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APrimalBuff_MissionData Struct Reference

#include <Buff.h>

+ Inheritance diagram for APrimalBuff_MissionData:
+ Collaboration diagram for APrimalBuff_MissionData:

Public Member Functions

AMissionType *& ActiveMissionField ()
 
int & ActiveMissionIndexField ()
 
UParticleSystem *& MissionIndicatorParticlesField ()
 
FString & NonHostPrepAreaNotificationField ()
 
TSubclassOf< AMissionType > & PendingMissionField ()
 
TMap< FName, TSharedPtr< FJsonObject >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TSharedPtr< FJsonObject >, 0 > > & MissionDataMapField ()
 
long double & ServerLastEligibilityCheckNetworkTimeField ()
 
long double & ClientLastEligibilityCheckNetworkTimeField ()
 
void ClientLoadMissionLevels (FName MissionTag)
 
void ClientSendMissionAlert (EMissionAlertType::Type AlertType, const FString *AlertTitle, const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > *AlertEntries, float DisplayTime, USoundBase *Sound, bool FlyoutFromTop)
 
void ServerRequestMissionEligibilityCheck (const AMissionDispatcher *dispatcherFilter)
 
void ServerRequestStartMission (TSubclassOf< AMissionType > MissionType, AMissionDispatcher *FromDispatcher)
 
void ServerRequestStartMissionWithMissionTag (FName MissionTag, AMissionDispatcher *FromDispatcher)
 
void ServerRequestToggleWeapon (AMissionType *Mission)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void BeginPlay ()
 
void PostBeginPlay (__int64 a2)
 
void Tick (float DeltaTime)
 
void UpdateBuffPersistentData_Implementation ()
 
int FindCurrentMissionIdx (AMissionType *mission, bool bCreateIfMissing)
 
void AddPlayerToMission (AMissionType *Mission, bool bSetAsActiveMission)
 
bool RemovePlayerFromMission (AMissionType *Mission, bool bMissionCompletedSuccessfully)
 
void ServerMulticastRequiredProps_Implementation ()
 
void ServerRequestStartMissionWithMissionTag_Implementation (FName MissionTag, AMissionDispatcher *FromDispatcher)
 
void ClientLoadMissionLevels_Implementation (FName MissionTag)
 
void LoadLevelsForMissionTag (FName MissionTag)
 
void ClientUnloadMissionLevels_Implementation (FName MissionTag)
 
void UnloadLevelsForMissionTag (FName MissionTag)
 
void ServerRequestStartMission_Implementation (TSubclassOf< AMissionType > MissionType, AMissionDispatcher *FromDispatcher)
 
void ServerRequestCancelMission_Implementation ()
 
void ClientSendMissionNotification_Implementation (AMissionType *FromMission, FName NotificationTag, FLinearColor *MessageColor, UTexture2D *MessageIcon, float DisplayTime, float DisplayScale, bool bIsSingleton, USoundBase *MessageSound)
 
void ClientSendMissionAlert_Implementation (EMissionAlertType::Type AlertType, const FString *AlertTitle, const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > *AlertEntries, float DisplayTime, USoundBase *Sound, bool FlyoutFromTop)
 
void ServerRequestEquipMissionItem_Implementation (AMissionType *Mission, FItemNetID ItemID)
 
void ServerRequestToggleWeapon_Implementation (AMissionType *Mission)
 
void ServerRequestMissionEligibilityCheck_Implementation (const AMissionDispatcher *dispatcherFilter)
 
void MultiClearParticleIndicator_Implementation (float RemoveAfterDuration)
 
void ClientSpawnEmitter_Implementation (TSubclassOf< APrimalEmitterSpawnable > EmitterType, UE::Math::TTransform< double > *EmitterTransform, float EmitterLifespan)
 
void AutoHideIndicatorParticles ()
 
void ClientMissionEvent_Implementation (AMissionType *Mission, bool bMissionStarted, bool bMissionCompletedSuccessfully)
 
bool IsMissionTypeActive (TSubclassOf< AMissionType > MissionType, bool bExactClassMatch)
 
bool IsMissionTypeActiveWithMissionTag (FName MissionTag)
 
void ReplicatedMissionDataUpdated (__int64 a2)
 
void MultiUpdateMissionData_Bool_Implementation (FName MissionTag, FName Key, bool Value)
 
void MultiUpdateMissionData_Int_Implementation (FName MissionTag, FName Key, int Value)
 
bool GetMissionData_Bool (FName MissionTag, FName Key, bool *OutValue)
 
void SetMissionData_Bool (FName MissionTag, FName Key, bool Value)
 
bool GetMissionData_String (FName MissionTag, FName Key, FString *OutValue)
 
void SetMissionData_String (FName MissionTag, FName Key, const FString *Value)
 
bool GetMissionData_Int (FName MissionTag, FName Key, int *OutValue)
 
void SetMissionData_Int (FName MissionTag, FName Key, int Value)
 
bool GetMissionData_Float (FName MissionTag, FName Key, float *OutValue)
 
void SetMissionData_Float (FName MissionTag, FName Key, float Value)
 
bool GetMissionData_Double (FName MissionTag, FName Key, long double *OutValue)
 
void SetMissionData_Double (FName MissionTag, FName Key, long double Value)
 
bool GetMissionData_Vector (FName MissionTag, FName Key, UE::Math::TVector< double > *OutValue)
 
void SetMissionData_Vector (FName MissionTag, FName Key, const UE::Math::TVector< double > *Value)
 
bool GetMissionData_Rotator (FName MissionTag, FName Key, UE::Math::TRotator< double > *OutValue)
 
void SetMissionData_Rotator (FName MissionTag, FName Key, const UE::Math::TRotator< double > *Value)
 
FName * GetBiomeMissionTag (FName *result, const UE::Math::TVector< double > *Location)
 
void OnRep_MissionIndicatorParticles ()
 
void SetupClientMissionCallbacks ()
 
void OnActiveMissionPhaseStarted (AMissionType *Mission, FName OldPhase, FName NewPhase)
 
void OnActiveMissionPhaseEnded (AMissionType *Mission, FName OldPhase, FName NewPhase)
 
bool IsMissionDataReplicated (FName MissionTag, FName Key)
 
void SetupForInstigator ()
 
- Public Member Functions inherited from APrimalBuff
float & DeactivationLifespanField ()
 
FName & InstigatorAttachmentSocketField ()
 
FName & InstigatorAttachmentSocket_PlayerOverrideField ()
 
float & RemoteForcedFleeDurationField ()
 
UE::Math::TVector< double > & AoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
float & SlowInstigatorFallingAddZVelocityField ()
 
float & SlowInstigatorFallingDampenZVelocityField ()
 
float & DeactivateAfterTimeField ()
 
float & WeaponRecoilMultiplierField ()
 
float & ReceiveDamageMultiplierField ()
 
float & MeleeDamageMultiplierField ()
 
float & DepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
FStatusValueModifierDescription & BuffDescriptionField ()
 
float & CharacterAdd_DefaultHyperthermicInsulationField ()
 
float & CharacterAdd_DefaultHypothermicInsulationField ()
 
float & CharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
float & CharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
float & CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
float & ViewMinExposureMultiplierField ()
 
float & ViewMaxExposureMultiplierField ()
 
float & XPtoAddField ()
 
float & XPtoAddRateField ()
 
int & DinoColorizationPriorityField ()
 
float & DinoColorizationInterpSpeedField ()
 
TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & OverrideInventoryItemClassWeightMultipliersField ()
 
FieldArray< FLinearColor, 6 > DesiredDinoColorsField ()
 
float & SubmergedMaxSpeedModifierField ()
 
float & UnsubmergedMaxSpeedModifierField ()
 
float & SubmergedMaxAccelerationModifierField ()
 
float & UnsubmergedMaxAccelerationModifierField ()
 
float & SubmergedRotationRateModifierField ()
 
float & UnsubmergedRotationRateModifierField ()
 
float & FrictionModifierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & CharacterStatusValueModifiersField ()
 
FTimerHandle & DeactivateHandleField ()
 
long double & BuffStartTimeField ()
 
TWeakObjectPtr< AShooterPlayerController > & ForcedOnSpectatorPlayerControllerField ()
 
TSoftObjectPtr< UMaterialInterface > & BuffPostProcessEffectField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingRangesField ()
 
AMissionType *& RelatedMissionField ()
 
float & PreventIfMovementMassGreaterThanField ()
 
TSoftClassPtr< APrimalBuff > & AOEOtherBuffToApplyField ()
 
float & AOEBuffRangeField ()
 
float & CharacterAOEBuffDamageField ()
 
float & CharacterAOEBuffResistanceField ()
 
float & Maximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffedCharactersField ()
 
long double & LastItemDurabilityDepletionTimeField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & ActivePreventsBuffClassesField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffRequiresOwnerClassField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffPreventsOwnerClassField ()
 
float & XPEarningMultiplierField ()
 
bool & bUseBPDeactivatedField ()
 
bool & bUseBPCustomAllowAddBuffField ()
 
UE::Math::TVector< double > & staticPathingDestinationField ()
 
long double & TickingDeactivationTimeField ()
 
TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BPNotifyActivationToOtherBuffClassesField ()
 
UPrimalBuffPersistentData *& MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & MaxStatScalersField ()
 
TWeakObjectPtr< AActor > & BuffDamageCauserField ()
 
USoundBase *& ExtraActivationSoundToPlayField ()
 
float & AoEApplyDamageField ()
 
float & AoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSoftClassPtr< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
int & ForceNetworkSpatializationMaxLimitBuffTypeFlagField ()
 
int & ForceNetworkSpatializationBuffMaxLimitNumField ()
 
float & ForceNetworkSpatializationBuffMaxLimitRangeField ()
 
float & InsulationRangeField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
UE::Math::TVector< double > & AoEBuffLocOffsetField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToIncludeField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToExcludeField ()
 
bool & bOverrideBuffDescriptionField ()
 
bool & bOnlyTickIfPlayerCharacterField ()
 
bool & bDestroyWhenUnpossessedField ()
 
long double & LastAoEApplyDamageTimeField ()
 
float & OnlyForInstigatorSoundFadeInTimeField ()
 
bool & bUseBuffTickClientField ()
 
float & BuffTickServerMaxTimeField ()
 
float & BuffTickServerMinTimeField ()
 
float & BuffTickClientMaxTimeField ()
 
float & BuffTickClientMinTimeField ()
 
float & BuffTickRemoteClientMaxTimeField ()
 
float & BuffTickRemoteClientMinTimeField ()
 
bool & bContinueTickingClientAfterDeactivateField ()
 
long double & LastBuffTickTimeServerField ()
 
long double & LastBuffTickTimeClientField ()
 
long double & NextBuffTickTimeServerField ()
 
long double & NextBuffTickTimeClientField ()
 
bool & bWasStasisedField ()
 
int & AddBuffMaxNumStacksField ()
 
USoundBase *& DeactivatedSoundField ()
 
bool & bDisableBloomField ()
 
bool & bDisableLightShaftsField ()
 
float & PostProcessInterpSpeedDownField ()
 
float & PostProcessInterpSpeedUpField ()
 
float & TPVCameraSpeedInterpolationMultiplierField ()
 
TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & PostprocessMaterialAdjustersField ()
 
long double & TimeForNextAOECheckField ()
 
float & AOEBuffIntervalMinField ()
 
float & AOEBuffIntervalMaxField ()
 
float & MaximumVelocityZForSlowingFallField ()
 
int & FNameIntField ()
 
bool & bAddTPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
bool & bUseBlueprintAnimNotificationsField ()
 
float & CharacterMultiplier_DefaultExtraDamageMultiplierField ()
 
float & StaminaDrainMultiplierField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DisabledWeaponTagsField ()
 
bool & bUseBPGetPlayerFootStepSoundField ()
 
bool & bShowMammalIncubationOptionsField ()
 
float & ExtendBuffTimeOverrideField ()
 
float & AdditionalRidingDistanceField ()
 
bool & bRelatedMissionWasInvalidField ()
 
float & teleporterHapticTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoRiding ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyPreventDismounting ()
 
BitFieldValue< bool, unsigned __int32 > bForceShowFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bForceHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCarryOrPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRightShoulderOnPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32 > bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32 > bCompleteCustomDepthStencilOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32 > bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideInventoryWeightMultipliers ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivateAfterAddingXP ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32 > bCausesCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnInstigatorCapsuleComponentHit ()
 
BitFieldValue< bool, unsigned __int32 > bEnabledCollisionNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsValidUnstasisActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideIsNetRelevantFor ()
 
BitFieldValue< bool, unsigned __int32 > bPreventClearRiderOnDinoImmobilize ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysShowBuffDescription ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32 > bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32 > bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnRobotDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDisease ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyItemAdded ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyItemQuantityUpdated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyItemRemoved ()
 
BitFieldValue< bool, unsigned __int32 > bAddReactivates ()
 
BitFieldValue< bool, unsigned __int32 > bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetCameraShakeScalar ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawMissionDinoTargetHealthbars ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetWaypointsBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStartFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStartAltFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStopAltFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32 > bRequireController ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32 > bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32 > bStatusComponentUsingExtendedHUDText ()
 
BitFieldValue< bool, unsigned __int32 > bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32 > bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32 > bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32 > bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32 > bForceAddUnderwaterCharacterStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnInstigatorMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventInstigatorMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTalkerCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bBuffHandleInstigatorMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOnStartJump ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterWalkVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCharacterLanding ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCharacterMovementInput ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMultiUseEntriesFromSelf ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStopFire ()
 
BitFieldValue< bool, unsigned __int32 > bForceCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLogoutSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bUseInterceptInstigatorPlayerEmote ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnOwnerMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowOnlyCustomFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMoveAnimRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingDesire ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreventsApplyingLevelUps ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bUseFinalAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWaterJumpVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnOwnerDealtDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseGetGravityZScale ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_AdjustDamageEx ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBuffOverrideFinalWanderLocation ()
 
BitFieldValue< bool, unsigned __int32 > bModifyMaxAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bModifyRotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bModifyFriction ()
 
BitFieldValue< bool, unsigned __int32 > bDisableFootstepsParticles ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowAddingWithoutController ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowWhileBuried ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnOwnerTeleported ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustRadialDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseForcedBuffAimOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventTekArmorBuffs ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreventsInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32 > bReactivateWithNewDamageCauser ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoNameColorOverride ()
 
BitFieldValue< bool, unsigned __int32 > bBuffPreventsCryo ()
 
BitFieldValue< bool, unsigned __int32 > bUseBuffOverrideInventoryAccessInput ()
 
BitFieldValue< bool, unsigned __int32 > bListenForInput ()
 
BitFieldValue< bool, unsigned __int32 > bInterceptUseAction ()
 
BitFieldValue< bool, unsigned __int32 > bInterceptWeaponToggle ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32 > bBuffDrawFloatingHUDRemotePlayers ()
 
BitFieldValue< bool, unsigned __int32 > bUseConsolidatedMultiUseWheel ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysAllowBuff ()
 
BitFieldValue< bool, unsigned __int32 > bForceSelfTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32 > bSkipInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32 > bBuffTickByInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bTriggeredInstigatorDie ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTurretsToTargetInstigatorIfTraceHitsBuff ()
 
BitFieldValue< bool, unsigned __int32 > bIsHighRiskMissionBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreClaimWildFollower ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetBuffLevelUpStatOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPBuffKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNofityMontagePlay ()
 
void BPActivated (AActor *ForInstigator)
 
float BPAdjustDamage_Ex (float Damage, const FHitResult *HitInfo, const UE::Math::TVector< double > *ImpulseDir, AController *EventInstigator, AActor *InDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
float BPAdjustRadialDamage (float currentDamage, const UE::Math::TVector< double > *Origin, const FRadialDamageEvent *DamageEvent)
 
void BPDinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *OverrideColors)
 
FColor * BPGetDinoNameColorOverride (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void BPPreSetupForInstigator (AActor *ForInstigator)
 
void BPSetupForInstigator (AActor *ForInstigator)
 
float BuffAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *TheDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
FStatusValueModifierDescription * GetBuffDescription (FStatusValueModifierDescription *result)
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetEnabledGestationMonitoringTargets (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *result)
 
void InstigatorDie ()
 
bool InterceptInstigatorPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
void ServerRequestRelatedMissionData ()
 
void SetBuffCauser (AActor *CausedBy)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuff * AddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
void ServerRequestRelatedMissionData_Implementation ()
 
void ClientReceiveRelatedMissionData_Implementation (AMissionType *InMission, bool InHasRelatedMission)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutHUDElements)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
bool PreventActorTargeting_Implementation (const AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
UMaterialInstanceDynamic * GetBuffPostprocessMaterial ()
 
void OnCapsuleHitCallback (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
float GetGravityZScale (float CurrentScale)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsValidUnStasisCaster ()
 
FString * GetDebugInfoString (FString *result)
 
void DinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors)
 
bool PreventInstigatorAttack (int AttackIndex)
 
void OverrideCharacterWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideCharacterSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideCharacterNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void OverrideCharacterFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
bool PreventCharacterLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool ShouldForceOwnerDedicatedMovementTickPerFrame ()
 
void AddBuffLifetime (const float AdditionalLifetime)
 
void NetSyncBuffLifetime ()
 
void Multi_SyncBuffLifetime_Implementation (const float NewDeactivateAfterTime)
 
void OnBuffLifetimeUpdated ()
 
float GetRemainingTime ()
 
void OnOwnerTeleported ()
 
FString * GetUniqueName (FString *result)
 
FColor * BPGetDinoNameColorOverride_Implementation (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void ApplyPhysicsImpulses_Implementation (float DeltaSeconds)
 
void ModifyBuffMPCValues (bool bReset)
 
int GetAlternateMultiUseCategory ()
 
void FinalLoadedFromSaveGame ()
 
- Public Member Functions inherited from AActor
FActorTickFunction & PrimaryActorTickField ()
 
EActorUpdateOverlapsMethod & UpdateOverlapsMethodDuringLevelStreamingField ()
 
int & LastForceNetUpdateFrameField ()
 
float & InitialLifeSpanField ()
 
float & CustomTimeDilationField ()
 
int & RayTracingGroupIdField ()
 
FRepAttachment & AttachmentReplicationField ()
 
FRepMovement & ReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FName & NetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
int & InputPriorityField ()
 
long double & CreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
float & NetCullDistanceSquaredField ()
 
int & NetTagField ()
 
float & NetUpdateFrequencyField ()
 
float & MinNetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeOnScreenField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandle & TimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
int & CachedStasisGridIndexField ()
 
FTakePointDamageSignature & OnTakePointDamageField ()
 
FActorBeginOverlapSignature & OnActorBeginOverlapField ()
 
FActorBeginCursorOverSignature & OnBeginCursorOverField ()
 
FActorOnClickedSignature & OnClickedField ()
 
FActorOnInputTouchBeginSignature & OnInputTouchBeginField ()
 
FActorBeginTouchOverSignature & OnInputTouchEnterField ()
 
FActorHitSignature & OnActorHitField ()
 
FActorEndPlaySignature & OnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFence & DetachFenceField ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32 > bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32 > bAsyncPhysicsTickEnabled ()
 
FString * GetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorld * GetWorld ()
 
FTimerManager * GetWorldTimerManager ()
 
UGameInstance * GetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnection * GetNetConnection ()
 
UPlayer * GetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActor * GetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolume * GetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponent * FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponent * GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponent * FindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettings * GetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriver * GetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActor * GetSelectionParent ()
 
AActor * GetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponent * GetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponent * CreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponent * CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponent * AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponent * GetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponent * GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponent * GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerController * GetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChanged & OnTargetingTeamChangedField ()
 
int & TargetingTeamField ()
 
int & CustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FName & CustomTagField ()
 
int & CustomDataField ()
 
FActorCustomEventSignature & OnActorCustomEventField ()
 
long double & LastThrottledTickTimeField ()
 
FActorMatineeUpdated & OnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long double & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
int & LastActorForceReplicationFrameField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
int & LastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
float & OverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FString & LastSelectedWindSourceComponentNameField ()
 
unsigned __int8 & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
float & ReplicationIntervalMultiplierField ()
 
float & ClientReplicationSendNowThresholdField ()
 
int & ForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTaken & OnSemaphoreTakenField ()
 
long double & OriginalCreationTimeField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
unsigned int & LastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
int & NetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOption * GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2D * GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOption * GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOption * GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FString * GetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObject * CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObject * GetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FString * GetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetId * GetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FString * GetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunction * FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObject * GetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FProperty * FindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersion * GetLinkerUEVersion (FPackageFileVersion *result)
 
FString * GetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FString * GetFullGroupName (FString *result, bool bStartWithOuter)
 
UObject * GetOutermostObject ()
 
UPackage * GetPackage ()
 
bool MarkPackageDirty ()
 
UObject * GetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoad * GetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlags & ObjectFlagsField ()
 
int & InternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FName & NamePrivateField ()
 
FName & NameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackage * GetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesAPrimalBuff_MissionData ()
 
- Static Public Member Functions inherited from APrimalBuff
static void StaticRegisterNativesAPrimalBuff ()
 
static UClass * GetPrivateStaticClass ()
 
static APrimalBuff * StaticAddBuffToSpectatorController (TSubclassOf< APrimalBuff > BuffClass, AShooterPlayerController *SpectatorPlayerController)
 
static APrimalBuff * StaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
- Static Public Member Functions inherited from AActor
static UClass * StaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClass * StaticClass ()
 
static const FName * AssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicy > OnTeamChangedForActorField )()
 

Detailed Description

Definition at line 499 of file Buff.h.

Member Function Documentation

◆ ActiveMissionField()

AMissionType *& APrimalBuff_MissionData::ActiveMissionField ( )
inline

Definition at line 503 of file Buff.h.

◆ ActiveMissionIndexField()

int & APrimalBuff_MissionData::ActiveMissionIndexField ( )
inline

Definition at line 504 of file Buff.h.

◆ AddPlayerToMission()

void APrimalBuff_MissionData::AddPlayerToMission ( AMissionType * Mission,
bool bSetAsActiveMission )
inline

Definition at line 542 of file Buff.h.

◆ AutoHideIndicatorParticles()

void APrimalBuff_MissionData::AutoHideIndicatorParticles ( )
inline

Definition at line 560 of file Buff.h.

◆ BeginPlay()

void APrimalBuff_MissionData::BeginPlay ( )
inline

Definition at line 535 of file Buff.h.

◆ ClientLastEligibilityCheckNetworkTimeField()

long double & APrimalBuff_MissionData::ClientLastEligibilityCheckNetworkTimeField ( )
inline

Definition at line 515 of file Buff.h.

◆ ClientLoadMissionLevels()

void APrimalBuff_MissionData::ClientLoadMissionLevels ( FName MissionTag)
inline

Definition at line 524 of file Buff.h.

◆ ClientLoadMissionLevels_Implementation()

void APrimalBuff_MissionData::ClientLoadMissionLevels_Implementation ( FName MissionTag)
inline

Definition at line 546 of file Buff.h.

◆ ClientMissionEvent_Implementation()

void APrimalBuff_MissionData::ClientMissionEvent_Implementation ( AMissionType * Mission,
bool bMissionStarted,
bool bMissionCompletedSuccessfully )
inline

Definition at line 562 of file Buff.h.

◆ ClientSendMissionAlert()

void APrimalBuff_MissionData::ClientSendMissionAlert ( EMissionAlertType::Type AlertType,
const FString * AlertTitle,
const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > * AlertEntries,
float DisplayTime,
USoundBase * Sound,
bool FlyoutFromTop )
inline

Definition at line 526 of file Buff.h.

◆ ClientSendMissionAlert_Implementation()

void APrimalBuff_MissionData::ClientSendMissionAlert_Implementation ( EMissionAlertType::Type AlertType,
const FString * AlertTitle,
const TArray< FMissionAlertEntry, TSizedDefaultAllocator< 32 > > * AlertEntries,
float DisplayTime,
USoundBase * Sound,
bool FlyoutFromTop )
inline

Definition at line 553 of file Buff.h.

◆ ClientSendMissionNotification_Implementation()

void APrimalBuff_MissionData::ClientSendMissionNotification_Implementation ( AMissionType * FromMission,
FName NotificationTag,
FLinearColor * MessageColor,
UTexture2D * MessageIcon,
float DisplayTime,
float DisplayScale,
bool bIsSingleton,
USoundBase * MessageSound )
inline

Definition at line 552 of file Buff.h.

◆ ClientSpawnEmitter_Implementation()

void APrimalBuff_MissionData::ClientSpawnEmitter_Implementation ( TSubclassOf< APrimalEmitterSpawnable > EmitterType,
UE::Math::TTransform< double > * EmitterTransform,
float EmitterLifespan )
inline

Definition at line 559 of file Buff.h.

◆ ClientUnloadMissionLevels_Implementation()

void APrimalBuff_MissionData::ClientUnloadMissionLevels_Implementation ( FName MissionTag)
inline

Definition at line 548 of file Buff.h.

◆ FindCurrentMissionIdx()

int APrimalBuff_MissionData::FindCurrentMissionIdx ( AMissionType * mission,
bool bCreateIfMissing )
inline

Definition at line 539 of file Buff.h.

◆ GetBiomeMissionTag()

FName * APrimalBuff_MissionData::GetBiomeMissionTag ( FName * result,
const UE::Math::TVector< double > * Location )
inline

Definition at line 584 of file Buff.h.

◆ GetLifetimeReplicatedProps()

void APrimalBuff_MissionData::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 534 of file Buff.h.

◆ GetMissionData_Bool()

bool APrimalBuff_MissionData::GetMissionData_Bool ( FName MissionTag,
FName Key,
bool * OutValue )
inline

Definition at line 569 of file Buff.h.

◆ GetMissionData_Double()

bool APrimalBuff_MissionData::GetMissionData_Double ( FName MissionTag,
FName Key,
long double * OutValue )
inline

Definition at line 577 of file Buff.h.

◆ GetMissionData_Float()

bool APrimalBuff_MissionData::GetMissionData_Float ( FName MissionTag,
FName Key,
float * OutValue )
inline

Definition at line 575 of file Buff.h.

◆ GetMissionData_Int()

bool APrimalBuff_MissionData::GetMissionData_Int ( FName MissionTag,
FName Key,
int * OutValue )
inline

Definition at line 573 of file Buff.h.

◆ GetMissionData_Rotator()

bool APrimalBuff_MissionData::GetMissionData_Rotator ( FName MissionTag,
FName Key,
UE::Math::TRotator< double > * OutValue )
inline

Definition at line 581 of file Buff.h.

◆ GetMissionData_String()

bool APrimalBuff_MissionData::GetMissionData_String ( FName MissionTag,
FName Key,
FString * OutValue )
inline

Definition at line 571 of file Buff.h.

◆ GetMissionData_Vector()

bool APrimalBuff_MissionData::GetMissionData_Vector ( FName MissionTag,
FName Key,
UE::Math::TVector< double > * OutValue )
inline

Definition at line 579 of file Buff.h.

◆ GetPrivateStaticClass()

static UClass * APrimalBuff_MissionData::GetPrivateStaticClass ( )
inlinestatic

Definition at line 523 of file Buff.h.

◆ IsMissionDataReplicated()

bool APrimalBuff_MissionData::IsMissionDataReplicated ( FName MissionTag,
FName Key )
inline

Definition at line 589 of file Buff.h.

◆ IsMissionTypeActive()

bool APrimalBuff_MissionData::IsMissionTypeActive ( TSubclassOf< AMissionType > MissionType,
bool bExactClassMatch )
inline

Definition at line 563 of file Buff.h.

◆ IsMissionTypeActiveWithMissionTag()

bool APrimalBuff_MissionData::IsMissionTypeActiveWithMissionTag ( FName MissionTag)
inline

Definition at line 564 of file Buff.h.

◆ LoadLevelsForMissionTag()

void APrimalBuff_MissionData::LoadLevelsForMissionTag ( FName MissionTag)
inline

Definition at line 547 of file Buff.h.

◆ MissionDataMapField()

TMap< FName, TSharedPtr< FJsonObject >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TSharedPtr< FJsonObject >, 0 > > & APrimalBuff_MissionData::MissionDataMapField ( )
inline

Definition at line 512 of file Buff.h.

◆ MissionIndicatorParticlesField()

UParticleSystem *& APrimalBuff_MissionData::MissionIndicatorParticlesField ( )
inline

Definition at line 506 of file Buff.h.

◆ MultiClearParticleIndicator_Implementation()

void APrimalBuff_MissionData::MultiClearParticleIndicator_Implementation ( float RemoveAfterDuration)
inline

Definition at line 558 of file Buff.h.

◆ MultiUpdateMissionData_Bool_Implementation()

void APrimalBuff_MissionData::MultiUpdateMissionData_Bool_Implementation ( FName MissionTag,
FName Key,
bool Value )
inline

Definition at line 567 of file Buff.h.

◆ MultiUpdateMissionData_Int_Implementation()

void APrimalBuff_MissionData::MultiUpdateMissionData_Int_Implementation ( FName MissionTag,
FName Key,
int Value )
inline

Definition at line 568 of file Buff.h.

◆ NonHostPrepAreaNotificationField()

FString & APrimalBuff_MissionData::NonHostPrepAreaNotificationField ( )
inline

Definition at line 507 of file Buff.h.

◆ OnActiveMissionPhaseEnded()

void APrimalBuff_MissionData::OnActiveMissionPhaseEnded ( AMissionType * Mission,
FName OldPhase,
FName NewPhase )
inline

Definition at line 588 of file Buff.h.

◆ OnActiveMissionPhaseStarted()

void APrimalBuff_MissionData::OnActiveMissionPhaseStarted ( AMissionType * Mission,
FName OldPhase,
FName NewPhase )
inline

Definition at line 587 of file Buff.h.

◆ OnRep_MissionIndicatorParticles()

void APrimalBuff_MissionData::OnRep_MissionIndicatorParticles ( )
inline

Definition at line 585 of file Buff.h.

◆ PendingMissionField()

TSubclassOf< AMissionType > & APrimalBuff_MissionData::PendingMissionField ( )
inline

Definition at line 508 of file Buff.h.

◆ PostBeginPlay()

void APrimalBuff_MissionData::PostBeginPlay ( __int64 a2)
inline

Definition at line 536 of file Buff.h.

◆ RemovePlayerFromMission()

bool APrimalBuff_MissionData::RemovePlayerFromMission ( AMissionType * Mission,
bool bMissionCompletedSuccessfully )
inline

Definition at line 543 of file Buff.h.

◆ ReplicatedMissionDataUpdated()

void APrimalBuff_MissionData::ReplicatedMissionDataUpdated ( __int64 a2)
inline

Definition at line 566 of file Buff.h.

◆ ServerLastEligibilityCheckNetworkTimeField()

long double & APrimalBuff_MissionData::ServerLastEligibilityCheckNetworkTimeField ( )
inline

Definition at line 514 of file Buff.h.

◆ ServerMulticastRequiredProps_Implementation()

void APrimalBuff_MissionData::ServerMulticastRequiredProps_Implementation ( )
inline

Definition at line 544 of file Buff.h.

◆ ServerRequestCancelMission_Implementation()

void APrimalBuff_MissionData::ServerRequestCancelMission_Implementation ( )
inline

Definition at line 551 of file Buff.h.

◆ ServerRequestEquipMissionItem_Implementation()

void APrimalBuff_MissionData::ServerRequestEquipMissionItem_Implementation ( AMissionType * Mission,
FItemNetID ItemID )
inline

Definition at line 554 of file Buff.h.

◆ ServerRequestMissionEligibilityCheck()

void APrimalBuff_MissionData::ServerRequestMissionEligibilityCheck ( const AMissionDispatcher * dispatcherFilter)
inline

Definition at line 527 of file Buff.h.

◆ ServerRequestMissionEligibilityCheck_Implementation()

void APrimalBuff_MissionData::ServerRequestMissionEligibilityCheck_Implementation ( const AMissionDispatcher * dispatcherFilter)
inline

Definition at line 556 of file Buff.h.

◆ ServerRequestStartMission()

void APrimalBuff_MissionData::ServerRequestStartMission ( TSubclassOf< AMissionType > MissionType,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 528 of file Buff.h.

◆ ServerRequestStartMission_Implementation()

void APrimalBuff_MissionData::ServerRequestStartMission_Implementation ( TSubclassOf< AMissionType > MissionType,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 550 of file Buff.h.

◆ ServerRequestStartMissionWithMissionTag()

void APrimalBuff_MissionData::ServerRequestStartMissionWithMissionTag ( FName MissionTag,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 529 of file Buff.h.

◆ ServerRequestStartMissionWithMissionTag_Implementation()

void APrimalBuff_MissionData::ServerRequestStartMissionWithMissionTag_Implementation ( FName MissionTag,
AMissionDispatcher * FromDispatcher )
inline

Definition at line 545 of file Buff.h.

◆ ServerRequestToggleWeapon()

void APrimalBuff_MissionData::ServerRequestToggleWeapon ( AMissionType * Mission)
inline

Definition at line 530 of file Buff.h.

◆ ServerRequestToggleWeapon_Implementation()

void APrimalBuff_MissionData::ServerRequestToggleWeapon_Implementation ( AMissionType * Mission)
inline

Definition at line 555 of file Buff.h.

◆ SetMissionData_Bool()

void APrimalBuff_MissionData::SetMissionData_Bool ( FName MissionTag,
FName Key,
bool Value )
inline

Definition at line 570 of file Buff.h.

◆ SetMissionData_Double()

void APrimalBuff_MissionData::SetMissionData_Double ( FName MissionTag,
FName Key,
long double Value )
inline

Definition at line 578 of file Buff.h.

◆ SetMissionData_Float()

void APrimalBuff_MissionData::SetMissionData_Float ( FName MissionTag,
FName Key,
float Value )
inline

Definition at line 576 of file Buff.h.

◆ SetMissionData_Int()

void APrimalBuff_MissionData::SetMissionData_Int ( FName MissionTag,
FName Key,
int Value )
inline

Definition at line 574 of file Buff.h.

◆ SetMissionData_Rotator()

void APrimalBuff_MissionData::SetMissionData_Rotator ( FName MissionTag,
FName Key,
const UE::Math::TRotator< double > * Value )
inline

Definition at line 582 of file Buff.h.

◆ SetMissionData_String()

void APrimalBuff_MissionData::SetMissionData_String ( FName MissionTag,
FName Key,
const FString * Value )
inline

Definition at line 572 of file Buff.h.

◆ SetMissionData_Vector()

void APrimalBuff_MissionData::SetMissionData_Vector ( FName MissionTag,
FName Key,
const UE::Math::TVector< double > * Value )
inline

Definition at line 580 of file Buff.h.

◆ SetupClientMissionCallbacks()

void APrimalBuff_MissionData::SetupClientMissionCallbacks ( )
inline

Definition at line 586 of file Buff.h.

◆ SetupForInstigator()

void APrimalBuff_MissionData::SetupForInstigator ( )
inline

Definition at line 590 of file Buff.h.

◆ StaticRegisterNativesAPrimalBuff_MissionData()

static void APrimalBuff_MissionData::StaticRegisterNativesAPrimalBuff_MissionData ( )
inlinestatic

Definition at line 531 of file Buff.h.

◆ TemplateAllowActorSpawn()

bool APrimalBuff_MissionData::TemplateAllowActorSpawn ( UWorld * World,
const UE::Math::TVector< double > * AtLocation,
const UE::Math::TRotator< double > * AtRotation,
const FActorSpawnParameters * SpawnParameters )
inline

Definition at line 533 of file Buff.h.

◆ Tick()

void APrimalBuff_MissionData::Tick ( float DeltaTime)
inline

Definition at line 537 of file Buff.h.

◆ UnloadLevelsForMissionTag()

void APrimalBuff_MissionData::UnloadLevelsForMissionTag ( FName MissionTag)
inline

Definition at line 549 of file Buff.h.

◆ UpdateBuffPersistentData_Implementation()

void APrimalBuff_MissionData::UpdateBuffPersistentData_Implementation ( )
inline

Definition at line 538 of file Buff.h.

◆ ValidateGeneratedRepEnums()

void APrimalBuff_MissionData::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 532 of file Buff.h.


The documentation for this struct was generated from the following file: