|
BitFieldValue< bool, unsigned __int32 > | bUseSeparateBrakingFriction () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyGravityWhileJumping () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bOrientRotationToMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bSweepWhileNavWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bNeedsSweepWhileWalkingUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bMovementInProgress () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableScopedMovementUpdates () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableServerDualMoveScopedMovementUpdates () |
|
BitFieldValue< bool, unsigned __int32 > | bForceMaxAccel () |
|
BitFieldValue< bool, unsigned __int32 > | bRunPhysicsWithNoController () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNextFloorCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bShrinkProxyCapsule () |
|
BitFieldValue< bool, unsigned __int32 > | bCanWalkOffLedges () |
|
BitFieldValue< bool, unsigned __int32 > | bCanWalkOffLedgesWhenCrouching () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSmoothingComplete () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkLargeClientCorrection () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSkipProxyPredictionOnNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkAlwaysReplicateTransformUpdateTimestamp () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferUpdateMoveComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bEnablePhysicsInteraction () |
|
BitFieldValue< bool, unsigned __int32 > | bTouchForceScaledToMass () |
|
BitFieldValue< bool, unsigned __int32 > | bPushForceScaledToMass () |
|
BitFieldValue< bool, unsigned __int32 > | bPushForceUsingZOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bScalePushForceToVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bMaintainHorizontalGroundVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bImpartBaseVelocityX () |
|
BitFieldValue< bool, unsigned __int32 > | bImpartBaseVelocityY () |
|
BitFieldValue< bool, unsigned __int32 > | bImpartBaseVelocityZ () |
|
BitFieldValue< bool, unsigned __int32 > | bImpartBaseAngularVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bJustTeleported () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkUpdateReceived () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkMovementModeChanged () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreClientMovementErrorChecksAndCorrection () |
|
BitFieldValue< bool, unsigned __int32 > | bServerAcceptClientAuthoritativePosition () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyApex () |
|
BitFieldValue< bool, unsigned __int32 > | bCheatFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bCrouchMaintainsBaseLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreBaseRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bFastAttachedMove () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCheckFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFlatBaseForFloorChecks () |
|
BitFieldValue< bool, unsigned __int32 > | bPerformingJumpOff () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToLeaveNavWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseRVOAvoidance () |
|
BitFieldValue< bool, unsigned __int32 > | bRequestedMoveUseAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNavWalkingOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bWasSimulatingRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPhysicsRotationDuringAnimRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRequestedVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bRequestedMoveWithMaxSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bForceModifyDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAvoidanceUpdated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseRVOPostProcess () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferUpdateBasedMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bProjectNavMeshWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bProjectNavMeshOnBothWorldChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAcknowledgeServerCorrection () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableSwimmingOutsideOfWater () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCheckForInvallidFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSkipInitialFloorUpdate () |
|
int | GetRVOAvoidanceUID () |
|
bool | ShouldLimitAirControl (float DeltaTime, const UE::Math::TVector< double > *FallAcceleration) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | BeginPlay () |
|
void | PostLoad () |
|
void | OnRegister () |
|
void | BeginDestroy () |
|
void | Deactivate () |
|
void | SetUpdatedComponent (USceneComponent *NewUpdatedComponent) |
|
bool | HasValidData () |
|
bool | ShouldUsePackedMovementRPCs () |
|
bool | DoJump (bool bReplayingMoves) |
|
bool | CanAttemptJump () |
|
void | Launch (const UE::Math::TVector< double > *LaunchVel) |
|
bool | HandlePendingLaunch () |
|
void | JumpOff (AActor *MovementBaseActor) |
|
float | GetNetworkSafeRandomAngleDegrees () |
|
void | SetDefaultMovementMode () |
|
void | SetMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
|
void | OnMovementModeChanged (EMovementMode PreviousMovementMode, unsigned __int8 PreviousCustomMode) |
|
unsigned __int8 | PackNetworkMovementMode () |
|
void | ApplyNetworkMovementMode (const unsigned __int8 ReceivedMode) |
|
void | PerformAirControlForPathFollowing (UE::Math::TVector< double > *Direction, float ZDiff) |
|
void | Serialize (FArchive *Archive) |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | AdjustProxyCapsuleSize () |
|
void | SimulatedTick (float DeltaSeconds) |
|
void | SimulateRootMotion (float DeltaSeconds, const UE::Math::TTransform< double > *LocalRootMotionTransform) |
|
void | SimulateMovement (float DeltaSeconds) |
|
UPrimitiveComponent * | GetMovementBase () |
|
void | SetBase (UPrimitiveComponent *NewBase, const FName BoneName, bool bNotifyActor) |
|
void | MaybeUpdateBasedMovement (float DeltaSeconds) |
|
void | MaybeSaveBaseLocation () |
|
void | UpdateBasedMovement (float DeltaSeconds) |
|
void | UpdateBasedRotation (UE::Math::TRotator< double > *FinalRotation, const UE::Math::TRotator< double > *ReducedRotation) |
|
void | DisableMovement () |
|
void | PerformMovement (float DeltaSeconds) |
|
bool | ShouldCancelAdaptiveReplication () |
|
void | CallMovementUpdateDelegate (float DeltaTime, const UE::Math::TVector< double > *OldLocation, const UE::Math::TVector< double > *OldVelocity) |
|
void | SaveBaseLocation () |
|
bool | CanCrouchInCurrentState () |
|
void | Crouch (bool bClientSimulation) |
|
void | UnCrouch (bool bClientSimulation, bool bForce) |
|
void | UpdateCharacterStateBeforeMovement (float DeltaSeconds) |
|
void | UpdateCharacterStateAfterMovement (float DeltaSeconds, bool bDoOverrideVelocities) |
|
void | StartNewPhysics (float deltaTime, int Iterations) |
|
float | GetGravityZ () |
|
float | GetMaxSpeed () |
|
float | GetMinAnalogSpeed () |
|
bool | ResolvePenetrationImpl (const UE::Math::TVector< double > *Adjustment, const FHitResult *Hit, const UE::Math::TQuat< double > *NewRotation) |
|
float | SlideAlongSurface (const UE::Math::TVector< double > *Delta, float Time, const UE::Math::TVector< double > *InNormal, FHitResult *Hit, bool bHandleImpact) |
|
void | TwoWallAdjust (UE::Math::TVector< double > *Delta, const FHitResult *Hit, const UE::Math::TVector< double > *OldHitNormal) |
|
float | ImmersionDepth (bool bUseLineTrace) |
|
bool | IsFlying () |
|
bool | IsMovingOnGround () |
|
bool | IsFalling () |
|
bool | IsSwimming () |
|
bool | IsCrouching () |
|
void | CalcVelocity (float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration) |
|
bool | ShouldComputeAccelerationToReachRequestedVelocity (const float RequestedSpeed) |
|
bool | ApplyRequestedMove (float DeltaTime, float MaxAccel, float MaxSpeed, float Friction, float BrakingDeceleration, UE::Math::TVector< double > *OutAcceleration, float *OutRequestedSpeed) |
|
void | DetermineRequestedMoveAcceleration (UE::Math::TVector< double > *NewAcceleration, const UE::Math::TVector< double > *MoveVelocity, float DeltaTime, float MaxAccel, float MaxSpeed, float Friction, float CurrentSpeedSq, const UE::Math::TVector< double > *RequestedMoveDir) |
|
void | RequestDirectMove (const UE::Math::TVector< double > *MoveVelocity, bool bForceMaxSpeed) |
|
bool | ShouldPerformAirControlForPathFollowing () |
|
void | RequestPathMove (const UE::Math::TVector< double > *MoveInput) |
|
bool | CanStartPathFollowing () |
|
bool | CanStopPathFollowing () |
|
float | GetPathFollowingBrakingDistance (float MaxSpeed) |
|
void | CalcAvoidanceVelocity (float DeltaTime) |
|
void | SetRVOAvoidanceUID (int UID) |
|
void | SetRVOAvoidanceWeight (float Weight) |
|
float | GetRVOAvoidanceWeight () |
|
float | GetRVOAvoidanceRadius () |
|
float | GetRVOAvoidanceConsiderationRadius () |
|
float | GetRVOAvoidanceHeight () |
|
void | SetAvoidanceGroupMask (int GroupFlags) |
|
int | GetAvoidanceGroupMask () |
|
int | GetGroupsToAvoidMask () |
|
void | SetGroupsToIgnoreMask (int GroupFlags) |
|
int | GetGroupsToIgnoreMask () |
|
void | NotifyBumpedPawn (APawn *BumpedPawn) |
|
float | GetMaxJumpHeight () |
|
float | GetMaxJumpHeightWithJumpTime () |
|
float | GetMaxAcceleration () |
|
float | GetMaxBrakingDeceleration () |
|
void | ApplyVelocityBraking (float DeltaTime, float Friction, float BrakingDeceleration) |
|
void | PhysFlying (float deltaTime, int Iterations, float friction, float brakingDeceleration) |
|
void | ApplyRootMotionToVelocity (float deltaTime) |
|
void | PhysSwimming (float deltaTime, int Iterations) |
|
void | StartSwimming (UE::Math::TVector< double > *OldLocation, UE::Math::TVector< double > *OldVelocity, float timeTick, float remainingTime, int Iterations) |
|
float | Swim (UE::Math::TVector< double > *Delta, FHitResult *Hit) |
|
void | NotifyJumpApex () |
|
float | BoostAirControl (float DeltaTime, float TickAirControl, const UE::Math::TVector< double > *FallAcceleration) |
|
void | PhysFalling (float deltaTime, int Iterations) |
|
bool | CheckLedgeDirection (const UE::Math::TVector< double > *OldLocation, const UE::Math::TVector< double > *SideStep, const UE::Math::TVector< double > *GravDir) |
|
bool | CanWalkOffLedges () |
|
void | StartFalling (int Iterations, float remainingTime, float timeTick, const UE::Math::TVector< double > *Delta, const UE::Math::TVector< double > *subLoc) |
|
void | OnCharacterStuckInGeometry (const FHitResult *Hit) |
|
void | MaintainHorizontalGroundVelocity () |
|
void | PhysWalking (float deltaTime, int Iterations) |
|
void | PhysNavWalking (float deltaTime, int Iterations) |
|
void | FindBestNavMeshLocation (const UE::Math::TVector< double > *TraceStart, const UE::Math::TVector< double > *TraceEnd, const UE::Math::TVector< double > *CurrentFeetLocation, const UE::Math::TVector< double > *TargetNavLocation, FHitResult *OutHitResult) |
|
void | PhysCustom (float deltaTime, int Iterations) |
|
void | HandleWalkingOffLedge (const UE::Math::TVector< double > *PreviousFloorImpactNormal, const UE::Math::TVector< double > *PreviousFloorContactNormal, const UE::Math::TVector< double > *PreviousLocation, float TimeDelta) |
|
void | AdjustFloorHeight () |
|
void | StopActiveMovement () |
|
void | ProcessLanded (const FHitResult *Hit, float remainingTime, int Iterations) |
|
void | SetPostLandedPhysics (const FHitResult *Hit) |
|
void | ControlledCharacterMove (const UE::Math::TVector< double > *InputVector, float DeltaSeconds) |
|
void | SetNavWalkingPhysics (bool bEnable) |
|
bool | TryToLeaveNavWalking () |
|
void | OnTeleported () |
|
bool | ShouldRemainVertical () |
|
void | PhysicsRotation (float DeltaTime) |
|
void | UpdateNewYawRotation (UE::Math::TRotator< double > *DesiredRotation, UE::Math::TRotator< double > *CurrentRotation, UE::Math::TRotator< double > *NewRotation, UE::Math::TRotator< double > *DeltaRot, float DeltaTime) |
|
void | UpdateNewPitchRotation (UE::Math::TRotator< double > *DesiredRotation, UE::Math::TRotator< double > *CurrentRotation, UE::Math::TRotator< double > *NewRotation, UE::Math::TRotator< double > *DeltaRot, float DeltaTime) |
|
void | PhysicsVolumeChanged (APhysicsVolume *NewVolume) |
|
bool | ShouldJumpOutOfWater (UE::Math::TVector< double > *JumpDir) |
|
__int64 | CheckWaterJump (UE::Math::TVector< double > *CheckPoint, UE::Math::TVector< double > *WallNormal) |
|
void | AddImpulse (UE::Math::TVector< double > *Impulse, bool bVelocityChange, float MassScaleImpulseExponent, bool bOverrideMaxImpulseZ) |
|
void | AddForce (UE::Math::TVector< double > *Force) |
|
void | UpdateProxyAcceleration () |
|
bool | IsWalkable (const FHitResult *Hit, bool bIsSteppingUp) |
|
void | SetWalkableFloorZ (float InWalkableFloorZ) |
|
void | K2_ComputeFloorDist (UE::Math::TVector< double > *CapsuleLocation, float LineDistance, float SweepDistance) |
|
bool | IsValidLandingSpot (const UE::Math::TVector< double > *CapsuleLocation, const FHitResult *Hit) |
|
bool | ShouldCheckForValidLandingSpot (float DeltaTime, const UE::Math::TVector< double > *Delta, const FHitResult *Hit) |
|
float | GetValidPerchRadius () |
|
bool | ShouldComputePerchResult (const FHitResult *InHit, bool bCheckRadius) |
|
bool | CanStepUp (const FHitResult *Hit) |
|
void | HandleImpact (const FHitResult *Impact, float TimeSlice, const UE::Math::TVector< double > *MoveDelta) |
|
void | ApplyImpactPhysicsForces (const FHitResult *Impact, const UE::Math::TVector< double > *ImpactAcceleration, const UE::Math::TVector< double > *ImpactVelocity) |
|
FString * | GetMovementName (FString *result) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | ForceReplicationUpdate () |
|
float | ComputeAnalogInputModifier () |
|
void | SmoothCorrection (const UE::Math::TVector< double > *OldLocation, const UE::Math::TQuat< double > *OldRotation, const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation) |
|
void | SmoothClientPosition (float DeltaSeconds) |
|
void | SmoothClientPosition_Interpolate (float DeltaSeconds) |
|
void | SmoothClientPosition_UpdateVisuals () |
|
bool | ClientUpdatePositionAfterServerUpdate () |
|
bool | ForcePositionUpdate (float DeltaTime) |
|
FNetworkPredictionData_Client * | GetPredictionData_Client () |
|
FNetworkPredictionData_Server * | GetPredictionData_Server () |
|
FNetworkPredictionData_Client_Character * | GetPredictionData_Client_Character () |
|
FNetworkPredictionData_Server_Character * | GetPredictionData_Server_Character () |
|
bool | HasPredictionData_Client () |
|
bool | HasPredictionData_Server () |
|
void | ResetPredictionData_Client () |
|
void | ResetPredictionData_Server () |
|
void | ReplicateMoveToServer (float DeltaTime, const UE::Math::TVector< double > *NewAcceleration) |
|
bool | VerifyClientTimeStamp (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData) |
|
void | ProcessClientTimeStampForTimeDiscrepancy (float ClientTimeStamp, FNetworkPredictionData_Server_Character *ServerData) |
|
void | ServerMoveHandleClientError (float ClientTimeStamp, float DeltaTime, const UE::Math::TVector< double > *Accel, const UE::Math::TVector< double > *RelativeClientLoc, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, unsigned __int8 ClientMovementMode, bool *bClientWasCorrected) |
|
bool | ServerCheckClientError (float ClientTimeStamp, float DeltaTime, const UE::Math::TVector< double > *Accel, const UE::Math::TVector< double > *ClientWorldLocation, const UE::Math::TVector< double > *RelativeClientLocation, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, unsigned __int8 ClientMovementMode) |
|
bool | ServerExceedsAllowablePositionError (float ClientTimeStamp, float DeltaTime, const UE::Math::TVector< double > *Accel, const UE::Math::TVector< double > *ClientWorldLocation, const UE::Math::TVector< double > *RelativeClientLocation, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, unsigned __int8 ClientMovementMode) |
|
bool | ServerShouldUseAuthoritativePosition (float ClientTimeStamp, float DeltaTime, const UE::Math::TVector< double > *Accel, const UE::Math::TVector< double > *ClientWorldLocation, const UE::Math::TVector< double > *RelativeClientLocation, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, unsigned __int8 ClientMovementMode) |
|
void | MoveAutonomous (float ClientTimeStamp, float DeltaTime, unsigned __int8 CompressedFlags, const UE::Math::TVector< double > *NewAccel) |
|
void | UpdateFloorFromAdjustment () |
|
void | SendClientAdjustment () |
|
void | ClientVeryShortAdjustPosition (float TimeStamp, UE::Math::TVector< double > *NewLoc, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientVeryShortAdjustPosition_Implementation (float TimeStamp, UE::Math::TVector< double > *NewLoc, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientAdjustPosition (float TimeStamp, UE::Math::TVector< double > *NewLoc, UE::Math::TVector< double > *NewVel, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientAdjustPosition_Implementation (float TimeStamp, UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode, TOptional< UE::Math::TRotator< double > > *OptionalRotation) |
|
void | ClientAdjustRootMotionPosition (float TimeStamp, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientAdjustRootMotionPosition_Implementation (float TimeStamp, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientAdjustRootMotionSourcePosition (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientAdjustRootMotionSourcePosition_Implementation (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | ClientAckGoodMove (float TimeStamp) |
|
void | ClientAckGoodMove_Implementation (float TimeStamp) |
|
void | CapsuleTouched (UPrimitiveComponent *OverlappedComp, AActor *Other, UPrimitiveComponent *OtherComp, int OtherBodyIndex, bool bFromSweep, const FHitResult *SweepResult) |
|
void | ApplyDownwardForce (float DeltaSeconds) |
|
void | ApplyRepulsionForce (float DeltaSeconds) |
|
void | ApplyAccumulatedForces (float DeltaSeconds) |
|
void | ClearAccumulatedForces () |
|
void | AddRadialForce (const UE::Math::TVector< double > *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
|
void | AddRadialImpulse (const UE::Math::TVector< double > *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | TickCharacterPose (float DeltaTime) |
|
bool | HasRootMotionSources () |
|
void | ConvertRootMotionServerIDsToLocalIDs (const FRootMotionSourceGroup *LocalRootMotionToMatchWith, FRootMotionSourceGroup *InOutServerRootMotion, float TimeStamp) |
|
void | UpdateFromCompressedFlags (unsigned __int8 Flags) |
|
void | FlushServerMoves () |
|
void | BuildAsyncInput () |
|
void | PostBuildAsyncInput () |
|
void | ProcessAsyncOutput () |
|
void | RegisterAsyncCallback () |
|
bool | IsAsyncCallbackRegistered () |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SetUpdatedComponent (USceneComponent *NewUpdatedComponent) |
|
void | Serialize (FArchive *Ar) |
|
bool | IsMoveInputIgnored () |
|
void | AddInputVector (UE::Math::TVector< double > *WorldAccel, bool bForce) |
|
void | RequestPathMove (const UE::Math::TVector< double > *MoveInput) |
|
void | OnTeleported () |
|
AController * | GetController () |
|
void | MarkForClientCameraUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateNavAgentWithOwnersCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAccelerationForPaths () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFixedBrakingDistanceForPaths () |
|
BitFieldValue< bool, unsigned __int32 > | bStopMovementAbortPaths () |
|
void | StopMovementImmediately () |
|
IPathFollowingAgentInterface * | GetPathFollowingAgent () |
|
void | RequestDirectMove (const UE::Math::TVector< double > *MoveVelocity, bool bForceMaxSpeed) |
|
float | GetPathFollowingBrakingDistance (float MaxSpeed) |
|
void | StopActiveMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateOnlyIfRendered () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoUpdateTickRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bTickBeforeOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegisterUpdatedComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bConstrainToPlane () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapToPlaneAtStart () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegisterPhysicsVolumeUpdates () |
|
BitFieldValue< bool, unsigned __int32 > | bComponentShouldUpdatePhysicsVolume () |
|
void | StopMovementImmediately () |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SetUpdatedComponent (USceneComponent *NewUpdatedComponent) |
|
void | InitializeComponent () |
|
void | OnRegister () |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | Deactivate () |
|
bool | IsInWater () |
|
bool | ShouldSkipUpdate (float DeltaTime) |
|
float | GetGravityZ () |
|
void | UpdateComponentVelocity () |
|
void | InitCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
|
bool | OverlapTest (const UE::Math::TVector< double > *Location, const UE::Math::TQuat< double > *RotationQuat, const ECollisionChannel CollisionChannel, const FCollisionShape *CollisionShape, const AActor *IgnoreActor) |
|
bool | IsExceedingMaxSpeed (float MaxSpeed) |
|
void | SetPlaneConstraintAxisSetting (EPlaneConstraintAxisSetting NewAxisSetting) |
|
void | SetPlaneConstraintNormal (UE::Math::TVector< double > *PlaneNormal) |
|
void | SetPlaneConstraintFromVectors (UE::Math::TVector< double > *Forward, UE::Math::TVector< double > *Up) |
|
void | SetPlaneConstraintOrigin (UE::Math::TVector< double > *PlaneOrigin) |
|
void | SetPlaneConstraintEnabled (bool bEnabled) |
|
void | SnapUpdatedComponentToPlane () |
|
bool | MoveUpdatedComponentImpl (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport) |
|
bool | SafeMoveUpdatedComponent (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport) |
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bool | ResolvePenetrationImpl (const UE::Math::TVector< double > *ProposedAdjustment, const FHitResult *Hit, const UE::Math::TQuat< double > *NewRotationQuat) |
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float | SlideAlongSurface (const UE::Math::TVector< double > *Delta, float Time, const UE::Math::TVector< double > *Normal, FHitResult *Hit, bool bHandleImpact) |
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void | TwoWallAdjust (UE::Math::TVector< double > *OutDelta, const FHitResult *Hit, const UE::Math::TVector< double > *OldHitNormal) |
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FActorComponentTickFunction & | PrimaryComponentTickField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | ComponentTagsField () |
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TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & | AssetUserDataField () |
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int & | MarkedForEndOfFrameUpdateArrayIndexField () |
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int & | UCSSerializationIndexField () |
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EComponentCreationMethod & | CreationMethodField () |
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FActorComponentDeactivateSignature & | OnComponentDeactivatedField () |
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AActor *& | OwnerPrivateField () |
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UWorld *& | WorldPrivateField () |
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FName & | CustomTagField () |
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int & | CustomDataField () |
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BitFieldValue< bool, unsigned __int32 > | bRegistered () |
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BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
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BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
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BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
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BitFieldValue< bool, unsigned __int32 > | bReplicates () |
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BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
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BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
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BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
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BitFieldValue< bool, unsigned __int32 > | bRenderInstancesDirty () |
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BitFieldValue< bool, unsigned __int32 > | bRoutedPostRename () |
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BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
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BitFieldValue< bool, unsigned __int32 > | bAllowReregistration () |
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BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
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BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
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BitFieldValue< bool, unsigned __int32 > | bAllowAnyoneToDestroyMe () |
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BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
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BitFieldValue< bool, unsigned __int32 > | bIsActive () |
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BitFieldValue< bool, unsigned __int32 > | bEditableWhenInherited () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
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BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
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BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsEditorOnly () |
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BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
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BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
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BitFieldValue< bool, unsigned __int32 > | bIsReadyForReplication () |
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BitFieldValue< bool, unsigned __int32 > | bHasBegunPlay () |
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BitFieldValue< bool, unsigned __int32 > | bIsBeingDestroyed () |
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BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
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BitFieldValue< bool, unsigned __int32 > | bIsNetStartupComponent () |
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BitFieldValue< bool, unsigned __int32 > | MarkedForEndOfFrameUpdateState () |
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BitFieldValue< bool, unsigned __int32 > | bMarkedForPreEndOfFrameSync () |
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BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnConsoles () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnClient () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnNonDedicatedHost () |
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BitFieldValue< bool, unsigned __int32 > | bDedicatedForceTickingEveryFrame () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentCreated () |
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UWorld * | GetWorld () |
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void | AsyncPhysicsTickComponent (float DeltaTime, float SimTime) |
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ELifetimeCondition | GetReplicationCondition () |
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void | PostInitProperties () |
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void | OnCreatePhysicsState () |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostRename (UObject *OldOuter, const FName OldName) |
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bool | AllowRegisterWithWorld (UWorld *InWorld) |
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void | FailedToRegisterWithWorld (UWorld *InWorld) |
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UWorld * | GetWorld_Uncached () |
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bool | ComponentHasTag (FName Tag) |
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ENetMode | InternalGetNetMode () |
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FString * | GetReadableName (FString *result) |
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void | BeginDestroy () |
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bool | NeedsLoadForClient () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForEditorGame () |
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int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
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bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
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void | OnRegister () |
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void | InitializeComponent () |
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void | UninitializeComponent () |
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void | ReadyForReplication () |
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void | BeginPlay () |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
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bool | SetupActorComponentTickFunction (FTickFunction *TickFunction) |
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void | SetComponentTickEnabled (bool bEnabled) |
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void | SetComponentTickEnabledAsync (bool bEnabled) |
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bool | IsComponentTickEnabled () |
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void | SetComponentTickIntervalAndCooldown (float TickInterval) |
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void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
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void | RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
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void | RegisterAsyncPhysicsTickEnabled (bool bRegister) |
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void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
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void | RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context) |
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void | RegisterComponent () |
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void | UnregisterComponent () |
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void | DestroyComponent (bool bPromoteChildren) |
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void | OnComponentDestroyed (bool bDestroyingHierarchy) |
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void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
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void | SendRenderTransform_Concurrent () |
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void | SendRenderInstanceData_Concurrent () |
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void | DestroyRenderState_Concurrent () |
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void | OnDestroyPhysicsState () |
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void | CreatePhysicsState (bool bAllowDeferral) |
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void | DestroyPhysicsState () |
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void | ExecuteUnregisterEvents () |
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void | ReregisterComponent () |
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void | RecreateRenderState_Concurrent () |
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void | RecreatePhysicsState () |
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void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | DoDeferredRenderUpdates_Concurrent () |
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void | MarkRenderStateDirty () |
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void | MarkForNeededEndOfFrameUpdate () |
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void | ClearNeedEndOfFrameUpdate_Internal () |
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void | Activate (bool bReset) |
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void | Deactivate () |
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void | SetActive (bool bNewActive, bool bReset) |
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void | SetAutoActivate (bool bNewAutoActivate) |
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void | ToggleActive () |
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void | AddAssetUserData (UAssetUserData *InUserData) |
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UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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bool | IsNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | SetIsReplicated (bool bShouldReplicate) |
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void | AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition) |
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bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
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void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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void | OnRep_IsActive () |
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void | DetermineUCSModifiedProperties () |
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void | GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) |
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void | RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) |
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void | SetCanEverAffectNavigation (bool bRelevant) |
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void | Serialize (FArchive *Ar) |
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void | SetIsReplicatedByDefault (const bool bNewReplicates) |
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bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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FString * | GetDetailedInfoInternal (FString *result) |
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bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
|
FString * | GetPathName (FString *result, const UObject *StopOuter) |
|
void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
|
UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
|
bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
|
bool | IsInPackage (const UPackage *SomePackage) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
|
bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
UPackage * | GetExternalPackageInternal () |
|
void | SetExternalPackage (UPackage *InPackage) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|