Ark Server API (ASA) - Wiki
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APrimalBuff_MissionData Struct Reference

#include <Buff.h>

+ Inheritance diagram for APrimalBuff_MissionData:
+ Collaboration diagram for APrimalBuff_MissionData:

Public Member Functions

AMissionType *& ActiveMissionField ()
 
intActiveMissionIndexField ()
 
UParticleSystem *& MissionIndicatorParticlesField ()
 
FStringNonHostPrepAreaNotificationField ()
 
TSubclassOf< AMissionType > & PendingMissionField ()
 
TMap< FName, TSharedPtr< FJsonObject >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TSharedPtr< FJsonObject >, 0 > > & MissionDataMapField ()
 
long doubleServerLastEligibilityCheckNetworkTimeField ()
 
long doubleClientLastEligibilityCheckNetworkTimeField ()
 
void ClientLoadMissionLevels (FName MissionTag)
 
void ClientSendMissionAlert (EMissionAlertType::Type AlertType, const FString *AlertTitle, const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > *AlertEntries, float DisplayTime, USoundBase *Sound, bool FlyoutFromTop)
 
void ServerRequestMissionEligibilityCheck (const AMissionDispatcher *dispatcherFilter)
 
void ServerRequestStartMission (TSubclassOf< AMissionType > MissionType, AMissionDispatcher *FromDispatcher)
 
void ServerRequestStartMissionWithMissionTag (FName MissionTag, AMissionDispatcher *FromDispatcher)
 
void ServerRequestToggleWeapon (AMissionType *Mission)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void BeginPlay ()
 
void PostBeginPlay (__int64 a2)
 
void Tick (float DeltaTime)
 
void UpdateBuffPersistentData_Implementation ()
 
int FindCurrentMissionIdx (AMissionType *mission, bool bCreateIfMissing)
 
void AddPlayerToMission (AMissionType *Mission, bool bSetAsActiveMission)
 
bool RemovePlayerFromMission (AMissionType *Mission, bool bMissionCompletedSuccessfully)
 
void ServerMulticastRequiredProps_Implementation ()
 
void ServerRequestStartMissionWithMissionTag_Implementation (FName MissionTag, AMissionDispatcher *FromDispatcher)
 
void ClientLoadMissionLevels_Implementation (FName MissionTag)
 
void LoadLevelsForMissionTag (FName MissionTag)
 
void ClientUnloadMissionLevels_Implementation (FName MissionTag)
 
void UnloadLevelsForMissionTag (FName MissionTag)
 
void ServerRequestStartMission_Implementation (TSubclassOf< AMissionType > MissionType, AMissionDispatcher *FromDispatcher)
 
void ServerRequestCancelMission_Implementation ()
 
void ClientSendMissionNotification_Implementation (AMissionType *FromMission, FName NotificationTag, FLinearColor *MessageColor, UTexture2D *MessageIcon, float DisplayTime, float DisplayScale, bool bIsSingleton, USoundBase *MessageSound)
 
void ClientSendMissionAlert_Implementation (EMissionAlertType::Type AlertType, const FString *AlertTitle, const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > *AlertEntries, float DisplayTime, USoundBase *Sound, bool FlyoutFromTop)
 
void ServerRequestEquipMissionItem_Implementation (AMissionType *Mission, FItemNetID ItemID)
 
void ServerRequestToggleWeapon_Implementation (AMissionType *Mission)
 
void ServerRequestMissionEligibilityCheck_Implementation (const AMissionDispatcher *dispatcherFilter)
 
void MultiClearParticleIndicator_Implementation (float RemoveAfterDuration)
 
void ClientSpawnEmitter_Implementation (TSubclassOf< APrimalEmitterSpawnable > EmitterType, UE::Math::TTransform< double > *EmitterTransform, float EmitterLifespan)
 
void AutoHideIndicatorParticles ()
 
void ClientMissionEvent_Implementation (AMissionType *Mission, bool bMissionStarted, bool bMissionCompletedSuccessfully)
 
bool IsMissionTypeActive (TSubclassOf< AMissionType > MissionType, bool bExactClassMatch)
 
bool IsMissionTypeActiveWithMissionTag (FName MissionTag)
 
void ReplicatedMissionDataUpdated (__int64 a2)
 
void MultiUpdateMissionData_Bool_Implementation (FName MissionTag, FName Key, bool Value)
 
void MultiUpdateMissionData_Int_Implementation (FName MissionTag, FName Key, int Value)
 
bool GetMissionData_Bool (FName MissionTag, FName Key, bool *OutValue)
 
void SetMissionData_Bool (FName MissionTag, FName Key, bool Value)
 
bool GetMissionData_String (FName MissionTag, FName Key, FString *OutValue)
 
void SetMissionData_String (FName MissionTag, FName Key, const FString *Value)
 
bool GetMissionData_Int (FName MissionTag, FName Key, int *OutValue)
 
void SetMissionData_Int (FName MissionTag, FName Key, int Value)
 
bool GetMissionData_Float (FName MissionTag, FName Key, float *OutValue)
 
void SetMissionData_Float (FName MissionTag, FName Key, float Value)
 
bool GetMissionData_Double (FName MissionTag, FName Key, long double *OutValue)
 
void SetMissionData_Double (FName MissionTag, FName Key, long double Value)
 
bool GetMissionData_Vector (FName MissionTag, FName Key, UE::Math::TVector< double > *OutValue)
 
void SetMissionData_Vector (FName MissionTag, FName Key, const UE::Math::TVector< double > *Value)
 
bool GetMissionData_Rotator (FName MissionTag, FName Key, UE::Math::TRotator< double > *OutValue)
 
void SetMissionData_Rotator (FName MissionTag, FName Key, const UE::Math::TRotator< double > *Value)
 
FNameGetBiomeMissionTag (FName *result, const UE::Math::TVector< double > *Location)
 
void OnRep_MissionIndicatorParticles ()
 
void SetupClientMissionCallbacks ()
 
void OnActiveMissionPhaseStarted (AMissionType *Mission, FName OldPhase, FName NewPhase)
 
void OnActiveMissionPhaseEnded (AMissionType *Mission, FName OldPhase, FName NewPhase)
 
bool IsMissionDataReplicated (FName MissionTag, FName Key)
 
void SetupForInstigator ()
 
- Public Member Functions inherited from APrimalBuff
floatDeactivationLifespanField ()
 
FNameInstigatorAttachmentSocketField ()
 
FNameInstigatorAttachmentSocket_PlayerOverrideField ()
 
floatRemoteForcedFleeDurationField ()
 
UE::Math::TVector< double > & AoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
floatSlowInstigatorFallingAddZVelocityField ()
 
floatSlowInstigatorFallingDampenZVelocityField ()
 
floatDeactivateAfterTimeField ()
 
floatWeaponRecoilMultiplierField ()
 
floatReceiveDamageMultiplierField ()
 
floatMeleeDamageMultiplierField ()
 
floatDepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
FStatusValueModifierDescriptionBuffDescriptionField ()
 
floatCharacterAdd_DefaultHyperthermicInsulationField ()
 
floatCharacterAdd_DefaultHypothermicInsulationField ()
 
floatCharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
floatCharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
floatCharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
floatViewMinExposureMultiplierField ()
 
floatViewMaxExposureMultiplierField ()
 
floatXPtoAddField ()
 
floatXPtoAddRateField ()
 
intDinoColorizationPriorityField ()
 
floatDinoColorizationInterpSpeedField ()
 
TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & OverrideInventoryItemClassWeightMultipliersField ()
 
FieldArray< FLinearColor, 6 > DesiredDinoColorsField ()
 
floatSubmergedMaxSpeedModifierField ()
 
floatUnsubmergedMaxSpeedModifierField ()
 
floatSubmergedMaxAccelerationModifierField ()
 
floatUnsubmergedMaxAccelerationModifierField ()
 
floatSubmergedRotationRateModifierField ()
 
floatUnsubmergedRotationRateModifierField ()
 
floatFrictionModifierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & CharacterStatusValueModifiersField ()
 
FTimerHandleDeactivateHandleField ()
 
long doubleBuffStartTimeField ()
 
TWeakObjectPtr< AShooterPlayerController > & ForcedOnSpectatorPlayerControllerField ()
 
TSoftObjectPtr< UMaterialInterface > & BuffPostProcessEffectField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingRangesField ()
 
AMissionType *& RelatedMissionField ()
 
floatPreventIfMovementMassGreaterThanField ()
 
TSoftClassPtr< APrimalBuff > & AOEOtherBuffToApplyField ()
 
floatAOEBuffRangeField ()
 
floatCharacterAOEBuffDamageField ()
 
floatCharacterAOEBuffResistanceField ()
 
floatMaximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffedCharactersField ()
 
long doubleLastItemDurabilityDepletionTimeField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & ActivePreventsBuffClassesField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffRequiresOwnerClassField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffPreventsOwnerClassField ()
 
floatXPEarningMultiplierField ()
 
boolbUseBPDeactivatedField ()
 
boolbUseBPCustomAllowAddBuffField ()
 
UE::Math::TVector< double > & staticPathingDestinationField ()
 
long doubleTickingDeactivationTimeField ()
 
TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BPNotifyActivationToOtherBuffClassesField ()
 
UPrimalBuffPersistentData *& MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & MaxStatScalersField ()
 
TWeakObjectPtr< AActor > & BuffDamageCauserField ()
 
USoundBase *& ExtraActivationSoundToPlayField ()
 
floatAoEApplyDamageField ()
 
floatAoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSoftClassPtr< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
intForceNetworkSpatializationMaxLimitBuffTypeFlagField ()
 
intForceNetworkSpatializationBuffMaxLimitNumField ()
 
floatForceNetworkSpatializationBuffMaxLimitRangeField ()
 
floatInsulationRangeField ()
 
floatHyperThermiaInsulationField ()
 
floatHypoThermiaInsulationField ()
 
UE::Math::TVector< double > & AoEBuffLocOffsetField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToIncludeField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToExcludeField ()
 
boolbOverrideBuffDescriptionField ()
 
boolbOnlyTickIfPlayerCharacterField ()
 
boolbDestroyWhenUnpossessedField ()
 
long doubleLastAoEApplyDamageTimeField ()
 
floatOnlyForInstigatorSoundFadeInTimeField ()
 
boolbUseBuffTickClientField ()
 
floatBuffTickServerMaxTimeField ()
 
floatBuffTickServerMinTimeField ()
 
floatBuffTickClientMaxTimeField ()
 
floatBuffTickClientMinTimeField ()
 
floatBuffTickRemoteClientMaxTimeField ()
 
floatBuffTickRemoteClientMinTimeField ()
 
boolbContinueTickingClientAfterDeactivateField ()
 
long doubleLastBuffTickTimeServerField ()
 
long doubleLastBuffTickTimeClientField ()
 
long doubleNextBuffTickTimeServerField ()
 
long doubleNextBuffTickTimeClientField ()
 
boolbWasStasisedField ()
 
intAddBuffMaxNumStacksField ()
 
USoundBase *& DeactivatedSoundField ()
 
boolbDisableBloomField ()
 
boolbDisableLightShaftsField ()
 
floatPostProcessInterpSpeedDownField ()
 
floatPostProcessInterpSpeedUpField ()
 
floatTPVCameraSpeedInterpolationMultiplierField ()
 
TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & PostprocessMaterialAdjustersField ()
 
long doubleTimeForNextAOECheckField ()
 
floatAOEBuffIntervalMinField ()
 
floatAOEBuffIntervalMaxField ()
 
floatMaximumVelocityZForSlowingFallField ()
 
intFNameIntField ()
 
boolbAddTPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
boolbUseBlueprintAnimNotificationsField ()
 
floatCharacterMultiplier_DefaultExtraDamageMultiplierField ()
 
floatStaminaDrainMultiplierField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DisabledWeaponTagsField ()
 
boolbUseBPGetPlayerFootStepSoundField ()
 
boolbShowMammalIncubationOptionsField ()
 
floatExtendBuffTimeOverrideField ()
 
floatAdditionalRidingDistanceField ()
 
boolbRelatedMissionWasInvalidField ()
 
floatteleporterHapticTimeField ()
 
BitFieldValue< bool, unsigned __int32bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32bPreventJump ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoRiding ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoDismount ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyPreventDismounting ()
 
BitFieldValue< bool, unsigned __int32bForceShowFloatingName ()
 
BitFieldValue< bool, unsigned __int32bForceHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32bPreventCarryOrPassenger ()
 
BitFieldValue< bool, unsigned __int32bDeactivated ()
 
BitFieldValue< bool, unsigned __int32bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32bOverrideRightShoulderOnPlayer ()
 
BitFieldValue< bool, unsigned __int32bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32bCompleteCustomDepthStencilOverride ()
 
BitFieldValue< bool, unsigned __int32bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32bUseBPDinoRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32bOverrideInventoryWeightMultipliers ()
 
BitFieldValue< bool, unsigned __int32bDeactivateAfterAddingXP ()
 
BitFieldValue< bool, unsigned __int32bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32bCausesCryoSickness ()
 
BitFieldValue< bool, unsigned __int32bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnInstigatorCapsuleComponentHit ()
 
BitFieldValue< bool, unsigned __int32bEnabledCollisionNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsValidUnstasisActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideIsNetRelevantFor ()
 
BitFieldValue< bool, unsigned __int32bPreventClearRiderOnDinoImmobilize ()
 
BitFieldValue< bool, unsigned __int32bAlwaysShowBuffDescription ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnRobotDino ()
 
BitFieldValue< bool, unsigned __int32bIsDisease ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemAdded ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemQuantityUpdated ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemRemoved ()
 
BitFieldValue< bool, unsigned __int32bAddReactivates ()
 
BitFieldValue< bool, unsigned __int32bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetCameraShakeScalar ()
 
BitFieldValue< bool, unsigned __int32bForceDrawMissionDinoTargetHealthbars ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetWaypointsBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStartFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStartAltFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStopAltFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32bRequireController ()
 
BitFieldValue< bool, unsigned __int32bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32bStatusComponentUsingExtendedHUDText ()
 
BitFieldValue< bool, unsigned __int32bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32bForceAddUnderwaterCharacterStatusValues ()
 
BitFieldValue< bool, unsigned __int32bPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnInstigatorMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventInstigatorMovementMode ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTalkerCharacter ()
 
BitFieldValue< bool, unsigned __int32bBuffHandleInstigatorMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventOnStartJump ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterWalkVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bOverrideCharacterLanding ()
 
BitFieldValue< bool, unsigned __int32bOverrideCharacterMovementInput ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiUseEntriesFromSelf ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStopFire ()
 
BitFieldValue< bool, unsigned __int32bForceCrosshair ()
 
BitFieldValue< bool, unsigned __int32bPreventLogoutSleeping ()
 
BitFieldValue< bool, unsigned __int32bUseInterceptInstigatorPlayerEmote ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnOwnerMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ()
 
BitFieldValue< bool, unsigned __int32bAllowOnlyCustomFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMoveAnimRate ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingDesire ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsApplyingLevelUps ()
 
BitFieldValue< bool, unsigned __int32bBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32bUseFinalAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideWaterJumpVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnOwnerDealtDamage ()
 
BitFieldValue< bool, unsigned __int32bUseGetGravityZScale ()
 
BitFieldValue< bool, unsigned __int32bUseBP_AdjustDamageEx ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBuffOverrideFinalWanderLocation ()
 
BitFieldValue< bool, unsigned __int32bModifyMaxAcceleration ()
 
BitFieldValue< bool, unsigned __int32bModifyRotationRate ()
 
BitFieldValue< bool, unsigned __int32bModifyFriction ()
 
BitFieldValue< bool, unsigned __int32bDisableFootstepsParticles ()
 
BitFieldValue< bool, unsigned __int32bForceAllowAddingWithoutController ()
 
BitFieldValue< bool, unsigned __int32bForceAllowWhileBuried ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnOwnerTeleported ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustRadialDamage ()
 
BitFieldValue< bool, unsigned __int32bUseForcedBuffAimOverride ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventTekArmorBuffs ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32bReactivateWithNewDamageCauser ()
 
BitFieldValue< bool, unsigned __int32bUseBPDinoNameColorOverride ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsCryo ()
 
BitFieldValue< bool, unsigned __int32bUseBuffOverrideInventoryAccessInput ()
 
BitFieldValue< bool, unsigned __int32bListenForInput ()
 
BitFieldValue< bool, unsigned __int32bInterceptUseAction ()
 
BitFieldValue< bool, unsigned __int32bInterceptWeaponToggle ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32bBuffDrawFloatingHUDRemotePlayers ()
 
BitFieldValue< bool, unsigned __int32bUseConsolidatedMultiUseWheel ()
 
BitFieldValue< bool, unsigned __int32bForceAlwaysAllowBuff ()
 
BitFieldValue< bool, unsigned __int32bForceSelfTick ()
 
BitFieldValue< bool, unsigned __int32bForceInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32bSkipInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32bBuffTickByInstigator ()
 
BitFieldValue< bool, unsigned __int32bTriggeredInstigatorDie ()
 
BitFieldValue< bool, unsigned __int32bAllowTurretsToTargetInstigatorIfTraceHitsBuff ()
 
BitFieldValue< bool, unsigned __int32bIsHighRiskMissionBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreClaimWildFollower ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBuffLevelUpStatOverride ()
 
BitFieldValue< bool, unsigned __int32bUseBPBuffKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBPNofityMontagePlay ()
 
void BPActivated (AActor *ForInstigator)
 
float BPAdjustDamage_Ex (float Damage, const FHitResult *HitInfo, const UE::Math::TVector< double > *ImpulseDir, AController *EventInstigator, AActor *InDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
float BPAdjustRadialDamage (float currentDamage, const UE::Math::TVector< double > *Origin, const FRadialDamageEvent *DamageEvent)
 
void BPDinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *OverrideColors)
 
FColorBPGetDinoNameColorOverride (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void BPPreSetupForInstigator (AActor *ForInstigator)
 
void BPSetupForInstigator (AActor *ForInstigator)
 
float BuffAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *TheDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
FStatusValueModifierDescriptionGetBuffDescription (FStatusValueModifierDescription *result)
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetEnabledGestationMonitoringTargets (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *result)
 
void InstigatorDie ()
 
bool InterceptInstigatorPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
void ServerRequestRelatedMissionData ()
 
void SetBuffCauser (AActor *CausedBy)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuffAddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
void ServerRequestRelatedMissionData_Implementation ()
 
void ClientReceiveRelatedMissionData_Implementation (AMissionType *InMission, bool InHasRelatedMission)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutHUDElements)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
bool PreventActorTargeting_Implementation (const AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
UMaterialInstanceDynamicGetBuffPostprocessMaterial ()
 
void OnCapsuleHitCallback (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
float GetGravityZScale (float CurrentScale)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsValidUnStasisCaster ()
 
FStringGetDebugInfoString (FString *result)
 
void DinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors)
 
bool PreventInstigatorAttack (int AttackIndex)
 
void OverrideCharacterWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideCharacterSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideCharacterNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void OverrideCharacterFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
bool PreventCharacterLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool ShouldForceOwnerDedicatedMovementTickPerFrame ()
 
void AddBuffLifetime (const float AdditionalLifetime)
 
void NetSyncBuffLifetime ()
 
void Multi_SyncBuffLifetime_Implementation (const float NewDeactivateAfterTime)
 
void OnBuffLifetimeUpdated ()
 
float GetRemainingTime ()
 
void OnOwnerTeleported ()
 
FStringGetUniqueName (FString *result)
 
FColorBPGetDinoNameColorOverride_Implementation (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void ApplyPhysicsImpulses_Implementation (float DeltaSeconds)
 
void ModifyBuffMPCValues (bool bReset)
 
int GetAlternateMultiUseCategory ()
 
void FinalLoadedFromSaveGame ()
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPrimalBuff_MissionData ()
 
- Static Public Member Functions inherited from APrimalBuff
static void StaticRegisterNativesAPrimalBuff ()
 
static UClassGetPrivateStaticClass ()
 
static APrimalBuffStaticAddBuffToSpectatorController (TSubclassOf< APrimalBuff > BuffClass, AShooterPlayerController *SpectatorPlayerController)
 
static APrimalBuffStaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 499 of file Buff.h.

Member Function Documentation

◆ ActiveMissionField()

AMissionType *& APrimalBuff_MissionData::ActiveMissionField ( )
inline

Definition at line 503 of file Buff.h.

◆ ActiveMissionIndexField()

int & APrimalBuff_MissionData::ActiveMissionIndexField ( )
inline

Definition at line 504 of file Buff.h.

◆ AddPlayerToMission()

void APrimalBuff_MissionData::AddPlayerToMission ( AMissionType * Mission,
bool bSetAsActiveMission )
inline

Definition at line 542 of file Buff.h.

◆ AutoHideIndicatorParticles()

void APrimalBuff_MissionData::AutoHideIndicatorParticles ( )
inline

Definition at line 560 of file Buff.h.

◆ BeginPlay()

void APrimalBuff_MissionData::BeginPlay ( )
inline

Definition at line 535 of file Buff.h.

◆ ClientLastEligibilityCheckNetworkTimeField()

long double & APrimalBuff_MissionData::ClientLastEligibilityCheckNetworkTimeField ( )
inline

Definition at line 515 of file Buff.h.

◆ ClientLoadMissionLevels()

void APrimalBuff_MissionData::ClientLoadMissionLevels ( FName MissionTag)
inline

Definition at line 524 of file Buff.h.

◆ ClientLoadMissionLevels_Implementation()

void APrimalBuff_MissionData::ClientLoadMissionLevels_Implementation ( FName MissionTag)
inline

Definition at line 546 of file Buff.h.

◆ ClientMissionEvent_Implementation()

void APrimalBuff_MissionData::ClientMissionEvent_Implementation ( AMissionType * Mission,
bool bMissionStarted,
bool bMissionCompletedSuccessfully )
inline

Definition at line 562 of file Buff.h.

◆ ClientSendMissionAlert()

void APrimalBuff_MissionData::ClientSendMissionAlert ( EMissionAlertType::Type AlertType,
const FString * AlertTitle,
const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > * AlertEntries,
float DisplayTime,
USoundBase * Sound,
bool FlyoutFromTop )
inline

Definition at line 526 of file Buff.h.

◆ ClientSendMissionAlert_Implementation()

void APrimalBuff_MissionData::ClientSendMissionAlert_Implementation ( EMissionAlertType::Type AlertType,
const FString * AlertTitle,
const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > * AlertEntries,
float DisplayTime,
USoundBase * Sound,
bool FlyoutFromTop )
inline

Definition at line 553 of file Buff.h.

◆ ClientSendMissionNotification_Implementation()

void APrimalBuff_MissionData::ClientSendMissionNotification_Implementation ( AMissionType * FromMission,
FName NotificationTag,
FLinearColor * MessageColor,
UTexture2D * MessageIcon,
float DisplayTime,
float DisplayScale,
bool bIsSingleton,
USoundBase * MessageSound )
inline

Definition at line 552 of file Buff.h.

◆ ClientSpawnEmitter_Implementation()

void APrimalBuff_MissionData::ClientSpawnEmitter_Implementation ( TSubclassOf< APrimalEmitterSpawnable > EmitterType,
UE::Math::TTransform< double > * EmitterTransform,
float EmitterLifespan )
inline

Definition at line 559 of file Buff.h.

◆ ClientUnloadMissionLevels_Implementation()

void APrimalBuff_MissionData::ClientUnloadMissionLevels_Implementation ( FName MissionTag)
inline

Definition at line 548 of file Buff.h.

◆ FindCurrentMissionIdx()

int APrimalBuff_MissionData::FindCurrentMissionIdx ( AMissionType * mission,
bool bCreateIfMissing )
inline

Definition at line 539 of file Buff.h.

◆ GetBiomeMissionTag()

FName * APrimalBuff_MissionData::GetBiomeMissionTag ( FName * result,
const UE::Math::TVector< double > * Location )
inline

Definition at line 584 of file Buff.h.

◆ GetLifetimeReplicatedProps()

void APrimalBuff_MissionData::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 534 of file Buff.h.

◆ GetMissionData_Bool()

bool APrimalBuff_MissionData::GetMissionData_Bool ( FName MissionTag,
FName Key,
bool * OutValue )
inline

Definition at line 569 of file Buff.h.

◆ GetMissionData_Double()

bool APrimalBuff_MissionData::GetMissionData_Double ( FName MissionTag,
FName Key,
long double * OutValue )
inline

Definition at line 577 of file Buff.h.

◆ GetMissionData_Float()

bool APrimalBuff_MissionData::GetMissionData_Float ( FName MissionTag,
FName Key,
float * OutValue )
inline

Definition at line 575 of file Buff.h.

◆ GetMissionData_Int()

bool APrimalBuff_MissionData::GetMissionData_Int ( FName MissionTag,
FName Key,
int * OutValue )
inline

Definition at line 573 of file Buff.h.

◆ GetMissionData_Rotator()

bool APrimalBuff_MissionData::GetMissionData_Rotator ( FName MissionTag,
FName Key,
UE::Math::TRotator< double > * OutValue )
inline

Definition at line 581 of file Buff.h.

◆ GetMissionData_String()

bool APrimalBuff_MissionData::GetMissionData_String ( FName MissionTag,
FName Key,
FString * OutValue )
inline

Definition at line 571 of file Buff.h.

◆ GetMissionData_Vector()

bool APrimalBuff_MissionData::GetMissionData_Vector ( FName MissionTag,
FName Key,
UE::Math::TVector< double > * OutValue )
inline

Definition at line 579 of file Buff.h.

◆ GetPrivateStaticClass()

static UClass * APrimalBuff_MissionData::GetPrivateStaticClass ( )
inlinestatic

Definition at line 523 of file Buff.h.

◆ IsMissionDataReplicated()

bool APrimalBuff_MissionData::IsMissionDataReplicated ( FName MissionTag,
FName Key )
inline

Definition at line 589 of file Buff.h.

◆ IsMissionTypeActive()

bool APrimalBuff_MissionData::IsMissionTypeActive ( TSubclassOf< AMissionType > MissionType,
bool bExactClassMatch )
inline

Definition at line 563 of file Buff.h.

◆ IsMissionTypeActiveWithMissionTag()

bool APrimalBuff_MissionData::IsMissionTypeActiveWithMissionTag ( FName MissionTag)
inline

Definition at line 564 of file Buff.h.

◆ LoadLevelsForMissionTag()

void APrimalBuff_MissionData::LoadLevelsForMissionTag ( FName MissionTag)
inline

Definition at line 547 of file Buff.h.

◆ MissionDataMapField()

TMap< FName, TSharedPtr< FJsonObject >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TSharedPtr< FJsonObject >, 0 > > & APrimalBuff_MissionData::MissionDataMapField ( )
inline

Definition at line 512 of file Buff.h.

◆ MissionIndicatorParticlesField()

UParticleSystem *& APrimalBuff_MissionData::MissionIndicatorParticlesField ( )
inline

Definition at line 506 of file Buff.h.

◆ MultiClearParticleIndicator_Implementation()

void APrimalBuff_MissionData::MultiClearParticleIndicator_Implementation ( float RemoveAfterDuration)
inline

Definition at line 558 of file Buff.h.

◆ MultiUpdateMissionData_Bool_Implementation()

void APrimalBuff_MissionData::MultiUpdateMissionData_Bool_Implementation ( FName MissionTag,
FName Key,
bool Value )
inline

Definition at line 567 of file Buff.h.

◆ MultiUpdateMissionData_Int_Implementation()

void APrimalBuff_MissionData::MultiUpdateMissionData_Int_Implementation ( FName MissionTag,
FName Key,
int Value )
inline

Definition at line 568 of file Buff.h.

◆ NonHostPrepAreaNotificationField()

FString & APrimalBuff_MissionData::NonHostPrepAreaNotificationField ( )
inline

Definition at line 507 of file Buff.h.

◆ OnActiveMissionPhaseEnded()

void APrimalBuff_MissionData::OnActiveMissionPhaseEnded ( AMissionType * Mission,
FName OldPhase,
FName NewPhase )
inline

Definition at line 588 of file Buff.h.

◆ OnActiveMissionPhaseStarted()

void APrimalBuff_MissionData::OnActiveMissionPhaseStarted ( AMissionType * Mission,
FName OldPhase,
FName NewPhase )
inline

Definition at line 587 of file Buff.h.

◆ OnRep_MissionIndicatorParticles()

void APrimalBuff_MissionData::OnRep_MissionIndicatorParticles ( )
inline

Definition at line 585 of file Buff.h.

◆ PendingMissionField()

TSubclassOf< AMissionType > & APrimalBuff_MissionData::PendingMissionField ( )
inline

Definition at line 508 of file Buff.h.

◆ PostBeginPlay()

void APrimalBuff_MissionData::PostBeginPlay ( __int64 a2)
inline

Definition at line 536 of file Buff.h.

◆ RemovePlayerFromMission()

bool APrimalBuff_MissionData::RemovePlayerFromMission ( AMissionType * Mission,
bool bMissionCompletedSuccessfully )
inline

Definition at line 543 of file Buff.h.

◆ ReplicatedMissionDataUpdated()

void APrimalBuff_MissionData::ReplicatedMissionDataUpdated ( __int64 a2)
inline

Definition at line 566 of file Buff.h.

◆ ServerLastEligibilityCheckNetworkTimeField()

long double & APrimalBuff_MissionData::ServerLastEligibilityCheckNetworkTimeField ( )
inline

Definition at line 514 of file Buff.h.

◆ ServerMulticastRequiredProps_Implementation()

void APrimalBuff_MissionData::ServerMulticastRequiredProps_Implementation ( )
inline

Definition at line 544 of file Buff.h.

◆ ServerRequestCancelMission_Implementation()

void APrimalBuff_MissionData::ServerRequestCancelMission_Implementation ( )
inline

Definition at line 551 of file Buff.h.

◆ ServerRequestEquipMissionItem_Implementation()

void APrimalBuff_MissionData::ServerRequestEquipMissionItem_Implementation ( AMissionType * Mission,
FItemNetID ItemID )
inline

Definition at line 554 of file Buff.h.

◆ ServerRequestMissionEligibilityCheck()

void APrimalBuff_MissionData::ServerRequestMissionEligibilityCheck ( const AMissionDispatcher * dispatcherFilter)
inline

Definition at line 527 of file Buff.h.

◆ ServerRequestMissionEligibilityCheck_Implementation()

void APrimalBuff_MissionData::ServerRequestMissionEligibilityCheck_Implementation ( const AMissionDispatcher * dispatcherFilter)
inline

Definition at line 556 of file Buff.h.

◆ ServerRequestStartMission()

void APrimalBuff_MissionData::ServerRequestStartMission ( TSubclassOf< AMissionType > MissionType,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 528 of file Buff.h.

◆ ServerRequestStartMission_Implementation()

void APrimalBuff_MissionData::ServerRequestStartMission_Implementation ( TSubclassOf< AMissionType > MissionType,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 550 of file Buff.h.

◆ ServerRequestStartMissionWithMissionTag()

void APrimalBuff_MissionData::ServerRequestStartMissionWithMissionTag ( FName MissionTag,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 529 of file Buff.h.

◆ ServerRequestStartMissionWithMissionTag_Implementation()

void APrimalBuff_MissionData::ServerRequestStartMissionWithMissionTag_Implementation ( FName MissionTag,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 545 of file Buff.h.

◆ ServerRequestToggleWeapon()

void APrimalBuff_MissionData::ServerRequestToggleWeapon ( AMissionType * Mission)
inline

Definition at line 530 of file Buff.h.

◆ ServerRequestToggleWeapon_Implementation()

void APrimalBuff_MissionData::ServerRequestToggleWeapon_Implementation ( AMissionType * Mission)
inline

Definition at line 555 of file Buff.h.

◆ SetMissionData_Bool()

void APrimalBuff_MissionData::SetMissionData_Bool ( FName MissionTag,
FName Key,
bool Value )
inline

Definition at line 570 of file Buff.h.

◆ SetMissionData_Double()

void APrimalBuff_MissionData::SetMissionData_Double ( FName MissionTag,
FName Key,
long double Value )
inline

Definition at line 578 of file Buff.h.

◆ SetMissionData_Float()

void APrimalBuff_MissionData::SetMissionData_Float ( FName MissionTag,
FName Key,
float Value )
inline

Definition at line 576 of file Buff.h.

◆ SetMissionData_Int()

void APrimalBuff_MissionData::SetMissionData_Int ( FName MissionTag,
FName Key,
int Value )
inline

Definition at line 574 of file Buff.h.

◆ SetMissionData_Rotator()

void APrimalBuff_MissionData::SetMissionData_Rotator ( FName MissionTag,
FName Key,
const UE::Math::TRotator< double > * Value )
inline

Definition at line 582 of file Buff.h.

◆ SetMissionData_String()

void APrimalBuff_MissionData::SetMissionData_String ( FName MissionTag,
FName Key,
const FString * Value )
inline

Definition at line 572 of file Buff.h.

◆ SetMissionData_Vector()

void APrimalBuff_MissionData::SetMissionData_Vector ( FName MissionTag,
FName Key,
const UE::Math::TVector< double > * Value )
inline

Definition at line 580 of file Buff.h.

◆ SetupClientMissionCallbacks()

void APrimalBuff_MissionData::SetupClientMissionCallbacks ( )
inline

Definition at line 586 of file Buff.h.

◆ SetupForInstigator()

void APrimalBuff_MissionData::SetupForInstigator ( )
inline

Definition at line 590 of file Buff.h.

◆ StaticRegisterNativesAPrimalBuff_MissionData()

static void APrimalBuff_MissionData::StaticRegisterNativesAPrimalBuff_MissionData ( )
inlinestatic

Definition at line 531 of file Buff.h.

◆ TemplateAllowActorSpawn()

bool APrimalBuff_MissionData::TemplateAllowActorSpawn ( UWorld * World,
const UE::Math::TVector< double > * AtLocation,
const UE::Math::TRotator< double > * AtRotation,
const FActorSpawnParameters * SpawnParameters )
inline

Definition at line 533 of file Buff.h.

◆ Tick()

void APrimalBuff_MissionData::Tick ( float DeltaTime)
inline

Definition at line 537 of file Buff.h.

◆ UnloadLevelsForMissionTag()

void APrimalBuff_MissionData::UnloadLevelsForMissionTag ( FName MissionTag)
inline

Definition at line 549 of file Buff.h.

◆ UpdateBuffPersistentData_Implementation()

void APrimalBuff_MissionData::UpdateBuffPersistentData_Implementation ( )
inline

Definition at line 538 of file Buff.h.

◆ ValidateGeneratedRepEnums()

void APrimalBuff_MissionData::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 532 of file Buff.h.


The documentation for this struct was generated from the following file: