPtr< USkeletalMesh > & DyePreviewMeshOverrideSKField ()
 
TSoftObjectPtr< UStaticMesh > & DyePreviewMeshOverrideSMField ()
 
UTexture2D *& AccessoryActivatedIconOverrideField ()
 
TSubclassOf< UUserWidget > & CustomItemTooltipOverrideField ()
 
boolbUseBPPreventUploadField ()
 
FNameEquippingCosmeticRequiresUnlockedEmoteNameField ()
 
floatCustomInventoryWidgetTextVerticalOffsetField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TopLevelCustomContextMenuOptionsField ()
 
TArray< FCustomContextSubmenu, TSizedDefaultAllocator< 32 > > & CustomContextSubMenusField ()
 
TArray< FCustomContextMenuData, TSizedDefaultAllocator< 32 > > & CustomContextOptionDataField ()
 
boolbUseBPOnLocalUseField ()
 
unsigned intAssociatedDinoID1Field ()
 
unsigned intAssociatedDinoID2Field ()
 
unsigned charItemQualityIndexField ()
 
BitFieldValue< bool, unsigned __int32bCanBuildStructures ()
 
BitFieldValue< bool, unsigned __int32bAllowEquppingItem ()
 
BitFieldValue< bool, unsigned __int32bPreventEquipOnTaxidermyBase ()
 
BitFieldValue< bool, unsigned __int32bAllowInventoryItem ()
 
BitFieldValue< bool, unsigned __int32bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32bEquippedItem ()
 
BitFieldValue< bool, unsigned __int32bCanSlot ()
 
BitFieldValue< bool, unsigned __int32bUseItemColors ()
 
BitFieldValue< bool, unsigned __int32bShowTooltipColors ()
 
BitFieldValue< bool, unsigned __int32bUseBPInitItemColors ()
 
BitFieldValue< bool, unsigned __int32bRefreshOnDyeUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPPostAddBuffToGiveOwnerCharacter ()
 
BitFieldValue< bool, unsigned __int32bForceDediAttachments ()
 
BitFieldValue< bool, unsigned __int32bAllowCustomColors ()
 
BitFieldValue< bool, unsigned __int32bForceAllowRemovalWhenDead ()
 
BitFieldValue< bool, unsigned __int32bAutoCraftBlueprint ()
 
BitFieldValue< bool, unsigned __int32bHideFromInventoryDisplay ()
 
BitFieldValue< bool, unsigned __int32bUseItemStats ()
 
BitFieldValue< bool, unsigned __int32bUseSpawnActorWhenRiding ()
 
BitFieldValue< bool, unsigned __int32bUseSpawnActor ()
 
BitFieldValue< bool, unsigned __int32bAllowDefaultCharacterAttachment ()
 
BitFieldValue< bool, unsigned __int32bUseItemDurability ()
 
BitFieldValue< bool, unsigned __int32bNewWeaponAutoFillClipAmmo ()
 
BitFieldValue< bool, unsigned __int32bDestroyBrokenItem ()
 
BitFieldValue< bool, unsigned __int32bIsMisssionItem ()
 
BitFieldValue< bool, unsigned __int32bThrowOnHotKeyUse ()
 
BitFieldValue< bool, unsigned __int32bIsBlueprint ()
 
BitFieldValue< bool, unsigned __int32bCanBeBlueprint ()
 
BitFieldValue< bool, unsigned __int32bPreventUpload ()
 
BitFieldValue< bool, unsigned __int32bIsEngram ()
 
BitFieldValue< bool, unsigned __int32bIsCustomRecipe ()
 
BitFieldValue< bool, unsigned __int32bIsFoodRecipe ()
 
BitFieldValue< bool, unsigned __int32bTekItem ()
 
BitFieldValue< bool, unsigned __int32bAllowUseInInventory ()
 
BitFieldValue< bool, unsigned __int32bAllowRemoteUseInInventory ()
 
BitFieldValue< bool, unsigned __int32bUseBlueprintEquippedNotifications ()
 
BitFieldValue< bool, unsigned __int32bUseInWaterRestoreDurability ()
 
BitFieldValue< bool, unsigned __int32bValidCraftingResource ()
 
BitFieldValue< bool, unsigned __int32bUseBPSetupHUDIconMaterial ()
 
BitFieldValue< bool, unsigned __int32bEquipRequiresDLC_ScorchedEarth ()
 
BitFieldValue< bool, unsigned __int32bEquipRequiresDLC_Aberration ()
 
BitFieldValue< bool, unsigned __int32bEquipRequiresDLC_Extinction ()
 
BitFieldValue< bool, unsigned __int32bEquipRequiresDLC_Genesis ()
 
BitFieldValue< bool, unsigned __int32bDurabilityRequirementIgnoredInWater ()
 
BitFieldValue< bool, unsigned __int32bAllowRepair ()
 
BitFieldValue< bool, unsigned __int32bCustomBrokenIcon ()
 
BitFieldValue< bool, unsigned __int32bAllowRemovalFromInventory ()
 
BitFieldValue< bool, unsigned __int32bFromSteamInventory ()
 
BitFieldValue< bool, unsigned __int32bIsFromAllClustersInventory ()
 
BitFieldValue< bool, unsigned __int32bConsumeItemOnUse ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnItemConsumed ()
 
BitFieldValue< bool, unsigned __int32bConfirmBeforeUsing ()
 
BitFieldValue< bool, unsigned __int32bOnlyCanUseInWater ()
 
BitFieldValue< bool, unsigned __int32bCanUseSwimming ()
 
BitFieldValue< bool, unsigned __int32bIsDescriptionOnlyItem ()
 
BitFieldValue< bool, unsigned __int32bRestoreDurabilityWhenColorized ()
 
BitFieldValue< bool, unsigned __int32bAppendPrimaryColorToName ()
 
BitFieldValue< bool, unsigned __int32bUseScaleStatEffectivenessByDurability ()
 
BitFieldValue< bool, unsigned __int32bUsesCreationTime ()
 
BitFieldValue< bool, unsigned __int32bAllowUseWhileRiding ()
 
BitFieldValue< bool, unsigned __int32bPreventCraftingResourceAtFullDurability ()
 
BitFieldValue< bool, unsigned __int32bGiveItemWhenUsedCopyItemStats ()
 
BitFieldValue< bool, unsigned __int32bHideFromRemoteInventoryDisplay ()
 
BitFieldValue< bool, unsigned __int32bAutoDecreaseDurabilityOverTime ()
 
BitFieldValue< bool, unsigned __int32bPreventDragOntoOtherItemIfSameCustomData ()
 
BitFieldValue< bool, unsigned __int32bUseOnItemWeaponRemoveClipAmmo ()
 
BitFieldValue< bool, unsigned __int32bUseOnItemSetIndexAsDestinationItemCustomData ()
 
BitFieldValue< bool, unsigned __int32bSupportDragOntoOtherItem ()
 
BitFieldValue< bool, unsigned __int32bIsItemSkin ()
 
BitFieldValue< bool, unsigned __int32bPreventOnSkinTab ()
 
BitFieldValue< bool, unsigned __int32bDontResetAttachmentIfNotUpdatingItem ()
 
BitFieldValue< bool, unsigned __int32bItemSkinIgnoreSkinIcon ()
 
BitFieldValue< bool, unsigned __int32bPickupEggAlertsDinos ()
 
BitFieldValue< bool, unsigned __int32bEggSpoilsWhenFertilized ()
 
BitFieldValue< bool, unsigned __int32bHideCustomDescription ()
 
BitFieldValue< bool, unsigned __int32bCopyCustomDescriptionIntoSpoiledItem ()
 
BitFieldValue< bool, unsigned __int32bCopyDurabilityIntoSpoiledItem ()
 
BitFieldValue< bool, unsigned __int32bCraftedRequestCustomItemDescription ()
 
BitFieldValue< bool, unsigned __int32bForceAllowCustomItemDescription ()
 
BitFieldValue< bool, unsigned __int32bInitializedItem ()
 
BitFieldValue< bool, unsigned __int32bIsDroppedItem ()
 
BitFieldValue< bool, unsigned __int32bEggIsTooCold ()
 
BitFieldValue< bool, unsigned __int32bEggIsTooHot ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventUseOntoItem ()
 
BitFieldValue< bool, unsigned __int32bSkinDisableWhenSubmerged ()
 
BitFieldValue< bool, unsigned __int32bIsAbstractItem ()
 
BitFieldValue< bool, unsigned __int32bPreventItemSkins ()
 
BitFieldValue< bool, unsigned __int32bOnlyCanUseInFalling ()
 
BitFieldValue< bool, unsigned __int32bForceDropDestruction ()
 
BitFieldValue< bool, unsigned __int32bCanBeArkTributeItem ()
 
BitFieldValue< bool, unsigned __int32bAllowInvalidItemVersion ()
 
BitFieldValue< bool, unsigned __int32bUseSpawnActorRelativeLoc ()
 
BitFieldValue< bool, unsigned __int32bUseSpawnActorTakeOwnerRotation ()
 
BitFieldValue< bool, unsigned __int32bUseEquippedItemBlueprintTick ()
 
BitFieldValue< bool, unsigned __int32bUseEquippedItemNativeTick ()
 
BitFieldValue< bool, unsigned __int32bSpawnActorOnWaterOnly ()
 
BitFieldValue< bool, unsigned __int32bAutoTameSpawnedActor ()
 
BitFieldValue< bool, unsigned __int32bShowItemRatingAsPercent ()
 
BitFieldValue< bool, unsigned __int32bPreventArmorDurabiltyConsumption ()
 
BitFieldValue< bool, unsigned __int32bIsEgg ()
 
BitFieldValue< bool, unsigned __int32bIsCookingIngredient ()
 
BitFieldValue< bool, unsigned __int32bDragClearDyedItem ()
 
BitFieldValue< bool, unsigned __int32bDeprecateItem ()
 
BitFieldValue< bool, unsigned __int32bInitializedRecipeStats ()
 
BitFieldValue< bool, unsigned __int32bItemSkinKeepOriginalWeaponTemplate ()
 
BitFieldValue< bool, unsigned __int32bItemSkinKeepOriginalIcon ()
 
BitFieldValue< bool, unsigned __int32bItemSkinReceiveOwnerEquippedBlueprintEvents ()
 
BitFieldValue< bool, unsigned __int32bItemSkinReceiveOwnerEquippedBlueprintTick ()
 
BitFieldValue< bool, unsigned __int32bItemSkinAllowEquipping ()
 
BitFieldValue< bool, unsigned __int32bForceDisplayInInventory ()
 
BitFieldValue< bool, unsigned __int32bDroppedItemAllowDinoPickup ()
 
BitFieldValue< bool, unsigned __int32bCraftDontActuallyGiveItem ()
 
BitFieldValue< bool, unsigned __int32bPreventUseWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32bOverrideRepairingRequirements ()
 
BitFieldValue< bool, unsigned __int32bScaleOverridenRepairingRequirements ()
 
BitFieldValue< bool, unsigned __int32bForceUseItemAddCharacterStatsOnDinos ()
 
BitFieldValue< bool, unsigned __int32bOnlyEquipWhenUnconscious ()
 
BitFieldValue< bool, unsigned __int32bForcePreventConsumableWhileHandcuffed ()
 
BitFieldValue< bool, unsigned __int32bOverrideExactClassCraftingRequirement ()
 
BitFieldValue< bool, unsigned __int32bPreventConsumeItemOnDrag ()
 
BitFieldValue< bool, unsigned __int32bForceAllowGrinding ()
 
BitFieldValue< bool, unsigned __int32bForcePreventGrinding ()
 
BitFieldValue< bool, unsigned __int32bDeprecateBlueprint ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoAutoConsume ()
 
BitFieldValue< bool, unsigned __int32bIsDinoAutoHealingItem ()
 
BitFieldValue< bool, unsigned __int32bBPAllowRemoteAddToInventory ()
 
BitFieldValue< bool, unsigned __int32bBPAllowRemoteRemoveFromInventory ()
 
BitFieldValue< bool, unsigned __int32bEquipmentHatHideItemHeadHair ()
 
BitFieldValue< bool, unsigned __int32bEquipmentHatHideItemFacialHair ()
 
BitFieldValue< bool, unsigned __int32bEquipmentForceHairHiding ()
 
BitFieldValue< bool, unsigned __int32bAllowRemoveFromSteamInventory ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryNotifyCraftingFinished ()
 
BitFieldValue< bool, unsigned __int32bCheckBPAllowCrafting ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowAddToInventory ()
 
BitFieldValue< bool, unsigned __int32bPreventItemBlueprint ()
 
BitFieldValue< bool, unsigned __int32bPreventUseByDinos ()
 
BitFieldValue< bool, unsigned __int32bPreventUseByHumans ()
 
BitFieldValue< bool, unsigned __int32bBPCanUse ()
 
BitFieldValue< bool, unsigned __int32bAllowOverrideItemAutoDecreaseDurability ()
 
BitFieldValue< bool, unsigned __int32bCopyItemDurabilityFromCraftingResource ()
 
BitFieldValue< bool, unsigned __int32bIsInitialItem ()
 
BitFieldValue< bool, unsigned __int32bPickupEggForceAggro ()
 
BitFieldValue< bool, unsigned __int32bClearSkinOnInventoryRemoval ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomAutoDecreaseDurabilityPerInterval ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomInventoryWidgetText ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomInventoryWidgetTextColor ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomInventoryWidgetTextForBlueprint ()
 
BitFieldValue< bool, unsigned __int32bUseSkinnedBPCustomInventoryWidgetText ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomDurabilityText ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomDurabilityTextColor ()
 
BitFieldValue< bool, unsigned __int32bUseBPInitFromItemNetInfo ()
 
BitFieldValue< bool, unsigned __int32bUseBPInitializeItem ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetItemNetInfo ()
 
BitFieldValue< bool, unsigned __int32bItemSkinKeepOriginalItemName ()
 
BitFieldValue< bool, unsigned __int32bPreventUploadingWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32bPreventNativeItemBroken ()
 
BitFieldValue< bool, unsigned __int32bResourcePreventGivingFromDemolition ()
 
BitFieldValue< bool, unsigned __int32bNameForceNoStatQualityRank ()
 
BitFieldValue< bool, unsigned __int32bAlwaysLearnedEngram ()
 
BitFieldValue< bool, unsigned __int32bIgnoreMinimumUseIntervalForDinoAutoEatingFood ()
 
BitFieldValue< bool, unsigned __int32bUnappliedItemSkinIgnoreItemAttachments ()
 
BitFieldValue< bool, unsigned __int32bHideMoreOptionsIfNonRemovable ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetItemDescription ()
 
BitFieldValue< bool, unsigned __int32bUseBPCrafted ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetItemName ()
 
BitFieldValue< bool, unsigned __int32bPreventUseAtTameLimit ()
 
BitFieldValue< bool, unsigned __int32bDivideTimeToCraftByGlobalCropGrowthSpeed ()
 
BitFieldValue< bool, unsigned __int32bPreventCheatGive ()
 
BitFieldValue< bool, unsigned __int32bUsingRequiresStandingOnSolidGround ()
 
BitFieldValue< bool, unsigned __int32bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPConsumeProjectileImpact ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideProjectileType ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnUpdatedItemContextMenu ()
 
BitFieldValue< bool, unsigned __int32bUsableWithTekGrenadeLauncher ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyDropped ()
 
BitFieldValue< bool, unsigned __int32bThrowUsesSecondaryActionDrop ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetItemIcon ()
 
BitFieldValue< bool, unsigned __int32bUseSlottedTick ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawItemIcon ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowRemoteAddToInventory ()
 
BitFieldValue< bool, unsigned __int32bSkinAddWeightToSkinnedItem ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsValidForCrafting ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCraftingConsumption ()
 
BitFieldValue< bool, unsigned __int32bMergeCustomDataFromCraftingResources ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDrawingItemButtonIcon ()
 
BitFieldValue< bool, unsigned __int32bCensoredItemSkin ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetItemDurabilityPercentage ()
 
BitFieldValue< bool, unsigned __int32bUseBPEquippedItemOnXPEarning ()
 
BitFieldValue< bool, unsigned __int32bAlwaysTriggerTributeDownloaded ()
 
BitFieldValue< bool, unsigned __int32bDeferWeaponBeginPlayToAssociatedItemSetTime ()
 
BitFieldValue< bool, unsigned __int32bPreventRemovingClipAmmo ()
 
BitFieldValue< bool, unsigned __int32bCustomBrokenOverlayIcon ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMaxAmmo ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemRefreshed ()
 
BitFieldValue< bool, unsigned __int32bForceNoLearnedEngramRequirement ()
 
BitFieldValue< bool, unsigned __int32bAllowUseIgnoreMovementMode ()
 
BitFieldValue< bool, unsigned __int32bPreventOnFullEquippedSuitHUD ()
 
BitFieldValue< bool, unsigned __int32bNonBlockingShield ()
 
BitFieldValue< bool, unsigned __int32bNetInfoFromClient ()
 
BitFieldValue< bool, unsigned __int32bAddedToWorldItemMap ()
 
BitFieldValue< bool, unsigned __int32bDisableItemUITooltip ()
 
BitFieldValue< bool, unsigned __int32bPreventDepositDropping ()
 
BitFieldValue< bool, unsigned __int32bForceAllowSkinColorization ()
 
BitFieldValue< bool, unsigned __int32bEquipAddTekExtendedInfo ()
 
BitFieldValue< bool, unsigned __int32bAllowCraftingWithStarterAmmo ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideInheritedStatWeight ()
 
BitFieldValue< bool, unsigned __int32bUseSkinDroppedItemTemplateForSecondryAction ()
 
bool AllowInventoryItem (UPrimalInventoryComponent *toInventory)
 
void ApplyingSkinOntoItem (UPrimalItem *ToOwnerItem, bool bIsFirstTime)
 
void BlueprintEquipped (bool bIsFromSaveGame)
 
FStringBPAllowCrafting (FString *result, AShooterPlayerController *ForPC)
 
bool BPCanAddToInventory (UPrimalInventoryComponent *toInventory)
 
FStringBPGetCustomDurabilityText (FString *result)
 
FStringBPGetCustomInventoryWidgetText (FString *result)
 
FStringBPGetItemDescription (FString *result, const FString *InDescription, bool bGetLongDescription, AShooterPlayerController *ForPC)
 
void BPNotifyDropped (APrimalCharacter *FromCharacter, bool bWasThrown)
 
void BPOnLocalUse (AShooterCharacter *ForCharacter)
 
void BPOverrideEquippedDurabilityPercentage (float *OutDurabilityPercentageValue)
 
void BPPostAddBuffToGiveOwnerCharacter (APrimalCharacter *OwnerCharacter, APrimalBuff *Buff)
 
bool BPShouldHideTopLevelCustomContextMenuOption (const FName *ContextItem)
 
void BPTributeItemDownloaded (UObject *ContextObject)
 
bool IsCustomContextMenuItemEnabled (const FName *ContextItem)
 
USoundBaseOverrideCrouchingSound (USoundBase *InSound, bool bIsProne, int soundState)
 
void RemovedSkinFromItem (UPrimalItem *FromOwnerItem, bool bIsFirstTime)
 
void SelectedCustomContextMenuItem (const FName *ContextItem, AShooterPlayerController *ForPC)
 
void SlottedTick (float DeltaSeconds)
 
void Serialize (FStructuredArchiveRecord Record)
 
UWorldGetWorld ()
 
FItemNetInfoGetItemNetInfo (FItemNetInfo *result, bool bIsForSendingToClient)
 
void InitFromNetInfo (const FItemNetInfo *theInfo)
 
UWorldGetWorldHelper (UObject *WorldContextObject)
 
int GetMaxItemQuantity (UObject *WorldContextObject)
 
void AddItemDurability (float durabilityToAdd)
 
void InitNewItem (float ItemQuality, UPrimalInventoryComponent *toInventory, float MaxItemDifficultyClamp, float MinRandomQuality)
 
bool AllowEquipItem (UPrimalInventoryComponent *toInventory)
 
void AddToInventory (UPrimalInventoryComponent *toInventory, bool bEquipItem, bool AddToSlotItems, FItemNetID *InventoryInsertAfterItemID, bool bShowHUDNotification, bool bDontRecalcSpoilingTime, bool bIgnoreAbsoluteMaxInventory, bool bInsertAtItemIDIndexInstead)
 
bool RemoveItemFromArkTributeInventory ()
 
bool RemoveItemFromInventory (bool bForceRemoval, bool showHUDMessage)
 
float GetSpoilingTime ()
 
void GetItemBytes (TArray< unsigned char, TSizedDefaultAllocator< 32 > > *Bytes)
 
FStringGetItemName (FString *result, bool bIncludeQuantity, bool bShortName, AShooterPlayerController *ForPC)
 
FLinearColorGetItemQualityColor (FLinearColor *result)
 
FStringGetItemDescription (FString *result, bool bGetLongDescription, AShooterPlayerController *ForPC)
 
UTexture2DGetItemIcon (AShooterPlayerController *ForPC)
 
void EquippedItem ()
 
void EquipAnimationFinished ()
 
void UnequippedItem ()
 
void UpdatedItem (bool ResetUploadTime)
 
void RefreshAttachments (bool bRefreshDefaultAttachments, bool isShieldSpecificRefresh, bool bIsFromUpdateItem)
 
void AddAttachments (AActor *UseOtherActor, bool bDontRemoveBeforeAttaching, USkeletalMeshComponent *Saddle, bool bRefreshDefaultAttachments, bool isShieldSpecificRefresh, bool bIsFromUpdateItem)
 
void ApplyColorsToMesh (UMeshComponent *mComp)
 
void SetFirstPersonMasterPoseComponent (USkeletalMeshComponent *NewMasterPoseComponent)
 
void SetOwnerNoSee (bool bNoSee, bool bForceHideFirstPerson)
 
void RemoveAttachments (AActor *UseOtherActor, bool bRefreshDefaultAttachments, bool isShieldSpecificRefresh)
 
UActorComponentGetAttachedComponent (int attachmentIndex, AActor *UseOtherActor)
 
UActorComponentGetComponentToAttach (int attachmentIndex, AActor *UseOtherActor)
 
AActorGetOwnerActor ()
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
float GetItemWeight (bool bJustOneQuantity, bool bForceNotBlueprintWeight)
 
void AddToSlot (int theSlotIndex, bool bForce, bool bFastInventory)
 
void RemoveFromSlot (bool bForce, bool bFastInventory)
 
bool AllowSlotting (UPrimalInventoryComponent *toInventory, bool bForce)
 
bool IsBroken ()
 
int GetExplicitEntryIndexType (bool bGetBaseValue)
 
float GetUseItemAddCharacterStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
APhysicsVolumeGetLocationPhysicsVolume (const UE::Math::TVector< double > *Location)
 
void Use (bool bOverridePlayerInput)
 
float GetRemainingCooldownTime ()
 
bool CanSpawnOverWater (AActor *ownerActor, UE::Math::TTransform< double > *SpawnTransform)
 
bool IsCooldownReadyForUse (__int16 a2)
 
FStringGetInventoryIconDisplayText_Implementation (FString *result)
 
bool CanUse (bool bIgnoreCooldown)
 
void LocalUse (AShooterPlayerController *ForPC)
 
void LocalUseAfterHold (AShooterPlayerController *ForPC)
 
void LocalUseStartHold (AShooterPlayerController *ForPC)
 
void LocalUseItemRelease (AShooterPlayerController *ForPC)
 
void UnequipWeapon (bool bDelayedUnequip)
 
FStringGetEntryDescription (FString *result)
 
void AddedToInventory (__int16 a2)
 
void ClampStats (UPrimalInventoryComponent *inventory)
 
void ClampItemRating (UPrimalInventoryComponent *inventory)
 
void InitializeItem (bool bForceReinit, UWorld *OptionalInitWorld)
 
void EquippedWeapon ()
 
void UnequippedWeapon ()
 
unsigned __int16 calcResourceQuantityRequired (const TSubclassOf< UPrimalItem > itemType, const float baseRequiredAmount, UPrimalInventoryComponent *inventory, bool isCrafting)
 
void GetUnreplicatedEggData (FUnreplicatedEggData *EggData)
 
void SetUnreplicatedEggData (const FUnreplicatedEggData *EggData)
 
FLinearColorGetColorForItemColorID (FLinearColor *result, int SetNum, int ID)
 
UMaterialInterfaceGetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
int GetItemQuantity ()
 
float GetMiscInfoFontScale ()
 
FStringGetMiscInfoString (FString *result)
 
UClassGetBuffToGiveOwnerWhenEquipped (bool bForceResolveSoftRef)
 
bool HasBuffToGiveOwnerWhenEquipped ()
 
int IncrementItemQuantity (int amount, bool bReplicateToClient, bool bDontUpdateWeight, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool bIsFromCraftingConsumption)
 
FStringGetItemTypeString (FString *result)
 
FStringGetItemSubtypeString (FString *result)
 
FStringGetItemStatsString (FString *result)
 
bool MeetBlueprintCraftingRequirements (UPrimalInventoryComponent *compareInventoryComp, int CraftAmountOverride, AShooterPlayerController *ForPlayer, bool bIsForCraftQueueAddition, bool bTestFullQueue, bool bForceUpdateWirelessResources)
 
bool CheckForRepairResources (UPrimalInventoryComponent *invComp, float Percent, APlayerController *PC)
 
void ConsumeResourcesForRepair (UPrimalInventoryComponent *invComp, float Percent, APlayerController *PC)
 
FStringGetCraftingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp, bool bMinimalVersion)
 
bool MeetRepairingRequirements (UPrimalInventoryComponent *compareInventoryComp, bool bIsForCraftQueueAddition, bool bForceUpdateWirelessResources)
 
FStringGetRepairingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp, bool bUseBaseRequirements, float OverrideRepairPercent, APlayerController *OwningPlayer)
 
__int64 IterateRepairingRequirements (std::function< void __cdecl(UPrimalItem &, int, int, int, bool)> *lambda, UPrimalInventoryComponent *compareInventoryComp, bool bUseBaseRequirements, float OverrideRepairPercent, APlayerController *OwningPlayer)
 
__int64 IterateCraftingRequirements (std::function< void __cdecl(UPrimalItem &, int, int, int, bool)> *lambda, UPrimalInventoryComponent *compareInventoryComp, APlayerController *OwningPlayer)
 
float GetItemStatModifier (EPrimalItemStat::Type statType)
 
FStringGetItemStatString (FString *result, int statType)
 
bool UsesDurability ()
 
bool CanRepair (bool bIgnoreInventoryRequirement)
 
bool CanRepairInInventory (UPrimalInventoryComponent *invComp)
 
float GetDurabilityPercentage ()
 
float GetMaxDurability ()
 
void CraftBlueprint (bool bConsumeResources)
 
bool CanFullyCraft (bool bForceUpdateWirelessResources)
 
void StopCraftingRepairing (bool bCheckIfCraftingOrRepairing)
 
UPrimalItemFinishCraftingBlueprint ()
 
float GetTimeToCraftBlueprint ()
 
float GetTimeForFullRepair ()
 
void TickCraftingItem (float DeltaTime, AShooterGameState *theGameState)
 
float GetCraftingPercent ()
 
float GetRepairingPercent ()
 
void SetQuantity (int NewQuantity, bool ShowHUDNotification)
 
void RepairItem (bool bIgnoreInventoryRequirement, float UseNextRepairPercentage, float RepairSpeedMultiplier)
 
void FinishRepairing ()
 
void Used (UPrimalItem *DestinationItem, int AdditionalData)
 
void RemoveWeaponAccessory ()
 
void ServerRemoveItemSkin (__int16 a2)
 
void ServerRemoveItemSkinOnly (__int16 a2)
 
void ServerRemoveWeaponAccessoryOnly (__int16 a2)
 
void RemoveClipAmmo (bool bDontUpdateItem)
 
bool CanStackWithItem (UPrimalItem *otherItem, int *QuantityOverride)
 
bool CheckAutoCraftBlueprint ()
 
bool CanCraft ()
 
bool CanCraftInInventory (UPrimalInventoryComponent *invComp)
 
FStringGetCraftRepairInvReqString (FString *result)
 
bool AllowUseInInventory (bool bIsRemoteInventory, AShooterPlayerController *ByPC, bool DontCheckActor)
 
bool CanBeArkTributeItem ()
 
void SetEngramBlueprint ()
 
bool CanSpoil ()
 
void RecalcSpoilingTime (long double TimeSeconds, float SpoilPercent, UPrimalInventoryComponent *forComp)
 
void InventoryRefreshCheckItem ()
 
bool IsValidForCrafting ()
 
bool IsOwnerInWater ()
 
bool IsOwnerInNoPainWater ()
 
bool AllowRemoteAddToInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool CanDrop ()
 
void PickupAlertDinos (AActor *groundItem)
 
void GetItemAttachmentInfos (AActor *OwnerActor)
 
void SetAttachedMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
bool CanUseWithItemSource (UPrimalItem *DestinationItem)
 
bool IsDyed ()
 
bool CanUseWithItemDestination (UPrimalItem *SourceItem)
 
bool UseItemOntoItem (UPrimalItem *DestinationItem, int AdditionalData)
 
void LocalUseItemOntoItem (AShooterPlayerController *ForPC, UPrimalItem *DestinationItem)
 
FStringGetPrimaryColorName (FString *result)
 
void Serialize (FArchive *Ar)
 
bool ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool __formal)
 
void NotifyEditText (AShooterPlayerController *PC)
 
void AddToArkTributeInvenroty (UPrimalInventoryComponent *toInventory, bool bFromLoad)
 
int GetMaximumAdditionalCrafting (UPrimalInventoryComponent *forComp, AShooterPlayerController *PC)
 
bool CanShowNotificationItem ()
 
bool IsItemSkin ()
 
void InventoryLoadedFromSaveGame ()
 
bool CheckForInventoryDupes ()
 
void CalcRecipeStats ()
 
bool IsUsableConsumable ()
 
bool CanEquipWeapon ()
 
bool GetCustomItemData (FName CustomDataName, FCustomItemData *OutData)
 
void SetCustomItemData (const FCustomItemData *InData)
 
int GetEngramRequirementLevel ()
 
void Crafted_Implementation (bool bWasCraftedFromEngram)
 
UMaterialInterfaceGetHUDIconMaterial ()
 
float GetEggHatchTimeRemaining (UWorld *theWorld, float additionalMultiplier)
 
bool IsReadyToUpload (UWorld *theWorld)
 
float GetTimeUntilUploadAllowed (UWorld *theWorld)
 
void ClientHandleItemNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, AShooterPlayerController *ForPC)
 
void ServerHandleItemNetExecCommand (AShooterPlayerController *ForPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
void ServerSendItemExecCommandToPlayer (AShooterPlayerController *ToPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendItemExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
float HandleShieldDamageBlocking_Implementation (AShooterCharacter *ForShooterCharacter, float DamageIn, const FDamageEvent *DamageEvent)
 
TSubclassOf< AShooterProjectile > * BPOverrideProjectileType_Implementation (TSubclassOf< AShooterProjectile > *result)
 
void BeginDestroy ()
 
void OnVersionChange (bool *doDestroy, UWorld *World, AShooterGameMode *gameMode)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > * GetCraftingRequirements (TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *result, TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CombinedRequirements, float Percent)
 
FStringGetDisplayStringForContextMenuItem (FString *result, const FName *ContextItem)
 
bool PreemptiveRequestLoad ()
 
FLinearColorGetColorForItemColorIDFromDyeList (FLinearColor *result, int SetNum, int ID)
 
const TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > * GetAllStructuresToBuild ()
 
void ConsumeCraftingResources (TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > *ItemDataOutBuffer, float *ItemDurabilityUsed)
 
void ConsumeRepairingResources (float RepairPercent)
 
bool HasCustomItemData (FName &CustomDataName)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 

Static Public Member Functions

static void StaticRegisterNativesUPrimalItem ()
 
static UClassStaticClass ()
 
static UPrimalItemCreateFromBytes (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *Bytes)
 
static UPrimalItemAddNewItem (TSubclassOf< UPrimalItem > ItemArchetype, UPrimalInventoryComponent *GiveToInventory, bool bEquipItem, bool bDontStack, float ItemQuality, bool bForceNoBlueprint, int quantityOverride, bool bForceBlueprint, float MaxItemDifficultyClamp, bool CreateOnClient, TSubclassOf< UPrimalItem > ApplyItemSkin, float MinRandomQuality, bool clampStats, bool bIgnoreAbsoluteMaxInventory, bool bSkipDenySpawningInThisMap)
 
static UPrimalItemCreateItemFromNetInfo (const FItemNetInfo *newItemInfo)
 
static FLinearColorStaticGetColorForItemColorID (FLinearColor *result, int ID)
 
static int StaticGetDinoColorSetIndexForItemColorIDFromDyeList (int ID)
 
static void GenerateItemID (FItemNetID *TheItemID)
 
static TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > * MergeCustomItemDatas (TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > *result, const TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > *DataSet1, const TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > *DataSet2)
 
static FStringMakeRepairingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp, TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *InRepairingRequirements)
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Detailed Description

Definition at line 4 of file Inventory.h.

Member Function Documentation

◆ AbstractItemCraftingDescriptionField()

FString & UPrimalItem::AbstractItemCraftingDescriptionField ( )
inline

Definition at line 19 of file Inventory.h.

◆ AccessoryActivatedIconOverrideField()

UTexture2D *& UPrimalItem::AccessoryActivatedIconOverrideField ( )
inline

Definition at line 281 of file Inventory.h.

◆ ActorClassAttachmentInfosField()

TArray< FActorClassAttachmentInfo, TSizedDefaultAllocator< 32 > > & UPrimalItem::ActorClassAttachmentInfosField ( )
inline

Definition at line 30 of file Inventory.h.

◆ AddAttachments()

void UPrimalItem::AddAttachments ( AActor * UseOtherActor,
bool bDontRemoveBeforeAttaching,
USkeletalMeshComponent * Saddle,
bool bRefreshDefaultAttachments,
bool isShieldSpecificRefresh,
bool bIsFromUpdateItem )
inline

Definition at line 553 of file Inventory.h.

◆ AddDinoTargetingRangeField()

float & UPrimalItem::AddDinoTargetingRangeField ( )
inline

Definition at line 235 of file Inventory.h.

◆ AddedToInventory()

void UPrimalItem::AddedToInventory ( __int16 a2)
inline

Definition at line 583 of file Inventory.h.

◆ AddItemDurability()

void UPrimalItem::AddItemDurability ( float durabilityToAdd)
inline

Definition at line 533 of file Inventory.h.

◆ AddNewItem()

static UPrimalItem * UPrimalItem::AddNewItem ( TSubclassOf< UPrimalItem > ItemArchetype,
UPrimalInventoryComponent * GiveToInventory,
bool bEquipItem,
bool bDontStack,
float ItemQuality,
bool bForceNoBlueprint,
int quantityOverride,
bool bForceBlueprint,
float MaxItemDifficultyClamp,
bool CreateOnClient,
TSubclassOf< UPrimalItem > ApplyItemSkin,
float MinRandomQuality,
bool clampStats,
bool bIgnoreAbsoluteMaxInventory,
bool bSkipDenySpawningInThisMap )
inlinestatic

Definition at line 542 of file Inventory.h.

◆ AddToArkTributeInvenroty()

void UPrimalItem::AddToArkTributeInvenroty ( UPrimalInventoryComponent * toInventory,
bool bFromLoad )
inline

Definition at line 667 of file Inventory.h.

◆ AddToInventory()

void UPrimalItem::AddToInventory ( UPrimalInventoryComponent * toInventory,
bool bEquipItem,
bool AddToSlotItems,
FItemNetID * InventoryInsertAfterItemID,
bool bShowHUDNotification,
bool bDontRecalcSpoilingTime,
bool bIgnoreAbsoluteMaxInventory,
bool bInsertAtItemIDIndexInstead )
inline

Definition at line 536 of file Inventory.h.

◆ AddToSlot()

void UPrimalItem::AddToSlot ( int theSlotIndex,
bool bForce,
bool bFastInventory )
inline

Definition at line 564 of file Inventory.h.

◆ AllowClassesToBeUsedAsParentSkinField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::AllowClassesToBeUsedAsParentSkinField ( )
inline

Definition at line 21 of file Inventory.h.

◆ AllowEquipItem()

bool UPrimalItem::AllowEquipItem ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 535 of file Inventory.h.

◆ AllowInventoryItem()

bool UPrimalItem::AllowInventoryItem ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 506 of file Inventory.h.

◆ AllowRemoteAddToInventory()

bool UPrimalItem::AllowRemoteAddToInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 653 of file Inventory.h.

◆ AllowSlotting()

bool UPrimalItem::AllowSlotting ( UPrimalInventoryComponent * toInventory,
bool bForce )
inline

Definition at line 566 of file Inventory.h.

◆ AllowUseInInventory()

bool UPrimalItem::AllowUseInInventory ( bool bIsRemoteInventory,
AShooterPlayerController * ByPC,
bool DontCheckActor )
inline

Definition at line 644 of file Inventory.h.

◆ AlternateItemIconBelowDurabilityField()

UTexture2D *& UPrimalItem::AlternateItemIconBelowDurabilityField ( )
inline

Definition at line 132 of file Inventory.h.

◆ AlternateItemIconBelowDurabilityValueField()

float & UPrimalItem::AlternateItemIconBelowDurabilityValueField ( )
inline

Definition at line 133 of file Inventory.h.

◆ AmmoSupportDragOntoWeaponItemWeaponTemplateField()

TSoftClassPtr< AShooterWeapon > & UPrimalItem::AmmoSupportDragOntoWeaponItemWeaponTemplateField ( )
inline

Definition at line 75 of file Inventory.h.

◆ AmmoSupportDragOntoWeaponItemWeaponTemplatesField()

TArray< TSoftClassPtr< AShooterWeapon >, TSizedDefaultAllocator< 32 > > & UPrimalItem::AmmoSupportDragOntoWeaponItemWeaponTemplatesField ( )
inline

Definition at line 76 of file Inventory.h.

◆ AnimNotifyCustomEvent()

void UPrimalItem::AnimNotifyCustomEvent ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotify * AnimNotifyObject )
inline

Definition at line 695 of file Inventory.h.

◆ AnimNotifyCustomState_Begin()

void UPrimalItem::AnimNotifyCustomState_Begin ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float TotalDuration,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 693 of file Inventory.h.

◆ AnimNotifyCustomState_End()

void UPrimalItem::AnimNotifyCustomState_End ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 694 of file Inventory.h.

◆ ApplyColorsToMesh()

void UPrimalItem::ApplyColorsToMesh ( UMeshComponent * mComp)
inline

Definition at line 554 of file Inventory.h.

◆ ApplyingSkinOntoItem()

void UPrimalItem::ApplyingSkinOntoItem ( UPrimalItem * ToOwnerItem,
bool bIsFirstTime )
inline

Definition at line 507 of file Inventory.h.

◆ ArkTributeVersionField()

int & UPrimalItem::ArkTributeVersionField ( )
inline

Definition at line 12 of file Inventory.h.

◆ AssociatedDinoID1Field()

unsigned int & UPrimalItem::AssociatedDinoID1Field ( )
inline

Definition at line 290 of file Inventory.h.

◆ AssociatedDinoID2Field()

unsigned int & UPrimalItem::AssociatedDinoID2Field ( )
inline

Definition at line 291 of file Inventory.h.

◆ AssociatedWeaponField()

TWeakObjectPtr< AShooterWeapon > & UPrimalItem::AssociatedWeaponField ( )
inline

Definition at line 177 of file Inventory.h.

◆ AutoDecreaseDurabilityAmountPerIntervalField()

float & UPrimalItem::AutoDecreaseDurabilityAmountPerIntervalField ( )
inline

Definition at line 107 of file Inventory.h.

◆ AutoDecreaseMinDurabilityField()

float & UPrimalItem::AutoDecreaseMinDurabilityField ( )
inline

Definition at line 106 of file Inventory.h.

◆ AutoDurabilityDecreaseIntervalField()

float & UPrimalItem::AutoDurabilityDecreaseIntervalField ( )
inline

Definition at line 105 of file Inventory.h.

◆ bAddedToWorldItemMap()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAddedToWorldItemMap ( )
inline

Definition at line 495 of file Inventory.h.

◆ bAllowCraftingWithStarterAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowCraftingWithStarterAmmo ( )
inline

Definition at line 500 of file Inventory.h.

◆ bAllowCustomColors()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowCustomColors ( )
inline

Definition at line 309 of file Inventory.h.

◆ bAllowDefaultCharacterAttachment()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowDefaultCharacterAttachment ( )
inline

Definition at line 316 of file Inventory.h.

◆ bAllowEquppingItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowEquppingItem ( )
inline

Definition at line 297 of file Inventory.h.

◆ bAllowInvalidItemVersion()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowInvalidItemVersion ( )
inline

Definition at line 386 of file Inventory.h.

◆ bAllowInventoryItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowInventoryItem ( )
inline

Definition at line 299 of file Inventory.h.

◆ bAllowOverrideItemAutoDecreaseDurability()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowOverrideItemAutoDecreaseDurability ( )
inline

Definition at line 434 of file Inventory.h.

◆ bAllowRemoteUseInInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemoteUseInInventory ( )
inline

Definition at line 330 of file Inventory.h.

◆ bAllowRemovalFromInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemovalFromInventory ( )
inline

Definition at line 342 of file Inventory.h.

◆ bAllowRemoveFromSteamInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemoveFromSteamInventory ( )
inline

Definition at line 426 of file Inventory.h.

◆ bAllowRepair()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRepair ( )
inline

Definition at line 340 of file Inventory.h.

◆ bAllowUseIgnoreMovementMode()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseIgnoreMovementMode ( )
inline

Definition at line 491 of file Inventory.h.

◆ bAllowUseInInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseInInventory ( )
inline

Definition at line 329 of file Inventory.h.

◆ bAllowUseWhileRiding()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseWhileRiding ( )
inline

Definition at line 355 of file Inventory.h.

◆ bAlwaysLearnedEngram()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAlwaysLearnedEngram ( )
inline

Definition at line 454 of file Inventory.h.

◆ bAlwaysTriggerTributeDownloaded()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAlwaysTriggerTributeDownloaded ( )
inline

Definition at line 484 of file Inventory.h.

◆ bAppendPrimaryColorToName()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAppendPrimaryColorToName ( )
inline

Definition at line 352 of file Inventory.h.

◆ BaseCraftingResourceRequirementsField()

TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > & UPrimalItem::BaseCraftingResourceRequirementsField ( )
inline

Definition at line 118 of file Inventory.h.

◆ BaseCraftingXPField()

float & UPrimalItem::BaseCraftingXPField ( )
inline

Definition at line 116 of file Inventory.h.

◆ BaseItemWeightField()

float & UPrimalItem::BaseItemWeightField ( )
inline

Definition at line 100 of file Inventory.h.

◆ BaseRepairingXPField()

float & UPrimalItem::BaseRepairingXPField ( )
inline

Definition at line 117 of file Inventory.h.

◆ bAutoCraftBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoCraftBlueprint ( )
inline

Definition at line 311 of file Inventory.h.

◆ bAutoDecreaseDurabilityOverTime()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoDecreaseDurabilityOverTime ( )
inline

Definition at line 359 of file Inventory.h.

◆ bAutoTameSpawnedActor()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoTameSpawnedActor ( )
inline

Definition at line 392 of file Inventory.h.

◆ bBPAllowRemoteAddToInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPAllowRemoteAddToInventory ( )
inline

Definition at line 421 of file Inventory.h.

◆ bBPAllowRemoteRemoveFromInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPAllowRemoteRemoveFromInventory ( )
inline

Definition at line 422 of file Inventory.h.

◆ bBPCanUse()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPCanUse ( )
inline

Definition at line 433 of file Inventory.h.

◆ bBPInventoryNotifyCraftingFinished()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPInventoryNotifyCraftingFinished ( )
inline

Definition at line 427 of file Inventory.h.

◆ bCanBeArkTributeItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBeArkTributeItem ( )
inline

Definition at line 385 of file Inventory.h.

◆ bCanBeBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBeBlueprint ( )
inline

Definition at line 323 of file Inventory.h.

◆ bCanBuildStructures()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBuildStructures ( )
inline

Definition at line 296 of file Inventory.h.

◆ bCanSlot()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanSlot ( )
inline

Definition at line 302 of file Inventory.h.

◆ bCanUseSwimming()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanUseSwimming ( )
inline

Definition at line 349 of file Inventory.h.

◆ bCensoredItemSkin()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCensoredItemSkin ( )
inline

Definition at line 481 of file Inventory.h.

◆ bCheckBPAllowCrafting()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCheckBPAllowCrafting ( )
inline

Definition at line 428 of file Inventory.h.

◆ bClearSkinOnInventoryRemoval()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bClearSkinOnInventoryRemoval ( )
inline

Definition at line 438 of file Inventory.h.

◆ bConfirmBeforeUsing()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bConfirmBeforeUsing ( )
inline

Definition at line 347 of file Inventory.h.

◆ bConsumeItemOnUse()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bConsumeItemOnUse ( )
inline

Definition at line 345 of file Inventory.h.

◆ bCopyCustomDescriptionIntoSpoiledItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyCustomDescriptionIntoSpoiledItem ( )
inline

Definition at line 371 of file Inventory.h.

◆ bCopyDurabilityIntoSpoiledItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyDurabilityIntoSpoiledItem ( )
inline

Definition at line 372 of file Inventory.h.

◆ bCopyItemDurabilityFromCraftingResource()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyItemDurabilityFromCraftingResource ( )
inline

Definition at line 435 of file Inventory.h.

◆ bCraftDontActuallyGiveItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftDontActuallyGiveItem ( )
inline

Definition at line 407 of file Inventory.h.

◆ bCraftedRequestCustomItemDescription()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftedRequestCustomItemDescription ( )
inline

Definition at line 373 of file Inventory.h.

◆ bCustomBrokenIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCustomBrokenIcon ( )
inline

Definition at line 341 of file Inventory.h.

◆ bCustomBrokenOverlayIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCustomBrokenOverlayIcon ( )
inline

Definition at line 487 of file Inventory.h.

◆ bDeferWeaponBeginPlayToAssociatedItemSetTime()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeferWeaponBeginPlayToAssociatedItemSetTime ( )
inline

Definition at line 485 of file Inventory.h.

◆ bDeprecateBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeprecateBlueprint ( )
inline

Definition at line 418 of file Inventory.h.

◆ bDeprecateItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeprecateItem ( )
inline

Definition at line 398 of file Inventory.h.

◆ bDestroyBrokenItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDestroyBrokenItem ( )
inline

Definition at line 319 of file Inventory.h.

◆ bDisableItemUITooltip()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDisableItemUITooltip ( )
inline

Definition at line 496 of file Inventory.h.

◆ bDivideTimeToCraftByGlobalCropGrowthSpeed()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDivideTimeToCraftByGlobalCropGrowthSpeed ( )
inline

Definition at line 462 of file Inventory.h.

◆ bDontResetAttachmentIfNotUpdatingItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDontResetAttachmentIfNotUpdatingItem ( )
inline

Definition at line 366 of file Inventory.h.

◆ bDragClearDyedItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDragClearDyedItem ( )
inline

Definition at line 397 of file Inventory.h.

◆ bDroppedItemAllowDinoPickup()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDroppedItemAllowDinoPickup ( )
inline

Definition at line 406 of file Inventory.h.

◆ bDurabilityRequirementIgnoredInWater()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDurabilityRequirementIgnoredInWater ( )
inline

Definition at line 339 of file Inventory.h.

◆ bEggIsTooCold()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggIsTooCold ( )
inline

Definition at line 377 of file Inventory.h.

◆ bEggIsTooHot()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggIsTooHot ( )
inline

Definition at line 378 of file Inventory.h.

◆ bEggSpoilsWhenFertilized()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggSpoilsWhenFertilized ( )
inline

Definition at line 369 of file Inventory.h.

◆ BeginDestroy()

void UPrimalItem::BeginDestroy ( )
inline

Definition at line 690 of file Inventory.h.

◆ bEquipAddTekExtendedInfo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipAddTekExtendedInfo ( )
inline

Definition at line 499 of file Inventory.h.

◆ bEquipmentForceHairHiding()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentForceHairHiding ( )
inline

Definition at line 425 of file Inventory.h.

◆ bEquipmentHatHideItemFacialHair()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentHatHideItemFacialHair ( )
inline

Definition at line 424 of file Inventory.h.

◆ bEquipmentHatHideItemHeadHair()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentHatHideItemHeadHair ( )
inline

Definition at line 423 of file Inventory.h.

◆ bEquippedItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquippedItem ( )
inline

Definition at line 301 of file Inventory.h.

◆ bEquipRequiresDLC_Aberration()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_Aberration ( )
inline

Definition at line 336 of file Inventory.h.

◆ bEquipRequiresDLC_Extinction()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_Extinction ( )
inline

Definition at line 337 of file Inventory.h.

◆ bEquipRequiresDLC_Genesis()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_Genesis ( )
inline

Definition at line 338 of file Inventory.h.

◆ bEquipRequiresDLC_ScorchedEarth()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_ScorchedEarth ( )
inline

Definition at line 335 of file Inventory.h.

◆ bForceAllowCustomItemDescription()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowCustomItemDescription ( )
inline

Definition at line 374 of file Inventory.h.

◆ bForceAllowGrinding()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowGrinding ( )
inline

Definition at line 416 of file Inventory.h.

◆ bForceAllowRemovalWhenDead()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowRemovalWhenDead ( )
inline

Definition at line 310 of file Inventory.h.

◆ bForceAllowSkinColorization()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowSkinColorization ( )
inline

Definition at line 498 of file Inventory.h.

◆ bForceDediAttachments()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDediAttachments ( )
inline

Definition at line 308 of file Inventory.h.

◆ bForceDisplayInInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDisplayInInventory ( )
inline

Definition at line 405 of file Inventory.h.

◆ bForceDropDestruction()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDropDestruction ( )
inline

Definition at line 384 of file Inventory.h.

◆ bForceNoLearnedEngramRequirement()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceNoLearnedEngramRequirement ( )
inline

Definition at line 490 of file Inventory.h.

◆ bForceNotificationItemCombatModeField()

bool & UPrimalItem::bForceNotificationItemCombatModeField ( )
inline

Definition at line 216 of file Inventory.h.

◆ bForcePreventConsumableWhileHandcuffed()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForcePreventConsumableWhileHandcuffed ( )
inline

Definition at line 413 of file Inventory.h.

◆ bForcePreventGrinding()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForcePreventGrinding ( )
inline

Definition at line 417 of file Inventory.h.

◆ bForceUseItemAddCharacterStatsOnDinos()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceUseItemAddCharacterStatsOnDinos ( )
inline

Definition at line 411 of file Inventory.h.

◆ bFromSteamInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bFromSteamInventory ( )
inline

Definition at line 343 of file Inventory.h.

◆ bGiveItemWhenUsedCopyItemStats()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bGiveItemWhenUsedCopyItemStats ( )
inline

Definition at line 357 of file Inventory.h.

◆ bHideCustomDescription()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideCustomDescription ( )
inline

Definition at line 370 of file Inventory.h.

◆ bHideFromInventoryDisplay()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideFromInventoryDisplay ( )
inline

Definition at line 312 of file Inventory.h.

◆ bHideFromRemoteInventoryDisplay()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideFromRemoteInventoryDisplay ( )
inline

Definition at line 358 of file Inventory.h.

◆ bHideMoreOptionsIfNonRemovable()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideMoreOptionsIfNonRemovable ( )
inline

Definition at line 457 of file Inventory.h.

◆ bIgnoreDrawingItemButtonIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreDrawingItemButtonIcon ( )
inline

Definition at line 480 of file Inventory.h.

◆ bIgnoreMinimumUseIntervalForDinoAutoEatingFood()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreMinimumUseIntervalForDinoAutoEatingFood ( )
inline

Definition at line 455 of file Inventory.h.

◆ bInitializedItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bInitializedItem ( )
inline

Definition at line 375 of file Inventory.h.

◆ bInitializedRecipeStats()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bInitializedRecipeStats ( )
inline

Definition at line 399 of file Inventory.h.

◆ bIsAbstractItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsAbstractItem ( )
inline

Definition at line 381 of file Inventory.h.

◆ bIsBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsBlueprint ( )
inline

Definition at line 322 of file Inventory.h.

◆ bIsCookingIngredient()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsCookingIngredient ( )
inline

Definition at line 396 of file Inventory.h.

◆ bIsCustomRecipe()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsCustomRecipe ( )
inline

Definition at line 326 of file Inventory.h.

◆ bIsDescriptionOnlyItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDescriptionOnlyItem ( )
inline

Definition at line 350 of file Inventory.h.

◆ bIsDinoAutoHealingItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDinoAutoHealingItem ( )
inline

Definition at line 420 of file Inventory.h.

◆ bIsDroppedItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDroppedItem ( )
inline

Definition at line 376 of file Inventory.h.

◆ bIsEgg()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsEgg ( )
inline

Definition at line 395 of file Inventory.h.

◆ bIsEngram()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsEngram ( )
inline

Definition at line 325 of file Inventory.h.

◆ bIsFoodRecipe()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsFoodRecipe ( )
inline

Definition at line 327 of file Inventory.h.

◆ bIsFromAllClustersInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsFromAllClustersInventory ( )
inline

Definition at line 344 of file Inventory.h.

◆ bIsInitialItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsInitialItem ( )
inline

Definition at line 436 of file Inventory.h.

◆ bIsItemSkin()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsItemSkin ( )
inline

Definition at line 364 of file Inventory.h.

◆ bIsMisssionItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsMisssionItem ( )
inline

Definition at line 320 of file Inventory.h.

◆ bIsRepairing()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsRepairing ( )
inline

Definition at line 300 of file Inventory.h.

◆ bItemSkinAllowEquipping()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinAllowEquipping ( )
inline

Definition at line 404 of file Inventory.h.

◆ bItemSkinIgnoreSkinIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinIgnoreSkinIcon ( )
inline

Definition at line 367 of file Inventory.h.

◆ bItemSkinKeepOriginalIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalIcon ( )
inline

Definition at line 401 of file Inventory.h.

◆ bItemSkinKeepOriginalItemName()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalItemName ( )
inline

Definition at line 449 of file Inventory.h.

◆ bItemSkinKeepOriginalWeaponTemplate()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalWeaponTemplate ( )
inline

Definition at line 400 of file Inventory.h.

◆ bItemSkinReceiveOwnerEquippedBlueprintEvents()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinReceiveOwnerEquippedBlueprintEvents ( )
inline

Definition at line 402 of file Inventory.h.

◆ bItemSkinReceiveOwnerEquippedBlueprintTick()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinReceiveOwnerEquippedBlueprintTick ( )
inline

Definition at line 403 of file Inventory.h.

◆ BlockingShieldFPVRotationField()

UE::Math::TRotator< double > & UPrimalItem::BlockingShieldFPVRotationField ( )
inline

Definition at line 40 of file Inventory.h.

◆ BlockingShieldFPVTranslationField()

UE::Math::TVector< double > & UPrimalItem::BlockingShieldFPVTranslationField ( )
inline

Definition at line 39 of file Inventory.h.

◆ BlueprintAllowMaxCraftingsField()

int & UPrimalItem::BlueprintAllowMaxCraftingsField ( )
inline

Definition at line 18 of file Inventory.h.

◆ BlueprintBackgroundOverrideTextureField()

UTexture2D *& UPrimalItem::BlueprintBackgroundOverrideTextureField ( )
inline

Definition at line 51 of file Inventory.h.

◆ BlueprintEquipped()

void UPrimalItem::BlueprintEquipped ( bool bIsFromSaveGame)
inline

Definition at line 508 of file Inventory.h.

◆ BlueprintTimeToCraftField()

float & UPrimalItem::BlueprintTimeToCraftField ( )
inline

Definition at line 111 of file Inventory.h.

◆ BlueprintWeightField()

float & UPrimalItem::BlueprintWeightField ( )
inline

Definition at line 113 of file Inventory.h.

◆ bMergeCustomDataFromCraftingResources()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bMergeCustomDataFromCraftingResources ( )
inline

Definition at line 479 of file Inventory.h.

◆ bNameForceNoStatQualityRank()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNameForceNoStatQualityRank ( )
inline

Definition at line 453 of file Inventory.h.

◆ bNetInfoFromClient()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNetInfoFromClient ( )
inline

Definition at line 494 of file Inventory.h.

◆ bNewWeaponAutoFillClipAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNewWeaponAutoFillClipAmmo ( )
inline

Definition at line 318 of file Inventory.h.

◆ bNonBlockingShield()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNonBlockingShield ( )
inline

Definition at line 493 of file Inventory.h.

◆ bOnlyCanUseInFalling()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyCanUseInFalling ( )
inline

Definition at line 383 of file Inventory.h.

◆ bOnlyCanUseInWater()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyCanUseInWater ( )
inline

Definition at line 348 of file Inventory.h.

◆ bOnlyEquipWhenUnconscious()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyEquipWhenUnconscious ( )
inline

Definition at line 412 of file Inventory.h.

◆ bOverrideExactClassCraftingRequirement()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOverrideExactClassCraftingRequirement ( )
inline

Definition at line 414 of file Inventory.h.

◆ bOverrideRepairingRequirements()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOverrideRepairingRequirements ( )
inline

Definition at line 409 of file Inventory.h.

◆ BPAllowCrafting()

FString * UPrimalItem::BPAllowCrafting ( FString * result,
AShooterPlayerController * ForPC )
inline

Definition at line 509 of file Inventory.h.

◆ BPCanAddToInventory()

bool UPrimalItem::BPCanAddToInventory ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 510 of file Inventory.h.

◆ BPGetCustomDurabilityText()

FString * UPrimalItem::BPGetCustomDurabilityText ( FString * result)
inline

Definition at line 511 of file Inventory.h.

◆ BPGetCustomInventoryWidgetText()

FString * UPrimalItem::BPGetCustomInventoryWidgetText ( FString * result)
inline

Definition at line 512 of file Inventory.h.

◆ BPGetItemDescription()

FString * UPrimalItem::BPGetItemDescription ( FString * result,
const FString * InDescription,
bool bGetLongDescription,
AShooterPlayerController * ForPC )
inline

Definition at line 513 of file Inventory.h.

◆ bPickupEggAlertsDinos()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPickupEggAlertsDinos ( )
inline

Definition at line 368 of file Inventory.h.

◆ bPickupEggForceAggro()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPickupEggForceAggro ( )
inline

Definition at line 437 of file Inventory.h.

◆ BPNotifyDropped()

void UPrimalItem::BPNotifyDropped ( APrimalCharacter * FromCharacter,
bool bWasThrown )
inline

Definition at line 514 of file Inventory.h.

◆ BPOnLocalUse()

void UPrimalItem::BPOnLocalUse ( AShooterCharacter * ForCharacter)
inline

Definition at line 515 of file Inventory.h.

◆ BPOverrideEquippedDurabilityPercentage()

void UPrimalItem::BPOverrideEquippedDurabilityPercentage ( float * OutDurabilityPercentageValue)
inline

Definition at line 516 of file Inventory.h.

◆ BPOverrideProjectileType_Implementation()

TSubclassOf< AShooterProjectile > * UPrimalItem::BPOverrideProjectileType_Implementation ( TSubclassOf< AShooterProjectile > * result)
inline

Definition at line 689 of file Inventory.h.

◆ BPPostAddBuffToGiveOwnerCharacter()

void UPrimalItem::BPPostAddBuffToGiveOwnerCharacter ( APrimalCharacter * OwnerCharacter,
APrimalBuff * Buff )
inline

Definition at line 517 of file Inventory.h.

◆ bPreventArmorDurabiltyConsumption()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventArmorDurabiltyConsumption ( )
inline

Definition at line 394 of file Inventory.h.

◆ bPreventCheatGive()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventCheatGive ( )
inline

Definition at line 463 of file Inventory.h.

◆ bPreventConsumeItemOnDrag()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventConsumeItemOnDrag ( )
inline

Definition at line 415 of file Inventory.h.

◆ bPreventCraftingResourceAtFullDurability()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventCraftingResourceAtFullDurability ( )
inline

Definition at line 356 of file Inventory.h.

◆ bPreventDepositDropping()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDepositDropping ( )
inline

Definition at line 497 of file Inventory.h.

◆ bPreventDinoAutoConsume()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDinoAutoConsume ( )
inline

Definition at line 419 of file Inventory.h.

◆ bPreventDragOntoOtherItemIfSameCustomData()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDragOntoOtherItemIfSameCustomData ( )
inline

Definition at line 360 of file Inventory.h.

◆ bPreventEquipOnTaxidermyBase()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventEquipOnTaxidermyBase ( )
inline

Definition at line 298 of file Inventory.h.

◆ bPreventItemBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventItemBlueprint ( )
inline

Definition at line 430 of file Inventory.h.

◆ bPreventItemSkins()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventItemSkins ( )
inline

Definition at line 382 of file Inventory.h.

◆ bPreventNativeItemBroken()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventNativeItemBroken ( )
inline

Definition at line 451 of file Inventory.h.

◆ bPreventOnFullEquippedSuitHUD()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventOnFullEquippedSuitHUD ( )
inline

Definition at line 492 of file Inventory.h.

◆ bPreventOnSkinTab()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventOnSkinTab ( )
inline

Definition at line 365 of file Inventory.h.

◆ bPreventRemovingClipAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventRemovingClipAmmo ( )
inline

Definition at line 486 of file Inventory.h.

◆ bPreventUpload()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUpload ( )
inline

Definition at line 324 of file Inventory.h.

◆ bPreventUploadingWeaponClipAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUploadingWeaponClipAmmo ( )
inline

Definition at line 450 of file Inventory.h.

◆ bPreventUseAtTameLimit()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseAtTameLimit ( )
inline

Definition at line 461 of file Inventory.h.

◆ bPreventUseByDinos()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseByDinos ( )
inline

Definition at line 431 of file Inventory.h.

◆ bPreventUseByHumans()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseByHumans ( )
inline

Definition at line 432 of file Inventory.h.

◆ bPreventUseWhenSleeping()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseWhenSleeping ( )
inline

Definition at line 408 of file Inventory.h.

◆ BPShouldHideTopLevelCustomContextMenuOption()

bool UPrimalItem::BPShouldHideTopLevelCustomContextMenuOption ( const FName * ContextItem)
inline

Definition at line 518 of file Inventory.h.

◆ BPTributeItemDownloaded()

void UPrimalItem::BPTributeItemDownloaded ( UObject * ContextObject)
inline

Definition at line 519 of file Inventory.h.

◆ bRefreshOnDyeUsed()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bRefreshOnDyeUsed ( )
inline

Definition at line 306 of file Inventory.h.

◆ bResourcePreventGivingFromDemolition()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bResourcePreventGivingFromDemolition ( )
inline

Definition at line 452 of file Inventory.h.

◆ bRestoreDurabilityWhenColorized()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bRestoreDurabilityWhenColorized ( )
inline

Definition at line 351 of file Inventory.h.

◆ BrokenGiveItemClassField()

TSubclassOf< UPrimalItem > & UPrimalItem::BrokenGiveItemClassField ( )
inline

Definition at line 195 of file Inventory.h.

◆ BrokenIconField()

UTexture2D *& UPrimalItem::BrokenIconField ( )
inline

Definition at line 129 of file Inventory.h.

◆ bScaleOverridenRepairingRequirements()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bScaleOverridenRepairingRequirements ( )
inline

Definition at line 410 of file Inventory.h.

◆ bShowItemRatingAsPercent()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bShowItemRatingAsPercent ( )
inline

Definition at line 393 of file Inventory.h.

◆ bShowTooltipColors()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bShowTooltipColors ( )
inline

Definition at line 304 of file Inventory.h.

◆ bSkinAddWeightToSkinnedItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinAddWeightToSkinnedItem ( )
inline

Definition at line 476 of file Inventory.h.

◆ bSkinDisableWhenSubmerged()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinDisableWhenSubmerged ( )
inline

Definition at line 380 of file Inventory.h.

◆ bSpawnActorOnWaterOnly()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSpawnActorOnWaterOnly ( )
inline

Definition at line 391 of file Inventory.h.

◆ bSupportDragOntoOtherItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSupportDragOntoOtherItem ( )
inline

Definition at line 363 of file Inventory.h.

◆ bTekItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bTekItem ( )
inline

Definition at line 328 of file Inventory.h.

◆ bThrowOnHotKeyUse()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bThrowOnHotKeyUse ( )
inline

Definition at line 321 of file Inventory.h.

◆ bThrowUsesSecondaryActionDrop()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bThrowUsesSecondaryActionDrop ( )
inline

Definition at line 471 of file Inventory.h.

◆ BuffToGiveOwnerCharacterField()

TSoftClassPtr< APrimalBuff > & UPrimalItem::BuffToGiveOwnerCharacterField ( )
inline

Definition at line 154 of file Inventory.h.

◆ BuffToGiveOwnerWhenEquipped_BlueprintPathField()

FString & UPrimalItem::BuffToGiveOwnerWhenEquipped_BlueprintPathField ( )
inline

Definition at line 16 of file Inventory.h.

◆ BuffToGiveOwnerWhenEquippedField()

TSoftClassPtr< APrimalBuff > & UPrimalItem::BuffToGiveOwnerWhenEquippedField ( )
inline

Definition at line 15 of file Inventory.h.

◆ bUnappliedItemSkinIgnoreItemAttachments()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUnappliedItemSkinIgnoreItemAttachments ( )
inline

Definition at line 456 of file Inventory.h.

◆ bUsableWithTekGrenadeLauncher()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsableWithTekGrenadeLauncher ( )
inline

Definition at line 469 of file Inventory.h.

◆ bUseBlueprintEquippedNotifications()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBlueprintEquippedNotifications ( )
inline

Definition at line 331 of file Inventory.h.

◆ bUseBPAddedAttachments()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAddedAttachments ( )
inline

Definition at line 465 of file Inventory.h.

◆ bUseBPAllowAddToInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAllowAddToInventory ( )
inline

Definition at line 429 of file Inventory.h.

◆ bUseBPConsumeProjectileImpact()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPConsumeProjectileImpact ( )
inline

Definition at line 466 of file Inventory.h.

◆ bUseBPCrafted()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCrafted ( )
inline

Definition at line 459 of file Inventory.h.

◆ bUseBPCustomAutoDecreaseDurabilityPerInterval()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomAutoDecreaseDurabilityPerInterval ( )
inline

Definition at line 439 of file Inventory.h.

◆ bUseBPCustomDurabilityText()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomDurabilityText ( )
inline

Definition at line 444 of file Inventory.h.

◆ bUseBPCustomDurabilityTextColor()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomDurabilityTextColor ( )
inline

Definition at line 445 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetText()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetText ( )
inline

Definition at line 440 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetTextColor()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetTextColor ( )
inline

Definition at line 441 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetTextForBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetTextForBlueprint ( )
inline

Definition at line 442 of file Inventory.h.

◆ bUseBPDrawItemIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPDrawItemIcon ( )
inline

Definition at line 474 of file Inventory.h.

◆ bUseBPEquippedItemOnXPEarning()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPEquippedItemOnXPEarning ( )
inline

Definition at line 483 of file Inventory.h.

◆ bUseBPForceAllowRemoteAddToInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPForceAllowRemoteAddToInventory ( )
inline

Definition at line 475 of file Inventory.h.

◆ bUseBPGetItemDescription()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemDescription ( )
inline

Definition at line 458 of file Inventory.h.

◆ bUseBPGetItemDurabilityPercentage()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemDurabilityPercentage ( )
inline

Definition at line 482 of file Inventory.h.

◆ bUseBPGetItemIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemIcon ( )
inline

Definition at line 472 of file Inventory.h.

◆ bUseBPGetItemName()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemName ( )
inline

Definition at line 460 of file Inventory.h.

◆ bUseBPGetItemNetInfo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemNetInfo ( )
inline

Definition at line 448 of file Inventory.h.

◆ bUseBPGetMaxAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetMaxAmmo ( )
inline

Definition at line 488 of file Inventory.h.

◆ bUseBPInitFromItemNetInfo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitFromItemNetInfo ( )
inline

Definition at line 446 of file Inventory.h.

◆ bUseBPInitializeItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitializeItem ( )
inline

Definition at line 447 of file Inventory.h.

◆ bUseBPInitItemColors()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitItemColors ( )
inline

Definition at line 305 of file Inventory.h.

◆ bUseBPIsValidForCrafting()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPIsValidForCrafting ( )
inline

Definition at line 477 of file Inventory.h.

◆ bUseBPNotifyDropped()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPNotifyDropped ( )
inline

Definition at line 470 of file Inventory.h.

◆ bUseBPNotifyItemRefreshed()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPNotifyItemRefreshed ( )
inline

Definition at line 489 of file Inventory.h.

◆ bUseBPOnItemConsumed()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOnItemConsumed ( )
inline

Definition at line 346 of file Inventory.h.

◆ bUseBPOnLocalUseField()

bool & UPrimalItem::bUseBPOnLocalUseField ( )
inline

Definition at line 289 of file Inventory.h.

◆ bUseBPOnUpdatedItemContextMenu()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOnUpdatedItemContextMenu ( )
inline

Definition at line 468 of file Inventory.h.

◆ bUseBPOverrideCraftingConsumption()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOverrideCraftingConsumption ( )
inline

Definition at line 478 of file Inventory.h.

◆ bUseBPOverrideInheritedStatWeight()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOverrideInheritedStatWeight ( )
inline

Definition at line 501 of file Inventory.h.

◆ bUseBPOverrideProjectileType()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOverrideProjectileType ( )
inline

Definition at line 467 of file Inventory.h.

◆ bUseBPPostAddBuffToGiveOwnerCharacter()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPPostAddBuffToGiveOwnerCharacter ( )
inline

Definition at line 307 of file Inventory.h.

◆ bUseBPPreventUploadField()

bool & UPrimalItem::bUseBPPreventUploadField ( )
inline

Definition at line 283 of file Inventory.h.

◆ bUseBPPreventUseOntoItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPPreventUseOntoItem ( )
inline

Definition at line 379 of file Inventory.h.

◆ bUseBPSetupHUDIconMaterial()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPSetupHUDIconMaterial ( )
inline

Definition at line 334 of file Inventory.h.

◆ bUseEquippedItemBlueprintTick()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseEquippedItemBlueprintTick ( )
inline

Definition at line 389 of file Inventory.h.

◆ bUseEquippedItemNativeTick()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseEquippedItemNativeTick ( )
inline

Definition at line 390 of file Inventory.h.

◆ bUseInWaterRestoreDurability()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseInWaterRestoreDurability ( )
inline

Definition at line 332 of file Inventory.h.

◆ bUseItemColorField()

FieldArray< unsigned __int8, 6 > UPrimalItem::bUseItemColorField ( )
inline

Definition at line 138 of file Inventory.h.

◆ bUseItemColors()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemColors ( )
inline

Definition at line 303 of file Inventory.h.

◆ bUseItemDurability()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemDurability ( )
inline

Definition at line 317 of file Inventory.h.

◆ bUseItemStats()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemStats ( )
inline

Definition at line 313 of file Inventory.h.

◆ bUseOnItemSetIndexAsDestinationItemCustomData()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseOnItemSetIndexAsDestinationItemCustomData ( )
inline

Definition at line 362 of file Inventory.h.

◆ bUseOnItemWeaponRemoveClipAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseOnItemWeaponRemoveClipAmmo ( )
inline

Definition at line 361 of file Inventory.h.

◆ bUseScaleStatEffectivenessByDurability()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseScaleStatEffectivenessByDurability ( )
inline

Definition at line 353 of file Inventory.h.

◆ bUsesCreationTime()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsesCreationTime ( )
inline

Definition at line 354 of file Inventory.h.

◆ bUseSkinDroppedItemTemplateForSecondryAction()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSkinDroppedItemTemplateForSecondryAction ( )
inline

Definition at line 502 of file Inventory.h.

◆ bUseSkinnedBPCustomInventoryWidgetText()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSkinnedBPCustomInventoryWidgetText ( )
inline

Definition at line 443 of file Inventory.h.

◆ bUseSlottedTick()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSlottedTick ( )
inline

Definition at line 473 of file Inventory.h.

◆ bUseSpawnActor()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActor ( )
inline

Definition at line 315 of file Inventory.h.

◆ bUseSpawnActorRelativeLoc()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorRelativeLoc ( )
inline

Definition at line 387 of file Inventory.h.

◆ bUseSpawnActorTakeOwnerRotation()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorTakeOwnerRotation ( )
inline

Definition at line 388 of file Inventory.h.

◆ bUseSpawnActorWhenRiding()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorWhenRiding ( )
inline

Definition at line 314 of file Inventory.h.

◆ bUsingRequiresStandingOnSolidGround()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsingRequiresStandingOnSolidGround ( )
inline

Definition at line 464 of file Inventory.h.

◆ bValidCraftingResource()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bValidCraftingResource ( )
inline

Definition at line 333 of file Inventory.h.

◆ CachedStructuresToBuildField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & UPrimalItem::CachedStructuresToBuildField ( )
inline

Definition at line 148 of file Inventory.h.

◆ CalcRecipeStats()

void UPrimalItem::CalcRecipeStats ( )
inline

Definition at line 673 of file Inventory.h.

◆ calcResourceQuantityRequired()

unsigned __int16 UPrimalItem::calcResourceQuantityRequired ( const TSubclassOf< UPrimalItem > itemType,
const float baseRequiredAmount,
UPrimalInventoryComponent * inventory,
bool isCrafting )
inline

Definition at line 589 of file Inventory.h.

◆ CanBeArkTributeItem()

bool UPrimalItem::CanBeArkTributeItem ( )
inline

Definition at line 645 of file Inventory.h.

◆ CanCraft()

bool UPrimalItem::CanCraft ( )
inline

Definition at line 641 of file Inventory.h.

◆ CanCraftInInventory()

bool UPrimalItem::CanCraftInInventory ( UPrimalInventoryComponent * invComp)
inline

Definition at line 642 of file Inventory.h.

◆ CanDrop()

bool UPrimalItem::CanDrop ( )
inline

Definition at line 654 of file Inventory.h.

◆ CanEquipWeapon()

bool UPrimalItem::CanEquipWeapon ( )
inline

Definition at line 675 of file Inventory.h.

◆ CanFullyCraft()

bool UPrimalItem::CanFullyCraft ( bool bForceUpdateWirelessResources)
inline

Definition at line 621 of file Inventory.h.

◆ CanRepair()

bool UPrimalItem::CanRepair ( bool bIgnoreInventoryRequirement)
inline

Definition at line 616 of file Inventory.h.

◆ CanRepairInInventory()

bool UPrimalItem::CanRepairInInventory ( UPrimalInventoryComponent * invComp)
inline

Definition at line 617 of file Inventory.h.

◆ CanShowNotificationItem()

bool UPrimalItem::CanShowNotificationItem ( )
inline

Definition at line 669 of file Inventory.h.

◆ CanSpawnOverWater()

bool UPrimalItem::CanSpawnOverWater ( AActor * ownerActor,
UE::Math::TTransform< double > * SpawnTransform )
inline

Definition at line 573 of file Inventory.h.

◆ CanSpoil()

bool UPrimalItem::CanSpoil ( )
inline

Definition at line 647 of file Inventory.h.

◆ CanStackWithItem()

bool UPrimalItem::CanStackWithItem ( UPrimalItem * otherItem,
int * QuantityOverride )
inline

Definition at line 639 of file Inventory.h.

◆ CanUse()

bool UPrimalItem::CanUse ( bool bIgnoreCooldown)
inline

Definition at line 576 of file Inventory.h.

◆ CanUseWithItemDestination()

bool UPrimalItem::CanUseWithItemDestination ( UPrimalItem * SourceItem)
inline

Definition at line 660 of file Inventory.h.

◆ CanUseWithItemSource()

bool UPrimalItem::CanUseWithItemSource ( UPrimalItem * DestinationItem)
inline

Definition at line 658 of file Inventory.h.

◆ CheckAutoCraftBlueprint()

bool UPrimalItem::CheckAutoCraftBlueprint ( )
inline

Definition at line 640 of file Inventory.h.

◆ CheckForInventoryDupes()

bool UPrimalItem::CheckForInventoryDupes ( )
inline

Definition at line 672 of file Inventory.h.

◆ CheckForRepairResources()

bool UPrimalItem::CheckForRepairResources ( UPrimalInventoryComponent * invComp,
float Percent,
APlayerController * PC )
inline

Definition at line 606 of file Inventory.h.

◆ ClampItemRating()

void UPrimalItem::ClampItemRating ( UPrimalInventoryComponent * inventory)
inline

Definition at line 585 of file Inventory.h.

◆ ClampStats()

void UPrimalItem::ClampStats ( UPrimalInventoryComponent * inventory)
inline

Definition at line 584 of file Inventory.h.

◆ ClearColorDurabilityThresholdField()

float & UPrimalItem::ClearColorDurabilityThresholdField ( )
inline

Definition at line 196 of file Inventory.h.

◆ ClientHandleItemNetExecCommand()

void UPrimalItem::ClientHandleItemNetExecCommand ( FName CommandName,
const FBPNetExecParams * ExecParams,
AShooterPlayerController * ForPC )
inline

Definition at line 684 of file Inventory.h.

◆ ClusterSpoilingTimeUTCField()

long double & UPrimalItem::ClusterSpoilingTimeUTCField ( )
inline

Definition at line 248 of file Inventory.h.

◆ ConsumeCraftingResources()

void UPrimalItem::ConsumeCraftingResources ( TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > * ItemDataOutBuffer,
float * ItemDurabilityUsed )
inline

Definition at line 702 of file Inventory.h.

◆ ConsumeRepairingResources()

void UPrimalItem::ConsumeRepairingResources ( float RepairPercent)
inline

Definition at line 703 of file Inventory.h.

◆ ConsumeResourcesForRepair()

void UPrimalItem::ConsumeResourcesForRepair ( UPrimalInventoryComponent * invComp,
float Percent,
APlayerController * PC )
inline

Definition at line 607 of file Inventory.h.

◆ CostumeDinoSaddleOverrideMeshField()

TSoftObjectPtr< USkeletalMesh > & UPrimalItem::CostumeDinoSaddleOverrideMeshField ( )
inline

Definition at line 8 of file Inventory.h.

◆ CostumeDinoSaddleOverrideTorchMeshField()

TSoftObjectPtr< USkeletalMesh > & UPrimalItem::CostumeDinoSaddleOverrideTorchMeshField ( )
inline

Definition at line 9 of file Inventory.h.

◆ CraftBlueprint()

void UPrimalItem::CraftBlueprint ( bool bConsumeResources)
inline

Definition at line 620 of file Inventory.h.

◆ Crafted_Implementation()

void UPrimalItem::Crafted_Implementation ( bool bWasCraftedFromEngram)
inline

Definition at line 679 of file Inventory.h.

◆ CraftedSkillBonusField()

float & UPrimalItem::CraftedSkillBonusField ( )
inline

Definition at line 259 of file Inventory.h.

◆ CrafterCharacterNameField()

FString & UPrimalItem::CrafterCharacterNameField ( )
inline

Definition at line 257 of file Inventory.h.

◆ CrafterTribeNameField()

FString & UPrimalItem::CrafterTribeNameField ( )
inline

Definition at line 258 of file Inventory.h.

◆ CraftingActorToSpawnField()

TSoftClassPtr< AActor > & UPrimalItem::CraftingActorToSpawnField ( )
inline

Definition at line 50 of file Inventory.h.

◆ CraftingAdditionalItemsToGiveField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::CraftingAdditionalItemsToGiveField ( )
inline

Definition at line 241 of file Inventory.h.

◆ CraftingConsumesDurabilityField()

int & UPrimalItem::CraftingConsumesDurabilityField ( )
inline

Definition at line 98 of file Inventory.h.

◆ CraftingCooldownIntervalField()

float & UPrimalItem::CraftingCooldownIntervalField ( )
inline

Definition at line 49 of file Inventory.h.

◆ CraftingGiveItemCountField()

int & UPrimalItem::CraftingGiveItemCountField ( )
inline

Definition at line 244 of file Inventory.h.

◆ CraftingGivesItemQuantityOverrideField()

int & UPrimalItem::CraftingGivesItemQuantityOverrideField ( )
inline

Definition at line 245 of file Inventory.h.

◆ CraftingMinLevelRequirementField()

int & UPrimalItem::CraftingMinLevelRequirementField ( )
inline

Definition at line 48 of file Inventory.h.

◆ CraftingRequiresInventoryComponentField()

TArray< TSoftClassPtr< UPrimalInventoryComponent >, TSizedDefaultAllocator< 32 > > & UPrimalItem::CraftingRequiresInventoryComponentField ( )
inline

Definition at line 151 of file Inventory.h.

◆ CraftingResourceRequirementsField()

TArray< unsigned short, TSizedDefaultAllocator< 32 > > & UPrimalItem::CraftingResourceRequirementsField ( )
inline

Definition at line 214 of file Inventory.h.

◆ CraftingSkillField()

float & UPrimalItem::CraftingSkillField ( )
inline

Definition at line 63 of file Inventory.h.

◆ CraftingSkillQualityMultiplierMaxField()

float & UPrimalItem::CraftingSkillQualityMultiplierMaxField ( )
inline

Definition at line 261 of file Inventory.h.

◆ CraftingSkillQualityMultiplierMinField()

float & UPrimalItem::CraftingSkillQualityMultiplierMinField ( )
inline

Definition at line 260 of file Inventory.h.

◆ CraftItemButtonStringOverrideField()

FString & UPrimalItem::CraftItemButtonStringOverrideField ( )
inline

Definition at line 52 of file Inventory.h.

◆ CraftQueueField()

unsigned __int16 & UPrimalItem::CraftQueueField ( )
inline

Definition at line 62 of file Inventory.h.

◆ CreateFromBytes()

static UPrimalItem * UPrimalItem::CreateFromBytes ( const TArray< unsigned char, TSizedDefaultAllocator< 32 > > * Bytes)
inlinestatic

Definition at line 541 of file Inventory.h.

◆ CreateItemFromNetInfo()

static UPrimalItem * UPrimalItem::CreateItemFromNetInfo ( const FItemNetInfo * newItemInfo)
inlinestatic

Definition at line 543 of file Inventory.h.

◆ CreationTimeField()

long double & UPrimalItem::CreationTimeField ( )
inline

Definition at line 170 of file Inventory.h.

◆ CropGrowingFertilizerConsumptionRateField()

float & UPrimalItem::CropGrowingFertilizerConsumptionRateField ( )
inline

Definition at line 183 of file Inventory.h.

◆ CropGrowingWaterConsumptionRateField()

float & UPrimalItem::CropGrowingWaterConsumptionRateField ( )
inline

Definition at line 185 of file Inventory.h.

◆ CropMaxFruitFertilizerConsumptionRateField()

float & UPrimalItem::CropMaxFruitFertilizerConsumptionRateField ( )
inline

Definition at line 184 of file Inventory.h.

◆ CropMaxFruitsField()

int & UPrimalItem::CropMaxFruitsField ( )
inline

Definition at line 187 of file Inventory.h.

◆ CropMaxFruitWaterConsumptionRateField()

float & UPrimalItem::CropMaxFruitWaterConsumptionRateField ( )
inline

Definition at line 186 of file Inventory.h.

◆ CropNoFertilizerOrWaterCacheReductionRateField()

float & UPrimalItem::CropNoFertilizerOrWaterCacheReductionRateField ( )
inline

Definition at line 188 of file Inventory.h.

◆ CropPhasesDataField()

TArray< FCropItemPhaseData, TSizedDefaultAllocator< 32 > > & UPrimalItem::CropPhasesDataField ( )
inline

Definition at line 182 of file Inventory.h.

◆ CustomBrokenBorderColorField()

FColor & UPrimalItem::CustomBrokenBorderColorField ( )
inline

Definition at line 278 of file Inventory.h.

◆ CustomBrokenOverlayIconField()

UTexture2D *& UPrimalItem::CustomBrokenOverlayIconField ( )
inline

Definition at line 130 of file Inventory.h.

◆ CustomColorsField()

TArray< FColor, TSizedDefaultAllocator< 32 > > & UPrimalItem::CustomColorsField ( )
inline

Definition at line 66 of file Inventory.h.

◆ CustomContextOptionDataField()

TArray< FCustomContextMenuData, TSizedDefaultAllocator< 32 > > & UPrimalItem::CustomContextOptionDataField ( )
inline

Definition at line 288 of file Inventory.h.

◆ CustomContextSubMenusField()

TArray< FCustomContextSubmenu, TSizedDefaultAllocator< 32 > > & UPrimalItem::CustomContextSubMenusField ( )
inline

Definition at line 287 of file Inventory.h.

◆ CustomFlagsField()

int & UPrimalItem::CustomFlagsField ( )
inline

Definition at line 264 of file Inventory.h.

◆ CustomInventoryWidgetTextVerticalOffsetField()

float & UPrimalItem::CustomInventoryWidgetTextVerticalOffsetField ( )
inline

Definition at line 285 of file Inventory.h.

◆ CustomItemDatasField()

TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > & UPrimalItem::CustomItemDatasField ( )
inline

Definition at line 254 of file Inventory.h.

◆ CustomItemDescriptionField()

FString & UPrimalItem::CustomItemDescriptionField ( )
inline

Definition at line 65 of file Inventory.h.

◆ CustomItemIDField()

int & UPrimalItem::CustomItemIDField ( )
inline

Definition at line 234 of file Inventory.h.

◆ CustomItemNameField()

FString & UPrimalItem::CustomItemNameField ( )
inline

Definition at line 64 of file Inventory.h.

◆ CustomItemTooltipOverrideField()

TSubclassOf< UUserWidget > & UPrimalItem::CustomItemTooltipOverrideField ( )
inline

Definition at line 282 of file Inventory.h.

◆ CustomRepairTextField()

FString & UPrimalItem::CustomRepairTextField ( )
inline

Definition at line 87 of file Inventory.h.

◆ CustomResourceRequirementsField()

TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > & UPrimalItem::CustomResourceRequirementsField ( )
inline

Definition at line 67 of file Inventory.h.

◆ CustomTagField()

FName & UPrimalItem::CustomTagField ( )
inline

Definition at line 265 of file Inventory.h.

◆ DamageTorpidityArmorRatingField()

float & UPrimalItem::DamageTorpidityArmorRatingField ( )
inline

Definition at line 236 of file Inventory.h.

◆ DefaultFolderPathsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UPrimalItem::DefaultFolderPathsField ( )
inline

Definition at line 208 of file Inventory.h.

◆ DefaultWeaponMeshNameField()

FName & UPrimalItem::DefaultWeaponMeshNameField ( )
inline

Definition at line 210 of file Inventory.h.

◆ DescriptiveNameBaseField()

FString & UPrimalItem::DescriptiveNameBaseField ( )
inline

Definition at line 83 of file Inventory.h.

◆ DinoAutoHealingThresholdPercentField()

float & UPrimalItem::DinoAutoHealingThresholdPercentField ( )
inline

Definition at line 10 of file Inventory.h.

◆ DinoAutoHealingUseTimeIntervalField()

float & UPrimalItem::DinoAutoHealingUseTimeIntervalField ( )
inline

Definition at line 11 of file Inventory.h.

◆ DroppedItemCenterLocationOffsetOverrideField()

UE::Math::TVector< double > & UPrimalItem::DroppedItemCenterLocationOffsetOverrideField ( )
inline

Definition at line 89 of file Inventory.h.

◆ DroppedItemLifeSpanOverrideField()

float & UPrimalItem::DroppedItemLifeSpanOverrideField ( )
inline

Definition at line 88 of file Inventory.h.

◆ DroppedItemTemplateForSecondryActionField()

TSoftClassPtr< ADroppedItem > & UPrimalItem::DroppedItemTemplateForSecondryActionField ( )
inline

Definition at line 153 of file Inventory.h.

◆ DroppedItemTemplateOverrideField()

TSoftClassPtr< ADroppedItem > & UPrimalItem::DroppedItemTemplateOverrideField ( )
inline

Definition at line 152 of file Inventory.h.

◆ DroppedMeshMaterialOverrideField()

UMaterialInterface *& UPrimalItem::DroppedMeshMaterialOverrideField ( )
inline

Definition at line 91 of file Inventory.h.

◆ DroppedMeshOverrideField()

TSoftObjectPtr< UStaticMesh > & UPrimalItem::DroppedMeshOverrideField ( )
inline

Definition at line 90 of file Inventory.h.

◆ DroppedMeshOverrideScale3DField()

UE::Math::TVector< double > & UPrimalItem::DroppedMeshOverrideScale3DField ( )
inline

Definition at line 92 of file Inventory.h.

◆ DurabilityBarColorBackgroundField()

FLinearColor & UPrimalItem::DurabilityBarColorBackgroundField ( )
inline

Definition at line 200 of file Inventory.h.

◆ DurabilityBarColorForegroundField()

FLinearColor & UPrimalItem::DurabilityBarColorForegroundField ( )
inline

Definition at line 199 of file Inventory.h.

◆ DurabilityDecreaseMultiplierField()

float & UPrimalItem::DurabilityDecreaseMultiplierField ( )
inline

Definition at line 103 of file Inventory.h.

◆ DurabilityIncreaseMultiplierField()

float & UPrimalItem::DurabilityIncreaseMultiplierField ( )
inline

Definition at line 101 of file Inventory.h.

◆ DurabilityNotifyThresholdValueField()

float & UPrimalItem::DurabilityNotifyThresholdValueField ( )
inline

Definition at line 134 of file Inventory.h.

◆ DurabilityStringField()

FString & UPrimalItem::DurabilityStringField ( )
inline

Definition at line 86 of file Inventory.h.

◆ DurabilityStringShortField()

FString & UPrimalItem::DurabilityStringShortField ( )
inline

Definition at line 85 of file Inventory.h.

◆ DyePreviewMeshOverrideSKField()

TSoftObjectPtr< USkeletalMesh > & UPrimalItem::DyePreviewMeshOverrideSKField ( )
inline

Definition at line 279 of file Inventory.h.

◆ DyePreviewMeshOverrideSMField()

TSoftObjectPtr< UStaticMesh > & UPrimalItem::DyePreviewMeshOverrideSMField ( )
inline

Definition at line 280 of file Inventory.h.

◆ DynamicItemAttachmentInfosField()

TArray< FItemAttachmentInfo, TSizedDefaultAllocator< 32 > > & UPrimalItem::DynamicItemAttachmentInfosField ( )
inline

Definition at line 32 of file Inventory.h.

◆ EggAlertDinosAggroAmountField()

float & UPrimalItem::EggAlertDinosAggroAmountField ( )
inline

Definition at line 190 of file Inventory.h.

◆ EggAlertDinosAggroRadiusField()

float & UPrimalItem::EggAlertDinosAggroRadiusField ( )
inline

Definition at line 191 of file Inventory.h.

◆ EggAlertDinosAggroTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & UPrimalItem::EggAlertDinosAggroTagsField ( )
inline

Definition at line 192 of file Inventory.h.

◆ EggAlertDinosForcedAggroTimeField()

float & UPrimalItem::EggAlertDinosForcedAggroTimeField ( )
inline

Definition at line 193 of file Inventory.h.

◆ EggColorSetIndicesField()

FieldArray< unsigned __int8, 6 > UPrimalItem::EggColorSetIndicesField ( )
inline

Definition at line 225 of file Inventory.h.

◆ EggDinoAncestorsField()

TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & UPrimalItem::EggDinoAncestorsField ( )
inline

Definition at line 249 of file Inventory.h.

◆ EggDinoAncestorsMaleField()

TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & UPrimalItem::EggDinoAncestorsMaleField ( )
inline

Definition at line 250 of file Inventory.h.

◆ EggDinoClassToSpawnField()

TSoftClassPtr< APrimalDinoCharacter > & UPrimalItem::EggDinoClassToSpawnField ( )
inline

Definition at line 221 of file Inventory.h.

◆ EggDroppedInvalidTempLoseItemRatingSpeedField()

float & UPrimalItem::EggDroppedInvalidTempLoseItemRatingSpeedField ( )
inline

Definition at line 231 of file Inventory.h.

◆ EggGenderOverrideField()

int & UPrimalItem::EggGenderOverrideField ( )
inline

Definition at line 226 of file Inventory.h.

◆ EggLoseDurabilityPerSecondField()

float & UPrimalItem::EggLoseDurabilityPerSecondField ( )
inline

Definition at line 227 of file Inventory.h.

◆ EggMaximumDistanceFromOriginalDropToAlertDinosField()

float & UPrimalItem::EggMaximumDistanceFromOriginalDropToAlertDinosField ( )
inline

Definition at line 194 of file Inventory.h.

◆ EggMaxTemperatureField()

float & UPrimalItem::EggMaxTemperatureField ( )
inline

Definition at line 230 of file Inventory.h.

◆ EggMinTemperatureField()

float & UPrimalItem::EggMinTemperatureField ( )
inline

Definition at line 229 of file Inventory.h.

◆ EggNumberMutationsAppliedField()

FieldArray< unsigned __int8, 12 > UPrimalItem::EggNumberMutationsAppliedField ( )
inline

Definition at line 223 of file Inventory.h.

◆ EggNumberOfLevelUpPointsAppliedField()

FieldArray< unsigned __int8, 12 > UPrimalItem::EggNumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 222 of file Inventory.h.

◆ EggRandomMutationsFemaleField()

int & UPrimalItem::EggRandomMutationsFemaleField ( )
inline

Definition at line 251 of file Inventory.h.

◆ EggRandomMutationsMaleField()

int & UPrimalItem::EggRandomMutationsMaleField ( )
inline

Definition at line 252 of file Inventory.h.

◆ EggTamedIneffectivenessModifierField()

float & UPrimalItem::EggTamedIneffectivenessModifierField ( )
inline

Definition at line 224 of file Inventory.h.

◆ EngramRequirementItemClassOverrideField()

TSubclassOf< UPrimalItem > & UPrimalItem::EngramRequirementItemClassOverrideField ( )
inline

Definition at line 213 of file Inventory.h.

◆ EquipAnimationFinished()

void UPrimalItem::EquipAnimationFinished ( )
inline

Definition at line 549 of file Inventory.h.

◆ EquippedHideOtherEquipmentAttachTypesField()

TArray< TEnumAsByte< enum EPrimalEquipmentType::Type >, TSizedDefaultAllocator< 32 > > & UPrimalItem::EquippedHideOtherEquipmentAttachTypesField ( )
inline

Definition at line 144 of file Inventory.h.

◆ EquippedItem()

void UPrimalItem::EquippedItem ( )
inline

Definition at line 548 of file Inventory.h.

◆ EquippedReduceDurabilityIntervalField()

float & UPrimalItem::EquippedReduceDurabilityIntervalField ( )
inline

Definition at line 266 of file Inventory.h.

◆ EquippedReduceDurabilityPerIntervalField()

float & UPrimalItem::EquippedReduceDurabilityPerIntervalField ( )
inline

Definition at line 268 of file Inventory.h.

◆ EquippedWeapon()

void UPrimalItem::EquippedWeapon ( )
inline

Definition at line 587 of file Inventory.h.

◆ EquippingCosmeticRequiresUnlockedEmoteNameField()

FName & UPrimalItem::EquippingCosmeticRequiresUnlockedEmoteNameField ( )
inline

Definition at line 284 of file Inventory.h.

◆ EquippingRequiresEngramsField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::EquippingRequiresEngramsField ( )
inline

Definition at line 253 of file Inventory.h.

◆ EquipRequiresExplicitOwnerClassesField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & UPrimalItem::EquipRequiresExplicitOwnerClassesField ( )
inline

Definition at line 13 of file Inventory.h.

◆ EquipRequiresExplicitOwnerTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & UPrimalItem::EquipRequiresExplicitOwnerTagsField ( )
inline

Definition at line 14 of file Inventory.h.

◆ EquipSoundField()

USoundBase *& UPrimalItem::EquipSoundField ( )
inline

Definition at line 25 of file Inventory.h.

◆ ExpirationTimeUTCField()

unsigned int & UPrimalItem::ExpirationTimeUTCField ( )
inline

Definition at line 17 of file Inventory.h.

◆ ExtraEggLoseDurabilityPerSecondMultiplierField()

float & UPrimalItem::ExtraEggLoseDurabilityPerSecondMultiplierField ( )
inline

Definition at line 228 of file Inventory.h.

◆ ExtraItemCategoryFlagsField()

int & UPrimalItem::ExtraItemCategoryFlagsField ( )
inline

Definition at line 37 of file Inventory.h.

◆ ExtraThrowItemSoundField()

USoundBase *& UPrimalItem::ExtraThrowItemSoundField ( )
inline

Definition at line 215 of file Inventory.h.

◆ FertilizerEffectivenessMultiplierField()

float & UPrimalItem::FertilizerEffectivenessMultiplierField ( )
inline

Definition at line 189 of file Inventory.h.

◆ FinishCraftingBlueprint()

UPrimalItem * UPrimalItem::FinishCraftingBlueprint ( )
inline

Definition at line 623 of file Inventory.h.

◆ FinishRepairing()

void UPrimalItem::FinishRepairing ( )
inline

Definition at line 632 of file Inventory.h.

◆ FPVHandsMeshTextureMaskField()

UTexture2D *& UPrimalItem::FPVHandsMeshTextureMaskField ( )
inline

Definition at line 166 of file Inventory.h.

◆ FPVHandsMeshTextureMaskMaterialIndex2Field()

int & UPrimalItem::FPVHandsMeshTextureMaskMaterialIndex2Field ( )
inline

Definition at line 168 of file Inventory.h.

◆ FPVHandsMeshTextureMaskMaterialIndexField()

int & UPrimalItem::FPVHandsMeshTextureMaskMaterialIndexField ( )
inline

Definition at line 167 of file Inventory.h.

◆ FPVHandsMeshTextureMaskParamNameField()

FName & UPrimalItem::FPVHandsMeshTextureMaskParamNameField ( )
inline

Definition at line 165 of file Inventory.h.

◆ GenerateItemID()

static void UPrimalItem::GenerateItemID ( FItemNetID * TheItemID)
inlinestatic

Definition at line 626 of file Inventory.h.

◆ GetAllStructuresToBuild()

const TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > * UPrimalItem::GetAllStructuresToBuild ( )
inline

Definition at line 701 of file Inventory.h.

◆ GetAttachedComponent()

UActorComponent * UPrimalItem::GetAttachedComponent ( int attachmentIndex,
AActor * UseOtherActor )
inline

Definition at line 558 of file Inventory.h.

◆ GetBuffToGiveOwnerWhenEquipped()

UClass * UPrimalItem::GetBuffToGiveOwnerWhenEquipped ( bool bForceResolveSoftRef)
inline

Definition at line 599 of file Inventory.h.

◆ GetColorForItemColorID()

FLinearColor * UPrimalItem::GetColorForItemColorID ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 592 of file Inventory.h.

◆ GetColorForItemColorIDFromDyeList()

FLinearColor * UPrimalItem::GetColorForItemColorIDFromDyeList ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 700 of file Inventory.h.

◆ GetComponentToAttach()

UActorComponent * UPrimalItem::GetComponentToAttach ( int attachmentIndex,
AActor * UseOtherActor )
inline

Definition at line 559 of file Inventory.h.

◆ GetCraftingPercent()

float UPrimalItem::GetCraftingPercent ( )
inline

Definition at line 628 of file Inventory.h.

◆ GetCraftingRequirements()

TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > * UPrimalItem::GetCraftingRequirements ( TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > * result,
TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > * CombinedRequirements,
float Percent )
inline

Definition at line 696 of file Inventory.h.

◆ GetCraftingRequirementsString()

FString * UPrimalItem::GetCraftingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp,
bool bMinimalVersion )
inline

Definition at line 608 of file Inventory.h.

◆ GetCraftRepairInvReqString()

FString * UPrimalItem::GetCraftRepairInvReqString ( FString * result)
inline

Definition at line 643 of file Inventory.h.

◆ GetCustomItemData()

bool UPrimalItem::GetCustomItemData ( FName CustomDataName,
FCustomItemData * OutData )
inline

Definition at line 676 of file Inventory.h.

◆ GetDisplayStringForContextMenuItem()

FString * UPrimalItem::GetDisplayStringForContextMenuItem ( FString * result,
const FName * ContextItem )
inline

Definition at line 698 of file Inventory.h.

◆ GetDurabilityPercentage()

float UPrimalItem::GetDurabilityPercentage ( )
inline

Definition at line 618 of file Inventory.h.

◆ GetEggHatchTimeRemaining()

float UPrimalItem::GetEggHatchTimeRemaining ( UWorld * theWorld,
float additionalMultiplier )
inline

Definition at line 681 of file Inventory.h.

◆ GetEngramRequirementLevel()

int UPrimalItem::GetEngramRequirementLevel ( )
inline

Definition at line 678 of file Inventory.h.

◆ GetEntryDescription()

FString * UPrimalItem::GetEntryDescription ( FString * result)
inline

Definition at line 582 of file Inventory.h.

◆ GetEntryIcon()

UTexture2D * UPrimalItem::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 561 of file Inventory.h.

◆ GetEntryIconMaterial()

UMaterialInterface * UPrimalItem::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 595 of file Inventory.h.

◆ GetEntryString()

FString * UPrimalItem::GetEntryString ( FString * result)
inline

Definition at line 562 of file Inventory.h.

◆ GetExplicitEntryIndexType()

int UPrimalItem::GetExplicitEntryIndexType ( bool bGetBaseValue)
inline

Definition at line 568 of file Inventory.h.

◆ GetHUDIconMaterial()

UMaterialInterface * UPrimalItem::GetHUDIconMaterial ( )
inline

Definition at line 680 of file Inventory.h.

◆ GetInventoryIconDisplayText_Implementation()

FString * UPrimalItem::GetInventoryIconDisplayText_Implementation ( FString * result)
inline

Definition at line 575 of file Inventory.h.

◆ GetItemAttachmentInfos()

void UPrimalItem::GetItemAttachmentInfos ( AActor * OwnerActor)
inline

Definition at line 656 of file Inventory.h.

◆ GetItemBytes()

void UPrimalItem::GetItemBytes ( TArray< unsigned char, TSizedDefaultAllocator< 32 > > * Bytes)
inline

Definition at line 540 of file Inventory.h.

◆ GetItemDescription()

FString * UPrimalItem::GetItemDescription ( FString * result,
bool bGetLongDescription,
AShooterPlayerController * ForPC )
inline

Definition at line 546 of file Inventory.h.

◆ GetItemIcon()

UTexture2D * UPrimalItem::GetItemIcon ( AShooterPlayerController * ForPC)
inline

Definition at line 547 of file Inventory.h.

◆ GetItemName()

FString * UPrimalItem::GetItemName ( FString * result,
bool bIncludeQuantity,
bool bShortName,
AShooterPlayerController * ForPC )
inline

Definition at line 544 of file Inventory.h.

◆ GetItemNetInfo()

FItemNetInfo * UPrimalItem::GetItemNetInfo ( FItemNetInfo * result,
bool bIsForSendingToClient )
inline

Definition at line 529 of file Inventory.h.

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◆ GetItemQualityColor()

FLinearColor * UPrimalItem::GetItemQualityColor ( FLinearColor * result)
inline

Definition at line 545 of file Inventory.h.

◆ GetItemQuantity()

int UPrimalItem::GetItemQuantity ( )
inline

Definition at line 596 of file Inventory.h.

◆ GetItemStatModifier()

float UPrimalItem::GetItemStatModifier ( EPrimalItemStat::Type statType)
inline

Definition at line 613 of file Inventory.h.

◆ GetItemStatsString()

FString * UPrimalItem::GetItemStatsString ( FString * result)
inline

Definition at line 604 of file Inventory.h.

◆ GetItemStatString()

FString * UPrimalItem::GetItemStatString ( FString * result,
int statType )
inline

Definition at line 614 of file Inventory.h.

◆ GetItemSubtypeString()

FString * UPrimalItem::GetItemSubtypeString ( FString * result)
inline

Definition at line 603 of file Inventory.h.

◆ GetItemTypeString()

FString * UPrimalItem::GetItemTypeString ( FString * result)
inline

Definition at line 602 of file Inventory.h.

◆ GetItemWeight()

float UPrimalItem::GetItemWeight ( bool bJustOneQuantity,
bool bForceNotBlueprintWeight )
inline

Definition at line 563 of file Inventory.h.

◆ GetLocationPhysicsVolume()

APhysicsVolume * UPrimalItem::GetLocationPhysicsVolume ( const UE::Math::TVector< double > * Location)
inline

Definition at line 570 of file Inventory.h.

◆ GetMaxDurability()

float UPrimalItem::GetMaxDurability ( )
inline

Definition at line 619 of file Inventory.h.

◆ GetMaximumAdditionalCrafting()

int UPrimalItem::GetMaximumAdditionalCrafting ( UPrimalInventoryComponent * forComp,
AShooterPlayerController * PC )
inline

Definition at line 668 of file Inventory.h.

◆ GetMaxItemQuantity()

int UPrimalItem::GetMaxItemQuantity ( UObject * WorldContextObject)
inline

Definition at line 532 of file Inventory.h.

◆ GetMiscInfoFontScale()

float UPrimalItem::GetMiscInfoFontScale ( )
inline

Definition at line 597 of file Inventory.h.

◆ GetMiscInfoString()

FString * UPrimalItem::GetMiscInfoString ( FString * result)
inline

Definition at line 598 of file Inventory.h.

◆ GetOwnerActor()

AActor * UPrimalItem::GetOwnerActor ( )
inline

Definition at line 560 of file Inventory.h.

◆ GetPrimaryColorName()

FString * UPrimalItem::GetPrimaryColorName ( FString * result)
inline

Definition at line 663 of file Inventory.h.

◆ GetRemainingCooldownTime()

float UPrimalItem::GetRemainingCooldownTime ( )
inline

Definition at line 572 of file Inventory.h.

◆ GetRepairingPercent()

float UPrimalItem::GetRepairingPercent ( )
inline

Definition at line 629 of file Inventory.h.

◆ GetRepairingRequirementsString()

FString * UPrimalItem::GetRepairingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp,
bool bUseBaseRequirements,
float OverrideRepairPercent,
APlayerController * OwningPlayer )
inline

Definition at line 610 of file Inventory.h.

◆ GetSpoilingTime()

float UPrimalItem::GetSpoilingTime ( )
inline

Definition at line 539 of file Inventory.h.

◆ GetTimeForFullRepair()

float UPrimalItem::GetTimeForFullRepair ( )
inline

Definition at line 625 of file Inventory.h.

◆ GetTimeToCraftBlueprint()

float UPrimalItem::GetTimeToCraftBlueprint ( )
inline

Definition at line 624 of file Inventory.h.

◆ GetTimeUntilUploadAllowed()

float UPrimalItem::GetTimeUntilUploadAllowed ( UWorld * theWorld)
inline

Definition at line 683 of file Inventory.h.

◆ GetUnreplicatedEggData()

void UPrimalItem::GetUnreplicatedEggData ( FUnreplicatedEggData * EggData)
inline

Definition at line 590 of file Inventory.h.

◆ GetUseItemAddCharacterStatusValue()

float UPrimalItem::GetUseItemAddCharacterStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 569 of file Inventory.h.

◆ GetWorld()

UWorld * UPrimalItem::GetWorld ( )
inline

Definition at line 528 of file Inventory.h.

◆ GetWorldHelper()

UWorld * UPrimalItem::GetWorldHelper ( UObject * WorldContextObject)
inline

Definition at line 531 of file Inventory.h.

◆ GiveItemWhenUsedField()

TSubclassOf< UPrimalItem > & UPrimalItem::GiveItemWhenUsedField ( )
inline

Definition at line 150 of file Inventory.h.

◆ GlobalTameAffinityMultiplierField()

float & UPrimalItem::GlobalTameAffinityMultiplierField ( )
inline

Definition at line 243 of file Inventory.h.

◆ HandleShieldDamageBlocking_Implementation()

float UPrimalItem::HandleShieldDamageBlocking_Implementation ( AShooterCharacter * ForShooterCharacter,
float DamageIn,
const FDamageEvent * DamageEvent )
inline

Definition at line 688 of file Inventory.h.

◆ HasBuffToGiveOwnerWhenEquipped()

bool UPrimalItem::HasBuffToGiveOwnerWhenEquipped ( )
inline

Definition at line 600 of file Inventory.h.

◆ HasCustomItemData()

bool UPrimalItem::HasCustomItemData ( FName & CustomDataName)
inline

Definition at line 705 of file Inventory.h.

◆ HideAnimationFemaleField()

UAnimMontage *& UPrimalItem::HideAnimationFemaleField ( )
inline

Definition at line 47 of file Inventory.h.

◆ HideAnimationMaleField()

UAnimMontage *& UPrimalItem::HideAnimationMaleField ( )
inline

Definition at line 46 of file Inventory.h.

◆ HUDIconMaterialField()

UMaterialInstanceDynamic *& UPrimalItem::HUDIconMaterialField ( )
inline

Definition at line 141 of file Inventory.h.

◆ IncrementItemQuantity()

int UPrimalItem::IncrementItemQuantity ( int amount,
bool bReplicateToClient,
bool bDontUpdateWeight,
bool bIsFromUseConsumption,
bool bIsArkTributeItem,
bool bIsFromCraftingConsumption )
inline

Definition at line 601 of file Inventory.h.

◆ IndirectTorpidityArmorRatingField()

float & UPrimalItem::IndirectTorpidityArmorRatingField ( )
inline

Definition at line 237 of file Inventory.h.

◆ Ingredient_FoodIncreasePerQuantityField()

float & UPrimalItem::Ingredient_FoodIncreasePerQuantityField ( )
inline

Definition at line 79 of file Inventory.h.

◆ Ingredient_HealthIncreasePerQuantityField()

float & UPrimalItem::Ingredient_HealthIncreasePerQuantityField ( )
inline

Definition at line 80 of file Inventory.h.

◆ Ingredient_StaminaIncreasePerQuantityField()

float & UPrimalItem::Ingredient_StaminaIncreasePerQuantityField ( )
inline

Definition at line 82 of file Inventory.h.

◆ Ingredient_WaterIncreasePerQuantityField()

float & UPrimalItem::Ingredient_WaterIncreasePerQuantityField ( )
inline

Definition at line 81 of file Inventory.h.

◆ Ingredient_WeightIncreasePerQuantityField()

float & UPrimalItem::Ingredient_WeightIncreasePerQuantityField ( )
inline

Definition at line 78 of file Inventory.h.

◆ InitFromNetInfo()

void UPrimalItem::InitFromNetInfo ( const FItemNetInfo * theInfo)
inline

Definition at line 530 of file Inventory.h.

◆ InitializeItem()

void UPrimalItem::InitializeItem ( bool bForceReinit,
UWorld * OptionalInitWorld )
inline

Definition at line 586 of file Inventory.h.

◆ InitNewItem()

void UPrimalItem::InitNewItem ( float ItemQuality,
UPrimalInventoryComponent * toInventory,
float MaxItemDifficultyClamp,
float MinRandomQuality )
inline

Definition at line 534 of file Inventory.h.

◆ InventoryLoadedFromSaveGame()

void UPrimalItem::InventoryLoadedFromSaveGame ( )
inline

Definition at line 671 of file Inventory.h.

◆ InventoryRefreshCheckItem()

void UPrimalItem::InventoryRefreshCheckItem ( )
inline

Definition at line 649 of file Inventory.h.

◆ IsBroken()

bool UPrimalItem::IsBroken ( )
inline

Definition at line 567 of file Inventory.h.

◆ IsCooldownReadyForUse()

bool UPrimalItem::IsCooldownReadyForUse ( __int16 a2)
inline

Definition at line 574 of file Inventory.h.

◆ IsCustomContextMenuItemEnabled()

bool UPrimalItem::IsCustomContextMenuItemEnabled ( const FName * ContextItem)
inline

Definition at line 520 of file Inventory.h.

◆ IsDyed()

bool UPrimalItem::IsDyed ( )
inline

Definition at line 659 of file Inventory.h.

◆ IsItemSkin()

bool UPrimalItem::IsItemSkin ( )
inline

Definition at line 670 of file Inventory.h.

◆ IsOwnerInNoPainWater()

bool UPrimalItem::IsOwnerInNoPainWater ( )
inline

Definition at line 652 of file Inventory.h.

◆ IsOwnerInWater()

bool UPrimalItem::IsOwnerInWater ( )
inline

Definition at line 651 of file Inventory.h.

◆ IsReadyToUpload()

bool UPrimalItem::IsReadyToUpload ( UWorld * theWorld)
inline

Definition at line 682 of file Inventory.h.

◆ IsUsableConsumable()

bool UPrimalItem::IsUsableConsumable ( )
inline

Definition at line 674 of file Inventory.h.

◆ IsValidForCrafting()

bool UPrimalItem::IsValidForCrafting ( )
inline

Definition at line 650 of file Inventory.h.

◆ ItemAttachmentInfosField()

TArray< FItemAttachmentInfo, TSizedDefaultAllocator< 32 > > *& UPrimalItem::ItemAttachmentInfosField ( )
inline

Definition at line 31 of file Inventory.h.

◆ ItemBrokenSoundField()

USoundBase *& UPrimalItem::ItemBrokenSoundField ( )
inline

Definition at line 23 of file Inventory.h.

◆ ItemClassToUseAsInitialCustomDataField()

TSubclassOf< UPrimalItem > & UPrimalItem::ItemClassToUseAsInitialCustomDataField ( )
inline

Definition at line 197 of file Inventory.h.

◆ ItemColorIDField()

FieldArray< __int16, 6 > UPrimalItem::ItemColorIDField ( )
inline

Definition at line 136 of file Inventory.h.

◆ ItemCustomClassField()

TSubclassOf< UPrimalItem > & UPrimalItem::ItemCustomClassField ( )
inline

Definition at line 58 of file Inventory.h.

◆ ItemCustomDataField()

int & UPrimalItem::ItemCustomDataField ( )
inline

Definition at line 57 of file Inventory.h.

◆ ItemDescriptionField()

FString & UPrimalItem::ItemDescriptionField ( )
inline

Definition at line 84 of file Inventory.h.

◆ ItemDurabilityField()

float & UPrimalItem::ItemDurabilityField ( )
inline

Definition at line 125 of file Inventory.h.

◆ ItemIconField()

UTexture2D *& UPrimalItem::ItemIconField ( )
inline

Definition at line 131 of file Inventory.h.

◆ ItemIconMaterialField()

UMaterialInstanceDynamic *& UPrimalItem::ItemIconMaterialField ( )
inline

Definition at line 140 of file Inventory.h.

◆ ItemIconMaterialParentField()

UMaterialInterface *& UPrimalItem::ItemIconMaterialParentField ( )
inline

Definition at line 135 of file Inventory.h.

◆ ItemIconScaleField()

float & UPrimalItem::ItemIconScaleField ( )
inline

Definition at line 38 of file Inventory.h.

◆ ItemIDField()

FItemNetID & UPrimalItem::ItemIDField ( )
inline

Definition at line 56 of file Inventory.h.

◆ ItemQualityIndexField()

unsigned char & UPrimalItem::ItemQualityIndexField ( )
inline

Definition at line 292 of file Inventory.h.

◆ ItemQuantityField()

int & UPrimalItem::ItemQuantityField ( )
inline

Definition at line 142 of file Inventory.h.

◆ ItemRatingField()

float & UPrimalItem::ItemRatingField ( )
inline

Definition at line 61 of file Inventory.h.

◆ ItemRatingStringField()

FString & UPrimalItem::ItemRatingStringField ( )
inline

Definition at line 209 of file Inventory.h.

◆ ItemSkinAddItemAttachmentsField()

TArray< FItemAttachmentInfo, TSizedDefaultAllocator< 32 > > & UPrimalItem::ItemSkinAddItemAttachmentsField ( )
inline

Definition at line 33 of file Inventory.h.

◆ ItemSkinPreventOnItemClassesField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::ItemSkinPreventOnItemClassesField ( )
inline

Definition at line 22 of file Inventory.h.

◆ ItemSkinTemplateField()

TSubclassOf< UPrimalItem > & UPrimalItem::ItemSkinTemplateField ( )
inline

Definition at line 60 of file Inventory.h.

◆ ItemSkinTemplateIndexField()

int & UPrimalItem::ItemSkinTemplateIndexField ( )
inline

Definition at line 59 of file Inventory.h.

◆ ItemSkinUseOnItemClassesField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::ItemSkinUseOnItemClassesField ( )
inline

Definition at line 20 of file Inventory.h.

◆ ItemStatClampsMultiplierField()

float & UPrimalItem::ItemStatClampsMultiplierField ( )
inline

Definition at line 269 of file Inventory.h.

◆ ItemStatInfosField()

FieldArray< FItemStatInfo, 8 > UPrimalItem::ItemStatInfosField ( )
inline

Definition at line 120 of file Inventory.h.

◆ ItemStatValuesField()

FieldArray< unsigned __int16, 8 > UPrimalItem::ItemStatValuesField ( )
inline

Definition at line 121 of file Inventory.h.

◆ IterateCraftingRequirements()

__int64 UPrimalItem::IterateCraftingRequirements ( std::function< void __cdecl(UPrimalItem &, int, int, int, bool)> * lambda,
UPrimalInventoryComponent * compareInventoryComp,
APlayerController * OwningPlayer )
inline

Definition at line 612 of file Inventory.h.

◆ IterateRepairingRequirements()

__int64 UPrimalItem::IterateRepairingRequirements ( std::function< void __cdecl(UPrimalItem &, int, int, int, bool)> * lambda,
UPrimalInventoryComponent * compareInventoryComp,
bool bUseBaseRequirements,
float OverrideRepairPercent,
APlayerController * OwningPlayer )
inline

Definition at line 611 of file Inventory.h.

◆ LastAutoDurabilityDecreaseTimeField()

long double & UPrimalItem::LastAutoDurabilityDecreaseTimeField ( )
inline

Definition at line 171 of file Inventory.h.

◆ LastCalculatedTotalAmmoInvUpdatedFrameField()

int & UPrimalItem::LastCalculatedTotalAmmoInvUpdatedFrameField ( )
inline

Definition at line 211 of file Inventory.h.

◆ LastEquippedReduceDurabilityTimeField()

long double & UPrimalItem::LastEquippedReduceDurabilityTimeField ( )
inline

Definition at line 267 of file Inventory.h.

◆ LastItemAdditionTimeField()

long double & UPrimalItem::LastItemAdditionTimeField ( )
inline

Definition at line 271 of file Inventory.h.

◆ LastLocalUseTimeField()

long double & UPrimalItem::LastLocalUseTimeField ( )
inline

Definition at line 173 of file Inventory.h.

◆ LastOwnerPlayerField()

TWeakObjectPtr< AShooterCharacter > & UPrimalItem::LastOwnerPlayerField ( )
inline

Definition at line 181 of file Inventory.h.

◆ LastSlotIndexField()

int & UPrimalItem::LastSlotIndexField ( )
inline

Definition at line 176 of file Inventory.h.

◆ LastSpoilingTimeField()

long double & UPrimalItem::LastSpoilingTimeField ( )
inline

Definition at line 207 of file Inventory.h.

◆ LastTimeToShowInfoField()

long double & UPrimalItem::LastTimeToShowInfoField ( )
inline

Definition at line 124 of file Inventory.h.

◆ LastUseTimeField()

long double & UPrimalItem::LastUseTimeField ( )
inline

Definition at line 172 of file Inventory.h.

◆ LastValidItemVersionField()

int & UPrimalItem::LastValidItemVersionField ( )
inline

Definition at line 242 of file Inventory.h.

◆ LocalUse()

void UPrimalItem::LocalUse ( AShooterPlayerController * ForPC)
inline

Definition at line 577 of file Inventory.h.

◆ LocalUseAfterHold()

void UPrimalItem::LocalUseAfterHold ( AShooterPlayerController * ForPC)
inline

Definition at line 578 of file Inventory.h.

◆ LocalUseItemOntoItem()

void UPrimalItem::LocalUseItemOntoItem ( AShooterPlayerController * ForPC,
UPrimalItem * DestinationItem )
inline

Definition at line 662 of file Inventory.h.

◆ LocalUseItemRelease()

void UPrimalItem::LocalUseItemRelease ( AShooterPlayerController * ForPC)
inline

Definition at line 580 of file Inventory.h.

◆ LocalUseStartHold()

void UPrimalItem::LocalUseStartHold ( AShooterPlayerController * ForPC)
inline

Definition at line 579 of file Inventory.h.

◆ MakeRepairingRequirementsString()

static FString * UPrimalItem::MakeRepairingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp,
TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > * InRepairingRequirements )
inlinestatic

Definition at line 697 of file Inventory.h.

◆ MaxCustomItemDescriptionLengthField()

int & UPrimalItem::MaxCustomItemDescriptionLengthField ( )
inline

Definition at line 174 of file Inventory.h.

◆ MaxDurabiltiyOverrideField()

float & UPrimalItem::MaxDurabiltiyOverrideField ( )
inline

Definition at line 270 of file Inventory.h.

◆ MaxItemQuantityField()

int & UPrimalItem::MaxItemQuantityField ( )
inline

Definition at line 143 of file Inventory.h.

◆ MeetBlueprintCraftingRequirements()

bool UPrimalItem::MeetBlueprintCraftingRequirements ( UPrimalInventoryComponent * compareInventoryComp,
int CraftAmountOverride,
AShooterPlayerController * ForPlayer,
bool bIsForCraftQueueAddition,
bool bTestFullQueue,
bool bForceUpdateWirelessResources )
inline

Definition at line 605 of file Inventory.h.

◆ MeetRepairingRequirements()

bool UPrimalItem::MeetRepairingRequirements ( UPrimalInventoryComponent * compareInventoryComp,
bool bIsForCraftQueueAddition,
bool bForceUpdateWirelessResources )
inline

Definition at line 609 of file Inventory.h.

◆ MergeCustomItemDatas()

static TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > * UPrimalItem::MergeCustomItemDatas ( TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > * result,
const TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > * DataSet1,
const TArray< FCustomItemData, TSizedDefaultAllocator< 32 > > * DataSet2 )
inlinestatic

Definition at line 691 of file Inventory.h.

◆ MinBlueprintTimeToCraftField()

float & UPrimalItem::MinBlueprintTimeToCraftField ( )
inline

Definition at line 112 of file Inventory.h.

◆ MinDurabilityForCraftingResourceField()

float & UPrimalItem::MinDurabilityForCraftingResourceField ( )
inline

Definition at line 202 of file Inventory.h.

◆ MinimumUseIntervalField()

float & UPrimalItem::MinimumUseIntervalField ( )
inline

Definition at line 114 of file Inventory.h.

◆ MinItemDurabilityField()

float & UPrimalItem::MinItemDurabilityField ( )
inline

Definition at line 126 of file Inventory.h.

◆ MyConsumableTypeField()

TEnumAsByte< enum EPrimalConsumableType::Type > & UPrimalItem::MyConsumableTypeField ( )
inline

Definition at line 35 of file Inventory.h.

◆ MyEquipmentTypeField()

TEnumAsByte< enum EPrimalEquipmentType::Type > & UPrimalItem::MyEquipmentTypeField ( )
inline

Definition at line 36 of file Inventory.h.

◆ MyItemSkinField()

UPrimalItem *& UPrimalItem::MyItemSkinField ( )
inline

Definition at line 178 of file Inventory.h.

◆ MyItemTypeField()

TEnumAsByte< enum EPrimalItemType::Type > & UPrimalItem::MyItemTypeField ( )
inline

Definition at line 34 of file Inventory.h.

◆ NetDroppedMeshMaterialOverrideField()

UMaterialInterface *& UPrimalItem::NetDroppedMeshMaterialOverrideField ( )
inline

Definition at line 275 of file Inventory.h.

◆ NetDroppedMeshOverrideField()

UStaticMesh *& UPrimalItem::NetDroppedMeshOverrideField ( )
inline

Definition at line 274 of file Inventory.h.

◆ NetDroppedMeshOverrideScale3DField()

UE::Math::TVector< double > & UPrimalItem::NetDroppedMeshOverrideScale3DField ( )
inline

Definition at line 276 of file Inventory.h.

◆ NewItemDurabilityOverrideField()

float & UPrimalItem::NewItemDurabilityOverrideField ( )
inline

Definition at line 102 of file Inventory.h.

◆ NextCraftCompletionTimeField()

long double & UPrimalItem::NextCraftCompletionTimeField ( )
inline

Definition at line 68 of file Inventory.h.

◆ NextRepairPercentageField()

float & UPrimalItem::NextRepairPercentageField ( )
inline

Definition at line 273 of file Inventory.h.

◆ NextSpoilingTimeField()

long double & UPrimalItem::NextSpoilingTimeField ( )
inline

Definition at line 206 of file Inventory.h.

◆ NoLevelEngramSortingPriorityField()

int & UPrimalItem::NoLevelEngramSortingPriorityField ( )
inline

Definition at line 263 of file Inventory.h.

◆ NotifyEditText()

void UPrimalItem::NotifyEditText ( AShooterPlayerController * PC)
inline

Definition at line 666 of file Inventory.h.

◆ OnlyUsableOnSpecificClassesField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & UPrimalItem::OnlyUsableOnSpecificClassesField ( )
inline

Definition at line 218 of file Inventory.h.

◆ OnVersionChange()

void UPrimalItem::OnVersionChange ( bool * doDestroy,
UWorld * World,
AShooterGameMode * gameMode )
inline

Definition at line 692 of file Inventory.h.

◆ OriginalItemDropLocationField()

UE::Math::TVector< double > & UPrimalItem::OriginalItemDropLocationField ( )
inline

Definition at line 198 of file Inventory.h.

◆ OverrideCooldownTimeItemClassField()

TSubclassOf< UPrimalItem > & UPrimalItem::OverrideCooldownTimeItemClassField ( )
inline

Definition at line 201 of file Inventory.h.

◆ OverrideCrouchingSound()

USoundBase * UPrimalItem::OverrideCrouchingSound ( USoundBase * InSound,
bool bIsProne,
int soundState )
inline

Definition at line 521 of file Inventory.h.

◆ OverrideRepairingRequirementsField()

TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > & UPrimalItem::OverrideRepairingRequirementsField ( )
inline

Definition at line 119 of file Inventory.h.

◆ OverrideUseStringField()

FString & UPrimalItem::OverrideUseStringField ( )
inline

Definition at line 255 of file Inventory.h.

◆ OwnerInventoryField()

TWeakObjectPtr< UPrimalInventoryComponent > & UPrimalItem::OwnerInventoryField ( )
inline

Definition at line 69 of file Inventory.h.

◆ PickupAlertDinos()

void UPrimalItem::PickupAlertDinos ( AActor * groundItem)
inline

Definition at line 655 of file Inventory.h.

◆ PlayAnimationOnUseField()

UAnimMontage *& UPrimalItem::PlayAnimationOnUseField ( )
inline

Definition at line 43 of file Inventory.h.

◆ PlayerMeshNoItemDefaultTextureMaskField()

UTexture2D *& UPrimalItem::PlayerMeshNoItemDefaultTextureMaskField ( )
inline

Definition at line 162 of file Inventory.h.

◆ PlayerMeshTextureMaskField()

UTexture2D *& UPrimalItem::PlayerMeshTextureMaskField ( )
inline

Definition at line 161 of file Inventory.h.

◆ PlayerMeshTextureMaskMaterialIndexAltField()

int & UPrimalItem::PlayerMeshTextureMaskMaterialIndexAltField ( )
inline

Definition at line 164 of file Inventory.h.

◆ PlayerMeshTextureMaskMaterialIndexNewField()

int & UPrimalItem::PlayerMeshTextureMaskMaterialIndexNewField ( )
inline

Definition at line 163 of file Inventory.h.

◆ PlayerMeshTextureMaskParamNameField()

FName & UPrimalItem::PlayerMeshTextureMaskParamNameField ( )
inline

Definition at line 160 of file Inventory.h.

◆ PreemptiveRequestLoad()

bool UPrimalItem::PreemptiveRequestLoad ( )
inline

Definition at line 699 of file Inventory.h.

◆ PreservingItemClassField()

TSubclassOf< UPrimalItem > & UPrimalItem::PreservingItemClassField ( )
inline

Definition at line 95 of file Inventory.h.

◆ PreservingItemSpoilingTimeMultiplierField()

float & UPrimalItem::PreservingItemSpoilingTimeMultiplierField ( )
inline

Definition at line 96 of file Inventory.h.

◆ PreSkinItemColorIDField()

FieldArray< __int16, 6 > UPrimalItem::PreSkinItemColorIDField ( )
inline

Definition at line 137 of file Inventory.h.

◆ PreviewCameraDefaultZoomMultiplierField()

float & UPrimalItem::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 158 of file Inventory.h.

◆ PreviewCameraDistanceScaleFactorField()

float & UPrimalItem::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 157 of file Inventory.h.

◆ PreviewCameraMaxZoomMultiplierField()

float & UPrimalItem::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 159 of file Inventory.h.

◆ PreviewCameraPivotOffsetField()

UE::Math::TVector< double > & UPrimalItem::PreviewCameraPivotOffsetField ( )
inline

Definition at line 156 of file Inventory.h.

◆ PreviewCameraRotationField()

UE::Math::TRotator< double > & UPrimalItem::PreviewCameraRotationField ( )
inline

Definition at line 155 of file Inventory.h.

◆ ProcessEditText()

bool UPrimalItem::ProcessEditText ( AShooterPlayerController * ForPC,
const FString * TextToUse,
bool __formal )
inline

Definition at line 665 of file Inventory.h.

◆ RandomChanceToBeBlueprintField()

float & UPrimalItem::RandomChanceToBeBlueprintField ( )
inline

Definition at line 29 of file Inventory.h.

◆ RandomColorSetField()

TSubclassOf< UPrimalColorSet > & UPrimalItem::RandomColorSetField ( )
inline

Definition at line 139 of file Inventory.h.

◆ RecalcSpoilingTime()

void UPrimalItem::RecalcSpoilingTime ( long double TimeSeconds,
float SpoilPercent,
UPrimalInventoryComponent * forComp )
inline

Definition at line 648 of file Inventory.h.

◆ RecipeCraftingSkillScaleField()

float & UPrimalItem::RecipeCraftingSkillScaleField ( )
inline

Definition at line 233 of file Inventory.h.

◆ RefreshAttachments()

void UPrimalItem::RefreshAttachments ( bool bRefreshDefaultAttachments,
bool isShieldSpecificRefresh,
bool bIsFromUpdateItem )
inline

Definition at line 552 of file Inventory.h.

◆ RemoveAttachments()

void UPrimalItem::RemoveAttachments ( AActor * UseOtherActor,
bool bRefreshDefaultAttachments,
bool isShieldSpecificRefresh )
inline

Definition at line 557 of file Inventory.h.

◆ RemoveClipAmmo()

void UPrimalItem::RemoveClipAmmo ( bool bDontUpdateItem)
inline

Definition at line 638 of file Inventory.h.

◆ RemovedFromOtherItemSoundField()

USoundBase *& UPrimalItem::RemovedFromOtherItemSoundField ( )
inline

Definition at line 28 of file Inventory.h.

◆ RemovedSkinFromItem()

void UPrimalItem::RemovedSkinFromItem ( UPrimalItem * FromOwnerItem,
bool bIsFirstTime )
inline

Definition at line 522 of file Inventory.h.

◆ RemoveFromSlot()

void UPrimalItem::RemoveFromSlot ( bool bForce,
bool bFastInventory )
inline

Definition at line 565 of file Inventory.h.

◆ RemoveItemFromArkTributeInventory()

bool UPrimalItem::RemoveItemFromArkTributeInventory ( )
inline

Definition at line 537 of file Inventory.h.

◆ RemoveItemFromInventory()

bool UPrimalItem::RemoveItemFromInventory ( bool bForceRemoval,
bool showHUDMessage )
inline

Definition at line 538 of file Inventory.h.

◆ RemoveWeaponAccessory()

void UPrimalItem::RemoveWeaponAccessory ( )
inline

Definition at line 634 of file Inventory.h.

◆ RepairItem()

void UPrimalItem::RepairItem ( bool bIgnoreInventoryRequirement,
float UseNextRepairPercentage,
float RepairSpeedMultiplier )
inline

Definition at line 631 of file Inventory.h.

◆ RepairResourceRequirementMultiplierField()

float & UPrimalItem::RepairResourceRequirementMultiplierField ( )
inline

Definition at line 99 of file Inventory.h.

◆ ResourceRarityField()

float & UPrimalItem::ResourceRarityField ( )
inline

Definition at line 110 of file Inventory.h.

◆ ResourceRequirementIncreaseRatingPowerField()

float & UPrimalItem::ResourceRequirementIncreaseRatingPowerField ( )
inline

Definition at line 203 of file Inventory.h.

◆ ResourceRequirementRatingIncreasePercentageField()

float & UPrimalItem::ResourceRequirementRatingIncreasePercentageField ( )
inline

Definition at line 205 of file Inventory.h.

◆ ResourceRequirementRatingScaleField()

float & UPrimalItem::ResourceRequirementRatingScaleField ( )
inline

Definition at line 204 of file Inventory.h.

◆ SaddleOverrideRiderSocketNameField()

FName & UPrimalItem::SaddleOverrideRiderSocketNameField ( )
inline

Definition at line 220 of file Inventory.h.

◆ SaddlePassengerSeatsField()

TArray< FSaddlePassengerSeatDefinition, TSizedDefaultAllocator< 32 > > & UPrimalItem::SaddlePassengerSeatsField ( )
inline

Definition at line 219 of file Inventory.h.

◆ SavedDurabilityField()

float & UPrimalItem::SavedDurabilityField ( )
inline

Definition at line 127 of file Inventory.h.

◆ SelectedCustomContextMenuItem()

void UPrimalItem::SelectedCustomContextMenuItem ( const FName * ContextItem,
AShooterPlayerController * ForPC )
inline

Definition at line 523 of file Inventory.h.

◆ SendToClientClassOverrideField()

TSubclassOf< UPrimalItem > & UPrimalItem::SendToClientClassOverrideField ( )
inline

Definition at line 256 of file Inventory.h.

◆ Serialize() [1/2]

void UPrimalItem::Serialize ( FArchive * Ar)
inline

Definition at line 664 of file Inventory.h.

◆ Serialize() [2/2]

void UPrimalItem::Serialize ( FStructuredArchiveRecord Record)
inline

Definition at line 527 of file Inventory.h.

◆ ServerHandleItemNetExecCommand()

void UPrimalItem::ServerHandleItemNetExecCommand ( AShooterPlayerController * ForPC,
FName CommandName,
const FBPNetExecParams * ExecParams )
inline

Definition at line 685 of file Inventory.h.

◆ ServerRemoveItemSkin()

void UPrimalItem::ServerRemoveItemSkin ( __int16 a2)
inline

Definition at line 635 of file Inventory.h.

◆ ServerRemoveItemSkinOnly()

void UPrimalItem::ServerRemoveItemSkinOnly ( __int16 a2)
inline

Definition at line 636 of file Inventory.h.

◆ ServerRemoveWeaponAccessoryOnly()

void UPrimalItem::ServerRemoveWeaponAccessoryOnly ( __int16 a2)
inline

Definition at line 637 of file Inventory.h.

◆ ServerSendItemExecCommandToEveryone()

void UPrimalItem::ServerSendItemExecCommandToEveryone ( FName CommandName,
const FBPNetExecParams * ExecParams,
bool bIsReliable,
bool bForceSendToLocalPlayer,
bool bIgnoreRelevancy )
inline

Definition at line 687 of file Inventory.h.

◆ ServerSendItemExecCommandToPlayer()

void UPrimalItem::ServerSendItemExecCommandToPlayer ( AShooterPlayerController * ToPC,
FName CommandName,
const FBPNetExecParams * ExecParams,
bool bIsReliable,
bool bForceSendToLocalPlayer,
bool bIgnoreRelevancy )
inline

Definition at line 686 of file Inventory.h.

◆ SetAttachedMeshesMaterialScalarParamValue()

void UPrimalItem::SetAttachedMeshesMaterialScalarParamValue ( FName ParamName,
float Value )
inline

Definition at line 657 of file Inventory.h.

◆ SetCustomItemData()

void UPrimalItem::SetCustomItemData ( const FCustomItemData * InData)
inline

Definition at line 677 of file Inventory.h.

◆ SetEngramBlueprint()

void UPrimalItem::SetEngramBlueprint ( )
inline

Definition at line 646 of file Inventory.h.

◆ SetFirstPersonMasterPoseComponent()

void UPrimalItem::SetFirstPersonMasterPoseComponent ( USkeletalMeshComponent * NewMasterPoseComponent)
inline

Definition at line 555 of file Inventory.h.

◆ SetOwnerNoSee()

void UPrimalItem::SetOwnerNoSee ( bool bNoSee,
bool bForceHideFirstPerson )
inline

Definition at line 556 of file Inventory.h.

◆ SetQuantity()

void UPrimalItem::SetQuantity ( int NewQuantity,
bool ShowHUDNotification )
inline

Definition at line 630 of file Inventory.h.

◆ SetUnreplicatedEggData()

void UPrimalItem::SetUnreplicatedEggData ( const FUnreplicatedEggData * EggData)
inline

Definition at line 591 of file Inventory.h.

◆ ShieldBlockDamagePercentageField()

float & UPrimalItem::ShieldBlockDamagePercentageField ( )
inline

Definition at line 41 of file Inventory.h.

◆ ShieldDamageToDurabilityRatioField()

float & UPrimalItem::ShieldDamageToDurabilityRatioField ( )
inline

Definition at line 42 of file Inventory.h.

◆ ShieldHitSoundField()

USoundBase *& UPrimalItem::ShieldHitSoundField ( )
inline

Definition at line 232 of file Inventory.h.

◆ ShowAnimationFemaleField()

UAnimMontage *& UPrimalItem::ShowAnimationFemaleField ( )
inline

Definition at line 45 of file Inventory.h.

◆ ShowAnimationMaleField()

UAnimMontage *& UPrimalItem::ShowAnimationMaleField ( )
inline

Definition at line 44 of file Inventory.h.

◆ SinglePlayerCraftingSpeedMultiplierField()

float & UPrimalItem::SinglePlayerCraftingSpeedMultiplierField ( )
inline

Definition at line 262 of file Inventory.h.

◆ SkinnedOntoItemField()

UPrimalItem *& UPrimalItem::SkinnedOntoItemField ( )
inline

Definition at line 179 of file Inventory.h.

◆ SkinWeaponTemplatesField()

TArray< TSoftClassPtr< AShooterWeapon >, TSizedDefaultAllocator< 32 > > & UPrimalItem::SkinWeaponTemplatesField ( )
inline

Definition at line 72 of file Inventory.h.

◆ SkinWeaponTemplatesForAmmoField()

TArray< TSoftClassPtr< AShooterWeapon >, TSizedDefaultAllocator< 32 > > & UPrimalItem::SkinWeaponTemplatesForAmmoField ( )
inline

Definition at line 74 of file Inventory.h.

◆ SlotIndexField()

int & UPrimalItem::SlotIndexField ( )
inline

Definition at line 55 of file Inventory.h.

◆ SlottedTick()

void UPrimalItem::SlottedTick ( float DeltaSeconds)
inline

Definition at line 524 of file Inventory.h.

◆ SpawnOnWaterEncroachmentBoxExtentField()

UE::Math::TVector< double > & UPrimalItem::SpawnOnWaterEncroachmentBoxExtentField ( )
inline

Definition at line 217 of file Inventory.h.

◆ SpoilingItemField()

TSubclassOf< UPrimalItem > & UPrimalItem::SpoilingItemField ( )
inline

Definition at line 93 of file Inventory.h.

◆ SpoilingTimeField()

float & UPrimalItem::SpoilingTimeField ( )
inline

Definition at line 97 of file Inventory.h.

◆ StaticClass()

static UClass * UPrimalItem::StaticClass ( )
inlinestatic

Definition at line 526 of file Inventory.h.

◆ StaticGetColorForItemColorID()

static FLinearColor * UPrimalItem::StaticGetColorForItemColorID ( FLinearColor * result,
int ID )
inlinestatic

Definition at line 593 of file Inventory.h.

◆ StaticGetDinoColorSetIndexForItemColorIDFromDyeList()

static int UPrimalItem::StaticGetDinoColorSetIndexForItemColorIDFromDyeList ( int ID)
inlinestatic

Definition at line 594 of file Inventory.h.

◆ StaticRegisterNativesUPrimalItem()

static void UPrimalItem::StaticRegisterNativesUPrimalItem ( )
inlinestatic

Definition at line 525 of file Inventory.h.

◆ SteamItemUserIDsField()

TArray< unsigned __int64, TSizedDefaultAllocator< 32 > > & UPrimalItem::SteamItemUserIDsField ( )
inline

Definition at line 145 of file Inventory.h.

◆ StopCraftingRepairing()

void UPrimalItem::StopCraftingRepairing ( bool bCheckIfCraftingOrRepairing)
inline

Definition at line 622 of file Inventory.h.

◆ StructuresToBuildField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & UPrimalItem::StructuresToBuildField ( )
inline

Definition at line 147 of file Inventory.h.

◆ StructureToBuildField()

TSoftClassPtr< APrimalStructure > & UPrimalItem::StructureToBuildField ( )
inline

Definition at line 146 of file Inventory.h.

◆ StructureToBuildIndexField()

int & UPrimalItem::StructureToBuildIndexField ( )
inline

Definition at line 149 of file Inventory.h.

◆ SupportAmmoItemForWeaponSkinField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::SupportAmmoItemForWeaponSkinField ( )
inline

Definition at line 73 of file Inventory.h.

◆ SupportDragOntoItemClassesField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::SupportDragOntoItemClassesField ( )
inline

Definition at line 71 of file Inventory.h.

◆ SupportDragOntoItemClassField()

TSubclassOf< UPrimalItem > & UPrimalItem::SupportDragOntoItemClassField ( )
inline

Definition at line 70 of file Inventory.h.

◆ TempSlotIndexField()

int & UPrimalItem::TempSlotIndexField ( )
inline

Definition at line 175 of file Inventory.h.

◆ TickCraftingItem()

void UPrimalItem::TickCraftingItem ( float DeltaTime,
AShooterGameState * theGameState )
inline

Definition at line 627 of file Inventory.h.

◆ TimeForFullRepairField()

float & UPrimalItem::TimeForFullRepairField ( )
inline

Definition at line 115 of file Inventory.h.

◆ TopLevelCustomContextMenuOptionsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & UPrimalItem::TopLevelCustomContextMenuOptionsField ( )
inline

Definition at line 286 of file Inventory.h.

◆ UnequippedItem()

void UPrimalItem::UnequippedItem ( )
inline

Definition at line 550 of file Inventory.h.

◆ UnequippedWeapon()

void UPrimalItem::UnequippedWeapon ( )
inline

Definition at line 588 of file Inventory.h.

◆ UnEquipSoundField()

USoundBase *& UPrimalItem::UnEquipSoundField ( )
inline

Definition at line 26 of file Inventory.h.

◆ UnequipWeapon()

void UPrimalItem::UnequipWeapon ( bool bDelayedUnequip)
inline

Definition at line 581 of file Inventory.h.

◆ UpdatedItem()

void UPrimalItem::UpdatedItem ( bool ResetUploadTime)
inline

Definition at line 551 of file Inventory.h.

◆ UploadEarliestValidTimeField()

long double & UPrimalItem::UploadEarliestValidTimeField ( )
inline

Definition at line 272 of file Inventory.h.

◆ Use()

void UPrimalItem::Use ( bool bOverridePlayerInput)
inline

Definition at line 571 of file Inventory.h.

◆ Used()

void UPrimalItem::Used ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 633 of file Inventory.h.

◆ UseDecreaseDurabilityField()

float & UPrimalItem::UseDecreaseDurabilityField ( )
inline

Definition at line 104 of file Inventory.h.

◆ UseDecreaseDurabilityMinField()

float & UPrimalItem::UseDecreaseDurabilityMinField ( )
inline

Definition at line 108 of file Inventory.h.

◆ UsedOnOtherItemSoundField()

USoundBase *& UPrimalItem::UsedOnOtherItemSoundField ( )
inline

Definition at line 27 of file Inventory.h.

◆ UseGiveDinoTameAffinityPercentField()

float & UPrimalItem::UseGiveDinoTameAffinityPercentField ( )
inline

Definition at line 240 of file Inventory.h.

◆ UseItemAddCharacterStatusValuesField()

TArray< FUseItemAddCharacterStatusValue, TSizedDefaultAllocator< 32 > > & UPrimalItem::UseItemAddCharacterStatusValuesField ( )
inline

Definition at line 77 of file Inventory.h.

◆ UseItemOnItemSoundField()

USoundBase *& UPrimalItem::UseItemOnItemSoundField ( )
inline

Definition at line 246 of file Inventory.h.

◆ UseItemOntoItem()

bool UPrimalItem::UseItemOntoItem ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 661 of file Inventory.h.

◆ UseItemSoundField()

USoundCue *& UPrimalItem::UseItemSoundField ( )
inline

Definition at line 24 of file Inventory.h.

◆ UseMinDurabilityRequirementField()

float & UPrimalItem::UseMinDurabilityRequirementField ( )
inline

Definition at line 109 of file Inventory.h.

◆ UseParticleEffectField()

TSoftClassPtr< APrimalEmitterSpawnable > & UPrimalItem::UseParticleEffectField ( )
inline

Definition at line 238 of file Inventory.h.

◆ UseParticleEffectSocketNameField()

FName & UPrimalItem::UseParticleEffectSocketNameField ( )
inline

Definition at line 239 of file Inventory.h.

◆ UseRequiresOwnerActorClassesField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & UPrimalItem::UseRequiresOwnerActorClassesField ( )
inline

Definition at line 94 of file Inventory.h.

◆ UsesDurability()

bool UPrimalItem::UsesDurability ( )
inline

Definition at line 615 of file Inventory.h.

◆ UseSpawnActorClassField()

TSoftClassPtr< AActor > & UPrimalItem::UseSpawnActorClassField ( )
inline

Definition at line 53 of file Inventory.h.

◆ UseSpawnActorLocOffsetField()

UE::Math::TVector< double > & UPrimalItem::UseSpawnActorLocOffsetField ( )
inline

Definition at line 54 of file Inventory.h.

◆ UseUnlocksEmoteNameField()

FName & UPrimalItem::UseUnlocksEmoteNameField ( )
inline

Definition at line 247 of file Inventory.h.

◆ WeaponAmmoOverrideItemCDOField()

UPrimalItem *& UPrimalItem::WeaponAmmoOverrideItemCDOField ( )
inline

Definition at line 169 of file Inventory.h.

◆ WeaponClipAmmoField()

int & UPrimalItem::WeaponClipAmmoField ( )
inline

Definition at line 122 of file Inventory.h.

◆ WeaponFrequencyField()

float & UPrimalItem::WeaponFrequencyField ( )
inline

Definition at line 123 of file Inventory.h.

◆ WeaponTemplateField()

TSoftClassPtr< AShooterWeapon > & UPrimalItem::WeaponTemplateField ( )
inline

Definition at line 128 of file Inventory.h.

◆ WeaponTotalAmmoField()

int & UPrimalItem::WeaponTotalAmmoField ( )
inline

Definition at line 212 of file Inventory.h.

◆ WheelItemsAmmoField()

TArray< TSoftClassPtr< UPrimalItem >, TSizedDefaultAllocator< 32 > > & UPrimalItem::WheelItemsAmmoField ( )
inline

Definition at line 180 of file Inventory.h.

◆ WidgetCustomBrokenOverlayStyleBrushField()

FSlateBrush & UPrimalItem::WidgetCustomBrokenOverlayStyleBrushField ( )
inline

Definition at line 277 of file Inventory.h.


The documentation for this struct was generated from the following file: