|
int & | ForcedLodModelField () |
|
int & | PreviousLODLevel_DEPRECATEDField () |
|
int & | MinLODField () |
|
int & | SubDivisionStepSizeField () |
|
TObjectPtr< UStaticMesh > & | StaticMeshField () |
|
FColor & | WireframeColorOverrideField () |
|
int & | WorldPositionOffsetDisableDistanceField () |
|
int & | CustomDataOutDisableDistanceField () |
|
int & | OverriddenLightMapResField () |
|
float & | DistanceFieldIndirectShadowMinVisibilityField () |
|
float & | DistanceFieldSelfShadowBiasField () |
|
float & | StreamingDistanceMultiplierField () |
|
float & | DirectionalShadowDistanceLimitField () |
|
BitFieldValue< bool, unsigned __int32 > | bDisallowNanite () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDisableNanite () |
|
BitFieldValue< bool, unsigned __int32 > | bEvaluateWorldPositionOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bEvaluateWorldPositionOffsetInRayTracing () |
|
BitFieldValue< bool, unsigned __int32 > | bInitialEvaluateWorldPositionOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideWireframeColor () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMinLOD () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideNavigationExport () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNavigationObstacle () |
|
BitFieldValue< bool, unsigned __int32 > | bDisallowMeshPaintPerInstance () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreInstanceForTextureStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideLightMapRes () |
|
BitFieldValue< bool, unsigned __int32 > | bCastDistanceFieldIndirectShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideDistanceFieldSelfShadowBias () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSubDivisions () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDefaultCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bSortTriangles () |
|
BitFieldValue< bool, unsigned __int32 > | bReverseCulling () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDirectionalShadowDistanceLimit () |
|
bool | GetShadowIndirectOnly () |
|
void | PropagateLightingScenarioChange () |
|
bool | BuildTextureStreamingDataImpl (ETextureStreamingBuildType BuildType, EMaterialQualityLevel::Type QualityLevel, ERHIFeatureLevel::Type FeatureLevel, TSet< FGuid, DefaultKeyFuncs< FGuid, 0 >, FDefaultSetAllocator > *DependentResources, bool *bOutSupportsBuildTextureStreamingData) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | HasAnySockets () |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
void | Serialize (FArchive *Ar) |
|
void | PostInitProperties () |
|
bool | AreNativePropertiesIdenticalTo (UObject *Other) |
|
void | BeginPlay () |
|
void | OnCreatePhysicsState () |
|
void | OnDestroyPhysicsState () |
|
bool | CanEditSimulatePhysics () |
|
bool | DoesSocketExist (FName InSocketName) |
|
const UStaticMeshSocket * | GetSocketByName (FName InSocketName) |
|
void | RemoveInstanceVertexColorsFromLOD (int LODToRemoveColorsFrom) |
|
bool | ShouldCreateNaniteProxy () |
|
void | BeginDestroy () |
|
void | ExportCustomProperties (FOutputDevice *Out, unsigned int Indent) |
|
void | ImportCustomProperties (const wchar_t *SourceText, FFeedbackContext *Warn) |
|
bool | SupportsDefaultCollision () |
|
bool | SupportsDitheredLODTransitions (ERHIFeatureLevel::Type FeatureLevel) |
|
void | UpdateCollisionFromStaticMesh () |
|
void | PostLoad () |
|
bool | ShouldCreateRenderState () |
|
bool | ShouldCreatePhysicsState () |
|
bool | SetStaticMesh (UStaticMesh *NewMesh) |
|
bool | HasValidNaniteData () |
|
bool | UseNaniteOverrideMaterials () |
|
float | GetWorldPositionOffsetDisableDistance () |
|
float | GetCustomDataOutDisableDistance () |
|
void | GetLocalBounds (UE::Math::TVector< double > *Min, UE::Math::TVector< double > *Max) |
|
void | SetCollisionProfileName (FName InCollisionProfileName, bool bUpdateOverlaps) |
|
bool | UsesOnlyUnlitMaterials () |
|
bool | GetLightMapResolution (int *Width, int *Height) |
|
void | GetEstimatedLightMapResolution (int *Width, int *Height) |
|
bool | HasValidSettingsForStaticLighting (bool bOverlookInvalidComponents) |
|
bool | UsesTextureLightmaps (int InWidth, int InHeight) |
|
bool | HasLightmapTextureCoordinates () |
|
void | GetTextureLightAndShadowMapMemoryUsage (int InWidth, int InHeight, int *OutLightMapMemoryUsage, int *OutShadowMapMemoryUsage) |
|
void | GetLightAndShadowMapMemoryUsage (int *LightMapMemoryUsage, int *ShadowMapMemoryUsage) |
|
bool | GetEstimatedLightAndShadowMapMemoryUsage (int *TextureLightMapMemoryUsage, int *TextureShadowMapMemoryUsage, int *VertexLightMapMemoryUsage, int *VertexShadowMapMemoryUsage, int *StaticLightingResolution, bool *bIsUsingTextureMapping, bool *bHasLightmapTexCoords) |
|
int | GetNumMaterials () |
|
int | GetMaterialIndex (FName MaterialSlotName) |
|
TArray< FName, TSizedDefaultAllocator< 32 > > * | GetMaterialSlotNames (TArray< FName, TSizedDefaultAllocator< 32 > > *result) |
|
UMaterialInterface * | GetMaterial (int MaterialIndex) |
|
UMaterialInterface * | GetEditorMaterial (int MaterialIndex) |
|
void | GetUsedMaterials (TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > *OutMaterials, bool bGetDebugMaterials) |
|
bool | IsHLODRelevant () |
|
UMaterialInterface * | GetMaterialFromCollisionFaceIndex (int FaceIndex, int *SectionIndex) |
|
bool | IsNavigationRelevant () |
|
bool | CopyPerInstanceDynamicCustomData (const UStaticMeshComponent *SrcComponent, int SrcInstanceIndex, int DstInstanceIndex, int NumInstances) |
|
ELightMapInteractionType | GetStaticLightingType () |
|
bool | IsPrecomputedLightingValid () |
|
float | GetEmissiveBoost (int ElementIndex) |
|
float | GetDiffuseBoost (int ElementIndex) |
|
void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
|
const UObject * | AdditionalStatObject () |
|
bool | SetStaticLightingMapping (bool bTextureMapping, int ResolutionToUse) |
|
bool | SetLODDataCount (const unsigned int MinSize, const unsigned int MaxSize) |
|
bool | ShouldRecreateProxyOnUpdateTransform () |
|
TArray< TObjectPtr< UMaterialInterface >, TSizedDefaultAllocator< 32 > > & | OverrideMaterialsField () |
|
TObjectPtr< UMaterialInterface > & | OverlayMaterialField () |
|
float & | OverlayMaterialMaxDrawDistanceField () |
|
TSubclassOf< AActor > & | DamageFXActorToSpawnField () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMaterialParameterCaching () |
|
BitFieldValue< bool, unsigned __int32 > | bCachedMaterialParameterIndicesAreDirty () |
|
void | MulticastHideInstance (int originalIndex, UE::Math::TVector< double > *HitDirection, float Damage, float TotalHealth, bool bCheckHideAttachedDecals) |
|
void | MulticastShowInstance (int originalIndex) |
|
UMaterialInterface * | GetMaterial (int ElementIndex) |
|
void | SetMaterial (int ElementIndex, UMaterialInterface *Material) |
|
void | SetMaterialByName (FName MaterialSlotName, UMaterialInterface *Material) |
|
int | GetNumOverrideMaterials () |
|
void | EmptyOverrideMaterials () |
|
void | GetUsedMaterials (TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > *OutMaterials, __int64 bGetDebugMaterials) |
|
void | PrestreamTextures (float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups) |
|
void | RegisterLODStreamingCallback (TFunction< void __cdecl(UPrimitiveComponent *, UStreamableRenderAsset *, ELODStreamingCallbackResult)> *Callback, __int64 LODIdx, float TimeoutSecs) |
|
void | SetTextureForceResidentFlag (bool bForceMiplevelsToBeResident) |
|
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > * | GetMaterials (TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > *result) |
|
void | SetScalarParameterValueOnMaterials (const FName ParameterName, const float ParameterValue) |
|
void | SetVectorParameterValueOnMaterials (const FName ParameterName, const UE::Math::TVector< double > *ParameterValue) |
|
void | CacheMaterialParameterNameIndices (int a2) |
|
void | Reset (int NewSize) |
|
float & | MinDrawDistanceField () |
|
float & | LDMaxDrawDistanceField () |
|
float & | CachedMaxDrawDistanceField () |
|
TEnumAsByte< enum ESceneDepthPriorityGroup > & | ViewOwnerDepthPriorityGroupField () |
|
FieldArray< char, 1 > | LightmapTypeField () |
|
TArray< unsigned int, TSizedDefaultAllocator< 32 > > & | MaterialPSOPrecacheRequestIDsField () |
|
unsigned __int8 & | MoveIgnoreMaskField () |
|
int & | RayTracingGroupIdField () |
|
int & | VisibilityIdField () |
|
int & | CustomDepthStencilValueField () |
|
int & | TranslucencySortPriorityField () |
|
float & | TranslucencySortDistanceOffsetField () |
|
char & | VirtualTextureCullMipsField () |
|
FieldArray< char, 1 > | VirtualTextureRenderPassTypeField () |
|
int & | RegistrationSerialNumberField () |
|
FThreadSafeCounter & | AttachmentCounterField () |
|
float & | LastCheckedAllCollideableDescendantsTimeField () |
|
float & | BoundsScaleField () |
|
float & | LastSubmitTimeField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
float & | OcclusionBoundsSlackField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | MoveIgnoreActorsField () |
|
TArray< TObjectPtr< UPrimitiveComponent >, TSizedDefaultAllocator< 32 > > & | MoveIgnoreComponentsField () |
|
TArray< FOverlapInfo, TSizedDefaultAllocator< 32 > > & | OverlappingComponentsField () |
|
TMap< TWeakObjectPtr< UPrimitiveComponent >, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TWeakObjectPtr< UPrimitiveComponent >, int, 0 > > & | OverlappingPrimitiveComponentsField () |
|
FBodyInstance & | BodyInstanceField () |
|
FComponentBeginOverlapSignature & | OnComponentBeginOverlapField () |
|
FComponentBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FComponentOnClickedSignature & | OnClickedField () |
|
FComponentOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FComponentBeginTouchOverSignature & | OnInputTouchEnterField () |
|
ERayTracingGroupCullingPriority & | RayTracingGroupCullingPriorityField () |
|
FRenderCommandFence & | DetachFenceField () |
|
TObjectPtr< UPrimitiveComponent > & | LODParentPrimitiveField () |
|
int & | ObjectLayerField () |
|
float & | OverrideStepHeightField () |
|
int & | InternalOctreeMaskField () |
|
unsigned int & | ProxyMeshIDField () |
|
bool & | bHasActiveProxyMeshChildrenField () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActorTextureStreamingBuiltData () |
|
BitFieldValue< bool, unsigned __int32 > | bIsValidTextureStreamingBuiltData () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverDistanceCull () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedToStreamingManagerAsStatic () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedToStreamingManagerAsDynamic () |
|
BitFieldValue< bool, unsigned __int32 > | bHandledByStreamingManagerAsDynamic () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreStreamingManagerUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedToCoarseMeshStreamingManager () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiBodyOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bTraceComplexOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnMaterialOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bUseViewOwnerDepthPriorityGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCullDistanceVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bVisibleInReflectionCaptures () |
|
BitFieldValue< bool, unsigned __int32 > | bVisibleInRealTimeSkyCaptures () |
|
BitFieldValue< bool, unsigned __int32 > | bVisibleInRayTracing () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInMainPass () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInDepthPass () |
|
BitFieldValue< bool, unsigned __int32 > | bReceivesDecals () |
|
BitFieldValue< bool, unsigned __int32 > | bHoldout () |
|
BitFieldValue< bool, unsigned __int32 > | bOwnerNoSee () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyOwnerSee () |
|
BitFieldValue< bool, unsigned __int32 > | bTreatAsBackgroundForOcclusion () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAsOccluder () |
|
BitFieldValue< bool, unsigned __int32 > | bSelectable () |
|
BitFieldValue< bool, unsigned __int32 > | bForceMipStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPerInstanceHitProxies () |
|
BitFieldValue< bool, unsigned __int32 > | CastShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bEmissiveLightSource () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectDynamicIndirectLighting () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectIndirectLightingWhileHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectDistanceFieldLighting () |
|
BitFieldValue< bool, unsigned __int32 > | bCastDynamicShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastStaticShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastVolumetricTranslucentShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastContactShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bSelfShadowOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bCastFarShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastInsetShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastCinematicShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastShadowAsTwoSided () |
|
BitFieldValue< bool, unsigned __int32 > | bLightAsIfStatic_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bLightAttachmentsAsGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bExcludeFromLightAttachmentGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bReceiveMobileCSMShadows () |
|
BitFieldValue< bool, unsigned __int32 > | bSingleSampleShadowFromStationaryLights () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialForce () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyImpulseOnDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicatePhysicsToAutonomousProxy () |
|
BitFieldValue< bool, unsigned __int32 > | bFillCollisionUnderneathForNavmesh () |
|
BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEditorCompositing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingMovedByEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderCustomDepth () |
|
BitFieldValue< bool, unsigned __int32 > | bVisibleInSceneCaptureOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenInSceneCapture () |
|
BitFieldValue< bool, unsigned __int32 > | bRayTracingFarField () |
|
BitFieldValue< bool, unsigned __int32 > | bCachedAllCollideableDescendantsRelative () |
|
BitFieldValue< bool, unsigned __int32 > | bHasNoStreamableTextures () |
|
BitFieldValue< bool, unsigned __int32 > | bStaticWhenNotMoveable () |
|
BitFieldValue< bool, unsigned __int32 > | bPSOPrecacheCalled () |
|
BitFieldValue< bool, unsigned __int32 > | bPSOPrecacheRequestBoosted () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreUpdatingOwnersLastRenderTime () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventBlockingProjectiles () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOverlapEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInForeground () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInternalOctree () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInternalOctreeOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bRegisteredInternalOctree () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDynamicPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBasedCharacters () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAbstractBasingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAbsoluteMaxDrawDisatance () |
|
BitFieldValue< bool, unsigned __int32 > | bMovableUseDynamicDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIncludeBoundsRadiusInDrawDistances () |
|
BitFieldValue< bool, unsigned __int32 > | bExcludeFromLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDamage () |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
bool | OverlapComponent (const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Rot, const struct FCollisionShape *CollisionShape) |
|
bool | AreSymmetricRotations (const UE::Math::TQuat< double > *A, const UE::Math::TQuat< double > *B, const UE::Math::TVector< double > *Scale3D) |
|
ESceneDepthPriorityGroup | GetStaticDepthPriorityGroup () |
|
bool | HasValidSettingsForStaticLighting (bool bOverlookInvalidComponents) |
|
UMaterialInterface * | GetEditorMaterial (int ElementIndex) |
|
void | ResizeGrow (int OldNum) |
|
void | SetPhysicsAngularVelocityInDegrees (UE::Math::TVector< double > *NewAngVel, __int64 bAddToCurrent, FName BoneName) |
|
void | GetLightAndShadowMapMemoryUsage (int *OutNum, int *OutMax) |
|
void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
|
bool | IsEditorOnly () |
|
void | GetUsedTextures (TArray< UTexture *, TSizedDefaultAllocator< 32 > > *OutTextures, EMaterialQualityLevel::Type QualityLevel) |
|
void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
|
void | SendRenderTransform_Concurrent () |
|
void | OnRegister () |
|
void | OnUnregister () |
|
void | OnAttachmentChanged () |
|
void | DestroyRenderState_Concurrent () |
|
void | OnCreatePhysicsState () |
|
void | EnsurePhysicsStateCreated () |
|
void | MarkChildPrimitiveComponentRenderStateDirty () |
|
void | OnDestroyPhysicsState () |
|
void | Serialize (FArchive *Ar) |
|
void | ReceiveComponentDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | PostInitProperties () |
|
void | PostLoad () |
|
void | PostDuplicate (bool bDuplicateForPIE) |
|
void | BeginDestroy () |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
bool | IsReadyForFinishDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | SetOwnerNoSee (bool bNewOwnerNoSee) |
|
void | SetOnlyOwnerSee (bool bNewOnlyOwnerSee) |
|
bool | ShouldComponentAddToScene () |
|
bool | ShouldCreatePhysicsState () |
|
bool | HasValidPhysicsState () |
|
bool | ShouldRenderSelected () |
|
void | SetCastHiddenShadow (bool NewCastHiddenShadow) |
|
void | PushSelectionToProxy () |
|
void | SetCullDistance (float NewCullDistance) |
|
bool | IsWorldGeometry () |
|
ECollisionChannel | GetCollisionObjectType () |
|
UMaterialInstanceDynamic * | CreateAndSetMaterialInstanceDynamic (int ElementIndex) |
|
UMaterialInstanceDynamic * | CreateAndSetMaterialInstanceDynamicFromMaterial (int ElementIndex, UMaterialInterface *Parent) |
|
UMaterialInstanceDynamic * | CreateDynamicMaterialInstance (int ElementIndex, UMaterialInterface *SourceMaterial, FName OptionalName) |
|
int | GetCustomPrimitiveDataIndexForScalarParameter (FName ParameterName) |
|
int | GetCustomPrimitiveDataIndexForVectorParameter (FName ParameterName) |
|
void | SetCustomPrimitiveDataFloat (int DataIndex, float Value) |
|
UMaterialInterface * | GetMaterialFromCollisionFaceIndex (int FaceIndex, int *SectionIndex) |
|
void | InitSweepCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
|
void | DispatchBlockingHit (AActor *Owner, const FHitResult *BlockingHit) |
|
void | DispatchWakeEvents (ESleepEvent WakeEvent, FName BoneName) |
|
bool | IsNavigationRelevant () |
|
bool | LineTraceComponent (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const FCollisionQueryParams *Params) |
|
bool | SweepComponent (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *ShapeWorldRotation, const FCollisionShape *CollisionShape, bool bTraceComplex) |
|
char | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Quat) |
|
bool | IsOverlappingActor (const AActor *Other) |
|
void | BeginComponentOverlap (const FOverlapInfo *OtherOverlap, bool bDoNotifies) |
|
void | EndComponentOverlap (const FOverlapInfo *OtherOverlap, bool bDoNotifies, bool bSkipNotifySelf) |
|
void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
|
void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
|
bool | AreAllCollideableDescendantsRelative (bool bAllowCachedValue) |
|
void | BeginPlay () |
|
void | IgnoreActorWhenMoving (AActor *Actor, bool bShouldIgnore) |
|
bool | UpdateOverlapsImpl (const TArrayView< FOverlapInfo const, int > *NewPendingOverlaps, bool bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
|
void | SetGenerateOverlapEvents (bool bInGenerateOverlapEvents) |
|
void | OnGenerateOverlapEventsChanged () |
|
void | ClearComponentOverlaps (bool bDoNotifies, bool bSkipNotifySelf) |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | DispatchOnClicked (FKey *ButtonPressed) |
|
void | DispatchOnReleased (FKey *ButtonReleased) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
void | SetCustomDepthStencilValue (int Value) |
|
bool | CanCharacterStepUp (APawn *Pawn) |
|
bool | CanEditSimulatePhysics () |
|
bool | WasRecentlyRendered (float Tolerance) |
|
bool | IsPSOPrecaching () |
|
void | GetCollisionResponseSet (FCollisionResponseSet *OutCollision) |
|
void | SetWalkableSlopeOverride (const FWalkableSlopeOverride *NewOverride) |
|
void | SetSimulatePhysics (bool bSimulate) |
|
void | SetConstraintMode (EDOFMode::Type ConstraintMode) |
|
void | AddImpulse (UE::Math::TVector< double > *Impulse, FName BoneName, bool bVelChange) |
|
void | AddAngularImpulseInRadians (UE::Math::TVector< double > *Impulse, FName BoneName, bool bVelChange) |
|
void | AddImpulseAtLocation (UE::Math::TVector< double > *Impulse, UE::Math::TVector< double > *Location, FName BoneName) |
|
void | AddVelocityChangeImpulseAtLocation (UE::Math::TVector< double > *Impulse, UE::Math::TVector< double > *Location, FName BoneName) |
|
void | AddRadialImpulse (UE::Math::TVector< double > *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
|
void | AddForce (UE::Math::TVector< double > *Force, FName BoneName, bool bAccelChange) |
|
void | AddForceAtLocation (UE::Math::TVector< double > *Force, UE::Math::TVector< double > *Location, FName BoneName) |
|
void | AddForceAtLocationLocal (UE::Math::TVector< double > *Force, UE::Math::TVector< double > *Location, FName BoneName) |
|
void | AddRadialForce (UE::Math::TVector< double > *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange) |
|
void | AddTorqueInRadians (UE::Math::TVector< double > *Torque, FName BoneName, bool bAccelChange) |
|
void | SetPhysicsLinearVelocity (UE::Math::TVector< double > *NewVel, __int64 bAddToCurrent, FName BoneName) |
|
void | SetAllPhysicsLinearVelocity (UE::Math::TVector< double > *NewVel, __int64 bAddToCurrent) |
|
void | SetPhysicsAngularVelocityInRadians (UE::Math::TVector< double > *NewAngVel, __int64 bAddToCurrent, FName BoneName) |
|
void | SetPhysicsMaxAngularVelocityInRadians (float NewMaxAngVel, bool bAddToCurrent, FName BoneName) |
|
void | SetAllPhysicsAngularVelocityInRadians (const UE::Math::TVector< double > *NewAngVel, bool bAddToCurrent) |
|
void | SetAllPhysicsPosition (UE::Math::TVector< double > *NewPos) |
|
void | SetAllPhysicsRotation (UE::Math::TRotator< double > *NewRot) |
|
void | SetAllPhysicsRotation (const UE::Math::TQuat< double > *NewRot) |
|
void | WakeRigidBody (FName BoneName) |
|
void | WakeAllRigidBodies () |
|
void | SetEnableGravity (bool bGravityEnabled) |
|
bool | IsGravityEnabled () |
|
void | SetLinearDamping (float InDamping) |
|
float | GetLinearDamping () |
|
void | SetAngularDamping (float InDamping) |
|
float | GetAngularDamping () |
|
void | SetMassScale (FName BoneName, float InMassScale) |
|
float | GetMassScale (FName BoneName) |
|
void | SetMassOverrideInKg (FName BoneName, float MassInKg, bool bOverrideMass) |
|
float | GetMass () |
|
float | CalculateMass (FName __formal) |
|
void | SetUseCCD (bool bInUseCCD, FName BoneName) |
|
void | SetAllUseCCD (bool bInUseCCD) |
|
void | PutRigidBodyToSleep (FName BoneName) |
|
void | PutAllRigidBodiesToSleep () |
|
bool | RigidBodyIsAwake (FName BoneName) |
|
bool | IsAnyRigidBodyAwake () |
|
void | SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision) |
|
void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
|
void | SyncComponentToRBPhysics () |
|
void | GetWeldedBodies (TArray< FBodyInstance *, TSizedDefaultAllocator< 32 > > *OutWeldedBodies, TArray< FName, TSizedDefaultAllocator< 32 > > *OutLabels, bool bIncludingAutoWeld) |
|
bool | WeldToImplementation (USceneComponent *InParent, FName ParentSocketName, bool bWeldSimulatedChild) |
|
void | WeldTo (USceneComponent *InParent, FName InSocketName) |
|
void | UnWeldFromParent () |
|
void | UnWeldChildren () |
|
FBodyInstance * | GetBodyInstance (FName BoneName, bool bGetWelded, int Index) |
|
bool | GetSquaredDistanceToCollision (const UE::Math::TVector< double > *Point, float *OutSquaredDistance, UE::Math::TVector< double > *OutClosestPointOnCollision) |
|
float | GetClosestPointOnCollision (const UE::Math::TVector< double > *Point, UE::Math::TVector< double > *OutPointOnBody, FName BoneName) |
|
bool | IsSimulatingPhysics (FName BoneName) |
|
void | SetCollisionObjectType (ECollisionChannel Channel) |
|
void | SetCollisionResponseToChannel (ECollisionChannel Channel, ECollisionResponse NewResponse) |
|
void | SetCollisionResponseToAllChannels (ECollisionResponse NewResponse) |
|
void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
|
void | SetCollisionProfileName (FName InCollisionProfileName, bool bUpdateOverlaps) |
|
void | OnActorEnableCollisionChanged () |
|
void | OnComponentCollisionSettingsChanged (bool bUpdateOverlaps) |
|
__int64 | K2_LineTraceComponent (UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, FName *BoneName, FHitResult *OutHit) |
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ECollisionResponse | GetCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | UpdatePhysicsToRBChannels () |
|
void | SetInternalOctreeMask (int InOctreeMask, bool bReregisterWithTree) |
|
TWeakObjectPtr< APhysicsVolume > & | PhysicsVolumeField () |
|
TObjectPtr< USceneComponent > & | AttachParentField () |
|
FName & | AttachSocketNameField () |
|
TArray< TObjectPtr< USceneComponent >, TSizedDefaultAllocator< 32 > > & | AttachChildrenField () |
|
TArray< TObjectPtr< USceneComponent >, TSizedDefaultAllocator< 32 > > & | ClientAttachedChildrenField () |
|
FName & | NetOldAttachSocketNameField () |
|
USceneComponent *& | NetOldAttachParentField () |
|
UE::Math::TBoxSphereBounds< double, double > & | BoundsField () |
|
UE::Math::TVector< double > & | RelativeLocationField () |
|
UE::Math::TRotator< double > & | RelativeRotationField () |
|
UE::Math::TVector< double > & | RelativeScale3DField () |
|
UE::Math::TVector< double > & | ComponentVelocityField () |
|
TEnumAsByte< enum EDetailMode > & | DetailModeField () |
|
FRotationConversionCache & | WorldRotationCacheField () |
|
FRotationConversionCache & | RelativeRotationCacheField () |
|
UE::Math::TTransform< double > & | ComponentToWorldField () |
|
int & | AttachmentChangedIncrementerField () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bComponentToWorldUpdated () |
|
BitFieldValue< bool, unsigned __int32 > | bSkipUpdateOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
|
BitFieldValue< bool, unsigned __int32 > | bVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldBeAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSnapLocationWhenAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSnapRotationWhenAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldSnapScaleWhenAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
|
BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
|
BitFieldValue< bool, unsigned __int32 > | bComputeFastLocalBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bComputeBoundsOnceForGame () |
|
BitFieldValue< bool, unsigned __int32 > | bComputedBoundsOnceForGame () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNotRenderAttachmentRoot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableDetachmentUpdateOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsOnUpdateTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUpdateTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUpdateAttachment () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
|
void | OnChildAttached (USceneComponent *ChildComponent) |
|
void | SetHiddenInGame (bool NewHidden, bool bPropagateToChildren, bool bSetChildrenRenderState) |
|
void | OnUnregister () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | NotifyIsRootComponentChanged (bool bIsRootComponent) |
|
void | UpdateComponentToWorldWithParent (USceneComponent *Parent, FName SocketName, EUpdateTransformFlags UpdateTransformFlags, const UE::Math::TQuat< double > *RelativeRotationQuat, ETeleportType Teleport) |
|
void | OnRegister () |
|
void | EndPlay (EEndPlayReason::Type Reason) |
|
void | PropagateTransformUpdate (bool bTransformChanged, EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
|
bool | UpdateOverlaps (const TArrayView< FOverlapInfo const, int > *PendingOverlaps, bool bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
|
void | DestroyComponent (bool bPromoteChildren) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
|
void | UpdateBounds () |
|
void | SetRelativeLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetRelativeLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetRelativeRotationExact (UE::Math::TRotator< double > *NewRotation, __int64 bSweep, FHitResult *OutSweepHitResult) |
|
void | SetRelativeRotation (UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalOffset (UE::Math::TVector< double > *DeltaLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalRotation (UE::Math::TRotator< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalRotation (const UE::Math::TQuat< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddLocalTransform (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddWorldRotation (UE::Math::TRotator< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddWorldTransform (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | AddWorldTransformKeepScale (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetRelativeScale3D (UE::Math::TVector< double > *NewScale3D) |
|
void | ResetRelativeTransform () |
|
void | SetRelativeTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocation (UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldRotation (const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldRotation (UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldScale3D (UE::Math::TVector< double > *NewScale) |
|
void | SetWorldTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetWorldLocationAndRotationNoPhysics (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
|
void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *Children) |
|
void | AppendDescendants (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *Children) |
|
void | SetupAttachment (USceneComponent *InParent, FName InSocketName) |
|
bool | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachFromParent (bool bMaintainWorldPosition, bool bCallModify) |
|
void | UpdateChildTransforms (EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
|
ECollisionResponse | GetCollisionResponseToComponent (USceneComponent *OtherComponent) |
|
void | SetMobility (EComponentMobility::Type NewMobility) |
|
bool | IsAnySimulatingPhysics () |
|
APhysicsVolume * | GetPhysicsVolume () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | SetPhysicsVolume (APhysicsVolume *NewVolume, bool bTriggerNotifiers) |
|
bool | IsPostLoadThreadSafe () |
|
char | InternalSetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *RotationQuat, __int64 bNoPhysics, ETeleportType Teleport) |
|
bool | UpdateOverlapsImpl (const TArrayView< FOverlapInfo const, int > *PendingOverlaps, TTypeCompatibleBytes< FOctreeElementSimple * > *bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
|
bool | MoveComponent (const UE::Math::TVector< double > *Delta, const UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *Hit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) |
|
bool | MoveComponentImpl (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) |
|
bool | IsVisibleInEditor () |
|
bool | ShouldRender () |
|
bool | CanEverRender () |
|
bool | IsVisible () |
|
void | OnHiddenInGameChanged () |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | OnRep_AttachChildren () |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | PostRepNotifies () |
|
void | Serialize (FArchive *Ar) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | ClearSkipUpdateOverlaps () |
|
void | SetShouldUpdatePhysicsVolume (bool bInShouldUpdatePhysicsVolume) |
|
void | UpdateNavigationData () |
|
void | K2_SetRelativeLocation (UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *SweepHitResult, bool bTeleport) |
|
void | K2_AddRelativeLocation (UE::Math::TVector< double > *DeltaLocation, bool bSweep, FHitResult *SweepHitResult, bool bTeleport) |
|
void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
|
FActorComponentTickFunction & | PrimaryComponentTickField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | ComponentTagsField () |
|
TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & | AssetUserDataField () |
|
int & | MarkedForEndOfFrameUpdateArrayIndexField () |
|
int & | UCSSerializationIndexField () |
|
EComponentCreationMethod & | CreationMethodField () |
|
FActorComponentDeactivateSignature & | OnComponentDeactivatedField () |
|
AActor *& | OwnerPrivateField () |
|
UWorld *& | WorldPrivateField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInstancesDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRoutedPostRename () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReregistration () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAnyoneToDestroyMe () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bEditableWhenInherited () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReadyForReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNetStartupComponent () |
|
BitFieldValue< bool, unsigned __int32 > | MarkedForEndOfFrameUpdateState () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkedForPreEndOfFrameSync () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnConsoles () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnNonDedicatedHost () |
|
BitFieldValue< bool, unsigned __int32 > | bDedicatedForceTickingEveryFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentCreated () |
|
UWorld * | GetWorld () |
|
void | AsyncPhysicsTickComponent (float DeltaTime, float SimTime) |
|
ELifetimeCondition | GetReplicationCondition () |
|
void | PostInitProperties () |
|
void | OnCreatePhysicsState () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostRename (UObject *OldOuter, const FName OldName) |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | FailedToRegisterWithWorld (UWorld *InWorld) |
|
UWorld * | GetWorld_Uncached () |
|
bool | ComponentHasTag (FName Tag) |
|
ENetMode | InternalGetNetMode () |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForEditorGame () |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | ReadyForReplication () |
|
void | BeginPlay () |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | SetupActorComponentTickFunction (FTickFunction *TickFunction) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
bool | IsComponentTickEnabled () |
|
void | SetComponentTickIntervalAndCooldown (float TickInterval) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAsyncPhysicsTickEnabled (bool bRegister) |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent (bool bPromoteChildren) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderInstanceData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | OnDestroyPhysicsState () |
|
void | CreatePhysicsState (bool bAllowDeferral) |
|
void | DestroyPhysicsState () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState () |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderStateDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | ClearNeedEndOfFrameUpdate_Internal () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetAutoActivate (bool bNewAutoActivate) |
|
void | ToggleActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool bShouldReplicate) |
|
void | AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | OnRep_IsActive () |
|
void | DetermineUCSModifiedProperties () |
|
void | GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) |
|
void | RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) |
|
void | SetCanEverAffectNavigation (bool bRelevant) |
|
void | Serialize (FArchive *Ar) |
|
void | SetIsReplicatedByDefault (const bool bNewReplicates) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass *& | ClassPrivateField () |
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UClass *& | ClassField () |
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FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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