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APrimalWorldSettings Struct Reference

#include <GameMode.h>

+ Inheritance diagram for APrimalWorldSettings:
+ Collaboration diagram for APrimalWorldSettings:

Public Member Functions

bool & bMapSupportsMissionsField ()
 
AActor *& DefaultCameraPositionActorField ()
 
TArray< UObject *, TSizedDefaultAllocator< 32 > > & DynamicResourceRefsField ()
 
bool & bEditorDoForceDisableNPCSpawnersField ()
 
bool & bEditorForceSpawnCharacterAsFemaleField ()
 
FName & PlacingStructureToggleMeshTagVisibilityField ()
 
bool & bForceEnablePhysicsSimulationField ()
 
bool & bForceSpawnAnimationTestField ()
 
float & LongitudeScaleField ()
 
float & RegularWildDinoResistanceVersusTamesMultiplierField ()
 
float & RegularWildDinoDamageVersusTamesMultiplierField ()
 
float & RegularWildDinoXPMultiplierField ()
 
float & LatitudeScaleField ()
 
float & LongitudeOriginField ()
 
float & LatitudeOriginField ()
 
float & MinKillXField ()
 
float & MaxKillXField ()
 
float & MinKillYField ()
 
float & MaxKillYField ()
 
float & MaxKillZField ()
 
float & MaxUnderWorldTraceRangeZField ()
 
UTexture2D *& OverrideWeaponMapTextureEmptyField ()
 
UTexture2D *& OverrideWeaponMapTextureFilledField ()
 
UTexture2D *& OverrideUIMapTextureEmptyField ()
 
UTexture2D *& OverrideUIMapTextureFilledField ()
 
UTexture2D *& OverrideUIMapTextureSmallField ()
 
AActor *& LevelBlueprintContainerActorField ()
 
TSubclassOf< UPrimalGameData > & PrimalGameDataOverrideField ()
 
FString & ForceLoadMapNameField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & OverridePlayerSpawnRegionsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & OverridePlayerSpawnRegionDifficultiesField ()
 
TArray< unsigned char, TSizedDefaultAllocator< 32 > > & OverridePlayerSpawnRegionsHideInSpawnUIField ()
 
TArray< TSoftClassPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & LevelUseNPCClassesField ()
 
AMatineeActorManager *& MatineeManagerField ()
 
TMap< FName, TArray< AActor *, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TArray< AActor *, TSizedDefaultAllocator< 32 > >, 0 > > & MissionActorListsField ()
 
FReverbSettings & DefaultWaterReverbSettingsField ()
 
FInteriorSettings & DefaultWaterAmbientZoneSettingsField ()
 
TMap< unsigned __int64, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, AActor *, 0 > > & TamedDinosField ()
 
TArray< UE::Math::TSphere< double >, TSizedDefaultAllocator< 32 > > & DynamicUndermeshRegionsField ()
 
TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > & NPCRandomSpawnClassWeightsField ()
 
TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > & SinglePlayerNPCRandomSpawnClassWeightsField ()
 
UE::Math::TVector2< double > & SpawnLevelBoundsMaxField ()
 
UE::Math::TVector2< double > & SpawnLevelBoundsMinField ()
 
float & AutoSpectatorNamesMinZField ()
 
TArray< UClass *, TSizedDefaultAllocator< 32 > > & CachedPersistentObjectClassesField ()
 
float & DinosLerpToMaxRandomBaseLevelField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & DefaultSpawnPointRandomIndicesField ()
 
UAnimMontage *& OverrideFirstSpawnAnimField ()
 
UAnimMontage *& OverrideSpawnAnimField ()
 
float & TheWorldGammaOffsetField ()
 
float & GlobalHarvestHealthMultiplierField ()
 
float & GlobalHarvestAmountMultiplierField ()
 
bool & bFlyersStructurePreventionDismountingUnderTerrainOnlyField ()
 
float & OverrideDifficultyMaxField ()
 
TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & GlobalSpoilingTimeMultipliersField ()
 
FieldArray< float, 12 > GlobalStatusAdjustmentRateMultipliersPositiveField ()
 
FieldArray< float, 12 > GlobalStatusAdjustmentRateMultipliersNegativeField ()
 
int & ValidEngramGroupsBitMaskField ()
 
TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & InventoryComponentAppendsField ()
 
TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & InventoryComponentAppendsNonDedicatedField ()
 
float & DayCycleSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & NegativeHyperthermalInsulationMultiplierField ()
 
float & PositiveHyperthermalInsulationMultiplierField ()
 
float & NegativeHypothermalInsulationMultiplierField ()
 
float & PositiveHypothermalInsulationMultiplierField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & GlobalCuddleFoodListField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
USoundBase *& OverrideCombatMusicDayField ()
 
USoundBase *& OverrideCombatMusicNightField ()
 
USoundBase *& OverrideCombatMusicDay_HeavyField ()
 
USoundBase *& OverrideCombatMusicNight_HeavyField ()
 
USoundBase *& SplitscreenUnderwaterSoundField ()
 
TArray< TSoftClassPtr< UPrimalHarvestingComponent >, TSizedDefaultAllocator< 32 > > & HarvestComponentHealthScaleParentsField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & HarvestComponentHealthScaleParentsValueField ()
 
TArray< TSoftClassPtr< UPrimalHarvestingComponent >, TSizedDefaultAllocator< 32 > > & HarvestComponentHealthScaleExactMatchField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & HarvestComponentHealthScaleExactMatchValueField ()
 
USoundBase *& Override_Sound_ReconnectToCharacterField ()
 
int & RequiresIDField ()
 
UMaterialInterface *& Override_PostProcess_ColorLUTField ()
 
float & DefaultWaterLineStartZField ()
 
float & DefaultDeepWaterStartZField ()
 
float & MaximumPlayerFlyZField ()
 
TArray< TSoftObjectPtr< UObject >, TSizedDefaultAllocator< 32 > > & ExtraReferencesField ()
 
TArray< TSoftClassPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & AllowDownloadDinoClassesField ()
 
FString & DefaultBiomeNameField ()
 
UDeferredMovementContext *& DeferredMovementField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PreventStructureClassesField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bForceEnableTurretLimitField ()
 
bool & bUseMissionsMetaDataField ()
 
int & LoadForceRespawnDinosVersionField ()
 
float & FirstSpawnNotTargetableForTimeField ()
 
bool & bAllowRidingFliersField ()
 
bool & bDisableFirstPersonRidingField ()
 
bool & bScaleDinoFloatingHUDByMeshSizeField ()
 
float & ForceCameraTransitionTimeUponPossessionField ()
 
float & AdditionalDinoHealthBarOffsetYField ()
 
float & AIOverrideNotifyNeighborsRangeField ()
 
UE::Math::TVector< double > & SpawnAnimationLocationOffsetField ()
 
TSubclassOf< UToolTipWidget > & MissionMultiUseEntryToolTipWidgetField ()
 
TSubclassOf< APrimalBuff_MissionData > & MissionDataBuffField ()
 
TSubclassOf< AActor > & ActiveEventSpawnActorField ()
 
TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > & AvailableMissionsField ()
 
TArray< FMissionMetaData, TSizedDefaultAllocator< 32 > > & AvailableMissionsMetaDataField ()
 
TArray< FMissionMetaData, TSizedDefaultAllocator< 32 > > & NonPlayerFacingMissionsMetaDataField ()
 
bool & bSetupMaleAnimOverridesField ()
 
TMap< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, 0 > > & HumanFemaleAnimSequenceOverridesField ()
 
TMap< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, 0 > > & HumanFemaleAnimMontageOverridesField ()
 
TMap< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, 0 > > & HumanMaleAnimSequenceOverridesField ()
 
TMap< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, 0 > > & HumanMaleAnimMontageOverridesField ()
 
float & GlobalDinoCountValueField ()
 
TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & DisableFootstepParticlesBuffsField ()
 
TArray< TSubclassOf< UObject >, TSizedDefaultAllocator< 32 > > & ServerForceReplicateObjectClassesField ()
 
TSoftClassPtr< UObject > & ActiveEventOverrideObjectBlueprintField ()
 
TMap< FName, TSoftClassPtr< UObject >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TSoftClassPtr< UObject >, 0 > > & EventNameToActiveEventOverrideObjectField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > & DeferredTickActorsField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & UnregisteredDeferredTickActorsField ()
 
UPrimalWorldSettingsEventOverrides *& ActiveEventOverridesField ()
 
bool & bHideMissionSortByDistanceField ()
 
float & SM4DirectionalLightMultiplierField ()
 
float & SM4SKyLightMultiplierField ()
 
float & SM5DirectionalLightMultiplierField ()
 
float & SM5SKyLightMultiplierField ()
 
float & NoTrueSkySM5DirectionalLightMultiplierField ()
 
float & NoTrueSkySM5SKyLightMultiplierField ()
 
float & ConsoleSM5DirectionalLightMultiplierField ()
 
float & ConsoleSM5SKyLightMultiplierField ()
 
float & GlobalIBLCaptureBrightnessField ()
 
float & GlobalBakeAndStreamIBLMultiplierField ()
 
UE::Math::TVector< double > & TrueSkyColorMultiplierField ()
 
float & SkyIBLIntensityMultiplierField ()
 
float & GroundColorMultiplierField ()
 
float & SkyColorMultiplierField ()
 
UE::Math::TVector< double > & AtmosphericFogMultiplierField ()
 
float & TrueSkyIntensityMultiplierField ()
 
float & GlobalViewDistanceMultiplierField ()
 
float & GlobalProxyDistanceMultiplierField ()
 
FString & IntroMoviePathField ()
 
int & IntroExplorerNoteIDField ()
 
FString & OutroMoviePathField ()
 
int & OutroExplorerNoteIDField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & MainMapDataLayersField ()
 
int & GloballyLimitedParticleNumField ()
 
TSet< TWeakObjectPtr< UNiagaraComponent >, DefaultKeyFuncs< TWeakObjectPtr< UNiagaraComponent >, 0 >, FDefaultSetAllocator > & GloballyLimitedNiagaraComponentsField ()
 
TArray< FAdditionalStaticMeshSockets, TSizedDefaultAllocator< 32 > > & AdditionalFakeStaticMeshSocketsField ()
 
TSet< TWeakObjectPtr< UFXSystemComponent >, DefaultKeyFuncs< TWeakObjectPtr< UFXSystemComponent >, 0 >, FDefaultSetAllocator > & DeferredFXActivationsField ()
 
void DeferFXComponentActivation (UFXSystemComponent *ActorComp)
 
bool ForceInactiveMapActorParticles ()
 
bool GetFoliageAndFluidSimEnabled ()
 
float FixupDeltaSeconds (float DeltaSeconds, float RealDeltaSeconds)
 
float SetTimeDilation (float NewTimeDilation)
 
void AddDynamicResourceReference (UObject *DynamicResourceRef)
 
void BeginPlay ()
 
bool GetMissionMetaData (FName MissionTag, FMissionMetaData *value)
 
void EndPlay (EEndPlayReason::Type EndReason)
 
void PreGameplaySetup ()
 
TSoftClassPtr< APrimalDinoCharacter > * GetNPCRandomSpawnClass (TSoftClassPtr< APrimalDinoCharacter > *result, const TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > *ClassNameReplacements, const TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > *TheNPCRandomSpawnClassWeights, TSoftClassPtr< APrimalDinoCharacter > *forClass, bool bIgnoreNPCRandomClassReplacements)
 
void PreLoadSaveGame ()
 
float GetEffectiveTimeDilation ()
 
bool IsAllowedInLevelBounds (const UE::Math::TVector< double > *AtLocat)
 
float GetItemGlobalSpoilingTimeMultiplier (UPrimalItem *anItem)
 
float GetHarvestComponentHealthScale (UClass *HarvestComponentClass)
 
void Tick (float DeltaSeconds)
 
void HandleDeferredTickActors (float DeltaSeconds)
 
bool AllowPhysicsSimulation ()
 
UClass * GetDefaultDestroyedInstanceActor (UMeshComponent *ForMesh)
 
- Public Member Functions inherited from AARKNXWorldSettings
FNXSettings & NXSettingsField ()
 
FPointLightReductionSettings & PointLightReductionField ()
 
TMap< FName, FLayerNameArray, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, FLayerNameArray, 0 > > & SubmapToDataLayerMapField ()
 
TArray< TWeakObjectPtr< UAudioComponent >, TSizedDefaultAllocator< 32 > > & DeferredAudioActivatesField ()
 
TArray< TWeakObjectPtr< UHierarchicalInstancedStaticMeshComponent >, TSizedDefaultAllocator< 32 > > & DeferredMeshNavigationUpdatesField ()
 
void BeginPlay ()
 
void Tick (float DeltaTime)
 
- Public Member Functions inherited from AWorldSettings
int & VisibilityCellSizeField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LevelsToForceInvisibleWhenExcludedField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LevelsToAbsolutelyNotLoadOnDediServerField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & AlwaysVisibleLevelNamesField ()
 
UE::Math::TVector< double > & LevelInstancePivotOffsetField ()
 
TObjectPtr< UNavigationSystemConfig > & NavigationSystemConfigField ()
 
TObjectPtr< UNavigationSystemConfig > & NavigationSystemConfigOverrideField ()
 
TObjectPtr< UWorldPartition > & WorldPartitionField ()
 
TArray< TObjectPtr< UDataLayerAsset >, TSizedDefaultAllocator< 32 > > & BaseNavmeshDataLayersField ()
 
float & WorldToMetersField ()
 
float & KillZField ()
 
TSubclassOf< UDamageType > & KillZDamageTypeField ()
 
float & WorldGravityZField ()
 
float & GlobalGravityZField ()
 
TSubclassOf< AGameModeBase > & DefaultGameModeField ()
 
TSubclassOf< AGameNetworkManager > & GameNetworkManagerClassField ()
 
int & PackedLightAndShadowMapTextureSizeField ()
 
UE::Math::TVector< double > & DefaultColorScaleField ()
 
float & DefaultMaxDistanceFieldOcclusionDistanceField ()
 
float & GlobalDistanceFieldViewDistanceField ()
 
float & DynamicIndirectShadowsSelfShadowingIntensityField ()
 
FReverbSettings & DefaultReverbSettingsField ()
 
FInteriorSettings & DefaultAmbientZoneSettingsField ()
 
TObjectPtr< USoundMix > & DefaultBaseSoundMixField ()
 
float & TimeDilationField ()
 
float & MatineeTimeDilationField ()
 
float & DemoPlayTimeDilationField ()
 
float & MinGlobalTimeDilationField ()
 
float & MaxGlobalTimeDilationField ()
 
float & MinUndilatedFrameTimeField ()
 
float & MaxUndilatedFrameTimeField ()
 
FBroadphaseSettings & BroadphaseSettingsField ()
 
TArray< FNetViewer, TSizedDefaultAllocator< 32 > > & ReplicationViewersField ()
 
TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & AssetUserDataField ()
 
TObjectPtr< APlayerState > & PauserPlayerStateField ()
 
int & MaxNumberOfBookmarksField ()
 
TSubclassOf< UBookmarkBase > & DefaultBookmarkClassField ()
 
TArray< TObjectPtr< UBookmarkBase >, TSizedDefaultAllocator< 32 > > & BookmarkArrayField ()
 
TSubclassOf< UBookmarkBase > & LastBookmarkClassField ()
 
BitFieldValue< bool, unsigned __int32 > bPrecomputeVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bPlaceCellsOnlyAlongCameraTracks ()
 
BitFieldValue< bool, unsigned __int32 > bEnableWorldBoundsChecks ()
 
BitFieldValue< bool, unsigned __int32 > bUse3DWorldCompStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bForceLoadAllLevelsOnDediServer ()
 
BitFieldValue< bool, unsigned __int32 > bEnableNavigationSystem ()
 
BitFieldValue< bool, unsigned __int32 > bEnableAISystem ()
 
BitFieldValue< bool, unsigned __int32 > bEnableWorldComposition ()
 
BitFieldValue< bool, unsigned __int32 > bUseClientSideLevelStreamingVolumes ()
 
BitFieldValue< bool, unsigned __int32 > bEnableWorldOriginRebasing ()
 
BitFieldValue< bool, unsigned __int32 > bWorldGravitySet ()
 
BitFieldValue< bool, unsigned __int32 > bGlobalGravitySet ()
 
BitFieldValue< bool, unsigned __int32 > bMinimizeBSPSections ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoPrecomputedLighting ()
 
BitFieldValue< bool, unsigned __int32 > bHighPriorityLoading ()
 
BitFieldValue< bool, unsigned __int32 > bHighPriorityLoadingLocal ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideDefaultBroadphaseSettings ()
 
BitFieldValue< bool, unsigned __int32 > bGenerateSingleClusterForLevel ()
 
void SetPauserPlayerState (APlayerState *PlayerState)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void PostInitProperties ()
 
void PreInitializeComponents ()
 
void PostRegisterAllComponents ()
 
float GetGravityZ ()
 
float FixupDeltaSeconds (float DeltaSeconds, float RealDeltaSeconds)
 
float SetTimeDilation (float NewTimeDilation)
 
void NotifyBeginPlay ()
 
void NotifyMatchStarted ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void Serialize (FArchive *Ar)
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserData * GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
const TArray< UAssetUserData *, TSizedDefaultAllocator< 32 > > * GetAssetUserDataArray ()
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void PostLoad ()
 
void AdjustNumberOfBookmarks ()
 
void SanitizeBookmarkClasses ()
 
FSoftClassPath * GetAISystemClassName (FSoftClassPath *result)
 
char CanSpawnANewDestructableActor_AndIfSoDestroyFurthestActiveActorIfNeeded (UE::Math::TVector< double > *ViewLocation, UE::Math::TVector< double > *NewDestructableActorLocation)
 
void RewindForReplay ()
 
- Public Member Functions inherited from ABasePrimalWorldSettings
TMap< unsigned int, TObjectPtr< AActor >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned int, TObjectPtr< AActor >, 0 > > & StructureIDMapField ()
 
FieldArray< TSet< TWeakObjectPtr< AActor >, DefaultKeyFuncs< TWeakObjectPtr< AActor >, 0 >, FDefaultSetAllocator >, 6 > UnstasisSetField ()
 
std::atomic< int > & AtomicActorUnstasisListCountField ()
 
TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & QuickTickUnstasisListField ()
 
unsigned int & CurrentUnStasisedIndexField ()
 
float & BaseNetStasisDistanceField ()
 
TMap< AActor *, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< AActor *, double, 0 > > & PlayerCharacterUnstasisViewpointTimestampsField ()
 
TObjectPtr< APostProcessVolume > & GlobalPostProcessVolumeField ()
 
float & KillZIntervalMinField ()
 
float & KillZIntervalMaxField ()
 
FieldArray< TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator >, 37 > ActorListSetField ()
 
FieldArray< TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > >, 37 > ActorListsField ()
 
TMap< UStaticMesh *, UInstancedStaticMeshComponent *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UStaticMesh *, UInstancedStaticMeshComponent *, 0 > > & TreeStumpComponentsField ()
 
TArray< FTreeStumpCreationTime, TSizedDefaultAllocator< 32 > > & TreeStumpCreationTimesField ()
 
TMap< FName, TArray< AActor *, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TArray< AActor *, TSizedDefaultAllocator< 32 > >, 0 > > & TaggedActorMapField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & EmptyArrayField ()
 
void AddToActorList (EActorLists ActorList, AActor *ActorToAdd)
 
void RemoveFromActorList (EActorLists ActorList, AActor *ActorToRemove)
 
void ForEachActorInActorList (EActorLists ActorList, TFunctionRef< bool __cdecl(AActor *)> *Callback)
 
void ForEachActorInActorList_Throttled (EActorLists ActorList, int MaxIterations, int *pInOutCurrentActorListOffset, TFunctionRef< bool __cdecl(AActor *)> *Callback)
 
int GetActorListCount (EActorLists ActorList)
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > * GetActorList (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, EActorLists ActorList)
 
void DuringPhysxTick (float DeltaSeconds)
 
void AddActorToUnstasisSet (AActor *InActor)
 
void RemoveActorFromUnstasisSet (AActor *InActor)
 
void Tick (float DeltaSeconds)
 
void RemoveTaggedActor (AActor *anAct)
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > * GetActorsWithTag (FName theTag)
 
AActor * GetActorWithTag (FName theTag)
 
void UpdateTreeStumps ()
 
- Public Member Functions inherited from AActor
FActorTickFunction & PrimaryActorTickField ()
 
EActorUpdateOverlapsMethod & UpdateOverlapsMethodDuringLevelStreamingField ()
 
int & LastForceNetUpdateFrameField ()
 
float & InitialLifeSpanField ()
 
float & CustomTimeDilationField ()
 
int & RayTracingGroupIdField ()
 
FRepAttachment & AttachmentReplicationField ()
 
FRepMovement & ReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FName & NetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
int & InputPriorityField ()
 
long double & CreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
float & NetCullDistanceSquaredField ()
 
int & NetTagField ()
 
float & NetUpdateFrequencyField ()
 
float & MinNetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeOnScreenField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandle & TimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
int & CachedStasisGridIndexField ()
 
FTakePointDamageSignature & OnTakePointDamageField ()
 
FActorBeginOverlapSignature & OnActorBeginOverlapField ()
 
FActorBeginCursorOverSignature & OnBeginCursorOverField ()
 
FActorOnClickedSignature & OnClickedField ()
 
FActorOnInputTouchBeginSignature & OnInputTouchBeginField ()
 
FActorBeginTouchOverSignature & OnInputTouchEnterField ()
 
FActorHitSignature & OnActorHitField ()
 
FActorEndPlaySignature & OnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFence & DetachFenceField ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32 > bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32 > bAsyncPhysicsTickEnabled ()
 
FString * GetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorld * GetWorld ()
 
FTimerManager * GetWorldTimerManager ()
 
UGameInstance * GetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnection * GetNetConnection ()
 
UPlayer * GetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActor * GetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolume * GetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponent * FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponent * GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponent * FindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettings * GetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriver * GetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActor * GetSelectionParent ()
 
AActor * GetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponent * GetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponent * CreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponent * CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponent * AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponent * GetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponent * GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponent * GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerController * GetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChanged & OnTargetingTeamChangedField ()
 
int & TargetingTeamField ()
 
int & CustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FName & CustomTagField ()
 
int & CustomDataField ()
 
FActorCustomEventSignature & OnActorCustomEventField ()
 
long double & LastThrottledTickTimeField ()
 
FActorMatineeUpdated & OnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long double & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
int & LastActorForceReplicationFrameField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
int & LastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
float & OverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FString & LastSelectedWindSourceComponentNameField ()
 
unsigned __int8 & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
float & ReplicationIntervalMultiplierField ()
 
float & ClientReplicationSendNowThresholdField ()
 
int & ForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTaken & OnSemaphoreTakenField ()
 
long double & OriginalCreationTimeField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
unsigned int & LastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
int & NetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOption * GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2D * GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOption * GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOption * GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FString * GetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObject * CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObject * GetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FString * GetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetId * GetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FString * GetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunction * FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObject * GetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FProperty * FindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersion * GetLinkerUEVersion (FPackageFileVersion *result)
 
FString * GetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FString * GetFullGroupName (FString *result, bool bStartWithOuter)
 
UObject * GetOutermostObject ()
 
UPackage * GetPackage ()
 
bool MarkPackageDirty ()
 
UObject * GetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoad * GetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlags & ObjectFlagsField ()
 
int & InternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FName & NamePrivateField ()
 
FName & NameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackage * GetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static void StaticRegisterNativesAPrimalWorldSettings ()
 
static UClass * GetPrivateStaticClass ()
 
static void AddReferencedObjects (UObject *InThis, FReferenceCollector *Collector)
 
- Static Public Member Functions inherited from AARKNXWorldSettings
static UClass * StaticClass ()
 
- Static Public Member Functions inherited from AWorldSettings
static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesAWorldSettings ()
 
- Static Public Member Functions inherited from ABasePrimalWorldSettings
static void StaticRegisterNativesABasePrimalWorldSettings ()
 
static UClass * StaticClass ()
 
- Static Public Member Functions inherited from AInfo
static UClass * StaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClass * StaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClass * StaticClass ()
 
static const FName * AssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicy > OnTeamChangedForActorField )()
 

Detailed Description

Definition at line 1384 of file GameMode.h.

Member Function Documentation

◆ ActiveEventOverrideObjectBlueprintField()

TSoftClassPtr< UObject > & APrimalWorldSettings::ActiveEventOverrideObjectBlueprintField ( )
inline

Definition at line 1506 of file GameMode.h.

◆ ActiveEventOverridesField()

UPrimalWorldSettingsEventOverrides *& APrimalWorldSettings::ActiveEventOverridesField ( )
inline

Definition at line 1510 of file GameMode.h.

◆ ActiveEventSpawnActorField()

TSubclassOf< AActor > & APrimalWorldSettings::ActiveEventSpawnActorField ( )
inline

Definition at line 1494 of file GameMode.h.

◆ AddDynamicResourceReference()

void APrimalWorldSettings::AddDynamicResourceReference ( UObject * DynamicResourceRef)
inline

Definition at line 1554 of file GameMode.h.

◆ AdditionalDinoHealthBarOffsetYField()

float & APrimalWorldSettings::AdditionalDinoHealthBarOffsetYField ( )
inline

Definition at line 1489 of file GameMode.h.

◆ AdditionalFakeStaticMeshSocketsField()

TArray< FAdditionalStaticMeshSockets, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::AdditionalFakeStaticMeshSocketsField ( )
inline

Definition at line 1538 of file GameMode.h.

◆ AddReferencedObjects()

static void APrimalWorldSettings::AddReferencedObjects ( UObject * InThis,
FReferenceCollector * Collector )
inlinestatic

Definition at line 1569 of file GameMode.h.

◆ AIOverrideNotifyNeighborsRangeField()

float & APrimalWorldSettings::AIOverrideNotifyNeighborsRangeField ( )
inline

Definition at line 1490 of file GameMode.h.

◆ AllowDownloadDinoClassesField()

TArray< TSoftClassPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::AllowDownloadDinoClassesField ( )
inline

Definition at line 1476 of file GameMode.h.

◆ AllowPhysicsSimulation()

bool APrimalWorldSettings::AllowPhysicsSimulation ( )
inline

Definition at line 1567 of file GameMode.h.

◆ AtmosphericFogMultiplierField()

UE::Math::TVector< double > & APrimalWorldSettings::AtmosphericFogMultiplierField ( )
inline

Definition at line 1527 of file GameMode.h.

◆ AutoSpectatorNamesMinZField()

float & APrimalWorldSettings::AutoSpectatorNamesMinZField ( )
inline

Definition at line 1433 of file GameMode.h.

◆ AvailableMissionsField()

TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::AvailableMissionsField ( )
inline

Definition at line 1495 of file GameMode.h.

◆ AvailableMissionsMetaDataField()

TArray< FMissionMetaData, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::AvailableMissionsMetaDataField ( )
inline

Definition at line 1496 of file GameMode.h.

◆ bAllowRidingFliersField()

bool & APrimalWorldSettings::bAllowRidingFliersField ( )
inline

Definition at line 1485 of file GameMode.h.

◆ bDisableFirstPersonRidingField()

bool & APrimalWorldSettings::bDisableFirstPersonRidingField ( )
inline

Definition at line 1486 of file GameMode.h.

◆ bEditorDoForceDisableNPCSpawnersField()

bool & APrimalWorldSettings::bEditorDoForceDisableNPCSpawnersField ( )
inline

Definition at line 1392 of file GameMode.h.

◆ bEditorForceSpawnCharacterAsFemaleField()

bool & APrimalWorldSettings::bEditorForceSpawnCharacterAsFemaleField ( )
inline

Definition at line 1393 of file GameMode.h.

◆ BeginPlay()

void APrimalWorldSettings::BeginPlay ( )
inline

Definition at line 1555 of file GameMode.h.

◆ bFlyersStructurePreventionDismountingUnderTerrainOnlyField()

bool & APrimalWorldSettings::bFlyersStructurePreventionDismountingUnderTerrainOnlyField ( )
inline

Definition at line 1442 of file GameMode.h.

◆ bForceEnablePhysicsSimulationField()

bool & APrimalWorldSettings::bForceEnablePhysicsSimulationField ( )
inline

Definition at line 1395 of file GameMode.h.

◆ bForceEnableTurretLimitField()

bool & APrimalWorldSettings::bForceEnableTurretLimitField ( )
inline

Definition at line 1481 of file GameMode.h.

◆ bForceSpawnAnimationTestField()

bool & APrimalWorldSettings::bForceSpawnAnimationTestField ( )
inline

Definition at line 1396 of file GameMode.h.

◆ bHideMissionSortByDistanceField()

bool & APrimalWorldSettings::bHideMissionSortByDistanceField ( )
inline

Definition at line 1512 of file GameMode.h.

◆ bMapSupportsMissionsField()

bool & APrimalWorldSettings::bMapSupportsMissionsField ( )
inline

Definition at line 1389 of file GameMode.h.

◆ bScaleDinoFloatingHUDByMeshSizeField()

bool & APrimalWorldSettings::bScaleDinoFloatingHUDByMeshSizeField ( )
inline

Definition at line 1487 of file GameMode.h.

◆ bSetupMaleAnimOverridesField()

bool & APrimalWorldSettings::bSetupMaleAnimOverridesField ( )
inline

Definition at line 1498 of file GameMode.h.

◆ bUseMissionsMetaDataField()

bool & APrimalWorldSettings::bUseMissionsMetaDataField ( )
inline

Definition at line 1482 of file GameMode.h.

◆ CachedPersistentObjectClassesField()

TArray< UClass *, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::CachedPersistentObjectClassesField ( )
inline

Definition at line 1434 of file GameMode.h.

◆ CarnivoreNaturalTargetingRangeMultiplierField()

float & APrimalWorldSettings::CarnivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 1458 of file GameMode.h.

◆ ConsoleSM5DirectionalLightMultiplierField()

float & APrimalWorldSettings::ConsoleSM5DirectionalLightMultiplierField ( )
inline

Definition at line 1519 of file GameMode.h.

◆ ConsoleSM5SKyLightMultiplierField()

float & APrimalWorldSettings::ConsoleSM5SKyLightMultiplierField ( )
inline

Definition at line 1520 of file GameMode.h.

◆ DayCycleSpeedScaleField()

float & APrimalWorldSettings::DayCycleSpeedScaleField ( )
inline

Definition at line 1450 of file GameMode.h.

◆ DayTimeSpeedScaleField()

float & APrimalWorldSettings::DayTimeSpeedScaleField ( )
inline

Definition at line 1451 of file GameMode.h.

◆ DefaultBiomeNameField()

FString & APrimalWorldSettings::DefaultBiomeNameField ( )
inline

Definition at line 1477 of file GameMode.h.

◆ DefaultCameraPositionActorField()

AActor *& APrimalWorldSettings::DefaultCameraPositionActorField ( )
inline

Definition at line 1390 of file GameMode.h.

◆ DefaultDeepWaterStartZField()

float & APrimalWorldSettings::DefaultDeepWaterStartZField ( )
inline

Definition at line 1473 of file GameMode.h.

◆ DefaultSpawnPointRandomIndicesField()

TArray< int, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::DefaultSpawnPointRandomIndicesField ( )
inline

Definition at line 1436 of file GameMode.h.

◆ DefaultWaterAmbientZoneSettingsField()

FInteriorSettings & APrimalWorldSettings::DefaultWaterAmbientZoneSettingsField ( )
inline

Definition at line 1426 of file GameMode.h.

◆ DefaultWaterLineStartZField()

float & APrimalWorldSettings::DefaultWaterLineStartZField ( )
inline

Definition at line 1472 of file GameMode.h.

◆ DefaultWaterReverbSettingsField()

FReverbSettings & APrimalWorldSettings::DefaultWaterReverbSettingsField ( )
inline

Definition at line 1425 of file GameMode.h.

◆ DeferFXComponentActivation()

void APrimalWorldSettings::DeferFXComponentActivation ( UFXSystemComponent * ActorComp)
inline

Definition at line 1548 of file GameMode.h.

◆ DeferredFXActivationsField()

TSet< TWeakObjectPtr< UFXSystemComponent >, DefaultKeyFuncs< TWeakObjectPtr< UFXSystemComponent >, 0 >, FDefaultSetAllocator > & APrimalWorldSettings::DeferredFXActivationsField ( )
inline

Definition at line 1539 of file GameMode.h.

◆ DeferredMovementField()

UDeferredMovementContext *& APrimalWorldSettings::DeferredMovementField ( )
inline

Definition at line 1478 of file GameMode.h.

◆ DeferredTickActorsField()

TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > & APrimalWorldSettings::DeferredTickActorsField ( )
inline

Definition at line 1508 of file GameMode.h.

◆ DinosLerpToMaxRandomBaseLevelField()

float & APrimalWorldSettings::DinosLerpToMaxRandomBaseLevelField ( )
inline

Definition at line 1435 of file GameMode.h.

◆ DisableFootstepParticlesBuffsField()

TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::DisableFootstepParticlesBuffsField ( )
inline

Definition at line 1504 of file GameMode.h.

◆ DynamicResourceRefsField()

TArray< UObject *, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::DynamicResourceRefsField ( )
inline

Definition at line 1391 of file GameMode.h.

◆ DynamicUndermeshRegionsField()

TArray< UE::Math::TSphere< double >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::DynamicUndermeshRegionsField ( )
inline

Definition at line 1428 of file GameMode.h.

◆ EndPlay()

void APrimalWorldSettings::EndPlay ( EEndPlayReason::Type EndReason)
inline

Definition at line 1557 of file GameMode.h.

◆ EventNameToActiveEventOverrideObjectField()

TMap< FName, TSoftClassPtr< UObject >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TSoftClassPtr< UObject >, 0 > > & APrimalWorldSettings::EventNameToActiveEventOverrideObjectField ( )
inline

Definition at line 1507 of file GameMode.h.

◆ ExtraReferencesField()

TArray< TSoftObjectPtr< UObject >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::ExtraReferencesField ( )
inline

Definition at line 1475 of file GameMode.h.

◆ FirstSpawnNotTargetableForTimeField()

float & APrimalWorldSettings::FirstSpawnNotTargetableForTimeField ( )
inline

Definition at line 1484 of file GameMode.h.

◆ FixupDeltaSeconds()

float APrimalWorldSettings::FixupDeltaSeconds ( float DeltaSeconds,
float RealDeltaSeconds )
inline

Definition at line 1551 of file GameMode.h.

◆ ForceCameraTransitionTimeUponPossessionField()

float & APrimalWorldSettings::ForceCameraTransitionTimeUponPossessionField ( )
inline

Definition at line 1488 of file GameMode.h.

◆ ForceInactiveMapActorParticles()

bool APrimalWorldSettings::ForceInactiveMapActorParticles ( )
inline

Definition at line 1549 of file GameMode.h.

◆ ForceLoadMapNameField()

FString & APrimalWorldSettings::ForceLoadMapNameField ( )
inline

Definition at line 1418 of file GameMode.h.

◆ GetDefaultDestroyedInstanceActor()

UClass * APrimalWorldSettings::GetDefaultDestroyedInstanceActor ( UMeshComponent * ForMesh)
inline

Definition at line 1568 of file GameMode.h.

◆ GetEffectiveTimeDilation()

float APrimalWorldSettings::GetEffectiveTimeDilation ( )
inline

Definition at line 1561 of file GameMode.h.

◆ GetFoliageAndFluidSimEnabled()

bool APrimalWorldSettings::GetFoliageAndFluidSimEnabled ( )
inline

Definition at line 1550 of file GameMode.h.

◆ GetHarvestComponentHealthScale()

float APrimalWorldSettings::GetHarvestComponentHealthScale ( UClass * HarvestComponentClass)
inline

Definition at line 1564 of file GameMode.h.

◆ GetItemGlobalSpoilingTimeMultiplier()

float APrimalWorldSettings::GetItemGlobalSpoilingTimeMultiplier ( UPrimalItem * anItem)
inline

Definition at line 1563 of file GameMode.h.

◆ GetMissionMetaData()

bool APrimalWorldSettings::GetMissionMetaData ( FName MissionTag,
FMissionMetaData * value )
inline

Definition at line 1556 of file GameMode.h.

◆ GetNPCRandomSpawnClass()

TSoftClassPtr< APrimalDinoCharacter > * APrimalWorldSettings::GetNPCRandomSpawnClass ( TSoftClassPtr< APrimalDinoCharacter > * result,
const TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > * ClassNameReplacements,
const TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > * TheNPCRandomSpawnClassWeights,
TSoftClassPtr< APrimalDinoCharacter > * forClass,
bool bIgnoreNPCRandomClassReplacements )
inline

Definition at line 1559 of file GameMode.h.

◆ GetPrivateStaticClass()

static UClass * APrimalWorldSettings::GetPrivateStaticClass ( )
inlinestatic

Definition at line 1547 of file GameMode.h.

◆ GlobalBakeAndStreamIBLMultiplierField()

float & APrimalWorldSettings::GlobalBakeAndStreamIBLMultiplierField ( )
inline

Definition at line 1522 of file GameMode.h.

◆ GlobalCuddleFoodListField()

TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::GlobalCuddleFoodListField ( )
inline

Definition at line 1457 of file GameMode.h.

◆ GlobalDinoCountValueField()

float & APrimalWorldSettings::GlobalDinoCountValueField ( )
inline

Definition at line 1503 of file GameMode.h.

◆ GlobalHarvestAmountMultiplierField()

float & APrimalWorldSettings::GlobalHarvestAmountMultiplierField ( )
inline

Definition at line 1441 of file GameMode.h.

◆ GlobalHarvestHealthMultiplierField()

float & APrimalWorldSettings::GlobalHarvestHealthMultiplierField ( )
inline

Definition at line 1440 of file GameMode.h.

◆ GlobalIBLCaptureBrightnessField()

float & APrimalWorldSettings::GlobalIBLCaptureBrightnessField ( )
inline

Definition at line 1521 of file GameMode.h.

◆ GloballyLimitedNiagaraComponentsField()

TSet< TWeakObjectPtr< UNiagaraComponent >, DefaultKeyFuncs< TWeakObjectPtr< UNiagaraComponent >, 0 >, FDefaultSetAllocator > & APrimalWorldSettings::GloballyLimitedNiagaraComponentsField ( )
inline

Definition at line 1537 of file GameMode.h.

◆ GloballyLimitedParticleNumField()

int & APrimalWorldSettings::GloballyLimitedParticleNumField ( )
inline

Definition at line 1536 of file GameMode.h.

◆ GlobalProxyDistanceMultiplierField()

float & APrimalWorldSettings::GlobalProxyDistanceMultiplierField ( )
inline

Definition at line 1530 of file GameMode.h.

◆ GlobalSpoilingTimeMultipliersField()

TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::GlobalSpoilingTimeMultipliersField ( )
inline

Definition at line 1444 of file GameMode.h.

◆ GlobalStatusAdjustmentRateMultipliersNegativeField()

FieldArray< float, 12 > APrimalWorldSettings::GlobalStatusAdjustmentRateMultipliersNegativeField ( )
inline

Definition at line 1446 of file GameMode.h.

◆ GlobalStatusAdjustmentRateMultipliersPositiveField()

FieldArray< float, 12 > APrimalWorldSettings::GlobalStatusAdjustmentRateMultipliersPositiveField ( )
inline

Definition at line 1445 of file GameMode.h.

◆ GlobalViewDistanceMultiplierField()

float & APrimalWorldSettings::GlobalViewDistanceMultiplierField ( )
inline

Definition at line 1529 of file GameMode.h.

◆ GroundColorMultiplierField()

float & APrimalWorldSettings::GroundColorMultiplierField ( )
inline

Definition at line 1525 of file GameMode.h.

◆ HandleDeferredTickActors()

void APrimalWorldSettings::HandleDeferredTickActors ( float DeltaSeconds)
inline

Definition at line 1566 of file GameMode.h.

◆ HarvestComponentHealthScaleExactMatchField()

TArray< TSoftClassPtr< UPrimalHarvestingComponent >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::HarvestComponentHealthScaleExactMatchField ( )
inline

Definition at line 1467 of file GameMode.h.

◆ HarvestComponentHealthScaleExactMatchValueField()

TArray< float, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::HarvestComponentHealthScaleExactMatchValueField ( )
inline

Definition at line 1468 of file GameMode.h.

◆ HarvestComponentHealthScaleParentsField()

TArray< TSoftClassPtr< UPrimalHarvestingComponent >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::HarvestComponentHealthScaleParentsField ( )
inline

Definition at line 1465 of file GameMode.h.

◆ HarvestComponentHealthScaleParentsValueField()

TArray< float, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::HarvestComponentHealthScaleParentsValueField ( )
inline

Definition at line 1466 of file GameMode.h.

◆ HerbivoreNaturalTargetingRangeMultiplierField()

float & APrimalWorldSettings::HerbivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 1459 of file GameMode.h.

◆ HumanFemaleAnimMontageOverridesField()

TMap< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, 0 > > & APrimalWorldSettings::HumanFemaleAnimMontageOverridesField ( )
inline

Definition at line 1500 of file GameMode.h.

◆ HumanFemaleAnimSequenceOverridesField()

TMap< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, 0 > > & APrimalWorldSettings::HumanFemaleAnimSequenceOverridesField ( )
inline

Definition at line 1499 of file GameMode.h.

◆ HumanMaleAnimMontageOverridesField()

TMap< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimMontage >, TSoftObjectPtr< UAnimMontage >, 0 > > & APrimalWorldSettings::HumanMaleAnimMontageOverridesField ( )
inline

Definition at line 1502 of file GameMode.h.

◆ HumanMaleAnimSequenceOverridesField()

TMap< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TSoftObjectPtr< UAnimSequence >, TSoftObjectPtr< UAnimSequence >, 0 > > & APrimalWorldSettings::HumanMaleAnimSequenceOverridesField ( )
inline

Definition at line 1501 of file GameMode.h.

◆ IntroExplorerNoteIDField()

int & APrimalWorldSettings::IntroExplorerNoteIDField ( )
inline

Definition at line 1532 of file GameMode.h.

◆ IntroMoviePathField()

FString & APrimalWorldSettings::IntroMoviePathField ( )
inline

Definition at line 1531 of file GameMode.h.

◆ InventoryComponentAppendsField()

TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::InventoryComponentAppendsField ( )
inline

Definition at line 1448 of file GameMode.h.

◆ InventoryComponentAppendsNonDedicatedField()

TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::InventoryComponentAppendsNonDedicatedField ( )
inline

Definition at line 1449 of file GameMode.h.

◆ IsAllowedInLevelBounds()

bool APrimalWorldSettings::IsAllowedInLevelBounds ( const UE::Math::TVector< double > * AtLocat)
inline

Definition at line 1562 of file GameMode.h.

◆ LatitudeOriginField()

float & APrimalWorldSettings::LatitudeOriginField ( )
inline

Definition at line 1403 of file GameMode.h.

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◆ LatitudeScaleField()

float & APrimalWorldSettings::LatitudeScaleField ( )
inline

Definition at line 1401 of file GameMode.h.

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◆ LevelBlueprintContainerActorField()

AActor *& APrimalWorldSettings::LevelBlueprintContainerActorField ( )
inline

Definition at line 1416 of file GameMode.h.

◆ LevelUseNPCClassesField()

TArray< TSoftClassPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::LevelUseNPCClassesField ( )
inline

Definition at line 1422 of file GameMode.h.

◆ LoadForceRespawnDinosVersionField()

int & APrimalWorldSettings::LoadForceRespawnDinosVersionField ( )
inline

Definition at line 1483 of file GameMode.h.

◆ LongitudeOriginField()

float & APrimalWorldSettings::LongitudeOriginField ( )
inline

Definition at line 1402 of file GameMode.h.

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◆ LongitudeScaleField()

float & APrimalWorldSettings::LongitudeScaleField ( )
inline

Definition at line 1397 of file GameMode.h.

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◆ MainMapDataLayersField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::MainMapDataLayersField ( )
inline

Definition at line 1535 of file GameMode.h.

◆ MatineeManagerField()

AMatineeActorManager *& APrimalWorldSettings::MatineeManagerField ( )
inline

Definition at line 1423 of file GameMode.h.

◆ MaxFallSpeedMultiplierField()

float & APrimalWorldSettings::MaxFallSpeedMultiplierField ( )
inline

Definition at line 1480 of file GameMode.h.

◆ MaximumPlayerFlyZField()

float & APrimalWorldSettings::MaximumPlayerFlyZField ( )
inline

Definition at line 1474 of file GameMode.h.

◆ MaxKillXField()

float & APrimalWorldSettings::MaxKillXField ( )
inline

Definition at line 1405 of file GameMode.h.

◆ MaxKillYField()

float & APrimalWorldSettings::MaxKillYField ( )
inline

Definition at line 1407 of file GameMode.h.

◆ MaxKillZField()

float & APrimalWorldSettings::MaxKillZField ( )
inline

Definition at line 1408 of file GameMode.h.

◆ MaxUnderWorldTraceRangeZField()

float & APrimalWorldSettings::MaxUnderWorldTraceRangeZField ( )
inline

Definition at line 1409 of file GameMode.h.

◆ MinKillXField()

float & APrimalWorldSettings::MinKillXField ( )
inline

Definition at line 1404 of file GameMode.h.

◆ MinKillYField()

float & APrimalWorldSettings::MinKillYField ( )
inline

Definition at line 1406 of file GameMode.h.

◆ MissionActorListsField()

TMap< FName, TArray< AActor *, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TArray< AActor *, TSizedDefaultAllocator< 32 > >, 0 > > & APrimalWorldSettings::MissionActorListsField ( )
inline

Definition at line 1424 of file GameMode.h.

◆ MissionDataBuffField()

TSubclassOf< APrimalBuff_MissionData > & APrimalWorldSettings::MissionDataBuffField ( )
inline

Definition at line 1493 of file GameMode.h.

◆ MissionMultiUseEntryToolTipWidgetField()

TSubclassOf< UToolTipWidget > & APrimalWorldSettings::MissionMultiUseEntryToolTipWidgetField ( )
inline

Definition at line 1492 of file GameMode.h.

◆ NegativeHyperthermalInsulationMultiplierField()

float & APrimalWorldSettings::NegativeHyperthermalInsulationMultiplierField ( )
inline

Definition at line 1453 of file GameMode.h.

◆ NegativeHypothermalInsulationMultiplierField()

float & APrimalWorldSettings::NegativeHypothermalInsulationMultiplierField ( )
inline

Definition at line 1455 of file GameMode.h.

◆ NightTimeSpeedScaleField()

float & APrimalWorldSettings::NightTimeSpeedScaleField ( )
inline

Definition at line 1452 of file GameMode.h.

◆ NonPlayerFacingMissionsMetaDataField()

TArray< FMissionMetaData, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::NonPlayerFacingMissionsMetaDataField ( )
inline

Definition at line 1497 of file GameMode.h.

◆ NoTrueSkySM5DirectionalLightMultiplierField()

float & APrimalWorldSettings::NoTrueSkySM5DirectionalLightMultiplierField ( )
inline

Definition at line 1517 of file GameMode.h.

◆ NoTrueSkySM5SKyLightMultiplierField()

float & APrimalWorldSettings::NoTrueSkySM5SKyLightMultiplierField ( )
inline

Definition at line 1518 of file GameMode.h.

◆ NPCRandomSpawnClassWeightsField()

TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::NPCRandomSpawnClassWeightsField ( )
inline

Definition at line 1429 of file GameMode.h.

◆ OutroExplorerNoteIDField()

int & APrimalWorldSettings::OutroExplorerNoteIDField ( )
inline

Definition at line 1534 of file GameMode.h.

◆ OutroMoviePathField()

FString & APrimalWorldSettings::OutroMoviePathField ( )
inline

Definition at line 1533 of file GameMode.h.

◆ Override_PostProcess_ColorLUTField()

UMaterialInterface *& APrimalWorldSettings::Override_PostProcess_ColorLUTField ( )
inline

Definition at line 1471 of file GameMode.h.

◆ Override_Sound_ReconnectToCharacterField()

USoundBase *& APrimalWorldSettings::Override_Sound_ReconnectToCharacterField ( )
inline

Definition at line 1469 of file GameMode.h.

◆ OverrideCombatMusicDay_HeavyField()

USoundBase *& APrimalWorldSettings::OverrideCombatMusicDay_HeavyField ( )
inline

Definition at line 1462 of file GameMode.h.

◆ OverrideCombatMusicDayField()

USoundBase *& APrimalWorldSettings::OverrideCombatMusicDayField ( )
inline

Definition at line 1460 of file GameMode.h.

◆ OverrideCombatMusicNight_HeavyField()

USoundBase *& APrimalWorldSettings::OverrideCombatMusicNight_HeavyField ( )
inline

Definition at line 1463 of file GameMode.h.

◆ OverrideCombatMusicNightField()

USoundBase *& APrimalWorldSettings::OverrideCombatMusicNightField ( )
inline

Definition at line 1461 of file GameMode.h.

◆ OverrideDifficultyMaxField()

float & APrimalWorldSettings::OverrideDifficultyMaxField ( )
inline

Definition at line 1443 of file GameMode.h.

◆ OverrideFirstSpawnAnimField()

UAnimMontage *& APrimalWorldSettings::OverrideFirstSpawnAnimField ( )
inline

Definition at line 1437 of file GameMode.h.

◆ OverridePlayerSpawnRegionDifficultiesField()

TArray< int, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::OverridePlayerSpawnRegionDifficultiesField ( )
inline

Definition at line 1420 of file GameMode.h.

◆ OverridePlayerSpawnRegionsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::OverridePlayerSpawnRegionsField ( )
inline

Definition at line 1419 of file GameMode.h.

◆ OverridePlayerSpawnRegionsHideInSpawnUIField()

TArray< unsigned char, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::OverridePlayerSpawnRegionsHideInSpawnUIField ( )
inline

Definition at line 1421 of file GameMode.h.

◆ OverrideSpawnAnimField()

UAnimMontage *& APrimalWorldSettings::OverrideSpawnAnimField ( )
inline

Definition at line 1438 of file GameMode.h.

◆ OverrideUIMapTextureEmptyField()

UTexture2D *& APrimalWorldSettings::OverrideUIMapTextureEmptyField ( )
inline

Definition at line 1413 of file GameMode.h.

◆ OverrideUIMapTextureFilledField()

UTexture2D *& APrimalWorldSettings::OverrideUIMapTextureFilledField ( )
inline

Definition at line 1414 of file GameMode.h.

◆ OverrideUIMapTextureSmallField()

UTexture2D *& APrimalWorldSettings::OverrideUIMapTextureSmallField ( )
inline

Definition at line 1415 of file GameMode.h.

◆ OverrideWeaponMapTextureEmptyField()

UTexture2D *& APrimalWorldSettings::OverrideWeaponMapTextureEmptyField ( )
inline

Definition at line 1411 of file GameMode.h.

◆ OverrideWeaponMapTextureFilledField()

UTexture2D *& APrimalWorldSettings::OverrideWeaponMapTextureFilledField ( )
inline

Definition at line 1412 of file GameMode.h.

◆ PlacingStructureToggleMeshTagVisibilityField()

FName & APrimalWorldSettings::PlacingStructureToggleMeshTagVisibilityField ( )
inline

Definition at line 1394 of file GameMode.h.

◆ PositiveHyperthermalInsulationMultiplierField()

float & APrimalWorldSettings::PositiveHyperthermalInsulationMultiplierField ( )
inline

Definition at line 1454 of file GameMode.h.

◆ PositiveHypothermalInsulationMultiplierField()

float & APrimalWorldSettings::PositiveHypothermalInsulationMultiplierField ( )
inline

Definition at line 1456 of file GameMode.h.

◆ PreGameplaySetup()

void APrimalWorldSettings::PreGameplaySetup ( )
inline

Definition at line 1558 of file GameMode.h.

◆ PreLoadSaveGame()

void APrimalWorldSettings::PreLoadSaveGame ( )
inline

Definition at line 1560 of file GameMode.h.

◆ PreventStructureClassesField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::PreventStructureClassesField ( )
inline

Definition at line 1479 of file GameMode.h.

◆ PrimalGameDataOverrideField()

TSubclassOf< UPrimalGameData > & APrimalWorldSettings::PrimalGameDataOverrideField ( )
inline

Definition at line 1417 of file GameMode.h.

◆ RegularWildDinoDamageVersusTamesMultiplierField()

float & APrimalWorldSettings::RegularWildDinoDamageVersusTamesMultiplierField ( )
inline

Definition at line 1399 of file GameMode.h.

◆ RegularWildDinoResistanceVersusTamesMultiplierField()

float & APrimalWorldSettings::RegularWildDinoResistanceVersusTamesMultiplierField ( )
inline

Definition at line 1398 of file GameMode.h.

◆ RegularWildDinoXPMultiplierField()

float & APrimalWorldSettings::RegularWildDinoXPMultiplierField ( )
inline

Definition at line 1400 of file GameMode.h.

◆ RequiresIDField()

int & APrimalWorldSettings::RequiresIDField ( )
inline

Definition at line 1470 of file GameMode.h.

◆ ServerForceReplicateObjectClassesField()

TArray< TSubclassOf< UObject >, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::ServerForceReplicateObjectClassesField ( )
inline

Definition at line 1505 of file GameMode.h.

◆ SetTimeDilation()

float APrimalWorldSettings::SetTimeDilation ( float NewTimeDilation)
inline

Definition at line 1553 of file GameMode.h.

◆ SinglePlayerNPCRandomSpawnClassWeightsField()

TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::SinglePlayerNPCRandomSpawnClassWeightsField ( )
inline

Definition at line 1430 of file GameMode.h.

◆ SkyColorMultiplierField()

float & APrimalWorldSettings::SkyColorMultiplierField ( )
inline

Definition at line 1526 of file GameMode.h.

◆ SkyIBLIntensityMultiplierField()

float & APrimalWorldSettings::SkyIBLIntensityMultiplierField ( )
inline

Definition at line 1524 of file GameMode.h.

◆ SM4DirectionalLightMultiplierField()

float & APrimalWorldSettings::SM4DirectionalLightMultiplierField ( )
inline

Definition at line 1513 of file GameMode.h.

◆ SM4SKyLightMultiplierField()

float & APrimalWorldSettings::SM4SKyLightMultiplierField ( )
inline

Definition at line 1514 of file GameMode.h.

◆ SM5DirectionalLightMultiplierField()

float & APrimalWorldSettings::SM5DirectionalLightMultiplierField ( )
inline

Definition at line 1515 of file GameMode.h.

◆ SM5SKyLightMultiplierField()

float & APrimalWorldSettings::SM5SKyLightMultiplierField ( )
inline

Definition at line 1516 of file GameMode.h.

◆ SpawnAnimationLocationOffsetField()

UE::Math::TVector< double > & APrimalWorldSettings::SpawnAnimationLocationOffsetField ( )
inline

Definition at line 1491 of file GameMode.h.

◆ SpawnLevelBoundsMaxField()

UE::Math::TVector2< double > & APrimalWorldSettings::SpawnLevelBoundsMaxField ( )
inline

Definition at line 1431 of file GameMode.h.

◆ SpawnLevelBoundsMinField()

UE::Math::TVector2< double > & APrimalWorldSettings::SpawnLevelBoundsMinField ( )
inline

Definition at line 1432 of file GameMode.h.

◆ SplitscreenUnderwaterSoundField()

USoundBase *& APrimalWorldSettings::SplitscreenUnderwaterSoundField ( )
inline

Definition at line 1464 of file GameMode.h.

◆ StaticRegisterNativesAPrimalWorldSettings()

static void APrimalWorldSettings::StaticRegisterNativesAPrimalWorldSettings ( )
inlinestatic

Definition at line 1546 of file GameMode.h.

◆ TamedDinosField()

TMap< unsigned __int64, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, AActor *, 0 > > & APrimalWorldSettings::TamedDinosField ( )
inline

Definition at line 1427 of file GameMode.h.

◆ TheWorldGammaOffsetField()

float & APrimalWorldSettings::TheWorldGammaOffsetField ( )
inline

Definition at line 1439 of file GameMode.h.

◆ Tick()

void APrimalWorldSettings::Tick ( float DeltaSeconds)
inline

Definition at line 1565 of file GameMode.h.

◆ TrueSkyColorMultiplierField()

UE::Math::TVector< double > & APrimalWorldSettings::TrueSkyColorMultiplierField ( )
inline

Definition at line 1523 of file GameMode.h.

◆ TrueSkyIntensityMultiplierField()

float & APrimalWorldSettings::TrueSkyIntensityMultiplierField ( )
inline

Definition at line 1528 of file GameMode.h.

◆ UnregisteredDeferredTickActorsField()

TArray< AActor *, TSizedDefaultAllocator< 32 > > & APrimalWorldSettings::UnregisteredDeferredTickActorsField ( )
inline

Definition at line 1509 of file GameMode.h.

◆ ValidEngramGroupsBitMaskField()

int & APrimalWorldSettings::ValidEngramGroupsBitMaskField ( )
inline

Definition at line 1447 of file GameMode.h.


The documentation for this struct was generated from the following file: