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APrimalBuff Struct Reference

#include <Buff.h>

+ Inheritance diagram for APrimalBuff:
+ Collaboration diagram for APrimalBuff:

Public Member Functions

float & DeactivationLifespanField ()
 
FName & InstigatorAttachmentSocketField ()
 
FName & InstigatorAttachmentSocket_PlayerOverrideField ()
 
float & RemoteForcedFleeDurationField ()
 
UE::Math::TVector< double > & AoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
float & SlowInstigatorFallingAddZVelocityField ()
 
float & SlowInstigatorFallingDampenZVelocityField ()
 
float & DeactivateAfterTimeField ()
 
float & WeaponRecoilMultiplierField ()
 
float & ReceiveDamageMultiplierField ()
 
float & MeleeDamageMultiplierField ()
 
float & DepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
FStatusValueModifierDescription & BuffDescriptionField ()
 
float & CharacterAdd_DefaultHyperthermicInsulationField ()
 
float & CharacterAdd_DefaultHypothermicInsulationField ()
 
float & CharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
float & CharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
float & CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
float & ViewMinExposureMultiplierField ()
 
float & ViewMaxExposureMultiplierField ()
 
float & XPtoAddField ()
 
float & XPtoAddRateField ()
 
int & DinoColorizationPriorityField ()
 
float & DinoColorizationInterpSpeedField ()
 
TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & OverrideInventoryItemClassWeightMultipliersField ()
 
FieldArray< FLinearColor, 6 > DesiredDinoColorsField ()
 
float & SubmergedMaxSpeedModifierField ()
 
float & UnsubmergedMaxSpeedModifierField ()
 
float & SubmergedMaxAccelerationModifierField ()
 
float & UnsubmergedMaxAccelerationModifierField ()
 
float & SubmergedRotationRateModifierField ()
 
float & UnsubmergedRotationRateModifierField ()
 
float & FrictionModifierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & CharacterStatusValueModifiersField ()
 
FTimerHandle & DeactivateHandleField ()
 
long double & BuffStartTimeField ()
 
TWeakObjectPtr< AShooterPlayerController > & ForcedOnSpectatorPlayerControllerField ()
 
TSoftObjectPtr< UMaterialInterface > & BuffPostProcessEffectField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingRangesField ()
 
AMissionType *& RelatedMissionField ()
 
float & PreventIfMovementMassGreaterThanField ()
 
TSoftClassPtr< APrimalBuff > & AOEOtherBuffToApplyField ()
 
float & AOEBuffRangeField ()
 
float & CharacterAOEBuffDamageField ()
 
float & CharacterAOEBuffResistanceField ()
 
float & Maximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffedCharactersField ()
 
long double & LastItemDurabilityDepletionTimeField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & ActivePreventsBuffClassesField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffRequiresOwnerClassField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffPreventsOwnerClassField ()
 
float & XPEarningMultiplierField ()
 
bool & bUseBPDeactivatedField ()
 
bool & bUseBPCustomAllowAddBuffField ()
 
UE::Math::TVector< double > & staticPathingDestinationField ()
 
long double & TickingDeactivationTimeField ()
 
TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BPNotifyActivationToOtherBuffClassesField ()
 
UPrimalBuffPersistentData *& MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & MaxStatScalersField ()
 
TWeakObjectPtr< AActor > & BuffDamageCauserField ()
 
USoundBase *& ExtraActivationSoundToPlayField ()
 
float & AoEApplyDamageField ()
 
float & AoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSoftClassPtr< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
int & ForceNetworkSpatializationMaxLimitBuffTypeFlagField ()
 
int & ForceNetworkSpatializationBuffMaxLimitNumField ()
 
float & ForceNetworkSpatializationBuffMaxLimitRangeField ()
 
float & InsulationRangeField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
UE::Math::TVector< double > & AoEBuffLocOffsetField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToIncludeField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToExcludeField ()
 
bool & bOverrideBuffDescriptionField ()
 
bool & bOnlyTickIfPlayerCharacterField ()
 
bool & bDestroyWhenUnpossessedField ()
 
long double & LastAoEApplyDamageTimeField ()
 
float & OnlyForInstigatorSoundFadeInTimeField ()
 
bool & bUseBuffTickClientField ()
 
float & BuffTickServerMaxTimeField ()
 
float & BuffTickServerMinTimeField ()
 
float & BuffTickClientMaxTimeField ()
 
float & BuffTickClientMinTimeField ()
 
float & BuffTickRemoteClientMaxTimeField ()
 
float & BuffTickRemoteClientMinTimeField ()
 
bool & bContinueTickingClientAfterDeactivateField ()
 
long double & LastBuffTickTimeServerField ()
 
long double & LastBuffTickTimeClientField ()
 
long double & NextBuffTickTimeServerField ()
 
long double & NextBuffTickTimeClientField ()
 
bool & bWasStasisedField ()
 
int & AddBuffMaxNumStacksField ()
 
USoundBase *& DeactivatedSoundField ()
 
bool & bDisableBloomField ()
 
bool & bDisableLightShaftsField ()
 
float & PostProcessInterpSpeedDownField ()
 
float & PostProcessInterpSpeedUpField ()
 
float & TPVCameraSpeedInterpolationMultiplierField ()
 
TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & PostprocessMaterialAdjustersField ()
 
long double & TimeForNextAOECheckField ()
 
float & AOEBuffIntervalMinField ()
 
float & AOEBuffIntervalMaxField ()
 
float & MaximumVelocityZForSlowingFallField ()
 
int & FNameIntField ()
 
bool & bAddTPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
bool & bUseBlueprintAnimNotificationsField ()
 
float & CharacterMultiplier_DefaultExtraDamageMultiplierField ()
 
float & StaminaDrainMultiplierField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DisabledWeaponTagsField ()
 
bool & bUseBPGetPlayerFootStepSoundField ()
 
bool & bShowMammalIncubationOptionsField ()
 
float & ExtendBuffTimeOverrideField ()
 
float & AdditionalRidingDistanceField ()
 
bool & bRelatedMissionWasInvalidField ()
 
float & teleporterHapticTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoRiding ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyPreventDismounting ()
 
BitFieldValue< bool, unsigned __int32 > bForceShowFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bForceHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCarryOrPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRightShoulderOnPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32 > bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32 > bCompleteCustomDepthStencilOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32 > bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideInventoryWeightMultipliers ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivateAfterAddingXP ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32 > bCausesCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnInstigatorCapsuleComponentHit ()
 
BitFieldValue< bool, unsigned __int32 > bEnabledCollisionNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsValidUnstasisActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideIsNetRelevantFor ()
 
BitFieldValue< bool, unsigned __int32 > bPreventClearRiderOnDinoImmobilize ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysShowBuffDescription ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32 > bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32 > bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnRobotDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDisease ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyItemAdded ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyItemQuantityUpdated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyItemRemoved ()
 
BitFieldValue< bool, unsigned __int32 > bAddReactivates ()
 
BitFieldValue< bool, unsigned __int32 > bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetCameraShakeScalar ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawMissionDinoTargetHealthbars ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetWaypointsBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStartFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStartAltFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStopAltFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32 > bRequireController ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32 > bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32 > bStatusComponentUsingExtendedHUDText ()
 
BitFieldValue< bool, unsigned __int32 > bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32 > bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32 > bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32 > bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32 > bForceAddUnderwaterCharacterStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnInstigatorMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventInstigatorMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTalkerCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bBuffHandleInstigatorMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOnStartJump ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterWalkVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCharacterLanding ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCharacterMovementInput ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMultiUseEntriesFromSelf ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStopFire ()
 
BitFieldValue< bool, unsigned __int32 > bForceCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLogoutSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bUseInterceptInstigatorPlayerEmote ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnOwnerMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowOnlyCustomFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMoveAnimRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingDesire ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreventsApplyingLevelUps ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bUseFinalAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWaterJumpVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnOwnerDealtDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseGetGravityZScale ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_AdjustDamageEx ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBuffOverrideFinalWanderLocation ()
 
BitFieldValue< bool, unsigned __int32 > bModifyMaxAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bModifyRotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bModifyFriction ()
 
BitFieldValue< bool, unsigned __int32 > bDisableFootstepsParticles ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowAddingWithoutController ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowWhileBuried ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnOwnerTeleported ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustRadialDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseForcedBuffAimOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventTekArmorBuffs ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreventsInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32 > bReactivateWithNewDamageCauser ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoNameColorOverride ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreventsCryo ()
 
BitFieldValue< bool, unsigned __int32 > bUseBuffOverrideInventoryAccessInput ()
 
BitFieldValue< bool, unsigned __int32 > bListenForInput ()
 
BitFieldValue< bool, unsigned __int32 > bInterceptUseAction ()
 
BitFieldValue< bool, unsigned __int32 > bInterceptWeaponToggle ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32 > bBuffDrawFloatingHUDRemotePlayers ()
 
BitFieldValue< bool, unsigned __int32 > bUseConsolidatedMultiUseWheel ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysAllowBuff ()
 
BitFieldValue< bool, unsigned __int32 > bForceSelfTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32 > bSkipInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32 > bBuffTickByInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bTriggeredInstigatorDie ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTurretsToTargetInstigatorIfTraceHitsBuff ()
 
BitFieldValue< bool, unsigned __int32 > bIsHighRiskMissionBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreClaimWildFollower ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetBuffLevelUpStatOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPBuffKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNofityMontagePlay ()
 
void BPActivated (AActor *ForInstigator)
 
float BPAdjustDamage_Ex (float Damage, const FHitResult *HitInfo, const UE::Math::TVector< double > *ImpulseDir, AController *EventInstigator, AActor *InDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
float BPAdjustRadialDamage (float currentDamage, const UE::Math::TVector< double > *Origin, const FRadialDamageEvent *DamageEvent)
 
void BPDinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *OverrideColors)
 
FColor * BPGetDinoNameColorOverride (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void BPPreSetupForInstigator (AActor *ForInstigator)
 
void BPSetupForInstigator (AActor *ForInstigator)
 
float BuffAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *TheDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
FStatusValueModifierDescription * GetBuffDescription (FStatusValueModifierDescription *result)
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetEnabledGestationMonitoringTargets (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *result)
 
void InstigatorDie ()
 
bool InterceptInstigatorPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
void ServerRequestRelatedMissionData ()
 
void SetBuffCauser (AActor *CausedBy)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuff * AddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
void ServerRequestRelatedMissionData_Implementation ()
 
void ClientReceiveRelatedMissionData_Implementation (AMissionType *InMission, bool InHasRelatedMission)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutHUDElements)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
bool PreventActorTargeting_Implementation (const AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
UMaterialInstanceDynamic * GetBuffPostprocessMaterial ()
 
void OnCapsuleHitCallback (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
float GetGravityZScale (float CurrentScale)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsValidUnStasisCaster ()
 
FString * GetDebugInfoString (FString *result)
 
void DinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors)
 
bool PreventInstigatorAttack (int AttackIndex)
 
void OverrideCharacterWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideCharacterSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideCharacterNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void OverrideCharacterFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
bool PreventCharacterLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool ShouldForceOwnerDedicatedMovementTickPerFrame ()
 
void AddBuffLifetime (const float AdditionalLifetime)
 
void NetSyncBuffLifetime ()
 
void Multi_SyncBuffLifetime_Implementation (const float NewDeactivateAfterTime)
 
void OnBuffLifetimeUpdated ()
 
float GetRemainingTime ()
 
void OnOwnerTeleported ()
 
FString * GetUniqueName (FString *result)
 
FColor * BPGetDinoNameColorOverride_Implementation (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void ApplyPhysicsImpulses_Implementation (float DeltaSeconds)
 
void ModifyBuffMPCValues (bool bReset)
 
int GetAlternateMultiUseCategory ()
 
void FinalLoadedFromSaveGame ()
 
- Public Member Functions inherited from AActor
FActorTickFunction & PrimaryActorTickField ()
 
EActorUpdateOverlapsMethod & UpdateOverlapsMethodDuringLevelStreamingField ()
 
int & LastForceNetUpdateFrameField ()
 
float & InitialLifeSpanField ()
 
float & CustomTimeDilationField ()
 
int & RayTracingGroupIdField ()
 
FRepAttachment & AttachmentReplicationField ()
 
FRepMovement & ReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FName & NetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
int & InputPriorityField ()
 
long double & CreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
float & NetCullDistanceSquaredField ()
 
int & NetTagField ()
 
float & NetUpdateFrequencyField ()
 
float & MinNetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeOnScreenField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandle & TimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
int & CachedStasisGridIndexField ()
 
FTakePointDamageSignature & OnTakePointDamageField ()
 
FActorBeginOverlapSignature & OnActorBeginOverlapField ()
 
FActorBeginCursorOverSignature & OnBeginCursorOverField ()
 
FActorOnClickedSignature & OnClickedField ()
 
FActorOnInputTouchBeginSignature & OnInputTouchBeginField ()
 
FActorBeginTouchOverSignature & OnInputTouchEnterField ()
 
FActorHitSignature & OnActorHitField ()
 
FActorEndPlaySignature & OnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFence & DetachFenceField ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32 > bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32 > bAsyncPhysicsTickEnabled ()
 
FString * GetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorld * GetWorld ()
 
FTimerManager * GetWorldTimerManager ()
 
UGameInstance * GetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnection * GetNetConnection ()
 
UPlayer * GetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActor * GetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolume * GetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponent * FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponent * GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponent * FindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettings * GetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriver * GetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActor * GetSelectionParent ()
 
AActor * GetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponent * GetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponent * CreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponent * CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponent * AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponent * GetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponent * GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponent * GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerController * GetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChanged & OnTargetingTeamChangedField ()
 
int & TargetingTeamField ()
 
int & CustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FName & CustomTagField ()
 
int & CustomDataField ()
 
FActorCustomEventSignature & OnActorCustomEventField ()
 
long double & LastThrottledTickTimeField ()
 
FActorMatineeUpdated & OnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long double & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
int & LastActorForceReplicationFrameField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
int & LastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
float & OverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FString & LastSelectedWindSourceComponentNameField ()
 
unsigned __int8 & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
float & ReplicationIntervalMultiplierField ()
 
float & ClientReplicationSendNowThresholdField ()
 
int & ForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTaken & OnSemaphoreTakenField ()
 
long double & OriginalCreationTimeField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
unsigned int & LastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
int & NetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOption * GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2D * GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOption * GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOption * GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FString * GetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObject * CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObject * GetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FString * GetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetId * GetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FString * GetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunction * FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObject * GetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FProperty * FindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersion * GetLinkerUEVersion (FPackageFileVersion *result)
 
FString * GetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FString * GetFullGroupName (FString *result, bool bStartWithOuter)
 
UObject * GetOutermostObject ()
 
UPackage * GetPackage ()
 
bool MarkPackageDirty ()
 
UObject * GetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoad * GetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlags & ObjectFlagsField ()
 
int & InternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FName & NamePrivateField ()
 
FName & NameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackage * GetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static void StaticRegisterNativesAPrimalBuff ()
 
static UClass * GetPrivateStaticClass ()
 
static APrimalBuff * StaticAddBuffToSpectatorController (TSubclassOf< APrimalBuff > BuffClass, AShooterPlayerController *SpectatorPlayerController)
 
static APrimalBuff * StaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
- Static Public Member Functions inherited from AActor
static UClass * StaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClass * StaticClass ()
 
static const FName * AssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicy > OnTeamChangedForActorField )()
 

Detailed Description

Definition at line 84 of file Buff.h.

Member Function Documentation

◆ ActivePreventsBuffClassesField()

TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalBuff::ActivePreventsBuffClassesField ( )
inline

Definition at line 143 of file Buff.h.

◆ AddBuff()

APrimalBuff * APrimalBuff::AddBuff ( APrimalCharacter * ForCharacter,
AActor * DamageCauser )
inline

Definition at line 450 of file Buff.h.

◆ AddBuffLifetime()

void APrimalBuff::AddBuffLifetime ( const float AdditionalLifetime)
inline

Definition at line 485 of file Buff.h.

◆ AddBuffMaxNumStacksField()

int & APrimalBuff::AddBuffMaxNumStacksField ( )
inline

Definition at line 188 of file Buff.h.

◆ AdditionalRidingDistanceField()

float & APrimalBuff::AdditionalRidingDistanceField ( )
inline

Definition at line 211 of file Buff.h.

◆ AnimNotifyCustomEvent()

void APrimalBuff::AnimNotifyCustomEvent ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotify * AnimNotifyObject )
inline

Definition at line 469 of file Buff.h.

◆ AnimNotifyCustomState_Begin()

void APrimalBuff::AnimNotifyCustomState_Begin ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float TotalDuration,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 470 of file Buff.h.

◆ AnimNotifyCustomState_End()

void APrimalBuff::AnimNotifyCustomState_End ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotifyState * AnimNotifyObject )
inline

Definition at line 471 of file Buff.h.

◆ AoEApplyDamageField()

float & APrimalBuff::AoEApplyDamageField ( )
inline

Definition at line 157 of file Buff.h.

◆ AoEApplyDamageIntervalField()

float & APrimalBuff::AoEApplyDamageIntervalField ( )
inline

Definition at line 158 of file Buff.h.

◆ AoEApplyDamageTypeField()

TSubclassOf< UDamageType > & APrimalBuff::AoEApplyDamageTypeField ( )
inline

Definition at line 159 of file Buff.h.

◆ AOEBuffCanAffect()

bool APrimalBuff::AOEBuffCanAffect ( APrimalCharacter * forChar)
inline

Definition at line 445 of file Buff.h.

◆ AOEBuffIntervalMaxField()

float & APrimalBuff::AOEBuffIntervalMaxField ( )
inline

Definition at line 198 of file Buff.h.

◆ AOEBuffIntervalMinField()

float & APrimalBuff::AOEBuffIntervalMinField ( )
inline

Definition at line 197 of file Buff.h.

◆ AoEBuffLocOffsetField()

UE::Math::TVector< double > & APrimalBuff::AoEBuffLocOffsetField ( )
inline

Definition at line 167 of file Buff.h.

◆ AOEBuffRangeField()

float & APrimalBuff::AOEBuffRangeField ( )
inline

Definition at line 134 of file Buff.h.

◆ AoEClassesToExcludeField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & APrimalBuff::AoEClassesToExcludeField ( )
inline

Definition at line 169 of file Buff.h.

◆ AoEClassesToIncludeField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & APrimalBuff::AoEClassesToIncludeField ( )
inline

Definition at line 168 of file Buff.h.

◆ AOEOtherBuffToApplyField()

TSoftClassPtr< APrimalBuff > & APrimalBuff::AOEOtherBuffToApplyField ( )
inline

Definition at line 133 of file Buff.h.

◆ AoETraceToTargetsStartOffsetField()

UE::Math::TVector< double > & APrimalBuff::AoETraceToTargetsStartOffsetField ( )
inline

Definition at line 92 of file Buff.h.

◆ ApplyPhysicsImpulses_Implementation()

void APrimalBuff::ApplyPhysicsImpulses_Implementation ( float DeltaSeconds)
inline

Definition at line 493 of file Buff.h.

◆ bAddCharacterValues()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddCharacterValues ( )
inline

Definition at line 231 of file Buff.h.

◆ bAddExtendBuffTime()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddExtendBuffTime ( )
inline

Definition at line 326 of file Buff.h.

◆ bAddReactivates()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddReactivates ( )
inline

Definition at line 311 of file Buff.h.

◆ bAddResetsBuffTime()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddResetsBuffTime ( )
inline

Definition at line 283 of file Buff.h.

◆ bAddTPVCameraOffsetField()

bool & APrimalBuff::bAddTPVCameraOffsetField ( )
inline

Definition at line 201 of file Buff.h.

◆ bAllowBuffStasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffStasis ( )
inline

Definition at line 296 of file Buff.h.

◆ bAllowBuffWhenInstigatorDead()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffWhenInstigatorDead ( )
inline

Definition at line 294 of file Buff.h.

◆ bAllowMultiUseEntriesFromSelf()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowMultiUseEntriesFromSelf ( )
inline

Definition at line 360 of file Buff.h.

◆ bAllowOnlyCustomFallDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowOnlyCustomFallDamage ( )
inline

Definition at line 370 of file Buff.h.

◆ bAllowTurretsToTargetInstigatorIfTraceHitsBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowTurretsToTargetInstigatorIfTraceHitsBuff ( )
inline

Definition at line 409 of file Buff.h.

◆ bAlwaysShowBuffDescription()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAlwaysShowBuffDescription ( )
inline

Definition at line 277 of file Buff.h.

◆ bAoEApplyDamageAllTargetables()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEApplyDamageAllTargetables ( )
inline

Definition at line 312 of file Buff.h.

◆ bAOEApplyOtherBuffIgnoreSameTeam()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffIgnoreSameTeam ( )
inline

Definition at line 280 of file Buff.h.

◆ bAOEApplyOtherBuffOnDinos()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnDinos ( )
inline

Definition at line 279 of file Buff.h.

◆ bAOEApplyOtherBuffOnPlayers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnPlayers ( )
inline

Definition at line 278 of file Buff.h.

◆ bAOEApplyOtherBuffRequireSameTeam()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffRequireSameTeam ( )
inline

Definition at line 281 of file Buff.h.

◆ bAoEBuffAllowIfAlreadyBuffed()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEBuffAllowIfAlreadyBuffed ( )
inline

Definition at line 284 of file Buff.h.

◆ bAOEBuffCarnosOnly()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEBuffCarnosOnly ( )
inline

Definition at line 252 of file Buff.h.

◆ bAoEIgnoreDinosTargetingInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEIgnoreDinosTargetingInstigator ( )
inline

Definition at line 238 of file Buff.h.

◆ bAOEOnlyApplyOtherBuffToWildDinos()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEOnlyApplyOtherBuffToWildDinos ( )
inline

Definition at line 237 of file Buff.h.

◆ bAoEOnlyOnDinosTargetingInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEOnlyOnDinosTargetingInstigator ( )
inline

Definition at line 239 of file Buff.h.

◆ bAoETraceToTargets()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoETraceToTargets ( )
inline

Definition at line 236 of file Buff.h.

◆ bApplyStatModifierToDinos()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToDinos ( )
inline

Definition at line 298 of file Buff.h.

◆ bApplyStatModifierToPlayers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToPlayers ( )
inline

Definition at line 297 of file Buff.h.

◆ bBPAddMultiUseEntries()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAddMultiUseEntries ( )
inline

Definition at line 290 of file Buff.h.

◆ bBPAdjustStatusValueModification()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAdjustStatusValueModification ( )
inline

Definition at line 337 of file Buff.h.

◆ bBPDrawBuffStatusHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPDrawBuffStatusHUD ( )
inline

Definition at line 329 of file Buff.h.

◆ bBPOverrideCharacterFlyingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterFlyingVelocity ( )
inline

Definition at line 353 of file Buff.h.

◆ bBPOverrideCharacterNewFallVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterNewFallVelocity ( )
inline

Definition at line 352 of file Buff.h.

◆ bBPOverrideCharacterSwimmingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterSwimmingVelocity ( )
inline

Definition at line 351 of file Buff.h.

◆ bBPOverrideCharacterWalkVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideCharacterWalkVelocity ( )
inline

Definition at line 350 of file Buff.h.

◆ bBPOverrideWeaponBob()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideWeaponBob ( )
inline

Definition at line 258 of file Buff.h.

◆ bBPUseBumpedByPawn()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedByPawn ( )
inline

Definition at line 292 of file Buff.h.

◆ bBPUseBumpedPawn()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedPawn ( )
inline

Definition at line 293 of file Buff.h.

◆ bBuffDrawFloatingHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffDrawFloatingHUD ( )
inline

Definition at line 282 of file Buff.h.

◆ bBuffDrawFloatingHUDRemotePlayers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffDrawFloatingHUDRemotePlayers ( )
inline

Definition at line 401 of file Buff.h.

◆ bBuffForceNoTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTick ( )
inline

Definition at line 240 of file Buff.h.

◆ bBuffForceNoTickDedicated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTickDedicated ( )
inline

Definition at line 241 of file Buff.h.

◆ bBuffHandleInstigatorMultiUseEntries()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffHandleInstigatorMultiUseEntries ( )
inline

Definition at line 347 of file Buff.h.

◆ bBuffPreSerializeForInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreSerializeForInstigator ( )
inline

Definition at line 374 of file Buff.h.

◆ bBuffPreventsApplyingLevelUps()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreventsApplyingLevelUps ( )
inline

Definition at line 373 of file Buff.h.

◆ bBuffPreventsCryo()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreventsCryo ( )
inline

Definition at line 395 of file Buff.h.

◆ bBuffPreventsInventoryAccess()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffPreventsInventoryAccess ( )
inline

Definition at line 392 of file Buff.h.

◆ bBuffTickByInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffTickByInstigator ( )
inline

Definition at line 407 of file Buff.h.

◆ bCausesCryoSickness()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCausesCryoSickness ( )
inline

Definition at line 253 of file Buff.h.

◆ bCheckPreventInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCheckPreventInput ( )
inline

Definition at line 328 of file Buff.h.

◆ bCompleteCustomDepthStencilOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCompleteCustomDepthStencilOverride ( )
inline

Definition at line 243 of file Buff.h.

◆ bContinueTickingClientAfterDeactivateField()

bool & APrimalBuff::bContinueTickingClientAfterDeactivateField ( )
inline

Definition at line 182 of file Buff.h.

◆ bCustomDepthStencilIgnoreHealth()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCustomDepthStencilIgnoreHealth ( )
inline

Definition at line 242 of file Buff.h.

◆ bDeactivateAfterAddingXP()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivateAfterAddingXP ( )
inline

Definition at line 250 of file Buff.h.

◆ bDeactivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivated ( )
inline

Definition at line 227 of file Buff.h.

◆ bDeactivateOnJump()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivateOnJump ( )
inline

Definition at line 219 of file Buff.h.

◆ bDediServerUseBPModifyPlayerBoneModifiers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDediServerUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 260 of file Buff.h.

◆ bDestroyOnTargetStasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDestroyOnTargetStasis ( )
inline

Definition at line 235 of file Buff.h.

◆ bDestroyWhenUnpossessedField()

bool & APrimalBuff::bDestroyWhenUnpossessedField ( )
inline

Definition at line 172 of file Buff.h.

◆ bDinoIgnoreBuffPostprocessEffectWhenRidden()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDinoIgnoreBuffPostprocessEffectWhenRidden ( )
inline

Definition at line 245 of file Buff.h.

◆ bDisableBloomField()

bool & APrimalBuff::bDisableBloomField ( )
inline

Definition at line 190 of file Buff.h.

◆ bDisableFootstepsParticles()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisableFootstepsParticles ( )
inline

Definition at line 385 of file Buff.h.

◆ bDisableIfCharacterUnderwater()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisableIfCharacterUnderwater ( )
inline

Definition at line 233 of file Buff.h.

◆ bDisableLightShaftsField()

bool & APrimalBuff::bDisableLightShaftsField ( )
inline

Definition at line 191 of file Buff.h.

◆ bDisplayHUDProgressBar()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisplayHUDProgressBar ( )
inline

Definition at line 255 of file Buff.h.

◆ bDoCharacterDetachment()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachment ( )
inline

Definition at line 263 of file Buff.h.

◆ bDoCharacterDetachmentIncludeCarrying()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeCarrying ( )
inline

Definition at line 265 of file Buff.h.

◆ bDoCharacterDetachmentIncludeRiding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeRiding ( )
inline

Definition at line 264 of file Buff.h.

◆ bDontPlayInstigatorActiveSoundOnDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDontPlayInstigatorActiveSoundOnDino ( )
inline

Definition at line 325 of file Buff.h.

◆ BeginPlay()

void APrimalBuff::BeginPlay ( )
inline

Definition at line 440 of file Buff.h.

◆ bEnabledCollisionNotify()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnabledCollisionNotify ( )
inline

Definition at line 271 of file Buff.h.

◆ bEnableStaticPathing()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnableStaticPathing ( )
inline

Definition at line 331 of file Buff.h.

◆ bFollowTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bFollowTarget ( )
inline

Definition at line 229 of file Buff.h.

◆ bForceAddUnderwaterCharacterStatusValues()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAddUnderwaterCharacterStatusValues ( )
inline

Definition at line 342 of file Buff.h.

◆ bForceAllowAddingWithoutController()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAllowAddingWithoutController ( )
inline

Definition at line 386 of file Buff.h.

◆ bForceAllowWhileBuried()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAllowWhileBuried ( )
inline

Definition at line 387 of file Buff.h.

◆ bForceAlwaysAllowBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAlwaysAllowBuff ( )
inline

Definition at line 403 of file Buff.h.

◆ bForceCrosshair()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceCrosshair ( )
inline

Definition at line 362 of file Buff.h.

◆ bForceDrawMissionDinoTargetHealthbars()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceDrawMissionDinoTargetHealthbars ( )
inline

Definition at line 317 of file Buff.h.

◆ bForceHideFloatingName()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceHideFloatingName ( )
inline

Definition at line 225 of file Buff.h.

◆ bForceInstigatorTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceInstigatorTick ( )
inline

Definition at line 405 of file Buff.h.

◆ bForceOverrideCharacterFlyingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterFlyingVelocity ( )
inline

Definition at line 356 of file Buff.h.

◆ bForceOverrideCharacterNewFallVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterNewFallVelocity ( )
inline

Definition at line 357 of file Buff.h.

◆ bForceOverrideCharacterSwimmingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterSwimmingVelocity ( )
inline

Definition at line 355 of file Buff.h.

◆ bForceOverrideCharacterWalkingVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceOverrideCharacterWalkingVelocity ( )
inline

Definition at line 354 of file Buff.h.

◆ bForcePlayerProne()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForcePlayerProne ( )
inline

Definition at line 287 of file Buff.h.

◆ bForceSelfTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceSelfTick ( )
inline

Definition at line 404 of file Buff.h.

◆ bForceShowFloatingName()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceShowFloatingName ( )
inline

Definition at line 224 of file Buff.h.

◆ bForceUsePreventTargeting()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargeting ( )
inline

Definition at line 256 of file Buff.h.

◆ bForceUsePreventTargetingTurret()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargetingTurret ( )
inline

Definition at line 257 of file Buff.h.

◆ bHideBuffFromHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideBuffFromHUD ( )
inline

Definition at line 288 of file Buff.h.

◆ bHideTimerFromHUD()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideTimerFromHUD ( )
inline

Definition at line 289 of file Buff.h.

◆ bHUDFormatTimerAsTimecode()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHUDFormatTimerAsTimecode ( )
inline

Definition at line 332 of file Buff.h.

◆ bImmobilizeTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bImmobilizeTarget ( )
inline

Definition at line 286 of file Buff.h.

◆ bInterceptUseAction()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bInterceptUseAction ( )
inline

Definition at line 398 of file Buff.h.

◆ bInterceptWeaponToggle()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bInterceptWeaponToggle ( )
inline

Definition at line 399 of file Buff.h.

◆ bIsBuffPersistent()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsBuffPersistent ( )
inline

Definition at line 291 of file Buff.h.

◆ bIsDisease()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsDisease ( )
inline

Definition at line 305 of file Buff.h.

◆ bIsHighRiskMissionBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsHighRiskMissionBuff ( )
inline

Definition at line 410 of file Buff.h.

◆ bListenForInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bListenForInput ( )
inline

Definition at line 397 of file Buff.h.

◆ bModifyFriction()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyFriction ( )
inline

Definition at line 384 of file Buff.h.

◆ bModifyMaxAcceleration()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyMaxAcceleration ( )
inline

Definition at line 382 of file Buff.h.

◆ bModifyMaxSpeed()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyMaxSpeed ( )
inline

Definition at line 254 of file Buff.h.

◆ bModifyRotationRate()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyRotationRate ( )
inline

Definition at line 383 of file Buff.h.

◆ bNetResetBuffStart()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNetResetBuffStart ( )
inline

Definition at line 285 of file Buff.h.

◆ bNotifyDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyDamage ( )
inline

Definition at line 295 of file Buff.h.

◆ bNotifyExperienceGained()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyExperienceGained ( )
inline

Definition at line 335 of file Buff.h.

◆ bOnlyActivateSoundForInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyActivateSoundForInstigator ( )
inline

Definition at line 251 of file Buff.h.

◆ bOnlyAddCharacterValuesUnderwater()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyAddCharacterValuesUnderwater ( )
inline

Definition at line 232 of file Buff.h.

◆ bOnlyTickIfPlayerCharacterField()

bool & APrimalBuff::bOnlyTickIfPlayerCharacterField ( )
inline

Definition at line 171 of file Buff.h.

◆ bOnlyTickWhenVisible()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyTickWhenVisible ( )
inline

Definition at line 336 of file Buff.h.

◆ bOverrideBuffDescriptionField()

bool & APrimalBuff::bOverrideBuffDescriptionField ( )
inline

Definition at line 170 of file Buff.h.

◆ bOverrideCharacterLanding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideCharacterLanding ( )
inline

Definition at line 358 of file Buff.h.

◆ bOverrideCharacterMovementInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideCharacterMovementInput ( )
inline

Definition at line 359 of file Buff.h.

◆ bOverrideInventoryWeightMultipliers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideInventoryWeightMultipliers ( )
inline

Definition at line 249 of file Buff.h.

◆ bOverrideRightShoulderOnPlayer()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOverrideRightShoulderOnPlayer ( )
inline

Definition at line 230 of file Buff.h.

◆ BPActivated()

void APrimalBuff::BPActivated ( AActor * ForInstigator)
inline

Definition at line 418 of file Buff.h.

◆ BPAdjustDamage_Ex()

float APrimalBuff::BPAdjustDamage_Ex ( float Damage,
const FHitResult * HitInfo,
const UE::Math::TVector< double > * ImpulseDir,
AController * EventInstigator,
AActor * InDamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 419 of file Buff.h.

◆ BPAdjustRadialDamage()

float APrimalBuff::BPAdjustRadialDamage ( float currentDamage,
const UE::Math::TVector< double > * Origin,
const FRadialDamageEvent * DamageEvent )
inline

Definition at line 420 of file Buff.h.

◆ BPDinoRefreshColorization()

void APrimalBuff::BPDinoRefreshColorization ( const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > * DinoColors,
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > * OverrideColors )
inline

Definition at line 421 of file Buff.h.

◆ BPGetDinoNameColorOverride()

FColor * APrimalBuff::BPGetDinoNameColorOverride ( FColor * result,
AShooterHUD * HUD,
FColor ColorToOverride )
inline

Definition at line 422 of file Buff.h.

◆ BPGetDinoNameColorOverride_Implementation()

FColor * APrimalBuff::BPGetDinoNameColorOverride_Implementation ( FColor * result,
AShooterHUD * HUD,
FColor ColorToOverride )
inline

Definition at line 492 of file Buff.h.

◆ bPlayerIgnoreBuffPostprocessEffectWhenRidingDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ( )
inline

Definition at line 246 of file Buff.h.

◆ BPNotifyActivationToOtherBuffClassesField()

TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BPNotifyActivationToOtherBuffClassesField ( )
inline

Definition at line 151 of file Buff.h.

◆ BPPreSetupForInstigator()

void APrimalBuff::BPPreSetupForInstigator ( AActor * ForInstigator)
inline

Definition at line 423 of file Buff.h.

◆ bPreventCarryOrPassenger()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventCarryOrPassenger ( )
inline

Definition at line 226 of file Buff.h.

◆ bPreventClearRiderOnDinoImmobilize()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventClearRiderOnDinoImmobilize ( )
inline

Definition at line 276 of file Buff.h.

◆ bPreventDinoDismount()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventDinoDismount ( )
inline

Definition at line 222 of file Buff.h.

◆ bPreventDinoRiding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventDinoRiding ( )
inline

Definition at line 221 of file Buff.h.

◆ bPreventFallDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventFallDamage ( )
inline

Definition at line 269 of file Buff.h.

◆ bPreventInputDoesOffset()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInputDoesOffset ( )
inline

Definition at line 334 of file Buff.h.

◆ bPreventInstigatorAttack()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInstigatorAttack ( )
inline

Definition at line 343 of file Buff.h.

◆ bPreventJump()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventJump ( )
inline

Definition at line 220 of file Buff.h.

◆ bPreventLogoutSleeping()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventLogoutSleeping ( )
inline

Definition at line 363 of file Buff.h.

◆ bPreventOnBigDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBigDino ( )
inline

Definition at line 302 of file Buff.h.

◆ bPreventOnBossDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBossDino ( )
inline

Definition at line 303 of file Buff.h.

◆ bPreventOnDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnDino ( )
inline

Definition at line 300 of file Buff.h.

◆ bPreventOnPlayer()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnPlayer ( )
inline

Definition at line 301 of file Buff.h.

◆ bPreventOnRobotDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnRobotDino ( )
inline

Definition at line 304 of file Buff.h.

◆ bPreventOnWildDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnWildDino ( )
inline

Definition at line 299 of file Buff.h.

◆ BPSetupForInstigator()

void APrimalBuff::BPSetupForInstigator ( AActor * ForInstigator)
inline

Definition at line 424 of file Buff.h.

◆ bReactivateWithNewDamageCauser()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bReactivateWithNewDamageCauser ( )
inline

Definition at line 393 of file Buff.h.

◆ bRelatedMissionWasInvalidField()

bool & APrimalBuff::bRelatedMissionWasInvalidField ( )
inline

Definition at line 212 of file Buff.h.

◆ bRemoteForcedFlee()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRemoteForcedFlee ( )
inline

Definition at line 247 of file Buff.h.

◆ bRequireController()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRequireController ( )
inline

Definition at line 324 of file Buff.h.

◆ bShowMammalIncubationOptionsField()

bool & APrimalBuff::bShowMammalIncubationOptionsField ( )
inline

Definition at line 209 of file Buff.h.

◆ bSkipInstigatorTick()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bSkipInstigatorTick ( )
inline

Definition at line 406 of file Buff.h.

◆ bSlowInstigatorFalling()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bSlowInstigatorFalling ( )
inline

Definition at line 218 of file Buff.h.

◆ bStatusComponentUsingExtendedHUDText()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bStatusComponentUsingExtendedHUDText ( )
inline

Definition at line 330 of file Buff.h.

◆ bTriggerBPStasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bTriggerBPStasis ( )
inline

Definition at line 365 of file Buff.h.

◆ bTriggerBPUnstasis()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bTriggerBPUnstasis ( )
inline

Definition at line 366 of file Buff.h.

◆ bTriggeredInstigatorDie()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bTriggeredInstigatorDie ( )
inline

Definition at line 408 of file Buff.h.

◆ BuffAdjustDamage()

float APrimalBuff::BuffAdjustDamage ( float Damage,
const FHitResult * HitInfo,
AController * EventInstigator,
AActor * TheDamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 425 of file Buff.h.

◆ BuffClassesToCancelOnActivationField()

TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffClassesToCancelOnActivationField ( )
inline

Definition at line 142 of file Buff.h.

◆ BuffDamageCauserField()

TWeakObjectPtr< AActor > & APrimalBuff::BuffDamageCauserField ( )
inline

Definition at line 155 of file Buff.h.

◆ BuffDescriptionField()

FStatusValueModifierDescription & APrimalBuff::BuffDescriptionField ( )
inline

Definition at line 103 of file Buff.h.

◆ BuffedCharactersField()

TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffedCharactersField ( )
inline

Definition at line 139 of file Buff.h.

◆ BuffPersistentDataClassField()

TSubclassOf< UPrimalBuffPersistentData > & APrimalBuff::BuffPersistentDataClassField ( )
inline

Definition at line 153 of file Buff.h.

◆ BuffPostAdjustDamage()

void APrimalBuff::BuffPostAdjustDamage ( float Damage,
const FHitResult * HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 426 of file Buff.h.

◆ BuffPostProcessEffectField()

TSoftObjectPtr< UMaterialInterface > & APrimalBuff::BuffPostProcessEffectField ( )
inline

Definition at line 128 of file Buff.h.

◆ BuffPreventsOwnerClassField()

TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffPreventsOwnerClassField ( )
inline

Definition at line 145 of file Buff.h.

◆ BuffRequiresOwnerClassField()

TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & APrimalBuff::BuffRequiresOwnerClassField ( )
inline

Definition at line 144 of file Buff.h.

◆ BuffStartTimeField()

long double & APrimalBuff::BuffStartTimeField ( )
inline

Definition at line 126 of file Buff.h.

◆ BuffTickClientMaxTimeField()

float & APrimalBuff::BuffTickClientMaxTimeField ( )
inline

Definition at line 178 of file Buff.h.

◆ BuffTickClientMinTimeField()

float & APrimalBuff::BuffTickClientMinTimeField ( )
inline

Definition at line 179 of file Buff.h.

◆ BuffTickRemoteClientMaxTimeField()

float & APrimalBuff::BuffTickRemoteClientMaxTimeField ( )
inline

Definition at line 180 of file Buff.h.

◆ BuffTickRemoteClientMinTimeField()

float & APrimalBuff::BuffTickRemoteClientMinTimeField ( )
inline

Definition at line 181 of file Buff.h.

◆ BuffTickServerMaxTimeField()

float & APrimalBuff::BuffTickServerMaxTimeField ( )
inline

Definition at line 176 of file Buff.h.

◆ BuffTickServerMinTimeField()

float & APrimalBuff::BuffTickServerMinTimeField ( )
inline

Definition at line 177 of file Buff.h.

◆ BuffToGiveOnDeactivationField()

TSoftClassPtr< APrimalBuff > & APrimalBuff::BuffToGiveOnDeactivationField ( )
inline

Definition at line 141 of file Buff.h.

◆ bUseActivateSoundFadeInDuration()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseActivateSoundFadeInDuration ( )
inline

Definition at line 244 of file Buff.h.

◆ bUseBlueprintAnimNotificationsField()

bool & APrimalBuff::bUseBlueprintAnimNotificationsField ( )
inline

Definition at line 204 of file Buff.h.

◆ bUseBP_AdjustDamageEx()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_AdjustDamageEx ( )
inline

Definition at line 379 of file Buff.h.

◆ bUseBP_OnOwnerDealtDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_OnOwnerDealtDamage ( )
inline

Definition at line 377 of file Buff.h.

◆ bUseBP_OnOwnerTeleported()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_OnOwnerTeleported ( )
inline

Definition at line 388 of file Buff.h.

◆ bUseBP_OverrideTerminalVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBP_OverrideTerminalVelocity ( )
inline

Definition at line 380 of file Buff.h.

◆ bUseBPActivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPActivated ( )
inline

Definition at line 319 of file Buff.h.

◆ bUseBPAdjustCharacterMovementImpulse()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustCharacterMovementImpulse ( )
inline

Definition at line 313 of file Buff.h.

◆ bUseBPAdjustImpulseFromDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustImpulseFromDamage ( )
inline

Definition at line 314 of file Buff.h.

◆ bUseBPAdjustRadialDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustRadialDamage ( )
inline

Definition at line 389 of file Buff.h.

◆ bUseBPBuffKilledSomethingEvent()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPBuffKilledSomethingEvent ( )
inline

Definition at line 413 of file Buff.h.

◆ bUseBPCanBeCarried()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPCanBeCarried ( )
inline

Definition at line 267 of file Buff.h.

◆ bUseBPCustomAllowAddBuffField()

bool & APrimalBuff::bUseBPCustomAllowAddBuffField ( )
inline

Definition at line 148 of file Buff.h.

◆ bUseBPDeactivatedField()

bool & APrimalBuff::bUseBPDeactivatedField ( )
inline

Definition at line 147 of file Buff.h.

◆ bUseBPDinoNameColorOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPDinoNameColorOverride ( )
inline

Definition at line 394 of file Buff.h.

◆ bUseBPDinoRefreshColorization()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPDinoRefreshColorization ( )
inline

Definition at line 248 of file Buff.h.

◆ bUseBPForceCameraStyle()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPForceCameraStyle ( )
inline

Definition at line 273 of file Buff.h.

◆ bUseBPGetBuffLevelUpStatOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetBuffLevelUpStatOverride ( )
inline

Definition at line 412 of file Buff.h.

◆ bUseBPGetCameraShakeScalar()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetCameraShakeScalar ( )
inline

Definition at line 316 of file Buff.h.

◆ bUseBPGetGravity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetGravity ( )
inline

Definition at line 367 of file Buff.h.

◆ bUseBPGetHUDElements()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetHUDElements ( )
inline

Definition at line 315 of file Buff.h.

◆ bUseBPGetMoveAnimRate()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetMoveAnimRate ( )
inline

Definition at line 371 of file Buff.h.

◆ bUseBPGetPlayerFootStepSoundField()

bool & APrimalBuff::bUseBPGetPlayerFootStepSoundField ( )
inline

Definition at line 208 of file Buff.h.

◆ bUseBPGetWaypointsBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetWaypointsBuff ( )
inline

Definition at line 318 of file Buff.h.

◆ bUseBPHandleOnStartAltFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStartAltFire ( )
inline

Definition at line 321 of file Buff.h.

◆ bUseBPHandleOnStartFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStartFire ( )
inline

Definition at line 320 of file Buff.h.

◆ bUseBPHandleOnStopAltFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStopAltFire ( )
inline

Definition at line 322 of file Buff.h.

◆ bUseBPHandleOnStopFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStopFire ( )
inline

Definition at line 361 of file Buff.h.

◆ bUseBPInitializedCharacterAnimScriptInstance()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPInitializedCharacterAnimScriptInstance ( )
inline

Definition at line 266 of file Buff.h.

◆ bUseBPIsCharacterHardAttached()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsCharacterHardAttached ( )
inline

Definition at line 262 of file Buff.h.

◆ bUseBPIsValidUnstasisActor()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsValidUnstasisActor ( )
inline

Definition at line 274 of file Buff.h.

◆ bUseBPModifyPlayerBoneModifiers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 259 of file Buff.h.

◆ bUseBPNofityMontagePlay()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNofityMontagePlay ( )
inline

Definition at line 414 of file Buff.h.

◆ bUseBPNonDedicatedPlayerPostAnimUpdate()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNonDedicatedPlayerPostAnimUpdate ( )
inline

Definition at line 261 of file Buff.h.

◆ bUseBPNotifyItemAdded()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyItemAdded ( )
inline

Definition at line 308 of file Buff.h.

◆ bUseBPNotifyItemQuantityUpdated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyItemQuantityUpdated ( )
inline

Definition at line 309 of file Buff.h.

◆ bUseBPNotifyItemRemoved()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyItemRemoved ( )
inline

Definition at line 310 of file Buff.h.

◆ bUseBPNotifyOtherBuffActivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffActivated ( )
inline

Definition at line 339 of file Buff.h.

◆ bUseBPNotifyOtherBuffDeactivated()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffDeactivated ( )
inline

Definition at line 340 of file Buff.h.

◆ bUseBPNotifyPreventDismounting()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyPreventDismounting ( )
inline

Definition at line 223 of file Buff.h.

◆ bUseBPOnInstigatorCapsuleComponentHit()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnInstigatorCapsuleComponentHit ( )
inline

Definition at line 270 of file Buff.h.

◆ bUseBPOnInstigatorMovementModeChangedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnInstigatorMovementModeChangedNotify ( )
inline

Definition at line 344 of file Buff.h.

◆ bUseBPOnOwnerMassTeleportEvent()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnOwnerMassTeleportEvent ( )
inline

Definition at line 368 of file Buff.h.

◆ bUseBPOverrideCameraViewTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideCameraViewTarget ( )
inline

Definition at line 272 of file Buff.h.

◆ bUseBPOverrideIsNetRelevantFor()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideIsNetRelevantFor ( )
inline

Definition at line 275 of file Buff.h.

◆ bUseBPOverrideTalkerCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideTalkerCharacter ( )
inline

Definition at line 346 of file Buff.h.

◆ bUseBPOverrideTargetingDesire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideTargetingDesire ( )
inline

Definition at line 372 of file Buff.h.

◆ bUseBPOverrideWaterJumpVelocity()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideWaterJumpVelocity ( )
inline

Definition at line 376 of file Buff.h.

◆ bUseBPPreClaimWildFollower()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreClaimWildFollower ( )
inline

Definition at line 411 of file Buff.h.

◆ bUseBPPreventAddingOtherBuff()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventAddingOtherBuff ( )
inline

Definition at line 306 of file Buff.h.

◆ bUseBPPreventFirstPerson()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFirstPerson ( )
inline

Definition at line 341 of file Buff.h.

◆ bUseBPPreventFlight()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFlight ( )
inline

Definition at line 323 of file Buff.h.

◆ bUseBPPreventInstigatorAttack()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventInstigatorAttack ( )
inline

Definition at line 348 of file Buff.h.

◆ bUseBPPreventInstigatorMovementMode()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventInstigatorMovementMode ( )
inline

Definition at line 345 of file Buff.h.

◆ bUseBPPreventNotifySound()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventNotifySound ( )
inline

Definition at line 400 of file Buff.h.

◆ bUseBPPreventOnStartJump()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventOnStartJump ( )
inline

Definition at line 349 of file Buff.h.

◆ bUseBPPreventRunning()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventRunning ( )
inline

Definition at line 307 of file Buff.h.

◆ bUseBPPreventTekArmorBuffs()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventTekArmorBuffs ( )
inline

Definition at line 391 of file Buff.h.

◆ bUseBPPreventThrowingItem()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventThrowingItem ( )
inline

Definition at line 333 of file Buff.h.

◆ bUseBPShouldForceOwnerDedicatedMovementTickPerFrame()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ( )
inline

Definition at line 369 of file Buff.h.

◆ bUseBuffOverrideFinalWanderLocation()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBuffOverrideFinalWanderLocation ( )
inline

Definition at line 381 of file Buff.h.

◆ bUseBuffOverrideInventoryAccessInput()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBuffOverrideInventoryAccessInput ( )
inline

Definition at line 396 of file Buff.h.

◆ bUseBuffTickClientField()

bool & APrimalBuff::bUseBuffTickClientField ( )
inline

Definition at line 175 of file Buff.h.

◆ bUseConsolidatedMultiUseWheel()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseConsolidatedMultiUseWheel ( )
inline

Definition at line 402 of file Buff.h.

◆ bUseFinalAdjustDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseFinalAdjustDamage ( )
inline

Definition at line 375 of file Buff.h.

◆ bUseForcedBuffAimOverride()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseForcedBuffAimOverride ( )
inline

Definition at line 390 of file Buff.h.

◆ bUseGetGravityZScale()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseGetGravityZScale ( )
inline

Definition at line 378 of file Buff.h.

◆ bUseInstigatorItem()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseInstigatorItem ( )
inline

Definition at line 234 of file Buff.h.

◆ bUseInterceptInstigatorPlayerEmote()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseInterceptInstigatorPlayerEmote ( )
inline

Definition at line 364 of file Buff.h.

◆ bUsePostAdjustDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsePostAdjustDamage ( )
inline

Definition at line 268 of file Buff.h.

◆ bUsesInstigator()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsesInstigator ( )
inline

Definition at line 228 of file Buff.h.

◆ bUseTickingDeactivation()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseTickingDeactivation ( )
inline

Definition at line 327 of file Buff.h.

◆ bWasDestroyed()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bWasDestroyed ( )
inline

Definition at line 338 of file Buff.h.

◆ bWasStasisedField()

bool & APrimalBuff::bWasStasisedField ( )
inline

Definition at line 187 of file Buff.h.

◆ CharacterAdd_DefaultHyperthermicInsulationField()

float & APrimalBuff::CharacterAdd_DefaultHyperthermicInsulationField ( )
inline

Definition at line 104 of file Buff.h.

◆ CharacterAdd_DefaultHypothermicInsulationField()

float & APrimalBuff::CharacterAdd_DefaultHypothermicInsulationField ( )
inline

Definition at line 105 of file Buff.h.

◆ CharacterAOEBuffDamageField()

float & APrimalBuff::CharacterAOEBuffDamageField ( )
inline

Definition at line 135 of file Buff.h.

◆ CharacterAOEBuffResistanceField()

float & APrimalBuff::CharacterAOEBuffResistanceField ( )
inline

Definition at line 136 of file Buff.h.

◆ CharacterMultiplier_DefaultExtraDamageMultiplierField()

float & APrimalBuff::CharacterMultiplier_DefaultExtraDamageMultiplierField ( )
inline

Definition at line 205 of file Buff.h.

◆ CharacterMultiplier_ExtraFoodConsumptionMultiplierField()

float & APrimalBuff::CharacterMultiplier_ExtraFoodConsumptionMultiplierField ( )
inline

Definition at line 107 of file Buff.h.

◆ CharacterMultiplier_ExtraWaterConsumptionMultiplierField()

float & APrimalBuff::CharacterMultiplier_ExtraWaterConsumptionMultiplierField ( )
inline

Definition at line 106 of file Buff.h.

◆ CharacterMultiplier_SubmergedOxygenDecreaseSpeedField()

float & APrimalBuff::CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ( )
inline

Definition at line 108 of file Buff.h.

◆ CharacterStatusValueModifiersField()

TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & APrimalBuff::CharacterStatusValueModifiersField ( )
inline

Definition at line 124 of file Buff.h.

◆ ClientReceiveRelatedMissionData_Implementation()

void APrimalBuff::ClientReceiveRelatedMissionData_Implementation ( AMissionType * InMission,
bool InHasRelatedMission )
inline

Definition at line 452 of file Buff.h.

◆ Deactivate()

void APrimalBuff::Deactivate ( )
inline

Definition at line 438 of file Buff.h.

◆ DeactivateAfterTimeField()

float & APrimalBuff::DeactivateAfterTimeField ( )
inline

Definition at line 97 of file Buff.h.

◆ DeactivatedSoundField()

USoundBase *& APrimalBuff::DeactivatedSoundField ( )
inline

Definition at line 189 of file Buff.h.

◆ DeactivateHandleField()

FTimerHandle & APrimalBuff::DeactivateHandleField ( )
inline

Definition at line 125 of file Buff.h.

◆ DeactivationLifespanField()

float & APrimalBuff::DeactivationLifespanField ( )
inline

Definition at line 88 of file Buff.h.

◆ DepleteInstigatorItemDurabilityPerSecondField()

float & APrimalBuff::DepleteInstigatorItemDurabilityPerSecondField ( )
inline

Definition at line 101 of file Buff.h.

◆ DesiredDinoColorsField()

FieldArray< FLinearColor, 6 > APrimalBuff::DesiredDinoColorsField ( )
inline

Definition at line 116 of file Buff.h.

◆ Destroyed()

void APrimalBuff::Destroyed ( )
inline

Definition at line 447 of file Buff.h.

◆ DinoColorizationInterpSpeedField()

float & APrimalBuff::DinoColorizationInterpSpeedField ( )
inline

Definition at line 114 of file Buff.h.

◆ DinoColorizationPriorityField()

int & APrimalBuff::DinoColorizationPriorityField ( )
inline

Definition at line 113 of file Buff.h.

◆ DinoRefreshColorization()

void APrimalBuff::DinoRefreshColorization ( const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > * DinoColors)
inline

Definition at line 476 of file Buff.h.

◆ DisabledWeaponTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalBuff::DisabledWeaponTagsField ( )
inline

Definition at line 207 of file Buff.h.

◆ DrawBuffFloatingHUD()

void APrimalBuff::DrawBuffFloatingHUD ( int BuffIndex,
AShooterHUD * HUD,
float CenterX,
float CenterY,
float DrawScale )
inline

Definition at line 427 of file Buff.h.

◆ ExcludeAoEActor()

bool APrimalBuff::ExcludeAoEActor ( AActor * ActorToConsider)
inline

Definition at line 460 of file Buff.h.

◆ ExcludePostProcessBlendableMaterial()

bool APrimalBuff::ExcludePostProcessBlendableMaterial ( const UMaterialInterface * BlendableMaterialInterface)
inline

Definition at line 456 of file Buff.h.

◆ ExtendBuffTime()

bool APrimalBuff::ExtendBuffTime ( float AmountOfAdditionalTime)
inline

Definition at line 464 of file Buff.h.

◆ ExtendBuffTimeOverrideField()

float & APrimalBuff::ExtendBuffTimeOverrideField ( )
inline

Definition at line 210 of file Buff.h.

◆ ExtraActivationSoundToPlayField()

USoundBase *& APrimalBuff::ExtraActivationSoundToPlayField ( )
inline

Definition at line 156 of file Buff.h.

◆ FinalLoadedFromSaveGame()

void APrimalBuff::FinalLoadedFromSaveGame ( )
inline

Definition at line 496 of file Buff.h.

◆ FNameIntField()

int & APrimalBuff::FNameIntField ( )
inline

Definition at line 200 of file Buff.h.

◆ ForcedOnSpectatorPlayerControllerField()

TWeakObjectPtr< AShooterPlayerController > & APrimalBuff::ForcedOnSpectatorPlayerControllerField ( )
inline

Definition at line 127 of file Buff.h.

◆ ForceNetworkSpatializationBuffMaxLimitNumField()

int & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitNumField ( )
inline

Definition at line 162 of file Buff.h.

◆ ForceNetworkSpatializationBuffMaxLimitRangeField()

float & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitRangeField ( )
inline

Definition at line 163 of file Buff.h.

◆ ForceNetworkSpatializationMaxLimitBuffTypeField()

TSoftClassPtr< APrimalBuff > & APrimalBuff::ForceNetworkSpatializationMaxLimitBuffTypeField ( )
inline

Definition at line 160 of file Buff.h.

◆ ForceNetworkSpatializationMaxLimitBuffTypeFlagField()

int & APrimalBuff::ForceNetworkSpatializationMaxLimitBuffTypeFlagField ( )
inline

Definition at line 161 of file Buff.h.

◆ FrictionModifierField()

float & APrimalBuff::FrictionModifierField ( )
inline

Definition at line 123 of file Buff.h.

◆ GetAlternateMultiUseCategory()

int APrimalBuff::GetAlternateMultiUseCategory ( )
inline

Definition at line 495 of file Buff.h.

◆ GetBuffDescription()

FStatusValueModifierDescription * APrimalBuff::GetBuffDescription ( FStatusValueModifierDescription * result)
inline

Definition at line 428 of file Buff.h.

◆ GetBuffPostprocessMaterial()

UMaterialInstanceDynamic * APrimalBuff::GetBuffPostprocessMaterial ( )
inline

Definition at line 467 of file Buff.h.

◆ GetBuffType_Implementation()

int APrimalBuff::GetBuffType_Implementation ( )
inline

Definition at line 465 of file Buff.h.

◆ GetDebugInfoString()

FString * APrimalBuff::GetDebugInfoString ( FString * result)
inline

Definition at line 475 of file Buff.h.

◆ GetEnabledGestationMonitoringTargets()

TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * APrimalBuff::GetEnabledGestationMonitoringTargets ( TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * result)
inline

Definition at line 429 of file Buff.h.

◆ GetGravityZScale()

float APrimalBuff::GetGravityZScale ( float CurrentScale)
inline

Definition at line 472 of file Buff.h.

◆ GetHUDElements()

void APrimalBuff::GetHUDElements ( APlayerController * ForPC,
TArray< FHUDElement, TSizedDefaultAllocator< 32 > > * OutHUDElements )
inline

Definition at line 453 of file Buff.h.

◆ GetLifetimeReplicatedProps()

void APrimalBuff::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 441 of file Buff.h.

◆ GetPrivateStaticClass()

static UClass * APrimalBuff::GetPrivateStaticClass ( )
inlinestatic

Definition at line 435 of file Buff.h.

◆ GetRemainingTime()

float APrimalBuff::GetRemainingTime ( )
inline

Definition at line 489 of file Buff.h.

◆ GetUniqueName()

FString * APrimalBuff::GetUniqueName ( FString * result)
inline

Definition at line 491 of file Buff.h.

◆ HideBuffFromHUD_Implementation()

bool APrimalBuff::HideBuffFromHUD_Implementation ( )
inline

Definition at line 461 of file Buff.h.

◆ HyperThermiaInsulationField()

float & APrimalBuff::HyperThermiaInsulationField ( )
inline

Definition at line 165 of file Buff.h.

◆ HypoThermiaInsulationField()

float & APrimalBuff::HypoThermiaInsulationField ( )
inline

Definition at line 166 of file Buff.h.

◆ InstigatorAttachmentSocket_PlayerOverrideField()

FName & APrimalBuff::InstigatorAttachmentSocket_PlayerOverrideField ( )
inline

Definition at line 90 of file Buff.h.

◆ InstigatorAttachmentSocketField()

FName & APrimalBuff::InstigatorAttachmentSocketField ( )
inline

Definition at line 89 of file Buff.h.

◆ InstigatorDie()

void APrimalBuff::InstigatorDie ( )
inline

Definition at line 430 of file Buff.h.

◆ InstigatorItemField()

TWeakObjectPtr< UPrimalItem > & APrimalBuff::InstigatorItemField ( )
inline

Definition at line 94 of file Buff.h.

◆ InstigatorJumped()

void APrimalBuff::InstigatorJumped ( )
inline

Definition at line 446 of file Buff.h.

◆ InsulationRangeField()

float & APrimalBuff::InsulationRangeField ( )
inline

Definition at line 164 of file Buff.h.

◆ InterceptInstigatorPlayerEmoteAnim()

bool APrimalBuff::InterceptInstigatorPlayerEmoteAnim ( UAnimMontage * EmoteAnim)
inline

Definition at line 431 of file Buff.h.

◆ IsNetRelevantFor()

bool APrimalBuff::IsNetRelevantFor ( const AActor * RealViewer,
const AActor * ViewTarget,
const UE::Math::TVector< double > * SrcLocation )
inline

Definition at line 473 of file Buff.h.

◆ IsValidUnStasisCaster()

bool APrimalBuff::IsValidUnStasisCaster ( )
inline

Definition at line 474 of file Buff.h.

◆ LastAoEApplyDamageTimeField()

long double & APrimalBuff::LastAoEApplyDamageTimeField ( )
inline

Definition at line 173 of file Buff.h.

◆ LastBuffTickTimeClientField()

long double & APrimalBuff::LastBuffTickTimeClientField ( )
inline

Definition at line 184 of file Buff.h.

◆ LastBuffTickTimeServerField()

long double & APrimalBuff::LastBuffTickTimeServerField ( )
inline

Definition at line 183 of file Buff.h.

◆ LastItemDurabilityDepletionTimeField()

long double & APrimalBuff::LastItemDurabilityDepletionTimeField ( )
inline

Definition at line 140 of file Buff.h.

◆ Maximum2DVelocityForStaminaRecoveryField()

float & APrimalBuff::Maximum2DVelocityForStaminaRecoveryField ( )
inline

Definition at line 137 of file Buff.h.

◆ MaximumVelocityZForSlowingFallField()

float & APrimalBuff::MaximumVelocityZForSlowingFallField ( )
inline

Definition at line 199 of file Buff.h.

◆ MaxStatScalersField()

TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & APrimalBuff::MaxStatScalersField ( )
inline

Definition at line 154 of file Buff.h.

◆ MeleeDamageMultiplierField()

float & APrimalBuff::MeleeDamageMultiplierField ( )
inline

Definition at line 100 of file Buff.h.

◆ ModifyBuffMPCValues()

void APrimalBuff::ModifyBuffMPCValues ( bool bReset)
inline

Definition at line 494 of file Buff.h.

◆ Multi_SyncBuffLifetime_Implementation()

void APrimalBuff::Multi_SyncBuffLifetime_Implementation ( const float NewDeactivateAfterTime)
inline

Definition at line 487 of file Buff.h.

◆ MyBuffPersistentDataField()

UPrimalBuffPersistentData *& APrimalBuff::MyBuffPersistentDataField ( )
inline

Definition at line 152 of file Buff.h.

◆ NetDeactivate_Implementation()

void APrimalBuff::NetDeactivate_Implementation ( )
inline

Definition at line 439 of file Buff.h.

◆ NetResetBuffStart_Implementation()

void APrimalBuff::NetResetBuffStart_Implementation ( )
inline

Definition at line 448 of file Buff.h.

◆ NetSyncBuffLifetime()

void APrimalBuff::NetSyncBuffLifetime ( )
inline

Definition at line 486 of file Buff.h.

◆ NextBuffTickTimeClientField()

long double & APrimalBuff::NextBuffTickTimeClientField ( )
inline

Definition at line 186 of file Buff.h.

◆ NextBuffTickTimeServerField()

long double & APrimalBuff::NextBuffTickTimeServerField ( )
inline

Definition at line 185 of file Buff.h.

◆ OnBuffLifetimeUpdated()

void APrimalBuff::OnBuffLifetimeUpdated ( )
inline

Definition at line 488 of file Buff.h.

◆ OnCapsuleHitCallback()

void APrimalBuff::OnCapsuleHitCallback ( UPrimitiveComponent * HitComponent,
AActor * OtherActor,
UPrimitiveComponent * OtherComp,
UE::Math::TVector< double > * NormalImpulse,
const FHitResult * Hit )
inline

Definition at line 468 of file Buff.h.

◆ OnlyForInstigatorSoundFadeInTimeField()

float & APrimalBuff::OnlyForInstigatorSoundFadeInTimeField ( )
inline

Definition at line 174 of file Buff.h.

◆ OnOwnerTeleported()

void APrimalBuff::OnOwnerTeleported ( )
inline

Definition at line 490 of file Buff.h.

◆ OverrideCharacterFlyingVelocity()

void APrimalBuff::OverrideCharacterFlyingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 482 of file Buff.h.

◆ OverrideCharacterNewFallVelocity()

void APrimalBuff::OverrideCharacterNewFallVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 481 of file Buff.h.

◆ OverrideCharacterSwimmingVelocity()

void APrimalBuff::OverrideCharacterSwimmingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
const float * FluidFriction,
const float * NetBuoyancy,
float DeltaTime )
inline

Definition at line 480 of file Buff.h.

◆ OverrideCharacterWalkingVelocity()

void APrimalBuff::OverrideCharacterWalkingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const float * Friction,
float DeltaTime )
inline

Definition at line 479 of file Buff.h.

◆ OverrideInventoryItemClassWeightMultipliersField()

TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & APrimalBuff::OverrideInventoryItemClassWeightMultipliersField ( )
inline

Definition at line 115 of file Buff.h.

◆ PostprocessBlendablesToExcludeField()

TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & APrimalBuff::PostprocessBlendablesToExcludeField ( )
inline

Definition at line 138 of file Buff.h.

◆ PostProcessInterpSpeedDownField()

float & APrimalBuff::PostProcessInterpSpeedDownField ( )
inline

Definition at line 192 of file Buff.h.

◆ PostProcessInterpSpeedUpField()

float & APrimalBuff::PostProcessInterpSpeedUpField ( )
inline

Definition at line 193 of file Buff.h.

◆ PostprocessMaterialAdjustersField()

TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & APrimalBuff::PostprocessMaterialAdjustersField ( )
inline

Definition at line 195 of file Buff.h.

◆ PostProcessModifyBlendableMaterial()

void APrimalBuff::PostProcessModifyBlendableMaterial ( const UMaterialInterface * BlendableMaterialInterface,
UMaterialInstanceDynamic * MID )
inline

Definition at line 457 of file Buff.h.

◆ PreventActorClassesTargetingField()

TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & APrimalBuff::PreventActorClassesTargetingField ( )
inline

Definition at line 129 of file Buff.h.

◆ PreventActorClassesTargetingRangesField()

TArray< float, TSizedDefaultAllocator< 32 > > & APrimalBuff::PreventActorClassesTargetingRangesField ( )
inline

Definition at line 130 of file Buff.h.

◆ PreventActorTargeting_Implementation()

bool APrimalBuff::PreventActorTargeting_Implementation ( const AActor * ByActor)
inline

Definition at line 458 of file Buff.h.

◆ PreventCharacterLanding()

bool APrimalBuff::PreventCharacterLanding ( const UE::Math::TVector< double > * ImpactPoint,
const UE::Math::TVector< double > * ImpactAccel,
UE::Math::TVector< double > * Velocity )
inline

Definition at line 483 of file Buff.h.

◆ PreventIfMovementMassGreaterThanField()

float & APrimalBuff::PreventIfMovementMassGreaterThanField ( )
inline

Definition at line 132 of file Buff.h.

◆ PreventInstigatorAttack()

bool APrimalBuff::PreventInstigatorAttack ( int AttackIndex)
inline

Definition at line 478 of file Buff.h.

◆ PreventRunning()

bool APrimalBuff::PreventRunning ( )
inline

Definition at line 459 of file Buff.h.

◆ ProcessStaticPathing()

void APrimalBuff::ProcessStaticPathing ( bool triggerRunning)
inline

Definition at line 444 of file Buff.h.

◆ ReceiveDamageMultiplierField()

float & APrimalBuff::ReceiveDamageMultiplierField ( )
inline

Definition at line 99 of file Buff.h.

◆ ReduceBuffTime()

bool APrimalBuff::ReduceBuffTime ( float AmountOfTimeToReduce)
inline

Definition at line 466 of file Buff.h.

◆ RelatedMissionField()

AMissionType *& APrimalBuff::RelatedMissionField ( )
inline

Definition at line 131 of file Buff.h.

◆ RemoteForcedFleeDurationField()

float & APrimalBuff::RemoteForcedFleeDurationField ( )
inline

Definition at line 91 of file Buff.h.

◆ ResetBuffStart()

bool APrimalBuff::ResetBuffStart ( )
inline

Definition at line 449 of file Buff.h.

◆ ServerRequestRelatedMissionData()

void APrimalBuff::ServerRequestRelatedMissionData ( )
inline

Definition at line 432 of file Buff.h.

◆ ServerRequestRelatedMissionData_Implementation()

void APrimalBuff::ServerRequestRelatedMissionData_Implementation ( )
inline

Definition at line 451 of file Buff.h.

◆ SetBuffCauser()

void APrimalBuff::SetBuffCauser ( AActor * CausedBy)
inline

Definition at line 433 of file Buff.h.

◆ SetupForInstigator()

void APrimalBuff::SetupForInstigator ( )
inline

Definition at line 442 of file Buff.h.

◆ ShouldForceOwnerDedicatedMovementTickPerFrame()

bool APrimalBuff::ShouldForceOwnerDedicatedMovementTickPerFrame ( )
inline

Definition at line 484 of file Buff.h.

◆ SlowInstigatorFallingAddZVelocityField()

float & APrimalBuff::SlowInstigatorFallingAddZVelocityField ( )
inline

Definition at line 95 of file Buff.h.

◆ SlowInstigatorFallingDampenZVelocityField()

float & APrimalBuff::SlowInstigatorFallingDampenZVelocityField ( )
inline

Definition at line 96 of file Buff.h.

◆ StaminaDrainMultiplierField()

float & APrimalBuff::StaminaDrainMultiplierField ( )
inline

Definition at line 206 of file Buff.h.

◆ Stasis()

void APrimalBuff::Stasis ( )
inline

Definition at line 462 of file Buff.h.

◆ StaticAddBuff()

static APrimalBuff * APrimalBuff::StaticAddBuff ( TSubclassOf< APrimalBuff > BuffClass,
APrimalCharacter * ForCharacter,
UPrimalItem * AssociatedItem,
AActor * DamageCauser,
bool bForceOnClient )
inlinestatic

Definition at line 455 of file Buff.h.

◆ StaticAddBuffToSpectatorController()

static APrimalBuff * APrimalBuff::StaticAddBuffToSpectatorController ( TSubclassOf< APrimalBuff > BuffClass,
AShooterPlayerController * SpectatorPlayerController )
inlinestatic

Definition at line 454 of file Buff.h.

◆ staticPathingDestinationField()

UE::Math::TVector< double > & APrimalBuff::staticPathingDestinationField ( )
inline

Definition at line 149 of file Buff.h.

◆ StaticRegisterNativesAPrimalBuff()

static void APrimalBuff::StaticRegisterNativesAPrimalBuff ( )
inlinestatic

Definition at line 434 of file Buff.h.

◆ SubmergedMaxAccelerationModifierField()

float & APrimalBuff::SubmergedMaxAccelerationModifierField ( )
inline

Definition at line 119 of file Buff.h.

◆ SubmergedMaxSpeedModifierField()

float & APrimalBuff::SubmergedMaxSpeedModifierField ( )
inline

Definition at line 117 of file Buff.h.

◆ SubmergedRotationRateModifierField()

float & APrimalBuff::SubmergedRotationRateModifierField ( )
inline

Definition at line 121 of file Buff.h.

◆ TargetField()

TWeakObjectPtr< AActor > & APrimalBuff::TargetField ( )
inline

Definition at line 93 of file Buff.h.

◆ teleporterHapticTimeField()

float & APrimalBuff::teleporterHapticTimeField ( )
inline

Definition at line 213 of file Buff.h.

◆ TemplateAllowActorSpawn()

bool APrimalBuff::TemplateAllowActorSpawn ( UWorld * World,
const UE::Math::TVector< double > * AtLocation,
const UE::Math::TRotator< double > * AtRotation,
const FActorSpawnParameters * SpawnParameters )
inline

Definition at line 437 of file Buff.h.

◆ Tick()

void APrimalBuff::Tick ( float DeltaSeconds)
inline

Definition at line 443 of file Buff.h.

◆ TickingDeactivationTimeField()

long double & APrimalBuff::TickingDeactivationTimeField ( )
inline

Definition at line 150 of file Buff.h.

◆ TimeForNextAOECheckField()

long double & APrimalBuff::TimeForNextAOECheckField ( )
inline

Definition at line 196 of file Buff.h.

◆ TPVCameraOffsetField()

UE::Math::TVector< double > & APrimalBuff::TPVCameraOffsetField ( )
inline

Definition at line 202 of file Buff.h.

◆ TPVCameraOffsetMultiplierField()

UE::Math::TVector< double > & APrimalBuff::TPVCameraOffsetMultiplierField ( )
inline

Definition at line 203 of file Buff.h.

◆ TPVCameraSpeedInterpolationMultiplierField()

float & APrimalBuff::TPVCameraSpeedInterpolationMultiplierField ( )
inline

Definition at line 194 of file Buff.h.

◆ Unstasis()

void APrimalBuff::Unstasis ( )
inline

Definition at line 463 of file Buff.h.

◆ UnsubmergedMaxAccelerationModifierField()

float & APrimalBuff::UnsubmergedMaxAccelerationModifierField ( )
inline

Definition at line 120 of file Buff.h.

◆ UnsubmergedMaxSpeedModifierField()

float & APrimalBuff::UnsubmergedMaxSpeedModifierField ( )
inline

Definition at line 118 of file Buff.h.

◆ UnsubmergedRotationRateModifierField()

float & APrimalBuff::UnsubmergedRotationRateModifierField ( )
inline

Definition at line 122 of file Buff.h.

◆ ValidateGeneratedRepEnums()

void APrimalBuff::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 436 of file Buff.h.

◆ ValuesToAddPerSecondField()

FieldArray< float, 12 > APrimalBuff::ValuesToAddPerSecondField ( )
inline

Definition at line 102 of file Buff.h.

◆ ViewMaxExposureMultiplierField()

float & APrimalBuff::ViewMaxExposureMultiplierField ( )
inline

Definition at line 110 of file Buff.h.

◆ ViewMinExposureMultiplierField()

float & APrimalBuff::ViewMinExposureMultiplierField ( )
inline

Definition at line 109 of file Buff.h.

◆ WeaponRecoilMultiplierField()

float & APrimalBuff::WeaponRecoilMultiplierField ( )
inline

Definition at line 98 of file Buff.h.

◆ XPEarningMultiplierField()

float & APrimalBuff::XPEarningMultiplierField ( )
inline

Definition at line 146 of file Buff.h.

◆ XPtoAddField()

float & APrimalBuff::XPtoAddField ( )
inline

Definition at line 111 of file Buff.h.

◆ XPtoAddRateField()

float & APrimalBuff::XPtoAddRateField ( )
inline

Definition at line 112 of file Buff.h.


The documentation for this struct was generated from the following file: