|
long double & | LastMeshGameplayRelevantTimeField () |
|
float & | ProneEyeHeightField () |
|
float & | ExtraMaxAccelerationModifierField () |
|
float & | ExtraFrictionModifierField () |
|
long double & | LastTimePlayAnimationEndedField () |
|
long double & | LastTimeForceTickPoseOnServerPlayAnimationEndedField () |
|
UE::Math::TVector< double > & | OldLocationField () |
|
UE::Math::TRotator< double > & | OldRotationField () |
|
float & | EffectorInterpSpeedField () |
|
float & | HalfLegLengthField () |
|
float & | TwoLeggedVirtualPointDistFactorField () |
|
float & | FullIKDistanceField () |
|
float & | IKAfterFallingTimeField () |
|
float & | SimpleIkRateField () |
|
UE::Math::TVector< double > & | GroundCheckExtentField () |
|
long double & | LastForceAimedCharactersTimeField () |
|
float & | FluidInteractionScalarField () |
|
UAnimMontage *& | JumpAnimField () |
|
UAnimMontage *& | LandedAnimField () |
|
UAnimMontage *& | HurtAnimField () |
|
UAnimMontage *& | HurtAnim_FlyingField () |
|
UAnimMontage *& | HurtAnim_SleepingField () |
|
UAnimMontage *& | PinnedAnimField () |
|
UParticleSystem *& | HurtFXField () |
|
USoundBase *& | HurtSoundField () |
|
FName & | RootBodyBoneNameField () |
|
FDecalData & | HurtDecalDataField () |
|
UE::Math::TVector< double > & | SavedBaseWorldLocationField () |
|
TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & | BuffsField () |
|
long double & | LastStartedTalkingTimeField () |
|
bool & | bIsMutedField () |
|
FString & | TribeNameField () |
|
float & | WaterSubmergedDepthThresholdField () |
|
float & | ProneWaterSubmergedDepthThresholdField () |
|
TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
|
UToolTipWidget *& | CustomTooltipWidgetField () |
|
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & | DamageTypeAdjustersField () |
|
float & | SnapshotScaleField () |
|
TArray< FPrimalSnapshotPose, TSizedDefaultAllocator< 32 > > & | SnapshotPosesField () |
|
TSubclassOf< UPrimalItem > & | PoopItemClassField () |
|
TSubclassOf< UPrimalItem > & | TaxidermySkinClassField () |
|
FName & | DragBoneNameField () |
|
FName & | DragSocketNameField () |
|
float & | MaxDragDistanceField () |
|
float & | MaxDragDistanceTimeoutField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | BonesToIngoreWhileDraggedField () |
|
float & | DefaultTPVZoomField () |
|
float & | MaxTPVZoomField () |
|
float & | MinTPVZoomField () |
|
float & | PreviewCameraMaxZoomMultiplierField () |
|
float & | PreviewCameraDefaultZoomMultiplierField () |
|
float & | PreviewCameraDistanceScaleFactorField () |
|
USoundBase *& | StartDraggedSoundField () |
|
USoundBase *& | EndDraggedSoundField () |
|
APrimalCharacter *& | DraggedCharacterField () |
|
APrimalCharacter *& | DraggingCharacterField () |
|
UE::Math::TTransform< double > & | LocalDraggedCharacterTransformField () |
|
long double & | StartDraggingTimeField () |
|
long double & | LastDragUpdateTimeField () |
|
long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
|
float & | StasisConsumerRangeMultiplierField () |
|
AActor *& | ImmobilizationActorField () |
|
int & | CurrentFrameAnimPreventInputField () |
|
float & | BPTimerServerMinField () |
|
float & | BPTimerServerMaxField () |
|
float & | BPTimerNonDedicatedMinField () |
|
float & | BPTimerNonDedicatedMaxField () |
|
long double & | NextBPTimerServerField () |
|
long double & | NextBPTimerNonDedicatedField () |
|
long double & | LastCausedDamageTimeField () |
|
AActor *& | LastDamageCauserField () |
|
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ImmobilizationTrapsToIgnoreField () |
|
TWeakObjectPtr< APrimalStructureElevatorPlatform > & | BasedElevatorField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
|
FName & | DediOverrideCapsuleCollisionProfileNameField () |
|
FName & | DediOverrideMeshCollisionProfileNameField () |
|
FName & | SnaredFromSocketField () |
|
TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
float & | ReplicatedCurrentHealthField () |
|
float & | ReplicatedMaxHealthField () |
|
float & | ReplicatedCurrentTorporField () |
|
float & | ReplicatedMaxTorporField () |
|
APrimalProjectileGrapplingHook *& | LastGrapHookPullingMeField () |
|
AShooterCharacter *& | LastGrapHookPullingOwnerField () |
|
UE::Math::TVector< double > & | DragOffsetField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideSoundFromField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideSoundToField () |
|
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideParticleFromField () |
|
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideParticleToField () |
|
TWeakObjectPtr< AStaticMeshActor > & | KinematicActorField () |
|
long double & | LastUpdatedAimOffsetsTimeField () |
|
UE::Math::TVector< double > & | MeshPreRagdollRelativeLocationField () |
|
UE::Math::TRotator< double > & | MeshPreRagdollRelativeRotationField () |
|
int & | DraggingBodyIndexField () |
|
int & | DraggedBoneIndexField () |
|
int & | customBitFlagsField () |
|
float & | RunningSpeedModifierField () |
|
float & | LowHealthPercentageField () |
|
float & | BaseTurnRateField () |
|
float & | BaseLookUpRateField () |
|
UAnimMontage *& | DeathAnimField () |
|
UAnimationAsset *& | ReplicatedDeathAnimField () |
|
TSoftObjectPtr< UAnimationAsset > & | SavedDeathAnimField () |
|
USoundBase *& | DeathSoundField () |
|
USoundBase *& | RunLoopSoundField () |
|
USoundBase *& | RunStopSoundField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | FootStepSoundsPhysMatField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | LandedSoundsPhysMatField () |
|
float & | LastSimulatedFallingVelocityZField () |
|
FName & | MeshRootSocketNameField () |
|
TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
|
float & | MaxFallSpeedField () |
|
float & | FallDamageMultiplierField () |
|
UAudioComponent *& | RunLoopACField () |
|
float & | CurrentCarriedYawField () |
|
float & | TargetCarriedYawField () |
|
float & | ServerTargetCarriedYawField () |
|
USoundBase *& | NetDynamicMusicSoundField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
|
long double & | MountedDinoTimeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
|
UE::Math::TVector< double > & | LastForceFallCheckBaseLocationField () |
|
UE::Math::TVector< double > & | LastHitWallSweepCheckLocationField () |
|
long double & | LastTimeBasedMovementHadCurrentActorField () |
|
TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
|
float & | GrabWeightThresholdField () |
|
float & | DragWeightField () |
|
FTimerHandle & | UpdateDraggingHandleField () |
|
FString & | DescriptiveNameField () |
|
UE::Math::TRotator< double > & | ReplicatedRootRotationField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | ReplicatedBonesIndiciesField () |
|
FTimerHandle & | UpdateRagdollReplicationOnClientHandleField () |
|
float & | WalkRunTransitionCooldownField () |
|
float & | KillXPBaseField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | ReplicatedBonesField () |
|
float & | RagdollReplicationIntervalField () |
|
FTimerHandle & | ReplicateRagdollHandleField () |
|
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & | BoneDamageAdjustersField () |
|
float & | ClientRotationInterpSpeedField () |
|
float & | ClientLocationInterpSpeedField () |
|
float & | MaxDragMovementSpeedField () |
|
UE::Math::TRotator< double > & | CurrentAimRotField () |
|
UE::Math::TVector< double > & | CurrentRootLocField () |
|
int & | LastYawSpeedWorldFrameCounterField () |
|
FName & | MeshPreRagdollCollisionProfileNameField () |
|
FName & | CapsulePreRagdollCollisionProfileNameField () |
|
UPrimalCharacterStatusComponent *& | MyCharacterStatusComponentField () |
|
float & | LastTickStaminaValueField () |
|
UPrimalInventoryComponent *& | MyInventoryComponentField () |
|
UAnimMontage *& | SyncedMontageField () |
|
long double & | LastMontageSyncTimeField () |
|
float & | SyncedMontageDurationField () |
|
float & | MontageSyncIntervalField () |
|
long double & | LastRunningTimeField () |
|
UE::Math::TVector< double > & | TPVCameraOffsetField () |
|
UE::Math::TVector< double > & | TPVCameraOffsetMultiplierField () |
|
float & | TPVCameraHorizontalOffsetFactorMaxField () |
|
float & | TPVCameraHorizontalOffsetFactorMaxClampField () |
|
UE::Math::TVector< double > & | TPVCameraOrgOffsetField () |
|
float & | LandedSoundMaxRangeField () |
|
float & | FallingDamageHealthScaleBaseField () |
|
float & | FootstepsMaxRangeField () |
|
float & | MinTimeBetweenFootstepsField () |
|
long double & | LastPlayedFootstepTimeField () |
|
float & | MinTimeBetweenFootstepsRunningField () |
|
TArray< TSoftObjectPtr< UAnimMontage >, TSizedDefaultAllocator< 32 > > & | AnimationsPreventInputField () |
|
TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
|
UPrimalHarvestingComponent *& | MyDeathHarvestingComponentField () |
|
TSharedPtr< FAttachedInstancedHarvestingElement > & | MyDeathHarvestingElementField () |
|
long double & | LastNetDidLandField () |
|
FTimerHandle & | ForceSleepRagdollHandleField () |
|
FTimerHandle & | ForceSleepRagdollExHandleField () |
|
FTimerHandle & | LifespanExpiredHandleField () |
|
TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
|
int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
|
int & | NumberOfClientRagdollCorrectionAttemptsField () |
|
float & | ServerForceSleepRagdollIntervalField () |
|
float & | ClientForceSleepRagdollIntervalField () |
|
float & | NonRelevantServerForceSleepRagdollIntervalField () |
|
ABiomeZoneVolume *& | MyBiomeZoneVolumeField () |
|
TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
|
UAnimMontage *& | PoopAnimationField () |
|
bool & | AccessSpawn2PressedField () |
|
FieldArray< bool, 2 > | ToggleCameraProbeModeChordField () |
|
long double & | CorpseDestructionTimeField () |
|
float & | CorpseLifespanField () |
|
float & | TPVStructurePlacingHeightMultiplierField () |
|
float & | CorpseFadeAwayTimeField () |
|
float & | RagdollDeathImpulseScalerField () |
|
USoundBase *& | PoopSoundField () |
|
float & | BaseTargetingDesirabilityField () |
|
float & | DeadBaseTargetingDesirabilityField () |
|
UE::Math::TRotator< double > & | OrbitCamRotField () |
|
float & | OrbitCamZoomField () |
|
float & | OrbitCamZoomStepSizeField () |
|
float & | OrbitCamMinZoomLevelField () |
|
float & | OrbitCamMaxZoomLevelField () |
|
TArray< ABiomeZoneVolume *, TSizedDefaultAllocator< 32 > > & | BiomeZoneVolumesField () |
|
UE::Math::TVector< double > & | LastSubmergedCheckLocField () |
|
long double & | LastTimeNotInFallingField () |
|
float & | MaxCursorHUDDistanceField () |
|
float & | AddForwardVelocityOnJumpField () |
|
UE::Math::TVector< double > & | DeathActorTargetingOffsetField () |
|
FName & | SocketOverrideTargetingLocationField () |
|
FDamageEvent *& | CurrentDamageEventField () |
|
TWeakObjectPtr< APhysicsVolume > & | LastApproximatePhysicsVolumeField () |
|
UE::Math::TVector< double > & | LastApproximatePhysVolumeLocationField () |
|
FTimerHandle & | UseFastInventoryHandleField () |
|
long double & | LastTimeSubmergedField () |
|
EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
|
long double & | LastFootPhysicalSurfaceCheckTimeField () |
|
float & | FootPhysicalSurfaceCheckIntervalField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
|
long double & | LastHurtByNearbyPlayerTimeField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
|
long double & | LastAttackedNearbyPlayerTimeField () |
|
long double & | LastStartFallingRagdollTimeField () |
|
UE::Math::TVector< double > & | RagdollLastFrameLinearVelocityField () |
|
float & | RagdollImpactDamageVelocityScaleField () |
|
float & | RagdollImpactDamageMinDecelerationSpeedField () |
|
float & | StartFallingImpactRagdollTimeIntervalField () |
|
long double & | LastUnstasisTimeField () |
|
UE::Math::TVector< double > & | PreviousRagdollLocationField () |
|
int & | RagdollPenetrationFailuresField () |
|
long double & | LastTimeUpdatedCharacterStatusComponentField () |
|
long double & | LastTimeUpdatedCorpseDestructionTimeField () |
|
long double & | NextBlinkTimeField () |
|
long double & | BlinkTimerField () |
|
long double & | LastInSwimmingSoundTimeField () |
|
USoundBase *& | EnteredSwimmingSoundField () |
|
USoundBase *& | EnteredSleepingSoundField () |
|
USoundBase *& | LeftSleepingSoundField () |
|
long double & | LastRelevantToPlayerTimeField () |
|
long double & | MeshStopForceUpdatingAtTimeField () |
|
long double & | LastWalkingTimeField () |
|
UE::Math::TVector< double > & | LastWalkingLocField () |
|
long double & | LastSpecialDamageTimeField () |
|
float & | CorpseDraggedDecayRateField () |
|
float & | PoopAltItemChanceField () |
|
TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
|
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | DefaultBuffsField () |
|
UTexture2D *& | PoopIconField () |
|
float & | RunningMaxDesiredRotDeltaField () |
|
float & | CorpseDestructionTimerField () |
|
long double & | LastSkinnedTimeField () |
|
float & | OriginalCorpseLifespanField () |
|
float & | CorpseHarvestFadeTimeField () |
|
UE::Math::TVector< double > & | CurrentLocalRootLocField () |
|
float & | RootYawField () |
|
long double & | LastTimeInSwimmingField () |
|
long double & | LastListenRangePushTimeField () |
|
float & | LastDamageAmountMaterialValueField () |
|
long double & | LastDamageAmountChangeField () |
|
float & | BuffedDamageMultField () |
|
float & | BuffedResistanceMultField () |
|
UStructurePaintingComponent *& | PaintingComponentField () |
|
float & | ExtraMaxSpeedModifierField () |
|
float & | ExtraRotationRateModifierField () |
|
float & | TamedDinoCallOutRangeField () |
|
long double & | LastBumpedDamageTimeField () |
|
UE::Math::TVector< double > & | TargetPathfindingLocationOffsetField () |
|
long double & | LastTookDamageTimeField () |
|
float & | ExtraReceiveDamageMultiplierField () |
|
float & | ExtraMeleeDamageMultiplierField () |
|
float & | LastFallingZField () |
|
int & | NumFallZFailsField () |
|
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | CharactersGrappledToMeField () |
|
float & | DamageTheMeleeDamageCauserPercentField () |
|
float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
|
TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
|
float & | CharacterDamageImpulseMultiplierField () |
|
long double & | ForceCheckPushThroughWallsTimeField () |
|
long double & | LastStoppedEatAnimationTimeField () |
|
long double & | LastTimeFailedToDrawHUDField () |
|
long double & | NextTimeFlushFloorField () |
|
float & | MaxRagdollDeathVelocityImpulseField () |
|
float & | ClientRotationInterpSpeedMultiplierGroundField () |
|
long double & | LastIkUpdateTimeField () |
|
float & | GlideGravityScaleMultiplierField () |
|
float & | GlideMaxCarriedWeightField () |
|
UAnimMontage *& | lastPlayedMountAnimField () |
|
FName & | DefaultCameraStyleField () |
|
float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
|
long double & | LastForceMeshRefreshBonesTimeField () |
|
long double & | LastStartedBeingCarriedTimeField () |
|
float & | RunMinVelocityRotDotField () |
|
long double & | LastHitDamageTimeField () |
|
int & | MeshedCounterField () |
|
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | SavedBasedCharactersField () |
|
TSet< TWeakObjectPtr< APrimalCharacter >, DefaultKeyFuncs< TWeakObjectPtr< APrimalCharacter >, 0 >, FDefaultSetAllocator > & | BasedCharacterSetField () |
|
int & | MeshingTickCounterMultiplierField () |
|
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | PreventBuffClassesField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | PreventBuffClassesWithTagField () |
|
UE::Math::TVector< double > & | AutonomousCorrectionOffsetField () |
|
float & | ControlledInventoryAccessDistanceOffsetField () |
|
float & | AdditionalMaxUseDistanceField () |
|
TWeakObjectPtr< AActor > & | TetherActorField () |
|
float & | TetherRadiusField () |
|
float & | TetherHeightField () |
|
long double & | lastStartRunningTimeField () |
|
long double & | PressCrouchProneToggleTimeField () |
|
long double & | lastGatherHapticsTimeField () |
|
UE::Math::TVector< double > & | LastTrueGetAimOffsetsLocationCSField () |
|
UE::Math::TRotator< double > & | LastTrueGetAimOffsetsRotationCSField () |
|
FName & | CameraProfileIdOverrideField () |
|
long double & | LastStartedSleepingTimeField () |
|
long double & | ForcePreventCharZInterpUntilTimeField () |
|
TMap< FName, UAnimationAsset *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UAnimationAsset *, 0 > > & | DeathAnimationsField () |
|
TSet< UParticleSystemComponent *, DefaultKeyFuncs< UParticleSystemComponent *, 0 >, FDefaultSetAllocator > & | ParticleSystemsToActivateAfterDraggedField () |
|
TSet< UNiagaraComponent *, DefaultKeyFuncs< UNiagaraComponent *, 0 >, FDefaultSetAllocator > & | NiagaraSystemsToActivateAfterDraggedField () |
|
float & | DraggingInterpSpeedField () |
|
float & | DraggingInterpDurationField () |
|
AActor *& | CharacterSavedDynamicBaseField () |
|
FName & | CharacterSavedDynamicBaseBoneNameField () |
|
UE::Math::TVector< double > & | CharacterSavedDynamicBaseRelativeLocationField () |
|
UE::Math::TQuat< double > & | CharacterSavedDynamicBaseRelativeRotationField () |
|
UE::Math::TRotator< double > & | LastCachedPlayerControlRotationField () |
|
float & | DragSocketVerticalOffsetAsCapsulePercentField () |
|
TEnumAsByte< enum ETickingGroup > & | DraggingMovementComponentTickGroupField () |
|
FCollisionResponseSet & | PreDragCollisionSetField () |
|
TEnumAsByte< enum ETickingGroup > & | PreDraggingMovementTickGroupField () |
|
float & | CharacterLocalControlZInterpSpeedField () |
|
float & | DeathCapsuleRadiusMultiplierField () |
|
float & | DeathCapsuleHalfHeightMultiplierField () |
|
float & | DeathMeshRelativeZOffsetAsCapsulePercentField () |
|
float & | EnvironmentInteractionPlasticityMultField () |
|
float & | EnvironmentInteractionPlasticityExponentField () |
|
long double & | LastSpawnedAttackerDamageImpactFXTimeField () |
|
UNiagaraSystem *& | DamageImpactFXForAttackerField () |
|
float & | DamageImpactFXSizeOverrideField () |
|
FName & | NonLocationalDamageHurtFXSocketField () |
|
UE::Math::TVector< double > & | NonLocationalDamageHurtFXScaleOverrideField () |
|
long double & | PossessedAtTimeField () |
|
TObjectPtr< UTexture2D > & | DragBodyIconField () |
|
TObjectPtr< UTexture2D > & | ReleaseBodyIconField () |
|
TObjectPtr< UTexture2D > & | MoveCloserIconField () |
|
TObjectPtr< UTexture2D > & | ColorizeIconField () |
|
TObjectPtr< UTexture2D > & | TrackingInfoIconField () |
|
TObjectPtr< UTexture2D > & | ToggleTrackingIconField () |
|
TObjectPtr< UTexture2D > & | TogglePOIIconField () |
|
float & | EquippedArmorDurabilityPercent1Field () |
|
float & | EquippedArmorDurabilityPercent2Field () |
|
float & | ArmorDurabilityPercentUpdateIntervalField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsProne () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDeferredMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAccessInventoryInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableCameraShakeOnNotifyHit () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBuffPreSerializeForInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
|
BitFieldValue< bool, unsigned __int32 > | bLocalIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCapsuleDamageAfterDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bCanRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK_ShowTraceNames () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideCameraTargetOriginLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetOverrideCameraInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFallDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyIsDamageCauserOfAddedBuff () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventProjectileAttachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetCharacterMeshseMaterialScalarParamValue () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventWaterHopCorrectionVelChange () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreSerializeSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnStaminaDrained () |
|
BitFieldValue< bool, unsigned __int32 > | bStaminaIsGreaterThanZero () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGrabDebugSnapshot () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAttachedOtherCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLethalDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustTorpidityDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceCameraStyle () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRemovedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableIkOnDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bDisabledIKFromDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveRight () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDElements () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeBaseForCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBaseOnCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLanded () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMoveCollapsing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ForceAllowBuffClasses () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckJumpInput () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDamageCauserHitMarker () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSkinned () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustImpulseFromDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustCharacterMovementImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOVInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bVerifyBasingForSaddleStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideTerminalVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ShouldForceDisableTPVCameraInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPlayMontage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPerPixelPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPItemSlotOverrides () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMoveUp () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowDediServerGroundConformInterpolate () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOptimizedPhysWalkingChecks () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreLowGravityDisorientation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMassTeleportEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomState () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventIKWhenNotWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreCorpseDecompositionMultipliers () |
|
BitFieldValue< bool, unsigned __int32 > | bInterpHealthDamageMaterialOverlayAlpha () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressPlayerKillNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCorpseDestructionWithPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInventoryAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGetOverrideSocket () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBPNewDoorInteractionDrawHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bJumpOnRelease () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowMultiUseByRemoteDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideJumpZModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bUseZeroGravityWander () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventNotifySound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifyInputAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifySavedMoveAcceleration_PreRep () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifySavedMoveAcceleration_PostRep () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSimpleTeleportFade () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetArmorDurabilityDecreaseMultiplier () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShieldBlock () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFromScans () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAnimationGroundConforming () |
|
BitFieldValue< bool, unsigned __int32 > | bWasBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverridePhysicsImpulses () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowASACamera () |
|
BitFieldValue< bool, unsigned __int32 > | bWasUsingOldCameraOnDinoBase () |
|
BitFieldValue< bool, unsigned __int32 > | bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventUnconsciousMeshBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnCharacterSteppedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bHasAppliedDraggedSettings () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRestoreSavedBase () |
|
BitFieldValue< bool, unsigned __int32 > | bUnregisteredMeshDueToVisibilityTickOption () |
|
BitFieldValue< bool, unsigned __int32 > | bHasAutoUnregisteredExtraSkeletalComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFlip180 () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDoingDraggedInterp () |
|
BitFieldValue< bool, unsigned __int32 > | bCorrectMeshRelativeZOffsetWhileDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnToCapsuleCenterWhenDroppedInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideBlendSpaceSmoothType () |
|
BitFieldValue< bool, unsigned __int32 > | bSetAnimationTickPrerequisite () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkClientsUpdateBasedMovementOnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseArmorDurabilityVFX () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventStaggeredMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bBPForceUseOldASECamera () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesWaterFinLocking () |
|
bool | IsBeingDestroyed () |
|
UMeshComponent * | GetSkeletalMeshComponent () |
|
ENetRole | GetRole () |
|
bool | IsReadyForDynamicBasing () |
|
bool | AllowOverrideSwimmingAcceleration () |
|
bool | IsInMission () |
|
bool | IsGamePlayRelevant () |
|
long double | GetLastGameplayRelevantTime () |
|
float | GetStasisConsumerRangeMultiplier () |
|
void | BP_OnZoomIn () |
|
float | BPAdjustDamage (float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult *PointHitInfo) |
|
float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
|
void | BPOnStaminaDrained () |
|
bool | BPOverrideCameraArmLengthInterpParams (const FPrimalCameraParams *CameraParams, FPrimalCameraInterpParams *OutInterpParams) |
|
void | BPOverrideReleaseItemSlot (int ItemSlot) |
|
void | BPOverrideUseItemSlot (int ItemSlot) |
|
void | ClientOrderedAttackTarget (AActor *attackTarget) |
|
void | ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
|
TSubclassOf< UToolTipWidget > * | GetCustomTooltip (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) |
|
FName * | GetOverrideSocket (FName *result, FName from) |
|
UMeshComponent * | GetPaintingMesh () |
|
void | LocalUnpossessed () |
|
void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag () |
|
void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
bool | PreventsTargeting (AActor *ByActor) |
|
void | ServerCallAggressive () |
|
void | ServerCallAttackTarget (AActor *TheTarget) |
|
void | ServerCallFollow () |
|
void | ServerCallMoveTo (UE::Math::TVector< double > *MoveToLoc) |
|
void | ServerCallNeutral () |
|
void | ServerCallPassive () |
|
void | ServerCallSetAggressive () |
|
void | ServerCallStay () |
|
void | ServerCaptureDermis (APrimalCharacter *Target) |
|
void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
|
void | ToggleWeapon () |
|
void | ServerRequestDrag () |
|
void | ServerTryPoop () |
|
void | SetCameraProfile (FName NewProfileId) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
UAnimMontage * | GetPoopAnimation (bool bForcePoop) |
|
long double | GetLastStartedTalkingTime () |
|
bool | IsVoiceTalking () |
|
bool | CanJumpInternal_Implementation () |
|
void | RegisterAllComponents () |
|
void | PreInitializeComponents () |
|
void | ValidatePaintingComponentOctree () |
|
void | PostInitializeComponents () |
|
void | Destroyed () |
|
void | BeginPlay () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | Suicide () |
|
bool | IsDead () |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | CanBeTargetedBy (const ITargetableInterface *Attacker) |
|
bool | IsValidForCombatMusic () |
|
float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | HurtMe (int HowMuch) |
|
bool | CanDie (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | CanMoveThroughActor_Implementation (AActor *actor) |
|
bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | DeathHarvestingDepleted () |
|
void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | SetDeath (bool bJoinInProgress, bool AllowMovementModeChange) |
|
bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
|
void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount) |
|
float | GetCorpseLifespan () |
|
void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
bool | AllowHurtAnimation () |
|
UPrimitiveComponent * | GetPrimaryHitComponent () |
|
void | PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) |
|
void | PlayHurtAnim (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
|
void | DoSetRagdollPhysics () |
|
void | SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) |
|
void | CheckOnDinoPlatformSaddle () |
|
void | ForceSleepRagdollEx () |
|
void | ForceSleepRagdoll () |
|
void | RemoveBasedPawns (USceneComponent *BasedOnComponent) |
|
void | ClearRagdollPhysics () |
|
void | DoFindGoodSpot (UE::Math::TVector< double > *RagdollLoc, bool bClearCollisionSweep) |
|
void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim) |
|
void | NetPlayDeathAnimIfNeeded_Implementation (bool bOnlyPlayOnClient) |
|
void | PlayDeathAnimIfNeeded (bool bWasPlayingDeathAnim) |
|
void | TryPlaySleepingAnim (bool bWasPlayingDeathAnim) |
|
void | TryPlayDeathAnim () |
|
void | ExecSetSleeping (bool bEnable) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | UpdateTribeName (FString *NewTribeName) |
|
void | NetUpdateTribeName_Implementation (const FString *NewTribeName) |
|
float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
|
bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
|
float | GetWaterSubmergedDepthThreshold () |
|
float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
|
void | StopAnimMontage (UAnimMontage *AnimMontage) |
|
bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
|
void | SetupPlayerInputComponent (UInputComponent *WithInputComponent) |
|
void | TryGiveDefaultWeapon () |
|
void | TryGiveDefaultWeaponReleased () |
|
void | TryPoop () |
|
void | OrbitCamToggle () |
|
void | OrbitCamOn () |
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void | OrbitCamOff () |
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void | ServerRequestDrag_Implementation () |
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void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
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void | GetInputSpeedModifier (float *Val) |
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void | MoveForward (float Val) |
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void | MoveRight (float Val) |
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void | MoveUp (float Val) |
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void | TurnInput (float Val) |
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void | LookInput (float Val) |
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void | TurnAtRate (float Val) |
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void | LookUpAtRate (float Val) |
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bool | IsGamepadActive () |
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bool | IsInputAllowed () |
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void | OnStartFire () |
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void | OnStopFire () |
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void | OnStartTargeting () |
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void | OnStopTargeting () |
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void | OnAltFirePressed () |
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void | OnAltFireReleased () |
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void | OnStartAltFire () |
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void | OnStopAltFire () |
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void | OnStartRunning () |
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void | OnStopRunning () |
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void | OnRunTogglePressed () |
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void | OnRunToggleReleased () |
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bool | IsTurningTooFastToRun (const UE::Math::TVector< double > *Velocity, const UE::Math::TRotator< double > *Rotation) |
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bool | IsRunning () |
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bool | IsMoving () |
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void | UpdateStatusComponent (float DeltaSeconds) |
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void | ServerCaptureDermis_Implementation (APrimalCharacter *Target) |
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void | CaptureCharacterSnapshot (UPrimalItem *Item) |
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void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn) |
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void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
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void | UpdateStencilValues () |
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void | CheckRegisterCharacterMesh () |
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void | Tick (float DeltaSeconds) |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
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void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
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APhysicsVolume * | GetApproximateLocationPhysicsVolume (bool bForceUpdate, const UE::Math::TVector< double > *LocOffset, bool bFavorWaterVolume) |
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void | UpdateSwimmingState () |
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bool | IsOwningClient () |
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void | GetCharacterViewLocationAndDirection (UE::Math::TVector< double > *OutViewLocation, UE::Math::TVector< double > *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees) |
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void | ZoomIn () |
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void | ZoomOut () |
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void | OnStartJump () |
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void | PlayJumpAnim () |
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void | PlayLandedAnim () |
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void | OnJumped_Implementation () |
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void | NetOnJumped_Implementation () |
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void | OnStopJump () |
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void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
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float | GetMaxHealth () |
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bool | AllowFirstPerson () |
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AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation, bool *bIsDirectHit) |
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void | OnPrimalCharacterSleeped () |
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TSubclassOf< UToolTipWidget > * | GetCustomTooltip_Implementation (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) |
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void | OnPrimalCharacterUnsleeped () |
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void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
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float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime) |
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void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
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void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
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void | ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
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void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
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void | SetRunning (bool bNewRunning) |
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void | ServerSetRunning_Implementation (bool bNewRunning) |
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void | ControllerLeavingGame (AShooterPlayerController *theController) |
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float | GetLowHealthPercentage () |
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bool | IsAlive () |
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FString * | GetDescriptiveName (FString *result) |
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void | PrepareForSaving () |
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void | CacheDynamicBaseValues () |
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FString * | GetShortName (FString *result) |
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TArray< FString, TSizedDefaultAllocator< 32 > > * | GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix) |
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float | GetHealthPercentage () |
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float | GetHealth () |
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void | AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) |
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void | AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject) |
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void | AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject) |
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void | DrawFloatingChatMessage (AShooterHUD *HUD, FString *Message, long double receivedChatTime) |
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float | GetClientRotationInterpSpeed (const UE::Math::TVector< double > *RootLoc) |
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void | ForceRefreshBones (UObject *a2) |
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void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
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void | EndForceSkelUpdate () |
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void | ForceMeshRelevant (float Duration) |
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bool | IsConscious () |
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bool | IsEncumbered () |
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void | Stasis () |
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void | CheckBasedOnDino () |
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void | Unstasis () |
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void | OnVoiceTalkingStateChanged (bool isTalking, bool InbIsMuted) |
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bool | AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) |
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UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
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void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
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bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
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float | GetMaxSpeedModifier () |
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float | GetRotationRateModifier () |
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float | GetJumpZModifier () |
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bool | CanBeBaseForCharacter (APawn *Pawn) |
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float | GetDefaultMovementSpeed () |
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void | TakeFallingDamage (const FHitResult *Hit) |
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void | ApplyCustomFallDamage (const UE::Math::TVector< double > *Location, const UE::Math::TVector< double > *Velocity, float FallDamageThreshold) |
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void | NativeOnLanded (const FHitResult *Hit) |
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void | NetDidLand_Implementation () |
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void | DidLand () |
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void | FadeOutLoadingMusic () |
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void | LocalPossessedBy (APlayerController *ByController) |
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void | LocalUnpossessed_Implementation () |
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UAudioComponent * | PlayFootstep () |
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EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles) |
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EPhysicalSurface | GetPhysMatTypeFromHits (const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *FromHits) |
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bool | ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration) |
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bool | AnimationPreventsInput () |
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float | SetHealth (float newHealth) |
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bool | IsOfTribe (int ID) |
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void | SetRagdollReplication (bool Enabled) |
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void | Serialize (FArchive *Ar) |
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void | ReplicateRagdoll () |
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void | InitRagdollRepConstraints () |
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void | TermRagdollRepConstraints () |
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void | SleepBodies () |
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void | UpdateRagdollReplicationOnClient () |
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void | ClientEndRagdollUpdate_Implementation (int a2) |
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void | OnRep_RagdollPositions () |
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void | InitRagdollReplication (__int16 a2) |
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bool | CanDragCharacter (APrimalCharacter *Character, bool bIgnoreWeight) |
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bool | HasEnoughWeightToDragCharacter (APrimalCharacter *Character) |
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void | NotifyEquippedItems () |
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void | NotifyUnequippedItems () |
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bool | CanBeDragged () |
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bool | IsInvincible () |
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__int64 | GetNearestBoneIndexForDrag (APrimalCharacter *Character, UE::Math::TVector< double > *HitLocation) |
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bool | TryDragCharacterTarget (APrimalCharacter *Character) |
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void | TryDragCharacter () |
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void | UpdateDragging () |
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void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
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void | OnEndDrag_Implementation () |
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void | OnBeginDragged (APrimalCharacter *Dragger) |
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void | OnDraggedStarted () |
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void | TickBeingDragged (float DeltaSeconds) |
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void | OnDraggedInterpEnded () |
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void | OnEndDragged (APrimalCharacter *Dragger) |
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bool | CanBeCarried (APrimalCharacter *ByCarrier) |
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float | GetKillXP () |
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void | UpdateIK () |
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void | EnableIK (bool bEnable, bool bForceOnDedicated) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
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void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutElements) |
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void | SetBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
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void | ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
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void | RefreshBiomeZoneVolumes () |
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void | ForceTickPoseDelta (UObject *a2) |
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bool | CheckJumpOutOfWater () |
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bool | IsTargetableDead () |
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void | RequestPoop () |
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bool | Poop (bool bForcePoop) |
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void | EmitPoop () |
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bool | IsValidForStatusRecovery () |
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bool | GetGroundLocation (UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) |
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void | DeathHarvestingFadeOut_Implementation () |
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void | ServerUploadCharacter (AShooterPlayerController *UploadedBy) |
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void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | NetAddCharacterMovementImpulse_Implementation (UE::Math::TVector< double > *Impulse, __int64 bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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bool | AllowSaving () |
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bool | IsWatered () |
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void | OnDeserializedByGame (EOnDeserializationType::Type DeserializationType) |
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int | LevelUpPlayerAddedStat (TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer) |
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void | CheckJumpInput (float DeltaTime) |
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void | ServerTryPoop_Implementation () |
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void | ClientFailedPoop_Implementation () |
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void | ClientDidPoop_Implementation () |
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void | TryAccessInventoryWrapper () |
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void | TryAccessInventoryReleased () |
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bool | TryAccessInventory () |
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void | ToggleCameraProbeModePressed1 (FKey *Key) |
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void | ToggleCameraProbeModePressed2 (FKey *Key) |
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void | ToggleCameraProbeModeReleased1 (FKey *Key) |
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void | ToggleCameraProbeModeReleased2 (FKey *Key) |
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void | CameraProbeModeNext () |
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void | CameraProbeModePrevious () |
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bool | IsRagdolled () |
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void | NetForceUpdateAimedCharacters_Implementation (UE::Math::TVector< double > *StartLoc, UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
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bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
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bool | HasBuffWithCustomTag (FName buffCustomTag) |
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bool | HasBuffWithCustomTags (TArray< FName, TSizedDefaultAllocator< 32 > > *customTags) |
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int | GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
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APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass) |
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void | GetBuffs (TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > *TheBuffs) |
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APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
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void | AddAdditionalDefaultBuffs (UWorld *world, TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > *ToBuffs) |
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void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
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bool | IsInSingletonMission () |
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void | UpdateNetDynamicMusic () |
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void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
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bool | IsMeshGameplayRelevant () |
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float | GetCorpseDecayRate () |
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void | TagFriendlyStructures () |
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void | DestroyByMeshing () |
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void | SetCarryingDino (APrimalDinoCharacter *aDino) |
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void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
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void | OnAttachedToCharacter () |
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void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
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void | ClearMountedDino (bool fromMountedDino) |
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bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter) |
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bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
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bool | HasCryoSickness () |
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float | GetDragWeight (APrimalCharacter *ForDragger) |
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void | SetBase (UPrimitiveComponent *NewBaseComponent, const FName BoneName, bool bNotifyPawn) |
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void | UnPossessed () |
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void | TryCallAttackTarget () |
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void | TryCallMoveTo () |
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void | TryCallMoveToEx (bool bOnlyAttackTarget) |
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UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
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bool | CanBePainted () |
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UPaintingTexture * | GetPaintingTexture () |
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bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
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void | NetStopAllAnimMontage_Implementation () |
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void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
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bool | ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface) |
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void | PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID) |
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void | TryCallStayOne () |
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void | TryCallFollowOne () |
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void | TryCallFollowDistanceCycleOne () |
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void | TryCallFlyerLandOne () |
|
void | OnRep_AttachmentReplication () |
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FString * | GetDebugInfoString (FString *result) |
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bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
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APrimalDinoCharacter * | GetBasedOrSeatingOnDino (__int16 a2) |
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APrimalDinoCharacter * | GetBasedOnDino (bool bUseReplicatedData, bool bOnlyConsciousDino) |
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float | GetBaseDragWeight () |
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void | ClientHandleNetDestroy () |
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bool | AllowParallelAnimations (USkeletalMeshComponent *forComp) |
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bool | UseClearOnConsumeInput () |
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float | GetDamageTorpidityIncreaseMultiplierScale () |
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float | GetIndirectTorpidityIncreaseMultiplierScale () |
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void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
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void | NotifyBumpedPawn (APawn *BumpedPawn) |
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float | GetTPVHorizontalCameraOffset () |
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float | GetTPVHorizontalCameraOffsetFromSlider () |
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float | GetTransitionToCameraStateInterpTime (TEnumAsByte< EPrimalCameraState > ToFinalCameraState) |
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float | GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength) |
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float | GetPrimalCameraDesiredArmLength (float CurrentCameraArmLength, float DefaultCameraArmLength) |
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bool | UseCenteredTPVCamera () |
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void | PossessedBy (AController *NewController) |
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bool | IsBlockedByShield (const FHitResult *HitInfo, const UE::Math::TVector< double > *ShotDirection, bool bBlockAllPointDamage) |
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void | BPNetAddCharacterMovementImpulse (UE::Math::TVector< double > *Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns) |
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void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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void | NetSetMovementModeSimulatedInternal_Implementation (EMovementMode NewMovementMode) |
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float | GetGravityZScale () |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode) |
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void | SetCharacterAndRagdollLocation (UE::Math::TVector< double > *NewLocation) |
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void | CheckRagdollPenetration () |
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APrimalStructureExplosive * | GetAttachedExplosive () |
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bool | IsInVacuumSealedSpace () |
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void | ClientOrderedMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc) |
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void | ClientOrderedAttackTarget_Implementation (AActor *attackTarget) |
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void | DownCallOne () |
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float | BPModifyFOV_Implementation (float FOVIn) |
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bool | AllowOverrideWalkingVelocity () |
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bool | AllowOverrideSwimmingVelocity () |
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bool | AllowOverrideNewFallVelocity () |
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void | OverrideWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime) |
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void | OverrideSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
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void | OverrideNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) |
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char | PreventLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity) |
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bool | AllowOverrideFlyingVelocity () |
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void | OverrideFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) |
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void | SetDynamicMusic (USoundBase *newMusic) |
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bool | PreventsTargeting_Implementation (AActor *ByActor) |
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bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
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bool | PreventInputDoesOffset () |
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bool | IsAlliedWithOtherTeam (int OtherTeamID) |
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void | ResetCollisionSweepLocation (const UE::Math::TVector< double > *newLocation, bool bForceReset) |
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void | DidTeleport_Implementation (UE::Math::TVector< double > *newLoc, UE::Math::TRotator< double > *newRot, bool bDoCameraFade, FLinearColor *CameraFadeColor) |
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void | FinalLoadedFromSaveGame () |
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void | OnConstruction (const UE::Math::TTransform< double > *Transform) |
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void | OnUpdateSimulatedPosition (const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | PerBuffLambda (std::function< void __cdecl(APrimalBuff *)> *lambda) |
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void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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void | NotifyItemRemoved (UPrimalItem *anItem) |
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void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
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bool | IsAttachedToSomething () |
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void | AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, const FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation) |
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void | AttachedToOtherCharacterUpdateWorldLocation (const UE::Math::TVector< double > *worldLocation) |
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void | DetachFromOtherCharacter (const bool enableMovementAndCollision) |
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bool | ConsumeProjectileImpact (AShooterProjectile *theProjectile, const FHitResult *HitResult) |
|
bool | CanProne () |
|
void | Prone (bool bClientSimulation) |
|
void | UnProne (bool bClientSimulation) |
|
void | OnRep_IsProne (__int64 a2) |
|
void | RecalculateBaseEyeHeight () |
|
void | Crouch (bool bClientSimulation) |
|
void | Landed (const FHitResult *Hit) |
|
bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
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void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
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bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
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void | InitializedAnimScriptInstance () |
|
bool | ForceAddUnderwaterCharacterStatusValues () |
|
bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
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bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
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void | OnMassTeleportEvent (const EMassTeleportState::Type EventState, const APrimalCharacter *TeleportInitiatedByChar) |
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bool | GetAllAttachedChars (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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void | ClearCachedIkTraceResults () |
|
float | OverrideTerminalVelocity () |
|
void | ClientCheatFly_Implementation () |
|
void | ClientCheatWalk_Implementation () |
|
bool | UseOverrideWaterJumpVelocity () |
|
float | GetOverrideWaterJumpVelocity (float OutOfWaterZ) |
|
void | OverrideCameraTargetOriginLocation (UE::Math::TVector< double > *OutOverrideOrigin, const FName WithCameraStyle) |
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void | OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) |
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void | NativeSimulateHair (TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *CurrentPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *LastPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *RestPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *PivotPos, TArray< float, TSizedDefaultAllocator< 32 > > *RestDistance, UE::Math::TVector< double > *HairSocketLoc, UE::Math::TRotator< double > *HairSocketRot, UE::Math::TVector< double > *ChestSocketLoc, UE::Math::TRotator< double > *ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, UE::Math::TVector< double > *ShoulderLCollisionOffset, float ShoulderLCollisionRadius, UE::Math::TVector< double > *ShoulderRCollisionOffset, float ShoulderRCollisionRadius, UE::Math::TVector< double > *HeadHairCollisionOffset, float HeadHairCollisionRadius, UE::Math::TVector< double > *NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, UE::Math::TTransform< double > *LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
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bool | ShouldDisableCameraInterpolation () |
|
EMovementMode | GetPrimalCharMovementMode () |
|
bool | BuffsPreventInventoryAccess () |
|
bool | PreventNotifySound (USoundBase *SoundIn) |
|
void | OnCameraStyleChangedNotify (const FName *NewCameraStyle, const FName *OldCameraStyle) |
|
void | OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp) |
|
void | ClearMovementTether () |
|
bool | IsMovementTethered () |
|
bool | IsWithinTether () |
|
bool | IsTargetWithinTether (const UE::Math::TVector< double > *Destination, float AdditionalRadius) |
|
TArray< APawn *, TSizedDefaultAllocator< 32 > > * | GetTrueBasedPawns (TArray< APawn *, TSizedDefaultAllocator< 32 > > *result) |
|
USoundBase * | OverrideCharacterSound (USoundBase *SoundIn) |
|
USoundBase * | BPOverrideCharacterSound_Implementation (USoundBase *SoundIn) |
|
UParticleSystem * | BPOverrideCharacterParticle_Implementation (UParticleSystem *ParticleIn) |
|
void | LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) |
|
bool | IsDeadOrDying () |
|
void | BPSuicide_Implementation () |
|
void | OnUROPostInterpolation (float Delta, USkeletalMeshComponent *InMesh, TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > *InterpTransforms) |
|
void | GetPrimalCameraParams (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, bool bIncludeWeaponOverride, FName ForProfileId) |
|
void | FindAndApplyWeaponCameraParamsOverride (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, FName ForProfileId) |
|
FName * | GetCurrentCameraProfileId (FName *result) |
|
void | SetCameraProfile_Implementation (FName NewProfileId) |
|
bool | ShouldUseASACamera (bool bCheckShouldSwitchToOld) |
|
bool | ShouldASACameraSwitchToOld (bool bDontCheckForTargeting) |
|
bool | IsASACameraEnabled () |
|
bool | HasValidASACameraConfig () |
|
bool | ShouldUseLongFallCameraPivotZValues () |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
bool | WantsToUseRagdollForSleeping () |
|
bool | WantsToUseRagdollForDeath () |
|
UAnimationAsset * | GetDeathAnim_Implementation (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | GenerateDeathAnim (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) |
|
bool | IsFollowingFinalPathSegment () |
|
void | GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) |
|
void | OnCharacterStepped_Implementation (UE::Math::TVector< double > *PrevLocation, UE::Math::TVector< double > *NewLocation) |
|
void | NetSetReplicatedDeathAnim_Implementation (UAnimationAsset *Anim) |
|
FLinearColor * | GetFXBloodColor_Implementation (FLinearColor *result) |
|
void | OnRep_ReplicatedBasedMovement () |
|
void | UpdateReplicatedBasedMovement () |
|
AActor * | GetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | UpdateEquippedItemDurabilityVariable (FItemNetID itemID, float ItemDurabilityPercentage) |
|
void | UpdateEquippedItemDurabilityMaterials (FItemNetID itemID, float ItemDurabilityPercentage) |
|
void | UpdateAllEquippedItemsDurabilityMaterials () |
|
void | UpdateAllEquippedItemsDurabilityVariables () |
|
void | OnRep_ReplicateMovement () |
|
bool | ShouldUseArmorDurabilityVFX () |
|
TObjectPtr< USkeletalMeshComponent > & | MeshField () |
|
TObjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
|
TObjectPtr< UCapsuleComponent > & | CapsuleComponentField () |
|
FBasedMovementInfo & | BasedMovementField () |
|
FReplicatedBasedMovementInfo & | ReplicatedBasedMovementField () |
|
float & | AnimRootMotionTranslationScaleField () |
|
UE::Math::TVector< double > & | BaseTranslationOffsetField () |
|
UE::Math::TQuat< double > & | BaseRotationOffsetField () |
|
long double & | ReplicatedServerLastTransformUpdateTimeStampField () |
|
float & | ReplayLastTransformUpdateTimeStampField () |
|
bool & | bInBaseReplicationField () |
|
float & | CrouchedEyeHeightField () |
|
float & | JumpKeyHoldTimeField () |
|
float & | JumpOfWaterKeyHoldTimeField () |
|
float & | JumpForceTimeRemainingField () |
|
float & | ProxyJumpForceStartedTimeField () |
|
float & | JumpMaxHoldTimeField () |
|
int & | JumpMaxCountField () |
|
int & | JumpCurrentCountField () |
|
int & | JumpCurrentCountPreJumpField () |
|
unsigned int & | NumActorOverlapEventsCounterField () |
|
FCharacterReachedApexSignature & | OnReachedJumpApexField () |
|
FLandedSignature & | LandedDelegateField () |
|
FMovementModeChangedSignature & | MovementModeChangedDelegateField () |
|
FCharacterMovementUpdatedSignature & | OnCharacterMovementUpdatedField () |
|
FRootMotionSourceGroup & | SavedRootMotionField () |
|
FRootMotionMovementParams & | ClientRootMotionParamsField () |
|
TArray< FSimulatedRootMotionReplicatedMove, TSizedDefaultAllocator< 32 > > & | RootMotionRepMovesField () |
|
FRepRootMotionMontage & | RepRootMotionField () |
|
long double & | LeftDynamicActorBaseTimeField () |
|
long double & | LastClientForceUpdateMovementTimeField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
|
BitFieldValue< bool, unsigned __int32 > | bProxyIsJumpForceApplied () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentlyUpdatingRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
|
BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
|
BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotionSources () |
|
BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
|
BitFieldValue< bool, unsigned __int32 > | bClientCheckEncroachmentOnNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bServerMoveIgnoreRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bWasJumping () |
|
UPrimitiveComponent * | GetMovementBase () |
|
UPawnMovementComponent * | GetMovementComponent () |
|
void | ClientAdjustRootMotionSourcePosition (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | OnJumped () |
|
void | OnLanded (const FHitResult *Hit) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | PostInitializeComponents () |
|
void | CacheInitialMeshOffset (UE::Math::TVector< double > *MeshRelativeLocation, UE::Math::TRotator< double > *MeshRelativeRotation, __int64 a4) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetDefaultHalfHeight () |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
void | NotifyJumpApex () |
|
void | Landed (const FHitResult *Hit) |
|
bool | CanJump () |
|
bool | CanJumpInternal_Implementation () |
|
void | ResetJumpState () |
|
bool | IsJumpProvidingForce () |
|
void | RecalculateBaseEyeHeight () |
|
void | OnRep_IsCrouched (__int64 a2) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
bool | CanCrouch () |
|
void | Crouch (bool bClientSimulation) |
|
void | UnCrouch (bool bClientSimulation) |
|
void | OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust) |
|
void | OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust) |
|
void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | ClearCrossLevelReferences (__int64 a2, __int64 a3, __int64 a4) |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, const FName InBoneName, bool bNotifyPawn) |
|
void | TurnOff () |
|
void | Restart () |
|
void | PawnClientRestart () |
|
void | PossessedBy (AController *NewController) |
|
void | UnPossessed () |
|
void | TornOff () |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | BaseChange () |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PrevCustomMode) |
|
bool | ShouldNotifyLanded (const FHitResult *Hit) |
|
void | Jump () |
|
void | StopJumping () |
|
void | CheckJumpInput (float DeltaTime) |
|
void | ClearJumpInput (float DeltaTime) |
|
float | GetJumpMaxHoldTime () |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedBasedMovement () |
|
void | OnRep_ReplicatedMovement () |
|
void | SimulatedRootMotionPositionFixup (float DeltaSeconds) |
|
bool | RestoreReplicatedMove (const FSimulatedRootMotionReplicatedMove *RootMotionRepMove) |
|
void | OnUpdateSimulatedPosition (const UE::Math::TVector< double > *OldLocation, const UE::Math::TQuat< double > *OldRotation) |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
|
void | StopAnimMontage (UAnimMontage *AnimMontage) |
|
UAnimMontage * | GetCurrentMontage () |
|
void | ClientCheatWalk_Implementation () |
|
void | ClientCheatFly_Implementation () |
|
void | ClientCheatGhost_Implementation () |
|
bool | IsBasedOnDynamicActor () |
|
void | ClientForceUpdateMovement_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity) |
|
FRotator_NetQuantizeSmartPitch & | LastMovementDesiredRotationField () |
|
float & | HarvestingDestructionMeshRangeMultiplerField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventMovementMode () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bClearOnConsume () |
|
BitFieldValue< bool, unsigned __int32 > | bUse_ModifySavedMoveAcceleration_PreRep () |
|
BitFieldValue< bool, unsigned __int32 > | bUse_ModifySavedMoveAcceleration_PostRep () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
|
AController * | GetCharacterController () |
|
void | SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation) |
|
void | InterceptInputEvent (const FString *InputName) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
|
bool | PreventMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
|
APlayerController * | GetOwnerController () |
|
bool | IsLocallyControlledByPlayer () |
|
void | InitInputComponent () |
|
float & | BaseEyeHeightField () |
|
FieldArray< char, 1 > | AutoPossessAIField () |
|
TSubclassOf< AController > & | AIControllerClassField () |
|
TObjectPtr< APlayerState > & | PlayerStateField () |
|
float & | BlendedReplayViewPitchField () |
|
TObjectPtr< AController > & | LastHitByField () |
|
TObjectPtr< AController > & | ControllerField () |
|
TObjectPtr< AController > & | PreviousControllerField () |
|
float & | AllowedYawErrorField () |
|
UE::Math::TVector< double > & | ControlInputVectorField () |
|
UE::Math::TVector< double > & | LastControlInputVectorField () |
|
TSubclassOf< UInputComponent > & | OverrideInputComponentClassField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationYaw () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationRoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAffectNavigationGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUseCustomCameraComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableControllerDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bProcessingOutsideWorldBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLocalViewTarget () |
|
bool | IsPawnControlled () |
|
AShooterPlayerState * | GetPlayerState () |
|
void | PostLoad () |
|
void | BeginPlay () |
|
void | GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | PreInitializeComponents () |
|
void | PostInitializeComponents () |
|
void | PostRegisterAllComponents () |
|
UPawnMovementComponent * | GetMovementComponent () |
|
void | UpdateNavAgent () |
|
void | SetCanAffectNavigationGeneration (bool bNewValue, bool bForceUpdate) |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
bool | IsLocallyControlled () |
|
bool | IsPlayerControlled () |
|
bool | IsBotControlled () |
|
bool | ReachedDesiredRotation () |
|
float | GetDefaultHalfHeight () |
|
bool | ShouldTickIfViewportsOnly () |
|
void | SpawnDefaultController () |
|
void | TurnOff () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
APlayerController * | GetLocalViewingPlayerController () |
|
void | PawnClientRestart () |
|
void | NotifyRestarted () |
|
void | Destroyed () |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | ShouldTakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | OnRep_Controller () |
|
void | PossessedBy (AController *NewController) |
|
void | UnPossessed () |
|
void | NotifyControllerChanged () |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
UInputComponent * | CreatePlayerInputComponent () |
|
void | DestroyPlayerInputComponent () |
|
bool | IsMoveInputIgnored () |
|
void | AddMovementInput (UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce) |
|
void | AddControllerPitchInput (float Val) |
|
void | AddControllerYawInput (float Val) |
|
void | AddControllerRollInput (float Val) |
|
void | Restart () |
|
APhysicsVolume * | GetPawnPhysicsVolume () |
|
APhysicsVolume * | GetPhysicsVolume () |
|
void | RecalculateBaseEyeHeight () |
|
void | Reset () |
|
FString * | GetHumanReadableName (FString *result) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
|
bool | InFreeCam () |
|
void | OutsideWorldBounds () |
|
void | FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime) |
|
void | DetachFromControllerPendingDestroy () |
|
AController * | GetDamageInstigator (AController *InstigatedBy, const UDamageType *DamageType) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
void | PostNetReceiveVelocity (const UE::Math::TVector< double > *NewVelocity) |
|
void | PostNetReceiveLocationAndRotation () |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
const FNavAgentProperties * | GetNavAgentPropertiesRef () |
|
FVector * | GetPawnViewLocation (FVector *result) |
|
FActorTickFunction & | PrimaryActorTickField () |
|
EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
|
int & | LastForceNetUpdateFrameField () |
|
float & | InitialLifeSpanField () |
|
float & | CustomTimeDilationField () |
|
int & | RayTracingGroupIdField () |
|
FRepAttachment & | AttachmentReplicationField () |
|
FRepMovement & | ReplicatedMovementField () |
|
TObjectPtr< AActor > & | OwnerField () |
|
FName & | NetDriverNameField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
|
int & | InputPriorityField () |
|
long double & | CreationTimeField () |
|
TObjectPtr< UInputComponent > & | InputComponentField () |
|
float & | NetCullDistanceSquaredField () |
|
int & | NetTagField () |
|
float & | NetUpdateFrequencyField () |
|
float & | MinNetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TObjectPtr< APawn > & | InstigatorField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
|
TObjectPtr< USceneComponent > & | RootComponentField () |
|
FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
|
TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
|
int & | CachedStasisGridIndexField () |
|
FTakePointDamageSignature & | OnTakePointDamageField () |
|
FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
|
FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FActorOnClickedSignature & | OnClickedField () |
|
FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FActorHitSignature & | OnActorHitField () |
|
FActorEndPlaySignature & | OnEndPlayField () |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
|
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
|
FRenderCommandFence & | DetachFenceField () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
FString * | GetActorNameOrLabel (FString *result) |
|
bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
|
float | GetRepGraphRelevantDistanceSq () |
|
long double | GetLastGameplayRelevantTime () |
|
bool | IncrementalUnregisterComponents () |
|
void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
|
bool | IsLevelBoundsRelevant () |
|
__int64 | GetDefaultAttachComponent () |
|
bool | IsHidden () |
|
void | PostRegisterAllComponents () |
|
void | OutsideWorldBounds () |
|
bool | CanBeDamaged () |
|
void | ForceDestroy () |
|
void | InitializeDefaults () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
bool | CanBeInCluster () |
|
bool | IsEditorOnly () |
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bool | IsAsset () |
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UWorld * | GetWorld () |
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FTimerManager * | GetWorldTimerManager () |
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UGameInstance * | GetGameInstance () |
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bool | IsNetStartupActor () |
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void | ClearCrossLevelReferences () |
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bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
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bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
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void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | BeginDestroy () |
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void | Serialize (FArchive *Ar) |
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void | PostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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UNetConnection * | GetNetConnection () |
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UPlayer * | GetNetOwningPlayer () |
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void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
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void | Tick (float DeltaSeconds) |
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void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
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void | CallPreReplication (UNetDriver *NetDriver) |
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void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
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void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
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bool | IsRootComponentCollisionRegistered () |
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bool | IsAttachedTo (const AActor *Other) |
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bool | IsBasedOnActor (const AActor *Other) |
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bool | CheckStillInWorld () |
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void | ClearComponentOverlaps () |
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void | UpdateOverlaps (bool bDoNotifies) |
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bool | IsOverlappingActor (const AActor *Other) |
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void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
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void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
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void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
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void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
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void | NotifyActorBeginOverlap (AActor *OtherActor) |
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void | NotifyActorEndOverlap (AActor *OtherActor) |
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void | NotifyActorBeginCursorOver () |
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void | NotifyActorEndCursorOver () |
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void | NotifyActorOnClicked (FKey *ButtonPressed) |
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void | NotifyActorOnReleased (FKey *ButtonReleased) |
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void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
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void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
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void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
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void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
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void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
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bool | WasRecentlyRendered (float Tolerance) |
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long double | GetLastRenderTime (bool IgnoreShadow) |
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void | SetOwner (AActor *NewOwner) |
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bool | HasLocalNetOwner () |
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bool | HasNetOwner () |
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void | SetAutoDestroyWhenFinished (bool bVal) |
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bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
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void | OnRep_AttachmentReplication () |
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bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
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void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
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AActor * | GetAttachParentActor () |
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void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
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void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
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bool | ActorHasTag (FName Tag) |
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APhysicsVolume * | GetPhysicsVolume () |
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bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | SetNetDormancy (ENetDormancy NewDormancy) |
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void | FlushNetDormancy () |
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void | ForcePropertyCompare () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
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void | Destroyed () |
|
void | TearOff () |
|
void | Reset () |
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void | FellOutOfWorld (const UDamageType *dmgType) |
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void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
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float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
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void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
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void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
bool | HasActiveCameraComponent () |
|
bool | HasActivePawnControlCameraComponent () |
|
void | ForceNetRelevant () |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | UpdateReplicatedComponent (UActorComponent *Component) |
|
void | UpdateAllReplicatedComponents () |
|
void | AddInstanceComponent (UActorComponent *Component) |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
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UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
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TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
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bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
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void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
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void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
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void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | SwapRoles () |
|
void | DispatchBeginPlay (bool bFromLevelStreaming) |
|
void | BeginPlay () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (const FName InputAxisName) |
|
bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
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bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
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bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
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AWorldSettings * | GetWorldSettings () |
|
ENetMode | InternalGetNetMode () |
|
UNetDriver * | GetNetDriver () |
|
void | SetNetDriverName (FName NewNetDriverName) |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
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bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
|
bool | IsSelectionChild () |
|
AActor * | GetSelectionParent () |
|
AActor * | GetRootSelectionParent () |
|
bool | IsActorOrSelectionParentSelected () |
|
void | PushSelectionToProxies () |
|
bool | IsChildActor () |
|
UChildActorComponent * | GetParentComponent () |
|
void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
|
void | UnregisterAllComponents (bool bForReregister) |
|
void | RegisterAllComponents () |
|
bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
|
void | MarkComponentsAsPendingKill (__int64 a2) |
|
void | ReregisterAllComponents (bool a2) |
|
void | UpdateComponentTransforms () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PreInitializeComponents () |
|
float | GetActorTimeDilation () |
|
float | GetDistanceTo (const AActor *OtherActor) |
|
bool | IsHLODRelevant () |
|
void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
|
int | GetRayTracingGroupId () |
|
void | SetCanBeDamaged (bool bInCanBeDamaged) |
|
void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
|
void | DestroyConstructedComponents () |
|
bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | ProcessUserConstructionScript () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
|
UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
|
void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
|
void | CheckComponentInstanceName (const FName InName) |
|
void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
|
float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | SyncReplicatedPhysicsSimulation () |
|
bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
|
void | GatherCurrentMovement () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
|
void | AddComponentForReplication (UActorComponent *Component) |
|
void | BuildReplicatedComponentsInfo () |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
|
bool | IsNameStableForNetworking () |
|
void | Stasis () |
|
void | ResetSpatialComponent () |
|
void | Unstasis () |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | PostInitializeComponents () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
|
void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
APlayerController * | GetOwnerController () |
|
bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
|
void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
|
void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
int & | TargetingTeamField () |
|
int & | CustomActorFlagsField () |
|
TObjectPtr< AActor > & | ActorUsingQuickActionField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
FActorCustomEventSignature & | OnActorCustomEventField () |
|
long double & | LastThrottledTickTimeField () |
|
FActorMatineeUpdated & | OnMatineeUpdatedField () |
|
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
|
TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
|
long double & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
int & | LastActorForceReplicationFrameField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
int & | LastFrameCalculatedNetworkRangeMultiplierField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
|
TObjectPtr< AActor > & | NetworkSpatializationParentField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
float & | OverrideStasisComponentRadiusField () |
|
TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FString & | LastSelectedWindSourceComponentNameField () |
|
unsigned __int8 & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
|
float & | ReplicationIntervalMultiplierField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
int & | ForceImmediateReplicationFrameField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
FActorSemaphoreTaken & | OnSemaphoreTakenField () |
|
long double & | OriginalCreationTimeField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
|
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
|
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
|
int & | NetCriticalPriorityAdjustmentField () |
|
UMovementComponent *& | DeferredMovementComponentField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
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BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
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BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
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BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
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BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
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BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
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BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
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BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
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BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
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BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
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BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
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BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
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BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
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BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
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BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
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BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
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BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
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BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
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BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
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BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
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BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
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BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
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BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
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BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
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bool | IsValidUnStasisCaster () |
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bool | AllowSeamlessTravel () |
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float | GetNetworkRangeMultiplier () |
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bool | GetIsMapActor () |
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bool | AllowSaving () |
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void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
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void | ChangeActorTeam (int NewTeam) |
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bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
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void | TargetingTeamChanged () |
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float | OffsetHUDFromCenterScreenY_Implementation () |
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bool | IsShooterCharacter () |
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bool | IsPrimalDino () |
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bool | IsPrimalCharacter () |
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bool | IsPrimalStructure () |
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bool | IsPrimalCharacterOrStructure () |
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bool | IsInstancedFoliage () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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void | BPAttachedRootComponent () |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
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void | MatineeUpdated () |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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float | GetApproachRadius () |
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bool | UseNetworkRangeScaling () |
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float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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void | InputDismissPOI (APlayerController *ForPC, int Index) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
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UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
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void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
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void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
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bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
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float | BPOverrideServerMultiUseAcceptRange_Implementation () |
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void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
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void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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bool | IsMatineeControlled () |
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void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
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void | MulticastProperty (FName PropertyName, bool bUnreliable) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
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bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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FString * | GetDetailedInfoInternal (FString *result) |
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bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostLoad () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForClient () |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
UPackage * | GetExternalPackageInternal () |
|
void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
FVector | GetActorForwardVector () |
| Returns the forward direction vector (length 1.0) from the actor's point of view.
|
|
bool | IsA (UClass *SomeBase) |
| Returns if the actor is from SomeBase or a subclass of SomeBase.
|
|
FVector | GetLocation () |
| Returns the actor's location in world space.
|
|