Ark Server API (ASA) - Wiki
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AShooterPlayerController Struct Reference

#include <Actor.h>

+ Inheritance diagram for AShooterPlayerController:
+ Collaboration diagram for AShooterPlayerController:

Public Member Functions

UPaintingStreamingComponent *& PaintingStreamingComponentField ()
 
FieldArray< unsigned __int8, 10 > HeldItemSlotField ()
 
FieldArray< unsigned __int8, 10 > UsedItemSlotField ()
 
FieldArray< long double, 10 > LastRepeatUseConsumableTimeField ()
 
intLastFrameScrollUpField ()
 
intLastFrameScrollDownField ()
 
FieldArray< long double, 10 > HeldItemSlotTimeField ()
 
FieldArray< long double, 10 > LastUsedItemSlotTimesField ()
 
floatRespawnSoundDelayField ()
 
UE::Math::TRotator< double > & LastCachedPlayerControlRotationField ()
 
TDelegate< void __cdecl(FString), FDefaultDelegateUserPolicy > & OnClientMessageOfTheDayRecivedField ()
 
UE::Math::TVector< double > & CurrentPlayerCharacterLocationField ()
 
AActor *& TargetAimMagnetismField ()
 
floatMaxDragWeightToAimBoneField ()
 
intModifedButtonCountField ()
 
intnArkTributeLoadIndexField ()
 
APrimalStructurePlacer *& StructurePlacerField ()
 
FTimerHandleMeleeAimAssistTimerField ()
 
UE::Math::TVector< double > & LastDeathLocationField ()
 
long doubleLastDeathTimeField ()
 
long doubleLastDeathMarkField ()
 
long doubleLastDismissedPOIField ()
 
FPointOfInterestDataDismissCenterScreenPOIField ()
 
FTimerHandleDismissPOITimerField ()
 
TWeakObjectPtr< APrimalCharacter > & LastDeathPrimalCharacterField ()
 
long doubleLastDeadCharacterDestructionTimeField ()
 
long doubleLastLargeQuantityTranserAllTimeField ()
 
boolbShowGameModeHUDField ()
 
UE::Math::TVector2< double > & CurrentRadialDirection1Field ()
 
UE::Math::TVector2< double > & CurrentRadialDirection2Field ()
 
USoundCue *& SelectSlotSoundField ()
 
UPrimalLocalProfile *& PrimalLocalProfileField ()
 
FTimerHandleSaveProfileHandleField ()
 
FStringServerVersionField ()
 
intCurrentGameModeMaxNumOfRespawnsField ()
 
AShooterCharacter *& LastDiedListenServerHostField ()
 
UE::Math::TVector< double > & LastRawInputDirField ()
 
unsigned __int64TargetOrbitedPlayerIdField ()
 
TWeakObjectPtr< AShooterCharacter > & LastControlledPlayerCharacterField ()
 
TSubclassOf< APrimalStructurePlacer > & StructurePlacerClassField ()
 
FTimerHandleUnFreezeHandleField ()
 
floatMaxUseDistanceField ()
 
floatMaxUseCheckRadiusField ()
 
TArray< bool, TSizedDefaultAllocator< 32 > > & SavedSurvivorProfileSettingsField ()
 
intSavedMissionBiomeFilterMaskField ()
 
boolbMissionSortByDistanceField ()
 
FTimerHandleStartInventoryRadialSelectorHandleField ()
 
FTimerHandleStartChatHandleField ()
 
FTimerHandleStartPlayerActionRadialSelectorHandleField ()
 
FTimerHandleGamepadBackHandleField ()
 
FTimerHandleStartWhistleSelectionHandleField ()
 
FTimerHandleStartEmoteSelectionHandleField ()
 
FTimerHandleTimerToggleChangeCameraModeField ()
 
FTimerHandleToggleDubleTapTimerMapField ()
 
long doubleLastServerRequestFuelQuantityField ()
 
TArray< FDinoMapMarkerInfo, TSizedDefaultAllocator< 32 > > & MapDinosField ()
 
TArray< TWeakObjectPtr< UPrimalInventoryComponent >, TSizedDefaultAllocator< 32 > > & RemoteViewingInventoriesField ()
 
FTimerHandleOnUseHeldTimerHandleField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & LastWheelCategoriesField ()
 
TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > & LastWheelIconsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & LastWheelStringsField ()
 
TWeakObjectPtr< AActor > & LastHeldUseActorField ()
 
TWeakObjectPtr< UActorComponent > & LastHeldUseHitComponentField ()
 
intLastHeldUseHitBodyIndexField ()
 
TWeakObjectPtr< AActor > & SpawnAtBedField ()
 
TWeakObjectPtr< AActor > & FastTravelDroppedInventoryField ()
 
APawn *& TempLastLostPawnField ()
 
intVoiceChatFilerTypeField ()
 
FTimerHandleOnRepeatUseHeldTimerHandlerField ()
 
boolbPreventCanOpenMapField ()
 
AActor *& PhotoModeMarkerActorField ()
 
long doubleLastRespawnTimeField ()
 
TSubclassOf< AHUD > & AwaitingHUDClassField ()
 
FItemNetIDLastEquipedItemNetIDField ()
 
FItemNetIDLastUnequippedItemNetIDField ()
 
FTimerHandleCloseSteamStatusSceneHandleField ()
 
__int64LinkedPlayerIDField ()
 
intPlayerControllerNumField ()
 
UE::Math::TVector< double > & LastTurnSpeedField ()
 
long doubleLastMultiUseInteractionTimeField ()
 
long doubleLastTimeSentCarriedRotationField ()
 
FItemNetIDLastSteamItemIDToRemoveField ()
 
FItemNetIDLastSteamItemIDToAddField ()
 
boolbRefreshedInvetoryForRemoveField ()
 
boolbServerRefreshStatusField ()
 
IOnlineSubsystem *& OnlineSubField ()
 
long doubleLastSteamInventoryRefreshTimeField ()
 
long doubleLastRequesteDinoAncestorsTimeField ()
 
long doubleLastDiedMessageTimeField ()
 
long doubleLastNotifiedTorpidityIncreaseTimeField ()
 
long doubleLastInvDropRequestTimeField ()
 
long doubleLastHadPawnTimeField ()
 
long doubleLastChatMessageTimeField ()
 
FItemNetInfoARKTributeItemNetInfoField ()
 
boolbServerPaintingSuccessField ()
 
long doubleLastListenServerNotifyOutOfRangeTimeField ()
 
intSpectatorCycleIndexField ()
 
boolbIsFastTravellingField ()
 
boolbEnableTargetingInputField ()
 
boolbEnableAltFireField ()
 
long doubleWaitingForSpawnUITimeField ()
 
floatChatSpamWeightField ()
 
long doubleEnteredSpectatingStateTimeField ()
 
boolbPreventPaintingStreamingField ()
 
long doubleLastUsePressTimeField ()
 
intLastHarvestedElementIndexField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & NotifiedTribeWarIDsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & NotifiedTribeWarNamesField ()
 
intServerTribeLogLastLogIndexField ()
 
intServerTribeLogLastTribeIDField ()
 
UE::Math::TVector< double > & LastViewLocationField ()
 
boolbClientReceivedTribeLogField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & CurrentTribeLogField ()
 
long doubleLastTribeLogRequestTimeField ()
 
FWindowsCriticalSectionChatPrivilegCSField ()
 
FThreadSafeCounterMessageQueueTasksCounterField ()
 
TArray< FPrimalChatMessage *, TSizedDefaultAllocator< 32 > > & MessageQueueField ()
 
boolbServerAllowCommunicationField ()
 
FThreadSafeCounterServerMessageQueueTasksCounterField ()
 
boolbHasSurvivedOneDayField ()
 
boolbHasReachedLowestDepthField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & ServerCachedAchievementIDsField ()
 
boolbZoomingInField ()
 
long doubleLastRPCStayAliveTimeField ()
 
intPlayerBadgeGroupField ()
 
long doubleLastMultiUseTraceTimeField ()
 
UE::Math::TVector< double > & LastLargeMoveLocationField ()
 
long doubleLastLargeMoveTimeField ()
 
long doubleLastNotOnUnriddenDinoTimeField ()
 
TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & WaypointsSOTFField ()
 
long doubleLastHitMarkerCharacterTimeField ()
 
long doubleLastHitMarkerStructureTimeField ()
 
floatDoFSettingCurrentTimerField ()
 
floatDoFSettingTargetTimerField ()
 
TArray< FSteamInventoryItemInfo, TSizedDefaultAllocator< 32 > > & PlayerInventoryItemsField ()
 
intLastSpawnPointIDField ()
 
intLastSpawnRegionIndexField ()
 
intLastDownloadCachedTribeIDField ()
 
TArray< unsigned char, TSizedDefaultAllocator< 32 > > & LastDownloadPlayerDataBytesField ()
 
unsigned __int64LastTransferredPlayerIDField ()
 
boolbIsTransferringCharacterField ()
 
long doublePossessedFirstPawnTimeField ()
 
intSnapPointCycleField ()
 
intTotalNumSnapPointsField ()
 
UE::Math::TVector< double > & LastSnapPointCyclePositionField ()
 
intViewingWheelCategoryField ()
 
long doubleForceDrawCurrentGroupsUntilTimeField ()
 
long doubleLastRequestedPlaceStructureTimeField ()
 
long doubleLastVerifyStructureItemTimeField ()
 
long doubleLastServerRemovePawnItemTimeField ()
 
intPersonalDinoTameCountField ()
 
boolbForceHideGameplayUIField ()
 
long doubleLastGamepadOpenRemoteInventoryTimeField ()
 
long doubleLastClientRequestTribeOnlineListTimeField ()
 
long doubleLastClientModifiedARKInventoryTimeField ()
 
TArray< unsigned __int64, TSizedDefaultAllocator< 32 > > & ClientCachedTribeOnlineListField ()
 
floatSFXVolumeMultiplierField ()
 
long doubleLastTeleportedTimeField ()
 
unsigned __int64LastConvertedPlayerIDField ()
 
FStringLastConvertedPlayerIDStringField ()
 
long doubleLastShowExtendedInfoTimeField ()
 
UPrimalItem *& LastTransferredToRemoteInventoryItemField ()
 
TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & PendingResponseEquippedItemsQueueField ()
 
TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & PendingRequestEquippedItemsQueueField ()
 
boolbIsOnlyViewingRemoteInventoryField ()
 
boolbDrawBlackBackgroundField ()
 
TSubclassOf< APrimalBuff > & CreativeModeBuffField ()
 
floatPrimalStatsCacheFlushIntervalField ()
 
boolbAutoPlayerField ()
 
floatPingCoolDownTimeField ()
 
long doubleLastPingTimeField ()
 
floatPingTraceDistanceField ()
 
intMaxTeamPingDataOnClientField ()
 
floatPingNotifyRadiusField ()
 
floatPingLifetimeField ()
 
floatPingLifetime_DyingField ()
 
UTexture2D *& PingIcon_DefaultField ()
 
UTexture2D *& PingIcon_PlayersField ()
 
UTexture2D *& PingIcon_DinosField ()
 
UTexture2D *& PingIcon_StructuresField ()
 
TArray< FPingData, TSizedDefaultAllocator< 32 > > & CurrentPingsField ()
 
FTimerHandleTeamPingWheelHandleField ()
 
FTimerHandleTribeRallyPointUpdateHandleField ()
 
FTeamPingDataTribeCacheRallyPointDataField ()
 
FDelegateHandleRecvHandleField ()
 
FDelegateHandleBeforeSendHandleField ()
 
FWindowsCriticalSectionPlayerDataForVoiceCSField ()
 
TAtomic< int > & VoiceChatFilerTypeTSField ()
 
long doubleLastVoiceOutTimeField ()
 
TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & BlockedVoiceUsersField ()
 
TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & BlockedTextUsersField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & QueuedBlockedVoiceChatUsersToProcessAfterLoggingInField ()
 
long doubleLastBlockedVoiceQueryTimeField ()
 
FDelegateHandleOnSystemUIOverlayStateChangedDelegateHandleField ()
 
FDelegateHandleApplicationReactivatedDelegateHandleField ()
 
FDelegateHandleApplicationEnteredForegroundDelegateHandleField ()
 
FDelegateHandleApplicationSystemBlockListChangedDelegateHandleField ()
 
boolbWaitingForServerMessageOfTheDayField ()
 
floatPOI_SearchTickInterval_CurrentField ()
 
UE::Math::TVector2< double > & POI_SearchTickInterval_RandRangesField ()
 
floatPOI_SearchRadiusField ()
 
long doublePOI_LastSearchTickTimeField ()
 
TArray< UUserWidget *, TSizedDefaultAllocator< 32 > > & SpawnedPointWidgetsField ()
 
TArray< APointOfInterestCosmeticActor *, TSizedDefaultAllocator< 32 > > & SpawnedPointCosmeticActorsField ()
 
TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & NearbyPointsOfInterestField ()
 
FMissionWaypointInfoMissionWaypointField ()
 
long doubleLastGen1FixENTimeField ()
 
floatGen1FixENTimeThresholdField ()
 
intGen1FixENCountField ()
 
intGen1FixENCountThresholdField ()
 
FLinearColorForceColorOverlayColorField ()
 
long doubleForceColorOverlayUntilTimeField ()
 
long doubleForceColorOverlayFadeOutTimeField ()
 
intGen1ENFixDesyncValueField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & EnforcementRelevantStructuresField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & EnforcementColorsField ()
 
boolbIsDelayedNetCleanupField ()
 
FTimerHandleDelayedNetCleanupHandleField ()
 
boolmeleeAttackOrGatheringIsGatheringField ()
 
floatmeleeAttackOrGatheringTimerField ()
 
intLastFrameAimedUseActorCachedField ()
 
AActor *& CachedAimedUseActorField ()
 
UActorComponent *& CachedAimedUseActorComponentField ()
 
intCachedHitBodyIndexField ()
 
TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > & Cached_AimedSimplePrimitivesField ()
 
unsigned __int64LoadingFramesField ()
 
floatdisableWalkFromRadialWheelField ()
 
boolbEnableSpectatorCyclingField ()
 
TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & ActiveWaypoints_CreaturesField ()
 
TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & ActiveWaypoints_PlayersField ()
 
long doubleLastNetworkTimeRequestedFilterCachedTeamTameListField ()
 
FTimerHandleServerRequestTamingInfoListHandleField ()
 
FTimerHandleServerRequestTrackedDinoInfoListHandle_WithUIField ()
 
FTimerHandleServerRequestTrackedDinoInfoListHandle_WithoutUIField ()
 
intCustomActorTracking_DisplayedResultsCountField ()
 
intCustomActorTracking_LastSavedCustomTameSelectionTypeField ()
 
intCustomActorTracking_LastSavedDinoGroupField ()
 
FStringCustomActorTracking_LastSavedCustomTameSearchTextField ()
 
intCustomActorTracking_LastSavedScrollbarIndexField ()
 
boolCustomActorTracking_HasJustChangedDinoGroupField ()
 
UE::Math::TVector< double > & AimMangetismClosestLocationField ()
 
FNameAimMangetismCosestBoneField ()
 
long doubleLastTimeFoundBetterClosestLocationField ()
 
TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & AllCreaturesWhosInfoIsBeingSentToClientFromServerField ()
 
TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & AllPlayersWhosInfoIsBeingSentToClientFromServer_NotTeammatesField ()
 
TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & AllPlayersWhosInfoIsBeingSentToClientFromServer_TeammatesField ()
 
TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > & TrackedActorIDs_TotalForFilter_OrderedField ()
 
TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & TrackedActorIDs_OrderMap_PlayersField ()
 
TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & TrackedActorIDs_OrderMap_CreaturesField ()
 
TMap< int, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, bool, 0 > > & CreaturesAlreadyHandledByTamingAutoAddField ()
 
long doubleCachedTeamTameListUpdateIntervalField ()
 
intCustomActorTracking_MaxAllowedFavoritedActorsField ()
 
intCustomActorTracking_MaxAllowedWaypointTrackedActorsField ()
 
floatServerRequestCustomTrackedActorListInterval_WithoutUIField ()
 
floatServerRequestCustomTrackedActorListInterval_WithUIField ()
 
intClientTimerCachedTameSelectionTypeField ()
 
intClientTimerCachedDinoGroupField ()
 
FStringClientTimerCachedCustomTameSearchTextField ()
 
intClientTimerCachedNewScrollbarIndexField ()
 
floatTrackActorPOILocationLerpRateWhenNotInClientRangeField ()
 
floatActorTrackingPOIAlphaOnScreenField ()
 
floatActorTrackingPOIScaleOnScreenField ()
 
floatActorTrackingPOIAlphaOffScreenField ()
 
floatActorTrackingPOIScaleOffScreenField ()
 
floatDesiredDistanceForActorTrackingPOILoweredTransparencyField ()
 
UE::Math::TVector2< double > & ActorTrackingPOIDistanceToScreenCenterForTransparencyField ()
 
UE::Math::TVector2< double > & POIDistanceToScreenCenterDismissField ()
 
long doubleServerRequestTamingInfoList_LastRequestedTimeField ()
 
floatServerRequestTamingInfoList_ServerRequestTamingInfoListField ()
 
long doubleServerRequestRemoveDinoFromTamingListByID_LastRequestedTimeField ()
 
floatServerRequestRemoveDinoFromTamingListByID_ServerCallRestrictionIntervalField ()
 
long doubleServerRequestCustomTrackedActorList_LastRequestedTimeField ()
 
floatServerRequestCustomTrackedActorList_ServerCallRestrictionIntervalField ()
 
long doubleServerRequestUpdateTrackedWaypointsOnly_LastRequestedTimeField ()
 
floatServerRequestUpdateTrackedWaypointsOnly_ServerCallRestrictionIntervalField ()
 
long doubleServerRequestUpdateTrackedWaypointsAndMapPlayers_LastRequestedTimeField ()
 
floatServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerCallRestrictionIntervalField ()
 
long doubleServerUntrackAllActors_LastRequestedTimeField ()
 
floatServerUntrackAllActors_ServerCallRestrictionIntervalField ()
 
long doubleServerSetActiveWaypointTrackedPlayerViaCharacterIndex_LastRequestedTimeField ()
 
floatServerSetActiveWaypointTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField ()
 
long doubleServerSetActiveWaypointTrackedCreatureViaCharacterIndex_LastRequestedTimeField ()
 
floatServerSetActiveWaypointTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField ()
 
long doubleServerTogglePOIVisibilityForTrackedPlayerWaypoint_LastRequestedTimeField ()
 
floatServerTogglePOIVisibilityForTrackedPlayerWaypoint_ServerCallRestrictionIntervalField ()
 
long doubleServerTogglePOIVisibilityForTrackedCreatureWaypoint_LastRequestedTimeField ()
 
floatServerTogglePOIVisibilityForTrackedCreatureWaypoint_ServerCallRestrictionIntervalField ()
 
long doubleServerClearPOIVisibilityForAllActors_LastRequestedTimeField ()
 
floatServerClearPOIVisibilityForAllActors_ServerCallRestrictionIntervalField ()
 
long doubleServerSetFavoriteTrackedPlayerViaCharacterIndex_LastRequestedTimeField ()
 
floatServerSetFavoriteTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField ()
 
long doubleServerSetFavoriteTrackedCreatureViaCharacterIndex_LastRequestedTimeField ()
 
floatServerSetFavoriteTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField ()
 
long doubleTellServerAboutNewAutoTrackSetting_LastRequestedTimeField ()
 
floatTellServerAboutNewAutoTrackSetting_ServerCallRestrictionIntervalField ()
 
FTimerHandleRestrictClientAutoMarkDeathWaypointAsReachedField ()
 
floatDistanceNearDeathWaypointToClearPOIField ()
 
long doubleServerSetDeathWaypointVisible_LastRequestedTimeField ()
 
floatServerSetDeathWaypointVisible_ServerCallRestrictionIntervalField ()
 
long doubleServerSetDeathWaypointInvisible_LastRequestedTimeField ()
 
floatServerSetDeathWaypointInvisible_ServerCallRestrictionIntervalField ()
 
long doubleServer_RequestLastDeathTrackingActorLoc_LastRequestedTimeField ()
 
floatServer_RequestLastDeathTrackingActorLoc_ServerCallRestrictionIntervalField ()
 
long doubleServerClearDeathWaypoint_LastRequestedTimeField ()
 
floatServerClearDeathWaypoint_ServerCallRestrictionIntervalField ()
 
APostProcessVolume *& LastHighestPriorityPostProcessVolumeField ()
 
FPrimalPlayerDataStructMyPlayerDataStructField ()
 
FTimerHandleServerCheckIfWildDinoChildCanBeImprintedServersideHandleField ()
 
long doubleServerCheckIfWildDinoChildCanBeImprinted_LastRequestedTimeField ()
 
floatServerCheckIfWildDinoChildCanBeImprinted_ServerCallRestrictionIntervalField ()
 
FColorControllerLightColorNowField ()
 
UE::Math::TVector2< double > & GamepadAimMagnetismOffsetField ()
 
FTimerHandleDisableStreamingSourceHandleField ()
 
FStringLastMessageOfTheDayStringField ()
 
TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & LastDeathTrackingActorsField ()
 
long doubleLastRequestDeathTrackingActorTimeField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > > & QueuedVoiceChannelsToJoinField ()
 
TMap< unsigned int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned int, FString, 0 > > & playerIDToPlatformNameMapField ()
 
TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & Server_BlockedUserIdsField ()
 
BitFieldValue< bool, unsigned __int32bDidAutoRunCheats ()
 
BitFieldValue< bool, unsigned __int32bInfiniteAmmo ()
 
BitFieldValue< bool, unsigned __int32bGodMode ()
 
BitFieldValue< bool, unsigned __int32bHideGun ()
 
BitFieldValue< bool, unsigned __int32bEnemyInvisible ()
 
BitFieldValue< bool, unsigned __int32bIsAdminPauseUIEnabled ()
 
BitFieldValue< bool, unsigned __int32bCanEnableCheats ()
 
BitFieldValue< bool, unsigned __int32bUsePressed ()
 
BitFieldValue< bool, unsigned __int32bSkipForcedUnpossess ()
 
BitFieldValue< bool, unsigned __int32bForceCraftButtonHeld ()
 
BitFieldValue< bool, unsigned __int32bShowExtendedInfoKey ()
 
BitFieldValue< bool, unsigned __int32bExtendedInfoKeyHeldFromInputAction ()
 
BitFieldValue< bool, unsigned __int32bPreventControllerAutoUnfreeze ()
 
BitFieldValue< bool, unsigned __int32bShouldAutoUploadTribeFlag ()
 
BitFieldValue< bool, unsigned __int32bGamepadHotbarModifierPressed ()
 
BitFieldValue< bool, unsigned __int32bUpdatedAimMagnetismOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPServerCycleSpectator ()
 
BitFieldValue< bool, unsigned __int32bIsFirstSpawn ()
 
BitFieldValue< bool, unsigned __int32bIsRespawning ()
 
BitFieldValue< bool, unsigned __int32bIsVRPlayer ()
 
BitFieldValue< bool, unsigned __int32bBattlEyePlayerHasGottenInGameFully ()
 
BitFieldValue< bool, unsigned __int32bAdminShowAllPlayers ()
 
BitFieldValue< bool, unsigned __int32bNotifyPawnBuffsOfDamageEvents ()
 
BitFieldValue< bool, unsigned __int32bInstantHarvest ()
 
BitFieldValue< bool, unsigned __int32bForceAdminMeshChecking ()
 
BitFieldValue< bool, unsigned __int32bForceAdminMeshCheckingOnShooterCharacters ()
 
BitFieldValue< bool, unsigned __int32bWantsToPing ()
 
BitFieldValue< bool, unsigned __int32bEnablePingSystem ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNextToggleInGameMenu ()
 
BitFieldValue< bool, unsigned __int32Gen1FixENCountRecord ()
 
BitFieldValue< bool, unsigned __int32bWasGamepadHotbarModifierPressed_RightShoulder ()
 
BitFieldValue< bool, unsigned __int32bUseIntercepted ()
 
BitFieldValue< bool, unsigned __int32DebugPingLifetime ()
 
BitFieldValue< bool, unsigned __int32bEnablingSpectator ()
 
bool AllowedToSpectateAllTeams ()
 
void BPGetExtraWaypointsSOTF (APlayerController *Controller, AShooterCharacter *PlayerPawn, const TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *IndicatorsIn, TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *IndicatorsOut)
 
bool BPPreventChangeCamera ()
 
bool BPPreventTurnInput (bool bIsSpectatorTurn)
 
AActorBPServerCycleSpectator (bool bNext)
 
void Client_AddTeamPing (const FTeamPingData *WithPingData)
 
void Client_GetPlatformNameFromId (unsigned int Id, const FString *PlatformName)
 
void Client_UpdateRallyPointData (bool DestroyRallyPoint, FTeamPingData *RallyPointData)
 
void ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification)
 
void ClientChatMessage (FPrimalChatMessage Chat)
 
void ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass)
 
void ClientDisplayNotificationDialog (const FString *Message, const FString *Title, bool bIsError, bool OnOkGoToMainMenu, bool bAutoClose, bool bCanBeTop, bool bHideXBoxFooter)
 
void ClientDoMultiUse (UObject *ForObject, int useIndex)
 
void ClientDownloadDinoRequestFinished (bool Success)
 
void ClientDownloadPlayerCharacterRequestFinished (bool Success)
 
void ClientFailedRemoveSaddle ()
 
void ClientFailedToAddItemFromArkInventory ()
 
void ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems)
 
void ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1)
 
void ClientLoadArkItems (UPrimalInventoryComponent *forInventory, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *itemInfos, bool bClear, bool bFinalBatch)
 
void ClientNotifyAdmin ()
 
void ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn)
 
void ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject)
 
void ClientNotifyPaintFinished (bool bSuccess)
 
void ClientNotifyPlayerDeathReason (const FString *ReasonString)
 
void ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn)
 
void ClientNotifyShowProfileRequest (FUniqueNetIdRepl *ProfileId)
 
void ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass)
 
void ClientNotifyUnlockedEngram (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram)
 
void ClientOnCurrentCharacterAndItemsUploaded (unsigned __int64 TransferringPlayerDataId)
 
void ClientOnEndDownloadTransferredPlayerCharacter (bool Success, int FailureResponseCode, const FString *FailureResponseMessage)
 
void ClientPlayerIsValidToDownload (bool bIsValid, const FArkTributePlayerData *PlayerData)
 
void ClientPlayLocalSound (USoundBase *aSound, bool bAttach)
 
void ClientProcessItemNetExecCommandBP (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams)
 
void ClientProcessItemNetExecCommandUnreliableBP (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams)
 
void ClientProgressAchievement (const FString *AchievementID, float Progress, bool savePlayerData)
 
void ClientSendArkDataPayloadBegin (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2)
 
void ClientServerChatDirectMessage (const FString *MessageText, FLinearColor MessageColor, bool bIsBold, const FString *SenderId)
 
void ClientServerNotification (const FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int Priority)
 
void ClientServerNotificationSingle (const FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID)
 
void ClientSetArkTributeLimits (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters)
 
void ClientSetHUDAndInitUIScenes (TSubclassOf< AHUD > NewHUDClass)
 
void ClientShowCharacterCreationUI (bool bShowDownloadCharacter)
 
void ClientShowLeaderboard (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow *LatestPlayerScore)
 
void ClientShowPaintingUI (UObject *ObjectToPaint)
 
void ClientUnlockAchievement (const FString *AchievementID, bool savePlayerData)
 
void ClientUnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI, bool savePlayerData)
 
void ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > *CraftQueueEntries)
 
void IncrementStat (EPrimalGDKStat::Type StatToIncrement)
 
void MarkDinoListEntryWidgetFavoritePlayer (int ID)
 
void NotifyTribeWarStatus (const FString *EnemyTribeString, int StatusType)
 
FStringPlayerCommand (FString *result, const FString *TheCommand)
 
void Server_SendBlockListFromClient (const TArray< FString, TSizedDefaultAllocator< 32 > > *BlockedEOSUserIds)
 
void ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp)
 
void ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp)
 
void ServerAddAchievementID (const FString *AchievementID, bool bIsOnSpawn)
 
void ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId)
 
void ServerCheckIfWildDinoChildCanBeImprinted ()
 
void ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerCycleSpectator (bool bNext)
 
void ServerDPC ()
 
void ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerEquipPawnItem (FItemNetID itemID)
 
void ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerMultiUse (UObject *ForObject, int useIndex)
 
void ServerPaint (UStructurePaintingComponent *Structure, const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > *Paints, bool bLastBatch, bool bFromLoadFile, bool ReplicateToClients)
 
void ServerRemovePassenger ()
 
void ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction)
 
void ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bWithFirstSpawn)
 
void ServerRequestContainerFuel (APrimalStructureItemContainer *Container)
 
void ServerRequestCustomTrackedActorList (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting)
 
void ServerRequestDownloadDino (FARKTributeDino *DownloadedDino)
 
void ServerRequestDropAllItems (const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const bool OnlySkins, const bool AlsoSkins)
 
void ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2)
 
void ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData)
 
void ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData)
 
void ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex)
 
void ServerRequestShowLeaderboards (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag)
 
void ServerRequestTamingInfoList ()
 
void ServerRequestUpdateActiveMissionTags ()
 
void ServerRequestUpdateTrackedWaypointsAndMapPlayers (bool ClientAutoTrackTamesSetting)
 
void ServerSendArkDataPayloadBegin (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2)
 
void ServerSendDirectMessage (const FString *PlayerSteamID, const FString *Message)
 
void ServerSetActiveWaypointTrackedCreatureViaCharacterIndex (int TrackedCreatureIndex, bool ShouldMarkActive)
 
void ServerSetActiveWaypointTrackedPlayerViaCharacterIndex (int TrackedPlayerIndex, bool ShouldMarkActive)
 
void ServerSetDeathWaypointInvisible (int DeathLocationIndex)
 
void ServerSetFavoriteTrackedCreatureViaCharacterIndex (int TrackedPlayerIndex, bool ShouldFavorite)
 
void ServerSetFavoriteTrackedPlayerViaCharacterIndex (int TrackedPlayerIndex, bool ShouldFavorite)
 
void ServerTogglePOIVisibilityForTrackedCreatureWaypoint (int TrackedCreatureIndex, bool ShouldMarkActive)
 
void ServerTogglePOIVisibilityForTrackedPlayerWaypoint (int TrackedPlayerIndex, bool ShouldMarkActive)
 
void ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView)
 
void ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView, bool OnlySkins, bool AlsoSkins)
 
void ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem)
 
void ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity)
 
void ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex, bool bAvoidBuff, bool savePlayerData)
 
void ServerUploadCurrentCharacterAndItems (UPrimalInventoryComponent *inventoryComp)
 
void SetupNewTrackBP ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void ClientRemoveCustomActorTrackListEntries_FromTotalList_Creatures_Implementation ()
 
void EnableCheats (const FString *Pass)
 
void CheckCanEnableCheats_Implementation ()
 
void ClientSetCanEnableCheats_Implementation (bool bIsPossible)
 
void CheckCheatsPassword_Implementation (const FString *Pass)
 
void CheckRequestSpectator_Implementation (const FString *InSpectatorPass)
 
void ServerStopSpectating_Implementation ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > * GetCheatsCommands (TArray< FString, TSizedDefaultAllocator< 32 > > *result)
 
void SetupInputComponent ()
 
void LevelView ()
 
void SpectatorDetachOrbitCamera ()
 
void DelayedTeamSpectatorSetup ()
 
void ServerCycleSpectator_Implementation (bool bNext)
 
void ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID)
 
void ClientTeleportSpectator_Implementation (UE::Math::TVector< double > *Location, unsigned __int64 PlayerID)
 
void ForceCraftPressed ()
 
void ForceCraftReleased ()
 
void StartTalkingWrapper (bool a2)
 
void StopTalkingWrapper ()
 
void StartTalkingWrapperKeybind ()
 
void StopTalkingWrapperKeybind ()
 
void StartTrackingItem (UPrimalItem *ItemReference)
 
void ToggleHUDHidden ()
 
void OnUseItemSlotForStructure (int ItemSlotNumber)
 
void OnUsePress (bool bFromGamepad)
 
bool UICanDragDropCharacter (AActor *hitAct)
 
bool GetAllAimedHarvestActors (float MaxDistance, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices)
 
AActorGetAimedUseActor_Internal (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors)
 
AActorGetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors)
 
void OnUseRelease (bool bFromGamepad)
 
void ActivateMultiUseSelection (bool bIsFromUseRelease)
 
void CancelMultiUseSelection ()
 
void OnKeyboardUsePress ()
 
void OnKeyboardUseRelease ()
 
void OnGamepadUsePress ()
 
void OnGamepadUseRelease ()
 
void OnRepeatUseHeldTimer ()
 
void OnUseHeldTimer ()
 
void SetMultiUseWheelCategory (int Category, APrimalBuff *OptionalBuff, AActor *OverrideTargetActor)
 
void RefreshLastWheelCategories (bool bClearLastWheels)
 
void TryBackWheelCategory ()
 
void StartInventoryRadialSelector ()
 
void SwitchMinimalTooltip ()
 
void ForceEndInventoryRadialSelector (bool a2)
 
void EndInventoryRadialSelector (bool bForceClose)
 
void ToggleThirdPersonCamera ()
 
void StartPlayerActionRadialSelector ()
 
void EndPlayerActionRadialSelector ()
 
void OnEmoteKey2Press ()
 
void OnEmoteKey1Release ()
 
void SaveSpectatorPos (int Index)
 
void LoadSpectatorPos (int Index)
 
void OnEmoteKey2Release ()
 
void StartEmoteSelection ()
 
void OnWhistlePress ()
 
void StartWhistleSelection ()
 
void EndWhistleSelection (bool a2)
 
void EndWhistleSelectionInput (bool bFromRelease)
 
void EndEmoteSelection (bool bFromRelease)
 
void TriggerPlayerAction (int ActionIndex)
 
void SetEmoteLastFilterName ()
 
void UseFastInventory ()
 
void SwitchFastInventory (bool bNext)
 
void ShowMyInventory ()
 
void ShowMyCraftables ()
 
void ShowTribeManager ()
 
void ShowGlobalChat ()
 
void ShowChat ()
 
void HideChat ()
 
void ShowTribeChat ()
 
void ShowAllianceChat ()
 
void ShowLocalChat ()
 
void SetChangingCameraMode (bool bSet)
 
void SwitchChangeCameraMode ()
 
void PressedChangeCameraMode ()
 
void ReleasedChangeCameraMode ()
 
void ShowTutorial (int TutorialIndex, bool bForceDisplay)
 
void HideTutorial (int TutorialIndex)
 
void ClearTutorials ()
 
void ToggleAutoChat ()
 
void ScrollChatDown ()
 
void ScrollChatUp ()
 
void ToggleMap ()
 
void ToggleCornerMap ()
 
void OpenMapMarkers ()
 
void ShowAllPlayersListToFollow ()
 
void ToggleShowAllPlayersWhenSpectatingLocal ()
 
void ToggleDinoNameTags ()
 
void ToggleShowAllPlayersWhenSpectating ()
 
void ToggleWeaponAccessory ()
 
void BeginPlay ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void ServerGetVersion_Implementation ()
 
void ClientSendVersion_Implementation (const FString *Version)
 
void ConditionalSaveProfile ()
 
bool ShouldShowExtendedHUDInfo ()
 
void TickActor (float DeltaTime, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void ProcessServerMessages ()
 
void ClientNotifyPaintFinished_Implementation (bool bSuccess)
 
bool IsValidUnStasisCaster ()
 
void ServerSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLoc, UE::Math::TRotator< double > *NewRot)
 
void SetPlayer (UPlayer *InPlayer)
 
void UnFreeze ()
 
void ServerCheckUnfreeze_Implementation ()
 
void DoServerCheckUnfreeze_Implementation ()
 
void FailedToSpawnPawn ()
 
void EnableSpectator (const bool destroyPlayerCharacter)
 
bool AddFloatingDamageText_Implementation (const UE::Math::TVector< double > *atLocation, const float DamageAmount, AActor *damagedActor, AActor *damageCauser, AShooterPlayerController *EventInstigator)
 
void DisableSpectator ()
 
void OnDisableSpectator_Implementation ()
 
void CheckforOrbiting ()
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void TurnAtRate (float Val)
 
void LookUpAtRate (float Val)
 
void SpectatorTurn (float Val)
 
void TurnInput (float Val)
 
void LookInput (float Val)
 
void OnStartFire ()
 
void OnStopFire ()
 
bool CanGather ()
 
void ShowBattleGameModeHUD ()
 
void OnStartTargeting ()
 
void OnStopTargeting ()
 
void ServerRequestPlaceStructure_Implementation (int StructureIndex, UE::Math::TVector< double > *BuildLocation, UE::Math::TRotator< double > *BuildRotation, UE::Math::TRotator< double > *PlayerViewRotation, FItemNetID PlaceUsingItemID, FPlacementData *PlacementData, bool bIsCheat, bool bIsFlipped, int WithSnapPointCycle)
 
void ServerVerifyStructurePlacementItemData_Implementation (FItemNetID PlaceUsingItemID)
 
void SetGodMode (bool bEnable)
 
void SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)
 
void PawnLeavingGame ()
 
void InitInputSystem ()
 
void AddCheats (bool bForce)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void EnemyInVisible (bool Invisible)
 
void ServerRemovePassenger_Implementation ()
 
void ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime)
 
AShooterHUDGetShooterHUD ()
 
void DrawHUD (AShooterHUD *HUD)
 
FStringFormatTextWithKeyBindings (FString *result, FString *InText, bool bIgnoreMarkup, int iconOffset)
 
UShooterPersistentUserGetPersistentUser ()
 
void SetControlRotation (const UE::Math::TRotator< double > *NewRotation)
 
void AcknowledgePossession (APawn *P)
 
void LeaveMeAlone ()
 
void InfiniteStats ()
 
void SetInfiniteStats (const bool bInfinite)
 
void Destroyed ()
 
void PostInitializeComponents ()
 
void ServerGetMessageOfTheDay_Implementation ()
 
void ClientGetMessageOfTheDay_Implementation (const FString *Message)
 
void ServerReadMessageOFTheDay_Implementation ()
 
void ClientNotifyShowProfileRequest_Implementation (FUniqueNetIdRepl *ProfileId)
 
void ClientShooterWasKicked_Implementation (const FText *KickReason)
 
void ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems)
 
void ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems)
 
void ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification)
 
void ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification, const FString *ToFolder)
 
void ClientSendFolderData_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FServerCustomFolder, TSizedDefaultAllocator< 32 > > *ServerCustomFolder)
 
void ClientAddItemToArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bFromLoad)
 
void ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, const FString *NewCustomFolderName, int InventoryCompType)
 
void ClientLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *itemInfos, bool bClear, bool bFinalBatch)
 
void ClientFinishedLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory)
 
void ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, FItemNetID InsertAfterItemID)
 
void ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage)
 
void ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2)
 
void ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > *CraftQueueEntries)
 
void ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bWithFirstSpawn)
 
UPrimalInventoryComponentGetPlayerInventory ()
 
void ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction)
 
void ServerEquipPawnItem_Implementation (FItemNetID itemID)
 
void ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType)
 
void ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId)
 
void ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId)
 
void ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2)
 
void ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData)
 
void ServerRequestInventoryUseItemRemoteWithItemLocal_Implementation (UPrimalInventoryComponent *localinv, UPrimalInventoryComponent *remoteinv, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData)
 
void ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData)
 
void ServerRequestContainerFuel_Implementation (APrimalStructureItemContainer *Container)
 
void ClientSetContainerFuel_Implementation (APrimalStructureItemContainer *Container, float FuelQuantity)
 
void ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp)
 
void ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp)
 
void ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp)
 
void ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID)
 
void ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem)
 
void ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView)
 
bool CheckIsOnTransferAllCooldown (UPrimalInventoryComponent *inventoryComp)
 
void ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView, bool OnlySkins, bool AlsoSkins)
 
void ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity)
 
void ServerGrindItemInRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack)
 
void ClientFailedToAddItemFromArkInventory_Implementation ()
 
void ServerAddItemFromArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity)
 
void ServerTakeItemFromArkInventoryAfterRefresh ()
 
void ClientRemoveItemFromArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID)
 
void UploadCharaterDataToArk (UPrimalInventoryComponent *InvComp)
 
void ServerRequestCreateNewPlayerWithArkData (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerArkDataBytes, unsigned __int64 TribeID)
 
void ServerSetItemBalloonLocation_Implementation (APrimalStructureMovingContainer *ItemBalloon, FPrimalMapMarkerEntryData *MapMarker)
 
void AddPlayerToClientTrackedActorPointersIfApplicable (AShooterCharacter *PlayerToAdd)
 
void RemovePlayerFromClientTrackedActorPointers (AShooterCharacter *PlayerToRemove)
 
void ServerUploadCurrentCharacterAndItems_Implementation (UPrimalInventoryComponent *inventoryComp)
 
void ClientOnCurrentCharacterAndItemsUploaded_Implementation (unsigned __int64 TransferringPlayerDataId)
 
void OnCurrentCharacterAndItemsUploaded (bool Success)
 
void ServerUploadCharaterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp)
 
void ClientDataSetRPC_Implementation (const TArray< FDataSet, TSizedDefaultAllocator< 32 > > *dataSets)
 
void ServerDataSetRPC_Implementation (const TArray< FDataSet, TSizedDefaultAllocator< 32 > > *dataSets)
 
void UploadCharacterPlayerDataToArk (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerDataBytes, FString *PlayerName, TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount)
 
void ToggleHud ()
 
bool IsHudVisible ()
 
void ToggleGun ()
 
AShooterCharacterGetPlayerCharacter ()
 
void SetPawn (APawn *InPawn)
 
void SetDoingMeleeAimAssist ()
 
void ToggleTrackingDinoOnMultiUse (APrimalDinoCharacter *Dino)
 
void ToggleTrackingPlayerOnMultiUse (AShooterCharacter *PlayerRef)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void TryInputCurrentDismiss ()
 
__int64 CanDismissPOI (FPointOfInterestData *DataPOI)
 
void ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex)
 
void ServerMultiUse_Implementation (UObject *ForObject, int useIndex)
 
void ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex)
 
void ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity)
 
void ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability)
 
void ClientUpdateItemCustomData_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, FCustomItemData *InData)
 
void ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo)
 
void ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID)
 
void OnUnPossess ()
 
void DisableStreamingSource ()
 
void EnableStreamingSource ()
 
bool CanRestartPlayer ()
 
void OnPossess (APawn *inPawn)
 
void ScheduleTryLoadProfile ()
 
void TryLoadProfile ()
 
void UpdateRotation (float DeltaTime)
 
bool IsInputPressed (const FName InputName, const FName GamepadInputName)
 
bool IsAnyGampadFaceButtonPressed ()
 
bool CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry)
 
AActorGetPlayerControllerViewerOverride ()
 
void ForceTame (bool bCheatTame, APrimalDinoCharacter *Dino)
 
void SetImprintQuality (float ImprintingQuality)
 
APrimalDinoCharacterSetTamingEffectivenessModifier (float TamingEffectiveness)
 
void GiveToMe ()
 
void GiveActorToMe (AActor *anAct, bool bNotifyNetwork)
 
void ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType)
 
void AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex)
 
void ClientNotifyTribeXP_Implementation (float HowMuch)
 
void ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1)
 
void ServerRequestRespawnAtPoint_Implementation (int spawnPointID, int spawnRegionIndex)
 
void ServerRequestFastTravelToPoint_Implementation (int fromSpawnPointID, int spawnPointID)
 
char ServerDownloadDino (FARKTributeDino *DownloadedDino)
 
void SendDinoToServer (FARKTributeDino *DownloadedDino)
 
void ServerUploadDino_Implementation (APrimalDinoCharacter *DownloadedDino)
 
void ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter)
 
void ServerRequestDropAllItems_Implementation (const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, bool OnlySkins, bool AlsoSkins)
 
void ClientShowSpawnUI_Implementation (float Delay)
 
void PlayRespawnSound ()
 
void ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter)
 
AActorSpawnActor (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay)
 
bool GiveItem (TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *outItems, const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality)
 
bool GiveItem (const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality)
 
bool GiveFast (const FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality)
 
bool GiveSlotItem (const FString *blueprintPath, int slotNum, int quantityOverride)
 
bool GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
FStringGetUniqueNetIdAsString (FString *result)
 
unsigned __int64 GetUniqueNetIdAsUINT64 ()
 
void ClientOnAddedItemsToAllClustersInventory_Implementation (bool Success, const FString *UserId, const TArray< int, TSizedDefaultAllocator< 32 > > *MasterIndexNum)
 
void OnAddedItemsToAllClustersInventory (bool Success, const FString *UserId, const TArray< int, TSizedDefaultAllocator< 32 > > *MasterIndexNum)
 
char AddItemToAllClustersInventory (FString *UserId, int MasterIndexNum)
 
UPrimalInventoryComponentGetPawnInventoryComponent ()
 
UPrimalInventoryComponentGetPlayerInventoryComponent ()
 
void BeginInactiveState ()
 
void PawnPendingDestroy (APawn *inPawn)
 
void BeginSpectatingState ()
 
void SetGraphicsQuality (int val)
 
void GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
void GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation, bool ForAiming)
 
void GetPlayerViewPointNoModifiers (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation, bool ForAiming, bool bNoTPVAim)
 
void ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject)
 
void ServerNotifyEditText_Implementation (const FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject)
 
void ServerSendChatMessage_Implementation (const FString *ChatMessage, EChatSendMode::Type SendMode, int senderPlatform)
 
void LogChatMessage (const FPrimalChatMessage *Msg)
 
void ClientChatMessage_Implementation (FPrimalChatMessage *Chat)
 
void ClientServerChatMessage_Implementation (const FString *MessageText, FLinearColor *MessageColor, bool bIsBold)
 
void ClientServerChatDirectMessage_Implementation (const FString *MessageText, FLinearColor *MessageColor, bool bIsBold, const FString *SenderId)
 
void ClientServerNotification_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int Priority)
 
void ClientServerNotificationSingle_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID, int Priority)
 
void ClientServerSOTFNotification_Implementation (ESTOFNotificationType::Type NotificationType, const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, bool bLastPlayer, const FString *TribeName, const TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerNames, const FString *DeathReason, const TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *DeadPlayersData)
 
void ClientServerSOTFNotificationCustom_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay)
 
void ServerGetOriginalHairColor_Implementation ()
 
void ClientReceiveOriginalHairColor_Implementation (FLinearColor *HairColor)
 
void OrganizeSOTFQueue (TEnumAsByte< ESTOFNotificationType::Type > NotificationType, TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerNames, FString *DeathReason, FString *TribeName, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *DeadPlayersData, bool bLastPlayer, bool bForcePlay, float DisplayInterval, FString *CustomString)
 
void TestNotification ()
 
void ClientReset_Implementation ()
 
void Reset ()
 
void DebugCheckSeven (bool bEnable)
 
void CopyCoordsToClipboard ()
 
void GetAllMatinees ()
 
void TestAlarmNotification (FString *Title, FString *Message)
 
void SendAlarmNotification (FString *SteamID, FString *Title, FString *Message)
 
bool IsRidingDino ()
 
bool IsOnSeatingStructure ()
 
bool SendUseItemSlotToStructure ()
 
void SpectatorUseItem (int Index)
 
void ExportDinoData (APrimalDinoCharacter *DinoToExport)
 
void ServerReleaseSeatingStructure_Implementation ()
 
void AdminCheat (const FString *Msg)
 
void RemoteServerCheat_Implementation (const FString *Msg)
 
void ServerGlobalCommand_Implementation (const FString *Msg)
 
void DoCrash ()
 
void OnExtendedInfoPress ()
 
void OnExtendedInfoRelease ()
 
void ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn)
 
void ClientNotifyPlayerDeathReason_Implementation (const FString *ReasonString)
 
void ServerShowMessageOfTheDay_Implementation ()
 
void ServerSetMessageOfTheDay_Implementation (const FString *Message)
 
void ClientNotifyMessageOfTheDay_Implementation (const FString *Message, float TimeToDisplay)
 
void ClientNotifyRemotePlayerDeath_Implementation (const FString *PlayerName, const FString *AttackerName)
 
void ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn)
 
void ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn)
 
void ClientNotifyDinoDeath_Implementation (const FString *DinoName, const FString *AttackerName, bool bIsVehicle)
 
void ServerRequestDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar)
 
void ClientReceiveDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar, const TArray< float, TSizedDefaultAllocator< 32 > > *CurValues, const TArray< float, TSizedDefaultAllocator< 32 > > *MaxValues)
 
void HandleRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn)
 
void DisableEnemyInvisible ()
 
void ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn)
 
void ClientNotifyReconnected_Implementation (APawn *NewPawn)
 
void ClientResetRespawningFlag_Implementation ()
 
void CheckForPlayerInventory ()
 
void ReportSpawnManagers ()
 
void HibernationReport (const FString *ClassName)
 
void HiWarp (const FString *ClassName, int Index)
 
void ReportLeastSpawnManagers ()
 
void FlushLevelStreaming ()
 
void DoFlushLevelStreaming ()
 
void FinalFlushLevelStreaming ()
 
void SetCameraCut ()
 
void InitHUD (bool bForceReinitUI)
 
void ClientNotifyCantHarvest_Implementation ()
 
void ClientNotifyHitHarvest_Implementation ()
 
void ClientNotifyCantHitHarvest_Implementation ()
 
void ServerSetVRPlayer_Implementation (bool bSetVRPlayer)
 
void ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass)
 
void ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass)
 
void ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass)
 
void SetPlayerPos (float X, float Y, float Z)
 
void SPI (float X, float Y, float Z, float Yaw, float Pitch)
 
void ClientSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLocation)
 
void ClientSetControlRotation_Implementation (UE::Math::TRotator< double > *NewRotation)
 
bool CanUseAimMagnetism ()
 
void SetupAimMagnetism ()
 
bool HasRadio (bool allowVoice)
 
TArray< unsigned int, TSizedDefaultAllocator< 32 > > * GetRadioFrequencies (TArray< unsigned int, TSizedDefaultAllocator< 32 > > *result)
 
bool HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency)
 
void SetVoiceChatFilterType (int filterType)
 
void ToggleSpeaking (bool bSpeaking)
 
void ForceUnstasisAtLocation (UE::Math::TVector< double > *AtLocation)
 
void SpawnActorSpread (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount)
 
void GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
void SpawnActorSpreadTamed (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount)
 
void GiveResources ()
 
void GiveEngrams (bool bForceAllEngrams, bool bTekEngramsOnly)
 
void ForceTribes (const FString *PlayerName1, const FString *PlayerName2, const FString *NewTribeName)
 
void ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach)
 
void ClientStopLocalSound_Implementation (USoundBase *aSound)
 
void ServerAddItemToArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity)
 
void OnArkTributeAllClustersInventoryItemsLoaded (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *Items, bool bAllowForcedItemDownload)
 
void OnArkTributeSaved (bool Success)
 
void ClientSetArkTributeLimits_Implementation (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters)
 
void ServerLoadArkInventoryItems_Implementation (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ArkInventoryItemsInfo, bool bFinalBatch)
 
void ServerAsyncLoadArkInventoryItems_Implementation (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ArkInventoryItemsInfo, bool bFinalBatch)
 
void GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > *Dinos, float a3)
 
void GetTamedDinosNearBy (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *Dinos, float RangeRadius, UE::Math::TVector< double > *NearLocation)
 
bool IsTamedDinoNearBy (APrimalDinoCharacter *Dino, float RangeRadius)
 
void RemoveMinimapMark (FName WithCustomTag, FName OnMap)
 
void UpdateTrackingWaypointMark (FName WithCustomTag)
 
void ServerClearDeathWaypoint_Implementation (int DeathLocationIndex)
 
void ServerClearDeathWaypoint_ServerLogic (int DeathLocationIndex)
 
void ServerSetDeathWaypointVisible_Implementation (int DeathLocationIndex)
 
void ServerSetDeathWaypointVisible_ServerLogic (int DeathLocationIndex)
 
void ServerSetDeathWaypointInvisible_Implementation (int DeathLocationIndex)
 
void ServerSetDeathWaypointInvisible_ServerLogic (int DeathLocationIndex)
 
void TestSteamRefreshItems ()
 
void ServerSendArkDataPayloadBegin_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2)
 
void ServerSendArkDataPayload_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DataBytes)
 
void ServerSendArkDataPayloadEnd_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType)
 
void ClientSendArkDataPayloadBegin_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2)
 
void ClientSendArkDataPayloadEnd_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID)
 
void RequestCreateNewPlayerWithArkDataPossibleItems (const FArkTributePlayerData *PlayerData, unsigned __int64 TribeID)
 
void ServerCharacterUploadWithItems_Start_Implementation (unsigned __int64 PlayerDataId, FArkTributePlayerData *PlayerData)
 
void ServerCharacterUploadWithItems_CharaterPayload_Implementation (unsigned __int64 PlayerDataId, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerDataChunk)
 
void ServerCharacterUploadWithItems_UploadItem_Implementation (unsigned __int64 PlayerDataId, FItemNetInfo *InvItem)
 
void ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation (unsigned __int64 PlayerDataId)
 
void ServerRequestCreateMissionDataBuff_Implementation ()
 
AMissionTypeGetActiveMission ()
 
TKeyValuePair< bool, FLeaderboardRow > * GetLatestScoreForMission (TKeyValuePair< bool, FLeaderboardRow > *result, FName MissionTag)
 
void ServerRequestShowLeaderboards_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag)
 
void ClientShowLeaderboard_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow *LatestPlayerScore)
 
void RequestCreateNewPlayerWithArkData (TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerArkDataBytes, unsigned __int64 TribeID)
 
void SendArKPayload (bool bClient, FARKTributeData *ArKDataPayload)
 
void LoadLocalPlayerArkData ()
 
void AsyncLoadInventory ()
 
int GetSubscribedAppIds ()
 
void ServerLoadUploadedDinos_Implementation ()
 
void ServerRequestDownloadDino_Implementation (FARKTributeDino *DownloadedDino)
 
void ClientDownloadDinoRequestFinished_Implementation (bool Success)
 
void OnLoadArkTributePlayersDataFinished (bool Success, const TArray< FArkTributePlayerData, TSizedDefaultAllocator< 32 > > *ArkUploadedCharsData, int FailureResponseCode)
 
void AttemptTransferRedownload ()
 
void ServerLoadUploadedCharacters_Implementation ()
 
void ClientOnStartDownloadTransferredPlayerCharacter_Implementation ()
 
void ClientOnEndDownloadTransferredPlayerCharacter_Implementation (bool Success, int FailureResponseCode, const FString *FailureResponseMessage)
 
void DownloadTransferredPlayerCharacter ()
 
void ServerCheckIsValidPlayerToDownload_Implementation (const FArkTributePlayerData *PlayerData)
 
void ClientPlayerIsValidToDownload_Implementation (bool bIsValid, const FArkTributePlayerData *PlayerData)
 
bool IsValidArkTributePlayerDownloadForThisServer (const FArkTributePlayerData *PlayerData)
 
void ServerRequestDownloadPlayerCharacter_Implementation (FArkTributePlayerData *DownloadedCharacter, int spawnPointID, int spawnRegionIndex)
 
void OnFirstSaveAfterCharacterDownloadFinished (bool Success)
 
void ClientDownloadPlayerCharacterRequestFinished_Implementation (bool Success)
 
FStringLinkedPlayerIDString (FString *result)
 
void ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems)
 
void ServerRemoveSteamItemSucceeded_Implementation ()
 
void RemoveItemSucceeded ()
 
void RefreshSteamInventory ()
 
void ServerRemoveSteamItem_Implementation (unsigned int ItemdDefId)
 
void CloseSteamStatusScene ()
 
void AllowPlayerToJoinNoCheck (const FString *PlayerId)
 
void DisallowPlayerToJoinNoCheck (const FString *PlayerId)
 
void ServerSendDirectMessage_Implementation (const FString *PlayerSteamID, const FString *MessageText)
 
void ServerListPlayers_Implementation ()
 
void KickPlayer (FString *PlayerSteamName)
 
void ServerKickPlayer_Implementation (const FString *PlayerSteamName)
 
void BanPlayer (FString *PlayerSteamName)
 
void ServerBanPlayer_Implementation (const FString *PlayerSteamName)
 
void UnbanPlayer (FString *PlayerSteamName)
 
void ServerUnbanPlayer_Implementation (const FString *PlayerSteamName)
 
void ServerAddAdminPlayer_Implementation (const FString *PlayerSteamName)
 
void ServerRemoveAdminPlayer_Implementation (const FString *PlayerSteamName)
 
void SetKickedNotification (FString *KickReason)
 
void ClientProgressAchievement_Implementation (const FString *AchievementID, float Progress, bool savePlayerData)
 
void ClientProgressAchievementInteger_Implementation (const FString *AchievementID, int ProgressInteger, bool savePlayerData)
 
void ClientUnlockAchievement_Implementation (const FString *AchievementID, bool savePlayerData)
 
void ClientStartActivity_Implementation (const FString *ActivityName)
 
void ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel)
 
void ClientNotifyTorpidityIncrease_Implementation ()
 
void ServerPaint_Implementation (UStructurePaintingComponent *Structure, const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > *Paints, bool bLastBatch, bool bFromLoadFile)
 
void InitCharacterPainting_Implementation (APrimalCharacter *Char)
 
void ClientNotifyListenServerOutOfRange_Implementation ()
 
void StopLoadingMusic ()
 
void FadeOutLoadingMusic ()
 
ASpectatorPawnSpawnSpectatorPawn ()
 
void ChangeState (FName NewState)
 
bool IsSpectator (const bool bIncludeSOTFIntro)
 
void ClientFailedRemoveSaddle_Implementation ()
 
void ZoneVolumeReport ()
 
void PrintColors ()
 
bool AllowConsoleUI ()
 
void ServerSetFreeCraftingQuantity_Implementation (UPrimalInventoryComponent *InventoryComp, const int Quantity)
 
FStringConsoleCommand (FString *result, const FString *Command, bool bWriteToLog)
 
void ClientRunLocalConsoleCommand_Implementation (const FString *Command, bool bWriteToLog)
 
void EnvQA ()
 
void ClientShowPaintingUI_Implementation (UObject *ObjectToPaint)
 
void HideRiders (bool bDoHide)
 
AActorGetViewTarget ()
 
void SpawnPlayerCameraManager ()
 
void ServerSetSupressAdminIcon_Implementation (bool bSuppress)
 
void NotifyTribeWarStatus_Implementation (const FString *EnemyTribeString, int StatusType)
 
void StartArkGamepadLeftShoulder ()
 
void EndArkGamepadLeftShoulder ()
 
void StartArkGamepadRightShoulder ()
 
void EndArkGamepadRightShoulder ()
 
void ServerRequestTribeLog_Implementation ()
 
void ClientStartReceivingTribeLog_Implementation ()
 
void ClientReceiveTribeLog_Implementation (const FString *LogString)
 
void ClientEndReceivingTribeLog_Implementation ()
 
void RPCStayAlive_Implementation ()
 
void ConditonalEndGamepadModiferState ()
 
void StartArkGamepadBackButton ()
 
void EndArkGamepadBackButton ()
 
void StartArkGamepadFaceButtonLeft ()
 
void EndArkGamepadFaceButtonLeft ()
 
void StartArkGamepadFaceButtonRight ()
 
void EndArkGamepadFaceButtonRight ()
 
void StartArkGamepadFaceButtonTop ()
 
void EndArkGamepadFaceButtonTop ()
 
void StartArkGamepadFaceButtonBottom ()
 
void EndArkGamepadFaceButtonBottom ()
 
void OnStartInGameMenu ()
 
void OnToggleInGameMenu ()
 
void HideFPVMesh ()
 
void ControlsStartMap ()
 
void ControlsStopMap ()
 
void SlowMovementOn ()
 
void SlowMovementOff ()
 
void ControlsStartInventory ()
 
void ControlsEndInventory ()
 
void ControlsStartReload ()
 
void ControlsEndReload ()
 
void ControlsStartUse ()
 
void ControlsEndUse ()
 
void ControlsStartJump ()
 
void ControlsEndJump ()
 
void StartArkGamepadDpadLeft ()
 
void EndArkGamepadDpadLeft ()
 
void StartArkGamepadDpadUp ()
 
void EndAArkGamepadDpadUp ()
 
void StartArkGamepadDpadRight ()
 
void EndArkGamepadDpadRight ()
 
void StartArkGamepadDpadDown ()
 
void EndArkGamepadDpadDown ()
 
void ServerAddAchievementID_Implementation (const FString *AchievementID, bool bIsOnSpawn)
 
int GetLinkedPlayerID ()
 
FStringGetPlayerCharacterName (FString *result)
 
bool UseTribeGroupRanks ()
 
bool IsTribeAdmin ()
 
bool IsInTribe ()
 
void ClientAddFloatingDamageText_Implementation (FVector_NetQuantize *AtLocation, int DamageAmount, int FromTeamID)
 
void ClientAddFloatingText_Implementation (FVector_NetQuantize *AtLocation, const FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime)
 
UPrimalItemGetInventoryUISelectedSkinLocal ()
 
UPrimalItemGetInventoryUISelectedSkinRemote ()
 
UPrimalItemGetInventoryUISelectedItemRemote ()
 
void NotifyDealDamageSuccess (APrimalCharacter *HitCharacter, bool bHitFriendlyTarget, float PreDamageHealth, float DamageAmount, const FDamageEvent *DamageEvent)
 
void PlayHitMarkerStructure_Implementation ()
 
void PlayHitMarkerStructureAlly_Implementation ()
 
void ClientShowTransferredPlayerConfirmationDialog_Implementation ()
 
void ShowTransferCharacterConfirmationDialog ()
 
void OnTransferCharacterConfirmationDialogClosed (bool bAccept)
 
void ServerTransferredPlayerConfirmationResult_Implementation (bool bAccpet)
 
void ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass)
 
void ClientShowSpawnUIForTransferringPlayer_Implementation (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer)
 
void ServerDownloadTransferredPlayer_Implementation (int spawnPointID, int spawnPointRegionIndex)
 
void GetAudioListenerPosition (UE::Math::TVector< double > *OutLocation, UE::Math::TVector< double > *OutFrontDir, UE::Math::TVector< double > *OutRightDir)
 
void ServerStartWeaponFire_Implementation (AShooterWeapon *weapon)
 
void ServerStopWeaponFire_Implementation (AShooterWeapon *weapon)
 
void ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon)
 
void ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon)
 
void ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput)
 
void ClientNotifyUnlockedAllExplorerNotes_Implementation ()
 
void ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex, bool bAvoidBuff, bool savePlayerData)
 
void UnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI, bool savePlayerData)
 
void ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex, bool forceShowExplorerNoteUI, bool savePlayerData)
 
APawnGetResponsibleDamager (AActor *DamageCauser)
 
void UnlockEmote (FName EmoteName)
 
void LockEmote (FName EmoteName)
 
bool IsEmoteUnlocked (FName EmoteName)
 
int GetCurrentMultiUseWheelCategory ()
 
void SetCurrentMultiUseWheelCategory (int Category)
 
void ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *DinoAncestors, const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale)
 
void ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino)
 
void OnPressGroupAddOrRemoveTame ()
 
AActorBaseGetPlayerCharacter ()
 
void ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram)
 
void ClientTeleportSucceeded_Implementation (UE::Math::TVector< double > *TeleportLoc, UE::Math::TRotator< double > *TeleportRot, bool bSimpleTeleport)
 
bool IsAtPersonalTameLimit (bool bIsForStructure)
 
FStringGetPersonalTameLimitString (FString *result)
 
void ClientSetPersonalDinoTameCount_Implementation (int NewPersonalDinoTameCount)
 
void UpdatePostProcessVolumes ()
 
bool IsSavingData ()
 
FStringPlayerCommand_Implementation (FString *result, const FString *TheCommand)
 
void TryToForceUploadCharacter_Implementation ()
 
void ServerDPC_Implementation ()
 
void QuitToMainMenu ()
 
bool IsViewingInventoryUI ()
 
bool ViewingAnUploadTerminal ()
 
bool IsFirstLocalPlayer ()
 
bool IsFirstLocalPlayerOrLivingLocalPlayer ()
 
void ServerRequestMyTribeOnlineList_Implementation ()
 
void ClientReceiveMyTribeOnlineList_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OnlinePlayerIDs)
 
void ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName)
 
void UpdateRequestEquippedItemsQueue ()
 
void ClientProcessItemNetExecCommandBP_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams)
 
void ServerProcessItemNetExecCommandBP_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams)
 
void ServerDropAllNotReadyForUploadItems_Implementation ()
 
void ClientOnDropAllNotReadyForUploadItemsFinished_Implementation ()
 
void NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName)
 
void NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, int dataIndex, FVector_NetQuantize *FoliageOrigin_ImpactPoint, FVector_NetQuantize *TraceEndpoint, USceneComponent *attachToComponent)
 
void NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Simple_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, int dataIndex, FVector_NetQuantize *FoliageOrigin_ImpactPoint, float TraceEndpointZ, USceneComponent *attachToComponent)
 
void IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType)
 
void FlushPrimalStats ()
 
void SetInstantHarvest (bool bEnable)
 
bool HasInstantHarvest ()
 
AShooterCharacterGetControllerPlayer (__int16 a2)
 
void Client_ReceiveBuffFromDayCycle_Implementation (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle)
 
void Tick_UpdatePings (const float DeltaTime)
 
void OnPingDown ()
 
void OnPingUp ()
 
void StartTeamPingWheel ()
 
void Client_UpdateRallyPointData_Implementation (bool DestroyRallyPoint, FTeamPingData *RallyPointData)
 
void Server_UpdateRallyPointData_Implementation ()
 
void Server_DoTeamPing_Implementation (const FTeamPingData *WithPingData)
 
void Client_AddTeamPing_Implementation (const FTeamPingData *WithPingData)
 
void DrawMultiUsePingEntry (const int index, const FName text, UCanvas *Canvas, const UE::Math::TVector2< double > *canvasPosition)
 
bool TraceTeamPingType (TEnumAsByte< ETeamPingType::Type > PingType, FHitResult *Hit, TEnumAsByte< ETeamPingType::Type > *ReturnPingType)
 
bool TryCreateTeamPingType (TEnumAsByte< ETeamPingType::Type > PingType)
 
bool CanTeamPing ()
 
bool CanPingRallyPoint ()
 
bool DoPingTrace (FReplicatePingData *NewPing, bool *bIsResponding)
 
void Server_Ping_Implementation (const FReplicatePingData *WithPingData)
 
void PingNearbyPlayers (const FReplicatePingData *WithPingData)
 
void Client_ReceivePing_Implementation (const FReplicatePingData *ReceivedPingData)
 
void Server_RespondToPing_Implementation (const FReplicatePingData *RespondToPingData)
 
void RespondToPing (const FReplicatePingData *RespondToPingData)
 
void Client_ReceivePingResponse_Implementation (const FReplicatePingData *ResponseData, AShooterCharacter *RespondingPlayer)
 
bool InitPing (FPingData *ForPingData, const FReplicatePingData *InitFromData)
 
TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * GetNearbyPOIs (TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *result)
 
void Tick_SearchForPOIs (float DeltaTime)
 
void GetMapMarkerPOIs (__int64 a2)
 
void VerifyNearbyPOIActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *foundActors)
 
void Server_RequestLastDeathTrackingActorLoc_Implementation ()
 
void Server_RequestLastDeathTrackingActorLoc_ServerLogic ()
 
void Client_ReceiveLastDeathTrackingActorLoc_Implementation (int Index, UE::Math::TVector< double > *Loc)
 
void NotifyPawnBuffsOfDamageEvent (AActor *DamagedActor, float DamageAmount, const FDamageEvent *DamageEvent)
 
void PurchaseEngramPoint (int NumPointsToPurchase)
 
bool IsPOINearCenterOfScreen (UE::Math::TVector2< double > *POIPosition, UE::Math::TVector2< double > *DeadZone)
 
void ServerRequestStructuresPlacedOnFloor_Implementation (const TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OnStructures)
 
bool IsRemoteControlling ()
 
void CopyWorldBuffStatus ()
 
void SetCinematicModeAdvanced (bool bInCinematicMode, bool bPreventCameraAnimFPV, bool bSetHUDHidden, bool bDisableKeymappings, const TArray< FName, TSizedDefaultAllocator< 32 > > *KeyActionNames, bool bDisableChat)
 
void ServerSelectedCustomItemAction_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, FName SelectedOption)
 
void ServerRequestUpdateActiveMissionTags_Implementation ()
 
void ClientReceiveActiveMissionTags_Implementation (const TArray< FName, TSizedDefaultAllocator< 32 > > *MissionTags)
 
void DoDestroyTribeIdStructures ()
 
void GiveCryoItemAndCaptureDino (APrimalDinoCharacter *targetDino)
 
void OnNetCleanup (UNetConnection *Connection)
 
void DelayedNetCleanup ()
 
void ClientDrawUndermeshSphere_Implementation (const int radius)
 
void OnRep_Pawn (__int16 a2)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
void PlayWheelClickSound ()
 
void PlayWheelProgressSound ()
 
void PlayWheelProgressCompleteSound ()
 
void StopWheelProgressSound ()
 
void ServerAutoStackItemIDs_Implementation (UPrimalInventoryComponent *InventoryComp, const TArray< FItemNetID, TSizedDefaultAllocator< 32 > > *ItemIDs)
 
bool BPSearchForPOIs_Implementation (__int16 a2)
 
void ClientDisplayNotificationDialog_Implementation (const FString *Message, const FString *Title, bool bIsError, bool OnOkGoToMainMenu, bool bAutoClose, bool bCanBeTop, bool bHideXBoxFooter)
 
void ServerRequestSetDefaultDestination_Implementation (int forSpawnPointID, int spawnPointID)
 
void ServerRequestTamingInfoList_Implementation ()
 
void ServerRequestTamingInfoList_ServerLogic ()
 
void ServerRequestRemoveDinoFromTamingListByID_Implementation (int InID1, int InID2)
 
void ServerRequestRemoveDinoFromTamingListByID_ServerLogic (int InID1, int InID2)
 
void SetSyncTamingDinosWithoutUI (bool bShouldSync)
 
void ServerRequestCustomTrackedActorList_Implementation (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting)
 
void ServerRequestCustomTrackedActorList_ServerLogic (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting)
 
void ServerRequestUpdateTrackedWaypointsOnly_Implementation (bool ClientAutoTrackTamesSetting)
 
void ServerRequestUpdateTrackedWaypointsOnly_ServerLogic (bool ClientAutoTrackTamesSetting)
 
void ServerRequestUpdateTrackedWaypointsAndMapPlayers_Implementation (bool ClientAutoTrackTamesSetting)
 
void ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerLogic (bool ClientAutoTrackTamesSetting)
 
void SetCustomActorTracking_LastSavedCustomTameSearchText (const FString *CustomTameSearchText)
 
void RefreshLocalTrackedActors (bool IsInfoFresh)
 
void ServerAddCustomActorTrackListEntries_Players (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
void ServerAddCustomActorTrackListEntries_Creatures (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
void ServerAddCustomActorTrackListEntries_Creatures_ForcePOIVisible (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * AddCustomActorTrackListEntries_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer, bool ForcePOIVisible)
 
void AddCustomActorTrackList_Individual (const FTrackedActorPlusInfoStruct *InfoListEntry, ETrackedActorCategory::Type Category, bool ForcePOIVisible)
 
TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * ReceiveCustomActorTrackList_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer)
 
void ClientSimpleMarkTrackedActorInfoUpdated_Implementation ()
 
void ServerRemoveCustomActorTrackListEntries_FromTotalList_TeammatePlayers (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
void ServerRemoveCustomActorTrackListEntries_FromTotalList_Creatures (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
void RemoveCustomActorTrackListEntries_FromTotalList_Combined (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer, bool teammateplayers)
 
void RemoveCustomActorTrackList_Individual (int InfoListIndex, ETrackedActorCategory::Type Category)
 
void ServerUpdateCustomActorTrackListEntries_Creatures (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
void ClientUpdateCustomActorTrackListEntries_Players_Implementation (const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
void ClientUpdateCustomActorTrackListEntries_Creatures_Implementation (const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh)
 
TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * UpdateCustomActorTrackListEntries_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer)
 
bool UpdateCustomActorTrackList_Individual (const FTrackedActorPlusInfoStruct *InfoListEntry, ETrackedActorCategory::Type Category)
 
FCustomTrackedActorInfoSetFCustomTrackedPlayerInfoMembersByPlayerRef (FCustomTrackedActorInfo *result, AShooterCharacter *HandledPlayer, bool IsFavorited, bool IsATeammateOnMap, bool bIsTrackedWaypoint, bool bIsValidForCurrentFilter)
 
void SetSyncTrackedActorsWithoutUI (bool bShouldSync, int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex)
 
void ClientRequestNewTrackInfoFromServer (bool FromUI, int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex)
 
void ClientRequestNewTrackInfoFromServer_TimerRestriction (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex)
 
void ProcessedSyncTrackedActorWaypoints ()
 
void SetTrackedActorWaypoints (TArray< FTrackedActorWaypointInfo, TSizedDefaultAllocator< 32 > > *InWaypoints)
 
void OnRecievedUpdatedCachedTeamTameList (bool IsInfoFresh, int DesiredIndexOfWidgetThatShouldHaveItsCreatureReturned)
 
void ServerUntrackAllActors_Implementation ()
 
void ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_Implementation (int TrackedPlayerIndex, bool ShouldMarkActive)
 
void ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_Implementation (int TrackedCreatureIndex, bool ShouldMarkActive)
 
void ServerSetActiveWaypointTrackedActorViaCharacterIndex_Combined (int Index, bool ShouldMarkActive, bool IsPlayer)
 
void ServerTogglePOIVisibilityForTrackedPlayerWaypoint_Implementation (int TrackedPlayerIndex, bool ShouldMarkActive)
 
void ServerTogglePOIVisibilityForTrackedCreatureWaypoint_Implementation (int TrackedCreatureIndex, bool ShouldMarkActive)
 
void ServerTogglePOIVisibilityForTrackedActorWaypoint_Combined (int Index, bool ShouldMarkActive, bool IsPlayer, bool bDoToggle)
 
void ServerClearPOIVisibilityForAllActors_Implementation ()
 
void ServerClearPOIVisibilityForAllActors_ServerLogic ()
 
void MarkDinoListEntryWidgetFavoritePlayer_Implementation (int ID)
 
void MarkDinoListEntryWidgetFavoriteCreature_Implementation (int ID)
 
void MarkDinoListEntryWidgetFavoriteCombined (int ID, bool IsPlayer)
 
void ServerSetFavoriteTrackedPlayerViaCharacterIndex_Implementation (int TrackedPlayerIndex, bool ShouldFavorite)
 
void ServerSetFavoriteTrackedCreatureViaCharacterIndex_Implementation (int TrackedCreatureIsendex, bool ShouldFavorite)
 
void ServerSetFavoriteTrackedActorViaCharacterIndex_Combined (int Index, bool ShouldFavorite, bool IsPlayer)
 
void RefreshDinoTrackInfo ()
 
int FindGetTrackedActorFavoritedIndex (int PlayerID, TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory)
 
int FindGetTrackedActorWaypointIndex (int PlayerID, TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory)
 
void TellServerAboutNewAutoTrackSetting_Implementation (bool SelectedAutotrack)
 
void TellServerAboutNewAutoTrackSetting_ServerLogic (bool SelectedAutotrack)
 
void SpawnTestDinos (int NumDinos, float Spacing, int DinoArrayIndex, int NumDinoTypes)
 
void SpawnTestStructures (int NumStructures, float Spacing, int StructureArrayIndex, int NumStructureTypes)
 
void JoinVoiceChannel_Implementation (const FString *InChannelName, const FString *InChannelCredentials)
 
void TickVoiceChatClientInfo ()
 
void DisconnectVoiceUser (bool bRelease)
 
void Server_JoinVoiceChannel_Internal (const FString *VoiceSessionName, const FString *ServerName)
 
void Server_JoinTribeAndAllianceVoiceChannel ()
 
void Server_SelectAndJoinVoiceChannel_Implementation (int VoiceFilterType)
 
void Server_SendBlockListFromClient_Implementation (const TArray< FString, TSizedDefaultAllocator< 32 > > *BlockedEOSUserIds)
 
void Client_RecieveBlockedUserIdsFromServer_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *BlockedUserIds)
 
void ServerCheckIfWildDinoChildCanBeImprinted_Implementation ()
 
void ServerCheckIfWildDinoChildCanBeImprinted_ServerLogic ()
 
void FinishInputBlockingTimeout ()
 
bool ShouldBlockGameInputsForUI ()
 
void ServerSetSlomoRateFromSpectator_Implementation (float Rate)
 
void ClientUpdateMyPlayerDataStruct_Implementation (FPrimalPlayerDataStruct *NetMyPlayerDataStruct)
 
void HarvestedElement (FAttachedInstancedHarvestingElement *Element, bool bGaveResources, bool bDamagedInstigator)
 
void ResetCameraMode ()
 
void IsTargetSleeping ()
 
FStringGetDisplayedNameForPlayer (FString *result, unsigned int playerID, FString *playerName, bool *blocked)
 
FStringGetPlatformNameFromId (FString *result, unsigned int Id)
 
void Server_GetPlatformNameFromId_Implementation (unsigned int Id)
 
void Client_GetPlatformNameFromId_Implementation (unsigned int Id, const FString *PlatformName)
 
void PlayReconnectSound ()
 
FVectorGetViewLocation (FVector *result)
 
- Public Member Functions inherited from ABasePlayerController
FNameServerSayStringField ()
 
TWeakObjectPtr< UUI_CustomOverlay > & consoleMouseCursorField ()
 
BitFieldValue< bool, unsigned __int32bCheatEnabled ()
 
BitFieldValue< bool, unsigned __int32bGameEndedFrame ()
 
BitFieldValue< bool, unsigned __int32bAllowGameActions ()
 
void ServerCheat (const FString *Msg)
 
void ManageVirtualCursor ()
 
void SetVirtualCursorPosition (UE::Math::TVector2< double > *NewCursorPos)
 
void TickActor (float DeltaTime, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void QueryAchievements ()
 
void ClientGameStarted_Implementation ()
 
void ClientStartOnlineGame_Implementation ()
 
void ClientEndOnlineGame_Implementation ()
 
void HandleReturnToMainMenu ()
 
void ClientReturnToMainMenu_Implementation (const FString *ReturnReason)
 
void ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner)
 
void ResetIntroCinematicsAndItems ()
 
void ClientSendRoundEndEvent_Implementation (bool bIsWinner, int ExpendedTimeInSeconds)
 
void ClientSetSpectatorCamera_Implementation (UE::Math::TVector< double > *CameraLocation, UE::Math::TRotator< double > *CameraRotation)
 
__int64 SetPause (bool bPause, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate)
 
bool HasValidAdminIP ()
 
void ServerCheat_Implementation (const FString *Msg)
 
bool IsMoveInputIgnored ()
 
bool IsLookInputIgnored ()
 
bool IsGameInputAllowed ()
 
- Public Member Functions inherited from APrimalPlayerController
floatLastTeleportDistanceField ()
 
UE::Math::TRotator< double > & PreviousRotationInputField ()
 
UE::Math::TVector< double > & LastCharacterMovementTeleportUnstasisLocationField ()
 
BitFieldValue< bool, unsigned __int32bLockedInputUI ()
 
BitFieldValue< bool, unsigned __int32bPossessedAnyPawn ()
 
BitFieldValue< bool, unsigned __int32bCheatPlayer ()
 
BitFieldValue< bool, unsigned __int32bForceSpawnedNotification ()
 
BitFieldValue< bool, unsigned __int32bShowExtendedInfoKey ()
 
BitFieldValue< bool, unsigned __int32bIsAdmin ()
 
BitFieldValue< bool, unsigned __int32bForceShowMouseCursor ()
 
void ClientProcessNetExecCommandBP (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams)
 
void ClientProcessNetExecCommandUnreliableBP (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams)
 
void PropertyServerToClients (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData)
 
void ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass)
 
void ClientProcessNetExecCommand_Implementation (AActor *ForActor, FName CommandName, FNetExecParams *ExecParams)
 
void ServerProcessNetExecCommand_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams)
 
void ServerProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams)
 
void ClientProcessNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams)
 
void ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName)
 
void ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData)
 
- Public Member Functions inherited from APlayerController
TObjectPtr< UPlayer > & PlayerField ()
 
TObjectPtr< APawn > & AcknowledgedPawnField ()
 
TObjectPtr< UInterpTrackInstDirector > & ControllingDirTrackInstField ()
 
TObjectPtr< AHUD > & MyHUDField ()
 
TObjectPtr< APlayerCameraManager > & PlayerCameraManagerField ()
 
TSubclassOf< APlayerCameraManager > & PlayerCameraManagerClassField ()
 
UE::Math::TRotator< double > & TargetViewRotationField ()
 
UE::Math::TRotator< double > & BlendedTargetViewRotationField ()
 
floatSmoothTargetViewRotationSpeedField ()
 
floatLocalPlayerCachedLODDistanceFactorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & HiddenActorsField ()
 
TArray< TWeakObjectPtr< UPrimitiveComponent >, TSizedDefaultAllocator< 32 > > & HiddenPrimitiveComponentsField ()
 
long doubleLastSpectatorStateSynchTimeField ()
 
UE::Math::TVector< double > & LastSpectatorSyncLocationField ()
 
UE::Math::TRotator< double > & LastSpectatorSyncRotationField ()
 
intClientCapField ()
 
TObjectPtr< UCheatManager > & CheatManagerField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
TObjectPtr< UPlayerInput > & PlayerInputField ()
 
TArray< FActiveForceFeedbackEffect, TSizedDefaultAllocator< 32 > > & ActiveForceFeedbackEffectsField ()
 
TSubclassOf< UAsyncPhysicsData > & AsyncPhysicsDataClassField ()
 
TObjectPtr< UAsyncPhysicsInputComponent > & AsyncPhysicsDataComponentField ()
 
TSortedMap< int, FDynamicForceFeedbackDetails *, TSizedDefaultAllocator< 32 >, TLess< int const > > & LatentDynamicForceFeedbacksField ()
 
TSharedPtr< FActiveHapticFeedbackEffect > & ActiveHapticEffect_LeftField ()
 
TSharedPtr< FActiveHapticFeedbackEffect > & ActiveHapticEffect_RightField ()
 
TSharedPtr< FActiveHapticFeedbackEffect > & ActiveHapticEffect_GunField ()
 
TSharedPtr< FActiveHapticFeedbackEffect > & ActiveHapticEffect_HMDField ()
 
FForceFeedbackValuesForceFeedbackValuesField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & PendingMapChangeLevelNamesField ()
 
FPlayerMuteListMuteListField ()
 
TObjectPtr< UNetConnection > & PendingSwapConnectionField ()
 
TObjectPtr< UNetConnection > & NetConnectionField ()
 
UE::Math::TRotator< double > & RotationInputField ()
 
floatInputYawScale_DEPRECATEDField ()
 
floatInputPitchScale_DEPRECATEDField ()
 
floatInputRollScale_DEPRECATEDField ()
 
FColorStreamingSourceDebugColorField ()
 
floatForceFeedbackScaleField ()
 
TArray< FKey, TSizedDefaultAllocator< 32 > > & ClickEventKeysField ()
 
TEnumAsByte< enum ECollisionChannel > & CurrentClickTraceChannelField ()
 
floatHitResultTraceDistanceField ()
 
unsigned __int16SeamlessTravelCountField ()
 
unsigned __int16LastCompletedSeamlessTravelCountField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & NetConditionGroupsField ()
 
TWeakObjectPtr< UPrimitiveComponent > & CurrentClickablePrimitiveField ()
 
FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > CurrentTouchablePrimitivesField ()
 
TArray< TWeakObjectPtr< UInputComponent >, TSizedDefaultAllocator< 32 > > & CurrentInputStackField ()
 
TObjectPtr< UInputComponent > & InactiveStateInputComponentField ()
 
TSubclassOf< UPlayerInput > & OverridePlayerInputClassField ()
 
FTimerHandleTimerHandle_UnFreezeField ()
 
FTimerHandleTimerHandle_DelayedPrepareMapChangeField ()
 
FTimerHandleTimerHandle_ClientCommitMapChangeField ()
 
TWeakObjectPtr< USceneComponent > & AudioListenerComponentField ()
 
TWeakObjectPtr< USceneComponent > & AudioListenerAttenuationComponentField ()
 
UE::Math::TVector< double > & AudioListenerLocationOverrideField ()
 
UE::Math::TRotator< double > & AudioListenerRotationOverrideField ()
 
UE::Math::TVector< double > & AudioListenerAttenuationOverrideField ()
 
TObjectPtr< ASpectatorPawn > & SpectatorPawnField ()
 
long doubleLastRetryPlayerTimeField ()
 
UE::Math::TVector< double > & SpawnLocationField ()
 
floatLastMovementUpdateTimeField ()
 
floatLastMovementHitchField ()
 
intLocalToServerAsyncPhysicsTickOffsetField ()
 
intClientLatestCorrectedOffsetServerStepField ()
 
intClientLatestAsyncPhysicsStepSentField ()
 
intClientLatestTimeDilationServerStepField ()
 
floatServerAsyncPhysicsTimeDilationToSendField ()
 
BitFieldValue< bool, unsigned __int32bShortConnectTimeOut ()
 
BitFieldValue< bool, unsigned __int32bCinematicMode ()
 
BitFieldValue< bool, unsigned __int32bHidePawnInCinematicMode ()
 
BitFieldValue< bool, unsigned __int32bIsUsingStreamingVolumes ()
 
BitFieldValue< bool, unsigned __int32bPlayerIsWaiting ()
 
BitFieldValue< bool, unsigned __int32bShowMouseCursor ()
 
BitFieldValue< bool, unsigned __int32bEnableClickEvents ()
 
BitFieldValue< bool, unsigned __int32bEnableTouchEvents ()
 
BitFieldValue< bool, unsigned __int32bEnableMouseOverEvents ()
 
BitFieldValue< bool, unsigned __int32bEnableTouchOverEvents ()
 
BitFieldValue< bool, unsigned __int32bForceFeedbackEnabled ()
 
BitFieldValue< bool, unsigned __int32bEnableMotionControls ()
 
BitFieldValue< bool, unsigned __int32bEnableStreamingSource ()
 
BitFieldValue< bool, unsigned __int32bStreamingSourceShouldActivate ()
 
BitFieldValue< bool, unsigned __int32bStreamingSourceShouldBlockOnSlowStreaming ()
 
BitFieldValue< bool, unsigned __int32bCinemaDisableInputMove ()
 
BitFieldValue< bool, unsigned __int32bCinemaDisableInputLook ()
 
BitFieldValue< bool, unsigned __int32bShouldPerformFullTickWhenPaused ()
 
BitFieldValue< bool, unsigned __int32bInputEnabled ()
 
BitFieldValue< bool, unsigned __int32bOverrideAudioListener ()
 
BitFieldValue< bool, unsigned __int32bOverrideAudioAttenuationListener ()
 
BitFieldValue< bool, unsigned __int32bDisableHaptics ()
 
BitFieldValue< bool, unsigned __int32bShouldFlushInputWhenViewportFocusChanges ()
 
const UObjectGetStreamingSourceOwner ()
 
bool ShouldFlushKeysWhenViewportFocusChanges ()
 
EStreamingSourcePriority GetStreamingSourcePriority ()
 
bool StreamingSourceShouldBlockOnSlowStreaming ()
 
bool StreamingSourceShouldActivate ()
 
bool IsStreamingSourceEnabled ()
 
void GameHasEnded (AActor *EndGameFocus, bool bIsWinner)
 
unsigned __int64 GetSpectatorPawn ()
 
void FlushPressedKeys ()
 
void ClientClearCameraLensEffects ()
 
void ClientCommitMapChange ()
 
void ClientEnableNetworkVoice (bool bEnable)
 
void ClientGotoState (FName NewState)
 
void ClientMessage (const FString *S, FName Type, float MsgLifeTime)
 
void ClientMutePlayer (FUniqueNetIdRepl *PlayerId)
 
void ClientRepObjRef (UObject *Object)
 
void ClientRetryClientRestart (APawn *NewPawn)
 
void ClientReturnToMainMenu (const FString *ReturnReason)
 
void ClientReturnToMainMenuWithTextReason (const FText *ReturnReason)
 
void ClientTeamMessage (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime)
 
void ClientUnmutePlayer (FUniqueNetIdRepl *PlayerId)
 
void ClientUnmutePlayers (const TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > *PlayerIds)
 
void ClientVoiceHandshakeComplete ()
 
void ClientWasKicked (const FText *KickReason)
 
void CopyStringToClipboard (const FString *S)
 
void ServerBlockPlayer (FUniqueNetIdRepl *PlayerId)
 
void ServerMutePlayer (FUniqueNetIdRepl *PlayerId)
 
void ServerRestartPlayer ()
 
void ServerUnblockPlayer (FUniqueNetIdRepl *PlayerId)
 
void ServerUnmutePlayer (FUniqueNetIdRepl *PlayerId)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
UPlayerGetNetOwningPlayer ()
 
UNetConnectionGetNetConnection ()
 
bool DestroyNetworkActorHandled ()
 
void FailedToSpawnPawn ()
 
FNameNetworkRemapPath (FName *result, FName InPackageName, bool bReading)
 
void SetNetSpeed (int NewSpeed)
 
FStringConsoleCommand (FString *result, const FString *Cmd, bool bWriteToLog)
 
void CleanUpAudioComponents ()
 
AActorGetViewTarget ()
 
void AutoManageActiveCameraTarget (AActor *SuggestedTarget)
 
void ServerNotifyLoadedWorld_Implementation (FName WorldPackageName)
 
bool HasClientLoadedCurrentWorld ()
 
void ForceSingleNetUpdateFor (AActor *Target)
 
void SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds)
 
void InitInputSystem ()
 
void SafeRetryClientRestart ()
 
void ClientRetryClientRestart_Implementation (APawn *NewPawn)
 
void ClientRestart_Implementation (APawn *NewPawn)
 
void OnPossess (APawn *PawnToPossess)
 
void AcknowledgePossession (APawn *P)
 
void ReceivedPlayer (TSubclassOf< ASpectatorPawn > SpectatorClass)
 
void PostLoad ()
 
void GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
void UpdateRotation (float DeltaTime)
 
void PostInitializeComponents ()
 
void ServerShortTimeout_Implementation ()
 
void AddCheats (bool bForce)
 
void EnableCheats (const FString *pass)
 
void SpawnDefaultHUD ()
 
void CreateTouchInterface ()
 
void CleanupGameViewport ()
 
void GetViewportSize (int *SizeX, int *SizeY)
 
void Reset ()
 
void ClientReset_Implementation ()
 
bool IsFrozen ()
 
void ServerAcknowledgePossession_Implementation (APawn *P)
 
bool ServerAcknowledgePossession_Validate (APawn *P)
 
void OnUnPossess ()
 
void ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass)
 
void CleanupPlayerState ()
 
bool UseShortConnectTimeout ()
 
void OnSerializeNewActor (FOutBunch *OutBunch)
 
void OnNetCleanup (UNetConnection *Connection)
 
void ClientReceiveLocalizedMessage_Implementation (TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject)
 
void ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMessage_Implementation (const FString *S, FName Type, float MsgLifeTime)
 
void CopyStringToClipboard_Implementation (const FString *S)
 
void ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime)
 
void ServerToggleAILogging_Implementation ()
 
void PawnLeavingGame ()
 
void BeginPlay ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void FOV (float F)
 
void Camera (FName NewMode)
 
void ServerCamera_Implementation (FName NewMode)
 
bool ServerCamera_Validate (FName NewMode)
 
void ClientSetCameraMode_Implementation (FName NewCamMode)
 
void SetCameraMode (FName NewCamMode)
 
void ResetCameraMode ()
 
void SendClientAdjustment ()
 
void ServerRecvClientInputFrame_Implementation (int InRecvClientInputFrame, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *Data)
 
void ClientRecvServerAckFrame_Implementation (int LastProcessedInputFrame, int RecvServerFrameNumber, char TimeDilation)
 
void ClientRecvServerAckFrameDebug_Implementation (unsigned __int8 NumBuffered, float TargetNumBufferedCmds)
 
void ClientCapBandwidth_Implementation (int Cap)
 
void UpdatePing (float InPing)
 
void SetSpawnLocation (const UE::Math::TVector< double > *NewLocation)
 
void SetInitialLocationAndRotation (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation)
 
void RestartLevel ()
 
void LocalTravel (const FString *FURL)
 
void ClientReturnToMainMenuWithTextReason_Implementation (const FText *ReturnReason)
 
void ClientReturnToMainMenu_Implementation (const FString *ReturnReason)
 
__int64 SetPause (bool bPause, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate)
 
bool IsPaused ()
 
void Pause ()
 
bool ServerPause_Validate ()
 
void ServerPause_Implementation ()
 
void SetName (const FString *S)
 
void ServerChangeName_Implementation (const FString *S)
 
bool ServerChangeName_Validate (const FString *S)
 
void SwitchLevel (const FString *FURL)
 
void NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest)
 
void ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner)
 
bool GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult)
 
char ProjectWorldLocationToScreenWithDistance (UE::Math::TVector< double > *WorldLocation, UE::Math::TVector< double > *ScreenLocation, bool bPlayerViewportRelative)
 
bool GetHitResultAtScreenPosition (const UE::Math::TVector2< double > *ScreenPosition, const ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult)
 
bool GetHitResultAtScreenPosition (const UE::Math::TVector2< double > *ScreenPosition, const TArray< TEnumAsByte< EObjectTypeQuery >, TSizedDefaultAllocator< 32 > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult)
 
void PlayerTick (float DeltaTime)
 
bool InputKey (FKey *Key, EInputEvent EventType, float AmountDepressed, bool bGamepad)
 
bool InputAxis (FKey *Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad)
 
bool InputMotion (const UE::Math::TVector< double > *Tilt, const UE::Math::TVector< double > *RotationRate, const UE::Math::TVector< double > *Gravity, const UE::Math::TVector< double > *Acceleration)
 
bool ShouldShowMouseCursor ()
 
void SetupInputComponent ()
 
void BuildInputStack (TArray< UInputComponent *, TSizedDefaultAllocator< 32 > > *InputStack)
 
void ProcessPlayerInput (const float DeltaTime, const bool bGamePaused)
 
void PostProcessInput (const float DeltaTime, const bool bGamePaused)
 
void ResetIgnoreInputFlags ()
 
void SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning)
 
void SetViewTargetWithBlend (AActor *NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing)
 
void ServerVerifyViewTarget_Implementation ()
 
void SpawnPlayerCameraManager ()
 
void GetAudioListenerPosition (UE::Math::TVector< double > *OutLocation, UE::Math::TVector< double > *OutFrontDir, UE::Math::TVector< double > *OutRightDir)
 
bool GetAudioListenerAttenuationOverridePosition (UE::Math::TVector< double > *OutLocation)
 
void ServerCheckClientPossession_Implementation ()
 
void ServerCheckClientPossessionReliable_Implementation ()
 
void SafeServerCheckClientPossession ()
 
void ServerSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLoc, UE::Math::TRotator< double > *NewRot)
 
void ClientSetSpectatorWaiting_Implementation (bool bWaiting)
 
float GetDeprecatedInputYawScale ()
 
float GetDeprecatedInputPitchScale ()
 
void ServerViewNextPlayer_Implementation ()
 
void ServerViewPrevPlayer_Implementation ()
 
APlayerStateGetNextViewablePlayer (int dir)
 
void ViewAPlayer (int dir)
 
void StartFire (unsigned __int8 FireModeNum)
 
bool NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp)
 
void ServerRestartPlayer_Implementation ()
 
bool CanRestartPlayer ()
 
void ClientIgnoreMoveInput_Implementation (bool bIgnore)
 
void ClientIgnoreLookInput_Implementation (bool bIgnore)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)
 
void ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD)
 
void ClientForceGarbageCollection_Implementation ()
 
void ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast)
 
void DelayedPrepareMapChange ()
 
void ClientCommitMapChange_Implementation ()
 
void ClientCancelPendingMapChange_Implementation ()
 
void ClientSetBlockOnAsyncLoading_Implementation ()
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList)
 
void SeamlessTravelTo (APlayerController *NewPC)
 
void SeamlessTravelFrom (APlayerController *OldPC)
 
void PostSeamlessTravel ()
 
void GetStreamingSourceLocationAndRotation (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation)
 
void ClientEnableNetworkVoice_Implementation (bool bEnable)
 
void ToggleSpeaking (bool bSpeaking)
 
void ServerMutePlayer_Implementation (FUniqueNetIdRepl *PlayerId)
 
bool ServerUnmutePlayer_Validate (FUniqueNetIdRepl *PlayerId)
 
void ServerUnmutePlayer_Implementation (FUniqueNetIdRepl *PlayerId)
 
void ClientMutePlayer_Implementation (FUniqueNetIdRepl *PlayerId)
 
void ClientUnmutePlayer_Implementation (FUniqueNetIdRepl *PlayerId)
 
void ClientUnmutePlayers_Implementation (const TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > *PlayerIds)
 
void ServerBlockPlayer_Implementation (FUniqueNetIdRepl *PlayerId)
 
__int64 ServerUnblockPlayer_Validate (FUniqueNetIdRepl *PlayerId)
 
void ServerUnblockPlayer_Implementation (FUniqueNetIdRepl *PlayerId)
 
APlayerControllerGetPlayerControllerForMuting (const FUniqueNetIdRepl *PlayerNetId)
 
bool IsPlayerMuted (const FUniqueNetId *PlayerId)
 
void ClientStartOnlineSession_Implementation ()
 
void ClientEndOnlineSession_Implementation ()
 
void ConsoleKey (FKey *Key)
 
void SendToConsole (const FString *Command)
 
bool IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex)
 
int GetSplitscreenPlayerCount ()
 
void ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups)
 
void ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups)
 
void PlayDynamicForceFeedback (float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte< EDynamicForceFeedbackAction::Type > Action, FLatentActionInfo *LatentInfo)
 
void SetDisableHaptics (bool bNewDisabled)
 
void SetHapticsByValue (const float Frequency, const float Amplitude, EControllerHand Hand)
 
void SetControllerLightColor (FColor Color)
 
void ProcessForceFeedbackAndHaptics (const float DeltaTime, const bool bGamePaused)
 
void ClientSpawnGenericCameraLensEffect_Implementation (TSubclassOf< AActor > LensEffectEmitterClass)
 
void ClientClearCameraLensEffects_Implementation ()
 
void SetPawn (APawn *InPawn)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetPlayer (UPlayer *InPlayer)
 
ULocalPlayerGetLocalPlayer ()
 
int GetInputIndex ()
 
void TickPlayerInput (const float DeltaSeconds, const bool bGamePaused)
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
FStringGetPlayerNetworkAddress (FString *result)
 
bool DefaultCanUnpause ()
 
void StartSpectatingOnly ()
 
void EndPlayingState ()
 
void BeginSpectatingState ()
 
void SetSpectatorPawn (ASpectatorPawn *NewSpectatorPawn)
 
ASpectatorPawnSpawnSpectatorPawn ()
 
void DestroySpectatorPawn ()
 
APawnGetPawnOrSpectator ()
 
void UpdateStateInputComponents ()
 
void ChangeState (FName NewState)
 
void EndSpectatingState ()
 
void BeginInactiveState ()
 
float GetMinRespawnDelay ()
 
void SetupInactiveStateInputComponent (UInputComponent *InComponent)
 
void PushInputComponent (UInputComponent *InInputComponent)
 
bool PopInputComponent (UInputComponent *InInputComponent)
 
bool IsInputComponentInStack (const UInputComponent *InInputComponent)
 
void AddPitchInput (float Val)
 
void AddYawInput (float Val)
 
void AddRollInput (float Val)
 
bool IsInputKeyDown (FKey *Key)
 
void GetInputMotionState (UE::Math::TVector< double > *Tilt, UE::Math::TVector< double > *RotationRate, UE::Math::TVector< double > *Gravity, UE::Math::TVector< double > *Acceleration)
 
float GetInputKeyTimeDown (FKey *Key)
 
bool GetMousePosition (float *LocationX, float *LocationY, bool bEvenWhenMouseNotAttached)
 
void GetInputMouseDelta (float *DeltaX, float *DeltaY)
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
- Public Member Functions inherited from APrimalController
intLastValidUnstasisCasterFrameField ()
 
long doubleServerLastReceivedSpectatorLocTimeField ()
 
BitFieldValue< bool, unsigned __int32bDebugPathing ()
 
AActorGetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors)
 
APawnGetResponsibleDamager (AActor *DamageCauser)
 
- Public Member Functions inherited from AController
TObjectPtr< APlayerState > & PlayerStateField ()
 
TWeakObjectPtr< AActor > & StartSpotField ()
 
FInstigatedAnyDamageSignatureOnInstigatedAnyDamageField ()
 
FOnPossessedPawnChangedOnPossessedPawnChangedField ()
 
FNameStateNameField ()
 
TObjectPtr< APawn > & PawnField ()
 
TWeakObjectPtr< APawn > & OldPawnField ()
 
TObjectPtr< ACharacter > & CharacterField ()
 
TObjectPtr< USceneComponent > & TransformComponentField ()
 
UE::Math::TRotator< double > & ControlRotationField ()
 
unsigned __int8IgnoreMoveInputField ()
 
BitFieldValue< bool, unsigned __int32bAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32bIsPlayerController ()
 
BitFieldValue< bool, unsigned __int32bCanPossessWithoutAuthority ()
 
void FailedToSpawnPawn ()
 
void ClientSetRotation (UE::Math::TRotator< double > *NewRotation, bool bResetCamera)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool IsLocalController ()
 
void SetInitialLocationAndRotation (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation)
 
void SetControlRotation (const UE::Math::TRotator< double > *NewRotation)
 
void SetIgnoreMoveInput (bool bNewMoveInput)
 
void ResetIgnoreMoveInput ()
 
bool IsMoveInputIgnored ()
 
void SetIgnoreLookInput (bool bNewLookInput)
 
void ResetIgnoreLookInput ()
 
bool IsLookInputIgnored ()
 
void ResetIgnoreInputFlags ()
 
void AttachToPawn (APawn *InPawn)
 
void DetachFromPawn ()
 
AActorGetViewTarget ()
 
void GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
bool LineOfSightTo (const AActor *Other, UE::Math::TVector< double > *ViewPoint, __int64 bAlternateChecks)
 
void PostInitializeComponents ()
 
void Possess (APawn *InPawn)
 
void OnPossess (APawn *InPawn)
 
void UnPossess ()
 
void OnUnPossess ()
 
void PawnPendingDestroy (APawn *inPawn)
 
void Reset ()
 
void ClientSetLocation_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation)
 
void ClientSetRotation_Implementation (UE::Math::TRotator< double > *NewRotation, __int64 bResetCamera)
 
void RemovePawnTickDependency (APawn *InOldPawn)
 
void AddPawnTickDependency (APawn *NewPawn)
 
void SetPawn (APawn *InPawn)
 
void OnRep_Pawn ()
 
void OnRep_PlayerState ()
 
void Destroyed ()
 
void CleanupPlayerState ()
 
void InstigatedAnyDamage (float Damage, const UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser)
 
void InitPlayerState ()
 
void GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
FStringGetHumanReadableName (FString *result)
 
void ChangeState (FName NewState)
 
bool IsInState (FName InStateName)
 
const FNavAgentPropertiesGetNavAgentPropertiesRef ()
 
void GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight)
 
bool ShouldPostponePathUpdates ()
 
bool IsFollowingAPath ()
 
IPathFollowingAgentInterfaceGetPathFollowingAgent ()
 
void StopMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool ShouldParticipateInSeamlessTravel ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 
- Public Member Functions inherited from PlayerControllerExtensions
FString GetEOSId ()
 Returns the player's EOS id (platform unique identifier)
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static void StaticRegisterNativesAShooterPlayerController ()
 
static void TickStasisForCharacter (UWorld *theWorld, APrimalCharacter *ShooterCharacter, UE::Math::TVector< double > *ActorLocation)
 
static bool IsPlayerViewingPing (const AShooterPlayerController *ForPC, const FPingData *CheckPingData)
 
static bool IsPingedItem (const UPrimitiveComponent *PingComponent)
 
- Static Public Member Functions inherited from ABasePlayerController
static void StaticRegisterNativesABasePlayerController ()
 
static UClassGetPrivateStaticClass ()
 
- Static Public Member Functions inherited from APrimalPlayerController
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPrimalPlayerController ()
 
- Static Public Member Functions inherited from APlayerController
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPlayerController ()
 
- Static Public Member Functions inherited from APrimalController
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AController
static UClassStaticClass ()
 
static void StaticRegisterNativesAController ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Public Attributes

TDelegate< void __cdecl(FUniqueNetId const &, enum EUserPrivileges::Type, unsigned int), FDefaultDelegateUserPolicyGetUserCommunicationPrivilegeWithTargetUserCompleteDelegateField )()
 
- Public Attributes inherited from AController
TMulticastDelegate< void __cdecl(APawn *), FDefaultDelegateUserPolicyOnNewPawnField )()
 
- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 2776 of file Actor.h.

Member Function Documentation

◆ AcknowledgePossession()

void AShooterPlayerController::AcknowledgePossession ( APawn * P)
inline

Definition at line 3422 of file Actor.h.

◆ ActivateMultiUseSelection()

void AShooterPlayerController::ActivateMultiUseSelection ( bool bIsFromUseRelease)
inline

Definition at line 3311 of file Actor.h.

◆ ActiveWaypoints_CreaturesField()

TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & AShooterPlayerController::ActiveWaypoints_CreaturesField ( )
inline

Definition at line 3037 of file Actor.h.

◆ ActiveWaypoints_PlayersField()

TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & AShooterPlayerController::ActiveWaypoints_PlayersField ( )
inline

Definition at line 3038 of file Actor.h.

◆ ActorTrackingPOIAlphaOffScreenField()

float & AShooterPlayerController::ActorTrackingPOIAlphaOffScreenField ( )
inline

Definition at line 3074 of file Actor.h.

◆ ActorTrackingPOIAlphaOnScreenField()

float & AShooterPlayerController::ActorTrackingPOIAlphaOnScreenField ( )
inline

Definition at line 3072 of file Actor.h.

◆ ActorTrackingPOIDistanceToScreenCenterForTransparencyField()

UE::Math::TVector2< double > & AShooterPlayerController::ActorTrackingPOIDistanceToScreenCenterForTransparencyField ( )
inline

Definition at line 3077 of file Actor.h.

◆ ActorTrackingPOIScaleOffScreenField()

float & AShooterPlayerController::ActorTrackingPOIScaleOffScreenField ( )
inline

Definition at line 3075 of file Actor.h.

◆ ActorTrackingPOIScaleOnScreenField()

float & AShooterPlayerController::ActorTrackingPOIScaleOnScreenField ( )
inline

Definition at line 3073 of file Actor.h.

◆ AddCheats()

void AShooterPlayerController::AddCheats ( bool bForce)
inline

Definition at line 3412 of file Actor.h.

◆ AddCustomActorTrackList_Individual()

void AShooterPlayerController::AddCustomActorTrackList_Individual ( const FTrackedActorPlusInfoStruct * InfoListEntry,
ETrackedActorCategory::Type Category,
bool ForcePOIVisible )
inline

Definition at line 3956 of file Actor.h.

◆ AddCustomActorTrackListEntries_Combined()

TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * AShooterPlayerController::AddCustomActorTrackListEntries_Combined ( TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * result,
const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh,
bool IsPlayer,
bool ForcePOIVisible )
inline

Definition at line 3955 of file Actor.h.

◆ AddExperience()

void AShooterPlayerController::AddExperience ( float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 3531 of file Actor.h.

◆ AddFloatingDamageText_Implementation()

bool AShooterPlayerController::AddFloatingDamageText_Implementation ( const UE::Math::TVector< double > * atLocation,
const float DamageAmount,
AActor * damagedActor,
AActor * damageCauser,
AShooterPlayerController * EventInstigator )
inline

Definition at line 3389 of file Actor.h.

◆ AddItemToAllClustersInventory()

char AShooterPlayerController::AddItemToAllClustersInventory ( FString * UserId,
int MasterIndexNum )
inline

Definition at line 3555 of file Actor.h.

◆ AddPlayerToClientTrackedActorPointersIfApplicable()

void AShooterPlayerController::AddPlayerToClientTrackedActorPointersIfApplicable ( AShooterCharacter * PlayerToAdd)
inline

Definition at line 3484 of file Actor.h.

◆ AdminCheat()

void AShooterPlayerController::AdminCheat ( const FString * Msg)
inline

Definition at line 3593 of file Actor.h.

◆ AimMangetismClosestLocationField()

UE::Math::TVector< double > & AShooterPlayerController::AimMangetismClosestLocationField ( )
inline

Definition at line 3052 of file Actor.h.

◆ AimMangetismCosestBoneField()

FName & AShooterPlayerController::AimMangetismCosestBoneField ( )
inline

Definition at line 3053 of file Actor.h.

◆ AllCreaturesWhosInfoIsBeingSentToClientFromServerField()

TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & AShooterPlayerController::AllCreaturesWhosInfoIsBeingSentToClientFromServerField ( )
inline

Definition at line 3055 of file Actor.h.

◆ AllowConsoleUI()

bool AShooterPlayerController::AllowConsoleUI ( )
inline

Definition at line 3746 of file Actor.h.

◆ AllowedToSpectateAllTeams()

bool AShooterPlayerController::AllowedToSpectateAllTeams ( )
inline

Definition at line 3176 of file Actor.h.

◆ AllowPlayerToJoinNoCheck()

void AShooterPlayerController::AllowPlayerToJoinNoCheck ( const FString * PlayerId)
inline

Definition at line 3716 of file Actor.h.

◆ AllPlayersWhosInfoIsBeingSentToClientFromServer_NotTeammatesField()

TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & AShooterPlayerController::AllPlayersWhosInfoIsBeingSentToClientFromServer_NotTeammatesField ( )
inline

Definition at line 3056 of file Actor.h.

◆ AllPlayersWhosInfoIsBeingSentToClientFromServer_TeammatesField()

TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & AShooterPlayerController::AllPlayersWhosInfoIsBeingSentToClientFromServer_TeammatesField ( )
inline

Definition at line 3057 of file Actor.h.

◆ ApplicationEnteredForegroundDelegateHandleField()

FDelegateHandle & AShooterPlayerController::ApplicationEnteredForegroundDelegateHandleField ( )
inline

Definition at line 3001 of file Actor.h.

◆ ApplicationReactivatedDelegateHandleField()

FDelegateHandle & AShooterPlayerController::ApplicationReactivatedDelegateHandleField ( )
inline

Definition at line 3000 of file Actor.h.

◆ ApplicationSystemBlockListChangedDelegateHandleField()

FDelegateHandle & AShooterPlayerController::ApplicationSystemBlockListChangedDelegateHandleField ( )
inline

Definition at line 3002 of file Actor.h.

◆ ARKTributeItemNetInfoField()

FItemNetInfo & AShooterPlayerController::ARKTributeItemNetInfoField ( )
inline

Definition at line 2880 of file Actor.h.

◆ AsyncLoadInventory()

void AShooterPlayerController::AsyncLoadInventory ( )
inline

Definition at line 3690 of file Actor.h.

◆ AttemptTransferRedownload()

void AShooterPlayerController::AttemptTransferRedownload ( )
inline

Definition at line 3697 of file Actor.h.

◆ AwaitingHUDClassField()

TSubclassOf< AHUD > & AShooterPlayerController::AwaitingHUDClassField ( )
inline

Definition at line 2856 of file Actor.h.

◆ bAdminShowAllPlayers()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bAdminShowAllPlayers ( )
inline

Definition at line 3157 of file Actor.h.

◆ BanPlayer()

void AShooterPlayerController::BanPlayer ( FString * PlayerSteamName)
inline

Definition at line 3722 of file Actor.h.

◆ BaseGetPlayerCharacter()

AActor * AShooterPlayerController::BaseGetPlayerCharacter ( )
inline

Definition at line 3843 of file Actor.h.

◆ bAutoPlayerField()

bool & AShooterPlayerController::bAutoPlayerField ( )
inline

Definition at line 2960 of file Actor.h.

◆ bBattlEyePlayerHasGottenInGameFully()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bBattlEyePlayerHasGottenInGameFully ( )
inline

Definition at line 3156 of file Actor.h.

◆ bCanEnableCheats()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bCanEnableCheats ( )
inline

Definition at line 3142 of file Actor.h.

◆ bClientReceivedTribeLogField()

bool & AShooterPlayerController::bClientReceivedTribeLogField ( )
inline

Definition at line 2898 of file Actor.h.

◆ bDidAutoRunCheats()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bDidAutoRunCheats ( )
inline

Definition at line 3136 of file Actor.h.

◆ bDrawBlackBackgroundField()

bool & AShooterPlayerController::bDrawBlackBackgroundField ( )
inline

Definition at line 2956 of file Actor.h.

◆ BeforeSendHandleField()

FDelegateHandle & AShooterPlayerController::BeforeSendHandleField ( )
inline

Definition at line 2988 of file Actor.h.

◆ BeginInactiveState()

void AShooterPlayerController::BeginInactiveState ( )
inline

Definition at line 3558 of file Actor.h.

◆ BeginPlay()

void AShooterPlayerController::BeginPlay ( )
inline

Definition at line 3371 of file Actor.h.

◆ BeginSpectatingState()

void AShooterPlayerController::BeginSpectatingState ( )
inline

Definition at line 3560 of file Actor.h.

◆ bEnableAltFireField()

bool & AShooterPlayerController::bEnableAltFireField ( )
inline

Definition at line 2886 of file Actor.h.

◆ bEnablePingSystem()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bEnablePingSystem ( )
inline

Definition at line 3163 of file Actor.h.

◆ bEnableSpectatorCyclingField()

bool & AShooterPlayerController::bEnableSpectatorCyclingField ( )
inline

Definition at line 3035 of file Actor.h.

◆ bEnableTargetingInputField()

bool & AShooterPlayerController::bEnableTargetingInputField ( )
inline

Definition at line 2885 of file Actor.h.

◆ bEnablingSpectator()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bEnablingSpectator ( )
inline

Definition at line 3169 of file Actor.h.

◆ bEnemyInvisible()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bEnemyInvisible ( )
inline

Definition at line 3140 of file Actor.h.

◆ bExtendedInfoKeyHeldFromInputAction()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bExtendedInfoKeyHeldFromInputAction ( )
inline

Definition at line 3147 of file Actor.h.

◆ bForceAdminMeshChecking()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bForceAdminMeshChecking ( )
inline

Definition at line 3160 of file Actor.h.

◆ bForceAdminMeshCheckingOnShooterCharacters()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bForceAdminMeshCheckingOnShooterCharacters ( )
inline

Definition at line 3161 of file Actor.h.

◆ bForceCraftButtonHeld()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bForceCraftButtonHeld ( )
inline

Definition at line 3145 of file Actor.h.

◆ bForceHideGameplayUIField()

bool & AShooterPlayerController::bForceHideGameplayUIField ( )
inline

Definition at line 2942 of file Actor.h.

◆ bGamepadHotbarModifierPressed()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bGamepadHotbarModifierPressed ( )
inline

Definition at line 3150 of file Actor.h.

◆ bGodMode()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bGodMode ( )
inline

Definition at line 3138 of file Actor.h.

◆ bHasReachedLowestDepthField()

bool & AShooterPlayerController::bHasReachedLowestDepthField ( )
inline

Definition at line 2909 of file Actor.h.

◆ bHasSurvivedOneDayField()

bool & AShooterPlayerController::bHasSurvivedOneDayField ( )
inline

Definition at line 2908 of file Actor.h.

◆ bHideGun()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bHideGun ( )
inline

Definition at line 3139 of file Actor.h.

◆ bIgnoreNextToggleInGameMenu()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bIgnoreNextToggleInGameMenu ( )
inline

Definition at line 3164 of file Actor.h.

◆ bInfiniteAmmo()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bInfiniteAmmo ( )
inline

Definition at line 3137 of file Actor.h.

◆ bInstantHarvest()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bInstantHarvest ( )
inline

Definition at line 3159 of file Actor.h.

◆ bIsAdminPauseUIEnabled()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bIsAdminPauseUIEnabled ( )
inline

Definition at line 3141 of file Actor.h.

◆ bIsDelayedNetCleanupField()

bool & AShooterPlayerController::bIsDelayedNetCleanupField ( )
inline

Definition at line 3024 of file Actor.h.

◆ bIsFastTravellingField()

bool & AShooterPlayerController::bIsFastTravellingField ( )
inline

Definition at line 2884 of file Actor.h.

◆ bIsFirstSpawn()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bIsFirstSpawn ( )
inline

Definition at line 3153 of file Actor.h.

◆ bIsOnlyViewingRemoteInventoryField()

bool & AShooterPlayerController::bIsOnlyViewingRemoteInventoryField ( )
inline

Definition at line 2955 of file Actor.h.

◆ bIsRespawning()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bIsRespawning ( )
inline

Definition at line 3154 of file Actor.h.

◆ bIsTransferringCharacterField()

bool & AShooterPlayerController::bIsTransferringCharacterField ( )
inline

Definition at line 2931 of file Actor.h.

◆ bIsVRPlayer()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bIsVRPlayer ( )
inline

Definition at line 3155 of file Actor.h.

◆ BlockedTextUsersField()

TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & AShooterPlayerController::BlockedTextUsersField ( )
inline

Definition at line 2996 of file Actor.h.

◆ BlockedVoiceUsersField()

TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & AShooterPlayerController::BlockedVoiceUsersField ( )
inline

Definition at line 2995 of file Actor.h.

◆ bMissionSortByDistanceField()

bool & AShooterPlayerController::bMissionSortByDistanceField ( )
inline

Definition at line 2828 of file Actor.h.

◆ bNotifyPawnBuffsOfDamageEvents()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bNotifyPawnBuffsOfDamageEvents ( )
inline

Definition at line 3158 of file Actor.h.

◆ BPGetExtraWaypointsSOTF()

void AShooterPlayerController::BPGetExtraWaypointsSOTF ( APlayerController * Controller,
AShooterCharacter * PlayerPawn,
const TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * IndicatorsIn,
TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * IndicatorsOut )
inline

Definition at line 3177 of file Actor.h.

◆ BPPreventChangeCamera()

bool AShooterPlayerController::BPPreventChangeCamera ( )
inline

Definition at line 3178 of file Actor.h.

◆ BPPreventTurnInput()

bool AShooterPlayerController::BPPreventTurnInput ( bool bIsSpectatorTurn)
inline

Definition at line 3179 of file Actor.h.

◆ bPreventCanOpenMapField()

bool & AShooterPlayerController::bPreventCanOpenMapField ( )
inline

Definition at line 2853 of file Actor.h.

◆ bPreventControllerAutoUnfreeze()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bPreventControllerAutoUnfreeze ( )
inline

Definition at line 3148 of file Actor.h.

◆ bPreventPaintingStreamingField()

bool & AShooterPlayerController::bPreventPaintingStreamingField ( )
inline

Definition at line 2890 of file Actor.h.

◆ BPSearchForPOIs_Implementation()

bool AShooterPlayerController::BPSearchForPOIs_Implementation ( __int16 a2)
inline

Definition at line 3932 of file Actor.h.

◆ BPServerCycleSpectator()

AActor * AShooterPlayerController::BPServerCycleSpectator ( bool bNext)
inline

Definition at line 3180 of file Actor.h.

◆ bRefreshedInvetoryForRemoveField()

bool & AShooterPlayerController::bRefreshedInvetoryForRemoveField ( )
inline

Definition at line 2870 of file Actor.h.

◆ bServerAllowCommunicationField()

bool & AShooterPlayerController::bServerAllowCommunicationField ( )
inline

Definition at line 2905 of file Actor.h.

◆ bServerPaintingSuccessField()

bool & AShooterPlayerController::bServerPaintingSuccessField ( )
inline

Definition at line 2881 of file Actor.h.

◆ bServerRefreshStatusField()

bool & AShooterPlayerController::bServerRefreshStatusField ( )
inline

Definition at line 2871 of file Actor.h.

◆ bShouldAutoUploadTribeFlag()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bShouldAutoUploadTribeFlag ( )
inline

Definition at line 3149 of file Actor.h.

◆ bShowExtendedInfoKey()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bShowExtendedInfoKey ( )
inline

Definition at line 3146 of file Actor.h.

◆ bShowGameModeHUDField()

bool & AShooterPlayerController::bShowGameModeHUDField ( )
inline

Definition at line 2808 of file Actor.h.

◆ bSkipForcedUnpossess()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bSkipForcedUnpossess ( )
inline

Definition at line 3144 of file Actor.h.

◆ bUpdatedAimMagnetismOffset()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bUpdatedAimMagnetismOffset ( )
inline

Definition at line 3151 of file Actor.h.

◆ bUseBPServerCycleSpectator()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bUseBPServerCycleSpectator ( )
inline

Definition at line 3152 of file Actor.h.

◆ bUseIntercepted()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bUseIntercepted ( )
inline

Definition at line 3167 of file Actor.h.

◆ bUsePressed()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bUsePressed ( )
inline

Definition at line 3143 of file Actor.h.

◆ bWaitingForServerMessageOfTheDayField()

bool & AShooterPlayerController::bWaitingForServerMessageOfTheDayField ( )
inline

Definition at line 3003 of file Actor.h.

◆ bWantsToPing()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bWantsToPing ( )
inline

Definition at line 3162 of file Actor.h.

◆ bWasGamepadHotbarModifierPressed_RightShoulder()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::bWasGamepadHotbarModifierPressed_RightShoulder ( )
inline

Definition at line 3166 of file Actor.h.

◆ bZoomingInField()

bool & AShooterPlayerController::bZoomingInField ( )
inline

Definition at line 2911 of file Actor.h.

◆ Cached_AimedSimplePrimitivesField()

TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::Cached_AimedSimplePrimitivesField ( )
inline

Definition at line 3032 of file Actor.h.

◆ CachedAimedUseActorComponentField()

UActorComponent *& AShooterPlayerController::CachedAimedUseActorComponentField ( )
inline

Definition at line 3030 of file Actor.h.

◆ CachedAimedUseActorField()

AActor *& AShooterPlayerController::CachedAimedUseActorField ( )
inline

Definition at line 3029 of file Actor.h.

◆ CachedHitBodyIndexField()

int & AShooterPlayerController::CachedHitBodyIndexField ( )
inline

Definition at line 3031 of file Actor.h.

◆ CachedTeamTameListUpdateIntervalField()

long double & AShooterPlayerController::CachedTeamTameListUpdateIntervalField ( )
inline

Definition at line 3062 of file Actor.h.

◆ CancelMultiUseSelection()

void AShooterPlayerController::CancelMultiUseSelection ( )
inline

Definition at line 3312 of file Actor.h.

◆ CanDismissPOI()

__int64 AShooterPlayerController::CanDismissPOI ( FPointOfInterestData * DataPOI)
inline

Definition at line 3503 of file Actor.h.

◆ CanDoPlayerCharacterInput()

bool AShooterPlayerController::CanDoPlayerCharacterInput ( bool bIgnoreCurrentWeapon,
bool bWeaponForcesMountedWeaponry )
inline

Definition at line 3523 of file Actor.h.

◆ CanGather()

bool AShooterPlayerController::CanGather ( )
inline

Definition at line 3402 of file Actor.h.

◆ CanPingRallyPoint()

bool AShooterPlayerController::CanPingRallyPoint ( )
inline

Definition at line 3889 of file Actor.h.

◆ CanRestartPlayer()

bool AShooterPlayerController::CanRestartPlayer ( )
inline

Definition at line 3516 of file Actor.h.

◆ CanTeamPing()

bool AShooterPlayerController::CanTeamPing ( )
inline

Definition at line 3888 of file Actor.h.

◆ CanUseAimMagnetism()

bool AShooterPlayerController::CanUseAimMagnetism ( )
inline

Definition at line 3636 of file Actor.h.

◆ ChangeState()

void AShooterPlayerController::ChangeState ( FName NewState)
inline

Definition at line 3741 of file Actor.h.

◆ ChatPrivilegCSField()

FWindowsCriticalSection & AShooterPlayerController::ChatPrivilegCSField ( )
inline

Definition at line 2901 of file Actor.h.

◆ ChatSpamWeightField()

float & AShooterPlayerController::ChatSpamWeightField ( )
inline

Definition at line 2888 of file Actor.h.

◆ CheckCanEnableCheats_Implementation()

void AShooterPlayerController::CheckCanEnableCheats_Implementation ( )
inline

Definition at line 3283 of file Actor.h.

◆ CheckCheatsPassword_Implementation()

void AShooterPlayerController::CheckCheatsPassword_Implementation ( const FString * Pass)
inline

Definition at line 3285 of file Actor.h.

◆ CheckforOrbiting()

void AShooterPlayerController::CheckforOrbiting ( )
inline

Definition at line 3392 of file Actor.h.

◆ CheckForPlayerInventory()

void AShooterPlayerController::CheckForPlayerInventory ( )
inline

Definition at line 3615 of file Actor.h.

◆ CheckIsOnTransferAllCooldown()

bool AShooterPlayerController::CheckIsOnTransferAllCooldown ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3473 of file Actor.h.

◆ CheckRequestSpectator_Implementation()

void AShooterPlayerController::CheckRequestSpectator_Implementation ( const FString * InSpectatorPass)
inline

Definition at line 3286 of file Actor.h.

◆ ClearTutorials()

void AShooterPlayerController::ClearTutorials ( )
inline

Definition at line 3359 of file Actor.h.

◆ Client_AddTeamPing()

void AShooterPlayerController::Client_AddTeamPing ( const FTeamPingData * WithPingData)
inline

Definition at line 3181 of file Actor.h.

◆ Client_AddTeamPing_Implementation()

void AShooterPlayerController::Client_AddTeamPing_Implementation ( const FTeamPingData * WithPingData)
inline

Definition at line 3884 of file Actor.h.

◆ Client_GetPlatformNameFromId()

void AShooterPlayerController::Client_GetPlatformNameFromId ( unsigned int Id,
const FString * PlatformName )
inline

Definition at line 3182 of file Actor.h.

◆ Client_GetPlatformNameFromId_Implementation()

void AShooterPlayerController::Client_GetPlatformNameFromId_Implementation ( unsigned int Id,
const FString * PlatformName )
inline

Definition at line 4019 of file Actor.h.

◆ Client_ReceiveBuffFromDayCycle_Implementation()

void AShooterPlayerController::Client_ReceiveBuffFromDayCycle_Implementation ( TSubclassOf< APrimalBuff > GiveBuffClass,
ADayCycleManager * FromDayCycle )
inline

Definition at line 3875 of file Actor.h.

◆ Client_ReceiveLastDeathTrackingActorLoc_Implementation()

void AShooterPlayerController::Client_ReceiveLastDeathTrackingActorLoc_Implementation ( int Index,
UE::Math::TVector< double > * Loc )
inline

Definition at line 3906 of file Actor.h.

◆ Client_ReceivePing_Implementation()

void AShooterPlayerController::Client_ReceivePing_Implementation ( const FReplicatePingData * ReceivedPingData)
inline

Definition at line 3893 of file Actor.h.

◆ Client_ReceivePingResponse_Implementation()

void AShooterPlayerController::Client_ReceivePingResponse_Implementation ( const FReplicatePingData * ResponseData,
AShooterCharacter * RespondingPlayer )
inline

Definition at line 3896 of file Actor.h.

◆ Client_RecieveBlockedUserIdsFromServer_Implementation()

void AShooterPlayerController::Client_RecieveBlockedUserIdsFromServer_Implementation ( const TArray< unsigned int, TSizedDefaultAllocator< 32 > > * BlockedUserIds)
inline

Definition at line 4004 of file Actor.h.

◆ Client_UpdateRallyPointData()

void AShooterPlayerController::Client_UpdateRallyPointData ( bool DestroyRallyPoint,
FTeamPingData * RallyPointData )
inline

Definition at line 3183 of file Actor.h.

◆ Client_UpdateRallyPointData_Implementation()

void AShooterPlayerController::Client_UpdateRallyPointData_Implementation ( bool DestroyRallyPoint,
FTeamPingData * RallyPointData )
inline

Definition at line 3881 of file Actor.h.

◆ ClientAddActorItem()

void AShooterPlayerController::ClientAddActorItem ( UPrimalInventoryComponent * forInventory,
FItemNetInfo * itemInfo,
bool bEquipItem,
bool ShowHUDNotification )
inline

Definition at line 3184 of file Actor.h.

◆ ClientAddActorItem_Implementation()

void AShooterPlayerController::ClientAddActorItem_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetInfo * itemInfo,
bool bEquipItem,
bool ShowHUDNotification )
inline

Definition at line 3435 of file Actor.h.

◆ ClientAddActorItemToFolder_Implementation()

void AShooterPlayerController::ClientAddActorItemToFolder_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetInfo * itemInfo,
bool bEquipItem,
bool ShowHUDNotification,
const FString * ToFolder )
inline

Definition at line 3436 of file Actor.h.

◆ ClientAddFloatingDamageText_Implementation()

void AShooterPlayerController::ClientAddFloatingDamageText_Implementation ( FVector_NetQuantize * AtLocation,
int DamageAmount,
int FromTeamID )
inline

Definition at line 3808 of file Actor.h.

◆ ClientAddFloatingText_Implementation()

void AShooterPlayerController::ClientAddFloatingText_Implementation ( FVector_NetQuantize * AtLocation,
const FString * FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
UE::Math::TVector< double > * TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime )
inline

Definition at line 3809 of file Actor.h.

◆ ClientAddFolderToInventoryComponent_Implementation()

void AShooterPlayerController::ClientAddFolderToInventoryComponent_Implementation ( UPrimalInventoryComponent * forInventory,
const FString * NewCustomFolderName,
int InventoryCompType )
inline

Definition at line 3439 of file Actor.h.

◆ ClientAddItemToArk_Implementation()

void AShooterPlayerController::ClientAddItemToArk_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetInfo * itemInfo,
bool bFromLoad )
inline

Definition at line 3438 of file Actor.h.

◆ ClientCachedTribeOnlineListField()

TArray< unsigned __int64, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::ClientCachedTribeOnlineListField ( )
inline

Definition at line 2946 of file Actor.h.

◆ ClientChatMessage()

void AShooterPlayerController::ClientChatMessage ( FPrimalChatMessage Chat)
inline

Definition at line 3186 of file Actor.h.

◆ ClientChatMessage_Implementation()

void AShooterPlayerController::ClientChatMessage_Implementation ( FPrimalChatMessage * Chat)
inline

Definition at line 3569 of file Actor.h.

◆ ClientCollectedAchievementItem()

void AShooterPlayerController::ClientCollectedAchievementItem ( TSubclassOf< UPrimalItem > ItemClass)
inline

Definition at line 3187 of file Actor.h.

◆ ClientDataSetRPC_Implementation()

void AShooterPlayerController::ClientDataSetRPC_Implementation ( const TArray< FDataSet, TSizedDefaultAllocator< 32 > > * dataSets)
inline

Definition at line 3490 of file Actor.h.

◆ ClientDisplayNotificationDialog()

void AShooterPlayerController::ClientDisplayNotificationDialog ( const FString * Message,
const FString * Title,
bool bIsError,
bool OnOkGoToMainMenu,
bool bAutoClose,
bool bCanBeTop,
bool bHideXBoxFooter )
inline

Definition at line 3188 of file Actor.h.

◆ ClientDisplayNotificationDialog_Implementation()

void AShooterPlayerController::ClientDisplayNotificationDialog_Implementation ( const FString * Message,
const FString * Title,
bool bIsError,
bool OnOkGoToMainMenu,
bool bAutoClose,
bool bCanBeTop,
bool bHideXBoxFooter )
inline

Definition at line 3933 of file Actor.h.

◆ ClientDoMultiUse()

void AShooterPlayerController::ClientDoMultiUse ( UObject * ForObject,
int useIndex )
inline

Definition at line 3189 of file Actor.h.

◆ ClientDoMultiUse_Implementation()

void AShooterPlayerController::ClientDoMultiUse_Implementation ( UObject * ForObject,
int useIndex )
inline

Definition at line 3506 of file Actor.h.

◆ ClientDownloadDinoRequestFinished()

void AShooterPlayerController::ClientDownloadDinoRequestFinished ( bool Success)
inline

Definition at line 3190 of file Actor.h.

◆ ClientDownloadDinoRequestFinished_Implementation()

void AShooterPlayerController::ClientDownloadDinoRequestFinished_Implementation ( bool Success)
inline

Definition at line 3695 of file Actor.h.

◆ ClientDownloadPlayerCharacterRequestFinished()

void AShooterPlayerController::ClientDownloadPlayerCharacterRequestFinished ( bool Success)
inline

Definition at line 3191 of file Actor.h.

◆ ClientDownloadPlayerCharacterRequestFinished_Implementation()

void AShooterPlayerController::ClientDownloadPlayerCharacterRequestFinished_Implementation ( bool Success)
inline

Definition at line 3708 of file Actor.h.

◆ ClientDrawUndermeshSphere_Implementation()

void AShooterPlayerController::ClientDrawUndermeshSphere_Implementation ( const int radius)
inline

Definition at line 3922 of file Actor.h.

◆ ClientEndReceivingTribeLog_Implementation()

void AShooterPlayerController::ClientEndReceivingTribeLog_Implementation ( )
inline

Definition at line 3764 of file Actor.h.

◆ ClientFailedRemoveSaddle()

void AShooterPlayerController::ClientFailedRemoveSaddle ( )
inline

Definition at line 3193 of file Actor.h.

◆ ClientFailedRemoveSaddle_Implementation()

void AShooterPlayerController::ClientFailedRemoveSaddle_Implementation ( )
inline

Definition at line 3743 of file Actor.h.

◆ ClientFailedToAddItemFromArkInventory()

void AShooterPlayerController::ClientFailedToAddItemFromArkInventory ( )
inline

Definition at line 3194 of file Actor.h.

◆ ClientFailedToAddItemFromArkInventory_Implementation()

void AShooterPlayerController::ClientFailedToAddItemFromArkInventory_Implementation ( )
inline

Definition at line 3477 of file Actor.h.

◆ ClientFinishedLoadArkItems_Implementation()

void AShooterPlayerController::ClientFinishedLoadArkItems_Implementation ( UPrimalInventoryComponent * forInventory)
inline

Definition at line 3441 of file Actor.h.

◆ ClientFinishedReceivingActorItems()

void AShooterPlayerController::ClientFinishedReceivingActorItems ( UPrimalInventoryComponent * forInventory,
bool bEquippedItems )
inline

Definition at line 3195 of file Actor.h.

◆ ClientFinishedReceivingActorItems_Implementation()

void AShooterPlayerController::ClientFinishedReceivingActorItems_Implementation ( UPrimalInventoryComponent * forInventory,
bool bEquippedItems )
inline

Definition at line 3434 of file Actor.h.

◆ ClientGetMessageOfTheDay_Implementation()

void AShooterPlayerController::ClientGetMessageOfTheDay_Implementation ( const FString * Message)
inline

Definition at line 3429 of file Actor.h.

◆ ClientHUDNotificationTypeParams()

void AShooterPlayerController::ClientHUDNotificationTypeParams ( int MessageType,
int MessageType1,
int MessageParam2,
UObject * ObjectParam1 )
inline

Definition at line 3196 of file Actor.h.

◆ ClientHUDNotificationTypeParams_Implementation()

void AShooterPlayerController::ClientHUDNotificationTypeParams_Implementation ( int MessageType,
int MessageParam1,
int MessageParam2,
UObject * ObjectParam1 )
inline

Definition at line 3534 of file Actor.h.

◆ ClientInsertActorItem_Implementation()

void AShooterPlayerController::ClientInsertActorItem_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetInfo * itemInfo,
FItemNetID InsertAfterItemID )
inline

Definition at line 3442 of file Actor.h.

◆ ClientLoadArkItems()

void AShooterPlayerController::ClientLoadArkItems ( UPrimalInventoryComponent * forInventory,
const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > * itemInfos,
bool bClear,
bool bFinalBatch )
inline

Definition at line 3197 of file Actor.h.

◆ ClientLoadArkItems_Implementation()

void AShooterPlayerController::ClientLoadArkItems_Implementation ( UPrimalInventoryComponent * forInventory,
const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > * itemInfos,
bool bClear,
bool bFinalBatch )
inline

Definition at line 3440 of file Actor.h.

◆ ClientNotifyAdmin()

void AShooterPlayerController::ClientNotifyAdmin ( )
inline

Definition at line 3198 of file Actor.h.

◆ ClientNotifyCantHarvest_Implementation()

void AShooterPlayerController::ClientNotifyCantHarvest_Implementation ( )
inline

Definition at line 3625 of file Actor.h.

◆ ClientNotifyCantHitHarvest_Implementation()

void AShooterPlayerController::ClientNotifyCantHitHarvest_Implementation ( )
inline

Definition at line 3627 of file Actor.h.

◆ ClientNotifyDefeatedDino_Implementation()

void AShooterPlayerController::ClientNotifyDefeatedDino_Implementation ( TSubclassOf< APrimalDinoCharacter > DinoClass)
inline

Definition at line 3631 of file Actor.h.

◆ ClientNotifyDinoDeath_Implementation()

void AShooterPlayerController::ClientNotifyDinoDeath_Implementation ( const FString * DinoName,
const FString * AttackerName,
bool bIsVehicle )
inline

Definition at line 3607 of file Actor.h.

◆ ClientNotifyDinoKill()

void AShooterPlayerController::ClientNotifyDinoKill ( APrimalDinoCharacter * InstigatingPawn,
APawn * VictimPawn )
inline

Definition at line 3199 of file Actor.h.

◆ ClientNotifyDinoKill_Implementation()

void AShooterPlayerController::ClientNotifyDinoKill_Implementation ( APrimalDinoCharacter * InstigatingPawn,
APawn * VictimPawn )
inline

Definition at line 3606 of file Actor.h.

◆ ClientNotifyEditText()

void AShooterPlayerController::ClientNotifyEditText ( TSubclassOf< UObject > ForObjectClass,
int ExtraID1,
int ExtraID2,
UObject * ForObject )
inline

Definition at line 3200 of file Actor.h.

◆ ClientNotifyEditText_Implementation()

void AShooterPlayerController::ClientNotifyEditText_Implementation ( TSubclassOf< UObject > ForObjectClass,
int ExtraID1,
int ExtraID2,
UObject * ForObject )
inline

Definition at line 3565 of file Actor.h.

◆ ClientNotifyHitHarvest_Implementation()

void AShooterPlayerController::ClientNotifyHitHarvest_Implementation ( )
inline

Definition at line 3626 of file Actor.h.

◆ ClientNotifyLevelUp_Implementation()

void AShooterPlayerController::ClientNotifyLevelUp_Implementation ( APrimalCharacter * ForChar,
int NewLevel )
inline

Definition at line 3733 of file Actor.h.

◆ ClientNotifyListenServerOutOfRange_Implementation()

void AShooterPlayerController::ClientNotifyListenServerOutOfRange_Implementation ( )
inline

Definition at line 3737 of file Actor.h.

◆ ClientNotifyMessageOfTheDay_Implementation()

void AShooterPlayerController::ClientNotifyMessageOfTheDay_Implementation ( const FString * Message,
float TimeToDisplay )
inline

Definition at line 3603 of file Actor.h.

◆ ClientNotifyPaintFinished()

void AShooterPlayerController::ClientNotifyPaintFinished ( bool bSuccess)
inline

Definition at line 3201 of file Actor.h.

◆ ClientNotifyPaintFinished_Implementation()

void AShooterPlayerController::ClientNotifyPaintFinished_Implementation ( bool bSuccess)
inline

Definition at line 3379 of file Actor.h.

◆ ClientNotifyPlayerDeath_Implementation()

void AShooterPlayerController::ClientNotifyPlayerDeath_Implementation ( APawn * InstigatingPawn)
inline

Definition at line 3599 of file Actor.h.

◆ ClientNotifyPlayerDeathReason()

void AShooterPlayerController::ClientNotifyPlayerDeathReason ( const FString * ReasonString)
inline

Definition at line 3202 of file Actor.h.

◆ ClientNotifyPlayerDeathReason_Implementation()

void AShooterPlayerController::ClientNotifyPlayerDeathReason_Implementation ( const FString * ReasonString)
inline

Definition at line 3600 of file Actor.h.

◆ ClientNotifyPlayerKill()

void AShooterPlayerController::ClientNotifyPlayerKill ( AActor * PlayerPawn,
APawn * VictimPawn )
inline

Definition at line 3203 of file Actor.h.

◆ ClientNotifyPlayerKill_Implementation()

void AShooterPlayerController::ClientNotifyPlayerKill_Implementation ( AActor * PlayerPawn,
APawn * VictimPawn )
inline

Definition at line 3605 of file Actor.h.

◆ ClientNotifyReconnected_Implementation()

void AShooterPlayerController::ClientNotifyReconnected_Implementation ( APawn * NewPawn)
inline

Definition at line 3613 of file Actor.h.

◆ ClientNotifyRemotePlayerDeath_Implementation()

void AShooterPlayerController::ClientNotifyRemotePlayerDeath_Implementation ( const FString * PlayerName,
const FString * AttackerName )
inline

Definition at line 3604 of file Actor.h.

◆ ClientNotifyRespawned_Implementation()

void AShooterPlayerController::ClientNotifyRespawned_Implementation ( APawn * NewPawn,
bool IsFirstSpawn )
inline

Definition at line 3612 of file Actor.h.

◆ ClientNotifyShowProfileRequest()

void AShooterPlayerController::ClientNotifyShowProfileRequest ( FUniqueNetIdRepl * ProfileId)
inline

Definition at line 3204 of file Actor.h.

◆ ClientNotifyShowProfileRequest_Implementation()

void AShooterPlayerController::ClientNotifyShowProfileRequest_Implementation ( FUniqueNetIdRepl * ProfileId)
inline

Definition at line 3431 of file Actor.h.

◆ ClientNotifySummonedDino_Implementation()

void AShooterPlayerController::ClientNotifySummonedDino_Implementation ( TSubclassOf< APrimalDinoCharacter > DinoClass)
inline

Definition at line 3630 of file Actor.h.

◆ ClientNotifyTamedDino()

void AShooterPlayerController::ClientNotifyTamedDino ( TSubclassOf< APrimalDinoCharacter > DinoClass)
inline

Definition at line 3205 of file Actor.h.

◆ ClientNotifyTamedDino_Implementation()

void AShooterPlayerController::ClientNotifyTamedDino_Implementation ( TSubclassOf< APrimalDinoCharacter > DinoClass)
inline

Definition at line 3629 of file Actor.h.

◆ ClientNotifyTorpidityIncrease_Implementation()

void AShooterPlayerController::ClientNotifyTorpidityIncrease_Implementation ( )
inline

Definition at line 3734 of file Actor.h.

◆ ClientNotifyTribeXP_Implementation()

void AShooterPlayerController::ClientNotifyTribeXP_Implementation ( float HowMuch)
inline

Definition at line 3533 of file Actor.h.

◆ ClientNotifyUnlockedAllExplorerNotes_Implementation()

void AShooterPlayerController::ClientNotifyUnlockedAllExplorerNotes_Implementation ( )
inline

Definition at line 3830 of file Actor.h.

◆ ClientNotifyUnlockedEngram()

void AShooterPlayerController::ClientNotifyUnlockedEngram ( TSubclassOf< UPrimalItem > ItemClass,
bool bTekGram )
inline

Definition at line 3206 of file Actor.h.

◆ ClientNotifyUnlockedEngram_Implementation()

void AShooterPlayerController::ClientNotifyUnlockedEngram_Implementation ( TSubclassOf< UPrimalItem > ItemClass,
bool bTekGram )
inline

Definition at line 3844 of file Actor.h.

◆ ClientNotifyUnlockHairStyleOrEmote_Implementation()

void AShooterPlayerController::ClientNotifyUnlockHairStyleOrEmote_Implementation ( FName HairstyleOrEmoteName)
inline

Definition at line 3861 of file Actor.h.

◆ ClientOnAddedItemsToAllClustersInventory_Implementation()

void AShooterPlayerController::ClientOnAddedItemsToAllClustersInventory_Implementation ( bool Success,
const FString * UserId,
const TArray< int, TSizedDefaultAllocator< 32 > > * MasterIndexNum )
inline

Definition at line 3553 of file Actor.h.

◆ ClientOnCurrentCharacterAndItemsUploaded()

void AShooterPlayerController::ClientOnCurrentCharacterAndItemsUploaded ( unsigned __int64 TransferringPlayerDataId)
inline

Definition at line 3207 of file Actor.h.

◆ ClientOnCurrentCharacterAndItemsUploaded_Implementation()

void AShooterPlayerController::ClientOnCurrentCharacterAndItemsUploaded_Implementation ( unsigned __int64 TransferringPlayerDataId)
inline

Definition at line 3487 of file Actor.h.

◆ ClientOnDropAllNotReadyForUploadItemsFinished_Implementation()

void AShooterPlayerController::ClientOnDropAllNotReadyForUploadItemsFinished_Implementation ( )
inline

Definition at line 3866 of file Actor.h.

◆ ClientOnEndDownloadTransferredPlayerCharacter()

void AShooterPlayerController::ClientOnEndDownloadTransferredPlayerCharacter ( bool Success,
int FailureResponseCode,
const FString * FailureResponseMessage )
inline

Definition at line 3208 of file Actor.h.

◆ ClientOnEndDownloadTransferredPlayerCharacter_Implementation()

void AShooterPlayerController::ClientOnEndDownloadTransferredPlayerCharacter_Implementation ( bool Success,
int FailureResponseCode,
const FString * FailureResponseMessage )
inline

Definition at line 3700 of file Actor.h.

◆ ClientOnStartDownloadTransferredPlayerCharacter_Implementation()

void AShooterPlayerController::ClientOnStartDownloadTransferredPlayerCharacter_Implementation ( )
inline

Definition at line 3699 of file Actor.h.

◆ ClientPlayerIsValidToDownload()

void AShooterPlayerController::ClientPlayerIsValidToDownload ( bool bIsValid,
const FArkTributePlayerData * PlayerData )
inline

Definition at line 3209 of file Actor.h.

◆ ClientPlayerIsValidToDownload_Implementation()

void AShooterPlayerController::ClientPlayerIsValidToDownload_Implementation ( bool bIsValid,
const FArkTributePlayerData * PlayerData )
inline

Definition at line 3704 of file Actor.h.

◆ ClientPlayLocalSound()

void AShooterPlayerController::ClientPlayLocalSound ( USoundBase * aSound,
bool bAttach )
inline

Definition at line 3210 of file Actor.h.

◆ ClientPlayLocalSound_Implementation()

void AShooterPlayerController::ClientPlayLocalSound_Implementation ( USoundBase * aSound,
bool bAttach )
inline

Definition at line 3650 of file Actor.h.

◆ ClientProcessItemNetExecCommandBP()

void AShooterPlayerController::ClientProcessItemNetExecCommandBP ( UPrimalInventoryComponent * forInventory,
FItemNetID ForItemID,
bool bIsEquippedItem,
FName CommandName,
FBPNetExecParams * ExecParams )
inline

Definition at line 3211 of file Actor.h.

◆ ClientProcessItemNetExecCommandBP_Implementation()

void AShooterPlayerController::ClientProcessItemNetExecCommandBP_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID ForItemID,
bool bIsEquippedItem,
FName CommandName,
FBPNetExecParams * ExecParams )
inline

Definition at line 3863 of file Actor.h.

◆ ClientProcessItemNetExecCommandUnreliableBP()

void AShooterPlayerController::ClientProcessItemNetExecCommandUnreliableBP ( UPrimalInventoryComponent * forInventory,
FItemNetID ForItemID,
bool bIsEquippedItem,
FName CommandName,
FBPNetExecParams * ExecParams )
inline

Definition at line 3212 of file Actor.h.

◆ ClientProgressAchievement()

void AShooterPlayerController::ClientProgressAchievement ( const FString * AchievementID,
float Progress,
bool savePlayerData )
inline

Definition at line 3213 of file Actor.h.

◆ ClientProgressAchievement_Implementation()

void AShooterPlayerController::ClientProgressAchievement_Implementation ( const FString * AchievementID,
float Progress,
bool savePlayerData )
inline

Definition at line 3729 of file Actor.h.

◆ ClientProgressAchievementInteger_Implementation()

void AShooterPlayerController::ClientProgressAchievementInteger_Implementation ( const FString * AchievementID,
int ProgressInteger,
bool savePlayerData )
inline

Definition at line 3730 of file Actor.h.

◆ ClientReceiveActiveMissionTags_Implementation()

void AShooterPlayerController::ClientReceiveActiveMissionTags_Implementation ( const TArray< FName, TSizedDefaultAllocator< 32 > > * MissionTags)
inline

Definition at line 3917 of file Actor.h.

◆ ClientReceiveDinoAncestors_Implementation()

void AShooterPlayerController::ClientReceiveDinoAncestors_Implementation ( APrimalDinoCharacter * ForDino,
const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > * DinoAncestors,
const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > * DinoAncestorsMale,
int RandomMutationsFemale,
int RandomMutationsMale )
inline

Definition at line 3840 of file Actor.h.

◆ ClientReceiveDinoCharStats_Implementation()

void AShooterPlayerController::ClientReceiveDinoCharStats_Implementation ( APrimalDinoCharacter * theDinoChar,
const TArray< float, TSizedDefaultAllocator< 32 > > * CurValues,
const TArray< float, TSizedDefaultAllocator< 32 > > * MaxValues )
inline

Definition at line 3609 of file Actor.h.

◆ ClientReceiveMyTribeOnlineList_Implementation()

void AShooterPlayerController::ClientReceiveMyTribeOnlineList_Implementation ( const TArray< unsigned int, TSizedDefaultAllocator< 32 > > * OnlinePlayerIDs)
inline

Definition at line 3860 of file Actor.h.

◆ ClientReceiveOriginalHairColor_Implementation()

void AShooterPlayerController::ClientReceiveOriginalHairColor_Implementation ( FLinearColor * HairColor)
inline

Definition at line 3577 of file Actor.h.

◆ ClientReceiveTribeLog_Implementation()

void AShooterPlayerController::ClientReceiveTribeLog_Implementation ( const FString * LogString)
inline

Definition at line 3763 of file Actor.h.

◆ ClientRemoveActorItem_Implementation()

void AShooterPlayerController::ClientRemoveActorItem_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID,
bool showHUDMessage )
inline

Definition at line 3443 of file Actor.h.

◆ ClientRemoveCustomActorTrackListEntries_FromTotalList_Creatures_Implementation()

void AShooterPlayerController::ClientRemoveCustomActorTrackListEntries_FromTotalList_Creatures_Implementation ( )
inline

Definition at line 3281 of file Actor.h.

◆ ClientRemoveItemFromArk_Implementation()

void AShooterPlayerController::ClientRemoveItemFromArk_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID RemovedItemID )
inline

Definition at line 3480 of file Actor.h.

◆ ClientRequestNewTrackInfoFromServer()

void AShooterPlayerController::ClientRequestNewTrackInfoFromServer ( bool FromUI,
int CustomTameSelectionType,
int DinoGroup,
const FString * CustomTameSearchText,
int NewScrollbarIndex )
inline

Definition at line 3970 of file Actor.h.

◆ ClientRequestNewTrackInfoFromServer_TimerRestriction()

void AShooterPlayerController::ClientRequestNewTrackInfoFromServer_TimerRestriction ( int CustomTameSelectionType,
int DinoGroup,
const FString * CustomTameSearchText,
int NewScrollbarIndex )
inline

Definition at line 3971 of file Actor.h.

◆ ClientReset_Implementation()

void AShooterPlayerController::ClientReset_Implementation ( )
inline

Definition at line 3580 of file Actor.h.

◆ ClientResetRespawningFlag_Implementation()

void AShooterPlayerController::ClientResetRespawningFlag_Implementation ( )
inline

Definition at line 3614 of file Actor.h.

◆ ClientRunLocalConsoleCommand_Implementation()

void AShooterPlayerController::ClientRunLocalConsoleCommand_Implementation ( const FString * Command,
bool bWriteToLog )
inline

Definition at line 3749 of file Actor.h.

◆ ClientSendArkDataPayloadBegin()

void AShooterPlayerController::ClientSendArkDataPayloadBegin ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType,
const FString * DataClass,
const FString * TagName,
const FString * Name,
const TArray< FString, TSizedDefaultAllocator< 32 > > * DataStats,
unsigned int ID1,
unsigned int ID2 )
inline

Definition at line 3214 of file Actor.h.

◆ ClientSendArkDataPayloadBegin_Implementation()

void AShooterPlayerController::ClientSendArkDataPayloadBegin_Implementation ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType,
const FString * DataClass,
const FString * TagName,
const FString * Name,
const TArray< FString, TSizedDefaultAllocator< 32 > > * DataStats,
unsigned int ID1,
unsigned int ID2 )
inline

Definition at line 3675 of file Actor.h.

◆ ClientSendArkDataPayloadEnd_Implementation()

void AShooterPlayerController::ClientSendArkDataPayloadEnd_Implementation ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType,
unsigned __int64 PlayerDataID )
inline

Definition at line 3676 of file Actor.h.

◆ ClientSendFolderData_Implementation()

void AShooterPlayerController::ClientSendFolderData_Implementation ( UPrimalInventoryComponent * forInventory,
const TArray< FServerCustomFolder, TSizedDefaultAllocator< 32 > > * ServerCustomFolder )
inline

Definition at line 3437 of file Actor.h.

◆ ClientSendVersion_Implementation()

void AShooterPlayerController::ClientSendVersion_Implementation ( const FString * Version)
inline

Definition at line 3374 of file Actor.h.

◆ ClientServerChatDirectMessage()

void AShooterPlayerController::ClientServerChatDirectMessage ( const FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
const FString * SenderId )
inline

Definition at line 3215 of file Actor.h.

◆ ClientServerChatDirectMessage_Implementation()

void AShooterPlayerController::ClientServerChatDirectMessage_Implementation ( const FString * MessageText,
FLinearColor * MessageColor,
bool bIsBold,
const FString * SenderId )
inline

Definition at line 3571 of file Actor.h.

◆ ClientServerChatMessage_Implementation()

void AShooterPlayerController::ClientServerChatMessage_Implementation ( const FString * MessageText,
FLinearColor * MessageColor,
bool bIsBold )
inline

Definition at line 3570 of file Actor.h.

◆ ClientServerNotification()

void AShooterPlayerController::ClientServerNotification ( const FString * MessageText,
FLinearColor MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int Priority )
inline

Definition at line 3216 of file Actor.h.

◆ ClientServerNotification_Implementation()

void AShooterPlayerController::ClientServerNotification_Implementation ( const FString * MessageText,
FLinearColor * MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int Priority )
inline

Definition at line 3572 of file Actor.h.

◆ ClientServerNotificationSingle()

void AShooterPlayerController::ClientServerNotificationSingle ( const FString * MessageText,
FLinearColor MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int MessageTypeID )
inline

Definition at line 3217 of file Actor.h.

◆ ClientServerNotificationSingle_Implementation()

void AShooterPlayerController::ClientServerNotificationSingle_Implementation ( const FString * MessageText,
FLinearColor * MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int MessageTypeID,
int Priority )
inline

Definition at line 3573 of file Actor.h.

◆ ClientServerSOTFNotification_Implementation()

void AShooterPlayerController::ClientServerSOTFNotification_Implementation ( ESTOFNotificationType::Type NotificationType,
const FString * MessageText,
FLinearColor * MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
bool bLastPlayer,
const FString * TribeName,
const TArray< FString, TSizedDefaultAllocator< 32 > > * PlayerNames,
const FString * DeathReason,
const TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > * DeadPlayersData )
inline

Definition at line 3574 of file Actor.h.

◆ ClientServerSOTFNotificationCustom_Implementation()

void AShooterPlayerController::ClientServerSOTFNotificationCustom_Implementation ( const FString * MessageText,
FLinearColor * MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay )
inline

Definition at line 3575 of file Actor.h.

◆ ClientSetArkTributeLimits()

void AShooterPlayerController::ClientSetArkTributeLimits ( bool LimitItems,
bool LimitDinos,
bool LimitCharacters,
int MaxItems,
int MaxDinos,
int MaxCharacters )
inline

Definition at line 3218 of file Actor.h.

◆ ClientSetArkTributeLimits_Implementation()

void AShooterPlayerController::ClientSetArkTributeLimits_Implementation ( bool LimitItems,
bool LimitDinos,
bool LimitCharacters,
int MaxItems,
int MaxDinos,
int MaxCharacters )
inline

Definition at line 3655 of file Actor.h.

◆ ClientSetCanEnableCheats_Implementation()

void AShooterPlayerController::ClientSetCanEnableCheats_Implementation ( bool bIsPossible)
inline

Definition at line 3284 of file Actor.h.

◆ ClientSetContainerFuel_Implementation()

void AShooterPlayerController::ClientSetContainerFuel_Implementation ( APrimalStructureItemContainer * Container,
float FuelQuantity )
inline

Definition at line 3460 of file Actor.h.

◆ ClientSetControlRotation_Implementation()

void AShooterPlayerController::ClientSetControlRotation_Implementation ( UE::Math::TRotator< double > * NewRotation)
inline

Definition at line 3635 of file Actor.h.

◆ ClientSetHUDAndInitUIScenes()

void AShooterPlayerController::ClientSetHUDAndInitUIScenes ( TSubclassOf< AHUD > NewHUDClass)
inline

Definition at line 3219 of file Actor.h.

◆ ClientSetHUDAndInitUIScenes_Implementation()

void AShooterPlayerController::ClientSetHUDAndInitUIScenes_Implementation ( TSubclassOf< AHUD > NewHUDClass)
inline

Definition at line 3821 of file Actor.h.

◆ ClientSetPersonalDinoTameCount_Implementation()

void AShooterPlayerController::ClientSetPersonalDinoTameCount_Implementation ( int NewPersonalDinoTameCount)
inline

Definition at line 3848 of file Actor.h.

◆ ClientSetSpectatorLocation_Implementation()

void AShooterPlayerController::ClientSetSpectatorLocation_Implementation ( UE::Math::TVector< double > * NewLocation)
inline

Definition at line 3634 of file Actor.h.

◆ ClientShooterWasKicked_Implementation()

void AShooterPlayerController::ClientShooterWasKicked_Implementation ( const FText * KickReason)
inline

Definition at line 3432 of file Actor.h.

◆ ClientShowCharacterCreationUI()

void AShooterPlayerController::ClientShowCharacterCreationUI ( bool bShowDownloadCharacter)
inline

Definition at line 3220 of file Actor.h.

◆ ClientShowCharacterCreationUI_Implementation()

void AShooterPlayerController::ClientShowCharacterCreationUI_Implementation ( bool bShowDownloadCharacter)
inline

Definition at line 3544 of file Actor.h.

◆ ClientShowLeaderboard()

void AShooterPlayerController::ClientShowLeaderboard ( TSubclassOf< ULeaderboard > LeaderboardType,
FName MissionTag,
const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > * LeaderboardRows,
bool bPlayerHasValidLatestScore,
FLeaderboardRow * LatestPlayerScore )
inline

Definition at line 3221 of file Actor.h.

◆ ClientShowLeaderboard_Implementation()

void AShooterPlayerController::ClientShowLeaderboard_Implementation ( TSubclassOf< ULeaderboard > LeaderboardType,
FName MissionTag,
const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > * LeaderboardRows,
bool bPlayerHasValidLatestScore,
FLeaderboardRow * LatestPlayerScore )
inline

Definition at line 3686 of file Actor.h.

◆ ClientShowPaintingUI()

void AShooterPlayerController::ClientShowPaintingUI ( UObject * ObjectToPaint)
inline

Definition at line 3222 of file Actor.h.

◆ ClientShowPaintingUI_Implementation()

void AShooterPlayerController::ClientShowPaintingUI_Implementation ( UObject * ObjectToPaint)
inline

Definition at line 3751 of file Actor.h.

◆ ClientShowSpawnUI_Implementation()

void AShooterPlayerController::ClientShowSpawnUI_Implementation ( float Delay)
inline

Definition at line 3542 of file Actor.h.

◆ ClientShowSpawnUIForTransferringPlayer_Implementation()

void AShooterPlayerController::ClientShowSpawnUIForTransferringPlayer_Implementation ( TSubclassOf< AHUD > NewHUDClass,
unsigned __int64 TransferingPlayerID,
bool bUseTimer )
inline

Definition at line 3822 of file Actor.h.

◆ ClientShowTransferredPlayerConfirmationDialog_Implementation()

void AShooterPlayerController::ClientShowTransferredPlayerConfirmationDialog_Implementation ( )
inline

Definition at line 3817 of file Actor.h.

◆ ClientSimpleMarkTrackedActorInfoUpdated_Implementation()

void AShooterPlayerController::ClientSimpleMarkTrackedActorInfoUpdated_Implementation ( )
inline

Definition at line 3958 of file Actor.h.

◆ ClientStartActivity_Implementation()

void AShooterPlayerController::ClientStartActivity_Implementation ( const FString * ActivityName)
inline

Definition at line 3732 of file Actor.h.

◆ ClientStartReceivingActorItems_Implementation()

void AShooterPlayerController::ClientStartReceivingActorItems_Implementation ( UPrimalInventoryComponent * forInventory,
bool bEquippedItems )
inline

Definition at line 3433 of file Actor.h.

◆ ClientStartReceivingTribeLog_Implementation()

void AShooterPlayerController::ClientStartReceivingTribeLog_Implementation ( )
inline

Definition at line 3762 of file Actor.h.

◆ ClientStartSurfaceCameraForPassenger_Implementation()

void AShooterPlayerController::ClientStartSurfaceCameraForPassenger_Implementation ( float yaw,
float pitch,
float roll,
bool bInvertTurnInput )
inline

Definition at line 3829 of file Actor.h.

◆ ClientStopLocalSound_Implementation()

void AShooterPlayerController::ClientStopLocalSound_Implementation ( USoundBase * aSound)
inline

Definition at line 3651 of file Actor.h.

◆ ClientSwapActorItems_Implementation()

void AShooterPlayerController::ClientSwapActorItems_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID1,
FItemNetID itemID2 )
inline

Definition at line 3444 of file Actor.h.

◆ ClientTeamMessage_Implementation()

void AShooterPlayerController::ClientTeamMessage_Implementation ( APlayerState * SenderPlayerState,
const FString * S,
FName Type,
float MsgLifeTime )
inline

Definition at line 3416 of file Actor.h.

◆ ClientTeleportSpectator_Implementation()

void AShooterPlayerController::ClientTeleportSpectator_Implementation ( UE::Math::TVector< double > * Location,
unsigned __int64 PlayerID )
inline

Definition at line 3295 of file Actor.h.

◆ ClientTeleportSucceeded_Implementation()

void AShooterPlayerController::ClientTeleportSucceeded_Implementation ( UE::Math::TVector< double > * TeleportLoc,
UE::Math::TRotator< double > * TeleportRot,
bool bSimpleTeleport )
inline

Definition at line 3845 of file Actor.h.

◆ ClientTimerCachedCustomTameSearchTextField()

FString & AShooterPlayerController::ClientTimerCachedCustomTameSearchTextField ( )
inline

Definition at line 3069 of file Actor.h.

◆ ClientTimerCachedDinoGroupField()

int & AShooterPlayerController::ClientTimerCachedDinoGroupField ( )
inline

Definition at line 3068 of file Actor.h.

◆ ClientTimerCachedNewScrollbarIndexField()

int & AShooterPlayerController::ClientTimerCachedNewScrollbarIndexField ( )
inline

Definition at line 3070 of file Actor.h.

◆ ClientTimerCachedTameSelectionTypeField()

int & AShooterPlayerController::ClientTimerCachedTameSelectionTypeField ( )
inline

Definition at line 3067 of file Actor.h.

◆ ClientUnlockAchievement()

void AShooterPlayerController::ClientUnlockAchievement ( const FString * AchievementID,
bool savePlayerData )
inline

Definition at line 3223 of file Actor.h.

◆ ClientUnlockAchievement_Implementation()

void AShooterPlayerController::ClientUnlockAchievement_Implementation ( const FString * AchievementID,
bool savePlayerData )
inline

Definition at line 3731 of file Actor.h.

◆ ClientUnlockExplorerNote()

void AShooterPlayerController::ClientUnlockExplorerNote ( int ExplorerNoteIndex,
const bool forceShowExplorerNoteUI,
bool savePlayerData )
inline

Definition at line 3224 of file Actor.h.

◆ ClientUnlockExplorerNote_Implementation()

void AShooterPlayerController::ClientUnlockExplorerNote_Implementation ( int ExplorerNoteIndex,
bool forceShowExplorerNoteUI,
bool savePlayerData )
inline

Definition at line 3833 of file Actor.h.

◆ ClientUpdateCustomActorTrackListEntries_Creatures_Implementation()

void AShooterPlayerController::ClientUpdateCustomActorTrackListEntries_Creatures_Implementation ( const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3965 of file Actor.h.

◆ ClientUpdateCustomActorTrackListEntries_Players_Implementation()

void AShooterPlayerController::ClientUpdateCustomActorTrackListEntries_Players_Implementation ( const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3964 of file Actor.h.

◆ ClientUpdateInventoryCraftQueue()

void AShooterPlayerController::ClientUpdateInventoryCraftQueue ( UPrimalInventoryComponent * forInventory,
const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > * CraftQueueEntries )
inline

Definition at line 3225 of file Actor.h.

◆ ClientUpdateInventoryCraftQueue_Implementation()

void AShooterPlayerController::ClientUpdateInventoryCraftQueue_Implementation ( UPrimalInventoryComponent * forInventory,
const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > * CraftQueueEntries )
inline

Definition at line 3445 of file Actor.h.

◆ ClientUpdateItemCustomData_Implementation()

void AShooterPlayerController::ClientUpdateItemCustomData_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID,
FCustomItemData * InData )
inline

Definition at line 3509 of file Actor.h.

◆ ClientUpdateItemDurability_Implementation()

void AShooterPlayerController::ClientUpdateItemDurability_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID,
float ItemDurability )
inline

Definition at line 3508 of file Actor.h.

◆ ClientUpdateItemQuantity_Implementation()

void AShooterPlayerController::ClientUpdateItemQuantity_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID,
int ItemQuantity )
inline

Definition at line 3507 of file Actor.h.

◆ ClientUpdateItemWeaponClipAmmo_Implementation()

void AShooterPlayerController::ClientUpdateItemWeaponClipAmmo_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID,
int Ammo )
inline

Definition at line 3510 of file Actor.h.

◆ ClientUpdateMyPlayerDataStruct_Implementation()

void AShooterPlayerController::ClientUpdateMyPlayerDataStruct_Implementation ( FPrimalPlayerDataStruct * NetMyPlayerDataStruct)
inline

Definition at line 4011 of file Actor.h.

◆ ClientUsedActorItem_Implementation()

void AShooterPlayerController::ClientUsedActorItem_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID itemID )
inline

Definition at line 3511 of file Actor.h.

◆ CloseSteamStatusScene()

void AShooterPlayerController::CloseSteamStatusScene ( )
inline

Definition at line 3715 of file Actor.h.

◆ CloseSteamStatusSceneHandleField()

FTimerHandle & AShooterPlayerController::CloseSteamStatusSceneHandleField ( )
inline

Definition at line 2859 of file Actor.h.

◆ ConditionalSaveProfile()

void AShooterPlayerController::ConditionalSaveProfile ( )
inline

Definition at line 3375 of file Actor.h.

◆ ConditonalEndGamepadModiferState()

void AShooterPlayerController::ConditonalEndGamepadModiferState ( )
inline

Definition at line 3766 of file Actor.h.

◆ ConsoleCommand()

FString * AShooterPlayerController::ConsoleCommand ( FString * result,
const FString * Command,
bool bWriteToLog )
inline

Definition at line 3748 of file Actor.h.

◆ ControllerLightColorNowField()

FColor & AShooterPlayerController::ControllerLightColorNowField ( )
inline

Definition at line 3124 of file Actor.h.

◆ ControlsEndInventory()

void AShooterPlayerController::ControlsEndInventory ( )
inline

Definition at line 3785 of file Actor.h.

◆ ControlsEndJump()

void AShooterPlayerController::ControlsEndJump ( )
inline

Definition at line 3791 of file Actor.h.

◆ ControlsEndReload()

void AShooterPlayerController::ControlsEndReload ( )
inline

Definition at line 3787 of file Actor.h.

◆ ControlsEndUse()

void AShooterPlayerController::ControlsEndUse ( )
inline

Definition at line 3789 of file Actor.h.

◆ ControlsStartInventory()

void AShooterPlayerController::ControlsStartInventory ( )
inline

Definition at line 3784 of file Actor.h.

◆ ControlsStartJump()

void AShooterPlayerController::ControlsStartJump ( )
inline

Definition at line 3790 of file Actor.h.

◆ ControlsStartMap()

void AShooterPlayerController::ControlsStartMap ( )
inline

Definition at line 3780 of file Actor.h.

◆ ControlsStartReload()

void AShooterPlayerController::ControlsStartReload ( )
inline

Definition at line 3786 of file Actor.h.

◆ ControlsStartUse()

void AShooterPlayerController::ControlsStartUse ( )
inline

Definition at line 3788 of file Actor.h.

◆ ControlsStopMap()

void AShooterPlayerController::ControlsStopMap ( )
inline

Definition at line 3781 of file Actor.h.

◆ CopyCoordsToClipboard()

void AShooterPlayerController::CopyCoordsToClipboard ( )
inline

Definition at line 3583 of file Actor.h.

◆ CopyWorldBuffStatus()

void AShooterPlayerController::CopyWorldBuffStatus ( )
inline

Definition at line 3913 of file Actor.h.

◆ CreativeModeBuffField()

TSubclassOf< APrimalBuff > & AShooterPlayerController::CreativeModeBuffField ( )
inline

Definition at line 2957 of file Actor.h.

◆ CreaturesAlreadyHandledByTamingAutoAddField()

TMap< int, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, bool, 0 > > & AShooterPlayerController::CreaturesAlreadyHandledByTamingAutoAddField ( )
inline

Definition at line 3061 of file Actor.h.

◆ CurrentGameModeMaxNumOfRespawnsField()

int & AShooterPlayerController::CurrentGameModeMaxNumOfRespawnsField ( )
inline

Definition at line 2817 of file Actor.h.

◆ CurrentPingsField()

TArray< FPingData, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::CurrentPingsField ( )
inline

Definition at line 2983 of file Actor.h.

◆ CurrentPlayerCharacterLocationField()

UE::Math::TVector< double > & AShooterPlayerController::CurrentPlayerCharacterLocationField ( )
inline

Definition at line 2792 of file Actor.h.

◆ CurrentRadialDirection1Field()

UE::Math::TVector2< double > & AShooterPlayerController::CurrentRadialDirection1Field ( )
inline

Definition at line 2809 of file Actor.h.

◆ CurrentRadialDirection2Field()

UE::Math::TVector2< double > & AShooterPlayerController::CurrentRadialDirection2Field ( )
inline

Definition at line 2810 of file Actor.h.

◆ CurrentTribeLogField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::CurrentTribeLogField ( )
inline

Definition at line 2899 of file Actor.h.

◆ CustomActorTracking_DisplayedResultsCountField()

int & AShooterPlayerController::CustomActorTracking_DisplayedResultsCountField ( )
inline

Definition at line 3046 of file Actor.h.

◆ CustomActorTracking_HasJustChangedDinoGroupField()

bool & AShooterPlayerController::CustomActorTracking_HasJustChangedDinoGroupField ( )
inline

Definition at line 3051 of file Actor.h.

◆ CustomActorTracking_LastSavedCustomTameSearchTextField()

FString & AShooterPlayerController::CustomActorTracking_LastSavedCustomTameSearchTextField ( )
inline

Definition at line 3049 of file Actor.h.

◆ CustomActorTracking_LastSavedCustomTameSelectionTypeField()

int & AShooterPlayerController::CustomActorTracking_LastSavedCustomTameSelectionTypeField ( )
inline

Definition at line 3047 of file Actor.h.

◆ CustomActorTracking_LastSavedDinoGroupField()

int & AShooterPlayerController::CustomActorTracking_LastSavedDinoGroupField ( )
inline

Definition at line 3048 of file Actor.h.

◆ CustomActorTracking_LastSavedScrollbarIndexField()

int & AShooterPlayerController::CustomActorTracking_LastSavedScrollbarIndexField ( )
inline

Definition at line 3050 of file Actor.h.

◆ CustomActorTracking_MaxAllowedFavoritedActorsField()

int & AShooterPlayerController::CustomActorTracking_MaxAllowedFavoritedActorsField ( )
inline

Definition at line 3063 of file Actor.h.

◆ CustomActorTracking_MaxAllowedWaypointTrackedActorsField()

int & AShooterPlayerController::CustomActorTracking_MaxAllowedWaypointTrackedActorsField ( )
inline

Definition at line 3064 of file Actor.h.

◆ DebugCheckSeven()

void AShooterPlayerController::DebugCheckSeven ( bool bEnable)
inline

Definition at line 3582 of file Actor.h.

◆ DebugPingLifetime()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::DebugPingLifetime ( )
inline

Definition at line 3168 of file Actor.h.

◆ DelayedNetCleanup()

void AShooterPlayerController::DelayedNetCleanup ( )
inline

Definition at line 3921 of file Actor.h.

◆ DelayedNetCleanupHandleField()

FTimerHandle & AShooterPlayerController::DelayedNetCleanupHandleField ( )
inline

Definition at line 3025 of file Actor.h.

◆ DelayedTeamSpectatorSetup()

void AShooterPlayerController::DelayedTeamSpectatorSetup ( )
inline

Definition at line 3292 of file Actor.h.

◆ DesiredDistanceForActorTrackingPOILoweredTransparencyField()

float & AShooterPlayerController::DesiredDistanceForActorTrackingPOILoweredTransparencyField ( )
inline

Definition at line 3076 of file Actor.h.

◆ Destroyed()

void AShooterPlayerController::Destroyed ( )
inline

Definition at line 3426 of file Actor.h.

◆ DisableEnemyInvisible()

void AShooterPlayerController::DisableEnemyInvisible ( )
inline

Definition at line 3611 of file Actor.h.

◆ DisableSpectator()

void AShooterPlayerController::DisableSpectator ( )
inline

Definition at line 3390 of file Actor.h.

◆ DisableStreamingSource()

void AShooterPlayerController::DisableStreamingSource ( )
inline

Definition at line 3513 of file Actor.h.

◆ DisableStreamingSourceHandleField()

FTimerHandle & AShooterPlayerController::DisableStreamingSourceHandleField ( )
inline

Definition at line 3126 of file Actor.h.

◆ disableWalkFromRadialWheelField()

float & AShooterPlayerController::disableWalkFromRadialWheelField ( )
inline

Definition at line 3034 of file Actor.h.

◆ DisallowPlayerToJoinNoCheck()

void AShooterPlayerController::DisallowPlayerToJoinNoCheck ( const FString * PlayerId)
inline

Definition at line 3717 of file Actor.h.

◆ DisconnectVoiceUser()

void AShooterPlayerController::DisconnectVoiceUser ( bool bRelease)
inline

Definition at line 3999 of file Actor.h.

◆ DismissCenterScreenPOIField()

FPointOfInterestData & AShooterPlayerController::DismissCenterScreenPOIField ( )
inline

Definition at line 2803 of file Actor.h.

◆ DismissPOITimerField()

FTimerHandle & AShooterPlayerController::DismissPOITimerField ( )
inline

Definition at line 2804 of file Actor.h.

◆ DistanceNearDeathWaypointToClearPOIField()

float & AShooterPlayerController::DistanceNearDeathWaypointToClearPOIField ( )
inline

Definition at line 3108 of file Actor.h.

◆ DoCrash()

void AShooterPlayerController::DoCrash ( )
inline

Definition at line 3596 of file Actor.h.

◆ DoDestroyTribeIdStructures()

void AShooterPlayerController::DoDestroyTribeIdStructures ( )
inline

Definition at line 3918 of file Actor.h.

◆ DoFlushLevelStreaming()

void AShooterPlayerController::DoFlushLevelStreaming ( )
inline

Definition at line 3621 of file Actor.h.

◆ DoFSettingCurrentTimerField()

float & AShooterPlayerController::DoFSettingCurrentTimerField ( )
inline

Definition at line 2922 of file Actor.h.

◆ DoFSettingTargetTimerField()

float & AShooterPlayerController::DoFSettingTargetTimerField ( )
inline

Definition at line 2923 of file Actor.h.

◆ DoPingTrace()

bool AShooterPlayerController::DoPingTrace ( FReplicatePingData * NewPing,
bool * bIsResponding )
inline

Definition at line 3890 of file Actor.h.

◆ DoServerCheckUnfreeze_Implementation()

void AShooterPlayerController::DoServerCheckUnfreeze_Implementation ( )
inline

Definition at line 3386 of file Actor.h.

◆ DownloadTransferredPlayerCharacter()

void AShooterPlayerController::DownloadTransferredPlayerCharacter ( )
inline

Definition at line 3701 of file Actor.h.

◆ DrawHUD()

void AShooterPlayerController::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 3418 of file Actor.h.

◆ DrawMultiUsePingEntry()

void AShooterPlayerController::DrawMultiUsePingEntry ( const int index,
const FName text,
UCanvas * Canvas,
const UE::Math::TVector2< double > * canvasPosition )
inline

Definition at line 3885 of file Actor.h.

◆ EnableCheats()

void AShooterPlayerController::EnableCheats ( const FString * Pass)
inline

Definition at line 3282 of file Actor.h.

◆ EnableSpectator()

void AShooterPlayerController::EnableSpectator ( const bool destroyPlayerCharacter)
inline

Definition at line 3388 of file Actor.h.

◆ EnableStreamingSource()

void AShooterPlayerController::EnableStreamingSource ( )
inline

Definition at line 3514 of file Actor.h.

◆ EndAArkGamepadDpadUp()

void AShooterPlayerController::EndAArkGamepadDpadUp ( )
inline

Definition at line 3795 of file Actor.h.

◆ EndArkGamepadBackButton()

void AShooterPlayerController::EndArkGamepadBackButton ( )
inline

Definition at line 3768 of file Actor.h.

◆ EndArkGamepadDpadDown()

void AShooterPlayerController::EndArkGamepadDpadDown ( )
inline

Definition at line 3799 of file Actor.h.

◆ EndArkGamepadDpadLeft()

void AShooterPlayerController::EndArkGamepadDpadLeft ( )
inline

Definition at line 3793 of file Actor.h.

◆ EndArkGamepadDpadRight()

void AShooterPlayerController::EndArkGamepadDpadRight ( )
inline

Definition at line 3797 of file Actor.h.

◆ EndArkGamepadFaceButtonBottom()

void AShooterPlayerController::EndArkGamepadFaceButtonBottom ( )
inline

Definition at line 3776 of file Actor.h.

◆ EndArkGamepadFaceButtonLeft()

void AShooterPlayerController::EndArkGamepadFaceButtonLeft ( )
inline

Definition at line 3770 of file Actor.h.

◆ EndArkGamepadFaceButtonRight()

void AShooterPlayerController::EndArkGamepadFaceButtonRight ( )
inline

Definition at line 3772 of file Actor.h.

◆ EndArkGamepadFaceButtonTop()

void AShooterPlayerController::EndArkGamepadFaceButtonTop ( )
inline

Definition at line 3774 of file Actor.h.

◆ EndArkGamepadLeftShoulder()

void AShooterPlayerController::EndArkGamepadLeftShoulder ( )
inline

Definition at line 3758 of file Actor.h.

◆ EndArkGamepadRightShoulder()

void AShooterPlayerController::EndArkGamepadRightShoulder ( )
inline

Definition at line 3760 of file Actor.h.

◆ EndEmoteSelection()

void AShooterPlayerController::EndEmoteSelection ( bool bFromRelease)
inline

Definition at line 3339 of file Actor.h.

◆ EndInventoryRadialSelector()

void AShooterPlayerController::EndInventoryRadialSelector ( bool bForceClose)
inline

Definition at line 3325 of file Actor.h.

◆ EndPlay()

void AShooterPlayerController::EndPlay ( const EEndPlayReason::Type EndPlayReason)
inline

Definition at line 3372 of file Actor.h.

◆ EndPlayerActionRadialSelector()

void AShooterPlayerController::EndPlayerActionRadialSelector ( )
inline

Definition at line 3328 of file Actor.h.

◆ EndWhistleSelection()

void AShooterPlayerController::EndWhistleSelection ( bool a2)
inline

Definition at line 3337 of file Actor.h.

◆ EndWhistleSelectionInput()

void AShooterPlayerController::EndWhistleSelectionInput ( bool bFromRelease)
inline

Definition at line 3338 of file Actor.h.

◆ EnemyInVisible()

void AShooterPlayerController::EnemyInVisible ( bool Invisible)
inline

Definition at line 3414 of file Actor.h.

◆ EnforcementColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::EnforcementColorsField ( )
inline

Definition at line 3023 of file Actor.h.

◆ EnforcementRelevantStructuresField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::EnforcementRelevantStructuresField ( )
inline

Definition at line 3022 of file Actor.h.

◆ EnteredSpectatingStateTimeField()

long double & AShooterPlayerController::EnteredSpectatingStateTimeField ( )
inline

Definition at line 2889 of file Actor.h.

◆ EnvQA()

void AShooterPlayerController::EnvQA ( )
inline

Definition at line 3750 of file Actor.h.

◆ ExportDinoData()

void AShooterPlayerController::ExportDinoData ( APrimalDinoCharacter * DinoToExport)
inline

Definition at line 3591 of file Actor.h.

◆ FadeOutLoadingMusic()

void AShooterPlayerController::FadeOutLoadingMusic ( )
inline

Definition at line 3739 of file Actor.h.

◆ FailedToSpawnPawn()

void AShooterPlayerController::FailedToSpawnPawn ( )
inline

Definition at line 3387 of file Actor.h.

◆ FastTravelDroppedInventoryField()

TWeakObjectPtr< AActor > & AShooterPlayerController::FastTravelDroppedInventoryField ( )
inline

Definition at line 2849 of file Actor.h.

◆ FinalFlushLevelStreaming()

void AShooterPlayerController::FinalFlushLevelStreaming ( )
inline

Definition at line 3622 of file Actor.h.

◆ FindGetTrackedActorFavoritedIndex()

int AShooterPlayerController::FindGetTrackedActorFavoritedIndex ( int PlayerID,
TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory )
inline

Definition at line 3991 of file Actor.h.

◆ FindGetTrackedActorWaypointIndex()

int AShooterPlayerController::FindGetTrackedActorWaypointIndex ( int PlayerID,
TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory )
inline

Definition at line 3992 of file Actor.h.

◆ FinishInputBlockingTimeout()

void AShooterPlayerController::FinishInputBlockingTimeout ( )
inline

Definition at line 4008 of file Actor.h.

◆ FlushLevelStreaming()

void AShooterPlayerController::FlushLevelStreaming ( )
inline

Definition at line 3620 of file Actor.h.

◆ FlushPrimalStats()

void AShooterPlayerController::FlushPrimalStats ( )
inline

Definition at line 3871 of file Actor.h.

◆ ForceColorOverlayColorField()

FLinearColor & AShooterPlayerController::ForceColorOverlayColorField ( )
inline

Definition at line 3017 of file Actor.h.

◆ ForceColorOverlayFadeOutTimeField()

long double & AShooterPlayerController::ForceColorOverlayFadeOutTimeField ( )
inline

Definition at line 3019 of file Actor.h.

◆ ForceColorOverlayUntilTimeField()

long double & AShooterPlayerController::ForceColorOverlayUntilTimeField ( )
inline

Definition at line 3018 of file Actor.h.

◆ ForceCraftPressed()

void AShooterPlayerController::ForceCraftPressed ( )
inline

Definition at line 3296 of file Actor.h.

◆ ForceCraftReleased()

void AShooterPlayerController::ForceCraftReleased ( )
inline

Definition at line 3297 of file Actor.h.

◆ ForceDrawCurrentGroupsUntilTimeField()

long double & AShooterPlayerController::ForceDrawCurrentGroupsUntilTimeField ( )
inline

Definition at line 2937 of file Actor.h.

◆ ForceEndInventoryRadialSelector()

void AShooterPlayerController::ForceEndInventoryRadialSelector ( bool a2)
inline

Definition at line 3324 of file Actor.h.

◆ ForceTame()

void AShooterPlayerController::ForceTame ( bool bCheatTame,
APrimalDinoCharacter * Dino )
inline

Definition at line 3525 of file Actor.h.

◆ ForceTribes()

void AShooterPlayerController::ForceTribes ( const FString * PlayerName1,
const FString * PlayerName2,
const FString * NewTribeName )
inline

Definition at line 3649 of file Actor.h.

◆ ForceUnstasisAtLocation()

void AShooterPlayerController::ForceUnstasisAtLocation ( UE::Math::TVector< double > * AtLocation)
inline

Definition at line 3643 of file Actor.h.

◆ FormatTextWithKeyBindings()

FString * AShooterPlayerController::FormatTextWithKeyBindings ( FString * result,
FString * InText,
bool bIgnoreMarkup,
int iconOffset )
inline

Definition at line 3419 of file Actor.h.

◆ GamepadAimMagnetismOffsetField()

UE::Math::TVector2< double > & AShooterPlayerController::GamepadAimMagnetismOffsetField ( )
inline

Definition at line 3125 of file Actor.h.

◆ GamepadBackHandleField()

FTimerHandle & AShooterPlayerController::GamepadBackHandleField ( )
inline

Definition at line 2832 of file Actor.h.

◆ Gen1ENFixDesyncValueField()

int & AShooterPlayerController::Gen1ENFixDesyncValueField ( )
inline

Definition at line 3020 of file Actor.h.

◆ Gen1FixENCountField()

int & AShooterPlayerController::Gen1FixENCountField ( )
inline

Definition at line 3014 of file Actor.h.

◆ Gen1FixENCountRecord()

BitFieldValue< bool, unsigned __int32 > AShooterPlayerController::Gen1FixENCountRecord ( )
inline

Definition at line 3165 of file Actor.h.

◆ Gen1FixENCountThresholdField()

int & AShooterPlayerController::Gen1FixENCountThresholdField ( )
inline

Definition at line 3015 of file Actor.h.

◆ Gen1FixENTimeThresholdField()

float & AShooterPlayerController::Gen1FixENTimeThresholdField ( )
inline

Definition at line 3013 of file Actor.h.

◆ GetActiveMission()

AMissionType * AShooterPlayerController::GetActiveMission ( )
inline

Definition at line 3683 of file Actor.h.

◆ GetActorEyesViewPoint()

void AShooterPlayerController::GetActorEyesViewPoint ( UE::Math::TVector< double > * out_Location,
UE::Math::TRotator< double > * out_Rotation )
inline

Definition at line 3645 of file Actor.h.

◆ GetAimedUseActor()

AActor * AShooterPlayerController::GetAimedUseActor ( UActorComponent ** UseComponent,
int * hitBodyIndex,
bool bForceUseActorLocation,
bool bForceUpdateAimedActors )
inline

Definition at line 3309 of file Actor.h.

◆ GetAimedUseActor_Internal()

AActor * AShooterPlayerController::GetAimedUseActor_Internal ( UActorComponent ** UseComponent,
int * hitBodyIndex,
bool bForceUseActorLocation,
bool bForceUpdateAimedActors )
inline

Definition at line 3308 of file Actor.h.

◆ GetAllAimedHarvestActors()

bool AShooterPlayerController::GetAllAimedHarvestActors ( float MaxDistance,
TArray< AActor *, TSizedDefaultAllocator< 32 > > * OutHarvestActors,
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * OutHarvestComponents,
TArray< int, TSizedDefaultAllocator< 32 > > * OutHitBodyIndices )
inline

Definition at line 3307 of file Actor.h.

◆ GetAllMatinees()

void AShooterPlayerController::GetAllMatinees ( )
inline

Definition at line 3584 of file Actor.h.

◆ GetAudioListenerPosition()

void AShooterPlayerController::GetAudioListenerPosition ( UE::Math::TVector< double > * OutLocation,
UE::Math::TVector< double > * OutFrontDir,
UE::Math::TVector< double > * OutRightDir )
inline

Definition at line 3824 of file Actor.h.

◆ GetCheatsCommands()

TArray< FString, TSizedDefaultAllocator< 32 > > * AShooterPlayerController::GetCheatsCommands ( TArray< FString, TSizedDefaultAllocator< 32 > > * result)
inline

Definition at line 3288 of file Actor.h.

◆ GetControllerPlayer()

AShooterCharacter * AShooterPlayerController::GetControllerPlayer ( __int16 a2)
inline

Definition at line 3874 of file Actor.h.

◆ GetCurrentMultiUseWheelCategory()

int AShooterPlayerController::GetCurrentMultiUseWheelCategory ( )
inline

Definition at line 3838 of file Actor.h.

◆ GetDisplayedNameForPlayer()

FString * AShooterPlayerController::GetDisplayedNameForPlayer ( FString * result,
unsigned int playerID,
FString * playerName,
bool * blocked )
inline

Definition at line 4016 of file Actor.h.

◆ GetInventoryUISelectedItemRemote()

UPrimalItem * AShooterPlayerController::GetInventoryUISelectedItemRemote ( )
inline

Definition at line 3812 of file Actor.h.

◆ GetInventoryUISelectedSkinLocal()

UPrimalItem * AShooterPlayerController::GetInventoryUISelectedSkinLocal ( )
inline

Definition at line 3810 of file Actor.h.

◆ GetInventoryUISelectedSkinRemote()

UPrimalItem * AShooterPlayerController::GetInventoryUISelectedSkinRemote ( )
inline

Definition at line 3811 of file Actor.h.

◆ GetLatestScoreForMission()

TKeyValuePair< bool, FLeaderboardRow > * AShooterPlayerController::GetLatestScoreForMission ( TKeyValuePair< bool, FLeaderboardRow > * result,
FName MissionTag )
inline

Definition at line 3684 of file Actor.h.

◆ GetLifetimeReplicatedProps()

void AShooterPlayerController::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 3413 of file Actor.h.

◆ GetLinkedPlayerID()

int AShooterPlayerController::GetLinkedPlayerID ( )
inline

Definition at line 3801 of file Actor.h.

◆ GetMapMarkerPOIs()

void AShooterPlayerController::GetMapMarkerPOIs ( __int64 a2)
inline

Definition at line 3902 of file Actor.h.

◆ GetNearbyPOIs()

TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * AShooterPlayerController::GetNearbyPOIs ( TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * result)
inline

Definition at line 3900 of file Actor.h.

◆ GetPawnInventoryComponent()

UPrimalInventoryComponent * AShooterPlayerController::GetPawnInventoryComponent ( )
inline

Definition at line 3556 of file Actor.h.

◆ GetPersistentUser()

UShooterPersistentUser * AShooterPlayerController::GetPersistentUser ( )
inline

Definition at line 3420 of file Actor.h.

◆ GetPersonalTameLimitString()

FString * AShooterPlayerController::GetPersonalTameLimitString ( FString * result)
inline

Definition at line 3847 of file Actor.h.

◆ GetPlatformNameFromId()

FString * AShooterPlayerController::GetPlatformNameFromId ( FString * result,
unsigned int Id )
inline

Definition at line 4017 of file Actor.h.

◆ GetPlayerCharacter()

AShooterCharacter * AShooterPlayerController::GetPlayerCharacter ( )
inline

Definition at line 3496 of file Actor.h.

◆ GetPlayerCharacterName()

FString * AShooterPlayerController::GetPlayerCharacterName ( FString * result)
inline

Definition at line 3802 of file Actor.h.

◆ GetPlayerControllerViewerOverride()

AActor * AShooterPlayerController::GetPlayerControllerViewerOverride ( )
inline

Definition at line 3524 of file Actor.h.

◆ GetPlayerInventory()

UPrimalInventoryComponent * AShooterPlayerController::GetPlayerInventory ( )
inline

Definition at line 3447 of file Actor.h.

◆ GetPlayerInventoryComponent()

UPrimalInventoryComponent * AShooterPlayerController::GetPlayerInventoryComponent ( )
inline

Definition at line 3557 of file Actor.h.

◆ GetPlayerViewPoint() [1/2]

void AShooterPlayerController::GetPlayerViewPoint ( UE::Math::TVector< double > * out_Location,
UE::Math::TRotator< double > * out_Rotation )
inline

Definition at line 3562 of file Actor.h.

◆ GetPlayerViewPoint() [2/2]

void AShooterPlayerController::GetPlayerViewPoint ( UE::Math::TVector< double > * out_Location,
UE::Math::TRotator< double > * out_Rotation,
bool ForAiming )
inline

Definition at line 3563 of file Actor.h.

◆ GetPlayerViewPointNoModifiers()

void AShooterPlayerController::GetPlayerViewPointNoModifiers ( UE::Math::TVector< double > * out_Location,
UE::Math::TRotator< double > * out_Rotation,
bool ForAiming,
bool bNoTPVAim )
inline

Definition at line 3564 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * AShooterPlayerController::GetPrivateStaticClass ( )
inlinestatic

Definition at line 3174 of file Actor.h.

◆ GetRadioFrequencies()

TArray< unsigned int, TSizedDefaultAllocator< 32 > > * AShooterPlayerController::GetRadioFrequencies ( TArray< unsigned int, TSizedDefaultAllocator< 32 > > * result)
inline

Definition at line 3639 of file Actor.h.

◆ GetResponsibleDamager()

APawn * AShooterPlayerController::GetResponsibleDamager ( AActor * DamageCauser)
inline

Definition at line 3834 of file Actor.h.

◆ GetShooterHUD()

AShooterHUD * AShooterPlayerController::GetShooterHUD ( )
inline

Definition at line 3417 of file Actor.h.

◆ GetSubscribedAppIds()

int AShooterPlayerController::GetSubscribedAppIds ( )
inline

Definition at line 3691 of file Actor.h.

◆ GetTamedDinosNearBy() [1/2]

void AShooterPlayerController::GetTamedDinosNearBy ( TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * Dinos,
float RangeRadius,
UE::Math::TVector< double > * NearLocation )
inline

Definition at line 3660 of file Actor.h.

◆ GetTamedDinosNearBy() [2/2]

void AShooterPlayerController::GetTamedDinosNearBy ( TArray< TWeakObjectPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > * Dinos,
float a3 )
inline

Definition at line 3659 of file Actor.h.

◆ GetUniqueNetIdAsString()

FString * AShooterPlayerController::GetUniqueNetIdAsString ( FString * result)
inline

Definition at line 3551 of file Actor.h.

◆ GetUniqueNetIdAsUINT64()

unsigned __int64 AShooterPlayerController::GetUniqueNetIdAsUINT64 ( )
inline

Definition at line 3552 of file Actor.h.

◆ GetViewLocation()

FVector * AShooterPlayerController::GetViewLocation ( FVector * result)
inline

Definition at line 4021 of file Actor.h.

◆ GetViewTarget()

AActor * AShooterPlayerController::GetViewTarget ( )
inline

Definition at line 3753 of file Actor.h.

◆ GiveActorToMe()

void AShooterPlayerController::GiveActorToMe ( AActor * anAct,
bool bNotifyNetwork )
inline

Definition at line 3529 of file Actor.h.

◆ GiveCryoItemAndCaptureDino()

void AShooterPlayerController::GiveCryoItemAndCaptureDino ( APrimalDinoCharacter * targetDino)
inline

Definition at line 3919 of file Actor.h.

◆ GiveEngrams()

void AShooterPlayerController::GiveEngrams ( bool bForceAllEngrams,
bool bTekEngramsOnly )
inline

Definition at line 3648 of file Actor.h.

◆ GiveFast()

bool AShooterPlayerController::GiveFast ( const FName * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint,
float MinRandomQuality )
inline

Definition at line 3548 of file Actor.h.

◆ GiveItem() [1/2]

bool AShooterPlayerController::GiveItem ( const FString * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint,
bool bAutoEquip,
float MinRandomQuality )
inline

Definition at line 3547 of file Actor.h.

◆ GiveItem() [2/2]

bool AShooterPlayerController::GiveItem ( TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * outItems,
const FString * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint,
bool bAutoEquip,
float MinRandomQuality )
inline

Definition at line 3546 of file Actor.h.

◆ GiveItemNum()

bool AShooterPlayerController::GiveItemNum ( int masterIndexNum,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 3550 of file Actor.h.

◆ GiveResources()

void AShooterPlayerController::GiveResources ( )
inline

Definition at line 3647 of file Actor.h.

◆ GiveSlotItem()

bool AShooterPlayerController::GiveSlotItem ( const FString * blueprintPath,
int slotNum,
int quantityOverride )
inline

Definition at line 3549 of file Actor.h.

◆ GiveToMe()

void AShooterPlayerController::GiveToMe ( )
inline

Definition at line 3528 of file Actor.h.

◆ HandleRespawned_Implementation()

void AShooterPlayerController::HandleRespawned_Implementation ( APawn * NewPawn,
bool IsFirstSpawn )
inline

Definition at line 3610 of file Actor.h.

◆ HarvestedElement()

void AShooterPlayerController::HarvestedElement ( FAttachedInstancedHarvestingElement * Element,
bool bGaveResources,
bool bDamagedInstigator )
inline

Definition at line 4012 of file Actor.h.

◆ HasInstantHarvest()

bool AShooterPlayerController::HasInstantHarvest ( )
inline

Definition at line 3873 of file Actor.h.

◆ HasRadio()

bool AShooterPlayerController::HasRadio ( bool allowVoice)
inline

Definition at line 3638 of file Actor.h.

◆ HasSameRadioFrequency()

bool AShooterPlayerController::HasSameRadioFrequency ( AShooterPlayerController * OtherPC,
unsigned int * SharedFrequency )
inline

Definition at line 3640 of file Actor.h.

◆ HeldItemSlotField()

FieldArray< unsigned __int8, 10 > AShooterPlayerController::HeldItemSlotField ( )
inline

Definition at line 2781 of file Actor.h.

◆ HeldItemSlotTimeField()

FieldArray< long double, 10 > AShooterPlayerController::HeldItemSlotTimeField ( )
inline

Definition at line 2786 of file Actor.h.

◆ HibernationReport()

void AShooterPlayerController::HibernationReport ( const FString * ClassName)
inline

Definition at line 3617 of file Actor.h.

◆ HideChat()

void AShooterPlayerController::HideChat ( )
inline

Definition at line 3349 of file Actor.h.

◆ HideFPVMesh()

void AShooterPlayerController::HideFPVMesh ( )
inline

Definition at line 3779 of file Actor.h.

◆ HideRiders()

void AShooterPlayerController::HideRiders ( bool bDoHide)
inline

Definition at line 3752 of file Actor.h.

◆ HideTutorial()

void AShooterPlayerController::HideTutorial ( int TutorialIndex)
inline

Definition at line 3358 of file Actor.h.

◆ HiWarp()

void AShooterPlayerController::HiWarp ( const FString * ClassName,
int Index )
inline

Definition at line 3618 of file Actor.h.

◆ IncrementPrimalStats()

void AShooterPlayerController::IncrementPrimalStats ( EPrimalStatsValueTypes::Type statsValueType)
inline

Definition at line 3870 of file Actor.h.

◆ IncrementStat()

void AShooterPlayerController::IncrementStat ( EPrimalGDKStat::Type StatToIncrement)
inline

Definition at line 3226 of file Actor.h.

◆ InfiniteStats()

void AShooterPlayerController::InfiniteStats ( )
inline

Definition at line 3424 of file Actor.h.

◆ InitCharacterPainting_Implementation()

void AShooterPlayerController::InitCharacterPainting_Implementation ( APrimalCharacter * Char)
inline

Definition at line 3736 of file Actor.h.

◆ InitHUD()

void AShooterPlayerController::InitHUD ( bool bForceReinitUI)
inline

Definition at line 3624 of file Actor.h.

◆ InitInputSystem()

void AShooterPlayerController::InitInputSystem ( )
inline

Definition at line 3411 of file Actor.h.

◆ InitPing()

bool AShooterPlayerController::InitPing ( FPingData * ForPingData,
const FReplicatePingData * InitFromData )
inline

Definition at line 3897 of file Actor.h.

◆ InputDismissPOI()

void AShooterPlayerController::InputDismissPOI ( APlayerController * ForPC,
int Index )
inline

Definition at line 3501 of file Actor.h.

◆ IsAnyGampadFaceButtonPressed()

bool AShooterPlayerController::IsAnyGampadFaceButtonPressed ( )
inline

Definition at line 3522 of file Actor.h.

◆ IsAtPersonalTameLimit()

bool AShooterPlayerController::IsAtPersonalTameLimit ( bool bIsForStructure)
inline

Definition at line 3846 of file Actor.h.

◆ IsEmoteUnlocked()

bool AShooterPlayerController::IsEmoteUnlocked ( FName EmoteName)
inline

Definition at line 3837 of file Actor.h.

◆ IsFirstLocalPlayer()

bool AShooterPlayerController::IsFirstLocalPlayer ( )
inline

Definition at line 3857 of file Actor.h.

◆ IsFirstLocalPlayerOrLivingLocalPlayer()

bool AShooterPlayerController::IsFirstLocalPlayerOrLivingLocalPlayer ( )
inline

Definition at line 3858 of file Actor.h.

◆ IsHudVisible()

bool AShooterPlayerController::IsHudVisible ( )
inline

Definition at line 3494 of file Actor.h.

◆ IsInputPressed()

bool AShooterPlayerController::IsInputPressed ( const FName InputName,
const FName GamepadInputName )
inline

Definition at line 3521 of file Actor.h.

◆ IsInTribe()

bool AShooterPlayerController::IsInTribe ( )
inline

Definition at line 3807 of file Actor.h.

◆ IsOnSeatingStructure()

bool AShooterPlayerController::IsOnSeatingStructure ( )
inline

Definition at line 3588 of file Actor.h.

◆ IsPingedItem()

static bool AShooterPlayerController::IsPingedItem ( const UPrimitiveComponent * PingComponent)
inlinestatic

Definition at line 3899 of file Actor.h.

◆ IsPlayerViewingPing()

static bool AShooterPlayerController::IsPlayerViewingPing ( const AShooterPlayerController * ForPC,
const FPingData * CheckPingData )
inlinestatic

Definition at line 3898 of file Actor.h.

◆ IsPOINearCenterOfScreen()

bool AShooterPlayerController::IsPOINearCenterOfScreen ( UE::Math::TVector2< double > * POIPosition,
UE::Math::TVector2< double > * DeadZone )
inline

Definition at line 3909 of file Actor.h.

◆ IsRemoteControlling()

bool AShooterPlayerController::IsRemoteControlling ( )
inline

Definition at line 3912 of file Actor.h.

◆ IsRidingDino()

bool AShooterPlayerController::IsRidingDino ( )
inline

Definition at line 3587 of file Actor.h.

◆ IsSavingData()

bool AShooterPlayerController::IsSavingData ( )
inline

Definition at line 3850 of file Actor.h.

◆ IsSpectator()

bool AShooterPlayerController::IsSpectator ( const bool bIncludeSOTFIntro)
inline

Definition at line 3742 of file Actor.h.

◆ IsTamedDinoNearBy()

bool AShooterPlayerController::IsTamedDinoNearBy ( APrimalDinoCharacter * Dino,
float RangeRadius )
inline

Definition at line 3661 of file Actor.h.

◆ IsTargetSleeping()

void AShooterPlayerController::IsTargetSleeping ( )
inline

Definition at line 4014 of file Actor.h.

◆ IsTribeAdmin()

bool AShooterPlayerController::IsTribeAdmin ( )
inline

Definition at line 3806 of file Actor.h.

◆ IsValidArkTributePlayerDownloadForThisServer()

bool AShooterPlayerController::IsValidArkTributePlayerDownloadForThisServer ( const FArkTributePlayerData * PlayerData)
inline

Definition at line 3705 of file Actor.h.

◆ IsValidUnStasisCaster()

bool AShooterPlayerController::IsValidUnStasisCaster ( )
inline

Definition at line 3380 of file Actor.h.

◆ IsViewingInventoryUI()

bool AShooterPlayerController::IsViewingInventoryUI ( )
inline

Definition at line 3855 of file Actor.h.

◆ JoinVoiceChannel_Implementation()

void AShooterPlayerController::JoinVoiceChannel_Implementation ( const FString * InChannelName,
const FString * InChannelCredentials )
inline

Definition at line 3997 of file Actor.h.

◆ KickPlayer()

void AShooterPlayerController::KickPlayer ( FString * PlayerSteamName)
inline

Definition at line 3720 of file Actor.h.

◆ LastBlockedVoiceQueryTimeField()

long double & AShooterPlayerController::LastBlockedVoiceQueryTimeField ( )
inline

Definition at line 2998 of file Actor.h.

◆ LastCachedPlayerControlRotationField()

UE::Math::TRotator< double > & AShooterPlayerController::LastCachedPlayerControlRotationField ( )
inline

Definition at line 2790 of file Actor.h.

◆ LastChatMessageTimeField()

long double & AShooterPlayerController::LastChatMessageTimeField ( )
inline

Definition at line 2879 of file Actor.h.

+ Here is the caller graph for this function:

◆ LastClientModifiedARKInventoryTimeField()

long double & AShooterPlayerController::LastClientModifiedARKInventoryTimeField ( )
inline

Definition at line 2945 of file Actor.h.

◆ LastClientRequestTribeOnlineListTimeField()

long double & AShooterPlayerController::LastClientRequestTribeOnlineListTimeField ( )
inline

Definition at line 2944 of file Actor.h.

◆ LastControlledPlayerCharacterField()

TWeakObjectPtr< AShooterCharacter > & AShooterPlayerController::LastControlledPlayerCharacterField ( )
inline

Definition at line 2821 of file Actor.h.

◆ LastConvertedPlayerIDField()

unsigned __int64 & AShooterPlayerController::LastConvertedPlayerIDField ( )
inline

Definition at line 2949 of file Actor.h.

◆ LastConvertedPlayerIDStringField()

FString & AShooterPlayerController::LastConvertedPlayerIDStringField ( )
inline

Definition at line 2950 of file Actor.h.

◆ LastDeadCharacterDestructionTimeField()

long double & AShooterPlayerController::LastDeadCharacterDestructionTimeField ( )
inline

Definition at line 2806 of file Actor.h.

◆ LastDeathLocationField()

UE::Math::TVector< double > & AShooterPlayerController::LastDeathLocationField ( )
inline

Definition at line 2799 of file Actor.h.

◆ LastDeathMarkField()

long double & AShooterPlayerController::LastDeathMarkField ( )
inline

Definition at line 2801 of file Actor.h.

◆ LastDeathPrimalCharacterField()

TWeakObjectPtr< APrimalCharacter > & AShooterPlayerController::LastDeathPrimalCharacterField ( )
inline

Definition at line 2805 of file Actor.h.

◆ LastDeathTimeField()

long double & AShooterPlayerController::LastDeathTimeField ( )
inline

Definition at line 2800 of file Actor.h.

◆ LastDeathTrackingActorsField()

TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::LastDeathTrackingActorsField ( )
inline

Definition at line 3128 of file Actor.h.

◆ LastDiedListenServerHostField()

AShooterCharacter *& AShooterPlayerController::LastDiedListenServerHostField ( )
inline

Definition at line 2818 of file Actor.h.

◆ LastDiedMessageTimeField()

long double & AShooterPlayerController::LastDiedMessageTimeField ( )
inline

Definition at line 2875 of file Actor.h.

◆ LastDismissedPOIField()

long double & AShooterPlayerController::LastDismissedPOIField ( )
inline

Definition at line 2802 of file Actor.h.

◆ LastDownloadCachedTribeIDField()

int & AShooterPlayerController::LastDownloadCachedTribeIDField ( )
inline

Definition at line 2927 of file Actor.h.

◆ LastDownloadPlayerDataBytesField()

TArray< unsigned char, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::LastDownloadPlayerDataBytesField ( )
inline

Definition at line 2928 of file Actor.h.

◆ LastEquipedItemNetIDField()

FItemNetID & AShooterPlayerController::LastEquipedItemNetIDField ( )
inline

Definition at line 2857 of file Actor.h.

◆ LastFrameAimedUseActorCachedField()

int & AShooterPlayerController::LastFrameAimedUseActorCachedField ( )
inline

Definition at line 3028 of file Actor.h.

◆ LastFrameScrollDownField()

int & AShooterPlayerController::LastFrameScrollDownField ( )
inline

Definition at line 2785 of file Actor.h.

◆ LastFrameScrollUpField()

int & AShooterPlayerController::LastFrameScrollUpField ( )
inline

Definition at line 2784 of file Actor.h.

◆ LastGamepadOpenRemoteInventoryTimeField()

long double & AShooterPlayerController::LastGamepadOpenRemoteInventoryTimeField ( )
inline

Definition at line 2943 of file Actor.h.

◆ LastGen1FixENTimeField()

long double & AShooterPlayerController::LastGen1FixENTimeField ( )
inline

Definition at line 3012 of file Actor.h.

◆ LastHadPawnTimeField()

long double & AShooterPlayerController::LastHadPawnTimeField ( )
inline

Definition at line 2878 of file Actor.h.

◆ LastHarvestedElementIndexField()

int & AShooterPlayerController::LastHarvestedElementIndexField ( )
inline

Definition at line 2892 of file Actor.h.

◆ LastHeldUseActorField()

TWeakObjectPtr< AActor > & AShooterPlayerController::LastHeldUseActorField ( )
inline

Definition at line 2845 of file Actor.h.

◆ LastHeldUseHitBodyIndexField()

int & AShooterPlayerController::LastHeldUseHitBodyIndexField ( )
inline

Definition at line 2847 of file Actor.h.

◆ LastHeldUseHitComponentField()

TWeakObjectPtr< UActorComponent > & AShooterPlayerController::LastHeldUseHitComponentField ( )
inline

Definition at line 2846 of file Actor.h.

◆ LastHighestPriorityPostProcessVolumeField()

APostProcessVolume *& AShooterPlayerController::LastHighestPriorityPostProcessVolumeField ( )
inline

Definition at line 3117 of file Actor.h.

◆ LastHitMarkerCharacterTimeField()

long double & AShooterPlayerController::LastHitMarkerCharacterTimeField ( )
inline

Definition at line 2919 of file Actor.h.

◆ LastHitMarkerStructureTimeField()

long double & AShooterPlayerController::LastHitMarkerStructureTimeField ( )
inline

Definition at line 2920 of file Actor.h.

◆ LastInvDropRequestTimeField()

long double & AShooterPlayerController::LastInvDropRequestTimeField ( )
inline

Definition at line 2877 of file Actor.h.

◆ LastLargeMoveLocationField()

UE::Math::TVector< double > & AShooterPlayerController::LastLargeMoveLocationField ( )
inline

Definition at line 2915 of file Actor.h.

◆ LastLargeMoveTimeField()

long double & AShooterPlayerController::LastLargeMoveTimeField ( )
inline

Definition at line 2916 of file Actor.h.

◆ LastLargeQuantityTranserAllTimeField()

long double & AShooterPlayerController::LastLargeQuantityTranserAllTimeField ( )
inline

Definition at line 2807 of file Actor.h.

◆ LastListenServerNotifyOutOfRangeTimeField()

long double & AShooterPlayerController::LastListenServerNotifyOutOfRangeTimeField ( )
inline

Definition at line 2882 of file Actor.h.

◆ LastMessageOfTheDayStringField()

FString & AShooterPlayerController::LastMessageOfTheDayStringField ( )
inline

Definition at line 3127 of file Actor.h.

◆ LastMultiUseInteractionTimeField()

long double & AShooterPlayerController::LastMultiUseInteractionTimeField ( )
inline

Definition at line 2864 of file Actor.h.

◆ LastMultiUseTraceTimeField()

long double & AShooterPlayerController::LastMultiUseTraceTimeField ( )
inline

Definition at line 2914 of file Actor.h.

◆ LastNetworkTimeRequestedFilterCachedTeamTameListField()

long double & AShooterPlayerController::LastNetworkTimeRequestedFilterCachedTeamTameListField ( )
inline

Definition at line 3039 of file Actor.h.

◆ LastNotifiedTorpidityIncreaseTimeField()

long double & AShooterPlayerController::LastNotifiedTorpidityIncreaseTimeField ( )
inline

Definition at line 2876 of file Actor.h.

◆ LastNotOnUnriddenDinoTimeField()

long double & AShooterPlayerController::LastNotOnUnriddenDinoTimeField ( )
inline

Definition at line 2917 of file Actor.h.

◆ LastPingTimeField()

long double & AShooterPlayerController::LastPingTimeField ( )
inline

Definition at line 2962 of file Actor.h.

◆ LastRawInputDirField()

UE::Math::TVector< double > & AShooterPlayerController::LastRawInputDirField ( )
inline

Definition at line 2819 of file Actor.h.

◆ LastRepeatUseConsumableTimeField()

FieldArray< long double, 10 > AShooterPlayerController::LastRepeatUseConsumableTimeField ( )
inline

Definition at line 2783 of file Actor.h.

◆ LastRequestDeathTrackingActorTimeField()

long double & AShooterPlayerController::LastRequestDeathTrackingActorTimeField ( )
inline

Definition at line 3129 of file Actor.h.

◆ LastRequesteDinoAncestorsTimeField()

long double & AShooterPlayerController::LastRequesteDinoAncestorsTimeField ( )
inline

Definition at line 2874 of file Actor.h.

◆ LastRequestedPlaceStructureTimeField()

long double & AShooterPlayerController::LastRequestedPlaceStructureTimeField ( )
inline

Definition at line 2938 of file Actor.h.

◆ LastRespawnTimeField()

long double & AShooterPlayerController::LastRespawnTimeField ( )
inline

Definition at line 2855 of file Actor.h.

◆ LastRPCStayAliveTimeField()

long double & AShooterPlayerController::LastRPCStayAliveTimeField ( )
inline

Definition at line 2912 of file Actor.h.

◆ LastServerRemovePawnItemTimeField()

long double & AShooterPlayerController::LastServerRemovePawnItemTimeField ( )
inline

Definition at line 2940 of file Actor.h.

◆ LastServerRequestFuelQuantityField()

long double & AShooterPlayerController::LastServerRequestFuelQuantityField ( )
inline

Definition at line 2838 of file Actor.h.

◆ LastShowExtendedInfoTimeField()

long double & AShooterPlayerController::LastShowExtendedInfoTimeField ( )
inline

Definition at line 2951 of file Actor.h.

◆ LastSnapPointCyclePositionField()

UE::Math::TVector< double > & AShooterPlayerController::LastSnapPointCyclePositionField ( )
inline

Definition at line 2935 of file Actor.h.

◆ LastSpawnPointIDField()

int & AShooterPlayerController::LastSpawnPointIDField ( )
inline

Definition at line 2925 of file Actor.h.

◆ LastSpawnRegionIndexField()

int & AShooterPlayerController::LastSpawnRegionIndexField ( )
inline

Definition at line 2926 of file Actor.h.

◆ LastSteamInventoryRefreshTimeField()

long double & AShooterPlayerController::LastSteamInventoryRefreshTimeField ( )
inline

Definition at line 2873 of file Actor.h.

◆ LastSteamItemIDToAddField()

FItemNetID & AShooterPlayerController::LastSteamItemIDToAddField ( )
inline

Definition at line 2869 of file Actor.h.

◆ LastSteamItemIDToRemoveField()

FItemNetID & AShooterPlayerController::LastSteamItemIDToRemoveField ( )
inline

Definition at line 2868 of file Actor.h.

◆ LastTeleportedTimeField()

long double & AShooterPlayerController::LastTeleportedTimeField ( )
inline

Definition at line 2948 of file Actor.h.

◆ LastTimeFoundBetterClosestLocationField()

long double & AShooterPlayerController::LastTimeFoundBetterClosestLocationField ( )
inline

Definition at line 3054 of file Actor.h.

◆ LastTimeSentCarriedRotationField()

long double & AShooterPlayerController::LastTimeSentCarriedRotationField ( )
inline

Definition at line 2865 of file Actor.h.

◆ LastTransferredPlayerIDField()

unsigned __int64 & AShooterPlayerController::LastTransferredPlayerIDField ( )
inline

Definition at line 2929 of file Actor.h.

◆ LastTransferredToRemoteInventoryItemField()

UPrimalItem *& AShooterPlayerController::LastTransferredToRemoteInventoryItemField ( )
inline

Definition at line 2952 of file Actor.h.

◆ LastTribeLogRequestTimeField()

long double & AShooterPlayerController::LastTribeLogRequestTimeField ( )
inline

Definition at line 2900 of file Actor.h.

◆ LastTurnSpeedField()

UE::Math::TVector< double > & AShooterPlayerController::LastTurnSpeedField ( )
inline

Definition at line 2863 of file Actor.h.

◆ LastUnequippedItemNetIDField()

FItemNetID & AShooterPlayerController::LastUnequippedItemNetIDField ( )
inline

Definition at line 2858 of file Actor.h.

◆ LastUsedItemSlotTimesField()

FieldArray< long double, 10 > AShooterPlayerController::LastUsedItemSlotTimesField ( )
inline

Definition at line 2787 of file Actor.h.

◆ LastUsePressTimeField()

long double & AShooterPlayerController::LastUsePressTimeField ( )
inline

Definition at line 2891 of file Actor.h.

◆ LastVerifyStructureItemTimeField()

long double & AShooterPlayerController::LastVerifyStructureItemTimeField ( )
inline

Definition at line 2939 of file Actor.h.

◆ LastViewLocationField()

UE::Math::TVector< double > & AShooterPlayerController::LastViewLocationField ( )
inline

Definition at line 2897 of file Actor.h.

◆ LastVoiceOutTimeField()

long double & AShooterPlayerController::LastVoiceOutTimeField ( )
inline

Definition at line 2992 of file Actor.h.

◆ LastWheelCategoriesField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::LastWheelCategoriesField ( )
inline

Definition at line 2842 of file Actor.h.

◆ LastWheelIconsField()

TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::LastWheelIconsField ( )
inline

Definition at line 2843 of file Actor.h.

◆ LastWheelStringsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::LastWheelStringsField ( )
inline

Definition at line 2844 of file Actor.h.

◆ LeaveMeAlone()

void AShooterPlayerController::LeaveMeAlone ( )
inline

Definition at line 3423 of file Actor.h.

◆ LevelView()

void AShooterPlayerController::LevelView ( )
inline

Definition at line 3290 of file Actor.h.

◆ LinkedPlayerIDField()

__int64 & AShooterPlayerController::LinkedPlayerIDField ( )
inline

Definition at line 2860 of file Actor.h.

+ Here is the caller graph for this function:

◆ LinkedPlayerIDString()

FString * AShooterPlayerController::LinkedPlayerIDString ( FString * result)
inline

Definition at line 3709 of file Actor.h.

◆ LoadingFramesField()

unsigned __int64 & AShooterPlayerController::LoadingFramesField ( )
inline

Definition at line 3033 of file Actor.h.

◆ LoadLocalPlayerArkData()

void AShooterPlayerController::LoadLocalPlayerArkData ( )
inline

Definition at line 3689 of file Actor.h.

◆ LoadSpectatorPos()

void AShooterPlayerController::LoadSpectatorPos ( int Index)
inline

Definition at line 3332 of file Actor.h.

◆ LockEmote()

void AShooterPlayerController::LockEmote ( FName EmoteName)
inline

Definition at line 3836 of file Actor.h.

◆ LogChatMessage()

void AShooterPlayerController::LogChatMessage ( const FPrimalChatMessage * Msg)
inline

Definition at line 3568 of file Actor.h.

◆ LookInput()

void AShooterPlayerController::LookInput ( float Val)
inline

Definition at line 3399 of file Actor.h.

◆ LookUpAtRate()

void AShooterPlayerController::LookUpAtRate ( float Val)
inline

Definition at line 3396 of file Actor.h.

◆ MapDinosField()

TArray< FDinoMapMarkerInfo, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::MapDinosField ( )
inline

Definition at line 2839 of file Actor.h.

◆ MarkDinoListEntryWidgetFavoriteCombined()

void AShooterPlayerController::MarkDinoListEntryWidgetFavoriteCombined ( int ID,
bool IsPlayer )
inline

Definition at line 3986 of file Actor.h.

◆ MarkDinoListEntryWidgetFavoriteCreature_Implementation()

void AShooterPlayerController::MarkDinoListEntryWidgetFavoriteCreature_Implementation ( int ID)
inline

Definition at line 3985 of file Actor.h.

◆ MarkDinoListEntryWidgetFavoritePlayer()

void AShooterPlayerController::MarkDinoListEntryWidgetFavoritePlayer ( int ID)
inline

Definition at line 3227 of file Actor.h.

◆ MarkDinoListEntryWidgetFavoritePlayer_Implementation()

void AShooterPlayerController::MarkDinoListEntryWidgetFavoritePlayer_Implementation ( int ID)
inline

Definition at line 3984 of file Actor.h.

◆ MaxDragWeightToAimBoneField()

float & AShooterPlayerController::MaxDragWeightToAimBoneField ( )
inline

Definition at line 2794 of file Actor.h.

◆ MaxTeamPingDataOnClientField()

int & AShooterPlayerController::MaxTeamPingDataOnClientField ( )
inline

Definition at line 2964 of file Actor.h.

◆ MaxUseCheckRadiusField()

float & AShooterPlayerController::MaxUseCheckRadiusField ( )
inline

Definition at line 2825 of file Actor.h.

◆ MaxUseDistanceField()

float & AShooterPlayerController::MaxUseDistanceField ( )
inline

Definition at line 2824 of file Actor.h.

◆ MeleeAimAssistTimerField()

FTimerHandle & AShooterPlayerController::MeleeAimAssistTimerField ( )
inline

Definition at line 2798 of file Actor.h.

◆ meleeAttackOrGatheringIsGatheringField()

bool & AShooterPlayerController::meleeAttackOrGatheringIsGatheringField ( )
inline

Definition at line 3026 of file Actor.h.

◆ meleeAttackOrGatheringTimerField()

float & AShooterPlayerController::meleeAttackOrGatheringTimerField ( )
inline

Definition at line 3027 of file Actor.h.

◆ MessageQueueField()

TArray< FPrimalChatMessage *, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::MessageQueueField ( )
inline

Definition at line 2904 of file Actor.h.

◆ MessageQueueTasksCounterField()

FThreadSafeCounter & AShooterPlayerController::MessageQueueTasksCounterField ( )
inline

Definition at line 2903 of file Actor.h.

◆ MissionWaypointField()

FMissionWaypointInfo & AShooterPlayerController::MissionWaypointField ( )
inline

Definition at line 3011 of file Actor.h.

◆ ModifedButtonCountField()

int & AShooterPlayerController::ModifedButtonCountField ( )
inline

Definition at line 2795 of file Actor.h.

◆ MoveForward()

void AShooterPlayerController::MoveForward ( float Val)
inline

Definition at line 3393 of file Actor.h.

◆ MoveRight()

void AShooterPlayerController::MoveRight ( float Val)
inline

Definition at line 3394 of file Actor.h.

◆ MyPlayerDataStructField()

FPrimalPlayerDataStruct & AShooterPlayerController::MyPlayerDataStructField ( )
inline

Definition at line 3118 of file Actor.h.

◆ nArkTributeLoadIndexField()

int & AShooterPlayerController::nArkTributeLoadIndexField ( )
inline

Definition at line 2796 of file Actor.h.

◆ NearbyPointsOfInterestField()

TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::NearbyPointsOfInterestField ( )
inline

Definition at line 3010 of file Actor.h.

◆ NetSpawnActorAtLocation_Implementation()

void AShooterPlayerController::NetSpawnActorAtLocation_Implementation ( TSubclassOf< AActor > AnActorClass,
FVector_NetQuantize * AtLocation,
FRotator_NetQuantize * AtRotation,
USceneComponent * attachToComponent,
int dataIndex,
FName attachSocketName )
inline

Definition at line 3867 of file Actor.h.

◆ NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Implementation()

void AShooterPlayerController::NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Implementation ( TSubclassOf< AActor > AnActorClass,
FVector_NetQuantize * AtLocation,
FRotator_NetQuantize * AtRotation,
int dataIndex,
FVector_NetQuantize * FoliageOrigin_ImpactPoint,
FVector_NetQuantize * TraceEndpoint,
USceneComponent * attachToComponent )
inline

Definition at line 3868 of file Actor.h.

◆ NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Simple_Implementation()

void AShooterPlayerController::NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Simple_Implementation ( TSubclassOf< AActor > AnActorClass,
FVector_NetQuantize * AtLocation,
FRotator_NetQuantize * AtRotation,
int dataIndex,
FVector_NetQuantize * FoliageOrigin_ImpactPoint,
float TraceEndpointZ,
USceneComponent * attachToComponent )
inline

Definition at line 3869 of file Actor.h.

◆ NotifiedTribeWarIDsField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::NotifiedTribeWarIDsField ( )
inline

Definition at line 2893 of file Actor.h.

◆ NotifiedTribeWarNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::NotifiedTribeWarNamesField ( )
inline

Definition at line 2894 of file Actor.h.

◆ NotifyDealDamageSuccess()

void AShooterPlayerController::NotifyDealDamageSuccess ( APrimalCharacter * HitCharacter,
bool bHitFriendlyTarget,
float PreDamageHealth,
float DamageAmount,
const FDamageEvent * DamageEvent )
inline

Definition at line 3813 of file Actor.h.

◆ NotifyPawnBuffsOfDamageEvent()

void AShooterPlayerController::NotifyPawnBuffsOfDamageEvent ( AActor * DamagedActor,
float DamageAmount,
const FDamageEvent * DamageEvent )
inline

Definition at line 3907 of file Actor.h.

◆ NotifyTribeWarStatus()

void AShooterPlayerController::NotifyTribeWarStatus ( const FString * EnemyTribeString,
int StatusType )
inline

Definition at line 3228 of file Actor.h.

◆ NotifyTribeWarStatus_Implementation()

void AShooterPlayerController::NotifyTribeWarStatus_Implementation ( const FString * EnemyTribeString,
int StatusType )
inline

Definition at line 3756 of file Actor.h.

◆ OnAddedItemsToAllClustersInventory()

void AShooterPlayerController::OnAddedItemsToAllClustersInventory ( bool Success,
const FString * UserId,
const TArray< int, TSizedDefaultAllocator< 32 > > * MasterIndexNum )
inline

Definition at line 3554 of file Actor.h.

◆ OnArkTributeAllClustersInventoryItemsLoaded()

void AShooterPlayerController::OnArkTributeAllClustersInventoryItemsLoaded ( const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > * Items,
bool bAllowForcedItemDownload )
inline

Definition at line 3653 of file Actor.h.

◆ OnArkTributeSaved()

void AShooterPlayerController::OnArkTributeSaved ( bool Success)
inline

Definition at line 3654 of file Actor.h.

◆ OnClientMessageOfTheDayRecivedField()

TDelegate< void __cdecl(FString), FDefaultDelegateUserPolicy > & AShooterPlayerController::OnClientMessageOfTheDayRecivedField ( )
inline

Definition at line 2791 of file Actor.h.

◆ OnCurrentCharacterAndItemsUploaded()

void AShooterPlayerController::OnCurrentCharacterAndItemsUploaded ( bool Success)
inline

Definition at line 3488 of file Actor.h.

◆ OnDisableSpectator_Implementation()

void AShooterPlayerController::OnDisableSpectator_Implementation ( )
inline

Definition at line 3391 of file Actor.h.

◆ OnEmoteKey1Release()

void AShooterPlayerController::OnEmoteKey1Release ( )
inline

Definition at line 3330 of file Actor.h.

◆ OnEmoteKey2Press()

void AShooterPlayerController::OnEmoteKey2Press ( )
inline

Definition at line 3329 of file Actor.h.

◆ OnEmoteKey2Release()

void AShooterPlayerController::OnEmoteKey2Release ( )
inline

Definition at line 3333 of file Actor.h.

◆ OnExtendedInfoPress()

void AShooterPlayerController::OnExtendedInfoPress ( )
inline

Definition at line 3597 of file Actor.h.

◆ OnExtendedInfoRelease()

void AShooterPlayerController::OnExtendedInfoRelease ( )
inline

Definition at line 3598 of file Actor.h.

◆ OnFirstSaveAfterCharacterDownloadFinished()

void AShooterPlayerController::OnFirstSaveAfterCharacterDownloadFinished ( bool Success)
inline

Definition at line 3707 of file Actor.h.

◆ OnGamepadUsePress()

void AShooterPlayerController::OnGamepadUsePress ( )
inline

Definition at line 3315 of file Actor.h.

◆ OnGamepadUseRelease()

void AShooterPlayerController::OnGamepadUseRelease ( )
inline

Definition at line 3316 of file Actor.h.

◆ OnKeyboardUsePress()

void AShooterPlayerController::OnKeyboardUsePress ( )
inline

Definition at line 3313 of file Actor.h.

◆ OnKeyboardUseRelease()

void AShooterPlayerController::OnKeyboardUseRelease ( )
inline

Definition at line 3314 of file Actor.h.

◆ OnlineSubField()

IOnlineSubsystem *& AShooterPlayerController::OnlineSubField ( )
inline

Definition at line 2872 of file Actor.h.

◆ OnLoadArkTributePlayersDataFinished()

void AShooterPlayerController::OnLoadArkTributePlayersDataFinished ( bool Success,
const TArray< FArkTributePlayerData, TSizedDefaultAllocator< 32 > > * ArkUploadedCharsData,
int FailureResponseCode )
inline

Definition at line 3696 of file Actor.h.

◆ OnNetCleanup()

void AShooterPlayerController::OnNetCleanup ( UNetConnection * Connection)
inline

Definition at line 3920 of file Actor.h.

◆ OnPingDown()

void AShooterPlayerController::OnPingDown ( )
inline

Definition at line 3877 of file Actor.h.

◆ OnPingUp()

void AShooterPlayerController::OnPingUp ( )
inline

Definition at line 3878 of file Actor.h.

◆ OnPossess()

void AShooterPlayerController::OnPossess ( APawn * inPawn)
inline

Definition at line 3517 of file Actor.h.

◆ OnPressGroupAddOrRemoveTame()

void AShooterPlayerController::OnPressGroupAddOrRemoveTame ( )
inline

Definition at line 3842 of file Actor.h.

◆ OnRecievedUpdatedCachedTeamTameList()

void AShooterPlayerController::OnRecievedUpdatedCachedTeamTameList ( bool IsInfoFresh,
int DesiredIndexOfWidgetThatShouldHaveItsCreatureReturned )
inline

Definition at line 3974 of file Actor.h.

◆ OnRep_Pawn()

void AShooterPlayerController::OnRep_Pawn ( __int16 a2)
inline

Definition at line 3924 of file Actor.h.

◆ OnRepeatUseHeldTimer()

void AShooterPlayerController::OnRepeatUseHeldTimer ( )
inline

Definition at line 3317 of file Actor.h.

◆ OnRepeatUseHeldTimerHandlerField()

FTimerHandle & AShooterPlayerController::OnRepeatUseHeldTimerHandlerField ( )
inline

Definition at line 2852 of file Actor.h.

◆ OnStartFire()

void AShooterPlayerController::OnStartFire ( )
inline

Definition at line 3400 of file Actor.h.

◆ OnStartInGameMenu()

void AShooterPlayerController::OnStartInGameMenu ( )
inline

Definition at line 3777 of file Actor.h.

◆ OnStartTargeting()

void AShooterPlayerController::OnStartTargeting ( )
inline

Definition at line 3404 of file Actor.h.

◆ OnStopFire()

void AShooterPlayerController::OnStopFire ( )
inline

Definition at line 3401 of file Actor.h.

◆ OnStopTargeting()

void AShooterPlayerController::OnStopTargeting ( )
inline

Definition at line 3405 of file Actor.h.

◆ OnSubobjectDestroyFromReplication()

void AShooterPlayerController::OnSubobjectDestroyFromReplication ( UObject * Subobject)
inline

Definition at line 3926 of file Actor.h.

◆ OnSystemUIOverlayStateChangedDelegateHandleField()

FDelegateHandle & AShooterPlayerController::OnSystemUIOverlayStateChangedDelegateHandleField ( )
inline

Definition at line 2999 of file Actor.h.

◆ OnToggleInGameMenu()

void AShooterPlayerController::OnToggleInGameMenu ( )
inline

Definition at line 3778 of file Actor.h.

◆ OnTransferCharacterConfirmationDialogClosed()

void AShooterPlayerController::OnTransferCharacterConfirmationDialogClosed ( bool bAccept)
inline

Definition at line 3819 of file Actor.h.

◆ OnUnPossess()

void AShooterPlayerController::OnUnPossess ( )
inline

Definition at line 3512 of file Actor.h.

◆ OnUseHeldTimer()

void AShooterPlayerController::OnUseHeldTimer ( )
inline

Definition at line 3318 of file Actor.h.

◆ OnUseHeldTimerHandleField()

FTimerHandle & AShooterPlayerController::OnUseHeldTimerHandleField ( )
inline

Definition at line 2841 of file Actor.h.

◆ OnUseItemSlotForStructure()

void AShooterPlayerController::OnUseItemSlotForStructure ( int ItemSlotNumber)
inline

Definition at line 3304 of file Actor.h.

◆ OnUsePress()

void AShooterPlayerController::OnUsePress ( bool bFromGamepad)
inline

Definition at line 3305 of file Actor.h.

◆ OnUseRelease()

void AShooterPlayerController::OnUseRelease ( bool bFromGamepad)
inline

Definition at line 3310 of file Actor.h.

◆ OnWhistlePress()

void AShooterPlayerController::OnWhistlePress ( )
inline

Definition at line 3335 of file Actor.h.

◆ OpenMapMarkers()

void AShooterPlayerController::OpenMapMarkers ( )
inline

Definition at line 3365 of file Actor.h.

◆ OrganizeSOTFQueue()

void AShooterPlayerController::OrganizeSOTFQueue ( TEnumAsByte< ESTOFNotificationType::Type > NotificationType,
TArray< FString, TSizedDefaultAllocator< 32 > > * PlayerNames,
FString * DeathReason,
FString * TribeName,
TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > * DeadPlayersData,
bool bLastPlayer,
bool bForcePlay,
float DisplayInterval,
FString * CustomString )
inline

Definition at line 3578 of file Actor.h.

◆ PaintingStreamingComponentField()

UPaintingStreamingComponent *& AShooterPlayerController::PaintingStreamingComponentField ( )
inline

Definition at line 2780 of file Actor.h.

◆ PawnLeavingGame()

void AShooterPlayerController::PawnLeavingGame ( )
inline

Definition at line 3410 of file Actor.h.

◆ PawnPendingDestroy()

void AShooterPlayerController::PawnPendingDestroy ( APawn * inPawn)
inline

Definition at line 3559 of file Actor.h.

◆ PendingRequestEquippedItemsQueueField()

TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & AShooterPlayerController::PendingRequestEquippedItemsQueueField ( )
inline

Definition at line 2954 of file Actor.h.

◆ PendingResponseEquippedItemsQueueField()

TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & AShooterPlayerController::PendingResponseEquippedItemsQueueField ( )
inline

Definition at line 2953 of file Actor.h.

◆ PersonalDinoTameCountField()

int & AShooterPlayerController::PersonalDinoTameCountField ( )
inline

Definition at line 2941 of file Actor.h.

◆ PhotoModeMarkerActorField()

AActor *& AShooterPlayerController::PhotoModeMarkerActorField ( )
inline

Definition at line 2854 of file Actor.h.

◆ PingCoolDownTimeField()

float & AShooterPlayerController::PingCoolDownTimeField ( )
inline

Definition at line 2961 of file Actor.h.

◆ PingIcon_DefaultField()

UTexture2D *& AShooterPlayerController::PingIcon_DefaultField ( )
inline

Definition at line 2979 of file Actor.h.

◆ PingIcon_DinosField()

UTexture2D *& AShooterPlayerController::PingIcon_DinosField ( )
inline

Definition at line 2981 of file Actor.h.

◆ PingIcon_PlayersField()

UTexture2D *& AShooterPlayerController::PingIcon_PlayersField ( )
inline

Definition at line 2980 of file Actor.h.

◆ PingIcon_StructuresField()

UTexture2D *& AShooterPlayerController::PingIcon_StructuresField ( )
inline

Definition at line 2982 of file Actor.h.

◆ PingLifetime_DyingField()

float & AShooterPlayerController::PingLifetime_DyingField ( )
inline

Definition at line 2978 of file Actor.h.

◆ PingLifetimeField()

float & AShooterPlayerController::PingLifetimeField ( )
inline

Definition at line 2977 of file Actor.h.

◆ PingNearbyPlayers()

void AShooterPlayerController::PingNearbyPlayers ( const FReplicatePingData * WithPingData)
inline

Definition at line 3892 of file Actor.h.

◆ PingNotifyRadiusField()

float & AShooterPlayerController::PingNotifyRadiusField ( )
inline

Definition at line 2976 of file Actor.h.

◆ PingTraceDistanceField()

float & AShooterPlayerController::PingTraceDistanceField ( )
inline

Definition at line 2963 of file Actor.h.

◆ PlayerBadgeGroupField()

int & AShooterPlayerController::PlayerBadgeGroupField ( )
inline

Definition at line 2913 of file Actor.h.

◆ PlayerCommand()

FString * AShooterPlayerController::PlayerCommand ( FString * result,
const FString * TheCommand )
inline

Definition at line 3229 of file Actor.h.

◆ PlayerCommand_Implementation()

FString * AShooterPlayerController::PlayerCommand_Implementation ( FString * result,
const FString * TheCommand )
inline

Definition at line 3851 of file Actor.h.

◆ PlayerControllerNumField()

int & AShooterPlayerController::PlayerControllerNumField ( )
inline

Definition at line 2862 of file Actor.h.

◆ PlayerDataForVoiceCSField()

FWindowsCriticalSection & AShooterPlayerController::PlayerDataForVoiceCSField ( )
inline

Definition at line 2989 of file Actor.h.

◆ playerIDToPlatformNameMapField()

TMap< unsigned int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned int, FString, 0 > > & AShooterPlayerController::playerIDToPlatformNameMapField ( )
inline

Definition at line 3131 of file Actor.h.

◆ PlayerInventoryItemsField()

TArray< FSteamInventoryItemInfo, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::PlayerInventoryItemsField ( )
inline

Definition at line 2924 of file Actor.h.

◆ PlayHitMarkerStructure_Implementation()

void AShooterPlayerController::PlayHitMarkerStructure_Implementation ( )
inline

Definition at line 3815 of file Actor.h.

◆ PlayHitMarkerStructureAlly_Implementation()

void AShooterPlayerController::PlayHitMarkerStructureAlly_Implementation ( )
inline

Definition at line 3816 of file Actor.h.

◆ PlayReconnectSound()

void AShooterPlayerController::PlayReconnectSound ( )
inline

Definition at line 4020 of file Actor.h.

◆ PlayRespawnSound()

void AShooterPlayerController::PlayRespawnSound ( )
inline

Definition at line 3543 of file Actor.h.

◆ PlayWheelClickSound()

void AShooterPlayerController::PlayWheelClickSound ( )
inline

Definition at line 3927 of file Actor.h.

◆ PlayWheelProgressCompleteSound()

void AShooterPlayerController::PlayWheelProgressCompleteSound ( )
inline

Definition at line 3929 of file Actor.h.

◆ PlayWheelProgressSound()

void AShooterPlayerController::PlayWheelProgressSound ( )
inline

Definition at line 3928 of file Actor.h.

◆ POI_LastSearchTickTimeField()

long double & AShooterPlayerController::POI_LastSearchTickTimeField ( )
inline

Definition at line 3007 of file Actor.h.

◆ POI_SearchRadiusField()

float & AShooterPlayerController::POI_SearchRadiusField ( )
inline

Definition at line 3006 of file Actor.h.

◆ POI_SearchTickInterval_CurrentField()

float & AShooterPlayerController::POI_SearchTickInterval_CurrentField ( )
inline

Definition at line 3004 of file Actor.h.

◆ POI_SearchTickInterval_RandRangesField()

UE::Math::TVector2< double > & AShooterPlayerController::POI_SearchTickInterval_RandRangesField ( )
inline

Definition at line 3005 of file Actor.h.

◆ POIDistanceToScreenCenterDismissField()

UE::Math::TVector2< double > & AShooterPlayerController::POIDistanceToScreenCenterDismissField ( )
inline

Definition at line 3078 of file Actor.h.

◆ PossessedFirstPawnTimeField()

long double & AShooterPlayerController::PossessedFirstPawnTimeField ( )
inline

Definition at line 2932 of file Actor.h.

◆ PostInitializeComponents()

void AShooterPlayerController::PostInitializeComponents ( )
inline

Definition at line 3427 of file Actor.h.

◆ PressedChangeCameraMode()

void AShooterPlayerController::PressedChangeCameraMode ( )
inline

Definition at line 3355 of file Actor.h.

◆ PrimalLocalProfileField()

UPrimalLocalProfile *& AShooterPlayerController::PrimalLocalProfileField ( )
inline

Definition at line 2814 of file Actor.h.

◆ PrimalStatsCacheFlushIntervalField()

float & AShooterPlayerController::PrimalStatsCacheFlushIntervalField ( )
inline

Definition at line 2958 of file Actor.h.

◆ PrintColors()

void AShooterPlayerController::PrintColors ( )
inline

Definition at line 3745 of file Actor.h.

◆ ProcessedSyncTrackedActorWaypoints()

void AShooterPlayerController::ProcessedSyncTrackedActorWaypoints ( )
inline

Definition at line 3972 of file Actor.h.

◆ ProcessServerMessages()

void AShooterPlayerController::ProcessServerMessages ( )
inline

Definition at line 3378 of file Actor.h.

◆ PurchaseEngramPoint()

void AShooterPlayerController::PurchaseEngramPoint ( int NumPointsToPurchase)
inline

Definition at line 3908 of file Actor.h.

◆ QueuedBlockedVoiceChatUsersToProcessAfterLoggingInField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::QueuedBlockedVoiceChatUsersToProcessAfterLoggingInField ( )
inline

Definition at line 2997 of file Actor.h.

◆ QueuedVoiceChannelsToJoinField()

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > > & AShooterPlayerController::QueuedVoiceChannelsToJoinField ( )
inline

Definition at line 3130 of file Actor.h.

◆ QuitToMainMenu()

void AShooterPlayerController::QuitToMainMenu ( )
inline

Definition at line 3854 of file Actor.h.

◆ ReceiveCustomActorTrackList_Combined()

TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * AShooterPlayerController::ReceiveCustomActorTrackList_Combined ( TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * result,
const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh,
bool IsPlayer )
inline

Definition at line 3957 of file Actor.h.

◆ RecvHandleField()

FDelegateHandle & AShooterPlayerController::RecvHandleField ( )
inline

Definition at line 2987 of file Actor.h.

◆ RefreshDinoTrackInfo()

void AShooterPlayerController::RefreshDinoTrackInfo ( )
inline

Definition at line 3990 of file Actor.h.

◆ RefreshLastWheelCategories()

void AShooterPlayerController::RefreshLastWheelCategories ( bool bClearLastWheels)
inline

Definition at line 3320 of file Actor.h.

◆ RefreshLocalTrackedActors()

void AShooterPlayerController::RefreshLocalTrackedActors ( bool IsInfoFresh)
inline

Definition at line 3951 of file Actor.h.

◆ RefreshSteamInventory()

void AShooterPlayerController::RefreshSteamInventory ( )
inline

Definition at line 3713 of file Actor.h.

◆ ReleasedChangeCameraMode()

void AShooterPlayerController::ReleasedChangeCameraMode ( )
inline

Definition at line 3356 of file Actor.h.

◆ RemoteServerCheat_Implementation()

void AShooterPlayerController::RemoteServerCheat_Implementation ( const FString * Msg)
inline

Definition at line 3594 of file Actor.h.

◆ RemoteViewingInventoriesField()

TArray< TWeakObjectPtr< UPrimalInventoryComponent >, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::RemoteViewingInventoriesField ( )
inline

Definition at line 2840 of file Actor.h.

◆ RemoveCustomActorTrackList_Individual()

void AShooterPlayerController::RemoveCustomActorTrackList_Individual ( int InfoListIndex,
ETrackedActorCategory::Type Category )
inline

Definition at line 3962 of file Actor.h.

◆ RemoveCustomActorTrackListEntries_FromTotalList_Combined()

void AShooterPlayerController::RemoveCustomActorTrackListEntries_FromTotalList_Combined ( const TArray< int, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh,
bool IsPlayer,
bool teammateplayers )
inline

Definition at line 3961 of file Actor.h.

◆ RemoveItemSucceeded()

void AShooterPlayerController::RemoveItemSucceeded ( )
inline

Definition at line 3712 of file Actor.h.

◆ RemoveMinimapMark()

void AShooterPlayerController::RemoveMinimapMark ( FName WithCustomTag,
FName OnMap )
inline

Definition at line 3663 of file Actor.h.

◆ RemovePlayerFromClientTrackedActorPointers()

void AShooterPlayerController::RemovePlayerFromClientTrackedActorPointers ( AShooterCharacter * PlayerToRemove)
inline

Definition at line 3485 of file Actor.h.

◆ ReportLeastSpawnManagers()

void AShooterPlayerController::ReportLeastSpawnManagers ( )
inline

Definition at line 3619 of file Actor.h.

◆ ReportSpawnManagers()

void AShooterPlayerController::ReportSpawnManagers ( )
inline

Definition at line 3616 of file Actor.h.

◆ RequestCreateNewPlayerWithArkData()

void AShooterPlayerController::RequestCreateNewPlayerWithArkData ( TArray< unsigned char, TSizedDefaultAllocator< 32 > > * PlayerArkDataBytes,
unsigned __int64 TribeID )
inline

Definition at line 3687 of file Actor.h.

◆ RequestCreateNewPlayerWithArkDataPossibleItems()

void AShooterPlayerController::RequestCreateNewPlayerWithArkDataPossibleItems ( const FArkTributePlayerData * PlayerData,
unsigned __int64 TribeID )
inline

Definition at line 3677 of file Actor.h.

◆ Reset()

void AShooterPlayerController::Reset ( )
inline

Definition at line 3581 of file Actor.h.

◆ ResetCameraMode()

void AShooterPlayerController::ResetCameraMode ( )
inline

Definition at line 4013 of file Actor.h.

◆ RespawnSoundDelayField()

float & AShooterPlayerController::RespawnSoundDelayField ( )
inline

Definition at line 2788 of file Actor.h.

◆ RespondToPing()

void AShooterPlayerController::RespondToPing ( const FReplicatePingData * RespondToPingData)
inline

Definition at line 3895 of file Actor.h.

◆ RestrictClientAutoMarkDeathWaypointAsReachedField()

FTimerHandle & AShooterPlayerController::RestrictClientAutoMarkDeathWaypointAsReachedField ( )
inline

Definition at line 3107 of file Actor.h.

◆ RPCStayAlive_Implementation()

void AShooterPlayerController::RPCStayAlive_Implementation ( )
inline

Definition at line 3765 of file Actor.h.

◆ SavedMissionBiomeFilterMaskField()

int & AShooterPlayerController::SavedMissionBiomeFilterMaskField ( )
inline

Definition at line 2827 of file Actor.h.

◆ SavedSurvivorProfileSettingsField()

TArray< bool, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::SavedSurvivorProfileSettingsField ( )
inline

Definition at line 2826 of file Actor.h.

◆ SaveProfileHandleField()

FTimerHandle & AShooterPlayerController::SaveProfileHandleField ( )
inline

Definition at line 2815 of file Actor.h.

◆ SaveSpectatorPos()

void AShooterPlayerController::SaveSpectatorPos ( int Index)
inline

Definition at line 3331 of file Actor.h.

◆ ScheduleTryLoadProfile()

void AShooterPlayerController::ScheduleTryLoadProfile ( )
inline

Definition at line 3518 of file Actor.h.

◆ ScrollChatDown()

void AShooterPlayerController::ScrollChatDown ( )
inline

Definition at line 3361 of file Actor.h.

◆ ScrollChatUp()

void AShooterPlayerController::ScrollChatUp ( )
inline

Definition at line 3362 of file Actor.h.

◆ SelectSlotSoundField()

USoundCue *& AShooterPlayerController::SelectSlotSoundField ( )
inline

Definition at line 2811 of file Actor.h.

◆ SendAlarmNotification()

void AShooterPlayerController::SendAlarmNotification ( FString * SteamID,
FString * Title,
FString * Message )
inline

Definition at line 3586 of file Actor.h.

◆ SendArKPayload()

void AShooterPlayerController::SendArKPayload ( bool bClient,
FARKTributeData * ArKDataPayload )
inline

Definition at line 3688 of file Actor.h.

◆ SendDinoToServer()

void AShooterPlayerController::SendDinoToServer ( FARKTributeDino * DownloadedDino)
inline

Definition at line 3538 of file Actor.h.

◆ SendUseItemSlotToStructure()

bool AShooterPlayerController::SendUseItemSlotToStructure ( )
inline

Definition at line 3589 of file Actor.h.

◆ Server_BlockedUserIdsField()

TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & AShooterPlayerController::Server_BlockedUserIdsField ( )
inline

Definition at line 3132 of file Actor.h.

◆ Server_DoTeamPing_Implementation()

void AShooterPlayerController::Server_DoTeamPing_Implementation ( const FTeamPingData * WithPingData)
inline

Definition at line 3883 of file Actor.h.

◆ Server_GetPlatformNameFromId_Implementation()

void AShooterPlayerController::Server_GetPlatformNameFromId_Implementation ( unsigned int Id)
inline

Definition at line 4018 of file Actor.h.

◆ Server_JoinTribeAndAllianceVoiceChannel()

void AShooterPlayerController::Server_JoinTribeAndAllianceVoiceChannel ( )
inline

Definition at line 4001 of file Actor.h.

◆ Server_JoinVoiceChannel_Internal()

void AShooterPlayerController::Server_JoinVoiceChannel_Internal ( const FString * VoiceSessionName,
const FString * ServerName )
inline

Definition at line 4000 of file Actor.h.

◆ Server_Ping_Implementation()

void AShooterPlayerController::Server_Ping_Implementation ( const FReplicatePingData * WithPingData)
inline

Definition at line 3891 of file Actor.h.

◆ Server_RequestLastDeathTrackingActorLoc_Implementation()

void AShooterPlayerController::Server_RequestLastDeathTrackingActorLoc_Implementation ( )
inline

Definition at line 3904 of file Actor.h.

◆ Server_RequestLastDeathTrackingActorLoc_LastRequestedTimeField()

long double & AShooterPlayerController::Server_RequestLastDeathTrackingActorLoc_LastRequestedTimeField ( )
inline

Definition at line 3113 of file Actor.h.

◆ Server_RequestLastDeathTrackingActorLoc_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::Server_RequestLastDeathTrackingActorLoc_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3114 of file Actor.h.

◆ Server_RequestLastDeathTrackingActorLoc_ServerLogic()

void AShooterPlayerController::Server_RequestLastDeathTrackingActorLoc_ServerLogic ( )
inline

Definition at line 3905 of file Actor.h.

◆ Server_RespondToPing_Implementation()

void AShooterPlayerController::Server_RespondToPing_Implementation ( const FReplicatePingData * RespondToPingData)
inline

Definition at line 3894 of file Actor.h.

◆ Server_SelectAndJoinVoiceChannel_Implementation()

void AShooterPlayerController::Server_SelectAndJoinVoiceChannel_Implementation ( int VoiceFilterType)
inline

Definition at line 4002 of file Actor.h.

◆ Server_SendBlockListFromClient()

void AShooterPlayerController::Server_SendBlockListFromClient ( const TArray< FString, TSizedDefaultAllocator< 32 > > * BlockedEOSUserIds)
inline

Definition at line 3230 of file Actor.h.

◆ Server_SendBlockListFromClient_Implementation()

void AShooterPlayerController::Server_SendBlockListFromClient_Implementation ( const TArray< FString, TSizedDefaultAllocator< 32 > > * BlockedEOSUserIds)
inline

Definition at line 4003 of file Actor.h.

◆ Server_UpdateRallyPointData_Implementation()

void AShooterPlayerController::Server_UpdateRallyPointData_Implementation ( )
inline

Definition at line 3882 of file Actor.h.

◆ ServerActorCloseRemoteInventory()

void AShooterPlayerController::ServerActorCloseRemoteInventory ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3231 of file Actor.h.

◆ ServerActorCloseRemoteInventory_Implementation()

void AShooterPlayerController::ServerActorCloseRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3463 of file Actor.h.

◆ ServerActorViewRemoteInventory()

void AShooterPlayerController::ServerActorViewRemoteInventory ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3232 of file Actor.h.

◆ ServerActorViewRemoteInventory_Implementation()

void AShooterPlayerController::ServerActorViewRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3462 of file Actor.h.

◆ ServerAddAchievementID()

void AShooterPlayerController::ServerAddAchievementID ( const FString * AchievementID,
bool bIsOnSpawn )
inline

Definition at line 3233 of file Actor.h.

◆ ServerAddAchievementID_Implementation()

void AShooterPlayerController::ServerAddAchievementID_Implementation ( const FString * AchievementID,
bool bIsOnSpawn )
inline

Definition at line 3800 of file Actor.h.

◆ ServerAddAdminPlayer_Implementation()

void AShooterPlayerController::ServerAddAdminPlayer_Implementation ( const FString * PlayerSteamName)
inline

Definition at line 3726 of file Actor.h.

◆ ServerAddCustomActorTrackListEntries_Creatures()

void AShooterPlayerController::ServerAddCustomActorTrackListEntries_Creatures ( const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3953 of file Actor.h.

◆ ServerAddCustomActorTrackListEntries_Creatures_ForcePOIVisible()

void AShooterPlayerController::ServerAddCustomActorTrackListEntries_Creatures_ForcePOIVisible ( const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3954 of file Actor.h.

◆ ServerAddCustomActorTrackListEntries_Players()

void AShooterPlayerController::ServerAddCustomActorTrackListEntries_Players ( const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3952 of file Actor.h.

◆ ServerAddItemFromArkInventory_Implementation()

void AShooterPlayerController::ServerAddItemFromArkInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
int requestedQuantity )
inline

Definition at line 3478 of file Actor.h.

◆ ServerAddItemToArkInventory_Implementation()

void AShooterPlayerController::ServerAddItemToArkInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
int requestedQuantity )
inline

Definition at line 3652 of file Actor.h.

◆ ServerAddItemToCustomFolder()

void AShooterPlayerController::ServerAddItemToCustomFolder ( UPrimalInventoryComponent * forInventory,
const FString * CFolderName,
int InventoryCompType,
FItemNetID ItemId )
inline

Definition at line 3234 of file Actor.h.

◆ ServerAddItemToCustomFolder_Implementation()

void AShooterPlayerController::ServerAddItemToCustomFolder_Implementation ( UPrimalInventoryComponent * forInventory,
const FString * CFolderName,
int InventoryCompType,
FItemNetID ItemId )
inline

Definition at line 3451 of file Actor.h.

◆ ServerAsyncLoadArkInventoryItems_Implementation()

void AShooterPlayerController::ServerAsyncLoadArkInventoryItems_Implementation ( const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > * ArkInventoryItemsInfo,
bool bFinalBatch )
inline

Definition at line 3657 of file Actor.h.

◆ ServerAutoStackItemIDs_Implementation()

void AShooterPlayerController::ServerAutoStackItemIDs_Implementation ( UPrimalInventoryComponent * InventoryComp,
const TArray< FItemNetID, TSizedDefaultAllocator< 32 > > * ItemIDs )
inline

Definition at line 3931 of file Actor.h.

◆ ServerBanPlayer_Implementation()

void AShooterPlayerController::ServerBanPlayer_Implementation ( const FString * PlayerSteamName)
inline

Definition at line 3723 of file Actor.h.

◆ ServerCachedAchievementIDsField()

TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AShooterPlayerController::ServerCachedAchievementIDsField ( )
inline

Definition at line 2910 of file Actor.h.

◆ ServerCharacterUploadWithItems_CharaterPayload_Implementation()

void AShooterPlayerController::ServerCharacterUploadWithItems_CharaterPayload_Implementation ( unsigned __int64 PlayerDataId,
const TArray< unsigned char, TSizedDefaultAllocator< 32 > > * PlayerDataChunk )
inline

Definition at line 3679 of file Actor.h.

◆ ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation()

void AShooterPlayerController::ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation ( unsigned __int64 PlayerDataId)
inline

Definition at line 3681 of file Actor.h.

◆ ServerCharacterUploadWithItems_Start_Implementation()

void AShooterPlayerController::ServerCharacterUploadWithItems_Start_Implementation ( unsigned __int64 PlayerDataId,
FArkTributePlayerData * PlayerData )
inline

Definition at line 3678 of file Actor.h.

◆ ServerCharacterUploadWithItems_UploadItem_Implementation()

void AShooterPlayerController::ServerCharacterUploadWithItems_UploadItem_Implementation ( unsigned __int64 PlayerDataId,
FItemNetInfo * InvItem )
inline

Definition at line 3680 of file Actor.h.

◆ ServerCheckIfWildDinoChildCanBeImprinted()

void AShooterPlayerController::ServerCheckIfWildDinoChildCanBeImprinted ( )
inline

Definition at line 3235 of file Actor.h.

◆ ServerCheckIfWildDinoChildCanBeImprinted_Implementation()

void AShooterPlayerController::ServerCheckIfWildDinoChildCanBeImprinted_Implementation ( )
inline

Definition at line 4005 of file Actor.h.

◆ ServerCheckIfWildDinoChildCanBeImprinted_LastRequestedTimeField()

long double & AShooterPlayerController::ServerCheckIfWildDinoChildCanBeImprinted_LastRequestedTimeField ( )
inline

Definition at line 3121 of file Actor.h.

◆ ServerCheckIfWildDinoChildCanBeImprinted_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerCheckIfWildDinoChildCanBeImprinted_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3122 of file Actor.h.

◆ ServerCheckIfWildDinoChildCanBeImprinted_ServerLogic()

void AShooterPlayerController::ServerCheckIfWildDinoChildCanBeImprinted_ServerLogic ( )
inline

Definition at line 4006 of file Actor.h.

◆ ServerCheckIfWildDinoChildCanBeImprintedServersideHandleField()

FTimerHandle & AShooterPlayerController::ServerCheckIfWildDinoChildCanBeImprintedServersideHandleField ( )
inline

Definition at line 3120 of file Actor.h.

◆ ServerCheckIsValidPlayerToDownload_Implementation()

void AShooterPlayerController::ServerCheckIsValidPlayerToDownload_Implementation ( const FArkTributePlayerData * PlayerData)
inline

Definition at line 3703 of file Actor.h.

◆ ServerCheckUnfreeze_Implementation()

void AShooterPlayerController::ServerCheckUnfreeze_Implementation ( )
inline

Definition at line 3385 of file Actor.h.

◆ ServerClearDeathWaypoint_Implementation()

void AShooterPlayerController::ServerClearDeathWaypoint_Implementation ( int DeathLocationIndex)
inline

Definition at line 3665 of file Actor.h.

◆ ServerClearDeathWaypoint_LastRequestedTimeField()

long double & AShooterPlayerController::ServerClearDeathWaypoint_LastRequestedTimeField ( )
inline

Definition at line 3115 of file Actor.h.

◆ ServerClearDeathWaypoint_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerClearDeathWaypoint_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3116 of file Actor.h.

◆ ServerClearDeathWaypoint_ServerLogic()

void AShooterPlayerController::ServerClearDeathWaypoint_ServerLogic ( int DeathLocationIndex)
inline

Definition at line 3666 of file Actor.h.

◆ ServerClearPOIVisibilityForAllActors_Implementation()

void AShooterPlayerController::ServerClearPOIVisibilityForAllActors_Implementation ( )
inline

Definition at line 3982 of file Actor.h.

◆ ServerClearPOIVisibilityForAllActors_LastRequestedTimeField()

long double & AShooterPlayerController::ServerClearPOIVisibilityForAllActors_LastRequestedTimeField ( )
inline

Definition at line 3099 of file Actor.h.

◆ ServerClearPOIVisibilityForAllActors_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerClearPOIVisibilityForAllActors_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3100 of file Actor.h.

◆ ServerClearPOIVisibilityForAllActors_ServerLogic()

void AShooterPlayerController::ServerClearPOIVisibilityForAllActors_ServerLogic ( )
inline

Definition at line 3983 of file Actor.h.

◆ ServerCraftItem()

void AShooterPlayerController::ServerCraftItem ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3236 of file Actor.h.

◆ ServerCraftItem_Implementation()

void AShooterPlayerController::ServerCraftItem_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3453 of file Actor.h.

◆ ServerCycleSpectator()

void AShooterPlayerController::ServerCycleSpectator ( bool bNext)
inline

Definition at line 3237 of file Actor.h.

◆ ServerCycleSpectator_Implementation()

void AShooterPlayerController::ServerCycleSpectator_Implementation ( bool bNext)
inline

Definition at line 3293 of file Actor.h.

◆ ServerDataSetRPC_Implementation()

void AShooterPlayerController::ServerDataSetRPC_Implementation ( const TArray< FDataSet, TSizedDefaultAllocator< 32 > > * dataSets)
inline

Definition at line 3491 of file Actor.h.

◆ ServerDeleteCustomFolder_Implementation()

void AShooterPlayerController::ServerDeleteCustomFolder_Implementation ( UPrimalInventoryComponent * forInventory,
const FString * CFolderName,
int InventoryCompType )
inline

Definition at line 3450 of file Actor.h.

◆ ServerDeleteItemFromCustomFolder_Implementation()

void AShooterPlayerController::ServerDeleteItemFromCustomFolder_Implementation ( UPrimalInventoryComponent * forInventory,
const FString * CFolderName,
int InventoryCompType,
FItemNetID ItemId )
inline

Definition at line 3452 of file Actor.h.

◆ ServerDownloadDino()

char AShooterPlayerController::ServerDownloadDino ( FARKTributeDino * DownloadedDino)
inline

Definition at line 3537 of file Actor.h.

◆ ServerDownloadTransferredPlayer_Implementation()

void AShooterPlayerController::ServerDownloadTransferredPlayer_Implementation ( int spawnPointID,
int spawnPointRegionIndex )
inline

Definition at line 3823 of file Actor.h.

◆ ServerDPC()

void AShooterPlayerController::ServerDPC ( )
inline

Definition at line 3238 of file Actor.h.

◆ ServerDPC_Implementation()

void AShooterPlayerController::ServerDPC_Implementation ( )
inline

Definition at line 3853 of file Actor.h.

◆ ServerDropAllNotReadyForUploadItems_Implementation()

void AShooterPlayerController::ServerDropAllNotReadyForUploadItems_Implementation ( )
inline

Definition at line 3865 of file Actor.h.

◆ ServerDropFromRemoteInventory()

void AShooterPlayerController::ServerDropFromRemoteInventory ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3239 of file Actor.h.

◆ ServerDropFromRemoteInventory_Implementation()

void AShooterPlayerController::ServerDropFromRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3464 of file Actor.h.

◆ ServerEquipPawnItem()

void AShooterPlayerController::ServerEquipPawnItem ( FItemNetID itemID)
inline

Definition at line 3240 of file Actor.h.

◆ ServerEquipPawnItem_Implementation()

void AShooterPlayerController::ServerEquipPawnItem_Implementation ( FItemNetID itemID)
inline

Definition at line 3449 of file Actor.h.

◆ ServerEquipToRemoteInventory()

void AShooterPlayerController::ServerEquipToRemoteInventory ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3241 of file Actor.h.

◆ ServerEquipToRemoteInventory_Implementation()

void AShooterPlayerController::ServerEquipToRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3470 of file Actor.h.

◆ ServerGetMessageOfTheDay_Implementation()

void AShooterPlayerController::ServerGetMessageOfTheDay_Implementation ( )
inline

Definition at line 3428 of file Actor.h.

◆ ServerGetOriginalHairColor_Implementation()

void AShooterPlayerController::ServerGetOriginalHairColor_Implementation ( )
inline

Definition at line 3576 of file Actor.h.

◆ ServerGetVersion_Implementation()

void AShooterPlayerController::ServerGetVersion_Implementation ( )
inline

Definition at line 3373 of file Actor.h.

◆ ServerGlobalCommand_Implementation()

void AShooterPlayerController::ServerGlobalCommand_Implementation ( const FString * Msg)
inline

Definition at line 3595 of file Actor.h.

◆ ServerGrindItemInRemoteInventory_Implementation()

void AShooterPlayerController::ServerGrindItemInRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
bool grindStack )
inline

Definition at line 3476 of file Actor.h.

◆ ServerInventoryClearCraftQueue_Implementation()

void AShooterPlayerController::ServerInventoryClearCraftQueue_Implementation ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3465 of file Actor.h.

◆ ServerKickPlayer_Implementation()

void AShooterPlayerController::ServerKickPlayer_Implementation ( const FString * PlayerSteamName)
inline

Definition at line 3721 of file Actor.h.

◆ ServerListPlayers_Implementation()

void AShooterPlayerController::ServerListPlayers_Implementation ( )
inline

Definition at line 3719 of file Actor.h.

◆ ServerLoadArkInventoryItems_Implementation()

void AShooterPlayerController::ServerLoadArkInventoryItems_Implementation ( const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > * ArkInventoryItemsInfo,
bool bFinalBatch )
inline

Definition at line 3656 of file Actor.h.

◆ ServerLoadUploadedCharacters_Implementation()

void AShooterPlayerController::ServerLoadUploadedCharacters_Implementation ( )
inline

Definition at line 3698 of file Actor.h.

◆ ServerLoadUploadedDinos_Implementation()

void AShooterPlayerController::ServerLoadUploadedDinos_Implementation ( )
inline

Definition at line 3692 of file Actor.h.

◆ ServerMessageQueueTasksCounterField()

FThreadSafeCounter & AShooterPlayerController::ServerMessageQueueTasksCounterField ( )
inline

Definition at line 2906 of file Actor.h.

◆ ServerMultiUse()

void AShooterPlayerController::ServerMultiUse ( UObject * ForObject,
int useIndex )
inline

Definition at line 3242 of file Actor.h.

◆ ServerMultiUse_Implementation()

void AShooterPlayerController::ServerMultiUse_Implementation ( UObject * ForObject,
int useIndex )
inline

Definition at line 3505 of file Actor.h.

◆ ServerNotifyEditText_Implementation()

void AShooterPlayerController::ServerNotifyEditText_Implementation ( const FString * TextToUse,
bool checkedBox,
TSubclassOf< UObject > ForObjectClass,
unsigned int ExtraID1,
unsigned int ExtraID2,
UObject * ForObject )
inline

Definition at line 3566 of file Actor.h.

◆ ServerPaint()

void AShooterPlayerController::ServerPaint ( UStructurePaintingComponent * Structure,
const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > * Paints,
bool bLastBatch,
bool bFromLoadFile,
bool ReplicateToClients )
inline

Definition at line 3243 of file Actor.h.

◆ ServerPaint_Implementation()

void AShooterPlayerController::ServerPaint_Implementation ( UStructurePaintingComponent * Structure,
const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > * Paints,
bool bLastBatch,
bool bFromLoadFile )
inline

Definition at line 3735 of file Actor.h.

◆ ServerProcessItemNetExecCommandBP_Implementation()

void AShooterPlayerController::ServerProcessItemNetExecCommandBP_Implementation ( UPrimalInventoryComponent * forInventory,
FItemNetID ForItemID,
bool bIsEquippedItem,
FName CommandName,
FBPNetExecParams * ExecParams )
inline

Definition at line 3864 of file Actor.h.

◆ ServerReadMessageOFTheDay_Implementation()

void AShooterPlayerController::ServerReadMessageOFTheDay_Implementation ( )
inline

Definition at line 3430 of file Actor.h.

◆ ServerReleaseSeatingStructure_Implementation()

void AShooterPlayerController::ServerReleaseSeatingStructure_Implementation ( )
inline

Definition at line 3592 of file Actor.h.

◆ ServerRemoveAdminPlayer_Implementation()

void AShooterPlayerController::ServerRemoveAdminPlayer_Implementation ( const FString * PlayerSteamName)
inline

Definition at line 3727 of file Actor.h.

◆ ServerRemoveCustomActorTrackListEntries_FromTotalList_Creatures()

void AShooterPlayerController::ServerRemoveCustomActorTrackListEntries_FromTotalList_Creatures ( const TArray< int, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3960 of file Actor.h.

◆ ServerRemoveCustomActorTrackListEntries_FromTotalList_TeammatePlayers()

void AShooterPlayerController::ServerRemoveCustomActorTrackListEntries_FromTotalList_TeammatePlayers ( const TArray< int, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3959 of file Actor.h.

◆ ServerRemovePassenger()

void AShooterPlayerController::ServerRemovePassenger ( )
inline

Definition at line 3244 of file Actor.h.

◆ ServerRemovePassenger_Implementation()

void AShooterPlayerController::ServerRemovePassenger_Implementation ( )
inline

Definition at line 3415 of file Actor.h.

◆ ServerRemovePawnItem()

void AShooterPlayerController::ServerRemovePawnItem ( FItemNetID itemID,
bool bSecondryAction )
inline

Definition at line 3245 of file Actor.h.

◆ ServerRemovePawnItem_Implementation()

void AShooterPlayerController::ServerRemovePawnItem_Implementation ( FItemNetID itemID,
bool bSecondryAction )
inline

Definition at line 3448 of file Actor.h.

◆ ServerRemoveSteamItem_Implementation()

void AShooterPlayerController::ServerRemoveSteamItem_Implementation ( unsigned int ItemdDefId)
inline

Definition at line 3714 of file Actor.h.

◆ ServerRemoveSteamItemSucceeded_Implementation()

void AShooterPlayerController::ServerRemoveSteamItemSucceeded_Implementation ( )
inline

Definition at line 3711 of file Actor.h.

◆ ServerRepairItem()

void AShooterPlayerController::ServerRepairItem ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3246 of file Actor.h.

◆ ServerRepairItem_Implementation()

void AShooterPlayerController::ServerRepairItem_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3454 of file Actor.h.

◆ ServerRepeatMultiUse_Implementation()

void AShooterPlayerController::ServerRepeatMultiUse_Implementation ( UObject * ForObject,
int useIndex )
inline

Definition at line 3504 of file Actor.h.

◆ ServerRequestActorItems()

void AShooterPlayerController::ServerRequestActorItems ( UPrimalInventoryComponent * forInventory,
bool bInventoryItems,
bool bWithFirstSpawn )
inline

Definition at line 3247 of file Actor.h.

◆ ServerRequestActorItems_Implementation()

void AShooterPlayerController::ServerRequestActorItems_Implementation ( UPrimalInventoryComponent * forInventory,
bool bInventoryItems,
bool bWithFirstSpawn )
inline

Definition at line 3446 of file Actor.h.

◆ ServerRequestContainerFuel()

void AShooterPlayerController::ServerRequestContainerFuel ( APrimalStructureItemContainer * Container)
inline

Definition at line 3248 of file Actor.h.

◆ ServerRequestContainerFuel_Implementation()

void AShooterPlayerController::ServerRequestContainerFuel_Implementation ( APrimalStructureItemContainer * Container)
inline

Definition at line 3459 of file Actor.h.

◆ ServerRequestCreateMissionDataBuff_Implementation()

void AShooterPlayerController::ServerRequestCreateMissionDataBuff_Implementation ( )
inline

Definition at line 3682 of file Actor.h.

◆ ServerRequestCreateNewPlayerWithArkData()

void AShooterPlayerController::ServerRequestCreateNewPlayerWithArkData ( const TArray< unsigned char, TSizedDefaultAllocator< 32 > > * PlayerArkDataBytes,
unsigned __int64 TribeID )
inline

Definition at line 3482 of file Actor.h.

◆ ServerRequestCustomTrackedActorList()

void AShooterPlayerController::ServerRequestCustomTrackedActorList ( int CustomTameSelectionType,
int DinoGroup,
const FString * CustomTameSearchText,
int NewScrollbarIndex,
bool ClientAutoTrackTamesSetting )
inline

Definition at line 3249 of file Actor.h.

◆ ServerRequestCustomTrackedActorList_Implementation()

void AShooterPlayerController::ServerRequestCustomTrackedActorList_Implementation ( int CustomTameSelectionType,
int DinoGroup,
const FString * CustomTameSearchText,
int NewScrollbarIndex,
bool ClientAutoTrackTamesSetting )
inline

Definition at line 3944 of file Actor.h.

◆ ServerRequestCustomTrackedActorList_LastRequestedTimeField()

long double & AShooterPlayerController::ServerRequestCustomTrackedActorList_LastRequestedTimeField ( )
inline

Definition at line 3083 of file Actor.h.

◆ ServerRequestCustomTrackedActorList_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerRequestCustomTrackedActorList_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3084 of file Actor.h.

◆ ServerRequestCustomTrackedActorList_ServerLogic()

void AShooterPlayerController::ServerRequestCustomTrackedActorList_ServerLogic ( int CustomTameSelectionType,
int DinoGroup,
const FString * CustomTameSearchText,
int NewScrollbarIndex,
bool ClientAutoTrackTamesSetting )
inline

Definition at line 3945 of file Actor.h.

◆ ServerRequestCustomTrackedActorListInterval_WithoutUIField()

float & AShooterPlayerController::ServerRequestCustomTrackedActorListInterval_WithoutUIField ( )
inline

Definition at line 3065 of file Actor.h.

◆ ServerRequestCustomTrackedActorListInterval_WithUIField()

float & AShooterPlayerController::ServerRequestCustomTrackedActorListInterval_WithUIField ( )
inline

Definition at line 3066 of file Actor.h.

◆ ServerRequestDinoAncestors_Implementation()

void AShooterPlayerController::ServerRequestDinoAncestors_Implementation ( APrimalDinoCharacter * ForDino)
inline

Definition at line 3841 of file Actor.h.

◆ ServerRequestDinoCharStats_Implementation()

void AShooterPlayerController::ServerRequestDinoCharStats_Implementation ( APrimalDinoCharacter * theDinoChar)
inline

Definition at line 3608 of file Actor.h.

◆ ServerRequestDownloadDino()

void AShooterPlayerController::ServerRequestDownloadDino ( FARKTributeDino * DownloadedDino)
inline

Definition at line 3250 of file Actor.h.

◆ ServerRequestDownloadDino_Implementation()

void AShooterPlayerController::ServerRequestDownloadDino_Implementation ( FARKTributeDino * DownloadedDino)
inline

Definition at line 3694 of file Actor.h.

◆ ServerRequestDownloadPlayerCharacter_Implementation()

void AShooterPlayerController::ServerRequestDownloadPlayerCharacter_Implementation ( FArkTributePlayerData * DownloadedCharacter,
int spawnPointID,
int spawnRegionIndex )
inline

Definition at line 3706 of file Actor.h.

◆ ServerRequestDropAllItems()

void AShooterPlayerController::ServerRequestDropAllItems ( const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter,
const bool OnlySkins,
const bool AlsoSkins )
inline

Definition at line 3251 of file Actor.h.

◆ ServerRequestDropAllItems_Implementation()

void AShooterPlayerController::ServerRequestDropAllItems_Implementation ( const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter,
bool OnlySkins,
bool AlsoSkins )
inline

Definition at line 3541 of file Actor.h.

◆ ServerRequestFastTravelToPoint_Implementation()

void AShooterPlayerController::ServerRequestFastTravelToPoint_Implementation ( int fromSpawnPointID,
int spawnPointID )
inline

Definition at line 3536 of file Actor.h.

◆ ServerRequestInventorySwapItems()

void AShooterPlayerController::ServerRequestInventorySwapItems ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID1,
FItemNetID itemID2 )
inline

Definition at line 3252 of file Actor.h.

◆ ServerRequestInventorySwapItems_Implementation()

void AShooterPlayerController::ServerRequestInventorySwapItems_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID1,
FItemNetID itemID2 )
inline

Definition at line 3455 of file Actor.h.

◆ ServerRequestInventoryUseItem()

void AShooterPlayerController::ServerRequestInventoryUseItem ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3253 of file Actor.h.

◆ ServerRequestInventoryUseItem_Implementation()

void AShooterPlayerController::ServerRequestInventoryUseItem_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3461 of file Actor.h.

◆ ServerRequestInventoryUseItemRemoteWithItemLocal_Implementation()

void AShooterPlayerController::ServerRequestInventoryUseItemRemoteWithItemLocal_Implementation ( UPrimalInventoryComponent * localinv,
UPrimalInventoryComponent * remoteinv,
FItemNetID itemID1,
FItemNetID itemID2,
int AdditionalData )
inline

Definition at line 3457 of file Actor.h.

◆ ServerRequestInventoryUseItemWithActor()

void AShooterPlayerController::ServerRequestInventoryUseItemWithActor ( AActor * anActor,
UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID1,
int AdditionalData )
inline

Definition at line 3254 of file Actor.h.

◆ ServerRequestInventoryUseItemWithActor_Implementation()

void AShooterPlayerController::ServerRequestInventoryUseItemWithActor_Implementation ( AActor * anActor,
UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID1,
int AdditionalData )
inline

Definition at line 3458 of file Actor.h.

◆ ServerRequestInventoryUseItemWithItem()

void AShooterPlayerController::ServerRequestInventoryUseItemWithItem ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID1,
FItemNetID itemID2,
int AdditionalData )
inline

Definition at line 3255 of file Actor.h.

◆ ServerRequestInventoryUseItemWithItem_Implementation()

void AShooterPlayerController::ServerRequestInventoryUseItemWithItem_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID1,
FItemNetID itemID2,
int AdditionalData )
inline

Definition at line 3456 of file Actor.h.

◆ ServerRequestLevelUp_Implementation()

void AShooterPlayerController::ServerRequestLevelUp_Implementation ( UPrimalCharacterStatusComponent * forStatusComp,
EPrimalCharacterStatusValue::Type ValueType )
inline

Definition at line 3530 of file Actor.h.

◆ ServerRequestMyTribeOnlineList_Implementation()

void AShooterPlayerController::ServerRequestMyTribeOnlineList_Implementation ( )
inline

Definition at line 3859 of file Actor.h.

◆ ServerRequestPlaceStructure_Implementation()

void AShooterPlayerController::ServerRequestPlaceStructure_Implementation ( int StructureIndex,
UE::Math::TVector< double > * BuildLocation,
UE::Math::TRotator< double > * BuildRotation,
UE::Math::TRotator< double > * PlayerViewRotation,
FItemNetID PlaceUsingItemID,
FPlacementData * PlacementData,
bool bIsCheat,
bool bIsFlipped,
int WithSnapPointCycle )
inline

Definition at line 3406 of file Actor.h.

◆ ServerRequestRemoteDropAllItems_Implementation()

void AShooterPlayerController::ServerRequestRemoteDropAllItems_Implementation ( UPrimalInventoryComponent * inventoryComp,
const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter )
inline

Definition at line 3540 of file Actor.h.

◆ ServerRequestRemoveDinoFromTamingListByID_Implementation()

void AShooterPlayerController::ServerRequestRemoveDinoFromTamingListByID_Implementation ( int InID1,
int InID2 )
inline

Definition at line 3938 of file Actor.h.

◆ ServerRequestRemoveDinoFromTamingListByID_LastRequestedTimeField()

long double & AShooterPlayerController::ServerRequestRemoveDinoFromTamingListByID_LastRequestedTimeField ( )
inline

Definition at line 3081 of file Actor.h.

◆ ServerRequestRemoveDinoFromTamingListByID_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerRequestRemoveDinoFromTamingListByID_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3082 of file Actor.h.

◆ ServerRequestRemoveDinoFromTamingListByID_ServerLogic()

void AShooterPlayerController::ServerRequestRemoveDinoFromTamingListByID_ServerLogic ( int InID1,
int InID2 )
inline

Definition at line 3939 of file Actor.h.

◆ ServerRequestRemoveItemSkin_Implementation()

void AShooterPlayerController::ServerRequestRemoveItemSkin_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3466 of file Actor.h.

◆ ServerRequestRemoveItemSkinOnly_Implementation()

void AShooterPlayerController::ServerRequestRemoveItemSkinOnly_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3467 of file Actor.h.

◆ ServerRequestRemoveWeaponAccessoryOnly()

void AShooterPlayerController::ServerRequestRemoveWeaponAccessoryOnly ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3256 of file Actor.h.

◆ ServerRequestRemoveWeaponAccessoryOnly_Implementation()

void AShooterPlayerController::ServerRequestRemoveWeaponAccessoryOnly_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3468 of file Actor.h.

◆ ServerRequestRemoveWeaponClipAmmo()

void AShooterPlayerController::ServerRequestRemoveWeaponClipAmmo ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3257 of file Actor.h.

◆ ServerRequestRemoveWeaponClipAmmo_Implementation()

void AShooterPlayerController::ServerRequestRemoveWeaponClipAmmo_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID )
inline

Definition at line 3469 of file Actor.h.

◆ ServerRequestRespawnAtPoint_Implementation()

void AShooterPlayerController::ServerRequestRespawnAtPoint_Implementation ( int spawnPointID,
int spawnRegionIndex )
inline

Definition at line 3535 of file Actor.h.

◆ ServerRequestSetDefaultDestination_Implementation()

void AShooterPlayerController::ServerRequestSetDefaultDestination_Implementation ( int forSpawnPointID,
int spawnPointID )
inline

Definition at line 3934 of file Actor.h.

◆ ServerRequestSetPin()

void AShooterPlayerController::ServerRequestSetPin ( UObject * forTarget,
int PinValue,
bool bIsSetting,
int TheCustomIndex )
inline

Definition at line 3258 of file Actor.h.

◆ ServerRequestSetPin_Implementation()

void AShooterPlayerController::ServerRequestSetPin_Implementation ( UObject * forTarget,
int PinValue,
bool bIsSetting,
int TheCustomIndex )
inline

Definition at line 3532 of file Actor.h.

◆ ServerRequestShowLeaderboards()

void AShooterPlayerController::ServerRequestShowLeaderboards ( TSubclassOf< ULeaderboard > LeaderboardType,
FName MissionTag )
inline

Definition at line 3259 of file Actor.h.

◆ ServerRequestShowLeaderboards_Implementation()

void AShooterPlayerController::ServerRequestShowLeaderboards_Implementation ( TSubclassOf< ULeaderboard > LeaderboardType,
FName MissionTag )
inline

Definition at line 3685 of file Actor.h.

◆ ServerRequestStructuresPlacedOnFloor_Implementation()

void AShooterPlayerController::ServerRequestStructuresPlacedOnFloor_Implementation ( const TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * OnStructures)
inline

Definition at line 3910 of file Actor.h.

◆ ServerRequestTamingInfoList()

void AShooterPlayerController::ServerRequestTamingInfoList ( )
inline

Definition at line 3260 of file Actor.h.

◆ ServerRequestTamingInfoList_Implementation()

void AShooterPlayerController::ServerRequestTamingInfoList_Implementation ( )
inline

Definition at line 3935 of file Actor.h.

◆ ServerRequestTamingInfoList_LastRequestedTimeField()

long double & AShooterPlayerController::ServerRequestTamingInfoList_LastRequestedTimeField ( )
inline

Definition at line 3079 of file Actor.h.

◆ ServerRequestTamingInfoList_ServerLogic()

void AShooterPlayerController::ServerRequestTamingInfoList_ServerLogic ( )
inline

Definition at line 3936 of file Actor.h.

◆ ServerRequestTamingInfoList_ServerRequestTamingInfoListField()

float & AShooterPlayerController::ServerRequestTamingInfoList_ServerRequestTamingInfoListField ( )
inline

Definition at line 3080 of file Actor.h.

◆ ServerRequestTamingInfoListHandleField()

FTimerHandle & AShooterPlayerController::ServerRequestTamingInfoListHandleField ( )
inline

Definition at line 3040 of file Actor.h.

◆ ServerRequestTrackedDinoInfoListHandle_WithoutUIField()

FTimerHandle & AShooterPlayerController::ServerRequestTrackedDinoInfoListHandle_WithoutUIField ( )
inline

Definition at line 3043 of file Actor.h.

◆ ServerRequestTrackedDinoInfoListHandle_WithUIField()

FTimerHandle & AShooterPlayerController::ServerRequestTrackedDinoInfoListHandle_WithUIField ( )
inline

Definition at line 3042 of file Actor.h.

◆ ServerRequestTribeLog_Implementation()

void AShooterPlayerController::ServerRequestTribeLog_Implementation ( )
inline

Definition at line 3761 of file Actor.h.

◆ ServerRequestUpdateActiveMissionTags()

void AShooterPlayerController::ServerRequestUpdateActiveMissionTags ( )
inline

Definition at line 3261 of file Actor.h.

◆ ServerRequestUpdateActiveMissionTags_Implementation()

void AShooterPlayerController::ServerRequestUpdateActiveMissionTags_Implementation ( )
inline

Definition at line 3916 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsAndMapPlayers()

void AShooterPlayerController::ServerRequestUpdateTrackedWaypointsAndMapPlayers ( bool ClientAutoTrackTamesSetting)
inline

Definition at line 3262 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsAndMapPlayers_Implementation()

void AShooterPlayerController::ServerRequestUpdateTrackedWaypointsAndMapPlayers_Implementation ( bool ClientAutoTrackTamesSetting)
inline

Definition at line 3948 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsAndMapPlayers_LastRequestedTimeField()

long double & AShooterPlayerController::ServerRequestUpdateTrackedWaypointsAndMapPlayers_LastRequestedTimeField ( )
inline

Definition at line 3087 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3088 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerLogic()

void AShooterPlayerController::ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerLogic ( bool ClientAutoTrackTamesSetting)
inline

Definition at line 3949 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsOnly_Implementation()

void AShooterPlayerController::ServerRequestUpdateTrackedWaypointsOnly_Implementation ( bool ClientAutoTrackTamesSetting)
inline

Definition at line 3946 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsOnly_LastRequestedTimeField()

long double & AShooterPlayerController::ServerRequestUpdateTrackedWaypointsOnly_LastRequestedTimeField ( )
inline

Definition at line 3085 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsOnly_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerRequestUpdateTrackedWaypointsOnly_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3086 of file Actor.h.

◆ ServerRequestUpdateTrackedWaypointsOnly_ServerLogic()

void AShooterPlayerController::ServerRequestUpdateTrackedWaypointsOnly_ServerLogic ( bool ClientAutoTrackTamesSetting)
inline

Definition at line 3947 of file Actor.h.

◆ ServerSelectedCustomItemAction_Implementation()

void AShooterPlayerController::ServerSelectedCustomItemAction_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
FName SelectedOption )
inline

Definition at line 3915 of file Actor.h.

◆ ServerSendArkDataPayload_Implementation()

void AShooterPlayerController::ServerSendArkDataPayload_Implementation ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType,
const TArray< unsigned char, TSizedDefaultAllocator< 32 > > * DataBytes )
inline

Definition at line 3673 of file Actor.h.

◆ ServerSendArkDataPayloadBegin()

void AShooterPlayerController::ServerSendArkDataPayloadBegin ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType,
const FString * DataClass,
const FString * TagName,
const FString * Name,
const TArray< FString, TSizedDefaultAllocator< 32 > > * DataStats,
unsigned int ID1,
unsigned int ID2 )
inline

Definition at line 3263 of file Actor.h.

◆ ServerSendArkDataPayloadBegin_Implementation()

void AShooterPlayerController::ServerSendArkDataPayloadBegin_Implementation ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType,
const FString * DataClass,
const FString * TagName,
const FString * Name,
const TArray< FString, TSizedDefaultAllocator< 32 > > * DataStats,
unsigned int ID1,
unsigned int ID2 )
inline

Definition at line 3672 of file Actor.h.

◆ ServerSendArkDataPayloadEnd_Implementation()

void AShooterPlayerController::ServerSendArkDataPayloadEnd_Implementation ( FGuid * ID,
EPrimalARKTributeDataType::Type ArkDataType )
inline

Definition at line 3674 of file Actor.h.

◆ ServerSendChatMessage_Implementation()

void AShooterPlayerController::ServerSendChatMessage_Implementation ( const FString * ChatMessage,
EChatSendMode::Type SendMode,
int senderPlatform )
inline

Definition at line 3567 of file Actor.h.

◆ ServerSendDirectMessage()

void AShooterPlayerController::ServerSendDirectMessage ( const FString * PlayerSteamID,
const FString * Message )
inline

Definition at line 3264 of file Actor.h.

◆ ServerSendDirectMessage_Implementation()

void AShooterPlayerController::ServerSendDirectMessage_Implementation ( const FString * PlayerSteamID,
const FString * MessageText )
inline

Definition at line 3718 of file Actor.h.

◆ ServerSetActiveWaypointTrackedActorViaCharacterIndex_Combined()

void AShooterPlayerController::ServerSetActiveWaypointTrackedActorViaCharacterIndex_Combined ( int Index,
bool ShouldMarkActive,
bool IsPlayer )
inline

Definition at line 3978 of file Actor.h.

◆ ServerSetActiveWaypointTrackedCreatureViaCharacterIndex()

void AShooterPlayerController::ServerSetActiveWaypointTrackedCreatureViaCharacterIndex ( int TrackedCreatureIndex,
bool ShouldMarkActive )
inline

Definition at line 3265 of file Actor.h.

◆ ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_Implementation()

void AShooterPlayerController::ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_Implementation ( int TrackedCreatureIndex,
bool ShouldMarkActive )
inline

Definition at line 3977 of file Actor.h.

◆ ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_LastRequestedTimeField()

long double & AShooterPlayerController::ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_LastRequestedTimeField ( )
inline

Definition at line 3093 of file Actor.h.

◆ ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3094 of file Actor.h.

◆ ServerSetActiveWaypointTrackedPlayerViaCharacterIndex()

void AShooterPlayerController::ServerSetActiveWaypointTrackedPlayerViaCharacterIndex ( int TrackedPlayerIndex,
bool ShouldMarkActive )
inline

Definition at line 3266 of file Actor.h.

◆ ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_Implementation()

void AShooterPlayerController::ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_Implementation ( int TrackedPlayerIndex,
bool ShouldMarkActive )
inline

Definition at line 3976 of file Actor.h.

◆ ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_LastRequestedTimeField()

long double & AShooterPlayerController::ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_LastRequestedTimeField ( )
inline

Definition at line 3091 of file Actor.h.

◆ ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3092 of file Actor.h.

◆ ServerSetDeathWaypointInvisible()

void AShooterPlayerController::ServerSetDeathWaypointInvisible ( int DeathLocationIndex)
inline

Definition at line 3267 of file Actor.h.

◆ ServerSetDeathWaypointInvisible_Implementation()

void AShooterPlayerController::ServerSetDeathWaypointInvisible_Implementation ( int DeathLocationIndex)
inline

Definition at line 3669 of file Actor.h.

◆ ServerSetDeathWaypointInvisible_LastRequestedTimeField()

long double & AShooterPlayerController::ServerSetDeathWaypointInvisible_LastRequestedTimeField ( )
inline

Definition at line 3111 of file Actor.h.

◆ ServerSetDeathWaypointInvisible_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerSetDeathWaypointInvisible_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3112 of file Actor.h.

◆ ServerSetDeathWaypointInvisible_ServerLogic()

void AShooterPlayerController::ServerSetDeathWaypointInvisible_ServerLogic ( int DeathLocationIndex)
inline

Definition at line 3670 of file Actor.h.

◆ ServerSetDeathWaypointVisible_Implementation()

void AShooterPlayerController::ServerSetDeathWaypointVisible_Implementation ( int DeathLocationIndex)
inline

Definition at line 3667 of file Actor.h.

◆ ServerSetDeathWaypointVisible_LastRequestedTimeField()

long double & AShooterPlayerController::ServerSetDeathWaypointVisible_LastRequestedTimeField ( )
inline

Definition at line 3109 of file Actor.h.

◆ ServerSetDeathWaypointVisible_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerSetDeathWaypointVisible_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3110 of file Actor.h.

◆ ServerSetDeathWaypointVisible_ServerLogic()

void AShooterPlayerController::ServerSetDeathWaypointVisible_ServerLogic ( int DeathLocationIndex)
inline

Definition at line 3668 of file Actor.h.

◆ ServerSetFavoriteTrackedActorViaCharacterIndex_Combined()

void AShooterPlayerController::ServerSetFavoriteTrackedActorViaCharacterIndex_Combined ( int Index,
bool ShouldFavorite,
bool IsPlayer )
inline

Definition at line 3989 of file Actor.h.

◆ ServerSetFavoriteTrackedCreatureViaCharacterIndex()

void AShooterPlayerController::ServerSetFavoriteTrackedCreatureViaCharacterIndex ( int TrackedPlayerIndex,
bool ShouldFavorite )
inline

Definition at line 3268 of file Actor.h.

◆ ServerSetFavoriteTrackedCreatureViaCharacterIndex_Implementation()

void AShooterPlayerController::ServerSetFavoriteTrackedCreatureViaCharacterIndex_Implementation ( int TrackedCreatureIsendex,
bool ShouldFavorite )
inline

Definition at line 3988 of file Actor.h.

◆ ServerSetFavoriteTrackedCreatureViaCharacterIndex_LastRequestedTimeField()

long double & AShooterPlayerController::ServerSetFavoriteTrackedCreatureViaCharacterIndex_LastRequestedTimeField ( )
inline

Definition at line 3103 of file Actor.h.

◆ ServerSetFavoriteTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerSetFavoriteTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3104 of file Actor.h.

◆ ServerSetFavoriteTrackedPlayerViaCharacterIndex()

void AShooterPlayerController::ServerSetFavoriteTrackedPlayerViaCharacterIndex ( int TrackedPlayerIndex,
bool ShouldFavorite )
inline

Definition at line 3269 of file Actor.h.

◆ ServerSetFavoriteTrackedPlayerViaCharacterIndex_Implementation()

void AShooterPlayerController::ServerSetFavoriteTrackedPlayerViaCharacterIndex_Implementation ( int TrackedPlayerIndex,
bool ShouldFavorite )
inline

Definition at line 3987 of file Actor.h.

◆ ServerSetFavoriteTrackedPlayerViaCharacterIndex_LastRequestedTimeField()

long double & AShooterPlayerController::ServerSetFavoriteTrackedPlayerViaCharacterIndex_LastRequestedTimeField ( )
inline

Definition at line 3101 of file Actor.h.

◆ ServerSetFavoriteTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerSetFavoriteTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3102 of file Actor.h.

◆ ServerSetFreeCraftingQuantity_Implementation()

void AShooterPlayerController::ServerSetFreeCraftingQuantity_Implementation ( UPrimalInventoryComponent * InventoryComp,
const int Quantity )
inline

Definition at line 3747 of file Actor.h.

◆ ServerSetItemBalloonLocation_Implementation()

void AShooterPlayerController::ServerSetItemBalloonLocation_Implementation ( APrimalStructureMovingContainer * ItemBalloon,
FPrimalMapMarkerEntryData * MapMarker )
inline

Definition at line 3483 of file Actor.h.

◆ ServerSetMessageOfTheDay_Implementation()

void AShooterPlayerController::ServerSetMessageOfTheDay_Implementation ( const FString * Message)
inline

Definition at line 3602 of file Actor.h.

◆ ServerSetSlomoRateFromSpectator_Implementation()

void AShooterPlayerController::ServerSetSlomoRateFromSpectator_Implementation ( float Rate)
inline

Definition at line 4010 of file Actor.h.

◆ ServerSetSpectatorLocation_Implementation()

void AShooterPlayerController::ServerSetSpectatorLocation_Implementation ( UE::Math::TVector< double > * NewLoc,
UE::Math::TRotator< double > * NewRot )
inline

Definition at line 3381 of file Actor.h.

◆ ServerSetSubscribedApp_Implementation()

void AShooterPlayerController::ServerSetSubscribedApp_Implementation ( int AppID,
bool bPreventDefaultItems )
inline

Definition at line 3710 of file Actor.h.

◆ ServerSetSupressAdminIcon_Implementation()

void AShooterPlayerController::ServerSetSupressAdminIcon_Implementation ( bool bSuppress)
inline

Definition at line 3755 of file Actor.h.

◆ ServerSetVRPlayer_Implementation()

void AShooterPlayerController::ServerSetVRPlayer_Implementation ( bool bSetVRPlayer)
inline

Definition at line 3628 of file Actor.h.

◆ ServerShowMessageOfTheDay_Implementation()

void AShooterPlayerController::ServerShowMessageOfTheDay_Implementation ( )
inline

Definition at line 3601 of file Actor.h.

◆ ServerSpectateToPlayerByID_Implementation()

void AShooterPlayerController::ServerSpectateToPlayerByID_Implementation ( unsigned __int64 PlayerID)
inline

Definition at line 3294 of file Actor.h.

◆ ServerStartWeaponAltFire_Implementation()

void AShooterPlayerController::ServerStartWeaponAltFire_Implementation ( AShooterWeapon * weapon)
inline

Definition at line 3827 of file Actor.h.

◆ ServerStartWeaponFire_Implementation()

void AShooterPlayerController::ServerStartWeaponFire_Implementation ( AShooterWeapon * weapon)
inline

Definition at line 3825 of file Actor.h.

◆ ServerStopSpectating_Implementation()

void AShooterPlayerController::ServerStopSpectating_Implementation ( )
inline

Definition at line 3287 of file Actor.h.

◆ ServerStopWeaponAltFire_Implementation()

void AShooterPlayerController::ServerStopWeaponAltFire_Implementation ( AShooterWeapon * weapon)
inline

Definition at line 3828 of file Actor.h.

◆ ServerStopWeaponFire_Implementation()

void AShooterPlayerController::ServerStopWeaponFire_Implementation ( AShooterWeapon * weapon)
inline

Definition at line 3826 of file Actor.h.

◆ ServerTakeItemFromArkInventoryAfterRefresh()

void AShooterPlayerController::ServerTakeItemFromArkInventoryAfterRefresh ( )
inline

Definition at line 3479 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedActorWaypoint_Combined()

void AShooterPlayerController::ServerTogglePOIVisibilityForTrackedActorWaypoint_Combined ( int Index,
bool ShouldMarkActive,
bool IsPlayer,
bool bDoToggle )
inline

Definition at line 3981 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedCreatureWaypoint()

void AShooterPlayerController::ServerTogglePOIVisibilityForTrackedCreatureWaypoint ( int TrackedCreatureIndex,
bool ShouldMarkActive )
inline

Definition at line 3270 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedCreatureWaypoint_Implementation()

void AShooterPlayerController::ServerTogglePOIVisibilityForTrackedCreatureWaypoint_Implementation ( int TrackedCreatureIndex,
bool ShouldMarkActive )
inline

Definition at line 3980 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedCreatureWaypoint_LastRequestedTimeField()

long double & AShooterPlayerController::ServerTogglePOIVisibilityForTrackedCreatureWaypoint_LastRequestedTimeField ( )
inline

Definition at line 3097 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedCreatureWaypoint_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerTogglePOIVisibilityForTrackedCreatureWaypoint_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3098 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedPlayerWaypoint()

void AShooterPlayerController::ServerTogglePOIVisibilityForTrackedPlayerWaypoint ( int TrackedPlayerIndex,
bool ShouldMarkActive )
inline

Definition at line 3271 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedPlayerWaypoint_Implementation()

void AShooterPlayerController::ServerTogglePOIVisibilityForTrackedPlayerWaypoint_Implementation ( int TrackedPlayerIndex,
bool ShouldMarkActive )
inline

Definition at line 3979 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedPlayerWaypoint_LastRequestedTimeField()

long double & AShooterPlayerController::ServerTogglePOIVisibilityForTrackedPlayerWaypoint_LastRequestedTimeField ( )
inline

Definition at line 3095 of file Actor.h.

◆ ServerTogglePOIVisibilityForTrackedPlayerWaypoint_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerTogglePOIVisibilityForTrackedPlayerWaypoint_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3096 of file Actor.h.

◆ ServerTransferAllFromRemoteInventory()

void AShooterPlayerController::ServerTransferAllFromRemoteInventory ( UPrimalInventoryComponent * inventoryComp,
const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter,
const FString * CurrentDestinationFolder,
bool bNoFolderView )
inline

Definition at line 3272 of file Actor.h.

◆ ServerTransferAllFromRemoteInventory_Implementation()

void AShooterPlayerController::ServerTransferAllFromRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter,
const FString * CurrentDestinationFolder,
bool bNoFolderView )
inline

Definition at line 3472 of file Actor.h.

◆ ServerTransferAllToRemoteInventory()

void AShooterPlayerController::ServerTransferAllToRemoteInventory ( UPrimalInventoryComponent * inventoryComp,
const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter,
const FString * CurrentDestinationFolder,
bool bNoFolderView,
bool OnlySkins,
bool AlsoSkins )
inline

Definition at line 3273 of file Actor.h.

◆ ServerTransferAllToRemoteInventory_Implementation()

void AShooterPlayerController::ServerTransferAllToRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
const FString * CurrentCustomFolderFilter,
const FString * CurrentNameFilter,
const FString * CurrentDestinationFolder,
bool bNoFolderView,
bool OnlySkins,
bool AlsoSkins )
inline

Definition at line 3474 of file Actor.h.

◆ ServerTransferFromRemoteInventory()

void AShooterPlayerController::ServerTransferFromRemoteInventory ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
int requestedQuantity,
int ToSlotIndex,
bool bEquipItem )
inline

Definition at line 3274 of file Actor.h.

◆ ServerTransferFromRemoteInventory_Implementation()

void AShooterPlayerController::ServerTransferFromRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
int requestedQuantity,
int ToSlotIndex,
bool bEquipItem )
inline

Definition at line 3471 of file Actor.h.

◆ ServerTransferredPlayerConfirmationResult_Implementation()

void AShooterPlayerController::ServerTransferredPlayerConfirmationResult_Implementation ( bool bAccpet)
inline

Definition at line 3820 of file Actor.h.

◆ ServerTransferToRemoteInventory()

void AShooterPlayerController::ServerTransferToRemoteInventory ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
bool bAlsoTryToEqup,
int requestedQuantity )
inline

Definition at line 3275 of file Actor.h.

◆ ServerTransferToRemoteInventory_Implementation()

void AShooterPlayerController::ServerTransferToRemoteInventory_Implementation ( UPrimalInventoryComponent * inventoryComp,
FItemNetID itemID,
bool bAlsoTryToEqup,
int requestedQuantity )
inline

Definition at line 3475 of file Actor.h.

◆ ServerTribeLogLastLogIndexField()

int & AShooterPlayerController::ServerTribeLogLastLogIndexField ( )
inline

Definition at line 2895 of file Actor.h.

◆ ServerTribeLogLastTribeIDField()

int & AShooterPlayerController::ServerTribeLogLastTribeIDField ( )
inline

Definition at line 2896 of file Actor.h.

◆ ServerUnbanPlayer_Implementation()

void AShooterPlayerController::ServerUnbanPlayer_Implementation ( const FString * PlayerSteamName)
inline

Definition at line 3725 of file Actor.h.

◆ ServerUnlockPerMapExplorerNote()

void AShooterPlayerController::ServerUnlockPerMapExplorerNote ( int ExplorerNoteIndex,
bool bAvoidBuff,
bool savePlayerData )
inline

Definition at line 3276 of file Actor.h.

◆ ServerUnlockPerMapExplorerNote_Implementation()

void AShooterPlayerController::ServerUnlockPerMapExplorerNote_Implementation ( int ExplorerNoteIndex,
bool bAvoidBuff,
bool savePlayerData )
inline

Definition at line 3831 of file Actor.h.

◆ ServerUntrackAllActors_Implementation()

void AShooterPlayerController::ServerUntrackAllActors_Implementation ( )
inline

Definition at line 3975 of file Actor.h.

◆ ServerUntrackAllActors_LastRequestedTimeField()

long double & AShooterPlayerController::ServerUntrackAllActors_LastRequestedTimeField ( )
inline

Definition at line 3089 of file Actor.h.

◆ ServerUntrackAllActors_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::ServerUntrackAllActors_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3090 of file Actor.h.

◆ ServerUpdateCustomActorTrackListEntries_Creatures()

void AShooterPlayerController::ServerUpdateCustomActorTrackListEntries_Creatures ( const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh )
inline

Definition at line 3963 of file Actor.h.

◆ ServerUploadCharaterDataToArk_Implementation()

void AShooterPlayerController::ServerUploadCharaterDataToArk_Implementation ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3489 of file Actor.h.

◆ ServerUploadCurrentCharacterAndItems()

void AShooterPlayerController::ServerUploadCurrentCharacterAndItems ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3277 of file Actor.h.

◆ ServerUploadCurrentCharacterAndItems_Implementation()

void AShooterPlayerController::ServerUploadCurrentCharacterAndItems_Implementation ( UPrimalInventoryComponent * inventoryComp)
inline

Definition at line 3486 of file Actor.h.

◆ ServerUploadDino_Implementation()

void AShooterPlayerController::ServerUploadDino_Implementation ( APrimalDinoCharacter * DownloadedDino)
inline

Definition at line 3539 of file Actor.h.

◆ ServerVerifyStructurePlacementItemData_Implementation()

void AShooterPlayerController::ServerVerifyStructurePlacementItemData_Implementation ( FItemNetID PlaceUsingItemID)
inline

Definition at line 3407 of file Actor.h.

◆ ServerVersionField()

FString & AShooterPlayerController::ServerVersionField ( )
inline

Definition at line 2816 of file Actor.h.

◆ SetCameraCut()

void AShooterPlayerController::SetCameraCut ( )
inline

Definition at line 3623 of file Actor.h.

◆ SetChangingCameraMode()

void AShooterPlayerController::SetChangingCameraMode ( bool bSet)
inline

Definition at line 3353 of file Actor.h.

◆ SetCinematicMode()

void AShooterPlayerController::SetCinematicMode ( bool bInCinematicMode,
bool bHidePlayer,
bool bAffectsHUD,
bool bAffectsMovement,
bool bAffectsTurning )
inline

Definition at line 3409 of file Actor.h.

◆ SetCinematicModeAdvanced()

void AShooterPlayerController::SetCinematicModeAdvanced ( bool bInCinematicMode,
bool bPreventCameraAnimFPV,
bool bSetHUDHidden,
bool bDisableKeymappings,
const TArray< FName, TSizedDefaultAllocator< 32 > > * KeyActionNames,
bool bDisableChat )
inline

Definition at line 3914 of file Actor.h.

◆ SetControlRotation()

void AShooterPlayerController::SetControlRotation ( const UE::Math::TRotator< double > * NewRotation)
inline

Definition at line 3421 of file Actor.h.

◆ SetCurrentMultiUseWheelCategory()

void AShooterPlayerController::SetCurrentMultiUseWheelCategory ( int Category)
inline

Definition at line 3839 of file Actor.h.

◆ SetCustomActorTracking_LastSavedCustomTameSearchText()

void AShooterPlayerController::SetCustomActorTracking_LastSavedCustomTameSearchText ( const FString * CustomTameSearchText)
inline

Definition at line 3950 of file Actor.h.

◆ SetDoingMeleeAimAssist()

void AShooterPlayerController::SetDoingMeleeAimAssist ( )
inline

Definition at line 3498 of file Actor.h.

◆ SetEmoteLastFilterName()

void AShooterPlayerController::SetEmoteLastFilterName ( )
inline

Definition at line 3341 of file Actor.h.

◆ SetFCustomTrackedPlayerInfoMembersByPlayerRef()

FCustomTrackedActorInfo * AShooterPlayerController::SetFCustomTrackedPlayerInfoMembersByPlayerRef ( FCustomTrackedActorInfo * result,
AShooterCharacter * HandledPlayer,
bool IsFavorited,
bool IsATeammateOnMap,
bool bIsTrackedWaypoint,
bool bIsValidForCurrentFilter )
inline

Definition at line 3968 of file Actor.h.

◆ SetGodMode()

void AShooterPlayerController::SetGodMode ( bool bEnable)
inline

Definition at line 3408 of file Actor.h.

◆ SetGraphicsQuality()

void AShooterPlayerController::SetGraphicsQuality ( int val)
inline

Definition at line 3561 of file Actor.h.

◆ SetImprintQuality()

void AShooterPlayerController::SetImprintQuality ( float ImprintingQuality)
inline

Definition at line 3526 of file Actor.h.

◆ SetInfiniteStats()

void AShooterPlayerController::SetInfiniteStats ( const bool bInfinite)
inline

Definition at line 3425 of file Actor.h.

◆ SetInstantHarvest()

void AShooterPlayerController::SetInstantHarvest ( bool bEnable)
inline

Definition at line 3872 of file Actor.h.

◆ SetKickedNotification()

void AShooterPlayerController::SetKickedNotification ( FString * KickReason)
inline

Definition at line 3728 of file Actor.h.

◆ SetMultiUseWheelCategory()

void AShooterPlayerController::SetMultiUseWheelCategory ( int Category,
APrimalBuff * OptionalBuff,
AActor * OverrideTargetActor )
inline

Definition at line 3319 of file Actor.h.

◆ SetPawn()

void AShooterPlayerController::SetPawn ( APawn * InPawn)
inline

Definition at line 3497 of file Actor.h.

◆ SetPlayer()

void AShooterPlayerController::SetPlayer ( UPlayer * InPlayer)
inline

Definition at line 3383 of file Actor.h.

◆ SetPlayerPos()

void AShooterPlayerController::SetPlayerPos ( float X,
float Y,
float Z )
inline

Definition at line 3632 of file Actor.h.

◆ SetSyncTamingDinosWithoutUI()

void AShooterPlayerController::SetSyncTamingDinosWithoutUI ( bool bShouldSync)
inline

Definition at line 3940 of file Actor.h.

◆ SetSyncTrackedActorsWithoutUI()

void AShooterPlayerController::SetSyncTrackedActorsWithoutUI ( bool bShouldSync,
int CustomTameSelectionType,
int DinoGroup,
const FString * CustomTameSearchText,
int NewScrollbarIndex )
inline

Definition at line 3969 of file Actor.h.

◆ SetTamingEffectivenessModifier()

APrimalDinoCharacter * AShooterPlayerController::SetTamingEffectivenessModifier ( float TamingEffectiveness)
inline

Definition at line 3527 of file Actor.h.

◆ SetTrackedActorWaypoints()

void AShooterPlayerController::SetTrackedActorWaypoints ( TArray< FTrackedActorWaypointInfo, TSizedDefaultAllocator< 32 > > * InWaypoints)
inline

Definition at line 3973 of file Actor.h.

◆ SetupAimMagnetism()

void AShooterPlayerController::SetupAimMagnetism ( )
inline

Definition at line 3637 of file Actor.h.

◆ SetupInputComponent()

void AShooterPlayerController::SetupInputComponent ( )
inline

Definition at line 3289 of file Actor.h.

◆ SetupNewTrackBP()

void AShooterPlayerController::SetupNewTrackBP ( )
inline

Definition at line 3278 of file Actor.h.

◆ SetVoiceChatFilterType()

void AShooterPlayerController::SetVoiceChatFilterType ( int filterType)
inline

Definition at line 3641 of file Actor.h.

◆ SFXVolumeMultiplierField()

float & AShooterPlayerController::SFXVolumeMultiplierField ( )
inline

Definition at line 2947 of file Actor.h.

◆ ShouldBlockGameInputsForUI()

bool AShooterPlayerController::ShouldBlockGameInputsForUI ( )
inline

Definition at line 4009 of file Actor.h.

◆ ShouldShowExtendedHUDInfo()

bool AShooterPlayerController::ShouldShowExtendedHUDInfo ( )
inline

Definition at line 3376 of file Actor.h.

◆ ShowAllianceChat()

void AShooterPlayerController::ShowAllianceChat ( )
inline

Definition at line 3351 of file Actor.h.

◆ ShowAllPlayersListToFollow()

void AShooterPlayerController::ShowAllPlayersListToFollow ( )
inline

Definition at line 3366 of file Actor.h.

◆ ShowBattleGameModeHUD()

void AShooterPlayerController::ShowBattleGameModeHUD ( )
inline

Definition at line 3403 of file Actor.h.

◆ ShowChat()

void AShooterPlayerController::ShowChat ( )
inline

Definition at line 3348 of file Actor.h.

◆ ShowGlobalChat()

void AShooterPlayerController::ShowGlobalChat ( )
inline

Definition at line 3347 of file Actor.h.

◆ ShowLocalChat()

void AShooterPlayerController::ShowLocalChat ( )
inline

Definition at line 3352 of file Actor.h.

◆ ShowMyCraftables()

void AShooterPlayerController::ShowMyCraftables ( )
inline

Definition at line 3345 of file Actor.h.

◆ ShowMyInventory()

void AShooterPlayerController::ShowMyInventory ( )
inline

Definition at line 3344 of file Actor.h.

◆ ShowTransferCharacterConfirmationDialog()

void AShooterPlayerController::ShowTransferCharacterConfirmationDialog ( )
inline

Definition at line 3818 of file Actor.h.

◆ ShowTribeChat()

void AShooterPlayerController::ShowTribeChat ( )
inline

Definition at line 3350 of file Actor.h.

◆ ShowTribeManager()

void AShooterPlayerController::ShowTribeManager ( )
inline

Definition at line 3346 of file Actor.h.

◆ ShowTutorial()

void AShooterPlayerController::ShowTutorial ( int TutorialIndex,
bool bForceDisplay )
inline

Definition at line 3357 of file Actor.h.

◆ SlowMovementOff()

void AShooterPlayerController::SlowMovementOff ( )
inline

Definition at line 3783 of file Actor.h.

◆ SlowMovementOn()

void AShooterPlayerController::SlowMovementOn ( )
inline

Definition at line 3782 of file Actor.h.

◆ SnapPointCycleField()

int & AShooterPlayerController::SnapPointCycleField ( )
inline

Definition at line 2933 of file Actor.h.

◆ SpawnActor()

AActor * AShooterPlayerController::SpawnActor ( const FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
bool bDoDeferBeginPlay )
inline

Definition at line 3545 of file Actor.h.

◆ SpawnActorSpread()

void AShooterPlayerController::SpawnActorSpread ( const FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int NumberActors,
float SpreadAmount )
inline

Definition at line 3644 of file Actor.h.

◆ SpawnActorSpreadTamed()

void AShooterPlayerController::SpawnActorSpreadTamed ( const FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int NumberActors,
float SpreadAmount )
inline

Definition at line 3646 of file Actor.h.

◆ SpawnAtBedField()

TWeakObjectPtr< AActor > & AShooterPlayerController::SpawnAtBedField ( )
inline

Definition at line 2848 of file Actor.h.

◆ SpawnedPointCosmeticActorsField()

TArray< APointOfInterestCosmeticActor *, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::SpawnedPointCosmeticActorsField ( )
inline

Definition at line 3009 of file Actor.h.

◆ SpawnedPointWidgetsField()

TArray< UUserWidget *, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::SpawnedPointWidgetsField ( )
inline

Definition at line 3008 of file Actor.h.

◆ SpawnPlayerCameraManager()

void AShooterPlayerController::SpawnPlayerCameraManager ( )
inline

Definition at line 3754 of file Actor.h.

◆ SpawnSpectatorPawn()

ASpectatorPawn * AShooterPlayerController::SpawnSpectatorPawn ( )
inline

Definition at line 3740 of file Actor.h.

◆ SpawnTestDinos()

void AShooterPlayerController::SpawnTestDinos ( int NumDinos,
float Spacing,
int DinoArrayIndex,
int NumDinoTypes )
inline

Definition at line 3995 of file Actor.h.

◆ SpawnTestStructures()

void AShooterPlayerController::SpawnTestStructures ( int NumStructures,
float Spacing,
int StructureArrayIndex,
int NumStructureTypes )
inline

Definition at line 3996 of file Actor.h.

◆ SpectatorCycleIndexField()

int & AShooterPlayerController::SpectatorCycleIndexField ( )
inline

Definition at line 2883 of file Actor.h.

◆ SpectatorDetachOrbitCamera()

void AShooterPlayerController::SpectatorDetachOrbitCamera ( )
inline

Definition at line 3291 of file Actor.h.

◆ SpectatorTurn()

void AShooterPlayerController::SpectatorTurn ( float Val)
inline

Definition at line 3397 of file Actor.h.

◆ SpectatorUseItem()

void AShooterPlayerController::SpectatorUseItem ( int Index)
inline

Definition at line 3590 of file Actor.h.

◆ SPI()

void AShooterPlayerController::SPI ( float X,
float Y,
float Z,
float Yaw,
float Pitch )
inline

Definition at line 3633 of file Actor.h.

◆ StartArkGamepadBackButton()

void AShooterPlayerController::StartArkGamepadBackButton ( )
inline

Definition at line 3767 of file Actor.h.

◆ StartArkGamepadDpadDown()

void AShooterPlayerController::StartArkGamepadDpadDown ( )
inline

Definition at line 3798 of file Actor.h.

◆ StartArkGamepadDpadLeft()

void AShooterPlayerController::StartArkGamepadDpadLeft ( )
inline

Definition at line 3792 of file Actor.h.

◆ StartArkGamepadDpadRight()

void AShooterPlayerController::StartArkGamepadDpadRight ( )
inline

Definition at line 3796 of file Actor.h.

◆ StartArkGamepadDpadUp()

void AShooterPlayerController::StartArkGamepadDpadUp ( )
inline

Definition at line 3794 of file Actor.h.

◆ StartArkGamepadFaceButtonBottom()

void AShooterPlayerController::StartArkGamepadFaceButtonBottom ( )
inline

Definition at line 3775 of file Actor.h.

◆ StartArkGamepadFaceButtonLeft()

void AShooterPlayerController::StartArkGamepadFaceButtonLeft ( )
inline

Definition at line 3769 of file Actor.h.

◆ StartArkGamepadFaceButtonRight()

void AShooterPlayerController::StartArkGamepadFaceButtonRight ( )
inline

Definition at line 3771 of file Actor.h.

◆ StartArkGamepadFaceButtonTop()

void AShooterPlayerController::StartArkGamepadFaceButtonTop ( )
inline

Definition at line 3773 of file Actor.h.

◆ StartArkGamepadLeftShoulder()

void AShooterPlayerController::StartArkGamepadLeftShoulder ( )
inline

Definition at line 3757 of file Actor.h.

◆ StartArkGamepadRightShoulder()

void AShooterPlayerController::StartArkGamepadRightShoulder ( )
inline

Definition at line 3759 of file Actor.h.

◆ StartChatHandleField()

FTimerHandle & AShooterPlayerController::StartChatHandleField ( )
inline

Definition at line 2830 of file Actor.h.

◆ StartEmoteSelection()

void AShooterPlayerController::StartEmoteSelection ( )
inline

Definition at line 3334 of file Actor.h.

◆ StartEmoteSelectionHandleField()

FTimerHandle & AShooterPlayerController::StartEmoteSelectionHandleField ( )
inline

Definition at line 2834 of file Actor.h.

◆ StartInventoryRadialSelector()

void AShooterPlayerController::StartInventoryRadialSelector ( )
inline

Definition at line 3322 of file Actor.h.

◆ StartInventoryRadialSelectorHandleField()

FTimerHandle & AShooterPlayerController::StartInventoryRadialSelectorHandleField ( )
inline

Definition at line 2829 of file Actor.h.

◆ StartPlayerActionRadialSelector()

void AShooterPlayerController::StartPlayerActionRadialSelector ( )
inline

Definition at line 3327 of file Actor.h.

◆ StartPlayerActionRadialSelectorHandleField()

FTimerHandle & AShooterPlayerController::StartPlayerActionRadialSelectorHandleField ( )
inline

Definition at line 2831 of file Actor.h.

◆ StartTalkingWrapper()

void AShooterPlayerController::StartTalkingWrapper ( bool a2)
inline

Definition at line 3298 of file Actor.h.

◆ StartTalkingWrapperKeybind()

void AShooterPlayerController::StartTalkingWrapperKeybind ( )
inline

Definition at line 3300 of file Actor.h.

◆ StartTeamPingWheel()

void AShooterPlayerController::StartTeamPingWheel ( )
inline

Definition at line 3880 of file Actor.h.

◆ StartTrackingItem()

void AShooterPlayerController::StartTrackingItem ( UPrimalItem * ItemReference)
inline

Definition at line 3302 of file Actor.h.

◆ StartWhistleSelection()

void AShooterPlayerController::StartWhistleSelection ( )
inline

Definition at line 3336 of file Actor.h.

◆ StartWhistleSelectionHandleField()

FTimerHandle & AShooterPlayerController::StartWhistleSelectionHandleField ( )
inline

Definition at line 2833 of file Actor.h.

◆ StaticClass()

static UClass * AShooterPlayerController::StaticClass ( )
inlinestatic

Definition at line 3175 of file Actor.h.

◆ StaticRegisterNativesAShooterPlayerController()

static void AShooterPlayerController::StaticRegisterNativesAShooterPlayerController ( )
inlinestatic

Definition at line 3279 of file Actor.h.

◆ StopLoadingMusic()

void AShooterPlayerController::StopLoadingMusic ( )
inline

Definition at line 3738 of file Actor.h.

◆ StopTalkingWrapper()

void AShooterPlayerController::StopTalkingWrapper ( )
inline

Definition at line 3299 of file Actor.h.

◆ StopTalkingWrapperKeybind()

void AShooterPlayerController::StopTalkingWrapperKeybind ( )
inline

Definition at line 3301 of file Actor.h.

◆ StopWheelProgressSound()

void AShooterPlayerController::StopWheelProgressSound ( )
inline

Definition at line 3930 of file Actor.h.

◆ StructurePlacerClassField()

TSubclassOf< APrimalStructurePlacer > & AShooterPlayerController::StructurePlacerClassField ( )
inline

Definition at line 2822 of file Actor.h.

◆ StructurePlacerField()

APrimalStructurePlacer *& AShooterPlayerController::StructurePlacerField ( )
inline

Definition at line 2797 of file Actor.h.

◆ SwitchChangeCameraMode()

void AShooterPlayerController::SwitchChangeCameraMode ( )
inline

Definition at line 3354 of file Actor.h.

◆ SwitchFastInventory()

void AShooterPlayerController::SwitchFastInventory ( bool bNext)
inline

Definition at line 3343 of file Actor.h.

◆ SwitchMinimalTooltip()

void AShooterPlayerController::SwitchMinimalTooltip ( )
inline

Definition at line 3323 of file Actor.h.

◆ TargetAimMagnetismField()

AActor *& AShooterPlayerController::TargetAimMagnetismField ( )
inline

Definition at line 2793 of file Actor.h.

◆ TargetOrbitedPlayerIdField()

unsigned __int64 & AShooterPlayerController::TargetOrbitedPlayerIdField ( )
inline

Definition at line 2820 of file Actor.h.

◆ TeamPingWheelHandleField()

FTimerHandle & AShooterPlayerController::TeamPingWheelHandleField ( )
inline

Definition at line 2984 of file Actor.h.

◆ TellServerAboutNewAutoTrackSetting_Implementation()

void AShooterPlayerController::TellServerAboutNewAutoTrackSetting_Implementation ( bool SelectedAutotrack)
inline

Definition at line 3993 of file Actor.h.

◆ TellServerAboutNewAutoTrackSetting_LastRequestedTimeField()

long double & AShooterPlayerController::TellServerAboutNewAutoTrackSetting_LastRequestedTimeField ( )
inline

Definition at line 3105 of file Actor.h.

◆ TellServerAboutNewAutoTrackSetting_ServerCallRestrictionIntervalField()

float & AShooterPlayerController::TellServerAboutNewAutoTrackSetting_ServerCallRestrictionIntervalField ( )
inline

Definition at line 3106 of file Actor.h.

◆ TellServerAboutNewAutoTrackSetting_ServerLogic()

void AShooterPlayerController::TellServerAboutNewAutoTrackSetting_ServerLogic ( bool SelectedAutotrack)
inline

Definition at line 3994 of file Actor.h.

◆ TempLastLostPawnField()

APawn *& AShooterPlayerController::TempLastLostPawnField ( )
inline

Definition at line 2850 of file Actor.h.

◆ TestAlarmNotification()

void AShooterPlayerController::TestAlarmNotification ( FString * Title,
FString * Message )
inline

Definition at line 3585 of file Actor.h.

◆ TestNotification()

void AShooterPlayerController::TestNotification ( )
inline

Definition at line 3579 of file Actor.h.

◆ TestSteamRefreshItems()

void AShooterPlayerController::TestSteamRefreshItems ( )
inline

Definition at line 3671 of file Actor.h.

◆ Tick_SearchForPOIs()

void AShooterPlayerController::Tick_SearchForPOIs ( float DeltaTime)
inline

Definition at line 3901 of file Actor.h.

◆ Tick_UpdatePings()

void AShooterPlayerController::Tick_UpdatePings ( const float DeltaTime)
inline

Definition at line 3876 of file Actor.h.

◆ TickActor()

void AShooterPlayerController::TickActor ( float DeltaTime,
ELevelTick TickType,
FActorTickFunction * ThisTickFunction )
inline

Definition at line 3377 of file Actor.h.

◆ TickStasisForCharacter()

static void AShooterPlayerController::TickStasisForCharacter ( UWorld * theWorld,
APrimalCharacter * ShooterCharacter,
UE::Math::TVector< double > * ActorLocation )
inlinestatic

Definition at line 3382 of file Actor.h.

◆ TickVoiceChatClientInfo()

void AShooterPlayerController::TickVoiceChatClientInfo ( )
inline

Definition at line 3998 of file Actor.h.

◆ TimerToggleChangeCameraModeField()

FTimerHandle & AShooterPlayerController::TimerToggleChangeCameraModeField ( )
inline

Definition at line 2835 of file Actor.h.

◆ ToggleAutoChat()

void AShooterPlayerController::ToggleAutoChat ( )
inline

Definition at line 3360 of file Actor.h.

◆ ToggleCornerMap()

void AShooterPlayerController::ToggleCornerMap ( )
inline

Definition at line 3364 of file Actor.h.

◆ ToggleDinoNameTags()

void AShooterPlayerController::ToggleDinoNameTags ( )
inline

Definition at line 3368 of file Actor.h.

◆ ToggleDubleTapTimerMapField()

FTimerHandle & AShooterPlayerController::ToggleDubleTapTimerMapField ( )
inline

Definition at line 2836 of file Actor.h.

◆ ToggleGun()

void AShooterPlayerController::ToggleGun ( )
inline

Definition at line 3495 of file Actor.h.

◆ ToggleHud()

void AShooterPlayerController::ToggleHud ( )
inline

Definition at line 3493 of file Actor.h.

◆ ToggleHUDHidden()

void AShooterPlayerController::ToggleHUDHidden ( )
inline

Definition at line 3303 of file Actor.h.

◆ ToggleMap()

void AShooterPlayerController::ToggleMap ( )
inline

Definition at line 3363 of file Actor.h.

◆ ToggleShowAllPlayersWhenSpectating()

void AShooterPlayerController::ToggleShowAllPlayersWhenSpectating ( )
inline

Definition at line 3369 of file Actor.h.

◆ ToggleShowAllPlayersWhenSpectatingLocal()

void AShooterPlayerController::ToggleShowAllPlayersWhenSpectatingLocal ( )
inline

Definition at line 3367 of file Actor.h.

◆ ToggleSpeaking()

void AShooterPlayerController::ToggleSpeaking ( bool bSpeaking)
inline

Definition at line 3642 of file Actor.h.

◆ ToggleThirdPersonCamera()

void AShooterPlayerController::ToggleThirdPersonCamera ( )
inline

Definition at line 3326 of file Actor.h.

◆ ToggleTrackingDinoOnMultiUse()

void AShooterPlayerController::ToggleTrackingDinoOnMultiUse ( APrimalDinoCharacter * Dino)
inline

Definition at line 3499 of file Actor.h.

◆ ToggleTrackingPlayerOnMultiUse()

void AShooterPlayerController::ToggleTrackingPlayerOnMultiUse ( AShooterCharacter * PlayerRef)
inline

Definition at line 3500 of file Actor.h.

◆ ToggleWeaponAccessory()

void AShooterPlayerController::ToggleWeaponAccessory ( )
inline

Definition at line 3370 of file Actor.h.

◆ TotalNumSnapPointsField()

int & AShooterPlayerController::TotalNumSnapPointsField ( )
inline

Definition at line 2934 of file Actor.h.

◆ TraceTeamPingType()

bool AShooterPlayerController::TraceTeamPingType ( TEnumAsByte< ETeamPingType::Type > PingType,
FHitResult * Hit,
TEnumAsByte< ETeamPingType::Type > * ReturnPingType )
inline

Definition at line 3886 of file Actor.h.

◆ TrackActorPOILocationLerpRateWhenNotInClientRangeField()

float & AShooterPlayerController::TrackActorPOILocationLerpRateWhenNotInClientRangeField ( )
inline

Definition at line 3071 of file Actor.h.

◆ TrackedActorIDs_OrderMap_CreaturesField()

TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & AShooterPlayerController::TrackedActorIDs_OrderMap_CreaturesField ( )
inline

Definition at line 3060 of file Actor.h.

◆ TrackedActorIDs_OrderMap_PlayersField()

TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & AShooterPlayerController::TrackedActorIDs_OrderMap_PlayersField ( )
inline

Definition at line 3059 of file Actor.h.

◆ TrackedActorIDs_TotalForFilter_OrderedField()

TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::TrackedActorIDs_TotalForFilter_OrderedField ( )
inline

Definition at line 3058 of file Actor.h.

◆ TribeCacheRallyPointDataField()

FTeamPingData & AShooterPlayerController::TribeCacheRallyPointDataField ( )
inline

Definition at line 2986 of file Actor.h.

◆ TribeRallyPointUpdateHandleField()

FTimerHandle & AShooterPlayerController::TribeRallyPointUpdateHandleField ( )
inline

Definition at line 2985 of file Actor.h.

◆ TriggerPlayerAction()

void AShooterPlayerController::TriggerPlayerAction ( int ActionIndex)
inline

Definition at line 3340 of file Actor.h.

◆ TryBackWheelCategory()

void AShooterPlayerController::TryBackWheelCategory ( )
inline

Definition at line 3321 of file Actor.h.

◆ TryCreateTeamPingType()

bool AShooterPlayerController::TryCreateTeamPingType ( TEnumAsByte< ETeamPingType::Type > PingType)
inline

Definition at line 3887 of file Actor.h.

◆ TryInputCurrentDismiss()

void AShooterPlayerController::TryInputCurrentDismiss ( )
inline

Definition at line 3502 of file Actor.h.

◆ TryLoadProfile()

void AShooterPlayerController::TryLoadProfile ( )
inline

Definition at line 3519 of file Actor.h.

◆ TryToForceUploadCharacter_Implementation()

void AShooterPlayerController::TryToForceUploadCharacter_Implementation ( )
inline

Definition at line 3852 of file Actor.h.

◆ TurnAtRate()

void AShooterPlayerController::TurnAtRate ( float Val)
inline

Definition at line 3395 of file Actor.h.

◆ TurnInput()

void AShooterPlayerController::TurnInput ( float Val)
inline

Definition at line 3398 of file Actor.h.

◆ UICanDragDropCharacter()

bool AShooterPlayerController::UICanDragDropCharacter ( AActor * hitAct)
inline

Definition at line 3306 of file Actor.h.

◆ UnbanPlayer()

void AShooterPlayerController::UnbanPlayer ( FString * PlayerSteamName)
inline

Definition at line 3724 of file Actor.h.

◆ UnFreeze()

void AShooterPlayerController::UnFreeze ( )
inline

Definition at line 3384 of file Actor.h.

◆ UnFreezeHandleField()

FTimerHandle & AShooterPlayerController::UnFreezeHandleField ( )
inline

Definition at line 2823 of file Actor.h.

◆ UnlockEmote()

void AShooterPlayerController::UnlockEmote ( FName EmoteName)
inline

Definition at line 3835 of file Actor.h.

◆ UnlockExplorerNote()

void AShooterPlayerController::UnlockExplorerNote ( int ExplorerNoteIndex,
const bool forceShowExplorerNoteUI,
bool savePlayerData )
inline

Definition at line 3832 of file Actor.h.

◆ UpdateCustomActorTrackList_Individual()

bool AShooterPlayerController::UpdateCustomActorTrackList_Individual ( const FTrackedActorPlusInfoStruct * InfoListEntry,
ETrackedActorCategory::Type Category )
inline

Definition at line 3967 of file Actor.h.

◆ UpdateCustomActorTrackListEntries_Combined()

TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * AShooterPlayerController::UpdateCustomActorTrackListEntries_Combined ( TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * result,
const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > * InfoList,
bool IsInfoFresh,
bool IsPlayer )
inline

Definition at line 3966 of file Actor.h.

◆ UpdatePostProcessVolumes()

void AShooterPlayerController::UpdatePostProcessVolumes ( )
inline

Definition at line 3849 of file Actor.h.

◆ UpdateRequestEquippedItemsQueue()

void AShooterPlayerController::UpdateRequestEquippedItemsQueue ( )
inline

Definition at line 3862 of file Actor.h.

◆ UpdateRotation()

void AShooterPlayerController::UpdateRotation ( float DeltaTime)
inline

Definition at line 3520 of file Actor.h.

◆ UpdateTrackingWaypointMark()

void AShooterPlayerController::UpdateTrackingWaypointMark ( FName WithCustomTag)
inline

Definition at line 3664 of file Actor.h.

◆ UploadCharacterPlayerDataToArk()

void AShooterPlayerController::UploadCharacterPlayerDataToArk ( const TArray< unsigned char, TSizedDefaultAllocator< 32 > > * PlayerDataBytes,
FString * PlayerName,
TArray< FString, TSizedDefaultAllocator< 32 > > * PlayerStats,
unsigned __int64 PlayerDataId,
bool WithItems,
unsigned int ItemCount )
inline

Definition at line 3492 of file Actor.h.

◆ UploadCharaterDataToArk()

void AShooterPlayerController::UploadCharaterDataToArk ( UPrimalInventoryComponent * InvComp)
inline

Definition at line 3481 of file Actor.h.

◆ UsedItemSlotField()

FieldArray< unsigned __int8, 10 > AShooterPlayerController::UsedItemSlotField ( )
inline

Definition at line 2782 of file Actor.h.

◆ UseFastInventory()

void AShooterPlayerController::UseFastInventory ( )
inline

Definition at line 3342 of file Actor.h.

◆ UseTribeGroupRanks()

bool AShooterPlayerController::UseTribeGroupRanks ( )
inline

Definition at line 3805 of file Actor.h.

◆ ValidateGeneratedRepEnums()

void AShooterPlayerController::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 3280 of file Actor.h.

◆ VerifyNearbyPOIActors()

void AShooterPlayerController::VerifyNearbyPOIActors ( TArray< AActor *, TSizedDefaultAllocator< 32 > > * foundActors)
inline

Definition at line 3903 of file Actor.h.

◆ ViewingAnUploadTerminal()

bool AShooterPlayerController::ViewingAnUploadTerminal ( )
inline

Definition at line 3856 of file Actor.h.

◆ ViewingWheelCategoryField()

int & AShooterPlayerController::ViewingWheelCategoryField ( )
inline

Definition at line 2936 of file Actor.h.

◆ VoiceChatFilerTypeField()

int & AShooterPlayerController::VoiceChatFilerTypeField ( )
inline

Definition at line 2851 of file Actor.h.

◆ VoiceChatFilerTypeTSField()

TAtomic< int > & AShooterPlayerController::VoiceChatFilerTypeTSField ( )
inline

Definition at line 2991 of file Actor.h.

◆ WaitingForSpawnUITimeField()

long double & AShooterPlayerController::WaitingForSpawnUITimeField ( )
inline

Definition at line 2887 of file Actor.h.

◆ WaypointsSOTFField()

TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & AShooterPlayerController::WaypointsSOTFField ( )
inline

Definition at line 2918 of file Actor.h.

◆ ZoneVolumeReport()

void AShooterPlayerController::ZoneVolumeReport ( )
inline

Definition at line 3744 of file Actor.h.

Member Data Documentation

◆ GetUserCommunicationPrivilegeWithTargetUserCompleteDelegateField

TDelegate< void __cdecl(FUniqueNetId const &, enum EUserPrivileges::Type, unsigned int), FDefaultDelegateUserPolicy > AShooterPlayerController::GetUserCommunicationPrivilegeWithTargetUserCompleteDelegateField) ()
inline

Definition at line 2902 of file Actor.h.


The documentation for this struct was generated from the following file: