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UPrimalInventoryComponent * | MyInventoryComponentField () |
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float & | SolarRefreshIntervalMinField () |
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float & | SolarRefreshIntervalMaxField () |
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float & | SolarRefreshIntervalField () |
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long double & | LastSolarRefreshTimeField () |
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TSubclassOf< UPrimalItem > & | BatteryClassOverrideField () |
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int & | PoweredOverrideCounterField () |
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TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & | ActivateMaterialsField () |
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TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & | InActivateMaterialsField () |
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UChildActorComponent *& | MyChildEmitterSpawnableField () |
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FString & | BoxNameField () |
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int & | MaxBoxNameLengthField () |
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float & | InsulationRangeField () |
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float & | HyperThermiaInsulationField () |
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float & | HypoThermiaInsulationField () |
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float & | ContainerActiveDecreaseHealthSpeedField () |
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float & | FuelConsumptionIntervalsMultiplierField () |
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float & | DropInventoryOnDestructionLifespanField () |
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FString & | ActivateContainerStringField () |
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TObjectPtr< UTexture2D > & | ActivateContainerIconField () |
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FString & | DeactivateContainerStringField () |
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TObjectPtr< UTexture2D > & | DeactivateContainerIconField () |
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TSubclassOf< UDamageType > & | ContainerActiveHealthDecreaseDamageTypePassiveField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | ActiveRequiresFuelItemsField () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | FuelItemsConsumeIntervalField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | FuelItemsConsumedGiveItemsField () |
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long double & | NetDestructionTimeField () |
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unsigned int & | CurrentPinCodeField () |
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long double & | CurrentFuelTimeCacheField () |
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long double & | LastCheckedFuelTimeField () |
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int & | LinkedPowerJunctionStructureIDField () |
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int & | CurrentItemCountField () |
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int & | BlacklistedItemCountField () |
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int & | MaxItemCountField () |
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int & | EmitterColorRegionIndexField () |
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TWeakObjectPtr< APrimalStructure > & | LinkedPowerJunctionStructureField () |
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TSubclassOf< UPrimalItem > & | NextConsumeFuelGiveItemTypeField () |
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long double & | LastLockStateChangeTimeField () |
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long double & | LastActiveStateChangeTimeField () |
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int & | LastPowerJunctionLinkIDField () |
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FPrimalMapMarkerEntryData & | MapMarkerLocationInfoField () |
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FTimerHandle & | UpdateContainerActiveHealthDecreaseHandleField () |
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float & | BasedCharacterDamageIntervalField () |
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float & | BasedCharacterDamageAmountField () |
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TSubclassOf< UDamageType > & | BasedCharacterDamageTypeField () |
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TSubclassOf< UPrimalItem > & | EngramRequirementClassOverrideField () |
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AActor *& | LinkedBlueprintSpawnActorPointField () |
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TSoftClassPtr< APrimalStructureItemContainer > & | PoweredNearbyStructureTemplateField () |
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float & | PoweredNearbyStructureRangeField () |
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UParticleSystem *& | JunctionLinkParticleTemplateField () |
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TSubclassOf< UPrimalUI > & | UISceneTemplateField () |
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FString & | OpenSceneActionNameField () |
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TObjectPtr< UTexture2D > & | OpenSceneActionIconField () |
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FString & | DisabledOpenSceneActionNameField () |
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TObjectPtr< UTexture2D > & | DisabledOpenSceneActionIconField () |
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TSubclassOf< UPrimalItem > & | RequiresItemForOpenSceneActionField () |
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long double & | DeathCacheCreationTimeField () |
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long double & | LastBasedCharacterDamageTimeField () |
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int & | LastBasedCharacterDamageFrameField () |
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long double & | LastSignNamingTimeField () |
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UParticleSystemComponent *& | JunctionLinkCableParticleField () |
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UE::Math::TVector< double > & | JunctionCableBeamOffsetStartField () |
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UE::Math::TVector< double > & | JunctionCableBeamOffsetEndField () |
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USoundBase *& | ContainerActivatedSoundField () |
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USoundBase *& | ContainerDeactivatedSoundField () |
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TSubclassOf< APrimalStructureItemContainer > & | DemolishInventoryDepositClassField () |
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TSubclassOf< UPrimalItem > & | FuelItemTrueClassField () |
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TSubclassOf< UPrimalItem > & | ReplicatedFuelItemClassField () |
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float & | CurrentFuelQuantityField () |
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float & | DrawFuelRemainingOffsetField () |
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float & | TimeCooldownRequestFuelRemainingField () |
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__int16 & | ReplicatedFuelItemColorIndexField () |
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FLinearColor & | DefaultParticleLightColorField () |
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USoundBase *& | DefaultAudioTemplateField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | OverrideParticleTemplateItemClassesField () |
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bool & | bHideUnusedParticleTypesOnRefreshActiveEffectsField () |
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TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & | OverrideParticleLightColorField () |
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TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | OverrideAudioTemplatesField () |
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float & | MaxActivationDistanceField () |
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FString & | BoxNamePrefaceStringField () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | FuelConsumeDecreaseDurabilityAmountsField () |
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float & | RandomFuelUpdateTimeMinField () |
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float & | RandomFuelUpdateTimeMaxField () |
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long double & | LastDeactivatedTimeField () |
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long double & | LastActivatedTimeField () |
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float & | ValidCraftingResourceMaxDurabilityField () |
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float & | ActivationCooldownTimeField () |
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unsigned __int64 & | DeathCacheCharacterIDField () |
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UParticleSystemComponent *& | LocalCorpseEmitterField () |
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float & | SinglePlayerFuelConsumptionIntervalsMultiplierField () |
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float & | PoweredBatteryDurabilityToDecreasePerSecondField () |
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float & | DropInventoryDepositTraceDistanceField () |
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TMap< FName, FPrimalWirelessReferences, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, FPrimalWirelessReferences, 0 > > & | WirelessExchangeRefsField () |
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TArray< TWeakObjectPtr< AShooterPlayerController >, TSizedDefaultAllocator< 32 > > & | ValidatedByPinCodePlayerControllersField () |
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FTimerHandle & | AdjustNetDestructionTimeHandleField () |
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FColor & | ActivatedIconColorField () |
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FColor & | DeactivatedIconColorField () |
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TObjectPtr< UTexture2D > & | EnableUnpoweredAutoActivationIconField () |
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TObjectPtr< UTexture2D > & | DisableUnpoweredAutoActivationIconField () |
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TObjectPtr< UTexture2D > & | EnableAutoCraftIconField () |
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TObjectPtr< UTexture2D > & | DisableAutoCraftIconField () |
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TObjectPtr< UTexture2D > & | AllowWirelessCraftingIconField () |
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TObjectPtr< UTexture2D > & | PreventWirelessCraftingIconField () |
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TObjectPtr< UTexture2D > & | DrinkWaterIconField () |
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BitFieldValue< bool, unsigned __int32 > | bAdjustDamageAsPlayerWithEquipment () |
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BitFieldValue< bool, unsigned __int32 > | bUseCollisionCompsForFloatingDPS () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyConsumeDurabilityOnEquipmentForEnemies () |
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BitFieldValue< bool, unsigned __int32 > | bAutoActivateContainer () |
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BitFieldValue< bool, unsigned __int32 > | bCanToggleActivation () |
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BitFieldValue< bool, unsigned __int32 > | bAutoActivateWhenFueled () |
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BitFieldValue< bool, unsigned __int32 > | bAllowCustomName () |
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BitFieldValue< bool, unsigned __int32 > | bContainerActivated () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyUseSpoilingMultipliersIfActivated () |
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BitFieldValue< bool, unsigned __int32 > | bCraftingSubstractConnectedWater () |
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BitFieldValue< bool, unsigned __int32 > | bForceNoPinLocking () |
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BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
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BitFieldValue< bool, unsigned __int32 > | bClientBPNotifyInventoryItemChanges () |
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BitFieldValue< bool, unsigned __int32 > | bDisplayActivationOnInventoryUI () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetFuelConsumptionMultiplier () |
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BitFieldValue< bool, unsigned __int32 > | bPreventToggleActivation () |
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BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
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BitFieldValue< bool, unsigned __int32 > | bStartedUnderwater () |
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BitFieldValue< bool, unsigned __int32 > | bCheckStartedUnderwater () |
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BitFieldValue< bool, unsigned __int32 > | bDisplayActivationOnInventoryUISecondary () |
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BitFieldValue< bool, unsigned __int32 > | bDisplayActivationOnInventoryUITertiary () |
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BitFieldValue< bool, unsigned __int32 > | bFuelAllowActivationWhenNoPower () |
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BitFieldValue< bool, unsigned __int32 > | bPoweredAllowBattery () |
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BitFieldValue< bool, unsigned __int32 > | bPoweredUsingBattery () |
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BitFieldValue< bool, unsigned __int32 > | bPoweredHasBattery () |
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BitFieldValue< bool, unsigned __int32 > | bPoweredAllowSolar () |
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BitFieldValue< bool, unsigned __int32 > | bPoweredUsingSolar () |
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BitFieldValue< bool, unsigned __int32 > | bUseColorRegionForEmitterColor () |
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BitFieldValue< bool, unsigned __int32 > | UseBPApplyPinCode () |
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BitFieldValue< bool, unsigned __int32 > | bIsLocked () |
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BitFieldValue< bool, unsigned __int32 > | bIsPinLocked () |
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BitFieldValue< bool, unsigned __int32 > | bHasFuel () |
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BitFieldValue< bool, unsigned __int32 > | bIsUnderwater () |
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BitFieldValue< bool, unsigned __int32 > | bDisableActivationUnderwater () |
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BitFieldValue< bool, unsigned __int32 > | bForcePreventAutoActivateWhenConnectedToWater () |
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BitFieldValue< bool, unsigned __int32 > | bSupportsLocking () |
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BitFieldValue< bool, unsigned __int32 > | bSupportsPinLocking () |
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BitFieldValue< bool, unsigned __int32 > | bDropInventoryOnDestruction () |
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BitFieldValue< bool, unsigned __int32 > | bDestroyWhenAllItemsRemoved () |
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BitFieldValue< bool, unsigned __int32 > | bDrinkingWater () |
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BitFieldValue< bool, unsigned __int32 > | bPoweredWaterSourceWhenActive () |
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BitFieldValue< bool, unsigned __int32 > | bActiveRequiresPower () |
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BitFieldValue< bool, unsigned __int32 > | bIsPowerJunction () |
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BitFieldValue< bool, unsigned __int32 > | bHidePowerJunctionConnection () |
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BitFieldValue< bool, unsigned __int32 > | bAutoActivateIfPowered () |
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BitFieldValue< bool, unsigned __int32 > | bLastToggleActivated () |
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BitFieldValue< bool, unsigned __int32 > | bSupportsPinActivation () |
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BitFieldValue< bool, unsigned __int32 > | bIsPowered () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyAllowTeamActivation () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateItemFuelClass () |
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BitFieldValue< bool, unsigned __int32 > | bUseOpenSceneAction () |
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BitFieldValue< bool, unsigned __int32 > | bHandledDestruction () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPActivated () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeActivated () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeActivatedByPlayer () |
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BitFieldValue< bool, unsigned __int32 > | bBPOnContainerActiveHealthDecrease () |
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BitFieldValue< bool, unsigned __int32 > | bBPIsValidWaterSourceForPipe () |
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BitFieldValue< bool, unsigned __int32 > | bAllowAutoActivateWhenNoPower () |
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BitFieldValue< bool, unsigned __int32 > | bAutoActivateWhenNoPower () |
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BitFieldValue< bool, unsigned __int32 > | bPreventUsingAsWirelessCraftingSource () |
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BitFieldValue< bool, unsigned __int32 > | bRequiresItemExactClass () |
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BitFieldValue< bool, unsigned __int32 > | bDestroyWhenAllItemsRemovedExceptDefaults () |
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BitFieldValue< bool, unsigned __int32 > | bInventoryForcePreventRemoteAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bInventoryForcePreventItemAppends () |
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BitFieldValue< bool, unsigned __int32 > | bDidSetContainerActive () |
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BitFieldValue< bool, unsigned __int32 > | bUseDeathCacheCharacterID () |
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BitFieldValue< bool, unsigned __int32 > | bHideAutoActivateToggle () |
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BitFieldValue< bool, unsigned __int32 > | bUseCooldownOnTransferAll () |
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BitFieldValue< bool, unsigned __int32 > | bUseAmmoContainerBuff () |
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BitFieldValue< bool, unsigned __int32 > | bDrawFuelRemaining () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetQuantityOfItemWithoutCheckingInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPSetPlayerConstructor () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateLastActivatedTime () |
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BitFieldValue< bool, unsigned __int32 > | bIsAmmoContainer () |
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BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseSwapped () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyRemoteViewerChange () |
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BitFieldValue< bool, unsigned __int32 > | bUseMeshOriginForInventoryAccessTrace () |
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bool | IsPowered () |
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bool | BPApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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void | NetUpdateBoxName (const FString *NewName) |
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void | OnContainerRenamed () |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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bool | CanBeActivated () |
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bool | AllowToggleActivation (AShooterPlayerController *ForPC) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | PreInitializeComponents () |
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void | BeginPlay () |
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void | PreviewClosestWirelessSources (APrimalDinoCharacter *PlacingOnSaddleDino) |
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void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | CheckForDeathCacheEmitter () |
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void | PlacedStructureLocation () |
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void | Stasis () |
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void | Unstasis () |
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void | PlacedStructure (AShooterPlayerController *PC) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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FLinearColor * | GetOverrideParticleLightColor (FLinearColor *result) |
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USoundBase * | GetOverrideAudioTemplate () |
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float | GetTimeFuelRemaining () |
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bool | CanDrawFuelRemaining () |
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bool | IsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe) |
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void | SetDelayedActivation () |
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void | TryActivation () |
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void | SetContainerActive (bool bNewActive) |
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FString * | GetDebugInfoString (FString *result) |
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bool | CanOpen (APlayerController *ForPC) |
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bool | IsPinLocked () |
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int | GetPinCode () |
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FString * | GetDescriptiveName (FString *result) |
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bool | ApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | RemoteInventoryAllowViewing (APlayerController *ForPC) |
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bool | RemoteInventoryAllowActivation (AShooterPlayerController *ForPC) |
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void | UpdateContainerActiveHealthDecrease (__int64 a2) |
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void | CheckAutoReactivate () |
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void | ConsumeFuel (bool bGiveItem) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | NotifyInventoryItemsSwapped (UPrimalItem *anItem1, UPrimalItem *anItem2) |
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void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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void | DeferredNotifyItemAdded () |
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void | CheckFuelSetActive () |
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void | NotifyItemRemoved (UPrimalItem *anItem) |
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void | ClientNotifyInventoryItemChange (bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem) |
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void | RefreshFuelState () |
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bool | UseItemSpoilingTimeMultipliers () |
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void | UpdateSolarPower () |
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void | CharacterBasedOnUpdate (AActor *characterBasedOnMe, float DeltaSeconds) |
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void | ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) |
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void | NetUpdateLocation_Implementation (UE::Math::TVector< double > *NewLocation) |
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void | NetSetContainerActive_Implementation (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) |
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void | NetUpdateBoxName_Implementation (const FString *NewName) |
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void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | SetDisabledTimer (float DisabledTime) |
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void | EnableActive (bool a2) |
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void | GetBlueprintSpawnActorTransform (UE::Math::TVector< double > *spawnLoc, UE::Math::TRotator< double > *spawnRot) |
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void | UpdateWirelessExchanges () |
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void | UpdateWirelessExchange (UPrimalWirelessExchangeData *myExchange) |
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TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > * | GetNearbyWirelessStructures (TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > *result, UPrimalWirelessExchangeData *myExchange) |
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void | RemoveWirelessConnections (__int64 a2) |
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bool | OverrideHasWaterSource () |
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float | SubtractWaterFromConnections (float Amount, bool bAllowNetworking) |
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float | SubtractWaterFromPipes (float Amount, bool bAllowNetworking) |
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void | SubtractWaterFromWireless (float Amount, float *AmountRemoved, bool bAllowNetworking) |
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void | RefreshWatered () |
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void | SetWaterState (bool bValue) |
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bool | CheckForWirelessWater (APrimalStructureItemContainer *ForStructure, bool IncrementTagger) |
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bool | IsValidWirelessWaterSource (APrimalStructureItemContainer *ForStructure) |
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void | GetBestWirelessWaterSource (APrimalStructureItemContainer *ForStructure, APrimalStructureItemContainer **OutBestSource, bool IncrementTagger) |
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void | RefreshPowered (APrimalStructureItemContainer *InDirectPower) |
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void | MovePowerJunctionLink () |
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void | RefreshPowerJunctionLink (__int16 a2) |
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void | AddPowerJunctionLinkParticle (APrimalStructure *MyOutlet) |
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void | NotifyCraftedItem (UPrimalItem *anItem) |
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void | CopyStructureValuesFrom (APrimalStructureItemContainer *otherItemContainer) |
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void | PostSpawnInitialize () |
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void | TargetingTeamChanged () |
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FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
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void | SetPlayerConstructor (APlayerController *PC) |
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void | RefreshInventoryItemCounts () |
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bool | AdjustNetDestructionTime (float Delta) |
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void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
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void | UpdateTribeGroupInventoryRank_Implementation (unsigned __int8 NewRank) |
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void | NetRefreshActiveEffects_Implementation () |
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void | RefreshActiveEffects () |
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void | RefreshStructureColors (UMeshComponent *ForceRefreshComponent) |
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void | SetDefaultBlacklistedItemCount (int BlacklistedCount) |
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int | GetDefaultBlacklistedItemCount () |
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UE::Math::TVector2< double > & | OverlayTooltipPaddingField () |
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UE::Math::TVector2< double > & | OverlayTooltipScaleField () |
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float & | MaxTooltipPawnSpeedField () |
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UTexture2D *& | BuildingIconField () |
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FName & | StructureTagField () |
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TSubclassOf< UPrimalItem > & | ConsumesPrimalItemField () |
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float & | ScaleFactorField () |
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int & | StructureSnapTypeFlagsField () |
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UE::Math::TIntVector3< int > & | ExtraStructureSnapTypeFlagsField () |
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TArray< FStructureVariant, TSizedDefaultAllocator< 32 > > & | VariantsField () |
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FName & | CurrentVariantTagField () |
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float & | PlacementOffsetForVerticalGroundField () |
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float & | PlacementInitialTracePointOffsetForVerticalGroundField () |
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TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | StructuresAllowedToBeVerticalGroundField () |
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float & | TraceDistanceFromActorToWallVerticalGroundField () |
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UE::Math::TVector< double > & | FlipByScaleDirectionField () |
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UE::Math::TVector< double > & | PlacementCollisionAdjustmentBufferField () |
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float & | PlacementYawOffsetField () |
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float & | PlacementYawOffsetIncrementField () |
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UE::Math::TVector< double > & | PlacementHitLocOffsetField () |
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UE::Math::TVector< double > & | PlacementEncroachmentCheckOffsetField () |
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UE::Math::TVector< double > & | PlacementEncroachmentBoxExtentField () |
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UE::Math::TVector< double > & | PlacementTraceScaleField () |
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UE::Math::TVector< double > & | SnapAlternatePlacementTraceScaleField () |
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UE::Math::TVector< double > & | WorldGeoCheckExtraBoxExtentField () |
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UE::Math::TRotator< double > & | PlacementRotOffsetField () |
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UE::Math::TRotator< double > & | PlacementTraceRotOffsetField () |
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UE::Math::TRotator< double > & | SnappingRotationOffsetField () |
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float & | RepairAmountRemainingField () |
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float & | RepairCheckIntervalField () |
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float & | PlacementFloorCheckZExtentUpField () |
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float & | RepairPercentPerIntervalField () |
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float & | DecayDestructionPeriodField () |
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TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | PreventPlacingOnFloorClassesField () |
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TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | AllowPlacingOnFloorClassesField () |
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UStaticMeshComponent *& | MyStaticMeshField () |
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UStaticMeshComponent *& | CosmeticVariantStaticMeshField () |
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USceneComponent *& | MyRootTransformField () |
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int & | TraceIgnoreStructuresWithTypeFlagsField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | EncroachmentCheckIgnoreStructureTypeTagsField () |
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TArray< FPrimalStructureSnapPoint, TSizedDefaultAllocator< 32 > > & | SnapPointsField () |
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int & | bTraceCheckOnlyUseStructuresWithTypeFlagsField () |
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FieldArray< unsigned __int8, 6 > | AllowStructureColorSetsField () |
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UE::Math::TVector< double > & | WaterVolumeCheckPointOffsetField () |
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float & | WaterPlacementMinimumWaterHeightField () |
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float & | PlacementMaxZDeltaField () |
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float & | PlacementChooseRotationMaxRangeOverrideField () |
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float & | PlacementAdjustHeightLimitUpField () |
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float & | PlacementAdjustHeightLimitDownField () |
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float & | PlacementMaxRangeField () |
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float & | MaxSnapLocRangeField () |
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float & | SnapOverlapCheckRadiusField () |
|
float & | MaximumFoundationSupport2DBuildDistanceField () |
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float & | AdditionalFoundationSupportDistanceForLinkedStructuresField () |
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float & | PlacementFloorCheckZExtentField () |
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float & | LastHealthPercentageField () |
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UE::Math::TRotator< double > & | TakeGroundNormalRotationOffsetField () |
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float & | DemolishGiveItemCraftingResourcePercentageField () |
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TSoftClassPtr< APrimalStructure > & | AllowReplacementByStructureClassTypeField () |
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TSoftClassPtr< APrimalStructure > & | PreventReplacementOfStructureClassTypeField () |
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TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | PreventReplacementOfStructureClassTypesField () |
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UE::Math::TVector< double > & | ReplacementCheckOffsetField () |
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float & | MaximumHeightAboveWorldGroundField () |
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float & | MaximumHeightUnderWorldMaxKillZField () |
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UE::Math::TRotator< double > & | PreviewCameraRotationField () |
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UE::Math::TVector< double > & | PreviewCameraPivotOffsetField () |
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float & | PreviewCameraDistanceScaleFactorField () |
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float & | PreviewCameraDefaultZoomMultiplierField () |
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float & | PreviewCameraMaxZoomMultiplierField () |
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float & | ReturnDamageAmountField () |
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int & | StructureRangeTypeFlagField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | StructureRangeTagsField () |
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int & | LimitMaxStructuresInRangeTypeFlagField () |
|
float & | ReturnDamageImpulseField () |
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TSubclassOf< UDamageType > & | ReturnDamageTypeField () |
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TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & | ReturnDamageExcludeIncomingTypesField () |
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TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & | ReturnDamageOnlyForIncomingTypesField () |
|
int & | OwningPlayerIDField () |
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FString & | OwningPlayerNameField () |
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long double & | LastInAllyRangeTimeField () |
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long double & | PickupAllowedBeforeNetworkTimeField () |
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float & | DecayDestructionPeriodMultiplierField () |
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FPrimalStructureSnapPointOverride & | PreviewSnapOverrideField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | SaddleDinoField () |
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TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & | LatchedDinosField () |
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UMaterialInterface *& | PreviewMaterialField () |
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UMaterialInterface *& | PreviewMaterialMaskedField () |
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TArray< UMaterialInstanceDynamic *, TSizedDefaultAllocator< 32 > > & | PreviewMaterialInstancesField () |
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FName & | PreviewMaterialColorParamNameField () |
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TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & | LinkedStructuresField () |
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TArray< unsigned int, TSizedDefaultAllocator< 32 > > & | LinkedStructuresIDField () |
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TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & | StructuresPlacedOnFloorField () |
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TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | SnapToStructureTypesToExcludeField () |
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TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | SnapFromStructureTypesToExcludeField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | SnapToStructureTagsToExcludeField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | SnapFromStructureTagsToExcludeField () |
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APrimalStructure *& | PlacedOnFloorStructureField () |
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APrimalStructure *& | PrimarySnappedStructureChildField () |
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APrimalStructure *& | PrimarySnappedStructureParentField () |
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FString & | OwnerNameField () |
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FieldArray< __int16, 6 > | StructureColorsField () |
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APawn *& | AttachedToField () |
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unsigned int & | StructureIDField () |
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unsigned int & | AttachedToDinoID1Field () |
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TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | OnlyAllowStructureClassesToAttachField () |
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TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | OnlyAllowStructureClassesFromAttachField () |
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unsigned int & | TaggedIndexField () |
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unsigned int & | TaggedIndexTwoField () |
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unsigned int & | ProcessTreeTagField () |
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ABiomeZoneVolume *& | MyBiomeZoneVolumeField () |
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FTimerHandle & | RepairCheckTimerHandleField () |
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long double & | LastStructureStasisTimeField () |
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long double & | LastColorizationTimeField () |
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UMaterialInterface *& | StructureIconMaterialField () |
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UE::Math::TVector< double > & | AdvancedRotationPlacementOffsetField () |
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TSubclassOf< APrimalEmitterSpawnable > & | SpawnEmitterField () |
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TSubclassOf< APrimalEmitterSpawnable > & | DestructionEmitterField () |
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UE::Math::TVector< double > & | SpawnEmitterLocationOffsetField () |
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UE::Math::TRotator< double > & | SpawnEmitterRotationOffsetField () |
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TSubclassOf< UPrimalItem > & | PickupGivesItemField () |
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float & | ExcludeInStructuresRadiusField () |
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TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ExcludeInStructuresRadiusClassesField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | ExcludeInStructuresRadiusTagsField () |
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float & | LastFadeOpacityField () |
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long double & | LastFailedPinTimeField () |
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TWeakObjectPtr< UMeshComponent > & | PrimaryMeshComponentField () |
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UStructurePaintingComponent *& | PaintingComponentField () |
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TArray< FString, TSizedDefaultAllocator< 32 > > & | PreventBuildStructureReasonStringOverridesField () |
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UE::Math::TVector< double > & | FloatingHudLocTextOffsetField () |
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float & | UsablePriorityField () |
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long double & | LastBumpedDamageTimeField () |
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int & | ForceLimitStructuresInRangeField () |
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int & | PlacementMaterialForwardDirIndexField () |
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float & | ForcePreventPlacingInOfflineRaidStructuresRadiusField () |
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FName & | AttachToStaticMeshSocketNameBaseField () |
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UE::Math::TVector< double > & | AttachToStaticMeshSocketMinScaleDefaultField () |
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TMap< FName, UE::Math::TVector< double >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UE::Math::TVector< double >, 0 > > & | AttachToStaticMeshSocketMinScaleOverridesField () |
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TSubclassOf< UPrimalHarvestingComponent > & | StructureHarvestingComponentField () |
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UPrimalHarvestingComponent *& | MyStructureHarvestingComponentField () |
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TSharedPtr< FAttachedInstancedHarvestingElement > & | MyStructureHarvestingElementField () |
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TSubclassOf< AActor > & | ItemsUseAlternateActorClassAttachmentField () |
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float & | UnstasisAutoDestroyAfterTimeField () |
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unsigned __int8 & | TribeRankHUDYOffsetField () |
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TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & | PreventSaddleDinoClassesField () |
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TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & | AllowSaddleDinoClassesField () |
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FName & | PlaceOnWallUseStaticMeshTagField () |
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TSoftClassPtr< APrimalStructure > & | SnapStructureClassField () |
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float & | DemolishActivationTimeField () |
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UE::Math::TVector< double > & | GroundEncroachmentCheckLocationOffsetField () |
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int & | StructureMinAllowedVersionField () |
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int & | SavedStructureMinAllowedVersionField () |
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float & | OverrideEnemyFoundationPreventionRadiusField () |
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float & | OverridePVPEnemyFoundationPreventionRadiusField () |
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float & | ExpandEnemyFoundationPreventionRadiusField () |
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int & | BedIDField () |
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TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ForceAllowWallAttachmentClassesField () |
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float & | LimitMaxStructuresInRangeRadiusField () |
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TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | FastDecayLinkedStructureClassesField () |
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float & | PlacementMaxZAbovePlayerHeightField () |
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USkeletalMeshComponent *& | MySKCompField () |
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TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & | OverrideTargetComponentsField () |
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float & | OverrideApproachRadiusField () |
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AMissionType *& | OwnerMissionField () |
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FItemNetID & | PlaceUsingItemIDField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | CustomDataModifiedOnStructurePickupField () |
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float & | FloorHideGrassTraceToGroundDistanceNonFoundationField () |
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FDelegateHandle & | OnClientBlockedUserIdsRecievedDelegateHandleField () |
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TObjectPtr< UTexture2D > & | RenameIconField () |
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TObjectPtr< UTexture2D > & | PickupIconField () |
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TObjectPtr< UTexture2D > & | DemolishIconField () |
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TObjectPtr< UTexture2D > & | RepairIconField () |
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TObjectPtr< UTexture2D > & | CantRepairIconField () |
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TObjectPtr< UTexture2D > & | ColorizeIconField () |
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TObjectPtr< UTexture2D > & | OpenContainerIconField () |
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TObjectPtr< UTexture2D > & | ClaimIconField () |
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TObjectPtr< UTexture2D > & | UseSoapIconField () |
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TObjectPtr< UTexture2D > & | ShowRangeIconField () |
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TObjectPtr< UTexture2D > & | HideRangeIconField () |
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TObjectPtr< UTexture2D > & | LockIconField () |
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TObjectPtr< UTexture2D > & | UnlockIconField () |
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TObjectPtr< UTexture2D > & | SetPinCodeIconField () |
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TObjectPtr< UTexture2D > & | ClearPinCodeIconField () |
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TObjectPtr< UTexture2D > & | EnterPinCodeIconField () |
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TObjectPtr< UTexture2D > & | SetPinCodeInRangeIconField () |
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TObjectPtr< UTexture2D > & | EnableAdminOnlyAccessField () |
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TObjectPtr< UTexture2D > & | DisableAdminOnlyAccessField () |
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TObjectPtr< UTexture2D > & | TribeRankSettingsIconField () |
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TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | TribeActivationRankSelectionIconsField () |
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TObjectPtr< UTexture2D > & | VariantsFolderIconField () |
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TObjectPtr< UTexture2D > & | DefaultVariantIconField () |
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bool & | bHasBeenAttachedToDinoField () |
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BitFieldValue< bool, unsigned __int32 > | bIsFlippable () |
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BitFieldValue< bool, unsigned __int32 > | bFlipByScale () |
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BitFieldValue< bool, unsigned __int32 > | bFlipInvertLocOffset () |
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BitFieldValue< bool, unsigned __int32 > | bIsFlipped () |
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BitFieldValue< bool, unsigned __int32 > | bShowInPlaceableList () |
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BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedMaterials () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowWallAttachments () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRefreshedStructureColors () |
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BitFieldValue< bool, unsigned __int32 > | bIsBed () |
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BitFieldValue< bool, unsigned __int32 > | bIsTeleporter () |
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BitFieldValue< bool, unsigned __int32 > | bIsDoorframe () |
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BitFieldValue< bool, unsigned __int32 > | bClientAddPlacedOnFloorStructures () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
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BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
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BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
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BitFieldValue< bool, unsigned __int32 > | bPlacementUsesWeaponClipAmmo () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreDyingWhenDemolished () |
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BitFieldValue< bool, unsigned __int32 > | bAbsoluteTakeAnythingAsGround () |
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BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnDynamicsFoliageAndDoors () |
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BitFieldValue< bool, unsigned __int32 > | bSeatedDisableCollisionCheck () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsAllowedToBuildEx () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPHandleStructureEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnVerticalGround () |
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BitFieldValue< bool, unsigned __int32 > | bPlacementShouldNotBeHorizontal () |
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BitFieldValue< bool, unsigned __int32 > | bRequiresGroundedPlacement () |
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BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructuresPvPOnly () |
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BitFieldValue< bool, unsigned __int32 > | bForceUseSkeletalMeshComponent () |
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BitFieldValue< bool, unsigned __int32 > | UseBPOverrideTargetLocation () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideFoundationSupportDistance () |
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BitFieldValue< bool, unsigned __int32 > | bForceDisableFootSound () |
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BitFieldValue< bool, unsigned __int32 > | bTraceThruEncroachmentPoints () |
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BitFieldValue< bool, unsigned __int32 > | bUseMeshOverlapInsteadOfEncroachmentPoints () |
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BitFieldValue< bool, unsigned __int32 > | bDidSpawnEffects () |
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BitFieldValue< bool, unsigned __int32 > | bPreventDinoPlacementDistanceIncrease () |
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BitFieldValue< bool, unsigned __int32 > | bPendingRemoval () |
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BitFieldValue< bool, unsigned __int32 > | bWasAttachedToPawn () |
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BitFieldValue< bool, unsigned __int32 > | bDontOverrideCollisionProfile () |
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BitFieldValue< bool, unsigned __int32 > | bUseAdvancedRotationPlacement () |
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BitFieldValue< bool, unsigned __int32 > | bIsBeingReplaced () |
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BitFieldValue< bool, unsigned __int32 > | bSetPrimitiveColor () |
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BitFieldValue< bool, unsigned __int32 > | bSetPrimitiveHealth () |
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BitFieldValue< bool, unsigned __int32 > | bIsPlacingPlayerStructure () |
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BitFieldValue< bool, unsigned __int32 > | bRootFoundationLimitBuildArea () |
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BitFieldValue< bool, unsigned __int32 > | bCenterOffscreenFloatingHUDWidgets () |
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BitFieldValue< bool, unsigned __int32 > | bAllowAttachToPawn () |
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BitFieldValue< bool, unsigned __int32 > | bAllowAttachToSaddle () |
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BitFieldValue< bool, unsigned __int32 > | bPlacementTraceIgnorePawns () |
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BitFieldValue< bool, unsigned __int32 > | bRequireFreePrimarySnappedStructure () |
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BitFieldValue< bool, unsigned __int32 > | bAllowMultiplePrimarySnappedStructures () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyAllowPlacementInWater () |
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BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnGround () |
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BitFieldValue< bool, unsigned __int32 > | bTakeAnythingAsGround () |
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BitFieldValue< bool, unsigned __int32 > | bIsFoundation () |
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BitFieldValue< bool, unsigned __int32 > | bForceCheckNearbyEnemyFoundation () |
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BitFieldValue< bool, unsigned __int32 > | bIsFloor () |
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BitFieldValue< bool, unsigned __int32 > | bForceFloorCollisionGroup () |
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BitFieldValue< bool, unsigned __int32 > | bIsWall () |
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BitFieldValue< bool, unsigned __int32 > | bDisallowPreventCropsBiomes () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
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BitFieldValue< bool, unsigned __int32 > | bReturnDamageOnHitFromPawn () |
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BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
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BitFieldValue< bool, unsigned __int32 > | bAllowUseFromRidingDino () |
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BitFieldValue< bool, unsigned __int32 > | bIsFenceFoundation () |
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BitFieldValue< bool, unsigned __int32 > | bUseFenceFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyBlockSelfTraceChannel () |
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BitFieldValue< bool, unsigned __int32 > | bWasPlacementSnapped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCoreStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bDeprecateStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresToBeInsideZoneVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowLoadBearing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnvironmentStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bDemolished () |
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BitFieldValue< bool, unsigned __int32 > | bSetStaticMobility () |
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BitFieldValue< bool, unsigned __int32 > | bIsPvE () |
|
BitFieldValue< bool, unsigned __int32 > | bBeginPlayIgnoreApplyScale () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnVariantSwitch () |
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BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnStructureFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnStructureFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyStructureIfFloorDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePlacementCollisionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseLenientWorldGeoObstructionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresSnapping () |
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BitFieldValue< bool, unsigned __int32 > | bSnappingRequiresNearbyFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSnapRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowSnapRotationForStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHideObstructedSnaps () |
|
BitFieldValue< bool, unsigned __int32 > | bDontCheckSnapsForObstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementChooseRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementIgnoreChooseRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementAdjustHeight () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSnapFromPlacementOverrideEvenWhenNotSnapped () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresPlacingOnWall () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapRequiresPlacementOnGround () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSnapOntoSameLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyFoundationIfSnappedToFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bFoundationRequiresGroundTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacingOnGroundRequiresNoStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormal () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormalDirectly () |
|
BitFieldValue< bool, unsigned __int32 > | bFinalPlacementDontAdjustForMaxRange () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bDebug () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFadeInEffect () |
|
BitFieldValue< bool, unsigned __int32 > | bUsingStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDefaultVariant () |
|
BitFieldValue< bool, unsigned __int32 > | bCarriedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPickingUpStructureAfterPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePickingUpStructureAfterPlacementOnTryMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSnappedToOtherFloorStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bEnforceStructureLinkExactRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSnappedStructureToGround () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBlockIK () |
|
BitFieldValue< bool, unsigned __int32 > | bStationaryStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnorePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePushTroughWallCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPlacementInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowInRegularStructurePreventionZones () |
|
BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventEnemyStructuresNearby () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowEnemyDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallySnapJustPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInRange () |
|
BitFieldValue< bool, unsigned __int32 > | bPaintingUseSkeletalMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesPaintingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBuildUpon () |
|
BitFieldValue< bool, unsigned __int32 > | bHasResetDecayTime () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowInPreventionVolumes () |
|
BitFieldValue< bool, unsigned __int32 > | bDoForceCreateDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetInfoFromConsumedItemForPlacedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bImmuneToAutoDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInSmallRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bAdjustPlacementIfCollide () |
|
BitFieldValue< bool, unsigned __int32 > | bAlignToSaddleWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingByCorruptDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTreatAsFoundationForSnappedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnStructurePickup () |
|
BitFieldValue< bool, unsigned __int32 > | bPerInstanceSnapPoints () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapToWaterSurface () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPUpdatedHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDescriptiveName () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDescriptiveNameForPreview () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCreationOfDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisUnlessPrevented () |
|
BitFieldValue< bool, unsigned __int32 > | bPreviewApplyColorToChildComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAttachToSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePersonalStructureOwnership () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowStructureAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverideDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWith () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWithButAlsoCallSuper () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLinkedStructureDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTribeGroupStructureRank () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBlockStationaryTraces () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocket () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocketRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceGroundForFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedToTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedFromTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverridePlacementRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableStructureOnElectricStorm () |
|
BitFieldValue< bool, unsigned __int32 > | bNoCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPreviewStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bStructureUseAltCollisionChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bDemolishJustDestroy () |
|
BitFieldValue< bool, unsigned __int32 > | bHighPriorityDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSnapStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawPreviewHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesWorldSpaceMaterial () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreStationaryObjectTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowNearSupplyCrateSpawns () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostSetStructureCollisionChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bPickupGiveItemRequiresAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPickupGiveItem () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAttachedChildStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPreviewIfWeaponPlaced () |
|
BitFieldValue< bool, unsigned __int32 > | bStructuresInRangeTypeFlagUseAltCollisionChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDrawingHUDPickupTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCheckItemRequiementsToBuild () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetAggroDinoOnDamageSettings () |
|
BitFieldValue< bool, unsigned __int32 > | bWasPickedUp () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAttachToExosuit () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeStoredByExosuit () |
|
BitFieldValue< bool, unsigned __int32 > | bStructureIgnoreDying () |
|
BitFieldValue< bool, unsigned __int32 > | bClientReceivedStructuresPlacedOnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasAnyStructuresPlacedOnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bDontSetDynamicObstacle () |
|
BitFieldValue< bool, unsigned __int32 > | bDontSetDamageParameters () |
|
BitFieldValue< bool, unsigned __int32 > | bBedUsesDefaultDestination () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRegisterSkeletalMeshesOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInfiniteStaticMeshDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bDidHideGrass () |
|
BitFieldValue< bool, unsigned __int32 > | bHasWindSourceComponentsToInteractWithVolumetricDispatcher () |
|
bool | BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
|
bool | BPAllowSwitchToVariant (FName VariantTag) |
|
void | BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup) |
|
void | BPDefaultProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) |
|
int | BPIsAllowedToBuild (const FPlacementData *OutPlacementData, int CurrentAllowedReason) |
|
int | BPIsAllowedToBuildEx (const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) |
|
void | BPNotifyAmmoBoxReloadedStructure (APrimalStructure *ReloadedStructure) |
|
void | BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) |
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bool | BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly) |
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bool | BPOverrideDemolish (AShooterPlayerController *ForPC) |
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bool | BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult) |
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bool | BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
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void | BPRefreshedStructureColors () |
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bool | BPUseCountStructureInRange () |
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void | ClearCustomColors () |
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void | ClientUpdateLinkedStructures (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) |
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int | GetDefaultDestinationID () |
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UStaticMeshComponent * | GetPaintingStaticMesh () |
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bool | IsValidForSnappingFrom (APrimalStructure *OtherStructure) |
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bool | IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex) |
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bool | IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
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void | MultiSetPickupAllowedBeforeNetworkTime (long double NewTime) |
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void | NetUpdateTeamAndOwnerName (int NewTeam, const FString *NewOwnerName) |
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void | SetDefaultDestinationStructure (APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC) |
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void | SetEnabledPrimarySnappedStructureParent (bool bEnabled) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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bool | FillVolumetricDispatchesForFluidInteraction (bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher) |
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bool | FillVolumetricDispatchesForFoliageInteraction (bool bDebugb, UActorComponent *interactionComponent) |
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int | GetHitPawnCollisionGroup () |
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void | PreInitializeComponents () |
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void | BeginPlay () |
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void | DestroyByMeshing () |
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void | SetLinkedIDs () |
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void | ApplyLinkedIDs (bool bRelinkParents) |
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bool | IsReadyForDynamicBasing () |
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void | OnRep_AttachmentReplication () |
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void | SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition) |
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void | PostSpawnInitialize () |
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void | SetStructureCollisionChannels () |
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void | ApplyScale (bool bOnlyInitPhysics) |
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void | PostSpawnInitialize (const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
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bool | UseDynamicMobility () |
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void | SetStaticMobility () |
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void | SetDynamicMobility () |
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void | PrepareAsPlacementPreview () |
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bool | TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime) |
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FString * | GetDebugInfoString (FString *result) |
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int | IsAllowedToBuild (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData) |
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TSubclassOf< APrimalStructure > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result) |
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FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
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void | PostInitializeComponents () |
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bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
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void | NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, const FString *NewOriginalOwnerName) |
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void | NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) |
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char | FinalStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData) |
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bool | GetSnapToLocation (UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) |
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int | IsValidStructureReplacement (APrimalStructure *OtherStructure) |
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void | GetSnapToParentStructures (UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC) |
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char | IsValidSnapParent (APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation) |
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bool | GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData) |
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__int64 | CheckForWallParent (APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit) |
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FHitResult * | CheckForAnyGround (FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace) |
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bool | ClampBuildLocation (UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement) |
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char | CheckNotEncroaching (UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly) |
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bool | IsValidEncroachment (const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure) |
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bool | IsValidEncroachment (AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure) |
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__int64 | IsObstructedByTerrainOrWorldGeo (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale) |
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APrimalStructure * | GetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC) |
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void | NetSpawnCoreStructureDeathActor_Implementation () |
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float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | DestroyStructuresPlacedOnFloor () |
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void | DelayedCleanUpTree () |
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void | RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) |
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void | ScreenDoorFadeAway (const FDamageEvent *DamageEvent, APawn *InstigatingPawn) |
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void | DoDie (UPrimalHarvestingComponent *fromComponent) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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void | RefreshStructureColors (UMeshComponent *ForceRefreshComponent) |
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FLinearColor * | GetStructureColorForID (FLinearColor *result, int SetNum, int ID) |
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void | BPNetRefreshStructureColors_Implementation (bool bUseColors) |
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bool | Internal_IsInSnapChain (APrimalStructure *theStructure) |
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void | GetAllLinkedStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
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long double | GetForceDemolishTime () |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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UPrimalItem * | PickupStructure (bool bIsQuickPickup, AShooterPlayerController *pc) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | Demolish (APlayerController *ForPC, AActor *DamageCauser) |
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void | DrawHUD (AShooterHUD *HUD) |
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bool | DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC) |
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void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
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void | DrawStructureTooltipAction (AShooterHUD *HUD, bool bForMultiUseSelector) |
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void | ChangeActorTeam (int NewTeam) |
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void | NetUpdateTeamAndOwnerName_Implementation (int NewTeam, const FString *NewOwnerName) |
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void | SetBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
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void | ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
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FString * | GetDescriptiveName (FString *result) |
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bool | AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) |
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void | PlacedStructure (AShooterPlayerController *PC) |
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void | UpdatedHealth (bool bDoReplication) |
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void | SetupDynamicMeshMaterials (UMeshComponent *meshComp) |
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void | StartRepair () |
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void | RepairCheckTimer () |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
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void | Stasis () |
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void | Destroyed () |
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void | Unstasis () |
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UPrimitiveComponent * | GetPrimaryHitComponent () |
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void | ClientUpdateLinkedStructures_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) |
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bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
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void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
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bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation) |
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void | NetDoSpawnEffects_Implementation () |
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void | FadeInEffectTick () |
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void | ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) |
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__int64 | GetNumStructuresInRange (UE::Math::TVector< double > *AtLocation, float WithinRange) |
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bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
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bool | CanPickupStructureFromRecentPlacement () |
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void | DisableStructurePickup () |
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void | MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime) |
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bool | AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
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bool | AllowSnappingWithClass (APrimalStructure *OtherStructure) |
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bool | AllowSnapByTypeFlags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex) |
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bool | AllowSnapByClassAndTags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint) |
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int | GetVariantNum () |
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const FStructureVariant * | GetVariantByTag (FName VariantTag) |
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bool | SetVariant (FName VariantTag, bool bForceSet) |
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void | UpdateCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh) |
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void | ToggleCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp) |
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FStructureVariant * | GetDefaultVariant (FStructureVariant *result) |
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bool | AllowStructureAccess (APlayerController *ForPC) |
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bool | CanBePainted () |
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UPaintingTexture * | GetPaintingTexture () |
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APrimalStructureDoor * | GetLinkedDoor () |
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FString * | GetEntryString (FString *result) |
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UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
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UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
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bool | CanBeBaseForCharacter (APawn *Pawn) |
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FString * | GetEntryDescription (FString *result) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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void | ClearCustomColors_Implementation () |
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bool | PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass) |
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void | UpdateTribeGroupStructureRank_Implementation (unsigned __int8 NewRank) |
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bool | AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC) |
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char | GetAttachedToStaticMeshTransform (APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure) |
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float | GetStructureDemolishTime () |
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bool | IsOnlyLinkedToFastDecayStructures () |
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bool | IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) |
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USkeletalMeshComponent * | GetSkeletalMeshComponent () |
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bool | CanAutoDemolish () |
|
void | DelayedDisableSnapParent () |
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void | SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled) |
|
void | SetEnabled (bool bEnabled) |
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void | CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent) |
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FLinearColor * | GetStructureColor (FLinearColor *result, int ColorRegionIndex) |
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void | FinalLoadedFromSaveGame () |
|
void | UpdateStencilValues () |
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void | UpdateStencilValuesWithStenilDepth (EStencilAlliance::Type InAlliance) |
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void | SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) |
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bool | GetClosestTargetOverride (const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) |
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void | AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) |
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char | RefreshStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
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void | ClearStructureLinks (APlayerController *ForPC) |
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bool | CanAttachToExosuit_Implementation (AShooterPlayerController *ForPC) |
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bool | CanBeStoredByExosuit_Implementation (AShooterPlayerController *ForPC) |
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void | PickupStructureAndDependingLinkedStructures (APlayerController *ForPC, bool IsFirstPickup) |
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TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * | PreviewCulledStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors) |
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void | GatherStructuresPlacedOnFloor (APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors) |
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void | PreviewCleanUpTree (APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures) |
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void | NetSetIgnoreDestructionEffects_Implementation (bool bNewIgnoreDestructionEffects) |
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void | NetResetClientReceivedStructuersPlacedOnFloors_Implementation () |
|
bool | IsTargetable () |
|
void | GetCantBuildReasonString (int ReasonVal, FString *reasonString) |
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void | OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp) |
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void | PostInitProperties () |
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bool | DoesGameModeShowDemolishTimer () |
|
bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
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bool | AdjustPlacementOnCollision (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode) |
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void | SetSnapPreviewOverride (const FPlacementData *PlacementData) |
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bool | GetSnapPlacementMeshOverride (const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset) |
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void | UpdateStructureMesh () |
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UStaticMesh * | GetStructureMeshAndTransform (FName VariantTag, UE::Math::TTransform< double > *MeshTransform) |
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__int64 | GetSnappedLocAndRot (int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform) |
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void | HideGrass () |
|
void | UnhideGrass () |
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bool | SnapsAreOptional () |
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bool | AllowRegisterComponentWithWorld (UActorComponent *MyComponent) |
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bool | IsComponentRelevantForNavigation (UActorComponent *Component) |
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UStaticMeshComponent * | GetPaintingStaticMesh_Implementation () |
|
float | GetUsablePriority_Implementation () |
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void | GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) |
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bool | ShouldPerformMeshingCheck (bool bIsFinalPlacement) |
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AActor * | GetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino) |
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UParticleSystem *& | HurtFXField () |
|
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & | DamageTypeAdjustersField () |
|
float & | LowHealthPercentageField () |
|
TSoftClassPtr< AActor > & | DestructionActorTemplateField () |
|
float & | LifeSpanAfterDeathField () |
|
USoundCue *& | DeathSoundField () |
|
float & | PassiveDamageHealthReplicationPercentIntervalField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
UE::Math::TVector< double > & | DestructibleMeshLocationOffsetField () |
|
UE::Math::TVector< double > & | DestructibleMeshScaleOverrideField () |
|
UE::Math::TRotator< double > & | DestructibleMeshRotationOffsetField () |
|
FString & | DescriptiveNameField () |
|
float & | ReplicatedHealthField () |
|
float & | HealthField () |
|
float & | MaxHealthField () |
|
float & | DestructibleMeshDeathImpulseScaleField () |
|
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & | BoneDamageAdjustersField () |
|
float & | LastReplicatedHealthValueField () |
|
TSubclassOf< UToolTipWidget > & | OverlayToolTipWidgetField () |
|
UE::Math::TVector2< double > & | OverlayMultiUseTooltipScaleField () |
|
UE::Math::TVector2< double > & | OverlayMultiUseTooltipPaddingField () |
|
UPrimalHarvestingComponent *& | MyHarvestingComponentField () |
|
TSharedPtr< FAttachedInstancedHarvestingElement > & | MyHarvestingElementField () |
|
TSubclassOf< UPrimalStructureSettings > & | StructureSettingsClassField () |
|
UPrimalStructureSettings *& | MyStructureSettingsCDOField () |
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float & | LastHealthBeforeTakeDamageField () |
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long double & | NextAllowRepairTimeField () |
|
float & | LastPreBlueprintAdjustmentActualDamageField () |
|
float & | LastReplicatedHealthField () |
|
AActor *& | MyDestructionActorField () |
|
BitFieldValue< bool, unsigned __int32 > | bDestructionActorTemplateServerOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyedMeshUseSkeletalMeshComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventZeroDamageInstigatorSelfDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bSetWithinPreventionVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bWithinPreventionVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageByFriendlyDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bForceZeroDamageProcessing () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFloatingDamageNumbers () |
|
BitFieldValue< bool, unsigned __int32 > | bDoAllowRadialDamageWithoutVisiblityTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionEffects () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDamageRepairCooldown () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHarvestingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDied () |
|
BitFieldValue< bool, unsigned __int32 > | BPOverrideDestroyedMeshTextures () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | PostInitializeComponents () |
|
void | BeginPlay () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
bool | IsDead () |
|
void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | TestAdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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void | PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | GetDestructionEffectTransform (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
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void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | SpawnDestroyedMesh (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) |
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void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
float | GetMaxHealth () |
|
bool | IsAlive () |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetShortName (FString *result) |
|
float | GetHealth () |
|
float | GetHealthPercentage () |
|
float | SetHealth (float newHealth) |
|
void | SetMaxHealth (float newMaxHealth) |
|
TSubclassOf< UToolTipWidget > * | GetOverlayTooltipTemplate (TSubclassOf< UToolTipWidget > *result) |
|
bool | IsOfTribe (int ID) |
|
void | NetUpdatedHealth_Implementation (int NewHealth) |
|
bool | IsTargetableDead () |
|
void | Suicide () |
|
bool | NetExecCommand (FName CommandName, const FNetExecParams *ExecParams) |
|
void | UpdatedHealth (bool bDoReplication) |
|
bool | AllowRadialDamageWithoutVisiblityTrace (const FHitResult *Hit) |
|
bool | IsInvincible () |
|
void | HarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
|
FActorTickFunction & | PrimaryActorTickField () |
|
EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
|
int & | LastForceNetUpdateFrameField () |
|
float & | InitialLifeSpanField () |
|
float & | CustomTimeDilationField () |
|
int & | RayTracingGroupIdField () |
|
FRepAttachment & | AttachmentReplicationField () |
|
FRepMovement & | ReplicatedMovementField () |
|
TObjectPtr< AActor > & | OwnerField () |
|
FName & | NetDriverNameField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
|
int & | InputPriorityField () |
|
long double & | CreationTimeField () |
|
TObjectPtr< UInputComponent > & | InputComponentField () |
|
float & | NetCullDistanceSquaredField () |
|
int & | NetTagField () |
|
float & | NetUpdateFrequencyField () |
|
float & | MinNetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TObjectPtr< APawn > & | InstigatorField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
|
TObjectPtr< USceneComponent > & | RootComponentField () |
|
FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
|
TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
|
int & | CachedStasisGridIndexField () |
|
FTakePointDamageSignature & | OnTakePointDamageField () |
|
FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
|
FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FActorOnClickedSignature & | OnClickedField () |
|
FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FActorHitSignature & | OnActorHitField () |
|
FActorEndPlaySignature & | OnEndPlayField () |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
|
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
|
FRenderCommandFence & | DetachFenceField () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
FString * | GetActorNameOrLabel (FString *result) |
|
bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
|
float | GetRepGraphRelevantDistanceSq () |
|
long double | GetLastGameplayRelevantTime () |
|
bool | IncrementalUnregisterComponents () |
|
void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
|
bool | IsLevelBoundsRelevant () |
|
__int64 | GetDefaultAttachComponent () |
|
bool | IsHidden () |
|
void | PostRegisterAllComponents () |
|
void | OutsideWorldBounds () |
|
bool | CanBeDamaged () |
|
void | ForceDestroy () |
|
void | InitializeDefaults () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
bool | CanBeInCluster () |
|
bool | IsEditorOnly () |
|
bool | IsAsset () |
|
UWorld * | GetWorld () |
|
FTimerManager * | GetWorldTimerManager () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
void | Tick (float DeltaSeconds) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | CallPreReplication (UNetDriver *NetDriver) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (const AActor *Other) |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | CheckStillInWorld () |
|
void | ClearComponentOverlaps () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
bool | IsOverlappingActor (const AActor *Other) |
|
void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
|
void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | NotifyActorBeginCursorOver () |
|
void | NotifyActorEndCursorOver () |
|
void | NotifyActorOnClicked (FKey *ButtonPressed) |
|
void | NotifyActorOnReleased (FKey *ButtonReleased) |
|
void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
|
void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
bool | WasRecentlyRendered (float Tolerance) |
|
long double | GetLastRenderTime (bool IgnoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasLocalNetOwner () |
|
bool | HasNetOwner () |
|
void | SetAutoDestroyWhenFinished (bool bVal) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | OnRep_AttachmentReplication () |
|
bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
|
void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
|
bool | ActorHasTag (FName Tag) |
|
APhysicsVolume * | GetPhysicsVolume () |
|
bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | SetNetDormancy (ENetDormancy NewDormancy) |
|
void | FlushNetDormancy () |
|
void | ForcePropertyCompare () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | Destroyed () |
|
void | TearOff () |
|
void | Reset () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
|
float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
bool | HasActiveCameraComponent () |
|
bool | HasActivePawnControlCameraComponent () |
|
void | ForceNetRelevant () |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | UpdateReplicatedComponent (UActorComponent *Component) |
|
void | UpdateAllReplicatedComponents () |
|
void | AddInstanceComponent (UActorComponent *Component) |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
|
UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
|
bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
|
void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | SwapRoles () |
|
void | DispatchBeginPlay (bool bFromLevelStreaming) |
|
void | BeginPlay () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (const FName InputAxisName) |
|
bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
|
bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
|
bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
|
AWorldSettings * | GetWorldSettings () |
|
ENetMode | InternalGetNetMode () |
|
UNetDriver * | GetNetDriver () |
|
void | SetNetDriverName (FName NewNetDriverName) |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
|
bool | IsSelectionChild () |
|
AActor * | GetSelectionParent () |
|
AActor * | GetRootSelectionParent () |
|
bool | IsActorOrSelectionParentSelected () |
|
void | PushSelectionToProxies () |
|
bool | IsChildActor () |
|
UChildActorComponent * | GetParentComponent () |
|
void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
|
void | UnregisterAllComponents (bool bForReregister) |
|
void | RegisterAllComponents () |
|
bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
|
void | MarkComponentsAsPendingKill (__int64 a2) |
|
void | ReregisterAllComponents (bool a2) |
|
void | UpdateComponentTransforms () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PreInitializeComponents () |
|
float | GetActorTimeDilation () |
|
float | GetDistanceTo (const AActor *OtherActor) |
|
bool | IsHLODRelevant () |
|
void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
|
int | GetRayTracingGroupId () |
|
void | SetCanBeDamaged (bool bInCanBeDamaged) |
|
void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
|
void | DestroyConstructedComponents () |
|
bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | ProcessUserConstructionScript () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
|
UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
|
void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
|
void | CheckComponentInstanceName (const FName InName) |
|
void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
|
float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | SyncReplicatedPhysicsSimulation () |
|
bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
|
void | GatherCurrentMovement () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
|
void | AddComponentForReplication (UActorComponent *Component) |
|
void | BuildReplicatedComponentsInfo () |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
|
bool | IsNameStableForNetworking () |
|
void | Stasis () |
|
void | ResetSpatialComponent () |
|
void | Unstasis () |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | PostInitializeComponents () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
|
void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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APlayerController * | GetOwnerController () |
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bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
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void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
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void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
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FTargetingTeamChanged & | OnTargetingTeamChangedField () |
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int & | TargetingTeamField () |
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int & | CustomActorFlagsField () |
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TObjectPtr< AActor > & | ActorUsingQuickActionField () |
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FName & | CustomTagField () |
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int & | CustomDataField () |
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FActorCustomEventSignature & | OnActorCustomEventField () |
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long double & | LastThrottledTickTimeField () |
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FActorMatineeUpdated & | OnMatineeUpdatedField () |
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TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
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TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
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long double & | ForceMaximumReplicationRateUntilTimeField () |
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long double & | LastActorForceReplicationTimeField () |
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int & | LastActorForceReplicationFrameField () |
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float & | NetworkAndStasisRangeMultiplierField () |
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float & | NetworkRangeMultiplierField () |
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float & | NetCullDistanceSquaredDormantField () |
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int & | NetworkDormantChildrenOpIdxField () |
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int & | LastFrameCalculatedNetworkRangeMultiplierField () |
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TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
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TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
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TObjectPtr< AActor > & | NetworkSpatializationParentField () |
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int & | DefaultStasisComponentOctreeFlagsField () |
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int & | DefaultStasisedOctreeFlagsField () |
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int & | DefaultUnstasisedOctreeFlagsField () |
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float & | OverrideStasisComponentRadiusField () |
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TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
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long double & | UnstasisLastInRangeTimeField () |
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long double & | LastPreReplicationTimeField () |
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long double & | LastEnterStasisTimeField () |
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long double & | LastExitStasisTimeField () |
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FString & | LastSelectedWindSourceComponentNameField () |
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unsigned __int8 & | RandomStartByteField () |
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unsigned __int64 & | LastFrameUnStasisField () |
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volatile int & | LastUnstasisFrameCounterField () |
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TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
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float & | ReplicationIntervalMultiplierField () |
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float & | ClientReplicationSendNowThresholdField () |
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int & | ForceImmediateReplicationFrameField () |
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TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
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FActorSemaphoreTaken & | OnSemaphoreTakenField () |
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long double & | OriginalCreationTimeField () |
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__int64 & | LastActorUnstasisedCycleField () |
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unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
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TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
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TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
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int & | NetCriticalPriorityAdjustmentField () |
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UMovementComponent *& | DeferredMovementComponentField () |
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BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
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BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
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BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
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BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
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BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
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BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
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BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
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BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
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BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
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BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
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BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
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BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
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BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
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BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
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BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
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BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
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BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
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BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
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BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
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BitFieldValue< bool, unsigned __int32 > | bClimbable () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
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BitFieldValue< bool, unsigned __int32 > | bStasised () |
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BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
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BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
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BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
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BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
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BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
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BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
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BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
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BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
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BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
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BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
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BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
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BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
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BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
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BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
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BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
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BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
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BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
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BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
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BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
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BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
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BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
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BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
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BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
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BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
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bool | IsValidUnStasisCaster () |
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bool | AllowSeamlessTravel () |
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float | GetNetworkRangeMultiplier () |
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bool | GetIsMapActor () |
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bool | AllowSaving () |
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void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
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void | ChangeActorTeam (int NewTeam) |
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bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
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void | TargetingTeamChanged () |
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float | OffsetHUDFromCenterScreenY_Implementation () |
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bool | IsShooterCharacter () |
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bool | IsPrimalDino () |
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bool | IsPrimalCharacter () |
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bool | IsPrimalStructure () |
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bool | IsPrimalCharacterOrStructure () |
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bool | IsInstancedFoliage () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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void | BPAttachedRootComponent () |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
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void | MatineeUpdated () |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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float | GetApproachRadius () |
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bool | UseNetworkRangeScaling () |
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float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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void | InputDismissPOI (APlayerController *ForPC, int Index) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
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UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
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void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
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void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
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bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
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float | BPOverrideServerMultiUseAcceptRange_Implementation () |
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void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
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void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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bool | IsMatineeControlled () |
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void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
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void | MulticastProperty (FName PropertyName, bool bUnreliable) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
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bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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FString * | GetDetailedInfoInternal (FString *result) |
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bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostLoad () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForClient () |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass *& | ClassPrivateField () |
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UClass *& | ClassField () |
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FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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FVector | GetActorForwardVector () |
| Returns the forward direction vector (length 1.0) from the actor's point of view.
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bool | IsA (UClass *SomeBase) |
| Returns if the actor is from SomeBase or a subclass of SomeBase.
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FVector | GetLocation () |
| Returns the actor's location in world space.
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