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APrimalBuff Struct Reference

#include <Buff.h>

+ Inheritance diagram for APrimalBuff:
+ Collaboration diagram for APrimalBuff:

Public Member Functions

floatDeactivationLifespanField ()
 
FNameInstigatorAttachmentSocketField ()
 
FNameInstigatorAttachmentSocket_PlayerOverrideField ()
 
floatRemoteForcedFleeDurationField ()
 
UE::Math::TVector< double > & AoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
floatSlowInstigatorFallingAddZVelocityField ()
 
floatSlowInstigatorFallingDampenZVelocityField ()
 
floatDeactivateAfterTimeField ()
 
floatWeaponRecoilMultiplierField ()
 
floatReceiveDamageMultiplierField ()
 
floatMeleeDamageMultiplierField ()
 
floatDepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
FStatusValueModifierDescriptionBuffDescriptionField ()
 
floatCharacterAdd_DefaultHyperthermicInsulationField ()
 
floatCharacterAdd_DefaultHypothermicInsulationField ()
 
floatCharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
floatCharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
floatCharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
floatViewMinExposureMultiplierField ()
 
floatViewMaxExposureMultiplierField ()
 
floatXPtoAddField ()
 
floatXPtoAddRateField ()
 
intDinoColorizationPriorityField ()
 
floatDinoColorizationInterpSpeedField ()
 
TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & OverrideInventoryItemClassWeightMultipliersField ()
 
FieldArray< FLinearColor, 6 > DesiredDinoColorsField ()
 
floatSubmergedMaxSpeedModifierField ()
 
floatUnsubmergedMaxSpeedModifierField ()
 
floatSubmergedMaxAccelerationModifierField ()
 
floatUnsubmergedMaxAccelerationModifierField ()
 
floatSubmergedRotationRateModifierField ()
 
floatUnsubmergedRotationRateModifierField ()
 
floatFrictionModifierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & CharacterStatusValueModifiersField ()
 
FTimerHandleDeactivateHandleField ()
 
long doubleBuffStartTimeField ()
 
TWeakObjectPtr< AShooterPlayerController > & ForcedOnSpectatorPlayerControllerField ()
 
TSoftObjectPtr< UMaterialInterface > & BuffPostProcessEffectField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingRangesField ()
 
AMissionType *& RelatedMissionField ()
 
floatPreventIfMovementMassGreaterThanField ()
 
TSoftClassPtr< APrimalBuff > & AOEOtherBuffToApplyField ()
 
floatAOEBuffRangeField ()
 
floatCharacterAOEBuffDamageField ()
 
floatCharacterAOEBuffResistanceField ()
 
floatMaximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffedCharactersField ()
 
long doubleLastItemDurabilityDepletionTimeField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & ActivePreventsBuffClassesField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffRequiresOwnerClassField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffPreventsOwnerClassField ()
 
floatXPEarningMultiplierField ()
 
boolbUseBPDeactivatedField ()
 
boolbUseBPCustomAllowAddBuffField ()
 
UE::Math::TVector< double > & staticPathingDestinationField ()
 
long doubleTickingDeactivationTimeField ()
 
TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BPNotifyActivationToOtherBuffClassesField ()
 
UPrimalBuffPersistentData *& MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & MaxStatScalersField ()
 
TWeakObjectPtr< AActor > & BuffDamageCauserField ()
 
USoundBase *& ExtraActivationSoundToPlayField ()
 
floatAoEApplyDamageField ()
 
floatAoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSoftClassPtr< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
intForceNetworkSpatializationMaxLimitBuffTypeFlagField ()
 
intForceNetworkSpatializationBuffMaxLimitNumField ()
 
floatForceNetworkSpatializationBuffMaxLimitRangeField ()
 
floatInsulationRangeField ()
 
floatHyperThermiaInsulationField ()
 
floatHypoThermiaInsulationField ()
 
UE::Math::TVector< double > & AoEBuffLocOffsetField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToIncludeField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToExcludeField ()
 
boolbOverrideBuffDescriptionField ()
 
boolbOnlyTickIfPlayerCharacterField ()
 
boolbDestroyWhenUnpossessedField ()
 
long doubleLastAoEApplyDamageTimeField ()
 
floatOnlyForInstigatorSoundFadeInTimeField ()
 
boolbUseBuffTickClientField ()
 
floatBuffTickServerMaxTimeField ()
 
floatBuffTickServerMinTimeField ()
 
floatBuffTickClientMaxTimeField ()
 
floatBuffTickClientMinTimeField ()
 
floatBuffTickRemoteClientMaxTimeField ()
 
floatBuffTickRemoteClientMinTimeField ()
 
boolbContinueTickingClientAfterDeactivateField ()
 
long doubleLastBuffTickTimeServerField ()
 
long doubleLastBuffTickTimeClientField ()
 
long doubleNextBuffTickTimeServerField ()
 
long doubleNextBuffTickTimeClientField ()
 
boolbWasStasisedField ()
 
intAddBuffMaxNumStacksField ()
 
USoundBase *& DeactivatedSoundField ()
 
boolbDisableBloomField ()
 
boolbDisableLightShaftsField ()
 
floatPostProcessInterpSpeedDownField ()
 
floatPostProcessInterpSpeedUpField ()
 
floatTPVCameraSpeedInterpolationMultiplierField ()
 
TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & PostprocessMaterialAdjustersField ()
 
long doubleTimeForNextAOECheckField ()
 
floatAOEBuffIntervalMinField ()
 
floatAOEBuffIntervalMaxField ()
 
floatMaximumVelocityZForSlowingFallField ()
 
intFNameIntField ()
 
boolbAddTPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
boolbUseBlueprintAnimNotificationsField ()
 
floatCharacterMultiplier_DefaultExtraDamageMultiplierField ()
 
floatStaminaDrainMultiplierField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DisabledWeaponTagsField ()
 
boolbUseBPGetPlayerFootStepSoundField ()
 
boolbShowMammalIncubationOptionsField ()
 
floatExtendBuffTimeOverrideField ()
 
floatAdditionalRidingDistanceField ()
 
boolbRelatedMissionWasInvalidField ()
 
floatteleporterHapticTimeField ()
 
BitFieldValue< bool, unsigned __int32bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32bPreventJump ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoRiding ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoDismount ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyPreventDismounting ()
 
BitFieldValue< bool, unsigned __int32bForceShowFloatingName ()
 
BitFieldValue< bool, unsigned __int32bForceHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32bPreventCarryOrPassenger ()
 
BitFieldValue< bool, unsigned __int32bDeactivated ()
 
BitFieldValue< bool, unsigned __int32bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32bOverrideRightShoulderOnPlayer ()
 
BitFieldValue< bool, unsigned __int32bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32bCompleteCustomDepthStencilOverride ()
 
BitFieldValue< bool, unsigned __int32bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32bUseBPDinoRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32bOverrideInventoryWeightMultipliers ()
 
BitFieldValue< bool, unsigned __int32bDeactivateAfterAddingXP ()
 
BitFieldValue< bool, unsigned __int32bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32bCausesCryoSickness ()
 
BitFieldValue< bool, unsigned __int32bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnInstigatorCapsuleComponentHit ()
 
BitFieldValue< bool, unsigned __int32bEnabledCollisionNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsValidUnstasisActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideIsNetRelevantFor ()
 
BitFieldValue< bool, unsigned __int32bPreventClearRiderOnDinoImmobilize ()
 
BitFieldValue< bool, unsigned __int32bAlwaysShowBuffDescription ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnRobotDino ()
 
BitFieldValue< bool, unsigned __int32bIsDisease ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemAdded ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemQuantityUpdated ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemRemoved ()
 
BitFieldValue< bool, unsigned __int32bAddReactivates ()
 
BitFieldValue< bool, unsigned __int32bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetCameraShakeScalar ()
 
BitFieldValue< bool, unsigned __int32bForceDrawMissionDinoTargetHealthbars ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetWaypointsBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStartFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStartAltFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStopAltFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32bRequireController ()
 
BitFieldValue< bool, unsigned __int32bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32bStatusComponentUsingExtendedHUDText ()
 
BitFieldValue< bool, unsigned __int32bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32bForceAddUnderwaterCharacterStatusValues ()
 
BitFieldValue< bool, unsigned __int32bPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnInstigatorMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventInstigatorMovementMode ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTalkerCharacter ()
 
BitFieldValue< bool, unsigned __int32bBuffHandleInstigatorMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventOnStartJump ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterWalkVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bOverrideCharacterLanding ()
 
BitFieldValue< bool, unsigned __int32bOverrideCharacterMovementInput ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiUseEntriesFromSelf ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStopFire ()
 
BitFieldValue< bool, unsigned __int32bForceCrosshair ()
 
BitFieldValue< bool, unsigned __int32bPreventLogoutSleeping ()
 
BitFieldValue< bool, unsigned __int32bUseInterceptInstigatorPlayerEmote ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnOwnerMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ()
 
BitFieldValue< bool, unsigned __int32bAllowOnlyCustomFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMoveAnimRate ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingDesire ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsApplyingLevelUps ()
 
BitFieldValue< bool, unsigned __int32bBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32bUseFinalAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideWaterJumpVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnOwnerDealtDamage ()
 
BitFieldValue< bool, unsigned __int32bUseGetGravityZScale ()
 
BitFieldValue< bool, unsigned __int32bUseBP_AdjustDamageEx ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBuffOverrideFinalWanderLocation ()
 
BitFieldValue< bool, unsigned __int32bModifyMaxAcceleration ()
 
BitFieldValue< bool, unsigned __int32bModifyRotationRate ()
 
BitFieldValue< bool, unsigned __int32bModifyFriction ()
 
BitFieldValue< bool, unsigned __int32bDisableFootstepsParticles ()
 
BitFieldValue< bool, unsigned __int32bForceAllowAddingWithoutController ()
 
BitFieldValue< bool, unsigned __int32bForceAllowWhileBuried ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnOwnerTeleported ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustRadialDamage ()
 
BitFieldValue< bool, unsigned __int32bUseForcedBuffAimOverride ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventTekArmorBuffs ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32bReactivateWithNewDamageCauser ()
 
BitFieldValue< bool, unsigned __int32bUseBPDinoNameColorOverride ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsCryo ()
 
BitFieldValue< bool, unsigned __int32bUseBuffOverrideInventoryAccessInput ()
 
BitFieldValue< bool, unsigned __int32bListenForInput ()
 
BitFieldValue< bool, unsigned __int32bInterceptUseAction ()
 
BitFieldValue< bool, unsigned __int32bInterceptWeaponToggle ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32bBuffDrawFloatingHUDRemotePlayers ()
 
BitFieldValue< bool, unsigned __int32bUseConsolidatedMultiUseWheel ()
 
BitFieldValue< bool, unsigned __int32bForceAlwaysAllowBuff ()
 
BitFieldValue< bool, unsigned __int32bForceSelfTick ()
 
BitFieldValue< bool, unsigned __int32bForceInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32bSkipInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32bBuffTickByInstigator ()
 
BitFieldValue< bool, unsigned __int32bTriggeredInstigatorDie ()
 
BitFieldValue< bool, unsigned __int32bAllowTurretsToTargetInstigatorIfTraceHitsBuff ()
 
BitFieldValue< bool, unsigned __int32bIsHighRiskMissionBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreClaimWildFollower ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBuffLevelUpStatOverride ()
 
BitFieldValue< bool, unsigned __int32bUseBPBuffKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBPNofityMontagePlay ()
 
void BPActivated (AActor *ForInstigator)
 
float BPAdjustDamage_Ex (float Damage, const FHitResult *HitInfo, const UE::Math::TVector< double > *ImpulseDir, AController *EventInstigator, AActor *InDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
float BPAdjustRadialDamage (float currentDamage, const UE::Math::TVector< double > *Origin, const FRadialDamageEvent *DamageEvent)
 
void BPDinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *OverrideColors)
 
FColorBPGetDinoNameColorOverride (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void BPPreSetupForInstigator (AActor *ForInstigator)
 
void BPSetupForInstigator (AActor *ForInstigator)
 
float BuffAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *TheDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
FStatusValueModifierDescriptionGetBuffDescription (FStatusValueModifierDescription *result)
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetEnabledGestationMonitoringTargets (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *result)
 
void InstigatorDie ()
 
bool InterceptInstigatorPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
void ServerRequestRelatedMissionData ()
 
void SetBuffCauser (AActor *CausedBy)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuffAddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
void ServerRequestRelatedMissionData_Implementation ()
 
void ClientReceiveRelatedMissionData_Implementation (AMissionType *InMission, bool InHasRelatedMission)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutHUDElements)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
bool PreventActorTargeting_Implementation (const AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
UMaterialInstanceDynamicGetBuffPostprocessMaterial ()
 
void OnCapsuleHitCallback (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
float GetGravityZScale (float CurrentScale)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsValidUnStasisCaster ()
 
FStringGetDebugInfoString (FString *result)
 
void DinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors)
 
bool PreventInstigatorAttack (int AttackIndex)
 
void OverrideCharacterWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideCharacterSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideCharacterNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void OverrideCharacterFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
bool PreventCharacterLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool ShouldForceOwnerDedicatedMovementTickPerFrame ()
 
void AddBuffLifetime (const float AdditionalLifetime)
 
void NetSyncBuffLifetime ()
 
void Multi_SyncBuffLifetime_Implementation (const float NewDeactivateAfterTime)
 
void OnBuffLifetimeUpdated ()
 
float GetRemainingTime ()
 
void OnOwnerTeleported ()
 
FStringGetUniqueName (FString *result)
 
FColorBPGetDinoNameColorOverride_Implementation (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void ApplyPhysicsImpulses_Implementation (float DeltaSeconds)
 
void ModifyBuffMPCValues (bool bReset)
 
int GetAlternateMultiUseCategory ()
 
void FinalLoadedFromSaveGame ()
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static void StaticRegisterNativesAPrimalBuff ()
 
static UClassGetPrivateStaticClass ()
 
static APrimalBuffStaticAddBuffToSpectatorController (TSubclassOf< APrimalBuff > BuffClass, AShooterPlayerController *SpectatorPlayerController)
 
static APrimalBuffStaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 84 of file Buff.h.

Member Function Documentation

◆ ActivePreventsBuffClassesField()

TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalBuff::ActivePreventsBuffClassesField ( )
inline

Definition at line 143 of file Buff.h.

◆ AddBuff()

APrimalBuff * APrimalBuff::AddBuff ( APrimalCharacter * ForCharacter,
AActor * DamageCauser )
inline

Definition at line 450 of file Buff.h.

◆ AddBuffLifetime()

void APrimalBuff::AddBuffLifetime ( const float AdditionalLifetime)
inline

Definition at line 485 of file Buff.h.

◆ AddBuffMaxNumStacksField()

int & APrimalBuff::AddBuffMaxNumStacksField ( )
inline

Definition at line 188 of file Buff.h.

◆ AdditionalRidingDistanceField()

float & APrimalBuff::AdditionalRidingDistanceField ( )
inline

Definition at line 211 of file Buff.h.

◆ AnimNotifyCustomEvent()

void APrimalBuff::AnimNotifyCustomEvent ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotify * AnimNotifyObject )
inline

Definition at line 469 of file Buff.h.

◆ AnimNotifyCustomState_Begin()

void APrimalBuff::AnimNotifyCustomState_Begin ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float TotalDuration,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 470 of file Buff.h.

◆ AnimNotifyCustomState_End()

void APrimalBuff::AnimNotifyCustomState_End ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 471 of file Buff.h.

◆ AoEApplyDamageField()

float & APrimalBuff::AoEApplyDamageField ( )
inline

Definition at line 157 of file Buff.h.

◆ AoEApplyDamageIntervalField()

float & APrimalBuff::AoEApplyDamageIntervalField ( )
inline

Definition at line 158 of file Buff.h.

◆ AoEApplyDamageTypeField()

TSubclassOf< UDamageType > & APrimalBuff::AoEApplyDamageTypeField ( )
inline

Definition at line 159 of file Buff.h.

◆ AOEBuffCanAffect()

bool APrimalBuff::AOEBuffCanAffect ( APrimalCharacter * forChar)
inline

Definition at line 445 of file Buff.h.

◆ AOEBuffIntervalMaxField()

float & APrimalBuff::AOEBuffIntervalMaxField ( )
inline

Definition at line 198 of file Buff.h.

◆ AOEBuffIntervalMinField()

float & APrimalBuff::AOEBuffIntervalMinField ( )
inline

Definition at line 197 of file Buff.h.

◆ AoEBuffLocOffsetField()

UE::Math::TVector< double > & APrimalBuff::AoEBuffLocOffsetField ( )
inline

Definition at line 167 of file Buff.h.

◆ AOEBuffRangeField()

float & APrimalBuff::AOEBuffRangeField ( )
inline

Definition at line 134 of file Buff.h.

◆ AoEClassesToExcludeField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & APrimalBuff::AoEClassesToExcludeField ( )
inline

Definition at line 169 of file Buff.h.

◆ AoEClassesToIncludeField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & APrimalBuff::AoEClassesToIncludeField ( )
inline

Definition at line 168 of file Buff.h.

◆ AOEOtherBuffToApplyField()

TSoftClassPtr< APrimalBuff > & APrimalBuff::AOEOtherBuffToApplyField ( )
inline

Definition at line 133 of file Buff.h.

◆ AoETraceToTargetsStartOffsetField()

UE::Math::TVector< double > & APrimalBuff::AoETraceToTargetsStartOffsetField ( )
inline

Definition at line 92 of file Buff.h.

◆ ApplyPhysicsImpulses_Implementation()

void APrimalBuff::ApplyPhysicsImpulses_Implementation ( float DeltaSeconds)
inline

Definition at line 493 of file Buff.h.

◆ bAddCharacterValues()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddCharacterValues ( )
inline

Definition at line 231 of file Buff.h.

◆ bAddExtendBuffTime()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddExtendBuffTime ( )
inline

Definition at line 326 of file Buff.h.

◆ bAddReactivates()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddReactivates ( )
inline

Definition at line 311 of file Buff.h.

◆ bAddResetsBuffTime()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddResetsBuffTime ( )
inline

Definition at line 283 of file Buff.h.

◆ bAddTPVCameraOffsetField()

bool & APrimalBuff::bAddTPVCameraOffsetField ( )
inline

Definition at line 201 of file Buff.h.

◆ bAllowBuffStasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffStasis ( )
inline

Definition at line 296 of file Buff.h.

◆ bAllowBuffWhenInstigatorDead()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffWhenInstigatorDead ( )
inline

Definition at line 294 of file Buff.h.

◆ bAllowMultiUseEntriesFromSelf()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowMultiUseEntriesFromSelf ( )
inline

Definition at line 360 of file Buff.h.

◆ bAllowOnlyCustomFallDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowOnlyCustomFallDamage ( )
inline

Definition at line 370 of file Buff.h.

◆ bAllowTurretsToTargetInstigatorIfTraceHitsBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowTurretsToTargetInstigatorIfTraceHitsBuff ( )
inline

Definition at line 409 of file Buff.h.

◆ bAlwaysShowBuffDescription()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAlwaysShowBuffDescription ( )
inline

Definition at line 277 of file Buff.h.

◆ bAoEApplyDamageAllTargetables()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEApplyDamageAllTargetables ( )
inline

Definition at line 312 of file Buff.h.

◆ bAOEApplyOtherBuffIgnoreSameTeam()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffIgnoreSameTeam ( )
inline

Definition at line 280 of file Buff.h.

◆ bAOEApplyOtherBuffOnDinos()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnDinos ( )
inline

Definition at line 279 of file Buff.h.

◆ bAOEApplyOtherBuffOnPlayers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnPlayers ( )
inline

Definition at line 278 of file Buff.h.

◆ bAOEApplyOtherBuffRequireSameTeam()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffRequireSameTeam ( )
inline

Definition at line 281 of file Buff.h.

◆ bAoEBuffAllowIfAlreadyBuffed()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEBuffAllowIfAlreadyBuffed ( )
inline

Definition at line 284 of file Buff.h.

◆ bAOEBuffCarnosOnly()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEBuffCarnosOnly ( )
inline

Definition at line 252 of file Buff.h.

◆ bAoEIgnoreDinosTargetingInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEIgnoreDinosTargetingInstigator ( )
inline

Definition at line 238 of file Buff.h.

◆ bAOEOnlyApplyOtherBuffToWildDinos()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEOnlyApplyOtherBuffToWildDinos ( )
inline

Definition at line 237 of file Buff.h.

◆ bAoEOnlyOnDinosTargetingInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEOnlyOnDinosTargetingInstigator ( )
inline

Definition at line 239 of file Buff.h.

◆ bAoETraceToTargets()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoETraceToTargets ( )
inline

Definition at line 236 of file Buff.h.

◆ bApplyStatModifierToDinos()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToDinos ( )
inline

Definition at line 298 of file Buff.h.

◆ bApplyStatModifierToPlayers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToPlayers ( )
inline

Definition at line 297 of file Buff.h.

◆ bBPAddMultiUseEntries()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAddMultiUseEntries ( )
inline

Definition at line 290 of file Buff.h.

◆ bBPAdjustStatusValueModification()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAdjustStatusValueModification ( )
inline

Definition at line 337 of file Buff.h.

◆ bBPDrawBuffStatusHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPDrawBuffStatusHUD ( )
inline

Definition at line 329 of file Buff.h.

◆ bBPOverrideCharacterFlyingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterFlyingVelocity ( )
inline

Definition at line 353 of file Buff.h.

◆ bBPOverrideCharacterNewFallVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterNewFallVelocity ( )
inline

Definition at line 352 of file Buff.h.

◆ bBPOverrideCharacterSwimmingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterSwimmingVelocity ( )
inline

Definition at line 351 of file Buff.h.

◆ bBPOverrideCharacterWalkVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterWalkVelocity ( )
inline

Definition at line 350 of file Buff.h.

◆ bBPOverrideWeaponBob()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideWeaponBob ( )
inline

Definition at line 258 of file Buff.h.

◆ bBPUseBumpedByPawn()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedByPawn ( )
inline

Definition at line 292 of file Buff.h.

◆ bBPUseBumpedPawn()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedPawn ( )
inline

Definition at line 293 of file Buff.h.

◆ bBuffDrawFloatingHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffDrawFloatingHUD ( )
inline

Definition at line 282 of file Buff.h.

◆ bBuffDrawFloatingHUDRemotePlayers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffDrawFloatingHUDRemotePlayers ( )
inline

Definition at line 401 of file Buff.h.

◆ bBuffForceNoTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTick ( )
inline

Definition at line 240 of file Buff.h.

◆ bBuffForceNoTickDedicated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTickDedicated ( )
inline

Definition at line 241 of file Buff.h.

◆ bBuffHandleInstigatorMultiUseEntries()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffHandleInstigatorMultiUseEntries ( )
inline

Definition at line 347 of file Buff.h.

◆ bBuffPreSerializeForInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreSerializeForInstigator ( )
inline

Definition at line 374 of file Buff.h.

◆ bBuffPreventsApplyingLevelUps()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreventsApplyingLevelUps ( )
inline

Definition at line 373 of file Buff.h.

◆ bBuffPreventsCryo()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreventsCryo ( )
inline

Definition at line 395 of file Buff.h.

◆ bBuffPreventsInventoryAccess()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreventsInventoryAccess ( )
inline

Definition at line 392 of file Buff.h.

◆ bBuffTickByInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffTickByInstigator ( )
inline

Definition at line 407 of file Buff.h.

◆ bCausesCryoSickness()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCausesCryoSickness ( )
inline

Definition at line 253 of file Buff.h.

◆ bCheckPreventInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCheckPreventInput ( )
inline

Definition at line 328 of file Buff.h.

◆ bCompleteCustomDepthStencilOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCompleteCustomDepthStencilOverride ( )
inline

Definition at line 243 of file Buff.h.

◆ bContinueTickingClientAfterDeactivateField()

bool & APrimalBuff::bContinueTickingClientAfterDeactivateField ( )
inline

Definition at line 182 of file Buff.h.

◆ bCustomDepthStencilIgnoreHealth()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCustomDepthStencilIgnoreHealth ( )
inline

Definition at line 242 of file Buff.h.

◆ bDeactivateAfterAddingXP()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivateAfterAddingXP ( )
inline

Definition at line 250 of file Buff.h.

◆ bDeactivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivated ( )
inline

Definition at line 227 of file Buff.h.

◆ bDeactivateOnJump()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivateOnJump ( )
inline

Definition at line 219 of file Buff.h.

◆ bDediServerUseBPModifyPlayerBoneModifiers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDediServerUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 260 of file Buff.h.

◆ bDestroyOnTargetStasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDestroyOnTargetStasis ( )
inline

Definition at line 235 of file Buff.h.

◆ bDestroyWhenUnpossessedField()

bool & APrimalBuff::bDestroyWhenUnpossessedField ( )
inline

Definition at line 172 of file Buff.h.

◆ bDinoIgnoreBuffPostprocessEffectWhenRidden()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDinoIgnoreBuffPostprocessEffectWhenRidden ( )
inline

Definition at line 245 of file Buff.h.

◆ bDisableBloomField()

bool & APrimalBuff::bDisableBloomField ( )
inline

Definition at line 190 of file Buff.h.

◆ bDisableFootstepsParticles()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisableFootstepsParticles ( )
inline

Definition at line 385 of file Buff.h.

◆ bDisableIfCharacterUnderwater()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisableIfCharacterUnderwater ( )
inline

Definition at line 233 of file Buff.h.

◆ bDisableLightShaftsField()

bool & APrimalBuff::bDisableLightShaftsField ( )
inline

Definition at line 191 of file Buff.h.

◆ bDisplayHUDProgressBar()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisplayHUDProgressBar ( )
inline

Definition at line 255 of file Buff.h.

◆ bDoCharacterDetachment()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachment ( )
inline

Definition at line 263 of file Buff.h.

◆ bDoCharacterDetachmentIncludeCarrying()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeCarrying ( )
inline

Definition at line 265 of file Buff.h.

◆ bDoCharacterDetachmentIncludeRiding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeRiding ( )
inline

Definition at line 264 of file Buff.h.

◆ bDontPlayInstigatorActiveSoundOnDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDontPlayInstigatorActiveSoundOnDino ( )
inline

Definition at line 325 of file Buff.h.

◆ BeginPlay()

void APrimalBuff::BeginPlay ( )
inline

Definition at line 440 of file Buff.h.

◆ bEnabledCollisionNotify()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnabledCollisionNotify ( )
inline

Definition at line 271 of file Buff.h.

◆ bEnableStaticPathing()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnableStaticPathing ( )
inline

Definition at line 331 of file Buff.h.

◆ bFollowTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bFollowTarget ( )
inline

Definition at line 229 of file Buff.h.

◆ bForceAddUnderwaterCharacterStatusValues()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAddUnderwaterCharacterStatusValues ( )
inline

Definition at line 342 of file Buff.h.

◆ bForceAllowAddingWithoutController()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAllowAddingWithoutController ( )
inline

Definition at line 386 of file Buff.h.

◆ bForceAllowWhileBuried()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAllowWhileBuried ( )
inline

Definition at line 387 of file Buff.h.

◆ bForceAlwaysAllowBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAlwaysAllowBuff ( )
inline

Definition at line 403 of file Buff.h.

◆ bForceCrosshair()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceCrosshair ( )
inline

Definition at line 362 of file Buff.h.

◆ bForceDrawMissionDinoTargetHealthbars()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceDrawMissionDinoTargetHealthbars ( )
inline

Definition at line 317 of file Buff.h.

◆ bForceHideFloatingName()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceHideFloatingName ( )
inline

Definition at line 225 of file Buff.h.

◆ bForceInstigatorTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceInstigatorTick ( )
inline

Definition at line 405 of file Buff.h.

◆ bForceOverrideCharacterFlyingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterFlyingVelocity ( )
inline

Definition at line 356 of file Buff.h.

◆ bForceOverrideCharacterNewFallVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterNewFallVelocity ( )
inline

Definition at line 357 of file Buff.h.

◆ bForceOverrideCharacterSwimmingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterSwimmingVelocity ( )
inline

Definition at line 355 of file Buff.h.

◆ bForceOverrideCharacterWalkingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterWalkingVelocity ( )
inline

Definition at line 354 of file Buff.h.

◆ bForcePlayerProne()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForcePlayerProne ( )
inline

Definition at line 287 of file Buff.h.

◆ bForceSelfTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceSelfTick ( )
inline

Definition at line 404 of file Buff.h.

◆ bForceShowFloatingName()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceShowFloatingName ( )
inline

Definition at line 224 of file Buff.h.

◆ bForceUsePreventTargeting()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargeting ( )
inline

Definition at line 256 of file Buff.h.

◆ bForceUsePreventTargetingTurret()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargetingTurret ( )
inline

Definition at line 257 of file Buff.h.

◆ bHideBuffFromHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideBuffFromHUD ( )
inline

Definition at line 288 of file Buff.h.

◆ bHideTimerFromHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideTimerFromHUD ( )
inline

Definition at line 289 of file Buff.h.

◆ bHUDFormatTimerAsTimecode()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHUDFormatTimerAsTimecode ( )
inline

Definition at line 332 of file Buff.h.

◆ bImmobilizeTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bImmobilizeTarget ( )
inline

Definition at line 286 of file Buff.h.

◆ bInterceptUseAction()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bInterceptUseAction ( )
inline

Definition at line 398 of file Buff.h.

◆ bInterceptWeaponToggle()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bInterceptWeaponToggle ( )
inline

Definition at line 399 of file Buff.h.

◆ bIsBuffPersistent()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsBuffPersistent ( )
inline

Definition at line 291 of file Buff.h.

◆ bIsDisease()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsDisease ( )
inline

Definition at line 305 of file Buff.h.

◆ bIsHighRiskMissionBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsHighRiskMissionBuff ( )
inline

Definition at line 410 of file Buff.h.

◆ bListenForInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bListenForInput ( )
inline

Definition at line 397 of file Buff.h.

◆ bModifyFriction()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyFriction ( )
inline

Definition at line 384 of file Buff.h.

◆ bModifyMaxAcceleration()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyMaxAcceleration ( )
inline

Definition at line 382 of file Buff.h.

◆ bModifyMaxSpeed()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyMaxSpeed ( )
inline

Definition at line 254 of file Buff.h.

◆ bModifyRotationRate()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyRotationRate ( )
inline

Definition at line 383 of file Buff.h.

◆ bNetResetBuffStart()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNetResetBuffStart ( )
inline

Definition at line 285 of file Buff.h.

◆ bNotifyDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyDamage ( )
inline

Definition at line 295 of file Buff.h.

◆ bNotifyExperienceGained()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyExperienceGained ( )
inline

Definition at line 335 of file Buff.h.

◆ bOnlyActivateSoundForInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyActivateSoundForInstigator ( )
inline

Definition at line 251 of file Buff.h.

◆ bOnlyAddCharacterValuesUnderwater()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyAddCharacterValuesUnderwater ( )
inline

Definition at line 232 of file Buff.h.

◆ bOnlyTickIfPlayerCharacterField()

bool & APrimalBuff::bOnlyTickIfPlayerCharacterField ( )
inline

Definition at line 171 of file Buff.h.

◆ bOnlyTickWhenVisible()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyTickWhenVisible ( )
inline

Definition at line 336 of file Buff.h.

◆ bOverrideBuffDescriptionField()

bool & APrimalBuff::bOverrideBuffDescriptionField ( )
inline

Definition at line 170 of file Buff.h.

◆ bOverrideCharacterLanding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideCharacterLanding ( )
inline

Definition at line 358 of file Buff.h.

◆ bOverrideCharacterMovementInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideCharacterMovementInput ( )
inline

Definition at line 359 of file Buff.h.

◆ bOverrideInventoryWeightMultipliers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideInventoryWeightMultipliers ( )
inline

Definition at line 249 of file Buff.h.

◆ bOverrideRightShoulderOnPlayer()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideRightShoulderOnPlayer ( )
inline

Definition at line 230 of file Buff.h.

◆ BPActivated()

void APrimalBuff::BPActivated ( AActor * ForInstigator)
inline

Definition at line 418 of file Buff.h.

◆ BPAdjustDamage_Ex()

float APrimalBuff::BPAdjustDamage_Ex ( float Damage,
const FHitResult * HitInfo,
const UE::Math::TVector< double > * ImpulseDir,
AController * EventInstigator,
AActor * InDamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 419 of file Buff.h.

◆ BPAdjustRadialDamage()

float APrimalBuff::BPAdjustRadialDamage ( float currentDamage,
const UE::Math::TVector< double > * Origin,
const FRadialDamageEvent * DamageEvent )
inline

Definition at line 420 of file Buff.h.

◆ BPDinoRefreshColorization()

void APrimalBuff::BPDinoRefreshColorization ( const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > * DinoColors,
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > * OverrideColors )
inline

Definition at line 421 of file Buff.h.

◆ BPGetDinoNameColorOverride()

FColor * APrimalBuff::BPGetDinoNameColorOverride ( FColor * result,
AShooterHUD * HUD,
FColor ColorToOverride )
inline

Definition at line 422 of file Buff.h.

◆ BPGetDinoNameColorOverride_Implementation()

FColor * APrimalBuff::BPGetDinoNameColorOverride_Implementation ( FColor * result,
AShooterHUD * HUD,
FColor ColorToOverride )
inline

Definition at line 492 of file Buff.h.

◆ bPlayerIgnoreBuffPostprocessEffectWhenRidingDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ( )
inline

Definition at line 246 of file Buff.h.

◆ BPNotifyActivationToOtherBuffClassesField()

TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BPNotifyActivationToOtherBuffClassesField ( )
inline

Definition at line 151 of file Buff.h.

◆ BPPreSetupForInstigator()

void APrimalBuff::BPPreSetupForInstigator ( AActor * ForInstigator)
inline

Definition at line 423 of file Buff.h.

◆ bPreventCarryOrPassenger()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventCarryOrPassenger ( )
inline

Definition at line 226 of file Buff.h.

◆ bPreventClearRiderOnDinoImmobilize()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventClearRiderOnDinoImmobilize ( )
inline

Definition at line 276 of file Buff.h.

◆ bPreventDinoDismount()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventDinoDismount ( )
inline

Definition at line 222 of file Buff.h.

◆ bPreventDinoRiding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventDinoRiding ( )
inline

Definition at line 221 of file Buff.h.

◆ bPreventFallDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventFallDamage ( )
inline

Definition at line 269 of file Buff.h.

◆ bPreventInputDoesOffset()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInputDoesOffset ( )
inline

Definition at line 334 of file Buff.h.

◆ bPreventInstigatorAttack()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInstigatorAttack ( )
inline

Definition at line 343 of file Buff.h.

◆ bPreventJump()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventJump ( )
inline

Definition at line 220 of file Buff.h.

◆ bPreventLogoutSleeping()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventLogoutSleeping ( )
inline

Definition at line 363 of file Buff.h.

◆ bPreventOnBigDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBigDino ( )
inline

Definition at line 302 of file Buff.h.

◆ bPreventOnBossDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBossDino ( )
inline

Definition at line 303 of file Buff.h.

◆ bPreventOnDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnDino ( )
inline

Definition at line 300 of file Buff.h.

◆ bPreventOnPlayer()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnPlayer ( )
inline

Definition at line 301 of file Buff.h.

◆ bPreventOnRobotDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnRobotDino ( )
inline

Definition at line 304 of file Buff.h.

◆ bPreventOnWildDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnWildDino ( )
inline

Definition at line 299 of file Buff.h.

◆ BPSetupForInstigator()

void APrimalBuff::BPSetupForInstigator ( AActor * ForInstigator)
inline

Definition at line 424 of file Buff.h.

◆ bReactivateWithNewDamageCauser()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bReactivateWithNewDamageCauser ( )
inline

Definition at line 393 of file Buff.h.

◆ bRelatedMissionWasInvalidField()

bool & APrimalBuff::bRelatedMissionWasInvalidField ( )
inline

Definition at line 212 of file Buff.h.

◆ bRemoteForcedFlee()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRemoteForcedFlee ( )
inline

Definition at line 247 of file Buff.h.

◆ bRequireController()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRequireController ( )
inline

Definition at line 324 of file Buff.h.

◆ bShowMammalIncubationOptionsField()

bool & APrimalBuff::bShowMammalIncubationOptionsField ( )
inline

Definition at line 209 of file Buff.h.

◆ bSkipInstigatorTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bSkipInstigatorTick ( )
inline

Definition at line 406 of file Buff.h.

◆ bSlowInstigatorFalling()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bSlowInstigatorFalling ( )
inline

Definition at line 218 of file Buff.h.

◆ bStatusComponentUsingExtendedHUDText()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bStatusComponentUsingExtendedHUDText ( )
inline

Definition at line 330 of file Buff.h.

◆ bTriggerBPStasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bTriggerBPStasis ( )
inline

Definition at line 365 of file Buff.h.

◆ bTriggerBPUnstasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bTriggerBPUnstasis ( )
inline

Definition at line 366 of file Buff.h.

◆ bTriggeredInstigatorDie()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bTriggeredInstigatorDie ( )
inline

Definition at line 408 of file Buff.h.

◆ BuffAdjustDamage()

float APrimalBuff::BuffAdjustDamage ( float Damage,
const FHitResult * HitInfo,
AController * EventInstigator,
AActor * TheDamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 425 of file Buff.h.

◆ BuffClassesToCancelOnActivationField()

TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffClassesToCancelOnActivationField ( )
inline

Definition at line 142 of file Buff.h.

◆ BuffDamageCauserField()

TWeakObjectPtr< AActor > & APrimalBuff::BuffDamageCauserField ( )
inline

Definition at line 155 of file Buff.h.

◆ BuffDescriptionField()

FStatusValueModifierDescription & APrimalBuff::BuffDescriptionField ( )
inline

Definition at line 103 of file Buff.h.

◆ BuffedCharactersField()

TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffedCharactersField ( )
inline

Definition at line 139 of file Buff.h.

◆ BuffPersistentDataClassField()

TSubclassOf< UPrimalBuffPersistentData > & APrimalBuff::BuffPersistentDataClassField ( )
inline

Definition at line 153 of file Buff.h.

◆ BuffPostAdjustDamage()

void APrimalBuff::BuffPostAdjustDamage ( float Damage,
const FHitResult * HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 426 of file Buff.h.

◆ BuffPostProcessEffectField()

TSoftObjectPtr< UMaterialInterface > & APrimalBuff::BuffPostProcessEffectField ( )
inline

Definition at line 128 of file Buff.h.

◆ BuffPreventsOwnerClassField()

TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffPreventsOwnerClassField ( )
inline

Definition at line 145 of file Buff.h.

◆ BuffRequiresOwnerClassField()

TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffRequiresOwnerClassField ( )
inline

Definition at line 144 of file Buff.h.

◆ BuffStartTimeField()

long double & APrimalBuff::BuffStartTimeField ( )
inline

Definition at line 126 of file Buff.h.

◆ BuffTickClientMaxTimeField()

float & APrimalBuff::BuffTickClientMaxTimeField ( )
inline

Definition at line 178 of file Buff.h.

◆ BuffTickClientMinTimeField()

float & APrimalBuff::BuffTickClientMinTimeField ( )
inline

Definition at line 179 of file Buff.h.

◆ BuffTickRemoteClientMaxTimeField()

float & APrimalBuff::BuffTickRemoteClientMaxTimeField ( )
inline

Definition at line 180 of file Buff.h.

◆ BuffTickRemoteClientMinTimeField()

float & APrimalBuff::BuffTickRemoteClientMinTimeField ( )
inline

Definition at line 181 of file Buff.h.

◆ BuffTickServerMaxTimeField()

float & APrimalBuff::BuffTickServerMaxTimeField ( )
inline

Definition at line 176 of file Buff.h.

◆ BuffTickServerMinTimeField()

float & APrimalBuff::BuffTickServerMinTimeField ( )
inline

Definition at line 177 of file Buff.h.

◆ BuffToGiveOnDeactivationField()

TSoftClassPtr< APrimalBuff > & APrimalBuff::BuffToGiveOnDeactivationField ( )
inline

Definition at line 141 of file Buff.h.

◆ bUseActivateSoundFadeInDuration()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseActivateSoundFadeInDuration ( )
inline

Definition at line 244 of file Buff.h.

◆ bUseBlueprintAnimNotificationsField()

bool & APrimalBuff::bUseBlueprintAnimNotificationsField ( )
inline

Definition at line 204 of file Buff.h.

◆ bUseBP_AdjustDamageEx()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_AdjustDamageEx ( )
inline

Definition at line 379 of file Buff.h.

◆ bUseBP_OnOwnerDealtDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_OnOwnerDealtDamage ( )
inline

Definition at line 377 of file Buff.h.

◆ bUseBP_OnOwnerTeleported()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_OnOwnerTeleported ( )
inline

Definition at line 388 of file Buff.h.

◆ bUseBP_OverrideTerminalVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_OverrideTerminalVelocity ( )
inline

Definition at line 380 of file Buff.h.

◆ bUseBPActivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPActivated ( )
inline

Definition at line 319 of file Buff.h.

◆ bUseBPAdjustCharacterMovementImpulse()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustCharacterMovementImpulse ( )
inline

Definition at line 313 of file Buff.h.

◆ bUseBPAdjustImpulseFromDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustImpulseFromDamage ( )
inline

Definition at line 314 of file Buff.h.

◆ bUseBPAdjustRadialDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustRadialDamage ( )
inline

Definition at line 389 of file Buff.h.

◆ bUseBPBuffKilledSomethingEvent()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPBuffKilledSomethingEvent ( )
inline

Definition at line 413 of file Buff.h.

◆ bUseBPCanBeCarried()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPCanBeCarried ( )
inline

Definition at line 267 of file Buff.h.

◆ bUseBPCustomAllowAddBuffField()

bool & APrimalBuff::bUseBPCustomAllowAddBuffField ( )
inline

Definition at line 148 of file Buff.h.

◆ bUseBPDeactivatedField()

bool & APrimalBuff::bUseBPDeactivatedField ( )
inline

Definition at line 147 of file Buff.h.

◆ bUseBPDinoNameColorOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPDinoNameColorOverride ( )
inline

Definition at line 394 of file Buff.h.

◆ bUseBPDinoRefreshColorization()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPDinoRefreshColorization ( )
inline

Definition at line 248 of file Buff.h.

◆ bUseBPForceCameraStyle()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPForceCameraStyle ( )
inline

Definition at line 273 of file Buff.h.

◆ bUseBPGetBuffLevelUpStatOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetBuffLevelUpStatOverride ( )
inline

Definition at line 412 of file Buff.h.

◆ bUseBPGetCameraShakeScalar()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetCameraShakeScalar ( )
inline

Definition at line 316 of file Buff.h.

◆ bUseBPGetGravity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetGravity ( )
inline

Definition at line 367 of file Buff.h.

◆ bUseBPGetHUDElements()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetHUDElements ( )
inline

Definition at line 315 of file Buff.h.

◆ bUseBPGetMoveAnimRate()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetMoveAnimRate ( )
inline

Definition at line 371 of file Buff.h.

◆ bUseBPGetPlayerFootStepSoundField()

bool & APrimalBuff::bUseBPGetPlayerFootStepSoundField ( )
inline

Definition at line 208 of file Buff.h.

◆ bUseBPGetWaypointsBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetWaypointsBuff ( )
inline

Definition at line 318 of file Buff.h.

◆ bUseBPHandleOnStartAltFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStartAltFire ( )
inline

Definition at line 321 of file Buff.h.

◆ bUseBPHandleOnStartFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStartFire ( )
inline

Definition at line 320 of file Buff.h.

◆ bUseBPHandleOnStopAltFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStopAltFire ( )
inline

Definition at line 322 of file Buff.h.

◆ bUseBPHandleOnStopFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStopFire ( )
inline

Definition at line 361 of file Buff.h.

◆ bUseBPInitializedCharacterAnimScriptInstance()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPInitializedCharacterAnimScriptInstance ( )
inline

Definition at line 266 of file Buff.h.

◆ bUseBPIsCharacterHardAttached()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsCharacterHardAttached ( )
inline

Definition at line 262 of file Buff.h.

◆ bUseBPIsValidUnstasisActor()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsValidUnstasisActor ( )
inline

Definition at line 274 of file Buff.h.

◆ bUseBPModifyPlayerBoneModifiers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 259 of file Buff.h.

◆ bUseBPNofityMontagePlay()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNofityMontagePlay ( )
inline

Definition at line 414 of file Buff.h.

◆ bUseBPNonDedicatedPlayerPostAnimUpdate()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNonDedicatedPlayerPostAnimUpdate ( )
inline

Definition at line 261 of file Buff.h.

◆ bUseBPNotifyItemAdded()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyItemAdded ( )
inline

Definition at line 308 of file Buff.h.

◆ bUseBPNotifyItemQuantityUpdated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyItemQuantityUpdated ( )
inline

Definition at line 309 of file Buff.h.

◆ bUseBPNotifyItemRemoved()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyItemRemoved ( )
inline

Definition at line 310 of file Buff.h.

◆ bUseBPNotifyOtherBuffActivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffActivated ( )
inline

Definition at line 339 of file Buff.h.

◆ bUseBPNotifyOtherBuffDeactivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffDeactivated ( )
inline

Definition at line 340 of file Buff.h.

◆ bUseBPNotifyPreventDismounting()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyPreventDismounting ( )
inline

Definition at line 223 of file Buff.h.

◆ bUseBPOnInstigatorCapsuleComponentHit()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnInstigatorCapsuleComponentHit ( )
inline

Definition at line 270 of file Buff.h.

◆ bUseBPOnInstigatorMovementModeChangedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnInstigatorMovementModeChangedNotify ( )
inline

Definition at line 344 of file Buff.h.

◆ bUseBPOnOwnerMassTeleportEvent()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnOwnerMassTeleportEvent ( )
inline

Definition at line 368 of file Buff.h.

◆ bUseBPOverrideCameraViewTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideCameraViewTarget ( )
inline

Definition at line 272 of file Buff.h.

◆ bUseBPOverrideIsNetRelevantFor()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideIsNetRelevantFor ( )
inline

Definition at line 275 of file Buff.h.

◆ bUseBPOverrideTalkerCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideTalkerCharacter ( )
inline

Definition at line 346 of file Buff.h.

◆ bUseBPOverrideTargetingDesire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideTargetingDesire ( )
inline

Definition at line 372 of file Buff.h.

◆ bUseBPOverrideWaterJumpVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideWaterJumpVelocity ( )
inline

Definition at line 376 of file Buff.h.

◆ bUseBPPreClaimWildFollower()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreClaimWildFollower ( )
inline

Definition at line 411 of file Buff.h.

◆ bUseBPPreventAddingOtherBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventAddingOtherBuff ( )
inline

Definition at line 306 of file Buff.h.

◆ bUseBPPreventFirstPerson()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFirstPerson ( )
inline

Definition at line 341 of file Buff.h.

◆ bUseBPPreventFlight()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFlight ( )
inline

Definition at line 323 of file Buff.h.

◆ bUseBPPreventInstigatorAttack()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventInstigatorAttack ( )
inline

Definition at line 348 of file Buff.h.

◆ bUseBPPreventInstigatorMovementMode()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventInstigatorMovementMode ( )
inline

Definition at line 345 of file Buff.h.

◆ bUseBPPreventNotifySound()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventNotifySound ( )
inline

Definition at line 400 of file Buff.h.

◆ bUseBPPreventOnStartJump()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventOnStartJump ( )
inline

Definition at line 349 of file Buff.h.

◆ bUseBPPreventRunning()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventRunning ( )
inline

Definition at line 307 of file Buff.h.

◆ bUseBPPreventTekArmorBuffs()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventTekArmorBuffs ( )
inline

Definition at line 391 of file Buff.h.

◆ bUseBPPreventThrowingItem()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventThrowingItem ( )
inline

Definition at line 333 of file Buff.h.

◆ bUseBPShouldForceOwnerDedicatedMovementTickPerFrame()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ( )
inline

Definition at line 369 of file Buff.h.

◆ bUseBuffOverrideFinalWanderLocation()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBuffOverrideFinalWanderLocation ( )
inline

Definition at line 381 of file Buff.h.

◆ bUseBuffOverrideInventoryAccessInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBuffOverrideInventoryAccessInput ( )
inline

Definition at line 396 of file Buff.h.

◆ bUseBuffTickClientField()

bool & APrimalBuff::bUseBuffTickClientField ( )
inline

Definition at line 175 of file Buff.h.

◆ bUseConsolidatedMultiUseWheel()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseConsolidatedMultiUseWheel ( )
inline

Definition at line 402 of file Buff.h.

◆ bUseFinalAdjustDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseFinalAdjustDamage ( )
inline

Definition at line 375 of file Buff.h.

◆ bUseForcedBuffAimOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseForcedBuffAimOverride ( )
inline

Definition at line 390 of file Buff.h.

◆ bUseGetGravityZScale()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseGetGravityZScale ( )
inline

Definition at line 378 of file Buff.h.

◆ bUseInstigatorItem()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseInstigatorItem ( )
inline

Definition at line 234 of file Buff.h.

◆ bUseInterceptInstigatorPlayerEmote()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseInterceptInstigatorPlayerEmote ( )
inline

Definition at line 364 of file Buff.h.

◆ bUsePostAdjustDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsePostAdjustDamage ( )
inline

Definition at line 268 of file Buff.h.

◆ bUsesInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsesInstigator ( )
inline

Definition at line 228 of file Buff.h.

◆ bUseTickingDeactivation()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseTickingDeactivation ( )
inline

Definition at line 327 of file Buff.h.

◆ bWasDestroyed()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bWasDestroyed ( )
inline

Definition at line 338 of file Buff.h.

◆ bWasStasisedField()

bool & APrimalBuff::bWasStasisedField ( )
inline

Definition at line 187 of file Buff.h.

◆ CharacterAdd_DefaultHyperthermicInsulationField()

float & APrimalBuff::CharacterAdd_DefaultHyperthermicInsulationField ( )
inline

Definition at line 104 of file Buff.h.

◆ CharacterAdd_DefaultHypothermicInsulationField()

float & APrimalBuff::CharacterAdd_DefaultHypothermicInsulationField ( )
inline

Definition at line 105 of file Buff.h.

◆ CharacterAOEBuffDamageField()

float & APrimalBuff::CharacterAOEBuffDamageField ( )
inline

Definition at line 135 of file Buff.h.

◆ CharacterAOEBuffResistanceField()

float & APrimalBuff::CharacterAOEBuffResistanceField ( )
inline

Definition at line 136 of file Buff.h.

◆ CharacterMultiplier_DefaultExtraDamageMultiplierField()

float & APrimalBuff::CharacterMultiplier_DefaultExtraDamageMultiplierField ( )
inline

Definition at line 205 of file Buff.h.

◆ CharacterMultiplier_ExtraFoodConsumptionMultiplierField()

float & APrimalBuff::CharacterMultiplier_ExtraFoodConsumptionMultiplierField ( )
inline

Definition at line 107 of file Buff.h.

◆ CharacterMultiplier_ExtraWaterConsumptionMultiplierField()

float & APrimalBuff::CharacterMultiplier_ExtraWaterConsumptionMultiplierField ( )
inline

Definition at line 106 of file Buff.h.

◆ CharacterMultiplier_SubmergedOxygenDecreaseSpeedField()

float & APrimalBuff::CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ( )
inline

Definition at line 108 of file Buff.h.

◆ CharacterStatusValueModifiersField()

TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & APrimalBuff::CharacterStatusValueModifiersField ( )
inline

Definition at line 124 of file Buff.h.

◆ ClientReceiveRelatedMissionData_Implementation()

void APrimalBuff::ClientReceiveRelatedMissionData_Implementation ( AMissionType * InMission,
bool InHasRelatedMission )
inline

Definition at line 452 of file Buff.h.

◆ Deactivate()

void APrimalBuff::Deactivate ( )
inline

Definition at line 438 of file Buff.h.

◆ DeactivateAfterTimeField()

float & APrimalBuff::DeactivateAfterTimeField ( )
inline

Definition at line 97 of file Buff.h.

◆ DeactivatedSoundField()

USoundBase *& APrimalBuff::DeactivatedSoundField ( )
inline

Definition at line 189 of file Buff.h.

◆ DeactivateHandleField()

FTimerHandle & APrimalBuff::DeactivateHandleField ( )
inline

Definition at line 125 of file Buff.h.

◆ DeactivationLifespanField()

float & APrimalBuff::DeactivationLifespanField ( )
inline

Definition at line 88 of file Buff.h.

◆ DepleteInstigatorItemDurabilityPerSecondField()

float & APrimalBuff::DepleteInstigatorItemDurabilityPerSecondField ( )
inline

Definition at line 101 of file Buff.h.

◆ DesiredDinoColorsField()

FieldArray< FLinearColor, 6 > APrimalBuff::DesiredDinoColorsField ( )
inline

Definition at line 116 of file Buff.h.

◆ Destroyed()

void APrimalBuff::Destroyed ( )
inline

Definition at line 447 of file Buff.h.

◆ DinoColorizationInterpSpeedField()

float & APrimalBuff::DinoColorizationInterpSpeedField ( )
inline

Definition at line 114 of file Buff.h.

◆ DinoColorizationPriorityField()

int & APrimalBuff::DinoColorizationPriorityField ( )
inline

Definition at line 113 of file Buff.h.

◆ DinoRefreshColorization()

void APrimalBuff::DinoRefreshColorization ( const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > * DinoColors)
inline

Definition at line 476 of file Buff.h.

◆ DisabledWeaponTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalBuff::DisabledWeaponTagsField ( )
inline

Definition at line 207 of file Buff.h.

◆ DrawBuffFloatingHUD()

void APrimalBuff::DrawBuffFloatingHUD ( int BuffIndex,
AShooterHUD * HUD,
float CenterX,
float CenterY,
float DrawScale )
inline

Definition at line 427 of file Buff.h.

◆ ExcludeAoEActor()

bool APrimalBuff::ExcludeAoEActor ( AActor * ActorToConsider)
inline

Definition at line 460 of file Buff.h.

◆ ExcludePostProcessBlendableMaterial()

bool APrimalBuff::ExcludePostProcessBlendableMaterial ( const UMaterialInterface * BlendableMaterialInterface)
inline

Definition at line 456 of file Buff.h.

◆ ExtendBuffTime()

bool APrimalBuff::ExtendBuffTime ( float AmountOfAdditionalTime)
inline

Definition at line 464 of file Buff.h.

◆ ExtendBuffTimeOverrideField()

float & APrimalBuff::ExtendBuffTimeOverrideField ( )
inline

Definition at line 210 of file Buff.h.

◆ ExtraActivationSoundToPlayField()

USoundBase *& APrimalBuff::ExtraActivationSoundToPlayField ( )
inline

Definition at line 156 of file Buff.h.

◆ FinalLoadedFromSaveGame()

void APrimalBuff::FinalLoadedFromSaveGame ( )
inline

Definition at line 496 of file Buff.h.

◆ FNameIntField()

int & APrimalBuff::FNameIntField ( )
inline

Definition at line 200 of file Buff.h.

◆ ForcedOnSpectatorPlayerControllerField()

TWeakObjectPtr< AShooterPlayerController > & APrimalBuff::ForcedOnSpectatorPlayerControllerField ( )
inline

Definition at line 127 of file Buff.h.

◆ ForceNetworkSpatializationBuffMaxLimitNumField()

int & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitNumField ( )
inline

Definition at line 162 of file Buff.h.

◆ ForceNetworkSpatializationBuffMaxLimitRangeField()

float & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitRangeField ( )
inline

Definition at line 163 of file Buff.h.

◆ ForceNetworkSpatializationMaxLimitBuffTypeField()

TSoftClassPtr< APrimalBuff > & APrimalBuff::ForceNetworkSpatializationMaxLimitBuffTypeField ( )
inline

Definition at line 160 of file Buff.h.

◆ ForceNetworkSpatializationMaxLimitBuffTypeFlagField()

int & APrimalBuff::ForceNetworkSpatializationMaxLimitBuffTypeFlagField ( )
inline

Definition at line 161 of file Buff.h.

◆ FrictionModifierField()

float & APrimalBuff::FrictionModifierField ( )
inline

Definition at line 123 of file Buff.h.

◆ GetAlternateMultiUseCategory()

int APrimalBuff::GetAlternateMultiUseCategory ( )
inline

Definition at line 495 of file Buff.h.

◆ GetBuffDescription()

FStatusValueModifierDescription * APrimalBuff::GetBuffDescription ( FStatusValueModifierDescription * result)
inline

Definition at line 428 of file Buff.h.

◆ GetBuffPostprocessMaterial()

UMaterialInstanceDynamic * APrimalBuff::GetBuffPostprocessMaterial ( )
inline

Definition at line 467 of file Buff.h.

◆ GetBuffType_Implementation()

int APrimalBuff::GetBuffType_Implementation ( )
inline

Definition at line 465 of file Buff.h.

◆ GetDebugInfoString()

FString * APrimalBuff::GetDebugInfoString ( FString * result)
inline

Definition at line 475 of file Buff.h.

◆ GetEnabledGestationMonitoringTargets()

TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * APrimalBuff::GetEnabledGestationMonitoringTargets ( TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * result)
inline

Definition at line 429 of file Buff.h.

◆ GetGravityZScale()

float APrimalBuff::GetGravityZScale ( float CurrentScale)
inline

Definition at line 472 of file Buff.h.

◆ GetHUDElements()

void APrimalBuff::GetHUDElements ( APlayerController * ForPC,
TArray< FHUDElement, TSizedDefaultAllocator< 32 > > * OutHUDElements )
inline

Definition at line 453 of file Buff.h.

◆ GetLifetimeReplicatedProps()

void APrimalBuff::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 441 of file Buff.h.

◆ GetPrivateStaticClass()

static UClass * APrimalBuff::GetPrivateStaticClass ( )
inlinestatic

Definition at line 435 of file Buff.h.

◆ GetRemainingTime()

float APrimalBuff::GetRemainingTime ( )
inline

Definition at line 489 of file Buff.h.

◆ GetUniqueName()

FString * APrimalBuff::GetUniqueName ( FString * result)
inline

Definition at line 491 of file Buff.h.

◆ HideBuffFromHUD_Implementation()

bool APrimalBuff::HideBuffFromHUD_Implementation ( )
inline

Definition at line 461 of file Buff.h.

◆ HyperThermiaInsulationField()

float & APrimalBuff::HyperThermiaInsulationField ( )
inline

Definition at line 165 of file Buff.h.

◆ HypoThermiaInsulationField()

float & APrimalBuff::HypoThermiaInsulationField ( )
inline

Definition at line 166 of file Buff.h.

◆ InstigatorAttachmentSocket_PlayerOverrideField()

FName & APrimalBuff::InstigatorAttachmentSocket_PlayerOverrideField ( )
inline

Definition at line 90 of file Buff.h.

◆ InstigatorAttachmentSocketField()

FName & APrimalBuff::InstigatorAttachmentSocketField ( )
inline

Definition at line 89 of file Buff.h.

◆ InstigatorDie()

void APrimalBuff::InstigatorDie ( )
inline

Definition at line 430 of file Buff.h.

◆ InstigatorItemField()

TWeakObjectPtr< UPrimalItem > & APrimalBuff::InstigatorItemField ( )
inline

Definition at line 94 of file Buff.h.

◆ InstigatorJumped()

void APrimalBuff::InstigatorJumped ( )
inline

Definition at line 446 of file Buff.h.

◆ InsulationRangeField()

float & APrimalBuff::InsulationRangeField ( )
inline

Definition at line 164 of file Buff.h.

◆ InterceptInstigatorPlayerEmoteAnim()

bool APrimalBuff::InterceptInstigatorPlayerEmoteAnim ( UAnimMontage * EmoteAnim)
inline

Definition at line 431 of file Buff.h.

◆ IsNetRelevantFor()

bool APrimalBuff::IsNetRelevantFor ( const AActor * RealViewer,
const AActor * ViewTarget,
const UE::Math::TVector< double > * SrcLocation )
inline

Definition at line 473 of file Buff.h.

◆ IsValidUnStasisCaster()

bool APrimalBuff::IsValidUnStasisCaster ( )
inline

Definition at line 474 of file Buff.h.

◆ LastAoEApplyDamageTimeField()

long double & APrimalBuff::LastAoEApplyDamageTimeField ( )
inline

Definition at line 173 of file Buff.h.

◆ LastBuffTickTimeClientField()

long double & APrimalBuff::LastBuffTickTimeClientField ( )
inline

Definition at line 184 of file Buff.h.

◆ LastBuffTickTimeServerField()

long double & APrimalBuff::LastBuffTickTimeServerField ( )
inline

Definition at line 183 of file Buff.h.

◆ LastItemDurabilityDepletionTimeField()

long double & APrimalBuff::LastItemDurabilityDepletionTimeField ( )
inline

Definition at line 140 of file Buff.h.

◆ Maximum2DVelocityForStaminaRecoveryField()

float & APrimalBuff::Maximum2DVelocityForStaminaRecoveryField ( )
inline

Definition at line 137 of file Buff.h.

◆ MaximumVelocityZForSlowingFallField()

float & APrimalBuff::MaximumVelocityZForSlowingFallField ( )
inline

Definition at line 199 of file Buff.h.

◆ MaxStatScalersField()

TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & APrimalBuff::MaxStatScalersField ( )
inline

Definition at line 154 of file Buff.h.

◆ MeleeDamageMultiplierField()

float & APrimalBuff::MeleeDamageMultiplierField ( )
inline

Definition at line 100 of file Buff.h.

◆ ModifyBuffMPCValues()

void APrimalBuff::ModifyBuffMPCValues ( bool bReset)
inline

Definition at line 494 of file Buff.h.

◆ Multi_SyncBuffLifetime_Implementation()

void APrimalBuff::Multi_SyncBuffLifetime_Implementation ( const float NewDeactivateAfterTime)
inline

Definition at line 487 of file Buff.h.

◆ MyBuffPersistentDataField()

UPrimalBuffPersistentData *& APrimalBuff::MyBuffPersistentDataField ( )
inline

Definition at line 152 of file Buff.h.

◆ NetDeactivate_Implementation()

void APrimalBuff::NetDeactivate_Implementation ( )
inline

Definition at line 439 of file Buff.h.

◆ NetResetBuffStart_Implementation()

void APrimalBuff::NetResetBuffStart_Implementation ( )
inline

Definition at line 448 of file Buff.h.

◆ NetSyncBuffLifetime()

void APrimalBuff::NetSyncBuffLifetime ( )
inline

Definition at line 486 of file Buff.h.

◆ NextBuffTickTimeClientField()

long double & APrimalBuff::NextBuffTickTimeClientField ( )
inline

Definition at line 186 of file Buff.h.

◆ NextBuffTickTimeServerField()

long double & APrimalBuff::NextBuffTickTimeServerField ( )
inline

Definition at line 185 of file Buff.h.

◆ OnBuffLifetimeUpdated()

void APrimalBuff::OnBuffLifetimeUpdated ( )
inline

Definition at line 488 of file Buff.h.

◆ OnCapsuleHitCallback()

void APrimalBuff::OnCapsuleHitCallback ( UPrimitiveComponent * HitComponent,
AActor * OtherActor,
UPrimitiveComponent * OtherComp,
UE::Math::TVector< double > * NormalImpulse,
const FHitResult * Hit )
inline

Definition at line 468 of file Buff.h.

◆ OnlyForInstigatorSoundFadeInTimeField()

float & APrimalBuff::OnlyForInstigatorSoundFadeInTimeField ( )
inline

Definition at line 174 of file Buff.h.

◆ OnOwnerTeleported()

void APrimalBuff::OnOwnerTeleported ( )
inline

Definition at line 490 of file Buff.h.

◆ OverrideCharacterFlyingVelocity()

void APrimalBuff::OverrideCharacterFlyingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 482 of file Buff.h.

◆ OverrideCharacterNewFallVelocity()

void APrimalBuff::OverrideCharacterNewFallVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 481 of file Buff.h.

◆ OverrideCharacterSwimmingVelocity()

void APrimalBuff::OverrideCharacterSwimmingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
const float * FluidFriction,
const float * NetBuoyancy,
float DeltaTime )
inline

Definition at line 480 of file Buff.h.

◆ OverrideCharacterWalkingVelocity()

void APrimalBuff::OverrideCharacterWalkingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const float * Friction,
float DeltaTime )
inline

Definition at line 479 of file Buff.h.

◆ OverrideInventoryItemClassWeightMultipliersField()

TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & APrimalBuff::OverrideInventoryItemClassWeightMultipliersField ( )
inline

Definition at line 115 of file Buff.h.

◆ PostprocessBlendablesToExcludeField()

TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & APrimalBuff::PostprocessBlendablesToExcludeField ( )
inline

Definition at line 138 of file Buff.h.

◆ PostProcessInterpSpeedDownField()

float & APrimalBuff::PostProcessInterpSpeedDownField ( )
inline

Definition at line 192 of file Buff.h.

◆ PostProcessInterpSpeedUpField()

float & APrimalBuff::PostProcessInterpSpeedUpField ( )
inline

Definition at line 193 of file Buff.h.

◆ PostprocessMaterialAdjustersField()

TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & APrimalBuff::PostprocessMaterialAdjustersField ( )
inline

Definition at line 195 of file Buff.h.

◆ PostProcessModifyBlendableMaterial()

void APrimalBuff::PostProcessModifyBlendableMaterial ( const UMaterialInterface * BlendableMaterialInterface,
UMaterialInstanceDynamic * MID )
inline

Definition at line 457 of file Buff.h.

◆ PreventActorClassesTargetingField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & APrimalBuff::PreventActorClassesTargetingField ( )
inline

Definition at line 129 of file Buff.h.

◆ PreventActorClassesTargetingRangesField()

TArray< float, TSizedDefaultAllocator< 32 > > & APrimalBuff::PreventActorClassesTargetingRangesField ( )
inline

Definition at line 130 of file Buff.h.

◆ PreventActorTargeting_Implementation()

bool APrimalBuff::PreventActorTargeting_Implementation ( const AActor * ByActor)
inline

Definition at line 458 of file Buff.h.

◆ PreventCharacterLanding()

bool APrimalBuff::PreventCharacterLanding ( const UE::Math::TVector< double > * ImpactPoint,
const UE::Math::TVector< double > * ImpactAccel,
UE::Math::TVector< double > * Velocity )
inline

Definition at line 483 of file Buff.h.

◆ PreventIfMovementMassGreaterThanField()

float & APrimalBuff::PreventIfMovementMassGreaterThanField ( )
inline

Definition at line 132 of file Buff.h.

◆ PreventInstigatorAttack()

bool APrimalBuff::PreventInstigatorAttack ( int AttackIndex)
inline

Definition at line 478 of file Buff.h.

◆ PreventRunning()

bool APrimalBuff::PreventRunning ( )
inline

Definition at line 459 of file Buff.h.

◆ ProcessStaticPathing()

void APrimalBuff::ProcessStaticPathing ( bool triggerRunning)
inline

Definition at line 444 of file Buff.h.

◆ ReceiveDamageMultiplierField()

float & APrimalBuff::ReceiveDamageMultiplierField ( )
inline

Definition at line 99 of file Buff.h.

◆ ReduceBuffTime()

bool APrimalBuff::ReduceBuffTime ( float AmountOfTimeToReduce)
inline

Definition at line 466 of file Buff.h.

◆ RelatedMissionField()

AMissionType *& APrimalBuff::RelatedMissionField ( )
inline

Definition at line 131 of file Buff.h.

◆ RemoteForcedFleeDurationField()

float & APrimalBuff::RemoteForcedFleeDurationField ( )
inline

Definition at line 91 of file Buff.h.

◆ ResetBuffStart()

bool APrimalBuff::ResetBuffStart ( )
inline

Definition at line 449 of file Buff.h.

◆ ServerRequestRelatedMissionData()

void APrimalBuff::ServerRequestRelatedMissionData ( )
inline

Definition at line 432 of file Buff.h.

◆ ServerRequestRelatedMissionData_Implementation()

void APrimalBuff::ServerRequestRelatedMissionData_Implementation ( )
inline

Definition at line 451 of file Buff.h.

◆ SetBuffCauser()

void APrimalBuff::SetBuffCauser ( AActor * CausedBy)
inline

Definition at line 433 of file Buff.h.

◆ SetupForInstigator()

void APrimalBuff::SetupForInstigator ( )
inline

Definition at line 442 of file Buff.h.

◆ ShouldForceOwnerDedicatedMovementTickPerFrame()

bool APrimalBuff::ShouldForceOwnerDedicatedMovementTickPerFrame ( )
inline

Definition at line 484 of file Buff.h.

◆ SlowInstigatorFallingAddZVelocityField()

float & APrimalBuff::SlowInstigatorFallingAddZVelocityField ( )
inline

Definition at line 95 of file Buff.h.

◆ SlowInstigatorFallingDampenZVelocityField()

float & APrimalBuff::SlowInstigatorFallingDampenZVelocityField ( )
inline

Definition at line 96 of file Buff.h.

◆ StaminaDrainMultiplierField()

float & APrimalBuff::StaminaDrainMultiplierField ( )
inline

Definition at line 206 of file Buff.h.

◆ Stasis()

void APrimalBuff::Stasis ( )
inline

Definition at line 462 of file Buff.h.

◆ StaticAddBuff()

static APrimalBuff * APrimalBuff::StaticAddBuff ( TSubclassOf< APrimalBuff > BuffClass,
APrimalCharacter * ForCharacter,
UPrimalItem * AssociatedItem,
AActor * DamageCauser,
bool bForceOnClient )
inlinestatic

Definition at line 455 of file Buff.h.

◆ StaticAddBuffToSpectatorController()

static APrimalBuff * APrimalBuff::StaticAddBuffToSpectatorController ( TSubclassOf< APrimalBuff > BuffClass,
AShooterPlayerController * SpectatorPlayerController )
inlinestatic

Definition at line 454 of file Buff.h.

◆ staticPathingDestinationField()

UE::Math::TVector< double > & APrimalBuff::staticPathingDestinationField ( )
inline

Definition at line 149 of file Buff.h.

◆ StaticRegisterNativesAPrimalBuff()

static void APrimalBuff::StaticRegisterNativesAPrimalBuff ( )
inlinestatic

Definition at line 434 of file Buff.h.

◆ SubmergedMaxAccelerationModifierField()

float & APrimalBuff::SubmergedMaxAccelerationModifierField ( )
inline

Definition at line 119 of file Buff.h.

◆ SubmergedMaxSpeedModifierField()

float & APrimalBuff::SubmergedMaxSpeedModifierField ( )
inline

Definition at line 117 of file Buff.h.

◆ SubmergedRotationRateModifierField()

float & APrimalBuff::SubmergedRotationRateModifierField ( )
inline

Definition at line 121 of file Buff.h.

◆ TargetField()

TWeakObjectPtr< AActor > & APrimalBuff::TargetField ( )
inline

Definition at line 93 of file Buff.h.

◆ teleporterHapticTimeField()

float & APrimalBuff::teleporterHapticTimeField ( )
inline

Definition at line 213 of file Buff.h.

◆ TemplateAllowActorSpawn()

bool APrimalBuff::TemplateAllowActorSpawn ( UWorld * World,
const UE::Math::TVector< double > * AtLocation,
const UE::Math::TRotator< double > * AtRotation,
const FActorSpawnParameters * SpawnParameters )
inline

Definition at line 437 of file Buff.h.

◆ Tick()

void APrimalBuff::Tick ( float DeltaSeconds)
inline

Definition at line 443 of file Buff.h.

◆ TickingDeactivationTimeField()

long double & APrimalBuff::TickingDeactivationTimeField ( )
inline

Definition at line 150 of file Buff.h.

◆ TimeForNextAOECheckField()

long double & APrimalBuff::TimeForNextAOECheckField ( )
inline

Definition at line 196 of file Buff.h.

◆ TPVCameraOffsetField()

UE::Math::TVector< double > & APrimalBuff::TPVCameraOffsetField ( )
inline

Definition at line 202 of file Buff.h.

◆ TPVCameraOffsetMultiplierField()

UE::Math::TVector< double > & APrimalBuff::TPVCameraOffsetMultiplierField ( )
inline

Definition at line 203 of file Buff.h.

◆ TPVCameraSpeedInterpolationMultiplierField()

float & APrimalBuff::TPVCameraSpeedInterpolationMultiplierField ( )
inline

Definition at line 194 of file Buff.h.

◆ Unstasis()

void APrimalBuff::Unstasis ( )
inline

Definition at line 463 of file Buff.h.

◆ UnsubmergedMaxAccelerationModifierField()

float & APrimalBuff::UnsubmergedMaxAccelerationModifierField ( )
inline

Definition at line 120 of file Buff.h.

◆ UnsubmergedMaxSpeedModifierField()

float & APrimalBuff::UnsubmergedMaxSpeedModifierField ( )
inline

Definition at line 118 of file Buff.h.

◆ UnsubmergedRotationRateModifierField()

float & APrimalBuff::UnsubmergedRotationRateModifierField ( )
inline

Definition at line 122 of file Buff.h.

◆ ValidateGeneratedRepEnums()

void APrimalBuff::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 436 of file Buff.h.

◆ ValuesToAddPerSecondField()

FieldArray< float, 12 > APrimalBuff::ValuesToAddPerSecondField ( )
inline

Definition at line 102 of file Buff.h.

◆ ViewMaxExposureMultiplierField()

float & APrimalBuff::ViewMaxExposureMultiplierField ( )
inline

Definition at line 110 of file Buff.h.

◆ ViewMinExposureMultiplierField()

float & APrimalBuff::ViewMinExposureMultiplierField ( )
inline

Definition at line 109 of file Buff.h.

◆ WeaponRecoilMultiplierField()

float & APrimalBuff::WeaponRecoilMultiplierField ( )
inline

Definition at line 98 of file Buff.h.

◆ XPEarningMultiplierField()

float & APrimalBuff::XPEarningMultiplierField ( )
inline

Definition at line 146 of file Buff.h.

◆ XPtoAddField()

float & APrimalBuff::XPtoAddField ( )
inline

Definition at line 111 of file Buff.h.

◆ XPtoAddRateField()

float & APrimalBuff::XPtoAddRateField ( )
inline

Definition at line 112 of file Buff.h.


The documentation for this struct was generated from the following file: