Ark Server API (ASA) - Wiki
|
#include <Other.h>
Public Member Functions | |
float & | DamageField () |
FVector_NetQuantizeNormal & | ShotDirectionField () |
FHitResult & | HitInfoField () |
bool | IsOfType (int InID) |
void | GetBestHitInfo (const AActor *HitActor, const AActor *HitInstigator, FHitResult *OutHitInfo, UE::Math::TVector< double > *OutImpulseDir) |
Public Member Functions inherited from FDamageEvent | |
float & | ImpulseField () |
float & | OriginalDamageField () |
int & | InstanceBodyIndexField () |
int & | TypeIndexField () |
TSubclassOf< UDamageType > & | DamageTypeClassField () |
void | GetBestHitInfo (const AActor *HitActor, const AActor *HitInstigator, FHitResult *OutHitInfo, UE::Math::TVector< double > *OutImpulseDir) |
Static Public Member Functions | |
static UScriptStruct * | StaticStruct () |
Static Public Member Functions inherited from FDamageEvent | |
static UScriptStruct * | StaticStruct () |
|
inline |
|
inline |
|
inline |
|
inlinestatic |