|
| int & | ForcedLodModelField () |
| |
| int & | PreviousLODLevel_DEPRECATEDField () |
| |
| int & | MinLODField () |
| |
| int & | SubDivisionStepSizeField () |
| |
| TObjectPtr< UStaticMesh > & | StaticMeshField () |
| |
| FColor & | WireframeColorOverrideField () |
| |
| int & | WorldPositionOffsetDisableDistanceField () |
| |
| int & | CustomDataOutDisableDistanceField () |
| |
| int & | OverriddenLightMapResField () |
| |
| float & | DistanceFieldIndirectShadowMinVisibilityField () |
| |
| float & | DistanceFieldSelfShadowBiasField () |
| |
| float & | StreamingDistanceMultiplierField () |
| |
| float & | DirectionalShadowDistanceLimitField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisallowNanite () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDisableNanite () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEvaluateWorldPositionOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEvaluateWorldPositionOffsetInRayTracing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitialEvaluateWorldPositionOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideWireframeColor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideMinLOD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideNavigationExport () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNavigationObstacle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisallowMeshPaintPerInstance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreInstanceForTextureStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideLightMapRes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastDistanceFieldIndirectShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideDistanceFieldSelfShadowBias () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSubDivisions () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDefaultCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSortTriangles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReverseCulling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDirectionalShadowDistanceLimit () |
| |
| bool | GetShadowIndirectOnly () |
| |
| void | PropagateLightingScenarioChange () |
| |
| bool | BuildTextureStreamingDataImpl (ETextureStreamingBuildType BuildType, EMaterialQualityLevel::Type QualityLevel, ERHIFeatureLevel::Type FeatureLevel, TSet< FGuid, DefaultKeyFuncs< FGuid, 0 >, FDefaultSetAllocator > *DependentResources, bool *bOutSupportsBuildTextureStreamingData) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | HasAnySockets () |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostInitProperties () |
| |
| bool | AreNativePropertiesIdenticalTo (UObject *Other) |
| |
| void | BeginPlay () |
| |
| void | OnCreatePhysicsState () |
| |
| void | OnDestroyPhysicsState () |
| |
| bool | CanEditSimulatePhysics () |
| |
| bool | DoesSocketExist (FName InSocketName) |
| |
| const UStaticMeshSocket * | GetSocketByName (FName InSocketName) |
| |
| void | RemoveInstanceVertexColorsFromLOD (int LODToRemoveColorsFrom) |
| |
| bool | ShouldCreateNaniteProxy () |
| |
| void | BeginDestroy () |
| |
| void | ExportCustomProperties (FOutputDevice *Out, unsigned int Indent) |
| |
| void | ImportCustomProperties (const wchar_t *SourceText, FFeedbackContext *Warn) |
| |
| bool | SupportsDefaultCollision () |
| |
| bool | SupportsDitheredLODTransitions (ERHIFeatureLevel::Type FeatureLevel) |
| |
| void | UpdateCollisionFromStaticMesh () |
| |
| void | PostLoad () |
| |
| bool | ShouldCreateRenderState () |
| |
| bool | ShouldCreatePhysicsState () |
| |
| bool | SetStaticMesh (UStaticMesh *NewMesh) |
| |
| bool | HasValidNaniteData () |
| |
| bool | UseNaniteOverrideMaterials () |
| |
| float | GetWorldPositionOffsetDisableDistance () |
| |
| float | GetCustomDataOutDisableDistance () |
| |
| void | GetLocalBounds (UE::Math::TVector< double > *Min, UE::Math::TVector< double > *Max) |
| |
| void | SetCollisionProfileName (FName InCollisionProfileName, bool bUpdateOverlaps) |
| |
| bool | UsesOnlyUnlitMaterials () |
| |
| bool | GetLightMapResolution (int *Width, int *Height) |
| |
| void | GetEstimatedLightMapResolution (int *Width, int *Height) |
| |
| bool | HasValidSettingsForStaticLighting (bool bOverlookInvalidComponents) |
| |
| bool | UsesTextureLightmaps (int InWidth, int InHeight) |
| |
| bool | HasLightmapTextureCoordinates () |
| |
| void | GetTextureLightAndShadowMapMemoryUsage (int InWidth, int InHeight, int *OutLightMapMemoryUsage, int *OutShadowMapMemoryUsage) |
| |
| void | GetLightAndShadowMapMemoryUsage (int *LightMapMemoryUsage, int *ShadowMapMemoryUsage) |
| |
| bool | GetEstimatedLightAndShadowMapMemoryUsage (int *TextureLightMapMemoryUsage, int *TextureShadowMapMemoryUsage, int *VertexLightMapMemoryUsage, int *VertexShadowMapMemoryUsage, int *StaticLightingResolution, bool *bIsUsingTextureMapping, bool *bHasLightmapTexCoords) |
| |
| int | GetNumMaterials () |
| |
| int | GetMaterialIndex (FName MaterialSlotName) |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > * | GetMaterialSlotNames (TArray< FName, TSizedDefaultAllocator< 32 > > *result) |
| |
| UMaterialInterface * | GetMaterial (int MaterialIndex) |
| |
| UMaterialInterface * | GetEditorMaterial (int MaterialIndex) |
| |
| void | GetUsedMaterials (TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > *OutMaterials, bool bGetDebugMaterials) |
| |
| bool | IsHLODRelevant () |
| |
| UMaterialInterface * | GetMaterialFromCollisionFaceIndex (int FaceIndex, int *SectionIndex) |
| |
| bool | IsNavigationRelevant () |
| |
| bool | CopyPerInstanceDynamicCustomData (const UStaticMeshComponent *SrcComponent, int SrcInstanceIndex, int DstInstanceIndex, int NumInstances) |
| |
| ELightMapInteractionType | GetStaticLightingType () |
| |
| bool | IsPrecomputedLightingValid () |
| |
| float | GetEmissiveBoost (int ElementIndex) |
| |
| float | GetDiffuseBoost (int ElementIndex) |
| |
| void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
| |
| const UObject * | AdditionalStatObject () |
| |
| bool | SetStaticLightingMapping (bool bTextureMapping, int ResolutionToUse) |
| |
| bool | SetLODDataCount (const unsigned int MinSize, const unsigned int MaxSize) |
| |
| bool | ShouldRecreateProxyOnUpdateTransform () |
| |
| TArray< TObjectPtr< UMaterialInterface >, TSizedDefaultAllocator< 32 > > & | OverrideMaterialsField () |
| |
| TObjectPtr< UMaterialInterface > & | OverlayMaterialField () |
| |
| float & | OverlayMaterialMaxDrawDistanceField () |
| |
| TSubclassOf< AActor > & | DamageFXActorToSpawnField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMaterialParameterCaching () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCachedMaterialParameterIndicesAreDirty () |
| |
| void | MulticastHideInstance (int originalIndex, UE::Math::TVector< double > *HitDirection, float Damage, float TotalHealth, bool bCheckHideAttachedDecals) |
| |
| void | MulticastShowInstance (int originalIndex) |
| |
| UMaterialInterface * | GetMaterial (int ElementIndex) |
| |
| void | SetMaterial (int ElementIndex, UMaterialInterface *Material) |
| |
| void | SetMaterialByName (FName MaterialSlotName, UMaterialInterface *Material) |
| |
| int | GetNumOverrideMaterials () |
| |
| void | EmptyOverrideMaterials () |
| |
| void | GetUsedMaterials (TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > *OutMaterials, __int64 bGetDebugMaterials) |
| |
| void | PrestreamTextures (float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups) |
| |
| void | RegisterLODStreamingCallback (TFunction< void __cdecl(UPrimitiveComponent *, UStreamableRenderAsset *, ELODStreamingCallbackResult)> *Callback, __int64 LODIdx, float TimeoutSecs) |
| |
| void | SetTextureForceResidentFlag (bool bForceMiplevelsToBeResident) |
| |
| TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > * | GetMaterials (TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > *result) |
| |
| void | SetScalarParameterValueOnMaterials (const FName ParameterName, const float ParameterValue) |
| |
| void | SetVectorParameterValueOnMaterials (const FName ParameterName, const UE::Math::TVector< double > *ParameterValue) |
| |
| void | CacheMaterialParameterNameIndices (int a2) |
| |
| void | Reset (int NewSize) |
| |
| float & | MinDrawDistanceField () |
| |
| float & | LDMaxDrawDistanceField () |
| |
| float & | CachedMaxDrawDistanceField () |
| |
| TEnumAsByte< enum ESceneDepthPriorityGroup > & | ViewOwnerDepthPriorityGroupField () |
| |
| FieldArray< char, 1 > | LightmapTypeField () |
| |
| TArray< unsigned int, TSizedDefaultAllocator< 32 > > & | MaterialPSOPrecacheRequestIDsField () |
| |
| unsigned __int8 & | MoveIgnoreMaskField () |
| |
| int & | RayTracingGroupIdField () |
| |
| int & | VisibilityIdField () |
| |
| int & | CustomDepthStencilValueField () |
| |
| int & | TranslucencySortPriorityField () |
| |
| float & | TranslucencySortDistanceOffsetField () |
| |
| char & | VirtualTextureCullMipsField () |
| |
| FieldArray< char, 1 > | VirtualTextureRenderPassTypeField () |
| |
| int & | RegistrationSerialNumberField () |
| |
| FThreadSafeCounter & | AttachmentCounterField () |
| |
| float & | LastCheckedAllCollideableDescendantsTimeField () |
| |
| float & | BoundsScaleField () |
| |
| float & | LastSubmitTimeField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| float & | OcclusionBoundsSlackField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | MoveIgnoreActorsField () |
| |
| TArray< TObjectPtr< UPrimitiveComponent >, TSizedDefaultAllocator< 32 > > & | MoveIgnoreComponentsField () |
| |
| TArray< FOverlapInfo, TSizedDefaultAllocator< 32 > > & | OverlappingComponentsField () |
| |
| TMap< TWeakObjectPtr< UPrimitiveComponent >, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< TWeakObjectPtr< UPrimitiveComponent >, int, 0 > > & | OverlappingPrimitiveComponentsField () |
| |
| FBodyInstance & | BodyInstanceField () |
| |
| FComponentBeginOverlapSignature & | OnComponentBeginOverlapField () |
| |
| FComponentBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FComponentOnClickedSignature & | OnClickedField () |
| |
| FComponentOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FComponentBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| ERayTracingGroupCullingPriority & | RayTracingGroupCullingPriorityField () |
| |
| FRenderCommandFence & | DetachFenceField () |
| |
| TObjectPtr< UPrimitiveComponent > & | LODParentPrimitiveField () |
| |
| int & | ObjectLayerField () |
| |
| float & | OverrideStepHeightField () |
| |
| int & | InternalOctreeMaskField () |
| |
| unsigned int & | ProxyMeshIDField () |
| |
| bool & | bHasActiveProxyMeshChildrenField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActorTextureStreamingBuiltData () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidTextureStreamingBuiltData () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverDistanceCull () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedToStreamingManagerAsStatic () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedToStreamingManagerAsDynamic () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHandledByStreamingManagerAsDynamic () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreStreamingManagerUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedToCoarseMeshStreamingManager () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiBodyOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceComplexOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnMaterialOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseViewOwnerDepthPriorityGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCullDistanceVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisibleInReflectionCaptures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisibleInRealTimeSkyCaptures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisibleInRayTracing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderInMainPass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderInDepthPass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivesDecals () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHoldout () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOwnerNoSee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyOwnerSee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTreatAsBackgroundForOcclusion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAsOccluder () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSelectable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceMipStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasPerInstanceHitProxies () |
| |
| BitFieldValue< bool, unsigned __int32 > | CastShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEmissiveLightSource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectDynamicIndirectLighting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectIndirectLightingWhileHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectDistanceFieldLighting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastDynamicShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastStaticShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastVolumetricTranslucentShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastContactShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSelfShadowOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastFarShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastInsetShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastCinematicShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastShadowAsTwoSided () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLightAsIfStatic_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLightAttachmentsAsGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExcludeFromLightAttachmentGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceiveMobileCSMShadows () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSingleSampleShadowFromStationaryLights () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialImpulse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialForce () |
| |
| BitFieldValue< bool, unsigned __int32 > | bApplyImpulseOnDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicatePhysicsToAutonomousProxy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFillCollisionUnderneathForNavmesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseEditorCompositing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBeingMovedByEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderCustomDepth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisibleInSceneCaptureOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHiddenInSceneCapture () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRayTracingFarField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCachedAllCollideableDescendantsRelative () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasNoStreamableTextures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStaticWhenNotMoveable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPSOPrecacheCalled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPSOPrecacheRequestBoosted () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreUpdatingOwnersLastRenderTime () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventBlockingProjectiles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOverlapEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInForeground () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInternalOctree () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInternalOctreeOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegisteredInternalOctree () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDynamicPhysics () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowBasedCharacters () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAbstractBasingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAbsoluteMaxDrawDisatance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMovableUseDynamicDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIncludeBoundsRadiusInDrawDistances () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExcludeFromLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDamage () |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| bool | OverlapComponent (const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Rot, const struct FCollisionShape *CollisionShape) |
| |
| bool | AreSymmetricRotations (const UE::Math::TQuat< double > *A, const UE::Math::TQuat< double > *B, const UE::Math::TVector< double > *Scale3D) |
| |
| ESceneDepthPriorityGroup | GetStaticDepthPriorityGroup () |
| |
| bool | HasValidSettingsForStaticLighting (bool bOverlookInvalidComponents) |
| |
| UMaterialInterface * | GetEditorMaterial (int ElementIndex) |
| |
| void | ResizeGrow (int OldNum) |
| |
| void | SetPhysicsAngularVelocityInDegrees (UE::Math::TVector< double > *NewAngVel, __int64 bAddToCurrent, FName BoneName) |
| |
| void | GetLightAndShadowMapMemoryUsage (int *OutNum, int *OutMax) |
| |
| void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
| |
| bool | IsEditorOnly () |
| |
| void | GetUsedTextures (TArray< UTexture *, TSizedDefaultAllocator< 32 > > *OutTextures, EMaterialQualityLevel::Type QualityLevel) |
| |
| void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | OnRegister () |
| |
| void | OnUnregister () |
| |
| void | OnAttachmentChanged () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | OnCreatePhysicsState () |
| |
| void | EnsurePhysicsStateCreated () |
| |
| void | MarkChildPrimitiveComponentRenderStateDirty () |
| |
| void | OnDestroyPhysicsState () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | ReceiveComponentDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | PostInitProperties () |
| |
| void | PostLoad () |
| |
| void | PostDuplicate (bool bDuplicateForPIE) |
| |
| void | BeginDestroy () |
| |
| void | OnComponentDestroyed (bool bDestroyingHierarchy) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | SetOwnerNoSee (bool bNewOwnerNoSee) |
| |
| void | SetOnlyOwnerSee (bool bNewOnlyOwnerSee) |
| |
| bool | ShouldComponentAddToScene () |
| |
| bool | ShouldCreatePhysicsState () |
| |
| bool | HasValidPhysicsState () |
| |
| bool | ShouldRenderSelected () |
| |
| void | SetCastHiddenShadow (bool NewCastHiddenShadow) |
| |
| void | PushSelectionToProxy () |
| |
| void | SetCullDistance (float NewCullDistance) |
| |
| bool | IsWorldGeometry () |
| |
| ECollisionChannel | GetCollisionObjectType () |
| |
| UMaterialInstanceDynamic * | CreateAndSetMaterialInstanceDynamic (int ElementIndex) |
| |
| UMaterialInstanceDynamic * | CreateAndSetMaterialInstanceDynamicFromMaterial (int ElementIndex, UMaterialInterface *Parent) |
| |
| UMaterialInstanceDynamic * | CreateDynamicMaterialInstance (int ElementIndex, UMaterialInterface *SourceMaterial, FName OptionalName) |
| |
| int | GetCustomPrimitiveDataIndexForScalarParameter (FName ParameterName) |
| |
| int | GetCustomPrimitiveDataIndexForVectorParameter (FName ParameterName) |
| |
| void | SetCustomPrimitiveDataFloat (int DataIndex, float Value) |
| |
| UMaterialInterface * | GetMaterialFromCollisionFaceIndex (int FaceIndex, int *SectionIndex) |
| |
| void | InitSweepCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
| |
| void | DispatchBlockingHit (AActor *Owner, const FHitResult *BlockingHit) |
| |
| void | DispatchWakeEvents (ESleepEvent WakeEvent, FName BoneName) |
| |
| bool | IsNavigationRelevant () |
| |
| bool | LineTraceComponent (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const FCollisionQueryParams *Params) |
| |
| bool | SweepComponent (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *ShapeWorldRotation, const FCollisionShape *CollisionShape, bool bTraceComplex) |
| |
| char | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Quat) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | BeginComponentOverlap (const FOverlapInfo *OtherOverlap, bool bDoNotifies) |
| |
| void | EndComponentOverlap (const FOverlapInfo *OtherOverlap, bool bDoNotifies, bool bSkipNotifySelf) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| bool | AreAllCollideableDescendantsRelative (bool bAllowCachedValue) |
| |
| void | BeginPlay () |
| |
| void | IgnoreActorWhenMoving (AActor *Actor, bool bShouldIgnore) |
| |
| bool | UpdateOverlapsImpl (const TArrayView< FOverlapInfo const, int > *NewPendingOverlaps, bool bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
| |
| void | SetGenerateOverlapEvents (bool bInGenerateOverlapEvents) |
| |
| void | OnGenerateOverlapEventsChanged () |
| |
| void | ClearComponentOverlaps (bool bDoNotifies, bool bSkipNotifySelf) |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| void | DispatchOnClicked (FKey *ButtonPressed) |
| |
| void | DispatchOnReleased (FKey *ButtonReleased) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| void | SetCustomDepthStencilValue (int Value) |
| |
| bool | CanCharacterStepUp (APawn *Pawn) |
| |
| bool | CanEditSimulatePhysics () |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| bool | IsPSOPrecaching () |
| |
| void | GetCollisionResponseSet (FCollisionResponseSet *OutCollision) |
| |
| void | SetWalkableSlopeOverride (const FWalkableSlopeOverride *NewOverride) |
| |
| void | SetSimulatePhysics (bool bSimulate) |
| |
| void | SetConstraintMode (EDOFMode::Type ConstraintMode) |
| |
| void | AddImpulse (UE::Math::TVector< double > *Impulse, FName BoneName, bool bVelChange) |
| |
| void | AddAngularImpulseInRadians (UE::Math::TVector< double > *Impulse, FName BoneName, bool bVelChange) |
| |
| void | AddImpulseAtLocation (UE::Math::TVector< double > *Impulse, UE::Math::TVector< double > *Location, FName BoneName) |
| |
| void | AddVelocityChangeImpulseAtLocation (UE::Math::TVector< double > *Impulse, UE::Math::TVector< double > *Location, FName BoneName) |
| |
| void | AddRadialImpulse (UE::Math::TVector< double > *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
| |
| void | AddForce (UE::Math::TVector< double > *Force, FName BoneName, bool bAccelChange) |
| |
| void | AddForceAtLocation (UE::Math::TVector< double > *Force, UE::Math::TVector< double > *Location, FName BoneName) |
| |
| void | AddForceAtLocationLocal (UE::Math::TVector< double > *Force, UE::Math::TVector< double > *Location, FName BoneName) |
| |
| void | AddRadialForce (UE::Math::TVector< double > *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange) |
| |
| void | AddTorqueInRadians (UE::Math::TVector< double > *Torque, FName BoneName, bool bAccelChange) |
| |
| void | SetPhysicsLinearVelocity (UE::Math::TVector< double > *NewVel, __int64 bAddToCurrent, FName BoneName) |
| |
| void | SetAllPhysicsLinearVelocity (UE::Math::TVector< double > *NewVel, __int64 bAddToCurrent) |
| |
| void | SetPhysicsAngularVelocityInRadians (UE::Math::TVector< double > *NewAngVel, __int64 bAddToCurrent, FName BoneName) |
| |
| void | SetPhysicsMaxAngularVelocityInRadians (float NewMaxAngVel, bool bAddToCurrent, FName BoneName) |
| |
| void | SetAllPhysicsAngularVelocityInRadians (const UE::Math::TVector< double > *NewAngVel, bool bAddToCurrent) |
| |
| void | SetAllPhysicsPosition (UE::Math::TVector< double > *NewPos) |
| |
| void | SetAllPhysicsRotation (UE::Math::TRotator< double > *NewRot) |
| |
| void | SetAllPhysicsRotation (const UE::Math::TQuat< double > *NewRot) |
| |
| void | WakeRigidBody (FName BoneName) |
| |
| void | WakeAllRigidBodies () |
| |
| void | SetEnableGravity (bool bGravityEnabled) |
| |
| bool | IsGravityEnabled () |
| |
| void | SetLinearDamping (float InDamping) |
| |
| float | GetLinearDamping () |
| |
| void | SetAngularDamping (float InDamping) |
| |
| float | GetAngularDamping () |
| |
| void | SetMassScale (FName BoneName, float InMassScale) |
| |
| float | GetMassScale (FName BoneName) |
| |
| void | SetMassOverrideInKg (FName BoneName, float MassInKg, bool bOverrideMass) |
| |
| float | GetMass () |
| |
| float | CalculateMass (FName __formal) |
| |
| void | SetUseCCD (bool bInUseCCD, FName BoneName) |
| |
| void | SetAllUseCCD (bool bInUseCCD) |
| |
| void | PutRigidBodyToSleep (FName BoneName) |
| |
| void | PutAllRigidBodiesToSleep () |
| |
| bool | RigidBodyIsAwake (FName BoneName) |
| |
| bool | IsAnyRigidBodyAwake () |
| |
| void | SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision) |
| |
| void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
| |
| void | SyncComponentToRBPhysics () |
| |
| void | GetWeldedBodies (TArray< FBodyInstance *, TSizedDefaultAllocator< 32 > > *OutWeldedBodies, TArray< FName, TSizedDefaultAllocator< 32 > > *OutLabels, bool bIncludingAutoWeld) |
| |
| bool | WeldToImplementation (USceneComponent *InParent, FName ParentSocketName, bool bWeldSimulatedChild) |
| |
| void | WeldTo (USceneComponent *InParent, FName InSocketName) |
| |
| void | UnWeldFromParent () |
| |
| void | UnWeldChildren () |
| |
| FBodyInstance * | GetBodyInstance (FName BoneName, bool bGetWelded, int Index) |
| |
| bool | GetSquaredDistanceToCollision (const UE::Math::TVector< double > *Point, float *OutSquaredDistance, UE::Math::TVector< double > *OutClosestPointOnCollision) |
| |
| float | GetClosestPointOnCollision (const UE::Math::TVector< double > *Point, UE::Math::TVector< double > *OutPointOnBody, FName BoneName) |
| |
| bool | IsSimulatingPhysics (FName BoneName) |
| |
| void | SetCollisionObjectType (ECollisionChannel Channel) |
| |
| void | SetCollisionResponseToChannel (ECollisionChannel Channel, ECollisionResponse NewResponse) |
| |
| void | SetCollisionResponseToAllChannels (ECollisionResponse NewResponse) |
| |
| void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
| |
| void | SetCollisionProfileName (FName InCollisionProfileName, bool bUpdateOverlaps) |
| |
| void | OnActorEnableCollisionChanged () |
| |
| void | OnComponentCollisionSettingsChanged (bool bUpdateOverlaps) |
| |
| __int64 | K2_LineTraceComponent (UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, FName *BoneName, FHitResult *OutHit) |
| |
| ECollisionResponse | GetCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | UpdatePhysicsToRBChannels () |
| |
| void | SetInternalOctreeMask (int InOctreeMask, bool bReregisterWithTree) |
| |
| TWeakObjectPtr< APhysicsVolume > & | PhysicsVolumeField () |
| |
| TObjectPtr< USceneComponent > & | AttachParentField () |
| |
| FName & | AttachSocketNameField () |
| |
| TArray< TObjectPtr< USceneComponent >, TSizedDefaultAllocator< 32 > > & | AttachChildrenField () |
| |
| TArray< TObjectPtr< USceneComponent >, TSizedDefaultAllocator< 32 > > & | ClientAttachedChildrenField () |
| |
| FName & | NetOldAttachSocketNameField () |
| |
| USceneComponent *& | NetOldAttachParentField () |
| |
| UE::Math::TBoxSphereBounds< double, double > & | BoundsField () |
| |
| UE::Math::TVector< double > & | RelativeLocationField () |
| |
| UE::Math::TRotator< double > & | RelativeRotationField () |
| |
| UE::Math::TVector< double > & | RelativeScale3DField () |
| |
| UE::Math::TVector< double > & | ComponentVelocityField () |
| |
| TEnumAsByte< enum EDetailMode > & | DetailModeField () |
| |
| FRotationConversionCache & | WorldRotationCacheField () |
| |
| FRotationConversionCache & | RelativeRotationCacheField () |
| |
| UE::Math::TTransform< double > & | ComponentToWorldField () |
| |
| int & | AttachmentChangedIncrementerField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bComponentToWorldUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkipUpdateOverlaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldBeAttached () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldSnapLocationWhenAttached () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldSnapRotationWhenAttached () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldSnapScaleWhenAttached () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bComputeFastLocalBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bComputeBoundsOnceForGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bComputedBoundsOnceForGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsNotRenderAttachmentRoot () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableDetachmentUpdateOverlaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsOnUpdateTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUpdateTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUpdateAttachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
| |
| void | OnChildAttached (USceneComponent *ChildComponent) |
| |
| void | SetHiddenInGame (bool NewHidden, bool bPropagateToChildren, bool bSetChildrenRenderState) |
| |
| void | OnUnregister () |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | NotifyIsRootComponentChanged (bool bIsRootComponent) |
| |
| void | UpdateComponentToWorldWithParent (USceneComponent *Parent, FName SocketName, EUpdateTransformFlags UpdateTransformFlags, const UE::Math::TQuat< double > *RelativeRotationQuat, ETeleportType Teleport) |
| |
| void | OnRegister () |
| |
| void | EndPlay (EEndPlayReason::Type Reason) |
| |
| void | PropagateTransformUpdate (bool bTransformChanged, EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
| |
| bool | UpdateOverlaps (const TArrayView< FOverlapInfo const, int > *PendingOverlaps, bool bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
| |
| void | DestroyComponent (bool bPromoteChildren) |
| |
| void | OnComponentDestroyed (bool bDestroyingHierarchy) |
| |
| void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
| |
| void | UpdateBounds () |
| |
| void | SetRelativeLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetRelativeLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetRelativeRotationExact (UE::Math::TRotator< double > *NewRotation, __int64 bSweep, FHitResult *OutSweepHitResult) |
| |
| void | SetRelativeRotation (UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddLocalOffset (UE::Math::TVector< double > *DeltaLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddLocalRotation (UE::Math::TRotator< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddLocalRotation (const UE::Math::TQuat< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddLocalTransform (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddWorldRotation (UE::Math::TRotator< double > *DeltaRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddWorldTransform (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | AddWorldTransformKeepScale (const UE::Math::TTransform< double > *DeltaTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetRelativeScale3D (UE::Math::TVector< double > *NewScale3D) |
| |
| void | ResetRelativeTransform () |
| |
| void | SetRelativeTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldLocation (UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldRotation (const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldRotation (UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldScale3D (UE::Math::TVector< double > *NewScale) |
| |
| void | SetWorldTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetWorldLocationAndRotationNoPhysics (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
| |
| void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *Children) |
| |
| void | AppendDescendants (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *Children) |
| |
| void | SetupAttachment (USceneComponent *InParent, FName InSocketName) |
| |
| bool | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachFromParent (bool bMaintainWorldPosition, bool bCallModify) |
| |
| void | UpdateChildTransforms (EUpdateTransformFlags UpdateTransformFlags, ETeleportType Teleport) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
| |
| ECollisionResponse | GetCollisionResponseToComponent (USceneComponent *OtherComponent) |
| |
| void | SetMobility (EComponentMobility::Type NewMobility) |
| |
| bool | IsAnySimulatingPhysics () |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| void | SetPhysicsVolume (APhysicsVolume *NewVolume, bool bTriggerNotifiers) |
| |
| bool | IsPostLoadThreadSafe () |
| |
| char | InternalSetWorldLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *RotationQuat, __int64 bNoPhysics, ETeleportType Teleport) |
| |
| bool | UpdateOverlapsImpl (const TArrayView< FOverlapInfo const, int > *PendingOverlaps, TTypeCompatibleBytes< FOctreeElementSimple * > *bDoNotifies, const TArrayView< FOverlapInfo const, int > *OverlapsAtEndLocation) |
| |
| bool | MoveComponent (const UE::Math::TVector< double > *Delta, const UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *Hit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) |
| |
| bool | MoveComponentImpl (const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) |
| |
| bool | IsVisibleInEditor () |
| |
| bool | ShouldRender () |
| |
| bool | CanEverRender () |
| |
| bool | IsVisible () |
| |
| void | OnHiddenInGameChanged () |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | OnRep_AttachChildren () |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | PostRepNotifies () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | ClearSkipUpdateOverlaps () |
| |
| void | SetShouldUpdatePhysicsVolume (bool bInShouldUpdatePhysicsVolume) |
| |
| void | UpdateNavigationData () |
| |
| void | K2_SetRelativeLocation (UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *SweepHitResult, bool bTeleport) |
| |
| void | K2_AddRelativeLocation (UE::Math::TVector< double > *DeltaLocation, bool bSweep, FHitResult *SweepHitResult, bool bTeleport) |
| |
| void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
| |
| FActorComponentTickFunction & | PrimaryComponentTickField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | ComponentTagsField () |
| |
| TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & | AssetUserDataField () |
| |
| int & | MarkedForEndOfFrameUpdateArrayIndexField () |
| |
| int & | UCSSerializationIndexField () |
| |
| EComponentCreationMethod & | CreationMethodField () |
| |
| FActorComponentDeactivateSignature & | OnComponentDeactivatedField () |
| |
| AActor *& | OwnerPrivateField () |
| |
| UWorld *& | WorldPrivateField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderInstancesDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRoutedPostRename () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReregistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAnyoneToDestroyMe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEditableWhenInherited () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsReadyForReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsNetStartupComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | MarkedForEndOfFrameUpdateState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMarkedForPreEndOfFrameSync () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnConsoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnNonDedicatedHost () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDedicatedForceTickingEveryFrame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentCreated () |
| |
| UWorld * | GetWorld () |
| |
| void | AsyncPhysicsTickComponent (float DeltaTime, float SimTime) |
| |
| ELifetimeCondition | GetReplicationCondition () |
| |
| void | PostInitProperties () |
| |
| void | OnCreatePhysicsState () |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostRename (UObject *OldOuter, const FName OldName) |
| |
| bool | AllowRegisterWithWorld (UWorld *InWorld) |
| |
| void | FailedToRegisterWithWorld (UWorld *InWorld) |
| |
| UWorld * | GetWorld_Uncached () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| ENetMode | InternalGetNetMode () |
| |
| FString * | GetReadableName (FString *result) |
| |
| void | BeginDestroy () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForEditorGame () |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | OnRegister () |
| |
| void | InitializeComponent () |
| |
| void | UninitializeComponent () |
| |
| void | ReadyForReplication () |
| |
| void | BeginPlay () |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| bool | SetupActorComponentTickFunction (FTickFunction *TickFunction) |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| bool | IsComponentTickEnabled () |
| |
| void | SetComponentTickIntervalAndCooldown (float TickInterval) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterAsyncPhysicsTickEnabled (bool bRegister) |
| |
| void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context) |
| |
| void | RegisterComponent () |
| |
| void | UnregisterComponent () |
| |
| void | DestroyComponent (bool bPromoteChildren) |
| |
| void | OnComponentDestroyed (bool bDestroyingHierarchy) |
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| void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
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| void | SendRenderTransform_Concurrent () |
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| void | SendRenderInstanceData_Concurrent () |
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| void | DestroyRenderState_Concurrent () |
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| void | OnDestroyPhysicsState () |
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| void | CreatePhysicsState (bool bAllowDeferral) |
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| void | DestroyPhysicsState () |
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| void | ExecuteUnregisterEvents () |
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| void | ReregisterComponent () |
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| void | RecreateRenderState_Concurrent () |
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| void | RecreatePhysicsState () |
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| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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| void | DoDeferredRenderUpdates_Concurrent () |
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| void | MarkRenderStateDirty () |
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| void | MarkForNeededEndOfFrameUpdate () |
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| void | ClearNeedEndOfFrameUpdate_Internal () |
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| void | Activate (bool bReset) |
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| void | Deactivate () |
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| void | SetActive (bool bNewActive, bool bReset) |
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| void | SetAutoActivate (bool bNewAutoActivate) |
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| void | ToggleActive () |
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| void | AddAssetUserData (UAssetUserData *InUserData) |
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| UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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| void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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| bool | IsNameStableForNetworking () |
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| bool | IsSupportedForNetworking () |
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| void | SetIsReplicated (bool bShouldReplicate) |
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| void | AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition) |
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| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
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| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
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| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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| void | OnRep_IsActive () |
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| void | DetermineUCSModifiedProperties () |
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| void | GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) |
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| void | RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) |
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| void | SetCanEverAffectNavigation (bool bRelevant) |
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| void | Serialize (FArchive *Ar) |
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| void | SetIsReplicatedByDefault (const bool bNewReplicates) |
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| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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| FString * | GetDetailedInfoInternal (FString *result) |
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| bool | AreAllOuterObjectsValid () |
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| bool | IsInBlueprint () |
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| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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| UObject * | GetDefaultSubobjectByName (FName ToFind) |
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| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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| void | PostLoad () |
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| bool | NeedsLoadForServer () |
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| bool | NeedsLoadForClient () |
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| void | BeginDestroy () |
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| void | FinishDestroy () |
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| FString * | GetDetailedInfo (FString *result) |
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| bool | ConditionalBeginDestroy () |
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| bool | ConditionalFinishDestroy () |
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| void | ConditionalPostLoad () |
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| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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| void | Serialize (FStructuredArchiveRecord Record) |
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| void | SerializeScriptProperties (FArchive *Ar) |
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| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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| bool | CheckDefaultSubobjects (bool bForceCheck) |
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| bool | CheckDefaultSubobjectsInternal () |
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| void | GetAssetRegistryTags (FAssetData *Out) |
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| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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| bool | IsAsset () |
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| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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| bool | IsLocalizedResource () |
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| bool | IsSafeForRootSet () |
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| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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| FString * | GetDefaultConfigFilename (FString *result) |
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| bool | IsNameStableForNetworking () |
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| bool | IsFullNameStableForNetworking () |
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| bool | IsSupportedForNetworking () |
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| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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| void | ProcessEvent (UFunction *Function, void *Parms) |
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| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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| UObject * | GetArchetype () |
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| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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| ARK_API FProperty * | FindProperty (FName name) |
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| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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| FString * | GetPathName (FString *result, const UObject *StopOuter) |
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| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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| UObject * | GetOutermostObject () |
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| UPackage * | GetPackage () |
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| bool | MarkPackageDirty () |
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| UObject * | GetTypedOuter (UClass *Target) |
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| bool | IsIn (const UObject *SomeOuter) |
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| bool | IsInPackage (const UPackage *SomePackage) |
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| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
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| FLinkerLoad * | GetLinker () |
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| int | GetLinkerIndex () |
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| UObjectBase_vtbl *& | __vftableField () |
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| EObjectFlags & | ObjectFlagsField () |
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| int & | InternalIndexField () |
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| UClass *& | ClassPrivateField () |
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| UClass *& | ClassField () |
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| FName & | NamePrivateField () |
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| FName & | NameField () |
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| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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| UPackage * | GetExternalPackageInternal () |
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| void | SetExternalPackage (UPackage *InPackage) |
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| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
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