15 float&
ScaleFactorField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructure.ScaleFactor"); }
49 TArray<FPrimalStructureSnapPoint, TSizedDefaultAllocator<32> >&
SnapPointsField() {
return *GetNativePointerField<
TArray<FPrimalStructureSnapPoint, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.SnapPoints"); }
58 float&
PlacementMaxRangeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructure.PlacementMaxRange"); }
59 float&
MaxSnapLocRangeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructure.MaxSnapLocRange"); }
86 int&
OwningPlayerIDField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructure.OwningPlayerID"); }
88 long double&
LastInAllyRangeTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructure.LastInAllyRangeTime"); }
91 FPrimalStructureSnapPointOverride&
PreviewSnapOverrideField() {
return *GetNativePointerField<FPrimalStructureSnapPointOverride*>(
this,
"APrimalStructure.PreviewSnapOverride"); }
94 UMaterialInterface*&
PreviewMaterialField() {
return *GetNativePointerField<UMaterialInterface**>(
this,
"APrimalStructure.PreviewMaterial"); }
95 UMaterialInterface*&
PreviewMaterialMaskedField() {
return *GetNativePointerField<UMaterialInterface**>(
this,
"APrimalStructure.PreviewMaterialMasked"); }
96 TArray<UMaterialInstanceDynamic*, TSizedDefaultAllocator<32> >&
PreviewMaterialInstancesField() {
return *GetNativePointerField<
TArray<UMaterialInstanceDynamic*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.PreviewMaterialInstances"); }
99 TArray<
unsigned int, TSizedDefaultAllocator<32> >&
LinkedStructuresIDField() {
return *GetNativePointerField<
TArray<
unsigned int, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.LinkedStructuresID"); }
111 unsigned int&
StructureIDField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructure.StructureID"); }
112 unsigned int&
AttachedToDinoID1Field() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructure.AttachedToDinoID1"); }
115 unsigned int&
TaggedIndexField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructure.TaggedIndex"); }
116 unsigned int&
TaggedIndexTwoField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructure.TaggedIndexTwo"); }
117 unsigned int&
ProcessTreeTagField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructure.ProcessTreeTag"); }
121 long double&
LastColorizationTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructure.LastColorizationTime"); }
122 UMaterialInterface*&
StructureIconMaterialField() {
return *GetNativePointerField<UMaterialInterface**>(
this,
"APrimalStructure.StructureIconMaterial"); }
132 float&
LastFadeOpacityField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructure.LastFadeOpacity"); }
133 long double&
LastFailedPinTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructure.LastFailedPinTime"); }
138 float&
UsablePriorityField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructure.UsablePriority"); }
139 long double&
LastBumpedDamageTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructure.LastBumpedDamageTime"); }
145 TMap<
FName,
UE::
Math::
TVector<
double>,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
FName,
UE::
Math::
TVector<
double>, 0> >&
AttachToStaticMeshSocketMinScaleOverridesField() {
return *GetNativePointerField<TMap<
FName,
UE::
Math::
TVector<
double>,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
FName,
UE::
Math::
TVector<
double>, 0> >*>(
this,
"APrimalStructure.AttachToStaticMeshSocketMinScaleOverrides"); }
147 UPrimalHarvestingComponent*&
MyStructureHarvestingComponentField() {
return *GetNativePointerField<UPrimalHarvestingComponent**>(
this,
"APrimalStructure.MyStructureHarvestingComponent"); }
151 unsigned __int8&
TribeRankHUDYOffsetField() {
return *GetNativePointerField<
unsigned __int8*>(
this,
"APrimalStructure.TribeRankHUDYOffset"); }
163 int&
BedIDField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructure.BedID"); }
168 USkeletalMeshComponent*&
MySKCompField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructure.MySKComp"); }
171 AMissionType*&
OwnerMissionField() {
return *GetNativePointerField<AMissionType**>(
this,
"APrimalStructure.OwnerMission"); }
413 void BPDefaultProcessEditText(
AShooterPlayerController* ForPC,
const FString* TextToUse,
bool checkedBox) { NativeCall<
void,
AShooterPlayerController*,
const FString*,
bool>(
this,
"APrimalStructure.BPDefaultProcessEditText(AShooterPlayerController*,FString&,bool)", ForPC, TextToUse, checkedBox); }
414 int BPIsAllowedToBuild(
const FPlacementData* OutPlacementData,
int CurrentAllowedReason) {
return NativeCall<
int,
const FPlacementData*,
int>(
this,
"APrimalStructure.BPIsAllowedToBuild(FPlacementData&,int)", OutPlacementData, CurrentAllowedReason); }
415 int BPIsAllowedToBuildEx(
const FPlacementData* OutPlacementData,
int CurrentAllowedReason,
APlayerController* PC,
bool bFinalPlacement,
bool bChoosingRotation) {
return NativeCall<
int,
const FPlacementData*,
int,
APlayerController*,
bool,
bool>(
this,
"APrimalStructure.BPIsAllowedToBuildEx(FPlacementData&,int,APlayerController*,bool,bool)", OutPlacementData, CurrentAllowedReason, PC, bFinalPlacement, bChoosingRotation); }
417 void BPOnStructurePickup(
APlayerController* PlayerController,
TSubclassOf<
UPrimalItem> ItemType,
UPrimalItem* NewlyPickedUpItem,
bool bIsQuickPickup) { NativeCall<
void, APlayerController*, TSubclassOf<UPrimalItem>, UPrimalItem*,
bool>(
this,
"APrimalStructure.BPOnStructurePickup(APlayerController*,TSubclassOf<UPrimalItem>,UPrimalItem*,bool)", PlayerController, ItemType, NewlyPickedUpItem, bIsQuickPickup); }
418 bool BPOverrideAllowStructureAccess(
AShooterPlayerController* ForPC,
bool bIsAccessAllowed,
bool bForInventoryOnly) {
return NativeCall<
bool,
AShooterPlayerController*,
bool,
bool>(
this,
"APrimalStructure.BPOverrideAllowStructureAccess(AShooterPlayerController*,bool,bool)", ForPC, bIsAccessAllowed, bForInventoryOnly); }
420 bool BPPreventPlacingStructureOntoMe(
APlayerController* PC,
APrimalStructure* ForNewStructure,
const FHitResult* ForHitResult) {
return NativeCall<
bool,
APlayerController*,
APrimalStructure*,
const FHitResult*>(
this,
"APrimalStructure.BPPreventPlacingStructureOntoMe(APlayerController*,APrimalStructure*,FHitResult&)", PC, ForNewStructure, ForHitResult); }
421 bool BPPreventSpawnForPlayer(
AShooterPlayerController* PC,
bool bCheckCooldownTime,
APrimalStructure* FromStructure) {
return NativeCall<
bool,
AShooterPlayerController*,
bool,
APrimalStructure*>(
this,
"APrimalStructure.BPPreventSpawnForPlayer(AShooterPlayerController*,bool,APrimalStructure*)", PC, bCheckCooldownTime, FromStructure); }
425 void ClientUpdateLinkedStructures(
const TArray<
unsigned int, TSizedDefaultAllocator<32> >* NewLinkedStructures) { NativeCall<
void,
const TArray<
unsigned int, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.ClientUpdateLinkedStructures(TArray<unsignedint,TSizedDefaultAllocator<32>>&)", NewLinkedStructures); }
437 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
438 bool FillVolumetricDispatchesForFluidInteraction(
bool bDebugb,
bool bTriggerEvents,
UActorComponent* interactionComponent,
AActor* dispatcher) {
return NativeCall<
bool,
bool,
bool,
UActorComponent*,
AActor*>(
this,
"APrimalStructure.FillVolumetricDispatchesForFluidInteraction(bool,bool,UActorComponent*,AActor*)", bDebugb, bTriggerEvents, interactionComponent, dispatcher); }
442 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructure.BeginPlay()"); }
444 void SetLinkedIDs() { NativeCall<
void>(
this,
"APrimalStructure.SetLinkedIDs()"); }
445 void ApplyLinkedIDs(
bool bRelinkParents) { NativeCall<
void,
bool>(
this,
"APrimalStructure.ApplyLinkedIDs(bool)", bRelinkParents); }
449 void SetDinoSaddleAttachment(
APrimalDinoCharacter* myDino,
FName BoneName,
UE::
Math::
TVector<
double>* RelLoc,
UE::
Math::TRotator<
double>* RelRot,
bool bMaintainWorldPosition) { NativeCall<
void,
APrimalDinoCharacter*,
FName,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
bool>(
this,
"APrimalStructure.SetDinoSaddleAttachment(APrimalDinoCharacter*,FName,UE::Math::TVector<double>,UE::Math::TRotator<double>,bool)", myDino, BoneName, RelLoc, RelRot, bMaintainWorldPosition); }
453 void ApplyScale(
bool bOnlyInitPhysics) { NativeCall<
void,
bool>(
this,
"APrimalStructure.ApplyScale(bool)", bOnlyInitPhysics); }
454 void PostSpawnInitialize(
const UE::
Math::TTransform<
double>* SpawnTransform,
AActor* InOwner,
APawn* InInstigator,
bool bRemoteOwned,
bool bNoFail,
bool bDeferConstruction,
bool bDeferBeginPlay,
bool bPrimalDeferConstruction,
ESpawnActorScaleMethod TransformScaleMethod) { NativeCall<
void,
const UE::
Math::TTransform<
double>*,
AActor*,
APawn*,
bool,
bool,
bool,
bool,
bool,
ESpawnActorScaleMethod>(
this,
"APrimalStructure.PostSpawnInitialize(UE::Math::TTransform<double>&,AActor*,APawn*,bool,bool,bool,bool,bool,ESpawnActorScaleMethod)", SpawnTransform, InOwner, InInstigator, bRemoteOwned, bNoFail, bDeferConstruction, bDeferBeginPlay, bPrimalDeferConstruction, TransformScaleMethod); }
455 bool UseDynamicMobility() {
return NativeCall<
bool>(
this,
"APrimalStructure.UseDynamicMobility()"); }
461 int IsAllowedToBuild(
APlayerController* PC,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation, FPlacementData* OutPlacementData,
bool bDontAdjustForMaxRange,
UE::
Math::TRotator<
double>* PlayerViewRotation,
bool bFinalPlacement,
bool bUseOriginalOutPlacementData) {
return NativeCall<
int,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*, FPlacementData*,
bool,
UE::
Math::TRotator<
double>*,
bool,
bool>(
this,
"APrimalStructure.IsAllowedToBuild(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,FPlacementData&,bool,UE::Math::TRotator<double>,bool,bool)", PC, AtLocation, AtRotation, OutPlacementData, bDontAdjustForMaxRange, PlayerViewRotation, bFinalPlacement, bUseOriginalOutPlacementData); }
464 FSpawnPointInfo*
GetSpawnPointInfo(FSpawnPointInfo* result) {
return NativeCall<FSpawnPointInfo*, FSpawnPointInfo*>(
this,
"APrimalStructure.GetSpawnPointInfo()", result); }
466 bool AllowSpawnForPlayer(
AShooterPlayerController* PC,
bool bCheckCooldownTime,
APrimalStructure* FromStructure) {
return NativeCall<
bool,
AShooterPlayerController*,
bool,
APrimalStructure*>(
this,
"APrimalStructure.AllowSpawnForPlayer(AShooterPlayerController*,bool,APrimalStructure*)", PC, bCheckCooldownTime, FromStructure); }
468 void NonPlayerFinalStructurePlacement(
int PlacementTargetingTeam,
int PlacementOwningPlayerID,
const FString* PlacementOwningPlayerName,
APrimalStructure* ForcePrimaryParent) { NativeCall<
void,
int,
int,
const FString*,
APrimalStructure*>(
this,
"APrimalStructure.NonPlayerFinalStructurePlacement(int,int,FString&,APrimalStructure*)", PlacementTargetingTeam, PlacementOwningPlayerID, PlacementOwningPlayerName, ForcePrimaryParent); }
469 char FinalStructurePlacement(
APlayerController* PC,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation,
UE::
Math::TRotator<
double>* PlayerViewRotation,
APawn* AttachToPawn,
FName BoneName,
bool bFlipped, FPlacementData* PlacementData) {
return NativeCall<
char,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
UE::
Math::TRotator<
double>*,
APawn*,
FName,
bool, FPlacementData*>(
this,
"APrimalStructure.FinalStructurePlacement(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,UE::Math::TRotator<double>,APawn*,FName,bool,FPlacementData&)", PC, AtLocation, AtRotation, PlayerViewRotation, AttachToPawn, BoneName, bFlipped, PlacementData); }
471 bool GetSnapToLocation(
UE::
Math::
TVector<
double>* AtLoc,
UE::
Math::TRotator<
double>* AtRotation, FPlacementData* OutPlacementData,
APrimalStructure** OutParentStructure,
int* OutSnapToIndex,
APlayerController* PC,
bool bFinalPlacement,
int SnapPointCycle) {
return NativeCall<
bool,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*, FPlacementData*,
APrimalStructure**,
int*,
APlayerController*,
bool,
int>(
this,
"APrimalStructure.GetSnapToLocation(UE::Math::TVector<double>&,UE::Math::TRotator<double>&,FPlacementData&,APrimalStructure**,int*,APlayerController*,bool,int)", AtLoc, AtRotation, OutPlacementData, OutParentStructure, OutSnapToIndex, PC, bFinalPlacement, SnapPointCycle); }
473 void GetSnapToParentStructures(
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* SnapToParentStructures,
APlayerController* PC) { NativeCall<
void,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
APlayerController*>(
this,
"APrimalStructure.GetSnapToParentStructures(UE::Math::TVector<double>,UE::Math::TRotator<double>,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,APlayerController*)", AtLocation, AtRotation, SnapToParentStructures, PC); }
474 char IsValidSnapParent(
APrimalStructure* OtherStructure,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation) {
return NativeCall<
char,
APrimalStructure*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*>(
this,
"APrimalStructure.IsValidSnapParent(APrimalStructure*,UE::Math::TVector<double>,UE::Math::TRotator<double>)", OtherStructure, AtLocation, AtRotation); }
475 bool GetPlacingGroundLocation(
AActor** OutHitActor, FPlacementData* OutPlacementData,
APlayerController* PC,
bool bFinalPlacement,
int SnapPointCycle,
UPrimitiveComponent** OutComponent,
bool bUseOriginalOutPlacementData) {
return NativeCall<
bool,
AActor**, FPlacementData*,
APlayerController*,
bool,
int,
UPrimitiveComponent**,
bool>(
this,
"APrimalStructure.GetPlacingGroundLocation(AActor*&,FPlacementData&,APlayerController*,bool,int,UPrimitiveComponent**,bool)", OutHitActor, OutPlacementData, PC, bFinalPlacement, SnapPointCycle, OutComponent, bUseOriginalOutPlacementData); }
476 __int64 CheckForWallParent(
APlayerController* PC,
UE::
Math::
TVector<
double>* PlacementLoc,
UE::
Math::TRotator<
double>* PlacementRot,
FHitResult* OutHit) {
return NativeCall<
__int64,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
FHitResult*>(
this,
"APrimalStructure.CheckForWallParent(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,FHitResult&)", PC, PlacementLoc, PlacementRot, OutHit); }
477 FHitResult*
CheckForAnyGround(
FHitResult* result,
APlayerController* PC,
UE::
Math::
TVector<
double>* PlacementLoc,
bool* OutHit,
bool IgnoreDownTrace) {
return NativeCall<
FHitResult*,
FHitResult*,
APlayerController*,
UE::
Math::
TVector<
double>*,
bool*,
bool>(
this,
"APrimalStructure.CheckForAnyGround(APlayerController*,UE::Math::TVector<double>,bool&,bool)", result, PC, PlacementLoc, OutHit, IgnoreDownTrace); }
478 bool ClampBuildLocation(
UE::
Math::
TVector<
double>* FromLocation,
AActor** OutHitActor, FPlacementData* OutPlacementData,
bool bDontAdjustForMaxRange,
APlayerController* PC,
bool bFinalPlacement) {
return NativeCall<
bool,
UE::
Math::
TVector<
double>*,
AActor**, FPlacementData*,
bool,
APlayerController*,
bool>(
this,
"APrimalStructure.ClampBuildLocation(UE::Math::TVector<double>,AActor*&,FPlacementData&,bool,APlayerController*,bool)", FromLocation, OutHitActor, OutPlacementData, bDontAdjustForMaxRange, PC, bFinalPlacement); }
479 char CheckNotEncroaching(
UE::
Math::
TVector<
double>* PlacementLocation,
UE::
Math::TRotator<
double>* PlacementRotation,
AActor* DinoCharacter,
APrimalStructure* SnappedToParentStructure,
APrimalStructure* ReplacesStructure,
bool bUseAlternatePlacementTraceScale,
bool bFirstOnly) {
return NativeCall<
char,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
AActor*,
APrimalStructure*,
APrimalStructure*,
bool,
bool>(
this,
"APrimalStructure.CheckNotEncroaching(UE::Math::TVector<double>,UE::Math::TRotator<double>,AActor*,APrimalStructure*,APrimalStructure*,bool,bool)", PlacementLocation, PlacementRotation, DinoCharacter, SnappedToParentStructure, ReplacesStructure, bUseAlternatePlacementTraceScale, bFirstOnly); }
480 bool IsValidEncroachment(
const TArray<FOverlapResult, TSizedDefaultAllocator<32> >* Overlaps,
APrimalStructure* ReplacingStructure) {
return NativeCall<
bool,
const TArray<FOverlapResult, TSizedDefaultAllocator<32> >*,
APrimalStructure*>(
this,
"APrimalStructure.IsValidEncroachment(TArray<FOverlapResult,TSizedDefaultAllocator<32>>&,APrimalStructure*)", Overlaps, ReplacingStructure); }
481 bool IsValidEncroachment(
AActor* OverlapActor,
UPrimitiveComponent* OverlapComp,
APrimalStructure* ReplacingStructure) {
return NativeCall<
bool,
AActor*,
UPrimitiveComponent*,
APrimalStructure*>(
this,
"APrimalStructure.IsValidEncroachment(AActor*,UPrimitiveComponent*,APrimalStructure*)", OverlapActor, OverlapComp, ReplacingStructure); }
482 __int64 IsObstructedByTerrainOrWorldGeo(
APlayerController* PC,
UE::
Math::
TVector<
double>* PlacementLocation,
UE::
Math::TRotator<
double>* PlacementRotation,
bool bUseAlternatePlacementTraceScale) {
return NativeCall<
__int64,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
bool>(
this,
"APrimalStructure.IsObstructedByTerrainOrWorldGeo(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,bool,bool)", PC, PlacementLocation, PlacementRotation, bUseAlternatePlacementTraceScale); }
485 float TakeDamage(
float Damage,
const FDamageEvent* DamageEvent,
AController* EventInstigator,
AActor* DamageCauser) {
return NativeCall<
float,
float,
const FDamageEvent*,
AController*,
AActor*>(
this,
"APrimalStructure.TakeDamage(float,FDamageEvent&,AController*,AActor*)", Damage, DamageEvent, EventInstigator, DamageCauser); }
486 bool Die(
float KillingDamage,
const FDamageEvent* DamageEvent,
AController* Killer,
AActor* DamageCauser) {
return NativeCall<
bool,
float,
const FDamageEvent*,
AController*,
AActor*>(
this,
"APrimalStructure.Die(float,FDamageEvent&,AController*,AActor*)", KillingDamage, DamageEvent, Killer, DamageCauser); }
487 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructure.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
492 static void ReprocessTree(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StartingStructures,
AController* InstigatorController,
AActor* DamageCauser,
bool bPickup,
bool bDemo) { NativeCall<
void,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
AController*,
AActor*,
bool,
bool>(
nullptr,
"APrimalStructure.ReprocessTree(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,AController*,AActor*,bool,bool)", StartingStructures, InstigatorController, DamageCauser, bPickup, bDemo); }
493 static void FindFoundations(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StartingStructures,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* Foundations) { NativeCall<
void,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
nullptr,
"APrimalStructure.FindFoundations(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", StartingStructures, Foundations); }
494 static void FindFoundations(
APrimalStructure* StartingStructure,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* Foundations) { NativeCall<
void,
APrimalStructure*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
nullptr,
"APrimalStructure.FindFoundations(APrimalStructure*,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", StartingStructure, Foundations); }
495 static void CullAgainstFoundations(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StartingStructures,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* Foundations) { NativeCall<
void,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
nullptr,
"APrimalStructure.CullAgainstFoundations(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", StartingStructures, Foundations); }
496 static bool CullAgainstFoundations(
APrimalStructure** StartingStructure,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* Foundations) {
return NativeCall<
bool,
APrimalStructure**,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
nullptr,
"APrimalStructure.CullAgainstFoundations(APrimalStructure*&,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", StartingStructure, Foundations); }
497 static void FlagConnectionsLessThan(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* Structures,
int Connections,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StructuresToDestroy) { NativeCall<
void,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
int,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
nullptr,
"APrimalStructure.FlagConnectionsLessThan(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,int,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", Structures, Connections, StructuresToDestroy); }
500 static void CleanUpTree(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StartingStructures,
AController* InstigatorController,
AActor* DamageCauser,
bool bPickup,
bool bDemo) { NativeCall<
void,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
AController*,
AActor*,
bool,
bool>(
nullptr,
"APrimalStructure.CleanUpTree(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,AController*,AActor*,bool,bool)", StartingStructures, InstigatorController, DamageCauser, bPickup, bDemo); }
503 void RemoveLinkedStructure(
APrimalStructure* Structure,
AController* InstigatorController,
AActor* DamageCauser) { NativeCall<
void,
APrimalStructure*,
AController*,
AActor*>(
this,
"APrimalStructure.RemoveLinkedStructure(APrimalStructure*,AController*,AActor*)", Structure, InstigatorController, DamageCauser); }
505 void DoDie(UPrimalHarvestingComponent* fromComponent) { NativeCall<
void, UPrimalHarvestingComponent*>(
this,
"APrimalStructure.DoDie()", fromComponent); }
508 FLinearColor*
GetStructureColorForID(
FLinearColor* result,
int SetNum,
int ID) {
return NativeCall<
FLinearColor*,
FLinearColor*,
int,
int>(
this,
"APrimalStructure.GetStructureColorForID(int,int)", result, SetNum, ID); }
511 void GetAllLinkedStructures(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* OutLinkedStructures,
TSubclassOf<
APrimalStructure> ChildOfClass) { NativeCall<
void, TArray<APrimalStructure*, TSizedDefaultAllocator<32> >*, TSubclassOf<APrimalStructure>>(
this,
"APrimalStructure.GetAllLinkedStructures(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,TSubclassOf<APrimalStructure>)", OutLinkedStructures, ChildOfClass); }
512 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructure.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
513 long double GetForceDemolishTime() {
return NativeCall<
long double>(
this,
"APrimalStructure.GetForceDemolishTime()"); }
514 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructure.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
516 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructure.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
518 void DrawHUD(AShooterHUD* HUD) { NativeCall<
void, AShooterHUD*>(
this,
"APrimalStructure.DrawHUD(AShooterHUD*)", HUD); }
520 void DrawStructureTooltip(AShooterHUD* HUD,
bool bForMultiUseSelector) { NativeCall<
void, AShooterHUD*,
bool>(
this,
"APrimalStructure.DrawStructureTooltip(AShooterHUD*,bool)", HUD, bForMultiUseSelector); }
521 void DrawStructureTooltipAction(AShooterHUD* HUD,
bool bForMultiUseSelector) { NativeCall<
void, AShooterHUD*,
bool>(
this,
"APrimalStructure.DrawStructureTooltipAction(AShooterHUD*,bool)", HUD, bForMultiUseSelector); }
522 void ChangeActorTeam(
int NewTeam) { NativeCall<
void,
int>(
this,
"APrimalStructure.ChangeActorTeam(int)", NewTeam); }
527 bool AllowSnapRotationForStructure(
int ThisSnapPointIndex,
APrimalStructure* OtherStructure,
int OtherStructureSnapPointIndex) {
return NativeCall<
bool,
int,
APrimalStructure*,
int>(
this,
"APrimalStructure.AllowSnapRotationForStructure(int,APrimalStructure*,int)", ThisSnapPointIndex, OtherStructure, OtherStructureSnapPointIndex); }
529 void UpdatedHealth(
bool bDoReplication) { NativeCall<
void,
bool>(
this,
"APrimalStructure.UpdatedHealth(bool)", bDoReplication); }
531 void StartRepair() { NativeCall<
void>(
this,
"APrimalStructure.StartRepair()"); }
534 void Stasis() { NativeCall<
void>(
this,
"APrimalStructure.Stasis()"); }
535 void Destroyed() { NativeCall<
void>(
this,
"APrimalStructure.Destroyed()"); }
536 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructure.Unstasis()"); }
538 static void GetNearbyStructuresOfClass(
UWorld* World,
TSubclassOf<
APrimalStructure> StructureClass,
const UE::
Math::
TVector<
double>* Location,
float Range,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* Structures) { NativeCall<
void, UWorld*, TSubclassOf<APrimalStructure>,
const UE::Math::TVector<
double>*,
float, TArray<APrimalStructure*, TSizedDefaultAllocator<32> >*>(
nullptr,
"APrimalStructure.GetNearbyStructuresOfClass(UWorld*,TSubclassOf<APrimalStructure>,UE::Math::TVector<double>&,float,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", World, StructureClass, Location, Range, Structures); }
539 void ClientUpdateLinkedStructures_Implementation(
const TArray<
unsigned int, TSizedDefaultAllocator<32> >* NewLinkedStructures) { NativeCall<
void,
const TArray<
unsigned int, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.ClientUpdateLinkedStructures_Implementation(TArray<unsignedint,TSizedDefaultAllocator<32>>&)", NewLinkedStructures); }
541 void ServerRequestUseItemWithActor(
APlayerController* ForPC,
UObject* anItem,
int AdditionalData) { NativeCall<
void,
APlayerController*,
UObject*,
int>(
this,
"APrimalStructure.ServerRequestUseItemWithActor(APlayerController*,UObject*,int)", ForPC, anItem, AdditionalData); }
542 bool IsNetRelevantFor(
const AActor* RealViewer,
const AActor* Viewer,
const UE::
Math::
TVector<
double>* SrcLocation) {
return NativeCall<
bool,
const AActor*,
const AActor*,
const UE::
Math::
TVector<
double>*>(
this,
"APrimalStructure.IsNetRelevantFor(AActor*,AActor*,UE::Math::TVector<double>&)", RealViewer, Viewer, SrcLocation); }
545 void ProcessEditText(
AShooterPlayerController* ForPC,
const FString* TextToUse,
bool bCheckedBox) { NativeCall<
void,
AShooterPlayerController*,
const FString*,
bool>(
this,
"APrimalStructure.ProcessEditText(AShooterPlayerController*,FString&,bool)", ForPC, TextToUse, bCheckedBox); }
546 __int64 GetNumStructuresInRange(
UE::
Math::
TVector<
double>* AtLocation,
float WithinRange) {
return NativeCall<
__int64,
UE::
Math::
TVector<
double>*,
float>(
this,
"APrimalStructure.GetNumStructuresInRange(UE::Math::TVector<double>,float)", AtLocation, WithinRange); }
547 static void GetStructuresInRange(
UWorld* theWorld,
UE::
Math::
TVector<
double>* AtLocation,
float WithinRange,
TSubclassOf<
APrimalStructure> StructureClass,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StructuresOut,
bool bUseInternalOctree,
APrimalStructure* IgnoreStructure) { NativeCall<
void, UWorld*, UE::Math::TVector<
double>*,
float, TSubclassOf<APrimalStructure>, TArray<APrimalStructure*, TSizedDefaultAllocator<32> >*,
bool, APrimalStructure*>(
nullptr,
"APrimalStructure.GetStructuresInRange(UWorld*,UE::Math::TVector<double>,float,TSubclassOf<APrimalStructure>,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,bool,APrimalStructure*)", theWorld, AtLocation, WithinRange, StructureClass, StructuresOut, bUseInternalOctree, IgnoreStructure); }
548 static __int64 GetNumStructuresInRangeStructureTypeFlag(
UWorld* theWorld,
UE::
Math::
TVector<
double>* AtLocation,
int TypeFlag,
TArray<
FName, TSizedDefaultAllocator<32> >* StructureTags,
float WithinRange,
bool bCheckBPCountStructureInRange,
bool bUseInternalOctree,
APrimalStructure* IgnoreStructure,
bool bCheckWithAltCollisionChannel,
APrimalDinoCharacter* OnSaddleDino,
int ForTeam) {
return NativeCall<
__int64,
UWorld*,
UE::
Math::
TVector<
double>*,
int,
TArray<
FName, TSizedDefaultAllocator<32> >*,
float,
bool,
bool,
APrimalStructure*,
bool,
APrimalDinoCharacter*,
int>(
nullptr,
"APrimalStructure.GetNumStructuresInRangeStructureTypeFlag(UWorld*,UE::Math::TVector<double>,int,TArray<FName,TSizedDefaultAllocator<32>>,float,bool,bool,APrimalStructure*,bool,APrimalDinoCharacter*,int)", theWorld, AtLocation, TypeFlag, StructureTags, WithinRange, bCheckBPCountStructureInRange, bUseInternalOctree, IgnoreStructure, bCheckWithAltCollisionChannel, OnSaddleDino, ForTeam); }
555 bool AllowSnapByTypeFlags(
const FPrimalStructureSnapPoint* MySnapPoint,
APrimalStructure* OtherStructure,
int OtherSnapIndex) {
return NativeCall<
bool,
const FPrimalStructureSnapPoint*,
APrimalStructure*,
int>(
this,
"APrimalStructure.AllowSnapByTypeFlags(FPrimalStructureSnapPoint&,APrimalStructure*,int)", MySnapPoint, OtherStructure, OtherSnapIndex); }
556 bool AllowSnapByClassAndTags(
const FPrimalStructureSnapPoint* MySnapPoint,
APrimalStructure* OtherStructure,
const FPrimalStructureSnapPoint* OtherSnapPoint) {
return NativeCall<
bool,
const FPrimalStructureSnapPoint*,
APrimalStructure*,
const FPrimalStructureSnapPoint*>(
this,
"APrimalStructure.AllowSnapByClassAndTags(FPrimalStructureSnapPoint&,APrimalStructure*,FPrimalStructureSnapPoint&)", MySnapPoint, OtherStructure, OtherSnapPoint); }
557 int GetVariantNum() {
return NativeCall<
int>(
this,
"APrimalStructure.GetVariantNum()"); }
560 bool SetVariant(
FName VariantTag,
bool bForceSet) {
return NativeCall<
bool,
FName,
bool>(
this,
"APrimalStructure.SetVariant(FName,bool)", VariantTag, bForceSet); }
561 void UpdateCosmeticMeshComp(
UE::
Math::TTransform<
double>* CosmeticMeshTransform, UStaticMesh* CosmeticMesh) { NativeCall<
void,
UE::
Math::TTransform<
double>*, UStaticMesh*>(
this,
"APrimalStructure.UpdateCosmeticMeshComp(UE::Math::TTransform<double>,UStaticMesh*)", CosmeticMeshTransform, CosmeticMesh); }
562 void ToggleCosmeticMeshComp(
UE::
Math::TTransform<
double>* CosmeticMeshTransform,
UStaticMeshComponent** CosmeticMeshComp, UStaticMesh* CosmeticMesh,
UStaticMeshComponent* MyMeshComp) { NativeCall<
void,
UE::
Math::TTransform<
double>*,
UStaticMeshComponent**, UStaticMesh*,
UStaticMeshComponent*>(
this,
"APrimalStructure.ToggleCosmeticMeshComp(UE::Math::TTransform<double>,UStaticMeshComponent*&,UStaticMesh*,UStaticMeshComponent*)", CosmeticMeshTransform, CosmeticMeshComp, CosmeticMesh, MyMeshComp); }
565 static char IsPointObstructedByWorldGeometry(
UWorld* ForWorld,
UE::
Math::
TVector<
double>* ThePoint,
bool bIgnoreTerrain,
bool bOnlyCheckTerrain,
bool bIgnoreFoliage,
float OBSTRUCTION_CHECK_DIST) {
return NativeCall<
char,
UWorld*,
UE::
Math::
TVector<
double>*,
bool,
bool,
bool,
float>(
nullptr,
"APrimalStructure.IsPointObstructedByWorldGeometry(UWorld*,UE::Math::TVector<double>,bool,bool,bool,float)", ForWorld, ThePoint, bIgnoreTerrain, bOnlyCheckTerrain, bIgnoreFoliage, OBSTRUCTION_CHECK_DIST); }
566 bool CanBePainted() {
return NativeCall<
bool>(
this,
"APrimalStructure.CanBePainted()"); }
567 UPaintingTexture*
GetPaintingTexture() {
return NativeCall<UPaintingTexture*>(
this,
"APrimalStructure.GetPaintingTexture()"); }
571 UMaterialInterface*
GetEntryIconMaterial(
UObject* AssociatedDataObject,
bool bIsEnabled) {
return NativeCall<UMaterialInterface*,
UObject*,
bool>(
this,
"APrimalStructure.GetEntryIconMaterial(UObject*,bool)", AssociatedDataObject, bIsEnabled); }
578 bool AllowPlacingOnSaddleParentClass(
APrimalDinoCharacter* theDino,
bool bForcePrevent,
int* overrideReturnCode,
AShooterPlayerController* PC) {
return NativeCall<
bool,
APrimalDinoCharacter*,
bool,
int*,
AShooterPlayerController*>(
this,
"APrimalStructure.AllowPlacingOnSaddleParentClass(APrimalDinoCharacter*,bool,int*,AShooterPlayerController*)", theDino, bForcePrevent, overrideReturnCode, PC); }
579 char GetAttachedToStaticMeshTransform(
APlayerController* PC,
UStaticMeshComponent* onComponent,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::
TVector<
double>* OutLocation,
UE::
Math::TRotator<
double>* OutRotation,
FHitResult* HitResult,
APrimalStructure** OutReplaceStructure) {
return NativeCall<
char,
APlayerController*,
UStaticMeshComponent*,
UE::
Math::
TVector<
double>*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
FHitResult*,
APrimalStructure**>(
this,
"APrimalStructure.GetAttachedToStaticMeshTransform(APlayerController*,UStaticMeshComponent*,UE::Math::TVector<double>,UE::Math::TVector<double>&,UE::Math::TRotator<double>&,FHitResult&,APrimalStructure**)", PC, onComponent, AtLocation, OutLocation, OutRotation, HitResult, OutReplaceStructure); }
580 static AActor*
GetClosestStructureToPoint(
UWorld* ForWorld,
UE::
Math::
TVector<
double>* AtPoint,
float OverlapRadius) {
return NativeCall<
AActor*,
UWorld*,
UE::
Math::
TVector<
double>*,
float>(
nullptr,
"APrimalStructure.GetClosestStructureToPoint(UWorld*,UE::Math::TVector<double>,float)", ForWorld, AtPoint, OverlapRadius); }
583 bool IsOnlyLinkedToFastDecayStructuresInternal(
TSet<
APrimalStructure*,
DefaultKeyFuncs<
APrimalStructure*, 0>,
FDefaultSetAllocator>* TestedStructures) {
return NativeCall<
bool,
TSet<
APrimalStructure*,
DefaultKeyFuncs<
APrimalStructure*, 0>,
FDefaultSetAllocator>*>(
this,
"APrimalStructure.IsOnlyLinkedToFastDecayStructuresInternal(TSet<APrimalStructure*,DefaultKeyFuncs<APrimalStructure*,0>,FDefaultSetAllocator>&)", TestedStructures); }
584 USkeletalMeshComponent*
GetSkeletalMeshComponent() {
return NativeCall<USkeletalMeshComponent*>(
this,
"APrimalStructure.GetSkeletalMeshComponent()"); }
585 bool CanAutoDemolish() {
return NativeCall<
bool>(
this,
"APrimalStructure.CanAutoDemolish()"); }
588 void SetEnabled(
bool bEnabled) { NativeCall<
void,
bool>(
this,
"APrimalStructure.SetEnabled(bool)", bEnabled); }
594 void SetHarvestingActive(
bool bActive,
bool bOverrideBaseHealth,
float BaseHarvestHealthMult,
bool bAssignToTribe,
int AssignedToTribeID) { NativeCall<
void,
bool,
bool,
float,
bool,
int>(
this,
"APrimalStructure.SetHarvestingActive(bool,bool,float,bool,int)", bActive, bOverrideBaseHealth, BaseHarvestHealthMult, bAssignToTribe, AssignedToTribeID); }
596 void AnimNotifyCustomEvent(
FName CustomEventName, USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const UAnimNotify* AnimNotifyObject) { NativeCall<
void,
FName, USkeletalMeshComponent*, UAnimSequenceBase*,
const UAnimNotify*>(
this,
"APrimalStructure.AnimNotifyCustomEvent(FName,USkeletalMeshComponent*,UAnimSequenceBase*,UAnimNotify*)", CustomEventName, MeshComp, Animation, AnimNotifyObject); }
597 char RefreshStructurePlacement(
APlayerController* PC,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation,
UE::
Math::TRotator<
double>* PlayerViewRotation,
APawn* AttachToPawn,
FName BoneName,
bool bFlipped) {
return NativeCall<
char,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
UE::
Math::TRotator<
double>*,
APawn*,
FName,
bool>(
this,
"APrimalStructure.RefreshStructurePlacement(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,UE::Math::TRotator<double>,APawn*,FName,bool)", PC, AtLocation, AtRotation, PlayerViewRotation, AttachToPawn, BoneName, bFlipped); }
603 TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*
PreviewCulledStructures(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* result,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* InOutStructuresOnFloors) {
return NativeCall<
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.PreviewCulledStructures(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", result, InOutStructuresOnFloors); }
604 void GatherStructuresPlacedOnFloor(
APrimalStructure* ForStructure,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* StructuresOnFloors) { NativeCall<
void,
APrimalStructure*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.GatherStructuresPlacedOnFloor(APrimalStructure*,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", ForStructure, StructuresOnFloors); }
605 void PreviewCleanUpTree(
APrimalStructure* StartingStructure,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* OutRemovedStructures) { NativeCall<
void,
APrimalStructure*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructure.PreviewCleanUpTree(APrimalStructure*,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&)", StartingStructure, OutRemovedStructures); }
608 bool IsTargetable() {
return NativeCall<
bool>(
this,
"APrimalStructure.IsTargetable()"); }
615 bool AdjustPlacementOnCollision(
APlayerController* PC,
UE::
Math::
TVector<
double>* PlacementLocation,
UE::
Math::TRotator<
double>* PlacementRotation,
int AlignmentMode) {
return NativeCall<
bool,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
int>(
this,
"APrimalStructure.AdjustPlacementOnCollision(APlayerController*,UE::Math::TVector<double>&,UE::Math::TRotator<double>&,int)", PC, PlacementLocation, PlacementRotation, AlignmentMode); }
616 void SetSnapPreviewOverride(
const FPlacementData* PlacementData) { NativeCall<
void,
const FPlacementData*>(
this,
"APrimalStructure.SetSnapPreviewOverride(FPlacementData&)", PlacementData); }
617 bool GetSnapPlacementMeshOverride(
const FPlacementData* PlacementData, UStaticMesh** OutStaticMesh,
UClass** OutReplacementClass,
UE::
Math::
TVector<
double>* PreviewLocOffset,
UE::
Math::TRotator<
double>* PreviewRotOffset,
UE::
Math::
TVector<
double>* PreviewScaleOffset) {
return NativeCall<
bool,
const FPlacementData*, UStaticMesh**,
UClass**,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
UE::
Math::
TVector<
double>*>(
this,
"APrimalStructure.GetSnapPlacementMeshOverride(FPlacementData&,UStaticMesh**,UClass**,UE::Math::TVector<double>*,UE::Math::TRotator<double>*,UE::Math::TVector<double>*)", PlacementData, OutStaticMesh, OutReplacementClass, PreviewLocOffset, PreviewRotOffset, PreviewScaleOffset); }
619 UStaticMesh*
GetStructureMeshAndTransform(
FName VariantTag,
UE::
Math::TTransform<
double>* MeshTransform) {
return NativeCall<UStaticMesh*,
FName,
UE::
Math::TTransform<
double>*>(
this,
"APrimalStructure.GetStructureMeshAndTransform(FName,UE::Math::TTransform<double>&)", VariantTag, MeshTransform); }
620 __int64 GetSnappedLocAndRot(
int MySnapIndex,
APrimalStructure* OtherStructure,
int OtherSnapIndex,
UE::
Math::
TVector<
double>* AtLoc,
UE::
Math::TRotator<
double>* AtRot,
UE::
Math::TTransform<
double>* OutTransform) {
return NativeCall<
__int64,
int,
APrimalStructure*,
int,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
UE::
Math::TTransform<
double>*>(
this,
"APrimalStructure.GetSnappedLocAndRot(int,APrimalStructure*,int,UE::Math::TVector<double>,UE::Math::TRotator<double>,UE::Math::TTransform<double>&)", MySnapIndex, OtherStructure, OtherSnapIndex, AtLoc, AtRot, OutTransform); }
621 void HideGrass() { NativeCall<
void>(
this,
"APrimalStructure.HideGrass()"); }
622 void UnhideGrass() { NativeCall<
void>(
this,
"APrimalStructure.UnhideGrass()"); }
623 bool SnapsAreOptional() {
return NativeCall<
bool>(
this,
"APrimalStructure.SnapsAreOptional()"); }
628 void GetWindSourceComponents(
TArray<
UActorComponent*, TSizedDefaultAllocator<32> >* Components,
int includePriorityGreaterThan,
bool bIsFirstPerson) { NativeCall<
void,
TArray<
UActorComponent*, TSizedDefaultAllocator<32> >*,
int,
bool>(
this,
"APrimalStructure.GetWindSourceComponents(TArray<UActorComponent*,TSizedDefaultAllocator<32>>&,int,bool)", Components, includePriorityGreaterThan, bIsFirstPerson); }
629 bool ShouldPerformMeshingCheck(
bool bIsFinalPlacement) {
return NativeCall<
bool,
bool>(
this,
"APrimalStructure.ShouldPerformMeshingCheck(bool)", bIsFinalPlacement); }
630 AActor*
GetBasedOnDinoAsActor(
bool bUseReplicatedData,
bool bOnlyConsciousDino) {
return NativeCall<
AActor*,
bool,
bool>(
this,
"APrimalStructure.GetBasedOnDinoAsActor(bool,bool)", bUseReplicatedData, bOnlyConsciousDino); }
637 USkeletalMeshComponent*&
TrapSKField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructureBearTrap.TrapSK"); }
638 USphereComponent*&
TriggerComponentField() {
return *GetNativePointerField<USphereComponent**>(
this,
"APrimalStructureBearTrap.TriggerComponent"); }
639 USoundCue*&
TrapTriggerSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureBearTrap.TrapTriggerSound"); }
641 float&
TrapMinPawnMassField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureBearTrap.TrapMinPawnMass"); }
642 float&
TrapMaxPawnMassField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureBearTrap.TrapMaxPawnMass"); }
643 float&
TrapDamageAmountField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureBearTrap.TrapDamageAmount"); }
654 long double&
DestroyTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureBearTrap.DestroyTime"); }
655 float&
DestroyAfterTimeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureBearTrap.DestroyAfterTime"); }
657 long double&
NetworkPlacementTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureBearTrap.NetworkPlacementTime"); }
658 UParticleSystem*&
OnDestroyFXField() {
return *GetNativePointerField<UParticleSystem**>(
this,
"APrimalStructureBearTrap.OnDestroyFX"); }
659 FTimerHandle&
HideAnimatedSKHandleField() {
return *GetNativePointerField<FTimerHandle*>(
this,
"APrimalStructureBearTrap.HideAnimatedSKHandle"); }
669 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureBearTrap.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
670 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureBearTrap.BeginPlay()"); }
673 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureBearTrap.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
674 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureBearTrap.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
675 float TakeDamage(
float Damage,
const FDamageEvent* DamageEvent,
AController* EventInstigator,
AActor* DamageCauser) {
return NativeCall<
float,
float,
const FDamageEvent*,
AController*,
AActor*>(
this,
"APrimalStructureBearTrap.TakeDamage(float,FDamageEvent&,AController*,AActor*)", Damage, DamageEvent, EventInstigator, DamageCauser); }
676 void Destroyed() { NativeCall<
void>(
this,
"APrimalStructureBearTrap.Destroyed()"); }
677 void TriggerTouched(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int OtherBodyIndex,
bool bFromSweep,
const FHitResult* SweepResult) { NativeCall<
void,
UPrimitiveComponent*,
AActor*,
UPrimitiveComponent*,
int,
bool,
const FHitResult*>(
this,
"APrimalStructureBearTrap.TriggerTouched(UPrimitiveComponent*,AActor*,UPrimitiveComponent*,int,bool,FHitResult&)", OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); }
678 void DecreaseDamageTimer(
bool a2) { NativeCall<
void,
bool>(
this,
"APrimalStructureBearTrap.DecreaseDamageTimer()", a2); }
680 void ShowAnimatedSK(
bool a2) { NativeCall<
void,
bool>(
this,
"APrimalStructureBearTrap.ShowAnimatedSK()", a2); }
681 void HideAnimatedSK() { NativeCall<
void>(
this,
"APrimalStructureBearTrap.HideAnimatedSK()"); }
683 void GotoTrapState(
char TrapState) { NativeCall<
void,
char>(
this,
"APrimalStructureBearTrap.GotoTrapState(signedchar)", TrapState); }
684 void NetGotoTrapState_Implementation(
char TrapState) { NativeCall<
void,
char>(
this,
"APrimalStructureBearTrap.NetGotoTrapState_Implementation(signedchar)", TrapState); }
695 float&
SolarRefreshIntervalField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer.SolarRefreshInterval"); }
696 long double&
LastSolarRefreshTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.LastSolarRefreshTime"); }
699 TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >&
ActivateMaterialsField() {
return *GetNativePointerField<
TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer.ActivateMaterials"); }
700 TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >&
InActivateMaterialsField() {
return *GetNativePointerField<
TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer.InActivateMaterials"); }
702 UChildActorComponent*&
MyChildEmitterSpawnableField() {
return *GetNativePointerField<UChildActorComponent**>(
this,
"APrimalStructureItemContainer.MyChildEmitterSpawnable"); }
704 int&
MaxBoxNameLengthField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureItemContainer.MaxBoxNameLength"); }
705 float&
InsulationRangeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer.InsulationRange"); }
717 TArray<
float, TSizedDefaultAllocator<32> >&
FuelItemsConsumeIntervalField() {
return *GetNativePointerField<
TArray<
float, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer.FuelItemsConsumeInterval"); }
719 long double&
NetDestructionTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.NetDestructionTime"); }
720 unsigned int&
CurrentPinCodeField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructureItemContainer.CurrentPinCode"); }
721 long double&
CurrentFuelTimeCacheField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.CurrentFuelTimeCache"); }
722 long double&
LastCheckedFuelTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.LastCheckedFuelTime"); }
724 int&
CurrentItemCountField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureItemContainer.CurrentItemCount"); }
726 int&
MaxItemCountField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureItemContainer.MaxItemCount"); }
730 long double&
LastLockStateChangeTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.LastLockStateChangeTime"); }
749 long double&
DeathCacheCreationTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.DeathCacheCreationTime"); }
752 long double&
LastSignNamingTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.LastSignNamingTime"); }
753 UParticleSystemComponent*&
JunctionLinkCableParticleField() {
return *GetNativePointerField<UParticleSystemComponent**>(
this,
"APrimalStructureItemContainer.JunctionLinkCableParticle"); }
756 USoundBase*&
ContainerActivatedSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureItemContainer.ContainerActivatedSound"); }
761 float&
CurrentFuelQuantityField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer.CurrentFuelQuantity"); }
767 USoundBase*&
DefaultAudioTemplateField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureItemContainer.DefaultAudioTemplate"); }
772 TArray<USoundBase*, TSizedDefaultAllocator<32> >&
OverrideAudioTemplatesField() {
return *GetNativePointerField<
TArray<USoundBase*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer.OverrideAudioTemplates"); }
778 long double&
LastDeactivatedTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.LastDeactivatedTime"); }
779 long double&
LastActivatedTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer.LastActivatedTime"); }
782 unsigned __int64&
DeathCacheCharacterIDField() {
return *GetNativePointerField<
unsigned __int64*>(
this,
"APrimalStructureItemContainer.DeathCacheCharacterID"); }
783 UParticleSystemComponent*&
LocalCorpseEmitterField() {
return *GetNativePointerField<UParticleSystemComponent**>(
this,
"APrimalStructureItemContainer.LocalCorpseEmitter"); }
787 TMap<
FName, FPrimalWirelessReferences,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
FName, FPrimalWirelessReferences, 0> >&
WirelessExchangeRefsField() {
return *GetNativePointerField<TMap<
FName, FPrimalWirelessReferences,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
FName, FPrimalWirelessReferences, 0> >*>(
this,
"APrimalStructureItemContainer.WirelessExchangeRefs"); }
882 bool IsPowered() {
return NativeCall<
bool>(
this,
"APrimalStructureItemContainer.IsPowered()"); }
884 bool BPApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureItemContainer.BPApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
886 void OnContainerRenamed() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.OnContainerRenamed()"); }
888 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
889 bool CanBeActivated() {
return NativeCall<
bool>(
this,
"APrimalStructureItemContainer.CanBeActivated()"); }
891 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureItemContainer.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
892 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureItemContainer.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
893 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureItemContainer.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
895 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.BeginPlay()"); }
897 void AdjustDamage(
float* Damage,
const FDamageEvent* DamageEvent,
AController* EventInstigator,
AActor* DamageCauser) { NativeCall<
void,
float*,
const FDamageEvent*,
AController*,
AActor*>(
this,
"APrimalStructureItemContainer.AdjustDamage(float&,FDamageEvent&,AController*,AActor*)", Damage, DamageEvent, EventInstigator, DamageCauser); }
900 void Stasis() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.Stasis()"); }
901 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.Unstasis()"); }
906 USoundBase*
GetOverrideAudioTemplate() {
return NativeCall<USoundBase*>(
this,
"APrimalStructureItemContainer.GetOverrideAudioTemplate()"); }
907 float GetTimeFuelRemaining() {
return NativeCall<
float>(
this,
"APrimalStructureItemContainer.GetTimeFuelRemaining()"); }
908 bool CanDrawFuelRemaining() {
return NativeCall<
bool>(
this,
"APrimalStructureItemContainer.CanDrawFuelRemaining()"); }
910 void SetDelayedActivation() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.SetDelayedActivation()"); }
911 void TryActivation() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.TryActivation()"); }
912 void SetContainerActive(
bool bNewActive) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer.SetContainerActive(bool)", bNewActive); }
915 bool IsPinLocked() {
return NativeCall<
bool>(
this,
"APrimalStructureItemContainer.IsPinLocked()"); }
916 int GetPinCode() {
return NativeCall<
int>(
this,
"APrimalStructureItemContainer.GetPinCode()"); }
918 bool ApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureItemContainer.ApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
922 void CheckAutoReactivate() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.CheckAutoReactivate()"); }
923 void ConsumeFuel(
bool bGiveItem) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer.ConsumeFuel(bool)", bGiveItem); }
928 void CheckFuelSetActive() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.CheckFuelSetActive()"); }
930 void ClientNotifyInventoryItemChange(
bool bIsItemAdd,
UPrimalItem* theItem,
bool bEquipItem) { NativeCall<
void,
bool,
UPrimalItem*,
bool>(
this,
"APrimalStructureItemContainer.ClientNotifyInventoryItemChange(bool,UPrimalItem*,bool)", bIsItemAdd, theItem, bEquipItem); }
931 void RefreshFuelState() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.RefreshFuelState()"); }
933 void UpdateSolarPower() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.UpdateSolarPower()"); }
934 void CharacterBasedOnUpdate(
AActor* characterBasedOnMe,
float DeltaSeconds) { NativeCall<
void,
AActor*,
float>(
this,
"APrimalStructureItemContainer.CharacterBasedOnUpdate(AActor*,float)", characterBasedOnMe, DeltaSeconds); }
935 void ProcessEditText(
AShooterPlayerController* ForPC,
const FString* TextToUse,
bool bCheckedBox) { NativeCall<
void,
AShooterPlayerController*,
const FString*,
bool>(
this,
"APrimalStructureItemContainer.ProcessEditText(AShooterPlayerController*,FString&,bool)", ForPC, TextToUse, bCheckedBox); }
937 void NetSetContainerActive_Implementation(
bool bSetActive,
TSubclassOf<
UPrimalItem> NetReplicatedFuelItemClass,
__int16 NetReplicatedFuelItemColorIndex) { NativeCall<
void,
bool, TSubclassOf<UPrimalItem>,
__int16>(
this,
"APrimalStructureItemContainer.NetSetContainerActive_Implementation(bool,TSubclassOf<UPrimalItem>,short)", bSetActive, NetReplicatedFuelItemClass, NetReplicatedFuelItemColorIndex); }
939 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureItemContainer.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
940 void SetDisabledTimer(
float DisabledTime) { NativeCall<
void,
float>(
this,
"APrimalStructureItemContainer.SetDisabledTimer(float)", DisabledTime); }
941 void EnableActive(
bool a2) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer.EnableActive()", a2); }
944 void UpdateWirelessExchange(UPrimalWirelessExchangeData* myExchange) { NativeCall<
void, UPrimalWirelessExchangeData*>(
this,
"APrimalStructureItemContainer.UpdateWirelessExchange(UPrimalWirelessExchangeData*)", myExchange); }
945 TMap<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*, 0> >*
GetNearbyWirelessStructures(TMap<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*, 0> >* result, UPrimalWirelessExchangeData* myExchange) {
return NativeCall<TMap<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*, 0> >*, TMap<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
APrimalStructureItemContainer*, UPrimalWirelessExchangeData*, 0> >*, UPrimalWirelessExchangeData*>(
this,
"APrimalStructureItemContainer.GetNearbyWirelessStructures(UPrimalWirelessExchangeData*)", result, myExchange); }
946 void RemoveWirelessConnections(
__int64 a2) { NativeCall<
void,
__int64>(
this,
"APrimalStructureItemContainer.RemoveWirelessConnections()", a2); }
947 bool OverrideHasWaterSource() {
return NativeCall<
bool>(
this,
"APrimalStructureItemContainer.OverrideHasWaterSource()"); }
948 float SubtractWaterFromConnections(
float Amount,
bool bAllowNetworking) {
return NativeCall<
float,
float,
bool>(
this,
"APrimalStructureItemContainer.SubtractWaterFromConnections(float,bool)", Amount, bAllowNetworking); }
949 float SubtractWaterFromPipes(
float Amount,
bool bAllowNetworking) {
return NativeCall<
float,
float,
bool>(
this,
"APrimalStructureItemContainer.SubtractWaterFromPipes(float,bool)", Amount, bAllowNetworking); }
950 void SubtractWaterFromWireless(
float Amount,
float* AmountRemoved,
bool bAllowNetworking) { NativeCall<
void,
float,
float*,
bool>(
this,
"APrimalStructureItemContainer.SubtractWaterFromWireless(float,float&,bool)", Amount, AmountRemoved, bAllowNetworking); }
951 void RefreshWatered() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.RefreshWatered()"); }
952 void SetWaterState(
bool bValue) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer.SetWaterState(bool)", bValue); }
955 void GetBestWirelessWaterSource(
APrimalStructureItemContainer* ForStructure,
APrimalStructureItemContainer** OutBestSource,
bool IncrementTagger) { NativeCall<
void,
APrimalStructureItemContainer*,
APrimalStructureItemContainer**,
bool>(
this,
"APrimalStructureItemContainer.GetBestWirelessWaterSource(APrimalStructureItemContainer*,APrimalStructureItemContainer*&,bool)", ForStructure, OutBestSource, IncrementTagger); }
958 void RefreshPowerJunctionLink(
__int16 a2) { NativeCall<
void,
__int16>(
this,
"APrimalStructureItemContainer.RefreshPowerJunctionLink()", a2); }
963 void PostSpawnInitialize() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.PostSpawnInitialize()"); }
964 void TargetingTeamChanged() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.TargetingTeamChanged()"); }
965 FSpawnPointInfo*
GetSpawnPointInfo(FSpawnPointInfo* result) {
return NativeCall<FSpawnPointInfo*, FSpawnPointInfo*>(
this,
"APrimalStructureItemContainer.GetSpawnPointInfo()", result); }
969 bool AdjustNetDestructionTime(
float Delta) {
return NativeCall<
bool,
float>(
this,
"APrimalStructureItemContainer.AdjustNetDestructionTime(float)", Delta); }
970 void DrawStructureTooltip(AShooterHUD* HUD,
bool bForMultiUseSelector) { NativeCall<
void, AShooterHUD*,
bool>(
this,
"APrimalStructureItemContainer.DrawStructureTooltip(AShooterHUD*,bool)", HUD, bForMultiUseSelector); }
973 void RefreshActiveEffects() { NativeCall<
void>(
this,
"APrimalStructureItemContainer.RefreshActiveEffects()"); }
975 void SetDefaultBlacklistedItemCount(
int BlacklistedCount) { NativeCall<
void,
int>(
this,
"APrimalStructureItemContainer.SetDefaultBlacklistedItemCount(int)", BlacklistedCount); }
989 int&
NumSeatsField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureSeating.NumSeats"); }
993 float&
TPVCameraYawRangeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSeating.TPVCameraYawRange"); }
996 float&
UnboardDistanceField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSeating.UnboardDistance"); }
999 USoundCue*&
RideSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureSeating.RideSound"); }
1000 USoundCue*&
UnrideSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureSeating.UnrideSound"); }
1001 UAnimSequence*&
SeatingAnimOverrideField() {
return *GetNativePointerField<UAnimSequence**>(
this,
"APrimalStructureSeating.SeatingAnimOverride"); }
1003 long double&
LastServerUpdateSentField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureSeating.LastServerUpdateSent"); }
1031 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSeating.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1032 void Control(
AShooterCharacter* ShooterCharacter,
int SeatNumber,
bool bLockedToSeat) { NativeCall<
void,
AShooterCharacter*,
int,
bool>(
this,
"APrimalStructureSeating.Control(AShooterCharacter*,int,bool)", ShooterCharacter, SeatNumber, bLockedToSeat); }
1034 void GetNearestSitSpot(
UE::
Math::
TVector<
double>* CharacterLocation,
UE::
Math::
TVector<
double>* OutSitLocation,
UE::
Math::TRotator<
double>* OutSitRotation) { NativeCall<
void,
UE::
Math::
TVector<
double>*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*>(
this,
"APrimalStructureSeating.GetNearestSitSpot(UE::Math::TVector<double>,UE::Math::TVector<double>&,UE::Math::TRotator<double>&)", CharacterLocation, OutSitLocation, OutSitRotation); }
1035 void GetNearestSitSpot(
UE::
Math::
TVector<
double>* CharacterLocation,
int SeatNumber,
UE::
Math::
TVector<
double>* OutSitLocation,
UE::
Math::TRotator<
double>* OutSitRotation) { NativeCall<
void,
UE::
Math::
TVector<
double>*,
int,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*>(
this,
"APrimalStructureSeating.GetNearestSitSpot(UE::Math::TVector<double>,int,UE::Math::TVector<double>&,UE::Math::TRotator<double>&)", CharacterLocation, SeatNumber, OutSitLocation, OutSitRotation); }
1042 bool CanSeat(
AShooterPlayerController* ForPC,
AShooterCharacter* ForCharacter,
bool bForce) {
return NativeCall<
bool,
AShooterPlayerController*,
AShooterCharacter*,
bool>(
this,
"APrimalStructureSeating.CanSeat(AShooterPlayerController*,AShooterCharacter*,bool)", ForPC, ForCharacter, bForce); }
1043 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureSeating.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1044 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureSeating.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1046 void Destroyed() { NativeCall<
void>(
this,
"APrimalStructureSeating.Destroyed()"); }
1047 void ClearSeats() { NativeCall<
void>(
this,
"APrimalStructureSeating.ClearSeats()"); }
1048 void OnStartTargeting() { NativeCall<
void>(
this,
"APrimalStructureSeating.OnStartTargeting()"); }
1049 void OnStopTargeting() { NativeCall<
void>(
this,
"APrimalStructureSeating.OnStopTargeting()"); }
1058 unsigned int&
LinkedPlayerIDField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructureBed.LinkedPlayerID"); }
1061 float&
UseCooldownTimeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureBed.UseCooldownTime"); }
1065 long double&
NextAllowedUseTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureBed.NextAllowedUseTime"); }
1066 long double&
LastSignNamingTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureBed.LastSignNamingTime"); }
1076 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureBed.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1078 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureBed.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1080 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureBed.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1081 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureBed.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1082 void ProcessEditText(
AShooterPlayerController* ForPC,
const FString* TextToUse,
bool __formal) { NativeCall<
void,
AShooterPlayerController*,
const FString*,
bool>(
this,
"APrimalStructureBed.ProcessEditText(AShooterPlayerController*,FString&,bool)", ForPC, TextToUse, __formal); }
1084 bool AllowSpawnForPlayer(
AShooterPlayerController* PC,
bool bCheckCooldownTime,
APrimalStructure* FromStructure) {
return NativeCall<
bool,
AShooterPlayerController*,
bool,
APrimalStructure*>(
this,
"APrimalStructureBed.AllowSpawnForPlayer(AShooterPlayerController*,bool,APrimalStructure*)", PC, bCheckCooldownTime, FromStructure); }
1085 bool AllowSpawnForDownloadedPlayer(
unsigned __int64 PlayerDataID,
unsigned __int64 TribeID,
bool bCheckCooldownTime) {
return NativeCall<
bool,
unsigned __int64,
unsigned __int64,
bool>(
this,
"APrimalStructureBed.AllowSpawnForDownloadedPlayer(unsigned__int64,unsigned__int64,bool)", PlayerDataID, TribeID, bCheckCooldownTime); }
1086 bool CheckStructureActivateTribeGroupPermission(
unsigned __int64 PlayerDataID,
unsigned __int64 TribeID) {
return NativeCall<
bool,
unsigned __int64,
unsigned __int64>(
this,
"APrimalStructureBed.CheckStructureActivateTribeGroupPermission(unsigned__int64,unsigned__int64)", PlayerDataID, TribeID); }
1088 void Destroyed() { NativeCall<
void>(
this,
"APrimalStructureBed.Destroyed()"); }
1089 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureBed.BeginPlay()"); }
1090 FSpawnPointInfo*
GetSpawnPointInfo(FSpawnPointInfo* result) {
return NativeCall<FSpawnPointInfo*, FSpawnPointInfo*>(
this,
"APrimalStructureBed.GetSpawnPointInfo()", result); }
1103 float&
RotationSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureDoor.RotationSpeed"); }
1104 USoundCue*&
DoorOpenSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureDoor.DoorOpenSound"); }
1105 USoundCue*&
DoorCloseSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureDoor.DoorCloseSound"); }
1106 unsigned int&
CurrentPinCodeField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructureDoor.CurrentPinCode"); }
1108 float&
MaxOpenRotDegField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureDoor.MaxOpenRotDeg"); }
1114 float&
CurrentDoorAngleField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureDoor.CurrentDoorAngle"); }
1115 USoundBase*&
UnlockDoorSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureDoor.UnlockDoorSound"); }
1116 USoundBase*&
LockDoorSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureDoor.LockDoorSound"); }
1117 USoundBase*&
LockedSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureDoor.LockedSound"); }
1156 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureDoor.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1157 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureDoor.BeginPlay()"); }
1158 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureDoor.Tick(float)", DeltaSeconds); }
1160 void DrawHUD(AShooterHUD* HUD) { NativeCall<
void, AShooterHUD*>(
this,
"APrimalStructureDoor.DrawHUD(AShooterHUD*)", HUD); }
1161 void GotoDoorState(
char DoorState) { NativeCall<
void,
char>(
this,
"APrimalStructureDoor.GotoDoorState(signedchar)", DoorState); }
1162 void DelayedGotoDoorState(
char DoorState,
float DelayTime) { NativeCall<
void,
char,
float>(
this,
"APrimalStructureDoor.DelayedGotoDoorState(signedchar,float)", DoorState, DelayTime); }
1164 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureDoor.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1165 bool IsPinLocked() {
return NativeCall<
bool>(
this,
"APrimalStructureDoor.IsPinLocked()"); }
1166 int GetPinCode() {
return NativeCall<
int>(
this,
"APrimalStructureDoor.GetPinCode()"); }
1167 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureDoor.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1168 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureDoor.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1171 bool ApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureDoor.ApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
1180 void UpdateCosmeticMeshComp(
UE::
Math::TTransform<
double>* CosmeticMeshTransform, UStaticMesh* CosmeticMesh) { NativeCall<
void,
UE::
Math::TTransform<
double>*, UStaticMesh*>(
this,
"APrimalStructureDoor.UpdateCosmeticMeshComp(UE::Math::TTransform<double>,UStaticMesh*)", CosmeticMeshTransform, CosmeticMesh); }
1187 float&
MaxCarryWeightField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.MaxCarryWeight"); }
1188 float&
SpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.Speed"); }
1189 float&
DownSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.DownSpeed"); }
1194 float&
TrackTraceLengthField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.TrackTraceLength"); }
1195 USoundBase*&
StartMovingSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureElevatorPlatform.StartMovingSound"); }
1196 USoundBase*&
StopMovingSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureElevatorPlatform.StopMovingSound"); }
1197 float&
DistanceToTravelField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.DistanceToTravel"); }
1200 float&
TraveledDistanceField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.TraveledDistance"); }
1201 float&
CurrentLiftedWeightField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.CurrentLiftedWeight"); }
1202 float&
DistanceRepTimerField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.DistanceRepTimer"); }
1204 float&
MinHeightField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.MinHeight"); }
1205 float&
MaxHeightField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.MaxHeight"); }
1206 float&
HeightField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.Height"); }
1207 float&
ReplicatedZField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorPlatform.ReplicatedZ"); }
1208 unsigned int&
CurrentPinCodeField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructureElevatorPlatform.CurrentPinCode"); }
1209 long double&
LastLockStateChangeTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureElevatorPlatform.LastLockStateChangeTime"); }
1228 void ServerActivate(
APlayerController* ForPC,
bool bForceDirection,
EPrimalStructureElevatorState Dir,
float DistanceToTravelOverride) { NativeCall<
void,
APlayerController*,
bool,
EPrimalStructureElevatorState,
float>(
this,
"APrimalStructureElevatorPlatform.ServerActivate(APlayerController*,bool,EPrimalStructureElevatorState,float)", ForPC, bForceDirection, Dir, DistanceToTravelOverride); }
1230 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureElevatorPlatform.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1231 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureElevatorPlatform.BeginPlay()"); }
1234 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureElevatorPlatform.Tick(float)", DeltaSeconds); }
1235 void Activate(
APlayerController* ForPC,
bool bForceDirection,
EPrimalStructureElevatorState Dir,
float DistanceToTravelOverride) { NativeCall<
void,
APlayerController*,
bool,
EPrimalStructureElevatorState,
float>(
this,
"APrimalStructureElevatorPlatform.Activate(APlayerController*,bool,EPrimalStructureElevatorState,float)", ForPC, bForceDirection, Dir, DistanceToTravelOverride); }
1236 bool IsPinLocked() {
return NativeCall<
bool>(
this,
"APrimalStructureElevatorPlatform.IsPinLocked()"); }
1237 int GetPinCode() {
return NativeCall<
int>(
this,
"APrimalStructureElevatorPlatform.GetPinCode()"); }
1238 void Deactivate(
bool bSwitchDirection) { NativeCall<
void,
bool>(
this,
"APrimalStructureElevatorPlatform.Deactivate(bool)", bSwitchDirection); }
1239 void UpdateLocation(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureElevatorPlatform.UpdateLocation(float)", DeltaSeconds); }
1240 __int64 IsAllowedToBuild(
APlayerController* PC,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation, FPlacementData* OutPlacementData,
bool bDontAdjustForMaxRange,
UE::
Math::TRotator<
double>* PlayerViewRotation,
bool bFinalPlacement,
bool bUseOriginalOutPlacementData) {
return NativeCall<
__int64,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*, FPlacementData*,
bool,
UE::
Math::TRotator<
double>*,
bool,
bool>(
this,
"APrimalStructureElevatorPlatform.IsAllowedToBuild(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,FPlacementData&,bool,UE::Math::TRotator<double>,bool,bool)", PC, AtLocation, AtRotation, OutPlacementData, bDontAdjustForMaxRange, PlayerViewRotation, bFinalPlacement, bUseOriginalOutPlacementData); }
1241 void ServerActivate_Implementation(
APlayerController* ForPC,
bool bForceDirection,
EPrimalStructureElevatorState Dir,
float DistanceToTravelOverride) { NativeCall<
void,
APlayerController*,
bool,
EPrimalStructureElevatorState,
float>(
this,
"APrimalStructureElevatorPlatform.ServerActivate_Implementation(APlayerController*,bool,EPrimalStructureElevatorState,float)", ForPC, bForceDirection, Dir, DistanceToTravelOverride); }
1244 float CalculateCurrentLiftedWeight(
__int16 a2) {
return NativeCall<
float,
__int16>(
this,
"APrimalStructureElevatorPlatform.CalculateCurrentLiftedWeight()", a2); }
1245 void Destroyed(
__int16 a2) { NativeCall<
void,
__int16>(
this,
"APrimalStructureElevatorPlatform.Destroyed()", a2); }
1246 void OnRep_bIsActivated() { NativeCall<
void>(
this,
"APrimalStructureElevatorPlatform.OnRep_bIsActivated()"); }
1247 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureElevatorPlatform.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1248 void GetTrackMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureElevatorPlatform.GetTrackMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&)", ForPC, MultiUseEntries); }
1249 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureElevatorPlatform.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1250 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureElevatorPlatform.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1251 void GetAllTrackStructures(
TArray<
AActor*, TSizedDefaultAllocator<32> >* Tracks) { NativeCall<
void,
TArray<
AActor*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureElevatorPlatform.GetAllTrackStructures(TArray<AActor*,TSizedDefaultAllocator<32>>&)", Tracks); }
1255 bool ApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureElevatorPlatform.ApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
1263 float&
TrackTopPointField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorTrack.TrackTopPoint"); }
1264 float&
TrackBottomPointField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureElevatorTrack.TrackBottomPoint"); }
1275 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureElevatorTrack.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1279 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureElevatorTrack.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1280 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureElevatorTrack.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1281 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureElevatorTrack.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1283 bool CanBeActivated() {
return NativeCall<
bool>(
this,
"APrimalStructureElevatorTrack.CanBeActivated()"); }
1287 void CalculateTrackHeight(
float* MinZ,
float* MaxZ,
TArray<
APrimalStructureElevatorTrack*, TSizedDefaultAllocator<32> >* Tracks) { NativeCall<
void,
float*,
float*,
TArray<
APrimalStructureElevatorTrack*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureElevatorTrack.CalculateTrackHeight(float&,float&,TArray<APrimalStructureElevatorTrack*,TSizedDefaultAllocator<32>>&)", MinZ, MaxZ, Tracks); }
1288 bool IsPowered() {
return NativeCall<
bool>(
this,
"APrimalStructureElevatorTrack.IsPowered()"); }
1290 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureElevatorTrack.Tick(float)", DeltaSeconds); }
1292 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureElevatorTrack.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
1306 float&
PlacementMaxSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureExplosive.PlacementMaxSpeed"); }
1307 float&
PlacementAccelField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureExplosive.PlacementAccel"); }
1308 float&
ExplosionDamageField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureExplosive.ExplosionDamage"); }
1309 float&
ExplosionRadiusField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureExplosive.ExplosionRadius"); }
1310 float&
ExplosionImpulseField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureExplosive.ExplosionImpulse"); }
1313 float&
AlertDinosRangeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureExplosive.AlertDinosRange"); }
1315 int&
PickUpQuantityField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureExplosive.PickUpQuantity"); }
1335 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureExplosive.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1339 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureExplosive.Tick(float)", DeltaSeconds); }
1342 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureExplosive.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
1343 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureExplosive.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1353 float&
MinItemSetsField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.MinItemSets"); }
1354 float&
MaxItemSetsField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.MaxItemSets"); }
1355 float&
NumItemSetsPowerField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.NumItemSetsPower"); }
1356 float&
MinQualityMultiplierField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.MinQualityMultiplier"); }
1357 float&
MaxQualityMultiplierField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.MaxQualityMultiplier"); }
1359 TArray<FSupplyCrateItemSet, TSizedDefaultAllocator<32> >&
ItemSetsField() {
return *GetNativePointerField<
TArray<FSupplyCrateItemSet, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_SupplyCrate.ItemSets"); }
1361 TArray<FSupplyCrateItemSet, TSizedDefaultAllocator<32> >&
AdditionalItemSetsField() {
return *GetNativePointerField<
TArray<FSupplyCrateItemSet, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_SupplyCrate.AdditionalItemSets"); }
1363 int&
RequiredLevelToAccessField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureItemContainer_SupplyCrate.RequiredLevelToAccess"); }
1364 int&
MaxLevelToAccessField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureItemContainer_SupplyCrate.MaxLevelToAccess"); }
1365 float&
InitialTimeToLoseHealthField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.InitialTimeToLoseHealth"); }
1373 float&
CrateMovementDurationField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.CrateMovementDuration"); }
1389 long double&
StartedCrateMovementTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer_SupplyCrate.StartedCrateMovementTime"); }
1390 long double&
NextCrateMovementUpdateTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer_SupplyCrate.NextCrateMovementUpdateTime"); }
1391 float&
CurrentCrateCurveTimeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.CurrentCrateCurveTime"); }
1392 float&
CrateStartHeightField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.CrateStartHeight"); }
1393 TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >&
OriginalMaterialsField() {
return *GetNativePointerField<
TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_SupplyCrate.OriginalMaterials"); }
1395 UPrimalWindSourceComponent*&
WindSourceComponentRefField() {
return *GetNativePointerField<UPrimalWindSourceComponent**>(
this,
"APrimalStructureItemContainer_SupplyCrate.WindSourceComponentRef"); }
1396 float&
CurrentFadeOutTimeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_SupplyCrate.CurrentFadeOutTime"); }
1418 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_SupplyCrate.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1419 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_SupplyCrate.BeginPlay()"); }
1420 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureItemContainer_SupplyCrate.Tick(float)", DeltaSeconds); }
1421 void LoseHealth() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_SupplyCrate.LoseHealth()"); }
1422 void StartLosingHealth() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_SupplyCrate.StartLosingHealth()"); }
1424 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureItemContainer_SupplyCrate.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1425 void GenerateCrateItems() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_SupplyCrate.GenerateCrateItems()"); }
1428 void Destroyed() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_SupplyCrate.Destroyed()"); }
1429 void SetContainerActive(
bool bNewActive) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer_SupplyCrate.SetContainerActive(bool)", bNewActive); }
1431 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureItemContainer_SupplyCrate.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
1432 void TickFadeOut() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_SupplyCrate.TickFadeOut()"); }
1442 float&
CropRefreshIntervalMinField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.CropRefreshIntervalMin"); }
1443 float&
CropRefreshIntervalMaxField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.CropRefreshIntervalMax"); }
1445 float&
MaxWaterAmountField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.MaxWaterAmount"); }
1450 float&
CropRefreshIntervalField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.CropRefreshInterval"); }
1455 long double&
LastCropRefreshTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer_CropPlot.LastCropRefreshTime"); }
1456 long double&
NextAllowedCropRefreshTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer_CropPlot.NextAllowedCropRefreshTime"); }
1459 long double&
CropRefreshTimeCacheField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer_CropPlot.CropRefreshTimeCache"); }
1460 int&
FertilizerAmountField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureItemContainer_CropPlot.FertilizerAmount"); }
1461 float&
WaterAmountField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.WaterAmount"); }
1462 bool&
bIsOpenToSkyField() {
return *GetNativePointerField<
bool*>(
this,
"APrimalStructureItemContainer_CropPlot.bIsOpenToSky"); }
1467 float&
LastWaterAmountField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.LastWaterAmount"); }
1472 float&
GainWaterRateField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureItemContainer_CropPlot.GainWaterRate"); }
1475 unsigned __int64&
FrameCounterField() {
return *GetNativePointerField<
unsigned __int64*>(
this,
"APrimalStructureItemContainer_CropPlot.FrameCounter"); }
1500 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_CropPlot.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1503 void Tick(
float DeltaTime) { NativeCall<
void,
float>(
this,
"APrimalStructureItemContainer_CropPlot.Tick(float)", DeltaTime); }
1504 void RequeueAutoWaterRefreshCrop(
bool bReadWaterAmount) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer_CropPlot.RequeueAutoWaterRefreshCrop(bool)", bReadWaterAmount); }
1505 void DoRefreshCrop() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.DoRefreshCrop()"); }
1507 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.Unstasis()"); }
1508 float AddWater(
float Amount,
bool bAllowNetworking) {
return NativeCall<
float,
float,
bool>(
this,
"APrimalStructureItemContainer_CropPlot.AddWater(float,bool)", Amount, bAllowNetworking); }
1509 bool RefreshCrop(
float DeltaTime) {
return NativeCall<
bool,
float>(
this,
"APrimalStructureItemContainer_CropPlot.RefreshCrop(float)", DeltaTime); }
1512 void SubtractWaterFromWireless(
bool bAllowNetworking,
float DeltaTime) { NativeCall<
void,
bool,
float>(
this,
"APrimalStructureItemContainer_CropPlot.SubtractWaterFromWireless(bool,float)", bAllowNetworking, DeltaTime); }
1513 void SubtractWaterFromPipes(
bool UseTaps,
bool bAllowNetworking,
float DeltaTime) { NativeCall<
void,
bool,
bool,
float>(
this,
"APrimalStructureItemContainer_CropPlot.SubtractWaterFromPipes(bool,bool,float)", UseTaps, bAllowNetworking, DeltaTime); }
1514 void RefreshWatered() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.RefreshWatered()"); }
1515 void SetWaterState(
bool bValue) { NativeCall<
void,
bool>(
this,
"APrimalStructureItemContainer_CropPlot.SetWaterState(bool)", bValue); }
1516 void RefreshFertilized() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.RefreshFertilized()"); }
1518 void NotifyItemAdded(
UPrimalItem* anItem,
bool bEquipItem) { NativeCall<
void,
UPrimalItem*,
bool>(
this,
"APrimalStructureItemContainer_CropPlot.NotifyItemAdded(UPrimalItem*,bool)", anItem, bEquipItem); }
1520 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.BeginPlay()"); }
1522 void RemovePlantedCrop() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.RemovePlantedCrop()"); }
1523 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureItemContainer_CropPlot.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1524 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureItemContainer_CropPlot.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1525 void UpdateCropVisuals() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot.UpdateCropVisuals()"); }
1527 void InventoryItemUsed(
UObject* InventoryItemObject) { NativeCall<
void,
UObject*>(
this,
"APrimalStructureItemContainer_CropPlot.InventoryItemUsed(UObject*)", InventoryItemObject); }
1528 bool ForceAllowsInventoryUse(
const UObject* InventoryItemObject) {
return NativeCall<
bool,
const UObject*>(
this,
"APrimalStructureItemContainer_CropPlot.ForceAllowsInventoryUse(UObject*)", InventoryItemObject); }
1530 bool OverrideHasWaterSource() {
return NativeCall<
bool>(
this,
"APrimalStructureItemContainer_CropPlot.OverrideHasWaterSource()"); }
1535 bool AllowBlueprintCraftingRequirement(
TSubclassOf<
UPrimalItem> ItemTemplate,
int ItemQuantity) {
return NativeCall<
bool, TSubclassOf<UPrimalItem>,
int>(
this,
"APrimalStructureItemContainer_CropPlot.AllowBlueprintCraftingRequirement(TSubclassOf<UPrimalItem>,int)", ItemTemplate, ItemQuantity); }
1536 bool AllowCraftingResourceConsumption(
TSubclassOf<
UPrimalItem> ItemTemplate,
int ItemQuantity) {
return NativeCall<
bool, TSubclassOf<UPrimalItem>,
int>(
this,
"APrimalStructureItemContainer_CropPlot.AllowCraftingResourceConsumption(TSubclassOf<UPrimalItem>,int)", ItemTemplate, ItemQuantity); }
1545 UStaticMesh*&
ExtraStaticMesh_NoItemsField() {
return *GetNativePointerField<UStaticMesh**>(
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.ExtraStaticMesh_NoItems"); }
1546 UStaticMesh*&
ExtraStaticMesh_HasItemsField() {
return *GetNativePointerField<UStaticMesh**>(
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.ExtraStaticMesh_HasItems"); }
1551 BitFieldValue<
bool,
unsigned __int32>
bHasItems() {
return {
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.bHasItems" }; }
1557 static UClass*
StaticClass() {
return NativeCall<
UClass*>(
nullptr,
"APrimalStructureItemContainer_CropPlot_VisualItems.StaticClass()"); }
1559 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1560 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.BeginPlay()"); }
1562 void UpdateVisuals() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.UpdateVisuals()"); }
1564 void NotifyItemAdded(
UPrimalItem* anItem,
bool bEquipItem) { NativeCall<
void,
UPrimalItem*,
bool>(
this,
"APrimalStructureItemContainer_CropPlot_VisualItems.NotifyItemAdded(UPrimalItem*,bool)", anItem, bEquipItem); }
1571 UMaterialInterface*&
ElementPostProcessMaterialField() {
return *GetNativePointerField<UMaterialInterface**>(
this,
"APrimalStructureItemContainer_HordeCrate.ElementPostProcessMaterial"); }
1573 long double&
LastGameplayRelevantTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureItemContainer_HordeCrate.LastGameplayRelevantTime"); }
1581 long double GetLastGameplayRelevantTime() {
return NativeCall<
long double>(
this,
"APrimalStructureItemContainer_HordeCrate.GetLastGameplayRelevantTime()"); }
1584 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_HordeCrate.BeginPlay()"); }
1593 UStaticMesh*&
ExtraStaticMesh_NoItemsField() {
return *GetNativePointerField<UStaticMesh**>(
this,
"APrimalStructureItemContainer_VisualItems.ExtraStaticMesh_NoItems"); }
1594 UStaticMesh*&
ExtraStaticMesh_HasItemsField() {
return *GetNativePointerField<UStaticMesh**>(
this,
"APrimalStructureItemContainer_VisualItems.ExtraStaticMesh_HasItems"); }
1596 bool&
bIgnoreEngramsField() {
return *GetNativePointerField<
bool*>(
this,
"APrimalStructureItemContainer_VisualItems.bIgnoreEngrams"); }
1600 BitFieldValue<
bool,
unsigned __int32>
bHasItems() {
return {
this,
"APrimalStructureItemContainer_VisualItems.bHasItems" }; }
1608 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureItemContainer_VisualItems.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1609 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_VisualItems.BeginPlay()"); }
1611 void UpdateVisuals() { NativeCall<
void>(
this,
"APrimalStructureItemContainer_VisualItems.UpdateVisuals()"); }
1613 void NotifyItemAdded(
UPrimalItem* anItem,
bool bEquipItem) { NativeCall<
void,
UPrimalItem*,
bool>(
this,
"APrimalStructureItemContainer_VisualItems.NotifyItemAdded(UPrimalItem*,bool)", anItem, bEquipItem); }
1621 long double&
LastPinToggleTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureKeypad.LastPinToggleTime"); }
1630 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureKeypad.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1631 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureKeypad.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1632 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureKeypad.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1633 bool ApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureKeypad.ApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
1640 float&
LadderTopPointField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureLadder.LadderTopPoint"); }
1668 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureLadder.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1672 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureLadder.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1673 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureLadder.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1674 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureLadder.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1675 void Destroyed() { NativeCall<
void>(
this,
"APrimalStructureLadder.Destroyed()"); }
1683 static void EndClimbingLadder(
AShooterCharacter* theCharacter,
bool bServerClimbOver,
const UE::
Math::
TVector<
double>* ServerClimbOverLoc,
bool bIsFromJump) { NativeCall<
void,
AShooterCharacter*,
bool,
const UE::
Math::
TVector<
double>*,
bool>(
nullptr,
"APrimalStructureLadder.EndClimbingLadder(AShooterCharacter*,bool,UE::Math::TVector<double>&,bool)", theCharacter, bServerClimbOver, ServerClimbOverLoc, bIsFromJump); }
1684 static void ServerEndClimbing(
AShooterCharacter* theCharacter,
bool bIsClimbOver,
UE::
Math::
TVector<
double>* ClimbOverLoc,
UE::
Math::
TVector<
double>* JumpDir) { NativeCall<
void,
AShooterCharacter*,
bool,
UE::
Math::
TVector<
double>*,
UE::
Math::
TVector<
double>*>(
nullptr,
"APrimalStructureLadder.ServerEndClimbing(AShooterCharacter*,bool,UE::Math::TVector<double>,UE::Math::TVector<double>)", theCharacter, bIsClimbOver, ClimbOverLoc, JumpDir); }
1685 void SetLaddersRetracted(
bool bRetract,
TArray<
APrimalStructureLadder*, TSizedDefaultAllocator<32> >* TestedLadders) { NativeCall<
void,
bool,
TArray<
APrimalStructureLadder*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureLadder.SetLaddersRetracted(bool,TArray<APrimalStructureLadder*,TSizedDefaultAllocator<32>>&)", bRetract, TestedLadders); }
1686 void UpdateRetraction() { NativeCall<
void>(
this,
"APrimalStructureLadder.UpdateRetraction()"); }
1695 unsigned __int16&
ItemLatitudeField() {
return *GetNativePointerField<
unsigned __int16*>(
this,
"APrimalStructureMovingContainer.ItemLatitude"); }
1696 unsigned __int16&
ItemLongitudeField() {
return *GetNativePointerField<
unsigned __int16*>(
this,
"APrimalStructureMovingContainer.ItemLongitude"); }
1697 float&
LocationNameField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureMovingContainer.LocationName"); }
1705 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureMovingContainer.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1706 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureMovingContainer.Tick(float)", DeltaSeconds); }
1715 bool&
bNoFadeInField() {
return *GetNativePointerField<
bool*>(
this,
"APrimalStructurePlacer.bNoFadeIn"); }
1716 float&
FadeTimerField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.FadeTimer"); }
1720 FTimerHandle&
OnUseHeldTimerHandleField() {
return *GetNativePointerField<FTimerHandle*>(
this,
"APrimalStructurePlacer.OnUseHeldTimerHandle"); }
1729 float&
RotationSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.RotationSpeed"); }
1731 float&
AltRotationSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.AltRotationSpeed"); }
1733 float&
RotationIconSizeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.RotationIconSize"); }
1736 float&
PitchSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.PitchSpeed"); }
1738 float&
AltPitchSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.AltPitchSpeed"); }
1739 float&
YawOffsetField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructurePlacer.YawOffset"); }
1773 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructurePlacer.BeginPlay()"); }
1775 void Tick(
float DeltaTime) { NativeCall<
void,
float>(
this,
"APrimalStructurePlacer.Tick(float)", DeltaTime); }
1779 void StartPlacingStructure(
TSubclassOf<
APrimalStructure> StructureClass,
const FItemNetID* ForItemID,
bool bSkipCheatCheck) { NativeCall<
void, TSubclassOf<APrimalStructure>,
const FItemNetID*,
bool>(
this,
"APrimalStructurePlacer.StartPlacingStructure(TSubclassOf<APrimalStructure>,FItemNetID&,bool)", StructureClass, ForItemID, bSkipCheatCheck); }
1780 void StartPlacingStructure(
int StructureIndex,
const FItemNetID* ForItemID,
bool bIsCheat,
bool bSkipCheatCheck) { NativeCall<
void,
int,
const FItemNetID*,
bool,
bool>(
this,
"APrimalStructurePlacer.StartPlacingStructure(int,FItemNetID&,bool,bool)", StructureIndex, ForItemID, bIsCheat, bSkipCheatCheck); }
1781 bool ConfirmPlacingStructure(
bool bDontAdjustForMaxRange) {
return NativeCall<
bool,
bool>(
this,
"APrimalStructurePlacer.ConfirmPlacingStructure(bool)", bDontAdjustForMaxRange); }
1783 bool TestStructurePlacement(
TSubclassOf<
APrimalStructure> StructureClass,
bool bDontAdjustForMaxRange,
bool ForceMessageDisplay) {
return NativeCall<
bool, TSubclassOf<APrimalStructure>,
bool,
bool>(
this,
"APrimalStructurePlacer.TestStructurePlacement(TSubclassOf<APrimalStructure>,bool,bool)", StructureClass, bDontAdjustForMaxRange, ForceMessageDisplay); }
1784 bool IsPlacingActive() {
return NativeCall<
bool>(
this,
"APrimalStructurePlacer.IsPlacingActive()"); }
1785 void FinalStructurePlacement(
APlayerController* PC,
int StructureIndex,
UE::
Math::
TVector<
double>* TestBuildLocation,
UE::
Math::TRotator<
double>* TestBuildRotation,
UE::
Math::TRotator<
double>* PlayerViewRotation,
FItemNetID FinalPlacementItemID, FPlacementData* PlacementData,
bool bIsCheat,
bool bIsFlipped,
int SnapPointCycle) { NativeCall<
void,
APlayerController*,
int,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
UE::
Math::TRotator<
double>*,
FItemNetID, FPlacementData*,
bool,
bool,
int>(
this,
"APrimalStructurePlacer.FinalStructurePlacement(APlayerController*,int,UE::Math::TVector<double>,UE::Math::TRotator<double>,UE::Math::TRotator<double>,FItemNetID,FPlacementData,bool,bool,int)", PC, StructureIndex, TestBuildLocation, TestBuildRotation, PlayerViewRotation, FinalPlacementItemID, PlacementData, bIsCheat, bIsFlipped, SnapPointCycle); }
1786 void DrawHUD(AShooterHUD* HUD) { NativeCall<
void, AShooterHUD*>(
this,
"APrimalStructurePlacer.DrawHUD(AShooterHUD*)", HUD); }
1789 bool HandleSnapCycleAction(
bool WasPressed,
bool GoBack) {
return NativeCall<
bool,
bool,
bool>(
this,
"APrimalStructurePlacer.HandleSnapCycleAction(bool,bool)", WasPressed, GoBack); }
1791 bool HandleOnUseAction(
bool WasPressed) {
return NativeCall<
bool,
bool>(
this,
"APrimalStructurePlacer.HandleOnUseAction(bool)", WasPressed); }
1800 USkeletalMeshComponent*&
SkeletalMeshThatIsInAnimationField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructurePortableLadder.SkeletalMeshThatIsInAnimation"); }
1805 UAnimMontage*&
MidAnimMontageBlueprintField() {
return *GetNativePointerField<UAnimMontage**>(
this,
"APrimalStructurePortableLadder.MidAnimMontageBlueprint"); }
1809 USkeletalMesh*&
MidSkeletalMeshField() {
return *GetNativePointerField<USkeletalMesh**>(
this,
"APrimalStructurePortableLadder.MidSkeletalMesh"); }
1810 USkeletalMesh*&
MyBottomSkeletalMeshField() {
return *GetNativePointerField<USkeletalMesh**>(
this,
"APrimalStructurePortableLadder.MyBottomSkeletalMesh"); }
1811 TArray<USkeletalMeshComponent*, TSizedDefaultAllocator<32> >&
MidLadderSkeletalMeshsField() {
return *GetNativePointerField<
TArray<USkeletalMeshComponent*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructurePortableLadder.MidLadderSkeletalMeshs"); }
1812 USkeletalMeshComponent*&
BottomLadderSkeletalMeshField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructurePortableLadder.BottomLadderSkeletalMesh"); }
1813 TArray<USkeletalMeshComponent*, TSizedDefaultAllocator<32> >&
SkeletalMeshsForAnimationField() {
return *GetNativePointerField<
TArray<USkeletalMeshComponent*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructurePortableLadder.SkeletalMeshsForAnimation"); }
1814 FTimerHandle&
AnimTimerHandleField() {
return *GetNativePointerField<FTimerHandle*>(
this,
"APrimalStructurePortableLadder.AnimTimerHandle"); }
1815 UBoxComponent*&
CollisionBoxComponentField() {
return *GetNativePointerField<UBoxComponent**>(
this,
"APrimalStructurePortableLadder.CollisionBoxComponent"); }
1816 FTimerHandle&
PlaySetupAnimationHandleField() {
return *GetNativePointerField<FTimerHandle*>(
this,
"APrimalStructurePortableLadder.PlaySetupAnimationHandle"); }
1826 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructurePortableLadder.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1828 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructurePortableLadder.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1829 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructurePortableLadder.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1830 void SetLaddersRetracted(
bool bRetract,
TArray<
APrimalStructureLadder*, TSizedDefaultAllocator<32> >* TestedLadders) { NativeCall<
void,
bool,
TArray<
APrimalStructureLadder*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructurePortableLadder.SetLaddersRetracted(bool,TArray<APrimalStructureLadder*,TSizedDefaultAllocator<32>>&)", bRetract, TestedLadders); }
1831 void UpdateRetraction() { NativeCall<
void>(
this,
"APrimalStructurePortableLadder.UpdateRetraction()"); }
1832 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructurePortableLadder.BeginPlay()"); }
1833 void UpdateLadder() { NativeCall<
void>(
this,
"APrimalStructurePortableLadder.UpdateLadder()"); }
1835 void ModifyHudMultiUseLoc_Implementation(
UE::
Math::TVector2<
double>* theVec,
APlayerController* PC,
int index) { NativeCall<
void,
UE::
Math::TVector2<
double>*,
APlayerController*,
int>(
this,
"APrimalStructurePortableLadder.ModifyHudMultiUseLoc_Implementation(UE::Math::TVector2<double>&,APlayerController*,int)", theVec, PC, index); }
1842 USphereComponent*&
TriggerComponentField() {
return *GetNativePointerField<USphereComponent**>(
this,
"APrimalStructureSeaMine.TriggerComponent"); }
1843 USphereComponent*&
ExplodingTriggerComponentField() {
return *GetNativePointerField<USphereComponent**>(
this,
"APrimalStructureSeaMine.ExplodingTriggerComponent"); }
1846 TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >&
ActivateMaterialsField() {
return *GetNativePointerField<
TArray<UMaterialInterface*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSeaMine.ActivateMaterials"); }
1847 USoundBase*&
ActivatedSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureSeaMine.ActivatedSound"); }
1848 float&
SeaMineSpeedField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSeaMine.SeaMineSpeed"); }
1850 float&
ExplosionDamageField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSeaMine.ExplosionDamage"); }
1851 float&
ExplosionRadiusField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSeaMine.ExplosionRadius"); }
1852 float&
ExplosionImpulseField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSeaMine.ExplosionImpulse"); }
1868 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSeaMine.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1870 bool FinalStructurePlacement(
APlayerController* PC,
UE::
Math::
TVector<
double>* AtLocation,
UE::
Math::TRotator<
double>* AtRotation,
UE::
Math::TRotator<
double>* PlayerViewRotation,
APawn* AttachToPawn,
FName BoneName,
bool bWithFlipped, FPlacementData* PlacementData) {
return NativeCall<
bool,
APlayerController*,
UE::
Math::
TVector<
double>*,
UE::
Math::TRotator<
double>*,
UE::
Math::TRotator<
double>*,
APawn*,
FName,
bool, FPlacementData*>(
this,
"APrimalStructureSeaMine.FinalStructurePlacement(APlayerController*,UE::Math::TVector<double>,UE::Math::TRotator<double>,UE::Math::TRotator<double>,APawn*,FName,bool,FPlacementData&)", PC, AtLocation, AtRotation, PlayerViewRotation, AttachToPawn, BoneName, bWithFlipped, PlacementData); }
1871 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureSeaMine.BeginPlay()"); }
1872 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureSeaMine.Tick(float)", DeltaSeconds); }
1873 void OnTriggerEndOverlap(
UPrimitiveComponent* OverlappedComponent,
AActor* Other,
UPrimitiveComponent* OtherComp,
int OtherBodyIndex) { NativeCall<
void,
UPrimitiveComponent*,
AActor*,
UPrimitiveComponent*,
int>(
this,
"APrimalStructureSeaMine.OnTriggerEndOverlap(UPrimitiveComponent*,AActor*,UPrimitiveComponent*,int)", OverlappedComponent, Other, OtherComp, OtherBodyIndex); }
1875 void ActivateSeaMine() { NativeCall<
void>(
this,
"APrimalStructureSeaMine.ActivateSeaMine()"); }
1876 void Explode() { NativeCall<
void>(
this,
"APrimalStructureSeaMine.Explode()"); }
1878 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureSeaMine.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
1889 TArray<USoundBase*, TSizedDefaultAllocator<32> >&
InstrumentSoundsField() {
return *GetNativePointerField<
TArray<USoundBase*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSeatingMusic.InstrumentSounds"); }
1890 TArray<UAnimMontage*, TSizedDefaultAllocator<32> >&
InstrumentPawnAnimationsField() {
return *GetNativePointerField<
TArray<UAnimMontage*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSeatingMusic.InstrumentPawnAnimations"); }
1892 TArray<
double, TSizedDefaultAllocator<32> >&
LastPlayInstrumentTimeField() {
return *GetNativePointerField<
TArray<
double, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSeatingMusic.LastPlayInstrumentTime"); }
1901 void Control(
AShooterCharacter* ShooterCharacter,
int SeatNumber,
bool bLockedToSeat) { NativeCall<
void,
AShooterCharacter*,
int,
bool>(
this,
"APrimalStructureSeatingMusic.Control(AShooterCharacter*,int,bool)", ShooterCharacter, SeatNumber, bLockedToSeat); }
1903 void OnPrimaryFire() { NativeCall<
void>(
this,
"APrimalStructureSeatingMusic.OnPrimaryFire()"); }
1904 void OnAltFire() { NativeCall<
void>(
this,
"APrimalStructureSeatingMusic.OnAltFire()"); }
1905 void OnUseKey(
int Index) { NativeCall<
void,
int>(
this,
"APrimalStructureSeatingMusic.OnUseKey(int)", Index); }
1906 void LocalSeatingStructureAction(
unsigned __int8 ActionNumber) { NativeCall<
void,
unsigned __int8>(
this,
"APrimalStructureSeatingMusic.LocalSeatingStructureAction(unsignedchar)", ActionNumber); }
1907 void ServerSeatingStructureAction(
unsigned __int8 ActionNumber) { NativeCall<
void,
unsigned __int8>(
this,
"APrimalStructureSeatingMusic.ServerSeatingStructureAction(unsignedchar)", ActionNumber); }
1915 float&
SignWidthField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSign.SignWidth"); }
1917 float&
MinFontSizeField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSign.MinFontSize"); }
1918 float&
DefaultScaleField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureSign.DefaultScale"); }
1921 long double&
LastSignNamingTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureSign.LastSignNamingTime"); }
1930 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureSign.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1931 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureSign.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
1932 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureSign.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1933 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureSign.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
1935 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureSign.BeginPlay()"); }
1937 void ProcessEditText(
AShooterPlayerController* ForPC,
const FString* TextToUse,
bool __formal) { NativeCall<
void,
AShooterPlayerController*,
const FString*,
bool>(
this,
"APrimalStructureSign.ProcessEditText(AShooterPlayerController*,FString&,bool)", ForPC, TextToUse, __formal); }
1945 USkeletalMeshComponent*&
SkeletalDoorComponentField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructureSkeletalDoor.SkeletalDoorComponent"); }
1946 UShapeComponent*&
DoorCollisionComponentField() {
return *GetNativePointerField<UShapeComponent**>(
this,
"APrimalStructureSkeletalDoor.DoorCollisionComponent"); }
1947 UShapeComponent*&
TriggerComponentField() {
return *GetNativePointerField<UShapeComponent**>(
this,
"APrimalStructureSkeletalDoor.TriggerComponent"); }
1957 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureSkeletalDoor.Tick(float)", DeltaSeconds); }
1959 void OnBeginOverlap(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int OtherBodyIndex,
bool bFromSweep,
const FHitResult* SweepResult) { NativeCall<
void,
UPrimitiveComponent*,
AActor*,
UPrimitiveComponent*,
int,
bool,
const FHitResult*>(
this,
"APrimalStructureSkeletalDoor.OnBeginOverlap(UPrimitiveComponent*,AActor*,UPrimitiveComponent*,int,bool,FHitResult&)", OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); }
1960 void OnEndOverlap(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int OtherBodyIndex) { NativeCall<
void,
UPrimitiveComponent*,
AActor*,
UPrimitiveComponent*,
int>(
this,
"APrimalStructureSkeletalDoor.OnEndOverlap(UPrimitiveComponent*,AActor*,UPrimitiveComponent*,int)", OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex); }
1967 unsigned int&
TribeIDField() {
return *GetNativePointerField<
unsigned int*>(
this,
"APrimalStructureTribeFlag.TribeID"); }
1975 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureTribeFlag.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
1984 UParticleSystemComponent*&
WireComponentField() {
return *GetNativePointerField<UParticleSystemComponent**>(
this,
"APrimalStructureTripwire.WireComponent"); }
1985 UBoxComponent*&
TriggerComponentField() {
return *GetNativePointerField<UBoxComponent**>(
this,
"APrimalStructureTripwire.TriggerComponent"); }
1988 USoundBase*&
NotifyTripChatSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureTripwire.NotifyTripChatSound"); }
1994 long double&
LastSignNamingTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureTripwire.LastSignNamingTime"); }
2018 void DisconnectMe() { NativeCall<
void>(
this,
"APrimalStructureTripwire.DisconnectMe()"); }
2021 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureTripwire.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
2022 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureTripwire.BeginPlay()"); }
2024 void OnRep_ConnectedTo() { NativeCall<
void>(
this,
"APrimalStructureTripwire.OnRep_ConnectedTo()"); }
2025 void OnRep_UnwiredTrap() { NativeCall<
void>(
this,
"APrimalStructureTripwire.OnRep_UnwiredTrap()"); }
2029 void WireCheck() { NativeCall<
void>(
this,
"APrimalStructureTripwire.WireCheck()"); }
2030 void Tripped() { NativeCall<
void>(
this,
"APrimalStructureTripwire.Tripped()"); }
2031 void SetStaticMobility() { NativeCall<
void>(
this,
"APrimalStructureTripwire.SetStaticMobility()"); }
2032 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureTripwire.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
2033 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructureTripwire.Unstasis()"); }
2036 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureTripwire.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2040 void ProcessEditText(
AShooterPlayerController* ForPC,
const FString* TextToUse,
bool __formal) { NativeCall<
void,
AShooterPlayerController*,
const FString*,
bool>(
this,
"APrimalStructureTripwire.ProcessEditText(AShooterPlayerController*,FString&,bool)", ForPC, TextToUse, __formal); }
2042 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureTripwire.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2043 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureTripwire.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
2044 void ShowWireComponent() { NativeCall<
void>(
this,
"APrimalStructureTripwire.ShowWireComponent()"); }
2045 void HideWireComponent() { NativeCall<
void>(
this,
"APrimalStructureTripwire.HideWireComponent()"); }
2046 void SetUnwiredTrap(
bool bUnwire) { NativeCall<
void,
bool>(
this,
"APrimalStructureTripwire.SetUnwiredTrap(bool)", bUnwire); }
2056 float&
FireIntervalField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurret.FireInterval"); }
2057 long double&
LastFireTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureTurret.LastFireTime"); }
2059 float&
MaxFireYawDeltaField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurret.MaxFireYawDelta"); }
2067 float&
FireDamageAmountField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurret.FireDamageAmount"); }
2069 UParticleSystem*&
TrailFXField() {
return *GetNativePointerField<UParticleSystem**>(
this,
"APrimalStructureTurret.TrailFX"); }
2073 float&
AimSpreadField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurret.AimSpread"); }
2074 unsigned __int8&
RangeSettingField() {
return *GetNativePointerField<
unsigned __int8*>(
this,
"APrimalStructureTurret.RangeSetting"); }
2075 unsigned __int8&
WarningSettingField() {
return *GetNativePointerField<
unsigned __int8*>(
this,
"APrimalStructureTurret.WarningSetting"); }
2076 unsigned __int8&
AISettingField() {
return *GetNativePointerField<
unsigned __int8*>(
this,
"APrimalStructureTurret.AISetting"); }
2077 int&
MinTargetLevelField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureTurret.MinTargetLevel"); }
2078 int&
MaxTargetLevelField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureTurret.MaxTargetLevel"); }
2080 int&
NumBulletsField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureTurret.NumBullets"); }
2090 USkeletalMeshComponent*&
MySkeletalMeshCompField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructureTurret.MySkeletalMeshComp"); }
2091 FTimerHandle&
FinishWarningHandleField() {
return *GetNativePointerField<FTimerHandle*>(
this,
"APrimalStructureTurret.FinishWarningHandle"); }
2095 long double&
LastWarningTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureTurret.LastWarningTime"); }
2096 int&
MagazineSizeField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureTurret.MagazineSize"); }
2144 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureTurret.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
2145 void DrawHUD(AShooterHUD* HUD) { NativeCall<
void, AShooterHUD*>(
this,
"APrimalStructureTurret.DrawHUD(AShooterHUD*)", HUD); }
2147 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureTurret.BeginPlay()"); }
2149 AActor*
FindTarget(
bool* bTargetsInRange) {
return NativeCall<
AActor*,
bool*>(
this,
"APrimalStructureTurret.FindTarget(bool*)", bTargetsInRange); }
2150 void SetTarget(
AActor* aTarget) { NativeCall<
void,
AActor*>(
this,
"APrimalStructureTurret.SetTarget(AActor*)", aTarget); }
2153 void WeaponTraceHits(
TArray<
FHitResult, TSizedDefaultAllocator<32> >* HitResults,
const UE::
Math::
TVector<
double>* StartTrace,
const UE::
Math::
TVector<
double>* EndTrace) { NativeCall<
void,
TArray<
FHitResult, TSizedDefaultAllocator<32> >*,
const UE::
Math::
TVector<
double>*,
const UE::
Math::
TVector<
double>*>(
this,
"APrimalStructureTurret.WeaponTraceHits(TArray<FHitResult,TSizedDefaultAllocator<32>>&,UE::Math::TVector<double>&,UE::Math::TVector<double>&)", HitResults, StartTrace, EndTrace); }
2154 void GetAmmoNearby(
UClass** FoundAmmoItemType,
bool bAlreadyTriedFindTargetThisFrame) { NativeCall<
void,
UClass**,
bool>(
this,
"APrimalStructureTurret.GetAmmoNearby(UClass**,bool)", FoundAmmoItemType, bAlreadyTriedFindTargetThisFrame); }
2156 void DoFire(
int RandomSeed) { NativeCall<
void,
int>(
this,
"APrimalStructureTurret.DoFire(int)", RandomSeed); }
2158 void ClientsFireProjectile_Implementation(
UE::
Math::
TVector<
double>* Origin, FVector_NetQuantizeNormal* ShootDir) { NativeCall<
void,
UE::
Math::
TVector<
double>*, FVector_NetQuantizeNormal*>(
this,
"APrimalStructureTurret.ClientsFireProjectile_Implementation(UE::Math::TVector<double>,FVector_NetQuantizeNormal)", Origin, ShootDir); }
2161 void DealDamage(
const FHitResult* Impact,
const UE::
Math::
TVector<
double>* ShootDir,
int DamageAmount,
TSubclassOf<
UDamageType> DamageType,
float Impulse) { NativeCall<
void,
const FHitResult*,
const UE::Math::TVector<
double>*,
int, TSubclassOf<UDamageType>,
float>(
this,
"APrimalStructureTurret.DealDamage(FHitResult&,UE::Math::TVector<double>&,int,TSubclassOf<UDamageType>,float)", Impact, ShootDir, DamageAmount, DamageType, Impulse); }
2162 void StartWarning() { NativeCall<
void>(
this,
"APrimalStructureTurret.StartWarning()"); }
2163 void FinishWarning() { NativeCall<
void>(
this,
"APrimalStructureTurret.FinishWarning()"); }
2164 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureTurret.Tick(float)", DeltaSeconds); }
2165 bool IsValidToFire() {
return NativeCall<
bool>(
this,
"APrimalStructureTurret.IsValidToFire()"); }
2167 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureTurret.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
2168 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureTurret.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2169 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureTurret.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2173 void UpdateNumBullets() { NativeCall<
void>(
this,
"APrimalStructureTurret.UpdateNumBullets()"); }
2175 void Stasis() { NativeCall<
void>(
this,
"APrimalStructureTurret.Stasis()"); }
2176 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructureTurret.Unstasis()"); }
2177 void UpdatedTargeting() { NativeCall<
void>(
this,
"APrimalStructureTurret.UpdatedTargeting()"); }
2178 bool CanFire() {
return NativeCall<
bool>(
this,
"APrimalStructureTurret.CanFire()"); }
2180 USkeletalMeshComponent*
GetSkeletalMeshComponent() {
return NativeCall<USkeletalMeshComponent*>(
this,
"APrimalStructureTurret.GetSkeletalMeshComponent()"); }
2181 bool UseTurretFastTargeting(
bool bCheckFastTargetingAutoEnabled) {
return NativeCall<
bool,
bool>(
this,
"APrimalStructureTurret.UseTurretFastTargeting(bool)", bCheckFastTargetingAutoEnabled); }
2182 void ConsumeAmmo() { NativeCall<
void>(
this,
"APrimalStructureTurret.ConsumeAmmo()"); }
2186 bool ApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureTurret.ApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
2202 UParticleSystem*&
ShootingTrailFXField() {
return *GetNativePointerField<UParticleSystem**>(
this,
"APrimalStructureTurretBallista.ShootingTrailFX"); }
2203 float&
ShootingAimSpreadField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.ShootingAimSpread"); }
2206 long double&
LastShootingFireTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureTurretBallista.LastShootingFireTime"); }
2207 bool&
bIsShootingField() {
return *GetNativePointerField<
bool*>(
this,
"APrimalStructureTurretBallista.bIsShooting"); }
2208 bool&
bQueuedShotField() {
return *GetNativePointerField<
bool*>(
this,
"APrimalStructureTurretBallista.bQueuedShot"); }
2209 float&
YawViewRotationField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.YawViewRotation"); }
2210 float&
OldYawViewRotationField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.OldYawViewRotation"); }
2211 float&
PitctViewRotationField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.PitctViewRotation"); }
2212 UE::
Math::TRotator<
double>&
RotationInputField() {
return *GetNativePointerField<
UE::
Math::TRotator<
double>*>(
this,
"APrimalStructureTurretBallista.RotationInput"); }
2213 USoundCue*&
FireSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureTurretBallista.FireSound"); }
2214 USoundCue*&
EmptyFireSoundField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureTurretBallista.EmptyFireSound"); }
2215 USoundCue*&
RotateSoundCueField() {
return *GetNativePointerField<USoundCue**>(
this,
"APrimalStructureTurretBallista.RotateSoundCue"); }
2221 float&
TPVCameraPitchMinField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.TPVCameraPitchMin"); }
2222 float&
TPVCameraPitchMaxField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.TPVCameraPitchMax"); }
2223 float&
TPVCameraYawMinField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.TPVCameraYawMin"); }
2224 float&
TPVCameraYawMaxField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.TPVCameraYawMax"); }
2225 UAnimMontage*&
FireBallistaAnimationField() {
return *GetNativePointerField<UAnimMontage**>(
this,
"APrimalStructureTurretBallista.FireBallistaAnimation"); }
2226 UAnimMontage*&
EmptyBallistaAnimationField() {
return *GetNativePointerField<UAnimMontage**>(
this,
"APrimalStructureTurretBallista.EmptyBallistaAnimation"); }
2227 UAnimMontage*&
ReloadBallistaAnimationField() {
return *GetNativePointerField<UAnimMontage**>(
this,
"APrimalStructureTurretBallista.ReloadBallistaAnimation"); }
2230 USkeletalMeshComponent*&
MySkeletalMeshCompField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructureTurretBallista.MySkeletalMeshComp"); }
2232 USkeletalMeshComponent*&
AttachedModuleSkeletalMeshCompField() {
return *GetNativePointerField<USkeletalMeshComponent**>(
this,
"APrimalStructureTurretBallista.AttachedModuleSkeletalMeshComp"); }
2238 unsigned __int8&
bQueueReloadingAnimationField() {
return *GetNativePointerField<
unsigned __int8*>(
this,
"APrimalStructureTurretBallista.bQueueReloadingAnimation"); }
2240 UAudioComponent*&
RotateSoundComponentField() {
return *GetNativePointerField<UAudioComponent**>(
this,
"APrimalStructureTurretBallista.RotateSoundComponent"); }
2243 int&
AmmoCountField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureTurretBallista.AmmoCount"); }
2245 int&
MagazineSizeField() {
return *GetNativePointerField<
int*>(
this,
"APrimalStructureTurretBallista.MagazineSize"); }
2246 float&
RangeToCheckForAmmoField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.RangeToCheckForAmmo"); }
2249 UStaticMesh*&
AmmoItemTemplateMeshField() {
return *GetNativePointerField<UStaticMesh**>(
this,
"APrimalStructureTurretBallista.AmmoItemTemplateMesh"); }
2255 float&
HealthCostPerShotField() {
return *GetNativePointerField<
float*>(
this,
"APrimalStructureTurretBallista.HealthCostPerShot"); }
2258 long double&
lastFireTimeField() {
return *GetNativePointerField<
long double*>(
this,
"APrimalStructureTurretBallista.lastFireTime"); }
2283 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureTurretBallista.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
2284 void DoFire(
int RandomSeed) { NativeCall<
void,
int>(
this,
"APrimalStructureTurretBallista.DoFire(int)", RandomSeed); }
2285 void TryFiring_Implementation(
bool shouldFire) { NativeCall<
void,
bool>(
this,
"APrimalStructureTurretBallista.TryFiring_Implementation(bool)", shouldFire); }
2287 void StartFire() { NativeCall<
void>(
this,
"APrimalStructureTurretBallista.StartFire()"); }
2288 void StopFire() { NativeCall<
void>(
this,
"APrimalStructureTurretBallista.StopFire()"); }
2289 void AnimNotifyCustomEvent(
FName CustomEventName, USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const UAnimNotify* AnimNotifyObject) { NativeCall<
void,
FName, USkeletalMeshComponent*, UAnimSequenceBase*,
const UAnimNotify*>(
this,
"APrimalStructureTurretBallista.AnimNotifyCustomEvent(FName,USkeletalMeshComponent*,UAnimSequenceBase*,UAnimNotify*)", CustomEventName, MeshComp, Animation, AnimNotifyObject); }
2291 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureTurretBallista.BeginPlay()"); }
2294 void Tick(
float DeltaSeconds) { NativeCall<
void,
float>(
this,
"APrimalStructureTurretBallista.Tick(float)", DeltaSeconds); }
2296 void Control(
AShooterCharacter* ShooterCharacter,
int SeatNumber,
bool bLockedToSeat) { NativeCall<
void,
AShooterCharacter*,
int,
bool>(
this,
"APrimalStructureTurretBallista.Control(AShooterCharacter*,int,bool)", ShooterCharacter, SeatNumber, bLockedToSeat); }
2298 void SwitchAmmoType() { NativeCall<
void>(
this,
"APrimalStructureTurretBallista.SwitchAmmoType()"); }
2299 void OnRep_Loaded() { NativeCall<
void>(
this,
"APrimalStructureTurretBallista.OnRep_Loaded()"); }
2300 USkeletalMeshComponent*
GetSkeletalMeshComponent() {
return NativeCall<USkeletalMeshComponent*>(
this,
"APrimalStructureTurretBallista.GetSkeletalMeshComponent()"); }
2301 void PlayReloadAnimation() { NativeCall<
void>(
this,
"APrimalStructureTurretBallista.PlayReloadAnimation()"); }
2302 bool CanFire() {
return NativeCall<
bool>(
this,
"APrimalStructureTurretBallista.CanFire()"); }
2303 bool CanReload() {
return NativeCall<
bool>(
this,
"APrimalStructureTurretBallista.CanReload()"); }
2305 void UpdateAmmoCount(
bool bIncludePlayerInventory,
bool bIgnoreGetAmmoNearby) { NativeCall<
void,
bool,
bool>(
this,
"APrimalStructureTurretBallista.UpdateAmmoCount(bool,bool)", bIncludePlayerInventory, bIgnoreGetAmmoNearby); }
2311 void ClientsFireProjectile_Implementation(
UE::
Math::
TVector<
double>* Origin, FVector_NetQuantizeNormal* ShootDir) { NativeCall<
void,
UE::
Math::
TVector<
double>*, FVector_NetQuantizeNormal*>(
this,
"APrimalStructureTurretBallista.ClientsFireProjectile_Implementation(UE::Math::TVector<double>,FVector_NetQuantizeNormal)", Origin, ShootDir); }
2313 void ShowProjectileMesh(
bool Visible,
bool bIsFromStartLoading) { NativeCall<
void,
bool,
bool>(
this,
"APrimalStructureTurretBallista.ShowProjectileMesh(bool,bool)", Visible, bIsFromStartLoading); }
2315 bool CanDemolish() {
return NativeCall<
bool>(
this,
"APrimalStructureTurretBallista.CanDemolish()"); }
2316 bool Die(
float KillingDamage,
const FDamageEvent* DamageEvent,
AController* Killer,
AActor* DamageCauser) {
return NativeCall<
bool,
float,
const FDamageEvent*,
AController*,
AActor*>(
this,
"APrimalStructureTurretBallista.Die(float,FDamageEvent&,AController*,AActor*)", KillingDamage, DamageEvent, Killer, DamageCauser); }
2317 bool IsBallistaPenetratingWalls(
__int16 a2) {
return NativeCall<
bool,
__int16>(
this,
"APrimalStructureTurretBallista.IsBallistaPenetratingWalls()", a2); }
2321 void DealDamage(
const FHitResult* Impact,
const UE::
Math::
TVector<
double>* ShootDir,
int DamageAmount,
TSubclassOf<
UDamageType> DamageType,
float Impulse) { NativeCall<
void,
const FHitResult*,
const UE::Math::TVector<
double>*,
int, TSubclassOf<UDamageType>,
float>(
this,
"APrimalStructureTurretBallista.DealDamage(FHitResult&,UE::Math::TVector<double>&,int,TSubclassOf<UDamageType>,float)", Impact, ShootDir, DamageAmount, DamageType, Impulse); }
2322 void WeaponTraceHits(
TArray<
FHitResult, TSizedDefaultAllocator<32> >* HitResults,
const UE::
Math::
TVector<
double>* StartTrace,
const UE::
Math::
TVector<
double>* EndTrace) { NativeCall<
void,
TArray<
FHitResult, TSizedDefaultAllocator<32> >*,
const UE::
Math::
TVector<
double>*,
const UE::
Math::
TVector<
double>*>(
this,
"APrimalStructureTurretBallista.WeaponTraceHits(TArray<FHitResult,TSizedDefaultAllocator<32>>&,UE::Math::TVector<double>&,UE::Math::TVector<double>&)", HitResults, StartTrace, EndTrace); }
2323 int GetAmmoNearby(
UClass* ForAmmoType) {
return NativeCall<
int,
UClass*>(
this,
"APrimalStructureTurretBallista.GetAmmoNearby(UClass*)", ForAmmoType); }
2325 int GetAmmoAmount(
UClass* ForAmmoType,
bool bIncludePlayerInventory) {
return NativeCall<
int,
UClass*,
bool>(
this,
"APrimalStructureTurretBallista.GetAmmoAmount(UClass*,bool)", ForAmmoType, bIncludePlayerInventory); }
2334 TArray<UAnimMontage*, TSizedDefaultAllocator<32> >&
PlantAttackAnimsField() {
return *GetNativePointerField<
TArray<UAnimMontage*, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureTurretPlant.PlantAttackAnims"); }
2352 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureTurretPlant.BeginPlay()"); }
2354 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureTurretPlant.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
2355 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureTurretPlant.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2356 void RecoverHealthTimer() { NativeCall<
void>(
this,
"APrimalStructureTurretPlant.RecoverHealthTimer()"); }
2357 bool CanFire() {
return NativeCall<
bool>(
this,
"APrimalStructureTurretPlant.CanFire()"); }
2359 void PlayShootAnim() { NativeCall<
void>(
this,
"APrimalStructureTurretPlant.PlayShootAnim()"); }
2362 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureTurretPlant.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
2363 void Stasis() { NativeCall<
void>(
this,
"APrimalStructureTurretPlant.Stasis()"); }
2364 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructureTurretPlant.Unstasis()"); }
2371 TArray<FPorthole, TSizedDefaultAllocator<32> >&
PortholesField() {
return *GetNativePointerField<
TArray<FPorthole, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureUnderwaterBase.Portholes"); }
2372 TArray<
int, TSizedDefaultAllocator<32> >&
PortholeStateField() {
return *GetNativePointerField<
TArray<
int, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureUnderwaterBase.PortholeState"); }
2373 TArray<
int, TSizedDefaultAllocator<32> >&
PortholeSaveStateField() {
return *GetNativePointerField<
TArray<
int, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureUnderwaterBase.PortholeSaveState"); }
2377 USoundBase*&
OpenPortholeSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureUnderwaterBase.OpenPortholeSound"); }
2378 USoundBase*&
ClosePortholeSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureUnderwaterBase.ClosePortholeSound"); }
2379 USoundBase*&
FreezePortholeSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureUnderwaterBase.FreezePortholeSound"); }
2380 USoundBase*&
UnfreezePortholeSoundField() {
return *GetNativePointerField<USoundBase**>(
this,
"APrimalStructureUnderwaterBase.UnfreezePortholeSound"); }
2381 TArray<
unsigned int, TSizedDefaultAllocator<32> >&
CurrentPinCodesField() {
return *GetNativePointerField<
TArray<
unsigned int, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureUnderwaterBase.CurrentPinCodes"); }
2384 TMap<
APlayerController*,
UPrimitiveComponent*,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
APlayerController*,
UPrimitiveComponent*, 0> >&
ClientsViewingPortholesField() {
return *GetNativePointerField<TMap<
APlayerController*,
UPrimitiveComponent*,
FDefaultSetAllocator,
TDefaultMapHashableKeyFuncs<
APlayerController*,
UPrimitiveComponent*, 0> >*>(
this,
"APrimalStructureUnderwaterBase.ClientsViewingPortholes"); }
2385 UBoxComponent*&
InteriorBoxField() {
return *GetNativePointerField<UBoxComponent**>(
this,
"APrimalStructureUnderwaterBase.InteriorBox"); }
2407 void SetPortholeState(
int index,
int NewState) { NativeCall<
void,
int,
int>(
this,
"APrimalStructureUnderwaterBase.SetPortholeState(int,int)", index, NewState); }
2409 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureUnderwaterBase.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
2411 void OnRep_IsFlooded() { NativeCall<
void>(
this,
"APrimalStructureUnderwaterBase.OnRep_IsFlooded()"); }
2412 void OnRep_IsFrameHidden() { NativeCall<
void>(
this,
"APrimalStructureUnderwaterBase.OnRep_IsFrameHidden()"); }
2413 bool IsInsideBase(
const UE::
Math::
TVector<
double>* AtPoint) {
return NativeCall<
bool,
const UE::
Math::
TVector<
double>*>(
this,
"APrimalStructureUnderwaterBase.IsInsideBase(UE::Math::TVector<double>&)", AtPoint); }
2417 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureUnderwaterBase.BeginPlay()"); }
2418 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureUnderwaterBase.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
2419 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureUnderwaterBase.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2420 void ClientMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
int,
int>(
this,
"APrimalStructureUnderwaterBase.ClientMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2423 void PopulatePortholes() { NativeCall<
void>(
this,
"APrimalStructureUnderwaterBase.PopulatePortholes()"); }
2424 void SetPortholeState_Implementation(
int index,
int NewState) { NativeCall<
void,
int,
int>(
this,
"APrimalStructureUnderwaterBase.SetPortholeState_Implementation(int,int)", index, NewState); }
2425 void DoSetPortholeState(
int index,
int NewState) { NativeCall<
void,
int,
int>(
this,
"APrimalStructureUnderwaterBase.DoSetPortholeState(int,int)", index, NewState); }
2426 void RefreshLinkedPorthole(
const FPorthole* porthole) { NativeCall<
void,
const FPorthole*>(
this,
"APrimalStructureUnderwaterBase.RefreshLinkedPorthole(FPorthole&)", porthole); }
2429 bool CanOpenPorthole(
const FPorthole* porthole) {
return NativeCall<
bool,
const FPorthole*>(
this,
"APrimalStructureUnderwaterBase.CanOpenPorthole(FPorthole&)", porthole); }
2430 bool IsPortholeObstructed(
const FPorthole* porthole,
bool CheckForPawns) {
return NativeCall<
bool,
const FPorthole*,
bool>(
this,
"APrimalStructureUnderwaterBase.IsPortholeObstructed(FPorthole&,bool)", porthole, CheckForPawns); }
2431 bool AreBasesOpenToEachOther(
APrimalStructureUnderwaterBase* OtherBase,
int MyPortholeIndex,
int OtherPortholeIndex) {
return NativeCall<
bool,
APrimalStructureUnderwaterBase*,
int,
int>(
this,
"APrimalStructureUnderwaterBase.AreBasesOpenToEachOther(APrimalStructureUnderwaterBase*,int,int)", OtherBase, MyPortholeIndex, OtherPortholeIndex); }
2432 void UpdateFloodState(
APlayerController* PC,
bool DoFlood,
bool bDontIncrementTagger) { NativeCall<
void,
APlayerController*,
bool,
bool>(
this,
"APrimalStructureUnderwaterBase.UpdateFloodState(APlayerController*,bool,bool)", PC, DoFlood, bDontIncrementTagger); }
2433 void UpdateFrameState(
APlayerController* PC,
bool HideFrame,
bool bDontIncrementTagger) { NativeCall<
void,
APlayerController*,
bool,
bool>(
this,
"APrimalStructureUnderwaterBase.UpdateFrameState(APlayerController*,bool,bool)", PC, HideFrame, bDontIncrementTagger); }
2434 void UpdateLockState(
APlayerController* PC,
bool DoLock,
bool bDontIncrementTagger) { NativeCall<
void,
APlayerController*,
bool,
bool>(
this,
"APrimalStructureUnderwaterBase.UpdateLockState(APlayerController*,bool,bool)", PC, DoLock, bDontIncrementTagger); }
2435 bool ApplyPinCode(
AShooterPlayerController* ForPC,
int appledPinCode,
bool bIsSetting,
int TheCustomIndex) {
return NativeCall<
bool,
AShooterPlayerController*,
int,
bool,
int>(
this,
"APrimalStructureUnderwaterBase.ApplyPinCode(AShooterPlayerController*,int,bool,int)", ForPC, appledPinCode, bIsSetting, TheCustomIndex); }
2443 UMaterialInterface*&
HasWaterMaterialField() {
return *GetNativePointerField<UMaterialInterface**>(
this,
"APrimalStructureWaterPipe.HasWaterMaterial"); }
2444 UMaterialInterface*&
NoWaterMaterialField() {
return *GetNativePointerField<UMaterialInterface**>(
this,
"APrimalStructureWaterPipe.NoWaterMaterial"); }
2463 void ValidateGeneratedRepEnums(
const TArray<FRepRecord, TSizedDefaultAllocator<32> >* ClassReps) { NativeCall<
void,
const TArray<FRepRecord, TSizedDefaultAllocator<32> >*>(
this,
"APrimalStructureWaterPipe.ValidateGeneratedRepEnums(TArray<FRepRecord,TSizedDefaultAllocator<32>>&)", ClassReps); }
2466 void GetMultiUseEntries(
APlayerController* ForPC,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >* MultiUseEntries,
int hitBodyIndex) { NativeCall<
void,
APlayerController*,
TArray<
FMultiUseEntry, TSizedDefaultAllocator<32> >*,
int>(
this,
"APrimalStructureWaterPipe.GetMultiUseEntries(APlayerController*,TArray<FMultiUseEntry,TSizedDefaultAllocator<32>>&,int)", ForPC, MultiUseEntries, hitBodyIndex); }
2467 bool TryMultiUse(
APlayerController* ForPC,
int UseIndex,
int hitBodyIndex) {
return NativeCall<
bool,
APlayerController*,
int,
int>(
this,
"APrimalStructureWaterPipe.TryMultiUse(APlayerController*,int,int)", ForPC, UseIndex, hitBodyIndex); }
2468 void SetHasWater(
bool bNewHasWater) { NativeCall<
void,
bool>(
this,
"APrimalStructureWaterPipe.SetHasWater(bool)", bNewHasWater); }
2475 void Internal_PushNonPipeLink(
bool bHasLinkToNonPipe) { NativeCall<
void,
bool>(
this,
"APrimalStructureWaterPipe.Internal_PushNonPipeLink(bool)", bHasLinkToNonPipe); }
2476 void Unstasis() { NativeCall<
void>(
this,
"APrimalStructureWaterPipe.Unstasis()"); }
2477 void RefreshWaterState() { NativeCall<
void>(
this,
"APrimalStructureWaterPipe.RefreshWaterState()"); }
2478 void ParseGraphForWater(
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* InContainerOverrideWaterSpots,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* InAlwaysWaterSpots,
APrimalStructureWaterPipe* OriginalWaterPipe) { NativeCall<
void,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
APrimalStructureWaterPipe*>(
this,
"APrimalStructureWaterPipe.ParseGraphForWater(TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,APrimalStructureWaterPipe*)", InContainerOverrideWaterSpots, InAlwaysWaterSpots, OriginalWaterPipe); }
2479 void PushWaterState(
bool bHasInContainerOverrideSpots,
bool bHasAlwaysWaterSpots) { NativeCall<
void,
bool,
bool>(
this,
"APrimalStructureWaterPipe.PushWaterState(bool,bool)", bHasInContainerOverrideSpots, bHasAlwaysWaterSpots); }
2480 bool CheckForWater(
TSet<
APrimalStructure*,
DefaultKeyFuncs<
APrimalStructure*, 0>,
FDefaultSetAllocator>* TestedStructures,
bool bAllowWateredOverride,
APrimalStructureWaterPipe* OriginalWaterPipe) {
return NativeCall<
bool,
TSet<
APrimalStructure*,
DefaultKeyFuncs<
APrimalStructure*, 0>,
FDefaultSetAllocator>*,
bool,
APrimalStructureWaterPipe*>(
this,
"APrimalStructureWaterPipe.CheckForWater(TSet<APrimalStructure*,DefaultKeyFuncs<APrimalStructure*,0>,FDefaultSetAllocator>&,bool,APrimalStructureWaterPipe*)", TestedStructures, bAllowWateredOverride, OriginalWaterPipe); }
2481 void PlayDying(
float KillingDamage,
const FDamageEvent* DamageEvent,
APawn* InstigatingPawn,
AActor* DamageCauser) { NativeCall<
void,
float,
const FDamageEvent*,
APawn*,
AActor*>(
this,
"APrimalStructureWaterPipe.PlayDying(float,FDamageEvent&,APawn*,AActor*)", KillingDamage, DamageEvent, InstigatingPawn, DamageCauser); }
2483 void BeginPlay() { NativeCall<
void>(
this,
"APrimalStructureWaterPipe.BeginPlay()"); }
2484 void SubtractWaterFromConnections_Internal(
float Amount,
float* AmountRemoved,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >* TestedStructures,
bool bAllowNetworking) { NativeCall<
void,
float,
float*,
TArray<
APrimalStructure*, TSizedDefaultAllocator<32> >*,
bool>(
this,
"APrimalStructureWaterPipe.SubtractWaterFromConnections_Internal(float,float&,TArray<APrimalStructure*,TSizedDefaultAllocator<32>>&,bool)", Amount, AmountRemoved, TestedStructures, bAllowNetworking); }
FORCEINLINE constexpr T Align(T Val, uint64 Alignment)
FORCEINLINE constexpr T AlignDown(T Val, uint64 Alignment)
FORCEINLINE constexpr bool IsAligned(T Val, uint64 Alignment)
FORCEINLINE constexpr T AlignArbitrary(T Val, uint64 Alignment)
#define USE_EVENT_DRIVEN_ASYNC_LOAD_AT_BOOT_TIME
#define DEVIRTUALIZE_FLinkerLoad_Serialize
TFunction< bool(double RemainingTime)> FExternalReadCallback
#define TARRAY_RANGED_FOR_CHECKS
void * operator new(size_t Size, TArray< T, AllocatorType > &Array, typename TArray< T, AllocatorType >::SizeType Index)
FORCEINLINE TIndexedContainerIterator< ContainerType, ElementType, SizeType > operator+(SizeType Offset, TIndexedContainerIterator< ContainerType, ElementType, SizeType > RHS)
void * operator new(size_t Size, TArray< T, AllocatorType > &Array)
bool operator==(TArrayView< ElementType > Lhs, RangeType &&Rhs)
bool operator!=(TArrayView< ElementType > Lhs, RangeType &&Rhs)
bool operator!=(RangeType &&Lhs, TArrayView< ElementType > Rhs)
bool operator!=(TArrayView< ElementType, SizeType >, TArrayView< OtherElementType, OtherSizeType >)=delete
bool operator==(RangeType &&Lhs, TArrayView< ElementType > Rhs)
void PrintScriptCallstack()
RetType FORCENOINLINE UE_DEBUG_SECTION DispatchCheckVerify(InnerType &&Inner, ArgTypes const &... Args)
TFunction< bool(const FEnsureHandlerArgs &Args) GetEnsureHandler)()
#define UE_DEBUG_BREAK_AND_PROMPT_FOR_REMOTE()
#define LowLevelFatalError(Format,...)
#define ensureMsgf( InExpression, InFormat,...)
void VARARGS LowLevelFatalErrorHandler(const ANSICHAR *File, int32 Line, void *ProgramCounter, const TCHAR *Format=TEXT(""),...)
TFunction< bool(const FEnsureHandlerArgs &Args) SetEnsureHandler)(TFunction< bool(const FEnsureHandlerArgs &Args)> EnsureHandler)
#define ensure( InExpression)
#define checkf(expr, format,...)
#define USE_DEPRECATED_TATOMIC
ARK_API LPVOID GetDataAddress(const std::string &name)
ARK_API BitField GetBitField(LPVOID base, const std::string &name)
ARK_API BitField GetBitField(const void *base, const std::string &name)
ARK_API DWORD64 GetAddress(const void *base, const std::string &name)
ARK_API LPVOID GetAddress(const std::string &name)
FORCEINLINE uint32 GetTypeHash(const TBitArray< Allocator > &BitArray)
#define ALLOW_CONSOLE_IN_SHIPPING
#define USE_CHECKS_IN_SHIPPING
#define ALLOW_HANG_DETECTION
#define UE_IS_COOKED_EDITOR
#define ALLOW_DUMPGPU_IN_SHIPPING
#define ENABLE_STATNAMEDEVENTS
#define CHECK_PUREVIRTUALS
#define ALLOW_PROFILEGPU_IN_SHIPPING
#define USE_ENSURES_IN_SHIPPING
#define UE_BUILD_DEVELOPMENT
#define USE_UBER_GRAPH_PERSISTENT_FRAME
#define ALLOW_DUMPGPU_IN_TEST
#define USE_LOGGING_IN_SHIPPING
#define UE_BUILD_SHIPPING
#define USE_HITCH_DETECTION
#define ALLOW_HITCH_DETECTION
#define USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING
#define ALLOW_CHEAT_CVARS_IN_TEST
#define ALLOW_PROFILEGPU_IN_TEST
#define WITH_UNREAL_DEVELOPER_TOOLS
#define ENABLE_PGO_PROFILE
#define WITH_PLUGIN_SUPPORT
#define WITH_TEXT_ARCHIVE_SUPPORT
#define AGGRESSIVE_MEMORY_SAVING
#define WITH_PERFCOUNTERS
float ByteSwap(float Value)
uint64 ByteSwap(uint64 Value)
int16 ByteSwap(int16 Value)
uint16 ByteSwap(uint16 Value)
int64 ByteSwap(int64 Value)
#define BYTESWAP_ORDER16_unsigned(x)
uint32 ByteSwap(uint32 Value)
int32 ByteSwap(int32 Value)
char16_t ByteSwap(char16_t Value)
#define BYTESWAP_ORDER32_unsigned(x)
double ByteSwap(double Value)
TCString< ANSICHAR > FCStringAnsi
TCString< WIDECHAR > FCStringWide
TCString< TCHAR > FCString
TCString< UTF8CHAR > FCStringUtf8
TChar< WIDECHAR > FCharWide
#define LITERAL(CharType, StringLiteral)
TChar< ANSICHAR > FCharAnsi
uint64 CityHash128to64(const Uint128_64 &x)
uint32 CityHash32(const char *buf, uint32 len)
uint64 CityHash64WithSeeds(const char *buf, uint32 len, uint64 seed0, uint64 seed1)
uint64 CityHash64WithSeed(const char *buf, uint32 len, uint64 seed)
uint64 CityHash64(const char *buf, uint32 len)
static const float OneOver255
void ConvertFLinearColorsToFColorSRGB(const FLinearColor *InLinearColors, FColor *OutColorsSRGB, int64 InCount)
void ComputeAndFixedColorAndIntensity(const FLinearColor &InLinearColor, FColor &OutColor, float &OutIntensity)
FORCEINLINE FLinearColor operator*(float Scalar, const FLinearColor &Color)
ARK_API FColorList GColorList
@ COMPRESS_OptionsFlagsMask
@ COMPRESS_ForPurposeMask
@ COMPRESS_SourceIsPadded
@ COMPRESS_DeprecatedFormatFlagsMask
FORCEINLINE SizeType DefaultCalculateSlackShrink(SizeType NumElements, SizeType NumAllocatedElements, SIZE_T BytesPerElement, bool bAllowQuantize, uint32 Alignment=DEFAULT_ALIGNMENT)
FORCEINLINE SizeType DefaultCalculateSlackGrow(SizeType NumElements, SizeType NumAllocatedElements, SIZE_T BytesPerElement, bool bAllowQuantize, uint32 Alignment=DEFAULT_ALIGNMENT)
#define CONTAINER_INITIAL_ALLOC_ZERO_SLACK
#define DEFAULT_MIN_NUMBER_OF_HASHED_ELEMENTS
#define NumBitsPerDWORDLogTwo
FORCEINLINE SizeType DefaultCalculateSlackReserve(SizeType NumElements, SIZE_T BytesPerElement, bool bAllowQuantize, uint32 Alignment=DEFAULT_ALIGNMENT)
#define DEFAULT_NUMBER_OF_ELEMENTS_PER_HASH_BUCKET
#define DEFAULT_BASE_NUMBER_OF_HASH_BUCKETS
#define NUM_TFUNCTION_INLINE_BYTES
#define NUM_MULTICAST_DELEGATE_INLINE_ENTRIES
#define NUM_DELEGATE_INLINE_BYTES
bool GShouldSuspendRenderingThread
bool IsAudioThreadRunning()
FString GInstallBundleIni
void RequestEngineExit(const FString &ReasonString)
FORCEINLINE bool IsRunningDLCCookCommandlet()
bool GIsGCingAfterBlueprintCompile
bool GVerifyObjectReferencesOnly
FString GDeviceProfilesIni
void(* ResumeTextureStreamingRenderTasks)()
FORCEINLINE bool IsRunningCommandlet()
bool GScreenMessagesRestoreState
FString GEditorSettingsIni
FChunkedFixedUObjectArray * GCoreObjectArrayForDebugVisualizers
FLazyName GLongCorePackageName
void(* SuspendTextureStreamingRenderTasks)()
bool GAreScreenMessagesEnabled
class FOutputDeviceError * GError
TCHAR GErrorExceptionDescription[4096]
FLazyName GCurrentTraceName
bool IsInParallelGameThread()
FString GGameUserSettingsIni
uint32 GScreenshotResolutionY
int32 GCycleStatsShouldEmitNamedEvents
bool GIsGameThreadIdInitialized
bool GIsAutomationTesting
FIsDuplicatingClassForReinstancing GIsDuplicatingClassForReinstancing
bool(* IsAsyncLoadingMultithreaded)()
FORCEINLINE bool IsRunningCookCommandlet()
bool GPlatformNeedsPowerOfTwoTextures
FConfigCacheIni * GConfig
bool GFastPathUniqueNameGeneration
FORCEINLINE void NotifyLoadingStateChanged(bool bState, const TCHAR *Message)
bool IsRunningCookOnTheFly()
@ EParallelRenderingThread
void RequestEngineExit(const TCHAR *ReasonString)
bool GIsCookerLoadingPackage
int32 GSavingCompressionChunkSize
void EnsureRetrievingVTablePtrDuringCtor(const TCHAR *CtorSignature)
void SetEmitDrawEvents(bool EmitDrawEvents)
uint64 GFrameCounterRenderThread
FORCEINLINE UClass * GetRunningCommandletClass()
uint32 GScreenshotResolutionX
FORCEINLINE bool IsEngineExitRequested()
bool GEnableVREditorHacks
bool GIsReconstructingBlueprintInstances
void BootTimingPoint(const ANSICHAR *Message)
FString GRuntimeOptionsIni
UE::CoreUObject::Private::FObjectHandlePackageDebugData * GCoreObjectHandlePackageDebug
bool GForceLoadEditorOnly
FORCEINLINE bool IsAllowCommandletRendering()
FOutputDeviceRedirector * GetGlobalLogSingleton()
FORCEINLINE bool IsAllowCommandletAudio()
FString GEditorPerProjectIni
const TCHAR * GForeignEngineDir
bool GPumpingMessagesOutsideOfMainLoop
bool GAllowActorScriptExecutionInEditor
bool GShouldEmitVerboseNamedEvents
TCHAR GInternalProjectName[64]
bool IsInActualRenderingThread()
bool GIsHighResScreenshot
bool(* IsAsyncLoadingSuspended)()
FOutputDeviceConsole * GLogConsole
FString GEditorKeyBindingsIni
void BeginExitIfRequested()
class FFeedbackContext * GWarn
uint32 GSlateLoadingThreadId
bool GEventDrivenLoaderEnabled
FUELibraryOverrideSettings GUELibraryOverrideSettings
FRunnableThread * GRenderingThread
TAtomic< int32 > GIsRenderingThreadSuspended
bool GIsEditorLoadingPackage
bool IsInParallelRHIThread()
bool IsInRenderingThread()
bool GIsRetrievingVTablePtr
void(* GFlushStreamingFunc)(void)
bool GIsRunningUnattendedScript
bool IsInParallelRenderingThread()
bool(* IsInAsyncLoadingThread)()
bool IsRHIThreadRunning()
FLazyName GLongCoreUObjectPackageName
ELogTimes::Type GPrintLogTimes
bool GIsPlayInEditorWorld
void(* ResumeAsyncLoading)()
UE::CoreUObject::Private::FStoredObjectPath * GCoreComplexObjectPathDebug
FRunnableThread * GRHIThread_InternalUseOnly
uint32 GFrameNumberRenderThread
void(* SuspendAsyncLoading)()
#define UE_STATIC_DEPRECATE(Version, bExpression, Message)
EInputDeviceConnectionState
#define UE_NONCOPYABLE(TypeName)
#define UE_POP_MACRO(name)
#define USING_THREAD_SANITISER
const FPlatformUserId PLATFORMUSERID_NONE
#define WITH_EDITORONLY_DATA
#define FORCEINLINE_DEBUGGABLE
#define UE_PTRDIFF_TO_INT32(argument)
#define ANONYMOUS_VARIABLE(Name)
#define UE_DISABLE_OPTIMIZATION_SHIP
#define USING_CODE_ANALYSIS
#define UE_DEPRECATED(Version, Message)
#define UE_ENABLE_OPTIMIZATION_SHIP
#define UE_PUSH_MACRO(name)
#define UE_CHECK_DISABLE_OPTIMIZATION
#define TSAN_ATOMIC(Type)
const FInputDeviceId INPUTDEVICEID_NONE
TSharedRef< FCulture, ESPMode::ThreadSafe > FCultureRef
TSharedPtr< FCulture, ESPMode::ThreadSafe > FCulturePtr
@ DSF_EnableCookerWarnings
@ DeviceProfileManagerReady
@ EarliestPossiblePluginsLoaded
#define FUNC_INCLUDING_INLINE_IMPL
#define FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE(TWeakPtr, DynamicMulticastDelegateClassName, ExecFunction, FuncParamList, FuncParamPassThru,...)
#define FUNC_DECLARE_EVENT(OwningType, EventName, ReturnType,...)
#define ENABLE_STATIC_FUNCTION_FNAMES
#define FUNC_DECLARE_DYNAMIC_DELEGATE_RETVAL(TWeakPtr, DynamicDelegateRetValClassName, ExecFunction, RetValType, FuncParamList, FuncParamPassThru,...)
#define STATIC_FUNCTION_FNAME(str)
#define FUNC_DECLARE_DYNAMIC_DELEGATE(TWeakPtr, DynamicDelegateClassName, ExecFunction, FuncParamList, FuncParamPassThru,...)
#define FUNC_DECLARE_TS_MULTICAST_DELEGATE(MulticastDelegateName, ReturnType,...)
#define FUNC_DECLARE_MULTICAST_DELEGATE(MulticastDelegateName, ReturnType,...)
#define FUNC_DECLARE_DELEGATE(DelegateName, ReturnType,...)
TAlignedBytes< 16, 16 > FAlignedInlineDelegateType
FHeapAllocator FDelegateAllocatorType
#define DECLARE_DELEGATE_RetVal_OneParam(ReturnValueType, DelegateName, Param1Type)
#define DECLARE_DELEGATE_RetVal(ReturnValueType, DelegateName)
#define DECLARE_DELEGATE(DelegateName)
#define DECLARE_EVENT(OwningType, EventName)
#define DECLARE_DELEGATE_RetVal_TwoParams(ReturnValueType, DelegateName, Param1Type, Param2Type)
#define DECLARE_MULTICAST_DELEGATE(DelegateName)
#define DECLARE_TS_MULTICAST_DELEGATE(DelegateName)
#define UE_DELEGATES_MT_SCOPED_READ_ACCESS(...)
#define UE_DETECT_DELEGATES_RACE_CONDITIONS
#define UE_DELEGATES_MT_SCOPED_WRITE_ACCESS(...)
#define UE_DELEGATES_MT_ACCESS_DETECTOR(...)
#define USE_DELEGATE_TRYGETBOUNDFUNCTIONNAME
T * ToRawPtr(const TObjectPtr< T > &Ptr)
@ Changelist
The pre-release field adds additional versioning through a series of comparable dotted strings or num...
@ Patch
Patch version increments fix existing functionality without changing the API.
@ Major
Major version increments introduce breaking API changes.
@ Minor
Minor version increments add additional functionality without breaking existing APIs.
FORCEINLINE uint32 GetTypeHash(const TEnumAsByte< T > &Enum)
constexpr bool EnumHasAnyFlags(Enum Flags, Enum Contains)
constexpr bool EnumHasAllFlags(Enum Flags, Enum Contains)
#define ENUM_CLASS_FLAGS(Enum)
void EnumRemoveFlags(Enum &Flags, Enum FlagsToRemove)
void EnumAddFlags(Enum &Flags, Enum FlagsToAdd)
EPCGDifferenceDensityFunction
ELiveLinkCameraProjectionMode
@ k_EUserUGCList_Subscribed
@ k_EUserUGCList_WillVoteLater
@ k_EUserUGCList_VotedDown
@ k_EUserUGCList_Published
@ k_EUserUGCList_Favorited
@ k_EUserUGCList_UsedOrPlayed
@ k_EUserUGCList_Followed
VkCompositeAlphaFlagBitsKHR
@ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
@ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR
@ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
@ VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR
@ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR
@ WICWhitePointAutoWhiteBalance
@ WICNAMEDWHITEPOINT_FORCE_DWORD
@ WICWhitePointUnderwater
@ WICWhitePointFluorescent
ESkyAtmosphereTransformMode
@ PlanetTopAtComponentTransform
@ PlanetTopAtAbsoluteWorldOrigin
@ PlanetCenterAtComponentTransform
EAnimPropertyAccessCallSite
@ WorkerThread_Batched_PostEventGraph
@ GameThread_Batched_PreEventGraph
@ WorkerThread_Batched_PreEventGraph
@ GameThread_Batched_PostEventGraph
EMediaWebcamCaptureDeviceFilter
WICBitmapInterpolationMode
@ WICBitmapInterpolationModeLinear
@ WICBitmapInterpolationModeCubic
@ WICBitmapInterpolationModeFant
@ WICBITMAPINTERPOLATIONMODE_FORCE_DWORD
@ WICBitmapInterpolationModeHighQualityCubic
@ WICBitmapInterpolationModeNearestNeighbor
EQuartzCommandDelegateSubType
@ DDS_DepthTest_StencilEqual0
@ DDS_DepthTest_StencilEqual1
@ DDS_DepthAlways_StencilEqual1_IgnoreMask
@ DDS_DepthAlways_StencilEqual0
@ DDS_DepthAlways_StencilEqual1
@ DDS_DepthTest_StencilEqual1_IgnoreMask
@ NVAPI_DITHER_BITS_10BITS
@ NVAPI_DITHER_BITS_6BITS
@ NVAPI_DITHER_BITS_8BITS
ESwapAudioOutputDeviceResultState
@ SF_NumGraphicsFrequencies
@ SF_NumStandardFrequencies
ELevelInstanceRuntimeBehavior
@ RC_LOW_FILTER_POST_PROCESS
@ RC_LOW_FILTER_SEED_SPANS
@ Dataflow_AnchorState_Anchored
@ Dataflow_AnchorState_NotAnchored
@ PSA_FacingCameraDistanceBlend
@ PSA_FacingCameraPosition
@ UBLOCK_PRIVATE_USE_AREA
@ UBLOCK_TAI_XUAN_JING_SYMBOLS
@ UBLOCK_ARABIC_EXTENDED_A
@ UBLOCK_SYRIAC_SUPPLEMENT
@ UBLOCK_CYRILLIC_EXTENDED_A
@ UBLOCK_MYANMAR_EXTENDED_A
@ UBLOCK_CYRILLIC_SUPPLEMENTARY
@ UBLOCK_COPTIC_EPACT_NUMBERS
@ UBLOCK_ZANABAZAR_SQUARE
@ UBLOCK_COMBINING_DIACRITICAL_MARKS
@ UBLOCK_SUPPLEMENTAL_MATHEMATICAL_OPERATORS
@ UBLOCK_SUNDANESE_SUPPLEMENT
@ UBLOCK_SUPPLEMENTAL_ARROWS_A
@ UBLOCK_IMPERIAL_ARAMAIC
@ UBLOCK_ANATOLIAN_HIEROGLYPHS
@ UBLOCK_ARABIC_SUPPLEMENT
@ UBLOCK_SHORTHAND_FORMAT_CONTROLS
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS_EXTENSION_D
@ UBLOCK_GENERAL_PUNCTUATION
@ UBLOCK_MYANMAR_EXTENDED_B
@ UBLOCK_ALCHEMICAL_SYMBOLS
@ UBLOCK_ENCLOSED_ALPHANUMERICS
@ UBLOCK_UNIFIED_CANADIAN_ABORIGINAL_SYLLABICS_EXTENDED
@ UBLOCK_SPACING_MODIFIER_LETTERS
@ UBLOCK_CYRILLIC_EXTENDED_C
@ UBLOCK_ANCIENT_GREEK_MUSICAL_NOTATION
@ UBLOCK_BOPOMOFO_EXTENDED
@ UBLOCK_HALFWIDTH_AND_FULLWIDTH_FORMS
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS_EXTENSION_F
@ UBLOCK_LATIN_EXTENDED_A
@ UBLOCK_CYRILLIC_SUPPLEMENT
@ UBLOCK_KATAKANA_PHONETIC_EXTENSIONS
@ UBLOCK_MISCELLANEOUS_SYMBOLS
@ UBLOCK_CAUCASIAN_ALBANIAN
@ UBLOCK_MISCELLANEOUS_SYMBOLS_AND_ARROWS
@ UBLOCK_INSCRIPTIONAL_PAHLAVI
@ UBLOCK_CJK_RADICALS_SUPPLEMENT
@ UBLOCK_MISCELLANEOUS_MATHEMATICAL_SYMBOLS_A
@ UBLOCK_LATIN_EXTENDED_ADDITIONAL
@ UBLOCK_SUPPLEMENTAL_ARROWS_B
@ UBLOCK_NYIAKENG_PUACHUE_HMONG
@ UBLOCK_COMBINING_DIACRITICAL_MARKS_SUPPLEMENT
@ UBLOCK_SYMBOLS_AND_PICTOGRAPHS_EXTENDED_A
@ UBLOCK_INSCRIPTIONAL_PARTHIAN
@ UBLOCK_LATIN_1_SUPPLEMENT
@ UBLOCK_CUNEIFORM_NUMBERS_AND_PUNCTUATION
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
@ UBLOCK_RUMI_NUMERAL_SYMBOLS
@ UBLOCK_CJK_COMPATIBILITY
@ UBLOCK_GEORGIAN_SUPPLEMENT
@ UBLOCK_MODIFIER_TONE_LETTERS
@ UBLOCK_CJK_COMPATIBILITY_IDEOGRAPHS_SUPPLEMENT
@ UBLOCK_ARABIC_PRESENTATION_FORMS_B
@ UBLOCK_SUPPLEMENTAL_ARROWS_C
@ UBLOCK_SMALL_FORM_VARIANTS
@ UBLOCK_DEVANAGARI_EXTENDED
@ UBLOCK_INDIC_SIYAQ_NUMBERS
@ UBLOCK_EGYPTIAN_HIEROGLYPH_FORMAT_CONTROLS
@ UBLOCK_COUNTING_ROD_NUMERALS
@ UBLOCK_VARIATION_SELECTORS
@ UBLOCK_MEROITIC_CURSIVE
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS_EXTENSION_C
@ UBLOCK_MISCELLANEOUS_SYMBOLS_AND_PICTOGRAPHS
@ UBLOCK_SUPPLEMENTARY_PRIVATE_USE_AREA_B
@ UBLOCK_MISCELLANEOUS_MATHEMATICAL_SYMBOLS_B
@ UBLOCK_IDEOGRAPHIC_SYMBOLS_AND_PUNCTUATION
@ UBLOCK_ENCLOSED_CJK_LETTERS_AND_MONTHS
@ UBLOCK_SUPPLEMENTAL_SYMBOLS_AND_PICTOGRAPHS
@ UBLOCK_ENCLOSED_IDEOGRAPHIC_SUPPLEMENT
@ UBLOCK_IDEOGRAPHIC_DESCRIPTION_CHARACTERS
@ UBLOCK_SMALL_KANA_EXTENSION
@ UBLOCK_EGYPTIAN_HIEROGLYPHS
@ UBLOCK_HANGUL_COMPATIBILITY_JAMO
@ UBLOCK_COMMON_INDIC_NUMBER_FORMS
@ UBLOCK_ORNAMENTAL_DINGBATS
@ UBLOCK_BRAILLE_PATTERNS
@ UBLOCK_ANCIENT_GREEK_NUMBERS
@ UBLOCK_ETHIOPIC_SUPPLEMENT
@ UBLOCK_UNIFIED_CANADIAN_ABORIGINAL_SYLLABICS
@ UBLOCK_SUPPLEMENTAL_PUNCTUATION
@ UBLOCK_CONTROL_PICTURES
@ UBLOCK_TANGUT_COMPONENTS
@ UBLOCK_ETHIOPIC_EXTENDED
@ UBLOCK_YIJING_HEXAGRAM_SYMBOLS
@ UBLOCK_CHEROKEE_SUPPLEMENT
@ UBLOCK_LATIN_EXTENDED_E
@ UBLOCK_LATIN_EXTENDED_D
@ UBLOCK_HANGUL_SYLLABLES
@ UBLOCK_GLAGOLITIC_SUPPLEMENT
@ UBLOCK_ARABIC_MATHEMATICAL_ALPHABETIC_SYMBOLS
@ UBLOCK_CJK_COMPATIBILITY_FORMS
@ UBLOCK_VEDIC_EXTENSIONS
@ UBLOCK_COMBINING_HALF_MARKS
@ UBLOCK_ENCLOSED_ALPHANUMERIC_SUPPLEMENT
@ UBLOCK_CYPRIOT_SYLLABARY
@ UBLOCK_OLD_NORTH_ARABIAN
@ UBLOCK_OPTICAL_CHARACTER_RECOGNITION
@ UBLOCK_MATHEMATICAL_OPERATORS
@ UBLOCK_CJK_COMPATIBILITY_IDEOGRAPHS
@ UBLOCK_ALPHABETIC_PRESENTATION_FORMS
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS
@ UBLOCK_VARIATION_SELECTORS_SUPPLEMENT
@ UBLOCK_LATIN_EXTENDED_B
@ UBLOCK_SUTTON_SIGNWRITING
@ UBLOCK_HIGH_PRIVATE_USE_SURROGATES
@ UBLOCK_CJK_SYMBOLS_AND_PUNCTUATION
@ UBLOCK_LETTERLIKE_SYMBOLS
@ UBLOCK_PHONETIC_EXTENSIONS_SUPPLEMENT
@ UBLOCK_TAMIL_SUPPLEMENT
@ UBLOCK_BAMUM_SUPPLEMENT
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS_EXTENSION_E
@ UBLOCK_EARLY_DYNASTIC_CUNEIFORM
@ UBLOCK_GEOMETRIC_SHAPES
@ UBLOCK_GEORGIAN_EXTENDED
@ UBLOCK_BYZANTINE_MUSICAL_SYMBOLS
@ UBLOCK_SINHALA_ARCHAIC_NUMBERS
@ UBLOCK_GEOMETRIC_SHAPES_EXTENDED
@ UBLOCK_MONGOLIAN_SUPPLEMENT
@ UBLOCK_SUPPLEMENTARY_PRIVATE_USE_AREA_A
@ UBLOCK_COMBINING_DIACRITICAL_MARKS_EXTENDED
@ UBLOCK_CJK_UNIFIED_IDEOGRAPHS_EXTENSION_B
@ UBLOCK_COMBINING_MARKS_FOR_SYMBOLS
@ UBLOCK_CURRENCY_SYMBOLS
@ UBLOCK_SUPERSCRIPTS_AND_SUBSCRIPTS
@ UBLOCK_MISCELLANEOUS_TECHNICAL
@ UBLOCK_OLD_SOUTH_ARABIAN
@ UBLOCK_ARABIC_PRESENTATION_FORMS_A
@ UBLOCK_CYRILLIC_EXTENDED_B
@ UBLOCK_LATIN_EXTENDED_C
@ UBLOCK_OTTOMAN_SIYAQ_NUMBERS
@ UBLOCK_MEROITIC_HIEROGLYPHS
@ UBLOCK_PHONETIC_EXTENSIONS
@ UBLOCK_HANGUL_JAMO_EXTENDED_A
@ UBLOCK_ETHIOPIC_EXTENDED_A
@ UBLOCK_MATHEMATICAL_ALPHANUMERIC_SYMBOLS
@ UBLOCK_LINEAR_B_IDEOGRAMS
@ UBLOCK_HANGUL_JAMO_EXTENDED_B
@ UBLOCK_LINEAR_B_SYLLABARY
@ UBLOCK_MEETEI_MAYEK_EXTENSIONS
@ UBLOCK_TRANSPORT_AND_MAP_SYMBOLS
GROUP_WINDOW_MANAGEMENT_POLICY
@ GWMP_DELEGATE_CLOSE_REQUEST
@ k_ELeaderboardDisplayTypeTimeMilliSeconds
@ k_ELeaderboardDisplayTypeTimeSeconds
@ k_ELeaderboardDisplayTypeNumeric
@ k_ELeaderboardDisplayTypeNone
@ Field_Object_Destruction
ECustomMaterialOutputType
@ CMOT_MaterialAttributes
VkCommandPoolCreateFlagBits
@ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
@ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
@ VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM
@ VK_COMMAND_POOL_CREATE_PROTECTED_BIT
VkExternalMemoryHandleTypeFlagBits
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT
@ VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM
EMaterialPositionTransformSource
@ TRANSFORMPOSSOURCE_View
@ TRANSFORMPOSSOURCE_Particle
@ TRANSFORMPOSSOURCE_Instance
@ TRANSFORMPOSSOURCE_World
@ TRANSFORMPOSSOURCE_Camera
@ TRANSFORMPOSSOURCE_TranslatedWorld
@ TRANSFORMPOSSOURCE_Local
VkSamplerReductionModeEXT
@ VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT
@ VK_SAMPLER_REDUCTION_MODE_MIN_EXT
@ VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT
@ VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT
@ VK_SAMPLER_REDUCTION_MODE_MAX_EXT
@ VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT
@ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT
@ GPU_SORT_TEST_EXHAUSTIVE
EBinkMediaPlayerBinkSoundTrack
@ BMASM_Bink_Sound_LanguageOverride
@ BMASM_Bink_Sound_51LanguageOverride
@ BMASM_Bink_Sound_71LanguageOverride
@ BMASM_Bink_Sound_Simple
EStreamingSourceTargetBehavior
ESubmixEffectDynamicsPeakMode
@ VK_TIME_DOMAIN_MAX_ENUM_EXT
@ VK_TIME_DOMAIN_END_RANGE_EXT
@ VK_TIME_DOMAIN_RANGE_SIZE_EXT
@ VK_TIME_DOMAIN_DEVICE_EXT
@ VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT
@ VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT
@ VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT
@ VK_TIME_DOMAIN_BEGIN_RANGE_EXT
@ PhysConn_Video_VideoEncoder
@ PhysConn_Video_ParallelDigital
@ PhysConn_Video_VideoDecoder
@ PhysConn_Audio_AudioDecoder
@ PhysConn_Audio_SPDIFDigital
@ PhysConn_Video_SerialDigital
@ PhysConn_Audio_AESDigital
@ PhysConn_Video_Composite
@ EOS_AS_BackgroundSuspended
@ EOS_AS_BackgroundUnconstrained
@ EOS_AS_BackgroundConstrained
@ NetSerializeStructWithObjectReferences
@ DynamicDuplicatedLevels
@ ForceDevelopmentGeneric
VkViewportCoordinateSwizzleNV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV
@ VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV
EGeometryScriptRemoveMeshSimplificationType
@ VK_QUERY_CONTROL_PRECISE_BIT
@ VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM
ECompactedReflectionTracingIndirectArgs
@ DecoratorActivate_EvenIfExecuting
@ DecoratorActivate_IfNotExecuting
@ ProcessPendingInitialize
@ Changing_Topology_Actions
@ Phase_SanctionCheck_AccountBanned
@ Phase_P2PAddressCheck_InvalidSourceAddress
@ Msg_DeliverClientToken_UnexpectedTrustedServersNotEnabled
@ Msg_RequestClientEphemeralKey_UntrustedDedicatedServer
@ Phase_LegacyCredentialAuth_ConnectionNotEncrypted
@ Msg_DeliverIdToken_ConnectionNotTrusted
@ Msg_RequestClientToken_UnexpectedIncorrectRole
@ Msg_DeliverIdToken_AuthenticationFailed
@ Phase_AntiCheatProof_AntiCheatRegistrationFailed
@ Phase_LegacyIdentityCheck_UserAccountNotFound
@ Msg_DeliverIdToken_UnexpectedIncorrectRole
@ Phase_AutomaticEncryption_DedicatedServerMisconfigured
@ Msg_SymmetricKeyExchange_InvalidData
@ Msg_RequestClientToken_ConnectionNotEncrypted
@ Msg_RequestClientEphemeralKey_UnexpectedIncorrectRole
@ Msg_SymmetricKeyExchange_FailedToDecrypt
@ Msg_RequestIdToken_ConnectionNotEncrypted
@ Phase_P2PAddressCheck_UserIdDoesNotMatchSource
@ Msg_SymmetricKeyExchange_UnexpectedIncorrectRole
@ Phase_AntiCheatIntegrity_KickedDueToEACFailure
@ Phase_LegacyIdentityCheck_UserAccountNotFoundAfterLoad
@ Phase_AutomaticEncryption_FailedToSignConnectionKeyPair
@ Msg_DeliverClientToken_AuthenticationFailed
@ Msg_DeliverClientToken_InvalidUserId
@ Msg_RequestIdToken_UnexpectedIncorrectRole
@ Msg_RequestClientEphemeralKey_InvalidData
@ Phase_AutomaticEncryption_AutomaticEncryptionNotCompiled
@ Msg_RequestClientToken_UnexpectedTrustedServersNotEnabled
@ Msg_DeliverIdToken_ConnectionNotEncrypted
@ Phase_SanctionCheck_FailedToRetrieveSanctions
@ Msg_DeliverClientEphemeralKey_UnexpectedIncorrectRole
@ Msg_DeliverClientEphemeralKey_FailedToVerify
@ Msg_DeliverClientToken_TokenIsForADifferentAccount
@ Msg_DeliverClientToken_ConnectionNotTrusted
@ Msg_RequestClientToken_MissingTransferrableUserCredentials
@ Msg_DeliverIdToken_TokenIsForADifferentAccount
@ Msg_DeliverClientToken_ConnectionNotEncrypted
@ Msg_DeliverClientEphemeralKey_InvalidData
@ All_CanNotAccessAntiCheat
@ Msg_RequestClientEphemeralKey_UnexpectedAutomaticEncryptionNotEnabled
@ Msg_DeliverClientToken_UnexpectedIncorrectRole
@ Msg_DeliverClientEphemeralKey_UnexpectedAutomaticEncryptionNotEnabled
@ Msg_SymmetricKeyExchange_UnexpectedAutomaticEncryptionNotEnabled
@ Msg_EnableEncryption_UnexpectedAutomaticEncryptionNotEnabled
@ Msg_RequestClientToken_ConnectionNotTrusted
@ Phase_SanctionCheck_FailedToCopySanctionResult
@ All_ConnectionHasGoneAway
@ Msg_RequestIdToken_ConnectionNotTrusted
@ Phase_LegacyIdentityCheck_CanNotCallUserInfo
@ Msg_RequestClientEphemeralKey_KeyNotLoaded
@ Msg_RequestClientToken_InvalidUserId
@ Phase_AntiCheatProof_InvalidSignatureForUnprotectedClient
@ Msg_EnableEncryption_UnexpectedIncorrectRole
@ All_CanNotAccessSocketSubsystem
@ Msg_DeliverClientEphemeralKey_FailedToEncrypt
@ Msg_RequestIdToken_InvalidUserId
@ Msg_RequestIdToken_CanNotRetrieveIdToken
@ Msg_RequestClientEphemeralKey_ResponsePacketGenerationFailed
EAsyncTaskNotificationPromptAction
@ CTM_NormalRoughnessToAlpha
@ CTM_NormalRoughnessToRed
@ CTM_NormalRoughnessToGreen
@ CTM_NormalRoughnessToBlue
@ BS_UpToDateWithWarnings
@ OodleLZ_Profile_Reduced
@ OodleLZ_Profile_Force32
FWPS_NET_BUFFER_LIST_EVENT_TYPE0_
@ FWPS_NET_BUFFER_LIST_ENTERED_NETIO
@ FWPS_NET_BUFFER_LIST_DUPLICATED_BY_NETIO
@ FWPS_NET_BUFFER_LIST_NDIS_NATIVE_SEND_COMPLETE
@ FWPS_NET_BUFFER_LIST_REASSEMBLED_FRAGMENT
@ FWPS_NET_BUFFER_LIST_NDIS_VSWITCH_EGRESS_COMPLETE
@ FWPS_NET_BUFFER_LIST_EXIT_NETIO
@ FWPS_NET_BUFFER_LIST_NDIS_ETHERNET_RECV_COMPLETE
@ FWPS_NET_BUFFER_LIST_CLONED_BY_NETIO
@ FWPS_NET_BUFFER_LIST_NDIS_NATIVE_RECV_COMPLETE
@ FWPS_NET_BUFFER_LIST_NDIS_VSWITCH_INGRESS_COMPLETE
@ FWPS_NET_BUFFER_LIST_REASSEMBLY_COMPLETE
@ FWPS_NET_BUFFER_LIST_CLONED_VIA_WFP_API
@ FWPS_NET_BUFFER_LIST_NDIS_SEND_COMPLETE
@ FWPS_NET_BUFFER_LIST_NDIS_ETHERNET_SEND_COMPLETE
@ FWPS_NET_BUFFER_LIST_NDIS_RECV_COMPLETE
@ FWPS_NET_BUFFER_LIST_CLONED_BY_NDIS
@ FWPS_NET_BUFFER_LIST_CONTEXT_REMOVED
ERigUnitVisualDebugPointMode
EParticleSystemInsignificanceReaction
@ k_EUGCRead_ContinueReadingUntilFinished
@ k_EUGCRead_ContinueReading
@ LEVEL_UnloadedButStillAround
@ LEVEL_StreamingStatusCount
VkShaderFloatControlsIndependence
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR
@ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM
@ RRT_UnorderedAccessView
@ RRT_UniformBufferLayout
@ RRT_GraphicsPipelineState
@ RRT_AmplificationShader
@ RRT_ComputePipelineState
@ RRT_RayTracingPipelineState
@ RRT_RayTracingAccelerationStructure
@ RRT_TimestampCalibrationQuery
@ RRT_PipelineBinaryLibrary
@ MiniDumpWithoutOptionalData
@ MiniDumpIgnoreInaccessibleMemory
@ MiniDumpWithModuleHeaders
@ MiniDumpWithPrivateWriteCopyMemory
@ MiniDumpScanInaccessiblePartialPages
@ MiniDumpWithoutAuxiliaryState
@ MiniDumpWithAvxXStateContext
@ MiniDumpWithUnloadedModules
@ MiniDumpWithFullMemoryInfo
@ MiniDumpWithProcessThreadData
@ MiniDumpWithFullAuxiliaryState
@ MiniDumpWithIndirectlyReferencedMemory
@ MiniDumpFilterModulePaths
@ MiniDumpWithTokenInformation
@ MiniDumpWithPrivateReadWriteMemory
@ PostDistanceAttenuation
TextureCookPlatformTilingSettings
VkValidationCacheHeaderVersionEXT
@ VK_VALIDATION_CACHE_HEADER_VERSION_BEGIN_RANGE_EXT
@ VK_VALIDATION_CACHE_HEADER_VERSION_RANGE_SIZE_EXT
@ VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT
@ VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT
@ VK_VALIDATION_CACHE_HEADER_VERSION_END_RANGE_EXT
ETemporalDenoiserMotionVectorType
@ k_ERemoteStoragePlatformAndroid
@ k_ERemoteStoragePlatformIOS
@ k_ERemoteStoragePlatformAll
@ k_ERemoteStoragePlatformWindows
@ k_ERemoteStoragePlatformLinux
@ k_ERemoteStoragePlatformNone
@ k_ERemoteStoragePlatformOSX
@ k_ERemoteStoragePlatformPS3
@ k_ERemoteStoragePlatformSwitch
EDataflowSetMaskConditionType
@ Dataflow_SetMaskConditionType_IFF_NOT_Interior
@ Dataflow_SetMaskConditionType_IFF_NOT_Exterior
@ Dataflow_SetMaskConditionType_Always
EEventLoadNodeExecutionResult
EOnlineSharingPermissionState
VkDescriptorUpdateTemplateType
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
@ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE
@ k_EControllerActionOrigin_PS5_RightTrigger_Click
@ k_EControllerActionOrigin_SteamDeck_Reserved2
@ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadWest
@ k_EControllerActionOrigin_XBox360_RightBumper
@ k_EControllerActionOrigin_PS5_CenterPad_DPadWest
@ k_EControllerActionOrigin_XBoxOne_LeftTrigger_Click
@ k_EControllerActionOrigin_RightGrip
@ k_EControllerActionOrigin_SteamV2_B
@ k_EControllerActionOrigin_PS5_Square
@ k_EControllerActionOrigin_Switch_RightStick_Click
@ k_EControllerActionOrigin_SteamV2_RightBumper
@ k_EControllerActionOrigin_XBox360_DPad_Move
@ k_EControllerActionOrigin_SteamV2_RightTrigger_Pull
@ k_EControllerActionOrigin_PS5_Gyro_Yaw
@ k_EControllerActionOrigin_LeftPad_Swipe
@ k_EControllerActionOrigin_PS5_RightStick_DPadNorth
@ k_EControllerActionOrigin_SteamV2_LeftTrigger_Pull
@ k_EControllerActionOrigin_SteamDeck_RightStick_DPadWest
@ k_EControllerActionOrigin_SteamDeck_RightStick_Touch
@ k_EControllerActionOrigin_SteamDeck_Gyro_Move
@ k_EControllerActionOrigin_PS4_RightPad_Click
@ k_EControllerActionOrigin_PS4_LeftTrigger_Click
@ k_EControllerActionOrigin_XBox360_A
@ k_EControllerActionOrigin_XBoxOne_RightBumper
@ k_EControllerActionOrigin_PS4_Gyro_Roll
@ k_EControllerActionOrigin_SteamDeck_B
@ k_EControllerActionOrigin_SteamDeck_Reserved6
@ k_EControllerActionOrigin_Switch_Minus
@ k_EControllerActionOrigin_LeftStick_Move
@ k_EControllerActionOrigin_XBox360_LeftStick_DPadNorth
@ k_EControllerActionOrigin_SteamV2_LeftStick_DPadSouth
@ k_EControllerActionOrigin_PS5_DPad_North
@ k_EControllerActionOrigin_SteamV2_LeftTrigger_Click
@ k_EControllerActionOrigin_PS4_LeftStick_Move
@ k_EControllerActionOrigin_SteamDeck_R2
@ k_EControllerActionOrigin_Switch_DPad_South
@ k_EControllerActionOrigin_PS4_Gyro_Yaw
@ k_EControllerActionOrigin_PS5_RightPad_DPadEast
@ k_EControllerActionOrigin_XBoxOne_Share
@ k_EControllerActionOrigin_PS5_Triangle
@ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadWest
@ k_EControllerActionOrigin_XBox360_RightTrigger_Pull
@ k_EControllerActionOrigin_SteamV2_RightTrigger_Click
@ k_EControllerActionOrigin_LeftStick_DPadWest
@ k_EControllerActionOrigin_PS5_RightPad_Click
@ k_EControllerActionOrigin_RightBumper
@ k_EControllerActionOrigin_RightTrigger_Pull
@ k_EControllerActionOrigin_PS4_RightBumper
@ k_EControllerActionOrigin_SteamV2_LeftGrip_Upper
@ k_EControllerActionOrigin_SteamV2_X
@ k_EControllerActionOrigin_PS4_Square
@ k_EControllerActionOrigin_X
@ k_EControllerActionOrigin_SteamDeck_Reserved11
@ k_EControllerActionOrigin_Switch_RightStick_Move
@ k_EControllerActionOrigin_XBoxOne_LeftBumper
@ k_EControllerActionOrigin_PS5_LeftPad_Swipe
@ k_EControllerActionOrigin_SteamDeck_DPad_North
@ k_EControllerActionOrigin_Switch_RightBumper
@ k_EControllerActionOrigin_Switch_ProGyro_Pitch
@ k_EControllerActionOrigin_Switch_RightGyro_Roll
@ k_EControllerActionOrigin_SteamDeck_Reserved14
@ k_EControllerActionOrigin_LeftTrigger_Click
@ k_EControllerActionOrigin_PS4_RightPad_Swipe
@ k_EControllerActionOrigin_SteamV2_Start
@ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadEast
@ k_EControllerActionOrigin_XBoxOne_DPad_South
@ k_EControllerActionOrigin_XBoxOne_DPad_West
@ k_EControllerActionOrigin_PS5_CenterPad_Swipe
@ k_EControllerActionOrigin_SteamDeck_DPad_East
@ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadSouth
@ k_EControllerActionOrigin_PS5_CenterPad_Click
@ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadSouth
@ k_EControllerActionOrigin_RightPad_Click
@ k_EControllerActionOrigin_Switch_DPad_North
@ k_EControllerActionOrigin_Switch_LeftTrigger_Pull
@ k_EControllerActionOrigin_SteamV2_RightPad_Touch
@ k_EControllerActionOrigin_SteamDeck_R4
@ k_EControllerActionOrigin_SteamV2_LeftStick_Click
@ k_EControllerActionOrigin_PS4_LeftStick_DPadEast
@ k_EControllerActionOrigin_PS5_RightStick_DPadSouth
@ k_EControllerActionOrigin_PS5_LeftStick_DPadSouth
@ k_EControllerActionOrigin_XBox360_RightStick_DPadWest
@ k_EControllerActionOrigin_SteamV2_RightPad_Click
@ k_EControllerActionOrigin_XBox360_RightStick_Click
@ k_EControllerActionOrigin_PS5_LeftPad_DPadNorth
@ k_EControllerActionOrigin_SteamDeck_Reserved16
@ k_EControllerActionOrigin_PS4_LeftStick_DPadWest
@ k_EControllerActionOrigin_RightPad_Touch
@ k_EControllerActionOrigin_XBox360_RightStick_Move
@ k_EControllerActionOrigin_PS4_Triangle
@ k_EControllerActionOrigin_XBoxOne_RightTrigger_Click
@ k_EControllerActionOrigin_XBox360_Back
@ k_EControllerActionOrigin_SteamV2_LeftPad_DPadNorth
@ k_EControllerActionOrigin_XBox360_LeftStick_DPadEast
@ k_EControllerActionOrigin_XBoxOne_Y
@ k_EControllerActionOrigin_Switch_ProGyro_Yaw
@ k_EControllerActionOrigin_PS4_RightStick_DPadWest
@ k_EControllerActionOrigin_SteamV2_LeftPad_Pressure
@ k_EControllerActionOrigin_SteamDeck_RightStick_DPadEast
@ k_EControllerActionOrigin_SteamV2_LeftStick_Move
@ k_EControllerActionOrigin_SteamV2_LeftStick_DPadNorth
@ k_EControllerActionOrigin_PS5_RightPad_DPadSouth
@ k_EControllerActionOrigin_XBox360_Y
@ k_EControllerActionOrigin_Switch_RightTrigger_Click
@ k_EControllerActionOrigin_SteamV2_LeftGrip_Lower
@ k_EControllerActionOrigin_PS5_Circle
@ k_EControllerActionOrigin_RightPad_DPadEast
@ k_EControllerActionOrigin_Start
@ k_EControllerActionOrigin_PS4_DPad_South
@ k_EControllerActionOrigin_PS4_LeftPad_DPadSouth
@ k_EControllerActionOrigin_Switch_RightStick_DPadEast
@ k_EControllerActionOrigin_SteamDeck_Reserved13
@ k_EControllerActionOrigin_A
@ k_EControllerActionOrigin_XBox360_B
@ k_EControllerActionOrigin_SteamDeck_Reserved7
@ k_EControllerActionOrigin_PS4_RightPad_Touch
@ k_EControllerActionOrigin_XBox360_RightTrigger_Click
@ k_EControllerActionOrigin_XBox360_X
@ k_EControllerActionOrigin_RightPad_DPadNorth
@ k_EControllerActionOrigin_RightPad_DPadSouth
@ k_EControllerActionOrigin_PS4_CenterPad_Click
@ k_EControllerActionOrigin_Gyro_Pitch
@ k_EControllerActionOrigin_SteamDeck_Reserved9
@ k_EControllerActionOrigin_PS4_X
@ k_EControllerActionOrigin_PS4_RightTrigger_Pull
@ k_EControllerActionOrigin_PS5_LeftPad_DPadEast
@ k_EControllerActionOrigin_PS4_Share
@ k_EControllerActionOrigin_Switch_RightGrip_Lower
@ k_EControllerActionOrigin_XBoxOne_B
@ k_EControllerActionOrigin_SteamDeck_Gyro_Roll
@ k_EControllerActionOrigin_SteamDeck_L2_SoftPull
@ k_EControllerActionOrigin_PS5_RightTrigger_Pull
@ k_EControllerActionOrigin_PS4_LeftPad_Click
@ k_EControllerActionOrigin_Switch_X
@ k_EControllerActionOrigin_SteamV2_LeftStick_DPadWest
@ k_EControllerActionOrigin_PS4_RightStick_DPadNorth
@ k_EControllerActionOrigin_PS4_RightPad_DPadSouth
@ k_EControllerActionOrigin_SteamDeck_LeftPad_Touch
@ k_EControllerActionOrigin_XBox360_LeftTrigger_Pull
@ k_EControllerActionOrigin_PS5_RightPad_DPadNorth
@ k_EControllerActionOrigin_SteamDeck_A
@ k_EControllerActionOrigin_XBoxOne_RightStick_DPadSouth
@ k_EControllerActionOrigin_Switch_RightStick_DPadWest
@ k_EControllerActionOrigin_PS4_LeftPad_DPadEast
@ k_EControllerActionOrigin_LeftPad_DPadSouth
@ k_EControllerActionOrigin_PS4_Gyro_Move
@ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadEast
@ k_EControllerActionOrigin_LeftStick_DPadEast
@ k_EControllerActionOrigin_PS4_CenterPad_Swipe
@ k_EControllerActionOrigin_PS4_LeftStick_Click
@ k_EControllerActionOrigin_LeftPad_DPadEast
@ k_EControllerActionOrigin_XBoxOne_RightStick_DPadEast
@ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadWest
@ k_EControllerActionOrigin_Switch_ProGyro_Roll
@ k_EControllerActionOrigin_Switch_LeftGyro_Pitch
@ k_EControllerActionOrigin_PS4_RightStick_Move
@ k_EControllerActionOrigin_SteamDeck_Reserved3
@ k_EControllerActionOrigin_PS4_DPad_North
@ k_EControllerActionOrigin_SteamDeck_View
@ k_EControllerActionOrigin_PS5_RightPad_Touch
@ k_EControllerActionOrigin_PS5_CenterPad_DPadNorth
@ k_EControllerActionOrigin_XBoxOne_A
@ k_EControllerActionOrigin_Count
@ k_EControllerActionOrigin_SteamDeck_RightPad_DPadWest
@ k_EControllerActionOrigin_SteamDeck_Gyro_Pitch
@ k_EControllerActionOrigin_SteamDeck_RightStick_Move
@ k_EControllerActionOrigin_LeftGrip
@ k_EControllerActionOrigin_PS5_X
@ k_EControllerActionOrigin_PS4_RightStick_Click
@ k_EControllerActionOrigin_XBoxOne_DPad_North
@ k_EControllerActionOrigin_SteamV2_LeftPad_DPadEast
@ k_EControllerActionOrigin_SteamDeck_LeftStick_Touch
@ k_EControllerActionOrigin_Switch_LeftBumper
@ k_EControllerActionOrigin_PS4_LeftPad_DPadNorth
@ k_EControllerActionOrigin_RightPad_Swipe
@ k_EControllerActionOrigin_SteamV2_LeftBumper_Pressure
@ k_EControllerActionOrigin_SteamV2_LeftPad_DPadSouth
@ k_EControllerActionOrigin_XBoxOne_DPad_Move
@ k_EControllerActionOrigin_PS4_RightStick_DPadEast
@ k_EControllerActionOrigin_SteamDeck_RightPad_Click
@ k_EControllerActionOrigin_SteamDeck_Reserved20
@ k_EControllerActionOrigin_Switch_RightGrip_Upper
@ k_EControllerActionOrigin_SteamV2_RightPad_Swipe
@ k_EControllerActionOrigin_Switch_DPad_West
@ k_EControllerActionOrigin_XBox360_RightStick_DPadEast
@ k_EControllerActionOrigin_PS5_LeftPad_Click
@ k_EControllerActionOrigin_Switch_ProGyro_Move
@ k_EControllerActionOrigin_PS5_LeftStick_Click
@ k_EControllerActionOrigin_Switch_RightGyro_Yaw
@ k_EControllerActionOrigin_SteamV2_RightPad_Pressure
@ k_EControllerActionOrigin_PS5_LeftTrigger_Pull
@ k_EControllerActionOrigin_Switch_A
@ k_EControllerActionOrigin_LeftPad_DPadNorth
@ k_EControllerActionOrigin_SteamV2_LeftGrip_Pressure
@ k_EControllerActionOrigin_Switch_Y
@ k_EControllerActionOrigin_XBox360_LeftBumper
@ k_EControllerActionOrigin_SteamV2_LeftPad_DPadWest
@ k_EControllerActionOrigin_PS4_Gyro_Pitch
@ k_EControllerActionOrigin_XBoxOne_RightGrip_Lower
@ k_EControllerActionOrigin_SteamDeck_R5
@ k_EControllerActionOrigin_SteamV2_Gyro_Move
@ k_EControllerActionOrigin_Switch_LeftTrigger_Click
@ k_EControllerActionOrigin_SteamDeck_X
@ k_EControllerActionOrigin_PS4_CenterPad_Touch
@ k_EControllerActionOrigin_PS5_DPad_East
@ k_EControllerActionOrigin_RightTrigger_Click
@ k_EControllerActionOrigin_Switch_LeftStick_Move
@ k_EControllerActionOrigin_LeftPad_Touch
@ k_EControllerActionOrigin_PS4_CenterPad_DPadEast
@ k_EControllerActionOrigin_SteamDeck_Reserved15
@ k_EControllerActionOrigin_XBox360_RightStick_DPadSouth
@ k_EControllerActionOrigin_XBox360_RightStick_DPadNorth
@ k_EControllerActionOrigin_Switch_RightGyro_Pitch
@ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadNorth
@ k_EControllerActionOrigin_PS4_LeftStick_DPadSouth
@ k_EControllerActionOrigin_SteamV2_RightPad_DPadNorth
@ k_EControllerActionOrigin_SteamDeck_R2_SoftPull
@ k_EControllerActionOrigin_PS4_CenterPad_DPadWest
@ k_EControllerActionOrigin_Switch_RightStick_DPadNorth
@ k_EControllerActionOrigin_PS4_DPad_Move
@ k_EControllerActionOrigin_PS5_DPad_West
@ k_EControllerActionOrigin_LeftTrigger_Pull
@ k_EControllerActionOrigin_PS4_DPad_East
@ k_EControllerActionOrigin_SteamDeck_DPad_South
@ k_EControllerActionOrigin_Switch_LeftGrip_Upper
@ k_EControllerActionOrigin_XBox360_DPad_North
@ k_EControllerActionOrigin_SteamDeck_Reserved19
@ k_EControllerActionOrigin_PS5_RightStick_Click
@ k_EControllerActionOrigin_Switch_RightStick_DPadSouth
@ k_EControllerActionOrigin_SteamDeck_DPad_West
@ k_EControllerActionOrigin_SteamDeck_DPad_Move
@ k_EControllerActionOrigin_SteamDeck_L1
@ k_EControllerActionOrigin_XBoxOne_Menu
@ k_EControllerActionOrigin_PS4_LeftBumper
@ k_EControllerActionOrigin_MaximumPossibleValue
@ k_EControllerActionOrigin_Gyro_Roll
@ k_EControllerActionOrigin_SteamDeck_LeftPad_Click
@ k_EControllerActionOrigin_XBox360_Start
@ k_EControllerActionOrigin_SteamDeck_R3
@ k_EControllerActionOrigin_XBoxOne_RightStick_Move
@ k_EControllerActionOrigin_SteamDeck_L3
@ k_EControllerActionOrigin_Switch_LeftStick_DPadEast
@ k_EControllerActionOrigin_XBoxOne_LeftGrip_Upper
@ k_EControllerActionOrigin_PS5_Create
@ k_EControllerActionOrigin_LeftStick_DPadNorth
@ k_EControllerActionOrigin_PS5_LeftStick_DPadNorth
@ k_EControllerActionOrigin_Switch_LeftGyro_Move
@ k_EControllerActionOrigin_SteamV2_Gyro_Yaw
@ k_EControllerActionOrigin_XBoxOne_RightStick_Click
@ k_EControllerActionOrigin_SteamDeck_RightStick_DPadNorth
@ k_EControllerActionOrigin_PS5_Gyro_Pitch
@ k_EControllerActionOrigin_SteamV2_RightGrip_Pressure
@ k_EControllerActionOrigin_PS4_Circle
@ k_EControllerActionOrigin_PS4_LeftPad_Swipe
@ k_EControllerActionOrigin_SteamDeck_L2
@ k_EControllerActionOrigin_SteamV2_LeftBumper
@ k_EControllerActionOrigin_Switch_RightGyro_Move
@ k_EControllerActionOrigin_SteamDeck_LeftPad_Swipe
@ k_EControllerActionOrigin_XBoxOne_LeftStick_Move
@ k_EControllerActionOrigin_SteamDeck_L5
@ k_EControllerActionOrigin_XBoxOne_X
@ k_EControllerActionOrigin_Switch_RightTrigger_Pull
@ k_EControllerActionOrigin_Switch_LeftStick_DPadNorth
@ k_EControllerActionOrigin_PS5_Option
@ k_EControllerActionOrigin_PS5_LeftPad_Touch
@ k_EControllerActionOrigin_XBox360_LeftStick_Move
@ k_EControllerActionOrigin_PS5_CenterPad_DPadSouth
@ k_EControllerActionOrigin_SteamV2_LeftStick_DPadEast
@ k_EControllerActionOrigin_SteamDeck_R1
@ k_EControllerActionOrigin_PS5_DPad_South
@ k_EControllerActionOrigin_XBoxOne_DPad_East
@ k_EControllerActionOrigin_XBox360_DPad_East
@ k_EControllerActionOrigin_SteamV2_RightBumper_Pressure
@ k_EControllerActionOrigin_SteamDeck_RightPad_DPadSouth
@ k_EControllerActionOrigin_SteamV2_LeftPad_Touch
@ k_EControllerActionOrigin_SteamDeck_LeftStick_Move
@ k_EControllerActionOrigin_PS4_RightTrigger_Click
@ k_EControllerActionOrigin_PS5_RightPad_Swipe
@ k_EControllerActionOrigin_SteamV2_RightGrip_Lower
@ k_EControllerActionOrigin_SteamDeck_Reserved4
@ k_EControllerActionOrigin_Switch_LeftStick_DPadSouth
@ k_EControllerActionOrigin_XBox360_LeftTrigger_Click
@ k_EControllerActionOrigin_PS5_RightPad_DPadWest
@ k_EControllerActionOrigin_SteamV2_RightPad_DPadSouth
@ k_EControllerActionOrigin_XBoxOne_RightStick_DPadNorth
@ k_EControllerActionOrigin_SteamV2_Gyro_Roll
@ k_EControllerActionOrigin_RightPad_DPadWest
@ k_EControllerActionOrigin_PS5_RightBumper
@ k_EControllerActionOrigin_SteamDeck_Reserved17
@ k_EControllerActionOrigin_SteamV2_RightGrip_Upper
@ k_EControllerActionOrigin_SteamV2_Back
@ k_EControllerActionOrigin_PS4_RightPad_DPadNorth
@ k_EControllerActionOrigin_PS4_DPad_West
@ k_EControllerActionOrigin_XBoxOne_View
@ k_EControllerActionOrigin_XBox360_LeftStick_DPadSouth
@ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadEast
@ k_EControllerActionOrigin_PS4_Options
@ k_EControllerActionOrigin_Switch_Capture
@ k_EControllerActionOrigin_PS5_LeftTrigger_Click
@ k_EControllerActionOrigin_PS5_RightStick_DPadWest
@ k_EControllerActionOrigin_Gyro_Move
@ k_EControllerActionOrigin_SteamDeck_Reserved10
@ k_EControllerActionOrigin_PS4_CenterPad_DPadNorth
@ k_EControllerActionOrigin_SteamV2_A
@ k_EControllerActionOrigin_LeftPad_DPadWest
@ k_EControllerActionOrigin_PS4_CenterPad_DPadSouth
@ k_EControllerActionOrigin_SteamDeck_Reserved18
@ k_EControllerActionOrigin_Switch_LeftStick_Click
@ k_EControllerActionOrigin_SteamDeck_RightPad_Swipe
@ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadNorth
@ k_EControllerActionOrigin_XBoxOne_RightStick_DPadWest
@ k_EControllerActionOrigin_Gyro_Yaw
@ k_EControllerActionOrigin_Switch_LeftGyro_Roll
@ k_EControllerActionOrigin_XBox360_DPad_West
@ k_EControllerActionOrigin_XBoxOne_RightTrigger_Pull
@ k_EControllerActionOrigin_None
@ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadSouth
@ k_EControllerActionOrigin_PS5_LeftPad_DPadSouth
@ k_EControllerActionOrigin_SteamV2_LeftPad_Swipe
@ k_EControllerActionOrigin_SteamDeck_RightPad_DPadNorth
@ k_EControllerActionOrigin_PS5_CenterPad_Touch
@ k_EControllerActionOrigin_SteamDeck_Y
@ k_EControllerActionOrigin_XBox360_LeftStick_Click
@ k_EControllerActionOrigin_SteamV2_RightPad_DPadWest
@ k_EControllerActionOrigin_PS5_RightStick_Move
@ k_EControllerActionOrigin_Switch_Plus
@ k_EControllerActionOrigin_PS4_RightStick_DPadSouth
@ k_EControllerActionOrigin_PS5_Mute
@ k_EControllerActionOrigin_Back
@ k_EControllerActionOrigin_SteamDeck_Gyro_Yaw
@ k_EControllerActionOrigin_SteamV2_LeftPad_Click
@ k_EControllerActionOrigin_SteamV2_LeftGrip_Upper_Pressure
@ k_EControllerActionOrigin_Switch_DPad_East
@ k_EControllerActionOrigin_PS5_LeftPad_DPadWest
@ k_EControllerActionOrigin_PS5_Gyro_Move
@ k_EControllerActionOrigin_SteamDeck_Menu
@ k_EControllerActionOrigin_PS5_DPad_Move
@ k_EControllerActionOrigin_PS5_LeftStick_DPadWest
@ k_EControllerActionOrigin_Switch_B
@ k_EControllerActionOrigin_SteamDeck_RightStick_DPadSouth
@ k_EControllerActionOrigin_PS5_CenterPad_DPadEast
@ k_EControllerActionOrigin_Y
@ k_EControllerActionOrigin_PS4_LeftTrigger_Pull
@ k_EControllerActionOrigin_LeftBumper
@ k_EControllerActionOrigin_PS4_LeftStick_DPadNorth
@ k_EControllerActionOrigin_LeftPad_Click
@ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadNorth
@ k_EControllerActionOrigin_XBoxOne_LeftGrip_Lower
@ k_EControllerActionOrigin_SteamDeck_Reserved12
@ k_EControllerActionOrigin_PS4_LeftPad_DPadWest
@ k_EControllerActionOrigin_SteamDeck_RightPad_Touch
@ k_EControllerActionOrigin_SteamDeck_Reserved8
@ k_EControllerActionOrigin_PS5_LeftStick_DPadEast
@ k_EControllerActionOrigin_XBoxOne_RightGrip_Upper
@ k_EControllerActionOrigin_XBoxOne_LeftTrigger_Pull
@ k_EControllerActionOrigin_XBox360_DPad_South
@ k_EControllerActionOrigin_Switch_DPad_Move
@ k_EControllerActionOrigin_PS5_Gyro_Roll
@ k_EControllerActionOrigin_SteamDeck_L4
@ k_EControllerActionOrigin_Switch_LeftGrip_Lower
@ k_EControllerActionOrigin_SteamV2_RightPad_DPadEast
@ k_EControllerActionOrigin_LeftStick_DPadSouth
@ k_EControllerActionOrigin_Switch_LeftGyro_Yaw
@ k_EControllerActionOrigin_SteamDeck_Reserved5
@ k_EControllerActionOrigin_XBoxOne_LeftStick_Click
@ k_EControllerActionOrigin_SteamDeck_RightPad_DPadEast
@ k_EControllerActionOrigin_SteamV2_Gyro_Pitch
@ k_EControllerActionOrigin_SteamDeck_Reserved1
@ k_EControllerActionOrigin_Switch_LeftStick_DPadWest
@ k_EControllerActionOrigin_SteamV2_Y
@ k_EControllerActionOrigin_PS5_LeftBumper
@ k_EControllerActionOrigin_XBox360_LeftStick_DPadWest
@ k_EControllerActionOrigin_PS4_LeftPad_Touch
@ k_EControllerActionOrigin_B
@ k_EControllerActionOrigin_LeftStick_Click
@ k_EControllerActionOrigin_SteamV2_RightGrip_Upper_Pressure
@ k_EControllerActionOrigin_PS5_RightStick_DPadEast
@ k_EControllerActionOrigin_PS4_RightPad_DPadEast
@ k_EControllerActionOrigin_PS5_LeftStick_Move
@ k_EControllerActionOrigin_PS4_RightPad_DPadWest
@ MmHardwareCoherentCached
@ VK_DYNAMIC_STATE_MAX_ENUM
@ VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
@ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
@ VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
@ VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV
@ VK_DYNAMIC_STATE_BEGIN_RANGE
@ VK_DYNAMIC_STATE_DEPTH_BOUNDS
@ VK_DYNAMIC_STATE_STENCIL_REFERENCE
@ VK_DYNAMIC_STATE_LINE_WIDTH
@ VK_DYNAMIC_STATE_DEPTH_BIAS
@ VK_DYNAMIC_STATE_SCISSOR
@ VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV
@ VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
@ VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
@ VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
@ VK_DYNAMIC_STATE_RANGE_SIZE
@ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
@ VK_DYNAMIC_STATE_VIEWPORT
@ VK_DYNAMIC_STATE_BLEND_CONSTANTS
@ VK_DYNAMIC_STATE_END_RANGE
AnimationCompressionFormat
@ ETS_LinearColorSignature
@ SP_METAL_SM5_NOTESS_REMOVED
@ SP_VULKAN_ES3_1_ANDROID
@ SP_StaticPlatform_First
@ SP_CUSTOM_PLATFORM_LAST
@ SP_OPENGL_ES3_1_ANDROID
@ SP_CUSTOM_PLATFORM_FIRST
@ SP_VULKAN_SM5_LUMIN_REMOVED
@ SP_VULKAN_ES3_1_LUMIN_REMOVED
@ OSP_OPENGL_ES3_1_ANDROID
@ OSP_VULKAN_ES3_1_ANDROID
@ NOISEFUNCTION_VoronoiALU
@ NOISEFUNCTION_GradientTex3D
@ NOISEFUNCTION_GradientALU
@ NOISEFUNCTION_GradientTex
@ NOISEFUNCTION_SimplexTex
@ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR
@ VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM
@ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
@ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
EMaterialFloatPrecisionMode
@ MFPM_Full_MaterialExpressionOnly
@ WICPixelFormatConverter
@ WICCOMPONENTTYPE_FORCE_DWORD
@ FWPS_ALE_PORT_STATUS_CLOSE
@ FWPS_ALE_PORT_STATUS_OPEN
@ FWPS_ALE_PORT_STATUS_UNKNOWN
@ FWPS_ALE_PORT_STATUS_MAX
EEdGraphNodeDeprecationMessageType
GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags
@ GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_None
@ GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_DX
@ GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan
@ VK_VERTEX_INPUT_RATE_VERTEX
@ VK_VERTEX_INPUT_RATE_INSTANCE
@ VK_VERTEX_INPUT_RATE_MAX_ENUM
@ VK_VERTEX_INPUT_RATE_RANGE_SIZE
@ VK_VERTEX_INPUT_RATE_END_RANGE
@ VK_VERTEX_INPUT_RATE_BEGIN_RANGE
EOS_EConnectionClosedReason
@ EOS_CCR_ClosedByLocalUser
@ EOS_CCR_TooManyConnections
@ EOS_CCR_UnexpectedError
@ EOS_CCR_ConnectionClosed
@ EOS_CCR_NegotiationFailed
@ EOS_CCR_ConnectionFailed
@ DT_POLYTYPE_OFFMESH_POINT
@ DT_POLYTYPE_OFFMESH_SEGMENT
_SAR_STREAM_INVALIDATION_EVENT_TYPE
@ SAR_STREAM_INVALIDATION_EVENT_DEFAULT_DEVICE_CHANGED
@ SAR_STREAM_INVALIDATION_EVENT_OFFLOAD_RESOURCE_LOST
@ SAR_STREAM_INVALIDATION_EVENT_DEVICE_REMOVED
EMeshAttributePaintToolActions
@ DEBUGSTATE_TestLFEBleed
@ DEBUGSTATE_IsolateDryAudio
@ DEBUGSTATE_IsolateReverb
@ DEBUGSTATE_DisableRadio
@ AllowPerCharacterWrapping
EProcessTileTasksSyncTimeSlicedState
@ StoreCompessedTileCacheLayers
Beam2SourceTargetTangentMethod
EAnimNodeInitializationStatus
@ RenameEditorAgnosticSettings
@ MigrateProjectSpecificInisToAgnostic
@ CameraFacing_NegativeZUp
@ CameraFacing_NegativeYUp
ESplineModulationColorMask
@ NotSupportedDriverOutOfDate
@ NotSupportedIncompatibleAPICaptureToolActive
@ NotSupportedOperatingSystemOutOfDate
@ NotSupportedIncompatibleHardware
FWPI_VPN_TRIGGER_EVENT_TYPE_
@ FWPI_VPN_TRIGGER_EVENT_APP_TRIGGER_NRPT_CONNECT
@ FWPI_VPN_TRIGGER_EVENT_APP_TRIGGER_DISCONNECT
@ FWPI_VPN_TRIGGER_EVENT_APP_TRIGGER_CONNECT
@ FWPI_VPN_TRIGGER_EVENT_MAX
EStreamingOperationResult
ESmoothMeshToolSmoothType
@ GatherGeometryFromSources
VkCoverageReductionModeNV
@ VK_COVERAGE_REDUCTION_MODE_BEGIN_RANGE_NV
@ VK_COVERAGE_REDUCTION_MODE_RANGE_SIZE_NV
@ VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV
@ VK_COVERAGE_REDUCTION_MODE_MERGE_NV
@ VK_COVERAGE_REDUCTION_MODE_MAX_ENUM_NV
@ VK_COVERAGE_REDUCTION_MODE_END_RANGE_NV
IPSEC_SA_CONTEXT_EVENT_TYPE0_
@ IPSEC_SA_CONTEXT_EVENT_ADD
@ IPSEC_SA_CONTEXT_EVENT_DELETE
@ IPSEC_SA_CONTEXT_EVENT_MAX
@ OodleLZ_Compressor_None
@ OodleLZ_Compressor_Selkie
@ OodleLZ_Compressor_Hydra
@ OodleLZ_Compressor_Invalid
@ OodleLZ_Compressor_Leviathan
@ OodleLZ_Compressor_Kraken
@ OodleLZ_Compressor_Mermaid
@ OodleLZ_Compressor_Count
@ OodleLZ_Compressor_Force32
@ GBC_EncodeNormal_Normal_10_10_10
@ GBC_Packed_Color_3_3_2_Sqrt
@ GBC_Packed_Normal_Octahedral_8_8
@ GBC_Packed_Color_5_6_5_Sqrt
@ GBC_EncodeNormal_Normal_8_8_8
@ GBC_EncodeNormal_Normal_16_16_16
@ GBC_Raw_Float_16_16_16_16
@ GBC_Packed_Color_4_4_4_Sqrt
@ OodleBadDecompressedLength
@ OodleSerializePayloadFail
ELifetimeRepNotifyCondition
VkRayTracingShaderGroupTypeKHR
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_KHR
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
@ EOS_PR_ReliableUnordered
@ EOS_PR_UnreliableUnordered
ECFCoreExternalAuthProvider
EPolyEditExtrudeDistanceMode
EArchiveReferenceMarkerFlags
EPolyEditExtrudeModeOptions
@ SelectedTriangleNormals
@ SelectedTriangleNormalsEven
EQuartzTimeSignatureQuantization
EHairStrandsCompositionType
@ AfterSeparateTranslucent
@ AfterTranslucentBeforeTranslucentAfterDOF
VkDescriptorPoolCreateFlagBits
@ VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM
@ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
@ VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_EXT
@ VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT
@ VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE
@ VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
EFieldCullingOperationType
@ Field_Culling_Operation_Max
FWPS_NET_BUFFER_LIST_TYPE_
@ FWPS_NBL_TYPE_REFERENCED_BY_WFP
@ FWPS_NBL_TYPE_ALLOCATED_BY_WFP
@ FWPS_NBL_TYPE_CLONED_BY_WFP
@ InterruptActiveBothTriggerHigh
@ InterruptActiveBothTriggerLow
@ InterruptPolarityUnknown
@ VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
@ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
@ VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
@ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
@ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
@ VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
@ VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV
@ VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
@ VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
@ VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
@ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
@ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
@ VK_PIPELINE_STAGE_NONE_KHR
@ VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM
@ VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
@ VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
@ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
@ VK_PIPELINE_STAGE_HOST_BIT
@ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
@ VK_PIPELINE_STAGE_TRANSFER_BIT
@ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
@ VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
@ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
@ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
@ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
@ VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV
@ VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT
@ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
@ VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
@ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
@ VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
@ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
@ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
ECustomDataRowCountMethod
EOptimusSkinnedMeshExecDomain
@ VK_ATTACHMENT_STORE_OP_END_RANGE
@ VK_ATTACHMENT_STORE_OP_DONT_CARE
@ VK_ATTACHMENT_STORE_OP_STORE
@ VK_ATTACHMENT_STORE_OP_MAX_ENUM
@ VK_ATTACHMENT_STORE_OP_BEGIN_RANGE
@ VK_ATTACHMENT_STORE_OP_RANGE_SIZE
EActorMovementCompensationMode
EOnlineNotificationResult
ETextureLossyCompressionAmount
@ U_CHAR_NAME_CHOICE_COUNT
EFractureEngineClusterSizeMethod
@ SupportsReliableDelivery
ELODStreamingCallbackResult
ERasterizeGeomRecastTimeSlicedState
@ k_ELeaderboardSortMethodDescending
@ k_ELeaderboardSortMethodNone
@ k_ELeaderboardSortMethodAscending
@ InLandscapeModeAndUserTriggeredChanges
@ k_EItemPreviewType_Image
@ k_EItemPreviewType_Sketchfab
@ k_EItemPreviewType_EnvironmentMap_HorizontalCross
@ k_EItemPreviewType_EnvironmentMap_LatLong
@ k_EItemPreviewType_ReservedMax
@ k_EItemPreviewType_YouTubeVideo
@ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
@ VK_IMAGE_VIEW_TYPE_RANGE_SIZE
@ VK_IMAGE_VIEW_TYPE_CUBE
@ VK_IMAGE_VIEW_TYPE_1D_ARRAY
@ VK_IMAGE_VIEW_TYPE_MAX_ENUM
@ VK_IMAGE_VIEW_TYPE_BEGIN_RANGE
@ VK_IMAGE_VIEW_TYPE_END_RANGE
@ VK_IMAGE_VIEW_TYPE_2D_ARRAY
ELoudnessNRTCurveTypeEnum
@ RC_TIMER_BUILD_CONTOURS_SIMPLIFY
@ RC_TIMER_BUILD_DISTANCEFIELD
@ RC_TIMER_BUILD_POLYMESH
@ RC_TIMER_MERGE_POLYMESH
@ RC_TIMER_FILTER_WALKABLE
@ RC_TIMER_BUILD_CLUSTERS
@ RC_TIMER_BUILD_POLYMESHDETAIL
@ RC_TIMER_BUILD_COMPACTHEIGHTFIELD
@ RC_TIMER_BUILD_REGIONS_EXPAND
@ RC_TIMER_MARK_CONVEXPOLY_AREA
@ RC_TIMER_MERGE_POLYMESHDETAIL
@ RC_TIMER_BUILD_DISTANCEFIELD_DIST
@ RC_TIMER_BUILD_REGIONS_WATERSHED
@ RC_TIMER_BUILD_REGIONS_FLOOD
@ RC_TIMER_MARK_CYLINDER_AREA
@ RC_TIMER_BUILD_REGIONS_FILTER
@ RC_TIMER_FILTER_LOW_OBSTACLES
@ RC_TIMER_BUILD_CONTOURS
@ RC_TIMER_BUILD_CONTOURS_TRACE
@ RC_TIMER_BUILD_DISTANCEFIELD_BLUR
@ RC_TIMER_RASTERIZE_TRIANGLES
@ WICColorContextUninitialized
@ WICColorContextExifColorSpace
EDescendantScrollDestination
EPCGMedadataTransformOperation
EHairTransmittancePassType
@ HasInitialOnlyProperties
@ HasObjectOrNetSerializeProperties
EArchiveReplaceObjectFlags
@ IncludeClassGeneratedByRef
@ TrackReplacedReferences
@ FWP_SECURITY_DESCRIPTOR_TYPE
@ FWP_TOKEN_INFORMATION_TYPE
@ FWP_UNICODE_STRING_TYPE
@ FWP_TOKEN_ACCESS_INFORMATION_TYPE
@ FWP_BITMAP_ARRAY64_TYPE
@ FWP_SINGLE_DATA_TYPE_MAX
@ VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
@ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
@ VK_PHYSICAL_DEVICE_TYPE_END_RANGE
@ VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM
@ VK_PHYSICAL_DEVICE_TYPE_OTHER
@ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
@ VK_PHYSICAL_DEVICE_TYPE_CPU
@ VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
@ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU
EGizmoElementInteractionState
@ k_EChatEntryTypeEntered
@ k_EChatEntryTypeInvalid
@ k_EChatEntryTypeLinkBlocked
@ k_EChatEntryTypeWasKicked
@ k_EChatEntryTypeHistoricalChat
@ k_EChatEntryTypeDisconnected
@ k_EChatEntryTypeChatMsg
@ k_EChatEntryTypeLeftConversation
@ k_EChatEntryTypeWasBanned
@ k_EChatEntryTypeInviteGame
@ k_EWorkshopFileActionCompleted
@ k_EWorkshopFileActionPlayed
@ CURLOPT_ACCEPTTIMEOUT_MS
@ CURLOPT_TRAILERFUNCTION
@ CURLOPT_HTTP_TRANSFER_DECODING
@ CURLOPT_HTTP_CONTENT_DECODING
@ CURLOPT_PROXY_SSL_VERIFYHOST
@ CURLOPT_CONNECTTIMEOUT_MS
@ CURLOPT_TLSAUTH_USERNAME
@ CURLOPT_SSH_HOST_PUBLIC_KEY_MD5
@ CURLOPT_OPENSOCKETFUNCTION
@ CURLOPT_SUPPRESS_CONNECT_HEADERS
@ CURLOPT_CONV_TO_NETWORK_FUNCTION
@ CURLOPT_CONV_FROM_UTF8_FUNCTION
@ CURLOPT_PROGRESSFUNCTION
@ CURLOPT_HTTPPROXYTUNNEL
@ CURLOPT_MAXLIFETIME_CONN
@ CURLOPT_CLOSESOCKETFUNCTION
@ CURLOPT_PROXY_TRANSFER_MODE
@ CURLOPT_SOCKS5_GSSAPI_NEC
@ CURLOPT_UNIX_SOCKET_PATH
@ CURLOPT_FTP_CREATE_MISSING_DIRS
@ CURLOPT_TIMEVALUE_LARGE
@ CURLOPT_GSSAPI_DELEGATION
@ CURLOPT_KEEP_SENDING_ON_ERROR
@ CURLOPT_CHUNK_BGN_FUNCTION
@ CURLOPT_DOH_SSL_VERIFYPEER
@ CURLOPT_SSLENGINE_DEFAULT
@ CURLOPT_CHUNK_END_FUNCTION
@ CURLOPT_EXPECT_100_TIMEOUT_MS
@ CURLOPT_SSH_PRIVATE_KEYFILE
@ CURLOPT_PROXY_SSLKEY_BLOB
@ CURLOPT_TRANSFER_ENCODING
@ CURLOPT_PROXY_SSL_CIPHER_LIST
@ CURLOPT_PROXY_SERVICE_NAME
@ CURLOPT_DNS_USE_GLOBAL_CACHE
@ CURLOPT_SSH_KEYFUNCTION
@ CURLOPT_MAXFILESIZE_LARGE
@ CURLOPT_PROXY_TLSAUTH_USERNAME
@ CURLOPT_PROXY_ISSUERCERT
@ CURLOPT_UPKEEP_INTERVAL_MS
@ CURLOPT_PROXY_TLS13_CIPHERS
@ CURLOPT_PROXY_SSLKEYTYPE
@ CURLOPT_UPLOAD_BUFFERSIZE
@ CURLOPT_MAX_RECV_SPEED_LARGE
@ CURLOPT_PROXY_SSLVERSION
@ CURLOPT_FNMATCH_FUNCTION
@ CURLOPT_MAX_SEND_SPEED_LARGE
@ CURLOPT_SSH_COMPRESSION
@ CURLOPT_PROXY_KEYPASSWD
@ CURLOPT_PROXY_CAINFO_BLOB
@ CURLOPT_HSTSREADFUNCTION
@ CURLOPT_PROXY_SSL_VERIFYPEER
@ CURLOPT_TFTP_NO_OPTIONS
@ CURLOPT_NEW_DIRECTORY_PERMS
@ CURLOPT_HAPROXYPROTOCOL
@ CURLOPT_RESOLVER_START_DATA
@ CURLOPT_DOH_SSL_VERIFYSTATUS
@ CURLOPT_PROXY_ISSUERCERT_BLOB
@ CURLOPT_HSTSWRITEFUNCTION
@ CURLOPT_REDIR_PROTOCOLS
@ CURLOPT_SSL_CTX_FUNCTION
@ CURLOPT_FTP_RESPONSE_TIMEOUT
@ CURLOPT_MAIL_RCPT_ALLLOWFAILS
@ CURLOPT_XFERINFOFUNCTION
@ CURLOPT_RTSP_SERVER_CSEQ
@ CURLOPT_PROXY_SSL_OPTIONS
@ CURLOPT_PROXY_TLSAUTH_PASSWORD
@ CURLOPT_TLSAUTH_PASSWORD
@ CURLOPT_ISSUERCERT_BLOB
@ CURLOPT_PINNEDPUBLICKEY
@ CURLOPT_PROXY_PINNEDPUBLICKEY
@ CURLOPT_FTP_ALTERNATIVE_TO_USER
@ CURLOPT_INFILESIZE_LARGE
@ CURLOPT_SSH_PUBLIC_KEYFILE
@ CURLOPT_STREAM_DEPENDS_E
@ CURLOPT_HAPPY_EYEBALLS_TIMEOUT_MS
@ CURLOPT_DNS_SHUFFLE_ADDRESSES
@ CURLOPT_DOH_SSL_VERIFYHOST
@ CURLOPT_RTSP_STREAM_URI
@ CURLOPT_DNS_CACHE_TIMEOUT
@ CURLOPT_DEFAULT_PROTOCOL
@ CURLOPT_CONV_FROM_NETWORK_FUNCTION
@ CURLOPT_ABSTRACT_UNIX_SOCKET
@ CURLOPT_PROXY_TLSAUTH_TYPE
@ CURLOPT_SSL_VERIFYSTATUS
@ CURLOPT_POSTFIELDSIZE_LARGE
@ CURLOPT_RTSP_CLIENT_CSEQ
@ CURLOPT_SSL_ENABLE_ALPN
@ CURLOPT_SSL_SESSIONID_CACHE
@ CURLOPT_FTP_SKIP_PASV_IP
@ CURLOPT_SOCKOPTFUNCTION
@ CURLOPT_UNRESTRICTED_AUTH
@ CURLOPT_CLOSESOCKETDATA
@ CURLOPT_SSL_CIPHER_LIST
@ CURLOPT_IGNORE_CONTENT_LENGTH
@ CURLOPT_RESOLVER_START_FUNCTION
@ CURLOPT_INTERLEAVEFUNCTION
@ CURLOPT_RESUME_FROM_LARGE
@ CURLOPT_SSH_HOST_PUBLIC_KEY_SHA256
@ CURLOPT_LOW_SPEED_LIMIT
@ CURLOPT_SOCKS5_GSSAPI_SERVICE
@ CURLOPT_DISALLOW_USERNAME_IN_URL
@ CURLOPT_PROXY_SSLCERTTYPE
@ CURLOPT_PROXY_SSLCERT_BLOB
@ CURLOPT_ACCEPT_ENCODING
@ CURLOPT_RTSP_SESSION_ID
@ SteelShieldDataFlags_IsRolloverAck
@ SteelShieldDataFlags_HasWrap
@ SteelShieldDataFlags_IsRollover
@ SteelShieldDataFlags_IsInitialPacket
AnimPhysAngularConstraintType
EBinkMoviePlayerBinkBufferModes
@ MP_Bink_StreamUntilResident
@ OodleLZ_CheckCRC_Force32
@ DWMWA_NONCLIENT_RTL_LAYOUT
@ DWMWA_HAS_ICONIC_BITMAP
@ DWMWA_FREEZE_REPRESENTATION
@ DWMWA_NCRENDERING_ENABLED
@ DWMWA_EXTENDED_FRAME_BOUNDS
@ DWMWA_CAPTION_BUTTON_BOUNDS
@ DWMWA_TRANSITIONS_FORCEDISABLED
@ DWMWA_NCRENDERING_POLICY
@ DWMWA_EXCLUDED_FROM_PEEK
@ DWMWA_FORCE_ICONIC_REPRESENTATION
EReflectedAndRefractedRayTracedShadows
@ EInstallStatus_Uninstalling
@ EInstallStatus_InstalledButNeedsUpdateMyMods
@ EInstallStatus_Updating
@ EInstallStatus_Installing
@ EInstallStatus_InstalledButNeedsUpdate
@ EInstallStatus_Installed
@ DT_COMPRESSEDTILE_FREE_DATA
@ ReservationRemoveMembers
@ ExistingSessionReservation
EGroomInterpolationQuality
EDataflowWaveFunctionType
@ Dataflow_WaveFunctionType_Decay
@ Dataflow_WaveFunctionType_Gaussian
@ Dataflow_WaveFunctionType_Falloff
@ Dataflow_WaveFunctionType_Cosine
VkDescriptorSetLayoutCreateFlagBits
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_EXT
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_EMBEDDED_IMMUTABLE_SAMPLERS_BIT_EXT
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR
@ VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM
EGeometryScriptOffsetFacesType
EGroupTopologyDeformationStrategy
@ CPPF_ArgumentOrReturnValue
@ CPPF_BlueprintCppBackend
EInstallBundleRequestFlags
@ TrackPersistentBundleStats
@ CheckForCellularDataUsage
@ SendNotificationIfDownloadCompletesInBackground
@ VK_COLOR_SPACE_MAX_ENUM_KHR
@ VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
@ VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
@ VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT
@ VK_COLOR_SPACE_BT709_LINEAR_EXT
@ VK_COLOR_SPACE_HDR10_ST2084_EXT
@ VK_COLOR_SPACE_BT709_NONLINEAR_EXT
@ VK_COLOR_SPACE_END_RANGE_KHR
@ VK_COLORSPACE_SRGB_NONLINEAR_KHR
@ VK_COLOR_SPACE_DCI_P3_LINEAR_EXT
@ VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
@ VK_COLOR_SPACE_BT2020_LINEAR_EXT
@ VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT
@ VK_COLOR_SPACE_PASS_THROUGH_EXT
@ VK_COLOR_SPACE_BEGIN_RANGE_KHR
@ VK_COLOR_SPACE_HDR10_HLG_EXT
@ VK_COLOR_SPACE_DISPLAY_NATIVE_AMD
@ VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
@ VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
@ VK_COLOR_SPACE_RANGE_SIZE_KHR
@ VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
@ VK_COLOR_SPACE_DOLBYVISION_EXT
@ VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
@ VK_PRESENT_MODE_RANGE_SIZE_KHR
@ VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
@ VK_PRESENT_MODE_FIFO_KHR
@ VK_PRESENT_MODE_BEGIN_RANGE_KHR
@ VK_PRESENT_MODE_FIFO_RELAXED_KHR
@ VK_PRESENT_MODE_IMMEDIATE_KHR
@ VK_PRESENT_MODE_MAILBOX_KHR
@ VK_PRESENT_MODE_MAX_ENUM_KHR
@ VK_PRESENT_MODE_END_RANGE_KHR
@ PlaneUsingBoundaryPolygon
EMeshSelectionElementType
EOffsetMeshSelectionInteractionMode
EGeometryScriptCombineAttributesMode
NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_KMD_NOTIFY
@ NV_GPU_PERF_CHANGE_SEQ_30_STEP_ID_NOISE_UNAWARE_VMIN
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_PRE_HW
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_WAIT_FOR_MODESET
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_VOLT_DECREASE
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_NONE
@ NV_GPU_PERF_CHANGE_SEQ_30_STEP_ID_NOISE_AWARE_CLKS_INCREASE
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_ASPM
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_VOLT_INCREASE
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_MAX_STEPS
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_LINK_SPEED
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_DEEP_L1
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_NOISE_UNAWARE_CLKS
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_LINK_WIDTH
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_NVVDD_PSI
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_RAM_SVOP
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_SET_LTR_VALUE
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_POST_HW
@ NV_GPU_PERF_CHANGE_SEQ_30_STEP_ID_NOISE_AWARE_CLKS_DECREASE
@ NV_GPU_PERF_CHANGE_SEQ_2X_STEP_ID_LPWR_FEATURES
EControlRigContextChannelToKey
EAudioSpectrumBandPresetType
@ ProjectPluginUnification
@ FWP_MATCH_LESS_OR_EQUAL
@ FWP_MATCH_FLAGS_ANY_SET
@ FWP_MATCH_EQUAL_CASE_INSENSITIVE
@ FWP_MATCH_GREATER_OR_EQUAL
@ FWP_MATCH_FLAGS_ALL_SET
@ FWP_MATCH_FLAGS_NONE_SET
ENDISkeletalMesh_SourceMode
@ FWPM_VSWITCH_EVENT_FILTER_ADD_TO_INCOMPLETE_LAYER
@ FWPM_VSWITCH_EVENT_FILTER_ENGINE_REORDER
@ FWPM_VSWITCH_EVENT_DISABLED_FOR_INSPECTION
@ FWPM_VSWITCH_EVENT_FILTER_ENGINE_NOT_IN_REQUIRED_POSITION
@ FWPM_VSWITCH_EVENT_ENABLED_FOR_INSPECTION
EDistanceFieldShadowingType
@ DFS_PointLightTiledCulling
@ DFS_DirectionalLightScatterTileCulling
@ DFS_DirectionalLightTiledCulling
@ CURLE_BAD_FUNCTION_ARGUMENT
@ CURLE_BAD_DOWNLOAD_RESUME
@ CURLE_FILESIZE_EXCEEDED
@ CURLE_FTP_ACCEPT_FAILED
@ CURLE_BAD_CONTENT_ENCODING
@ CURLE_PEER_FAILED_VERIFICATION
@ CURLE_UNSUPPORTED_PROTOCOL
@ CURLE_REMOTE_ACCESS_DENIED
@ CURLE_SSL_ENGINE_INITFAILED
@ CURLE_SSL_CACERT_BADFILE
@ CURLE_FTP_COULDNT_SET_TYPE
@ CURLE_FTP_WEIRD_PASS_REPLY
@ CURLE_FUNCTION_NOT_FOUND
@ CURLE_FTP_WEIRD_PASV_REPLY
@ CURLE_COULDNT_RESOLVE_PROXY
@ CURLE_WEIRD_SERVER_REPLY
@ CURLE_SSL_PINNEDPUBKEYNOTMATCH
@ CURLE_SSL_ENGINE_SETFAILED
@ CURLE_REMOTE_FILE_NOT_FOUND
@ CURLE_COULDNT_RESOLVE_HOST
@ CURLE_QUIC_CONNECT_ERROR
@ CURLE_ABORTED_BY_CALLBACK
@ CURLE_SETOPT_OPTION_SYNTAX
@ CURLE_FTP_COULDNT_RETR_FILE
@ CURLE_REMOTE_FILE_EXISTS
@ CURLE_RTSP_SESSION_ERROR
@ CURLE_OPERATION_TIMEDOUT
@ CURLE_FTP_CANT_GET_HOST
@ CURLE_LDAP_SEARCH_FAILED
@ CURLE_SSL_ENGINE_NOTFOUND
@ CURLE_FTP_BAD_FILE_LIST
@ CURLE_SSL_INVALIDCERTSTATUS
@ CURLE_FTP_COULDNT_USE_REST
@ CURLE_RECURSIVE_API_CALL
@ CURLE_FTP_ACCEPT_TIMEOUT
@ CURLE_FTP_WEIRD_227_FORMAT
@ CURLE_TOO_MANY_REDIRECTS
@ CURLE_SSL_SHUTDOWN_FAILED
@ CURLE_FILE_COULDNT_READ_FILE
@ CURLE_NO_CONNECTION_AVAILABLE
@ CURLE_SSL_CONNECT_ERROR
@ CURLE_HTTP_RETURNED_ERROR
EInstallBundleCacheReserveResult
FWP_CLASSIFY_OPTION_TYPE_
@ FWP_CLASSIFY_OPTION_LOCAL_ONLY_MAPPING
@ FWP_CLASSIFY_OPTION_MULTICAST_STATE
@ FWP_CLASSIFY_OPTION_LOOSE_SOURCE_MAPPING
@ FWP_CLASSIFY_OPTION_SECURE_SOCKET_SECURITY_FLAGS
@ FWP_CLASSIFY_OPTION_MAX
@ FWP_CLASSIFY_OPTION_MCAST_BCAST_LIFETIME
@ FWP_CLASSIFY_OPTION_SECURE_SOCKET_AUTHIP_MM_POLICY_KEY
@ FWP_CLASSIFY_OPTION_SECURE_SOCKET_AUTHIP_QM_POLICY_KEY
@ FWP_CLASSIFY_OPTION_UNICAST_LIFETIME
VkSurfaceTransformFlagBitsKHR
@ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR
@ VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR
@ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR
@ VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR
@ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR
@ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR
@ VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR
@ VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR
@ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR
@ VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR
FForceFeedbackChannelType
EProcessRemoteFunctionFlags
EMoviePipelineShutterTiming
@ VK_IMAGE_ASPECT_STENCIL_BIT
@ VK_IMAGE_ASPECT_METADATA_BIT
@ VK_IMAGE_ASPECT_PLANE_2_BIT
@ VK_IMAGE_ASPECT_PLANE_0_BIT_KHR
@ VK_IMAGE_ASPECT_PLANE_2_BIT_KHR
@ VK_IMAGE_ASPECT_COLOR_BIT
@ VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM
@ VK_IMAGE_ASPECT_PLANE_1_BIT_KHR
@ VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT
@ VK_IMAGE_ASPECT_PLANE_1_BIT
@ VK_IMAGE_ASPECT_DEPTH_BIT
@ VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT
@ VK_IMAGE_ASPECT_PLANE_0_BIT
@ VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT
@ VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT
@ ECompareFunction_NumBits
@ ovrUserPresenceStatus_Offline
@ ovrUserPresenceStatus_Unknown
@ ovrUserPresenceStatus_Online
EGeometryScriptCollisionGenerationMethod
@ DBM_DBuffer_ColorNormalRoughness
@ DBM_DBuffer_EmissiveAlphaComposite
@ DBM_DBuffer_NormalRoughness
@ DBM_DBuffer_AlphaComposite
@ DBM_DBuffer_ColorNormal
@ DBM_Volumetric_DistanceFunction
@ DBM_DBuffer_ColorRoughness
@ SSM_Clamp_WorldGroupSettings
@ SSM_TerrainWeightmapGroupSettings
@ SSM_Wrap_WorldGroupSettings
EMovieScene2DTransformChannel
ERDGTransientResourceLifetimeState
EARServicePermissionRequestResult
ENDIStaticMesh_SourceMode
@ FileRenameInformationExBypassAccessCheck
@ FileNumaNodeInformation
@ FileCaseSensitiveInformation
@ FileRenameInformationEx
@ FileValidDataLengthInformation
@ FileFullDirectoryInformation
@ FilePipeRemoteInformation
@ FileHardLinkFullIdInformation
@ FileCompletionInformation
@ FileDirectoryInformation
@ FileStandardLinkInformation
@ FileSfioVolumeInformation
@ FileNetworkPhysicalNameInformation
@ FilePositionInformation
@ FileStorageReserveIdInformation
@ FileAllocationInformation
@ FileIoPriorityHintInformation
@ FileRenameInformationBypassAccessCheck
@ FileBothDirectoryInformation
@ FileDesiredStorageClassInformation
@ FileMoveClusterInformation
@ FileIsRemoteDeviceInformation
@ FileObjectIdInformation
@ FileMailslotQueryInformation
@ FileProcessIdsUsingFileInformation
@ FileReplaceCompletionInformation
@ FileCompressionInformation
@ FileTrackingInformation
@ FileLinkInformationExBypassAccessCheck
@ FileLinkInformationBypassAccessCheck
@ FileEndOfFileInformation
@ FileCaseSensitiveInformationForceAccessCheck
@ FileAlternateNameInformation
@ FileInternalInformation
@ FilePipeLocalInformation
@ FileAlignmentInformation
@ FileIdGlobalTxDirectoryInformation
@ FileShortNameInformation
@ FileIoCompletionNotificationInformation
@ FileNormalizedNameInformation
@ FileHardLinkInformation
@ FileNetworkOpenInformation
@ FileMemoryPartitionInformation
@ FileAttributeTagInformation
@ FileIdFullDirectoryInformation
@ FileMailslotSetInformation
@ FileReparsePointInformation
@ FileVolumeNameInformation
@ FileSfioReserveInformation
@ FileIdBothDirectoryInformation
@ FileRemoteProtocolInformation
@ FileIdExtdBothDirectoryInformation
@ FileIdExtdDirectoryInformation
@ FileDispositionInformation
@ FileStandardInformation
@ FileDispositionInformationEx
@ FileIoStatusBlockRangeInformation
ERemoteStoragePublishedFileVisibility
@ k_ERemoteStoragePublishedFileVisibilityPrivate
@ k_ERemoteStoragePublishedFileVisibilityPublic
@ k_ERemoteStoragePublishedFileVisibilityUnlisted
@ k_ERemoteStoragePublishedFileVisibilityFriendsOnly
@ Error_InputContextNotInActiveContexts
@ Error_EnhancedInputNotEnabled
NvAPIPrivateConstDataSlot
@ PCD_NEXUS_TRAP_HANDLER_DUMP_GPU_VIRTUAL_ADDRESS
@ PCD_NEXUS_DC_EXTRA_INFO
@ PCD_NEXUS_FRAME_AND_DC_INDEX
@ PCD_NEXUS_COMPUTE_FRAME_AND_DC_INDEX
@ PCD_NEXUS_COMPUTE_DC_EXTRA_INFO
@ PCD_NEXUS_COMPUTE_START
EMovieSceneTrackEasingSupportFlags
EOptimusNodePinStorageType
EGeometryScriptBakeCurvatureColorMode
ETextureReallocationStatus
@ CURL_LOCK_DATA_SSL_SESSION
@ IKEEXT_CERT_CONFIG_UNSPECIFIED
@ IKEEXT_CERT_CONFIG_EXPLICIT_TRUST_LIST
@ IKEEXT_CERT_CONFIG_TYPE_MAX
@ IKEEXT_CERT_CONFIG_TRUSTED_ROOT_STORE
@ IKEEXT_CERT_CONFIG_ENTERPRISE_STORE
EPCGWorldQueryFilterByTag
EDataflowVectorFieldOperationType
@ Dataflow_VectorFieldOperationType_Multiply
@ Dataflow_VectorFieldFalloffType_Add
@ Dataflow_VectorFieldFalloffType_Substract
@ Dataflow_VectorFieldFalloffType_CrossProduct
@ Dataflow_VectorFieldFalloffType_Divide
ESecondaryScreenPercentageMethod
@ LowerPixelDensitySimulation
@ UDISPCTX_CAPITALIZATION_FOR_UI_LIST_OR_MENU
@ UDISPCTX_CAPITALIZATION_NONE
@ UDISPCTX_CAPITALIZATION_FOR_MIDDLE_OF_SENTENCE
@ UDISPCTX_CAPITALIZATION_FOR_STANDALONE
@ UDISPCTX_STANDARD_NAMES
@ UDISPCTX_CAPITALIZATION_FOR_BEGINNING_OF_SENTENCE
VkPerformanceCounterScopeKHR
@ VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR
@ VK_QUERY_SCOPE_COMMAND_KHR
@ VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR
@ VK_PERFORMANCE_COUNTER_SCOPE_MAX_ENUM_KHR
@ VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR
@ VK_QUERY_SCOPE_COMMAND_BUFFER_KHR
@ VK_QUERY_SCOPE_RENDER_PASS_KHR
@ inputdata_noadvance_float
@ inputdata_noadvance_half
@ inputdata_noadvance_int32
EARServiceInstallRequestResult
@ UserDeclinedInstallation
@ EUninitializedColorExistingDepth
@ EExistingContents_NoDepthStore
@ EClearColorExistingDepth
@ EExistingColorAndClearDepth
@ EUninitializedColorClearDepth
@ EExistingColorAndDepthAndClearStencil
@ EUninitializedColorAndDepth
VkExternalSemaphoreFeatureFlagBits
@ VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM
@ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT
@ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR
@ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT
@ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR
@ HasNetSerializeProperties
@ HasDynamicArrayProperties
EInstallBundleReleaseResult
EPCGMedadataCompareOperation
@ SupplementalMathematicalOperators
@ ArabicPresentationFormsB
@ UnifiedCanadianAboriginalSyllabicsExtended
@ CombiningDiacriticalMarksForSymbols
@ IdeographicDescriptionCharacters
@ HalfwidthAndFullwidthForms
@ SupplementalPunctuation
@ VariationSelectorsSupplement
@ LatinExtendedAdditional
@ AlphabeticPresentationForms
@ CJKCompatibilityIdeographs
@ CombiningDiacriticalMarksSupplement
@ CuneiformNumbersAndPunctuation
@ MiscellaneousMathematicalSymbolsA
@ ByzantineMusicalSymbols
@ SupplementalSymbolsAndPictographs
@ CJKUnifiedIdeographsExtensionA
@ AncientGreekMusicalNotation
@ ArabicPresentationFormsA
@ CombiningDiacriticalMarks
@ EnclosedAlphanumericSupplement
@ MiscellaneousSymbolsAndArrows
@ SuperscriptsAndSubscripts
@ GeometricShapesExtended
@ HangulCompatibilityJamo
@ MathematicalAlphanumericSymbols
@ MiscellaneousSymbolsAndPictographs
@ ShorthandFormatControls
@ EnclosedIdeographicSupplement
@ CombiningDiacriticalMarksExtended
@ PhoneticExtensionsSupplement
@ CJKSymbolsAndPunctuation
@ UnifiedCanadianAboriginalSyllabics
@ HighPrivateUseSurrogates
@ EnclosedCJKLettersAndMonths
@ KatakanaPhoneticExtensions
@ ArabicMathematicalAlphabeticSymbols
@ CJKUnifiedIdeographsExtensionE
@ CJKUnifiedIdeographsExtensionC
@ CJKUnifiedIdeographsExtensionD
@ MiscellaneousMathematicalSymbolsB
@ CJKCompatibilityIdeographsSupplement
@ CJKUnifiedIdeographsExtensionB
@ OpticalCharacterRecognition
@ IdeographicSymbolsAndPunctuation
EGeometryScriptBakeCurvatureClampMode
@ MP_WorldDisplacement_DEPRECATED
@ MP_TessellationMultiplier_DEPRECATED
@ VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR
@ VK_RENDERING_SUSPENDING_BIT
@ VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT
@ VK_RENDERING_RESUMING_BIT_KHR
@ VK_RENDERING_RESUMING_BIT
@ VK_RENDERING_FLAG_BITS_MAX_ENUM
@ VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT
@ VK_RENDERING_SUSPENDING_BIT_KHR
@ Fail_UIDensityConstraint
@ UBMT_RENDER_TARGET_BINDING_SLOTS
@ UBMT_RDG_TEXTURE_ACCESS
@ UBMT_RDG_TEXTURE_ACCESS_ARRAY
@ EUniformBufferBaseType_Num
@ UBMT_RDG_BUFFER_ACCESS_ARRAY
@ UBMT_RDG_UNIFORM_BUFFER
@ EUniformBufferBaseType_NumBits
ERDGPooledBufferAlignment
EARSessionTrackingFeature
@ PersonSegmentationWithDepth
@ NGXApplicationIDThenUEProjectID
@ Field_Falloff_Logarithmic
@ VVMFlag_HasRandInstruction
@ VVMFlag_OptSaveIntermediateState
@ VVMFlag_DataMapCacheSetup
@ EOS_LC_ProgressionSnapshots
@ EOS_LC_PlayerDataStorage
@ EOS_LC_IntegratedPlatform
@ EOS_LC_HttpSerialization
@ k_EChatMemberStateChangeDisconnected
@ k_EChatMemberStateChangeKicked
@ k_EChatMemberStateChangeBanned
@ k_EChatMemberStateChangeLeft
@ k_EChatMemberStateChangeEntered
LandscapeSplineMeshOrientation
@ PSORTMODE_Age_NewestFirst
@ PSORTMODE_Age_OldestFirst
@ PSORTMODE_ViewProjDepth
@ PSORTMODE_DistanceToView
@ SOUNDDISTANCE_InfiniteYZPlane
@ SOUNDDISTANCE_InfiniteXYPlane
@ SOUNDDISTANCE_InfiniteXZPlane
EDatasmithImportAssetConflictPolicy
@ AMPROPERTY_PIN_CATEGORY
@ PSMA_MeshFaceCameraWithLockedAxis
@ PSMA_MeshFaceCameraWithSpin
@ PSMA_MeshFaceCameraWithRoll
EBuildPatchDownloadHealth
@ MOVECOMP_NeverIgnoreBlockingOverlaps
@ MOVECOMP_DisableBlockingOverlapDispatch
@ MOVECOMP_SkipPhysicsMove
ovrPlatformInitializeResult_
@ ovrPlatformInitialize_NotEntitled
@ ovrPlatformInitialize_Unknown
@ ovrPlatformInitialize_InvalidCredentials
@ ovrPlatformInitialize_UnableToVerify
@ ovrPlatformInitialize_Success
@ ovrPlatformInitialize_FileInvalid
@ ovrPlatformInitialize_SignatureInvalid
@ ovrPlatformInitialize_VersionMismatch
@ ovrPlatformInitialize_PreLoaded
@ ovrPlatformInitialize_Uninitialized
ELocationFilteringModeEnum
@ ChaosNiagara_LocationFilteringMode_Inclusive
@ ChaosNiagara_LocationFilteringMode_Exclusive
ESoundSpatializationAlgorithm
EOnlineStoreOfferDiscountType
@ FWPM_SERVICE_START_PENDING
@ FWPM_SERVICE_STOP_PENDING
@ AMBISONICS_NORMALIZATION_N3D
@ AMBISONICS_NORMALIZATION_SN3D
VkSamplerYcbcrModelConversion
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_END_RANGE
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_BEGIN_RANGE
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RANGE_SIZE
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709
@ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR
UNumberFormatAttributeValue
EGeometryScriptPrimitivePolygroupMode
ETimedDataInputEvaluationType
@ ChaosNiagara_DataSourceType_Trailing
@ ChaosNiagara_DataSourceType_Breaking
@ ChaosNiagara_DataSourceType_Collision
@ UsesMemoryImageAllocator
EHairLightingIntegrationType
EFFTPeakInterpolationMethod
EConstraintPlasticityType
@ ChaosNiagara_LocationXToSpawn_Max
@ ChaosNiagara_LocationXToSpawn_MinMax
@ ChaosNiagara_LocationXToSpawn_None
@ ChaosNiagara_LocationXToSpawn_Min
EPCGIntersectionDensityFunction
EBlueprintNativizationFlag
ESlateTextureAtlasPaddingStyle
VkQueryPoolSamplingModeINTEL
@ VK_QUERY_POOL_SAMPLING_MODE_MAX_ENUM_INTEL
@ VK_QUERY_POOL_SAMPLING_MODE_BEGIN_RANGE_INTEL
@ VK_QUERY_POOL_SAMPLING_MODE_RANGE_SIZE_INTEL
@ VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL
@ VK_QUERY_POOL_SAMPLING_MODE_END_RANGE_INTEL
ERootMotionSourceStatusFlags
EHairInterpolationQuality
ESkyAtmospherePassLocation
EControlRigCurveAlignment
@ STATTYPE_AccumulatorDWORD
@ STATTYPE_AccumulatorFLOAT
EInGamePerfTrackerThreads
EPropertyAccessObjectType
EMeshGroupPaintVisibilityType
ESteamIPv6ConnectivityState
@ k_ESteamIPv6ConnectivityState_Unknown
@ k_ESteamIPv6ConnectivityState_Good
@ k_ESteamIPv6ConnectivityState_Bad
@ UsesMemoryImageAllocator
@ EOS_AS_FriendsManagement
EGeometryScriptSamplingDistributionMode
@ Dataflow_SetOperation_OR
@ Dataflow_SetOperation_AND
@ Dataflow_SetOperation_XOR
@ IgnoreDegenerateTriangles
@ BlendOverlappingNormals
EStandardToolContextMaterials
@ UREGEX_CASE_INSENSITIVE
@ UREGEX_ERROR_ON_UNKNOWN_ESCAPES
EEOSUserInterface_SignInOrCreateAccount_Choice
@ TribeLogAndTrackingPoints
EMoviePipelineEncodeQuality
ENavigationDataResolution
@ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
@ VK_SHADER_STAGE_MISS_BIT_NV
@ VK_SHADER_STAGE_MESH_BIT_NV
@ VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI
@ VK_SHADER_STAGE_MISS_BIT_KHR
@ VK_SHADER_STAGE_INTERSECTION_BIT_NV
@ VK_SHADER_STAGE_VERTEX_BIT
@ VK_SHADER_STAGE_CALLABLE_BIT_KHR
@ VK_SHADER_STAGE_TASK_BIT_NV
@ VK_SHADER_STAGE_RAYGEN_BIT_NV
@ VK_SHADER_STAGE_TASK_BIT_EXT
@ VK_SHADER_STAGE_GEOMETRY_BIT
@ VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV
@ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
@ VK_SHADER_STAGE_ANY_HIT_BIT_KHR
@ VK_SHADER_STAGE_CALLABLE_BIT_NV
@ VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
@ VK_SHADER_STAGE_INTERSECTION_BIT_KHR
@ VK_SHADER_STAGE_COMPUTE_BIT
@ VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM
@ VK_SHADER_STAGE_ALL_GRAPHICS
@ VK_SHADER_STAGE_MESH_BIT_EXT
@ VK_SHADER_STAGE_RAYGEN_BIT_KHR
@ VK_SHADER_STAGE_FRAGMENT_BIT
@ VK_SHADER_STAGE_ANY_HIT_BIT_NV
GFSDK_Aftermath_GpuCrashDumpDecoderFlags
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_CALL_STACK_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_SHADER_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_ALL_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_EVENT_MARKER_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_BASE_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_DISPLAY_DRIVER_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_PAGE_FAULT_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_OS_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_GPU_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_DEVICE_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_DESCRIPTION_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_FAULTED_WARP_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_WARP_STATE_INFO
@ GFSDK_Aftermath_GpuCrashDumpDecoderFlags_SHADER_MAPPING_INFO
@ VK_ATTACHMENT_LOAD_OP_CLEAR
@ VK_ATTACHMENT_LOAD_OP_MAX_ENUM
@ VK_ATTACHMENT_LOAD_OP_DONT_CARE
@ VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE
@ VK_ATTACHMENT_LOAD_OP_LOAD
@ VK_ATTACHMENT_LOAD_OP_RANGE_SIZE
@ VK_ATTACHMENT_LOAD_OP_END_RANGE
EPCGPointExtentsModifierMode
@ VideoCopyProtectionMacrovisionBasic
@ VideoCopyProtectionMacrovisionCBI
EMovieSceneTransformChannel
EPartyRequestToJoinRemovedReason
EGeometryScriptDebugMessageType
ERigUnitDebugTransformMode
@ DDM_AllOpaqueNoVelocity
EStreamingSourceTargetState
ETransformGizmoSubElements
@ StandardTranslateRotate
@ TranslateRotateUniformScale
@ FullTranslateRotateScale
@ k_EPersonaChangeJoinedSource
@ k_EPersonaChangeGameServer
@ k_EPersonaChangeRichPresence
@ k_EPersonaChangeComeOnline
@ k_EPersonaChangeSteamLevel
@ k_EPersonaChangeRelationshipChanged
@ k_EPersonaChangeBroadcast
@ k_EPersonaChangeGamePlayed
@ k_EPersonaChangeNameFirstSet
@ k_EPersonaChangeLeftSource
@ k_EPersonaChangeNickname
@ k_EPersonaChangeGoneOffline
@ CSD_KeyValueReadComplete
@ CSD_DocumentWriteComplete
@ CSD_DocumentQueryComplete
@ CSD_DocumentReadComplete
@ CSD_KeyValueWriteComplete
@ CSD_DocumentConflictDetected
EHairSimulationInterpolationMode
@ OIDN_ACCESS_WRITE_DISCARD
_NDIS_NET_BUFFER_LIST_INFO
@ Ieee8021QNetBufferListInfo
@ TcpOffloadBytesTransferred
@ NetBufferListCorrelationId
@ TcpSendOffloadsSupplementalNetBufferListInfo
@ NetBufferListInfoReserved3
@ UdpSegmentationOffloadInfo
@ MediaSpecificInformationEx
@ IPsecOffloadV1NetBufferListInfo
@ TcpLargeSendNetBufferListInfo
@ NblOriginalInterfaceIfIndex
@ SwitchForwardingReserved
@ NetBufferListProtocolId
@ TcpIpChecksumNetBufferListInfo
@ IPsecOffloadV2HeaderNetBufferListInfo
@ TcpReceiveBytesTransferred
@ NblReAuthWfpFlowContext
@ ClassificationHandleNetBufferListInfo
@ IPsecOffloadV2NetBufferListInfo
@ IPsecOffloadV2TunnelNetBufferListInfo
@ NetBufferListFilteringInfo
@ MediaSpecificInformation
@ PPI_SeparateTranslucency
@ U_JG_HANIFI_ROHINGYA_KINNA_YA
@ U_JG_MANICHAEAN_THAMEDH
@ U_JG_MANICHAEAN_DHAMEDH
@ U_JG_HANIFI_ROHINGYA_PA
@ U_JG_MANICHAEAN_HUNDRED
@ U_JG_BURUSHASKI_YEH_BARREE
EDatasmithImportSearchPackagePolicy
EScreenProbeIrradianceFormat
ESpaceCurveControlPointFalloffType
EPropertyLocalizationGathererTextFlags
@ ForceEditorOnlyProperties
@ ForceEditorOnlyScriptData
ELocationEmitterSelectionMethod
ETextureCompressionQuality
EShouldCookBlueprintPropertyGuids
@ ReferencePassThroughConnection
ESourceEffectDynamicsPeakMode
@ VideoProcAmp_ColorEnable
@ VideoProcAmp_WhiteBalance
@ VideoProcAmp_Saturation
@ VideoProcAmp_Brightness
@ VideoProcAmp_BacklightCompensation
@ XAxisFacing_NegativeZUp
@ VelocityAligned_YAxisFacing
@ VelocityAligned_NegativeZAxisFacing
@ XAxisFacing_NegativeYUp
@ LockedAxis_NegativeZAxisFacing
@ LockedAxis_NegativeYAxisFacing
@ VelocityAligned_ZAxisFacing
@ EMeshCameraFacingOptions_MAX
@ VelocityAligned_NegativeYAxisFacing
ECameraSetting_BoolCondition
@ BLEND_TranslucentColoredTransmittance
@ BLEND_TranslucentGreyTransmittance
@ BLEND_ColoredTransmittanceOnly
APPLICATION_VIEW_ORIENTATION
ECompactedTracingIndirectArgs
@ NumLightSampleTracesDiv32
@ NumLightSampleTracesDiv64
EDynamicMeshComponentRenderUpdateMode
EOnlineTournamentParticipantType
EHoudiniPluginSerializationVersion
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_LANDSCAPES
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_ADDED_KEEP_TRANSFORM
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_INSTANCE_COLORS
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_CUSTOM_LINKER
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_COOK_TEMP_PACKAGES_MESH_AND_LAYERS
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_PARAMETERS_NOSWAP
@ VER_HOUDINI_PLUGIN_SERIALIZATION_HOUDINI_SPLINE_TO_TRANSFORM
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_BAKENAME_OVERRIDE
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_OUTLINER_INPUT_SAVE_ACTOR_PATHNAME
@ VER_HOUDINI_PLUGIN_SERIALIZATION_AUTOMATIC_VERSION
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_V2_BASE
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_GEOMETRY_INPUT_TRANSFORMS
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_GEO_PART_NODE_PATH
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_FILE_PARAM_READ_ONLY
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_OUTLINER_INPUT_SAVE_MAT
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_INPUT_LANDSCAPE_TRANSFORM
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_ADDED_PARAM_HELP
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_PARAMETERS_UNIT
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_COOK_TEMP_PACKAGES
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_POST_419_SERIALIZATION_FIX
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_ACTOR_INSTANCING
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_INPUT_SOFT_REF
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_MULTI_GEO_INPUT
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_UNREAL_SPLINE_RESOLUTION_PER_INPUT
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_BASE
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_419_SERIALIZATION_FIX
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_OUTLINER_INSTANCE_INDEX
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_BASE_PLUS_ONE
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_ADDED_UNREAL_SPLINE
@ VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_OUTLINER_INPUT_SAVE_ACTOR_ONLY
EArkProcMeshSliceCapOption
@ VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT
@ VK_OBJECT_TYPE_SURFACE_KHR
@ VK_OBJECT_TYPE_INSTANCE
@ VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX
@ VK_OBJECT_TYPE_COMMAND_POOL
@ VK_OBJECT_TYPE_SHADER_MODULE
@ VK_OBJECT_TYPE_PIPELINE_CACHE
@ VK_OBJECT_TYPE_DESCRIPTOR_POOL
@ VK_OBJECT_TYPE_COMMAND_BUFFER
@ VK_OBJECT_TYPE_DISPLAY_KHR
@ VK_OBJECT_TYPE_SWAPCHAIN_KHR
@ VK_OBJECT_TYPE_DESCRIPTOR_SET
@ VK_OBJECT_TYPE_PHYSICAL_DEVICE
@ VK_OBJECT_TYPE_SEMAPHORE
@ VK_OBJECT_TYPE_RENDER_PASS
@ VK_OBJECT_TYPE_PIPELINE
@ VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT
@ VK_OBJECT_TYPE_IMAGE_VIEW
@ VK_OBJECT_TYPE_QUERY_POOL
@ VK_OBJECT_TYPE_RANGE_SIZE
@ VK_OBJECT_TYPE_DISPLAY_MODE_KHR
@ VK_OBJECT_TYPE_VALIDATION_CACHE_EXT
@ VK_OBJECT_TYPE_BEGIN_RANGE
@ VK_OBJECT_TYPE_BUFFER_VIEW
@ VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL
@ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR
@ VK_OBJECT_TYPE_OBJECT_TABLE_NVX
@ VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV
@ VK_OBJECT_TYPE_MAX_ENUM
@ VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT
@ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION
@ VK_OBJECT_TYPE_DEVICE_MEMORY
@ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR
@ VK_OBJECT_TYPE_FRAMEBUFFER
@ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE
@ VK_OBJECT_TYPE_PIPELINE_LAYOUT
@ VK_OBJECT_TYPE_END_RANGE
EExtractCollisionOutputType
@ SceneDepthConfidenceMap
@ PersonSegmentationDepth
@ PersonSegmentationImage
EMovieSceneControlRigSpaceType
@ VK_SAMPLER_REDUCTION_MODE_MIN
@ VK_SAMPLER_REDUCTION_MODE_MAX_ENUM
@ VK_SAMPLER_REDUCTION_MODE_MIN_EXT
@ VK_SAMPLER_REDUCTION_MODE_MAX_EXT
@ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT
@ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
@ VK_SAMPLER_REDUCTION_MODE_MAX
ERevolvePropertiesPolygroupMode
@ VK_DISPLAY_POWER_STATE_SUSPEND_EXT
@ VK_DISPLAY_POWER_STATE_OFF_EXT
@ VK_DISPLAY_POWER_STATE_END_RANGE_EXT
@ VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT
@ VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT
@ VK_DISPLAY_POWER_STATE_ON_EXT
@ VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT
@ TraceFrameType_Rendering
EMaterialInstanceUsedByRTFlag
@ CacheUniformExpressions
@ NV_MOSAIC_TOPO_4x2_BASIC
@ NV_MOSAIC_TOPO_1x4_BASIC
@ NV_MOSAIC_TOPO_1x4_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_1x6_BASIC
@ NV_MOSAIC_TOPO_END_BASIC
@ NV_MOSAIC_TOPO_BEGIN_BASIC
@ NV_MOSAIC_TOPO_1x2_BASIC
@ NV_MOSAIC_TOPO_4x1_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_3x1_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_2x1_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_1x3_BASIC
@ NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_END_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_3x2_BASIC
@ NV_MOSAIC_TOPO_3x1_BASIC
@ NV_MOSAIC_TOPO_7x1_BASIC
@ NV_MOSAIC_TOPO_2x1_BASIC
@ NV_MOSAIC_TOPO_2x2_BASIC
@ NV_MOSAIC_TOPO_4x1_BASIC
@ NV_MOSAIC_TOPO_2x3_BASIC
@ NV_MOSAIC_TOPO_1x2_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_1x5_BASIC
@ NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO
@ NV_MOSAIC_TOPO_2x4_BASIC
@ NV_MOSAIC_TOPO_1x3_PASSIVE_STEREO
@ NVAPI_DITHER_MODE_STATIC_2X2
@ NVAPI_DITHER_MODE_STATIC_ERR_ACC
@ NVAPI_DITHER_MODE_DYNAMIC_ERR_ACC
@ NVAPI_DITHER_MODE_DYNAMIC_2X2
@ NVAPI_DITHER_MODE_TEMPORAL
EChaosCollisionSortMethod
EGeometryScriptEmptySelectionBehavior
EStructDeserializerErrorPolicies
@ ConsiderLightmapPadding
EShaderFundamentalDimensionType
ovrMatchmakingCriterionImportance_
@ ovrMatchmaking_ImportanceHigh
@ ovrMatchmaking_ImportanceLow
@ ovrMatchmaking_ImportanceMedium
@ ovrMatchmaking_ImportanceUnknown
@ ovrMatchmaking_ImportanceRequired
EInstallBundleRequestInfoFlags
@ SkippedBundlesDueToBundleSource
@ SkippedAlreadyReleasedBundles
@ SkippedAlreadyUpdatedBundles
@ SkippedAlreadyMountedBundles
@ SkippedAlreadyRemovedBundles
@ SkippedUnusableLanguageBundles
@ DU_DRAWNAVMESH_OFFMESHCONS
@ DU_DRAWNAVMESH_CLOSEDLIST
@ DU_DRAWNAVMESH_COLOR_TILES
EHoudiniLandscapeExportType
EOS_EOnlineSessionPermissionLevel
@ EOS_OSPF_JoinViaPresence
@ EOS_OSPF_PublicAdvertised
ERevolvePropertiesCapFillMode
@ k_ESteamNetConnectionEnd_Misc_Generic
@ k_ESteamNetConnectionEnd_Misc_NoRelaySessionsToClient
@ k_ESteamNetConnectionEnd_App_Max
@ k_ESteamNetConnectionEnd_Remote_BadCrypt
@ k_ESteamNetConnectionEnd_Local_OfflineMode
@ k_ESteamNetConnectionEnd_Invalid
@ k_ESteamNetConnectionEnd_Remote_BadCert
@ k_ESteamNetConnectionEnd_Remote_Timeout
@ k_ESteamNetConnectionEnd_Remote_P2P_ICE_NoPublicAddresses
@ k_ESteamNetConnectionEnd_App_Min
@ k_ESteamNetConnectionEnd_Local_Max
@ k_ESteamNetConnectionEnd_Misc_PeerSentNoConnection
@ k_ESteamNetConnectionEnd_Remote_BadProtocolVersion
@ k_ESteamNetConnectionEnd_App_Generic
@ k_ESteamNetConnectionEnd_Misc_P2P_Rendezvous
@ k_ESteamNetConnectionEnd_Misc_Max
@ k_ESteamNetConnectionEnd_Local_Min
@ k_ESteamNetConnectionEnd_Local_ManyRelayConnectivity
@ k_ESteamNetConnectionEnd_AppException_Max
@ k_ESteamNetConnectionEnd_Remote_Max
@ k_ESteamNetConnectionEnd_Misc_P2P_NAT_Firewall
@ k_ESteamNetConnectionEnd_Misc_SteamConnectivity
@ k_ESteamNetConnectionEnd_Remote_Min
@ k_ESteamNetConnectionEnd_Misc_InternalError
@ k_ESteamNetConnectionEnd_Local_Rights
@ k_ESteamNetConnectionEnd_AppException_Generic
@ k_ESteamNetConnectionEnd_Local_P2P_ICE_NoPublicAddresses
@ k_ESteamNetConnectionEnd_AppException_Min
@ k_ESteamNetConnectionEnd_Local_HostedServerPrimaryRelay
@ k_ESteamNetConnectionEnd_Misc_Timeout
@ k_ESteamNetConnectionEnd_Local_NetworkConfig
@ k_ESteamNetConnectionEnd__Force32Bit
@ k_ESteamNetConnectionEnd_Misc_Min
EPCGSpawnActorGenerationTrigger
@ CLASS_NewerVersionExists
@ CLASS_TokenStreamAssembled
@ CLASS_ProjectUserConfig
@ CLASS_NeedsDeferredDependencyLoading
@ CLASS_DefaultToInstanced
@ CLASS_ReplicationDataIsSetUp
@ CLASS_CollapseCategories
@ CLASS_CustomConstructor
@ CLASS_MatchedSerializers
@ CLASS_ConfigDoNotCheckDefaults
@ CLASS_CompiledFromBlueprint
@ CLASS_HasInstancedReference
EOpenGLFormatCapabilities
EPriorityAttenuationMethod
EMetasoundFrontendVertexAccessType
EGeometryScriptSmoothBoneWeightsType
EHoudiniRampPointConstructStatus
@ FailedToOpenFileForWrite
@ FailedToCreateDirectory
@ FailedGettingDiskSpaceInfo
ECreateMeshObjectSourceMeshType
EOS_EAntiCheatCommonClientAuthStatus
@ EOS_ACCCAS_RemoteAuthComplete
@ EOS_ACCCAS_LocalAuthComplete
ERayTracingAccelerationStructureFlags
ESubmixEffectDynamicsKeySource
EPartyInvitationRemovedReason
EStreamlineSettingOverride
EPrimaryAssetProductionLevel
EStaticMeshVertexTangentBasisType
@ NV_HDR_MODE_UHDA_PASSTHROUGH
@ NV_HDR_MODE_DOLBY_VISION
@ Chaos_Surface_Volumetric
@ COP_APPLICATION_SPECIFIC
@ VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT
@ VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT
@ VK_FULL_SCREEN_EXCLUSIVE_MAX_ENUM_EXT
@ VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
@ VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT
ERayTracingInstanceMaskType
EMicroTransactionDelegate
@ MTD_PurchaseQueryComplete
ESceneCaptureCompositeMode
EMovieSceneCaptureProtocolState
@ k_ESteamControllerPad_Right
@ k_ESteamControllerPad_Left
@ WaitForAsyncGetSavedFiles
@ WaitForAsyncDeletesToFinish
VkPipelineCreationFeedbackFlagBits
@ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT
@ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT
@ VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM
@ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
@ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT
@ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT
@ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
EDurationControlOnlineState
@ k_EDurationControlOnlineState_Offline
@ k_EDurationControlOnlineState_Invalid
@ k_EDurationControlOnlineState_OnlineHighPri
@ k_EDurationControlOnlineState_Online
ETransferPersistentDataMode
@ WCA_TRANSITIONS_FORCEDISABLED
@ WCA_VIDEO_OVERLAY_ACTIVE
@ WCA_FORCE_ICONIC_REPRESENTATION
@ WCA_NONCLIENT_RTL_LAYOUT
@ WCA_CAPTION_BUTTON_BOUNDS
@ WCA_NCRENDERING_ENABLED
@ WCA_FREEZE_REPRESENTATION
@ WCA_FORCE_ACTIVEWINDOW_APPEARANCE
@ WCA_EXTENDED_FRAME_BOUNDS
@ WCA_EXCLUDED_FROM_LIVEPREVIEW
ESparseVolumeTextureShaderUniform
@ ESparseVolumeTexture_Count
@ ESparseVolumeTexture_PhysicalUVToPageUV
@ ESparseVolumeTexture_TileSize
@ ESparseVolumeTexture_PageTableSize
EBakeTextureSamplesPerPixel
ESchemaTranslationLaunchPolicy
ERayTracingPrimaryRaysFlag
@ UseGBufferForMaxDistance
@ NORMAL_INTERP_TO_ASA_CAMERA
@ SLOW_INTERP_TO_OLD_CAMERA
@ NORMAL_INTERP_TO_OLD_CAMERA
@ WAITING_TO_SWITCH_TO_OLD_CAMERA_SLOW
EShadowDepthVertexShaderMode
@ VertexShadowDepth_OnePassPointLight
@ VertexShadowDepth_OutputDepth
@ VertexShadowDepth_VirtualShadowMap
@ VertexShadowDepth_PerspectiveCorrect
ELandscapeCustomizedCoordType
@ MD_RuntimeVirtualTexture
@ BoundsOverlapFilteredDelaunayTriangulation
@ MinimalSpanningSubsetDelaunayTriangulation
@ PointImplicitAugmentedWithMinimalDelaunay
EInstallBundleManagerInitState
ETransactionObjectChangeCreatedBy
@ WritingVideoReplayBufferToDisk
@ ComponentLocationTrackedRotation
ETemplateSectionPropertyScaleType
@ TransformPropertyLocationOnly
@ TransformPropertyRotationOnly
EOpenColorIOTransformAlpha
ERigVMSimPointIntegrateType
ETransitionRequestOverwriteMode
@ FWPM_NET_FAILURE_AUTHIP
@ FWPM_NET_FAILURE_CAUSE_MAX
@ FWPM_NET_FAILURE_UNKNOWN
@ FWPM_NET_FAILURE_WRONG_COMPARTMENT
VIDEOENCODER_BITRATE_MODE
EAlignObjectsAlignToOptions
@ VK_FRONT_FACE_COUNTER_CLOCKWISE
@ VK_FRONT_FACE_BEGIN_RANGE
@ VK_FRONT_FACE_END_RANGE
@ VK_FRONT_FACE_RANGE_SIZE
@ VK_FRONT_FACE_CLOCKWISE
SkeletalMeshOptimizationType
@ SMOT_TriangleOrDeviation
@ HiddenByExistingMapping
@ CollisionWithMappingInSameContext
EMediaVideoCaptureDeviceFilter
EWorldPartitionRuntimeCellVisualizeMode
ENDISkelMesh_AreaWeightingMode
@ BULKDATA_DuplicateNonOptionalPayload
@ BULKDATA_SerializeCompressedZLIB
@ BULKDATA_Force_NOT_InlinePayload
@ BULKDATA_ForceStreamPayload
@ BULKDATA_UsesIoDispatcher
@ BULKDATA_PayloadAtEndOfFile
@ BULKDATA_HasAsyncReadPending
@ BULKDATA_WorkspaceDomainPayload
@ BULKDATA_BadDataVersion
@ BULKDATA_OptionalPayload
@ BULKDATA_ForceSingleElementSerialization
@ BULKDATA_PayloadInSeperateFile
@ BULKDATA_SerializeCompressed
@ BULKDATA_DataIsMemoryMapped
@ BULKDATA_MemoryMappedPayload
@ BULKDATA_SerializeCompressedBitWindow
@ BULKDATA_ForceInlinePayload
@ BULKDATA_AlwaysAllowDiscard
EUnrealObjectInputNodeType
@ EXR_ATTR_CHROMATICITIES
@ EXR_ATTR_LAST_KNOWN_TYPE
EDatasmithAreaLightActorShape
@ VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_BEGIN_RANGE_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_END_RANGE_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_RANGE_SIZE_EXT
@ VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT
ERTAccelerationStructureBuildPriority
EGeometryScriptRemeshEdgeConstraintType
EMeshBooleanOperationEnum
@ Dataflow_MeshBoolean_Intersect
@ Dataflow_MeshBoolean_Difference
@ Dataflow_MeshBoolean_Union
EHoudiniRuntimeSettingsSessionType
@ VK_CULL_MODE_FRONT_AND_BACK
@ VK_CULL_MODE_FLAG_BITS_MAX_ENUM
ERuntimeVirtualTextureAttributeType
@ ovrLeaderboard_StartAtTop
@ ovrLeaderboard_StartAtCenteredOnViewerOrTop
@ ovrLeaderboard_StartAtUnknown
@ ovrLeaderboard_StartAtCenteredOnViewer
EDecalDBufferMaskTechnique
ERuntimeVirtualTextureTextureAddressMode
EDynamicMeshSculptBrushType
EControlRigModifyBoneMode
FWPS_CALLOUT_NOTIFY_TYPE_
@ FWPS_CALLOUT_NOTIFY_ADD_FILTER
@ FWPS_CALLOUT_NOTIFY_TYPE_MAX
@ FWPS_CALLOUT_NOTIFY_ADD_FILTER_POST_COMMIT
@ FWPS_CALLOUT_NOTIFY_DELETE_FILTER
@ IPSEC_TOKEN_TYPE_MACHINE
@ IPSEC_TOKEN_TYPE_IMPERSONATION
EMaterialTranslucencyPass
@ EOpaqueRoughRefractionSSSWithout
@ Field_Resolution_DisabledParents
@ Field_Resolution_Minimal
@ Field_Resolution_Maximum
ESelectedObjectsModificationType
EMaterialExposedTextureProperty
@ VK_STENCIL_FACE_BACK_BIT
@ VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM
@ VK_STENCIL_FACE_FRONT_AND_BACK
@ VK_STENCIL_FACE_FRONT_BIT
@ VK_STENCIL_FRONT_AND_BACK
ViewSubresourceSubsetFlags
@ ViewSubresourceSubsetFlags_DepthOnlyDsv
@ ViewSubresourceSubsetFlags_StencilOnlyDsv
@ ViewSubresourceSubsetFlags_None
@ ViewSubresourceSubsetFlags_DepthAndStencilDsv
@ ClientConnectedToListenServer
@ ClientConnectedToDedicatedServer
@ DIT_HITTESTATTRIBUTES_MOUSEWHEEL
@ DIT_HITTESTATTRIBUTES_ERASERDOWN
@ DIT_HITTESTATTRIBUTES_VALID
@ DIT_HITTESTATTRIBUTES_CONTROLDOWN
@ DIT_HITTESTATTRIBUTES_MOUSEWHEELISINCREASING
@ DIT_HITTESTATTRIBUTES_TOUCHTARGETING
@ DIT_HITTESTATTRIBUTES_MOUSEWHEELISHORIZONTAL
@ DIT_HITTESTATTRIBUTES_BARRELBUTTONDOWN
@ DIT_HITTESTATTRIBUTES_MOUSEBUTTONDOWN
@ DIT_HITTESTATTRIBUTES_NONE
@ DIT_HITTESTATTRIBUTES_NOHOVERPOINTER
EInstallBundleSourceUpdateBundleInfoResult
ERasterizeGeomTimeSlicedState
@ RasterizeGeometryTransformCoords
@ RasterizeGeometryRecast
EGizmoElementViewDependentType
EGeometryScriptContainmentOutcomePins
EGeometryScriptPrimitiveOriginMode
@ k_EVRScreenshotType_Mono
@ k_EVRScreenshotType_StereoPanorama
@ k_EVRScreenshotType_MonoPanorama
@ k_EVRScreenshotType_MonoCubemap
@ k_EVRScreenshotType_None
@ k_EVRScreenshotType_Stereo
EParticleSystemOcclusionBoundsMethod
ECDOArrayModificationType
EStructSerializerMapPolicies
ERandomVelocityGenerationTypeEnum
@ ChaosNiagara_RandomVelocityGenerationType_RandomDistribution
@ ChaosNiagara_RandomVelocityGenerationType_RandomDistributionWithStreamers
@ ChaosNiagara_RandomVelocityGenerationType_CollisionNormalBased
EGamepadTextInputLineMode
@ k_EGamepadTextInputLineModeMultipleLines
@ k_EGamepadTextInputLineModeSingleLine
ELightMapVirtualTextureType
EInstallBundleInstallState
EAnimExecutionContextConversionResult
EPipelineCacheFileFormatVersions
@ PatchSizeReduction_NoDuplicatedGuid
@ FragmentDensityAttachment
@ RemovingTessellationShaders
@ k_ESteamInputType_MobileTouch
@ k_ESteamInputType_GenericGamepad
@ k_ESteamInputType_SteamDeckController
@ k_ESteamInputType_AppleMFiController
@ k_ESteamInputType_PS5Controller
@ k_ESteamInputType_SteamController
@ k_ESteamInputType_SwitchJoyConPair
@ k_ESteamInputType_Count
@ k_ESteamInputType_MaximumPossibleValue
@ k_ESteamInputType_SwitchJoyConSingle
@ k_ESteamInputType_AndroidController
@ k_ESteamInputType_XBox360Controller
@ k_ESteamInputType_PS4Controller
@ k_ESteamInputType_Unknown
@ k_ESteamInputType_XBoxOneController
@ k_ESteamInputType_SwitchProController
@ k_ESteamInputType_PS3Controller
_WHEA_ERROR_PACKET_DATA_FORMAT
@ WheaDataFormatIPFSalRecord
@ WheaDataFormatPCIExpress
@ WheaDataFormatPCIXDevice
@ VariableCappedWithTarget
@ Chaos_Object_UserDefined
@ SVB_VisibilityBlockingOnLoad
@ SVB_LoadingAndVisibility
@ VK_CHROMA_LOCATION_MIDPOINT_KHR
@ VK_CHROMA_LOCATION_MIDPOINT
@ VK_CHROMA_LOCATION_COSITED_EVEN_KHR
@ VK_CHROMA_LOCATION_BEGIN_RANGE
@ VK_CHROMA_LOCATION_END_RANGE
@ VK_CHROMA_LOCATION_MAX_ENUM
@ VK_CHROMA_LOCATION_RANGE_SIZE
@ VK_CHROMA_LOCATION_COSITED_EVEN
EAutomationComparisonToleranceLevel
@ VK_VALIDATION_CHECK_BEGIN_RANGE_EXT
@ VK_VALIDATION_CHECK_ALL_EXT
@ VK_VALIDATION_CHECK_MAX_ENUM_EXT
@ VK_VALIDATION_CHECK_SHADERS_EXT
@ VK_VALIDATION_CHECK_RANGE_SIZE_EXT
@ VK_VALIDATION_CHECK_END_RANGE_EXT
@ CPT_FLargeWorldCoordinatesReal
@ CPT_LazyObjectReference
@ CPT_SoftObjectReference
@ CPT_WeakObjectReference
@ SyncTickWithoutCameraImage
@ SyncTickWithCameraImage
@ VK_SYSTEM_ALLOCATION_SCOPE_DEVICE
@ VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM
@ VK_SYSTEM_ALLOCATION_SCOPE_CACHE
@ VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE
@ VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE
@ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
@ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
@ VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
@ VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE
EClearReplacementResourceType
@ PhotoMode_PhotoSequence
@ PhotoMode_AdvancedPhoto
@ PhotoMode_VariablePhotoSequence
@ IKFootRootLocalSpaceVector
EAudioVolumeLocationState
ELandscapeImportAlphamapType
@ NVAPI_UNSUPPORTED_CONFIG_NON_HDCP_HMD
@ NVAPI_PROFILE_NOT_FOUND
@ NVAPI_FIRMWARE_REVISION_NOT_SUPPORTED
@ NVAPI_MATCHING_DEVICE_NOT_FOUND
@ NVAPI_JIT_COMPILER_NOT_FOUND
@ NVAPI_INVALID_CONFIGURATION
@ NVAPI_DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST
@ NVAPI_NVLINK_UNCORRECTABLE
@ NVAPI_LIBRARY_NOT_FOUND
@ NVAPI_STEREO_PARAMETER_OUT_OF_RANGE
@ NVAPI_OPENGL_CONTEXT_NOT_CURRENT
@ NVAPI_TIMING_NOT_SUPPORTED
@ NVAPI_STREAM_IS_OUT_OF_SYNC
@ NVAPI_WAS_STILL_DRAWING
@ NVAPI_DISPLAY_MUX_TRANSITION_FAILED
@ NVAPI_CLUSTER_ALREADY_EXISTS
@ NVAPI_INVALID_SYNC_TOPOLOGY
@ NVAPI_EXECUTABLE_ALREADY_IN_USE
@ NVAPI_UNKNOWN_UNDERSCAN_CONFIG
@ NVAPI_INVALID_DSC_OUTPUT_BPP
@ NVAPI_DPMST_DISPLAY_ID_EXPECTED
@ NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE
@ NVAPI_EXPECTED_LOGICAL_GPU_HANDLE
@ NVAPI_CALLBACK_NOT_FOUND
@ NVAPI_REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS
@ NVAPI_WAIT_FOR_HW_RESOURCE
@ NVAPI_DRIVER_NOTRUNNING
@ NVAPI_SETTING_NOT_FOUND
@ NVAPI_IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED
@ NVAPI_PRIV_SEC_VIOLATION
@ NVAPI_INVALID_USER_PRIVILEGE
@ NVAPI_PERSIST_DATA_NOT_FOUND
@ NVAPI_GPU_IN_DEBUG_MODE
@ NVAPI_DISPLAYCONFIG_VALIDATION_FAILED
@ NVAPI_MOSAIC_NOT_ACTIVE
@ NVAPI_EXPECTED_COMPUTE_GPU_HANDLE
@ NVAPI_LICENSE_CALLER_AUTHENTICATION_FAILED
@ NVAPI_INVALID_COMBINATION
@ NVAPI_PCLK_LIMITATION_FAILED
@ NVAPI_EXPECTED_DISPLAY_HANDLE
@ NVAPI_TOPO_NOT_POSSIBLE
@ NVAPI_SHARE_RESOURCE_RELOCATED
@ NVAPI_MAX_DISPLAY_LIMIT_REACHED
@ NVAPI_NVIDIA_DEVICE_NOT_FOUND
@ NVAPI_INSTRUMENTATION_DISABLED
@ NVAPI_FAILED_TO_LOAD_FROM_DRIVER_STORE
@ NVAPI_NO_CONNECTOR_FOUND
@ NVAPI_INVALID_HYBRID_MODE
@ NVAPI_EXPECTED_UNATTACHED_DISPLAY_HANDLE
@ NVAPI_INVALID_PERF_LEVEL
@ NVAPI_STEREO_HANDSHAKE_NOT_DONE
@ NVAPI_ECID_SIGN_ALGO_UNSUPPORTED
@ NVAPI_EXPECTED_DIGITAL_FLAT_PANEL
@ NVAPI_DEVICE_SWITCHING_NOT_ALLOWED
@ NVAPI_STEREO_NOT_TURNED_ON
@ NVAPI_INVALID_DSC_SLICECOUNT
@ NVAPI_SETTING_SIZE_TOO_LARGE
@ NVAPI_ECID_KEY_VERIFICATION_FAILED
@ NVAPI_FIRMWARE_OUT_OF_DATE
@ NVAPI_TIMEOUT_RECONFIGURING_GPU_TOPO
@ NVAPI_NO_IMPLEMENTATION
@ NVAPI_INCOMPATIBLE_STRUCT_VERSION
@ NVAPI_ADVANCED_DISPLAY_TOPOLOGY_REQUIRED
@ NVAPI_INVALID_DISPLAY_ID
@ NVAPI_API_NOT_INITIALIZED
@ NVAPI_PROFILE_NAME_IN_USE
@ NVAPI_D3D11_LIBRARY_NOT_FOUND
@ NVAPI_TOO_MANY_SETTINGS_IN_PROFILE
@ NVAPI_ERROR_DRIVER_RELOAD_REQUIRED
@ NVAPI_CALLBACK_ALREADY_REGISTERED
@ NVAPI_STEREO_INVALID_DEVICE_INTERFACE
@ NVAPI_INVALID_DSC_VERSION
@ NVAPI_EXPECTED_ANALOG_DISPLAY
@ NVAPI_NV_PERSIST_FILE_NOT_FOUND
@ NVAPI_EXPECTED_TV_DISPLAY
@ NVAPI_ERROR_DRIVER_RELOAD_IN_PROGRESS
@ NVAPI_DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED
@ NVAPI_VALUE_ALREADY_SET
@ NVAPI_STEREO_VERSION_MISMATCH
@ NVAPI_UNREGISTERED_RESOURCE
@ NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED
@ NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE
@ NVAPI_INSUFFICIENT_BUFFER
@ NVAPI_REQUIRE_FURTHER_HDCP_ACTION
@ NVAPI_MODE_CHANGE_FAILED
@ NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED
@ NVAPI_SYSWOW64_NOT_SUPPORTED
@ NVAPI_DATATYPE_MISMATCH
@ NVAPI_NVIDIA_DISPLAY_NOT_FOUND
@ NVAPI_STEREO_NOT_INITIALIZED
@ NVAPI_D3D10_1_LIBRARY_NOT_FOUND
@ NVAPI_INVALID_DIRECT_MODE_DISPLAY
@ NVAPI_D3D_DEVICE_NOT_REGISTERED
@ NVAPI_STEREO_REGISTRY_ACCESS_FAILED
@ NVAPI_INCOMPATIBLE_AUDIO_DRIVER
@ NVAPI_HANDLE_INVALIDATED
@ NVAPI_PROFILE_NAME_EMPTY
@ NVAPI_D3D_CONTEXT_NOT_FOUND
@ NVAPI_TOO_MANY_UNIQUE_STATE_OBJECTS
@ NVAPI_EXPECTED_NON_PRIMARY_DISPLAY_HANDLE
@ NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS
@ NVAPI_TESTING_CLOCKS_NOT_SUPPORTED
@ NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED
@ NVAPI_ARGUMENT_EXCEED_MAX_SIZE
@ NVAPI_ILLEGAL_INSTRUCTION
@ NVAPI_STEREO_NOT_ENABLED
@ NVAPI_NO_ACTIVE_SLI_TOPOLOGY
@ NVAPI_REQUEST_USER_TO_DISABLE_DWM
@ NVAPI_RESOURCE_NOT_ACQUIRED
@ NVAPI_SYNC_MASTER_NOT_FOUND
@ NVAPI_HDCP_ENCRYPTION_FAILED
@ NVAPI_MIXED_TARGET_TYPES
@ NVAPI_EXECUTABLE_NOT_FOUND
@ NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
@ NVAPI_FUNCTION_NOT_FOUND
@ NVAPI_SLI_RENDERING_MODE_NOTALLOWED
@ NVAPI_EXPECTED_TV_DISPLAY_ON_DCONNECTOR
@ UCHAR_OTHER_PROPERTY_LIMIT
@ UCHAR_PATTERN_WHITE_SPACE
@ UCHAR_SIMPLE_CASE_FOLDING
@ UCHAR_PREPENDED_CONCATENATION_MARK
@ UCHAR_TERMINAL_PUNCTUATION
@ UCHAR_REGIONAL_INDICATOR
@ UCHAR_LEAD_CANONICAL_COMBINING_CLASS
@ UCHAR_VERTICAL_ORIENTATION
@ UCHAR_UNIFIED_IDEOGRAPH
@ UCHAR_IDS_BINARY_OPERATOR
@ UCHAR_CANONICAL_COMBINING_CLASS
@ UCHAR_CHANGES_WHEN_NFKC_CASEFOLDED
@ UCHAR_CHANGES_WHEN_UPPERCASED
@ UCHAR_LOGICAL_ORDER_EXCEPTION
@ UCHAR_TITLECASE_MAPPING
@ UCHAR_BIDI_PAIRED_BRACKET_TYPE
@ UCHAR_CHANGES_WHEN_TITLECASED
@ UCHAR_CHANGES_WHEN_LOWERCASED
@ UCHAR_INDIC_SYLLABIC_CATEGORY
@ UCHAR_EMOJI_MODIFIER_BASE
@ UCHAR_INDIC_POSITIONAL_CATEGORY
@ UCHAR_SIMPLE_UPPERCASE_MAPPING
@ UCHAR_LOWERCASE_MAPPING
@ UCHAR_GRAPHEME_CLUSTER_BREAK
@ UCHAR_DECOMPOSITION_TYPE
@ UCHAR_CHANGES_WHEN_CASEMAPPED
@ UCHAR_TRAIL_CANONICAL_COMBINING_CLASS
@ UCHAR_IDS_TRINARY_OPERATOR
@ UCHAR_SCRIPT_EXTENSIONS
@ UCHAR_SIMPLE_TITLECASE_MAPPING
@ UCHAR_DEFAULT_IGNORABLE_CODE_POINT
@ UCHAR_CHANGES_WHEN_CASEFOLDED
@ UCHAR_GENERAL_CATEGORY_MASK
@ UCHAR_EMOJI_PRESENTATION
@ UCHAR_NONCHARACTER_CODE_POINT
@ UCHAR_OTHER_PROPERTY_START
@ UCHAR_EXTENDED_PICTOGRAPHIC
@ UCHAR_FULL_COMPOSITION_EXCLUSION
@ UCHAR_VARIATION_SELECTOR
@ UCHAR_BIDI_MIRRORING_GLYPH
@ UCHAR_HANGUL_SYLLABLE_TYPE
@ UCHAR_BIDI_PAIRED_BRACKET
@ UCHAR_SIMPLE_LOWERCASE_MAPPING
@ UCHAR_UPPERCASE_MAPPING
ESteamNetworkingSocketsDebugOutputType
@ k_ESteamNetworkingSocketsDebugOutputType_Msg
@ k_ESteamNetworkingSocketsDebugOutputType__Force32Bit
@ k_ESteamNetworkingSocketsDebugOutputType_Everything
@ k_ESteamNetworkingSocketsDebugOutputType_Warning
@ k_ESteamNetworkingSocketsDebugOutputType_Debug
@ k_ESteamNetworkingSocketsDebugOutputType_Important
@ k_ESteamNetworkingSocketsDebugOutputType_Verbose
@ k_ESteamNetworkingSocketsDebugOutputType_Error
@ k_ESteamNetworkingSocketsDebugOutputType_None
@ k_ESteamNetworkingSocketsDebugOutputType_Bug
ESkinCacheDefaultBehavior
@ k_EUGCMatchingUGCType_GameManagedItems
@ k_EUGCMatchingUGCType_Screenshots
@ k_EUGCMatchingUGCType_IntegratedGuides
@ k_EUGCMatchingUGCType_ControllerBindings
@ k_EUGCMatchingUGCType_Videos
@ k_EUGCMatchingUGCType_Collections
@ k_EUGCMatchingUGCType_All
@ k_EUGCMatchingUGCType_AllGuides
@ k_EUGCMatchingUGCType_Items_Mtx
@ k_EUGCMatchingUGCType_WebGuides
@ k_EUGCMatchingUGCType_Items_ReadyToUse
@ k_EUGCMatchingUGCType_Artwork
@ k_EUGCMatchingUGCType_UsableInGame
@ k_EUGCMatchingUGCType_Items
@ InvalidateSharingIfStale
EMaterialExposedViewProperty
@ MEVP_TemporalSampleOffset
@ MEVP_RuntimeVirtualTextureOutputDerivative
@ MEVP_WorldSpaceViewPosition
@ MEVP_RuntimeVirtualTextureMaxLevel
@ MEVP_TemporalSampleCount
@ MEVP_RuntimeVirtualTextureOutputLevel
@ MEVP_TemporalSampleIndex
@ MEVP_ResolutionFraction
@ MEVP_TanHalfFieldOfView
@ MEVP_WorldSpaceCameraPosition
@ IKEEXT_QM_SA_STATE_NONE
@ IKEEXT_QM_SA_STATE_FINAL
@ IKEEXT_QM_SA_STATE_INITIAL
@ IKEEXT_QM_SA_STATE_COMPLETE
VkValidationFeatureDisableEXT
@ VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT
@ VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT
@ VK_VALIDATION_FEATURE_DISABLE_END_RANGE_EXT
@ VK_VALIDATION_FEATURE_DISABLE_MAX_ENUM_EXT
@ VK_VALIDATION_FEATURE_DISABLE_BEGIN_RANGE_EXT
@ VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT
@ VK_VALIDATION_FEATURE_DISABLE_ALL_EXT
@ VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT
@ VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT
@ VK_VALIDATION_FEATURE_DISABLE_RANGE_SIZE_EXT
@ VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT
EMeshTrackerVertexColorMode
ETypedElementChildInclusionMethod
@ MDH_PERIODIC_METRICS_REPORT
@ MDH_RANGE_METRICS_REPORT
@ ReferenceFromOptionalToMissingGameExport
EUserDefinedStructureStatus
EDistributionVectorLockFlags
@ VK_RESOLVE_MODE_AVERAGE_BIT
@ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT
@ VK_RESOLVE_MODE_MAX_BIT
@ VK_RESOLVE_MODE_NONE_KHR
@ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR
@ VK_RESOLVE_MODE_AVERAGE_BIT_KHR
@ VK_RESOLVE_MODE_MIN_BIT_KHR
@ VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM
@ VK_RESOLVE_MODE_MAX_BIT_KHR
@ VK_RESOLVE_MODE_MIN_BIT
EHairStrandsResourcesType
EDisplaceMeshToolDisplaceType
@ VK_BLEND_OP_INVERT_RGB_EXT
@ VK_BLEND_OP_LIGHTEN_EXT
@ VK_BLEND_OP_MINUS_CLAMPED_EXT
@ VK_BLEND_OP_DST_OUT_EXT
@ VK_BLEND_OP_HSL_SATURATION_EXT
@ VK_BLEND_OP_DST_ATOP_EXT
@ VK_BLEND_OP_EXCLUSION_EXT
@ VK_BLEND_OP_PINLIGHT_EXT
@ VK_BLEND_OP_COLORDODGE_EXT
@ VK_BLEND_OP_DST_OVER_EXT
@ VK_BLEND_OP_HSL_LUMINOSITY_EXT
@ VK_BLEND_OP_PLUS_CLAMPED_EXT
@ VK_BLEND_OP_LINEARBURN_EXT
@ VK_BLEND_OP_HSL_COLOR_EXT
@ VK_BLEND_OP_COLORBURN_EXT
@ VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT
@ VK_BLEND_OP_DIFFERENCE_EXT
@ VK_BLEND_OP_VIVIDLIGHT_EXT
@ VK_BLEND_OP_PLUS_DARKER_EXT
@ VK_BLEND_OP_SRC_ATOP_EXT
@ VK_BLEND_OP_HARDLIGHT_EXT
@ VK_BLEND_OP_MULTIPLY_EXT
@ VK_BLEND_OP_HSL_HUE_EXT
@ VK_BLEND_OP_HARDMIX_EXT
@ VK_BLEND_OP_REVERSE_SUBTRACT
@ VK_BLEND_OP_LINEARLIGHT_EXT
@ VK_BLEND_OP_SRC_OUT_EXT
@ VK_BLEND_OP_BEGIN_RANGE
@ VK_BLEND_OP_INVERT_OVG_EXT
@ VK_BLEND_OP_SRC_OVER_EXT
@ VK_BLEND_OP_SOFTLIGHT_EXT
@ VK_BLEND_OP_LINEARDODGE_EXT
@ VK_BLEND_OP_CONTRAST_EXT
@ VK_BLEND_OP_OVERLAY_EXT
EStructDeserializerMapPolicies
@ HairLUTType_DualScattering
GFSDK_Aftermath_GpuCrashDumpFeatureFlags
@ GFSDK_Aftermath_GpuCrashDumpFeatureFlags_DeferDebugInfoCallbacks
@ GFSDK_Aftermath_GpuCrashDumpFeatureFlags_Default
@ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
@ VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
@ VK_BUFFER_USAGE_PUSH_DESCRIPTORS_DESCRIPTOR_BUFFER_BIT_EXT
@ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT
@ VK_BUFFER_USAGE_MICROMAP_STORAGE_BIT_EXT
@ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
@ VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT
@ VK_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT
@ VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
@ VK_BUFFER_USAGE_TRANSFER_SRC_BIT
@ VK_BUFFER_USAGE_INDEX_BUFFER_BIT
@ VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM
@ VK_BUFFER_USAGE_TRANSFER_DST_BIT
@ VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR
@ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
@ VK_BUFFER_USAGE_MICROMAP_BUILD_INPUT_READ_ONLY_BIT_EXT
@ VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR
@ VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
@ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
@ VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR
@ VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT
@ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
@ VK_BUFFER_USAGE_RAY_TRACING_BIT_NV
@ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
@ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
ESceneCapturePrimitiveRenderMode
@ PRM_RenderScenePrimitives
@ IPSEC_TRAFFIC_TYPE_TRANSPORT
@ IPSEC_TRAFFIC_TYPE_TUNNEL
TextureCompressionSettings
@ TC_VectorDisplacementmap
@ TC_EncodedReflectionCapture
EDatasmithImportLightmapMin
ESteamIPv6ConnectivityProtocol
@ k_ESteamIPv6ConnectivityProtocol_Invalid
@ k_ESteamIPv6ConnectivityProtocol_HTTP
@ k_ESteamIPv6ConnectivityProtocol_UDP
EGeoAnchorComponentDebugMode
@ DT_CROWD_OBSTACLE_AVOIDANCE
@ DT_CROWD_ANTICIPATE_TURNS
@ DT_CROWD_SLOWDOWN_AT_GOAL
@ DT_CROWD_OPTIMIZE_VIS_MULTI
@ VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE
@ VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE
@ VK_INTERNAL_ALLOCATION_TYPE_END_RANGE
@ VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM
@ VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE
@ VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM
@ VK_IMAGE_USAGE_STORAGE_BIT
@ VK_IMAGE_USAGE_TRANSFER_DST_BIT
@ VK_IMAGE_USAGE_SAMPLE_WEIGHT_BIT_QCOM
@ VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI
@ VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT
@ VK_IMAGE_USAGE_SAMPLE_BLOCK_MATCH_BIT_QCOM
@ VK_IMAGE_USAGE_TRANSFER_SRC_BIT
@ VK_IMAGE_USAGE_SAMPLED_BIT
@ VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR
@ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
@ VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV
@ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
@ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
@ VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT
@ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
EObjectIteratorThreadSafetyOptions
@ k_EInputActionOrigin_PS5_Reserved20
@ k_EInputActionOrigin_SteamController_Gyro_Pitch
@ k_EInputActionOrigin_PS4_Reserved3
@ k_EInputActionOrigin_PS5_RightPad_DPadNorth
@ k_EInputActionOrigin_Switch_LeftStick_Move
@ k_EInputActionOrigin_SteamDeck_L3
@ k_EInputActionOrigin_SteamController_RightPad_DPadNorth
@ k_EInputActionOrigin_SteamDeck_Reserved1
@ k_EInputActionOrigin_XBox360_DPad_South
@ k_EInputActionOrigin_Switch_Reserved6
@ k_EInputActionOrigin_XBoxOne_LeftStick_Move
@ k_EInputActionOrigin_SteamController_Reserved6
@ k_EInputActionOrigin_PS4_Reserved1
@ k_EInputActionOrigin_PS4_LeftTrigger_Pull
@ k_EInputActionOrigin_XBox360_LeftStick_DPadSouth
@ k_EInputActionOrigin_PS4_Reserved6
@ k_EInputActionOrigin_SteamController_Reserved7
@ k_EInputActionOrigin_PS5_Gyro_Yaw
@ k_EInputActionOrigin_XBox360_LeftStick_Click
@ k_EInputActionOrigin_PS5_Reserved17
@ k_EInputActionOrigin_SteamDeck_Reserved6
@ k_EInputActionOrigin_XBox360_Reserved2
@ k_EInputActionOrigin_XBox360_Reserved10
@ k_EInputActionOrigin_XBoxOne_DPad_West
@ k_EInputActionOrigin_XBox360_LeftStick_DPadWest
@ k_EInputActionOrigin_PS4_Gyro_Move
@ k_EInputActionOrigin_XBox360_DPad_North
@ k_EInputActionOrigin_XBoxOne_RightBumper
@ k_EInputActionOrigin_XBoxOne_RightStick_Click
@ k_EInputActionOrigin_PS4_DPad_Move
@ k_EInputActionOrigin_PS4_LeftStick_DPadWest
@ k_EInputActionOrigin_SteamDeck_L2
@ k_EInputActionOrigin_SteamDeck_B
@ k_EInputActionOrigin_SteamDeck_L5
@ k_EInputActionOrigin_SteamController_LeftStick_DPadEast
@ k_EInputActionOrigin_PS5_RightTrigger_Pull
@ k_EInputActionOrigin_PS4_LeftStick_DPadEast
@ k_EInputActionOrigin_PS4_RightPad_DPadNorth
@ k_EInputActionOrigin_Switch_Plus
@ k_EInputActionOrigin_PS4_DPad_North
@ k_EInputActionOrigin_PS4_DPad_East
@ k_EInputActionOrigin_XBox360_RightTrigger_Click
@ k_EInputActionOrigin_PS5_DPad_West
@ k_EInputActionOrigin_XBox360_Reserved3
@ k_EInputActionOrigin_PS4_DPad_West
@ k_EInputActionOrigin_PS5_DPad_South
@ k_EInputActionOrigin_SteamDeck_Reserved19
@ k_EInputActionOrigin_PS5_DPad_East
@ k_EInputActionOrigin_SteamController_LeftStick_DPadNorth
@ k_EInputActionOrigin_PS4_RightStick_DPadWest
@ k_EInputActionOrigin_PS4_X
@ k_EInputActionOrigin_XBox360_Reserved4
@ k_EInputActionOrigin_PS4_RightStick_Click
@ k_EInputActionOrigin_Switch_RightStick_DPadSouth
@ k_EInputActionOrigin_PS4_Gyro_Pitch
@ k_EInputActionOrigin_Switch_LeftStick_DPadWest
@ k_EInputActionOrigin_XBoxOne_Reserved8
@ k_EInputActionOrigin_Switch_LeftGyro_Roll
@ k_EInputActionOrigin_SteamDeck_R5
@ k_EInputActionOrigin_SteamDeck_X
@ k_EInputActionOrigin_SteamDeck_L2_SoftPull
@ k_EInputActionOrigin_Switch_Reserved7
@ k_EInputActionOrigin_SteamController_RightTrigger_Click
@ k_EInputActionOrigin_PS5_LeftBumper
@ k_EInputActionOrigin_Switch_X
@ k_EInputActionOrigin_Switch_RightStick_DPadNorth
@ k_EInputActionOrigin_Switch_RightGyro_Pitch
@ k_EInputActionOrigin_PS4_Gyro_Roll
@ k_EInputActionOrigin_SteamDeck_Gyro_Yaw
@ k_EInputActionOrigin_Switch_LeftGyro_Yaw
@ k_EInputActionOrigin_XBoxOne_DPad_Move
@ k_EInputActionOrigin_PS5_Reserved19
@ k_EInputActionOrigin_PS4_Reserved10
@ k_EInputActionOrigin_PS5_RightPad_DPadEast
@ k_EInputActionOrigin_PS4_RightPad_DPadWest
@ k_EInputActionOrigin_Switch_Minus
@ k_EInputActionOrigin_SteamDeck_Reserved2
@ k_EInputActionOrigin_XBoxOne_Y
@ k_EInputActionOrigin_SteamDeck_RightPad_DPadEast
@ k_EInputActionOrigin_XBoxOne_View
@ k_EInputActionOrigin_SteamDeck_Reserved10
@ k_EInputActionOrigin_XBoxOne_DPad_South
@ k_EInputActionOrigin_Switch_LeftTrigger_Click
@ k_EInputActionOrigin_XBox360_Reserved8
@ k_EInputActionOrigin_PS5_Gyro_Pitch
@ k_EInputActionOrigin_SteamDeck_LeftPad_Touch
@ k_EInputActionOrigin_XBox360_A
@ k_EInputActionOrigin_XBox360_DPad_West
@ k_EInputActionOrigin_Switch_RightTrigger_Click
@ k_EInputActionOrigin_PS5_Reserved9
@ k_EInputActionOrigin_PS4_RightTrigger_Click
@ k_EInputActionOrigin_PS5_LeftPad_DPadNorth
@ k_EInputActionOrigin_XBoxOne_X
@ k_EInputActionOrigin_XBoxOne_LeftBumper
@ k_EInputActionOrigin_SteamController_Start
@ k_EInputActionOrigin_SteamDeck_Reserved13
@ k_EInputActionOrigin_PS4_RightStick_Move
@ k_EInputActionOrigin_Switch_Capture
@ k_EInputActionOrigin_Switch_LeftStick_Click
@ k_EInputActionOrigin_XBox360_X
@ k_EInputActionOrigin_PS5_Mute
@ k_EInputActionOrigin_SteamController_Reserved0
@ k_EInputActionOrigin_XBox360_Y
@ k_EInputActionOrigin_Switch_ProGyro_Pitch
@ k_EInputActionOrigin_PS5_LeftTrigger_Pull
@ k_EInputActionOrigin_PS5_LeftPad_DPadWest
@ k_EInputActionOrigin_SteamDeck_LeftStick_Move
@ k_EInputActionOrigin_XBox360_LeftBumper
@ k_EInputActionOrigin_SteamDeck_RightPad_Swipe
@ k_EInputActionOrigin_Switch_LeftTrigger_Pull
@ k_EInputActionOrigin_PS5_RightPad_Click
@ k_EInputActionOrigin_PS5_Square
@ k_EInputActionOrigin_SteamController_LeftStick_DPadSouth
@ k_EInputActionOrigin_SteamDeck_R2
@ k_EInputActionOrigin_Switch_ProGyro_Roll
@ k_EInputActionOrigin_SteamDeck_Reserved7
@ k_EInputActionOrigin_PS5_RightPad_DPadSouth
@ k_EInputActionOrigin_SteamDeck_Reserved8
@ k_EInputActionOrigin_XBoxOne_LeftStick_DPadEast
@ k_EInputActionOrigin_SteamDeck_RightStick_DPadSouth
@ k_EInputActionOrigin_PS5_Reserved2
@ k_EInputActionOrigin_Switch_LeftGrip_Upper
@ k_EInputActionOrigin_SteamDeck_Reserved16
@ k_EInputActionOrigin_XBoxOne_RightGrip_Upper
@ k_EInputActionOrigin_PS5_LeftPad_Swipe
@ k_EInputActionOrigin_Switch_Reserved10
@ k_EInputActionOrigin_SteamDeck_DPad_West
@ k_EInputActionOrigin_XBoxOne_Reserved9
@ k_EInputActionOrigin_PS4_RightPad_Touch
@ k_EInputActionOrigin_XBoxOne_RightGrip_Lower
@ k_EInputActionOrigin_Switch_ProGyro_Yaw
@ k_EInputActionOrigin_None
@ k_EInputActionOrigin_PS5_CenterPad_Click
@ k_EInputActionOrigin_Switch_Reserved19
@ k_EInputActionOrigin_SteamController_LeftPad_Swipe
@ k_EInputActionOrigin_SteamDeck_RightStick_DPadWest
@ k_EInputActionOrigin_PS4_CenterPad_Click
@ k_EInputActionOrigin_XBoxOne_RightStick_DPadWest
@ k_EInputActionOrigin_Switch_Reserved4
@ k_EInputActionOrigin_XBoxOne_LeftStick_DPadWest
@ k_EInputActionOrigin_MaximumPossibleValue
@ k_EInputActionOrigin_SteamController_RightPad_Swipe
@ k_EInputActionOrigin_PS5_RightStick_DPadEast
@ k_EInputActionOrigin_Switch_Reserved9
@ k_EInputActionOrigin_PS5_LeftStick_DPadSouth
@ k_EInputActionOrigin_SteamDeck_RightStick_Move
@ k_EInputActionOrigin_XBoxOne_RightStick_DPadEast
@ k_EInputActionOrigin_PS4_LeftStick_DPadNorth
@ k_EInputActionOrigin_SteamController_Reserved8
@ k_EInputActionOrigin_PS5_Create
@ k_EInputActionOrigin_Switch_DPad_North
@ k_EInputActionOrigin_SteamController_RightBumper
@ k_EInputActionOrigin_Switch_A
@ k_EInputActionOrigin_PS5_Reserved14
@ k_EInputActionOrigin_XBox360_RightStick_Click
@ k_EInputActionOrigin_PS5_DPad_North
@ k_EInputActionOrigin_XBox360_Reserved6
@ k_EInputActionOrigin_PS4_Square
@ k_EInputActionOrigin_Switch_LeftStick_DPadNorth
@ k_EInputActionOrigin_PS5_LeftPad_Touch
@ k_EInputActionOrigin_XBox360_LeftStick_DPadEast
@ k_EInputActionOrigin_PS5_LeftStick_Click
@ k_EInputActionOrigin_SteamController_Reserved1
@ k_EInputActionOrigin_SteamDeck_RightStick_DPadEast
@ k_EInputActionOrigin_PS4_LeftPad_DPadSouth
@ k_EInputActionOrigin_SteamDeck_LeftPad_Swipe
@ k_EInputActionOrigin_SteamDeck_LeftPad_DPadEast
@ k_EInputActionOrigin_PS4_Reserved8
@ k_EInputActionOrigin_PS4_Reserved9
@ k_EInputActionOrigin_SteamController_RightTrigger_Pull
@ k_EInputActionOrigin_SteamController_RightPad_DPadEast
@ k_EInputActionOrigin_PS5_Circle
@ k_EInputActionOrigin_Switch_Reserved2
@ k_EInputActionOrigin_PS4_Reserved7
@ k_EInputActionOrigin_PS5_RightStick_Click
@ k_EInputActionOrigin_SteamController_RightGrip
@ k_EInputActionOrigin_SteamController_Reserved2
@ k_EInputActionOrigin_SteamDeck_R3
@ k_EInputActionOrigin_SteamDeck_R2_SoftPull
@ k_EInputActionOrigin_PS5_CenterPad_Touch
@ k_EInputActionOrigin_SteamDeck_Menu
@ k_EInputActionOrigin_SteamDeck_RightPad_Click
@ k_EInputActionOrigin_Switch_Reserved16
@ k_EInputActionOrigin_PS5_RightStick_DPadSouth
@ k_EInputActionOrigin_SteamDeck_LeftStick_DPadSouth
@ k_EInputActionOrigin_PS5_LeftStick_DPadNorth
@ k_EInputActionOrigin_XBoxOne_LeftGrip_Lower
@ k_EInputActionOrigin_XBoxOne_A
@ k_EInputActionOrigin_SteamController_Gyro_Move
@ k_EInputActionOrigin_PS5_LeftStick_DPadWest
@ k_EInputActionOrigin_XBox360_Reserved7
@ k_EInputActionOrigin_PS5_RightStick_DPadNorth
@ k_EInputActionOrigin_XBoxOne_LeftStick_DPadSouth
@ k_EInputActionOrigin_XBoxOne_DPad_North
@ k_EInputActionOrigin_PS4_LeftPad_DPadEast
@ k_EInputActionOrigin_XBoxOne_Reserved10
@ k_EInputActionOrigin_Switch_RightGyro_Roll
@ k_EInputActionOrigin_SteamController_B
@ k_EInputActionOrigin_PS4_Reserved5
@ k_EInputActionOrigin_PS5_Triangle
@ k_EInputActionOrigin_SteamController_LeftTrigger_Pull
@ k_EInputActionOrigin_Switch_Y
@ k_EInputActionOrigin_PS5_Reserved12
@ k_EInputActionOrigin_PS4_RightBumper
@ k_EInputActionOrigin_SteamDeck_LeftPad_Click
@ k_EInputActionOrigin_PS4_LeftPad_DPadWest
@ k_EInputActionOrigin_PS5_Reserved5
@ k_EInputActionOrigin_PS4_RightPad_Click
@ k_EInputActionOrigin_SteamController_Reserved3
@ k_EInputActionOrigin_XBox360_RightStick_DPadWest
@ k_EInputActionOrigin_SteamDeck_A
@ k_EInputActionOrigin_Switch_LeftGrip_Lower
@ k_EInputActionOrigin_Switch_RightTrigger_Pull
@ k_EInputActionOrigin_SteamController_LeftPad_Touch
@ k_EInputActionOrigin_XBox360_Start
@ k_EInputActionOrigin_PS4_LeftTrigger_Click
@ k_EInputActionOrigin_PS5_RightPad_Swipe
@ k_EInputActionOrigin_Switch_RightGyro_Move
@ k_EInputActionOrigin_SteamDeck_L4
@ k_EInputActionOrigin_XBox360_RightTrigger_Pull
@ k_EInputActionOrigin_PS4_RightPad_DPadSouth
@ k_EInputActionOrigin_Switch_B
@ k_EInputActionOrigin_PS4_LeftStick_DPadSouth
@ k_EInputActionOrigin_PS5_Reserved13
@ k_EInputActionOrigin_XBox360_DPad_East
@ k_EInputActionOrigin_Switch_RightGrip_Upper
@ k_EInputActionOrigin_SteamDeck_Gyro_Move
@ k_EInputActionOrigin_XBoxOne_LeftGrip_Upper
@ k_EInputActionOrigin_PS4_CenterPad_Touch
@ k_EInputActionOrigin_SteamDeck_RightPad_DPadSouth
@ k_EInputActionOrigin_XBox360_RightStick_DPadNorth
@ k_EInputActionOrigin_PS5_RightPad_Touch
@ k_EInputActionOrigin_SteamDeck_RightPad_DPadWest
@ k_EInputActionOrigin_Switch_RightGyro_Yaw
@ k_EInputActionOrigin_PS5_X
@ k_EInputActionOrigin_PS4_Options
@ k_EInputActionOrigin_Switch_ProGyro_Move
@ k_EInputActionOrigin_Switch_Reserved8
@ k_EInputActionOrigin_SteamDeck_Reserved4
@ k_EInputActionOrigin_PS4_CenterPad_Swipe
@ k_EInputActionOrigin_SteamController_LeftPad_DPadSouth
@ k_EInputActionOrigin_SteamController_Gyro_Roll
@ k_EInputActionOrigin_XBoxOne_RightTrigger_Pull
@ k_EInputActionOrigin_PS4_RightStick_DPadNorth
@ k_EInputActionOrigin_Switch_LeftGyro_Pitch
@ k_EInputActionOrigin_PS5_Reserved7
@ k_EInputActionOrigin_SteamDeck_Reserved11
@ k_EInputActionOrigin_SteamDeck_DPad_East
@ k_EInputActionOrigin_PS5_CenterPad_DPadWest
@ k_EInputActionOrigin_SteamController_RightPad_Touch
@ k_EInputActionOrigin_SteamDeck_DPad_North
@ k_EInputActionOrigin_PS5_Reserved10
@ k_EInputActionOrigin_Switch_DPad_Move
@ k_EInputActionOrigin_PS5_RightBumper
@ k_EInputActionOrigin_PS4_LeftPad_DPadNorth
@ k_EInputActionOrigin_PS4_LeftBumper
@ k_EInputActionOrigin_SteamController_LeftStick_DPadWest
@ k_EInputActionOrigin_Switch_LeftStick_DPadSouth
@ k_EInputActionOrigin_SteamDeck_Gyro_Roll
@ k_EInputActionOrigin_PS5_Reserved6
@ k_EInputActionOrigin_SteamController_RightPad_Click
@ k_EInputActionOrigin_XBoxOne_LeftTrigger_Click
@ k_EInputActionOrigin_PS4_RightPad_DPadEast
@ k_EInputActionOrigin_PS5_RightStick_DPadWest
@ k_EInputActionOrigin_PS5_LeftStick_Move
@ k_EInputActionOrigin_SteamDeck_RightStick_Touch
@ k_EInputActionOrigin_SteamController_Reserved10
@ k_EInputActionOrigin_PS4_RightStick_DPadSouth
@ k_EInputActionOrigin_XBox360_Reserved9
@ k_EInputActionOrigin_SteamController_LeftBumper
@ k_EInputActionOrigin_XBoxOne_LeftTrigger_Pull
@ k_EInputActionOrigin_XBoxOne_LeftStick_Click
@ k_EInputActionOrigin_XBoxOne_RightTrigger_Click
@ k_EInputActionOrigin_XBoxOne_Menu
@ k_EInputActionOrigin_SteamController_A
@ k_EInputActionOrigin_SteamDeck_DPad_South
@ k_EInputActionOrigin_SteamController_Gyro_Yaw
@ k_EInputActionOrigin_XBox360_DPad_Move
@ k_EInputActionOrigin_PS5_LeftPad_DPadEast
@ k_EInputActionOrigin_PS5_Reserved4
@ k_EInputActionOrigin_Switch_Reserved1
@ k_EInputActionOrigin_XBoxOne_RightStick_DPadSouth
@ k_EInputActionOrigin_Switch_Reserved17
@ k_EInputActionOrigin_SteamDeck_Gyro_Pitch
@ k_EInputActionOrigin_SteamDeck_Reserved3
@ k_EInputActionOrigin_Switch_Reserved18
@ k_EInputActionOrigin_Switch_Reserved20
@ k_EInputActionOrigin_XBoxOne_B
@ k_EInputActionOrigin_Switch_RightStick_DPadWest
@ k_EInputActionOrigin_XBox360_LeftTrigger_Pull
@ k_EInputActionOrigin_Switch_RightStick_Move
@ k_EInputActionOrigin_PS5_LeftStick_DPadEast
@ k_EInputActionOrigin_XBoxOne_LeftStick_DPadNorth
@ k_EInputActionOrigin_SteamDeck_Reserved17
@ k_EInputActionOrigin_PS4_Reserved2
@ k_EInputActionOrigin_Switch_RightBumper
@ k_EInputActionOrigin_SteamDeck_R4
@ k_EInputActionOrigin_PS5_RightStick_Move
@ k_EInputActionOrigin_SteamController_LeftPad_DPadWest
@ k_EInputActionOrigin_PS4_LeftStick_Move
@ k_EInputActionOrigin_SteamDeck_LeftPad_DPadNorth
@ k_EInputActionOrigin_PS5_RightPad_DPadWest
@ k_EInputActionOrigin_PS5_LeftPad_DPadSouth
@ k_EInputActionOrigin_SteamDeck_Reserved12
@ k_EInputActionOrigin_XBox360_Reserved1
@ k_EInputActionOrigin_SteamDeck_LeftStick_DPadNorth
@ k_EInputActionOrigin_SteamDeck_Reserved20
@ k_EInputActionOrigin_SteamController_Back
@ k_EInputActionOrigin_PS5_LeftTrigger_Click
@ k_EInputActionOrigin_Switch_RightStick_Click
@ k_EInputActionOrigin_PS4_RightTrigger_Pull
@ k_EInputActionOrigin_XBoxOne_RightStick_Move
@ k_EInputActionOrigin_SteamController_Reserved5
@ k_EInputActionOrigin_Switch_Reserved13
@ k_EInputActionOrigin_XBoxOne_Reserved6
@ k_EInputActionOrigin_PS5_Reserved8
@ k_EInputActionOrigin_SteamDeck_Reserved5
@ k_EInputActionOrigin_PS5_Reserved15
@ k_EInputActionOrigin_XBox360_RightStick_DPadEast
@ k_EInputActionOrigin_XBox360_RightStick_Move
@ k_EInputActionOrigin_SteamController_LeftGrip
@ k_EInputActionOrigin_SteamController_LeftPad_DPadEast
@ k_EInputActionOrigin_PS5_Reserved3
@ k_EInputActionOrigin_PS4_LeftPad_Click
@ k_EInputActionOrigin_PS4_Triangle
@ k_EInputActionOrigin_Switch_Reserved5
@ k_EInputActionOrigin_SteamDeck_DPad_Move
@ k_EInputActionOrigin_Switch_Reserved3
@ k_EInputActionOrigin_SteamController_RightPad_DPadSouth
@ k_EInputActionOrigin_Switch_RightGrip_Lower
@ k_EInputActionOrigin_PS4_CenterPad_DPadSouth
@ k_EInputActionOrigin_PS5_Gyro_Move
@ k_EInputActionOrigin_PS5_RightTrigger_Click
@ k_EInputActionOrigin_SteamDeck_Reserved18
@ k_EInputActionOrigin_SteamController_Reserved4
@ k_EInputActionOrigin_Switch_Reserved14
@ k_EInputActionOrigin_PS5_CenterPad_DPadEast
@ k_EInputActionOrigin_SteamDeck_Reserved15
@ k_EInputActionOrigin_PS5_Option
@ k_EInputActionOrigin_PS4_LeftPad_Swipe
@ k_EInputActionOrigin_SteamDeck_R1
@ k_EInputActionOrigin_Switch_Reserved12
@ k_EInputActionOrigin_SteamController_LeftStick_Move
@ k_EInputActionOrigin_PS5_LeftPad_Click
@ k_EInputActionOrigin_SteamDeck_RightPad_DPadNorth
@ k_EInputActionOrigin_Switch_RightStick_DPadEast
@ k_EInputActionOrigin_SteamController_LeftPad_DPadNorth
@ k_EInputActionOrigin_PS4_LeftPad_Touch
@ k_EInputActionOrigin_Switch_Reserved11
@ k_EInputActionOrigin_SteamController_LeftPad_Click
@ k_EInputActionOrigin_SteamController_X
@ k_EInputActionOrigin_Switch_DPad_South
@ k_EInputActionOrigin_SteamDeck_LeftPad_DPadSouth
@ k_EInputActionOrigin_SteamDeck_RightPad_Touch
@ k_EInputActionOrigin_SteamDeck_LeftStick_DPadEast
@ k_EInputActionOrigin_PS4_DPad_South
@ k_EInputActionOrigin_XBoxOne_DPad_East
@ k_EInputActionOrigin_PS4_Gyro_Yaw
@ k_EInputActionOrigin_PS5_CenterPad_Swipe
@ k_EInputActionOrigin_XBoxOne_RightStick_DPadNorth
@ k_EInputActionOrigin_XBox360_B
@ k_EInputActionOrigin_Switch_Reserved15
@ k_EInputActionOrigin_XBoxOne_Share
@ k_EInputActionOrigin_PS4_Circle
@ k_EInputActionOrigin_XBox360_RightStick_DPadSouth
@ k_EInputActionOrigin_SteamController_Reserved9
@ k_EInputActionOrigin_Count
@ k_EInputActionOrigin_SteamController_LeftTrigger_Click
@ k_EInputActionOrigin_XBox360_LeftStick_Move
@ k_EInputActionOrigin_SteamDeck_Y
@ k_EInputActionOrigin_PS4_CenterPad_DPadNorth
@ k_EInputActionOrigin_XBox360_RightBumper
@ k_EInputActionOrigin_SteamController_Y
@ k_EInputActionOrigin_PS4_CenterPad_DPadWest
@ k_EInputActionOrigin_XBox360_Back
@ k_EInputActionOrigin_Switch_LeftGyro_Move
@ k_EInputActionOrigin_PS5_Reserved11
@ k_EInputActionOrigin_PS4_RightStick_DPadEast
@ k_EInputActionOrigin_PS5_Reserved1
@ k_EInputActionOrigin_PS5_Reserved16
@ k_EInputActionOrigin_PS4_Share
@ k_EInputActionOrigin_SteamDeck_Reserved14
@ k_EInputActionOrigin_PS5_CenterPad_DPadSouth
@ k_EInputActionOrigin_Switch_DPad_West
@ k_EInputActionOrigin_XBox360_LeftTrigger_Click
@ k_EInputActionOrigin_SteamDeck_Reserved9
@ k_EInputActionOrigin_XBox360_LeftStick_DPadNorth
@ k_EInputActionOrigin_SteamDeck_RightStick_DPadNorth
@ k_EInputActionOrigin_SteamController_LeftStick_Click
@ k_EInputActionOrigin_SteamDeck_LeftStick_Touch
@ k_EInputActionOrigin_Switch_LeftBumper
@ k_EInputActionOrigin_PS5_DPad_Move
@ k_EInputActionOrigin_PS4_RightPad_Swipe
@ k_EInputActionOrigin_PS5_CenterPad_DPadNorth
@ k_EInputActionOrigin_Switch_DPad_East
@ k_EInputActionOrigin_SteamDeck_L1
@ k_EInputActionOrigin_PS4_LeftStick_Click
@ k_EInputActionOrigin_PS4_Reserved4
@ k_EInputActionOrigin_XBoxOne_Reserved7
@ k_EInputActionOrigin_SteamDeck_LeftStick_DPadWest
@ k_EInputActionOrigin_Switch_LeftStick_DPadEast
@ k_EInputActionOrigin_SteamController_RightPad_DPadWest
@ k_EInputActionOrigin_SteamDeck_View
@ k_EInputActionOrigin_PS5_Gyro_Roll
@ k_EInputActionOrigin_PS5_Reserved18
@ k_EInputActionOrigin_SteamDeck_LeftPad_DPadWest
@ k_EInputActionOrigin_XBox360_Reserved5
@ k_EInputActionOrigin_PS4_CenterPad_DPadEast
@ SPATIAL_TEMPORAL_DENOISER_PLUGIN
@ SPATIAL_DENOISER_PLUGIN
EHierarchicalSimplificationMethod
EMovieSceneChannelProxyType
EDatasmithImportLightmapMax
VkRayTracingShaderGroupTypeNV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_BEGIN_RANGE_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_RANGE_SIZE_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_END_RANGE_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV
@ VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
@ GCRT_AddTMapReferencedObjects
@ GCRT_ArrayAddFieldPathReferencedObject
@ GCRT_AddReferencedObjects
@ GCRT_AddStructReferencedObjects
@ GCRT_AddFieldPathReferencedObject
@ GCRT_DynamicallyTypedValue
@ GCRT_SlowAddReferencedObjects
@ GCRT_ArrayMulticastDelegate
@ GCRT_AddTSetReferencedObjects
@ GCRT_ArrayStructFreezable
@ GCRT_ArrayObjectFreezable
@ ovrKeyValuePairType_Int
@ ovrKeyValuePairType_Double
@ ovrKeyValuePairType_Unknown
@ ovrKeyValuePairType_String
@ EC_InternalUseOnlyConstructor
SPATIAL_INPUT_ACTIVATION_POLICY
@ SIAP_ACTIVATEIFAPPNOTINFOREGROUND
@ AudioState_ReadyFor_Finalization
@ AudioState_InProgress_Loading
@ AudioState_ReadyFor_Requests
@ UDATA_FILE_ACCESS_COUNT
@ VK_COMMAND_BUFFER_LEVEL_END_RANGE
@ VK_COMMAND_BUFFER_LEVEL_SECONDARY
@ VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE
@ VK_COMMAND_BUFFER_LEVEL_MAX_ENUM
@ VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE
@ VK_COMMAND_BUFFER_LEVEL_PRIMARY
EMeshApproximationBaseCappingType
EEditMeshPolygonsToolActions
ECameraAnimationEasingType
EDatasmithImportActorPolicy
@ InstallerOutOfDiskSpaceError
@ FailedPrereqRequiresLatestClient
@ FailedPrereqRequiresLatestContent
EStructSerializerNullValuePolicies
EMediaTextureVisibleMipsTiles
ECameraAnimationPlaySpace
@ mi_memory_order_release
@ mi_memory_order_acquire
@ mi_memory_order_consume
@ mi_memory_order_acq_rel
@ mi_memory_order_relaxed
@ mi_memory_order_seq_cst
VkIndirectCommandsTokenTypeNVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX
@ VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX
ESkeletalMeshAsyncProperties
@ CachedComposedRefPoseMatrices
@ OverrideLODStreamingSettings
@ UseLegacyMeshDerivedDataKey
@ HasActiveClothingAssets
@ DisableBelowMinLodStripping
@ LaplacianTwistPullKelvinlet
@ BiLaplacianPullKelvinlet
@ BiLaplacianTwistPullKelvinlet
EMotionBlurVelocityScatterPass
@ ProcessGuideInterpolation
@ ProcessStrandsInterpolation
VkBuildAccelerationStructureModeKHR
@ VK_BUILD_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR
@ VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR
@ VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR
EVolumetricCloudTracingMaxDistanceMode
@ DistanceFromPointOfView
@ DistanceFromCloudLayerEntryPoint
FWPM_APPC_NETWORK_CAPABILITY_TYPE_
@ FWPM_APPC_NETWORK_CAPABILITY_INTERNET_CLIENT_SERVER
@ FWPM_APPC_NETWORK_CAPABILITY_INTERNET_PRIVATE_NETWORK
@ FWPM_APPC_NETWORK_CAPABILITY_INTERNET_CLIENT
IKEEXT_CERT_POLICY_PROTOCOL_TYPE_
@ IKEEXT_CERT_POLICY_PROTOCOL_MAX
@ IKEEXT_CERT_POLICY_PROTOCOL_AUTHIP_VALIDATE
@ IKEEXT_CERT_POLICY_PROTOCOL_IKE_VALIDATE
@ IKEEXT_CERT_POLICY_PROTOCOL_IKE_SELECT
@ IKEEXT_CERT_POLICY_PROTOCOL_AUTHIP_SELECT
VkConservativeRasterizationModeEXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_END_RANGE_EXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_BEGIN_RANGE_EXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_RANGE_SIZE_EXT
@ VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
EGeometryScriptMathWarpType
@ VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT
@ VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT
@ VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT
@ VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT
@ VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT
ELiveLinkTimecodeProviderEvaluationType
EShadowProjectionVertexShaderFlags
@ EOS_UIK_ValidModifierMask
EHairStrandsAllocationType
EParticleCollisionShaderMode
EPointOnCircleSpacingMethod
EMeshSelectionToolActions
@ SelectLargestComponentByTriCount
@ SelectLargestComponentByArea
EMeshVertexSculptBrushType
@ PrimID_DynamicPrimitiveShaderData
@ PrimID_FromPrimitiveSceneInfo
@ CaptureDuringRightMouseDown
@ CapturePermanently_IncludingInitialMouseDown
@ ChaosNiagara_LocationYToSpawn_Min
@ ChaosNiagara_LocationYToSpawn_Max
@ ChaosNiagara_LocationYToSpawn_None
@ ChaosNiagara_LocationYToSpawn_MinMax
@ VK_SHARING_MODE_MAX_ENUM
@ VK_SHARING_MODE_CONCURRENT
@ VK_SHARING_MODE_RANGE_SIZE
@ VK_SHARING_MODE_END_RANGE
@ VK_SHARING_MODE_EXCLUSIVE
@ VK_SHARING_MODE_BEGIN_RANGE
EGenerateCompressedLayersTimeSliced
ESlateDebuggingStateChangeEvent
@ EBlendOperation_NumBits
@ StillMappingRelocalizable
@ StillMappingNotRelocalizable
EPCGMeshSelectorMaterialOverrideMode
@ VK_SAMPLER_YCBCR_RANGE_BEGIN_RANGE
@ VK_SAMPLER_YCBCR_RANGE_ITU_FULL
@ VK_SAMPLER_YCBCR_RANGE_RANGE_SIZE
@ VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR
@ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW
@ VK_SAMPLER_YCBCR_RANGE_END_RANGE
@ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR
@ VK_SAMPLER_YCBCR_RANGE_MAX_ENUM
EMaterialInstanceClearParameterFlag
EGenerateRecastFilterTimeSlicedState
@ FilterLowHangingWalkableObstacles
@ FilterWalkableLowHeightSpans
EGeometryScriptUVIslandSource
EPCGMedadataVectorOperation
@ InverseTransformDirection
@ InverseTransformLocation
@ FTA_AlwaysUseDirectInvoke
EMeshSelectionToolPrimaryMode
EOptimusDefaultDeformerMode
EGroomInterpolationWeight
@ WeightmapRT_Scratch_RGBA
@ UCAL_MILLISECONDS_IN_DAY
@ UCAL_DAY_OF_WEEK_IN_MONTH
@ FWPM_NET_EVENT_TYPE_CAPABILITY_DROP
@ FWPM_NET_EVENT_TYPE_CAPABILITY_ALLOW
@ FWPM_NET_EVENT_TYPE_CLASSIFY_ALLOW
@ FWPM_NET_EVENT_TYPE_CLASSIFY_DROP
@ FWPM_NET_EVENT_TYPE_IKEEXT_QM_FAILURE
@ FWPM_NET_EVENT_TYPE_IPSEC_KERNEL_DROP
@ FWPM_NET_EVENT_TYPE_IKEEXT_MM_FAILURE
@ FWPM_NET_EVENT_TYPE_MAX
@ FWPM_NET_EVENT_TYPE_IPSEC_DOSP_DROP
@ FWPM_NET_EVENT_TYPE_CLASSIFY_DROP_MAC
@ FWPM_NET_EVENT_TYPE_LPM_PACKET_ARRIVAL
@ FWPM_NET_EVENT_TYPE_IKEEXT_EM_FAILURE
EMeshApproximationSimplificationPolicy
@ BasedOnDisplayResolution
EColorBlockAlphaDisplayMode
EControlRigFKRigExecuteMode
@ OnlyAllocateClassObject
EFourPlayerSplitScreenType
EPCGTextureDensityFunction
EResourceAllocationStrategy
@ CURLMOPT_PIPELINING_SITE_BL
@ CURLMOPT_MAX_TOTAL_CONNECTIONS
@ CURLMOPT_CONTENT_LENGTH_PENALTY_SIZE
@ CURLMOPT_CHUNK_LENGTH_PENALTY_SIZE
@ CURLMOPT_MAX_HOST_CONNECTIONS
@ CURLMOPT_MAX_CONCURRENT_STREAMS
@ CURLMOPT_SOCKETFUNCTION
@ CURLMOPT_PIPELINING_SERVER_BL
@ CURLMOPT_MAX_PIPELINE_LENGTH
ENetLevelVisibilityRequest
@ UnsupportedConfiguration
EFloatArrayToIntArrayFunctionEnum
@ Dataflow_FloatToInt_NonZeroToIndex
@ Dataflow_FloatToInt_Function_Truncate
@ Dataflow_FloatToInt_Function_Floor
@ Dataflow_FloatToInt_Function_Ceil
@ Dataflow_FloatToInt_Function_Round
@ Dataflow_FloatToInt_ZeroToIndex
@ WICBitmapPaletteTypeFixedHalftone8
@ WICBitmapPaletteTypeFixedHalftone27
@ WICBitmapPaletteTypeFixedHalftone252
@ WICBitmapPaletteTypeFixedHalftone256
@ WICBitmapPaletteTypeFixedHalftone125
@ WICBitmapPaletteTypeFixedGray4
@ WICBitmapPaletteTypeFixedWebPalette
@ WICBitmapPaletteTypeMedianCut
@ WICBitmapPaletteTypeFixedBW
@ WICBitmapPaletteTypeFixedHalftone64
@ WICBitmapPaletteTypeFixedGray256
@ WICBitmapPaletteTypeFixedGray16
@ WICBITMAPPALETTETYPE_FORCE_DWORD
@ WICBitmapPaletteTypeCustom
@ WICBitmapPaletteTypeFixedHalftone216
EDatasmithCADStitchingTechnique
@ VK_PIPELINE_BIND_POINT_RAY_TRACING_NV
@ VK_PIPELINE_BIND_POINT_COMPUTE
@ VK_PIPELINE_BIND_POINT_RANGE_SIZE
@ VK_PIPELINE_BIND_POINT_GRAPHICS
@ VK_PIPELINE_BIND_POINT_BEGIN_RANGE
@ VK_PIPELINE_BIND_POINT_END_RANGE
@ VK_PIPELINE_BIND_POINT_MAX_ENUM
@ ComponentBindingRemoved
@ ComponentBindingSourceChanged
@ ComponentBindingRenamed
@ ComponentBindingIndexChanged
EPrimaryScreenPercentageMethod
ESubmixEffectConvolutionReverbBlockSize
EDatasmithCADRetessellationRule
@ EGameModsEvent_FinishInstalling
@ EGameModsEvent_Uninstalling
@ EGameModsEvent_SearchMods
@ EGameModsEvent_InstallingProgress
@ EGameModsEvent_InitInstalling
@ EGameModsEvent_AlreadyInstalled
@ EGameModsEvent_CancelInstalling
@ EGameModsEvent_ViewRegister
@ EGameModsEvent_InitUninstalling
@ EGameModsEvent_FinishUpdating
EGeometryScriptBakeBitDepth
EGizmoElementArrowHeadType
@ OverlapFilter_StaticOnly
@ OverlapFilter_DynamicOnly
EParticleSystemUpdateMode
_NVAPI_VIDEO_CONTROL_COMPONENT_ALGORITHM
@ NV_VCTRL_ColorSpaceLast
@ NV_VCTRL_DIDirectionalSpatial
@ NV_VCTRL_DIAdaptiveFourField
@ NV_VCTRL_ColorRangeLast
@ NV_VCTRL_GamutRemapSony
@ NV_VCTRL_GamutRemapBase
@ NV_VCTRL_SkinToneCorrectionYellow