|
| long double & | LastMeshGameplayRelevantTimeField () |
| |
| float & | ProneEyeHeightField () |
| |
| float & | ExtraMaxAccelerationModifierField () |
| |
| float & | ExtraFrictionModifierField () |
| |
| long double & | LastTimePlayAnimationEndedField () |
| |
| long double & | LastTimeForceTickPoseOnServerPlayAnimationEndedField () |
| |
| UE::Math::TVector< double > & | OldLocationField () |
| |
| UE::Math::TRotator< double > & | OldRotationField () |
| |
| float & | EffectorInterpSpeedField () |
| |
| float & | HalfLegLengthField () |
| |
| float & | TwoLeggedVirtualPointDistFactorField () |
| |
| float & | FullIKDistanceField () |
| |
| float & | IKAfterFallingTimeField () |
| |
| float & | SimpleIkRateField () |
| |
| UE::Math::TVector< double > & | GroundCheckExtentField () |
| |
| long double & | LastForceAimedCharactersTimeField () |
| |
| float & | FluidInteractionScalarField () |
| |
| UAnimMontage *& | JumpAnimField () |
| |
| UAnimMontage *& | LandedAnimField () |
| |
| UAnimMontage *& | HurtAnimField () |
| |
| UAnimMontage *& | HurtAnim_FlyingField () |
| |
| UAnimMontage *& | HurtAnim_SleepingField () |
| |
| UAnimMontage *& | PinnedAnimField () |
| |
| UParticleSystem *& | HurtFXField () |
| |
| USoundBase *& | HurtSoundField () |
| |
| FName & | RootBodyBoneNameField () |
| |
| FDecalData & | HurtDecalDataField () |
| |
| UE::Math::TVector< double > & | SavedBaseWorldLocationField () |
| |
| TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & | BuffsField () |
| |
| long double & | LastStartedTalkingTimeField () |
| |
| bool & | bIsMutedField () |
| |
| FString & | TribeNameField () |
| |
| float & | WaterSubmergedDepthThresholdField () |
| |
| float & | ProneWaterSubmergedDepthThresholdField () |
| |
| TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
| |
| UToolTipWidget *& | CustomTooltipWidgetField () |
| |
| TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & | DamageTypeAdjustersField () |
| |
| float & | SnapshotScaleField () |
| |
| TArray< FPrimalSnapshotPose, TSizedDefaultAllocator< 32 > > & | SnapshotPosesField () |
| |
| TSubclassOf< UPrimalItem > & | PoopItemClassField () |
| |
| TSubclassOf< UPrimalItem > & | TaxidermySkinClassField () |
| |
| FName & | DragBoneNameField () |
| |
| FName & | DragSocketNameField () |
| |
| float & | MaxDragDistanceField () |
| |
| float & | MaxDragDistanceTimeoutField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | BonesToIngoreWhileDraggedField () |
| |
| float & | DefaultTPVZoomField () |
| |
| float & | MaxTPVZoomField () |
| |
| float & | MinTPVZoomField () |
| |
| float & | PreviewCameraMaxZoomMultiplierField () |
| |
| float & | PreviewCameraDefaultZoomMultiplierField () |
| |
| float & | PreviewCameraDistanceScaleFactorField () |
| |
| USoundBase *& | StartDraggedSoundField () |
| |
| USoundBase *& | EndDraggedSoundField () |
| |
| APrimalCharacter *& | DraggedCharacterField () |
| |
| APrimalCharacter *& | DraggingCharacterField () |
| |
| UE::Math::TTransform< double > & | LocalDraggedCharacterTransformField () |
| |
| long double & | StartDraggingTimeField () |
| |
| long double & | LastDragUpdateTimeField () |
| |
| long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
| |
| float & | StasisConsumerRangeMultiplierField () |
| |
| AActor *& | ImmobilizationActorField () |
| |
| int & | CurrentFrameAnimPreventInputField () |
| |
| float & | BPTimerServerMinField () |
| |
| float & | BPTimerServerMaxField () |
| |
| float & | BPTimerNonDedicatedMinField () |
| |
| float & | BPTimerNonDedicatedMaxField () |
| |
| long double & | NextBPTimerServerField () |
| |
| long double & | NextBPTimerNonDedicatedField () |
| |
| long double & | LastCausedDamageTimeField () |
| |
| AActor *& | LastDamageCauserField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ImmobilizationTrapsToIgnoreField () |
| |
| TWeakObjectPtr< APrimalStructureElevatorPlatform > & | BasedElevatorField () |
| |
| TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
| |
| FName & | DediOverrideCapsuleCollisionProfileNameField () |
| |
| FName & | DediOverrideMeshCollisionProfileNameField () |
| |
| FName & | SnaredFromSocketField () |
| |
| TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
| |
| float & | DamageNotifyTeamAggroMultiplierField () |
| |
| float & | DamageNotifyTeamAggroRangeField () |
| |
| float & | DamageNotifyTeamAggroRangeFalloffField () |
| |
| float & | ReplicatedCurrentHealthField () |
| |
| float & | ReplicatedMaxHealthField () |
| |
| float & | ReplicatedCurrentTorporField () |
| |
| float & | ReplicatedMaxTorporField () |
| |
| APrimalProjectileGrapplingHook *& | LastGrapHookPullingMeField () |
| |
| AShooterCharacter *& | LastGrapHookPullingOwnerField () |
| |
| UE::Math::TVector< double > & | DragOffsetField () |
| |
| TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideSoundFromField () |
| |
| TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideSoundToField () |
| |
| TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideParticleFromField () |
| |
| TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideParticleToField () |
| |
| TWeakObjectPtr< AStaticMeshActor > & | KinematicActorField () |
| |
| long double & | LastUpdatedAimOffsetsTimeField () |
| |
| UE::Math::TVector< double > & | MeshPreRagdollRelativeLocationField () |
| |
| UE::Math::TRotator< double > & | MeshPreRagdollRelativeRotationField () |
| |
| int & | DraggingBodyIndexField () |
| |
| int & | DraggedBoneIndexField () |
| |
| int & | customBitFlagsField () |
| |
| float & | RunningSpeedModifierField () |
| |
| float & | LowHealthPercentageField () |
| |
| float & | BaseTurnRateField () |
| |
| float & | BaseLookUpRateField () |
| |
| UAnimMontage *& | DeathAnimField () |
| |
| UAnimationAsset *& | ReplicatedDeathAnimField () |
| |
| TSoftObjectPtr< UAnimationAsset > & | SavedDeathAnimField () |
| |
| USoundBase *& | DeathSoundField () |
| |
| USoundBase *& | RunLoopSoundField () |
| |
| USoundBase *& | RunStopSoundField () |
| |
| TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | FootStepSoundsPhysMatField () |
| |
| TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | LandedSoundsPhysMatField () |
| |
| float & | LastSimulatedFallingVelocityZField () |
| |
| FName & | MeshRootSocketNameField () |
| |
| TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
| |
| float & | MaxFallSpeedField () |
| |
| float & | FallDamageMultiplierField () |
| |
| UAudioComponent *& | RunLoopACField () |
| |
| float & | CurrentCarriedYawField () |
| |
| float & | TargetCarriedYawField () |
| |
| float & | ServerTargetCarriedYawField () |
| |
| USoundBase *& | NetDynamicMusicSoundField () |
| |
| TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
| |
| long double & | MountedDinoTimeField () |
| |
| TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
| |
| UE::Math::TVector< double > & | LastForceFallCheckBaseLocationField () |
| |
| UE::Math::TVector< double > & | LastHitWallSweepCheckLocationField () |
| |
| long double & | LastTimeBasedMovementHadCurrentActorField () |
| |
| TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
| |
| float & | GrabWeightThresholdField () |
| |
| float & | DragWeightField () |
| |
| FTimerHandle & | UpdateDraggingHandleField () |
| |
| FString & | DescriptiveNameField () |
| |
| UE::Math::TRotator< double > & | ReplicatedRootRotationField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | ReplicatedBonesIndiciesField () |
| |
| FTimerHandle & | UpdateRagdollReplicationOnClientHandleField () |
| |
| float & | WalkRunTransitionCooldownField () |
| |
| float & | KillXPBaseField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | ReplicatedBonesField () |
| |
| float & | RagdollReplicationIntervalField () |
| |
| FTimerHandle & | ReplicateRagdollHandleField () |
| |
| TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & | BoneDamageAdjustersField () |
| |
| float & | ClientRotationInterpSpeedField () |
| |
| float & | ClientLocationInterpSpeedField () |
| |
| float & | MaxDragMovementSpeedField () |
| |
| UE::Math::TRotator< double > & | CurrentAimRotField () |
| |
| UE::Math::TVector< double > & | CurrentRootLocField () |
| |
| int & | LastYawSpeedWorldFrameCounterField () |
| |
| FName & | MeshPreRagdollCollisionProfileNameField () |
| |
| FName & | CapsulePreRagdollCollisionProfileNameField () |
| |
| UPrimalCharacterStatusComponent *& | MyCharacterStatusComponentField () |
| |
| float & | LastTickStaminaValueField () |
| |
| UPrimalInventoryComponent *& | MyInventoryComponentField () |
| |
| UAnimMontage *& | SyncedMontageField () |
| |
| long double & | LastMontageSyncTimeField () |
| |
| float & | SyncedMontageDurationField () |
| |
| float & | MontageSyncIntervalField () |
| |
| long double & | LastRunningTimeField () |
| |
| UE::Math::TVector< double > & | TPVCameraOffsetField () |
| |
| UE::Math::TVector< double > & | TPVCameraOffsetMultiplierField () |
| |
| float & | TPVCameraHorizontalOffsetFactorMaxField () |
| |
| float & | TPVCameraHorizontalOffsetFactorMaxClampField () |
| |
| UE::Math::TVector< double > & | TPVCameraOrgOffsetField () |
| |
| float & | LandedSoundMaxRangeField () |
| |
| float & | FallingDamageHealthScaleBaseField () |
| |
| float & | FootstepsMaxRangeField () |
| |
| float & | MinTimeBetweenFootstepsField () |
| |
| long double & | LastPlayedFootstepTimeField () |
| |
| float & | MinTimeBetweenFootstepsRunningField () |
| |
| TArray< TSoftObjectPtr< UAnimMontage >, TSizedDefaultAllocator< 32 > > & | AnimationsPreventInputField () |
| |
| TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
| |
| UPrimalHarvestingComponent *& | MyDeathHarvestingComponentField () |
| |
| TSharedPtr< FAttachedInstancedHarvestingElement > & | MyDeathHarvestingElementField () |
| |
| long double & | LastNetDidLandField () |
| |
| FTimerHandle & | ForceSleepRagdollHandleField () |
| |
| FTimerHandle & | ForceSleepRagdollExHandleField () |
| |
| FTimerHandle & | LifespanExpiredHandleField () |
| |
| TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
| |
| int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
| |
| int & | NumberOfClientRagdollCorrectionAttemptsField () |
| |
| float & | ServerForceSleepRagdollIntervalField () |
| |
| float & | ClientForceSleepRagdollIntervalField () |
| |
| float & | NonRelevantServerForceSleepRagdollIntervalField () |
| |
| ABiomeZoneVolume *& | MyBiomeZoneVolumeField () |
| |
| TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
| |
| UAnimMontage *& | PoopAnimationField () |
| |
| bool & | AccessSpawn2PressedField () |
| |
| FieldArray< bool, 2 > | ToggleCameraProbeModeChordField () |
| |
| long double & | CorpseDestructionTimeField () |
| |
| float & | CorpseLifespanField () |
| |
| float & | TPVStructurePlacingHeightMultiplierField () |
| |
| float & | CorpseFadeAwayTimeField () |
| |
| float & | RagdollDeathImpulseScalerField () |
| |
| USoundBase *& | PoopSoundField () |
| |
| float & | BaseTargetingDesirabilityField () |
| |
| float & | DeadBaseTargetingDesirabilityField () |
| |
| UE::Math::TRotator< double > & | OrbitCamRotField () |
| |
| float & | OrbitCamZoomField () |
| |
| float & | OrbitCamZoomStepSizeField () |
| |
| float & | OrbitCamMinZoomLevelField () |
| |
| float & | OrbitCamMaxZoomLevelField () |
| |
| TArray< ABiomeZoneVolume *, TSizedDefaultAllocator< 32 > > & | BiomeZoneVolumesField () |
| |
| UE::Math::TVector< double > & | LastSubmergedCheckLocField () |
| |
| long double & | LastTimeNotInFallingField () |
| |
| float & | MaxCursorHUDDistanceField () |
| |
| float & | AddForwardVelocityOnJumpField () |
| |
| UE::Math::TVector< double > & | DeathActorTargetingOffsetField () |
| |
| FName & | SocketOverrideTargetingLocationField () |
| |
| FDamageEvent *& | CurrentDamageEventField () |
| |
| TWeakObjectPtr< APhysicsVolume > & | LastApproximatePhysicsVolumeField () |
| |
| UE::Math::TVector< double > & | LastApproximatePhysVolumeLocationField () |
| |
| FTimerHandle & | UseFastInventoryHandleField () |
| |
| long double & | LastTimeSubmergedField () |
| |
| EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
| |
| long double & | LastFootPhysicalSurfaceCheckTimeField () |
| |
| float & | FootPhysicalSurfaceCheckIntervalField () |
| |
| TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
| |
| long double & | LastHurtByNearbyPlayerTimeField () |
| |
| TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
| |
| long double & | LastAttackedNearbyPlayerTimeField () |
| |
| long double & | LastStartFallingRagdollTimeField () |
| |
| UE::Math::TVector< double > & | RagdollLastFrameLinearVelocityField () |
| |
| float & | RagdollImpactDamageVelocityScaleField () |
| |
| float & | RagdollImpactDamageMinDecelerationSpeedField () |
| |
| float & | StartFallingImpactRagdollTimeIntervalField () |
| |
| long double & | LastUnstasisTimeField () |
| |
| UE::Math::TVector< double > & | PreviousRagdollLocationField () |
| |
| int & | RagdollPenetrationFailuresField () |
| |
| long double & | LastTimeUpdatedCharacterStatusComponentField () |
| |
| long double & | LastTimeUpdatedCorpseDestructionTimeField () |
| |
| long double & | NextBlinkTimeField () |
| |
| long double & | BlinkTimerField () |
| |
| long double & | LastInSwimmingSoundTimeField () |
| |
| USoundBase *& | EnteredSwimmingSoundField () |
| |
| USoundBase *& | EnteredSleepingSoundField () |
| |
| USoundBase *& | LeftSleepingSoundField () |
| |
| long double & | LastRelevantToPlayerTimeField () |
| |
| long double & | MeshStopForceUpdatingAtTimeField () |
| |
| long double & | LastWalkingTimeField () |
| |
| UE::Math::TVector< double > & | LastWalkingLocField () |
| |
| long double & | LastSpecialDamageTimeField () |
| |
| float & | CorpseDraggedDecayRateField () |
| |
| float & | PoopAltItemChanceField () |
| |
| TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
| |
| TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | DefaultBuffsField () |
| |
| UTexture2D *& | PoopIconField () |
| |
| float & | RunningMaxDesiredRotDeltaField () |
| |
| float & | CorpseDestructionTimerField () |
| |
| long double & | LastSkinnedTimeField () |
| |
| float & | OriginalCorpseLifespanField () |
| |
| float & | CorpseHarvestFadeTimeField () |
| |
| UE::Math::TVector< double > & | CurrentLocalRootLocField () |
| |
| float & | RootYawField () |
| |
| long double & | LastTimeInSwimmingField () |
| |
| long double & | LastListenRangePushTimeField () |
| |
| float & | LastDamageAmountMaterialValueField () |
| |
| long double & | LastDamageAmountChangeField () |
| |
| float & | BuffedDamageMultField () |
| |
| float & | BuffedResistanceMultField () |
| |
| UStructurePaintingComponent *& | PaintingComponentField () |
| |
| float & | ExtraMaxSpeedModifierField () |
| |
| float & | ExtraRotationRateModifierField () |
| |
| float & | TamedDinoCallOutRangeField () |
| |
| long double & | LastBumpedDamageTimeField () |
| |
| UE::Math::TVector< double > & | TargetPathfindingLocationOffsetField () |
| |
| long double & | LastTookDamageTimeField () |
| |
| float & | ExtraReceiveDamageMultiplierField () |
| |
| float & | ExtraMeleeDamageMultiplierField () |
| |
| float & | LastFallingZField () |
| |
| int & | NumFallZFailsField () |
| |
| TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | CharactersGrappledToMeField () |
| |
| float & | DamageTheMeleeDamageCauserPercentField () |
| |
| float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
| |
| TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
| |
| float & | CharacterDamageImpulseMultiplierField () |
| |
| long double & | ForceCheckPushThroughWallsTimeField () |
| |
| long double & | LastStoppedEatAnimationTimeField () |
| |
| long double & | LastTimeFailedToDrawHUDField () |
| |
| long double & | NextTimeFlushFloorField () |
| |
| float & | MaxRagdollDeathVelocityImpulseField () |
| |
| float & | ClientRotationInterpSpeedMultiplierGroundField () |
| |
| long double & | LastIkUpdateTimeField () |
| |
| float & | GlideGravityScaleMultiplierField () |
| |
| float & | GlideMaxCarriedWeightField () |
| |
| UAnimMontage *& | lastPlayedMountAnimField () |
| |
| FName & | DefaultCameraStyleField () |
| |
| float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
| |
| long double & | LastForceMeshRefreshBonesTimeField () |
| |
| long double & | LastStartedBeingCarriedTimeField () |
| |
| float & | RunMinVelocityRotDotField () |
| |
| long double & | LastHitDamageTimeField () |
| |
| int & | MeshedCounterField () |
| |
| TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | SavedBasedCharactersField () |
| |
| TSet< TWeakObjectPtr< APrimalCharacter >, DefaultKeyFuncs< TWeakObjectPtr< APrimalCharacter >, 0 >, FDefaultSetAllocator > & | BasedCharacterSetField () |
| |
| int & | MeshingTickCounterMultiplierField () |
| |
| TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | PreventBuffClassesField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | PreventBuffClassesWithTagField () |
| |
| UE::Math::TVector< double > & | AutonomousCorrectionOffsetField () |
| |
| float & | ControlledInventoryAccessDistanceOffsetField () |
| |
| float & | AdditionalMaxUseDistanceField () |
| |
| TWeakObjectPtr< AActor > & | TetherActorField () |
| |
| float & | TetherRadiusField () |
| |
| float & | TetherHeightField () |
| |
| long double & | lastStartRunningTimeField () |
| |
| long double & | PressCrouchProneToggleTimeField () |
| |
| long double & | lastGatherHapticsTimeField () |
| |
| UE::Math::TVector< double > & | LastTrueGetAimOffsetsLocationCSField () |
| |
| UE::Math::TRotator< double > & | LastTrueGetAimOffsetsRotationCSField () |
| |
| FName & | CameraProfileIdOverrideField () |
| |
| long double & | LastStartedSleepingTimeField () |
| |
| long double & | ForcePreventCharZInterpUntilTimeField () |
| |
| TMap< FName, UAnimationAsset *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UAnimationAsset *, 0 > > & | DeathAnimationsField () |
| |
| TSet< UParticleSystemComponent *, DefaultKeyFuncs< UParticleSystemComponent *, 0 >, FDefaultSetAllocator > & | ParticleSystemsToActivateAfterDraggedField () |
| |
| TSet< UNiagaraComponent *, DefaultKeyFuncs< UNiagaraComponent *, 0 >, FDefaultSetAllocator > & | NiagaraSystemsToActivateAfterDraggedField () |
| |
| float & | DraggingInterpSpeedField () |
| |
| float & | DraggingInterpDurationField () |
| |
| AActor *& | CharacterSavedDynamicBaseField () |
| |
| FName & | CharacterSavedDynamicBaseBoneNameField () |
| |
| UE::Math::TVector< double > & | CharacterSavedDynamicBaseRelativeLocationField () |
| |
| UE::Math::TQuat< double > & | CharacterSavedDynamicBaseRelativeRotationField () |
| |
| UE::Math::TRotator< double > & | LastCachedPlayerControlRotationField () |
| |
| float & | DragSocketVerticalOffsetAsCapsulePercentField () |
| |
| TEnumAsByte< enum ETickingGroup > & | DraggingMovementComponentTickGroupField () |
| |
| FCollisionResponseSet & | PreDragCollisionSetField () |
| |
| TEnumAsByte< enum ETickingGroup > & | PreDraggingMovementTickGroupField () |
| |
| float & | CharacterLocalControlZInterpSpeedField () |
| |
| float & | DeathCapsuleRadiusMultiplierField () |
| |
| float & | DeathCapsuleHalfHeightMultiplierField () |
| |
| float & | DeathMeshRelativeZOffsetAsCapsulePercentField () |
| |
| float & | EnvironmentInteractionPlasticityMultField () |
| |
| float & | EnvironmentInteractionPlasticityExponentField () |
| |
| long double & | LastSpawnedAttackerDamageImpactFXTimeField () |
| |
| UNiagaraSystem *& | DamageImpactFXForAttackerField () |
| |
| float & | DamageImpactFXSizeOverrideField () |
| |
| FName & | NonLocationalDamageHurtFXSocketField () |
| |
| UE::Math::TVector< double > & | NonLocationalDamageHurtFXScaleOverrideField () |
| |
| long double & | PossessedAtTimeField () |
| |
| TObjectPtr< UTexture2D > & | DragBodyIconField () |
| |
| TObjectPtr< UTexture2D > & | ReleaseBodyIconField () |
| |
| TObjectPtr< UTexture2D > & | MoveCloserIconField () |
| |
| TObjectPtr< UTexture2D > & | ColorizeIconField () |
| |
| TObjectPtr< UTexture2D > & | TrackingInfoIconField () |
| |
| TObjectPtr< UTexture2D > & | ToggleTrackingIconField () |
| |
| TObjectPtr< UTexture2D > & | TogglePOIIconField () |
| |
| float & | EquippedArmorDurabilityPercent1Field () |
| |
| float & | EquippedArmorDurabilityPercent2Field () |
| |
| float & | ArmorDurabilityPercentUpdateIntervalField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsProne () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDeferredMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAccessInventoryInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableCameraShakeOnNotifyHit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBuffPreSerializeForInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLocalIsDragging () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCapsuleDamageAfterDeath () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanRun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugIK_ShowTraceNames () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideCameraTargetOriginLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetOverrideCameraInterpSpeed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFallDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyIsDamageCauserOfAddedBuff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventProjectileAttachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDead () |
| |
| BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
| |
| BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPSetCharacterMeshseMaterialScalarParamValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventWaterHopCorrectionVelChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
| |
| BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreSerializeSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnStaminaDrained () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStaminaIsGreaterThanZero () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGrabDebugSnapshot () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAttachedOtherCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnLethalDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustTorpidityDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceCameraStyle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemovedAsPassenger () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableIkOnDeath () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisabledIKFromDeath () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
| |
| BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveRight () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideFlyingVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDElements () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeBaseForCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanBaseOnCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnLanded () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMoveCollapsing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_ForceAllowBuffClasses () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckJumpInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHurtAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDamageCauserHitMarker () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsSkinned () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustImpulseFromDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustCharacterMovementImpulse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOVInterpSpeed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVerifyBasingForSaddleStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideTerminalVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_ShouldForceDisableTPVCameraInterpolation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPlayMontage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPerPixelPainting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPItemSlotOverrides () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventMoveUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowDediServerGroundConformInterpolate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOptimizedPhysWalkingChecks () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreLowGravityDisorientation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnMassTeleportEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventIKWhenNotWalking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreCorpseDecompositionMultipliers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInterpHealthDamageMaterialOverlayAlpha () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressPlayerKillNotification () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCorpseDestructionWithPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventInventoryAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseGetOverrideSocket () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowBPNewDoorInteractionDrawHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bJumpOnRelease () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowMultiUseByRemoteDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideJumpZModifier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseZeroGravityWander () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventNotifySound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifyInputAcceleration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifySavedMoveAcceleration_PreRep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifySavedMoveAcceleration_PostRep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSimpleTeleportFade () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetArmorDurabilityDecreaseMultiplier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPShieldBlock () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFromScans () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingAcceleration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideFlyingVelocity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesRootMotion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAnimationGroundConforming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasBeingDragged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverridePhysicsImpulses () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowASACamera () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasUsingOldCameraOnDinoBase () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventUnconsciousMeshBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnCharacterSteppedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasAppliedDraggedSettings () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToRestoreSavedBase () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnregisteredMeshDueToVisibilityTickOption () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasAutoUnregisteredExtraSkeletalComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDraggedFlip180 () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDoingDraggedInterp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCorrectMeshRelativeZOffsetWhileDragged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnToCapsuleCenterWhenDroppedInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideBlendSpaceSmoothType () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetAnimationTickPrerequisite () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkClientsUpdateBasedMovementOnTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseArmorDurabilityVFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventStaggeredMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPForceUseOldASECamera () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesWaterFinLocking () |
| |
| bool | IsBeingDestroyed () |
| |
| UMeshComponent * | GetSkeletalMeshComponent () |
| |
| ENetRole | GetRole () |
| |
| bool | IsReadyForDynamicBasing () |
| |
| bool | AllowOverrideSwimmingAcceleration () |
| |
| bool | IsInMission () |
| |
| bool | IsGamePlayRelevant () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| float | GetStasisConsumerRangeMultiplier () |
| |
| void | BP_OnZoomIn () |
| |
| float | BPAdjustDamage (float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult *PointHitInfo) |
| |
| float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
| |
| void | BPOnStaminaDrained () |
| |
| bool | BPOverrideCameraArmLengthInterpParams (const FPrimalCameraParams *CameraParams, FPrimalCameraInterpParams *OutInterpParams) |
| |
| void | BPOverrideReleaseItemSlot (int ItemSlot) |
| |
| void | BPOverrideUseItemSlot (int ItemSlot) |
| |
| void | ClientOrderedAttackTarget (AActor *attackTarget) |
| |
| void | ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
| |
| TSubclassOf< UToolTipWidget > * | GetCustomTooltip (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) |
| |
| FName * | GetOverrideSocket (FName *result, FName from) |
| |
| UMeshComponent * | GetPaintingMesh () |
| |
| void | LocalUnpossessed () |
| |
| void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
| |
| void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
| |
| void | OnEndDrag () |
| |
| void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| bool | PreventsTargeting (AActor *ByActor) |
| |
| void | ServerCallAggressive () |
| |
| void | ServerCallAttackTarget (AActor *TheTarget) |
| |
| void | ServerCallFollow () |
| |
| void | ServerCallMoveTo (UE::Math::TVector< double > *MoveToLoc) |
| |
| void | ServerCallNeutral () |
| |
| void | ServerCallPassive () |
| |
| void | ServerCallSetAggressive () |
| |
| void | ServerCallStay () |
| |
| void | ServerCaptureDermis (APrimalCharacter *Target) |
| |
| void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
| |
| void | ToggleWeapon () |
| |
| void | ServerRequestDrag () |
| |
| void | ServerTryPoop () |
| |
| void | SetCameraProfile (FName NewProfileId) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| UAnimMontage * | GetPoopAnimation (bool bForcePoop) |
| |
| long double | GetLastStartedTalkingTime () |
| |
| bool | IsVoiceTalking () |
| |
| bool | CanJumpInternal_Implementation () |
| |
| void | RegisterAllComponents () |
| |
| void | PreInitializeComponents () |
| |
| void | ValidatePaintingComponentOctree () |
| |
| void | PostInitializeComponents () |
| |
| void | Destroyed () |
| |
| void | BeginPlay () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | Suicide () |
| |
| bool | IsDead () |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | CanBeTargetedBy (const ITargetableInterface *Attacker) |
| |
| bool | IsValidForCombatMusic () |
| |
| float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | HurtMe (int HowMuch) |
| |
| bool | CanDie (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| bool | CanMoveThroughActor_Implementation (AActor *actor) |
| |
| bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | DeathHarvestingDepleted () |
| |
| void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | SetDeath (bool bJoinInProgress, bool AllowMovementModeChange) |
| |
| bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
| |
| void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount) |
| |
| float | GetCorpseLifespan () |
| |
| void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| bool | AllowHurtAnimation () |
| |
| UPrimitiveComponent * | GetPrimaryHitComponent () |
| |
| void | PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) |
| |
| void | PlayHurtAnim (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
| |
| void | DoSetRagdollPhysics () |
| |
| void | SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) |
| |
| void | CheckOnDinoPlatformSaddle () |
| |
| void | ForceSleepRagdollEx () |
| |
| void | ForceSleepRagdoll () |
| |
| void | RemoveBasedPawns (USceneComponent *BasedOnComponent) |
| |
| void | ClearRagdollPhysics () |
| |
| void | DoFindGoodSpot (UE::Math::TVector< double > *RagdollLoc, bool bClearCollisionSweep) |
| |
| void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim) |
| |
| void | NetPlayDeathAnimIfNeeded_Implementation (bool bOnlyPlayOnClient) |
| |
| void | PlayDeathAnimIfNeeded (bool bWasPlayingDeathAnim) |
| |
| void | TryPlaySleepingAnim (bool bWasPlayingDeathAnim) |
| |
| void | TryPlayDeathAnim () |
| |
| void | ExecSetSleeping (bool bEnable) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| void | UpdateTribeName (FString *NewTribeName) |
| |
| void | NetUpdateTribeName_Implementation (const FString *NewTribeName) |
| |
| float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
| |
| bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
| |
| float | GetWaterSubmergedDepthThreshold () |
| |
| float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
| |
| void | StopAnimMontage (UAnimMontage *AnimMontage) |
| |
| bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
| |
| void | SetupPlayerInputComponent (UInputComponent *WithInputComponent) |
| |
| void | TryGiveDefaultWeapon () |
| |
| void | TryGiveDefaultWeaponReleased () |
| |
| void | TryPoop () |
| |
| void | OrbitCamToggle () |
| |
| void | OrbitCamOn () |
| |
| void | OrbitCamOff () |
| |
| void | ServerRequestDrag_Implementation () |
| |
| void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
| |
| void | GetInputSpeedModifier (float *Val) |
| |
| void | MoveForward (float Val) |
| |
| void | MoveRight (float Val) |
| |
| void | MoveUp (float Val) |
| |
| void | TurnInput (float Val) |
| |
| void | LookInput (float Val) |
| |
| void | TurnAtRate (float Val) |
| |
| void | LookUpAtRate (float Val) |
| |
| bool | IsGamepadActive () |
| |
| bool | IsInputAllowed () |
| |
| void | OnStartFire () |
| |
| void | OnStopFire () |
| |
| void | OnStartTargeting () |
| |
| void | OnStopTargeting () |
| |
| void | OnAltFirePressed () |
| |
| void | OnAltFireReleased () |
| |
| void | OnStartAltFire () |
| |
| void | OnStopAltFire () |
| |
| void | OnStartRunning () |
| |
| void | OnStopRunning () |
| |
| void | OnRunTogglePressed () |
| |
| void | OnRunToggleReleased () |
| |
| bool | IsTurningTooFastToRun (const UE::Math::TVector< double > *Velocity, const UE::Math::TRotator< double > *Rotation) |
| |
| bool | IsRunning () |
| |
| bool | IsMoving () |
| |
| void | UpdateStatusComponent (float DeltaSeconds) |
| |
| void | ServerCaptureDermis_Implementation (APrimalCharacter *Target) |
| |
| void | CaptureCharacterSnapshot (UPrimalItem *Item) |
| |
| void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn) |
| |
| void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
| |
| void | UpdateStencilValues () |
| |
| void | CheckRegisterCharacterMesh () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
| |
| APhysicsVolume * | GetApproximateLocationPhysicsVolume (bool bForceUpdate, const UE::Math::TVector< double > *LocOffset, bool bFavorWaterVolume) |
| |
| void | UpdateSwimmingState () |
| |
| bool | IsOwningClient () |
| |
| void | GetCharacterViewLocationAndDirection (UE::Math::TVector< double > *OutViewLocation, UE::Math::TVector< double > *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees) |
| |
| void | ZoomIn () |
| |
| void | ZoomOut () |
| |
| void | OnStartJump () |
| |
| void | PlayJumpAnim () |
| |
| void | PlayLandedAnim () |
| |
| void | OnJumped_Implementation () |
| |
| void | NetOnJumped_Implementation () |
| |
| void | OnStopJump () |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
| |
| float | GetMaxHealth () |
| |
| bool | AllowFirstPerson () |
| |
| AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation, bool *bIsDirectHit) |
| |
| void | OnPrimalCharacterSleeped () |
| |
| TSubclassOf< UToolTipWidget > * | GetCustomTooltip_Implementation (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) |
| |
| void | OnPrimalCharacterUnsleeped () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime) |
| |
| void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
| |
| void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
| |
| void | ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
| |
| void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
| |
| void | SetRunning (bool bNewRunning) |
| |
| void | ServerSetRunning_Implementation (bool bNewRunning) |
| |
| void | ControllerLeavingGame (AShooterPlayerController *theController) |
| |
| float | GetLowHealthPercentage () |
| |
| bool | IsAlive () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| void | PrepareForSaving () |
| |
| void | CacheDynamicBaseValues () |
| |
| FString * | GetShortName (FString *result) |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > * | GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix) |
| |
| float | GetHealthPercentage () |
| |
| float | GetHealth () |
| |
| void | AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) |
| |
| void | AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject) |
| |
| void | AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject) |
| |
| void | DrawFloatingChatMessage (AShooterHUD *HUD, FString *Message, long double receivedChatTime) |
| |
| float | GetClientRotationInterpSpeed (const UE::Math::TVector< double > *RootLoc) |
| |
| void | ForceRefreshBones (UObject *a2) |
| |
| void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
| |
| void | EndForceSkelUpdate () |
| |
| void | ForceMeshRelevant (float Duration) |
| |
| bool | IsConscious () |
| |
| bool | IsEncumbered () |
| |
| void | Stasis () |
| |
| void | CheckBasedOnDino () |
| |
| void | Unstasis () |
| |
| void | OnVoiceTalkingStateChanged (bool isTalking, bool InbIsMuted) |
| |
| bool | AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) |
| |
| UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
| |
| void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
| |
| bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
| |
| float | GetMaxSpeedModifier () |
| |
| float | GetRotationRateModifier () |
| |
| float | GetJumpZModifier () |
| |
| bool | CanBeBaseForCharacter (APawn *Pawn) |
| |
| float | GetDefaultMovementSpeed () |
| |
| void | TakeFallingDamage (const FHitResult *Hit) |
| |
| void | ApplyCustomFallDamage (const UE::Math::TVector< double > *Location, const UE::Math::TVector< double > *Velocity, float FallDamageThreshold) |
| |
| void | NativeOnLanded (const FHitResult *Hit) |
| |
| void | NetDidLand_Implementation () |
| |
| void | DidLand () |
| |
| void | FadeOutLoadingMusic () |
| |
| void | LocalPossessedBy (APlayerController *ByController) |
| |
| void | LocalUnpossessed_Implementation () |
| |
| UAudioComponent * | PlayFootstep () |
| |
| EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles) |
| |
| EPhysicalSurface | GetPhysMatTypeFromHits (const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *FromHits) |
| |
| bool | ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration) |
| |
| bool | AnimationPreventsInput () |
| |
| float | SetHealth (float newHealth) |
| |
| bool | IsOfTribe (int ID) |
| |
| void | SetRagdollReplication (bool Enabled) |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | ReplicateRagdoll () |
| |
| void | InitRagdollRepConstraints () |
| |
| void | TermRagdollRepConstraints () |
| |
| void | SleepBodies () |
| |
| void | UpdateRagdollReplicationOnClient () |
| |
| void | ClientEndRagdollUpdate_Implementation (int a2) |
| |
| void | OnRep_RagdollPositions () |
| |
| void | InitRagdollReplication (__int16 a2) |
| |
| bool | CanDragCharacter (APrimalCharacter *Character, bool bIgnoreWeight) |
| |
| bool | HasEnoughWeightToDragCharacter (APrimalCharacter *Character) |
| |
| void | NotifyEquippedItems () |
| |
| void | NotifyUnequippedItems () |
| |
| bool | CanBeDragged () |
| |
| bool | IsInvincible () |
| |
| __int64 | GetNearestBoneIndexForDrag (APrimalCharacter *Character, UE::Math::TVector< double > *HitLocation) |
| |
| bool | TryDragCharacterTarget (APrimalCharacter *Character) |
| |
| void | TryDragCharacter () |
| |
| void | UpdateDragging () |
| |
| void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
| |
| void | OnEndDrag_Implementation () |
| |
| void | OnBeginDragged (APrimalCharacter *Dragger) |
| |
| void | OnDraggedStarted () |
| |
| void | TickBeingDragged (float DeltaSeconds) |
| |
| void | OnDraggedInterpEnded () |
| |
| void | OnEndDragged (APrimalCharacter *Dragger) |
| |
| bool | CanBeCarried (APrimalCharacter *ByCarrier) |
| |
| float | GetKillXP () |
| |
| void | UpdateIK () |
| |
| void | EnableIK (bool bEnable, bool bForceOnDedicated) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutElements) |
| |
| void | SetBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
| |
| void | ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
| |
| void | RefreshBiomeZoneVolumes () |
| |
| void | ForceTickPoseDelta (UObject *a2) |
| |
| bool | CheckJumpOutOfWater () |
| |
| bool | IsTargetableDead () |
| |
| void | RequestPoop () |
| |
| bool | Poop (bool bForcePoop) |
| |
| void | EmitPoop () |
| |
| bool | IsValidForStatusRecovery () |
| |
| bool | GetGroundLocation (UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) |
| |
| void | DeathHarvestingFadeOut_Implementation () |
| |
| void | ServerUploadCharacter (AShooterPlayerController *UploadedBy) |
| |
| void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | NetAddCharacterMovementImpulse_Implementation (UE::Math::TVector< double > *Impulse, __int64 bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
| |
| void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
| |
| bool | AllowSaving () |
| |
| bool | IsWatered () |
| |
| void | OnDeserializedByGame (EOnDeserializationType::Type DeserializationType) |
| |
| int | LevelUpPlayerAddedStat (TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer) |
| |
| void | CheckJumpInput (float DeltaTime) |
| |
| void | ServerTryPoop_Implementation () |
| |
| void | ClientFailedPoop_Implementation () |
| |
| void | ClientDidPoop_Implementation () |
| |
| void | TryAccessInventoryWrapper () |
| |
| void | TryAccessInventoryReleased () |
| |
| bool | TryAccessInventory () |
| |
| void | ToggleCameraProbeModePressed1 (FKey *Key) |
| |
| void | ToggleCameraProbeModePressed2 (FKey *Key) |
| |
| void | ToggleCameraProbeModeReleased1 (FKey *Key) |
| |
| void | ToggleCameraProbeModeReleased2 (FKey *Key) |
| |
| void | CameraProbeModeNext () |
| |
| void | CameraProbeModePrevious () |
| |
| bool | IsRagdolled () |
| |
| void | NetForceUpdateAimedCharacters_Implementation (UE::Math::TVector< double > *StartLoc, UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
| |
| bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
| |
| bool | HasBuffWithCustomTag (FName buffCustomTag) |
| |
| bool | HasBuffWithCustomTags (TArray< FName, TSizedDefaultAllocator< 32 > > *customTags) |
| |
| int | GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
| |
| APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass) |
| |
| void | GetBuffs (TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > *TheBuffs) |
| |
| APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
| |
| void | AddAdditionalDefaultBuffs (UWorld *world, TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > *ToBuffs) |
| |
| void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
| |
| bool | IsInSingletonMission () |
| |
| void | UpdateNetDynamicMusic () |
| |
| void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
| |
| bool | IsMeshGameplayRelevant () |
| |
| float | GetCorpseDecayRate () |
| |
| void | TagFriendlyStructures () |
| |
| void | DestroyByMeshing () |
| |
| void | SetCarryingDino (APrimalDinoCharacter *aDino) |
| |
| void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
| |
| void | OnAttachedToCharacter () |
| |
| void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
| |
| void | ClearMountedDino (bool fromMountedDino) |
| |
| bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter) |
| |
| bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
| |
| bool | HasCryoSickness () |
| |
| float | GetDragWeight (APrimalCharacter *ForDragger) |
| |
| void | SetBase (UPrimitiveComponent *NewBaseComponent, const FName BoneName, bool bNotifyPawn) |
| |
| void | UnPossessed () |
| |
| void | TryCallAttackTarget () |
| |
| void | TryCallMoveTo () |
| |
| void | TryCallMoveToEx (bool bOnlyAttackTarget) |
| |
| UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
| |
| bool | CanBePainted () |
| |
| UPaintingTexture * | GetPaintingTexture () |
| |
| bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
| |
| void | NetStopAllAnimMontage_Implementation () |
| |
| void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
| |
| bool | ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface) |
| |
| void | PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID) |
| |
| void | TryCallStayOne () |
| |
| void | TryCallFollowOne () |
| |
| void | TryCallFollowDistanceCycleOne () |
| |
| void | TryCallFlyerLandOne () |
| |
| void | OnRep_AttachmentReplication () |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
| |
| APrimalDinoCharacter * | GetBasedOrSeatingOnDino (__int16 a2) |
| |
| APrimalDinoCharacter * | GetBasedOnDino (bool bUseReplicatedData, bool bOnlyConsciousDino) |
| |
| float | GetBaseDragWeight () |
| |
| void | ClientHandleNetDestroy () |
| |
| bool | AllowParallelAnimations (USkeletalMeshComponent *forComp) |
| |
| bool | UseClearOnConsumeInput () |
| |
| float | GetDamageTorpidityIncreaseMultiplierScale () |
| |
| float | GetIndirectTorpidityIncreaseMultiplierScale () |
| |
| void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
| |
| void | NotifyBumpedPawn (APawn *BumpedPawn) |
| |
| float | GetTPVHorizontalCameraOffset () |
| |
| float | GetTPVHorizontalCameraOffsetFromSlider () |
| |
| float | GetTransitionToCameraStateInterpTime (TEnumAsByte< EPrimalCameraState > ToFinalCameraState) |
| |
| float | GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength) |
| |
| float | GetPrimalCameraDesiredArmLength (float CurrentCameraArmLength, float DefaultCameraArmLength) |
| |
| bool | UseCenteredTPVCamera () |
| |
| void | PossessedBy (AController *NewController) |
| |
| bool | IsBlockedByShield (const FHitResult *HitInfo, const UE::Math::TVector< double > *ShotDirection, bool bBlockAllPointDamage) |
| |
| void | BPNetAddCharacterMovementImpulse (UE::Math::TVector< double > *Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns) |
| |
| void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
| |
| void | NetSetMovementModeSimulatedInternal_Implementation (EMovementMode NewMovementMode) |
| |
| float | GetGravityZScale () |
| |
| void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode) |
| |
| void | SetCharacterAndRagdollLocation (UE::Math::TVector< double > *NewLocation) |
| |
| void | CheckRagdollPenetration () |
| |
| APrimalStructureExplosive * | GetAttachedExplosive () |
| |
| bool | IsInVacuumSealedSpace () |
| |
| void | ClientOrderedMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc) |
| |
| void | ClientOrderedAttackTarget_Implementation (AActor *attackTarget) |
| |
| void | DownCallOne () |
| |
| float | BPModifyFOV_Implementation (float FOVIn) |
| |
| bool | AllowOverrideWalkingVelocity () |
| |
| bool | AllowOverrideSwimmingVelocity () |
| |
| bool | AllowOverrideNewFallVelocity () |
| |
| void | OverrideWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime) |
| |
| void | OverrideSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
| |
| void | OverrideNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) |
| |
| char | PreventLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity) |
| |
| bool | AllowOverrideFlyingVelocity () |
| |
| void | OverrideFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) |
| |
| void | SetDynamicMusic (USoundBase *newMusic) |
| |
| bool | PreventsTargeting_Implementation (AActor *ByActor) |
| |
| bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
| |
| bool | PreventInputDoesOffset () |
| |
| bool | IsAlliedWithOtherTeam (int OtherTeamID) |
| |
| void | ResetCollisionSweepLocation (const UE::Math::TVector< double > *newLocation, bool bForceReset) |
| |
| void | DidTeleport_Implementation (UE::Math::TVector< double > *newLoc, UE::Math::TRotator< double > *newRot, bool bDoCameraFade, FLinearColor *CameraFadeColor) |
| |
| void | FinalLoadedFromSaveGame () |
| |
| void | OnConstruction (const UE::Math::TTransform< double > *Transform) |
| |
| void | OnUpdateSimulatedPosition (const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation) |
| |
| void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
| |
| void | PerBuffLambda (std::function< void __cdecl(APrimalBuff *)> *lambda) |
| |
| void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
| |
| void | NotifyItemRemoved (UPrimalItem *anItem) |
| |
| void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
| |
| bool | IsAttachedToSomething () |
| |
| void | AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, const FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation) |
| |
| void | AttachedToOtherCharacterUpdateWorldLocation (const UE::Math::TVector< double > *worldLocation) |
| |
| void | DetachFromOtherCharacter (const bool enableMovementAndCollision) |
| |
| bool | ConsumeProjectileImpact (AShooterProjectile *theProjectile, const FHitResult *HitResult) |
| |
| bool | CanProne () |
| |
| void | Prone (bool bClientSimulation) |
| |
| void | UnProne (bool bClientSimulation) |
| |
| void | OnRep_IsProne (__int64 a2) |
| |
| void | RecalculateBaseEyeHeight () |
| |
| void | Crouch (bool bClientSimulation) |
| |
| void | Landed (const FHitResult *Hit) |
| |
| bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
| |
| void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
| |
| bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
| |
| void | InitializedAnimScriptInstance () |
| |
| bool | ForceAddUnderwaterCharacterStatusValues () |
| |
| bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| void | OnMassTeleportEvent (const EMassTeleportState::Type EventState, const APrimalCharacter *TeleportInitiatedByChar) |
| |
| bool | GetAllAttachedChars (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
| |
| bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
| |
| void | ClearCachedIkTraceResults () |
| |
| float | OverrideTerminalVelocity () |
| |
| void | ClientCheatFly_Implementation () |
| |
| void | ClientCheatWalk_Implementation () |
| |
| bool | UseOverrideWaterJumpVelocity () |
| |
| float | GetOverrideWaterJumpVelocity (float OutOfWaterZ) |
| |
| void | OverrideCameraTargetOriginLocation (UE::Math::TVector< double > *OutOverrideOrigin, const FName WithCameraStyle) |
| |
| void | OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) |
| |
| void | NativeSimulateHair (TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *CurrentPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *LastPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *RestPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *PivotPos, TArray< float, TSizedDefaultAllocator< 32 > > *RestDistance, UE::Math::TVector< double > *HairSocketLoc, UE::Math::TRotator< double > *HairSocketRot, UE::Math::TVector< double > *ChestSocketLoc, UE::Math::TRotator< double > *ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, UE::Math::TVector< double > *ShoulderLCollisionOffset, float ShoulderLCollisionRadius, UE::Math::TVector< double > *ShoulderRCollisionOffset, float ShoulderRCollisionRadius, UE::Math::TVector< double > *HeadHairCollisionOffset, float HeadHairCollisionRadius, UE::Math::TVector< double > *NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, UE::Math::TTransform< double > *LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
| |
| bool | ShouldDisableCameraInterpolation () |
| |
| EMovementMode | GetPrimalCharMovementMode () |
| |
| bool | BuffsPreventInventoryAccess () |
| |
| bool | PreventNotifySound (USoundBase *SoundIn) |
| |
| void | OnCameraStyleChangedNotify (const FName *NewCameraStyle, const FName *OldCameraStyle) |
| |
| void | OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp) |
| |
| void | ClearMovementTether () |
| |
| bool | IsMovementTethered () |
| |
| bool | IsWithinTether () |
| |
| bool | IsTargetWithinTether (const UE::Math::TVector< double > *Destination, float AdditionalRadius) |
| |
| TArray< APawn *, TSizedDefaultAllocator< 32 > > * | GetTrueBasedPawns (TArray< APawn *, TSizedDefaultAllocator< 32 > > *result) |
| |
| USoundBase * | OverrideCharacterSound (USoundBase *SoundIn) |
| |
| USoundBase * | BPOverrideCharacterSound_Implementation (USoundBase *SoundIn) |
| |
| UParticleSystem * | BPOverrideCharacterParticle_Implementation (UParticleSystem *ParticleIn) |
| |
| void | LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) |
| |
| bool | IsDeadOrDying () |
| |
| void | BPSuicide_Implementation () |
| |
| void | OnUROPostInterpolation (float Delta, USkeletalMeshComponent *InMesh, TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > *InterpTransforms) |
| |
| void | GetPrimalCameraParams (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, bool bIncludeWeaponOverride, FName ForProfileId) |
| |
| void | FindAndApplyWeaponCameraParamsOverride (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, FName ForProfileId) |
| |
| FName * | GetCurrentCameraProfileId (FName *result) |
| |
| void | SetCameraProfile_Implementation (FName NewProfileId) |
| |
| bool | ShouldUseASACamera (bool bCheckShouldSwitchToOld) |
| |
| bool | ShouldASACameraSwitchToOld (bool bDontCheckForTargeting) |
| |
| bool | IsASACameraEnabled () |
| |
| bool | HasValidASACameraConfig () |
| |
| bool | ShouldUseLongFallCameraPivotZValues () |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | WantsToUseRagdollForSleeping () |
| |
| bool | WantsToUseRagdollForDeath () |
| |
| UAnimationAsset * | GetDeathAnim_Implementation (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | GenerateDeathAnim (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| bool | IsFollowingFinalPathSegment () |
| |
| void | GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) |
| |
| void | OnCharacterStepped_Implementation (UE::Math::TVector< double > *PrevLocation, UE::Math::TVector< double > *NewLocation) |
| |
| void | NetSetReplicatedDeathAnim_Implementation (UAnimationAsset *Anim) |
| |
| FLinearColor * | GetFXBloodColor_Implementation (FLinearColor *result) |
| |
| void | OnRep_ReplicatedBasedMovement () |
| |
| void | UpdateReplicatedBasedMovement () |
| |
| AActor * | GetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | UpdateEquippedItemDurabilityVariable (FItemNetID itemID, float ItemDurabilityPercentage) |
| |
| void | UpdateEquippedItemDurabilityMaterials (FItemNetID itemID, float ItemDurabilityPercentage) |
| |
| void | UpdateAllEquippedItemsDurabilityMaterials () |
| |
| void | UpdateAllEquippedItemsDurabilityVariables () |
| |
| void | OnRep_ReplicateMovement () |
| |
| bool | ShouldUseArmorDurabilityVFX () |
| |
| TObjectPtr< USkeletalMeshComponent > & | MeshField () |
| |
| TObjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
| |
| TObjectPtr< UCapsuleComponent > & | CapsuleComponentField () |
| |
| FBasedMovementInfo & | BasedMovementField () |
| |
| FReplicatedBasedMovementInfo & | ReplicatedBasedMovementField () |
| |
| float & | AnimRootMotionTranslationScaleField () |
| |
| UE::Math::TVector< double > & | BaseTranslationOffsetField () |
| |
| UE::Math::TQuat< double > & | BaseRotationOffsetField () |
| |
| long double & | ReplicatedServerLastTransformUpdateTimeStampField () |
| |
| float & | ReplayLastTransformUpdateTimeStampField () |
| |
| bool & | bInBaseReplicationField () |
| |
| float & | CrouchedEyeHeightField () |
| |
| float & | JumpKeyHoldTimeField () |
| |
| float & | JumpOfWaterKeyHoldTimeField () |
| |
| float & | JumpForceTimeRemainingField () |
| |
| float & | ProxyJumpForceStartedTimeField () |
| |
| float & | JumpMaxHoldTimeField () |
| |
| int & | JumpMaxCountField () |
| |
| int & | JumpCurrentCountField () |
| |
| int & | JumpCurrentCountPreJumpField () |
| |
| unsigned int & | NumActorOverlapEventsCounterField () |
| |
| FCharacterReachedApexSignature & | OnReachedJumpApexField () |
| |
| FLandedSignature & | LandedDelegateField () |
| |
| FMovementModeChangedSignature & | MovementModeChangedDelegateField () |
| |
| FCharacterMovementUpdatedSignature & | OnCharacterMovementUpdatedField () |
| |
| FRootMotionSourceGroup & | SavedRootMotionField () |
| |
| FRootMotionMovementParams & | ClientRootMotionParamsField () |
| |
| TArray< FSimulatedRootMotionReplicatedMove, TSizedDefaultAllocator< 32 > > & | RootMotionRepMovesField () |
| |
| FRepRootMotionMontage & | RepRootMotionField () |
| |
| long double & | LeftDynamicActorBaseTimeField () |
| |
| long double & | LastClientForceUpdateMovementTimeField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
| |
| BitFieldValue< bool, unsigned __int32 > | bProxyIsJumpForceApplied () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCurrentlyUpdatingRootMotion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotionSources () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientCheckEncroachmentOnNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerMoveIgnoreRootMotion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasJumping () |
| |
| UPrimitiveComponent * | GetMovementBase () |
| |
| UPawnMovementComponent * | GetMovementComponent () |
| |
| void | ClientAdjustRootMotionSourcePosition (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
| |
| void | OnJumped () |
| |
| void | OnLanded (const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | PostInitializeComponents () |
| |
| void | CacheInitialMeshOffset (UE::Math::TVector< double > *MeshRelativeLocation, UE::Math::TRotator< double > *MeshRelativeRotation, __int64 a4) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| float | GetDefaultHalfHeight () |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| void | NotifyJumpApex () |
| |
| void | Landed (const FHitResult *Hit) |
| |
| bool | CanJump () |
| |
| bool | CanJumpInternal_Implementation () |
| |
| void | ResetJumpState () |
| |
| bool | IsJumpProvidingForce () |
| |
| void | RecalculateBaseEyeHeight () |
| |
| void | OnRep_IsCrouched (__int64 a2) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| bool | CanCrouch () |
| |
| void | Crouch (bool bClientSimulation) |
| |
| void | UnCrouch (bool bClientSimulation) |
| |
| void | OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust) |
| |
| void | OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust) |
| |
| void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | ClearCrossLevelReferences (__int64 a2, __int64 a3, __int64 a4) |
| |
| void | SetBase (UPrimitiveComponent *NewBaseComponent, const FName InBoneName, bool bNotifyPawn) |
| |
| void | TurnOff () |
| |
| void | Restart () |
| |
| void | PawnClientRestart () |
| |
| void | PossessedBy (AController *NewController) |
| |
| void | UnPossessed () |
| |
| void | TornOff () |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | BaseChange () |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) |
| |
| void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PrevCustomMode) |
| |
| bool | ShouldNotifyLanded (const FHitResult *Hit) |
| |
| void | Jump () |
| |
| void | StopJumping () |
| |
| void | CheckJumpInput (float DeltaTime) |
| |
| void | ClearJumpInput (float DeltaTime) |
| |
| float | GetJumpMaxHoldTime () |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedBasedMovement () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | SimulatedRootMotionPositionFixup (float DeltaSeconds) |
| |
| bool | RestoreReplicatedMove (const FSimulatedRootMotionReplicatedMove *RootMotionRepMove) |
| |
| void | OnUpdateSimulatedPosition (const UE::Math::TVector< double > *OldLocation, const UE::Math::TQuat< double > *OldRotation) |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
| |
| void | StopAnimMontage (UAnimMontage *AnimMontage) |
| |
| UAnimMontage * | GetCurrentMontage () |
| |
| void | ClientCheatWalk_Implementation () |
| |
| void | ClientCheatFly_Implementation () |
| |
| void | ClientCheatGhost_Implementation () |
| |
| bool | IsBasedOnDynamicActor () |
| |
| void | ClientForceUpdateMovement_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity) |
| |
| FRotator_NetQuantizeSmartPitch & | LastMovementDesiredRotationField () |
| |
| float & | HarvestingDestructionMeshRangeMultiplerField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventMovementMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClearOnConsume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUse_ModifySavedMoveAcceleration_PreRep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUse_ModifySavedMoveAcceleration_PostRep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
| |
| AController * | GetCharacterController () |
| |
| void | SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation) |
| |
| void | InterceptInputEvent (const FString *InputName) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
| |
| bool | PreventMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsLocallyControlledByPlayer () |
| |
| void | InitInputComponent () |
| |
| float & | BaseEyeHeightField () |
| |
| FieldArray< char, 1 > | AutoPossessAIField () |
| |
| TSubclassOf< AController > & | AIControllerClassField () |
| |
| TObjectPtr< APlayerState > & | PlayerStateField () |
| |
| float & | BlendedReplayViewPitchField () |
| |
| TObjectPtr< AController > & | LastHitByField () |
| |
| TObjectPtr< AController > & | ControllerField () |
| |
| TObjectPtr< AController > & | PreviousControllerField () |
| |
| float & | AllowedYawErrorField () |
| |
| UE::Math::TVector< double > & | ControlInputVectorField () |
| |
| UE::Math::TVector< double > & | LastControlInputVectorField () |
| |
| TSubclassOf< UInputComponent > & | OverrideInputComponentClassField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationPitch () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationYaw () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationRoll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAffectNavigationGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceUseCustomCameraComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableControllerDesiredRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bProcessingOutsideWorldBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsLocalViewTarget () |
| |
| bool | IsPawnControlled () |
| |
| AShooterPlayerState * | GetPlayerState () |
| |
| void | PostLoad () |
| |
| void | BeginPlay () |
| |
| void | GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | PreInitializeComponents () |
| |
| void | PostInitializeComponents () |
| |
| void | PostRegisterAllComponents () |
| |
| UPawnMovementComponent * | GetMovementComponent () |
| |
| void | UpdateNavAgent () |
| |
| void | SetCanAffectNavigationGeneration (bool bNewValue, bool bForceUpdate) |
| |
| bool | CanBeBaseForCharacter (APawn *Pawn) |
| |
| bool | IsLocallyControlled () |
| |
| bool | IsPlayerControlled () |
| |
| bool | IsBotControlled () |
| |
| bool | ReachedDesiredRotation () |
| |
| float | GetDefaultHalfHeight () |
| |
| bool | ShouldTickIfViewportsOnly () |
| |
| void | SpawnDefaultController () |
| |
| void | TurnOff () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| APlayerController * | GetLocalViewingPlayerController () |
| |
| void | PawnClientRestart () |
| |
| void | NotifyRestarted () |
| |
| void | Destroyed () |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| bool | ShouldTakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | OnRep_Controller () |
| |
| void | PossessedBy (AController *NewController) |
| |
| void | UnPossessed () |
| |
| void | NotifyControllerChanged () |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| UInputComponent * | CreatePlayerInputComponent () |
| |
| void | DestroyPlayerInputComponent () |
| |
| bool | IsMoveInputIgnored () |
| |
| void | AddMovementInput (UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce) |
| |
| void | AddControllerPitchInput (float Val) |
| |
| void | AddControllerYawInput (float Val) |
| |
| void | AddControllerRollInput (float Val) |
| |
| void | Restart () |
| |
| APhysicsVolume * | GetPawnPhysicsVolume () |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| void | RecalculateBaseEyeHeight () |
| |
| void | Reset () |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| bool | InFreeCam () |
| |
| void | OutsideWorldBounds () |
| |
| void | FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime) |
| |
| void | DetachFromControllerPendingDestroy () |
| |
| AController * | GetDamageInstigator (AController *InstigatedBy, const UDamageType *DamageType) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
| |
| void | PostNetReceiveVelocity (const UE::Math::TVector< double > *NewVelocity) |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| const FNavAgentProperties * | GetNavAgentPropertiesRef () |
| |
| FVector * | GetPawnViewLocation (FVector *result) |
| |
| FActorTickFunction & | PrimaryActorTickField () |
| |
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
| |
| int & | LastForceNetUpdateFrameField () |
| |
| float & | InitialLifeSpanField () |
| |
| float & | CustomTimeDilationField () |
| |
| int & | RayTracingGroupIdField () |
| |
| FRepAttachment & | AttachmentReplicationField () |
| |
| FRepMovement & | ReplicatedMovementField () |
| |
| TObjectPtr< AActor > & | OwnerField () |
| |
| FName & | NetDriverNameField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
| |
| int & | InputPriorityField () |
| |
| long double & | CreationTimeField () |
| |
| TObjectPtr< UInputComponent > & | InputComponentField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| int & | NetTagField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | MinNetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TObjectPtr< APawn > & | InstigatorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
| |
| TObjectPtr< USceneComponent > & | RootComponentField () |
| |
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
| |
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
| |
| int & | CachedStasisGridIndexField () |
| |
| FTakePointDamageSignature & | OnTakePointDamageField () |
| |
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
| |
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FActorOnClickedSignature & | OnClickedField () |
| |
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FActorHitSignature & | OnActorHitField () |
| |
| FActorEndPlaySignature & | OnEndPlayField () |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
| |
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
| |
| FRenderCommandFence & | DetachFenceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| FString * | GetActorNameOrLabel (FString *result) |
| |
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
| |
| float | GetRepGraphRelevantDistanceSq () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| bool | IncrementalUnregisterComponents () |
| |
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| __int64 | GetDefaultAttachComponent () |
| |
| bool | IsHidden () |
| |
| void | PostRegisterAllComponents () |
| |
| void | OutsideWorldBounds () |
| |
| bool | CanBeDamaged () |
| |
| void | ForceDestroy () |
| |
| void | InitializeDefaults () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| bool | CanBeInCluster () |
| |
| bool | IsEditorOnly () |
| |
| bool | IsAsset () |
| |
| UWorld * | GetWorld () |
| |
| FTimerManager * | GetWorldTimerManager () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | CallPreReplication (UNetDriver *NetDriver) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (const AActor *Other) |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearComponentOverlaps () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | NotifyActorBeginCursorOver () |
| |
| void | NotifyActorEndCursorOver () |
| |
| void | NotifyActorOnClicked (FKey *ButtonPressed) |
| |
| void | NotifyActorOnReleased (FKey *ButtonReleased) |
| |
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| long double | GetLastRenderTime (bool IgnoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasLocalNetOwner () |
| |
| bool | HasNetOwner () |
| |
| void | SetAutoDestroyWhenFinished (bool bVal) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | OnRep_AttachmentReplication () |
| |
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
| |
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | SetNetDormancy (ENetDormancy NewDormancy) |
| |
| void | FlushNetDormancy () |
| |
| void | ForcePropertyCompare () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | TearOff () |
| |
| void | Reset () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
| |
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| bool | HasActiveCameraComponent () |
| |
| bool | HasActivePawnControlCameraComponent () |
| |
| void | ForceNetRelevant () |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | UpdateReplicatedComponent (UActorComponent *Component) |
| |
| void | UpdateAllReplicatedComponents () |
| |
| void | AddInstanceComponent (UActorComponent *Component) |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
| |
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
| |
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | SwapRoles () |
| |
| void | DispatchBeginPlay (bool bFromLevelStreaming) |
| |
| void | BeginPlay () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (const FName InputAxisName) |
| |
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
| |
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| ENetMode | InternalGetNetMode () |
| |
| UNetDriver * | GetNetDriver () |
| |
| void | SetNetDriverName (FName NewNetDriverName) |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
| |
| bool | IsSelectionChild () |
| |
| AActor * | GetSelectionParent () |
| |
| AActor * | GetRootSelectionParent () |
| |
| bool | IsActorOrSelectionParentSelected () |
| |
| void | PushSelectionToProxies () |
| |
| bool | IsChildActor () |
| |
| UChildActorComponent * | GetParentComponent () |
| |
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
| |
| void | UnregisterAllComponents (bool bForReregister) |
| |
| void | RegisterAllComponents () |
| |
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
| |
| void | MarkComponentsAsPendingKill (__int64 a2) |
| |
| void | ReregisterAllComponents (bool a2) |
| |
| void | UpdateComponentTransforms () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PreInitializeComponents () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetDistanceTo (const AActor *OtherActor) |
| |
| bool | IsHLODRelevant () |
| |
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
| |
| int | GetRayTracingGroupId () |
| |
| void | SetCanBeDamaged (bool bInCanBeDamaged) |
| |
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
| |
| void | DestroyConstructedComponents () |
| |
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | ProcessUserConstructionScript () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
| |
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
| |
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
| |
| void | CheckComponentInstanceName (const FName InName) |
| |
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | SyncReplicatedPhysicsSimulation () |
| |
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
| |
| void | GatherCurrentMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
| |
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
| |
| void | AddComponentForReplication (UActorComponent *Component) |
| |
| void | BuildReplicatedComponentsInfo () |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | Stasis () |
| |
| void | ResetSpatialComponent () |
| |
| void | Unstasis () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | PostInitializeComponents () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
| |
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
| |
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
| |
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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| bool | CanBeInCluster () |
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| void | CreateCluster () |
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| FLinkerLoad * | GetLinker () |
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| int | GetLinkerIndex () |
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| UObjectBase_vtbl *& | __vftableField () |
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| EObjectFlags & | ObjectFlagsField () |
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| int & | InternalIndexField () |
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| UClass *& | ClassPrivateField () |
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| UClass *& | ClassField () |
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| FName & | NamePrivateField () |
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| FName & | NameField () |
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| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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| UPackage * | GetExternalPackageInternal () |
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| void | SetExternalPackage (UPackage *InPackage) |
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| bool | IsValidLowLevel () |
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| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| FVector | GetActorForwardVector () |
| | Returns the forward direction vector (length 1.0) from the actor's point of view.
|
| |
| bool | IsA (UClass *SomeBase) |
| | Returns if the actor is from SomeBase or a subclass of SomeBase.
|
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| FVector | GetLocation () |
| | Returns the actor's location in world space.
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