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APrimalCharacter Struct Reference

#include <Actor.h>

+ Inheritance diagram for APrimalCharacter:
+ Collaboration diagram for APrimalCharacter:

Public Member Functions

long doubleLastMeshGameplayRelevantTimeField ()
 
floatProneEyeHeightField ()
 
floatExtraMaxAccelerationModifierField ()
 
floatExtraFrictionModifierField ()
 
long doubleLastTimePlayAnimationEndedField ()
 
long doubleLastTimeForceTickPoseOnServerPlayAnimationEndedField ()
 
UE::Math::TVector< double > & OldLocationField ()
 
UE::Math::TRotator< double > & OldRotationField ()
 
floatEffectorInterpSpeedField ()
 
floatHalfLegLengthField ()
 
floatTwoLeggedVirtualPointDistFactorField ()
 
floatFullIKDistanceField ()
 
floatIKAfterFallingTimeField ()
 
floatSimpleIkRateField ()
 
UE::Math::TVector< double > & GroundCheckExtentField ()
 
long doubleLastForceAimedCharactersTimeField ()
 
floatFluidInteractionScalarField ()
 
UAnimMontage *& JumpAnimField ()
 
UAnimMontage *& LandedAnimField ()
 
UAnimMontage *& HurtAnimField ()
 
UAnimMontage *& HurtAnim_FlyingField ()
 
UAnimMontage *& HurtAnim_SleepingField ()
 
UAnimMontage *& PinnedAnimField ()
 
UParticleSystem *& HurtFXField ()
 
USoundBase *& HurtSoundField ()
 
FNameRootBodyBoneNameField ()
 
FDecalDataHurtDecalDataField ()
 
UE::Math::TVector< double > & SavedBaseWorldLocationField ()
 
TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & BuffsField ()
 
long doubleLastStartedTalkingTimeField ()
 
boolbIsMutedField ()
 
FStringTribeNameField ()
 
floatWaterSubmergedDepthThresholdField ()
 
floatProneWaterSubmergedDepthThresholdField ()
 
TEnumAsByte< enum EMovementMode > & UnSubmergedWaterMovementModeField ()
 
UToolTipWidget *& CustomTooltipWidgetField ()
 
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & DamageTypeAdjustersField ()
 
floatSnapshotScaleField ()
 
TArray< FPrimalSnapshotPose, TSizedDefaultAllocator< 32 > > & SnapshotPosesField ()
 
TSubclassOf< UPrimalItem > & PoopItemClassField ()
 
TSubclassOf< UPrimalItem > & TaxidermySkinClassField ()
 
FNameDragBoneNameField ()
 
FNameDragSocketNameField ()
 
floatMaxDragDistanceField ()
 
floatMaxDragDistanceTimeoutField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & BonesToIngoreWhileDraggedField ()
 
floatDefaultTPVZoomField ()
 
floatMaxTPVZoomField ()
 
floatMinTPVZoomField ()
 
floatPreviewCameraMaxZoomMultiplierField ()
 
floatPreviewCameraDefaultZoomMultiplierField ()
 
floatPreviewCameraDistanceScaleFactorField ()
 
USoundBase *& StartDraggedSoundField ()
 
USoundBase *& EndDraggedSoundField ()
 
APrimalCharacter *& DraggedCharacterField ()
 
APrimalCharacter *& DraggingCharacterField ()
 
UE::Math::TTransform< double > & LocalDraggedCharacterTransformField ()
 
long doubleStartDraggingTimeField ()
 
long doubleLastDragUpdateTimeField ()
 
long doubleForceUnfreezeSkeletalDynamicsUntilTimeField ()
 
floatStasisConsumerRangeMultiplierField ()
 
AActor *& ImmobilizationActorField ()
 
intCurrentFrameAnimPreventInputField ()
 
floatBPTimerServerMinField ()
 
floatBPTimerServerMaxField ()
 
floatBPTimerNonDedicatedMinField ()
 
floatBPTimerNonDedicatedMaxField ()
 
long doubleNextBPTimerServerField ()
 
long doubleNextBPTimerNonDedicatedField ()
 
long doubleLastCausedDamageTimeField ()
 
AActor *& LastDamageCauserField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & ImmobilizationTrapsToIgnoreField ()
 
TWeakObjectPtr< APrimalStructureElevatorPlatform > & BasedElevatorField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & CarryingDinoField ()
 
FNameDediOverrideCapsuleCollisionProfileNameField ()
 
FNameDediOverrideMeshCollisionProfileNameField ()
 
FNameSnaredFromSocketField ()
 
TSubclassOf< APrimalStructureItemContainer > & DeathDestructionDepositInventoryClassField ()
 
floatDamageNotifyTeamAggroMultiplierField ()
 
floatDamageNotifyTeamAggroRangeField ()
 
floatDamageNotifyTeamAggroRangeFalloffField ()
 
floatReplicatedCurrentHealthField ()
 
floatReplicatedMaxHealthField ()
 
floatReplicatedCurrentTorporField ()
 
floatReplicatedMaxTorporField ()
 
APrimalProjectileGrapplingHook *& LastGrapHookPullingMeField ()
 
AShooterCharacter *& LastGrapHookPullingOwnerField ()
 
UE::Math::TVector< double > & DragOffsetField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & CharacterOverrideSoundFromField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & CharacterOverrideSoundToField ()
 
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & CharacterOverrideParticleFromField ()
 
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & CharacterOverrideParticleToField ()
 
TWeakObjectPtr< AStaticMeshActor > & KinematicActorField ()
 
long doubleLastUpdatedAimOffsetsTimeField ()
 
UE::Math::TVector< double > & MeshPreRagdollRelativeLocationField ()
 
UE::Math::TRotator< double > & MeshPreRagdollRelativeRotationField ()
 
intDraggingBodyIndexField ()
 
intDraggedBoneIndexField ()
 
intcustomBitFlagsField ()
 
floatRunningSpeedModifierField ()
 
floatLowHealthPercentageField ()
 
floatBaseTurnRateField ()
 
floatBaseLookUpRateField ()
 
UAnimMontage *& DeathAnimField ()
 
UAnimationAsset *& ReplicatedDeathAnimField ()
 
TSoftObjectPtr< UAnimationAsset > & SavedDeathAnimField ()
 
USoundBase *& DeathSoundField ()
 
USoundBase *& RunLoopSoundField ()
 
USoundBase *& RunStopSoundField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & FootStepSoundsPhysMatField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & LandedSoundsPhysMatField ()
 
floatLastSimulatedFallingVelocityZField ()
 
FNameMeshRootSocketNameField ()
 
TWeakObjectPtr< UAudioComponent > & LastVoiceAudioComponentField ()
 
floatMaxFallSpeedField ()
 
floatFallDamageMultiplierField ()
 
UAudioComponent *& RunLoopACField ()
 
floatCurrentCarriedYawField ()
 
floatTargetCarriedYawField ()
 
floatServerTargetCarriedYawField ()
 
USoundBase *& NetDynamicMusicSoundField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & MountedDinoField ()
 
long doubleMountedDinoTimeField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & PreviousMountedDinoField ()
 
UE::Math::TVector< double > & LastForceFallCheckBaseLocationField ()
 
UE::Math::TVector< double > & LastHitWallSweepCheckLocationField ()
 
long doubleLastTimeBasedMovementHadCurrentActorField ()
 
TWeakObjectPtr< AActor > & LastBasedMovementActorRefField ()
 
floatGrabWeightThresholdField ()
 
floatDragWeightField ()
 
FTimerHandleUpdateDraggingHandleField ()
 
FStringDescriptiveNameField ()
 
UE::Math::TRotator< double > & ReplicatedRootRotationField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & ReplicatedBonesIndiciesField ()
 
FTimerHandleUpdateRagdollReplicationOnClientHandleField ()
 
floatWalkRunTransitionCooldownField ()
 
floatKillXPBaseField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ReplicatedBonesField ()
 
floatRagdollReplicationIntervalField ()
 
FTimerHandleReplicateRagdollHandleField ()
 
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & BoneDamageAdjustersField ()
 
floatClientRotationInterpSpeedField ()
 
floatClientLocationInterpSpeedField ()
 
floatMaxDragMovementSpeedField ()
 
UE::Math::TRotator< double > & CurrentAimRotField ()
 
UE::Math::TVector< double > & CurrentRootLocField ()
 
intLastYawSpeedWorldFrameCounterField ()
 
FNameMeshPreRagdollCollisionProfileNameField ()
 
FNameCapsulePreRagdollCollisionProfileNameField ()
 
UPrimalCharacterStatusComponent *& MyCharacterStatusComponentField ()
 
floatLastTickStaminaValueField ()
 
UPrimalInventoryComponent *& MyInventoryComponentField ()
 
UAnimMontage *& SyncedMontageField ()
 
long doubleLastMontageSyncTimeField ()
 
floatSyncedMontageDurationField ()
 
floatMontageSyncIntervalField ()
 
long doubleLastRunningTimeField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
floatTPVCameraHorizontalOffsetFactorMaxField ()
 
floatTPVCameraHorizontalOffsetFactorMaxClampField ()
 
UE::Math::TVector< double > & TPVCameraOrgOffsetField ()
 
floatLandedSoundMaxRangeField ()
 
floatFallingDamageHealthScaleBaseField ()
 
floatFootstepsMaxRangeField ()
 
floatMinTimeBetweenFootstepsField ()
 
long doubleLastPlayedFootstepTimeField ()
 
floatMinTimeBetweenFootstepsRunningField ()
 
TArray< TSoftObjectPtr< UAnimMontage >, TSizedDefaultAllocator< 32 > > & AnimationsPreventInputField ()
 
TSubclassOf< UPrimalHarvestingComponent > & DeathHarvestingComponentField ()
 
UPrimalHarvestingComponent *& MyDeathHarvestingComponentField ()
 
TSharedPtr< FAttachedInstancedHarvestingElement > & MyDeathHarvestingElementField ()
 
long doubleLastNetDidLandField ()
 
FTimerHandleForceSleepRagdollHandleField ()
 
FTimerHandleForceSleepRagdollExHandleField ()
 
FTimerHandleLifespanExpiredHandleField ()
 
TWeakObjectPtr< AController > & LastDamageEventInstigatorField ()
 
intCachedNumberOfClientRagdollCorrectionAttemptsField ()
 
intNumberOfClientRagdollCorrectionAttemptsField ()
 
floatServerForceSleepRagdollIntervalField ()
 
floatClientForceSleepRagdollIntervalField ()
 
floatNonRelevantServerForceSleepRagdollIntervalField ()
 
ABiomeZoneVolume *& MyBiomeZoneVolumeField ()
 
TEnumAsByte< enum EShooterPhysMaterialType::Type > & TargetableDamageFXDefaultPhysMaterialField ()
 
UAnimMontage *& PoopAnimationField ()
 
boolAccessSpawn2PressedField ()
 
FieldArray< bool, 2 > ToggleCameraProbeModeChordField ()
 
long doubleCorpseDestructionTimeField ()
 
floatCorpseLifespanField ()
 
floatTPVStructurePlacingHeightMultiplierField ()
 
floatCorpseFadeAwayTimeField ()
 
floatRagdollDeathImpulseScalerField ()
 
USoundBase *& PoopSoundField ()
 
floatBaseTargetingDesirabilityField ()
 
floatDeadBaseTargetingDesirabilityField ()
 
UE::Math::TRotator< double > & OrbitCamRotField ()
 
floatOrbitCamZoomField ()
 
floatOrbitCamZoomStepSizeField ()
 
floatOrbitCamMinZoomLevelField ()
 
floatOrbitCamMaxZoomLevelField ()
 
TArray< ABiomeZoneVolume *, TSizedDefaultAllocator< 32 > > & BiomeZoneVolumesField ()
 
UE::Math::TVector< double > & LastSubmergedCheckLocField ()
 
long doubleLastTimeNotInFallingField ()
 
floatMaxCursorHUDDistanceField ()
 
floatAddForwardVelocityOnJumpField ()
 
UE::Math::TVector< double > & DeathActorTargetingOffsetField ()
 
FNameSocketOverrideTargetingLocationField ()
 
FDamageEvent *& CurrentDamageEventField ()
 
TWeakObjectPtr< APhysicsVolume > & LastApproximatePhysicsVolumeField ()
 
UE::Math::TVector< double > & LastApproximatePhysVolumeLocationField ()
 
FTimerHandleUseFastInventoryHandleField ()
 
long doubleLastTimeSubmergedField ()
 
EPhysicalSurfaceLastFootPhysicalSurfaceTypeField ()
 
long doubleLastFootPhysicalSurfaceCheckTimeField ()
 
floatFootPhysicalSurfaceCheckIntervalField ()
 
TWeakObjectPtr< APrimalCharacter > & LastHurtByNearbyPlayerField ()
 
long doubleLastHurtByNearbyPlayerTimeField ()
 
TWeakObjectPtr< APrimalCharacter > & LastAttackedNearbyPlayerField ()
 
long doubleLastAttackedNearbyPlayerTimeField ()
 
long doubleLastStartFallingRagdollTimeField ()
 
UE::Math::TVector< double > & RagdollLastFrameLinearVelocityField ()
 
floatRagdollImpactDamageVelocityScaleField ()
 
floatRagdollImpactDamageMinDecelerationSpeedField ()
 
floatStartFallingImpactRagdollTimeIntervalField ()
 
long doubleLastUnstasisTimeField ()
 
UE::Math::TVector< double > & PreviousRagdollLocationField ()
 
intRagdollPenetrationFailuresField ()
 
long doubleLastTimeUpdatedCharacterStatusComponentField ()
 
long doubleLastTimeUpdatedCorpseDestructionTimeField ()
 
long doubleNextBlinkTimeField ()
 
long doubleBlinkTimerField ()
 
long doubleLastInSwimmingSoundTimeField ()
 
USoundBase *& EnteredSwimmingSoundField ()
 
USoundBase *& EnteredSleepingSoundField ()
 
USoundBase *& LeftSleepingSoundField ()
 
long doubleLastRelevantToPlayerTimeField ()
 
long doubleMeshStopForceUpdatingAtTimeField ()
 
long doubleLastWalkingTimeField ()
 
UE::Math::TVector< double > & LastWalkingLocField ()
 
long doubleLastSpecialDamageTimeField ()
 
floatCorpseDraggedDecayRateField ()
 
floatPoopAltItemChanceField ()
 
TSubclassOf< UPrimalItem > & PoopAltItemClassField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & DefaultBuffsField ()
 
UTexture2D *& PoopIconField ()
 
floatRunningMaxDesiredRotDeltaField ()
 
floatCorpseDestructionTimerField ()
 
long doubleLastSkinnedTimeField ()
 
floatOriginalCorpseLifespanField ()
 
floatCorpseHarvestFadeTimeField ()
 
UE::Math::TVector< double > & CurrentLocalRootLocField ()
 
floatRootYawField ()
 
long doubleLastTimeInSwimmingField ()
 
long doubleLastListenRangePushTimeField ()
 
floatLastDamageAmountMaterialValueField ()
 
long doubleLastDamageAmountChangeField ()
 
floatBuffedDamageMultField ()
 
floatBuffedResistanceMultField ()
 
UStructurePaintingComponent *& PaintingComponentField ()
 
floatExtraMaxSpeedModifierField ()
 
floatExtraRotationRateModifierField ()
 
floatTamedDinoCallOutRangeField ()
 
long doubleLastBumpedDamageTimeField ()
 
UE::Math::TVector< double > & TargetPathfindingLocationOffsetField ()
 
long doubleLastTookDamageTimeField ()
 
floatExtraReceiveDamageMultiplierField ()
 
floatExtraMeleeDamageMultiplierField ()
 
floatLastFallingZField ()
 
intNumFallZFailsField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & CharactersGrappledToMeField ()
 
floatDamageTheMeleeDamageCauserPercentField ()
 
floatDurabilityDegrateTheMeleeDamageCauserPercentField ()
 
TSubclassOf< UDamageType > & DamageTheMeleeDamageCauserDamageTypeField ()
 
floatCharacterDamageImpulseMultiplierField ()
 
long doubleForceCheckPushThroughWallsTimeField ()
 
long doubleLastStoppedEatAnimationTimeField ()
 
long doubleLastTimeFailedToDrawHUDField ()
 
long doubleNextTimeFlushFloorField ()
 
floatMaxRagdollDeathVelocityImpulseField ()
 
floatClientRotationInterpSpeedMultiplierGroundField ()
 
long doubleLastIkUpdateTimeField ()
 
floatGlideGravityScaleMultiplierField ()
 
floatGlideMaxCarriedWeightField ()
 
UAnimMontage *& lastPlayedMountAnimField ()
 
FNameDefaultCameraStyleField ()
 
floatScaleDeathHarvestHealthyByMaxHealthBaseField ()
 
long doubleLastForceMeshRefreshBonesTimeField ()
 
long doubleLastStartedBeingCarriedTimeField ()
 
floatRunMinVelocityRotDotField ()
 
long doubleLastHitDamageTimeField ()
 
intMeshedCounterField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & SavedBasedCharactersField ()
 
TSet< TWeakObjectPtr< APrimalCharacter >, DefaultKeyFuncs< TWeakObjectPtr< APrimalCharacter >, 0 >, FDefaultSetAllocator > & BasedCharacterSetField ()
 
intMeshingTickCounterMultiplierField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & PreventBuffClassesField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & PreventBuffClassesWithTagField ()
 
UE::Math::TVector< double > & AutonomousCorrectionOffsetField ()
 
floatControlledInventoryAccessDistanceOffsetField ()
 
floatAdditionalMaxUseDistanceField ()
 
TWeakObjectPtr< AActor > & TetherActorField ()
 
floatTetherRadiusField ()
 
floatTetherHeightField ()
 
long doublelastStartRunningTimeField ()
 
long doublePressCrouchProneToggleTimeField ()
 
long doublelastGatherHapticsTimeField ()
 
UE::Math::TVector< double > & LastTrueGetAimOffsetsLocationCSField ()
 
UE::Math::TRotator< double > & LastTrueGetAimOffsetsRotationCSField ()
 
FNameCameraProfileIdOverrideField ()
 
long doubleLastStartedSleepingTimeField ()
 
long doubleForcePreventCharZInterpUntilTimeField ()
 
TMap< FName, UAnimationAsset *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UAnimationAsset *, 0 > > & DeathAnimationsField ()
 
TSet< UParticleSystemComponent *, DefaultKeyFuncs< UParticleSystemComponent *, 0 >, FDefaultSetAllocator > & ParticleSystemsToActivateAfterDraggedField ()
 
TSet< UNiagaraComponent *, DefaultKeyFuncs< UNiagaraComponent *, 0 >, FDefaultSetAllocator > & NiagaraSystemsToActivateAfterDraggedField ()
 
floatDraggingInterpSpeedField ()
 
floatDraggingInterpDurationField ()
 
AActor *& CharacterSavedDynamicBaseField ()
 
FNameCharacterSavedDynamicBaseBoneNameField ()
 
UE::Math::TVector< double > & CharacterSavedDynamicBaseRelativeLocationField ()
 
UE::Math::TQuat< double > & CharacterSavedDynamicBaseRelativeRotationField ()
 
UE::Math::TRotator< double > & LastCachedPlayerControlRotationField ()
 
floatDragSocketVerticalOffsetAsCapsulePercentField ()
 
TEnumAsByte< enum ETickingGroup > & DraggingMovementComponentTickGroupField ()
 
FCollisionResponseSetPreDragCollisionSetField ()
 
TEnumAsByte< enum ETickingGroup > & PreDraggingMovementTickGroupField ()
 
floatCharacterLocalControlZInterpSpeedField ()
 
floatDeathCapsuleRadiusMultiplierField ()
 
floatDeathCapsuleHalfHeightMultiplierField ()
 
floatDeathMeshRelativeZOffsetAsCapsulePercentField ()
 
floatEnvironmentInteractionPlasticityMultField ()
 
floatEnvironmentInteractionPlasticityExponentField ()
 
long doubleLastSpawnedAttackerDamageImpactFXTimeField ()
 
UNiagaraSystem *& DamageImpactFXForAttackerField ()
 
floatDamageImpactFXSizeOverrideField ()
 
FNameNonLocationalDamageHurtFXSocketField ()
 
UE::Math::TVector< double > & NonLocationalDamageHurtFXScaleOverrideField ()
 
long doublePossessedAtTimeField ()
 
TObjectPtr< UTexture2D > & DragBodyIconField ()
 
TObjectPtr< UTexture2D > & ReleaseBodyIconField ()
 
TObjectPtr< UTexture2D > & MoveCloserIconField ()
 
TObjectPtr< UTexture2D > & ColorizeIconField ()
 
TObjectPtr< UTexture2D > & TrackingInfoIconField ()
 
TObjectPtr< UTexture2D > & ToggleTrackingIconField ()
 
TObjectPtr< UTexture2D > & TogglePOIIconField ()
 
floatEquippedArmorDurabilityPercent1Field ()
 
floatEquippedArmorDurabilityPercent2Field ()
 
floatArmorDurabilityPercentUpdateIntervalField ()
 
BitFieldValue< bool, unsigned __int32bIsProne ()
 
BitFieldValue< bool, unsigned __int32bCanEverProne ()
 
BitFieldValue< bool, unsigned __int32bUseBlueprintJumpInputEvents ()
 
BitFieldValue< bool, unsigned __int32bUseDeferredMovement ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideAccessInventoryInput ()
 
BitFieldValue< bool, unsigned __int32bDisableCameraShakeOnNotifyHit ()
 
BitFieldValue< bool, unsigned __int32bHasBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32bIsSleeping ()
 
BitFieldValue< bool, unsigned __int32bWantsToRun ()
 
BitFieldValue< bool, unsigned __int32bActiveRunToggle ()
 
BitFieldValue< bool, unsigned __int32bLocalIsDragging ()
 
BitFieldValue< bool, unsigned __int32bIsBeingDragged ()
 
BitFieldValue< bool, unsigned __int32bDisableSpawnDefaultController ()
 
BitFieldValue< bool, unsigned __int32bIsDragging ()
 
BitFieldValue< bool, unsigned __int32bIsDraggingWithGrapHook ()
 
BitFieldValue< bool, unsigned __int32bAllowCapsuleDamageAfterDeath ()
 
BitFieldValue< bool, unsigned __int32bRemoteRunning ()
 
BitFieldValue< bool, unsigned __int32bCanRun ()
 
BitFieldValue< bool, unsigned __int32bUseHealthDamageMaterialOverlay ()
 
BitFieldValue< bool, unsigned __int32bIsBlinking ()
 
BitFieldValue< bool, unsigned __int32bSleepedWaterRagdoll ()
 
BitFieldValue< bool, unsigned __int32bCanBeTorpid ()
 
BitFieldValue< bool, unsigned __int32bDebugIK ()
 
BitFieldValue< bool, unsigned __int32bDebugIK_ShowTraceNames ()
 
BitFieldValue< bool, unsigned __int32bForceAlwaysUpdateMesh ()
 
BitFieldValue< bool, unsigned __int32bRagdollIgnoresPawnCapsules ()
 
BitFieldValue< bool, unsigned __int32bUsePoopAnimationNotify ()
 
BitFieldValue< bool, unsigned __int32bIsBigDino ()
 
BitFieldValue< bool, unsigned __int32bDeathUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32bCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OverrideCameraTargetOriginLocation ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetOverrideCameraInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32bRecentlyUpdateIk ()
 
BitFieldValue< bool, unsigned __int32bIKEnabled ()
 
BitFieldValue< bool, unsigned __int32bIsCarried ()
 
BitFieldValue< bool, unsigned __int32bIsCarriedAsPassenger ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyIsDamageCauserOfAddedBuff ()
 
BitFieldValue< bool, unsigned __int32bPreventProjectileAttachment ()
 
BitFieldValue< bool, unsigned __int32bForceIKOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bIgnoreAllImmobilizationTraps ()
 
BitFieldValue< bool, unsigned __int32bForceTriggerIgnoredTraps ()
 
BitFieldValue< bool, unsigned __int32bIsImmobilized ()
 
BitFieldValue< bool, unsigned __int32bCanIgnoreWater ()
 
BitFieldValue< bool, unsigned __int32bIsDead ()
 
BitFieldValue< bool, unsigned __int32ReplicateAllBones ()
 
BitFieldValue< bool, unsigned __int32AutoStopReplicationWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32bCanDrag ()
 
BitFieldValue< bool, unsigned __int32bCanBeDragged ()
 
BitFieldValue< bool, unsigned __int32bUsesRunningAnimation ()
 
BitFieldValue< bool, unsigned __int32bForceNetDidLand ()
 
BitFieldValue< bool, unsigned __int32bPreventSimpleIK ()
 
BitFieldValue< bool, unsigned __int32bOnlyAllowRunningWhileFlying ()
 
BitFieldValue< bool, unsigned __int32bOrbitCamera ()
 
BitFieldValue< bool, unsigned __int32bClientSetCurrentAimRot ()
 
BitFieldValue< bool, unsigned __int32bDisablePawnTick ()
 
BitFieldValue< bool, unsigned __int32bSetDeath ()
 
BitFieldValue< bool, unsigned __int32bTicksOnClient ()
 
BitFieldValue< bool, unsigned __int32bPlayingRunSound ()
 
BitFieldValue< bool, unsigned __int32bIsRespawn ()
 
BitFieldValue< bool, unsigned __int32bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bCurrentFrameAnimPreventInput ()
 
BitFieldValue< bool, unsigned __int32bDraggedFromExtremitiesOnly ()
 
BitFieldValue< bool, unsigned __int32bEnableIK ()
 
BitFieldValue< bool, unsigned __int32bOnlyPlayPoopAnimWhileWalking ()
 
BitFieldValue< bool, unsigned __int32bUseBlueprintAnimNotifyCustomEvent ()
 
BitFieldValue< bool, unsigned __int32bNoDamageImpulse ()
 
BitFieldValue< bool, unsigned __int32bPreventImmobilization ()
 
BitFieldValue< bool, unsigned __int32bAllowAirJump ()
 
BitFieldValue< bool, unsigned __int32bSleepingUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32bDediForceUnregisterSKMesh ()
 
BitFieldValue< bool, unsigned __int32bReadyToPoop ()
 
BitFieldValue< bool, unsigned __int32bHasDynamicBase ()
 
BitFieldValue< bool, unsigned __int32bIsBeingDraggedByDino ()
 
BitFieldValue< bool, unsigned __int32bIsDraggingDinoStopped ()
 
BitFieldValue< bool, unsigned __int32bMissingDynamicBase ()
 
BitFieldValue< bool, unsigned __int32bClientRagdollUpdateTimerEnabled ()
 
BitFieldValue< bool, unsigned __int32bDieIfLeftWater ()
 
BitFieldValue< bool, unsigned __int32bIsAmphibious ()
 
BitFieldValue< bool, unsigned __int32bUseAmphibiousTargeting ()
 
BitFieldValue< bool, unsigned __int32bIsWaterDino ()
 
BitFieldValue< bool, unsigned __int32bIsFlyerDino ()
 
BitFieldValue< bool, unsigned __int32bIgnoreTargetingCarnivores ()
 
BitFieldValue< bool, unsigned __int32bAimGettingCharacterMeshRotation ()
 
BitFieldValue< bool, unsigned __int32bIsRunningCheckIgnoreVelocity ()
 
BitFieldValue< bool, unsigned __int32bIsPlayingLowHealthAnim ()
 
BitFieldValue< bool, unsigned __int32bAllowCharacterPainting ()
 
BitFieldValue< bool, unsigned __int32bTickStatusComponent ()
 
BitFieldValue< bool, unsigned __int32bReplicateDamageMomentum ()
 
BitFieldValue< bool, unsigned __int32bDontActuallyEmitPoop ()
 
BitFieldValue< bool, unsigned __int32bBPHUDOverideBuffProgressBar ()
 
BitFieldValue< bool, unsigned __int32bAllowRunningWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPTimerServer ()
 
BitFieldValue< bool, unsigned __int32bUseBPTimerNonDedicated ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPSetCharacterMeshseMaterialScalarParamValue ()
 
BitFieldValue< bool, unsigned __int32bIsMounted ()
 
BitFieldValue< bool, unsigned __int32bPreventTargetingByTurrets ()
 
BitFieldValue< bool, unsigned __int32bDelayFootstepsUnderMinInterval ()
 
BitFieldValue< bool, unsigned __int32bSleepingDisableIK ()
 
BitFieldValue< bool, unsigned __int32bRagdollRetainAnimations ()
 
BitFieldValue< bool, unsigned __int32bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32bCanPlayLandingAnim ()
 
BitFieldValue< bool, unsigned __int32bOnlyHasRunningAnimationWhenWalking ()
 
BitFieldValue< bool, unsigned __int32bIsReflectingDamage ()
 
BitFieldValue< bool, unsigned __int32bPreventTargetingAndMovement ()
 
BitFieldValue< bool, unsigned __int32bPreventMovement ()
 
BitFieldValue< bool, unsigned __int32bPreventWaterHopCorrectionVelChange ()
 
BitFieldValue< bool, unsigned __int32bIsWhistleTargetingDown ()
 
BitFieldValue< bool, unsigned __int32bBPPreventInputType ()
 
BitFieldValue< bool, unsigned __int32bForcePreventAllInput ()
 
BitFieldValue< bool, unsigned __int32bPreventAllBuffs ()
 
BitFieldValue< bool, unsigned __int32LastIsInsideVaccumSealedCube ()
 
BitFieldValue< bool, unsigned __int32bPreventJump ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreSerializeSaveGame ()
 
BitFieldValue< bool, unsigned __int32bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bUseHeavyCombatMusic ()
 
BitFieldValue< bool, unsigned __int32bMarkForDestruction ()
 
BitFieldValue< bool, unsigned __int32bBPModifyAllowedViewHitDir ()
 
BitFieldValue< bool, unsigned __int32bBPLimitPlayerRotation ()
 
BitFieldValue< bool, unsigned __int32bBPManagedFPVViewLocation ()
 
BitFieldValue< bool, unsigned __int32bBPCameraRotationFinal ()
 
BitFieldValue< bool, unsigned __int32bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32bAllowRun ()
 
BitFieldValue< bool, unsigned __int32bIsAtMaxInventoryItems ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnStaminaDrained ()
 
BitFieldValue< bool, unsigned __int32bStaminaIsGreaterThanZero ()
 
BitFieldValue< bool, unsigned __int32bUseBPGrabDebugSnapshot ()
 
BitFieldValue< bool, unsigned __int32bIsAttachedOtherCharacter ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnLethalDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustTorpidityDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32bUseBPRemovedAsPassenger ()
 
BitFieldValue< bool, unsigned __int32bDisableFPV ()
 
BitFieldValue< bool, unsigned __int32bConsumeZoomInput ()
 
BitFieldValue< bool, unsigned __int32bDisableIkOnDeath ()
 
BitFieldValue< bool, unsigned __int32bDisabledIKFromDeath ()
 
BitFieldValue< bool, unsigned __int32bIsReplicatedRagdoll ()
 
BitFieldValue< bool, unsigned __int32bWasAllBodiesSleeping ()
 
BitFieldValue< bool, unsigned __int32bInRagdoll ()
 
BitFieldValue< bool, unsigned __int32bIsNPC ()
 
BitFieldValue< bool, unsigned __int32LastCheckedSubmergedFull ()
 
BitFieldValue< bool, unsigned __int32bAllowFullSubmergedCheck ()
 
BitFieldValue< bool, unsigned __int32bRagdollWasInWaterVolume ()
 
BitFieldValue< bool, unsigned __int32bIsBuffed ()
 
BitFieldValue< bool, unsigned __int32bIsDraggingWithOffset ()
 
BitFieldValue< bool, unsigned __int32bIsDraggedWithOffset ()
 
BitFieldValue< bool, unsigned __int32bPreventRunningWhileWalking ()
 
BitFieldValue< bool, unsigned __int32bCanLandOnWater ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustMoveForward ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustMoveRight ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32bAllowDamageWhenMounted ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnAnimPlayedNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCharacterSound ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCharacterParticle ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnSetRunningEvent ()
 
BitFieldValue< bool, unsigned __int32bForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32bFlyingOrWaterDinoPreventBackwardsRun ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bSleepingDisableRagdoll ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnStasisWhenDead ()
 
BitFieldValue< bool, unsigned __int32bPreventLiveBlinking ()
 
BitFieldValue< bool, unsigned __int32bIgnoreSeatingDetachment ()
 
BitFieldValue< bool, unsigned __int32bForceAlwaysUpdateMeshAndCollision ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32bPreventHurtAnim ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBeBaseForCharacter ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBaseOnCharacter ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnLanded ()
 
BitFieldValue< bool, unsigned __int32bEnableMoveCollapsing ()
 
BitFieldValue< bool, unsigned __int32bUseBP_ForceAllowBuffClasses ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckJumpInput ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideHurtAnim ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideDamageCauserHitMarker ()
 
BitFieldValue< bool, unsigned __int32bIsSkinned ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32bUseBPModifyFOVInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32bVerifyBasingForSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBP_ShouldForceDisableTPVCameraInterpolation ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowPlayMontage ()
 
BitFieldValue< bool, unsigned __int32bPreventPerPixelPainting ()
 
BitFieldValue< bool, unsigned __int32bUseBPItemSlotOverrides ()
 
BitFieldValue< bool, unsigned __int32bPreventMoveUp ()
 
BitFieldValue< bool, unsigned __int32bForceAllowDediServerGroundConformInterpolate ()
 
BitFieldValue< bool, unsigned __int32bCanBePushed ()
 
BitFieldValue< bool, unsigned __int32bCanPushOthers ()
 
BitFieldValue< bool, unsigned __int32bIsBigPusher ()
 
BitFieldValue< bool, unsigned __int32bCanEverCrouch ()
 
BitFieldValue< bool, unsigned __int32bUseOptimizedPhysWalkingChecks ()
 
BitFieldValue< bool, unsigned __int32bIgnoreLowGravityDisorientation ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBlueprintAnimNotifyCustomState ()
 
BitFieldValue< bool, unsigned __int32bPreventIKWhenNotWalking ()
 
BitFieldValue< bool, unsigned __int32bIgnoreCorpseDecompositionMultipliers ()
 
BitFieldValue< bool, unsigned __int32bInterpHealthDamageMaterialOverlayAlpha ()
 
BitFieldValue< bool, unsigned __int32bSuppressPlayerKillNotification ()
 
BitFieldValue< bool, unsigned __int32bAllowCorpseDestructionWithPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bPreventInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32bUseGetOverrideSocket ()
 
BitFieldValue< bool, unsigned __int32bAllowBPNewDoorInteractionDrawHUD ()
 
BitFieldValue< bool, unsigned __int32bJumpOnRelease ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiUseByRemoteDino ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideJumpZModifier ()
 
BitFieldValue< bool, unsigned __int32bUseZeroGravityWander ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32bUseBP_ModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32bUseBP_ModifySavedMoveAcceleration_PreRep ()
 
BitFieldValue< bool, unsigned __int32bUseBP_ModifySavedMoveAcceleration_PostRep ()
 
BitFieldValue< bool, unsigned __int32bForceSimpleTeleportFade ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetArmorDurabilityDecreaseMultiplier ()
 
BitFieldValue< bool, unsigned __int32bUseBPShieldBlock ()
 
BitFieldValue< bool, unsigned __int32bHideFromScans ()
 
BitFieldValue< bool, unsigned __int32bOverrideWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32bOverrideSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bOverrideSwimmingAcceleration ()
 
BitFieldValue< bool, unsigned __int32bOverrideNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bOverrideFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bUsesRootMotion ()
 
BitFieldValue< bool, unsigned __int32bEnableAnimationGroundConforming ()
 
BitFieldValue< bool, unsigned __int32bWasBeingDragged ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverridePhysicsImpulses ()
 
BitFieldValue< bool, unsigned __int32bAllowASACamera ()
 
BitFieldValue< bool, unsigned __int32bWasUsingOldCameraOnDinoBase ()
 
BitFieldValue< bool, unsigned __int32bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant ()
 
BitFieldValue< bool, unsigned __int32bPreventUnconsciousMeshBasing ()
 
BitFieldValue< bool, unsigned __int32bUseOnCharacterSteppedNotify ()
 
BitFieldValue< bool, unsigned __int32bHasAppliedDraggedSettings ()
 
BitFieldValue< bool, unsigned __int32bWantsToRestoreSavedBase ()
 
BitFieldValue< bool, unsigned __int32bUnregisteredMeshDueToVisibilityTickOption ()
 
BitFieldValue< bool, unsigned __int32bHasAutoUnregisteredExtraSkeletalComponents ()
 
BitFieldValue< bool, unsigned __int32bDraggedFlip180 ()
 
BitFieldValue< bool, unsigned __int32bIsDoingDraggedInterp ()
 
BitFieldValue< bool, unsigned __int32bCorrectMeshRelativeZOffsetWhileDragged ()
 
BitFieldValue< bool, unsigned __int32bReturnToCapsuleCenterWhenDroppedInWater ()
 
BitFieldValue< bool, unsigned __int32bOverrideBlendSpaceSmoothType ()
 
BitFieldValue< bool, unsigned __int32bSetAnimationTickPrerequisite ()
 
BitFieldValue< bool, unsigned __int32bNetworkClientsUpdateBasedMovementOnTick ()
 
BitFieldValue< bool, unsigned __int32bUseArmorDurabilityVFX ()
 
BitFieldValue< bool, unsigned __int32bPreventStaggeredMovement ()
 
BitFieldValue< bool, unsigned __int32bBPForceUseOldASECamera ()
 
BitFieldValue< bool, unsigned __int32bUsesWaterFinLocking ()
 
bool IsBeingDestroyed ()
 
UMeshComponentGetSkeletalMeshComponent ()
 
ENetRole GetRole ()
 
bool IsReadyForDynamicBasing ()
 
bool AllowOverrideSwimmingAcceleration ()
 
bool IsInMission ()
 
bool IsGamePlayRelevant ()
 
long double GetLastGameplayRelevantTime ()
 
float GetStasisConsumerRangeMultiplier ()
 
void BP_OnZoomIn ()
 
float BPAdjustDamage (float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult *PointHitInfo)
 
float BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir)
 
void BPOnStaminaDrained ()
 
bool BPOverrideCameraArmLengthInterpParams (const FPrimalCameraParams *CameraParams, FPrimalCameraInterpParams *OutInterpParams)
 
void BPOverrideReleaseItemSlot (int ItemSlot)
 
void BPOverrideUseItemSlot (int ItemSlot)
 
void ClientOrderedAttackTarget (AActor *attackTarget)
 
void ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime)
 
TSubclassOf< UToolTipWidget > * GetCustomTooltip (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset)
 
FNameGetOverrideSocket (FName *result, FName from)
 
UMeshComponentGetPaintingMesh ()
 
void LocalUnpossessed ()
 
void NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
void OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag ()
 
void PlayHitEffectGeneric (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectPoint (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
bool PreventsTargeting (AActor *ByActor)
 
void ServerCallAggressive ()
 
void ServerCallAttackTarget (AActor *TheTarget)
 
void ServerCallFollow ()
 
void ServerCallMoveTo (UE::Math::TVector< double > *MoveToLoc)
 
void ServerCallNeutral ()
 
void ServerCallPassive ()
 
void ServerCallSetAggressive ()
 
void ServerCallStay ()
 
void ServerCaptureDermis (APrimalCharacter *Target)
 
void ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target)
 
void ToggleWeapon ()
 
void ServerRequestDrag ()
 
void ServerTryPoop ()
 
void SetCameraProfile (FName NewProfileId)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void Serialize (FStructuredArchiveRecord Record)
 
UAnimMontageGetPoopAnimation (bool bForcePoop)
 
long double GetLastStartedTalkingTime ()
 
bool IsVoiceTalking ()
 
bool CanJumpInternal_Implementation ()
 
void RegisterAllComponents ()
 
void PreInitializeComponents ()
 
void ValidatePaintingComponentOctree ()
 
void PostInitializeComponents ()
 
void Destroyed ()
 
void BeginPlay ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void Suicide ()
 
bool IsDead ()
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanBeTargetedBy (const ITargetableInterface *Attacker)
 
bool IsValidForCombatMusic ()
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void HurtMe (int HowMuch)
 
bool CanDie (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool CanMoveThroughActor_Implementation (AActor *actor)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DeathHarvestingDepleted ()
 
void PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void SetDeath (bool bJoinInProgress, bool AllowMovementModeChange)
 
bool CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger)
 
void Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount)
 
float GetCorpseLifespan ()
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
bool AllowHurtAnimation ()
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
void PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound)
 
void PlayHurtAnim (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void DoSetRagdollPhysics ()
 
void SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading)
 
void CheckOnDinoPlatformSaddle ()
 
void ForceSleepRagdollEx ()
 
void ForceSleepRagdoll ()
 
void RemoveBasedPawns (USceneComponent *BasedOnComponent)
 
void ClearRagdollPhysics ()
 
void DoFindGoodSpot (UE::Math::TVector< double > *RagdollLoc, bool bClearCollisionSweep)
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim)
 
void NetPlayDeathAnimIfNeeded_Implementation (bool bOnlyPlayOnClient)
 
void PlayDeathAnimIfNeeded (bool bWasPlayingDeathAnim)
 
void TryPlaySleepingAnim (bool bWasPlayingDeathAnim)
 
void TryPlayDeathAnim ()
 
void ExecSetSleeping (bool bEnable)
 
void ChangeActorTeam (int NewTeam)
 
void UpdateTribeName (FString *NewTribeName)
 
void NetUpdateTribeName_Implementation (const FString *NewTribeName)
 
float GetMaxCursorHUDDistance (AShooterPlayerController *PC)
 
bool IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange)
 
float GetWaterSubmergedDepthThreshold ()
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
bool IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished)
 
void SetupPlayerInputComponent (UInputComponent *WithInputComponent)
 
void TryGiveDefaultWeapon ()
 
void TryGiveDefaultWeaponReleased ()
 
void TryPoop ()
 
void OrbitCamToggle ()
 
void OrbitCamOn ()
 
void OrbitCamOff ()
 
void ServerRequestDrag_Implementation ()
 
void ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget)
 
void GetInputSpeedModifier (float *Val)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
void TurnInput (float Val)
 
void LookInput (float Val)
 
void TurnAtRate (float Val)
 
void LookUpAtRate (float Val)
 
bool IsGamepadActive ()
 
bool IsInputAllowed ()
 
void OnStartFire ()
 
void OnStopFire ()
 
void OnStartTargeting ()
 
void OnStopTargeting ()
 
void OnAltFirePressed ()
 
void OnAltFireReleased ()
 
void OnStartAltFire ()
 
void OnStopAltFire ()
 
void OnStartRunning ()
 
void OnStopRunning ()
 
void OnRunTogglePressed ()
 
void OnRunToggleReleased ()
 
bool IsTurningTooFastToRun (const UE::Math::TVector< double > *Velocity, const UE::Math::TRotator< double > *Rotation)
 
bool IsRunning ()
 
bool IsMoving ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void ServerCaptureDermis_Implementation (APrimalCharacter *Target)
 
void CaptureCharacterSnapshot (UPrimalItem *Item)
 
void ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn)
 
void RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
void UpdateStencilValues ()
 
void CheckRegisterCharacterMesh ()
 
void Tick (float DeltaSeconds)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
APhysicsVolumeGetApproximateLocationPhysicsVolume (bool bForceUpdate, const UE::Math::TVector< double > *LocOffset, bool bFavorWaterVolume)
 
void UpdateSwimmingState ()
 
bool IsOwningClient ()
 
void GetCharacterViewLocationAndDirection (UE::Math::TVector< double > *OutViewLocation, UE::Math::TVector< double > *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees)
 
void ZoomIn ()
 
void ZoomOut ()
 
void OnStartJump ()
 
void PlayJumpAnim ()
 
void PlayLandedAnim ()
 
void OnJumped_Implementation ()
 
void NetOnJumped_Implementation ()
 
void OnStopJump ()
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
float GetMaxHealth ()
 
bool AllowFirstPerson ()
 
AActorGetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation, bool *bIsDirectHit)
 
void OnPrimalCharacterSleeped ()
 
TSubclassOf< UToolTipWidget > * GetCustomTooltip_Implementation (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset)
 
void OnPrimalCharacterUnsleeped ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
float PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime)
 
void StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime)
 
void ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh)
 
void ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime)
 
void ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
void SetRunning (bool bNewRunning)
 
void ServerSetRunning_Implementation (bool bNewRunning)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
float GetLowHealthPercentage ()
 
bool IsAlive ()
 
FStringGetDescriptiveName (FString *result)
 
void PrepareForSaving ()
 
void CacheDynamicBaseValues ()
 
FStringGetShortName (FString *result)
 
TArray< FString, TSizedDefaultAllocator< 32 > > * GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix)
 
float GetHealthPercentage ()
 
float GetHealth ()
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
void DrawFloatingChatMessage (AShooterHUD *HUD, FString *Message, long double receivedChatTime)
 
float GetClientRotationInterpSpeed (const UE::Math::TVector< double > *RootLoc)
 
void ForceRefreshBones (UObject *a2)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void EndForceSkelUpdate ()
 
void ForceMeshRelevant (float Duration)
 
bool IsConscious ()
 
bool IsEncumbered ()
 
void Stasis ()
 
void CheckBasedOnDino ()
 
void Unstasis ()
 
void OnVoiceTalkingStateChanged (bool isTalking, bool InbIsMuted)
 
bool AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage)
 
UPrimalCharacterStatusComponentGetCharacterStatusComponent ()
 
void DrawLocalPlayerHUD (AShooterHUD *HUD)
 
bool IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType)
 
float GetMaxSpeedModifier ()
 
float GetRotationRateModifier ()
 
float GetJumpZModifier ()
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
float GetDefaultMovementSpeed ()
 
void TakeFallingDamage (const FHitResult *Hit)
 
void ApplyCustomFallDamage (const UE::Math::TVector< double > *Location, const UE::Math::TVector< double > *Velocity, float FallDamageThreshold)
 
void NativeOnLanded (const FHitResult *Hit)
 
void NetDidLand_Implementation ()
 
void DidLand ()
 
void FadeOutLoadingMusic ()
 
void LocalPossessedBy (APlayerController *ByController)
 
void LocalUnpossessed_Implementation ()
 
UAudioComponentPlayFootstep ()
 
EPhysicalSurface GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles)
 
EPhysicalSurface GetPhysMatTypeFromHits (const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *FromHits)
 
bool ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration)
 
bool AnimationPreventsInput ()
 
float SetHealth (float newHealth)
 
bool IsOfTribe (int ID)
 
void SetRagdollReplication (bool Enabled)
 
void Serialize (FArchive *Ar)
 
void ReplicateRagdoll ()
 
void InitRagdollRepConstraints ()
 
void TermRagdollRepConstraints ()
 
void SleepBodies ()
 
void UpdateRagdollReplicationOnClient ()
 
void ClientEndRagdollUpdate_Implementation (int a2)
 
void OnRep_RagdollPositions ()
 
void InitRagdollReplication (__int16 a2)
 
bool CanDragCharacter (APrimalCharacter *Character, bool bIgnoreWeight)
 
bool HasEnoughWeightToDragCharacter (APrimalCharacter *Character)
 
void NotifyEquippedItems ()
 
void NotifyUnequippedItems ()
 
bool CanBeDragged ()
 
bool IsInvincible ()
 
__int64 GetNearestBoneIndexForDrag (APrimalCharacter *Character, UE::Math::TVector< double > *HitLocation)
 
bool TryDragCharacterTarget (APrimalCharacter *Character)
 
void TryDragCharacter ()
 
void UpdateDragging ()
 
void OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag_Implementation ()
 
void OnBeginDragged (APrimalCharacter *Dragger)
 
void OnDraggedStarted ()
 
void TickBeingDragged (float DeltaSeconds)
 
void OnDraggedInterpEnded ()
 
void OnEndDragged (APrimalCharacter *Dragger)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
float GetKillXP ()
 
void UpdateIK ()
 
void EnableIK (bool bEnable, bool bForceOnDedicated)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutElements)
 
void SetBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
void ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
void RefreshBiomeZoneVolumes ()
 
void ForceTickPoseDelta (UObject *a2)
 
bool CheckJumpOutOfWater ()
 
bool IsTargetableDead ()
 
void RequestPoop ()
 
bool Poop (bool bForcePoop)
 
void EmitPoop ()
 
bool IsValidForStatusRecovery ()
 
bool GetGroundLocation (UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown)
 
void DeathHarvestingFadeOut_Implementation ()
 
void ServerUploadCharacter (AShooterPlayerController *UploadedBy)
 
void ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void NetAddCharacterMovementImpulse_Implementation (UE::Math::TVector< double > *Impulse, __int64 bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
bool AllowSaving ()
 
bool IsWatered ()
 
void OnDeserializedByGame (EOnDeserializationType::Type DeserializationType)
 
int LevelUpPlayerAddedStat (TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer)
 
void CheckJumpInput (float DeltaTime)
 
void ServerTryPoop_Implementation ()
 
void ClientFailedPoop_Implementation ()
 
void ClientDidPoop_Implementation ()
 
void TryAccessInventoryWrapper ()
 
void TryAccessInventoryReleased ()
 
bool TryAccessInventory ()
 
void ToggleCameraProbeModePressed1 (FKey *Key)
 
void ToggleCameraProbeModePressed2 (FKey *Key)
 
void ToggleCameraProbeModeReleased1 (FKey *Key)
 
void ToggleCameraProbeModeReleased2 (FKey *Key)
 
void CameraProbeModeNext ()
 
void CameraProbeModePrevious ()
 
bool IsRagdolled ()
 
void NetForceUpdateAimedCharacters_Implementation (UE::Math::TVector< double > *StartLoc, UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius)
 
bool HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
bool HasBuffWithCustomTag (FName buffCustomTag)
 
bool HasBuffWithCustomTags (TArray< FName, TSizedDefaultAllocator< 32 > > *customTags)
 
int GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
APrimalBuffGetBuff (TSubclassOf< APrimalBuff > BuffClass)
 
void GetBuffs (TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > *TheBuffs)
 
APrimalBuffGetBuffForPostEffect (UMaterialInterface *anEffect)
 
void AddAdditionalDefaultBuffs (UWorld *world, TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > *ToBuffs)
 
void RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff)
 
bool IsInSingletonMission ()
 
void UpdateNetDynamicMusic ()
 
void NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
bool IsMeshGameplayRelevant ()
 
float GetCorpseDecayRate ()
 
void TagFriendlyStructures ()
 
void DestroyByMeshing ()
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void OnAttachedToCharacter ()
 
void OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection)
 
void ClearMountedDino (bool fromMountedDino)
 
bool DinoMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
bool CanMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
bool HasCryoSickness ()
 
float GetDragWeight (APrimalCharacter *ForDragger)
 
void SetBase (UPrimitiveComponent *NewBaseComponent, const FName BoneName, bool bNotifyPawn)
 
void UnPossessed ()
 
void TryCallAttackTarget ()
 
void TryCallMoveTo ()
 
void TryCallMoveToEx (bool bOnlyAttackTarget)
 
UTexture2DGetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture)
 
bool CanBePainted ()
 
UPaintingTextureGetPaintingTexture ()
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
void NetStopAllAnimMontage_Implementation ()
 
void DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
void TryCallStayOne ()
 
void TryCallFollowOne ()
 
void TryCallFollowDistanceCycleOne ()
 
void TryCallFlyerLandOne ()
 
void OnRep_AttachmentReplication ()
 
FStringGetDebugInfoString (FString *result)
 
bool AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
APrimalDinoCharacterGetBasedOrSeatingOnDino (__int16 a2)
 
APrimalDinoCharacterGetBasedOnDino (bool bUseReplicatedData, bool bOnlyConsciousDino)
 
float GetBaseDragWeight ()
 
void ClientHandleNetDestroy ()
 
bool AllowParallelAnimations (USkeletalMeshComponent *forComp)
 
bool UseClearOnConsumeInput ()
 
float GetDamageTorpidityIncreaseMultiplierScale ()
 
float GetIndirectTorpidityIncreaseMultiplierScale ()
 
void NotifyBumpedByPawn (APrimalCharacter *ByPawn)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
float GetTPVHorizontalCameraOffset ()
 
float GetTPVHorizontalCameraOffsetFromSlider ()
 
float GetTransitionToCameraStateInterpTime (TEnumAsByte< EPrimalCameraState > ToFinalCameraState)
 
float GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength)
 
float GetPrimalCameraDesiredArmLength (float CurrentCameraArmLength, float DefaultCameraArmLength)
 
bool UseCenteredTPVCamera ()
 
void PossessedBy (AController *NewController)
 
bool IsBlockedByShield (const FHitResult *HitInfo, const UE::Math::TVector< double > *ShotDirection, bool bBlockAllPointDamage)
 
void BPNetAddCharacterMovementImpulse (UE::Math::TVector< double > *Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns)
 
void BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetSetMovementModeSimulatedInternal_Implementation (EMovementMode NewMovementMode)
 
float GetGravityZScale ()
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode)
 
void SetCharacterAndRagdollLocation (UE::Math::TVector< double > *NewLocation)
 
void CheckRagdollPenetration ()
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
bool IsInVacuumSealedSpace ()
 
void ClientOrderedMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc)
 
void ClientOrderedAttackTarget_Implementation (AActor *attackTarget)
 
void DownCallOne ()
 
float BPModifyFOV_Implementation (float FOVIn)
 
bool AllowOverrideWalkingVelocity ()
 
bool AllowOverrideSwimmingVelocity ()
 
bool AllowOverrideNewFallVelocity ()
 
void OverrideWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
char PreventLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool AllowOverrideFlyingVelocity ()
 
void OverrideFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void SetDynamicMusic (USoundBase *newMusic)
 
bool PreventsTargeting_Implementation (AActor *ByActor)
 
bool PreventInputType (EPrimalCharacterInputType::Type inputType)
 
bool PreventInputDoesOffset ()
 
bool IsAlliedWithOtherTeam (int OtherTeamID)
 
void ResetCollisionSweepLocation (const UE::Math::TVector< double > *newLocation, bool bForceReset)
 
void DidTeleport_Implementation (UE::Math::TVector< double > *newLoc, UE::Math::TRotator< double > *newRot, bool bDoCameraFade, FLinearColor *CameraFadeColor)
 
void FinalLoadedFromSaveGame ()
 
void OnConstruction (const UE::Math::TTransform< double > *Transform)
 
void OnUpdateSimulatedPosition (const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void PerBuffLambda (std::function< void __cdecl(APrimalBuff *)> *lambda)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
bool IsAttachedToSomething ()
 
void AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, const FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation)
 
void AttachedToOtherCharacterUpdateWorldLocation (const UE::Math::TVector< double > *worldLocation)
 
void DetachFromOtherCharacter (const bool enableMovementAndCollision)
 
bool ConsumeProjectileImpact (AShooterProjectile *theProjectile, const FHitResult *HitResult)
 
bool CanProne ()
 
void Prone (bool bClientSimulation)
 
void UnProne (bool bClientSimulation)
 
void OnRep_IsProne (__int64 a2)
 
void RecalculateBaseEyeHeight ()
 
void Crouch (bool bClientSimulation)
 
void Landed (const FHitResult *Hit)
 
bool IsProneOrSitting (bool bIgnoreLockedToSeat)
 
void DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore)
 
bool IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried)
 
void InitializedAnimScriptInstance ()
 
bool ForceAddUnderwaterCharacterStatusValues ()
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
void OnMassTeleportEvent (const EMassTeleportState::Type EventState, const APrimalCharacter *TeleportInitiatedByChar)
 
bool GetAllAttachedChars (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
bool GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
void ClearCachedIkTraceResults ()
 
float OverrideTerminalVelocity ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatWalk_Implementation ()
 
bool UseOverrideWaterJumpVelocity ()
 
float GetOverrideWaterJumpVelocity (float OutOfWaterZ)
 
void OverrideCameraTargetOriginLocation (UE::Math::TVector< double > *OutOverrideOrigin, const FName WithCameraStyle)
 
void OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed)
 
void NativeSimulateHair (TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *CurrentPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *LastPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *RestPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *PivotPos, TArray< float, TSizedDefaultAllocator< 32 > > *RestDistance, UE::Math::TVector< double > *HairSocketLoc, UE::Math::TRotator< double > *HairSocketRot, UE::Math::TVector< double > *ChestSocketLoc, UE::Math::TRotator< double > *ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, UE::Math::TVector< double > *ShoulderLCollisionOffset, float ShoulderLCollisionRadius, UE::Math::TVector< double > *ShoulderRCollisionOffset, float ShoulderRCollisionRadius, UE::Math::TVector< double > *HeadHairCollisionOffset, float HeadHairCollisionRadius, UE::Math::TVector< double > *NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, UE::Math::TTransform< double > *LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck)
 
bool ShouldDisableCameraInterpolation ()
 
EMovementMode GetPrimalCharMovementMode ()
 
bool BuffsPreventInventoryAccess ()
 
bool PreventNotifySound (USoundBase *SoundIn)
 
void OnCameraStyleChangedNotify (const FName *NewCameraStyle, const FName *OldCameraStyle)
 
void OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp)
 
void ClearMovementTether ()
 
bool IsMovementTethered ()
 
bool IsWithinTether ()
 
bool IsTargetWithinTether (const UE::Math::TVector< double > *Destination, float AdditionalRadius)
 
TArray< APawn *, TSizedDefaultAllocator< 32 > > * GetTrueBasedPawns (TArray< APawn *, TSizedDefaultAllocator< 32 > > *result)
 
USoundBaseOverrideCharacterSound (USoundBase *SoundIn)
 
USoundBaseBPOverrideCharacterSound_Implementation (USoundBase *SoundIn)
 
UParticleSystemBPOverrideCharacterParticle_Implementation (UParticleSystem *ParticleIn)
 
void LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride)
 
bool IsDeadOrDying ()
 
void BPSuicide_Implementation ()
 
void OnUROPostInterpolation (float Delta, USkeletalMeshComponent *InMesh, TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > *InterpTransforms)
 
void GetPrimalCameraParams (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, bool bIncludeWeaponOverride, FName ForProfileId)
 
void FindAndApplyWeaponCameraParamsOverride (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, FName ForProfileId)
 
FNameGetCurrentCameraProfileId (FName *result)
 
void SetCameraProfile_Implementation (FName NewProfileId)
 
bool ShouldUseASACamera (bool bCheckShouldSwitchToOld)
 
bool ShouldASACameraSwitchToOld (bool bDontCheckForTargeting)
 
bool IsASACameraEnabled ()
 
bool HasValidASACameraConfig ()
 
bool ShouldUseLongFallCameraPivotZValues ()
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool WantsToUseRagdollForSleeping ()
 
bool WantsToUseRagdollForDeath ()
 
UAnimationAssetGetDeathAnim_Implementation (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GenerateDeathAnim (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser)
 
bool IsFollowingFinalPathSegment ()
 
void GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson)
 
void OnCharacterStepped_Implementation (UE::Math::TVector< double > *PrevLocation, UE::Math::TVector< double > *NewLocation)
 
void NetSetReplicatedDeathAnim_Implementation (UAnimationAsset *Anim)
 
FLinearColorGetFXBloodColor_Implementation (FLinearColor *result)
 
void OnRep_ReplicatedBasedMovement ()
 
void UpdateReplicatedBasedMovement ()
 
AActorGetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void UpdateEquippedItemDurabilityVariable (FItemNetID itemID, float ItemDurabilityPercentage)
 
void UpdateEquippedItemDurabilityMaterials (FItemNetID itemID, float ItemDurabilityPercentage)
 
void UpdateAllEquippedItemsDurabilityMaterials ()
 
void UpdateAllEquippedItemsDurabilityVariables ()
 
void OnRep_ReplicateMovement ()
 
bool ShouldUseArmorDurabilityVFX ()
 
- Public Member Functions inherited from ACharacter
TObjectPtr< USkeletalMeshComponent > & MeshField ()
 
TObjectPtr< UCharacterMovementComponent > & CharacterMovementField ()
 
TObjectPtr< UCapsuleComponent > & CapsuleComponentField ()
 
FBasedMovementInfoBasedMovementField ()
 
FReplicatedBasedMovementInfoReplicatedBasedMovementField ()
 
floatAnimRootMotionTranslationScaleField ()
 
UE::Math::TVector< double > & BaseTranslationOffsetField ()
 
UE::Math::TQuat< double > & BaseRotationOffsetField ()
 
long doubleReplicatedServerLastTransformUpdateTimeStampField ()
 
floatReplayLastTransformUpdateTimeStampField ()
 
boolbInBaseReplicationField ()
 
floatCrouchedEyeHeightField ()
 
floatJumpKeyHoldTimeField ()
 
floatJumpOfWaterKeyHoldTimeField ()
 
floatJumpForceTimeRemainingField ()
 
floatProxyJumpForceStartedTimeField ()
 
floatJumpMaxHoldTimeField ()
 
intJumpMaxCountField ()
 
intJumpCurrentCountField ()
 
intJumpCurrentCountPreJumpField ()
 
unsigned intNumActorOverlapEventsCounterField ()
 
FCharacterReachedApexSignatureOnReachedJumpApexField ()
 
FLandedSignatureLandedDelegateField ()
 
FMovementModeChangedSignatureMovementModeChangedDelegateField ()
 
FCharacterMovementUpdatedSignatureOnCharacterMovementUpdatedField ()
 
FRootMotionSourceGroupSavedRootMotionField ()
 
FRootMotionMovementParamsClientRootMotionParamsField ()
 
TArray< FSimulatedRootMotionReplicatedMove, TSizedDefaultAllocator< 32 > > & RootMotionRepMovesField ()
 
FRepRootMotionMontageRepRootMotionField ()
 
long doubleLeftDynamicActorBaseTimeField ()
 
long doubleLastClientForceUpdateMovementTimeField ()
 
BitFieldValue< bool, unsigned __int32bIsCrouched ()
 
BitFieldValue< bool, unsigned __int32bProxyIsJumpForceApplied ()
 
BitFieldValue< bool, unsigned __int32bCurrentlyUpdatingRootMotion ()
 
BitFieldValue< bool, unsigned __int32bPressedJump ()
 
BitFieldValue< bool, unsigned __int32bClientUpdating ()
 
BitFieldValue< bool, unsigned __int32bClientWasFalling ()
 
BitFieldValue< bool, unsigned __int32bClientResimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32bClientResimulateRootMotionSources ()
 
BitFieldValue< bool, unsigned __int32bSimGravityDisabled ()
 
BitFieldValue< bool, unsigned __int32bClientCheckEncroachmentOnNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bServerMoveIgnoreRootMotion ()
 
BitFieldValue< bool, unsigned __int32bWasJumping ()
 
UPrimitiveComponentGetMovementBase ()
 
UPawnMovementComponentGetMovementComponent ()
 
void ClientAdjustRootMotionSourcePosition (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode)
 
void OnJumped ()
 
void OnLanded (const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void PostInitializeComponents ()
 
void CacheInitialMeshOffset (UE::Math::TVector< double > *MeshRelativeLocation, UE::Math::TRotator< double > *MeshRelativeRotation, __int64 a4)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetDefaultHalfHeight ()
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
void NotifyJumpApex ()
 
void Landed (const FHitResult *Hit)
 
bool CanJump ()
 
bool CanJumpInternal_Implementation ()
 
void ResetJumpState ()
 
bool IsJumpProvidingForce ()
 
void RecalculateBaseEyeHeight ()
 
void OnRep_IsCrouched (__int64 a2)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
bool CanCrouch ()
 
void Crouch (bool bClientSimulation)
 
void UnCrouch (bool bClientSimulation)
 
void OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void ClearCrossLevelReferences (__int64 a2, __int64 a3, __int64 a4)
 
void SetBase (UPrimitiveComponent *NewBaseComponent, const FName InBoneName, bool bNotifyPawn)
 
void TurnOff ()
 
void Restart ()
 
void PawnClientRestart ()
 
void PossessedBy (AController *NewController)
 
void UnPossessed ()
 
void TornOff ()
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void BaseChange ()
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PrevCustomMode)
 
bool ShouldNotifyLanded (const FHitResult *Hit)
 
void Jump ()
 
void StopJumping ()
 
void CheckJumpInput (float DeltaTime)
 
void ClearJumpInput (float DeltaTime)
 
float GetJumpMaxHoldTime ()
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedBasedMovement ()
 
void OnRep_ReplicatedMovement ()
 
void SimulatedRootMotionPositionFixup (float DeltaSeconds)
 
bool RestoreReplicatedMove (const FSimulatedRootMotionReplicatedMove *RootMotionRepMove)
 
void OnUpdateSimulatedPosition (const UE::Math::TVector< double > *OldLocation, const UE::Math::TQuat< double > *OldRotation)
 
void PostNetReceiveLocationAndRotation ()
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
UAnimMontageGetCurrentMontage ()
 
void ClientCheatWalk_Implementation ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatGhost_Implementation ()
 
bool IsBasedOnDynamicActor ()
 
void ClientForceUpdateMovement_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity)
 
- Public Member Functions inherited from APrimalPawn
FRotator_NetQuantizeSmartPitchLastMovementDesiredRotationField ()
 
floatHarvestingDestructionMeshRangeMultiplerField ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventMovementMode ()
 
BitFieldValue< bool, unsigned __int32bReplicateDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32bIsPlayingTurningAnim ()
 
BitFieldValue< bool, unsigned __int32bClearOnConsume ()
 
BitFieldValue< bool, unsigned __int32bUse_ModifySavedMoveAcceleration_PreRep ()
 
BitFieldValue< bool, unsigned __int32bUse_ModifySavedMoveAcceleration_PostRep ()
 
BitFieldValue< bool, unsigned __int32bSetDefaultMovementMode ()
 
AControllerGetCharacterController ()
 
void SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation)
 
void InterceptInputEvent (const FString *InputName)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
bool PreventMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
APlayerControllerGetOwnerController ()
 
bool IsLocallyControlledByPlayer ()
 
void InitInputComponent ()
 
- Public Member Functions inherited from APawn
floatBaseEyeHeightField ()
 
FieldArray< char, 1 > AutoPossessAIField ()
 
TSubclassOf< AController > & AIControllerClassField ()
 
TObjectPtr< APlayerState > & PlayerStateField ()
 
floatBlendedReplayViewPitchField ()
 
TObjectPtr< AController > & LastHitByField ()
 
TObjectPtr< AController > & ControllerField ()
 
TObjectPtr< AController > & PreviousControllerField ()
 
floatAllowedYawErrorField ()
 
UE::Math::TVector< double > & ControlInputVectorField ()
 
UE::Math::TVector< double > & LastControlInputVectorField ()
 
TSubclassOf< UInputComponent > & OverrideInputComponentClassField ()
 
BitFieldValue< bool, unsigned __int32bUseControllerRotationPitch ()
 
BitFieldValue< bool, unsigned __int32bUseControllerRotationYaw ()
 
BitFieldValue< bool, unsigned __int32bUseControllerRotationRoll ()
 
BitFieldValue< bool, unsigned __int32bCanAffectNavigationGeneration ()
 
BitFieldValue< bool, unsigned __int32bForceUseCustomCameraComponent ()
 
BitFieldValue< bool, unsigned __int32bDisableControllerDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32bInputEnabled ()
 
BitFieldValue< bool, unsigned __int32bProcessingOutsideWorldBounds ()
 
BitFieldValue< bool, unsigned __int32bIsLocalViewTarget ()
 
bool IsPawnControlled ()
 
AShooterPlayerStateGetPlayerState ()
 
void PostLoad ()
 
void BeginPlay ()
 
void GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void PreInitializeComponents ()
 
void PostInitializeComponents ()
 
void PostRegisterAllComponents ()
 
UPawnMovementComponentGetMovementComponent ()
 
void UpdateNavAgent ()
 
void SetCanAffectNavigationGeneration (bool bNewValue, bool bForceUpdate)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
bool IsLocallyControlled ()
 
bool IsPlayerControlled ()
 
bool IsBotControlled ()
 
bool ReachedDesiredRotation ()
 
float GetDefaultHalfHeight ()
 
bool ShouldTickIfViewportsOnly ()
 
void SpawnDefaultController ()
 
void TurnOff ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
APlayerControllerGetLocalViewingPlayerController ()
 
void PawnClientRestart ()
 
void NotifyRestarted ()
 
void Destroyed ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
bool ShouldTakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void OnRep_Controller ()
 
void PossessedBy (AController *NewController)
 
void UnPossessed ()
 
void NotifyControllerChanged ()
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
UInputComponentCreatePlayerInputComponent ()
 
void DestroyPlayerInputComponent ()
 
bool IsMoveInputIgnored ()
 
void AddMovementInput (UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce)
 
void AddControllerPitchInput (float Val)
 
void AddControllerYawInput (float Val)
 
void AddControllerRollInput (float Val)
 
void Restart ()
 
APhysicsVolumeGetPawnPhysicsVolume ()
 
APhysicsVolumeGetPhysicsVolume ()
 
void RecalculateBaseEyeHeight ()
 
void Reset ()
 
FStringGetHumanReadableName (FString *result)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
bool InFreeCam ()
 
void OutsideWorldBounds ()
 
void FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime)
 
void DetachFromControllerPendingDestroy ()
 
AControllerGetDamageInstigator (AController *InstigatedBy, const UDamageType *DamageType)
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
void PostNetReceiveVelocity (const UE::Math::TVector< double > *NewVelocity)
 
void PostNetReceiveLocationAndRotation ()
 
bool IsBasedOnActor (const AActor *Other)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
const FNavAgentPropertiesGetNavAgentPropertiesRef ()
 
FVectorGetPawnViewLocation (FVector *result)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static void StaticRegisterNativesAPrimalCharacter ()
 
static UClassStaticClass ()
 
static void StaticApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn)
 
static void StaticApplyCharacterSnapshotEquipment (UPrimalInventoryComponent *Inventory, AActor *To)
 
static void StaticRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
static int StaticGetSnapshotPoseCount (UPrimalItem *Item)
 
static FPrimalSnapshotPoseStaticGetSnapshotPose (FPrimalSnapshotPose *result, UPrimalItem *Item, int PoseIndex)
 
static UActorComponentGetSnapshotComponent (AActor *From, FName Tag)
 
static UActorComponentCreateSnapshotComponent (AActor *For, UObject *Template, FName Tag, FName Name)
 
static void ForceUpdateAimedCharacters (UWorld *World, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius, bool bOnlyRefreshRelevancyValues)
 
- Static Public Member Functions inherited from ACharacter
static UClassStaticClass ()
 
static void StaticRegisterNativesACharacter ()
 
- Static Public Member Functions inherited from APrimalPawn
static UClassStaticClass ()
 
static void StaticRegisterNativesAPrimalPawn ()
 
- Static Public Member Functions inherited from APawn
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPawn ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 4316 of file Actor.h.

Member Function Documentation

◆ AccessSpawn2PressedField()

bool & APrimalCharacter::AccessSpawn2PressedField ( )
inline

Definition at line 4512 of file Actor.h.

◆ AddAdditionalDefaultBuffs()

void APrimalCharacter::AddAdditionalDefaultBuffs ( UWorld * world,
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > * ToBuffs )
inline

Definition at line 5263 of file Actor.h.

◆ AddForwardVelocityOnJumpField()

float & APrimalCharacter::AddForwardVelocityOnJumpField ( )
inline

Definition at line 4531 of file Actor.h.

◆ AdditionalMaxUseDistanceField()

float & APrimalCharacter::AdditionalMaxUseDistanceField ( )
inline

Definition at line 4635 of file Actor.h.

◆ AdjustDamage()

void APrimalCharacter::AdjustDamage ( float * Damage,
const FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 5007 of file Actor.h.

◆ AllowColoringBy()

bool APrimalCharacter::AllowColoringBy ( APlayerController * ForPC,
UObject * anItem )
inline

Definition at line 5290 of file Actor.h.

◆ AllowFallDamage()

bool APrimalCharacter::AllowFallDamage ( const FHitResult * HitResult,
float FallDamageAmount,
bool CustomFallDamage )
inline

Definition at line 5158 of file Actor.h.

◆ AllowFirstPerson()

bool APrimalCharacter::AllowFirstPerson ( )
inline

Definition at line 5120 of file Actor.h.

◆ AllowHurtAnimation()

bool APrimalCharacter::AllowHurtAnimation ( )
inline

Definition at line 5025 of file Actor.h.

◆ AllowMovementMode()

bool APrimalCharacter::AllowMovementMode ( EMovementMode NewMovementMode,
unsigned __int8 NewCustomMode )
inline

Definition at line 5301 of file Actor.h.

◆ AllowOverrideFlyingVelocity()

bool APrimalCharacter::AllowOverrideFlyingVelocity ( )
inline

Definition at line 5340 of file Actor.h.

◆ AllowOverrideNewFallVelocity()

bool APrimalCharacter::AllowOverrideNewFallVelocity ( )
inline

Definition at line 5335 of file Actor.h.

◆ AllowOverrideSwimmingAcceleration()

bool APrimalCharacter::AllowOverrideSwimmingAcceleration ( )
inline

Definition at line 4950 of file Actor.h.

◆ AllowOverrideSwimmingVelocity()

bool APrimalCharacter::AllowOverrideSwimmingVelocity ( )
inline

Definition at line 5334 of file Actor.h.

◆ AllowOverrideWalkingVelocity()

bool APrimalCharacter::AllowOverrideWalkingVelocity ( )
inline

Definition at line 5333 of file Actor.h.

◆ AllowParallelAnimations()

bool APrimalCharacter::AllowParallelAnimations ( USkeletalMeshComponent * forComp)
inline

Definition at line 5306 of file Actor.h.

◆ AllowSaving()

bool APrimalCharacter::AllowSaving ( )
inline

Definition at line 5236 of file Actor.h.

◆ AnimationPreventsInput()

bool APrimalCharacter::AnimationPreventsInput ( )
inline

Definition at line 5179 of file Actor.h.

◆ AnimationsPreventInputField()

TArray< TSoftObjectPtr< UAnimMontage >, TSizedDefaultAllocator< 32 > > & APrimalCharacter::AnimationsPreventInputField ( )
inline

Definition at line 4495 of file Actor.h.

◆ AnimNotifyCustomEvent()

void APrimalCharacter::AnimNotifyCustomEvent ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotify * AnimNotifyObject )
inline

Definition at line 5143 of file Actor.h.

◆ AnimNotifyCustomState_Begin()

void APrimalCharacter::AnimNotifyCustomState_Begin ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float TotalDuration,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 5144 of file Actor.h.

◆ AnimNotifyCustomState_End()

void APrimalCharacter::AnimNotifyCustomState_End ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 5145 of file Actor.h.

◆ ApplyCharacterSnapshot()

void APrimalCharacter::ApplyCharacterSnapshot ( UPrimalItem * Item,
AActor * To,
UE::Math::TVector< double > * Offset,
float MaxExtent,
int Pose,
bool bCollisionOn )
inline

Definition at line 5095 of file Actor.h.

◆ ApplyCustomFallDamage()

void APrimalCharacter::ApplyCustomFallDamage ( const UE::Math::TVector< double > * Location,
const UE::Math::TVector< double > * Velocity,
float FallDamageThreshold )
inline

Definition at line 5168 of file Actor.h.

◆ ApplyDamageMomentum()

void APrimalCharacter::ApplyDamageMomentum ( float DamageTaken,
const FDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 5233 of file Actor.h.

◆ ArmorDurabilityPercentUpdateIntervalField()

float & APrimalCharacter::ArmorDurabilityPercentUpdateIntervalField ( )
inline

Definition at line 4684 of file Actor.h.

◆ AttachedToOtherCharacterUpdateWorldLocation()

void APrimalCharacter::AttachedToOtherCharacterUpdateWorldLocation ( const UE::Math::TVector< double > * worldLocation)
inline

Definition at line 5359 of file Actor.h.

◆ AttachToOtherCharacter()

void APrimalCharacter::AttachToOtherCharacter ( APrimalCharacter * characterToAttachTo,
const FName InSocketName,
const bool enableMovementAndCollision,
EAttachLocation::Type AttachLocation )
inline

Definition at line 5358 of file Actor.h.

◆ AutonomousCorrectionOffsetField()

UE::Math::TVector< double > & APrimalCharacter::AutonomousCorrectionOffsetField ( )
inline

Definition at line 4632 of file Actor.h.

◆ AutoStopReplicationWhenSleeping()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::AutoStopReplicationWhenSleeping ( )
inline

Definition at line 4736 of file Actor.h.

◆ bActiveRunToggle()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bActiveRunToggle ( )
inline

Definition at line 4697 of file Actor.h.

◆ bAimGettingCharacterMeshRotation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAimGettingCharacterMeshRotation ( )
inline

Definition at line 4773 of file Actor.h.

◆ bAllowAirJump()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowAirJump ( )
inline

Definition at line 4758 of file Actor.h.

◆ bAllowASACamera()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowASACamera ( )
inline

Definition at line 4923 of file Actor.h.

◆ bAllowBPNewDoorInteractionDrawHUD()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowBPNewDoorInteractionDrawHUD ( )
inline

Definition at line 4901 of file Actor.h.

◆ bAllowCapsuleDamageAfterDeath()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowCapsuleDamageAfterDeath ( )
inline

Definition at line 4703 of file Actor.h.

◆ bAllowCharacterPainting()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowCharacterPainting ( )
inline

Definition at line 4776 of file Actor.h.

◆ bAllowCorpseDestructionWithPreventSaving()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowCorpseDestructionWithPreventSaving ( )
inline

Definition at line 4898 of file Actor.h.

◆ bAllowDamageWhenMounted()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowDamageWhenMounted ( )
inline

Definition at line 4848 of file Actor.h.

◆ bAllowFullSubmergedCheck()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowFullSubmergedCheck ( )
inline

Definition at line 4838 of file Actor.h.

◆ bAllowMultiUseByRemoteDino()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowMultiUseByRemoteDino ( )
inline

Definition at line 4903 of file Actor.h.

◆ bAllowRun()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowRun ( )
inline

Definition at line 4819 of file Actor.h.

◆ bAllowRunningWhileSwimming()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bAllowRunningWhileSwimming ( )
inline

Definition at line 4781 of file Actor.h.

◆ BasedCharacterSetField()

TSet< TWeakObjectPtr< APrimalCharacter >, DefaultKeyFuncs< TWeakObjectPtr< APrimalCharacter >, 0 >, FDefaultSetAllocator > & APrimalCharacter::BasedCharacterSetField ( )
inline

Definition at line 4628 of file Actor.h.

◆ BasedElevatorField()

TWeakObjectPtr< APrimalStructureElevatorPlatform > & APrimalCharacter::BasedElevatorField ( )
inline

Definition at line 4392 of file Actor.h.

◆ BaseLookUpRateField()

float & APrimalCharacter::BaseLookUpRateField ( )
inline

Definition at line 4422 of file Actor.h.

◆ BaseTargetingDesirabilityField()

float & APrimalCharacter::BaseTargetingDesirabilityField ( )
inline

Definition at line 4520 of file Actor.h.

◆ BaseTurnRateField()

float & APrimalCharacter::BaseTurnRateField ( )
inline

Definition at line 4421 of file Actor.h.

◆ bBPCameraRotationFinal()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPCameraRotationFinal ( )
inline

Definition at line 4816 of file Actor.h.

◆ bBPForceUseOldASECamera()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPForceUseOldASECamera ( )
inline

Definition at line 4941 of file Actor.h.

◆ bBPHUDOverideBuffProgressBar()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPHUDOverideBuffProgressBar ( )
inline

Definition at line 4780 of file Actor.h.

◆ bBPLimitPlayerRotation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPLimitPlayerRotation ( )
inline

Definition at line 4814 of file Actor.h.

◆ bBPManagedFPVViewLocation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPManagedFPVViewLocation ( )
inline

Definition at line 4815 of file Actor.h.

◆ bBPModifyAllowedViewHitDir()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPModifyAllowedViewHitDir ( )
inline

Definition at line 4813 of file Actor.h.

◆ bBPPreventInputType()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bBPPreventInputType ( )
inline

Definition at line 4802 of file Actor.h.

◆ bCanBeCarried()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanBeCarried ( )
inline

Definition at line 4717 of file Actor.h.

◆ bCanBeDragged()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanBeDragged ( )
inline

Definition at line 4738 of file Actor.h.

◆ bCanBePushed()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanBePushed ( )
inline

Definition at line 4886 of file Actor.h.

◆ bCanBeTorpid()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanBeTorpid ( )
inline

Definition at line 4709 of file Actor.h.

◆ bCanDrag()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanDrag ( )
inline

Definition at line 4737 of file Actor.h.

◆ bCanEverCrouch()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanEverCrouch ( )
inline

Definition at line 4889 of file Actor.h.

◆ bCanEverProne()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanEverProne ( )
inline

Definition at line 4689 of file Actor.h.

◆ bCanIgnoreWater()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanIgnoreWater ( )
inline

Definition at line 4733 of file Actor.h.

◆ bCanLandOnWater()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanLandOnWater ( )
inline

Definition at line 4844 of file Actor.h.

◆ bCanPlayLandingAnim()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanPlayLandingAnim ( )
inline

Definition at line 4795 of file Actor.h.

◆ bCanPushOthers()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanPushOthers ( )
inline

Definition at line 4887 of file Actor.h.

◆ bCanRun()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCanRun ( )
inline

Definition at line 4705 of file Actor.h.

◆ bClientRagdollUpdateTimerEnabled()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bClientRagdollUpdateTimerEnabled ( )
inline

Definition at line 4766 of file Actor.h.

◆ bClientSetCurrentAimRot()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bClientSetCurrentAimRot ( )
inline

Definition at line 4744 of file Actor.h.

◆ bConsumeZoomInput()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bConsumeZoomInput ( )
inline

Definition at line 4830 of file Actor.h.

◆ bCorrectMeshRelativeZOffsetWhileDragged()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCorrectMeshRelativeZOffsetWhileDragged ( )
inline

Definition at line 4934 of file Actor.h.

◆ bCreatedDynamicMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCreatedDynamicMaterials ( )
inline

Definition at line 4750 of file Actor.h.

◆ bCurrentFrameAnimPreventInput()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bCurrentFrameAnimPreventInput ( )
inline

Definition at line 4751 of file Actor.h.

◆ bDamageNotifyTeamAggroAI()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDamageNotifyTeamAggroAI ( )
inline

Definition at line 4719 of file Actor.h.

◆ bDeathUseRagdoll()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDeathUseRagdoll ( )
inline

Definition at line 4716 of file Actor.h.

◆ bDebugIK()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDebugIK ( )
inline

Definition at line 4710 of file Actor.h.

◆ bDebugIK_ShowTraceNames()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDebugIK_ShowTraceNames ( )
inline

Definition at line 4711 of file Actor.h.

◆ bDediForceUnregisterSKMesh()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDediForceUnregisterSKMesh ( )
inline

Definition at line 4760 of file Actor.h.

◆ bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant ( )
inline

Definition at line 4925 of file Actor.h.

◆ bDelayFootstepsUnderMinInterval()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDelayFootstepsUnderMinInterval ( )
inline

Definition at line 4791 of file Actor.h.

◆ bDestroyOnStasis()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDestroyOnStasis ( )
inline

Definition at line 4808 of file Actor.h.

◆ bDestroyOnStasisWhenDead()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDestroyOnStasisWhenDead ( )
inline

Definition at line 4860 of file Actor.h.

◆ bDieIfLeftWater()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDieIfLeftWater ( )
inline

Definition at line 4767 of file Actor.h.

◆ bDisableCameraShakeOnNotifyHit()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDisableCameraShakeOnNotifyHit ( )
inline

Definition at line 4693 of file Actor.h.

◆ bDisabledIKFromDeath()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDisabledIKFromDeath ( )
inline

Definition at line 4832 of file Actor.h.

◆ bDisableFPV()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDisableFPV ( )
inline

Definition at line 4829 of file Actor.h.

◆ bDisableIkOnDeath()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDisableIkOnDeath ( )
inline

Definition at line 4831 of file Actor.h.

◆ bDisablePawnTick()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDisablePawnTick ( )
inline

Definition at line 4745 of file Actor.h.

◆ bDisableSpawnDefaultController()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDisableSpawnDefaultController ( )
inline

Definition at line 4700 of file Actor.h.

◆ bDontActuallyEmitPoop()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDontActuallyEmitPoop ( )
inline

Definition at line 4779 of file Actor.h.

◆ bDraggedFlip180()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDraggedFlip180 ( )
inline

Definition at line 4932 of file Actor.h.

◆ bDraggedFromExtremitiesOnly()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bDraggedFromExtremitiesOnly ( )
inline

Definition at line 4752 of file Actor.h.

◆ BeginPlay()

void APrimalCharacter::BeginPlay ( )
inline

Definition at line 5002 of file Actor.h.

◆ bEnableAnimationGroundConforming()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bEnableAnimationGroundConforming ( )
inline

Definition at line 4920 of file Actor.h.

◆ bEnableIK()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bEnableIK ( )
inline

Definition at line 4753 of file Actor.h.

◆ bEnableMoveCollapsing()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bEnableMoveCollapsing ( )
inline

Definition at line 4869 of file Actor.h.

◆ bFlyingOrWaterDinoPreventBackwardsRun()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bFlyingOrWaterDinoPreventBackwardsRun ( )
inline

Definition at line 4857 of file Actor.h.

◆ bForceAllowDediServerGroundConformInterpolate()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceAllowDediServerGroundConformInterpolate ( )
inline

Definition at line 4885 of file Actor.h.

◆ bForceAlwaysUpdateMesh()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceAlwaysUpdateMesh ( )
inline

Definition at line 4712 of file Actor.h.

◆ bForceAlwaysUpdateMeshAndCollision()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceAlwaysUpdateMeshAndCollision ( )
inline

Definition at line 4863 of file Actor.h.

◆ bForceIKOnDedicatedServer()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceIKOnDedicatedServer ( )
inline

Definition at line 4729 of file Actor.h.

◆ bForceNetDidLand()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceNetDidLand ( )
inline

Definition at line 4740 of file Actor.h.

◆ bForcePreventAllInput()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForcePreventAllInput ( )
inline

Definition at line 4803 of file Actor.h.

◆ bForceSimpleTeleportFade()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceSimpleTeleportFade ( )
inline

Definition at line 4910 of file Actor.h.

◆ bForceTriggerIgnoredTraps()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceTriggerIgnoredTraps ( )
inline

Definition at line 4731 of file Actor.h.

◆ bForceTurretFastTargeting()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bForceTurretFastTargeting ( )
inline

Definition at line 4856 of file Actor.h.

◆ bHasAppliedDraggedSettings()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bHasAppliedDraggedSettings ( )
inline

Definition at line 4928 of file Actor.h.

◆ bHasAutoUnregisteredExtraSkeletalComponents()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bHasAutoUnregisteredExtraSkeletalComponents ( )
inline

Definition at line 4931 of file Actor.h.

◆ bHasBuffPreSerializeForInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bHasBuffPreSerializeForInstigator ( )
inline

Definition at line 4694 of file Actor.h.

◆ bHasDynamicBase()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bHasDynamicBase ( )
inline

Definition at line 4762 of file Actor.h.

◆ bHideFromScans()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bHideFromScans ( )
inline

Definition at line 4913 of file Actor.h.

◆ bIgnoreAllImmobilizationTraps()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIgnoreAllImmobilizationTraps ( )
inline

Definition at line 4730 of file Actor.h.

◆ bIgnoreCorpseDecompositionMultipliers()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIgnoreCorpseDecompositionMultipliers ( )
inline

Definition at line 4895 of file Actor.h.

◆ bIgnoreLowGravityDisorientation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIgnoreLowGravityDisorientation ( )
inline

Definition at line 4891 of file Actor.h.

◆ bIgnoreSeatingDetachment()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIgnoreSeatingDetachment ( )
inline

Definition at line 4862 of file Actor.h.

◆ bIgnoreTargetingCarnivores()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIgnoreTargetingCarnivores ( )
inline

Definition at line 4772 of file Actor.h.

◆ bIKEnabled()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIKEnabled ( )
inline

Definition at line 4723 of file Actor.h.

◆ bInRagdoll()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bInRagdoll ( )
inline

Definition at line 4835 of file Actor.h.

◆ bInterpHealthDamageMaterialOverlayAlpha()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bInterpHealthDamageMaterialOverlayAlpha ( )
inline

Definition at line 4896 of file Actor.h.

◆ BiomeZoneVolumesField()

TArray< ABiomeZoneVolume *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::BiomeZoneVolumesField ( )
inline

Definition at line 4527 of file Actor.h.

◆ bIsAmphibious()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsAmphibious ( )
inline

Definition at line 4768 of file Actor.h.

◆ bIsAtMaxInventoryItems()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsAtMaxInventoryItems ( )
inline

Definition at line 4820 of file Actor.h.

◆ bIsAttachedOtherCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsAttachedOtherCharacter ( )
inline

Definition at line 4824 of file Actor.h.

◆ bIsBeingDragged()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsBeingDragged ( )
inline

Definition at line 4699 of file Actor.h.

◆ bIsBeingDraggedByDino()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsBeingDraggedByDino ( )
inline

Definition at line 4763 of file Actor.h.

◆ bIsBigDino()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsBigDino ( )
inline

Definition at line 4715 of file Actor.h.

◆ bIsBigPusher()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsBigPusher ( )
inline

Definition at line 4888 of file Actor.h.

◆ bIsBlinking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsBlinking ( )
inline

Definition at line 4707 of file Actor.h.

◆ bIsBuffed()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsBuffed ( )
inline

Definition at line 4840 of file Actor.h.

◆ bIsCarried()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsCarried ( )
inline

Definition at line 4724 of file Actor.h.

◆ bIsCarriedAsPassenger()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsCarriedAsPassenger ( )
inline

Definition at line 4725 of file Actor.h.

◆ bIsDead()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDead ( )
inline

Definition at line 4734 of file Actor.h.

◆ bIsDoingDraggedInterp()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDoingDraggedInterp ( )
inline

Definition at line 4933 of file Actor.h.

◆ bIsDraggedWithOffset()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDraggedWithOffset ( )
inline

Definition at line 4842 of file Actor.h.

◆ bIsDragging()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDragging ( )
inline

Definition at line 4701 of file Actor.h.

◆ bIsDraggingDinoStopped()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDraggingDinoStopped ( )
inline

Definition at line 4764 of file Actor.h.

◆ bIsDraggingWithGrapHook()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDraggingWithGrapHook ( )
inline

Definition at line 4702 of file Actor.h.

◆ bIsDraggingWithOffset()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsDraggingWithOffset ( )
inline

Definition at line 4841 of file Actor.h.

◆ bIsFlyerDino()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsFlyerDino ( )
inline

Definition at line 4771 of file Actor.h.

◆ bIsImmobilized()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsImmobilized ( )
inline

Definition at line 4732 of file Actor.h.

◆ bIsMounted()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsMounted ( )
inline

Definition at line 4789 of file Actor.h.

◆ bIsMutedField()

bool & APrimalCharacter::bIsMutedField ( )
inline

Definition at line 4350 of file Actor.h.

◆ bIsNPC()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsNPC ( )
inline

Definition at line 4836 of file Actor.h.

◆ bIsPlayingLowHealthAnim()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsPlayingLowHealthAnim ( )
inline

Definition at line 4775 of file Actor.h.

◆ bIsProne()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsProne ( )
inline

Definition at line 4688 of file Actor.h.

◆ bIsReflectingDamage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsReflectingDamage ( )
inline

Definition at line 4797 of file Actor.h.

◆ bIsReplicatedRagdoll()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsReplicatedRagdoll ( )
inline

Definition at line 4833 of file Actor.h.

◆ bIsRespawn()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsRespawn ( )
inline

Definition at line 4749 of file Actor.h.

◆ bIsRunningCheckIgnoreVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsRunningCheckIgnoreVelocity ( )
inline

Definition at line 4774 of file Actor.h.

◆ bIsSkinned()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsSkinned ( )
inline

Definition at line 4874 of file Actor.h.

◆ bIsSleeping()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsSleeping ( )
inline

Definition at line 4695 of file Actor.h.

◆ bIsWaterDino()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsWaterDino ( )
inline

Definition at line 4770 of file Actor.h.

◆ bIsWhistleTargetingDown()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bIsWhistleTargetingDown ( )
inline

Definition at line 4801 of file Actor.h.

◆ bJumpOnRelease()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bJumpOnRelease ( )
inline

Definition at line 4902 of file Actor.h.

◆ BlinkTimerField()

long double & APrimalCharacter::BlinkTimerField ( )
inline

Definition at line 4557 of file Actor.h.

◆ bLocalIsDragging()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bLocalIsDragging ( )
inline

Definition at line 4698 of file Actor.h.

◆ bMarkForDestruction()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bMarkForDestruction ( )
inline

Definition at line 4812 of file Actor.h.

◆ bMissingDynamicBase()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bMissingDynamicBase ( )
inline

Definition at line 4765 of file Actor.h.

◆ bNetworkClientsUpdateBasedMovementOnTick()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bNetworkClientsUpdateBasedMovementOnTick ( )
inline

Definition at line 4938 of file Actor.h.

◆ bNoDamageImpulse()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bNoDamageImpulse ( )
inline

Definition at line 4756 of file Actor.h.

◆ BoneDamageAdjustersField()

TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & APrimalCharacter::BoneDamageAdjustersField ( )
inline

Definition at line 4467 of file Actor.h.

◆ BonesToIngoreWhileDraggedField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalCharacter::BonesToIngoreWhileDraggedField ( )
inline

Definition at line 4365 of file Actor.h.

◆ bOnlyAllowRunningWhileFlying()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOnlyAllowRunningWhileFlying ( )
inline

Definition at line 4742 of file Actor.h.

◆ bOnlyHasRunningAnimationWhenWalking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOnlyHasRunningAnimationWhenWalking ( )
inline

Definition at line 4796 of file Actor.h.

◆ bOnlyPlayPoopAnimWhileWalking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOnlyPlayPoopAnimWhileWalking ( )
inline

Definition at line 4754 of file Actor.h.

◆ bOrbitCamera()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOrbitCamera ( )
inline

Definition at line 4743 of file Actor.h.

◆ bOverrideBlendSpaceSmoothType()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOverrideBlendSpaceSmoothType ( )
inline

Definition at line 4936 of file Actor.h.

◆ bOverrideFlyingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOverrideFlyingVelocity ( )
inline

Definition at line 4918 of file Actor.h.

◆ bOverrideNewFallVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOverrideNewFallVelocity ( )
inline

Definition at line 4917 of file Actor.h.

◆ bOverrideSwimmingAcceleration()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOverrideSwimmingAcceleration ( )
inline

Definition at line 4916 of file Actor.h.

◆ bOverrideSwimmingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOverrideSwimmingVelocity ( )
inline

Definition at line 4915 of file Actor.h.

◆ bOverrideWalkingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bOverrideWalkingVelocity ( )
inline

Definition at line 4914 of file Actor.h.

◆ BP_OnZoomIn()

void APrimalCharacter::BP_OnZoomIn ( )
inline

Definition at line 4955 of file Actor.h.

◆ BPAdjustDamage()

float APrimalCharacter::BPAdjustDamage ( float IncomingDamage,
FDamageEvent * TheDamageEvent,
AController * EventInstigator,
AActor * DamageCauser,
bool bIsPointDamage,
FHitResult * PointHitInfo )
inline

Definition at line 4956 of file Actor.h.

◆ bPlayingRunSound()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPlayingRunSound ( )
inline

Definition at line 4748 of file Actor.h.

◆ BPModifyFOV_Implementation()

float APrimalCharacter::BPModifyFOV_Implementation ( float FOVIn)
inline

Definition at line 5332 of file Actor.h.

◆ BPModifyViewHitDir()

float APrimalCharacter::BPModifyViewHitDir ( APrimalCharacter * viewingCharacter,
float InViewHitDir )
inline

Definition at line 4957 of file Actor.h.

◆ BPNetAddCharacterMovementImpulse()

void APrimalCharacter::BPNetAddCharacterMovementImpulse ( UE::Math::TVector< double > * Impulse,
bool bVelChange,
float ImpulseExponent,
bool bSetNewMovementMode,
EMovementMode NewMovementMode,
bool bOverrideMaxImpulseZ,
bool bApplyToBigPawns )
inline

Definition at line 5320 of file Actor.h.

◆ BPNetSetCharacterMovementVelocity()

void APrimalCharacter::BPNetSetCharacterMovementVelocity ( bool bSetNewVelocity,
UE::Math::TVector< double > * NewVelocity,
bool bSetNewMovementMode,
EMovementMode NewMovementMode )
inline

Definition at line 5321 of file Actor.h.

◆ BPOnStaminaDrained()

void APrimalCharacter::BPOnStaminaDrained ( )
inline

Definition at line 4958 of file Actor.h.

◆ BPOverrideCameraArmLengthInterpParams()

bool APrimalCharacter::BPOverrideCameraArmLengthInterpParams ( const FPrimalCameraParams * CameraParams,
FPrimalCameraInterpParams * OutInterpParams )
inline

Definition at line 4959 of file Actor.h.

◆ BPOverrideCharacterParticle_Implementation()

UParticleSystem * APrimalCharacter::BPOverrideCharacterParticle_Implementation ( UParticleSystem * ParticleIn)
inline

Definition at line 5401 of file Actor.h.

◆ BPOverrideCharacterSound_Implementation()

USoundBase * APrimalCharacter::BPOverrideCharacterSound_Implementation ( USoundBase * SoundIn)
inline

Definition at line 5400 of file Actor.h.

◆ BPOverrideReleaseItemSlot()

void APrimalCharacter::BPOverrideReleaseItemSlot ( int ItemSlot)
inline

Definition at line 4960 of file Actor.h.

◆ BPOverrideUseItemSlot()

void APrimalCharacter::BPOverrideUseItemSlot ( int ItemSlot)
inline

Definition at line 4961 of file Actor.h.

◆ bPreventAllBuffs()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventAllBuffs ( )
inline

Definition at line 4804 of file Actor.h.

◆ bPreventHurtAnim()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventHurtAnim ( )
inline

Definition at line 4865 of file Actor.h.

◆ bPreventIKWhenNotWalking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventIKWhenNotWalking ( )
inline

Definition at line 4894 of file Actor.h.

◆ bPreventImmobilization()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventImmobilization ( )
inline

Definition at line 4757 of file Actor.h.

◆ bPreventInventoryAccess()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventInventoryAccess ( )
inline

Definition at line 4899 of file Actor.h.

◆ bPreventJump()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventJump ( )
inline

Definition at line 4806 of file Actor.h.

◆ bPreventLiveBlinking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventLiveBlinking ( )
inline

Definition at line 4861 of file Actor.h.

◆ bPreventMovement()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventMovement ( )
inline

Definition at line 4799 of file Actor.h.

◆ bPreventMoveUp()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventMoveUp ( )
inline

Definition at line 4884 of file Actor.h.

◆ bPreventPerPixelPainting()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventPerPixelPainting ( )
inline

Definition at line 4882 of file Actor.h.

◆ bPreventProjectileAttachment()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventProjectileAttachment ( )
inline

Definition at line 4728 of file Actor.h.

◆ bPreventRunningWhileWalking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventRunningWhileWalking ( )
inline

Definition at line 4843 of file Actor.h.

◆ bPreventSimpleIK()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventSimpleIK ( )
inline

Definition at line 4741 of file Actor.h.

◆ bPreventStaggeredMovement()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventStaggeredMovement ( )
inline

Definition at line 4940 of file Actor.h.

◆ bPreventTargetingAndMovement()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventTargetingAndMovement ( )
inline

Definition at line 4798 of file Actor.h.

◆ bPreventTargetingByTurrets()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventTargetingByTurrets ( )
inline

Definition at line 4790 of file Actor.h.

◆ bPreventUnconsciousMeshBasing()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventUnconsciousMeshBasing ( )
inline

Definition at line 4926 of file Actor.h.

◆ bPreventWaterHopCorrectionVelChange()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bPreventWaterHopCorrectionVelChange ( )
inline

Definition at line 4800 of file Actor.h.

◆ BPSuicide_Implementation()

void APrimalCharacter::BPSuicide_Implementation ( )
inline

Definition at line 5404 of file Actor.h.

◆ BPTimerNonDedicatedMaxField()

float & APrimalCharacter::BPTimerNonDedicatedMaxField ( )
inline

Definition at line 4386 of file Actor.h.

◆ BPTimerNonDedicatedMinField()

float & APrimalCharacter::BPTimerNonDedicatedMinField ( )
inline

Definition at line 4385 of file Actor.h.

◆ BPTimerServerMaxField()

float & APrimalCharacter::BPTimerServerMaxField ( )
inline

Definition at line 4384 of file Actor.h.

◆ BPTimerServerMinField()

float & APrimalCharacter::BPTimerServerMinField ( )
inline

Definition at line 4383 of file Actor.h.

◆ bRagdollIgnoresPawnCapsules()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bRagdollIgnoresPawnCapsules ( )
inline

Definition at line 4713 of file Actor.h.

◆ bRagdollRetainAnimations()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bRagdollRetainAnimations ( )
inline

Definition at line 4793 of file Actor.h.

◆ bRagdollWasInWaterVolume()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bRagdollWasInWaterVolume ( )
inline

Definition at line 4839 of file Actor.h.

◆ bReadyToPoop()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bReadyToPoop ( )
inline

Definition at line 4761 of file Actor.h.

◆ bRecentlyUpdateIk()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bRecentlyUpdateIk ( )
inline

Definition at line 4722 of file Actor.h.

◆ bRemoteRunning()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bRemoteRunning ( )
inline

Definition at line 4704 of file Actor.h.

◆ bReplicateDamageMomentum()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bReplicateDamageMomentum ( )
inline

Definition at line 4778 of file Actor.h.

◆ bReturnToCapsuleCenterWhenDroppedInWater()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bReturnToCapsuleCenterWhenDroppedInWater ( )
inline

Definition at line 4935 of file Actor.h.

◆ bServerBPNotifyInventoryItemChanges()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bServerBPNotifyInventoryItemChanges ( )
inline

Definition at line 4818 of file Actor.h.

◆ bServerBPNotifyInventoryItemChangesUseQuantity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bServerBPNotifyInventoryItemChangesUseQuantity ( )
inline

Definition at line 4817 of file Actor.h.

◆ bSetAnimationTickPrerequisite()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSetAnimationTickPrerequisite ( )
inline

Definition at line 4937 of file Actor.h.

◆ bSetDeath()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSetDeath ( )
inline

Definition at line 4746 of file Actor.h.

◆ bSleepedWaterRagdoll()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSleepedWaterRagdoll ( )
inline

Definition at line 4708 of file Actor.h.

◆ bSleepingDisableIK()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSleepingDisableIK ( )
inline

Definition at line 4792 of file Actor.h.

◆ bSleepingDisableRagdoll()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSleepingDisableRagdoll ( )
inline

Definition at line 4859 of file Actor.h.

◆ bSleepingUseRagdoll()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSleepingUseRagdoll ( )
inline

Definition at line 4759 of file Actor.h.

◆ bStaminaIsGreaterThanZero()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bStaminaIsGreaterThanZero ( )
inline

Definition at line 4822 of file Actor.h.

◆ bSuppressPlayerKillNotification()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bSuppressPlayerKillNotification ( )
inline

Definition at line 4897 of file Actor.h.

◆ bTicksOnClient()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bTicksOnClient ( )
inline

Definition at line 4747 of file Actor.h.

◆ bTickStatusComponent()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bTickStatusComponent ( )
inline

Definition at line 4777 of file Actor.h.

◆ bTriggerBPStasis()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bTriggerBPStasis ( )
inline

Definition at line 4787 of file Actor.h.

◆ BuffedDamageMultField()

float & APrimalCharacter::BuffedDamageMultField ( )
inline

Definition at line 4591 of file Actor.h.

◆ BuffedResistanceMultField()

float & APrimalCharacter::BuffedResistanceMultField ( )
inline

Definition at line 4592 of file Actor.h.

◆ BuffsField()

TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::BuffsField ( )
inline

Definition at line 4348 of file Actor.h.

◆ BuffsPreventInventoryAccess()

bool APrimalCharacter::BuffsPreventInventoryAccess ( )
inline

Definition at line 5390 of file Actor.h.

◆ bUnregisteredMeshDueToVisibilityTickOption()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUnregisteredMeshDueToVisibilityTickOption ( )
inline

Definition at line 4930 of file Actor.h.

◆ bUseAmphibiousTargeting()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseAmphibiousTargeting ( )
inline

Definition at line 4769 of file Actor.h.

◆ bUseArmorDurabilityVFX()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseArmorDurabilityVFX ( )
inline

Definition at line 4939 of file Actor.h.

◆ bUseBlueprintAnimNotifyCustomEvent()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBlueprintAnimNotifyCustomEvent ( )
inline

Definition at line 4755 of file Actor.h.

◆ bUseBlueprintAnimNotifyCustomState()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBlueprintAnimNotifyCustomState ( )
inline

Definition at line 4893 of file Actor.h.

◆ bUseBlueprintJumpInputEvents()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBlueprintJumpInputEvents ( )
inline

Definition at line 4690 of file Actor.h.

◆ bUseBP_ForceAllowBuffClasses()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_ForceAllowBuffClasses ( )
inline

Definition at line 4870 of file Actor.h.

◆ bUseBP_ModifyInputAcceleration()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_ModifyInputAcceleration ( )
inline

Definition at line 4907 of file Actor.h.

◆ bUseBP_ModifySavedMoveAcceleration_PostRep()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_ModifySavedMoveAcceleration_PostRep ( )
inline

Definition at line 4909 of file Actor.h.

◆ bUseBP_ModifySavedMoveAcceleration_PreRep()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_ModifySavedMoveAcceleration_PreRep ( )
inline

Definition at line 4908 of file Actor.h.

◆ bUseBP_OnSetRunningEvent()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_OnSetRunningEvent ( )
inline

Definition at line 4855 of file Actor.h.

◆ bUseBP_OverrideCameraTargetOriginLocation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_OverrideCameraTargetOriginLocation ( )
inline

Definition at line 4720 of file Actor.h.

◆ bUseBP_OverrideTerminalVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_OverrideTerminalVelocity ( )
inline

Definition at line 4879 of file Actor.h.

◆ bUseBP_ShouldForceDisableTPVCameraInterpolation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBP_ShouldForceDisableTPVCameraInterpolation ( )
inline

Definition at line 4880 of file Actor.h.

◆ bUseBPAddedAttachments()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAddedAttachments ( )
inline

Definition at line 4794 of file Actor.h.

◆ bUseBPAdjustCharacterMovementImpulse()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAdjustCharacterMovementImpulse ( )
inline

Definition at line 4876 of file Actor.h.

◆ bUseBPAdjustDamage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAdjustDamage ( )
inline

Definition at line 4784 of file Actor.h.

◆ bUseBPAdjustImpulseFromDamage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAdjustImpulseFromDamage ( )
inline

Definition at line 4875 of file Actor.h.

◆ bUseBPAdjustMoveForward()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAdjustMoveForward ( )
inline

Definition at line 4845 of file Actor.h.

◆ bUseBPAdjustMoveRight()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAdjustMoveRight ( )
inline

Definition at line 4846 of file Actor.h.

◆ bUseBPAdjustTorpidityDamage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAdjustTorpidityDamage ( )
inline

Definition at line 4826 of file Actor.h.

◆ bUseBPAllowPlayMontage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPAllowPlayMontage ( )
inline

Definition at line 4881 of file Actor.h.

◆ bUseBPCanBaseOnCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPCanBaseOnCharacter ( )
inline

Definition at line 4867 of file Actor.h.

◆ bUseBPCanBeBaseForCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPCanBeBaseForCharacter ( )
inline

Definition at line 4866 of file Actor.h.

◆ bUseBPCanNotifyTeamAggroAI()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPCanNotifyTeamAggroAI ( )
inline

Definition at line 4718 of file Actor.h.

◆ bUseBPCheckJumpInput()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPCheckJumpInput ( )
inline

Definition at line 4871 of file Actor.h.

◆ bUseBPForceCameraStyle()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPForceCameraStyle ( )
inline

Definition at line 4827 of file Actor.h.

◆ bUseBPGetArmorDurabilityDecreaseMultiplier()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPGetArmorDurabilityDecreaseMultiplier ( )
inline

Definition at line 4911 of file Actor.h.

◆ bUseBPGetGravity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPGetGravity ( )
inline

Definition at line 4847 of file Actor.h.

◆ bUseBPGetHUDElements()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPGetHUDElements ( )
inline

Definition at line 4864 of file Actor.h.

◆ bUseBPGetOverrideCameraInterpSpeed()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPGetOverrideCameraInterpSpeed ( )
inline

Definition at line 4721 of file Actor.h.

◆ bUseBPGrabDebugSnapshot()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPGrabDebugSnapshot ( )
inline

Definition at line 4823 of file Actor.h.

◆ bUseBPItemSlotOverrides()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPItemSlotOverrides ( )
inline

Definition at line 4883 of file Actor.h.

◆ bUseBPModifyFOVInterpSpeed()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPModifyFOVInterpSpeed ( )
inline

Definition at line 4877 of file Actor.h.

◆ bUseBPNotifyBumpedByPawn()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPNotifyBumpedByPawn ( )
inline

Definition at line 4782 of file Actor.h.

◆ bUseBPNotifyBumpedPawn()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPNotifyBumpedPawn ( )
inline

Definition at line 4783 of file Actor.h.

◆ bUseBPNotifyIsDamageCauserOfAddedBuff()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPNotifyIsDamageCauserOfAddedBuff ( )
inline

Definition at line 4727 of file Actor.h.

◆ bUseBPOnAnimPlayedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnAnimPlayedNotify ( )
inline

Definition at line 4851 of file Actor.h.

◆ bUseBPOnAttachmentReplication()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnAttachmentReplication ( )
inline

Definition at line 4849 of file Actor.h.

◆ bUseBPOnLanded()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnLanded ( )
inline

Definition at line 4868 of file Actor.h.

◆ bUseBPOnLethalDamage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnLethalDamage ( )
inline

Definition at line 4825 of file Actor.h.

◆ bUseBPOnMassTeleportEvent()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnMassTeleportEvent ( )
inline

Definition at line 4892 of file Actor.h.

◆ bUseBPOnMovementModeChangedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnMovementModeChangedNotify ( )
inline

Definition at line 4850 of file Actor.h.

◆ bUseBPOnStaminaDrained()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOnStaminaDrained ( )
inline

Definition at line 4821 of file Actor.h.

◆ bUseBPOverrideAccessInventoryInput()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideAccessInventoryInput ( )
inline

Definition at line 4692 of file Actor.h.

◆ bUseBPOverrideCharacterNewFallVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideCharacterNewFallVelocity ( )
inline

Definition at line 4852 of file Actor.h.

◆ bUseBPOverrideCharacterParticle()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideCharacterParticle ( )
inline

Definition at line 4854 of file Actor.h.

◆ bUseBPOverrideCharacterSound()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideCharacterSound ( )
inline

Definition at line 4853 of file Actor.h.

◆ bUseBPOverrideDamageCauserHitMarker()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideDamageCauserHitMarker ( )
inline

Definition at line 4873 of file Actor.h.

◆ bUseBPOverrideFlyingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideFlyingVelocity ( )
inline

Definition at line 4858 of file Actor.h.

◆ bUseBPOverrideHurtAnim()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideHurtAnim ( )
inline

Definition at line 4872 of file Actor.h.

◆ bUseBPOverrideJumpZModifier()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverrideJumpZModifier ( )
inline

Definition at line 4904 of file Actor.h.

◆ bUseBPOverridePhysicsImpulses()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPOverridePhysicsImpulses ( )
inline

Definition at line 4922 of file Actor.h.

◆ bUseBPPostLoadedFromSaveGame()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPPostLoadedFromSaveGame ( )
inline

Definition at line 4810 of file Actor.h.

◆ bUseBPPreSerializeSaveGame()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPPreSerializeSaveGame ( )
inline

Definition at line 4809 of file Actor.h.

◆ bUseBPPreventFallDamage()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPPreventFallDamage ( )
inline

Definition at line 4726 of file Actor.h.

◆ bUseBPPreventNotifySound()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPPreventNotifySound ( )
inline

Definition at line 4906 of file Actor.h.

◆ bUseBPPreventStasis()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPPreventStasis ( )
inline

Definition at line 4807 of file Actor.h.

◆ bUseBPRemovedAsPassenger()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPRemovedAsPassenger ( )
inline

Definition at line 4828 of file Actor.h.

◆ bUseBPSetCharacterMeshseMaterialScalarParamValue()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPSetCharacterMeshseMaterialScalarParamValue ( )
inline

Definition at line 4788 of file Actor.h.

◆ bUseBPShieldBlock()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPShieldBlock ( )
inline

Definition at line 4912 of file Actor.h.

◆ bUseBPTimerNonDedicated()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPTimerNonDedicated ( )
inline

Definition at line 4786 of file Actor.h.

◆ bUseBPTimerServer()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseBPTimerServer ( )
inline

Definition at line 4785 of file Actor.h.

◆ bUseDeferredMovement()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseDeferredMovement ( )
inline

Definition at line 4691 of file Actor.h.

◆ bUseGetOverrideSocket()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseGetOverrideSocket ( )
inline

Definition at line 4900 of file Actor.h.

◆ bUseHealthDamageMaterialOverlay()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseHealthDamageMaterialOverlay ( )
inline

Definition at line 4706 of file Actor.h.

◆ bUseHeavyCombatMusic()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseHeavyCombatMusic ( )
inline

Definition at line 4811 of file Actor.h.

◆ bUseOnCharacterSteppedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseOnCharacterSteppedNotify ( )
inline

Definition at line 4927 of file Actor.h.

◆ bUseOptimizedPhysWalkingChecks()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseOptimizedPhysWalkingChecks ( )
inline

Definition at line 4890 of file Actor.h.

◆ bUsePoopAnimationNotify()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUsePoopAnimationNotify ( )
inline

Definition at line 4714 of file Actor.h.

◆ bUsesRootMotion()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUsesRootMotion ( )
inline

Definition at line 4919 of file Actor.h.

◆ bUsesRunningAnimation()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUsesRunningAnimation ( )
inline

Definition at line 4739 of file Actor.h.

◆ bUsesWaterFinLocking()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUsesWaterFinLocking ( )
inline

Definition at line 4942 of file Actor.h.

◆ bUseZeroGravityWander()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bUseZeroGravityWander ( )
inline

Definition at line 4905 of file Actor.h.

◆ bVerifyBasingForSaddleStructures()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bVerifyBasingForSaddleStructures ( )
inline

Definition at line 4878 of file Actor.h.

◆ bWantsToRestoreSavedBase()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bWantsToRestoreSavedBase ( )
inline

Definition at line 4929 of file Actor.h.

◆ bWantsToRun()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bWantsToRun ( )
inline

Definition at line 4696 of file Actor.h.

◆ bWasAllBodiesSleeping()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bWasAllBodiesSleeping ( )
inline

Definition at line 4834 of file Actor.h.

◆ bWasBeingDragged()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bWasBeingDragged ( )
inline

Definition at line 4921 of file Actor.h.

◆ bWasUsingOldCameraOnDinoBase()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::bWasUsingOldCameraOnDinoBase ( )
inline

Definition at line 4924 of file Actor.h.

◆ CachedNumberOfClientRagdollCorrectionAttemptsField()

int & APrimalCharacter::CachedNumberOfClientRagdollCorrectionAttemptsField ( )
inline

Definition at line 4504 of file Actor.h.

◆ CacheDynamicBaseValues()

void APrimalCharacter::CacheDynamicBaseValues ( )
inline

Definition at line 5138 of file Actor.h.

◆ CameraProbeModeNext()

void APrimalCharacter::CameraProbeModeNext ( )
inline

Definition at line 5251 of file Actor.h.

◆ CameraProbeModePrevious()

void APrimalCharacter::CameraProbeModePrevious ( )
inline

Definition at line 5252 of file Actor.h.

◆ CameraProfileIdOverrideField()

FName & APrimalCharacter::CameraProfileIdOverrideField ( )
inline

Definition at line 4646 of file Actor.h.

◆ CanBeBaseForCharacter()

bool APrimalCharacter::CanBeBaseForCharacter ( APawn * Pawn)
inline

Definition at line 5165 of file Actor.h.

◆ CanBeCarried()

bool APrimalCharacter::CanBeCarried ( APrimalCharacter * ByCarrier)
inline

Definition at line 5210 of file Actor.h.

◆ CanBeDragged()

bool APrimalCharacter::CanBeDragged ( )
inline

Definition at line 5197 of file Actor.h.

◆ CanBePainted()

bool APrimalCharacter::CanBePainted ( )
inline

Definition at line 5288 of file Actor.h.

◆ CanBeTargetedBy()

bool APrimalCharacter::CanBeTargetedBy ( const ITargetableInterface * Attacker)
inline

Definition at line 5008 of file Actor.h.

◆ CanDie()

bool APrimalCharacter::CanDie ( float KillingDamage,
const FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 5012 of file Actor.h.

◆ CanDragCharacter()

bool APrimalCharacter::CanDragCharacter ( APrimalCharacter * Character,
bool bIgnoreWeight )
inline

Definition at line 5193 of file Actor.h.

◆ CanIgnoreImmobilizationTrap()

bool APrimalCharacter::CanIgnoreImmobilizationTrap ( TSubclassOf< APrimalStructure > TrapClass,
bool * bForceTrigger )
inline

Definition at line 5019 of file Actor.h.

◆ CanJumpInternal_Implementation()

bool APrimalCharacter::CanJumpInternal_Implementation ( )
inline

Definition at line 4996 of file Actor.h.

◆ CanMountOnMe()

bool APrimalCharacter::CanMountOnMe ( APrimalDinoCharacter * dinoCharacter)
inline

Definition at line 5279 of file Actor.h.

◆ CanMoveThroughActor_Implementation()

bool APrimalCharacter::CanMoveThroughActor_Implementation ( AActor * actor)
inline

Definition at line 5013 of file Actor.h.

◆ CanProne()

bool APrimalCharacter::CanProne ( )
inline

Definition at line 5362 of file Actor.h.

◆ CapsulePreRagdollCollisionProfileNameField()

FName & APrimalCharacter::CapsulePreRagdollCollisionProfileNameField ( )
inline

Definition at line 4475 of file Actor.h.

◆ CaptureCharacterSnapshot()

void APrimalCharacter::CaptureCharacterSnapshot ( UPrimalItem * Item)
inline

Definition at line 5089 of file Actor.h.

◆ CarryingDinoField()

TWeakObjectPtr< APrimalDinoCharacter > & APrimalCharacter::CarryingDinoField ( )
inline

Definition at line 4393 of file Actor.h.

◆ ChangeActorTeam()

void APrimalCharacter::ChangeActorTeam ( int NewTeam)
inline

Definition at line 5043 of file Actor.h.

◆ CharacterDamageImpulseMultiplierField()

float & APrimalCharacter::CharacterDamageImpulseMultiplierField ( )
inline

Definition at line 4608 of file Actor.h.

◆ CharacterLocalControlZInterpSpeedField()

float & APrimalCharacter::CharacterLocalControlZInterpSpeedField ( )
inline

Definition at line 4663 of file Actor.h.

◆ CharacterOverrideParticleFromField()

TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::CharacterOverrideParticleFromField ( )
inline

Definition at line 4410 of file Actor.h.

◆ CharacterOverrideParticleToField()

TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::CharacterOverrideParticleToField ( )
inline

Definition at line 4411 of file Actor.h.

◆ CharacterOverrideSoundFromField()

TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::CharacterOverrideSoundFromField ( )
inline

Definition at line 4408 of file Actor.h.

◆ CharacterOverrideSoundToField()

TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::CharacterOverrideSoundToField ( )
inline

Definition at line 4409 of file Actor.h.

◆ CharacterSavedDynamicBaseBoneNameField()

FName & APrimalCharacter::CharacterSavedDynamicBaseBoneNameField ( )
inline

Definition at line 4655 of file Actor.h.

◆ CharacterSavedDynamicBaseField()

AActor *& APrimalCharacter::CharacterSavedDynamicBaseField ( )
inline

Definition at line 4654 of file Actor.h.

◆ CharacterSavedDynamicBaseRelativeLocationField()

UE::Math::TVector< double > & APrimalCharacter::CharacterSavedDynamicBaseRelativeLocationField ( )
inline

Definition at line 4656 of file Actor.h.

◆ CharacterSavedDynamicBaseRelativeRotationField()

UE::Math::TQuat< double > & APrimalCharacter::CharacterSavedDynamicBaseRelativeRotationField ( )
inline

Definition at line 4657 of file Actor.h.

◆ CharactersGrappledToMeField()

TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalCharacter::CharactersGrappledToMeField ( )
inline

Definition at line 4604 of file Actor.h.

◆ CheckBasedOnDino()

void APrimalCharacter::CheckBasedOnDino ( )
inline

Definition at line 5155 of file Actor.h.

◆ CheckJumpInput()

void APrimalCharacter::CheckJumpInput ( float DeltaTime)
inline

Definition at line 5240 of file Actor.h.

◆ CheckJumpOutOfWater()

bool APrimalCharacter::CheckJumpOutOfWater ( )
inline

Definition at line 5224 of file Actor.h.

◆ CheckOnDinoPlatformSaddle()

void APrimalCharacter::CheckOnDinoPlatformSaddle ( )
inline

Definition at line 5031 of file Actor.h.

◆ CheckRagdollPenetration()

void APrimalCharacter::CheckRagdollPenetration ( )
inline

Definition at line 5326 of file Actor.h.

◆ CheckRegisterCharacterMesh()

void APrimalCharacter::CheckRegisterCharacterMesh ( )
inline

Definition at line 5100 of file Actor.h.

◆ ClearBiomeZoneVolume()

void APrimalCharacter::ClearBiomeZoneVolume ( ABiomeZoneVolume * theVolume)
inline

Definition at line 5221 of file Actor.h.

◆ ClearCachedIkTraceResults()

void APrimalCharacter::ClearCachedIkTraceResults ( )
inline

Definition at line 5379 of file Actor.h.

◆ ClearCarryingDino()

void APrimalCharacter::ClearCarryingDino ( bool bFromDino,
bool bCancelAnyCarryBuffs )
inline

Definition at line 5274 of file Actor.h.

◆ ClearMountedDino()

void APrimalCharacter::ClearMountedDino ( bool fromMountedDino)
inline

Definition at line 5277 of file Actor.h.

◆ ClearMovementTether()

void APrimalCharacter::ClearMovementTether ( )
inline

Definition at line 5394 of file Actor.h.

◆ ClearRagdollPhysics()

void APrimalCharacter::ClearRagdollPhysics ( )
inline

Definition at line 5035 of file Actor.h.

◆ ClientCheatFly_Implementation()

void APrimalCharacter::ClientCheatFly_Implementation ( )
inline

Definition at line 5381 of file Actor.h.

◆ ClientCheatWalk_Implementation()

void APrimalCharacter::ClientCheatWalk_Implementation ( )
inline

Definition at line 5382 of file Actor.h.

◆ ClientDidPoop_Implementation()

void APrimalCharacter::ClientDidPoop_Implementation ( )
inline

Definition at line 5243 of file Actor.h.

◆ ClientEndRagdollUpdate_Implementation()

void APrimalCharacter::ClientEndRagdollUpdate_Implementation ( int a2)
inline

Definition at line 5190 of file Actor.h.

◆ ClientFailedPoop_Implementation()

void APrimalCharacter::ClientFailedPoop_Implementation ( )
inline

Definition at line 5242 of file Actor.h.

◆ ClientForceSleepRagdollIntervalField()

float & APrimalCharacter::ClientForceSleepRagdollIntervalField ( )
inline

Definition at line 4507 of file Actor.h.

◆ ClientHandleNetDestroy()

void APrimalCharacter::ClientHandleNetDestroy ( )
inline

Definition at line 5305 of file Actor.h.

◆ ClientLocationInterpSpeedField()

float & APrimalCharacter::ClientLocationInterpSpeedField ( )
inline

Definition at line 4469 of file Actor.h.

◆ ClientMultiUse()

void APrimalCharacter::ClientMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 5218 of file Actor.h.

◆ ClientOrderedAttackTarget()

void APrimalCharacter::ClientOrderedAttackTarget ( AActor * attackTarget)
inline

Definition at line 4962 of file Actor.h.

◆ ClientOrderedAttackTarget_Implementation()

void APrimalCharacter::ClientOrderedAttackTarget_Implementation ( AActor * attackTarget)
inline

Definition at line 5330 of file Actor.h.

◆ ClientOrderedMoveTo_Implementation()

void APrimalCharacter::ClientOrderedMoveTo_Implementation ( UE::Math::TVector< double > * MoveToLoc)
inline

Definition at line 5329 of file Actor.h.

◆ ClientPlayAnimation_Implementation()

void APrimalCharacter::ClientPlayAnimation_Implementation ( UAnimMontage * AnimMontage,
float PlayRate,
FName StartSectionName,
bool bPlayOnOwner,
bool bForceTickPoseAndServerUpdateMesh )
inline

Definition at line 5128 of file Actor.h.

◆ ClientRotationInterpSpeedField()

float & APrimalCharacter::ClientRotationInterpSpeedField ( )
inline

Definition at line 4468 of file Actor.h.

◆ ClientRotationInterpSpeedMultiplierGroundField()

float & APrimalCharacter::ClientRotationInterpSpeedMultiplierGroundField ( )
inline

Definition at line 4614 of file Actor.h.

◆ ClientStopAnimation_Implementation()

void APrimalCharacter::ClientStopAnimation_Implementation ( UAnimMontage * AnimMontage,
bool bStopOnOwner,
float BlendOutTime )
inline

Definition at line 5130 of file Actor.h.

◆ ClientSyncAnimation()

void APrimalCharacter::ClientSyncAnimation ( UAnimMontage * AnimMontage,
float PlayRate,
float ServerCurrentMontageTime,
bool bForceTickPoseAndServerUpdateMesh,
float BlendInTime,
float BlendOutTime )
inline

Definition at line 4963 of file Actor.h.

◆ ClientSyncAnimation_Implementation()

void APrimalCharacter::ClientSyncAnimation_Implementation ( UAnimMontage * AnimMontage,
float PlayRate,
float ServerCurrentMontageTime,
bool bForceTickPoseAndServerUpdateMesh,
float BlendInTime,
float BlendOutTime )
inline

Definition at line 5129 of file Actor.h.

◆ ColorizeIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::ColorizeIconField ( )
inline

Definition at line 4678 of file Actor.h.

◆ ConsumeProjectileImpact()

bool APrimalCharacter::ConsumeProjectileImpact ( AShooterProjectile * theProjectile,
const FHitResult * HitResult )
inline

Definition at line 5361 of file Actor.h.

◆ ControlledInventoryAccessDistanceOffsetField()

float & APrimalCharacter::ControlledInventoryAccessDistanceOffsetField ( )
inline

Definition at line 4633 of file Actor.h.

◆ ControllerLeavingGame()

void APrimalCharacter::ControllerLeavingGame ( AShooterPlayerController * theController)
inline

Definition at line 5133 of file Actor.h.

◆ ControlRigNotify()

void APrimalCharacter::ControlRigNotify ( FName NotifyName,
FName NotifyCustomTag,
const FHitResult * WorldSpaceHitResult,
const UE::Math::TVector< double > * Velocity )
inline

Definition at line 5125 of file Actor.h.

◆ CorpseDestructionTimeField()

long double & APrimalCharacter::CorpseDestructionTimeField ( )
inline

Definition at line 4514 of file Actor.h.

◆ CorpseDestructionTimerField()

float & APrimalCharacter::CorpseDestructionTimerField ( )
inline

Definition at line 4574 of file Actor.h.

◆ CorpseDraggedDecayRateField()

float & APrimalCharacter::CorpseDraggedDecayRateField ( )
inline

Definition at line 4568 of file Actor.h.

◆ CorpseFadeAwayTimeField()

float & APrimalCharacter::CorpseFadeAwayTimeField ( )
inline

Definition at line 4517 of file Actor.h.

◆ CorpseHarvestFadeTimeField()

float & APrimalCharacter::CorpseHarvestFadeTimeField ( )
inline

Definition at line 4577 of file Actor.h.

◆ CorpseLifespanField()

float & APrimalCharacter::CorpseLifespanField ( )
inline

Definition at line 4515 of file Actor.h.

◆ CreateSnapshotComponent()

static UActorComponent * APrimalCharacter::CreateSnapshotComponent ( AActor * For,
UObject * Template,
FName Tag,
FName Name )
inlinestatic

Definition at line 5098 of file Actor.h.

◆ Crouch()

void APrimalCharacter::Crouch ( bool bClientSimulation)
inline

Definition at line 5367 of file Actor.h.

◆ CurrentAimRotField()

UE::Math::TRotator< double > & APrimalCharacter::CurrentAimRotField ( )
inline

Definition at line 4471 of file Actor.h.

◆ CurrentCarriedYawField()

float & APrimalCharacter::CurrentCarriedYawField ( )
inline

Definition at line 4439 of file Actor.h.

◆ CurrentDamageEventField()

FDamageEvent *& APrimalCharacter::CurrentDamageEventField ( )
inline

Definition at line 4534 of file Actor.h.

◆ CurrentFrameAnimPreventInputField()

int & APrimalCharacter::CurrentFrameAnimPreventInputField ( )
inline

Definition at line 4382 of file Actor.h.

◆ CurrentLocalRootLocField()

UE::Math::TVector< double > & APrimalCharacter::CurrentLocalRootLocField ( )
inline

Definition at line 4584 of file Actor.h.

◆ CurrentRootLocField()

UE::Math::TVector< double > & APrimalCharacter::CurrentRootLocField ( )
inline

Definition at line 4472 of file Actor.h.

◆ customBitFlagsField()

int & APrimalCharacter::customBitFlagsField ( )
inline

Definition at line 4418 of file Actor.h.

◆ CustomTooltipWidgetField()

UToolTipWidget *& APrimalCharacter::CustomTooltipWidgetField ( )
inline

Definition at line 4355 of file Actor.h.

◆ DamageImpactFXForAttackerField()

UNiagaraSystem *& APrimalCharacter::DamageImpactFXForAttackerField ( )
inline

Definition at line 4670 of file Actor.h.

◆ DamageImpactFXSizeOverrideField()

float & APrimalCharacter::DamageImpactFXSizeOverrideField ( )
inline

Definition at line 4671 of file Actor.h.

◆ DamageNotifyTeamAggroMultiplierField()

float & APrimalCharacter::DamageNotifyTeamAggroMultiplierField ( )
inline

Definition at line 4398 of file Actor.h.

◆ DamageNotifyTeamAggroRangeFalloffField()

float & APrimalCharacter::DamageNotifyTeamAggroRangeFalloffField ( )
inline

Definition at line 4400 of file Actor.h.

◆ DamageNotifyTeamAggroRangeField()

float & APrimalCharacter::DamageNotifyTeamAggroRangeField ( )
inline

Definition at line 4399 of file Actor.h.

◆ DamageTheMeleeDamageCauserDamageTypeField()

TSubclassOf< UDamageType > & APrimalCharacter::DamageTheMeleeDamageCauserDamageTypeField ( )
inline

Definition at line 4607 of file Actor.h.

◆ DamageTheMeleeDamageCauserPercentField()

float & APrimalCharacter::DamageTheMeleeDamageCauserPercentField ( )
inline

Definition at line 4605 of file Actor.h.

◆ DamageTypeAdjustersField()

TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & APrimalCharacter::DamageTypeAdjustersField ( )
inline

Definition at line 4356 of file Actor.h.

◆ DeactivateBuffs()

void APrimalCharacter::DeactivateBuffs ( TSubclassOf< APrimalBuff > ForBuffClass,
UPrimalItem * ForInstigatorItem,
bool perfectClassMatch )
inline

Definition at line 5292 of file Actor.h.

◆ DeadBaseTargetingDesirabilityField()

float & APrimalCharacter::DeadBaseTargetingDesirabilityField ( )
inline

Definition at line 4521 of file Actor.h.

◆ DeathActorTargetingOffsetField()

UE::Math::TVector< double > & APrimalCharacter::DeathActorTargetingOffsetField ( )
inline

Definition at line 4532 of file Actor.h.

◆ DeathAnimationsField()

TMap< FName, UAnimationAsset *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UAnimationAsset *, 0 > > & APrimalCharacter::DeathAnimationsField ( )
inline

Definition at line 4649 of file Actor.h.

◆ DeathAnimField()

UAnimMontage *& APrimalCharacter::DeathAnimField ( )
inline

Definition at line 4423 of file Actor.h.

◆ DeathCapsuleHalfHeightMultiplierField()

float & APrimalCharacter::DeathCapsuleHalfHeightMultiplierField ( )
inline

Definition at line 4665 of file Actor.h.

◆ DeathCapsuleRadiusMultiplierField()

float & APrimalCharacter::DeathCapsuleRadiusMultiplierField ( )
inline

Definition at line 4664 of file Actor.h.

◆ DeathDestructionDepositInventoryClassField()

TSubclassOf< APrimalStructureItemContainer > & APrimalCharacter::DeathDestructionDepositInventoryClassField ( )
inline

Definition at line 4397 of file Actor.h.

◆ DeathHarvestingComponentField()

TSubclassOf< UPrimalHarvestingComponent > & APrimalCharacter::DeathHarvestingComponentField ( )
inline

Definition at line 4496 of file Actor.h.

◆ DeathHarvestingDepleted()

void APrimalCharacter::DeathHarvestingDepleted ( )
inline

Definition at line 5015 of file Actor.h.

◆ DeathHarvestingFadeOut_Implementation()

void APrimalCharacter::DeathHarvestingFadeOut_Implementation ( )
inline

Definition at line 5231 of file Actor.h.

◆ DeathMeshRelativeZOffsetAsCapsulePercentField()

float & APrimalCharacter::DeathMeshRelativeZOffsetAsCapsulePercentField ( )
inline

Definition at line 4666 of file Actor.h.

◆ DeathSoundField()

USoundBase *& APrimalCharacter::DeathSoundField ( )
inline

Definition at line 4426 of file Actor.h.

◆ DediOverrideCapsuleCollisionProfileNameField()

FName & APrimalCharacter::DediOverrideCapsuleCollisionProfileNameField ( )
inline

Definition at line 4394 of file Actor.h.

◆ DediOverrideMeshCollisionProfileNameField()

FName & APrimalCharacter::DediOverrideMeshCollisionProfileNameField ( )
inline

Definition at line 4395 of file Actor.h.

◆ DefaultBuffsField()

TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalCharacter::DefaultBuffsField ( )
inline

Definition at line 4571 of file Actor.h.

◆ DefaultCameraStyleField()

FName & APrimalCharacter::DefaultCameraStyleField ( )
inline

Definition at line 4619 of file Actor.h.

◆ DefaultTPVZoomField()

float & APrimalCharacter::DefaultTPVZoomField ( )
inline

Definition at line 4366 of file Actor.h.

◆ DescriptiveNameField()

FString & APrimalCharacter::DescriptiveNameField ( )
inline

Definition at line 4453 of file Actor.h.

◆ DestroyByMeshing()

void APrimalCharacter::DestroyByMeshing ( )
inline

Definition at line 5272 of file Actor.h.

◆ Destroyed()

void APrimalCharacter::Destroyed ( )
inline

Definition at line 5001 of file Actor.h.

◆ DetachFromOtherCharacter()

void APrimalCharacter::DetachFromOtherCharacter ( const bool enableMovementAndCollision)
inline

Definition at line 5360 of file Actor.h.

◆ DidLand()

void APrimalCharacter::DidLand ( )
inline

Definition at line 5171 of file Actor.h.

◆ DidTeleport_Implementation()

void APrimalCharacter::DidTeleport_Implementation ( UE::Math::TVector< double > * newLoc,
UE::Math::TRotator< double > * newRot,
bool bDoCameraFade,
FLinearColor * CameraFadeColor )
inline

Definition at line 5348 of file Actor.h.

◆ Die()

bool APrimalCharacter::Die ( float KillingDamage,
const FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 5014 of file Actor.h.

◆ DinoMountOnMe()

bool APrimalCharacter::DinoMountOnMe ( APrimalDinoCharacter * dinoCharacter)
inline

Definition at line 5278 of file Actor.h.

◆ DoCharacterDetachment()

void APrimalCharacter::DoCharacterDetachment ( bool bIncludeRiding,
bool bIncludeCarrying,
APrimalBuff * BuffToIgnore )
inline

Definition at line 5370 of file Actor.h.

◆ DoFindGoodSpot()

void APrimalCharacter::DoFindGoodSpot ( UE::Math::TVector< double > * RagdollLoc,
bool bClearCollisionSweep )
inline

Definition at line 5036 of file Actor.h.

◆ DoSetRagdollPhysics()

void APrimalCharacter::DoSetRagdollPhysics ( )
inline

Definition at line 5029 of file Actor.h.

◆ DownCallOne()

void APrimalCharacter::DownCallOne ( )
inline

Definition at line 5331 of file Actor.h.

◆ DragBodyIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::DragBodyIconField ( )
inline

Definition at line 4675 of file Actor.h.

◆ DragBoneNameField()

FName & APrimalCharacter::DragBoneNameField ( )
inline

Definition at line 4361 of file Actor.h.

◆ DraggedBoneIndexField()

int & APrimalCharacter::DraggedBoneIndexField ( )
inline

Definition at line 4417 of file Actor.h.

◆ DraggedCharacterField()

APrimalCharacter *& APrimalCharacter::DraggedCharacterField ( )
inline

Definition at line 4374 of file Actor.h.

◆ DraggingBodyIndexField()

int & APrimalCharacter::DraggingBodyIndexField ( )
inline

Definition at line 4416 of file Actor.h.

◆ DraggingCharacterField()

APrimalCharacter *& APrimalCharacter::DraggingCharacterField ( )
inline

Definition at line 4375 of file Actor.h.

◆ DraggingInterpDurationField()

float & APrimalCharacter::DraggingInterpDurationField ( )
inline

Definition at line 4653 of file Actor.h.

◆ DraggingInterpSpeedField()

float & APrimalCharacter::DraggingInterpSpeedField ( )
inline

Definition at line 4652 of file Actor.h.

◆ DraggingMovementComponentTickGroupField()

TEnumAsByte< enum ETickingGroup > & APrimalCharacter::DraggingMovementComponentTickGroupField ( )
inline

Definition at line 4660 of file Actor.h.

◆ DragOffsetField()

UE::Math::TVector< double > & APrimalCharacter::DragOffsetField ( )
inline

Definition at line 4407 of file Actor.h.

◆ DragSocketNameField()

FName & APrimalCharacter::DragSocketNameField ( )
inline

Definition at line 4362 of file Actor.h.

◆ DragSocketVerticalOffsetAsCapsulePercentField()

float & APrimalCharacter::DragSocketVerticalOffsetAsCapsulePercentField ( )
inline

Definition at line 4659 of file Actor.h.

◆ DragWeightField()

float & APrimalCharacter::DragWeightField ( )
inline

Definition at line 4451 of file Actor.h.

◆ DrawFloatingChatMessage()

void APrimalCharacter::DrawFloatingChatMessage ( AShooterHUD * HUD,
FString * Message,
long double receivedChatTime )
inline

Definition at line 5146 of file Actor.h.

◆ DrawLocalPlayerHUD()

void APrimalCharacter::DrawLocalPlayerHUD ( AShooterHUD * HUD)
inline

Definition at line 5160 of file Actor.h.

◆ DurabilityDegrateTheMeleeDamageCauserPercentField()

float & APrimalCharacter::DurabilityDegrateTheMeleeDamageCauserPercentField ( )
inline

Definition at line 4606 of file Actor.h.

◆ EffectorInterpSpeedField()

float & APrimalCharacter::EffectorInterpSpeedField ( )
inline

Definition at line 4328 of file Actor.h.

◆ EmitPoop()

void APrimalCharacter::EmitPoop ( )
inline

Definition at line 5228 of file Actor.h.

◆ EnableIK()

void APrimalCharacter::EnableIK ( bool bEnable,
bool bForceOnDedicated )
inline

Definition at line 5214 of file Actor.h.

◆ EndDraggedSoundField()

USoundBase *& APrimalCharacter::EndDraggedSoundField ( )
inline

Definition at line 4373 of file Actor.h.

◆ EndForceSkelUpdate()

void APrimalCharacter::EndForceSkelUpdate ( )
inline

Definition at line 5150 of file Actor.h.

◆ EndPlay()

void APrimalCharacter::EndPlay ( const EEndPlayReason::Type EndPlayReason)
inline

Definition at line 5102 of file Actor.h.

◆ EnteredSleepingSoundField()

USoundBase *& APrimalCharacter::EnteredSleepingSoundField ( )
inline

Definition at line 4561 of file Actor.h.

◆ EnteredSwimmingSoundField()

USoundBase *& APrimalCharacter::EnteredSwimmingSoundField ( )
inline

Definition at line 4559 of file Actor.h.

◆ EnvironmentInteractionPlasticityExponentField()

float & APrimalCharacter::EnvironmentInteractionPlasticityExponentField ( )
inline

Definition at line 4668 of file Actor.h.

◆ EnvironmentInteractionPlasticityMultField()

float & APrimalCharacter::EnvironmentInteractionPlasticityMultField ( )
inline

Definition at line 4667 of file Actor.h.

◆ EquippedArmorDurabilityPercent1Field()

float & APrimalCharacter::EquippedArmorDurabilityPercent1Field ( )
inline

Definition at line 4682 of file Actor.h.

◆ EquippedArmorDurabilityPercent2Field()

float & APrimalCharacter::EquippedArmorDurabilityPercent2Field ( )
inline

Definition at line 4683 of file Actor.h.

◆ ExcludePostProcessBlendableMaterial()

bool APrimalCharacter::ExcludePostProcessBlendableMaterial ( const UMaterialInterface * BlendableMaterialInterface)
inline

Definition at line 5293 of file Actor.h.

◆ ExecSetSleeping()

void APrimalCharacter::ExecSetSleeping ( bool bEnable)
inline

Definition at line 5042 of file Actor.h.

◆ ExtraFrictionModifierField()

float & APrimalCharacter::ExtraFrictionModifierField ( )
inline

Definition at line 4323 of file Actor.h.

◆ ExtraMaxAccelerationModifierField()

float & APrimalCharacter::ExtraMaxAccelerationModifierField ( )
inline

Definition at line 4322 of file Actor.h.

◆ ExtraMaxSpeedModifierField()

float & APrimalCharacter::ExtraMaxSpeedModifierField ( )
inline

Definition at line 4594 of file Actor.h.

◆ ExtraMeleeDamageMultiplierField()

float & APrimalCharacter::ExtraMeleeDamageMultiplierField ( )
inline

Definition at line 4601 of file Actor.h.

◆ ExtraReceiveDamageMultiplierField()

float & APrimalCharacter::ExtraReceiveDamageMultiplierField ( )
inline

Definition at line 4600 of file Actor.h.

◆ ExtraRotationRateModifierField()

float & APrimalCharacter::ExtraRotationRateModifierField ( )
inline

Definition at line 4595 of file Actor.h.

◆ FadeOutLoadingMusic()

void APrimalCharacter::FadeOutLoadingMusic ( )
inline

Definition at line 5172 of file Actor.h.

◆ FallDamageMultiplierField()

float & APrimalCharacter::FallDamageMultiplierField ( )
inline

Definition at line 4436 of file Actor.h.

◆ FallingDamageHealthScaleBaseField()

float & APrimalCharacter::FallingDamageHealthScaleBaseField ( )
inline

Definition at line 4490 of file Actor.h.

◆ FellOutOfWorld()

void APrimalCharacter::FellOutOfWorld ( const UDamageType * dmgType)
inline

Definition at line 5003 of file Actor.h.

◆ FilterMultiUseEntries()

void APrimalCharacter::FilterMultiUseEntries ( APlayerController * ForPC,
TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > * MultiUseEntries )
inline

Definition at line 5216 of file Actor.h.

◆ FinalLoadedFromSaveGame()

void APrimalCharacter::FinalLoadedFromSaveGame ( )
inline

Definition at line 5349 of file Actor.h.

◆ FindAndApplyWeaponCameraParamsOverride()

void APrimalCharacter::FindAndApplyWeaponCameraParamsOverride ( FPrimalCameraParams * OutCameraParams,
const APrimalCharacter * CharForConditionChecks,
FName ForProfileId )
inline

Definition at line 5412 of file Actor.h.

◆ FluidInteractionScalarField()

float & APrimalCharacter::FluidInteractionScalarField ( )
inline

Definition at line 4336 of file Actor.h.

◆ FootPhysicalSurfaceCheckIntervalField()

float & APrimalCharacter::FootPhysicalSurfaceCheckIntervalField ( )
inline

Definition at line 4541 of file Actor.h.

◆ FootstepsMaxRangeField()

float & APrimalCharacter::FootstepsMaxRangeField ( )
inline

Definition at line 4491 of file Actor.h.

◆ FootStepSoundsPhysMatField()

TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::FootStepSoundsPhysMatField ( )
inline

Definition at line 4429 of file Actor.h.

◆ ForceAddUnderwaterCharacterStatusValues()

bool APrimalCharacter::ForceAddUnderwaterCharacterStatusValues ( )
inline

Definition at line 5373 of file Actor.h.

◆ ForceCheckPushThroughWallsTimeField()

long double & APrimalCharacter::ForceCheckPushThroughWallsTimeField ( )
inline

Definition at line 4609 of file Actor.h.

◆ ForceMeshRelevant()

void APrimalCharacter::ForceMeshRelevant ( float Duration)
inline

Definition at line 5151 of file Actor.h.

◆ ForcePreventCharZInterpUntilTimeField()

long double & APrimalCharacter::ForcePreventCharZInterpUntilTimeField ( )
inline

Definition at line 4648 of file Actor.h.

◆ ForceRefreshBones()

void APrimalCharacter::ForceRefreshBones ( UObject * a2)
inline

Definition at line 5148 of file Actor.h.

◆ ForceSleepRagdoll()

void APrimalCharacter::ForceSleepRagdoll ( )
inline

Definition at line 5033 of file Actor.h.

◆ ForceSleepRagdollEx()

void APrimalCharacter::ForceSleepRagdollEx ( )
inline

Definition at line 5032 of file Actor.h.

◆ ForceSleepRagdollExHandleField()

FTimerHandle & APrimalCharacter::ForceSleepRagdollExHandleField ( )
inline

Definition at line 4501 of file Actor.h.

◆ ForceSleepRagdollHandleField()

FTimerHandle & APrimalCharacter::ForceSleepRagdollHandleField ( )
inline

Definition at line 4500 of file Actor.h.

◆ ForceTickPoseDelta()

void APrimalCharacter::ForceTickPoseDelta ( UObject * a2)
inline

Definition at line 5223 of file Actor.h.

◆ ForceUnfreezeSkeletalDynamicsUntilTimeField()

long double & APrimalCharacter::ForceUnfreezeSkeletalDynamicsUntilTimeField ( )
inline

Definition at line 4379 of file Actor.h.

◆ ForceUpdateAimedCharacters()

static void APrimalCharacter::ForceUpdateAimedCharacters ( UWorld * World,
const UE::Math::TVector< double > * StartLoc,
const UE::Math::TVector< double > * EndLoc,
AActor * IgnoreActor,
bool bForceUpdateIgnoreActor,
float TraceRadius,
bool bOnlyRefreshRelevancyValues )
inlinestatic

Definition at line 5254 of file Actor.h.

◆ FullIKDistanceField()

float & APrimalCharacter::FullIKDistanceField ( )
inline

Definition at line 4331 of file Actor.h.

◆ GenerateDeathAnim()

void APrimalCharacter::GenerateDeathAnim ( float KillingDamage,
const UE::Math::TVector< double > * ImpactVelocity,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 5428 of file Actor.h.

◆ GetAimedActor()

AActor * APrimalCharacter::GetAimedActor ( ECollisionChannel CollisionChannel,
UActorComponent ** HitComponent,
float MaxDistanceOverride,
float CheckRadius,
int * hitBodyIndex,
FHitResult * outHitResult,
bool bForceUseCameraLocation,
bool bForceUpdateAimedActors,
bool bForceUseActorLocation,
bool * bIsDirectHit )
inline

Definition at line 5121 of file Actor.h.

◆ GetAllAttachedChars()

bool APrimalCharacter::GetAllAttachedChars ( TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > * AttachedCharsArray,
const bool bIncludeSelf,
const bool bIncludeBased,
const bool bIncludePassengers,
const bool bIncludeCarried )
inline

Definition at line 5377 of file Actor.h.

◆ GetAllAttachedCharsInternal()

bool APrimalCharacter::GetAllAttachedCharsInternal ( TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > * AttachedChars,
const APrimalCharacter * OriginalChar,
bool * bIncludeBased,
const bool bIncludePassengers,
const bool bIncludeCarried )
inline

Definition at line 5378 of file Actor.h.

◆ GetApproximateLocationPhysicsVolume()

APhysicsVolume * APrimalCharacter::GetApproximateLocationPhysicsVolume ( bool bForceUpdate,
const UE::Math::TVector< double > * LocOffset,
bool bFavorWaterVolume )
inline

Definition at line 5104 of file Actor.h.

◆ GetAttachedExplosive()

APrimalStructureExplosive * APrimalCharacter::GetAttachedExplosive ( )
inline

Definition at line 5327 of file Actor.h.

◆ GetBasedOnDino()

APrimalDinoCharacter * APrimalCharacter::GetBasedOnDino ( bool bUseReplicatedData,
bool bOnlyConsciousDino )
inline

Definition at line 5303 of file Actor.h.

◆ GetBasedOnDinoAsActor()

AActor * APrimalCharacter::GetBasedOnDinoAsActor ( bool bUseReplicatedData,
bool bOnlyConsciousDino )
inline

Definition at line 5437 of file Actor.h.

◆ GetBasedOrSeatingOnDino()

APrimalDinoCharacter * APrimalCharacter::GetBasedOrSeatingOnDino ( __int16 a2)
inline

Definition at line 5302 of file Actor.h.

◆ GetBaseDragWeight()

float APrimalCharacter::GetBaseDragWeight ( )
inline

Definition at line 5304 of file Actor.h.

◆ GetBuff()

APrimalBuff * APrimalCharacter::GetBuff ( TSubclassOf< APrimalBuff > BuffClass)
inline

Definition at line 5260 of file Actor.h.

◆ GetBuffForPostEffect()

APrimalBuff * APrimalCharacter::GetBuffForPostEffect ( UMaterialInterface * anEffect)
inline

Definition at line 5262 of file Actor.h.

◆ GetBuffs()

void APrimalCharacter::GetBuffs ( TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > * TheBuffs)
inline

Definition at line 5261 of file Actor.h.

◆ GetBuffStackCount()

int APrimalCharacter::GetBuffStackCount ( TSubclassOf< APrimalBuff > BuffClass,
bool useExactMatch )
inline

Definition at line 5259 of file Actor.h.

◆ GetCharacterStatusComponent()

UPrimalCharacterStatusComponent * APrimalCharacter::GetCharacterStatusComponent ( )
inline

Definition at line 5159 of file Actor.h.

◆ GetCharacterViewLocationAndDirection()

void APrimalCharacter::GetCharacterViewLocationAndDirection ( UE::Math::TVector< double > * OutViewLocation,
UE::Math::TVector< double > * OutViewDirection,
bool * OutFromCrosshairOrCamera,
float FallbackAngleOffsetDegrees )
inline

Definition at line 5107 of file Actor.h.

◆ GetClientRotationInterpSpeed()

float APrimalCharacter::GetClientRotationInterpSpeed ( const UE::Math::TVector< double > * RootLoc)
inline

Definition at line 5147 of file Actor.h.

◆ GetCorpseDecayRate()

float APrimalCharacter::GetCorpseDecayRate ( )
inline

Definition at line 5270 of file Actor.h.

◆ GetCorpseLifespan()

float APrimalCharacter::GetCorpseLifespan ( )
inline

Definition at line 5021 of file Actor.h.

◆ GetCurrentCameraProfileId()

FName * APrimalCharacter::GetCurrentCameraProfileId ( FName * result)
inline

Definition at line 5414 of file Actor.h.

◆ GetCustomTooltip()

TSubclassOf< UToolTipWidget > * APrimalCharacter::GetCustomTooltip ( TSubclassOf< UToolTipWidget > * result,
UE::Math::TVector2< double > * tooltipPadding,
UE::Math::TVector2< double > * tooltipScale,
UE::Math::TVector< double > * tooltipLocationOffset )
inline

Definition at line 4964 of file Actor.h.

◆ GetCustomTooltip_Implementation()

TSubclassOf< UToolTipWidget > * APrimalCharacter::GetCustomTooltip_Implementation ( TSubclassOf< UToolTipWidget > * result,
UE::Math::TVector2< double > * tooltipPadding,
UE::Math::TVector2< double > * tooltipScale,
UE::Math::TVector< double > * tooltipLocationOffset )
inline

Definition at line 5123 of file Actor.h.

◆ GetDamageTorpidityIncreaseMultiplierScale()

float APrimalCharacter::GetDamageTorpidityIncreaseMultiplierScale ( )
inline

Definition at line 5308 of file Actor.h.

◆ GetDeathAnim_Implementation()

UAnimationAsset * APrimalCharacter::GetDeathAnim_Implementation ( float KillingDamage,
const UE::Math::TVector< double > * ImpactVelocity,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 5427 of file Actor.h.

◆ GetDebugInfoString()

FString * APrimalCharacter::GetDebugInfoString ( FString * result)
inline

Definition at line 5300 of file Actor.h.

◆ GetDefaultMovementSpeed()

float APrimalCharacter::GetDefaultMovementSpeed ( )
inline

Definition at line 5166 of file Actor.h.

◆ GetDescriptiveName()

FString * APrimalCharacter::GetDescriptiveName ( FString * result)
inline

Definition at line 5136 of file Actor.h.

◆ GetDetailedDescription()

TArray< FString, TSizedDefaultAllocator< 32 > > * APrimalCharacter::GetDetailedDescription ( TArray< FString, TSizedDefaultAllocator< 32 > > * result,
const FString * IndentPrefix )
inline

Definition at line 5140 of file Actor.h.

◆ GetDragWeight()

float APrimalCharacter::GetDragWeight ( APrimalCharacter * ForDragger)
inline

Definition at line 5281 of file Actor.h.

◆ GetFootPhysicalSurfaceType()

EPhysicalSurface APrimalCharacter::GetFootPhysicalSurfaceType ( bool bForce,
bool bIsForFootstepParticles )
inline

Definition at line 5176 of file Actor.h.

◆ GetFXBloodColor_Implementation()

FLinearColor * APrimalCharacter::GetFXBloodColor_Implementation ( FLinearColor * result)
inline

Definition at line 5433 of file Actor.h.

◆ GetGravityZScale()

float APrimalCharacter::GetGravityZScale ( )
inline

Definition at line 5323 of file Actor.h.

◆ GetGroundLocation()

bool APrimalCharacter::GetGroundLocation ( UE::Math::TVector< double > * theGroundLoc,
const UE::Math::TVector< double > * OffsetUp,
const UE::Math::TVector< double > * OffsetDown )
inline

Definition at line 5230 of file Actor.h.

◆ GetHealth()

float APrimalCharacter::GetHealth ( )
inline

Definition at line 5142 of file Actor.h.

◆ GetHealthPercentage()

float APrimalCharacter::GetHealthPercentage ( )
inline

Definition at line 5141 of file Actor.h.

◆ GetHUDElements()

void APrimalCharacter::GetHUDElements ( APlayerController * ForPC,
TArray< FHUDElement, TSizedDefaultAllocator< 32 > > * OutElements )
inline

Definition at line 5219 of file Actor.h.

◆ GetIndirectTorpidityIncreaseMultiplierScale()

float APrimalCharacter::GetIndirectTorpidityIncreaseMultiplierScale ( )
inline

Definition at line 5309 of file Actor.h.

◆ GetInputSpeedModifier()

void APrimalCharacter::GetInputSpeedModifier ( float * Val)
inline

Definition at line 5061 of file Actor.h.

◆ GetJumpZModifier()

float APrimalCharacter::GetJumpZModifier ( )
inline

Definition at line 5164 of file Actor.h.

◆ GetKillXP()

float APrimalCharacter::GetKillXP ( )
inline

Definition at line 5211 of file Actor.h.

◆ GetLastGameplayRelevantTime()

long double APrimalCharacter::GetLastGameplayRelevantTime ( )
inline

Definition at line 4953 of file Actor.h.

◆ GetLastStartedTalkingTime()

long double APrimalCharacter::GetLastStartedTalkingTime ( )
inline

Definition at line 4994 of file Actor.h.

◆ GetLifetimeReplicatedProps()

void APrimalCharacter::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 5117 of file Actor.h.

◆ GetLowHealthPercentage()

float APrimalCharacter::GetLowHealthPercentage ( )
inline

Definition at line 5134 of file Actor.h.

◆ GetMaxCursorHUDDistance()

float APrimalCharacter::GetMaxCursorHUDDistance ( AShooterPlayerController * PC)
inline

Definition at line 5046 of file Actor.h.

◆ GetMaxHealth()

float APrimalCharacter::GetMaxHealth ( )
inline

Definition at line 5119 of file Actor.h.

◆ GetMaxSpeedModifier()

float APrimalCharacter::GetMaxSpeedModifier ( )
inline

Definition at line 5162 of file Actor.h.

◆ GetMultiUseEntries()

void APrimalCharacter::GetMultiUseEntries ( APlayerController * ForPC,
TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > * MultiUseEntries,
int hitBodyIndex )
inline

Definition at line 5215 of file Actor.h.

◆ GetNearestBoneIndexForDrag()

__int64 APrimalCharacter::GetNearestBoneIndexForDrag ( APrimalCharacter * Character,
UE::Math::TVector< double > * HitLocation )
inline

Definition at line 5199 of file Actor.h.

◆ GetOverrideDefaultCharacterParamTexture()

UTexture2D * APrimalCharacter::GetOverrideDefaultCharacterParamTexture ( FName theParamName,
UTexture2D * CurrentTexture )
inline

Definition at line 5287 of file Actor.h.

◆ GetOverrideSocket()

FName * APrimalCharacter::GetOverrideSocket ( FName * result,
FName from )
inline

Definition at line 4965 of file Actor.h.

◆ GetOverrideWaterJumpVelocity()

float APrimalCharacter::GetOverrideWaterJumpVelocity ( float OutOfWaterZ)
inline

Definition at line 5384 of file Actor.h.

◆ GetPaintingMesh()

UMeshComponent * APrimalCharacter::GetPaintingMesh ( )
inline

Definition at line 4966 of file Actor.h.

◆ GetPaintingTexture()

UPaintingTexture * APrimalCharacter::GetPaintingTexture ( )
inline

Definition at line 5289 of file Actor.h.

◆ GetPhysMatTypeFromHits()

EPhysicalSurface APrimalCharacter::GetPhysMatTypeFromHits ( const TArray< FHitResult, TSizedDefaultAllocator< 32 > > * FromHits)
inline

Definition at line 5177 of file Actor.h.

◆ GetPoopAnimation()

UAnimMontage * APrimalCharacter::GetPoopAnimation ( bool bForcePoop)
inline

Definition at line 4993 of file Actor.h.

◆ GetPrimalCameraDesiredArmLength() [1/2]

float APrimalCharacter::GetPrimalCameraDesiredArmLength ( const FPrimalCameraParams * ForCameraParams,
float CurrentCameraArmLength,
float DefaultCameraArmLength )
inline

Definition at line 5315 of file Actor.h.

◆ GetPrimalCameraDesiredArmLength() [2/2]

float APrimalCharacter::GetPrimalCameraDesiredArmLength ( float CurrentCameraArmLength,
float DefaultCameraArmLength )
inline

Definition at line 5316 of file Actor.h.

◆ GetPrimalCameraParams()

void APrimalCharacter::GetPrimalCameraParams ( FPrimalCameraParams * OutCameraParams,
const APrimalCharacter * CharForConditionChecks,
bool bIncludeWeaponOverride,
FName ForProfileId )
inline

Definition at line 5409 of file Actor.h.

◆ GetPrimalCharMovementMode()

EMovementMode APrimalCharacter::GetPrimalCharMovementMode ( )
inline

Definition at line 5389 of file Actor.h.

◆ GetPrimaryHitComponent()

UPrimitiveComponent * APrimalCharacter::GetPrimaryHitComponent ( )
inline

Definition at line 5026 of file Actor.h.

◆ GetRole()

ENetRole APrimalCharacter::GetRole ( )
inline

Definition at line 4948 of file Actor.h.

◆ GetRotationRateModifier()

float APrimalCharacter::GetRotationRateModifier ( )
inline

Definition at line 5163 of file Actor.h.

◆ GetRunningSpeedModifier()

float APrimalCharacter::GetRunningSpeedModifier ( bool bIsForDefaultSpeed)
inline

Definition at line 5118 of file Actor.h.

◆ GetShortName()

FString * APrimalCharacter::GetShortName ( FString * result)
inline

Definition at line 5139 of file Actor.h.

◆ GetSkeletalMeshComponent()

UMeshComponent * APrimalCharacter::GetSkeletalMeshComponent ( )
inline

Definition at line 4947 of file Actor.h.

◆ GetSnapshotComponent()

static UActorComponent * APrimalCharacter::GetSnapshotComponent ( AActor * From,
FName Tag )
inlinestatic

Definition at line 5097 of file Actor.h.

◆ GetStasisConsumerRangeMultiplier()

float APrimalCharacter::GetStasisConsumerRangeMultiplier ( )
inline

Definition at line 4954 of file Actor.h.

◆ GetTPVHorizontalCameraOffset()

float APrimalCharacter::GetTPVHorizontalCameraOffset ( )
inline

Definition at line 5312 of file Actor.h.

◆ GetTPVHorizontalCameraOffsetFromSlider()

float APrimalCharacter::GetTPVHorizontalCameraOffsetFromSlider ( )
inline

Definition at line 5313 of file Actor.h.

◆ GetTransitionToCameraStateInterpTime()

float APrimalCharacter::GetTransitionToCameraStateInterpTime ( TEnumAsByte< EPrimalCameraState > ToFinalCameraState)
inline

Definition at line 5314 of file Actor.h.

◆ GetTrueBasedPawns()

TArray< APawn *, TSizedDefaultAllocator< 32 > > * APrimalCharacter::GetTrueBasedPawns ( TArray< APawn *, TSizedDefaultAllocator< 32 > > * result)
inline

Definition at line 5398 of file Actor.h.

◆ GetWaterSubmergedDepthThreshold()

float APrimalCharacter::GetWaterSubmergedDepthThreshold ( )
inline

Definition at line 5048 of file Actor.h.

◆ GetWindSourceComponents()

void APrimalCharacter::GetWindSourceComponents ( TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * Components,
int includePriorityGreaterThan,
bool bIsFirstPerson )
inline

Definition at line 5430 of file Actor.h.

◆ GlideGravityScaleMultiplierField()

float & APrimalCharacter::GlideGravityScaleMultiplierField ( )
inline

Definition at line 4616 of file Actor.h.

◆ GlideMaxCarriedWeightField()

float & APrimalCharacter::GlideMaxCarriedWeightField ( )
inline

Definition at line 4617 of file Actor.h.

◆ GrabWeightThresholdField()

float & APrimalCharacter::GrabWeightThresholdField ( )
inline

Definition at line 4450 of file Actor.h.

◆ GroundCheckExtentField()

UE::Math::TVector< double > & APrimalCharacter::GroundCheckExtentField ( )
inline

Definition at line 4334 of file Actor.h.

◆ HalfLegLengthField()

float & APrimalCharacter::HalfLegLengthField ( )
inline

Definition at line 4329 of file Actor.h.

◆ HasBuff()

bool APrimalCharacter::HasBuff ( TSubclassOf< APrimalBuff > BuffClass,
bool useExactMatch )
inline

Definition at line 5256 of file Actor.h.

◆ HasBuffWithCustomTag()

bool APrimalCharacter::HasBuffWithCustomTag ( FName buffCustomTag)
inline

Definition at line 5257 of file Actor.h.

◆ HasBuffWithCustomTags()

bool APrimalCharacter::HasBuffWithCustomTags ( TArray< FName, TSizedDefaultAllocator< 32 > > * customTags)
inline

Definition at line 5258 of file Actor.h.

◆ HasCryoSickness()

bool APrimalCharacter::HasCryoSickness ( )
inline

Definition at line 5280 of file Actor.h.

◆ HasEnoughWeightToDragCharacter()

bool APrimalCharacter::HasEnoughWeightToDragCharacter ( APrimalCharacter * Character)
inline

Definition at line 5194 of file Actor.h.

◆ HasValidASACameraConfig()

bool APrimalCharacter::HasValidASACameraConfig ( )
inline

Definition at line 5420 of file Actor.h.

◆ HurtAnim_FlyingField()

UAnimMontage *& APrimalCharacter::HurtAnim_FlyingField ( )
inline

Definition at line 4340 of file Actor.h.

◆ HurtAnim_SleepingField()

UAnimMontage *& APrimalCharacter::HurtAnim_SleepingField ( )
inline

Definition at line 4341 of file Actor.h.

◆ HurtAnimField()

UAnimMontage *& APrimalCharacter::HurtAnimField ( )
inline

Definition at line 4339 of file Actor.h.

◆ HurtDecalDataField()

FDecalData & APrimalCharacter::HurtDecalDataField ( )
inline

Definition at line 4346 of file Actor.h.

◆ HurtFXField()

UParticleSystem *& APrimalCharacter::HurtFXField ( )
inline

Definition at line 4343 of file Actor.h.

◆ HurtMe()

void APrimalCharacter::HurtMe ( int HowMuch)
inline

Definition at line 5011 of file Actor.h.

◆ HurtSoundField()

USoundBase *& APrimalCharacter::HurtSoundField ( )
inline

Definition at line 4344 of file Actor.h.

◆ IKAfterFallingTimeField()

float & APrimalCharacter::IKAfterFallingTimeField ( )
inline

Definition at line 4332 of file Actor.h.

◆ ImmobilizationActorField()

AActor *& APrimalCharacter::ImmobilizationActorField ( )
inline

Definition at line 4381 of file Actor.h.

◆ ImmobilizationTrapsToIgnoreField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalCharacter::ImmobilizationTrapsToIgnoreField ( )
inline

Definition at line 4391 of file Actor.h.

◆ Immobilize()

void APrimalCharacter::Immobilize ( bool bImmobilize,
AActor * UsingActor,
bool bImmobilizeFalling,
bool bPreventDismount )
inline

Definition at line 5020 of file Actor.h.

◆ InitializedAnimScriptInstance()

void APrimalCharacter::InitializedAnimScriptInstance ( )
inline

Definition at line 5372 of file Actor.h.

◆ InitRagdollRepConstraints()

void APrimalCharacter::InitRagdollRepConstraints ( )
inline

Definition at line 5185 of file Actor.h.

◆ InitRagdollReplication()

void APrimalCharacter::InitRagdollReplication ( __int16 a2)
inline

Definition at line 5192 of file Actor.h.

◆ InventoryItemUsed()

void APrimalCharacter::InventoryItemUsed ( UObject * InventoryItemObject)
inline

Definition at line 5006 of file Actor.h.

◆ IsAlive()

bool APrimalCharacter::IsAlive ( )
inline

Definition at line 5135 of file Actor.h.

◆ IsAlliedWithOtherTeam()

bool APrimalCharacter::IsAlliedWithOtherTeam ( int OtherTeamID)
inline

Definition at line 5346 of file Actor.h.

◆ IsASACameraEnabled()

bool APrimalCharacter::IsASACameraEnabled ( )
inline

Definition at line 5419 of file Actor.h.

◆ IsAttachedToSomething()

bool APrimalCharacter::IsAttachedToSomething ( )
inline

Definition at line 5357 of file Actor.h.

◆ IsBeingDestroyed()

bool APrimalCharacter::IsBeingDestroyed ( )
inline

Definition at line 4946 of file Actor.h.

◆ IsBlockedByShield()

bool APrimalCharacter::IsBlockedByShield ( const FHitResult * HitInfo,
const UE::Math::TVector< double > * ShotDirection,
bool bBlockAllPointDamage )
inline

Definition at line 5319 of file Actor.h.

◆ IsCharacterHardAttached()

bool APrimalCharacter::IsCharacterHardAttached ( bool bIgnoreRiding,
bool bIgnoreCarried )
inline

Definition at line 5371 of file Actor.h.

◆ IsConscious()

bool APrimalCharacter::IsConscious ( )
inline

Definition at line 5152 of file Actor.h.

◆ IsDead()

bool APrimalCharacter::IsDead ( )
inline

Definition at line 5005 of file Actor.h.

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◆ IsDeadOrDying()

bool APrimalCharacter::IsDeadOrDying ( )
inline

Definition at line 5403 of file Actor.h.

◆ IsEncumbered()

bool APrimalCharacter::IsEncumbered ( )
inline

Definition at line 5153 of file Actor.h.

◆ IsFollowingFinalPathSegment()

bool APrimalCharacter::IsFollowingFinalPathSegment ( )
inline

Definition at line 5429 of file Actor.h.

◆ IsGamepadActive()

bool APrimalCharacter::IsGamepadActive ( )
inline

Definition at line 5069 of file Actor.h.

◆ IsGamePlayRelevant()

bool APrimalCharacter::IsGamePlayRelevant ( )
inline

Definition at line 4952 of file Actor.h.

◆ IsInMission()

bool APrimalCharacter::IsInMission ( )
inline

Definition at line 4951 of file Actor.h.

◆ IsInputAllowed()

bool APrimalCharacter::IsInputAllowed ( )
inline

Definition at line 5070 of file Actor.h.

◆ IsInSingletonMission()

bool APrimalCharacter::IsInSingletonMission ( )
inline

Definition at line 5266 of file Actor.h.

◆ IsInStatusState()

bool APrimalCharacter::IsInStatusState ( EPrimalCharacterStatusState::Type StatusStateType)
inline

Definition at line 5161 of file Actor.h.

◆ IsInVacuumSealedSpace()

bool APrimalCharacter::IsInVacuumSealedSpace ( )
inline

Definition at line 5328 of file Actor.h.

◆ IsInvincible()

bool APrimalCharacter::IsInvincible ( )
inline

Definition at line 5198 of file Actor.h.

◆ IsMeshGameplayRelevant()

bool APrimalCharacter::IsMeshGameplayRelevant ( )
inline

Definition at line 5269 of file Actor.h.

◆ IsMontagePlaying()

bool APrimalCharacter::IsMontagePlaying ( UAnimMontage * AnimMontage,
float TimeFromEndToConsiderFinished )
inline

Definition at line 5051 of file Actor.h.

◆ IsMovementTethered()

bool APrimalCharacter::IsMovementTethered ( )
inline

Definition at line 5395 of file Actor.h.

◆ IsMoving()

bool APrimalCharacter::IsMoving ( )
inline

Definition at line 5086 of file Actor.h.

◆ IsNetRelevantFor()

bool APrimalCharacter::IsNetRelevantFor ( const AActor * RealViewer,
const AActor * ViewTarget,
const UE::Math::TVector< double > * SrcLocation )
inline

Definition at line 5424 of file Actor.h.

◆ IsOfTribe()

bool APrimalCharacter::IsOfTribe ( int ID)
inline

Definition at line 5181 of file Actor.h.

◆ IsOwningClient()

bool APrimalCharacter::IsOwningClient ( )
inline

Definition at line 5106 of file Actor.h.

◆ IsPrimalCharFriendly()

bool APrimalCharacter::IsPrimalCharFriendly ( APrimalCharacter * primalChar)
inline

Definition at line 5374 of file Actor.h.

◆ IsProneOrSitting()

bool APrimalCharacter::IsProneOrSitting ( bool bIgnoreLockedToSeat)
inline

Definition at line 5369 of file Actor.h.

◆ IsRagdolled()

bool APrimalCharacter::IsRagdolled ( )
inline

Definition at line 5253 of file Actor.h.

◆ IsReadyForDynamicBasing()

bool APrimalCharacter::IsReadyForDynamicBasing ( )
inline

Definition at line 4949 of file Actor.h.

◆ IsRunning()

bool APrimalCharacter::IsRunning ( )
inline

Definition at line 5085 of file Actor.h.

◆ IsSubmerged()

bool APrimalCharacter::IsSubmerged ( bool bDontCheckSwimming,
bool bUseFullThreshold,
bool bForceCheck,
bool bFromVolumeChange )
inline

Definition at line 5047 of file Actor.h.

◆ IsTargetableDead()

bool APrimalCharacter::IsTargetableDead ( )
inline

Definition at line 5225 of file Actor.h.

◆ IsTargetWithinTether()

bool APrimalCharacter::IsTargetWithinTether ( const UE::Math::TVector< double > * Destination,
float AdditionalRadius )
inline

Definition at line 5397 of file Actor.h.

◆ IsTurningTooFastToRun()

bool APrimalCharacter::IsTurningTooFastToRun ( const UE::Math::TVector< double > * Velocity,
const UE::Math::TRotator< double > * Rotation )
inline

Definition at line 5084 of file Actor.h.

◆ IsValidForCombatMusic()

bool APrimalCharacter::IsValidForCombatMusic ( )
inline

Definition at line 5009 of file Actor.h.

◆ IsValidForStatusRecovery()

bool APrimalCharacter::IsValidForStatusRecovery ( )
inline

Definition at line 5229 of file Actor.h.

◆ IsVoiceTalking()

bool APrimalCharacter::IsVoiceTalking ( )
inline

Definition at line 4995 of file Actor.h.

◆ IsWatered()

bool APrimalCharacter::IsWatered ( )
inline

Definition at line 5237 of file Actor.h.

◆ IsWithinTether()

bool APrimalCharacter::IsWithinTether ( )
inline

Definition at line 5396 of file Actor.h.

◆ JumpAnimField()

UAnimMontage *& APrimalCharacter::JumpAnimField ( )
inline

Definition at line 4337 of file Actor.h.

◆ KillXPBaseField()

float & APrimalCharacter::KillXPBaseField ( )
inline

Definition at line 4463 of file Actor.h.

◆ KinematicActorField()

TWeakObjectPtr< AStaticMeshActor > & APrimalCharacter::KinematicActorField ( )
inline

Definition at line 4412 of file Actor.h.

◆ Landed()

void APrimalCharacter::Landed ( const FHitResult * Hit)
inline

Definition at line 5368 of file Actor.h.

◆ LandedAnimField()

UAnimMontage *& APrimalCharacter::LandedAnimField ( )
inline

Definition at line 4338 of file Actor.h.

◆ LandedSoundMaxRangeField()

float & APrimalCharacter::LandedSoundMaxRangeField ( )
inline

Definition at line 4489 of file Actor.h.

◆ LandedSoundsPhysMatField()

TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & APrimalCharacter::LandedSoundsPhysMatField ( )
inline

Definition at line 4430 of file Actor.h.

◆ LastApproximatePhysicsVolumeField()

TWeakObjectPtr< APhysicsVolume > & APrimalCharacter::LastApproximatePhysicsVolumeField ( )
inline

Definition at line 4535 of file Actor.h.

◆ LastApproximatePhysVolumeLocationField()

UE::Math::TVector< double > & APrimalCharacter::LastApproximatePhysVolumeLocationField ( )
inline

Definition at line 4536 of file Actor.h.

◆ LastAttackedNearbyPlayerField()

TWeakObjectPtr< APrimalCharacter > & APrimalCharacter::LastAttackedNearbyPlayerField ( )
inline

Definition at line 4544 of file Actor.h.

◆ LastAttackedNearbyPlayerTimeField()

long double & APrimalCharacter::LastAttackedNearbyPlayerTimeField ( )
inline

Definition at line 4545 of file Actor.h.

◆ LastBasedMovementActorRefField()

TWeakObjectPtr< AActor > & APrimalCharacter::LastBasedMovementActorRefField ( )
inline

Definition at line 4449 of file Actor.h.

◆ LastBumpedDamageTimeField()

long double & APrimalCharacter::LastBumpedDamageTimeField ( )
inline

Definition at line 4597 of file Actor.h.

◆ LastCachedPlayerControlRotationField()

UE::Math::TRotator< double > & APrimalCharacter::LastCachedPlayerControlRotationField ( )
inline

Definition at line 4658 of file Actor.h.

◆ LastCausedDamageTimeField()

long double & APrimalCharacter::LastCausedDamageTimeField ( )
inline

Definition at line 4389 of file Actor.h.

◆ LastCheckedSubmergedFull()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::LastCheckedSubmergedFull ( )
inline

Definition at line 4837 of file Actor.h.

◆ LastDamageAmountChangeField()

long double & APrimalCharacter::LastDamageAmountChangeField ( )
inline

Definition at line 4590 of file Actor.h.

◆ LastDamageAmountMaterialValueField()

float & APrimalCharacter::LastDamageAmountMaterialValueField ( )
inline

Definition at line 4589 of file Actor.h.

◆ LastDamageCauserField()

AActor *& APrimalCharacter::LastDamageCauserField ( )
inline

Definition at line 4390 of file Actor.h.

◆ LastDamageEventInstigatorField()

TWeakObjectPtr< AController > & APrimalCharacter::LastDamageEventInstigatorField ( )
inline

Definition at line 4503 of file Actor.h.

◆ LastDragUpdateTimeField()

long double & APrimalCharacter::LastDragUpdateTimeField ( )
inline

Definition at line 4378 of file Actor.h.

◆ LastFallingZField()

float & APrimalCharacter::LastFallingZField ( )
inline

Definition at line 4602 of file Actor.h.

◆ LastFootPhysicalSurfaceCheckTimeField()

long double & APrimalCharacter::LastFootPhysicalSurfaceCheckTimeField ( )
inline

Definition at line 4540 of file Actor.h.

◆ LastFootPhysicalSurfaceTypeField()

EPhysicalSurface & APrimalCharacter::LastFootPhysicalSurfaceTypeField ( )
inline

Definition at line 4539 of file Actor.h.

◆ LastForceAimedCharactersTimeField()

long double & APrimalCharacter::LastForceAimedCharactersTimeField ( )
inline

Definition at line 4335 of file Actor.h.

◆ LastForceFallCheckBaseLocationField()

UE::Math::TVector< double > & APrimalCharacter::LastForceFallCheckBaseLocationField ( )
inline

Definition at line 4446 of file Actor.h.

◆ LastForceMeshRefreshBonesTimeField()

long double & APrimalCharacter::LastForceMeshRefreshBonesTimeField ( )
inline

Definition at line 4622 of file Actor.h.

◆ lastGatherHapticsTimeField()

long double & APrimalCharacter::lastGatherHapticsTimeField ( )
inline

Definition at line 4641 of file Actor.h.

◆ LastGrapHookPullingMeField()

APrimalProjectileGrapplingHook *& APrimalCharacter::LastGrapHookPullingMeField ( )
inline

Definition at line 4405 of file Actor.h.

◆ LastGrapHookPullingOwnerField()

AShooterCharacter *& APrimalCharacter::LastGrapHookPullingOwnerField ( )
inline

Definition at line 4406 of file Actor.h.

◆ LastHitDamageTimeField()

long double & APrimalCharacter::LastHitDamageTimeField ( )
inline

Definition at line 4625 of file Actor.h.

◆ LastHitWallSweepCheckLocationField()

UE::Math::TVector< double > & APrimalCharacter::LastHitWallSweepCheckLocationField ( )
inline

Definition at line 4447 of file Actor.h.

◆ LastHurtByNearbyPlayerField()

TWeakObjectPtr< APrimalCharacter > & APrimalCharacter::LastHurtByNearbyPlayerField ( )
inline

Definition at line 4542 of file Actor.h.

◆ LastHurtByNearbyPlayerTimeField()

long double & APrimalCharacter::LastHurtByNearbyPlayerTimeField ( )
inline

Definition at line 4543 of file Actor.h.

◆ LastIkUpdateTimeField()

long double & APrimalCharacter::LastIkUpdateTimeField ( )
inline

Definition at line 4615 of file Actor.h.

◆ LastInSwimmingSoundTimeField()

long double & APrimalCharacter::LastInSwimmingSoundTimeField ( )
inline

Definition at line 4558 of file Actor.h.

◆ LastIsInsideVaccumSealedCube()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::LastIsInsideVaccumSealedCube ( )
inline

Definition at line 4805 of file Actor.h.

◆ LastListenRangePushTimeField()

long double & APrimalCharacter::LastListenRangePushTimeField ( )
inline

Definition at line 4587 of file Actor.h.

◆ LastMeshGameplayRelevantTimeField()

long double & APrimalCharacter::LastMeshGameplayRelevantTimeField ( )
inline

Definition at line 4320 of file Actor.h.

◆ LastMontageSyncTimeField()

long double & APrimalCharacter::LastMontageSyncTimeField ( )
inline

Definition at line 4480 of file Actor.h.

◆ LastNetDidLandField()

long double & APrimalCharacter::LastNetDidLandField ( )
inline

Definition at line 4499 of file Actor.h.

◆ LastPlayedFootstepTimeField()

long double & APrimalCharacter::LastPlayedFootstepTimeField ( )
inline

Definition at line 4493 of file Actor.h.

◆ lastPlayedMountAnimField()

UAnimMontage *& APrimalCharacter::lastPlayedMountAnimField ( )
inline

Definition at line 4618 of file Actor.h.

◆ LastRelevantToPlayerTimeField()

long double & APrimalCharacter::LastRelevantToPlayerTimeField ( )
inline

Definition at line 4563 of file Actor.h.

◆ LastRunningTimeField()

long double & APrimalCharacter::LastRunningTimeField ( )
inline

Definition at line 4483 of file Actor.h.

◆ LastSimulatedFallingVelocityZField()

float & APrimalCharacter::LastSimulatedFallingVelocityZField ( )
inline

Definition at line 4432 of file Actor.h.

◆ LastSkinnedTimeField()

long double & APrimalCharacter::LastSkinnedTimeField ( )
inline

Definition at line 4575 of file Actor.h.

◆ LastSpawnedAttackerDamageImpactFXTimeField()

long double & APrimalCharacter::LastSpawnedAttackerDamageImpactFXTimeField ( )
inline

Definition at line 4669 of file Actor.h.

◆ LastSpecialDamageTimeField()

long double & APrimalCharacter::LastSpecialDamageTimeField ( )
inline

Definition at line 4567 of file Actor.h.

◆ LastStartedBeingCarriedTimeField()

long double & APrimalCharacter::LastStartedBeingCarriedTimeField ( )
inline

Definition at line 4623 of file Actor.h.

◆ LastStartedSleepingTimeField()

long double & APrimalCharacter::LastStartedSleepingTimeField ( )
inline

Definition at line 4647 of file Actor.h.

◆ LastStartedTalkingTimeField()

long double & APrimalCharacter::LastStartedTalkingTimeField ( )
inline

Definition at line 4349 of file Actor.h.

◆ LastStartFallingRagdollTimeField()

long double & APrimalCharacter::LastStartFallingRagdollTimeField ( )
inline

Definition at line 4546 of file Actor.h.

◆ lastStartRunningTimeField()

long double & APrimalCharacter::lastStartRunningTimeField ( )
inline

Definition at line 4639 of file Actor.h.

◆ LastStoppedEatAnimationTimeField()

long double & APrimalCharacter::LastStoppedEatAnimationTimeField ( )
inline

Definition at line 4610 of file Actor.h.

◆ LastSubmergedCheckLocField()

UE::Math::TVector< double > & APrimalCharacter::LastSubmergedCheckLocField ( )
inline

Definition at line 4528 of file Actor.h.

◆ LastTickStaminaValueField()

float & APrimalCharacter::LastTickStaminaValueField ( )
inline

Definition at line 4477 of file Actor.h.

◆ LastTimeBasedMovementHadCurrentActorField()

long double & APrimalCharacter::LastTimeBasedMovementHadCurrentActorField ( )
inline

Definition at line 4448 of file Actor.h.

◆ LastTimeFailedToDrawHUDField()

long double & APrimalCharacter::LastTimeFailedToDrawHUDField ( )
inline

Definition at line 4611 of file Actor.h.

◆ LastTimeForceTickPoseOnServerPlayAnimationEndedField()

long double & APrimalCharacter::LastTimeForceTickPoseOnServerPlayAnimationEndedField ( )
inline

Definition at line 4325 of file Actor.h.

◆ LastTimeInSwimmingField()

long double & APrimalCharacter::LastTimeInSwimmingField ( )
inline

Definition at line 4586 of file Actor.h.

◆ LastTimeNotInFallingField()

long double & APrimalCharacter::LastTimeNotInFallingField ( )
inline

Definition at line 4529 of file Actor.h.

◆ LastTimePlayAnimationEndedField()

long double & APrimalCharacter::LastTimePlayAnimationEndedField ( )
inline

Definition at line 4324 of file Actor.h.

◆ LastTimeSubmergedField()

long double & APrimalCharacter::LastTimeSubmergedField ( )
inline

Definition at line 4538 of file Actor.h.

◆ LastTimeUpdatedCharacterStatusComponentField()

long double & APrimalCharacter::LastTimeUpdatedCharacterStatusComponentField ( )
inline

Definition at line 4554 of file Actor.h.

◆ LastTimeUpdatedCorpseDestructionTimeField()

long double & APrimalCharacter::LastTimeUpdatedCorpseDestructionTimeField ( )
inline

Definition at line 4555 of file Actor.h.

◆ LastTookDamageTimeField()

long double & APrimalCharacter::LastTookDamageTimeField ( )
inline

Definition at line 4599 of file Actor.h.

◆ LastTrueGetAimOffsetsLocationCSField()

UE::Math::TVector< double > & APrimalCharacter::LastTrueGetAimOffsetsLocationCSField ( )
inline

Definition at line 4642 of file Actor.h.

◆ LastTrueGetAimOffsetsRotationCSField()

UE::Math::TRotator< double > & APrimalCharacter::LastTrueGetAimOffsetsRotationCSField ( )
inline

Definition at line 4643 of file Actor.h.

◆ LastUnstasisTimeField()

long double & APrimalCharacter::LastUnstasisTimeField ( )
inline

Definition at line 4551 of file Actor.h.

◆ LastUpdatedAimOffsetsTimeField()

long double & APrimalCharacter::LastUpdatedAimOffsetsTimeField ( )
inline

Definition at line 4413 of file Actor.h.

◆ LastVoiceAudioComponentField()

TWeakObjectPtr< UAudioComponent > & APrimalCharacter::LastVoiceAudioComponentField ( )
inline

Definition at line 4434 of file Actor.h.

◆ LastWalkingLocField()

UE::Math::TVector< double > & APrimalCharacter::LastWalkingLocField ( )
inline

Definition at line 4566 of file Actor.h.

◆ LastWalkingTimeField()

long double & APrimalCharacter::LastWalkingTimeField ( )
inline

Definition at line 4565 of file Actor.h.

◆ LastYawSpeedWorldFrameCounterField()

int & APrimalCharacter::LastYawSpeedWorldFrameCounterField ( )
inline

Definition at line 4473 of file Actor.h.

◆ LaunchCharacter()

void APrimalCharacter::LaunchCharacter ( UE::Math::TVector< double > * LaunchVelocity,
bool bXYOverride,
bool bZOverride )
inline

Definition at line 5402 of file Actor.h.

◆ LeftSleepingSoundField()

USoundBase *& APrimalCharacter::LeftSleepingSoundField ( )
inline

Definition at line 4562 of file Actor.h.

◆ LevelUpPlayerAddedStat()

int APrimalCharacter::LevelUpPlayerAddedStat ( TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel,
int NumLevels,
AShooterPlayerController * ForPlayer )
inline

Definition at line 5239 of file Actor.h.

◆ LifespanExpiredHandleField()

FTimerHandle & APrimalCharacter::LifespanExpiredHandleField ( )
inline

Definition at line 4502 of file Actor.h.

◆ LocalDraggedCharacterTransformField()

UE::Math::TTransform< double > & APrimalCharacter::LocalDraggedCharacterTransformField ( )
inline

Definition at line 4376 of file Actor.h.

◆ LocalPossessedBy()

void APrimalCharacter::LocalPossessedBy ( APlayerController * ByController)
inline

Definition at line 5173 of file Actor.h.

◆ LocalUnpossessed()

void APrimalCharacter::LocalUnpossessed ( )
inline

Definition at line 4967 of file Actor.h.

◆ LocalUnpossessed_Implementation()

void APrimalCharacter::LocalUnpossessed_Implementation ( )
inline

Definition at line 5174 of file Actor.h.

◆ LookInput()

void APrimalCharacter::LookInput ( float Val)
inline

Definition at line 5066 of file Actor.h.

◆ LookUpAtRate()

void APrimalCharacter::LookUpAtRate ( float Val)
inline

Definition at line 5068 of file Actor.h.

◆ LowHealthPercentageField()

float & APrimalCharacter::LowHealthPercentageField ( )
inline

Definition at line 4420 of file Actor.h.

◆ MaxCursorHUDDistanceField()

float & APrimalCharacter::MaxCursorHUDDistanceField ( )
inline

Definition at line 4530 of file Actor.h.

◆ MaxDragDistanceField()

float & APrimalCharacter::MaxDragDistanceField ( )
inline

Definition at line 4363 of file Actor.h.

◆ MaxDragDistanceTimeoutField()

float & APrimalCharacter::MaxDragDistanceTimeoutField ( )
inline

Definition at line 4364 of file Actor.h.

◆ MaxDragMovementSpeedField()

float & APrimalCharacter::MaxDragMovementSpeedField ( )
inline

Definition at line 4470 of file Actor.h.

◆ MaxFallSpeedField()

float & APrimalCharacter::MaxFallSpeedField ( )
inline

Definition at line 4435 of file Actor.h.

◆ MaxRagdollDeathVelocityImpulseField()

float & APrimalCharacter::MaxRagdollDeathVelocityImpulseField ( )
inline

Definition at line 4613 of file Actor.h.

◆ MaxTPVZoomField()

float & APrimalCharacter::MaxTPVZoomField ( )
inline

Definition at line 4367 of file Actor.h.

◆ MeshedCounterField()

int & APrimalCharacter::MeshedCounterField ( )
inline

Definition at line 4626 of file Actor.h.

◆ MeshingTickCounterMultiplierField()

int & APrimalCharacter::MeshingTickCounterMultiplierField ( )
inline

Definition at line 4629 of file Actor.h.

◆ MeshPreRagdollCollisionProfileNameField()

FName & APrimalCharacter::MeshPreRagdollCollisionProfileNameField ( )
inline

Definition at line 4474 of file Actor.h.

◆ MeshPreRagdollRelativeLocationField()

UE::Math::TVector< double > & APrimalCharacter::MeshPreRagdollRelativeLocationField ( )
inline

Definition at line 4414 of file Actor.h.

◆ MeshPreRagdollRelativeRotationField()

UE::Math::TRotator< double > & APrimalCharacter::MeshPreRagdollRelativeRotationField ( )
inline

Definition at line 4415 of file Actor.h.

◆ MeshRootSocketNameField()

FName & APrimalCharacter::MeshRootSocketNameField ( )
inline

Definition at line 4433 of file Actor.h.

◆ MeshStopForceUpdatingAtTimeField()

long double & APrimalCharacter::MeshStopForceUpdatingAtTimeField ( )
inline

Definition at line 4564 of file Actor.h.

◆ MinTimeBetweenFootstepsField()

float & APrimalCharacter::MinTimeBetweenFootstepsField ( )
inline

Definition at line 4492 of file Actor.h.

◆ MinTimeBetweenFootstepsRunningField()

float & APrimalCharacter::MinTimeBetweenFootstepsRunningField ( )
inline

Definition at line 4494 of file Actor.h.

◆ MinTPVZoomField()

float & APrimalCharacter::MinTPVZoomField ( )
inline

Definition at line 4368 of file Actor.h.

◆ ModifyInputAcceleration()

bool APrimalCharacter::ModifyInputAcceleration ( UE::Math::TVector< double > * InputAcceleration)
inline

Definition at line 5178 of file Actor.h.

◆ MontageSyncIntervalField()

float & APrimalCharacter::MontageSyncIntervalField ( )
inline

Definition at line 4482 of file Actor.h.

◆ MountedDinoField()

TWeakObjectPtr< APrimalDinoCharacter > & APrimalCharacter::MountedDinoField ( )
inline

Definition at line 4443 of file Actor.h.

◆ MountedDinoTimeField()

long double & APrimalCharacter::MountedDinoTimeField ( )
inline

Definition at line 4444 of file Actor.h.

◆ MoveCloserIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::MoveCloserIconField ( )
inline

Definition at line 4677 of file Actor.h.

◆ MoveForward()

void APrimalCharacter::MoveForward ( float Val)
inline

Definition at line 5062 of file Actor.h.

◆ MoveRight()

void APrimalCharacter::MoveRight ( float Val)
inline

Definition at line 5063 of file Actor.h.

◆ MoveUp()

void APrimalCharacter::MoveUp ( float Val)
inline

Definition at line 5064 of file Actor.h.

◆ MyBiomeZoneVolumeField()

ABiomeZoneVolume *& APrimalCharacter::MyBiomeZoneVolumeField ( )
inline

Definition at line 4509 of file Actor.h.

◆ MyCharacterStatusComponentField()

UPrimalCharacterStatusComponent *& APrimalCharacter::MyCharacterStatusComponentField ( )
inline

Definition at line 4476 of file Actor.h.

◆ MyDeathHarvestingComponentField()

UPrimalHarvestingComponent *& APrimalCharacter::MyDeathHarvestingComponentField ( )
inline

Definition at line 4497 of file Actor.h.

◆ MyDeathHarvestingElementField()

TSharedPtr< FAttachedInstancedHarvestingElement > & APrimalCharacter::MyDeathHarvestingElementField ( )
inline

Definition at line 4498 of file Actor.h.

◆ MyInventoryComponentField()

UPrimalInventoryComponent *& APrimalCharacter::MyInventoryComponentField ( )
inline

Definition at line 4478 of file Actor.h.

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◆ NativeOnLanded()

void APrimalCharacter::NativeOnLanded ( const FHitResult * Hit)
inline

Definition at line 5169 of file Actor.h.

◆ NativeSimulateHair()

void APrimalCharacter::NativeSimulateHair ( TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > * CurrentPos,
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > * LastPos,
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > * RestPos,
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > * PivotPos,
TArray< float, TSizedDefaultAllocator< 32 > > * RestDistance,
UE::Math::TVector< double > * HairSocketLoc,
UE::Math::TRotator< double > * HairSocketRot,
UE::Math::TVector< double > * ChestSocketLoc,
UE::Math::TRotator< double > * ChestSocketRot,
float DeltaTime,
float Damping,
float DampingFrontModifier,
float DampingBack,
float InWater,
float HairWetness,
float DragForce,
float HairScale,
float SpringForce,
float SpringForceFrontModifier,
float SpringForceBack,
float GravityForce,
UE::Math::TVector< double > * ShoulderLCollisionOffset,
float ShoulderLCollisionRadius,
UE::Math::TVector< double > * ShoulderRCollisionOffset,
float ShoulderRCollisionRadius,
UE::Math::TVector< double > * HeadHairCollisionOffset,
float HeadHairCollisionRadius,
UE::Math::TVector< double > * NeckHairCollisionOffset,
float NeckHairCollisionRadius,
float MaxDistanceToRestPos,
UE::Math::TTransform< double > * LastHeadTransform,
bool bPosAsPivot,
bool bCollideMiddle,
bool bCollideWithNeck )
inline

Definition at line 5387 of file Actor.h.

◆ NetAddCharacterMovementImpulse_Implementation()

void APrimalCharacter::NetAddCharacterMovementImpulse_Implementation ( UE::Math::TVector< double > * Impulse,
__int64 bVelChange,
float ImpulseExponent,
bool bSetNewMovementMode,
EMovementMode NewMovementMode )
inline

Definition at line 5234 of file Actor.h.

◆ NetDidLand_Implementation()

void APrimalCharacter::NetDidLand_Implementation ( )
inline

Definition at line 5170 of file Actor.h.

◆ NetDynamicMusicSoundField()

USoundBase *& APrimalCharacter::NetDynamicMusicSoundField ( )
inline

Definition at line 4442 of file Actor.h.

◆ NetForceUpdateAimedCharacters_Implementation()

void APrimalCharacter::NetForceUpdateAimedCharacters_Implementation ( UE::Math::TVector< double > * StartLoc,
UE::Math::TVector< double > * EndLoc,
AActor * IgnoreActor,
bool bForceUpdateIgnoreActor,
float TraceRadius )
inline

Definition at line 5255 of file Actor.h.

◆ NetOnJumped_Implementation()

void APrimalCharacter::NetOnJumped_Implementation ( )
inline

Definition at line 5114 of file Actor.h.

◆ NetPlayDeathAnimIfNeeded_Implementation()

void APrimalCharacter::NetPlayDeathAnimIfNeeded_Implementation ( bool bOnlyPlayOnClient)
inline

Definition at line 5038 of file Actor.h.

◆ NetPlaySoundOnCharacter()

void APrimalCharacter::NetPlaySoundOnCharacter ( USoundBase * SoundToPlay,
bool bPlayOnOwner )
inline

Definition at line 4968 of file Actor.h.

◆ NetPlaySoundOnCharacter_Implementation()

void APrimalCharacter::NetPlaySoundOnCharacter_Implementation ( USoundBase * SoundToPlay,
bool bPlayOnOwner )
inline

Definition at line 5268 of file Actor.h.

◆ NetSetCharacterMovementVelocity_Implementation()

void APrimalCharacter::NetSetCharacterMovementVelocity_Implementation ( bool bSetNewVelocity,
UE::Math::TVector< double > * NewVelocity,
bool bSetNewMovementMode,
EMovementMode NewMovementMode )
inline

Definition at line 5235 of file Actor.h.

◆ NetSetMovementModeSimulatedInternal_Implementation()

void APrimalCharacter::NetSetMovementModeSimulatedInternal_Implementation ( EMovementMode NewMovementMode)
inline

Definition at line 5322 of file Actor.h.

◆ NetSetReplicatedDeathAnim_Implementation()

void APrimalCharacter::NetSetReplicatedDeathAnim_Implementation ( UAnimationAsset * Anim)
inline

Definition at line 5432 of file Actor.h.

◆ NetStopAllAnimMontage_Implementation()

void APrimalCharacter::NetStopAllAnimMontage_Implementation ( )
inline

Definition at line 5291 of file Actor.h.

◆ NetUpdateTribeName_Implementation()

void APrimalCharacter::NetUpdateTribeName_Implementation ( const FString * NewTribeName)
inline

Definition at line 5045 of file Actor.h.

◆ NextBlinkTimeField()

long double & APrimalCharacter::NextBlinkTimeField ( )
inline

Definition at line 4556 of file Actor.h.

◆ NextBPTimerNonDedicatedField()

long double & APrimalCharacter::NextBPTimerNonDedicatedField ( )
inline

Definition at line 4388 of file Actor.h.

◆ NextBPTimerServerField()

long double & APrimalCharacter::NextBPTimerServerField ( )
inline

Definition at line 4387 of file Actor.h.

◆ NextTimeFlushFloorField()

long double & APrimalCharacter::NextTimeFlushFloorField ( )
inline

Definition at line 4612 of file Actor.h.

◆ NiagaraSystemsToActivateAfterDraggedField()

TSet< UNiagaraComponent *, DefaultKeyFuncs< UNiagaraComponent *, 0 >, FDefaultSetAllocator > & APrimalCharacter::NiagaraSystemsToActivateAfterDraggedField ( )
inline

Definition at line 4651 of file Actor.h.

◆ NonLocationalDamageHurtFXScaleOverrideField()

UE::Math::TVector< double > & APrimalCharacter::NonLocationalDamageHurtFXScaleOverrideField ( )
inline

Definition at line 4673 of file Actor.h.

◆ NonLocationalDamageHurtFXSocketField()

FName & APrimalCharacter::NonLocationalDamageHurtFXSocketField ( )
inline

Definition at line 4672 of file Actor.h.

◆ NonRelevantServerForceSleepRagdollIntervalField()

float & APrimalCharacter::NonRelevantServerForceSleepRagdollIntervalField ( )
inline

Definition at line 4508 of file Actor.h.

◆ NotifyBumpedByPawn()

void APrimalCharacter::NotifyBumpedByPawn ( APrimalCharacter * ByPawn)
inline

Definition at line 5310 of file Actor.h.

◆ NotifyBumpedPawn()

void APrimalCharacter::NotifyBumpedPawn ( APawn * BumpedPawn)
inline

Definition at line 5311 of file Actor.h.

◆ NotifyEquippedItems()

void APrimalCharacter::NotifyEquippedItems ( )
inline

Definition at line 5195 of file Actor.h.

◆ NotifyItemAdded()

void APrimalCharacter::NotifyItemAdded ( UPrimalItem * anItem,
bool bEquipItem )
inline

Definition at line 5354 of file Actor.h.

◆ NotifyItemQuantityUpdated()

void APrimalCharacter::NotifyItemQuantityUpdated ( UPrimalItem * anItem,
int amount )
inline

Definition at line 5352 of file Actor.h.

◆ NotifyItemRemoved()

void APrimalCharacter::NotifyItemRemoved ( UPrimalItem * anItem)
inline

Definition at line 5355 of file Actor.h.

◆ NotifyUnequippedItems()

void APrimalCharacter::NotifyUnequippedItems ( )
inline

Definition at line 5196 of file Actor.h.

◆ NumberOfClientRagdollCorrectionAttemptsField()

int & APrimalCharacter::NumberOfClientRagdollCorrectionAttemptsField ( )
inline

Definition at line 4505 of file Actor.h.

◆ NumFallZFailsField()

int & APrimalCharacter::NumFallZFailsField ( )
inline

Definition at line 4603 of file Actor.h.

◆ OldLocationField()

UE::Math::TVector< double > & APrimalCharacter::OldLocationField ( )
inline

Definition at line 4326 of file Actor.h.

◆ OldRotationField()

UE::Math::TRotator< double > & APrimalCharacter::OldRotationField ( )
inline

Definition at line 4327 of file Actor.h.

◆ OnAltFirePressed()

void APrimalCharacter::OnAltFirePressed ( )
inline

Definition at line 5075 of file Actor.h.

◆ OnAltFireReleased()

void APrimalCharacter::OnAltFireReleased ( )
inline

Definition at line 5076 of file Actor.h.

◆ OnAttachedToCharacter()

void APrimalCharacter::OnAttachedToCharacter ( )
inline

Definition at line 5275 of file Actor.h.

◆ OnBeginDrag()

void APrimalCharacter::OnBeginDrag ( APrimalCharacter * Dragged,
int BoneIndex,
bool bWithGrapHook )
inline

Definition at line 4969 of file Actor.h.

◆ OnBeginDrag_Implementation()

void APrimalCharacter::OnBeginDrag_Implementation ( APrimalCharacter * Dragged,
int BoneIndex,
bool bWithGrapHook )
inline

Definition at line 5203 of file Actor.h.

◆ OnBeginDragged()

void APrimalCharacter::OnBeginDragged ( APrimalCharacter * Dragger)
inline

Definition at line 5205 of file Actor.h.

◆ OnCameraStyleChangedNotify()

void APrimalCharacter::OnCameraStyleChangedNotify ( const FName * NewCameraStyle,
const FName * OldCameraStyle )
inline

Definition at line 5392 of file Actor.h.

◆ OnCharacterStepped_Implementation()

void APrimalCharacter::OnCharacterStepped_Implementation ( UE::Math::TVector< double > * PrevLocation,
UE::Math::TVector< double > * NewLocation )
inline

Definition at line 5431 of file Actor.h.

◆ OnConstruction()

void APrimalCharacter::OnConstruction ( const UE::Math::TTransform< double > * Transform)
inline

Definition at line 5350 of file Actor.h.

◆ OnDeserializedByGame()

void APrimalCharacter::OnDeserializedByGame ( EOnDeserializationType::Type DeserializationType)
inline

Definition at line 5238 of file Actor.h.

◆ OnDetachedFromCharacter()

void APrimalCharacter::OnDetachedFromCharacter ( APrimalCharacter * aCharacter,
int OverrideDirection )
inline

Definition at line 5276 of file Actor.h.

◆ OnDraggedInterpEnded()

void APrimalCharacter::OnDraggedInterpEnded ( )
inline

Definition at line 5208 of file Actor.h.

◆ OnDraggedStarted()

void APrimalCharacter::OnDraggedStarted ( )
inline

Definition at line 5206 of file Actor.h.

◆ OnEndDrag()

void APrimalCharacter::OnEndDrag ( )
inline

Definition at line 4970 of file Actor.h.

◆ OnEndDrag_Implementation()

void APrimalCharacter::OnEndDrag_Implementation ( )
inline

Definition at line 5204 of file Actor.h.

◆ OnEndDragged()

void APrimalCharacter::OnEndDragged ( APrimalCharacter * Dragger)
inline

Definition at line 5209 of file Actor.h.

◆ OnJumped_Implementation()

void APrimalCharacter::OnJumped_Implementation ( )
inline

Definition at line 5113 of file Actor.h.

◆ OnMassTeleportEvent()

void APrimalCharacter::OnMassTeleportEvent ( const EMassTeleportState::Type EventState,
const APrimalCharacter * TeleportInitiatedByChar )
inline

Definition at line 5376 of file Actor.h.

◆ OnMovementModeChanged()

void APrimalCharacter::OnMovementModeChanged ( EMovementMode PrevMovementMode,
unsigned __int8 PreviousCustomMode )
inline

Definition at line 5324 of file Actor.h.

◆ OnPaintingComponentInitialized()

void APrimalCharacter::OnPaintingComponentInitialized ( const UStructurePaintingComponent * PaintingComp)
inline

Definition at line 5393 of file Actor.h.

◆ OnPrimalCharacterSleeped()

void APrimalCharacter::OnPrimalCharacterSleeped ( )
inline

Definition at line 5122 of file Actor.h.

◆ OnPrimalCharacterUnsleeped()

void APrimalCharacter::OnPrimalCharacterUnsleeped ( )
inline

Definition at line 5124 of file Actor.h.

◆ OnRep_AttachmentReplication()

void APrimalCharacter::OnRep_AttachmentReplication ( )
inline

Definition at line 5299 of file Actor.h.

◆ OnRep_IsProne()

void APrimalCharacter::OnRep_IsProne ( __int64 a2)
inline

Definition at line 5365 of file Actor.h.

◆ OnRep_RagdollPositions()

void APrimalCharacter::OnRep_RagdollPositions ( )
inline

Definition at line 5191 of file Actor.h.

◆ OnRep_ReplicatedBasedMovement()

void APrimalCharacter::OnRep_ReplicatedBasedMovement ( )
inline

Definition at line 5434 of file Actor.h.

◆ OnRep_ReplicateMovement()

void APrimalCharacter::OnRep_ReplicateMovement ( )
inline

Definition at line 5443 of file Actor.h.

◆ OnRunTogglePressed()

void APrimalCharacter::OnRunTogglePressed ( )
inline

Definition at line 5081 of file Actor.h.

◆ OnRunToggleReleased()

void APrimalCharacter::OnRunToggleReleased ( )
inline

Definition at line 5082 of file Actor.h.

◆ OnStartAltFire()

void APrimalCharacter::OnStartAltFire ( )
inline

Definition at line 5077 of file Actor.h.

◆ OnStartFire()

void APrimalCharacter::OnStartFire ( )
inline

Definition at line 5071 of file Actor.h.

◆ OnStartJump()

void APrimalCharacter::OnStartJump ( )
inline

Definition at line 5110 of file Actor.h.

◆ OnStartRunning()

void APrimalCharacter::OnStartRunning ( )
inline

Definition at line 5079 of file Actor.h.

◆ OnStartTargeting()

void APrimalCharacter::OnStartTargeting ( )
inline

Definition at line 5073 of file Actor.h.

◆ OnStopAltFire()

void APrimalCharacter::OnStopAltFire ( )
inline

Definition at line 5078 of file Actor.h.

◆ OnStopFire()

void APrimalCharacter::OnStopFire ( )
inline

Definition at line 5072 of file Actor.h.

◆ OnStopJump()

void APrimalCharacter::OnStopJump ( )
inline

Definition at line 5115 of file Actor.h.

◆ OnStopRunning()

void APrimalCharacter::OnStopRunning ( )
inline

Definition at line 5080 of file Actor.h.

◆ OnStopTargeting()

void APrimalCharacter::OnStopTargeting ( )
inline

Definition at line 5074 of file Actor.h.

◆ OnUpdateSimulatedPosition()

void APrimalCharacter::OnUpdateSimulatedPosition ( const UE::Math::TVector< double > * NewLocation,
const UE::Math::TQuat< double > * NewRotation )
inline

Definition at line 5351 of file Actor.h.

◆ OnUROPostInterpolation()

void APrimalCharacter::OnUROPostInterpolation ( float Delta,
USkeletalMeshComponent * InMesh,
TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > * InterpTransforms )
inline

Definition at line 5405 of file Actor.h.

◆ OnVoiceTalkingStateChanged()

void APrimalCharacter::OnVoiceTalkingStateChanged ( bool isTalking,
bool InbIsMuted )
inline

Definition at line 5157 of file Actor.h.

◆ OrbitCamMaxZoomLevelField()

float & APrimalCharacter::OrbitCamMaxZoomLevelField ( )
inline

Definition at line 4526 of file Actor.h.

◆ OrbitCamMinZoomLevelField()

float & APrimalCharacter::OrbitCamMinZoomLevelField ( )
inline

Definition at line 4525 of file Actor.h.

◆ OrbitCamOff()

void APrimalCharacter::OrbitCamOff ( )
inline

Definition at line 5058 of file Actor.h.

◆ OrbitCamOn()

void APrimalCharacter::OrbitCamOn ( )
inline

Definition at line 5057 of file Actor.h.

◆ OrbitCamRotField()

UE::Math::TRotator< double > & APrimalCharacter::OrbitCamRotField ( )
inline

Definition at line 4522 of file Actor.h.

◆ OrbitCamToggle()

void APrimalCharacter::OrbitCamToggle ( )
inline

Definition at line 5056 of file Actor.h.

◆ OrbitCamZoomField()

float & APrimalCharacter::OrbitCamZoomField ( )
inline

Definition at line 4523 of file Actor.h.

◆ OrbitCamZoomStepSizeField()

float & APrimalCharacter::OrbitCamZoomStepSizeField ( )
inline

Definition at line 4524 of file Actor.h.

◆ OriginalCorpseLifespanField()

float & APrimalCharacter::OriginalCorpseLifespanField ( )
inline

Definition at line 4576 of file Actor.h.

◆ OverrideCameraInterpSpeed()

void APrimalCharacter::OverrideCameraInterpSpeed ( const float DefaultTPVCameraSpeedInterpMultiplier,
const float DefaultTPVOffsetInterpSpeed,
float * TPVCameraSpeedInterpMultiplier,
float * TPVOffsetInterpSpeed )
inline

Definition at line 5386 of file Actor.h.

◆ OverrideCameraTargetOriginLocation()

void APrimalCharacter::OverrideCameraTargetOriginLocation ( UE::Math::TVector< double > * OutOverrideOrigin,
const FName WithCameraStyle )
inline

Definition at line 5385 of file Actor.h.

◆ OverrideCharacterSound()

USoundBase * APrimalCharacter::OverrideCharacterSound ( USoundBase * SoundIn)
inline

Definition at line 5399 of file Actor.h.

◆ OverrideFlyingVelocity()

void APrimalCharacter::OverrideFlyingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 5341 of file Actor.h.

◆ OverrideNewFallVelocity()

void APrimalCharacter::OverrideNewFallVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 5338 of file Actor.h.

◆ OverrideSwimmingVelocity()

void APrimalCharacter::OverrideSwimmingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
const float * FluidFriction,
const float * NetBuoyancy,
float DeltaTime )
inline

Definition at line 5337 of file Actor.h.

◆ OverrideTerminalVelocity()

float APrimalCharacter::OverrideTerminalVelocity ( )
inline

Definition at line 5380 of file Actor.h.

◆ OverrideWalkingVelocity()

void APrimalCharacter::OverrideWalkingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const float * Friction,
float DeltaTime )
inline

Definition at line 5336 of file Actor.h.

◆ PaintingComponentField()

UStructurePaintingComponent *& APrimalCharacter::PaintingComponentField ( )
inline

Definition at line 4593 of file Actor.h.

◆ ParticleSystemsToActivateAfterDraggedField()

TSet< UParticleSystemComponent *, DefaultKeyFuncs< UParticleSystemComponent *, 0 >, FDefaultSetAllocator > & APrimalCharacter::ParticleSystemsToActivateAfterDraggedField ( )
inline

Definition at line 4650 of file Actor.h.

◆ PerBuffLambda()

void APrimalCharacter::PerBuffLambda ( std::function< void __cdecl(APrimalBuff *)> * lambda)
inline

Definition at line 5353 of file Actor.h.

◆ PinnedAnimField()

UAnimMontage *& APrimalCharacter::PinnedAnimField ( )
inline

Definition at line 4342 of file Actor.h.

◆ PlayAnimEx()

float APrimalCharacter::PlayAnimEx ( UAnimMontage * AnimMontage,
float InPlayRate,
FName StartSectionName,
bool bReplicate,
bool bReplicateToOwner,
bool bForceTickPoseAndServerUpdateMesh,
bool bForceTickPoseOnServer,
bool bForceKeepSynced,
float BlendInTime,
float BlendOutTime )
inline

Definition at line 5126 of file Actor.h.

◆ PlayAnimMontage()

float APrimalCharacter::PlayAnimMontage ( UAnimMontage * AnimMontage,
float InPlayRate,
FName StartSectionName,
bool bForceTickPoseAndServerUpdateMesh,
bool bForceTickPoseOnServer,
float BlendInTime,
float BlendOutTime )
inline

Definition at line 5049 of file Actor.h.

◆ PlayDeathAnimIfNeeded()

void APrimalCharacter::PlayDeathAnimIfNeeded ( bool bWasPlayingDeathAnim)
inline

Definition at line 5039 of file Actor.h.

◆ PlayDying()

void APrimalCharacter::PlayDying ( float KillingDamage,
const FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 5022 of file Actor.h.

◆ PlayDyingPoint_Implementation()

void APrimalCharacter::PlayDyingPoint_Implementation ( float KillingDamage,
FPointDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 5016 of file Actor.h.

◆ PlayDyingRadial_Implementation()

void APrimalCharacter::PlayDyingRadial_Implementation ( float KillingDamage,
FRadialDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 5017 of file Actor.h.

◆ PlayFootstep()

UAudioComponent * APrimalCharacter::PlayFootstep ( )
inline

Definition at line 5175 of file Actor.h.

◆ PlayHitEffect()

void APrimalCharacter::PlayHitEffect ( float DamageTaken,
const FDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser,
bool bIsLocalPath,
bool bSuppressImpactSound )
inline

Definition at line 5027 of file Actor.h.

◆ PlayHitEffectGeneric()

void APrimalCharacter::PlayHitEffectGeneric ( float DamageTaken,
FDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 4971 of file Actor.h.

◆ PlayHitEffectGeneric_Implementation()

void APrimalCharacter::PlayHitEffectGeneric_Implementation ( float DamageTaken,
FPointDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 5023 of file Actor.h.

◆ PlayHitEffectPoint()

void APrimalCharacter::PlayHitEffectPoint ( float DamageTaken,
FPointDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 4972 of file Actor.h.

◆ PlayHitEffectRadial()

void APrimalCharacter::PlayHitEffectRadial ( float DamageTaken,
FRadialDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 4973 of file Actor.h.

◆ PlayHitEffectRadial_Implementation()

void APrimalCharacter::PlayHitEffectRadial_Implementation ( float DamageTaken,
FRadialDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 5024 of file Actor.h.

◆ PlayHurtAnim()

void APrimalCharacter::PlayHurtAnim ( float DamageTaken,
const FDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser,
bool bIsLocalPath )
inline

Definition at line 5028 of file Actor.h.

◆ PlayJumpAnim()

void APrimalCharacter::PlayJumpAnim ( )
inline

Definition at line 5111 of file Actor.h.

◆ PlayLandedAnim()

void APrimalCharacter::PlayLandedAnim ( )
inline

Definition at line 5112 of file Actor.h.

◆ Poop()

bool APrimalCharacter::Poop ( bool bForcePoop)
inline

Definition at line 5227 of file Actor.h.

◆ PoopAltItemChanceField()

float & APrimalCharacter::PoopAltItemChanceField ( )
inline

Definition at line 4569 of file Actor.h.

◆ PoopAltItemClassField()

TSubclassOf< UPrimalItem > & APrimalCharacter::PoopAltItemClassField ( )
inline

Definition at line 4570 of file Actor.h.

◆ PoopAnimationField()

UAnimMontage *& APrimalCharacter::PoopAnimationField ( )
inline

Definition at line 4511 of file Actor.h.

◆ PoopIconField()

UTexture2D *& APrimalCharacter::PoopIconField ( )
inline

Definition at line 4572 of file Actor.h.

◆ PoopItemClassField()

TSubclassOf< UPrimalItem > & APrimalCharacter::PoopItemClassField ( )
inline

Definition at line 4359 of file Actor.h.

◆ PoopSoundField()

USoundBase *& APrimalCharacter::PoopSoundField ( )
inline

Definition at line 4519 of file Actor.h.

◆ PossessedAtTimeField()

long double & APrimalCharacter::PossessedAtTimeField ( )
inline

Definition at line 4674 of file Actor.h.

◆ PossessedBy()

void APrimalCharacter::PossessedBy ( AController * NewController)
inline

Definition at line 5318 of file Actor.h.

◆ PostInitializeComponents()

void APrimalCharacter::PostInitializeComponents ( )
inline

Definition at line 5000 of file Actor.h.

◆ PostProcessModifyBlendableMaterial()

void APrimalCharacter::PostProcessModifyBlendableMaterial ( const UMaterialInterface * BlendableMaterialInterface,
UMaterialInstanceDynamic * MID )
inline

Definition at line 5294 of file Actor.h.

◆ PreDragCollisionSetField()

FCollisionResponseSet & APrimalCharacter::PreDragCollisionSetField ( )
inline

Definition at line 4661 of file Actor.h.

◆ PreDraggingMovementTickGroupField()

TEnumAsByte< enum ETickingGroup > & APrimalCharacter::PreDraggingMovementTickGroupField ( )
inline

Definition at line 4662 of file Actor.h.

◆ PreInitializeComponents()

void APrimalCharacter::PreInitializeComponents ( )
inline

Definition at line 4998 of file Actor.h.

◆ PrepareForSaving()

void APrimalCharacter::PrepareForSaving ( )
inline

Definition at line 5137 of file Actor.h.

◆ PreReplication()

void APrimalCharacter::PreReplication ( IRepChangedPropertyTracker * ChangedPropertyTracker)
inline

Definition at line 5116 of file Actor.h.

◆ PressCrouchProneToggleTimeField()

long double & APrimalCharacter::PressCrouchProneToggleTimeField ( )
inline

Definition at line 4640 of file Actor.h.

◆ PreventBuffClassesField()

TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalCharacter::PreventBuffClassesField ( )
inline

Definition at line 4630 of file Actor.h.

◆ PreventBuffClassesWithTagField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalCharacter::PreventBuffClassesWithTagField ( )
inline

Definition at line 4631 of file Actor.h.

◆ PreventInputDoesOffset()

bool APrimalCharacter::PreventInputDoesOffset ( )
inline

Definition at line 5345 of file Actor.h.

◆ PreventInputType()

bool APrimalCharacter::PreventInputType ( EPrimalCharacterInputType::Type inputType)
inline

Definition at line 5344 of file Actor.h.

◆ PreventLanding()

char APrimalCharacter::PreventLanding ( const UE::Math::TVector< double > * ImpactPoint,
const UE::Math::TVector< double > * ImpactAccel,
UE::Math::TVector< double > * Velocity )
inline

Definition at line 5339 of file Actor.h.

◆ PreventNotifySound()

bool APrimalCharacter::PreventNotifySound ( USoundBase * SoundIn)
inline

Definition at line 5391 of file Actor.h.

◆ PreventsTargeting()

bool APrimalCharacter::PreventsTargeting ( AActor * ByActor)
inline

Definition at line 4974 of file Actor.h.

◆ PreventsTargeting_Implementation()

bool APrimalCharacter::PreventsTargeting_Implementation ( AActor * ByActor)
inline

Definition at line 5343 of file Actor.h.

◆ PreviewCameraDefaultZoomMultiplierField()

float & APrimalCharacter::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 4370 of file Actor.h.

◆ PreviewCameraDistanceScaleFactorField()

float & APrimalCharacter::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 4371 of file Actor.h.

◆ PreviewCameraMaxZoomMultiplierField()

float & APrimalCharacter::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 4369 of file Actor.h.

◆ PreviousMountedDinoField()

TWeakObjectPtr< APrimalDinoCharacter > & APrimalCharacter::PreviousMountedDinoField ( )
inline

Definition at line 4445 of file Actor.h.

◆ PreviousRagdollLocationField()

UE::Math::TVector< double > & APrimalCharacter::PreviousRagdollLocationField ( )
inline

Definition at line 4552 of file Actor.h.

◆ Prone()

void APrimalCharacter::Prone ( bool bClientSimulation)
inline

Definition at line 5363 of file Actor.h.

◆ ProneEyeHeightField()

float & APrimalCharacter::ProneEyeHeightField ( )
inline

Definition at line 4321 of file Actor.h.

◆ ProneWaterSubmergedDepthThresholdField()

float & APrimalCharacter::ProneWaterSubmergedDepthThresholdField ( )
inline

Definition at line 4353 of file Actor.h.

◆ RagdollDeathImpulseScalerField()

float & APrimalCharacter::RagdollDeathImpulseScalerField ( )
inline

Definition at line 4518 of file Actor.h.

◆ RagdollImpactDamageMinDecelerationSpeedField()

float & APrimalCharacter::RagdollImpactDamageMinDecelerationSpeedField ( )
inline

Definition at line 4549 of file Actor.h.

◆ RagdollImpactDamageVelocityScaleField()

float & APrimalCharacter::RagdollImpactDamageVelocityScaleField ( )
inline

Definition at line 4548 of file Actor.h.

◆ RagdollLastFrameLinearVelocityField()

UE::Math::TVector< double > & APrimalCharacter::RagdollLastFrameLinearVelocityField ( )
inline

Definition at line 4547 of file Actor.h.

◆ RagdollPenetrationFailuresField()

int & APrimalCharacter::RagdollPenetrationFailuresField ( )
inline

Definition at line 4553 of file Actor.h.

◆ RagdollReplicationIntervalField()

float & APrimalCharacter::RagdollReplicationIntervalField ( )
inline

Definition at line 4465 of file Actor.h.

◆ RecalculateBaseEyeHeight()

void APrimalCharacter::RecalculateBaseEyeHeight ( )
inline

Definition at line 5366 of file Actor.h.

◆ RefreshBiomeZoneVolumes()

void APrimalCharacter::RefreshBiomeZoneVolumes ( )
inline

Definition at line 5222 of file Actor.h.

◆ RegisterAllComponents()

void APrimalCharacter::RegisterAllComponents ( )
inline

Definition at line 4997 of file Actor.h.

◆ ReleaseBodyIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::ReleaseBodyIconField ( )
inline

Definition at line 4676 of file Actor.h.

◆ RemoveAllJumpDeactivatedBuffs()

void APrimalCharacter::RemoveAllJumpDeactivatedBuffs ( APrimalBuff * IgnoredBuff)
inline

Definition at line 5264 of file Actor.h.

◆ RemoveBasedPawns()

void APrimalCharacter::RemoveBasedPawns ( USceneComponent * BasedOnComponent)
inline

Definition at line 5034 of file Actor.h.

◆ RemoveCharacterSnapshot()

void APrimalCharacter::RemoveCharacterSnapshot ( UPrimalItem * Item,
AActor * From )
inline

Definition at line 5096 of file Actor.h.

◆ ReplicateAllBones()

BitFieldValue< bool, unsigned __int32 > APrimalCharacter::ReplicateAllBones ( )
inline

Definition at line 4735 of file Actor.h.

◆ ReplicatedBonesField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalCharacter::ReplicatedBonesField ( )
inline

Definition at line 4464 of file Actor.h.

◆ ReplicatedBonesIndiciesField()

TArray< int, TSizedDefaultAllocator< 32 > > & APrimalCharacter::ReplicatedBonesIndiciesField ( )
inline

Definition at line 4460 of file Actor.h.

◆ ReplicatedCurrentHealthField()

float & APrimalCharacter::ReplicatedCurrentHealthField ( )
inline

Definition at line 4401 of file Actor.h.

◆ ReplicatedCurrentTorporField()

float & APrimalCharacter::ReplicatedCurrentTorporField ( )
inline

Definition at line 4403 of file Actor.h.

◆ ReplicatedDeathAnimField()

UAnimationAsset *& APrimalCharacter::ReplicatedDeathAnimField ( )
inline

Definition at line 4424 of file Actor.h.

◆ ReplicatedMaxHealthField()

float & APrimalCharacter::ReplicatedMaxHealthField ( )
inline

Definition at line 4402 of file Actor.h.

◆ ReplicatedMaxTorporField()

float & APrimalCharacter::ReplicatedMaxTorporField ( )
inline

Definition at line 4404 of file Actor.h.

◆ ReplicatedRootRotationField()

UE::Math::TRotator< double > & APrimalCharacter::ReplicatedRootRotationField ( )
inline

Definition at line 4458 of file Actor.h.

◆ ReplicateRagdoll()

void APrimalCharacter::ReplicateRagdoll ( )
inline

Definition at line 5184 of file Actor.h.

◆ ReplicateRagdollHandleField()

FTimerHandle & APrimalCharacter::ReplicateRagdollHandleField ( )
inline

Definition at line 4466 of file Actor.h.

◆ RequestPoop()

void APrimalCharacter::RequestPoop ( )
inline

Definition at line 5226 of file Actor.h.

◆ ResetCollisionSweepLocation()

void APrimalCharacter::ResetCollisionSweepLocation ( const UE::Math::TVector< double > * newLocation,
bool bForceReset )
inline

Definition at line 5347 of file Actor.h.

◆ RootBodyBoneNameField()

FName & APrimalCharacter::RootBodyBoneNameField ( )
inline

Definition at line 4345 of file Actor.h.

◆ RootYawField()

float & APrimalCharacter::RootYawField ( )
inline

Definition at line 4585 of file Actor.h.

◆ RunLoopACField()

UAudioComponent *& APrimalCharacter::RunLoopACField ( )
inline

Definition at line 4437 of file Actor.h.

◆ RunLoopSoundField()

USoundBase *& APrimalCharacter::RunLoopSoundField ( )
inline

Definition at line 4427 of file Actor.h.

◆ RunMinVelocityRotDotField()

float & APrimalCharacter::RunMinVelocityRotDotField ( )
inline

Definition at line 4624 of file Actor.h.

◆ RunningMaxDesiredRotDeltaField()

float & APrimalCharacter::RunningMaxDesiredRotDeltaField ( )
inline

Definition at line 4573 of file Actor.h.

◆ RunningSpeedModifierField()

float & APrimalCharacter::RunningSpeedModifierField ( )
inline

Definition at line 4419 of file Actor.h.

◆ RunStopSoundField()

USoundBase *& APrimalCharacter::RunStopSoundField ( )
inline

Definition at line 4428 of file Actor.h.

◆ SavedBasedCharactersField()

TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalCharacter::SavedBasedCharactersField ( )
inline

Definition at line 4627 of file Actor.h.

◆ SavedBaseWorldLocationField()

UE::Math::TVector< double > & APrimalCharacter::SavedBaseWorldLocationField ( )
inline

Definition at line 4347 of file Actor.h.

◆ SavedDeathAnimField()

TSoftObjectPtr< UAnimationAsset > & APrimalCharacter::SavedDeathAnimField ( )
inline

Definition at line 4425 of file Actor.h.

◆ ScaleDeathHarvestHealthyByMaxHealthBaseField()

float & APrimalCharacter::ScaleDeathHarvestHealthyByMaxHealthBaseField ( )
inline

Definition at line 4620 of file Actor.h.

◆ Serialize() [1/2]

void APrimalCharacter::Serialize ( FArchive * Ar)
inline

Definition at line 5183 of file Actor.h.

◆ Serialize() [2/2]

void APrimalCharacter::Serialize ( FStructuredArchiveRecord Record)
inline

Definition at line 4992 of file Actor.h.

◆ ServerCallAggressive()

void APrimalCharacter::ServerCallAggressive ( )
inline

Definition at line 4975 of file Actor.h.

◆ ServerCallAttackTarget()

void APrimalCharacter::ServerCallAttackTarget ( AActor * TheTarget)
inline

Definition at line 4976 of file Actor.h.

◆ ServerCallFollow()

void APrimalCharacter::ServerCallFollow ( )
inline

Definition at line 4977 of file Actor.h.

◆ ServerCallMoveTo()

void APrimalCharacter::ServerCallMoveTo ( UE::Math::TVector< double > * MoveToLoc)
inline

Definition at line 4978 of file Actor.h.

◆ ServerCallNeutral()

void APrimalCharacter::ServerCallNeutral ( )
inline

Definition at line 4979 of file Actor.h.

◆ ServerCallPassive()

void APrimalCharacter::ServerCallPassive ( )
inline

Definition at line 4980 of file Actor.h.

◆ ServerCallSetAggressive()

void APrimalCharacter::ServerCallSetAggressive ( )
inline

Definition at line 4981 of file Actor.h.

◆ ServerCallStay()

void APrimalCharacter::ServerCallStay ( )
inline

Definition at line 4982 of file Actor.h.

◆ ServerCaptureDermis()

void APrimalCharacter::ServerCaptureDermis ( APrimalCharacter * Target)
inline

Definition at line 4983 of file Actor.h.

◆ ServerCaptureDermis_Implementation()

void APrimalCharacter::ServerCaptureDermis_Implementation ( APrimalCharacter * Target)
inline

Definition at line 5088 of file Actor.h.

◆ ServerDinoOrder()

void APrimalCharacter::ServerDinoOrder ( APrimalDinoCharacter * aDino,
EDinoTamedOrder::Type OrderType,
AActor * target )
inline

Definition at line 4984 of file Actor.h.

◆ ServerDinoOrder_Implementation()

void APrimalCharacter::ServerDinoOrder_Implementation ( APrimalDinoCharacter * aDino,
EDinoTamedOrder::Type OrderType,
AActor * enemyTarget )
inline

Definition at line 5060 of file Actor.h.

◆ ServerForceSleepRagdollIntervalField()

float & APrimalCharacter::ServerForceSleepRagdollIntervalField ( )
inline

Definition at line 4506 of file Actor.h.

◆ ServerRequestDrag()

void APrimalCharacter::ServerRequestDrag ( )
inline

Definition at line 4986 of file Actor.h.

◆ ServerRequestDrag_Implementation()

void APrimalCharacter::ServerRequestDrag_Implementation ( )
inline

Definition at line 5059 of file Actor.h.

◆ ServerSetRunning_Implementation()

void APrimalCharacter::ServerSetRunning_Implementation ( bool bNewRunning)
inline

Definition at line 5132 of file Actor.h.

◆ ServerTargetCarriedYawField()

float & APrimalCharacter::ServerTargetCarriedYawField ( )
inline

Definition at line 4441 of file Actor.h.

◆ ServerTryPoop()

void APrimalCharacter::ServerTryPoop ( )
inline

Definition at line 4987 of file Actor.h.

◆ ServerTryPoop_Implementation()

void APrimalCharacter::ServerTryPoop_Implementation ( )
inline

Definition at line 5241 of file Actor.h.

◆ ServerUploadCharacter()

void APrimalCharacter::ServerUploadCharacter ( AShooterPlayerController * UploadedBy)
inline

Definition at line 5232 of file Actor.h.

◆ SetBase()

void APrimalCharacter::SetBase ( UPrimitiveComponent * NewBaseComponent,
const FName BoneName,
bool bNotifyPawn )
inline

Definition at line 5282 of file Actor.h.

◆ SetBiomeZoneVolume()

void APrimalCharacter::SetBiomeZoneVolume ( ABiomeZoneVolume * theVolume)
inline

Definition at line 5220 of file Actor.h.

◆ SetCameraProfile()

void APrimalCharacter::SetCameraProfile ( FName NewProfileId)
inline

Definition at line 4988 of file Actor.h.

◆ SetCameraProfile_Implementation()

void APrimalCharacter::SetCameraProfile_Implementation ( FName NewProfileId)
inline

Definition at line 5416 of file Actor.h.

◆ SetCarryingDino()

void APrimalCharacter::SetCarryingDino ( APrimalDinoCharacter * aDino)
inline

Definition at line 5273 of file Actor.h.

◆ SetCharacterAndRagdollLocation()

void APrimalCharacter::SetCharacterAndRagdollLocation ( UE::Math::TVector< double > * NewLocation)
inline

Definition at line 5325 of file Actor.h.

◆ SetCharacterMeshesMaterialScalarParamValue()

void APrimalCharacter::SetCharacterMeshesMaterialScalarParamValue ( FName ParamName,
float Value )
inline

Definition at line 5103 of file Actor.h.

◆ SetDeath()

void APrimalCharacter::SetDeath ( bool bJoinInProgress,
bool AllowMovementModeChange )
inline

Definition at line 5018 of file Actor.h.

◆ SetDynamicMusic()

void APrimalCharacter::SetDynamicMusic ( USoundBase * newMusic)
inline

Definition at line 5342 of file Actor.h.

◆ SetHealth()

float APrimalCharacter::SetHealth ( float newHealth)
inline

Definition at line 5180 of file Actor.h.

◆ SetRagdollPhysics()

void APrimalCharacter::SetRagdollPhysics ( bool bUseRagdollLocationOffset,
bool bForceRecreateBones,
bool bForLoading )
inline

Definition at line 5030 of file Actor.h.

◆ SetRagdollReplication()

void APrimalCharacter::SetRagdollReplication ( bool Enabled)
inline

Definition at line 5182 of file Actor.h.

◆ SetReplicateMovement()

void APrimalCharacter::SetReplicateMovement ( bool bInReplicateMovement)
inline

Definition at line 5438 of file Actor.h.

◆ SetRunning()

void APrimalCharacter::SetRunning ( bool bNewRunning)
inline

Definition at line 5131 of file Actor.h.

◆ SetSleeping()

void APrimalCharacter::SetSleeping ( bool bSleeping,
bool bUseRagdollLocationOffset,
bool bPreserveSavedAnim )
inline

Definition at line 5037 of file Actor.h.

◆ SetupPlayerInputComponent()

void APrimalCharacter::SetupPlayerInputComponent ( UInputComponent * WithInputComponent)
inline

Definition at line 5052 of file Actor.h.

◆ ShouldASACameraSwitchToOld()

bool APrimalCharacter::ShouldASACameraSwitchToOld ( bool bDontCheckForTargeting)
inline

Definition at line 5418 of file Actor.h.

◆ ShouldDisableCameraInterpolation()

bool APrimalCharacter::ShouldDisableCameraInterpolation ( )
inline

Definition at line 5388 of file Actor.h.

◆ ShouldUseArmorDurabilityVFX()

bool APrimalCharacter::ShouldUseArmorDurabilityVFX ( )
inline

Definition at line 5444 of file Actor.h.

◆ ShouldUseASACamera()

bool APrimalCharacter::ShouldUseASACamera ( bool bCheckShouldSwitchToOld)
inline

Definition at line 5417 of file Actor.h.

◆ ShouldUseLongFallCameraPivotZValues()

bool APrimalCharacter::ShouldUseLongFallCameraPivotZValues ( )
inline

Definition at line 5421 of file Actor.h.

◆ SimpleIkRateField()

float & APrimalCharacter::SimpleIkRateField ( )
inline

Definition at line 4333 of file Actor.h.

◆ SleepBodies()

void APrimalCharacter::SleepBodies ( )
inline

Definition at line 5188 of file Actor.h.

◆ SnapshotPosesField()

TArray< FPrimalSnapshotPose, TSizedDefaultAllocator< 32 > > & APrimalCharacter::SnapshotPosesField ( )
inline

Definition at line 4358 of file Actor.h.

◆ SnapshotScaleField()

float & APrimalCharacter::SnapshotScaleField ( )
inline

Definition at line 4357 of file Actor.h.

◆ SnaredFromSocketField()

FName & APrimalCharacter::SnaredFromSocketField ( )
inline

Definition at line 4396 of file Actor.h.

◆ SocketOverrideTargetingLocationField()

FName & APrimalCharacter::SocketOverrideTargetingLocationField ( )
inline

Definition at line 4533 of file Actor.h.

◆ StartDraggedSoundField()

USoundBase *& APrimalCharacter::StartDraggedSoundField ( )
inline

Definition at line 4372 of file Actor.h.

◆ StartDraggingTimeField()

long double & APrimalCharacter::StartDraggingTimeField ( )
inline

Definition at line 4377 of file Actor.h.

◆ StartFallingImpactRagdollTimeIntervalField()

float & APrimalCharacter::StartFallingImpactRagdollTimeIntervalField ( )
inline

Definition at line 4550 of file Actor.h.

◆ StartForceSkelUpdate()

void APrimalCharacter::StartForceSkelUpdate ( float ForTime,
bool bForceUpdateMesh,
bool bServerOnly )
inline

Definition at line 5149 of file Actor.h.

◆ Stasis()

void APrimalCharacter::Stasis ( )
inline

Definition at line 5154 of file Actor.h.

◆ StasisConsumerRangeMultiplierField()

float & APrimalCharacter::StasisConsumerRangeMultiplierField ( )
inline

Definition at line 4380 of file Actor.h.

◆ StaticApplyCharacterSnapshot()

static void APrimalCharacter::StaticApplyCharacterSnapshot ( UPrimalItem * Item,
AActor * To,
UE::Math::TVector< double > * Offset,
float MaxExtent,
int Pose,
bool bCollisionOn )
inlinestatic

Definition at line 5090 of file Actor.h.

◆ StaticApplyCharacterSnapshotEquipment()

static void APrimalCharacter::StaticApplyCharacterSnapshotEquipment ( UPrimalInventoryComponent * Inventory,
AActor * To )
inlinestatic

Definition at line 5091 of file Actor.h.

◆ StaticClass()

static UClass * APrimalCharacter::StaticClass ( )
inlinestatic

Definition at line 4990 of file Actor.h.

◆ StaticGetSnapshotPose()

static FPrimalSnapshotPose * APrimalCharacter::StaticGetSnapshotPose ( FPrimalSnapshotPose * result,
UPrimalItem * Item,
int PoseIndex )
inlinestatic

Definition at line 5094 of file Actor.h.

◆ StaticGetSnapshotPoseCount()

static int APrimalCharacter::StaticGetSnapshotPoseCount ( UPrimalItem * Item)
inlinestatic

Definition at line 5093 of file Actor.h.

◆ StaticRegisterNativesAPrimalCharacter()

static void APrimalCharacter::StaticRegisterNativesAPrimalCharacter ( )
inlinestatic

Definition at line 4989 of file Actor.h.

◆ StaticRemoveCharacterSnapshot()

static void APrimalCharacter::StaticRemoveCharacterSnapshot ( UPrimalItem * Item,
AActor * From )
inlinestatic

Definition at line 5092 of file Actor.h.

◆ StopAnimEx()

void APrimalCharacter::StopAnimEx ( UAnimMontage * AnimMontage,
bool bReplicate,
bool bReplicateToOwner,
float BlendOutTime )
inline

Definition at line 5127 of file Actor.h.

◆ StopAnimMontage()

void APrimalCharacter::StopAnimMontage ( UAnimMontage * AnimMontage)
inline

Definition at line 5050 of file Actor.h.

◆ Suicide()

void APrimalCharacter::Suicide ( )
inline

Definition at line 5004 of file Actor.h.

◆ SyncedMontageDurationField()

float & APrimalCharacter::SyncedMontageDurationField ( )
inline

Definition at line 4481 of file Actor.h.

◆ SyncedMontageField()

UAnimMontage *& APrimalCharacter::SyncedMontageField ( )
inline

Definition at line 4479 of file Actor.h.

◆ TagFriendlyStructures()

void APrimalCharacter::TagFriendlyStructures ( )
inline

Definition at line 5271 of file Actor.h.

◆ TakeDamage()

float APrimalCharacter::TakeDamage ( float Damage,
const FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 5010 of file Actor.h.

◆ TakeFallingDamage()

void APrimalCharacter::TakeFallingDamage ( const FHitResult * Hit)
inline

Definition at line 5167 of file Actor.h.

◆ TamedDinoCallOutRangeField()

float & APrimalCharacter::TamedDinoCallOutRangeField ( )
inline

Definition at line 4596 of file Actor.h.

◆ TargetableDamageFXDefaultPhysMaterialField()

TEnumAsByte< enum EShooterPhysMaterialType::Type > & APrimalCharacter::TargetableDamageFXDefaultPhysMaterialField ( )
inline

Definition at line 4510 of file Actor.h.

◆ TargetCarriedYawField()

float & APrimalCharacter::TargetCarriedYawField ( )
inline

Definition at line 4440 of file Actor.h.

◆ TargetPathfindingLocationOffsetField()

UE::Math::TVector< double > & APrimalCharacter::TargetPathfindingLocationOffsetField ( )
inline

Definition at line 4598 of file Actor.h.

◆ TaxidermySkinClassField()

TSubclassOf< UPrimalItem > & APrimalCharacter::TaxidermySkinClassField ( )
inline

Definition at line 4360 of file Actor.h.

◆ TeleportSucceeded()

void APrimalCharacter::TeleportSucceeded ( bool bIsATest,
bool bSimpleTeleport )
inline

Definition at line 5356 of file Actor.h.

◆ TeleportTo()

bool APrimalCharacter::TeleportTo ( const UE::Math::TVector< double > * DestLocation,
const UE::Math::TRotator< double > * DestRotation,
bool bIsATest,
bool bNoCheck )
inline

Definition at line 5375 of file Actor.h.

◆ TermRagdollRepConstraints()

void APrimalCharacter::TermRagdollRepConstraints ( )
inline

Definition at line 5186 of file Actor.h.

◆ TetherActorField()

TWeakObjectPtr< AActor > & APrimalCharacter::TetherActorField ( )
inline

Definition at line 4636 of file Actor.h.

◆ TetherHeightField()

float & APrimalCharacter::TetherHeightField ( )
inline

Definition at line 4638 of file Actor.h.

◆ TetherRadiusField()

float & APrimalCharacter::TetherRadiusField ( )
inline

Definition at line 4637 of file Actor.h.

◆ Tick()

void APrimalCharacter::Tick ( float DeltaSeconds)
inline

Definition at line 5101 of file Actor.h.

◆ TickBeingDragged()

void APrimalCharacter::TickBeingDragged ( float DeltaSeconds)
inline

Definition at line 5207 of file Actor.h.

◆ ToggleCameraProbeModeChordField()

FieldArray< bool, 2 > APrimalCharacter::ToggleCameraProbeModeChordField ( )
inline

Definition at line 4513 of file Actor.h.

◆ ToggleCameraProbeModePressed1()

void APrimalCharacter::ToggleCameraProbeModePressed1 ( FKey * Key)
inline

Definition at line 5247 of file Actor.h.

◆ ToggleCameraProbeModePressed2()

void APrimalCharacter::ToggleCameraProbeModePressed2 ( FKey * Key)
inline

Definition at line 5248 of file Actor.h.

◆ ToggleCameraProbeModeReleased1()

void APrimalCharacter::ToggleCameraProbeModeReleased1 ( FKey * Key)
inline

Definition at line 5249 of file Actor.h.

◆ ToggleCameraProbeModeReleased2()

void APrimalCharacter::ToggleCameraProbeModeReleased2 ( FKey * Key)
inline

Definition at line 5250 of file Actor.h.

◆ TogglePOIIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::TogglePOIIconField ( )
inline

Definition at line 4681 of file Actor.h.

◆ ToggleTrackingIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::ToggleTrackingIconField ( )
inline

Definition at line 4680 of file Actor.h.

◆ ToggleWeapon()

void APrimalCharacter::ToggleWeapon ( )
inline

Definition at line 4985 of file Actor.h.

◆ TPVCameraHorizontalOffsetFactorMaxClampField()

float & APrimalCharacter::TPVCameraHorizontalOffsetFactorMaxClampField ( )
inline

Definition at line 4487 of file Actor.h.

◆ TPVCameraHorizontalOffsetFactorMaxField()

float & APrimalCharacter::TPVCameraHorizontalOffsetFactorMaxField ( )
inline

Definition at line 4486 of file Actor.h.

◆ TPVCameraOffsetField()

UE::Math::TVector< double > & APrimalCharacter::TPVCameraOffsetField ( )
inline

Definition at line 4484 of file Actor.h.

◆ TPVCameraOffsetMultiplierField()

UE::Math::TVector< double > & APrimalCharacter::TPVCameraOffsetMultiplierField ( )
inline

Definition at line 4485 of file Actor.h.

◆ TPVCameraOrgOffsetField()

UE::Math::TVector< double > & APrimalCharacter::TPVCameraOrgOffsetField ( )
inline

Definition at line 4488 of file Actor.h.

◆ TPVStructurePlacingHeightMultiplierField()

float & APrimalCharacter::TPVStructurePlacingHeightMultiplierField ( )
inline

Definition at line 4516 of file Actor.h.

◆ TrackingInfoIconField()

TObjectPtr< UTexture2D > & APrimalCharacter::TrackingInfoIconField ( )
inline

Definition at line 4679 of file Actor.h.

◆ TribeNameField()

FString & APrimalCharacter::TribeNameField ( )
inline

Definition at line 4351 of file Actor.h.

◆ TryAccessInventory()

bool APrimalCharacter::TryAccessInventory ( )
inline

Definition at line 5246 of file Actor.h.

◆ TryAccessInventoryReleased()

void APrimalCharacter::TryAccessInventoryReleased ( )
inline

Definition at line 5245 of file Actor.h.

◆ TryAccessInventoryWrapper()

void APrimalCharacter::TryAccessInventoryWrapper ( )
inline

Definition at line 5244 of file Actor.h.

◆ TryCallAttackTarget()

void APrimalCharacter::TryCallAttackTarget ( )
inline

Definition at line 5284 of file Actor.h.

◆ TryCallFlyerLandOne()

void APrimalCharacter::TryCallFlyerLandOne ( )
inline

Definition at line 5298 of file Actor.h.

◆ TryCallFollowDistanceCycleOne()

void APrimalCharacter::TryCallFollowDistanceCycleOne ( )
inline

Definition at line 5297 of file Actor.h.

◆ TryCallFollowOne()

void APrimalCharacter::TryCallFollowOne ( )
inline

Definition at line 5296 of file Actor.h.

◆ TryCallMoveTo()

void APrimalCharacter::TryCallMoveTo ( )
inline

Definition at line 5285 of file Actor.h.

◆ TryCallMoveToEx()

void APrimalCharacter::TryCallMoveToEx ( bool bOnlyAttackTarget)
inline

Definition at line 5286 of file Actor.h.

◆ TryCallStayOne()

void APrimalCharacter::TryCallStayOne ( )
inline

Definition at line 5295 of file Actor.h.

◆ TryDragCharacter()

void APrimalCharacter::TryDragCharacter ( )
inline

Definition at line 5201 of file Actor.h.

◆ TryDragCharacterTarget()

bool APrimalCharacter::TryDragCharacterTarget ( APrimalCharacter * Character)
inline

Definition at line 5200 of file Actor.h.

◆ TryGiveDefaultWeapon()

void APrimalCharacter::TryGiveDefaultWeapon ( )
inline

Definition at line 5053 of file Actor.h.

◆ TryGiveDefaultWeaponReleased()

void APrimalCharacter::TryGiveDefaultWeaponReleased ( )
inline

Definition at line 5054 of file Actor.h.

◆ TryMultiUse()

bool APrimalCharacter::TryMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 5217 of file Actor.h.

◆ TryPlayDeathAnim()

void APrimalCharacter::TryPlayDeathAnim ( )
inline

Definition at line 5041 of file Actor.h.

◆ TryPlaySleepingAnim()

void APrimalCharacter::TryPlaySleepingAnim ( bool bWasPlayingDeathAnim)
inline

Definition at line 5040 of file Actor.h.

◆ TryPoop()

void APrimalCharacter::TryPoop ( )
inline

Definition at line 5055 of file Actor.h.

◆ TurnAtRate()

void APrimalCharacter::TurnAtRate ( float Val)
inline

Definition at line 5067 of file Actor.h.

◆ TurnInput()

void APrimalCharacter::TurnInput ( float Val)
inline

Definition at line 5065 of file Actor.h.

◆ TwoLeggedVirtualPointDistFactorField()

float & APrimalCharacter::TwoLeggedVirtualPointDistFactorField ( )
inline

Definition at line 4330 of file Actor.h.

◆ UnPossessed()

void APrimalCharacter::UnPossessed ( )
inline

Definition at line 5283 of file Actor.h.

◆ UnProne()

void APrimalCharacter::UnProne ( bool bClientSimulation)
inline

Definition at line 5364 of file Actor.h.

◆ Unstasis()

void APrimalCharacter::Unstasis ( )
inline

Definition at line 5156 of file Actor.h.

◆ UnSubmergedWaterMovementModeField()

TEnumAsByte< enum EMovementMode > & APrimalCharacter::UnSubmergedWaterMovementModeField ( )
inline

Definition at line 4354 of file Actor.h.

◆ UpdateAllEquippedItemsDurabilityMaterials()

void APrimalCharacter::UpdateAllEquippedItemsDurabilityMaterials ( )
inline

Definition at line 5441 of file Actor.h.

◆ UpdateAllEquippedItemsDurabilityVariables()

void APrimalCharacter::UpdateAllEquippedItemsDurabilityVariables ( )
inline

Definition at line 5442 of file Actor.h.

◆ UpdateDragging()

void APrimalCharacter::UpdateDragging ( )
inline

Definition at line 5202 of file Actor.h.

◆ UpdateDraggingHandleField()

FTimerHandle & APrimalCharacter::UpdateDraggingHandleField ( )
inline

Definition at line 4452 of file Actor.h.

◆ UpdateEquippedItemDurabilityMaterials()

void APrimalCharacter::UpdateEquippedItemDurabilityMaterials ( FItemNetID itemID,
float ItemDurabilityPercentage )
inline

Definition at line 5440 of file Actor.h.

◆ UpdateEquippedItemDurabilityVariable()

void APrimalCharacter::UpdateEquippedItemDurabilityVariable ( FItemNetID itemID,
float ItemDurabilityPercentage )
inline

Definition at line 5439 of file Actor.h.

◆ UpdateIK()

void APrimalCharacter::UpdateIK ( )
inline

Definition at line 5212 of file Actor.h.

◆ UpdateNetDynamicMusic()

void APrimalCharacter::UpdateNetDynamicMusic ( )
inline

Definition at line 5267 of file Actor.h.

◆ UpdateRagdollReplicationOnClient()

void APrimalCharacter::UpdateRagdollReplicationOnClient ( )
inline

Definition at line 5189 of file Actor.h.

◆ UpdateRagdollReplicationOnClientHandleField()

FTimerHandle & APrimalCharacter::UpdateRagdollReplicationOnClientHandleField ( )
inline

Definition at line 4461 of file Actor.h.

◆ UpdateReplicatedBasedMovement()

void APrimalCharacter::UpdateReplicatedBasedMovement ( )
inline

Definition at line 5435 of file Actor.h.

◆ UpdateStatusComponent()

void APrimalCharacter::UpdateStatusComponent ( float DeltaSeconds)
inline

Definition at line 5087 of file Actor.h.

◆ UpdateStencilValues()

void APrimalCharacter::UpdateStencilValues ( )
inline

Definition at line 5099 of file Actor.h.

◆ UpdateSwimmingState()

void APrimalCharacter::UpdateSwimmingState ( )
inline

Definition at line 5105 of file Actor.h.

◆ UpdateTribeName()

void APrimalCharacter::UpdateTribeName ( FString * NewTribeName)
inline

Definition at line 5044 of file Actor.h.

◆ UseCenteredTPVCamera()

bool APrimalCharacter::UseCenteredTPVCamera ( )
inline

Definition at line 5317 of file Actor.h.

◆ UseClearOnConsumeInput()

bool APrimalCharacter::UseClearOnConsumeInput ( )
inline

Definition at line 5307 of file Actor.h.

◆ UseFastInventoryHandleField()

FTimerHandle & APrimalCharacter::UseFastInventoryHandleField ( )
inline

Definition at line 4537 of file Actor.h.

◆ UseOverrideWaterJumpVelocity()

bool APrimalCharacter::UseOverrideWaterJumpVelocity ( )
inline

Definition at line 5383 of file Actor.h.

◆ ValidateGeneratedRepEnums()

void APrimalCharacter::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 4991 of file Actor.h.

◆ ValidatePaintingComponentOctree()

void APrimalCharacter::ValidatePaintingComponentOctree ( )
inline

Definition at line 4999 of file Actor.h.

◆ WalkRunTransitionCooldownField()

float & APrimalCharacter::WalkRunTransitionCooldownField ( )
inline

Definition at line 4462 of file Actor.h.

◆ WantsToUseRagdollForDeath()

bool APrimalCharacter::WantsToUseRagdollForDeath ( )
inline

Definition at line 5426 of file Actor.h.

◆ WantsToUseRagdollForSleeping()

bool APrimalCharacter::WantsToUseRagdollForSleeping ( )
inline

Definition at line 5425 of file Actor.h.

◆ WaterSubmergedDepthThresholdField()

float & APrimalCharacter::WaterSubmergedDepthThresholdField ( )
inline

Definition at line 4352 of file Actor.h.

◆ ZoomIn()

void APrimalCharacter::ZoomIn ( )
inline

Definition at line 5108 of file Actor.h.

◆ ZoomOut()

void APrimalCharacter::ZoomOut ( )
inline

Definition at line 5109 of file Actor.h.


The documentation for this struct was generated from the following file: