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UPrimalGameData Struct Reference

#include <GameMode.h>

+ Inheritance diagram for UPrimalGameData:
+ Collaboration diagram for UPrimalGameData:

Public Member Functions

FStringModNameField ()
 
FStringModDescriptionField ()
 
TArray< FPrimalItemQuality, TSizedDefaultAllocator< 32 > > & ItemQualityDefinitionsField ()
 
TArray< FStatusValueModifierDescription, TSizedDefaultAllocator< 32 > > & StatusValueModifierDescriptionsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PlayerSpawnRegionsField ()
 
USoundBase *& TutorialDisplaySoundField ()
 
USoundBase *& Sound_StartItemDragField ()
 
USoundBase *& Sound_StopItemDragField ()
 
UTexture2D *& PreventGrindingIconField ()
 
USoundClass *& ExplorerNoteAudioSoundClassField ()
 
USoundBase *& Sound_CancelPlacingStructureField ()
 
USoundBase *& Sound_ChooseStructureRotationField ()
 
USoundBase *& Sound_FailPlacingStructureField ()
 
USoundBase *& Sound_ConfirmPlacingStructureField ()
 
USoundBase *& Sound_StartPlacingStructureField ()
 
USoundBase *& Sound_CorpseDecomposeField ()
 
USoundBase *& Sound_ApplyLevelUpField ()
 
USoundBase *& Sound_ApplyLevelPointField ()
 
USoundBase *& Sound_LearnedEngramField ()
 
USoundBase *& Sound_ReconnectToCharacterField ()
 
USoundBase *& Sound_DropAllItemsField ()
 
USoundBase *& Sound_TransferAllItemsToRemoteField ()
 
USoundBase *& Sound_TransferAllItemsFromRemoteField ()
 
USoundBase *& Sound_TransferItemToRemoteField ()
 
USoundBase *& Sound_TransferItemFromRemoteField ()
 
USoundBase *& Sound_AddItemToSlotField ()
 
USoundBase *& Sound_RemoveItemFromSlotField ()
 
USoundBase *& Sound_ClearCraftQueueField ()
 
USoundBase *& Sound_AddToCraftQueueField ()
 
USoundBase *& Sound_AddToCraftQueueAltField ()
 
USoundBase *& Sound_SetRadioFrequencyField ()
 
USoundBase *& Sound_AddPinToMapField ()
 
USoundBase *& Sound_RemovePinFromMapField ()
 
USoundBase *& Sound_ApplyDyeField ()
 
USoundBase *& Sound_ApplyPaintField ()
 
USoundBase *& Sound_SetTextGenericField ()
 
USoundBase *& Sound_SplitItemStackField ()
 
USoundBase *& Sound_MergeItemStackField ()
 
USoundBase *& Sound_InputPinDigitField ()
 
USoundBase *& Sound_PinValidatedField ()
 
USoundBase *& Sound_PinRejectedField ()
 
USoundBase *& Sound_TribeWarBeginField ()
 
USoundBase *& Sound_TribeWarEndField ()
 
USoundBase *& Sound_DropInventoryItemField ()
 
USoundBase *& Sound_RefillWaterContainerField ()
 
TArray< FAppIDItem, TSizedDefaultAllocator< 32 > > & CoreAppIDItemsField ()
 
TArray< FAppIDItem, TSizedDefaultAllocator< 32 > > & AppIDItemsField ()
 
TArray< UPrimalEngramEntry *, TSizedDefaultAllocator< 32 > > & EngramBlueprintEntriesField ()
 
TArray< UPrimalDinoEntry *, TSizedDefaultAllocator< 32 > > & DinoEntriesObjectsField ()
 
TArray< UGenericDataListEntry *, TSizedDefaultAllocator< 32 > > & ExplorerNoteEntriesObjectsField ()
 
TArray< UGenericDataListEntry *, TSizedDefaultAllocator< 32 > > & HeadHairStylesEntriesObjectsField ()
 
TArray< UGenericDataListEntry *, TSizedDefaultAllocator< 32 > > & FacialHairStylesEntriesObjectsField ()
 
UMaterialInterface *& PostProcess_KnockoutBlurField ()
 
UMaterialInterface *& AdditionalDeathPostProcessEffectField ()
 
TArray< FRangedValues, TSizedDefaultAllocator< 32 > > & EngramPointPurchaseRangesField ()
 
TArray< FTutorialDefinition, TSizedDefaultAllocator< 32 > > & TutorialDefinitionsField ()
 
UTexture2D *& UnknownIconField ()
 
UMaterialInterface *& UnknownMaterialField ()
 
UTexture2D *& MasterDyeListLUTField ()
 
UTexture2D *& WhiteTextureField ()
 
UTexture2D *& BlueprintBackgroundField ()
 
UTexture2D *& BabyCuddleIconField ()
 
UTexture2D *& ParentDinoIconField ()
 
UTexture2D *& ImprintedRiderIconField ()
 
UTexture2D *& WeaponAccessoryActivatedIconField ()
 
UTexture2D *& EngramBackgroundField ()
 
UTexture2D *& VoiceChatIconField ()
 
UTexture2D *& VoiceChatMutedIconField ()
 
UTexture2D *& ItemButtonRecentlySelectedBackgroundField ()
 
floatGlobalGeneralArmorDegradationMultiplierField ()
 
floatGlobalSpecificArmorDegradationMultiplierField ()
 
floatGlobalSpecificArmorRatingMultiplierField ()
 
floatGlobalGeneralArmorRatingMultiplierField ()
 
floatEnemyFoundationPreventionRadiusField ()
 
TArray< FColorDefinition, TSizedDefaultAllocator< 32 > > & ColorDefinitionsField ()
 
TArray< UObject *, TSizedDefaultAllocator< 32 > > & ExtraResourcesField ()
 
TArray< UObject *, TSizedDefaultAllocator< 32 > > & BaseExtraResourcesField ()
 
USoundBase *& CombatMusicDayField ()
 
USoundBase *& CombatMusicNightField ()
 
USoundBase *& CombatMusicDay_HeavyField ()
 
USoundBase *& CombatMusicNight_HeavyField ()
 
USoundBase *& LevelUpStingerSoundField ()
 
USoundBase *& TrackMissionSoundField ()
 
USoundBase *& UntrackMissionSoundField ()
 
TArray< FNamedTeamDefinition, TSizedDefaultAllocator< 32 > > & NamedTeamDefinitionsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PlayerLevelEngramPointsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PlayerLevelEngramPointsSPField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventBuildStructureReasonStringsField ()
 
TArray< FExplorerNoteAchievement, TSizedDefaultAllocator< 32 > > & ExplorerNoteAchievementsField ()
 
TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & Remap_NPCField ()
 
TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & Remap_SupplyCratesField ()
 
TArray< FActiveEventSupplyCrateWeight, TSizedDefaultAllocator< 32 > > & Remap_ActiveEventSupplyCratesField ()
 
TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & Remap_ResourceComponentsField ()
 
TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & Remap_NPCSpawnEntriesField ()
 
TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & Remap_EngramsField ()
 
TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & Remap_ItemsField ()
 
TArray< FClassAddition, TSizedDefaultAllocator< 32 > > & AdditionalStructureEngramsField ()
 
TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & AdditionalDefaultBuffsField ()
 
TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > & AvailableMissionsField ()
 
TArray< FStructureToBuildAddition, TSizedDefaultAllocator< 32 > > & AdditionalStructuresToBuildField ()
 
TArray< FStructureVariantAddition, TSizedDefaultAllocator< 32 > > & AdditionalStructureVariantsField ()
 
TArray< FColor, TSizedDefaultAllocator< 32 > > & MasterColorTableField ()
 
floatEnemyCoreStructureDeathActorRadiusBuildCheckField ()
 
UTexture2D *& MateBoostIconField ()
 
UTexture2D *& EggBoostIconField ()
 
UTexture2D *& MatingIconField ()
 
UTexture2D *& NearFeedIconField ()
 
UTexture2D *& BuffedIconField ()
 
UTexture2D *& TethererdIconField ()
 
floatTribeXPSharePercentField ()
 
intOverrideServerPhysXSubstepsField ()
 
floatOverrideServerPhysXSubstepsDeltaTimeField ()
 
TArray< FPlayerDynamicMaterialFloat, TSizedDefaultAllocator< 32 > > & DefaultDynamicMaterialByteFloatsField ()
 
TArray< FPlayerDynamicMaterialVector, TSizedDefaultAllocator< 32 > > & DefaultDynamicMaterialByteVectorsField ()
 
TArray< FPlayerDynamicMaterialColors, TSizedDefaultAllocator< 32 > > & DefaultDynamicMaterialByteColorsField ()
 
USoundBase *& Sound_ItemStartCraftingField ()
 
USoundBase *& Sound_ItemFinishCraftingField ()
 
USoundBase *& Sound_ItemStartRepairingField ()
 
USoundBase *& Sound_ItemFinishRepairingField ()
 
floatMinPaintDurationConsumptionField ()
 
floatMaxPaintDurationConsumptionField ()
 
floatMinDinoRadiusForPaintConsumptionField ()
 
floatMaxDinoRadiusForPaintConsumptionField ()
 
TArray< FDinoBabySetup, TSizedDefaultAllocator< 32 > > & DinoBabySetupsField ()
 
TArray< FDinoBabySetup, TSizedDefaultAllocator< 32 > > & DinoGestationSetupsField ()
 
UTexture2D *& NameTagWildcardAdminField ()
 
UTexture2D *& NameTagServerAdminField ()
 
UTexture2D *& NameTagTribeAdminField ()
 
TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > & BadgeGroupsNameTagField ()
 
UTexture2D *& CrossPlayGenericField ()
 
UTexture2D *& CrossPlaySteamField ()
 
UTexture2D *& CrossPlayPS5Field ()
 
UTexture2D *& CrossPlayXSXField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & AchievementIDsField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AchievementIDSetField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & AdditionalEggWeightsToSpawnField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & FertilizedAdditionalEggWeightsToSpawnField ()
 
FStringItemAchievementsNameField ()
 
TArray< FMultiAchievement, TSizedDefaultAllocator< 32 > > & MultiAchievementsField ()
 
USoundBase *& DinoIncrementedImprintingSoundField ()
 
USoundBase *& HitMarkerCharacterSoundField ()
 
USoundBase *& HitMarkerStructureSoundField ()
 
UMaterialParameterCollection *& FOVScaleMaterialParamCollectionField ()
 
TArray< FNPCSpawnEntriesContainerAdditions, TSizedDefaultAllocator< 32 > > & CoreNPCSpawnEntriesContainerAdditionsField ()
 
TArray< FNPCSpawnEntriesContainerAdditions, TSizedDefaultAllocator< 32 > > & TheNPCSpawnEntriesContainerAdditionsField ()
 
UMaterialInterface *& PostProcess_ColorLUTField ()
 
USoundBase *& Sound_DossierUnlockedField ()
 
USoundBase *& Sound_ItemUseOnItemField ()
 
USoundBase *& Sound_RemoveItemSkinField ()
 
USoundBase *& Sound_RemoveClipAmmoField ()
 
TArray< FExplorerNoteEntry, TSizedDefaultAllocator< 32 > > & ExplorerNoteEntriesField ()
 
floatExplorerNoteXPGainField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & ExplorerNoteIntroIDsField ()
 
UTexture2D *& PerMapExplorerNoteLockedIconField ()
 
UTexture2D *& TamedDinoUnlockedIconField ()
 
UTexture2D *& TamedDinoLockedIconField ()
 
TArray< FUnlockableEmoteEntry, TSizedDefaultAllocator< 32 > > & UnlockableEmotesField ()
 
TArray< FEmoteGroup, TSizedDefaultAllocator< 32 > > & EmoteGroupsField ()
 
TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > & GlobalNPCRandomSpawnClassWeightsField ()
 
UTexture2D *& DinoOrderIconField ()
 
UTexture2D *& DinoMinimalIconField ()
 
UTexture2D *& PlayerMinimalIconField ()
 
TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & AdditionalHumanMaleAnimSequenceOverridesField ()
 
TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & AdditionalHumanFemaleAnimSequenceOverridesField ()
 
TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & AdditionalHumanMaleAnimMontagesOverridesField ()
 
TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & AdditionalHumanFemaleAnimMontagesOverridesField ()
 
TArray< FOverrideAnimBlueprintEntry, TSizedDefaultAllocator< 32 > > & AdditionalHumanMaleOverrideAnimBlueprintsField ()
 
TArray< FOverrideAnimBlueprintEntry, TSizedDefaultAllocator< 32 > > & AdditionalHumanFemaleOverrideAnimBlueprintsField ()
 
TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & HeadHairStyleDefinitionsField ()
 
TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & FacialHairStyleDefinitionsField ()
 
TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & EyebrowsDefinitionsField ()
 
unsigned intPlayerMeshMaterialIndexField ()
 
FNameEyebrowMaskParamNameField ()
 
FNameHairMaskParamNameField ()
 
FNameFacialHairMaskParamNameField ()
 
FHairStyleDefinitionEyelashesDefinitionsField ()
 
TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & AdditionalHeadHairStyleDefinitionsField ()
 
TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & AdditionalFacialHairStyleDefinitionsField ()
 
USoundBase *& GenericWaterPostprocessAmbientSoundField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & AllDinosAchievementNameTagsField ()
 
USoundBase *& GenericArrowPickedUpSoundField ()
 
UTexture2D *& AimMagnetismIconField ()
 
UTexture2D *& UnlockIconField ()
 
FColorWheelFolderColorField ()
 
FColorWheelBackColorField ()
 
UParticleSystem *& CorpseLocatorEffectField ()
 
UTexture2D *& MaxInventoryIconField ()
 
UTexture2D *& ItemSkinIconField ()
 
USoundBase *& ActionWheelClickSoundField ()
 
USoundBase *& ActionWheelSelectSoundField ()
 
USoundBase *& ActionWheelProgressSoundField ()
 
USoundBase *& ActionWheelProgressCompleteSoundField ()
 
USoundBase *& Sound_GenericBoardPassengerField ()
 
USoundBase *& Sound_GenericUnboardPassengerField ()
 
USoundBase *& Sound_CraftingTabToggleField ()
 
UParticleSystem *& LockedToSeatingStructureParticleField ()
 
TMap< UClass *, UPrimalEngramEntry *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, UPrimalEngramEntry *, 0 > > & ItemEngramMapField ()
 
TArray< FGrinderItemReplacer, TSizedDefaultAllocator< 32 > > & GrinderReplacementsField ()
 
TArray< FInvalidReferenceRedirector, TSizedDefaultAllocator< 32 > > & InvalidReferenceRedirectsField ()
 
TArray< FInvalidReferenceRedirector, TSizedDefaultAllocator< 32 > > & AdditionalInvalidReferenceRedirectsField ()
 
UPrimalWorldBuffData *& WorldBuffDataField ()
 
FLinearColorPointOfInterest_IndicatorColor_DefaultField ()
 
FLinearColorPointOfInterest_IndicatorColor_ObjectiveCompleteField ()
 
FLinearColorPointOfInterest_ProgressBarColor_TamingAffinityField ()
 
UTexture2D *& PointOfInterest_Icon_TamingInProgressField ()
 
UTexture2D *& PointOfInterest_Icon_TamingCompleteField ()
 
UTexture2D *& PointOfInterest_Icon_PlayerField ()
 
TArray< FWorldDefaultItemSet, TSizedDefaultAllocator< 32 > > & DefaultMapItemSetsField ()
 
TArray< FWorldDefaultItemSet, TSizedDefaultAllocator< 32 > > & AdditionalDefaultMapItemSetsField ()
 
TArray< FExtraEggItem, TSizedDefaultAllocator< 32 > > & ExtraEggItemsField ()
 
TArray< FExtraEggItem, TSizedDefaultAllocator< 32 > > & AdditionalExtraEggItemsField ()
 
UStaticMesh *& CopySettingsVisualIndicatorMeshField ()
 
UMaterialInterface *& CopySettingsVisualIndicatorMaterialField ()
 
TArray< FSlateColor, TSizedDefaultAllocator< 32 > > & SubtitleColorsField ()
 
UShooterHaptics *& HapticsField ()
 
TArray< FCryopodPersistantBuffs, TSizedDefaultAllocator< 32 > > & CryopodPersistantBuffsMapField ()
 
TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & CoreOverrideSupplyCrateItemsField ()
 
USoundBase *& PreRespawnUISoundField ()
 
USoundBase *& PostRespawnUISoundField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & MapMovieOrderHelperField ()
 
TArray< FSubtitleStringMap, TSizedDefaultAllocator< 32 > > & BookendSubtitlesField ()
 
TArray< FDinoAbilities, TSizedDefaultAllocator< 32 > > & AbilityDescriptionsField ()
 
TMap< FName, FDinoAbilities, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, FDinoAbilities, 0 > > & AbilityDescriptionsMapField ()
 
UModDataAsset *& AdditionalModDataAssetField ()
 
TArray< FPlayerConfigVoiceCollectionInfo, TSizedDefaultAllocator< 32 > > & PlayerConfigVoiceCollectionOptionsField ()
 
TArray< FPlayerConfigVoiceCollectionInfo, TSizedDefaultAllocator< 32 > > & CustomPlayerConfigVoiceCollectionOptionsField ()
 
TArray< FPlayerBoneBodyPreset, TSizedDefaultAllocator< 32 > > & BodyBonePresetOptionsField ()
 
TArray< FPlayerBoneBodyPreset, TSizedDefaultAllocator< 32 > > & CustomBodyBonePresetOptionsField ()
 
UTexture2D *& ExperienceIconField ()
 
UDataTable *& ItemSpawnBlacklistDataTableField ()
 
USoundBaseGetGenericCombatMusic (APrimalCharacter *forCharacter, APrimalCharacter *forEnemy)
 
void LoadedWorld (UWorld *TheWorld)
 
void TickedWorld (UWorld *TheWorld, float DeltaTime)
 
void SetCoreDefaults ()
 
void Initialize (const TArray< UModDataAsset *, TSizedDefaultAllocator< 32 > > *AdditionalModDataAssets)
 
FLinearColorGetColorForDefinition (FLinearColor *result, int DefinitionIndex)
 
bool CanTeamTarget (int attackerTeam, int victimTeam, int originalVictimTargetingTeam, const AActor *Attacker, const AActor *Victim)
 
bool CanTeamDamage (int attackerTeam, int victimTeam, const AActor *Attacker)
 
int GetNamedTargetingTeamIndex (FName TargetingTeamName)
 
int GetIndexDynamicMatBytesByName (FName Name)
 
void GetDataListEntries (TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > *OutDataListEntries, int DataListType, bool bCreateFolders, char FolderLevel, TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UObject *ForObject, const wchar_t *CustomFolderFilter, char SortType, const wchar_t *NameFilter, bool includeSkins, bool onlySkins, bool bIsSkinSelectorMode)
 
bool GetEntryDefaultEnabled (IDataListEntryInterface *entryInterface)
 
FStringGetEntryDefaultTextOverride (FString *result, IDataListEntryInterface *entryInterface)
 
void GetEntryExtraIcons (IDataListEntryInterface *entryInterface, TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > *extraIcons)
 
void GetEntryCustomColor (IDataListEntryInterface *entryInterface, FLinearColor *CustomColor, FLinearColor *TextColorOverride)
 
USoundBaseGetGenericCombatMusic_Implementation (APrimalCharacter *forCharacter, APrimalCharacter *forEnemy)
 
TArray< int, TSizedDefaultAllocator< 32 > > * GetPlayerLevelEngramPoints ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > * GetPlayerSpawnRegions (UWorld *ForWorld)
 
bool MergeModData (UPrimalGameData *InMergeCanidate)
 
FDinoBabySetupGetDinoBabySetup (FName DinoNameTag)
 
void PostLoad ()
 
bool GetAllAbilitiesForDino (const FName *DinoTag, TArray< FDinoAbilityInfo, TSizedDefaultAllocator< 32 > > *AbilityInfos)
 
const UPrimalGlobalUIDataGetUIDataFast ()
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 

Static Public Member Functions

static void StaticRegisterNativesUPrimalGameData ()
 
static UClassStaticClass ()
 
static void ArkChangeUIPlatform ()
 
static UPrimalGlobalUIDataBPGetGlobalUIData (bool *bIsPsOrXbUi)
 
static void AddPartBoneModifiers (USkeletalMeshComponent *ForMesh, const TArray< FBoneModifierRange, TSizedDefaultAllocator< 32 > > *BoneModifierRanges, float Value, TArray< FBoneModifier, TSizedDefaultAllocator< 32 > > *BoneModifiers)
 
static TSubclassOf< UObject > * GetRemappedClass_HardHard (TSubclassOf< UObject > *result, const TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > *RemappedClasses, TSubclassOf< UObject > ForClass)
 
static TSubclassOf< UObject > * GetRemappedClass_HardSoft (TSubclassOf< UObject > *result, const TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > *RemappedClasses, const FSoftObjectPath *ForClass)
 
static FSoftObjectPathGetRemappedClass_SoftSoft (FSoftObjectPath *result, const TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > *RemappedClasses, const FSoftObjectPath *ForClass)
 
static bool LocalIsGlobalExplorerNoteUnlocked (int ExplorerNoteIndex)
 
static TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > * GetNonBPDinoAncestorsFromBP ()
 
static TArray< FDinoAncestorsEntryBlueprint, TSizedDefaultAllocator< 32 > > * GetBPDinoAncestorsFromNonBP ()
 
static void AppendBoneModifiers (USkeletalMeshComponent *ForMesh, const TArray< FBoneModifierNamed, TSizedDefaultAllocator< 32 > > *Modifiers, TArray< FBoneModifier, TSizedDefaultAllocator< 32 > > *OutBoneModifiers)
 
static void AppendGlobalBoneModifiers (USkeletalMeshComponent *ForMesh, bool IsFemale, TArray< FBoneModifier, TSizedDefaultAllocator< 32 > > *BoneModifiers)
 
static char GetIsItemBlacklisted ()
 
static TSubclassOf< UObject > * GetRedirectedClass (TSubclassOf< UObject > *result, FString *key, UObject *WorldContextObject)
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Detailed Description

Definition at line 785 of file GameMode.h.

Member Function Documentation

◆ AbilityDescriptionsField()

TArray< FDinoAbilities, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AbilityDescriptionsField ( )
inline

Definition at line 1081 of file GameMode.h.

◆ AbilityDescriptionsMapField()

TMap< FName, FDinoAbilities, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, FDinoAbilities, 0 > > & UPrimalGameData::AbilityDescriptionsMapField ( )
inline

Definition at line 1082 of file GameMode.h.

◆ AchievementIDSetField()

TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & UPrimalGameData::AchievementIDSetField ( )
inline

Definition at line 961 of file GameMode.h.

◆ AchievementIDsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AchievementIDsField ( )
inline

Definition at line 960 of file GameMode.h.

◆ ActionWheelClickSoundField()

USoundBase *& UPrimalGameData::ActionWheelClickSoundField ( )
inline

Definition at line 1030 of file GameMode.h.

◆ ActionWheelProgressCompleteSoundField()

USoundBase *& UPrimalGameData::ActionWheelProgressCompleteSoundField ( )
inline

Definition at line 1033 of file GameMode.h.

◆ ActionWheelProgressSoundField()

USoundBase *& UPrimalGameData::ActionWheelProgressSoundField ( )
inline

Definition at line 1032 of file GameMode.h.

◆ ActionWheelSelectSoundField()

USoundBase *& UPrimalGameData::ActionWheelSelectSoundField ( )
inline

Definition at line 1031 of file GameMode.h.

◆ AdditionalDeathPostProcessEffectField()

UMaterialInterface *& UPrimalGameData::AdditionalDeathPostProcessEffectField ( )
inline

Definition at line 858 of file GameMode.h.

◆ AdditionalDefaultBuffsField()

TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalDefaultBuffsField ( )
inline

Definition at line 913 of file GameMode.h.

◆ AdditionalDefaultMapItemSetsField()

TArray< FWorldDefaultItemSet, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalDefaultMapItemSetsField ( )
inline

Definition at line 1062 of file GameMode.h.

◆ AdditionalEggWeightsToSpawnField()

TArray< float, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalEggWeightsToSpawnField ( )
inline

Definition at line 962 of file GameMode.h.

◆ AdditionalExtraEggItemsField()

TArray< FExtraEggItem, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalExtraEggItemsField ( )
inline

Definition at line 1066 of file GameMode.h.

◆ AdditionalFacialHairStyleDefinitionsField()

TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalFacialHairStyleDefinitionsField ( )
inline

Definition at line 1017 of file GameMode.h.

◆ AdditionalHeadHairStyleDefinitionsField()

TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHeadHairStyleDefinitionsField ( )
inline

Definition at line 1016 of file GameMode.h.

◆ AdditionalHumanFemaleAnimMontagesOverridesField()

TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHumanFemaleAnimMontagesOverridesField ( )
inline

Definition at line 1003 of file GameMode.h.

◆ AdditionalHumanFemaleAnimSequenceOverridesField()

TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHumanFemaleAnimSequenceOverridesField ( )
inline

Definition at line 1001 of file GameMode.h.

◆ AdditionalHumanFemaleOverrideAnimBlueprintsField()

TArray< FOverrideAnimBlueprintEntry, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHumanFemaleOverrideAnimBlueprintsField ( )
inline

Definition at line 1005 of file GameMode.h.

◆ AdditionalHumanMaleAnimMontagesOverridesField()

TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHumanMaleAnimMontagesOverridesField ( )
inline

Definition at line 1002 of file GameMode.h.

◆ AdditionalHumanMaleAnimSequenceOverridesField()

TArray< FObjectCorrelation, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHumanMaleAnimSequenceOverridesField ( )
inline

Definition at line 1000 of file GameMode.h.

◆ AdditionalHumanMaleOverrideAnimBlueprintsField()

TArray< FOverrideAnimBlueprintEntry, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalHumanMaleOverrideAnimBlueprintsField ( )
inline

Definition at line 1004 of file GameMode.h.

◆ AdditionalInvalidReferenceRedirectsField()

TArray< FInvalidReferenceRedirector, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalInvalidReferenceRedirectsField ( )
inline

Definition at line 1048 of file GameMode.h.

◆ AdditionalModDataAssetField()

UModDataAsset *& UPrimalGameData::AdditionalModDataAssetField ( )
inline

Definition at line 1085 of file GameMode.h.

◆ AdditionalStructureEngramsField()

TArray< FClassAddition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalStructureEngramsField ( )
inline

Definition at line 912 of file GameMode.h.

◆ AdditionalStructuresToBuildField()

TArray< FStructureToBuildAddition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalStructuresToBuildField ( )
inline

Definition at line 917 of file GameMode.h.

◆ AdditionalStructureVariantsField()

TArray< FStructureVariantAddition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AdditionalStructureVariantsField ( )
inline

Definition at line 918 of file GameMode.h.

◆ AddPartBoneModifiers()

static void UPrimalGameData::AddPartBoneModifiers ( USkeletalMeshComponent * ForMesh,
const TArray< FBoneModifierRange, TSizedDefaultAllocator< 32 > > * BoneModifierRanges,
float Value,
TArray< FBoneModifier, TSizedDefaultAllocator< 32 > > * BoneModifiers )
inlinestatic

Definition at line 1132 of file GameMode.h.

◆ AimMagnetismIconField()

UTexture2D *& UPrimalGameData::AimMagnetismIconField ( )
inline

Definition at line 1022 of file GameMode.h.

◆ AllDinosAchievementNameTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AllDinosAchievementNameTagsField ( )
inline

Definition at line 1020 of file GameMode.h.

◆ AppendBoneModifiers()

static void UPrimalGameData::AppendBoneModifiers ( USkeletalMeshComponent * ForMesh,
const TArray< FBoneModifierNamed, TSizedDefaultAllocator< 32 > > * Modifiers,
TArray< FBoneModifier, TSizedDefaultAllocator< 32 > > * OutBoneModifiers )
inlinestatic

Definition at line 1147 of file GameMode.h.

◆ AppendGlobalBoneModifiers()

static void UPrimalGameData::AppendGlobalBoneModifiers ( USkeletalMeshComponent * ForMesh,
bool IsFemale,
TArray< FBoneModifier, TSizedDefaultAllocator< 32 > > * BoneModifiers )
inlinestatic

Definition at line 1148 of file GameMode.h.

◆ AppIDItemsField()

TArray< FAppIDItem, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AppIDItemsField ( )
inline

Definition at line 844 of file GameMode.h.

◆ ArkChangeUIPlatform()

static void UPrimalGameData::ArkChangeUIPlatform ( )
inlinestatic

Definition at line 1129 of file GameMode.h.

◆ AvailableMissionsField()

TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > & UPrimalGameData::AvailableMissionsField ( )
inline

Definition at line 914 of file GameMode.h.

◆ BabyCuddleIconField()

UTexture2D *& UPrimalGameData::BabyCuddleIconField ( )
inline

Definition at line 869 of file GameMode.h.

◆ BadgeGroupsNameTagField()

TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::BadgeGroupsNameTagField ( )
inline

Definition at line 955 of file GameMode.h.

◆ BaseExtraResourcesField()

TArray< UObject *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::BaseExtraResourcesField ( )
inline

Definition at line 886 of file GameMode.h.

◆ BlueprintBackgroundField()

UTexture2D *& UPrimalGameData::BlueprintBackgroundField ( )
inline

Definition at line 868 of file GameMode.h.

◆ BodyBonePresetOptionsField()

TArray< FPlayerBoneBodyPreset, TSizedDefaultAllocator< 32 > > & UPrimalGameData::BodyBonePresetOptionsField ( )
inline

Definition at line 1088 of file GameMode.h.

◆ BookendSubtitlesField()

TArray< FSubtitleStringMap, TSizedDefaultAllocator< 32 > > & UPrimalGameData::BookendSubtitlesField ( )
inline

Definition at line 1079 of file GameMode.h.

◆ BPGetGlobalUIData()

static UPrimalGlobalUIData * UPrimalGameData::BPGetGlobalUIData ( bool * bIsPsOrXbUi)
inlinestatic

Definition at line 1130 of file GameMode.h.

◆ BuffedIconField()

UTexture2D *& UPrimalGameData::BuffedIconField ( )
inline

Definition at line 927 of file GameMode.h.

◆ CanTeamDamage()

bool UPrimalGameData::CanTeamDamage ( int attackerTeam,
int victimTeam,
const AActor * Attacker )
inline

Definition at line 1118 of file GameMode.h.

◆ CanTeamTarget()

bool UPrimalGameData::CanTeamTarget ( int attackerTeam,
int victimTeam,
int originalVictimTargetingTeam,
const AActor * Attacker,
const AActor * Victim )
inline

Definition at line 1117 of file GameMode.h.

◆ ColorDefinitionsField()

TArray< FColorDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ColorDefinitionsField ( )
inline

Definition at line 884 of file GameMode.h.

◆ CombatMusicDay_HeavyField()

USoundBase *& UPrimalGameData::CombatMusicDay_HeavyField ( )
inline

Definition at line 891 of file GameMode.h.

◆ CombatMusicDayField()

USoundBase *& UPrimalGameData::CombatMusicDayField ( )
inline

Definition at line 889 of file GameMode.h.

◆ CombatMusicNight_HeavyField()

USoundBase *& UPrimalGameData::CombatMusicNight_HeavyField ( )
inline

Definition at line 892 of file GameMode.h.

◆ CombatMusicNightField()

USoundBase *& UPrimalGameData::CombatMusicNightField ( )
inline

Definition at line 890 of file GameMode.h.

◆ CopySettingsVisualIndicatorMaterialField()

UMaterialInterface *& UPrimalGameData::CopySettingsVisualIndicatorMaterialField ( )
inline

Definition at line 1068 of file GameMode.h.

◆ CopySettingsVisualIndicatorMeshField()

UStaticMesh *& UPrimalGameData::CopySettingsVisualIndicatorMeshField ( )
inline

Definition at line 1067 of file GameMode.h.

◆ CoreAppIDItemsField()

TArray< FAppIDItem, TSizedDefaultAllocator< 32 > > & UPrimalGameData::CoreAppIDItemsField ( )
inline

Definition at line 843 of file GameMode.h.

◆ CoreNPCSpawnEntriesContainerAdditionsField()

TArray< FNPCSpawnEntriesContainerAdditions, TSizedDefaultAllocator< 32 > > & UPrimalGameData::CoreNPCSpawnEntriesContainerAdditionsField ( )
inline

Definition at line 974 of file GameMode.h.

◆ CoreOverrideSupplyCrateItemsField()

TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & UPrimalGameData::CoreOverrideSupplyCrateItemsField ( )
inline

Definition at line 1075 of file GameMode.h.

◆ CorpseLocatorEffectField()

UParticleSystem *& UPrimalGameData::CorpseLocatorEffectField ( )
inline

Definition at line 1026 of file GameMode.h.

◆ CrossPlayGenericField()

UTexture2D *& UPrimalGameData::CrossPlayGenericField ( )
inline

Definition at line 956 of file GameMode.h.

◆ CrossPlayPS5Field()

UTexture2D *& UPrimalGameData::CrossPlayPS5Field ( )
inline

Definition at line 958 of file GameMode.h.

◆ CrossPlaySteamField()

UTexture2D *& UPrimalGameData::CrossPlaySteamField ( )
inline

Definition at line 957 of file GameMode.h.

◆ CrossPlayXSXField()

UTexture2D *& UPrimalGameData::CrossPlayXSXField ( )
inline

Definition at line 959 of file GameMode.h.

◆ CryopodPersistantBuffsMapField()

TArray< FCryopodPersistantBuffs, TSizedDefaultAllocator< 32 > > & UPrimalGameData::CryopodPersistantBuffsMapField ( )
inline

Definition at line 1074 of file GameMode.h.

◆ CustomBodyBonePresetOptionsField()

TArray< FPlayerBoneBodyPreset, TSizedDefaultAllocator< 32 > > & UPrimalGameData::CustomBodyBonePresetOptionsField ( )
inline

Definition at line 1089 of file GameMode.h.

◆ CustomPlayerConfigVoiceCollectionOptionsField()

TArray< FPlayerConfigVoiceCollectionInfo, TSizedDefaultAllocator< 32 > > & UPrimalGameData::CustomPlayerConfigVoiceCollectionOptionsField ( )
inline

Definition at line 1087 of file GameMode.h.

◆ DefaultDynamicMaterialByteColorsField()

TArray< FPlayerDynamicMaterialColors, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DefaultDynamicMaterialByteColorsField ( )
inline

Definition at line 935 of file GameMode.h.

◆ DefaultDynamicMaterialByteFloatsField()

TArray< FPlayerDynamicMaterialFloat, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DefaultDynamicMaterialByteFloatsField ( )
inline

Definition at line 933 of file GameMode.h.

◆ DefaultDynamicMaterialByteVectorsField()

TArray< FPlayerDynamicMaterialVector, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DefaultDynamicMaterialByteVectorsField ( )
inline

Definition at line 934 of file GameMode.h.

◆ DefaultMapItemSetsField()

TArray< FWorldDefaultItemSet, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DefaultMapItemSetsField ( )
inline

Definition at line 1061 of file GameMode.h.

◆ DinoBabySetupsField()

TArray< FDinoBabySetup, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DinoBabySetupsField ( )
inline

Definition at line 949 of file GameMode.h.

◆ DinoEntriesObjectsField()

TArray< UPrimalDinoEntry *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DinoEntriesObjectsField ( )
inline

Definition at line 846 of file GameMode.h.

◆ DinoGestationSetupsField()

TArray< FDinoBabySetup, TSizedDefaultAllocator< 32 > > & UPrimalGameData::DinoGestationSetupsField ( )
inline

Definition at line 950 of file GameMode.h.

◆ DinoIncrementedImprintingSoundField()

USoundBase *& UPrimalGameData::DinoIncrementedImprintingSoundField ( )
inline

Definition at line 970 of file GameMode.h.

◆ DinoMinimalIconField()

UTexture2D *& UPrimalGameData::DinoMinimalIconField ( )
inline

Definition at line 996 of file GameMode.h.

◆ DinoOrderIconField()

UTexture2D *& UPrimalGameData::DinoOrderIconField ( )
inline

Definition at line 995 of file GameMode.h.

◆ EggBoostIconField()

UTexture2D *& UPrimalGameData::EggBoostIconField ( )
inline

Definition at line 924 of file GameMode.h.

◆ EmoteGroupsField()

TArray< FEmoteGroup, TSizedDefaultAllocator< 32 > > & UPrimalGameData::EmoteGroupsField ( )
inline

Definition at line 993 of file GameMode.h.

◆ EnemyCoreStructureDeathActorRadiusBuildCheckField()

float & UPrimalGameData::EnemyCoreStructureDeathActorRadiusBuildCheckField ( )
inline

Definition at line 921 of file GameMode.h.

◆ EnemyFoundationPreventionRadiusField()

float & UPrimalGameData::EnemyFoundationPreventionRadiusField ( )
inline

Definition at line 883 of file GameMode.h.

◆ EngramBackgroundField()

UTexture2D *& UPrimalGameData::EngramBackgroundField ( )
inline

Definition at line 873 of file GameMode.h.

◆ EngramBlueprintEntriesField()

TArray< UPrimalEngramEntry *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::EngramBlueprintEntriesField ( )
inline

Definition at line 845 of file GameMode.h.

◆ EngramPointPurchaseRangesField()

TArray< FRangedValues, TSizedDefaultAllocator< 32 > > & UPrimalGameData::EngramPointPurchaseRangesField ( )
inline

Definition at line 861 of file GameMode.h.

◆ ExperienceIconField()

UTexture2D *& UPrimalGameData::ExperienceIconField ( )
inline

Definition at line 1090 of file GameMode.h.

◆ ExplorerNoteAchievementsField()

TArray< FExplorerNoteAchievement, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ExplorerNoteAchievementsField ( )
inline

Definition at line 904 of file GameMode.h.

◆ ExplorerNoteAudioSoundClassField()

USoundClass *& UPrimalGameData::ExplorerNoteAudioSoundClassField ( )
inline

Definition at line 807 of file GameMode.h.

◆ ExplorerNoteEntriesField()

TArray< FExplorerNoteEntry, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ExplorerNoteEntriesField ( )
inline

Definition at line 982 of file GameMode.h.

◆ ExplorerNoteEntriesObjectsField()

TArray< UGenericDataListEntry *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ExplorerNoteEntriesObjectsField ( )
inline

Definition at line 847 of file GameMode.h.

◆ ExplorerNoteIntroIDsField()

TArray< int, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ExplorerNoteIntroIDsField ( )
inline

Definition at line 984 of file GameMode.h.

◆ ExplorerNoteXPGainField()

float & UPrimalGameData::ExplorerNoteXPGainField ( )
inline

Definition at line 983 of file GameMode.h.

◆ ExtraEggItemsField()

TArray< FExtraEggItem, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ExtraEggItemsField ( )
inline

Definition at line 1065 of file GameMode.h.

◆ ExtraResourcesField()

TArray< UObject *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ExtraResourcesField ( )
inline

Definition at line 885 of file GameMode.h.

◆ EyebrowMaskParamNameField()

FName & UPrimalGameData::EyebrowMaskParamNameField ( )
inline

Definition at line 1012 of file GameMode.h.

◆ EyebrowsDefinitionsField()

TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::EyebrowsDefinitionsField ( )
inline

Definition at line 1010 of file GameMode.h.

◆ EyelashesDefinitionsField()

FHairStyleDefinition & UPrimalGameData::EyelashesDefinitionsField ( )
inline

Definition at line 1015 of file GameMode.h.

◆ FacialHairMaskParamNameField()

FName & UPrimalGameData::FacialHairMaskParamNameField ( )
inline

Definition at line 1014 of file GameMode.h.

◆ FacialHairStyleDefinitionsField()

TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::FacialHairStyleDefinitionsField ( )
inline

Definition at line 1009 of file GameMode.h.

◆ FacialHairStylesEntriesObjectsField()

TArray< UGenericDataListEntry *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::FacialHairStylesEntriesObjectsField ( )
inline

Definition at line 849 of file GameMode.h.

◆ FertilizedAdditionalEggWeightsToSpawnField()

TArray< float, TSizedDefaultAllocator< 32 > > & UPrimalGameData::FertilizedAdditionalEggWeightsToSpawnField ( )
inline

Definition at line 964 of file GameMode.h.

◆ FOVScaleMaterialParamCollectionField()

UMaterialParameterCollection *& UPrimalGameData::FOVScaleMaterialParamCollectionField ( )
inline

Definition at line 973 of file GameMode.h.

◆ GenericArrowPickedUpSoundField()

USoundBase *& UPrimalGameData::GenericArrowPickedUpSoundField ( )
inline

Definition at line 1021 of file GameMode.h.

◆ GenericWaterPostprocessAmbientSoundField()

USoundBase *& UPrimalGameData::GenericWaterPostprocessAmbientSoundField ( )
inline

Definition at line 1018 of file GameMode.h.

◆ GetAllAbilitiesForDino()

bool UPrimalGameData::GetAllAbilitiesForDino ( const FName * DinoTag,
TArray< FDinoAbilityInfo, TSizedDefaultAllocator< 32 > > * AbilityInfos )
inline

Definition at line 1144 of file GameMode.h.

◆ GetBPDinoAncestorsFromNonBP()

static TArray< FDinoAncestorsEntryBlueprint, TSizedDefaultAllocator< 32 > > * UPrimalGameData::GetBPDinoAncestorsFromNonBP ( )
inlinestatic

Definition at line 1146 of file GameMode.h.

◆ GetColorForDefinition()

FLinearColor * UPrimalGameData::GetColorForDefinition ( FLinearColor * result,
int DefinitionIndex )
inline

Definition at line 1116 of file GameMode.h.

◆ GetDataListEntries()

void UPrimalGameData::GetDataListEntries ( TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > * OutDataListEntries,
int DataListType,
bool bCreateFolders,
char FolderLevel,
TArray< FString, TSizedDefaultAllocator< 32 > > * FoldersFound,
UObject * ForObject,
const wchar_t * CustomFolderFilter,
char SortType,
const wchar_t * NameFilter,
bool includeSkins,
bool onlySkins,
bool bIsSkinSelectorMode )
inline

Definition at line 1121 of file GameMode.h.

◆ GetDinoBabySetup()

FDinoBabySetup * UPrimalGameData::GetDinoBabySetup ( FName DinoNameTag)
inline

Definition at line 1141 of file GameMode.h.

◆ GetEntryCustomColor()

void UPrimalGameData::GetEntryCustomColor ( IDataListEntryInterface * entryInterface,
FLinearColor * CustomColor,
FLinearColor * TextColorOverride )
inline

Definition at line 1125 of file GameMode.h.

◆ GetEntryDefaultEnabled()

bool UPrimalGameData::GetEntryDefaultEnabled ( IDataListEntryInterface * entryInterface)
inline

Definition at line 1122 of file GameMode.h.

◆ GetEntryDefaultTextOverride()

FString * UPrimalGameData::GetEntryDefaultTextOverride ( FString * result,
IDataListEntryInterface * entryInterface )
inline

Definition at line 1123 of file GameMode.h.

◆ GetEntryExtraIcons()

void UPrimalGameData::GetEntryExtraIcons ( IDataListEntryInterface * entryInterface,
TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > * extraIcons )
inline

Definition at line 1124 of file GameMode.h.

◆ GetGenericCombatMusic()

USoundBase * UPrimalGameData::GetGenericCombatMusic ( APrimalCharacter * forCharacter,
APrimalCharacter * forEnemy )
inline

Definition at line 1107 of file GameMode.h.

◆ GetGenericCombatMusic_Implementation()

USoundBase * UPrimalGameData::GetGenericCombatMusic_Implementation ( APrimalCharacter * forCharacter,
APrimalCharacter * forEnemy )
inline

Definition at line 1131 of file GameMode.h.

◆ GetIndexDynamicMatBytesByName()

int UPrimalGameData::GetIndexDynamicMatBytesByName ( FName Name)
inline

Definition at line 1120 of file GameMode.h.

◆ GetIsItemBlacklisted()

static char UPrimalGameData::GetIsItemBlacklisted ( )
inlinestatic

Definition at line 1149 of file GameMode.h.

◆ GetNamedTargetingTeamIndex()

int UPrimalGameData::GetNamedTargetingTeamIndex ( FName TargetingTeamName)
inline

Definition at line 1119 of file GameMode.h.

◆ GetNonBPDinoAncestorsFromBP()

static TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > * UPrimalGameData::GetNonBPDinoAncestorsFromBP ( )
inlinestatic

Definition at line 1145 of file GameMode.h.

◆ GetPlayerLevelEngramPoints()

TArray< int, TSizedDefaultAllocator< 32 > > * UPrimalGameData::GetPlayerLevelEngramPoints ( )
inline

Definition at line 1134 of file GameMode.h.

◆ GetPlayerSpawnRegions()

TArray< FString, TSizedDefaultAllocator< 32 > > * UPrimalGameData::GetPlayerSpawnRegions ( UWorld * ForWorld)
inline

Definition at line 1139 of file GameMode.h.

◆ GetRedirectedClass()

static TSubclassOf< UObject > * UPrimalGameData::GetRedirectedClass ( TSubclassOf< UObject > * result,
FString * key,
UObject * WorldContextObject )
inlinestatic

Definition at line 1151 of file GameMode.h.

◆ GetRemappedClass_HardHard()

static TSubclassOf< UObject > * UPrimalGameData::GetRemappedClass_HardHard ( TSubclassOf< UObject > * result,
const TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > * RemappedClasses,
TSubclassOf< UObject > ForClass )
inlinestatic

Definition at line 1135 of file GameMode.h.

◆ GetRemappedClass_HardSoft()

static TSubclassOf< UObject > * UPrimalGameData::GetRemappedClass_HardSoft ( TSubclassOf< UObject > * result,
const TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > * RemappedClasses,
const FSoftObjectPath * ForClass )
inlinestatic

Definition at line 1136 of file GameMode.h.

◆ GetRemappedClass_SoftSoft()

static FSoftObjectPath * UPrimalGameData::GetRemappedClass_SoftSoft ( FSoftObjectPath * result,
const TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > * RemappedClasses,
const FSoftObjectPath * ForClass )
inlinestatic

Definition at line 1137 of file GameMode.h.

◆ GetUIDataFast()

const UPrimalGlobalUIData * UPrimalGameData::GetUIDataFast ( )
inline

Definition at line 1150 of file GameMode.h.

◆ GlobalGeneralArmorDegradationMultiplierField()

float & UPrimalGameData::GlobalGeneralArmorDegradationMultiplierField ( )
inline

Definition at line 879 of file GameMode.h.

◆ GlobalGeneralArmorRatingMultiplierField()

float & UPrimalGameData::GlobalGeneralArmorRatingMultiplierField ( )
inline

Definition at line 882 of file GameMode.h.

◆ GlobalNPCRandomSpawnClassWeightsField()

TArray< FClassRemappingWeight, TSizedDefaultAllocator< 32 > > & UPrimalGameData::GlobalNPCRandomSpawnClassWeightsField ( )
inline

Definition at line 994 of file GameMode.h.

◆ GlobalSpecificArmorDegradationMultiplierField()

float & UPrimalGameData::GlobalSpecificArmorDegradationMultiplierField ( )
inline

Definition at line 880 of file GameMode.h.

◆ GlobalSpecificArmorRatingMultiplierField()

float & UPrimalGameData::GlobalSpecificArmorRatingMultiplierField ( )
inline

Definition at line 881 of file GameMode.h.

◆ GrinderReplacementsField()

TArray< FGrinderItemReplacer, TSizedDefaultAllocator< 32 > > & UPrimalGameData::GrinderReplacementsField ( )
inline

Definition at line 1046 of file GameMode.h.

◆ HairMaskParamNameField()

FName & UPrimalGameData::HairMaskParamNameField ( )
inline

Definition at line 1013 of file GameMode.h.

◆ HapticsField()

UShooterHaptics *& UPrimalGameData::HapticsField ( )
inline

Definition at line 1073 of file GameMode.h.

◆ HeadHairStyleDefinitionsField()

TArray< FHairStyleDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::HeadHairStyleDefinitionsField ( )
inline

Definition at line 1008 of file GameMode.h.

◆ HeadHairStylesEntriesObjectsField()

TArray< UGenericDataListEntry *, TSizedDefaultAllocator< 32 > > & UPrimalGameData::HeadHairStylesEntriesObjectsField ( )
inline

Definition at line 848 of file GameMode.h.

◆ HitMarkerCharacterSoundField()

USoundBase *& UPrimalGameData::HitMarkerCharacterSoundField ( )
inline

Definition at line 971 of file GameMode.h.

◆ HitMarkerStructureSoundField()

USoundBase *& UPrimalGameData::HitMarkerStructureSoundField ( )
inline

Definition at line 972 of file GameMode.h.

◆ ImprintedRiderIconField()

UTexture2D *& UPrimalGameData::ImprintedRiderIconField ( )
inline

Definition at line 871 of file GameMode.h.

◆ Initialize()

void UPrimalGameData::Initialize ( const TArray< UModDataAsset *, TSizedDefaultAllocator< 32 > > * AdditionalModDataAssets)
inline

Definition at line 1115 of file GameMode.h.

◆ InvalidReferenceRedirectsField()

TArray< FInvalidReferenceRedirector, TSizedDefaultAllocator< 32 > > & UPrimalGameData::InvalidReferenceRedirectsField ( )
inline

Definition at line 1047 of file GameMode.h.

◆ ItemAchievementsNameField()

FString & UPrimalGameData::ItemAchievementsNameField ( )
inline

Definition at line 966 of file GameMode.h.

◆ ItemButtonRecentlySelectedBackgroundField()

UTexture2D *& UPrimalGameData::ItemButtonRecentlySelectedBackgroundField ( )
inline

Definition at line 876 of file GameMode.h.

◆ ItemEngramMapField()

TMap< UClass *, UPrimalEngramEntry *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, UPrimalEngramEntry *, 0 > > & UPrimalGameData::ItemEngramMapField ( )
inline

Definition at line 1039 of file GameMode.h.

◆ ItemQualityDefinitionsField()

TArray< FPrimalItemQuality, TSizedDefaultAllocator< 32 > > & UPrimalGameData::ItemQualityDefinitionsField ( )
inline

Definition at line 797 of file GameMode.h.

◆ ItemSkinIconField()

UTexture2D *& UPrimalGameData::ItemSkinIconField ( )
inline

Definition at line 1028 of file GameMode.h.

◆ ItemSpawnBlacklistDataTableField()

UDataTable *& UPrimalGameData::ItemSpawnBlacklistDataTableField ( )
inline

Definition at line 1098 of file GameMode.h.

◆ LevelUpStingerSoundField()

USoundBase *& UPrimalGameData::LevelUpStingerSoundField ( )
inline

Definition at line 893 of file GameMode.h.

◆ LoadedWorld()

void UPrimalGameData::LoadedWorld ( UWorld * TheWorld)
inline

Definition at line 1108 of file GameMode.h.

◆ LocalIsGlobalExplorerNoteUnlocked()

static bool UPrimalGameData::LocalIsGlobalExplorerNoteUnlocked ( int ExplorerNoteIndex)
inlinestatic

Definition at line 1142 of file GameMode.h.

◆ LockedToSeatingStructureParticleField()

UParticleSystem *& UPrimalGameData::LockedToSeatingStructureParticleField ( )
inline

Definition at line 1037 of file GameMode.h.

◆ MapMovieOrderHelperField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UPrimalGameData::MapMovieOrderHelperField ( )
inline

Definition at line 1078 of file GameMode.h.

◆ MasterColorTableField()

TArray< FColor, TSizedDefaultAllocator< 32 > > & UPrimalGameData::MasterColorTableField ( )
inline

Definition at line 920 of file GameMode.h.

◆ MasterDyeListLUTField()

UTexture2D *& UPrimalGameData::MasterDyeListLUTField ( )
inline

Definition at line 866 of file GameMode.h.

◆ MateBoostIconField()

UTexture2D *& UPrimalGameData::MateBoostIconField ( )
inline

Definition at line 923 of file GameMode.h.

◆ MatingIconField()

UTexture2D *& UPrimalGameData::MatingIconField ( )
inline

Definition at line 925 of file GameMode.h.

◆ MaxDinoRadiusForPaintConsumptionField()

float & UPrimalGameData::MaxDinoRadiusForPaintConsumptionField ( )
inline

Definition at line 948 of file GameMode.h.

◆ MaxInventoryIconField()

UTexture2D *& UPrimalGameData::MaxInventoryIconField ( )
inline

Definition at line 1027 of file GameMode.h.

◆ MaxPaintDurationConsumptionField()

float & UPrimalGameData::MaxPaintDurationConsumptionField ( )
inline

Definition at line 946 of file GameMode.h.

◆ MergeModData()

bool UPrimalGameData::MergeModData ( UPrimalGameData * InMergeCanidate)
inline

Definition at line 1140 of file GameMode.h.

◆ MinDinoRadiusForPaintConsumptionField()

float & UPrimalGameData::MinDinoRadiusForPaintConsumptionField ( )
inline

Definition at line 947 of file GameMode.h.

◆ MinPaintDurationConsumptionField()

float & UPrimalGameData::MinPaintDurationConsumptionField ( )
inline

Definition at line 945 of file GameMode.h.

◆ ModDescriptionField()

FString & UPrimalGameData::ModDescriptionField ( )
inline

Definition at line 790 of file GameMode.h.

◆ ModNameField()

FString & UPrimalGameData::ModNameField ( )
inline

Definition at line 789 of file GameMode.h.

◆ MultiAchievementsField()

TArray< FMultiAchievement, TSizedDefaultAllocator< 32 > > & UPrimalGameData::MultiAchievementsField ( )
inline

Definition at line 969 of file GameMode.h.

◆ NamedTeamDefinitionsField()

TArray< FNamedTeamDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::NamedTeamDefinitionsField ( )
inline

Definition at line 900 of file GameMode.h.

◆ NameTagServerAdminField()

UTexture2D *& UPrimalGameData::NameTagServerAdminField ( )
inline

Definition at line 953 of file GameMode.h.

◆ NameTagTribeAdminField()

UTexture2D *& UPrimalGameData::NameTagTribeAdminField ( )
inline

Definition at line 954 of file GameMode.h.

◆ NameTagWildcardAdminField()

UTexture2D *& UPrimalGameData::NameTagWildcardAdminField ( )
inline

Definition at line 952 of file GameMode.h.

◆ NearFeedIconField()

UTexture2D *& UPrimalGameData::NearFeedIconField ( )
inline

Definition at line 926 of file GameMode.h.

◆ OverrideServerPhysXSubstepsDeltaTimeField()

float & UPrimalGameData::OverrideServerPhysXSubstepsDeltaTimeField ( )
inline

Definition at line 932 of file GameMode.h.

◆ OverrideServerPhysXSubstepsField()

int & UPrimalGameData::OverrideServerPhysXSubstepsField ( )
inline

Definition at line 931 of file GameMode.h.

◆ ParentDinoIconField()

UTexture2D *& UPrimalGameData::ParentDinoIconField ( )
inline

Definition at line 870 of file GameMode.h.

◆ PerMapExplorerNoteLockedIconField()

UTexture2D *& UPrimalGameData::PerMapExplorerNoteLockedIconField ( )
inline

Definition at line 989 of file GameMode.h.

◆ PlayerConfigVoiceCollectionOptionsField()

TArray< FPlayerConfigVoiceCollectionInfo, TSizedDefaultAllocator< 32 > > & UPrimalGameData::PlayerConfigVoiceCollectionOptionsField ( )
inline

Definition at line 1086 of file GameMode.h.

◆ PlayerLevelEngramPointsField()

TArray< int, TSizedDefaultAllocator< 32 > > & UPrimalGameData::PlayerLevelEngramPointsField ( )
inline

Definition at line 901 of file GameMode.h.

◆ PlayerLevelEngramPointsSPField()

TArray< int, TSizedDefaultAllocator< 32 > > & UPrimalGameData::PlayerLevelEngramPointsSPField ( )
inline

Definition at line 902 of file GameMode.h.

◆ PlayerMeshMaterialIndexField()

unsigned int & UPrimalGameData::PlayerMeshMaterialIndexField ( )
inline

Definition at line 1011 of file GameMode.h.

◆ PlayerMinimalIconField()

UTexture2D *& UPrimalGameData::PlayerMinimalIconField ( )
inline

Definition at line 997 of file GameMode.h.

◆ PlayerSpawnRegionsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UPrimalGameData::PlayerSpawnRegionsField ( )
inline

Definition at line 802 of file GameMode.h.

◆ PointOfInterest_Icon_PlayerField()

UTexture2D *& UPrimalGameData::PointOfInterest_Icon_PlayerField ( )
inline

Definition at line 1057 of file GameMode.h.

◆ PointOfInterest_Icon_TamingCompleteField()

UTexture2D *& UPrimalGameData::PointOfInterest_Icon_TamingCompleteField ( )
inline

Definition at line 1056 of file GameMode.h.

◆ PointOfInterest_Icon_TamingInProgressField()

UTexture2D *& UPrimalGameData::PointOfInterest_Icon_TamingInProgressField ( )
inline

Definition at line 1055 of file GameMode.h.

◆ PointOfInterest_IndicatorColor_DefaultField()

FLinearColor & UPrimalGameData::PointOfInterest_IndicatorColor_DefaultField ( )
inline

Definition at line 1052 of file GameMode.h.

◆ PointOfInterest_IndicatorColor_ObjectiveCompleteField()

FLinearColor & UPrimalGameData::PointOfInterest_IndicatorColor_ObjectiveCompleteField ( )
inline

Definition at line 1053 of file GameMode.h.

◆ PointOfInterest_ProgressBarColor_TamingAffinityField()

FLinearColor & UPrimalGameData::PointOfInterest_ProgressBarColor_TamingAffinityField ( )
inline

Definition at line 1054 of file GameMode.h.

◆ PostLoad()

void UPrimalGameData::PostLoad ( )
inline

Definition at line 1143 of file GameMode.h.

◆ PostProcess_ColorLUTField()

UMaterialInterface *& UPrimalGameData::PostProcess_ColorLUTField ( )
inline

Definition at line 976 of file GameMode.h.

◆ PostProcess_KnockoutBlurField()

UMaterialInterface *& UPrimalGameData::PostProcess_KnockoutBlurField ( )
inline

Definition at line 857 of file GameMode.h.

◆ PostRespawnUISoundField()

USoundBase *& UPrimalGameData::PostRespawnUISoundField ( )
inline

Definition at line 1077 of file GameMode.h.

◆ PreRespawnUISoundField()

USoundBase *& UPrimalGameData::PreRespawnUISoundField ( )
inline

Definition at line 1076 of file GameMode.h.

◆ PreventBuildStructureReasonStringsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UPrimalGameData::PreventBuildStructureReasonStringsField ( )
inline

Definition at line 903 of file GameMode.h.

◆ PreventGrindingIconField()

UTexture2D *& UPrimalGameData::PreventGrindingIconField ( )
inline

Definition at line 806 of file GameMode.h.

◆ Remap_ActiveEventSupplyCratesField()

TArray< FActiveEventSupplyCrateWeight, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_ActiveEventSupplyCratesField ( )
inline

Definition at line 907 of file GameMode.h.

◆ Remap_EngramsField()

TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_EngramsField ( )
inline

Definition at line 910 of file GameMode.h.

◆ Remap_ItemsField()

TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_ItemsField ( )
inline

Definition at line 911 of file GameMode.h.

◆ Remap_NPCField()

TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_NPCField ( )
inline

Definition at line 905 of file GameMode.h.

◆ Remap_NPCSpawnEntriesField()

TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_NPCSpawnEntriesField ( )
inline

Definition at line 909 of file GameMode.h.

◆ Remap_ResourceComponentsField()

TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_ResourceComponentsField ( )
inline

Definition at line 908 of file GameMode.h.

◆ Remap_SupplyCratesField()

TArray< FClassRemapping, TSizedDefaultAllocator< 32 > > & UPrimalGameData::Remap_SupplyCratesField ( )
inline

Definition at line 906 of file GameMode.h.

◆ SetCoreDefaults()

void UPrimalGameData::SetCoreDefaults ( )
inline

Definition at line 1114 of file GameMode.h.

◆ Sound_AddItemToSlotField()

USoundBase *& UPrimalGameData::Sound_AddItemToSlotField ( )
inline

Definition at line 823 of file GameMode.h.

◆ Sound_AddPinToMapField()

USoundBase *& UPrimalGameData::Sound_AddPinToMapField ( )
inline

Definition at line 829 of file GameMode.h.

◆ Sound_AddToCraftQueueAltField()

USoundBase *& UPrimalGameData::Sound_AddToCraftQueueAltField ( )
inline

Definition at line 827 of file GameMode.h.

◆ Sound_AddToCraftQueueField()

USoundBase *& UPrimalGameData::Sound_AddToCraftQueueField ( )
inline

Definition at line 826 of file GameMode.h.

◆ Sound_ApplyDyeField()

USoundBase *& UPrimalGameData::Sound_ApplyDyeField ( )
inline

Definition at line 831 of file GameMode.h.

◆ Sound_ApplyLevelPointField()

USoundBase *& UPrimalGameData::Sound_ApplyLevelPointField ( )
inline

Definition at line 815 of file GameMode.h.

◆ Sound_ApplyLevelUpField()

USoundBase *& UPrimalGameData::Sound_ApplyLevelUpField ( )
inline

Definition at line 814 of file GameMode.h.

◆ Sound_ApplyPaintField()

USoundBase *& UPrimalGameData::Sound_ApplyPaintField ( )
inline

Definition at line 832 of file GameMode.h.

◆ Sound_CancelPlacingStructureField()

USoundBase *& UPrimalGameData::Sound_CancelPlacingStructureField ( )
inline

Definition at line 808 of file GameMode.h.

◆ Sound_ChooseStructureRotationField()

USoundBase *& UPrimalGameData::Sound_ChooseStructureRotationField ( )
inline

Definition at line 809 of file GameMode.h.

◆ Sound_ClearCraftQueueField()

USoundBase *& UPrimalGameData::Sound_ClearCraftQueueField ( )
inline

Definition at line 825 of file GameMode.h.

◆ Sound_ConfirmPlacingStructureField()

USoundBase *& UPrimalGameData::Sound_ConfirmPlacingStructureField ( )
inline

Definition at line 811 of file GameMode.h.

◆ Sound_CorpseDecomposeField()

USoundBase *& UPrimalGameData::Sound_CorpseDecomposeField ( )
inline

Definition at line 813 of file GameMode.h.

◆ Sound_CraftingTabToggleField()

USoundBase *& UPrimalGameData::Sound_CraftingTabToggleField ( )
inline

Definition at line 1036 of file GameMode.h.

◆ Sound_DossierUnlockedField()

USoundBase *& UPrimalGameData::Sound_DossierUnlockedField ( )
inline

Definition at line 978 of file GameMode.h.

◆ Sound_DropAllItemsField()

USoundBase *& UPrimalGameData::Sound_DropAllItemsField ( )
inline

Definition at line 818 of file GameMode.h.

◆ Sound_DropInventoryItemField()

USoundBase *& UPrimalGameData::Sound_DropInventoryItemField ( )
inline

Definition at line 841 of file GameMode.h.

◆ Sound_FailPlacingStructureField()

USoundBase *& UPrimalGameData::Sound_FailPlacingStructureField ( )
inline

Definition at line 810 of file GameMode.h.

◆ Sound_GenericBoardPassengerField()

USoundBase *& UPrimalGameData::Sound_GenericBoardPassengerField ( )
inline

Definition at line 1034 of file GameMode.h.

◆ Sound_GenericUnboardPassengerField()

USoundBase *& UPrimalGameData::Sound_GenericUnboardPassengerField ( )
inline

Definition at line 1035 of file GameMode.h.

◆ Sound_InputPinDigitField()

USoundBase *& UPrimalGameData::Sound_InputPinDigitField ( )
inline

Definition at line 836 of file GameMode.h.

◆ Sound_ItemFinishCraftingField()

USoundBase *& UPrimalGameData::Sound_ItemFinishCraftingField ( )
inline

Definition at line 939 of file GameMode.h.

◆ Sound_ItemFinishRepairingField()

USoundBase *& UPrimalGameData::Sound_ItemFinishRepairingField ( )
inline

Definition at line 941 of file GameMode.h.

◆ Sound_ItemStartCraftingField()

USoundBase *& UPrimalGameData::Sound_ItemStartCraftingField ( )
inline

Definition at line 938 of file GameMode.h.

◆ Sound_ItemStartRepairingField()

USoundBase *& UPrimalGameData::Sound_ItemStartRepairingField ( )
inline

Definition at line 940 of file GameMode.h.

◆ Sound_ItemUseOnItemField()

USoundBase *& UPrimalGameData::Sound_ItemUseOnItemField ( )
inline

Definition at line 979 of file GameMode.h.

◆ Sound_LearnedEngramField()

USoundBase *& UPrimalGameData::Sound_LearnedEngramField ( )
inline

Definition at line 816 of file GameMode.h.

◆ Sound_MergeItemStackField()

USoundBase *& UPrimalGameData::Sound_MergeItemStackField ( )
inline

Definition at line 835 of file GameMode.h.

◆ Sound_PinRejectedField()

USoundBase *& UPrimalGameData::Sound_PinRejectedField ( )
inline

Definition at line 838 of file GameMode.h.

◆ Sound_PinValidatedField()

USoundBase *& UPrimalGameData::Sound_PinValidatedField ( )
inline

Definition at line 837 of file GameMode.h.

◆ Sound_ReconnectToCharacterField()

USoundBase *& UPrimalGameData::Sound_ReconnectToCharacterField ( )
inline

Definition at line 817 of file GameMode.h.

◆ Sound_RefillWaterContainerField()

USoundBase *& UPrimalGameData::Sound_RefillWaterContainerField ( )
inline

Definition at line 842 of file GameMode.h.

◆ Sound_RemoveClipAmmoField()

USoundBase *& UPrimalGameData::Sound_RemoveClipAmmoField ( )
inline

Definition at line 981 of file GameMode.h.

◆ Sound_RemoveItemFromSlotField()

USoundBase *& UPrimalGameData::Sound_RemoveItemFromSlotField ( )
inline

Definition at line 824 of file GameMode.h.

◆ Sound_RemoveItemSkinField()

USoundBase *& UPrimalGameData::Sound_RemoveItemSkinField ( )
inline

Definition at line 980 of file GameMode.h.

◆ Sound_RemovePinFromMapField()

USoundBase *& UPrimalGameData::Sound_RemovePinFromMapField ( )
inline

Definition at line 830 of file GameMode.h.

◆ Sound_SetRadioFrequencyField()

USoundBase *& UPrimalGameData::Sound_SetRadioFrequencyField ( )
inline

Definition at line 828 of file GameMode.h.

◆ Sound_SetTextGenericField()

USoundBase *& UPrimalGameData::Sound_SetTextGenericField ( )
inline

Definition at line 833 of file GameMode.h.

◆ Sound_SplitItemStackField()

USoundBase *& UPrimalGameData::Sound_SplitItemStackField ( )
inline

Definition at line 834 of file GameMode.h.

◆ Sound_StartItemDragField()

USoundBase *& UPrimalGameData::Sound_StartItemDragField ( )
inline

Definition at line 804 of file GameMode.h.

◆ Sound_StartPlacingStructureField()

USoundBase *& UPrimalGameData::Sound_StartPlacingStructureField ( )
inline

Definition at line 812 of file GameMode.h.

◆ Sound_StopItemDragField()

USoundBase *& UPrimalGameData::Sound_StopItemDragField ( )
inline

Definition at line 805 of file GameMode.h.

◆ Sound_TransferAllItemsFromRemoteField()

USoundBase *& UPrimalGameData::Sound_TransferAllItemsFromRemoteField ( )
inline

Definition at line 820 of file GameMode.h.

◆ Sound_TransferAllItemsToRemoteField()

USoundBase *& UPrimalGameData::Sound_TransferAllItemsToRemoteField ( )
inline

Definition at line 819 of file GameMode.h.

◆ Sound_TransferItemFromRemoteField()

USoundBase *& UPrimalGameData::Sound_TransferItemFromRemoteField ( )
inline

Definition at line 822 of file GameMode.h.

◆ Sound_TransferItemToRemoteField()

USoundBase *& UPrimalGameData::Sound_TransferItemToRemoteField ( )
inline

Definition at line 821 of file GameMode.h.

◆ Sound_TribeWarBeginField()

USoundBase *& UPrimalGameData::Sound_TribeWarBeginField ( )
inline

Definition at line 839 of file GameMode.h.

◆ Sound_TribeWarEndField()

USoundBase *& UPrimalGameData::Sound_TribeWarEndField ( )
inline

Definition at line 840 of file GameMode.h.

◆ StaticClass()

static UClass * UPrimalGameData::StaticClass ( )
inlinestatic

Definition at line 1111 of file GameMode.h.

◆ StaticRegisterNativesUPrimalGameData()

static void UPrimalGameData::StaticRegisterNativesUPrimalGameData ( )
inlinestatic

Definition at line 1110 of file GameMode.h.

◆ StatusValueModifierDescriptionsField()

TArray< FStatusValueModifierDescription, TSizedDefaultAllocator< 32 > > & UPrimalGameData::StatusValueModifierDescriptionsField ( )
inline

Definition at line 801 of file GameMode.h.

◆ SubtitleColorsField()

TArray< FSlateColor, TSizedDefaultAllocator< 32 > > & UPrimalGameData::SubtitleColorsField ( )
inline

Definition at line 1069 of file GameMode.h.

◆ TamedDinoLockedIconField()

UTexture2D *& UPrimalGameData::TamedDinoLockedIconField ( )
inline

Definition at line 991 of file GameMode.h.

◆ TamedDinoUnlockedIconField()

UTexture2D *& UPrimalGameData::TamedDinoUnlockedIconField ( )
inline

Definition at line 990 of file GameMode.h.

◆ TethererdIconField()

UTexture2D *& UPrimalGameData::TethererdIconField ( )
inline

Definition at line 928 of file GameMode.h.

◆ TheNPCSpawnEntriesContainerAdditionsField()

TArray< FNPCSpawnEntriesContainerAdditions, TSizedDefaultAllocator< 32 > > & UPrimalGameData::TheNPCSpawnEntriesContainerAdditionsField ( )
inline

Definition at line 975 of file GameMode.h.

◆ TickedWorld()

void UPrimalGameData::TickedWorld ( UWorld * TheWorld,
float DeltaTime )
inline

Definition at line 1109 of file GameMode.h.

◆ TrackMissionSoundField()

USoundBase *& UPrimalGameData::TrackMissionSoundField ( )
inline

Definition at line 894 of file GameMode.h.

◆ TribeXPSharePercentField()

float & UPrimalGameData::TribeXPSharePercentField ( )
inline

Definition at line 930 of file GameMode.h.

◆ TutorialDefinitionsField()

TArray< FTutorialDefinition, TSizedDefaultAllocator< 32 > > & UPrimalGameData::TutorialDefinitionsField ( )
inline

Definition at line 863 of file GameMode.h.

◆ TutorialDisplaySoundField()

USoundBase *& UPrimalGameData::TutorialDisplaySoundField ( )
inline

Definition at line 803 of file GameMode.h.

◆ UnknownIconField()

UTexture2D *& UPrimalGameData::UnknownIconField ( )
inline

Definition at line 864 of file GameMode.h.

◆ UnknownMaterialField()

UMaterialInterface *& UPrimalGameData::UnknownMaterialField ( )
inline

Definition at line 865 of file GameMode.h.

◆ UnlockableEmotesField()

TArray< FUnlockableEmoteEntry, TSizedDefaultAllocator< 32 > > & UPrimalGameData::UnlockableEmotesField ( )
inline

Definition at line 992 of file GameMode.h.

◆ UnlockIconField()

UTexture2D *& UPrimalGameData::UnlockIconField ( )
inline

Definition at line 1023 of file GameMode.h.

◆ UntrackMissionSoundField()

USoundBase *& UPrimalGameData::UntrackMissionSoundField ( )
inline

Definition at line 895 of file GameMode.h.

◆ VoiceChatIconField()

UTexture2D *& UPrimalGameData::VoiceChatIconField ( )
inline

Definition at line 874 of file GameMode.h.

◆ VoiceChatMutedIconField()

UTexture2D *& UPrimalGameData::VoiceChatMutedIconField ( )
inline

Definition at line 875 of file GameMode.h.

◆ WeaponAccessoryActivatedIconField()

UTexture2D *& UPrimalGameData::WeaponAccessoryActivatedIconField ( )
inline

Definition at line 872 of file GameMode.h.

◆ WheelBackColorField()

FColor & UPrimalGameData::WheelBackColorField ( )
inline

Definition at line 1025 of file GameMode.h.

◆ WheelFolderColorField()

FColor & UPrimalGameData::WheelFolderColorField ( )
inline

Definition at line 1024 of file GameMode.h.

◆ WhiteTextureField()

UTexture2D *& UPrimalGameData::WhiteTextureField ( )
inline

Definition at line 867 of file GameMode.h.

◆ WorldBuffDataField()

UPrimalWorldBuffData *& UPrimalGameData::WorldBuffDataField ( )
inline

Definition at line 1051 of file GameMode.h.


The documentation for this struct was generated from the following file: