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APrimalStructure Struct Reference

#include <PrimalStructure.h>

+ Inheritance diagram for APrimalStructure:
+ Collaboration diagram for APrimalStructure:

Public Member Functions

UE::Math::TVector2< double > & OverlayTooltipPaddingField ()
 
UE::Math::TVector2< double > & OverlayTooltipScaleField ()
 
floatMaxTooltipPawnSpeedField ()
 
UTexture2D *& BuildingIconField ()
 
FNameStructureTagField ()
 
TSubclassOf< UPrimalItem > & ConsumesPrimalItemField ()
 
floatScaleFactorField ()
 
intStructureSnapTypeFlagsField ()
 
UE::Math::TIntVector3< int > & ExtraStructureSnapTypeFlagsField ()
 
TArray< FStructureVariant, TSizedDefaultAllocator< 32 > > & VariantsField ()
 
FNameCurrentVariantTagField ()
 
floatPlacementOffsetForVerticalGroundField ()
 
floatPlacementInitialTracePointOffsetForVerticalGroundField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & StructuresAllowedToBeVerticalGroundField ()
 
floatTraceDistanceFromActorToWallVerticalGroundField ()
 
UE::Math::TVector< double > & FlipByScaleDirectionField ()
 
UE::Math::TVector< double > & PlacementCollisionAdjustmentBufferField ()
 
floatPlacementYawOffsetField ()
 
floatPlacementYawOffsetIncrementField ()
 
UE::Math::TVector< double > & PlacementHitLocOffsetField ()
 
UE::Math::TVector< double > & PlacementEncroachmentCheckOffsetField ()
 
UE::Math::TVector< double > & PlacementEncroachmentBoxExtentField ()
 
UE::Math::TVector< double > & PlacementTraceScaleField ()
 
UE::Math::TVector< double > & SnapAlternatePlacementTraceScaleField ()
 
UE::Math::TVector< double > & WorldGeoCheckExtraBoxExtentField ()
 
UE::Math::TRotator< double > & PlacementRotOffsetField ()
 
UE::Math::TRotator< double > & PlacementTraceRotOffsetField ()
 
UE::Math::TRotator< double > & SnappingRotationOffsetField ()
 
floatRepairAmountRemainingField ()
 
floatRepairCheckIntervalField ()
 
floatPlacementFloorCheckZExtentUpField ()
 
floatRepairPercentPerIntervalField ()
 
floatDecayDestructionPeriodField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PreventPlacingOnFloorClassesField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & AllowPlacingOnFloorClassesField ()
 
UStaticMeshComponent *& MyStaticMeshField ()
 
UStaticMeshComponent *& CosmeticVariantStaticMeshField ()
 
USceneComponent *& MyRootTransformField ()
 
intTraceIgnoreStructuresWithTypeFlagsField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & EncroachmentCheckIgnoreStructureTypeTagsField ()
 
TArray< FPrimalStructureSnapPoint, TSizedDefaultAllocator< 32 > > & SnapPointsField ()
 
intbTraceCheckOnlyUseStructuresWithTypeFlagsField ()
 
FieldArray< unsigned __int8, 6 > AllowStructureColorSetsField ()
 
UE::Math::TVector< double > & WaterVolumeCheckPointOffsetField ()
 
floatWaterPlacementMinimumWaterHeightField ()
 
floatPlacementMaxZDeltaField ()
 
floatPlacementChooseRotationMaxRangeOverrideField ()
 
floatPlacementAdjustHeightLimitUpField ()
 
floatPlacementAdjustHeightLimitDownField ()
 
floatPlacementMaxRangeField ()
 
floatMaxSnapLocRangeField ()
 
floatSnapOverlapCheckRadiusField ()
 
floatMaximumFoundationSupport2DBuildDistanceField ()
 
floatAdditionalFoundationSupportDistanceForLinkedStructuresField ()
 
floatPlacementFloorCheckZExtentField ()
 
floatLastHealthPercentageField ()
 
UE::Math::TRotator< double > & TakeGroundNormalRotationOffsetField ()
 
floatDemolishGiveItemCraftingResourcePercentageField ()
 
TSoftClassPtr< APrimalStructure > & AllowReplacementByStructureClassTypeField ()
 
TSoftClassPtr< APrimalStructure > & PreventReplacementOfStructureClassTypeField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PreventReplacementOfStructureClassTypesField ()
 
UE::Math::TVector< double > & ReplacementCheckOffsetField ()
 
floatMaximumHeightAboveWorldGroundField ()
 
floatMaximumHeightUnderWorldMaxKillZField ()
 
UE::Math::TRotator< double > & PreviewCameraRotationField ()
 
UE::Math::TVector< double > & PreviewCameraPivotOffsetField ()
 
floatPreviewCameraDistanceScaleFactorField ()
 
floatPreviewCameraDefaultZoomMultiplierField ()
 
floatPreviewCameraMaxZoomMultiplierField ()
 
floatReturnDamageAmountField ()
 
intStructureRangeTypeFlagField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & StructureRangeTagsField ()
 
intLimitMaxStructuresInRangeTypeFlagField ()
 
floatReturnDamageImpulseField ()
 
TSubclassOf< UDamageType > & ReturnDamageTypeField ()
 
TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & ReturnDamageExcludeIncomingTypesField ()
 
TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & ReturnDamageOnlyForIncomingTypesField ()
 
intOwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long doubleLastInAllyRangeTimeField ()
 
long doublePickupAllowedBeforeNetworkTimeField ()
 
floatDecayDestructionPeriodMultiplierField ()
 
FPrimalStructureSnapPointOverridePreviewSnapOverrideField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & SaddleDinoField ()
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & LatchedDinosField ()
 
UMaterialInterface *& PreviewMaterialField ()
 
UMaterialInterface *& PreviewMaterialMaskedField ()
 
TArray< UMaterialInstanceDynamic *, TSizedDefaultAllocator< 32 > > & PreviewMaterialInstancesField ()
 
FNamePreviewMaterialColorParamNameField ()
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & LinkedStructuresField ()
 
TArray< unsigned int, TSizedDefaultAllocator< 32 > > & LinkedStructuresIDField ()
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & StructuresPlacedOnFloorField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & SnapToStructureTypesToExcludeField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & SnapFromStructureTypesToExcludeField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & SnapToStructureTagsToExcludeField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & SnapFromStructureTagsToExcludeField ()
 
APrimalStructure *& PlacedOnFloorStructureField ()
 
APrimalStructure *& PrimarySnappedStructureChildField ()
 
APrimalStructure *& PrimarySnappedStructureParentField ()
 
FStringOwnerNameField ()
 
FieldArray< __int16, 6 > StructureColorsField ()
 
APawn *& AttachedToField ()
 
unsigned intStructureIDField ()
 
unsigned intAttachedToDinoID1Field ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & OnlyAllowStructureClassesToAttachField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & OnlyAllowStructureClassesFromAttachField ()
 
unsigned intTaggedIndexField ()
 
unsigned intTaggedIndexTwoField ()
 
unsigned intProcessTreeTagField ()
 
ABiomeZoneVolume *& MyBiomeZoneVolumeField ()
 
FTimerHandleRepairCheckTimerHandleField ()
 
long doubleLastStructureStasisTimeField ()
 
long doubleLastColorizationTimeField ()
 
UMaterialInterface *& StructureIconMaterialField ()
 
UE::Math::TVector< double > & AdvancedRotationPlacementOffsetField ()
 
TSubclassOf< APrimalEmitterSpawnable > & SpawnEmitterField ()
 
TSubclassOf< APrimalEmitterSpawnable > & DestructionEmitterField ()
 
UE::Math::TVector< double > & SpawnEmitterLocationOffsetField ()
 
UE::Math::TRotator< double > & SpawnEmitterRotationOffsetField ()
 
TSubclassOf< UPrimalItem > & PickupGivesItemField ()
 
floatExcludeInStructuresRadiusField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & ExcludeInStructuresRadiusClassesField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ExcludeInStructuresRadiusTagsField ()
 
floatLastFadeOpacityField ()
 
long doubleLastFailedPinTimeField ()
 
TWeakObjectPtr< UMeshComponent > & PrimaryMeshComponentField ()
 
UStructurePaintingComponent *& PaintingComponentField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventBuildStructureReasonStringOverridesField ()
 
UE::Math::TVector< double > & FloatingHudLocTextOffsetField ()
 
floatUsablePriorityField ()
 
long doubleLastBumpedDamageTimeField ()
 
intForceLimitStructuresInRangeField ()
 
intPlacementMaterialForwardDirIndexField ()
 
floatForcePreventPlacingInOfflineRaidStructuresRadiusField ()
 
FNameAttachToStaticMeshSocketNameBaseField ()
 
UE::Math::TVector< double > & AttachToStaticMeshSocketMinScaleDefaultField ()
 
TMap< FName, UE::Math::TVector< double >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UE::Math::TVector< double >, 0 > > & AttachToStaticMeshSocketMinScaleOverridesField ()
 
TSubclassOf< UPrimalHarvestingComponent > & StructureHarvestingComponentField ()
 
UPrimalHarvestingComponent *& MyStructureHarvestingComponentField ()
 
TSharedPtr< FAttachedInstancedHarvestingElement > & MyStructureHarvestingElementField ()
 
TSubclassOf< AActor > & ItemsUseAlternateActorClassAttachmentField ()
 
floatUnstasisAutoDestroyAfterTimeField ()
 
unsigned __int8TribeRankHUDYOffsetField ()
 
TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & PreventSaddleDinoClassesField ()
 
TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & AllowSaddleDinoClassesField ()
 
FNamePlaceOnWallUseStaticMeshTagField ()
 
TSoftClassPtr< APrimalStructure > & SnapStructureClassField ()
 
floatDemolishActivationTimeField ()
 
UE::Math::TVector< double > & GroundEncroachmentCheckLocationOffsetField ()
 
intStructureMinAllowedVersionField ()
 
intSavedStructureMinAllowedVersionField ()
 
floatOverrideEnemyFoundationPreventionRadiusField ()
 
floatOverridePVPEnemyFoundationPreventionRadiusField ()
 
floatExpandEnemyFoundationPreventionRadiusField ()
 
intBedIDField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & ForceAllowWallAttachmentClassesField ()
 
floatLimitMaxStructuresInRangeRadiusField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & FastDecayLinkedStructureClassesField ()
 
floatPlacementMaxZAbovePlayerHeightField ()
 
USkeletalMeshComponent *& MySKCompField ()
 
TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & OverrideTargetComponentsField ()
 
floatOverrideApproachRadiusField ()
 
AMissionType *& OwnerMissionField ()
 
FItemNetIDPlaceUsingItemIDField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & CustomDataModifiedOnStructurePickupField ()
 
floatFloorHideGrassTraceToGroundDistanceNonFoundationField ()
 
FDelegateHandleOnClientBlockedUserIdsRecievedDelegateHandleField ()
 
TObjectPtr< UTexture2D > & RenameIconField ()
 
TObjectPtr< UTexture2D > & PickupIconField ()
 
TObjectPtr< UTexture2D > & DemolishIconField ()
 
TObjectPtr< UTexture2D > & RepairIconField ()
 
TObjectPtr< UTexture2D > & CantRepairIconField ()
 
TObjectPtr< UTexture2D > & ColorizeIconField ()
 
TObjectPtr< UTexture2D > & OpenContainerIconField ()
 
TObjectPtr< UTexture2D > & ClaimIconField ()
 
TObjectPtr< UTexture2D > & UseSoapIconField ()
 
TObjectPtr< UTexture2D > & ShowRangeIconField ()
 
TObjectPtr< UTexture2D > & HideRangeIconField ()
 
TObjectPtr< UTexture2D > & LockIconField ()
 
TObjectPtr< UTexture2D > & UnlockIconField ()
 
TObjectPtr< UTexture2D > & SetPinCodeIconField ()
 
TObjectPtr< UTexture2D > & ClearPinCodeIconField ()
 
TObjectPtr< UTexture2D > & EnterPinCodeIconField ()
 
TObjectPtr< UTexture2D > & SetPinCodeInRangeIconField ()
 
TObjectPtr< UTexture2D > & EnableAdminOnlyAccessField ()
 
TObjectPtr< UTexture2D > & DisableAdminOnlyAccessField ()
 
TObjectPtr< UTexture2D > & TribeRankSettingsIconField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & TribeActivationRankSelectionIconsField ()
 
TObjectPtr< UTexture2D > & VariantsFolderIconField ()
 
TObjectPtr< UTexture2D > & DefaultVariantIconField ()
 
boolbHasBeenAttachedToDinoField ()
 
BitFieldValue< bool, unsigned __int32bIsFlippable ()
 
BitFieldValue< bool, unsigned __int32bFlipByScale ()
 
BitFieldValue< bool, unsigned __int32bFlipInvertLocOffset ()
 
BitFieldValue< bool, unsigned __int32bIsFlipped ()
 
BitFieldValue< bool, unsigned __int32bShowInPlaceableList ()
 
BitFieldValue< bool, unsigned __int32bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32bInitializedMaterials ()
 
BitFieldValue< bool, unsigned __int32bForceAllowWallAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPRefreshedStructureColors ()
 
BitFieldValue< bool, unsigned __int32bIsBed ()
 
BitFieldValue< bool, unsigned __int32bIsTeleporter ()
 
BitFieldValue< bool, unsigned __int32bIsDoorframe ()
 
BitFieldValue< bool, unsigned __int32bClientAddPlacedOnFloorStructures ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPlacementUsesWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDyingWhenDemolished ()
 
BitFieldValue< bool, unsigned __int32bAbsoluteTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32bDisablePlacementOnDynamicsFoliageAndDoors ()
 
BitFieldValue< bool, unsigned __int32bSeatedDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsAllowedToBuildEx ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleStructureEnabled ()
 
BitFieldValue< bool, unsigned __int32bForcePlacingOnVerticalGround ()
 
BitFieldValue< bool, unsigned __int32bPlacementShouldNotBeHorizontal ()
 
BitFieldValue< bool, unsigned __int32bRequiresGroundedPlacement ()
 
BitFieldValue< bool, unsigned __int32bAllowPlacingOnOtherTeamStructuresPvPOnly ()
 
BitFieldValue< bool, unsigned __int32bForceUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32UseBPOverrideTargetLocation ()
 
BitFieldValue< bool, unsigned __int32bOverrideFoundationSupportDistance ()
 
BitFieldValue< bool, unsigned __int32bForceDisableFootSound ()
 
BitFieldValue< bool, unsigned __int32bTraceThruEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32bUseMeshOverlapInsteadOfEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32bDidSpawnEffects ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoPlacementDistanceIncrease ()
 
BitFieldValue< bool, unsigned __int32bPendingRemoval ()
 
BitFieldValue< bool, unsigned __int32bWasAttachedToPawn ()
 
BitFieldValue< bool, unsigned __int32bDontOverrideCollisionProfile ()
 
BitFieldValue< bool, unsigned __int32bUseAdvancedRotationPlacement ()
 
BitFieldValue< bool, unsigned __int32bIsBeingReplaced ()
 
BitFieldValue< bool, unsigned __int32bSetPrimitiveColor ()
 
BitFieldValue< bool, unsigned __int32bSetPrimitiveHealth ()
 
BitFieldValue< bool, unsigned __int32bIsPlacingPlayerStructure ()
 
BitFieldValue< bool, unsigned __int32bRootFoundationLimitBuildArea ()
 
BitFieldValue< bool, unsigned __int32bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32bAllowAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32bAllowAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32bPlacementTraceIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32bRequireFreePrimarySnappedStructure ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiplePrimarySnappedStructures ()
 
BitFieldValue< bool, unsigned __int32bOnlyAllowPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32bForcePlacingOnGround ()
 
BitFieldValue< bool, unsigned __int32bTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32bIsFoundation ()
 
BitFieldValue< bool, unsigned __int32bForceCheckNearbyEnemyFoundation ()
 
BitFieldValue< bool, unsigned __int32bIsFloor ()
 
BitFieldValue< bool, unsigned __int32bForceFloorCollisionGroup ()
 
BitFieldValue< bool, unsigned __int32bIsWall ()
 
BitFieldValue< bool, unsigned __int32bDisallowPreventCropsBiomes ()
 
BitFieldValue< bool, unsigned __int32bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32bReturnDamageOnHitFromPawn ()
 
BitFieldValue< bool, unsigned __int32bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32bAllowUseFromRidingDino ()
 
BitFieldValue< bool, unsigned __int32bIsFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32bUseFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyBlockSelfTraceChannel ()
 
BitFieldValue< bool, unsigned __int32bWasPlacementSnapped ()
 
BitFieldValue< bool, unsigned __int32bIsCoreStructure ()
 
BitFieldValue< bool, unsigned __int32bDeprecateStructure ()
 
BitFieldValue< bool, unsigned __int32bRequiresToBeInsideZoneVolume ()
 
BitFieldValue< bool, unsigned __int32bAllowLoadBearing ()
 
BitFieldValue< bool, unsigned __int32bIsEnvironmentStructure ()
 
BitFieldValue< bool, unsigned __int32bDemolished ()
 
BitFieldValue< bool, unsigned __int32bSetStaticMobility ()
 
BitFieldValue< bool, unsigned __int32bIsPvE ()
 
BitFieldValue< bool, unsigned __int32bBeginPlayIgnoreApplyScale ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnVariantSwitch ()
 
BitFieldValue< bool, unsigned __int32bRequiresPlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32bDisablePlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32bDestroyStructureIfFloorDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUsePlacementCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32bUseLenientWorldGeoObstructionCheck ()
 
BitFieldValue< bool, unsigned __int32bRequiresSnapping ()
 
BitFieldValue< bool, unsigned __int32bSnappingRequiresNearbyFoundation ()
 
BitFieldValue< bool, unsigned __int32bAllowSnapRotation ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowSnapRotationForStructure ()
 
BitFieldValue< bool, unsigned __int32bForceHideObstructedSnaps ()
 
BitFieldValue< bool, unsigned __int32bDontCheckSnapsForObstruction ()
 
BitFieldValue< bool, unsigned __int32bPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32bPlacementIgnoreChooseRotation ()
 
BitFieldValue< bool, unsigned __int32bPlacementAdjustHeight ()
 
BitFieldValue< bool, unsigned __int32bUseSnapFromPlacementOverrideEvenWhenNotSnapped ()
 
BitFieldValue< bool, unsigned __int32bRequiresPlacingOnWall ()
 
BitFieldValue< bool, unsigned __int32bSnapRequiresPlacementOnGround ()
 
BitFieldValue< bool, unsigned __int32bAllowSnapOntoSameLocation ()
 
BitFieldValue< bool, unsigned __int32bOnlyFoundationIfSnappedToFoundation ()
 
BitFieldValue< bool, unsigned __int32bFoundationRequiresGroundTrace ()
 
BitFieldValue< bool, unsigned __int32bPlacingOnGroundRequiresNoStructure ()
 
BitFieldValue< bool, unsigned __int32bTakeGroundNormal ()
 
BitFieldValue< bool, unsigned __int32bTakeGroundNormalDirectly ()
 
BitFieldValue< bool, unsigned __int32bFinalPlacementDontAdjustForMaxRange ()
 
BitFieldValue< bool, unsigned __int32bAllowStructureColors ()
 
BitFieldValue< bool, unsigned __int32bDebug ()
 
BitFieldValue< bool, unsigned __int32bUseFadeInEffect ()
 
BitFieldValue< bool, unsigned __int32bUsingStructureColors ()
 
BitFieldValue< bool, unsigned __int32bPreventDefaultVariant ()
 
BitFieldValue< bool, unsigned __int32bCarriedByDino ()
 
BitFieldValue< bool, unsigned __int32bAllowPickingUpStructureAfterPlacement ()
 
BitFieldValue< bool, unsigned __int32bDisablePickingUpStructureAfterPlacementOnTryMultiUse ()
 
BitFieldValue< bool, unsigned __int32bUseBlueprintAnimNotifyCustomEvent ()
 
BitFieldValue< bool, unsigned __int32bUsesHealth ()
 
BitFieldValue< bool, unsigned __int32bIgnoreSnappedToOtherFloorStructures ()
 
BitFieldValue< bool, unsigned __int32bEnforceStructureLinkExactRotation ()
 
BitFieldValue< bool, unsigned __int32bForceSnappedStructureToGround ()
 
BitFieldValue< bool, unsigned __int32bForceBlockIK ()
 
BitFieldValue< bool, unsigned __int32bStationaryStructure ()
 
BitFieldValue< bool, unsigned __int32bIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32bForcePushTroughWallCheck ()
 
BitFieldValue< bool, unsigned __int32bCanDemolish ()
 
BitFieldValue< bool, unsigned __int32bAllowPlacingOnOtherTeamStructures ()
 
BitFieldValue< bool, unsigned __int32bPreventPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32bAllowInRegularStructurePreventionZones ()
 
BitFieldValue< bool, unsigned __int32bDontSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32bForcePreventEnemyStructuresNearby ()
 
BitFieldValue< bool, unsigned __int32bAllowEnemyDemolish ()
 
BitFieldValue< bool, unsigned __int32bDontActuallySnapJustPlacement ()
 
BitFieldValue< bool, unsigned __int32bIgnoreMaxStructuresInRange ()
 
BitFieldValue< bool, unsigned __int32bPaintingUseSkeletalMesh ()
 
BitFieldValue< bool, unsigned __int32bUsesPaintingComponent ()
 
BitFieldValue< bool, unsigned __int32bCanBuildUpon ()
 
BitFieldValue< bool, unsigned __int32bHasResetDecayTime ()
 
BitFieldValue< bool, unsigned __int32bForceAllowInPreventionVolumes ()
 
BitFieldValue< bool, unsigned __int32bDoForceCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetInfoFromConsumedItemForPlacedStructure ()
 
BitFieldValue< bool, unsigned __int32bImmuneToAutoDemolish ()
 
BitFieldValue< bool, unsigned __int32bIgnoreMaxStructuresInSmallRadius ()
 
BitFieldValue< bool, unsigned __int32bAdjustPlacementIfCollide ()
 
BitFieldValue< bool, unsigned __int32bAlignToSaddleWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bAllowTargetingByCorruptDinos ()
 
BitFieldValue< bool, unsigned __int32bUseBPTreatAsFoundationForSnappedStructure ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnStructurePickup ()
 
BitFieldValue< bool, unsigned __int32bPerInstanceSnapPoints ()
 
BitFieldValue< bool, unsigned __int32bSnapToWaterSurface ()
 
BitFieldValue< bool, unsigned __int32bUseBPUpdatedHealth ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideDescriptiveName ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideDescriptiveNameForPreview ()
 
BitFieldValue< bool, unsigned __int32bPreventCreationOfDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnStasisUnlessPrevented ()
 
BitFieldValue< bool, unsigned __int32bPreviewApplyColorToChildComponents ()
 
BitFieldValue< bool, unsigned __int32bPreventAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32bForcePersonalStructureOwnership ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideAllowStructureAccess ()
 
BitFieldValue< bool, unsigned __int32bBPOverideDemolish ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnDemolish ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideAllowSnappingWith ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideAllowSnappingWithButAlsoCallSuper ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnLinkedStructureDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseTribeGroupStructureRank ()
 
BitFieldValue< bool, unsigned __int32bForceBlockStationaryTraces ()
 
BitFieldValue< bool, unsigned __int32bAttachToStaticMeshSocket ()
 
BitFieldValue< bool, unsigned __int32bAttachToStaticMeshSocketRotation ()
 
BitFieldValue< bool, unsigned __int32bForceGroundForFoundation ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideSnappedToTransform ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideSnappedFromTransform ()
 
BitFieldValue< bool, unsigned __int32bBPOverridePlacementRotation ()
 
BitFieldValue< bool, unsigned __int32bDisableStructureOnElectricStorm ()
 
BitFieldValue< bool, unsigned __int32bNoCollision ()
 
BitFieldValue< bool, unsigned __int32bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bIsPreviewStructure ()
 
BitFieldValue< bool, unsigned __int32bStructureUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32bDemolishJustDestroy ()
 
BitFieldValue< bool, unsigned __int32bHighPriorityDemolish ()
 
BitFieldValue< bool, unsigned __int32bDisableSnapStructure ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32bBlueprintDrawHUD ()
 
BitFieldValue< bool, unsigned __int32bBlueprintDrawPreviewHUD ()
 
BitFieldValue< bool, unsigned __int32bUsesWorldSpaceMaterial ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreStationaryObjectTrace ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNearSupplyCrateSpawns ()
 
BitFieldValue< bool, unsigned __int32bBPPostSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32bPickupGiveItemRequiresAccess ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowPickupGiveItem ()
 
BitFieldValue< bool, unsigned __int32bPreventAttachedChildStructures ()
 
BitFieldValue< bool, unsigned __int32bPreventPreviewIfWeaponPlaced ()
 
BitFieldValue< bool, unsigned __int32bStructuresInRangeTypeFlagUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32bIsDrawingHUDPickupTimer ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByTargeting ()
 
BitFieldValue< bool, unsigned __int32bBPCheckItemRequiementsToBuild ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetAggroDinoOnDamageSettings ()
 
BitFieldValue< bool, unsigned __int32bWasPickedUp ()
 
BitFieldValue< bool, unsigned __int32bCanAttachToExosuit ()
 
BitFieldValue< bool, unsigned __int32bCanBeStoredByExosuit ()
 
BitFieldValue< bool, unsigned __int32bStructureIgnoreDying ()
 
BitFieldValue< bool, unsigned __int32bClientReceivedStructuresPlacedOnFloor ()
 
BitFieldValue< bool, unsigned __int32bHasAnyStructuresPlacedOnFloor ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bDontSetDynamicObstacle ()
 
BitFieldValue< bool, unsigned __int32bDontSetDamageParameters ()
 
BitFieldValue< bool, unsigned __int32bBedUsesDefaultDestination ()
 
BitFieldValue< bool, unsigned __int32bAllowRegisterSkeletalMeshesOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseInfiniteStaticMeshDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bDidHideGrass ()
 
BitFieldValue< bool, unsigned __int32bHasWindSourceComponentsToInteractWithVolumetricDispatcher ()
 
bool BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool BPAllowSwitchToVariant (FName VariantTag)
 
void BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup)
 
void BPDefaultProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox)
 
int BPIsAllowedToBuild (const FPlacementData *OutPlacementData, int CurrentAllowedReason)
 
int BPIsAllowedToBuildEx (const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation)
 
void BPNotifyAmmoBoxReloadedStructure (APrimalStructure *ReloadedStructure)
 
void BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup)
 
bool BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly)
 
bool BPOverrideDemolish (AShooterPlayerController *ForPC)
 
bool BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult)
 
bool BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
void BPRefreshedStructureColors ()
 
bool BPUseCountStructureInRange ()
 
void ClearCustomColors ()
 
void ClientUpdateLinkedStructures (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures)
 
int GetDefaultDestinationID ()
 
UStaticMeshComponentGetPaintingStaticMesh ()
 
bool IsValidForSnappingFrom (APrimalStructure *OtherStructure)
 
bool IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex)
 
bool IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
void MultiSetPickupAllowedBeforeNetworkTime (long double NewTime)
 
void NetUpdateTeamAndOwnerName (int NewTeam, const FString *NewOwnerName)
 
void SetDefaultDestinationStructure (APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC)
 
void SetEnabledPrimarySnappedStructureParent (bool bEnabled)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool FillVolumetricDispatchesForFluidInteraction (bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher)
 
bool FillVolumetricDispatchesForFoliageInteraction (bool bDebugb, UActorComponent *interactionComponent)
 
int GetHitPawnCollisionGroup ()
 
void PreInitializeComponents ()
 
void BeginPlay ()
 
void DestroyByMeshing ()
 
void SetLinkedIDs ()
 
void ApplyLinkedIDs (bool bRelinkParents)
 
bool IsReadyForDynamicBasing ()
 
void OnRep_AttachmentReplication ()
 
void SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition)
 
void PostSpawnInitialize ()
 
void SetStructureCollisionChannels ()
 
void ApplyScale (bool bOnlyInitPhysics)
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool UseDynamicMobility ()
 
void SetStaticMobility ()
 
void SetDynamicMobility ()
 
void PrepareAsPlacementPreview ()
 
bool TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime)
 
FStringGetDebugInfoString (FString *result)
 
int IsAllowedToBuild (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result)
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
void PostInitializeComponents ()
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
void NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, const FString *NewOriginalOwnerName)
 
void NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent)
 
char FinalStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData)
 
bool GetSnapToLocation (UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle)
 
int IsValidStructureReplacement (APrimalStructure *OtherStructure)
 
void GetSnapToParentStructures (UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC)
 
char IsValidSnapParent (APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation)
 
bool GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData)
 
__int64 CheckForWallParent (APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit)
 
FHitResultCheckForAnyGround (FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace)
 
bool ClampBuildLocation (UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement)
 
char CheckNotEncroaching (UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly)
 
bool IsValidEncroachment (const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure)
 
bool IsValidEncroachment (AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure)
 
__int64 IsObstructedByTerrainOrWorldGeo (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale)
 
APrimalStructureGetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC)
 
void NetSpawnCoreStructureDeathActor_Implementation ()
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void DestroyStructuresPlacedOnFloor ()
 
void DelayedCleanUpTree ()
 
void RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)
 
void ScreenDoorFadeAway (const FDamageEvent *DamageEvent, APawn *InstigatingPawn)
 
void DoDie (UPrimalHarvestingComponent *fromComponent)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void RefreshStructureColors (UMeshComponent *ForceRefreshComponent)
 
FLinearColorGetStructureColorForID (FLinearColor *result, int SetNum, int ID)
 
void BPNetRefreshStructureColors_Implementation (bool bUseColors)
 
bool Internal_IsInSnapChain (APrimalStructure *theStructure)
 
void GetAllLinkedStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
long double GetForceDemolishTime ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
UPrimalItemPickupStructure (bool bIsQuickPickup, AShooterPlayerController *pc)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void Demolish (APlayerController *ForPC, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
bool DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void DrawStructureTooltipAction (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void ChangeActorTeam (int NewTeam)
 
void NetUpdateTeamAndOwnerName_Implementation (int NewTeam, const FString *NewOwnerName)
 
void SetBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
void ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
FStringGetDescriptiveName (FString *result)
 
bool AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex)
 
void PlacedStructure (AShooterPlayerController *PC)
 
void UpdatedHealth (bool bDoReplication)
 
void SetupDynamicMeshMaterials (UMeshComponent *meshComp)
 
void StartRepair ()
 
void RepairCheckTimer ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Stasis ()
 
void Destroyed ()
 
void Unstasis ()
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
void ClientUpdateLinkedStructures_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation)
 
void NetDoSpawnEffects_Implementation ()
 
void FadeInEffectTick ()
 
void ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox)
 
__int64 GetNumStructuresInRange (UE::Math::TVector< double > *AtLocation, float WithinRange)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool CanPickupStructureFromRecentPlacement ()
 
void DisableStructurePickup ()
 
void MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime)
 
bool AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool AllowSnappingWithClass (APrimalStructure *OtherStructure)
 
bool AllowSnapByTypeFlags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex)
 
bool AllowSnapByClassAndTags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint)
 
int GetVariantNum ()
 
const FStructureVariantGetVariantByTag (FName VariantTag)
 
bool SetVariant (FName VariantTag, bool bForceSet)
 
void UpdateCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh)
 
void ToggleCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp)
 
FStructureVariantGetDefaultVariant (FStructureVariant *result)
 
bool AllowStructureAccess (APlayerController *ForPC)
 
bool CanBePainted ()
 
UPaintingTextureGetPaintingTexture ()
 
APrimalStructureDoorGetLinkedDoor ()
 
FStringGetEntryString (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterfaceGetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
FStringGetEntryDescription (FString *result)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ClearCustomColors_Implementation ()
 
bool PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass)
 
void UpdateTribeGroupStructureRank_Implementation (unsigned __int8 NewRank)
 
bool AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC)
 
char GetAttachedToStaticMeshTransform (APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure)
 
float GetStructureDemolishTime ()
 
bool IsOnlyLinkedToFastDecayStructures ()
 
bool IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)
 
USkeletalMeshComponentGetSkeletalMeshComponent ()
 
bool CanAutoDemolish ()
 
void DelayedDisableSnapParent ()
 
void SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled)
 
void SetEnabled (bool bEnabled)
 
void CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent)
 
FLinearColorGetStructureColor (FLinearColor *result, int ColorRegionIndex)
 
void FinalLoadedFromSaveGame ()
 
void UpdateStencilValues ()
 
void UpdateStencilValuesWithStenilDepth (EStencilAlliance::Type InAlliance)
 
void SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID)
 
bool GetClosestTargetOverride (const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
char RefreshStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
void ClearStructureLinks (APlayerController *ForPC)
 
bool CanAttachToExosuit_Implementation (AShooterPlayerController *ForPC)
 
bool CanBeStoredByExosuit_Implementation (AShooterPlayerController *ForPC)
 
void PickupStructureAndDependingLinkedStructures (APlayerController *ForPC, bool IsFirstPickup)
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * PreviewCulledStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors)
 
void GatherStructuresPlacedOnFloor (APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors)
 
void PreviewCleanUpTree (APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures)
 
void NetSetIgnoreDestructionEffects_Implementation (bool bNewIgnoreDestructionEffects)
 
void NetResetClientReceivedStructuersPlacedOnFloors_Implementation ()
 
bool IsTargetable ()
 
void GetCantBuildReasonString (int ReasonVal, FString *reasonString)
 
void OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp)
 
void PostInitProperties ()
 
bool DoesGameModeShowDemolishTimer ()
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
bool AdjustPlacementOnCollision (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode)
 
void SetSnapPreviewOverride (const FPlacementData *PlacementData)
 
bool GetSnapPlacementMeshOverride (const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset)
 
void UpdateStructureMesh ()
 
UStaticMeshGetStructureMeshAndTransform (FName VariantTag, UE::Math::TTransform< double > *MeshTransform)
 
__int64 GetSnappedLocAndRot (int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform)
 
void HideGrass ()
 
void UnhideGrass ()
 
bool SnapsAreOptional ()
 
bool AllowRegisterComponentWithWorld (UActorComponent *MyComponent)
 
bool IsComponentRelevantForNavigation (UActorComponent *Component)
 
UStaticMeshComponentGetPaintingStaticMesh_Implementation ()
 
float GetUsablePriority_Implementation ()
 
void GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson)
 
bool ShouldPerformMeshingCheck (bool bIsFinalPlacement)
 
AActorGetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino)
 
- Public Member Functions inherited from APrimalTargetableActor
UParticleSystem *& HurtFXField ()
 
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & DamageTypeAdjustersField ()
 
floatLowHealthPercentageField ()
 
TSoftClassPtr< AActor > & DestructionActorTemplateField ()
 
floatLifeSpanAfterDeathField ()
 
USoundCue *& DeathSoundField ()
 
floatPassiveDamageHealthReplicationPercentIntervalField ()
 
floatDamageNotifyTeamAggroMultiplierField ()
 
floatDamageNotifyTeamAggroRangeField ()
 
floatDamageNotifyTeamAggroRangeFalloffField ()
 
UE::Math::TVector< double > & DestructibleMeshLocationOffsetField ()
 
UE::Math::TVector< double > & DestructibleMeshScaleOverrideField ()
 
UE::Math::TRotator< double > & DestructibleMeshRotationOffsetField ()
 
FStringDescriptiveNameField ()
 
floatReplicatedHealthField ()
 
floatHealthField ()
 
floatMaxHealthField ()
 
floatDestructibleMeshDeathImpulseScaleField ()
 
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & BoneDamageAdjustersField ()
 
floatLastReplicatedHealthValueField ()
 
TSubclassOf< UToolTipWidget > & OverlayToolTipWidgetField ()
 
UE::Math::TVector2< double > & OverlayMultiUseTooltipScaleField ()
 
UE::Math::TVector2< double > & OverlayMultiUseTooltipPaddingField ()
 
UPrimalHarvestingComponent *& MyHarvestingComponentField ()
 
TSharedPtr< FAttachedInstancedHarvestingElement > & MyHarvestingElementField ()
 
TSubclassOf< UPrimalStructureSettings > & StructureSettingsClassField ()
 
UPrimalStructureSettings *& MyStructureSettingsCDOField ()
 
floatLastHealthBeforeTakeDamageField ()
 
long doubleNextAllowRepairTimeField ()
 
floatLastPreBlueprintAdjustmentActualDamageField ()
 
floatLastReplicatedHealthField ()
 
AActor *& MyDestructionActorField ()
 
BitFieldValue< bool, unsigned __int32bDestructionActorTemplateServerOnly ()
 
BitFieldValue< bool, unsigned __int32bDestroyedMeshUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32bPreventZeroDamageInstigatorSelfDamage ()
 
BitFieldValue< bool, unsigned __int32bIsDead ()
 
BitFieldValue< bool, unsigned __int32bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32bSetWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32bWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32bAllowDamageByFriendlyDinos ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bForceZeroDamageProcessing ()
 
BitFieldValue< bool, unsigned __int32bForceFloatingDamageNumbers ()
 
BitFieldValue< bool, unsigned __int32bDoAllowRadialDamageWithoutVisiblityTrace ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDestructionEffects ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDamageRepairCooldown ()
 
BitFieldValue< bool, unsigned __int32bUseHarvestingComponent ()
 
BitFieldValue< bool, unsigned __int32bUseBPDied ()
 
BitFieldValue< bool, unsigned __int32BPOverrideDestroyedMeshTextures ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void PostInitializeComponents ()
 
void BeginPlay ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
bool IsDead ()
 
void AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TestAdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GetDestructionEffectTransform (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation)
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void SpawnDestroyedMesh (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
float GetMaxHealth ()
 
bool IsAlive ()
 
FStringGetDescriptiveName (FString *result)
 
FStringGetShortName (FString *result)
 
float GetHealth ()
 
float GetHealthPercentage ()
 
float SetHealth (float newHealth)
 
void SetMaxHealth (float newMaxHealth)
 
TSubclassOf< UToolTipWidget > * GetOverlayTooltipTemplate (TSubclassOf< UToolTipWidget > *result)
 
bool IsOfTribe (int ID)
 
void NetUpdatedHealth_Implementation (int NewHealth)
 
bool IsTargetableDead ()
 
void Suicide ()
 
bool NetExecCommand (FName CommandName, const FNetExecParams *ExecParams)
 
void UpdatedHealth (bool bDoReplication)
 
bool AllowRadialDamageWithoutVisiblityTrace (const FHitResult *Hit)
 
bool IsInvincible ()
 
void HarvestingDepleted (UPrimalHarvestingComponent *fromComponent)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static void StaticRegisterNativesAPrimalStructure ()
 
static UClassGetPrivateStaticClass ()
 
static APrimalStructureGetFromID (UWorld *World, unsigned int TheStructureID)
 
static char IsPointNearSupplyCrateSpawn (UWorld *theWorld, UE::Math::TVector< double > *AtPoint)
 
static void ProcessBulkCleanUpTreeKills ()
 
static void ReprocessTree (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo)
 
static void FindFoundations (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void FindFoundations (APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void CullAgainstFoundations (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static bool CullAgainstFoundations (APrimalStructure **StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void FlagConnectionsLessThan (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures, int Connections, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresToDestroy)
 
static void FlagReachable (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void FlagReachable (APrimalStructure *StartingStructure)
 
static void CleanUpTree (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo)
 
static void GetNearbyStructuresOfClass (UWorld *World, TSubclassOf< APrimalStructure > StructureClass, const UE::Math::TVector< double > *Location, float Range, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures)
 
static void GetStructuresInRange (UWorld *theWorld, UE::Math::TVector< double > *AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure)
 
static __int64 GetNumStructuresInRangeStructureTypeFlag (UWorld *theWorld, UE::Math::TVector< double > *AtLocation, int TypeFlag, TArray< FName, TSizedDefaultAllocator< 32 > > *StructureTags, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel, APrimalDinoCharacter *OnSaddleDino, int ForTeam)
 
static char IsPointObstructedByWorldGeometry (UWorld *ForWorld, UE::Math::TVector< double > *ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST)
 
static AActorGetClosestStructureToPoint (UWorld *ForWorld, UE::Math::TVector< double > *AtPoint, float OverlapRadius)
 
static void SpawnZiplineActors (APrimalStructure *ziplineAnchor0, APrimalStructure *ziplineAnchor1)
 
- Static Public Member Functions inherited from APrimalTargetableActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPrimalTargetableActor ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 5 of file PrimalStructure.h.

Member Function Documentation

◆ AdditionalFoundationSupportDistanceForLinkedStructuresField()

float & APrimalStructure::AdditionalFoundationSupportDistanceForLinkedStructuresField ( )
inline

Definition at line 62 of file PrimalStructure.h.

◆ AdjustPlacementOnCollision()

bool APrimalStructure::AdjustPlacementOnCollision ( APlayerController * PC,
UE::Math::TVector< double > * PlacementLocation,
UE::Math::TRotator< double > * PlacementRotation,
int AlignmentMode )
inline

Definition at line 615 of file PrimalStructure.h.

◆ AdvancedRotationPlacementOffsetField()

UE::Math::TVector< double > & APrimalStructure::AdvancedRotationPlacementOffsetField ( )
inline

Definition at line 123 of file PrimalStructure.h.

◆ AllowColoringBy()

bool APrimalStructure::AllowColoringBy ( APlayerController * ForPC,
UObject * anItem )
inline

Definition at line 540 of file PrimalStructure.h.

◆ AllowPickupForItem()

bool APrimalStructure::AllowPickupForItem ( AShooterPlayerController * ForPC)
inline

Definition at line 549 of file PrimalStructure.h.

◆ AllowPlacingOnFloorClassesField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::AllowPlacingOnFloorClassesField ( )
inline

Definition at line 43 of file PrimalStructure.h.

◆ AllowPlacingOnSaddleParentClass()

bool APrimalStructure::AllowPlacingOnSaddleParentClass ( APrimalDinoCharacter * theDino,
bool bForcePrevent,
int * overrideReturnCode,
AShooterPlayerController * PC )
inline

Definition at line 578 of file PrimalStructure.h.

◆ AllowRegisterComponentWithWorld()

bool APrimalStructure::AllowRegisterComponentWithWorld ( UActorComponent * MyComponent)
inline

Definition at line 624 of file PrimalStructure.h.

◆ AllowReplacementByStructureClassTypeField()

TSoftClassPtr< APrimalStructure > & APrimalStructure::AllowReplacementByStructureClassTypeField ( )
inline

Definition at line 67 of file PrimalStructure.h.

◆ AllowSaddleDinoClassesField()

TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & APrimalStructure::AllowSaddleDinoClassesField ( )
inline

Definition at line 153 of file PrimalStructure.h.

◆ AllowSnapByClassAndTags()

bool APrimalStructure::AllowSnapByClassAndTags ( const FPrimalStructureSnapPoint * MySnapPoint,
APrimalStructure * OtherStructure,
const FPrimalStructureSnapPoint * OtherSnapPoint )
inline

Definition at line 556 of file PrimalStructure.h.

◆ AllowSnapByTypeFlags()

bool APrimalStructure::AllowSnapByTypeFlags ( const FPrimalStructureSnapPoint * MySnapPoint,
APrimalStructure * OtherStructure,
int OtherSnapIndex )
inline

Definition at line 555 of file PrimalStructure.h.

◆ AllowSnappingWith()

bool APrimalStructure::AllowSnappingWith ( APrimalStructure * OtherStructure,
APlayerController * ForPC )
inline

Definition at line 553 of file PrimalStructure.h.

◆ AllowSnappingWithClass()

bool APrimalStructure::AllowSnappingWithClass ( APrimalStructure * OtherStructure)
inline

Definition at line 554 of file PrimalStructure.h.

◆ AllowSnapRotationForStructure()

bool APrimalStructure::AllowSnapRotationForStructure ( int ThisSnapPointIndex,
APrimalStructure * OtherStructure,
int OtherStructureSnapPointIndex )
inline

Definition at line 527 of file PrimalStructure.h.

◆ AllowSpawnForPlayer()

bool APrimalStructure::AllowSpawnForPlayer ( AShooterPlayerController * PC,
bool bCheckCooldownTime,
APrimalStructure * FromStructure )
inline

Definition at line 466 of file PrimalStructure.h.

◆ AllowStructureAccess()

bool APrimalStructure::AllowStructureAccess ( APlayerController * ForPC)
inline

Definition at line 564 of file PrimalStructure.h.

◆ AllowStructureColorSetsField()

FieldArray< unsigned __int8, 6 > APrimalStructure::AllowStructureColorSetsField ( )
inline

Definition at line 51 of file PrimalStructure.h.

◆ AnimNotifyCustomEvent()

void APrimalStructure::AnimNotifyCustomEvent ( FName CustomEventName,
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const UAnimNotify * AnimNotifyObject )
inline

Definition at line 596 of file PrimalStructure.h.

◆ ApplyLinkedIDs()

void APrimalStructure::ApplyLinkedIDs ( bool bRelinkParents)
inline

Definition at line 445 of file PrimalStructure.h.

◆ ApplyScale()

void APrimalStructure::ApplyScale ( bool bOnlyInitPhysics)
inline

Definition at line 453 of file PrimalStructure.h.

◆ AttachedToDinoID1Field()

unsigned int & APrimalStructure::AttachedToDinoID1Field ( )
inline

Definition at line 112 of file PrimalStructure.h.

◆ AttachedToField()

APawn *& APrimalStructure::AttachedToField ( )
inline

Definition at line 110 of file PrimalStructure.h.

◆ AttachToStaticMeshSocketMinScaleDefaultField()

UE::Math::TVector< double > & APrimalStructure::AttachToStaticMeshSocketMinScaleDefaultField ( )
inline

Definition at line 144 of file PrimalStructure.h.

◆ AttachToStaticMeshSocketMinScaleOverridesField()

TMap< FName, UE::Math::TVector< double >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UE::Math::TVector< double >, 0 > > & APrimalStructure::AttachToStaticMeshSocketMinScaleOverridesField ( )
inline

Definition at line 145 of file PrimalStructure.h.

◆ AttachToStaticMeshSocketNameBaseField()

FName & APrimalStructure::AttachToStaticMeshSocketNameBaseField ( )
inline

Definition at line 143 of file PrimalStructure.h.

◆ bAbsoluteTakeAnythingAsGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAbsoluteTakeAnythingAsGround ( )
inline

Definition at line 222 of file PrimalStructure.h.

◆ bAdjustPlacementIfCollide()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAdjustPlacementIfCollide ( )
inline

Definition at line 340 of file PrimalStructure.h.

◆ bAlignToSaddleWhenPlacing()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAlignToSaddleWhenPlacing ( )
inline

Definition at line 341 of file PrimalStructure.h.

◆ bAllowAttachToPawn()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowAttachToPawn ( )
inline

Definition at line 249 of file PrimalStructure.h.

◆ bAllowAttachToSaddle()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowAttachToSaddle ( )
inline

Definition at line 250 of file PrimalStructure.h.

◆ bAllowEnemyDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowEnemyDemolish ( )
inline

Definition at line 328 of file PrimalStructure.h.

◆ bAllowInRegularStructurePreventionZones()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowInRegularStructurePreventionZones ( )
inline

Definition at line 325 of file PrimalStructure.h.

◆ bAllowLoadBearing()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowLoadBearing ( )
inline

Definition at line 274 of file PrimalStructure.h.

◆ bAllowMultiplePrimarySnappedStructures()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowMultiplePrimarySnappedStructures ( )
inline

Definition at line 253 of file PrimalStructure.h.

◆ bAllowPickingUpStructureAfterPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPickingUpStructureAfterPlacement ( )
inline

Definition at line 311 of file PrimalStructure.h.

◆ bAllowPlacingOnOtherTeamStructures()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacingOnOtherTeamStructures ( )
inline

Definition at line 323 of file PrimalStructure.h.

◆ bAllowPlacingOnOtherTeamStructuresPvPOnly()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacingOnOtherTeamStructuresPvPOnly ( )
inline

Definition at line 230 of file PrimalStructure.h.

◆ bAllowRegisterSkeletalMeshesOnDedicatedServer()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowRegisterSkeletalMeshesOnDedicatedServer ( )
inline

Definition at line 403 of file PrimalStructure.h.

◆ bAllowSnapOntoSameLocation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSnapOntoSameLocation ( )
inline

Definition at line 298 of file PrimalStructure.h.

◆ bAllowSnapRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSnapRotation ( )
inline

Definition at line 288 of file PrimalStructure.h.

◆ bAllowStructureColors()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowStructureColors ( )
inline

Definition at line 305 of file PrimalStructure.h.

◆ bAllowTargetingByCorruptDinos()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowTargetingByCorruptDinos ( )
inline

Definition at line 342 of file PrimalStructure.h.

◆ bAllowUseFromRidingDino()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowUseFromRidingDino ( )
inline

Definition at line 266 of file PrimalStructure.h.

◆ bAttachToStaticMeshSocket()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAttachToStaticMeshSocket ( )
inline

Definition at line 363 of file PrimalStructure.h.

◆ bAttachToStaticMeshSocketRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAttachToStaticMeshSocketRotation ( )
inline

Definition at line 364 of file PrimalStructure.h.

◆ bBedUsesDefaultDestination()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBedUsesDefaultDestination ( )
inline

Definition at line 402 of file PrimalStructure.h.

◆ bBeginPlayIgnoreApplyScale()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBeginPlayIgnoreApplyScale ( )
inline

Definition at line 279 of file PrimalStructure.h.

◆ bBlueprintDrawHUD()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBlueprintDrawHUD ( )
inline

Definition at line 378 of file PrimalStructure.h.

◆ bBlueprintDrawPreviewHUD()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBlueprintDrawPreviewHUD ( )
inline

Definition at line 379 of file PrimalStructure.h.

◆ bBPCheckItemRequiementsToBuild()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPCheckItemRequiementsToBuild ( )
inline

Definition at line 391 of file PrimalStructure.h.

◆ bBPOverideDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverideDemolish ( )
inline

Definition at line 356 of file PrimalStructure.h.

◆ bBPOverrideAllowSnappingWith()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowSnappingWith ( )
inline

Definition at line 358 of file PrimalStructure.h.

◆ bBPOverrideAllowSnappingWithButAlsoCallSuper()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowSnappingWithButAlsoCallSuper ( )
inline

Definition at line 359 of file PrimalStructure.h.

◆ bBPOverrideAllowStructureAccess()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowStructureAccess ( )
inline

Definition at line 355 of file PrimalStructure.h.

◆ bBPOverridePlacementRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverridePlacementRotation ( )
inline

Definition at line 368 of file PrimalStructure.h.

◆ bBPOverrideSnappedFromTransform()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideSnappedFromTransform ( )
inline

Definition at line 367 of file PrimalStructure.h.

◆ bBPOverrideSnappedToTransform()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideSnappedToTransform ( )
inline

Definition at line 366 of file PrimalStructure.h.

◆ bBPPostSetStructureCollisionChannels()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPPostSetStructureCollisionChannels ( )
inline

Definition at line 383 of file PrimalStructure.h.

◆ bCanAttachToExosuit()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanAttachToExosuit ( )
inline

Definition at line 394 of file PrimalStructure.h.

◆ bCanBeRepaired()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBeRepaired ( )
inline

Definition at line 263 of file PrimalStructure.h.

◆ bCanBeStoredByExosuit()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBeStoredByExosuit ( )
inline

Definition at line 395 of file PrimalStructure.h.

◆ bCanBuildUpon()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBuildUpon ( )
inline

Definition at line 333 of file PrimalStructure.h.

◆ bCanDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanDemolish ( )
inline

Definition at line 322 of file PrimalStructure.h.

◆ bCarriedByDino()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCarriedByDino ( )
inline

Definition at line 310 of file PrimalStructure.h.

◆ bCenterOffscreenFloatingHUDWidgets()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCenterOffscreenFloatingHUDWidgets ( )
inline

Definition at line 248 of file PrimalStructure.h.

◆ bClientAddPlacedOnFloorStructures()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bClientAddPlacedOnFloorStructures ( )
inline

Definition at line 215 of file PrimalStructure.h.

◆ bClientReceivedStructuresPlacedOnFloor()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bClientReceivedStructuresPlacedOnFloor ( )
inline

Definition at line 397 of file PrimalStructure.h.

◆ bCreatedDynamicMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCreatedDynamicMaterials ( )
inline

Definition at line 371 of file PrimalStructure.h.

◆ bDebug()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDebug ( )
inline

Definition at line 306 of file PrimalStructure.h.

◆ bDemolished()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDemolished ( )
inline

Definition at line 276 of file PrimalStructure.h.

◆ bDemolishJustDestroy()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDemolishJustDestroy ( )
inline

Definition at line 374 of file PrimalStructure.h.

◆ bDeprecateStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDeprecateStructure ( )
inline

Definition at line 272 of file PrimalStructure.h.

◆ bDestroyOnStasis()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyOnStasis ( )
inline

Definition at line 217 of file PrimalStructure.h.

◆ bDestroyOnStasisUnlessPrevented()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyOnStasisUnlessPrevented ( )
inline

Definition at line 351 of file PrimalStructure.h.

◆ bDestroyStructureIfFloorDestroyed()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyStructureIfFloorDestroyed ( )
inline

Definition at line 283 of file PrimalStructure.h.

◆ bDidHideGrass()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDidHideGrass ( )
inline

Definition at line 405 of file PrimalStructure.h.

◆ bDidSpawnEffects()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDidSpawnEffects ( )
inline

Definition at line 237 of file PrimalStructure.h.

◆ bDisablePickingUpStructureAfterPlacementOnTryMultiUse()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePickingUpStructureAfterPlacementOnTryMultiUse ( )
inline

Definition at line 312 of file PrimalStructure.h.

◆ bDisablePlacementOnDynamicsFoliageAndDoors()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePlacementOnDynamicsFoliageAndDoors ( )
inline

Definition at line 223 of file PrimalStructure.h.

◆ bDisablePlacementOnStructureFloors()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePlacementOnStructureFloors ( )
inline

Definition at line 282 of file PrimalStructure.h.

◆ bDisableSnapStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisableSnapStructure ( )
inline

Definition at line 376 of file PrimalStructure.h.

◆ bDisableStructureOnElectricStorm()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisableStructureOnElectricStorm ( )
inline

Definition at line 369 of file PrimalStructure.h.

◆ bDisallowPreventCropsBiomes()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisallowPreventCropsBiomes ( )
inline

Definition at line 262 of file PrimalStructure.h.

◆ bDoForceCreateDynamicMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDoForceCreateDynamicMaterials ( )
inline

Definition at line 336 of file PrimalStructure.h.

◆ bDontActuallySnapJustPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontActuallySnapJustPlacement ( )
inline

Definition at line 329 of file PrimalStructure.h.

◆ bDontCheckSnapsForObstruction()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontCheckSnapsForObstruction ( )
inline

Definition at line 291 of file PrimalStructure.h.

◆ bDontOverrideCollisionProfile()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontOverrideCollisionProfile ( )
inline

Definition at line 241 of file PrimalStructure.h.

◆ bDontSetDamageParameters()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontSetDamageParameters ( )
inline

Definition at line 401 of file PrimalStructure.h.

◆ bDontSetDynamicObstacle()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontSetDynamicObstacle ( )
inline

Definition at line 400 of file PrimalStructure.h.

◆ bDontSetStructureCollisionChannels()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontSetStructureCollisionChannels ( )
inline

Definition at line 326 of file PrimalStructure.h.

◆ BedIDField()

int & APrimalStructure::BedIDField ( )
inline

Definition at line 163 of file PrimalStructure.h.

◆ BeginPlay()

void APrimalStructure::BeginPlay ( )
inline

Definition at line 442 of file PrimalStructure.h.

◆ bEnforceStructureLinkExactRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bEnforceStructureLinkExactRotation ( )
inline

Definition at line 316 of file PrimalStructure.h.

◆ bFinalPlacementDontAdjustForMaxRange()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFinalPlacementDontAdjustForMaxRange ( )
inline

Definition at line 304 of file PrimalStructure.h.

◆ bFlipByScale()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFlipByScale ( )
inline

Definition at line 204 of file PrimalStructure.h.

◆ bFlipInvertLocOffset()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFlipInvertLocOffset ( )
inline

Definition at line 205 of file PrimalStructure.h.

◆ bForceAllowInPreventionVolumes()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowInPreventionVolumes ( )
inline

Definition at line 335 of file PrimalStructure.h.

◆ bForceAllowNearSupplyCrateSpawns()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowNearSupplyCrateSpawns ( )
inline

Definition at line 382 of file PrimalStructure.h.

◆ bForceAllowWallAttachments()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowWallAttachments ( )
inline

Definition at line 210 of file PrimalStructure.h.

◆ bForceBlockIK()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceBlockIK ( )
inline

Definition at line 318 of file PrimalStructure.h.

◆ bForceBlockStationaryTraces()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceBlockStationaryTraces ( )
inline

Definition at line 362 of file PrimalStructure.h.

◆ bForceCheckNearbyEnemyFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceCheckNearbyEnemyFoundation ( )
inline

Definition at line 258 of file PrimalStructure.h.

◆ bForceDisableFootSound()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceDisableFootSound ( )
inline

Definition at line 234 of file PrimalStructure.h.

◆ bForceFloorCollisionGroup()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceFloorCollisionGroup ( )
inline

Definition at line 260 of file PrimalStructure.h.

◆ bForceGroundForFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceGroundForFoundation ( )
inline

Definition at line 365 of file PrimalStructure.h.

◆ bForceHideObstructedSnaps()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceHideObstructedSnaps ( )
inline

Definition at line 290 of file PrimalStructure.h.

◆ bForceIgnoreStationaryObjectTrace()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceIgnoreStationaryObjectTrace ( )
inline

Definition at line 381 of file PrimalStructure.h.

◆ bForcePersonalStructureOwnership()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePersonalStructureOwnership ( )
inline

Definition at line 354 of file PrimalStructure.h.

◆ bForcePlacingOnGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnGround ( )
inline

Definition at line 255 of file PrimalStructure.h.

◆ bForcePlacingOnVerticalGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnVerticalGround ( )
inline

Definition at line 227 of file PrimalStructure.h.

◆ bForcePreventEnemyStructuresNearby()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePreventEnemyStructuresNearby ( )
inline

Definition at line 327 of file PrimalStructure.h.

◆ bForcePushTroughWallCheck()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePushTroughWallCheck ( )
inline

Definition at line 321 of file PrimalStructure.h.

◆ bForceSnappedStructureToGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceSnappedStructureToGround ( )
inline

Definition at line 317 of file PrimalStructure.h.

◆ bForceUseSkeletalMeshComponent()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceUseSkeletalMeshComponent ( )
inline

Definition at line 231 of file PrimalStructure.h.

◆ bFoundationRequiresGroundTrace()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFoundationRequiresGroundTrace ( )
inline

Definition at line 300 of file PrimalStructure.h.

◆ bHasAnyStructuresPlacedOnFloor()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHasAnyStructuresPlacedOnFloor ( )
inline

Definition at line 398 of file PrimalStructure.h.

◆ bHasBeenAttachedToDinoField()

bool & APrimalStructure::bHasBeenAttachedToDinoField ( )
inline

Definition at line 199 of file PrimalStructure.h.

◆ bHasResetDecayTime()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHasResetDecayTime ( )
inline

Definition at line 334 of file PrimalStructure.h.

◆ bHasWindSourceComponentsToInteractWithVolumetricDispatcher()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHasWindSourceComponentsToInteractWithVolumetricDispatcher ( )
inline

Definition at line 406 of file PrimalStructure.h.

◆ bHighPriorityDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHighPriorityDemolish ( )
inline

Definition at line 375 of file PrimalStructure.h.

◆ bIgnoredByTargeting()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoredByTargeting ( )
inline

Definition at line 390 of file PrimalStructure.h.

◆ bIgnoreDyingWhenDemolished()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreDyingWhenDemolished ( )
inline

Definition at line 221 of file PrimalStructure.h.

◆ bIgnoreMaxStructuresInRange()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxStructuresInRange ( )
inline

Definition at line 330 of file PrimalStructure.h.

◆ bIgnoreMaxStructuresInSmallRadius()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxStructuresInSmallRadius ( )
inline

Definition at line 339 of file PrimalStructure.h.

◆ bIgnorePawns()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnorePawns ( )
inline

Definition at line 320 of file PrimalStructure.h.

◆ bIgnoreSnappedToOtherFloorStructures()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreSnappedToOtherFloorStructures ( )
inline

Definition at line 315 of file PrimalStructure.h.

◆ bImmuneToAutoDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bImmuneToAutoDemolish ( )
inline

Definition at line 338 of file PrimalStructure.h.

◆ bInitializedMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bInitializedMaterials ( )
inline

Definition at line 209 of file PrimalStructure.h.

◆ bIsBed()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsBed ( )
inline

Definition at line 212 of file PrimalStructure.h.

◆ bIsBeingReplaced()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsBeingReplaced ( )
inline

Definition at line 243 of file PrimalStructure.h.

◆ bIsCoreStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsCoreStructure ( )
inline

Definition at line 271 of file PrimalStructure.h.

◆ bIsDoorframe()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsDoorframe ( )
inline

Definition at line 214 of file PrimalStructure.h.

◆ bIsDrawingHUDPickupTimer()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsDrawingHUDPickupTimer ( )
inline

Definition at line 389 of file PrimalStructure.h.

◆ bIsEnvironmentStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsEnvironmentStructure ( )
inline

Definition at line 275 of file PrimalStructure.h.

◆ bIsFenceFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFenceFoundation ( )
inline

Definition at line 267 of file PrimalStructure.h.

◆ bIsFlippable()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFlippable ( )
inline

Definition at line 203 of file PrimalStructure.h.

◆ bIsFlipped()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFlipped ( )
inline

Definition at line 206 of file PrimalStructure.h.

◆ bIsFloor()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFloor ( )
inline

Definition at line 259 of file PrimalStructure.h.

◆ bIsFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFoundation ( )
inline

Definition at line 257 of file PrimalStructure.h.

◆ bIsPlacingPlayerStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPlacingPlayerStructure ( )
inline

Definition at line 246 of file PrimalStructure.h.

◆ bIsPreviewStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPreviewStructure ( )
inline

Definition at line 372 of file PrimalStructure.h.

◆ bIsPvE()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPvE ( )
inline

Definition at line 278 of file PrimalStructure.h.

◆ bIsRepairing()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsRepairing ( )
inline

Definition at line 208 of file PrimalStructure.h.

◆ bIsTeleporter()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsTeleporter ( )
inline

Definition at line 213 of file PrimalStructure.h.

◆ bIsWall()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsWall ( )
inline

Definition at line 261 of file PrimalStructure.h.

◆ bNoCollision()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bNoCollision ( )
inline

Definition at line 370 of file PrimalStructure.h.

◆ bOnlyAllowPlacementInWater()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOnlyAllowPlacementInWater ( )
inline

Definition at line 254 of file PrimalStructure.h.

◆ bOnlyFoundationIfSnappedToFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOnlyFoundationIfSnappedToFoundation ( )
inline

Definition at line 299 of file PrimalStructure.h.

◆ bOverrideFoundationSupportDistance()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOverrideFoundationSupportDistance ( )
inline

Definition at line 233 of file PrimalStructure.h.

◆ bPaintingUseSkeletalMesh()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPaintingUseSkeletalMesh ( )
inline

Definition at line 331 of file PrimalStructure.h.

◆ BPAllowSnappingWith()

bool APrimalStructure::BPAllowSnappingWith ( APrimalStructure * OtherStructure,
APlayerController * ForPC )
inline

Definition at line 410 of file PrimalStructure.h.

◆ BPAllowSwitchToVariant()

bool APrimalStructure::BPAllowSwitchToVariant ( FName VariantTag)
inline

Definition at line 411 of file PrimalStructure.h.

◆ BPApplyCustomDurabilityOnPickup()

void APrimalStructure::BPApplyCustomDurabilityOnPickup ( UPrimalItem * pickedup)
inline

Definition at line 412 of file PrimalStructure.h.

◆ BPDefaultProcessEditText()

void APrimalStructure::BPDefaultProcessEditText ( AShooterPlayerController * ForPC,
const FString * TextToUse,
bool checkedBox )
inline

Definition at line 413 of file PrimalStructure.h.

◆ bPendingRemoval()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPendingRemoval ( )
inline

Definition at line 239 of file PrimalStructure.h.

◆ bPerInstanceSnapPoints()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPerInstanceSnapPoints ( )
inline

Definition at line 345 of file PrimalStructure.h.

◆ bPickupGiveItemRequiresAccess()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPickupGiveItemRequiresAccess ( )
inline

Definition at line 384 of file PrimalStructure.h.

◆ BPIsAllowedToBuild()

int APrimalStructure::BPIsAllowedToBuild ( const FPlacementData * OutPlacementData,
int CurrentAllowedReason )
inline

Definition at line 414 of file PrimalStructure.h.

◆ BPIsAllowedToBuildEx()

int APrimalStructure::BPIsAllowedToBuildEx ( const FPlacementData * OutPlacementData,
int CurrentAllowedReason,
APlayerController * PC,
bool bFinalPlacement,
bool bChoosingRotation )
inline

Definition at line 415 of file PrimalStructure.h.

◆ bPlacementAdjustHeight()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementAdjustHeight ( )
inline

Definition at line 294 of file PrimalStructure.h.

◆ bPlacementChooseRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementChooseRotation ( )
inline

Definition at line 292 of file PrimalStructure.h.

◆ bPlacementIgnoreChooseRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementIgnoreChooseRotation ( )
inline

Definition at line 293 of file PrimalStructure.h.

◆ bPlacementShouldNotBeHorizontal()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementShouldNotBeHorizontal ( )
inline

Definition at line 228 of file PrimalStructure.h.

◆ bPlacementTraceIgnorePawns()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementTraceIgnorePawns ( )
inline

Definition at line 251 of file PrimalStructure.h.

◆ bPlacementUsesWeaponClipAmmo()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementUsesWeaponClipAmmo ( )
inline

Definition at line 220 of file PrimalStructure.h.

◆ bPlacingOnGroundRequiresNoStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacingOnGroundRequiresNoStructure ( )
inline

Definition at line 301 of file PrimalStructure.h.

◆ BPNetRefreshStructureColors_Implementation()

void APrimalStructure::BPNetRefreshStructureColors_Implementation ( bool bUseColors)
inline

Definition at line 509 of file PrimalStructure.h.

◆ BPNotifyAmmoBoxReloadedStructure()

void APrimalStructure::BPNotifyAmmoBoxReloadedStructure ( APrimalStructure * ReloadedStructure)
inline

Definition at line 416 of file PrimalStructure.h.

◆ BPOnStructurePickup()

void APrimalStructure::BPOnStructurePickup ( APlayerController * PlayerController,
TSubclassOf< UPrimalItem > ItemType,
UPrimalItem * NewlyPickedUpItem,
bool bIsQuickPickup )
inline

Definition at line 417 of file PrimalStructure.h.

◆ BPOverrideAllowStructureAccess()

bool APrimalStructure::BPOverrideAllowStructureAccess ( AShooterPlayerController * ForPC,
bool bIsAccessAllowed,
bool bForInventoryOnly )
inline

Definition at line 418 of file PrimalStructure.h.

◆ BPOverrideDemolish()

bool APrimalStructure::BPOverrideDemolish ( AShooterPlayerController * ForPC)
inline

Definition at line 419 of file PrimalStructure.h.

◆ BPPreventPlacingStructureOntoMe()

bool APrimalStructure::BPPreventPlacingStructureOntoMe ( APlayerController * PC,
APrimalStructure * ForNewStructure,
const FHitResult * ForHitResult )
inline

Definition at line 420 of file PrimalStructure.h.

◆ BPPreventSpawnForPlayer()

bool APrimalStructure::BPPreventSpawnForPlayer ( AShooterPlayerController * PC,
bool bCheckCooldownTime,
APrimalStructure * FromStructure )
inline

Definition at line 421 of file PrimalStructure.h.

◆ BPRefreshedStructureColors()

void APrimalStructure::BPRefreshedStructureColors ( )
inline

Definition at line 422 of file PrimalStructure.h.

◆ bPreventAttachedChildStructures()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventAttachedChildStructures ( )
inline

Definition at line 386 of file PrimalStructure.h.

◆ bPreventAttachToSaddle()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventAttachToSaddle ( )
inline

Definition at line 353 of file PrimalStructure.h.

◆ bPreventCreationOfDynamicMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventCreationOfDynamicMaterials ( )
inline

Definition at line 350 of file PrimalStructure.h.

◆ bPreventDefaultVariant()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventDefaultVariant ( )
inline

Definition at line 309 of file PrimalStructure.h.

◆ bPreventDinoPlacementDistanceIncrease()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventDinoPlacementDistanceIncrease ( )
inline

Definition at line 238 of file PrimalStructure.h.

◆ bPreventPlacementInWater()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPlacementInWater ( )
inline

Definition at line 324 of file PrimalStructure.h.

◆ bPreventPreviewIfWeaponPlaced()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPreviewIfWeaponPlaced ( )
inline

Definition at line 387 of file PrimalStructure.h.

◆ bPreventStasis()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventStasis ( )
inline

Definition at line 265 of file PrimalStructure.h.

◆ bPreviewApplyColorToChildComponents()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreviewApplyColorToChildComponents ( )
inline

Definition at line 352 of file PrimalStructure.h.

◆ BPUseCountStructureInRange()

bool APrimalStructure::BPUseCountStructureInRange ( )
inline

Definition at line 423 of file PrimalStructure.h.

◆ bRequireFreePrimarySnappedStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequireFreePrimarySnappedStructure ( )
inline

Definition at line 252 of file PrimalStructure.h.

◆ bRequiresGroundedPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresGroundedPlacement ( )
inline

Definition at line 229 of file PrimalStructure.h.

◆ bRequiresPlacementOnStructureFloors()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacementOnStructureFloors ( )
inline

Definition at line 281 of file PrimalStructure.h.

◆ bRequiresPlacingOnWall()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacingOnWall ( )
inline

Definition at line 296 of file PrimalStructure.h.

◆ bRequiresSnapping()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresSnapping ( )
inline

Definition at line 286 of file PrimalStructure.h.

◆ bRequiresToBeInsideZoneVolume()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresToBeInsideZoneVolume ( )
inline

Definition at line 273 of file PrimalStructure.h.

◆ bReturnDamageOnHitFromPawn()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bReturnDamageOnHitFromPawn ( )
inline

Definition at line 264 of file PrimalStructure.h.

◆ bRootFoundationLimitBuildArea()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRootFoundationLimitBuildArea ( )
inline

Definition at line 247 of file PrimalStructure.h.

◆ bSeatedDisableCollisionCheck()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSeatedDisableCollisionCheck ( )
inline

Definition at line 224 of file PrimalStructure.h.

◆ bSetPrimitiveColor()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetPrimitiveColor ( )
inline

Definition at line 244 of file PrimalStructure.h.

◆ bSetPrimitiveHealth()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetPrimitiveHealth ( )
inline

Definition at line 245 of file PrimalStructure.h.

◆ bSetStaticMobility()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetStaticMobility ( )
inline

Definition at line 277 of file PrimalStructure.h.

◆ bShowInPlaceableList()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bShowInPlaceableList ( )
inline

Definition at line 207 of file PrimalStructure.h.

◆ bSnappingRequiresNearbyFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnappingRequiresNearbyFoundation ( )
inline

Definition at line 287 of file PrimalStructure.h.

◆ bSnapRequiresPlacementOnGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnapRequiresPlacementOnGround ( )
inline

Definition at line 297 of file PrimalStructure.h.

◆ bSnapToWaterSurface()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnapToWaterSurface ( )
inline

Definition at line 346 of file PrimalStructure.h.

◆ bStationaryStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStationaryStructure ( )
inline

Definition at line 319 of file PrimalStructure.h.

◆ bStructureIgnoreDying()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructureIgnoreDying ( )
inline

Definition at line 396 of file PrimalStructure.h.

◆ bStructuresInRangeTypeFlagUseAltCollisionChannel()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructuresInRangeTypeFlagUseAltCollisionChannel ( )
inline

Definition at line 388 of file PrimalStructure.h.

◆ bStructureUseAltCollisionChannel()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructureUseAltCollisionChannel ( )
inline

Definition at line 373 of file PrimalStructure.h.

◆ bTakeAnythingAsGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeAnythingAsGround ( )
inline

Definition at line 256 of file PrimalStructure.h.

◆ bTakeGroundNormal()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeGroundNormal ( )
inline

Definition at line 302 of file PrimalStructure.h.

◆ bTakeGroundNormalDirectly()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeGroundNormalDirectly ( )
inline

Definition at line 303 of file PrimalStructure.h.

◆ bTraceCheckOnlyUseStructuresWithTypeFlagsField()

int & APrimalStructure::bTraceCheckOnlyUseStructuresWithTypeFlagsField ( )
inline

Definition at line 50 of file PrimalStructure.h.

◆ bTraceThruEncroachmentPoints()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTraceThruEncroachmentPoints ( )
inline

Definition at line 235 of file PrimalStructure.h.

◆ bTriggerBPStasis()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTriggerBPStasis ( )
inline

Definition at line 218 of file PrimalStructure.h.

◆ bTriggerBPUnstasis()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTriggerBPUnstasis ( )
inline

Definition at line 377 of file PrimalStructure.h.

◆ BuildingIconField()

UTexture2D *& APrimalStructure::BuildingIconField ( )
inline

Definition at line 12 of file PrimalStructure.h.

◆ bUseAdvancedRotationPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseAdvancedRotationPlacement ( )
inline

Definition at line 242 of file PrimalStructure.h.

◆ bUseBlueprintAnimNotifyCustomEvent()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBlueprintAnimNotifyCustomEvent ( )
inline

Definition at line 313 of file PrimalStructure.h.

◆ bUseBPAllowPickupGiveItem()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPAllowPickupGiveItem ( )
inline

Definition at line 385 of file PrimalStructure.h.

◆ bUseBPAllowSnapRotationForStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPAllowSnapRotationForStructure ( )
inline

Definition at line 289 of file PrimalStructure.h.

◆ bUseBPGetAggroDinoOnDamageSettings()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPGetAggroDinoOnDamageSettings ( )
inline

Definition at line 392 of file PrimalStructure.h.

◆ bUseBPGetInfoFromConsumedItemForPlacedStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPGetInfoFromConsumedItemForPlacedStructure ( )
inline

Definition at line 337 of file PrimalStructure.h.

◆ bUseBPHandleStructureEnabled()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPHandleStructureEnabled ( )
inline

Definition at line 226 of file PrimalStructure.h.

◆ bUseBPIsAllowedToBuildEx()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPIsAllowedToBuildEx ( )
inline

Definition at line 225 of file PrimalStructure.h.

◆ bUseBPOnDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnDemolish ( )
inline

Definition at line 357 of file PrimalStructure.h.

◆ bUseBPOnLinkedStructureDestroyed()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnLinkedStructureDestroyed ( )
inline

Definition at line 360 of file PrimalStructure.h.

◆ bUseBPOnStructurePickup()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnStructurePickup ( )
inline

Definition at line 344 of file PrimalStructure.h.

◆ bUseBPOnVariantSwitch()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnVariantSwitch ( )
inline

Definition at line 280 of file PrimalStructure.h.

◆ bUseBPOverrideDescriptiveName()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOverrideDescriptiveName ( )
inline

Definition at line 348 of file PrimalStructure.h.

◆ bUseBPOverrideDescriptiveNameForPreview()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOverrideDescriptiveNameForPreview ( )
inline

Definition at line 349 of file PrimalStructure.h.

◆ bUseBPPostLoadedFromSaveGame()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPostLoadedFromSaveGame ( )
inline

Definition at line 219 of file PrimalStructure.h.

◆ bUseBPPreventCharacterBasing()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPreventCharacterBasing ( )
inline

Definition at line 399 of file PrimalStructure.h.

◆ bUseBPPreventStasis()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPreventStasis ( )
inline

Definition at line 216 of file PrimalStructure.h.

◆ bUseBPRefreshedStructureColors()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPRefreshedStructureColors ( )
inline

Definition at line 211 of file PrimalStructure.h.

◆ bUseBPTreatAsFoundationForSnappedStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPTreatAsFoundationForSnappedStructure ( )
inline

Definition at line 343 of file PrimalStructure.h.

◆ bUseBPUpdatedHealth()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPUpdatedHealth ( )
inline

Definition at line 347 of file PrimalStructure.h.

◆ bUseFadeInEffect()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseFadeInEffect ( )
inline

Definition at line 307 of file PrimalStructure.h.

◆ bUseFenceFoundation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseFenceFoundation ( )
inline

Definition at line 268 of file PrimalStructure.h.

◆ bUseInfiniteStaticMeshDrawDistance()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseInfiniteStaticMeshDrawDistance ( )
inline

Definition at line 404 of file PrimalStructure.h.

◆ bUseLenientWorldGeoObstructionCheck()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseLenientWorldGeoObstructionCheck ( )
inline

Definition at line 285 of file PrimalStructure.h.

◆ bUseMeshOverlapInsteadOfEncroachmentPoints()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseMeshOverlapInsteadOfEncroachmentPoints ( )
inline

Definition at line 236 of file PrimalStructure.h.

◆ bUseOnlyBlockSelfTraceChannel()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseOnlyBlockSelfTraceChannel ( )
inline

Definition at line 269 of file PrimalStructure.h.

◆ bUsePlacementCollisionCheck()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsePlacementCollisionCheck ( )
inline

Definition at line 284 of file PrimalStructure.h.

◆ bUsesHealth()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesHealth ( )
inline

Definition at line 314 of file PrimalStructure.h.

◆ bUseSnapFromPlacementOverrideEvenWhenNotSnapped()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseSnapFromPlacementOverrideEvenWhenNotSnapped ( )
inline

Definition at line 295 of file PrimalStructure.h.

◆ bUsesPaintingComponent()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesPaintingComponent ( )
inline

Definition at line 332 of file PrimalStructure.h.

◆ bUsesWorldSpaceMaterial()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesWorldSpaceMaterial ( )
inline

Definition at line 380 of file PrimalStructure.h.

◆ bUseTribeGroupStructureRank()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseTribeGroupStructureRank ( )
inline

Definition at line 361 of file PrimalStructure.h.

◆ bUsingStructureColors()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsingStructureColors ( )
inline

Definition at line 308 of file PrimalStructure.h.

◆ bWasAttachedToPawn()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bWasAttachedToPawn ( )
inline

Definition at line 240 of file PrimalStructure.h.

◆ bWasPickedUp()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bWasPickedUp ( )
inline

Definition at line 393 of file PrimalStructure.h.

◆ bWasPlacementSnapped()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bWasPlacementSnapped ( )
inline

Definition at line 270 of file PrimalStructure.h.

◆ CanAttachToExosuit_Implementation()

bool APrimalStructure::CanAttachToExosuit_Implementation ( AShooterPlayerController * ForPC)
inline

Definition at line 599 of file PrimalStructure.h.

◆ CanAutoDemolish()

bool APrimalStructure::CanAutoDemolish ( )
inline

Definition at line 585 of file PrimalStructure.h.

◆ CanBeBaseForCharacter()

bool APrimalStructure::CanBeBaseForCharacter ( APawn * Pawn)
inline

Definition at line 572 of file PrimalStructure.h.

◆ CanBePainted()

bool APrimalStructure::CanBePainted ( )
inline

Definition at line 566 of file PrimalStructure.h.

◆ CanBeStoredByExosuit_Implementation()

bool APrimalStructure::CanBeStoredByExosuit_Implementation ( AShooterPlayerController * ForPC)
inline

Definition at line 600 of file PrimalStructure.h.

◆ CanPickupStructureFromRecentPlacement()

bool APrimalStructure::CanPickupStructureFromRecentPlacement ( )
inline

Definition at line 550 of file PrimalStructure.h.

◆ CantRepairIconField()

TObjectPtr< UTexture2D > & APrimalStructure::CantRepairIconField ( )
inline

Definition at line 180 of file PrimalStructure.h.

◆ ChangeActorTeam()

void APrimalStructure::ChangeActorTeam ( int NewTeam)
inline

Definition at line 522 of file PrimalStructure.h.

◆ CheckForAnyGround()

FHitResult * APrimalStructure::CheckForAnyGround ( FHitResult * result,
APlayerController * PC,
UE::Math::TVector< double > * PlacementLoc,
bool * OutHit,
bool IgnoreDownTrace )
inline

Definition at line 477 of file PrimalStructure.h.

◆ CheckForWallParent()

__int64 APrimalStructure::CheckForWallParent ( APlayerController * PC,
UE::Math::TVector< double > * PlacementLoc,
UE::Math::TRotator< double > * PlacementRot,
FHitResult * OutHit )
inline

Definition at line 476 of file PrimalStructure.h.

◆ CheckNotEncroaching()

char APrimalStructure::CheckNotEncroaching ( UE::Math::TVector< double > * PlacementLocation,
UE::Math::TRotator< double > * PlacementRotation,
AActor * DinoCharacter,
APrimalStructure * SnappedToParentStructure,
APrimalStructure * ReplacesStructure,
bool bUseAlternatePlacementTraceScale,
bool bFirstOnly )
inline

Definition at line 479 of file PrimalStructure.h.

◆ ClaimIconField()

TObjectPtr< UTexture2D > & APrimalStructure::ClaimIconField ( )
inline

Definition at line 183 of file PrimalStructure.h.

◆ ClampBuildLocation()

bool APrimalStructure::ClampBuildLocation ( UE::Math::TVector< double > * FromLocation,
AActor ** OutHitActor,
FPlacementData * OutPlacementData,
bool bDontAdjustForMaxRange,
APlayerController * PC,
bool bFinalPlacement )
inline

Definition at line 478 of file PrimalStructure.h.

◆ CleanUpTree()

static void APrimalStructure::CleanUpTree ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StartingStructures,
AController * InstigatorController,
AActor * DamageCauser,
bool bPickup,
bool bDemo )
inlinestatic

Definition at line 500 of file PrimalStructure.h.

◆ ClearBiomeZoneVolume()

void APrimalStructure::ClearBiomeZoneVolume ( ABiomeZoneVolume * theVolume)
inline

Definition at line 525 of file PrimalStructure.h.

◆ ClearCustomColors()

void APrimalStructure::ClearCustomColors ( )
inline

Definition at line 424 of file PrimalStructure.h.

◆ ClearCustomColors_Implementation()

void APrimalStructure::ClearCustomColors_Implementation ( )
inline

Definition at line 575 of file PrimalStructure.h.

◆ ClearPinCodeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::ClearPinCodeIconField ( )
inline

Definition at line 190 of file PrimalStructure.h.

◆ ClearStructureLinks()

void APrimalStructure::ClearStructureLinks ( APlayerController * ForPC)
inline

Definition at line 598 of file PrimalStructure.h.

◆ ClientMultiUse()

void APrimalStructure::ClientMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 516 of file PrimalStructure.h.

◆ ClientUpdateLinkedStructures()

void APrimalStructure::ClientUpdateLinkedStructures ( const TArray< unsigned int, TSizedDefaultAllocator< 32 > > * NewLinkedStructures)
inline

Definition at line 425 of file PrimalStructure.h.

◆ ClientUpdateLinkedStructures_Implementation()

void APrimalStructure::ClientUpdateLinkedStructures_Implementation ( const TArray< unsigned int, TSizedDefaultAllocator< 32 > > * NewLinkedStructures)
inline

Definition at line 539 of file PrimalStructure.h.

◆ ColorizeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::ColorizeIconField ( )
inline

Definition at line 181 of file PrimalStructure.h.

◆ ConsumesPrimalItemField()

TSubclassOf< UPrimalItem > & APrimalStructure::ConsumesPrimalItemField ( )
inline

Definition at line 14 of file PrimalStructure.h.

◆ CosmeticVariantStaticMeshField()

UStaticMeshComponent *& APrimalStructure::CosmeticVariantStaticMeshField ( )
inline

Definition at line 45 of file PrimalStructure.h.

◆ CreateDynamicMaterials()

void APrimalStructure::CreateDynamicMaterials ( UMeshComponent * ForceCreateForComponent)
inline

Definition at line 589 of file PrimalStructure.h.

◆ CullAgainstFoundations() [1/2]

static bool APrimalStructure::CullAgainstFoundations ( APrimalStructure ** StartingStructure,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Foundations )
inlinestatic

Definition at line 496 of file PrimalStructure.h.

◆ CullAgainstFoundations() [2/2]

static void APrimalStructure::CullAgainstFoundations ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StartingStructures,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Foundations )
inlinestatic

Definition at line 495 of file PrimalStructure.h.

◆ CurrentVariantTagField()

FName & APrimalStructure::CurrentVariantTagField ( )
inline

Definition at line 19 of file PrimalStructure.h.

◆ CustomDataModifiedOnStructurePickupField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalStructure::CustomDataModifiedOnStructurePickupField ( )
inline

Definition at line 173 of file PrimalStructure.h.

◆ DecayDestructionPeriodField()

float & APrimalStructure::DecayDestructionPeriodField ( )
inline

Definition at line 41 of file PrimalStructure.h.

◆ DecayDestructionPeriodMultiplierField()

float & APrimalStructure::DecayDestructionPeriodMultiplierField ( )
inline

Definition at line 90 of file PrimalStructure.h.

◆ DefaultVariantIconField()

TObjectPtr< UTexture2D > & APrimalStructure::DefaultVariantIconField ( )
inline

Definition at line 198 of file PrimalStructure.h.

◆ DelayedCleanUpTree()

void APrimalStructure::DelayedCleanUpTree ( )
inline

Definition at line 502 of file PrimalStructure.h.

◆ DelayedDisableSnapParent()

void APrimalStructure::DelayedDisableSnapParent ( )
inline

Definition at line 586 of file PrimalStructure.h.

◆ Demolish()

void APrimalStructure::Demolish ( APlayerController * ForPC,
AActor * DamageCauser )
inline

Definition at line 517 of file PrimalStructure.h.

◆ DemolishActivationTimeField()

float & APrimalStructure::DemolishActivationTimeField ( )
inline

Definition at line 156 of file PrimalStructure.h.

◆ DemolishGiveItemCraftingResourcePercentageField()

float & APrimalStructure::DemolishGiveItemCraftingResourcePercentageField ( )
inline

Definition at line 66 of file PrimalStructure.h.

◆ DemolishIconField()

TObjectPtr< UTexture2D > & APrimalStructure::DemolishIconField ( )
inline

Definition at line 178 of file PrimalStructure.h.

◆ DestroyByMeshing()

void APrimalStructure::DestroyByMeshing ( )
inline

Definition at line 443 of file PrimalStructure.h.

◆ Destroyed()

void APrimalStructure::Destroyed ( )
inline

Definition at line 535 of file PrimalStructure.h.

◆ DestroyStructuresPlacedOnFloor()

void APrimalStructure::DestroyStructuresPlacedOnFloor ( )
inline

Definition at line 488 of file PrimalStructure.h.

◆ DestructionEmitterField()

TSubclassOf< APrimalEmitterSpawnable > & APrimalStructure::DestructionEmitterField ( )
inline

Definition at line 125 of file PrimalStructure.h.

◆ Die()

bool APrimalStructure::Die ( float KillingDamage,
const FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 486 of file PrimalStructure.h.

◆ DisableAdminOnlyAccessField()

TObjectPtr< UTexture2D > & APrimalStructure::DisableAdminOnlyAccessField ( )
inline

Definition at line 194 of file PrimalStructure.h.

◆ DisableStructurePickup()

void APrimalStructure::DisableStructurePickup ( )
inline

Definition at line 551 of file PrimalStructure.h.

◆ DoAnyTribePermissionsRestrict()

bool APrimalStructure::DoAnyTribePermissionsRestrict ( AShooterPlayerController * ForPC)
inline

Definition at line 519 of file PrimalStructure.h.

◆ DoDie()

void APrimalStructure::DoDie ( UPrimalHarvestingComponent * fromComponent)
inline

Definition at line 505 of file PrimalStructure.h.

◆ DoesGameModeShowDemolishTimer()

bool APrimalStructure::DoesGameModeShowDemolishTimer ( )
inline

Definition at line 612 of file PrimalStructure.h.

◆ DrawHUD()

void APrimalStructure::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 518 of file PrimalStructure.h.

◆ DrawStructureTooltip()

void APrimalStructure::DrawStructureTooltip ( AShooterHUD * HUD,
bool bForMultiUseSelector )
inline

Definition at line 520 of file PrimalStructure.h.

◆ DrawStructureTooltipAction()

void APrimalStructure::DrawStructureTooltipAction ( AShooterHUD * HUD,
bool bForMultiUseSelector )
inline

Definition at line 521 of file PrimalStructure.h.

◆ EnableAdminOnlyAccessField()

TObjectPtr< UTexture2D > & APrimalStructure::EnableAdminOnlyAccessField ( )
inline

Definition at line 193 of file PrimalStructure.h.

◆ EncroachmentCheckIgnoreStructureTypeTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalStructure::EncroachmentCheckIgnoreStructureTypeTagsField ( )
inline

Definition at line 48 of file PrimalStructure.h.

◆ EndPlay()

void APrimalStructure::EndPlay ( const EEndPlayReason::Type EndPlayReason)
inline

Definition at line 533 of file PrimalStructure.h.

◆ EnterPinCodeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::EnterPinCodeIconField ( )
inline

Definition at line 191 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusClassesField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::ExcludeInStructuresRadiusClassesField ( )
inline

Definition at line 130 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusField()

float & APrimalStructure::ExcludeInStructuresRadiusField ( )
inline

Definition at line 129 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalStructure::ExcludeInStructuresRadiusTagsField ( )
inline

Definition at line 131 of file PrimalStructure.h.

◆ ExpandEnemyFoundationPreventionRadiusField()

float & APrimalStructure::ExpandEnemyFoundationPreventionRadiusField ( )
inline

Definition at line 162 of file PrimalStructure.h.

◆ ExtraStructureSnapTypeFlagsField()

UE::Math::TIntVector3< int > & APrimalStructure::ExtraStructureSnapTypeFlagsField ( )
inline

Definition at line 17 of file PrimalStructure.h.

◆ FadeInEffectTick()

void APrimalStructure::FadeInEffectTick ( )
inline

Definition at line 544 of file PrimalStructure.h.

◆ FastDecayLinkedStructureClassesField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::FastDecayLinkedStructureClassesField ( )
inline

Definition at line 166 of file PrimalStructure.h.

◆ FillVolumetricDispatchesForFluidInteraction()

bool APrimalStructure::FillVolumetricDispatchesForFluidInteraction ( bool bDebugb,
bool bTriggerEvents,
UActorComponent * interactionComponent,
AActor * dispatcher )
inline

Definition at line 438 of file PrimalStructure.h.

◆ FillVolumetricDispatchesForFoliageInteraction()

bool APrimalStructure::FillVolumetricDispatchesForFoliageInteraction ( bool bDebugb,
UActorComponent * interactionComponent )
inline

Definition at line 439 of file PrimalStructure.h.

◆ FinalLoadedFromSaveGame()

void APrimalStructure::FinalLoadedFromSaveGame ( )
inline

Definition at line 591 of file PrimalStructure.h.

◆ FinalStructurePlacement()

char APrimalStructure::FinalStructurePlacement ( APlayerController * PC,
UE::Math::TVector< double > * AtLocation,
UE::Math::TRotator< double > * AtRotation,
UE::Math::TRotator< double > * PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bFlipped,
FPlacementData * PlacementData )
inline

Definition at line 469 of file PrimalStructure.h.

◆ FindFoundations() [1/2]

static void APrimalStructure::FindFoundations ( APrimalStructure * StartingStructure,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Foundations )
inlinestatic

Definition at line 494 of file PrimalStructure.h.

◆ FindFoundations() [2/2]

static void APrimalStructure::FindFoundations ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StartingStructures,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Foundations )
inlinestatic

Definition at line 493 of file PrimalStructure.h.

◆ FlagConnectionsLessThan()

static void APrimalStructure::FlagConnectionsLessThan ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Structures,
int Connections,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StructuresToDestroy )
inlinestatic

Definition at line 497 of file PrimalStructure.h.

◆ FlagReachable() [1/2]

static void APrimalStructure::FlagReachable ( APrimalStructure * StartingStructure)
inlinestatic

Definition at line 499 of file PrimalStructure.h.

◆ FlagReachable() [2/2]

static void APrimalStructure::FlagReachable ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Foundations)
inlinestatic

Definition at line 498 of file PrimalStructure.h.

◆ FlipByScaleDirectionField()

UE::Math::TVector< double > & APrimalStructure::FlipByScaleDirectionField ( )
inline

Definition at line 24 of file PrimalStructure.h.

◆ FloatingHudLocTextOffsetField()

UE::Math::TVector< double > & APrimalStructure::FloatingHudLocTextOffsetField ( )
inline

Definition at line 137 of file PrimalStructure.h.

◆ FloorHideGrassTraceToGroundDistanceNonFoundationField()

float & APrimalStructure::FloorHideGrassTraceToGroundDistanceNonFoundationField ( )
inline

Definition at line 174 of file PrimalStructure.h.

◆ ForceAllowWallAttachmentClassesField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::ForceAllowWallAttachmentClassesField ( )
inline

Definition at line 164 of file PrimalStructure.h.

◆ ForceInfiniteDrawDistanceOnComponent()

bool APrimalStructure::ForceInfiniteDrawDistanceOnComponent ( const UPrimitiveComponent * OnComponent)
inline

Definition at line 613 of file PrimalStructure.h.

◆ ForceLimitStructuresInRangeField()

int & APrimalStructure::ForceLimitStructuresInRangeField ( )
inline

Definition at line 140 of file PrimalStructure.h.

◆ ForcePreventPlacingInOfflineRaidStructuresRadiusField()

float & APrimalStructure::ForcePreventPlacingInOfflineRaidStructuresRadiusField ( )
inline

Definition at line 142 of file PrimalStructure.h.

◆ GatherStructuresPlacedOnFloor()

void APrimalStructure::GatherStructuresPlacedOnFloor ( APrimalStructure * ForStructure,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StructuresOnFloors )
inline

Definition at line 604 of file PrimalStructure.h.

◆ GetAllLinkedStructures()

void APrimalStructure::GetAllLinkedStructures ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * OutLinkedStructures,
TSubclassOf< APrimalStructure > ChildOfClass )
inline

Definition at line 511 of file PrimalStructure.h.

◆ GetAttachedToStaticMeshTransform()

char APrimalStructure::GetAttachedToStaticMeshTransform ( APlayerController * PC,
UStaticMeshComponent * onComponent,
UE::Math::TVector< double > * AtLocation,
UE::Math::TVector< double > * OutLocation,
UE::Math::TRotator< double > * OutRotation,
FHitResult * HitResult,
APrimalStructure ** OutReplaceStructure )
inline

Definition at line 579 of file PrimalStructure.h.

◆ GetBasedOnDinoAsActor()

AActor * APrimalStructure::GetBasedOnDinoAsActor ( bool bUseReplicatedData,
bool bOnlyConsciousDino )
inline

Definition at line 630 of file PrimalStructure.h.

◆ GetBedFilterClass_Implementation()

TSubclassOf< APrimalStructure > * APrimalStructure::GetBedFilterClass_Implementation ( TSubclassOf< APrimalStructure > * result)
inline

Definition at line 463 of file PrimalStructure.h.

◆ GetCantBuildReasonString()

void APrimalStructure::GetCantBuildReasonString ( int ReasonVal,
FString * reasonString )
inline

Definition at line 609 of file PrimalStructure.h.

◆ GetClosestStructureToPoint()

static AActor * APrimalStructure::GetClosestStructureToPoint ( UWorld * ForWorld,
UE::Math::TVector< double > * AtPoint,
float OverlapRadius )
inlinestatic

Definition at line 580 of file PrimalStructure.h.

◆ GetClosestTargetOverride()

bool APrimalStructure::GetClosestTargetOverride ( const UE::Math::TVector< double > * attackPos,
UE::Math::TVector< double > * targetPos )
inline

Definition at line 595 of file PrimalStructure.h.

◆ GetDebugInfoString()

FString * APrimalStructure::GetDebugInfoString ( FString * result)
inline

Definition at line 460 of file PrimalStructure.h.

◆ GetDefaultDestinationID()

int APrimalStructure::GetDefaultDestinationID ( )
inline

Definition at line 426 of file PrimalStructure.h.

◆ GetDefaultVariant()

FStructureVariant * APrimalStructure::GetDefaultVariant ( FStructureVariant * result)
inline

Definition at line 563 of file PrimalStructure.h.

◆ GetDescriptiveName()

FString * APrimalStructure::GetDescriptiveName ( FString * result)
inline

Definition at line 526 of file PrimalStructure.h.

◆ GetEntryDescription()

FString * APrimalStructure::GetEntryDescription ( FString * result)
inline

Definition at line 573 of file PrimalStructure.h.

◆ GetEntryIcon()

UTexture2D * APrimalStructure::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 570 of file PrimalStructure.h.

◆ GetEntryIconMaterial()

UMaterialInterface * APrimalStructure::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 571 of file PrimalStructure.h.

◆ GetEntryString()

FString * APrimalStructure::GetEntryString ( FString * result)
inline

Definition at line 569 of file PrimalStructure.h.

◆ GetForceDemolishTime()

long double APrimalStructure::GetForceDemolishTime ( )
inline

Definition at line 513 of file PrimalStructure.h.

◆ GetFromID()

static APrimalStructure * APrimalStructure::GetFromID ( UWorld * World,
unsigned int TheStructureID )
inlinestatic

Definition at line 446 of file PrimalStructure.h.

◆ GetHitPawnCollisionGroup()

int APrimalStructure::GetHitPawnCollisionGroup ( )
inline

Definition at line 440 of file PrimalStructure.h.

◆ GetLifetimeReplicatedProps()

void APrimalStructure::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 506 of file PrimalStructure.h.

◆ GetLinkedDoor()

APrimalStructureDoor * APrimalStructure::GetLinkedDoor ( )
inline

Definition at line 568 of file PrimalStructure.h.

◆ GetMultiUseEntries()

void APrimalStructure::GetMultiUseEntries ( APlayerController * ForPC,
TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > * MultiUseEntries,
int hitBodyIndex )
inline

Definition at line 512 of file PrimalStructure.h.

◆ GetNearbyFoundation()

APrimalStructure * APrimalStructure::GetNearbyFoundation ( FPlacementData * PlacementData,
APlayerController * ForPC )
inline

Definition at line 483 of file PrimalStructure.h.

◆ GetNearbyStructuresOfClass()

static void APrimalStructure::GetNearbyStructuresOfClass ( UWorld * World,
TSubclassOf< APrimalStructure > StructureClass,
const UE::Math::TVector< double > * Location,
float Range,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * Structures )
inlinestatic

Definition at line 538 of file PrimalStructure.h.

◆ GetNumStructuresInRange()

__int64 APrimalStructure::GetNumStructuresInRange ( UE::Math::TVector< double > * AtLocation,
float WithinRange )
inline

Definition at line 546 of file PrimalStructure.h.

◆ GetNumStructuresInRangeStructureTypeFlag()

static __int64 APrimalStructure::GetNumStructuresInRangeStructureTypeFlag ( UWorld * theWorld,
UE::Math::TVector< double > * AtLocation,
int TypeFlag,
TArray< FName, TSizedDefaultAllocator< 32 > > * StructureTags,
float WithinRange,
bool bCheckBPCountStructureInRange,
bool bUseInternalOctree,
APrimalStructure * IgnoreStructure,
bool bCheckWithAltCollisionChannel,
APrimalDinoCharacter * OnSaddleDino,
int ForTeam )
inlinestatic

Definition at line 548 of file PrimalStructure.h.

◆ GetPaintingStaticMesh()

UStaticMeshComponent * APrimalStructure::GetPaintingStaticMesh ( )
inline

Definition at line 427 of file PrimalStructure.h.

◆ GetPaintingStaticMesh_Implementation()

UStaticMeshComponent * APrimalStructure::GetPaintingStaticMesh_Implementation ( )
inline

Definition at line 626 of file PrimalStructure.h.

◆ GetPaintingTexture()

UPaintingTexture * APrimalStructure::GetPaintingTexture ( )
inline

Definition at line 567 of file PrimalStructure.h.

◆ GetPlacingGroundLocation()

bool APrimalStructure::GetPlacingGroundLocation ( AActor ** OutHitActor,
FPlacementData * OutPlacementData,
APlayerController * PC,
bool bFinalPlacement,
int SnapPointCycle,
UPrimitiveComponent ** OutComponent,
bool bUseOriginalOutPlacementData )
inline

Definition at line 475 of file PrimalStructure.h.

◆ GetPrimaryHitComponent()

UPrimitiveComponent * APrimalStructure::GetPrimaryHitComponent ( )
inline

Definition at line 537 of file PrimalStructure.h.

◆ GetPrivateStaticClass()

static UClass * APrimalStructure::GetPrivateStaticClass ( )
inlinestatic

Definition at line 436 of file PrimalStructure.h.

◆ GetSkeletalMeshComponent()

USkeletalMeshComponent * APrimalStructure::GetSkeletalMeshComponent ( )
inline

Definition at line 584 of file PrimalStructure.h.

◆ GetSnappedLocAndRot()

__int64 APrimalStructure::GetSnappedLocAndRot ( int MySnapIndex,
APrimalStructure * OtherStructure,
int OtherSnapIndex,
UE::Math::TVector< double > * AtLoc,
UE::Math::TRotator< double > * AtRot,
UE::Math::TTransform< double > * OutTransform )
inline

Definition at line 620 of file PrimalStructure.h.

◆ GetSnapPlacementMeshOverride()

bool APrimalStructure::GetSnapPlacementMeshOverride ( const FPlacementData * PlacementData,
UStaticMesh ** OutStaticMesh,
UClass ** OutReplacementClass,
UE::Math::TVector< double > * PreviewLocOffset,
UE::Math::TRotator< double > * PreviewRotOffset,
UE::Math::TVector< double > * PreviewScaleOffset )
inline

Definition at line 617 of file PrimalStructure.h.

◆ GetSnapToLocation()

bool APrimalStructure::GetSnapToLocation ( UE::Math::TVector< double > * AtLoc,
UE::Math::TRotator< double > * AtRotation,
FPlacementData * OutPlacementData,
APrimalStructure ** OutParentStructure,
int * OutSnapToIndex,
APlayerController * PC,
bool bFinalPlacement,
int SnapPointCycle )
inline

Definition at line 471 of file PrimalStructure.h.

◆ GetSnapToParentStructures()

void APrimalStructure::GetSnapToParentStructures ( UE::Math::TVector< double > * AtLocation,
UE::Math::TRotator< double > * AtRotation,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * SnapToParentStructures,
APlayerController * PC )
inline

Definition at line 473 of file PrimalStructure.h.

◆ GetSpawnPointInfo()

FSpawnPointInfo * APrimalStructure::GetSpawnPointInfo ( FSpawnPointInfo * result)
inline

Definition at line 464 of file PrimalStructure.h.

◆ GetStructureColor()

FLinearColor * APrimalStructure::GetStructureColor ( FLinearColor * result,
int ColorRegionIndex )
inline

Definition at line 590 of file PrimalStructure.h.

◆ GetStructureColorForID()

FLinearColor * APrimalStructure::GetStructureColorForID ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 508 of file PrimalStructure.h.

◆ GetStructureDemolishTime()

float APrimalStructure::GetStructureDemolishTime ( )
inline

Definition at line 581 of file PrimalStructure.h.

◆ GetStructureMeshAndTransform()

UStaticMesh * APrimalStructure::GetStructureMeshAndTransform ( FName VariantTag,
UE::Math::TTransform< double > * MeshTransform )
inline

Definition at line 619 of file PrimalStructure.h.

◆ GetStructuresInRange()

static void APrimalStructure::GetStructuresInRange ( UWorld * theWorld,
UE::Math::TVector< double > * AtLocation,
float WithinRange,
TSubclassOf< APrimalStructure > StructureClass,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StructuresOut,
bool bUseInternalOctree,
APrimalStructure * IgnoreStructure )
inlinestatic

Definition at line 547 of file PrimalStructure.h.

◆ GetUsablePriority_Implementation()

float APrimalStructure::GetUsablePriority_Implementation ( )
inline

Definition at line 627 of file PrimalStructure.h.

◆ GetVariantByTag()

const FStructureVariant * APrimalStructure::GetVariantByTag ( FName VariantTag)
inline

Definition at line 559 of file PrimalStructure.h.

◆ GetVariantNum()

int APrimalStructure::GetVariantNum ( )
inline

Definition at line 557 of file PrimalStructure.h.

◆ GetWindSourceComponents()

void APrimalStructure::GetWindSourceComponents ( TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * Components,
int includePriorityGreaterThan,
bool bIsFirstPerson )
inline

Definition at line 628 of file PrimalStructure.h.

◆ GroundEncroachmentCheckLocationOffsetField()

UE::Math::TVector< double > & APrimalStructure::GroundEncroachmentCheckLocationOffsetField ( )
inline

Definition at line 157 of file PrimalStructure.h.

◆ HideGrass()

void APrimalStructure::HideGrass ( )
inline

Definition at line 621 of file PrimalStructure.h.

◆ HideRangeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::HideRangeIconField ( )
inline

Definition at line 186 of file PrimalStructure.h.

◆ Internal_IsInSnapChain()

bool APrimalStructure::Internal_IsInSnapChain ( APrimalStructure * theStructure)
inline

Definition at line 510 of file PrimalStructure.h.

◆ IsAllowedToBuild()

int APrimalStructure::IsAllowedToBuild ( APlayerController * PC,
UE::Math::TVector< double > * AtLocation,
UE::Math::TRotator< double > * AtRotation,
FPlacementData * OutPlacementData,
bool bDontAdjustForMaxRange,
UE::Math::TRotator< double > * PlayerViewRotation,
bool bFinalPlacement,
bool bUseOriginalOutPlacementData )
inline

Definition at line 461 of file PrimalStructure.h.

◆ IsComponentRelevantForNavigation()

bool APrimalStructure::IsComponentRelevantForNavigation ( UActorComponent * Component)
inline

Definition at line 625 of file PrimalStructure.h.

◆ IsNetRelevantFor()

bool APrimalStructure::IsNetRelevantFor ( const AActor * RealViewer,
const AActor * Viewer,
const UE::Math::TVector< double > * SrcLocation )
inline

Definition at line 542 of file PrimalStructure.h.

◆ IsObstructedByTerrainOrWorldGeo()

__int64 APrimalStructure::IsObstructedByTerrainOrWorldGeo ( APlayerController * PC,
UE::Math::TVector< double > * PlacementLocation,
UE::Math::TRotator< double > * PlacementRotation,
bool bUseAlternatePlacementTraceScale )
inline

Definition at line 482 of file PrimalStructure.h.

◆ IsOnlyLinkedToFastDecayStructures()

bool APrimalStructure::IsOnlyLinkedToFastDecayStructures ( )
inline

Definition at line 582 of file PrimalStructure.h.

◆ IsOnlyLinkedToFastDecayStructuresInternal()

bool APrimalStructure::IsOnlyLinkedToFastDecayStructuresInternal ( TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > * TestedStructures)
inline

Definition at line 583 of file PrimalStructure.h.

◆ IsPointNearSupplyCrateSpawn()

static char APrimalStructure::IsPointNearSupplyCrateSpawn ( UWorld * theWorld,
UE::Math::TVector< double > * AtPoint )
inlinestatic

Definition at line 462 of file PrimalStructure.h.

◆ IsPointObstructedByWorldGeometry()

static char APrimalStructure::IsPointObstructedByWorldGeometry ( UWorld * ForWorld,
UE::Math::TVector< double > * ThePoint,
bool bIgnoreTerrain,
bool bOnlyCheckTerrain,
bool bIgnoreFoliage,
float OBSTRUCTION_CHECK_DIST )
inlinestatic

Definition at line 565 of file PrimalStructure.h.

◆ IsReadyForDynamicBasing()

bool APrimalStructure::IsReadyForDynamicBasing ( )
inline

Definition at line 447 of file PrimalStructure.h.

◆ IsTargetable()

bool APrimalStructure::IsTargetable ( )
inline

Definition at line 608 of file PrimalStructure.h.

◆ IsValidEncroachment() [1/2]

bool APrimalStructure::IsValidEncroachment ( AActor * OverlapActor,
UPrimitiveComponent * OverlapComp,
APrimalStructure * ReplacingStructure )
inline

Definition at line 481 of file PrimalStructure.h.

◆ IsValidEncroachment() [2/2]

bool APrimalStructure::IsValidEncroachment ( const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > * Overlaps,
APrimalStructure * ReplacingStructure )
inline

Definition at line 480 of file PrimalStructure.h.

◆ IsValidForSnappingFrom()

bool APrimalStructure::IsValidForSnappingFrom ( APrimalStructure * OtherStructure)
inline

Definition at line 428 of file PrimalStructure.h.

◆ IsValidSnapParent()

char APrimalStructure::IsValidSnapParent ( APrimalStructure * OtherStructure,
UE::Math::TVector< double > * AtLocation,
UE::Math::TRotator< double > * AtRotation )
inline

Definition at line 474 of file PrimalStructure.h.

◆ IsValidSnapPointFrom()

bool APrimalStructure::IsValidSnapPointFrom ( APrimalStructure * ParentStructure,
int MySnapPointFromIndex )
inline

Definition at line 429 of file PrimalStructure.h.

◆ IsValidSnapPointTo()

bool APrimalStructure::IsValidSnapPointTo ( APrimalStructure * ChildStructure,
int MySnapPointToIndex )
inline

Definition at line 430 of file PrimalStructure.h.

◆ IsValidStructureReplacement()

int APrimalStructure::IsValidStructureReplacement ( APrimalStructure * OtherStructure)
inline

Definition at line 472 of file PrimalStructure.h.

◆ ItemsUseAlternateActorClassAttachmentField()

TSubclassOf< AActor > & APrimalStructure::ItemsUseAlternateActorClassAttachmentField ( )
inline

Definition at line 149 of file PrimalStructure.h.

◆ LastBumpedDamageTimeField()

long double & APrimalStructure::LastBumpedDamageTimeField ( )
inline

Definition at line 139 of file PrimalStructure.h.

◆ LastColorizationTimeField()

long double & APrimalStructure::LastColorizationTimeField ( )
inline

Definition at line 121 of file PrimalStructure.h.

◆ LastFadeOpacityField()

float & APrimalStructure::LastFadeOpacityField ( )
inline

Definition at line 132 of file PrimalStructure.h.

◆ LastFailedPinTimeField()

long double & APrimalStructure::LastFailedPinTimeField ( )
inline

Definition at line 133 of file PrimalStructure.h.

◆ LastHealthPercentageField()

float & APrimalStructure::LastHealthPercentageField ( )
inline

Definition at line 64 of file PrimalStructure.h.

◆ LastInAllyRangeTimeField()

long double & APrimalStructure::LastInAllyRangeTimeField ( )
inline

Definition at line 88 of file PrimalStructure.h.

◆ LastStructureStasisTimeField()

long double & APrimalStructure::LastStructureStasisTimeField ( )
inline

Definition at line 120 of file PrimalStructure.h.

◆ LatchedDinosField()

TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & APrimalStructure::LatchedDinosField ( )
inline

Definition at line 93 of file PrimalStructure.h.

◆ LimitMaxStructuresInRangeRadiusField()

float & APrimalStructure::LimitMaxStructuresInRangeRadiusField ( )
inline

Definition at line 165 of file PrimalStructure.h.

◆ LimitMaxStructuresInRangeTypeFlagField()

int & APrimalStructure::LimitMaxStructuresInRangeTypeFlagField ( )
inline

Definition at line 81 of file PrimalStructure.h.

◆ LinkedStructuresField()

TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & APrimalStructure::LinkedStructuresField ( )
inline

Definition at line 98 of file PrimalStructure.h.

◆ LinkedStructuresIDField()

TArray< unsigned int, TSizedDefaultAllocator< 32 > > & APrimalStructure::LinkedStructuresIDField ( )
inline

Definition at line 99 of file PrimalStructure.h.

◆ LockIconField()

TObjectPtr< UTexture2D > & APrimalStructure::LockIconField ( )
inline

Definition at line 187 of file PrimalStructure.h.

◆ MaximumFoundationSupport2DBuildDistanceField()

float & APrimalStructure::MaximumFoundationSupport2DBuildDistanceField ( )
inline

Definition at line 61 of file PrimalStructure.h.

◆ MaximumHeightAboveWorldGroundField()

float & APrimalStructure::MaximumHeightAboveWorldGroundField ( )
inline

Definition at line 71 of file PrimalStructure.h.

◆ MaximumHeightUnderWorldMaxKillZField()

float & APrimalStructure::MaximumHeightUnderWorldMaxKillZField ( )
inline

Definition at line 72 of file PrimalStructure.h.

◆ MaxSnapLocRangeField()

float & APrimalStructure::MaxSnapLocRangeField ( )
inline

Definition at line 59 of file PrimalStructure.h.

◆ MaxTooltipPawnSpeedField()

float & APrimalStructure::MaxTooltipPawnSpeedField ( )
inline

Definition at line 11 of file PrimalStructure.h.

◆ MultiSetPickupAllowedBeforeNetworkTime()

void APrimalStructure::MultiSetPickupAllowedBeforeNetworkTime ( long double NewTime)
inline

Definition at line 431 of file PrimalStructure.h.

◆ MultiSetPickupAllowedBeforeNetworkTime_Implementation()

void APrimalStructure::MultiSetPickupAllowedBeforeNetworkTime_Implementation ( long double NewTime)
inline

Definition at line 552 of file PrimalStructure.h.

◆ MyBiomeZoneVolumeField()

ABiomeZoneVolume *& APrimalStructure::MyBiomeZoneVolumeField ( )
inline

Definition at line 118 of file PrimalStructure.h.

◆ MyRootTransformField()

USceneComponent *& APrimalStructure::MyRootTransformField ( )
inline

Definition at line 46 of file PrimalStructure.h.

◆ MySKCompField()

USkeletalMeshComponent *& APrimalStructure::MySKCompField ( )
inline

Definition at line 168 of file PrimalStructure.h.

◆ MyStaticMeshField()

UStaticMeshComponent *& APrimalStructure::MyStaticMeshField ( )
inline

Definition at line 44 of file PrimalStructure.h.

◆ MyStructureHarvestingComponentField()

UPrimalHarvestingComponent *& APrimalStructure::MyStructureHarvestingComponentField ( )
inline

Definition at line 147 of file PrimalStructure.h.

◆ MyStructureHarvestingElementField()

TSharedPtr< FAttachedInstancedHarvestingElement > & APrimalStructure::MyStructureHarvestingElementField ( )
inline

Definition at line 148 of file PrimalStructure.h.

◆ NetDoSpawnEffects_Implementation()

void APrimalStructure::NetDoSpawnEffects_Implementation ( )
inline

Definition at line 543 of file PrimalStructure.h.

◆ NetResetClientReceivedStructuersPlacedOnFloors_Implementation()

void APrimalStructure::NetResetClientReceivedStructuersPlacedOnFloors_Implementation ( )
inline

Definition at line 607 of file PrimalStructure.h.

◆ NetSetIgnoreDestructionEffects_Implementation()

void APrimalStructure::NetSetIgnoreDestructionEffects_Implementation ( bool bNewIgnoreDestructionEffects)
inline

Definition at line 606 of file PrimalStructure.h.

◆ NetSpawnCoreStructureDeathActor_Implementation()

void APrimalStructure::NetSpawnCoreStructureDeathActor_Implementation ( )
inline

Definition at line 484 of file PrimalStructure.h.

◆ NetUpdateOriginalOwnerNameAndID_Implementation()

void APrimalStructure::NetUpdateOriginalOwnerNameAndID_Implementation ( int NewOriginalOwnerID,
const FString * NewOriginalOwnerName )
inline

Definition at line 467 of file PrimalStructure.h.

◆ NetUpdateTeamAndOwnerName()

void APrimalStructure::NetUpdateTeamAndOwnerName ( int NewTeam,
const FString * NewOwnerName )
inline

Definition at line 432 of file PrimalStructure.h.

◆ NetUpdateTeamAndOwnerName_Implementation()

void APrimalStructure::NetUpdateTeamAndOwnerName_Implementation ( int NewTeam,
const FString * NewOwnerName )
inline

Definition at line 523 of file PrimalStructure.h.

◆ NonPlayerFinalStructurePlacement()

void APrimalStructure::NonPlayerFinalStructurePlacement ( int PlacementTargetingTeam,
int PlacementOwningPlayerID,
const FString * PlacementOwningPlayerName,
APrimalStructure * ForcePrimaryParent )
inline

Definition at line 468 of file PrimalStructure.h.

◆ OnClientBlockedUserIdsRecievedDelegateHandleField()

FDelegateHandle & APrimalStructure::OnClientBlockedUserIdsRecievedDelegateHandleField ( )
inline

Definition at line 175 of file PrimalStructure.h.

◆ OnlyAllowStructureClassesFromAttachField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::OnlyAllowStructureClassesFromAttachField ( )
inline

Definition at line 114 of file PrimalStructure.h.

◆ OnlyAllowStructureClassesToAttachField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::OnlyAllowStructureClassesToAttachField ( )
inline

Definition at line 113 of file PrimalStructure.h.

◆ OnPaintingComponentInitialized()

void APrimalStructure::OnPaintingComponentInitialized ( const UStructurePaintingComponent * PaintingComp)
inline

Definition at line 610 of file PrimalStructure.h.

◆ OnRep_AttachmentReplication()

void APrimalStructure::OnRep_AttachmentReplication ( )
inline

Definition at line 448 of file PrimalStructure.h.

◆ OpenContainerIconField()

TObjectPtr< UTexture2D > & APrimalStructure::OpenContainerIconField ( )
inline

Definition at line 182 of file PrimalStructure.h.

◆ OverlayTooltipPaddingField()

UE::Math::TVector2< double > & APrimalStructure::OverlayTooltipPaddingField ( )
inline

Definition at line 9 of file PrimalStructure.h.

◆ OverlayTooltipScaleField()

UE::Math::TVector2< double > & APrimalStructure::OverlayTooltipScaleField ( )
inline

Definition at line 10 of file PrimalStructure.h.

◆ OverrideApproachRadiusField()

float & APrimalStructure::OverrideApproachRadiusField ( )
inline

Definition at line 170 of file PrimalStructure.h.

◆ OverrideEnemyFoundationPreventionRadiusField()

float & APrimalStructure::OverrideEnemyFoundationPreventionRadiusField ( )
inline

Definition at line 160 of file PrimalStructure.h.

◆ OverridePVPEnemyFoundationPreventionRadiusField()

float & APrimalStructure::OverridePVPEnemyFoundationPreventionRadiusField ( )
inline

Definition at line 161 of file PrimalStructure.h.

◆ OverrideTargetComponentsField()

TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & APrimalStructure::OverrideTargetComponentsField ( )
inline

Definition at line 169 of file PrimalStructure.h.

◆ OwnerMissionField()

AMissionType *& APrimalStructure::OwnerMissionField ( )
inline

Definition at line 171 of file PrimalStructure.h.

◆ OwnerNameField()

FString & APrimalStructure::OwnerNameField ( )
inline

Definition at line 108 of file PrimalStructure.h.

◆ OwningPlayerIDField()

int & APrimalStructure::OwningPlayerIDField ( )
inline

Definition at line 86 of file PrimalStructure.h.

◆ OwningPlayerNameField()

FString & APrimalStructure::OwningPlayerNameField ( )
inline

Definition at line 87 of file PrimalStructure.h.

◆ PaintingComponentField()

UStructurePaintingComponent *& APrimalStructure::PaintingComponentField ( )
inline

Definition at line 135 of file PrimalStructure.h.

◆ PickupAllowedBeforeNetworkTimeField()

long double & APrimalStructure::PickupAllowedBeforeNetworkTimeField ( )
inline

Definition at line 89 of file PrimalStructure.h.

◆ PickupGivesItemField()

TSubclassOf< UPrimalItem > & APrimalStructure::PickupGivesItemField ( )
inline

Definition at line 128 of file PrimalStructure.h.

◆ PickupIconField()

TObjectPtr< UTexture2D > & APrimalStructure::PickupIconField ( )
inline

Definition at line 177 of file PrimalStructure.h.

◆ PickupStructure()

UPrimalItem * APrimalStructure::PickupStructure ( bool bIsQuickPickup,
AShooterPlayerController * pc )
inline

Definition at line 515 of file PrimalStructure.h.

◆ PickupStructureAndDependingLinkedStructures()

void APrimalStructure::PickupStructureAndDependingLinkedStructures ( APlayerController * ForPC,
bool IsFirstPickup )
inline

Definition at line 601 of file PrimalStructure.h.

◆ PlacedOnFloorStructureField()

APrimalStructure *& APrimalStructure::PlacedOnFloorStructureField ( )
inline

Definition at line 105 of file PrimalStructure.h.

◆ PlacedStructure()

void APrimalStructure::PlacedStructure ( AShooterPlayerController * PC)
inline

Definition at line 528 of file PrimalStructure.h.

◆ PlacementAdjustHeightLimitDownField()

float & APrimalStructure::PlacementAdjustHeightLimitDownField ( )
inline

Definition at line 57 of file PrimalStructure.h.

◆ PlacementAdjustHeightLimitUpField()

float & APrimalStructure::PlacementAdjustHeightLimitUpField ( )
inline

Definition at line 56 of file PrimalStructure.h.

◆ PlacementChooseRotationMaxRangeOverrideField()

float & APrimalStructure::PlacementChooseRotationMaxRangeOverrideField ( )
inline

Definition at line 55 of file PrimalStructure.h.

◆ PlacementCollisionAdjustmentBufferField()

UE::Math::TVector< double > & APrimalStructure::PlacementCollisionAdjustmentBufferField ( )
inline

Definition at line 25 of file PrimalStructure.h.

◆ PlacementEncroachmentBoxExtentField()

UE::Math::TVector< double > & APrimalStructure::PlacementEncroachmentBoxExtentField ( )
inline

Definition at line 30 of file PrimalStructure.h.

◆ PlacementEncroachmentCheckOffsetField()

UE::Math::TVector< double > & APrimalStructure::PlacementEncroachmentCheckOffsetField ( )
inline

Definition at line 29 of file PrimalStructure.h.

◆ PlacementFloorCheckZExtentField()

float & APrimalStructure::PlacementFloorCheckZExtentField ( )
inline

Definition at line 63 of file PrimalStructure.h.

◆ PlacementFloorCheckZExtentUpField()

float & APrimalStructure::PlacementFloorCheckZExtentUpField ( )
inline

Definition at line 39 of file PrimalStructure.h.

◆ PlacementHitLocOffsetField()

UE::Math::TVector< double > & APrimalStructure::PlacementHitLocOffsetField ( )
inline

Definition at line 28 of file PrimalStructure.h.

◆ PlacementInitialTracePointOffsetForVerticalGroundField()

float & APrimalStructure::PlacementInitialTracePointOffsetForVerticalGroundField ( )
inline

Definition at line 21 of file PrimalStructure.h.

◆ PlacementMaterialForwardDirIndexField()

int & APrimalStructure::PlacementMaterialForwardDirIndexField ( )
inline

Definition at line 141 of file PrimalStructure.h.

◆ PlacementMaxRangeField()

float & APrimalStructure::PlacementMaxRangeField ( )
inline

Definition at line 58 of file PrimalStructure.h.

◆ PlacementMaxZAbovePlayerHeightField()

float & APrimalStructure::PlacementMaxZAbovePlayerHeightField ( )
inline

Definition at line 167 of file PrimalStructure.h.

◆ PlacementMaxZDeltaField()

float & APrimalStructure::PlacementMaxZDeltaField ( )
inline

Definition at line 54 of file PrimalStructure.h.

◆ PlacementOffsetForVerticalGroundField()

float & APrimalStructure::PlacementOffsetForVerticalGroundField ( )
inline

Definition at line 20 of file PrimalStructure.h.

◆ PlacementRotOffsetField()

UE::Math::TRotator< double > & APrimalStructure::PlacementRotOffsetField ( )
inline

Definition at line 34 of file PrimalStructure.h.

◆ PlacementTraceRotOffsetField()

UE::Math::TRotator< double > & APrimalStructure::PlacementTraceRotOffsetField ( )
inline

Definition at line 35 of file PrimalStructure.h.

◆ PlacementTraceScaleField()

UE::Math::TVector< double > & APrimalStructure::PlacementTraceScaleField ( )
inline

Definition at line 31 of file PrimalStructure.h.

◆ PlacementYawOffsetField()

float & APrimalStructure::PlacementYawOffsetField ( )
inline

Definition at line 26 of file PrimalStructure.h.

◆ PlacementYawOffsetIncrementField()

float & APrimalStructure::PlacementYawOffsetIncrementField ( )
inline

Definition at line 27 of file PrimalStructure.h.

◆ PlaceOnWallUseStaticMeshTagField()

FName & APrimalStructure::PlaceOnWallUseStaticMeshTagField ( )
inline

Definition at line 154 of file PrimalStructure.h.

◆ PlaceUsingItemIDField()

FItemNetID & APrimalStructure::PlaceUsingItemIDField ( )
inline

Definition at line 172 of file PrimalStructure.h.

◆ PlayDying()

void APrimalStructure::PlayDying ( float KillingDamage,
const FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 487 of file PrimalStructure.h.

◆ PostInitializeComponents()

void APrimalStructure::PostInitializeComponents ( )
inline

Definition at line 465 of file PrimalStructure.h.

◆ PostInitProperties()

void APrimalStructure::PostInitProperties ( )
inline

Definition at line 611 of file PrimalStructure.h.

◆ PostSpawnInitialize() [1/2]

void APrimalStructure::PostSpawnInitialize ( )
inline

Definition at line 450 of file PrimalStructure.h.

◆ PostSpawnInitialize() [2/2]

void APrimalStructure::PostSpawnInitialize ( const UE::Math::TTransform< double > * SpawnTransform,
AActor * InOwner,
APawn * InInstigator,
bool bRemoteOwned,
bool bNoFail,
bool bDeferConstruction,
bool bDeferBeginPlay,
bool bPrimalDeferConstruction,
ESpawnActorScaleMethod TransformScaleMethod )
inline

Definition at line 454 of file PrimalStructure.h.

◆ PreInitializeComponents()

void APrimalStructure::PreInitializeComponents ( )
inline

Definition at line 441 of file PrimalStructure.h.

◆ PrepareAsPlacementPreview()

void APrimalStructure::PrepareAsPlacementPreview ( )
inline

Definition at line 458 of file PrimalStructure.h.

◆ PreventBuildStructureReasonStringOverridesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & APrimalStructure::PreventBuildStructureReasonStringOverridesField ( )
inline

Definition at line 136 of file PrimalStructure.h.

◆ PreventCharacterBasing()

bool APrimalStructure::PreventCharacterBasing ( AActor * OtherActor,
UPrimitiveComponent * BasedOnComponent )
inline

Definition at line 574 of file PrimalStructure.h.

◆ PreventPlacingOnFloorClass()

bool APrimalStructure::PreventPlacingOnFloorClass ( TSubclassOf< APrimalStructure > FloorClass)
inline

Definition at line 576 of file PrimalStructure.h.

◆ PreventPlacingOnFloorClassesField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::PreventPlacingOnFloorClassesField ( )
inline

Definition at line 42 of file PrimalStructure.h.

◆ PreventReplacementOfStructureClassTypeField()

TSoftClassPtr< APrimalStructure > & APrimalStructure::PreventReplacementOfStructureClassTypeField ( )
inline

Definition at line 68 of file PrimalStructure.h.

◆ PreventReplacementOfStructureClassTypesField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::PreventReplacementOfStructureClassTypesField ( )
inline

Definition at line 69 of file PrimalStructure.h.

◆ PreventSaddleDinoClassesField()

TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & APrimalStructure::PreventSaddleDinoClassesField ( )
inline

Definition at line 152 of file PrimalStructure.h.

◆ PreviewCameraDefaultZoomMultiplierField()

float & APrimalStructure::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 76 of file PrimalStructure.h.

◆ PreviewCameraDistanceScaleFactorField()

float & APrimalStructure::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 75 of file PrimalStructure.h.

◆ PreviewCameraMaxZoomMultiplierField()

float & APrimalStructure::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 77 of file PrimalStructure.h.

◆ PreviewCameraPivotOffsetField()

UE::Math::TVector< double > & APrimalStructure::PreviewCameraPivotOffsetField ( )
inline

Definition at line 74 of file PrimalStructure.h.

◆ PreviewCameraRotationField()

UE::Math::TRotator< double > & APrimalStructure::PreviewCameraRotationField ( )
inline

Definition at line 73 of file PrimalStructure.h.

◆ PreviewCleanUpTree()

void APrimalStructure::PreviewCleanUpTree ( APrimalStructure * StartingStructure,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * OutRemovedStructures )
inline

Definition at line 605 of file PrimalStructure.h.

◆ PreviewCulledStructures()

TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * APrimalStructure::PreviewCulledStructures ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * result,
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * InOutStructuresOnFloors )
inline

Definition at line 603 of file PrimalStructure.h.

◆ PreviewMaterialColorParamNameField()

FName & APrimalStructure::PreviewMaterialColorParamNameField ( )
inline

Definition at line 97 of file PrimalStructure.h.

◆ PreviewMaterialField()

UMaterialInterface *& APrimalStructure::PreviewMaterialField ( )
inline

Definition at line 94 of file PrimalStructure.h.

◆ PreviewMaterialInstancesField()

TArray< UMaterialInstanceDynamic *, TSizedDefaultAllocator< 32 > > & APrimalStructure::PreviewMaterialInstancesField ( )
inline

Definition at line 96 of file PrimalStructure.h.

◆ PreviewMaterialMaskedField()

UMaterialInterface *& APrimalStructure::PreviewMaterialMaskedField ( )
inline

Definition at line 95 of file PrimalStructure.h.

◆ PreviewSnapOverrideField()

FPrimalStructureSnapPointOverride & APrimalStructure::PreviewSnapOverrideField ( )
inline

Definition at line 91 of file PrimalStructure.h.

◆ PrimaryMeshComponentField()

TWeakObjectPtr< UMeshComponent > & APrimalStructure::PrimaryMeshComponentField ( )
inline

Definition at line 134 of file PrimalStructure.h.

◆ PrimarySnappedStructureChildField()

APrimalStructure *& APrimalStructure::PrimarySnappedStructureChildField ( )
inline

Definition at line 106 of file PrimalStructure.h.

◆ PrimarySnappedStructureParentField()

APrimalStructure *& APrimalStructure::PrimarySnappedStructureParentField ( )
inline

Definition at line 107 of file PrimalStructure.h.

◆ ProcessBulkCleanUpTreeKills()

static void APrimalStructure::ProcessBulkCleanUpTreeKills ( )
inlinestatic

Definition at line 491 of file PrimalStructure.h.

◆ ProcessEditText()

void APrimalStructure::ProcessEditText ( AShooterPlayerController * ForPC,
const FString * TextToUse,
bool bCheckedBox )
inline

Definition at line 545 of file PrimalStructure.h.

◆ ProcessTreeTagField()

unsigned int & APrimalStructure::ProcessTreeTagField ( )
inline

Definition at line 117 of file PrimalStructure.h.

◆ RefreshStructureColors()

void APrimalStructure::RefreshStructureColors ( UMeshComponent * ForceRefreshComponent)
inline

Definition at line 507 of file PrimalStructure.h.

◆ RefreshStructurePlacement()

char APrimalStructure::RefreshStructurePlacement ( APlayerController * PC,
UE::Math::TVector< double > * AtLocation,
UE::Math::TRotator< double > * AtRotation,
UE::Math::TRotator< double > * PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bFlipped )
inline

Definition at line 597 of file PrimalStructure.h.

◆ RemoveLinkedStructure()

void APrimalStructure::RemoveLinkedStructure ( APrimalStructure * Structure,
AController * InstigatorController,
AActor * DamageCauser )
inline

Definition at line 503 of file PrimalStructure.h.

◆ RenameIconField()

TObjectPtr< UTexture2D > & APrimalStructure::RenameIconField ( )
inline

Definition at line 176 of file PrimalStructure.h.

◆ RepairAmountRemainingField()

float & APrimalStructure::RepairAmountRemainingField ( )
inline

Definition at line 37 of file PrimalStructure.h.

◆ RepairCheckIntervalField()

float & APrimalStructure::RepairCheckIntervalField ( )
inline

Definition at line 38 of file PrimalStructure.h.

◆ RepairCheckTimer()

void APrimalStructure::RepairCheckTimer ( )
inline

Definition at line 532 of file PrimalStructure.h.

◆ RepairCheckTimerHandleField()

FTimerHandle & APrimalStructure::RepairCheckTimerHandleField ( )
inline

Definition at line 119 of file PrimalStructure.h.

◆ RepairIconField()

TObjectPtr< UTexture2D > & APrimalStructure::RepairIconField ( )
inline

Definition at line 179 of file PrimalStructure.h.

◆ RepairPercentPerIntervalField()

float & APrimalStructure::RepairPercentPerIntervalField ( )
inline

Definition at line 40 of file PrimalStructure.h.

◆ ReplacementCheckOffsetField()

UE::Math::TVector< double > & APrimalStructure::ReplacementCheckOffsetField ( )
inline

Definition at line 70 of file PrimalStructure.h.

◆ ReprocessTree()

static void APrimalStructure::ReprocessTree ( TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * StartingStructures,
AController * InstigatorController,
AActor * DamageCauser,
bool bPickup,
bool bDemo )
inlinestatic

Definition at line 492 of file PrimalStructure.h.

◆ ReturnDamageAmountField()

float & APrimalStructure::ReturnDamageAmountField ( )
inline

Definition at line 78 of file PrimalStructure.h.

◆ ReturnDamageExcludeIncomingTypesField()

TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & APrimalStructure::ReturnDamageExcludeIncomingTypesField ( )
inline

Definition at line 84 of file PrimalStructure.h.

◆ ReturnDamageImpulseField()

float & APrimalStructure::ReturnDamageImpulseField ( )
inline

Definition at line 82 of file PrimalStructure.h.

◆ ReturnDamageOnlyForIncomingTypesField()

TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & APrimalStructure::ReturnDamageOnlyForIncomingTypesField ( )
inline

Definition at line 85 of file PrimalStructure.h.

◆ ReturnDamageTypeField()

TSubclassOf< UDamageType > & APrimalStructure::ReturnDamageTypeField ( )
inline

Definition at line 83 of file PrimalStructure.h.

◆ SaddleDinoField()

TWeakObjectPtr< APrimalDinoCharacter > & APrimalStructure::SaddleDinoField ( )
inline

Definition at line 92 of file PrimalStructure.h.

◆ SavedStructureMinAllowedVersionField()

int & APrimalStructure::SavedStructureMinAllowedVersionField ( )
inline

Definition at line 159 of file PrimalStructure.h.

◆ ScaleFactorField()

float & APrimalStructure::ScaleFactorField ( )
inline

Definition at line 15 of file PrimalStructure.h.

◆ ScreenDoorFadeAway()

void APrimalStructure::ScreenDoorFadeAway ( const FDamageEvent * DamageEvent,
APawn * InstigatingPawn )
inline

Definition at line 504 of file PrimalStructure.h.

◆ ServerRequestUseItemWithActor()

void APrimalStructure::ServerRequestUseItemWithActor ( APlayerController * ForPC,
UObject * anItem,
int AdditionalData )
inline

Definition at line 541 of file PrimalStructure.h.

◆ SetBiomeZoneVolume()

void APrimalStructure::SetBiomeZoneVolume ( ABiomeZoneVolume * theVolume)
inline

Definition at line 524 of file PrimalStructure.h.

◆ SetDefaultDestinationStructure()

void APrimalStructure::SetDefaultDestinationStructure ( APrimalStructure * DestinationStructure,
AShooterPlayerController * ForPC )
inline

Definition at line 433 of file PrimalStructure.h.

◆ SetDinoSaddleAttachment()

void APrimalStructure::SetDinoSaddleAttachment ( APrimalDinoCharacter * myDino,
FName BoneName,
UE::Math::TVector< double > * RelLoc,
UE::Math::TRotator< double > * RelRot,
bool bMaintainWorldPosition )
inline

Definition at line 449 of file PrimalStructure.h.

◆ SetDynamicMobility()

void APrimalStructure::SetDynamicMobility ( )
inline

Definition at line 457 of file PrimalStructure.h.

◆ SetEnabled()

void APrimalStructure::SetEnabled ( bool bEnabled)
inline

Definition at line 588 of file PrimalStructure.h.

◆ SetEnabledPrimarySnappedStructureParent()

void APrimalStructure::SetEnabledPrimarySnappedStructureParent ( bool bEnabled)
inline

Definition at line 434 of file PrimalStructure.h.

◆ SetEnabledPrimarySnappedStructureParent_Implementation()

void APrimalStructure::SetEnabledPrimarySnappedStructureParent_Implementation ( bool bEnabled)
inline

Definition at line 587 of file PrimalStructure.h.

◆ SetHarvestingActive()

void APrimalStructure::SetHarvestingActive ( bool bActive,
bool bOverrideBaseHealth,
float BaseHarvestHealthMult,
bool bAssignToTribe,
int AssignedToTribeID )
inline

Definition at line 594 of file PrimalStructure.h.

◆ SetLinkedIDs()

void APrimalStructure::SetLinkedIDs ( )
inline

Definition at line 444 of file PrimalStructure.h.

◆ SetPinCodeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::SetPinCodeIconField ( )
inline

Definition at line 189 of file PrimalStructure.h.

◆ SetPinCodeInRangeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::SetPinCodeInRangeIconField ( )
inline

Definition at line 192 of file PrimalStructure.h.

◆ SetSnapPreviewOverride()

void APrimalStructure::SetSnapPreviewOverride ( const FPlacementData * PlacementData)
inline

Definition at line 616 of file PrimalStructure.h.

◆ SetStaticMobility()

void APrimalStructure::SetStaticMobility ( )
inline

Definition at line 456 of file PrimalStructure.h.

◆ SetStructureCollisionChannels()

void APrimalStructure::SetStructureCollisionChannels ( )
inline

Definition at line 452 of file PrimalStructure.h.

◆ SetupDynamicMeshMaterials()

void APrimalStructure::SetupDynamicMeshMaterials ( UMeshComponent * meshComp)
inline

Definition at line 530 of file PrimalStructure.h.

◆ SetVariant()

bool APrimalStructure::SetVariant ( FName VariantTag,
bool bForceSet )
inline

Definition at line 560 of file PrimalStructure.h.

◆ ShouldPerformMeshingCheck()

bool APrimalStructure::ShouldPerformMeshingCheck ( bool bIsFinalPlacement)
inline

Definition at line 629 of file PrimalStructure.h.

◆ ShowRangeIconField()

TObjectPtr< UTexture2D > & APrimalStructure::ShowRangeIconField ( )
inline

Definition at line 185 of file PrimalStructure.h.

◆ SnapAlternatePlacementTraceScaleField()

UE::Math::TVector< double > & APrimalStructure::SnapAlternatePlacementTraceScaleField ( )
inline

Definition at line 32 of file PrimalStructure.h.

◆ SnapFromStructureTagsToExcludeField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalStructure::SnapFromStructureTagsToExcludeField ( )
inline

Definition at line 104 of file PrimalStructure.h.

◆ SnapFromStructureTypesToExcludeField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::SnapFromStructureTypesToExcludeField ( )
inline

Definition at line 102 of file PrimalStructure.h.

◆ SnapOverlapCheckRadiusField()

float & APrimalStructure::SnapOverlapCheckRadiusField ( )
inline

Definition at line 60 of file PrimalStructure.h.

◆ SnappingRotationOffsetField()

UE::Math::TRotator< double > & APrimalStructure::SnappingRotationOffsetField ( )
inline

Definition at line 36 of file PrimalStructure.h.

◆ SnapPointsField()

TArray< FPrimalStructureSnapPoint, TSizedDefaultAllocator< 32 > > & APrimalStructure::SnapPointsField ( )
inline

Definition at line 49 of file PrimalStructure.h.

◆ SnapsAreOptional()

bool APrimalStructure::SnapsAreOptional ( )
inline

Definition at line 623 of file PrimalStructure.h.

◆ SnapStructureClassField()

TSoftClassPtr< APrimalStructure > & APrimalStructure::SnapStructureClassField ( )
inline

Definition at line 155 of file PrimalStructure.h.

◆ SnapToStructureTagsToExcludeField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalStructure::SnapToStructureTagsToExcludeField ( )
inline

Definition at line 103 of file PrimalStructure.h.

◆ SnapToStructureTypesToExcludeField()

TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::SnapToStructureTypesToExcludeField ( )
inline

Definition at line 101 of file PrimalStructure.h.

◆ SpawnEmitterField()

TSubclassOf< APrimalEmitterSpawnable > & APrimalStructure::SpawnEmitterField ( )
inline

Definition at line 124 of file PrimalStructure.h.

◆ SpawnEmitterLocationOffsetField()

UE::Math::TVector< double > & APrimalStructure::SpawnEmitterLocationOffsetField ( )
inline

Definition at line 126 of file PrimalStructure.h.

◆ SpawnEmitterRotationOffsetField()

UE::Math::TRotator< double > & APrimalStructure::SpawnEmitterRotationOffsetField ( )
inline

Definition at line 127 of file PrimalStructure.h.

◆ SpawnZiplineActors()

static void APrimalStructure::SpawnZiplineActors ( APrimalStructure * ziplineAnchor0,
APrimalStructure * ziplineAnchor1 )
inlinestatic

Definition at line 614 of file PrimalStructure.h.

◆ StartRepair()

void APrimalStructure::StartRepair ( )
inline

Definition at line 531 of file PrimalStructure.h.

◆ Stasis()

void APrimalStructure::Stasis ( )
inline

Definition at line 534 of file PrimalStructure.h.

◆ StaticRegisterNativesAPrimalStructure()

static void APrimalStructure::StaticRegisterNativesAPrimalStructure ( )
inlinestatic

Definition at line 435 of file PrimalStructure.h.

◆ StructureColorsField()

FieldArray< __int16, 6 > APrimalStructure::StructureColorsField ( )
inline

Definition at line 109 of file PrimalStructure.h.

◆ StructureHarvestingComponentField()

TSubclassOf< UPrimalHarvestingComponent > & APrimalStructure::StructureHarvestingComponentField ( )
inline

Definition at line 146 of file PrimalStructure.h.

◆ StructureIconMaterialField()

UMaterialInterface *& APrimalStructure::StructureIconMaterialField ( )
inline

Definition at line 122 of file PrimalStructure.h.

◆ StructureIDField()

unsigned int & APrimalStructure::StructureIDField ( )
inline

Definition at line 111 of file PrimalStructure.h.

◆ StructureMinAllowedVersionField()

int & APrimalStructure::StructureMinAllowedVersionField ( )
inline

Definition at line 158 of file PrimalStructure.h.

◆ StructureRangeTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & APrimalStructure::StructureRangeTagsField ( )
inline

Definition at line 80 of file PrimalStructure.h.

◆ StructureRangeTypeFlagField()

int & APrimalStructure::StructureRangeTypeFlagField ( )
inline

Definition at line 79 of file PrimalStructure.h.

◆ StructuresAllowedToBeVerticalGroundField()

TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & APrimalStructure::StructuresAllowedToBeVerticalGroundField ( )
inline

Definition at line 22 of file PrimalStructure.h.

◆ StructureSnapTypeFlagsField()

int & APrimalStructure::StructureSnapTypeFlagsField ( )
inline

Definition at line 16 of file PrimalStructure.h.

◆ StructuresPlacedOnFloorField()

TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & APrimalStructure::StructuresPlacedOnFloorField ( )
inline

Definition at line 100 of file PrimalStructure.h.

◆ StructureTagField()

FName & APrimalStructure::StructureTagField ( )
inline

Definition at line 13 of file PrimalStructure.h.

◆ TaggedIndexField()

unsigned int & APrimalStructure::TaggedIndexField ( )
inline

Definition at line 115 of file PrimalStructure.h.

◆ TaggedIndexTwoField()

unsigned int & APrimalStructure::TaggedIndexTwoField ( )
inline

Definition at line 116 of file PrimalStructure.h.

◆ TakeDamage()

float APrimalStructure::TakeDamage ( float Damage,
const FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 485 of file PrimalStructure.h.

◆ TakeGroundNormalRotationOffsetField()

UE::Math::TRotator< double > & APrimalStructure::TakeGroundNormalRotationOffsetField ( )
inline

Definition at line 65 of file PrimalStructure.h.

◆ TickPlacingStructure()

bool APrimalStructure::TickPlacingStructure ( APrimalStructurePlacer * PlacerActor,
float DeltaTime )
inline

Definition at line 459 of file PrimalStructure.h.

◆ ToggleCosmeticMeshComp()

void APrimalStructure::ToggleCosmeticMeshComp ( UE::Math::TTransform< double > * CosmeticMeshTransform,
UStaticMeshComponent ** CosmeticMeshComp,
UStaticMesh * CosmeticMesh,
UStaticMeshComponent * MyMeshComp )
inline

Definition at line 562 of file PrimalStructure.h.

◆ TraceDistanceFromActorToWallVerticalGroundField()

float & APrimalStructure::TraceDistanceFromActorToWallVerticalGroundField ( )
inline

Definition at line 23 of file PrimalStructure.h.

◆ TraceIgnoreStructuresWithTypeFlagsField()

int & APrimalStructure::TraceIgnoreStructuresWithTypeFlagsField ( )
inline

Definition at line 47 of file PrimalStructure.h.

◆ TribeActivationRankSelectionIconsField()

TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & APrimalStructure::TribeActivationRankSelectionIconsField ( )
inline

Definition at line 196 of file PrimalStructure.h.

◆ TribeRankHUDYOffsetField()

unsigned __int8 & APrimalStructure::TribeRankHUDYOffsetField ( )
inline

Definition at line 151 of file PrimalStructure.h.

◆ TribeRankSettingsIconField()

TObjectPtr< UTexture2D > & APrimalStructure::TribeRankSettingsIconField ( )
inline

Definition at line 195 of file PrimalStructure.h.

◆ TryMultiUse()

bool APrimalStructure::TryMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 514 of file PrimalStructure.h.

◆ UnhideGrass()

void APrimalStructure::UnhideGrass ( )
inline

Definition at line 622 of file PrimalStructure.h.

◆ UnlockIconField()

TObjectPtr< UTexture2D > & APrimalStructure::UnlockIconField ( )
inline

Definition at line 188 of file PrimalStructure.h.

◆ Unstasis()

void APrimalStructure::Unstasis ( )
inline

Definition at line 536 of file PrimalStructure.h.

◆ UnstasisAutoDestroyAfterTimeField()

float & APrimalStructure::UnstasisAutoDestroyAfterTimeField ( )
inline

Definition at line 150 of file PrimalStructure.h.

◆ UpdateCosmeticMeshComp()

void APrimalStructure::UpdateCosmeticMeshComp ( UE::Math::TTransform< double > * CosmeticMeshTransform,
UStaticMesh * CosmeticMesh )
inline

Definition at line 561 of file PrimalStructure.h.

◆ UpdatedHealth()

void APrimalStructure::UpdatedHealth ( bool bDoReplication)
inline

Definition at line 529 of file PrimalStructure.h.

◆ UpdateStencilValues()

void APrimalStructure::UpdateStencilValues ( )
inline

Definition at line 592 of file PrimalStructure.h.

◆ UpdateStencilValuesWithStenilDepth()

void APrimalStructure::UpdateStencilValuesWithStenilDepth ( EStencilAlliance::Type InAlliance)
inline

Definition at line 593 of file PrimalStructure.h.

◆ UpdateStructureMesh()

void APrimalStructure::UpdateStructureMesh ( )
inline

Definition at line 618 of file PrimalStructure.h.

◆ UpdateTribeGroupStructureRank_Implementation()

void APrimalStructure::UpdateTribeGroupStructureRank_Implementation ( unsigned __int8 NewRank)
inline

Definition at line 577 of file PrimalStructure.h.

◆ UsablePriorityField()

float & APrimalStructure::UsablePriorityField ( )
inline

Definition at line 138 of file PrimalStructure.h.

◆ UseBPOverrideTargetLocation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::UseBPOverrideTargetLocation ( )
inline

Definition at line 232 of file PrimalStructure.h.

◆ UseDynamicMobility()

bool APrimalStructure::UseDynamicMobility ( )
inline

Definition at line 455 of file PrimalStructure.h.

◆ UseSoapIconField()

TObjectPtr< UTexture2D > & APrimalStructure::UseSoapIconField ( )
inline

Definition at line 184 of file PrimalStructure.h.

◆ ValidateGeneratedRepEnums()

void APrimalStructure::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 437 of file PrimalStructure.h.

◆ VariantsField()

TArray< FStructureVariant, TSizedDefaultAllocator< 32 > > & APrimalStructure::VariantsField ( )
inline

Definition at line 18 of file PrimalStructure.h.

◆ VariantsFolderIconField()

TObjectPtr< UTexture2D > & APrimalStructure::VariantsFolderIconField ( )
inline

Definition at line 197 of file PrimalStructure.h.

◆ WaterPlacementMinimumWaterHeightField()

float & APrimalStructure::WaterPlacementMinimumWaterHeightField ( )
inline

Definition at line 53 of file PrimalStructure.h.

◆ WaterVolumeCheckPointOffsetField()

UE::Math::TVector< double > & APrimalStructure::WaterVolumeCheckPointOffsetField ( )
inline

Definition at line 52 of file PrimalStructure.h.

◆ WorldGeoCheckExtraBoxExtentField()

UE::Math::TVector< double > & APrimalStructure::WorldGeoCheckExtraBoxExtentField ( )
inline

Definition at line 33 of file PrimalStructure.h.


The documentation for this struct was generated from the following file: