|
float & | DebugTraceDistanceField () |
|
float & | DebugCapsuleHalfHeightField () |
|
float & | DebugCapsuleRadiusField () |
|
float & | DebugTraceDrawNormalLengthField () |
|
int & | CurrentTraceIndexField () |
|
int & | CurrentTracePawnIndexField () |
|
TArray< TObjectPtr< UCheatManagerExtension >, TSizedDefaultAllocator< 32 > > & | CheatManagerExtensionsField () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweep () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleTraceComplex () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAILogging () |
|
void | ServerToggleAILogging () |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
void | FreezeFrame (float delay) |
|
void | Teleport () |
|
void | ChangeSize (float F) |
|
void | Fly () |
|
void | Walk () |
|
void | Ghost () |
|
void | God () |
|
void | Slomo (float NewTimeDilation) |
|
void | DamageTarget (float DamageAmount) |
|
void | Summon (const FString *ClassName) |
|
void | PlayersOnly () |
|
void | ViewSelf () |
|
void | ViewPlayer (const FString *S) |
|
void | ViewActor (FName ActorName) |
|
void | SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
|
void | StreamLevelIn (FName PackageName) |
|
void | OnlyLoadLevel (FName PackageName) |
|
void | StreamLevelOut (FName PackageName) |
|
void | ToggleDebugCamera () |
|
void | EnableDebugCamera () |
|
void | DisableDebugCamera () |
|
void | InitCheatManager () |
|
void | DebugCapsuleSweep () |
|
void | DebugCapsuleSweepSize (float HalfHeight, float Radius) |
|
void | DebugCapsuleSweepComplex (bool bTraceComplex) |
|
void | DebugCapsuleSweepCapture () |
|
void | DebugCapsuleSweepPawn () |
|
void | DebugCapsuleSweepClear () |
|
void | DumpOnlineSessionState () |
|
void | DumpPartyState () |
|
void | DumpChatState () |
|
void | DumpVoiceMutingState () |
|
UWorld * | GetWorld () |
|
void | BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll) |
|
void | BugItGoString (const FString *TheLocation, const FString *TheRotation) |
|
void | BugIt (const FString *ScreenShotDescription) |
|
void | FlushLog () |
|
void | LogLoc () |
|
void | SetMouseSensitivityToDefault () |
|
void | InvertMouse () |
|
AActor * | GetTarget (APlayerController *PlayerController, FHitResult *OutHit) |
|
void | SpawnServerStatReplicator () |
|
void | DestroyServerStatReplicator () |
|
void | AddCheatManagerExtension (UCheatManagerExtension *CheatObject) |
|
UPaintingStreamingComponent *& | PaintingStreamingComponentField () |
|
FieldArray< unsigned __int8, 10 > | HeldItemSlotField () |
|
FieldArray< unsigned __int8, 10 > | UsedItemSlotField () |
|
FieldArray< long double, 10 > | LastRepeatUseConsumableTimeField () |
|
int & | LastFrameScrollUpField () |
|
int & | LastFrameScrollDownField () |
|
FieldArray< long double, 10 > | HeldItemSlotTimeField () |
|
FieldArray< long double, 10 > | LastUsedItemSlotTimesField () |
|
float & | RespawnSoundDelayField () |
|
UE::Math::TRotator< double > & | LastCachedPlayerControlRotationField () |
|
TDelegate< void __cdecl(FString), FDefaultDelegateUserPolicy > & | OnClientMessageOfTheDayRecivedField () |
|
UE::Math::TVector< double > & | CurrentPlayerCharacterLocationField () |
|
AActor *& | TargetAimMagnetismField () |
|
float & | MaxDragWeightToAimBoneField () |
|
int & | ModifedButtonCountField () |
|
int & | nArkTributeLoadIndexField () |
|
APrimalStructurePlacer *& | StructurePlacerField () |
|
FTimerHandle & | MeleeAimAssistTimerField () |
|
UE::Math::TVector< double > & | LastDeathLocationField () |
|
long double & | LastDeathTimeField () |
|
long double & | LastDeathMarkField () |
|
long double & | LastDismissedPOIField () |
|
FPointOfInterestData & | DismissCenterScreenPOIField () |
|
FTimerHandle & | DismissPOITimerField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastDeathPrimalCharacterField () |
|
long double & | LastDeadCharacterDestructionTimeField () |
|
long double & | LastLargeQuantityTranserAllTimeField () |
|
bool & | bShowGameModeHUDField () |
|
UE::Math::TVector2< double > & | CurrentRadialDirection1Field () |
|
UE::Math::TVector2< double > & | CurrentRadialDirection2Field () |
|
USoundCue *& | SelectSlotSoundField () |
|
UPrimalLocalProfile *& | PrimalLocalProfileField () |
|
FTimerHandle & | SaveProfileHandleField () |
|
FString & | ServerVersionField () |
|
int & | CurrentGameModeMaxNumOfRespawnsField () |
|
AShooterCharacter *& | LastDiedListenServerHostField () |
|
UE::Math::TVector< double > & | LastRawInputDirField () |
|
unsigned __int64 & | TargetOrbitedPlayerIdField () |
|
TWeakObjectPtr< AShooterCharacter > & | LastControlledPlayerCharacterField () |
|
TSubclassOf< APrimalStructurePlacer > & | StructurePlacerClassField () |
|
FTimerHandle & | UnFreezeHandleField () |
|
float & | MaxUseDistanceField () |
|
float & | MaxUseCheckRadiusField () |
|
TArray< bool, TSizedDefaultAllocator< 32 > > & | SavedSurvivorProfileSettingsField () |
|
int & | SavedMissionBiomeFilterMaskField () |
|
bool & | bMissionSortByDistanceField () |
|
FTimerHandle & | StartInventoryRadialSelectorHandleField () |
|
FTimerHandle & | StartChatHandleField () |
|
FTimerHandle & | StartPlayerActionRadialSelectorHandleField () |
|
FTimerHandle & | GamepadBackHandleField () |
|
FTimerHandle & | StartWhistleSelectionHandleField () |
|
FTimerHandle & | StartEmoteSelectionHandleField () |
|
FTimerHandle & | TimerToggleChangeCameraModeField () |
|
FTimerHandle & | ToggleDubleTapTimerMapField () |
|
long double & | LastServerRequestFuelQuantityField () |
|
TArray< FDinoMapMarkerInfo, TSizedDefaultAllocator< 32 > > & | MapDinosField () |
|
TArray< TWeakObjectPtr< UPrimalInventoryComponent >, TSizedDefaultAllocator< 32 > > & | RemoteViewingInventoriesField () |
|
FTimerHandle & | OnUseHeldTimerHandleField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | LastWheelCategoriesField () |
|
TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > & | LastWheelIconsField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | LastWheelStringsField () |
|
TWeakObjectPtr< AActor > & | LastHeldUseActorField () |
|
TWeakObjectPtr< UActorComponent > & | LastHeldUseHitComponentField () |
|
int & | LastHeldUseHitBodyIndexField () |
|
TWeakObjectPtr< AActor > & | SpawnAtBedField () |
|
TWeakObjectPtr< AActor > & | FastTravelDroppedInventoryField () |
|
APawn *& | TempLastLostPawnField () |
|
int & | VoiceChatFilerTypeField () |
|
FTimerHandle & | OnRepeatUseHeldTimerHandlerField () |
|
bool & | bPreventCanOpenMapField () |
|
AActor *& | PhotoModeMarkerActorField () |
|
long double & | LastRespawnTimeField () |
|
TSubclassOf< AHUD > & | AwaitingHUDClassField () |
|
FItemNetID & | LastEquipedItemNetIDField () |
|
FItemNetID & | LastUnequippedItemNetIDField () |
|
FTimerHandle & | CloseSteamStatusSceneHandleField () |
|
__int64 & | LinkedPlayerIDField () |
|
int & | PlayerControllerNumField () |
|
UE::Math::TVector< double > & | LastTurnSpeedField () |
|
long double & | LastMultiUseInteractionTimeField () |
|
long double & | LastTimeSentCarriedRotationField () |
|
FItemNetID & | LastSteamItemIDToRemoveField () |
|
FItemNetID & | LastSteamItemIDToAddField () |
|
bool & | bRefreshedInvetoryForRemoveField () |
|
bool & | bServerRefreshStatusField () |
|
IOnlineSubsystem *& | OnlineSubField () |
|
long double & | LastSteamInventoryRefreshTimeField () |
|
long double & | LastRequesteDinoAncestorsTimeField () |
|
long double & | LastDiedMessageTimeField () |
|
long double & | LastNotifiedTorpidityIncreaseTimeField () |
|
long double & | LastInvDropRequestTimeField () |
|
long double & | LastHadPawnTimeField () |
|
long double & | LastChatMessageTimeField () |
|
FItemNetInfo & | ARKTributeItemNetInfoField () |
|
bool & | bServerPaintingSuccessField () |
|
long double & | LastListenServerNotifyOutOfRangeTimeField () |
|
int & | SpectatorCycleIndexField () |
|
bool & | bIsFastTravellingField () |
|
bool & | bEnableTargetingInputField () |
|
bool & | bEnableAltFireField () |
|
long double & | WaitingForSpawnUITimeField () |
|
float & | ChatSpamWeightField () |
|
long double & | EnteredSpectatingStateTimeField () |
|
bool & | bPreventPaintingStreamingField () |
|
long double & | LastUsePressTimeField () |
|
int & | LastHarvestedElementIndexField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | NotifiedTribeWarIDsField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | NotifiedTribeWarNamesField () |
|
int & | ServerTribeLogLastLogIndexField () |
|
int & | ServerTribeLogLastTribeIDField () |
|
UE::Math::TVector< double > & | LastViewLocationField () |
|
bool & | bClientReceivedTribeLogField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | CurrentTribeLogField () |
|
long double & | LastTribeLogRequestTimeField () |
|
FWindowsCriticalSection & | ChatPrivilegCSField () |
|
FThreadSafeCounter & | MessageQueueTasksCounterField () |
|
TArray< FPrimalChatMessage *, TSizedDefaultAllocator< 32 > > & | MessageQueueField () |
|
bool & | bServerAllowCommunicationField () |
|
FThreadSafeCounter & | ServerMessageQueueTasksCounterField () |
|
bool & | bHasSurvivedOneDayField () |
|
bool & | bHasReachedLowestDepthField () |
|
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | ServerCachedAchievementIDsField () |
|
bool & | bZoomingInField () |
|
long double & | LastRPCStayAliveTimeField () |
|
int & | PlayerBadgeGroupField () |
|
long double & | LastMultiUseTraceTimeField () |
|
UE::Math::TVector< double > & | LastLargeMoveLocationField () |
|
long double & | LastLargeMoveTimeField () |
|
long double & | LastNotOnUnriddenDinoTimeField () |
|
TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & | WaypointsSOTFField () |
|
long double & | LastHitMarkerCharacterTimeField () |
|
long double & | LastHitMarkerStructureTimeField () |
|
float & | DoFSettingCurrentTimerField () |
|
float & | DoFSettingTargetTimerField () |
|
TArray< FSteamInventoryItemInfo, TSizedDefaultAllocator< 32 > > & | PlayerInventoryItemsField () |
|
int & | LastSpawnPointIDField () |
|
int & | LastSpawnRegionIndexField () |
|
int & | LastDownloadCachedTribeIDField () |
|
TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | LastDownloadPlayerDataBytesField () |
|
unsigned __int64 & | LastTransferredPlayerIDField () |
|
bool & | bIsTransferringCharacterField () |
|
long double & | PossessedFirstPawnTimeField () |
|
int & | SnapPointCycleField () |
|
int & | TotalNumSnapPointsField () |
|
UE::Math::TVector< double > & | LastSnapPointCyclePositionField () |
|
int & | ViewingWheelCategoryField () |
|
long double & | ForceDrawCurrentGroupsUntilTimeField () |
|
long double & | LastRequestedPlaceStructureTimeField () |
|
long double & | LastVerifyStructureItemTimeField () |
|
long double & | LastServerRemovePawnItemTimeField () |
|
int & | PersonalDinoTameCountField () |
|
bool & | bForceHideGameplayUIField () |
|
long double & | LastGamepadOpenRemoteInventoryTimeField () |
|
long double & | LastClientRequestTribeOnlineListTimeField () |
|
long double & | LastClientModifiedARKInventoryTimeField () |
|
TArray< unsigned __int64, TSizedDefaultAllocator< 32 > > & | ClientCachedTribeOnlineListField () |
|
float & | SFXVolumeMultiplierField () |
|
long double & | LastTeleportedTimeField () |
|
unsigned __int64 & | LastConvertedPlayerIDField () |
|
FString & | LastConvertedPlayerIDStringField () |
|
long double & | LastShowExtendedInfoTimeField () |
|
UPrimalItem *& | LastTransferredToRemoteInventoryItemField () |
|
TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingResponseEquippedItemsQueueField () |
|
TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingRequestEquippedItemsQueueField () |
|
bool & | bIsOnlyViewingRemoteInventoryField () |
|
bool & | bDrawBlackBackgroundField () |
|
TSubclassOf< APrimalBuff > & | CreativeModeBuffField () |
|
float & | PrimalStatsCacheFlushIntervalField () |
|
bool & | bAutoPlayerField () |
|
float & | PingCoolDownTimeField () |
|
long double & | LastPingTimeField () |
|
float & | PingTraceDistanceField () |
|
int & | MaxTeamPingDataOnClientField () |
|
float & | PingNotifyRadiusField () |
|
float & | PingLifetimeField () |
|
float & | PingLifetime_DyingField () |
|
UTexture2D *& | PingIcon_DefaultField () |
|
UTexture2D *& | PingIcon_PlayersField () |
|
UTexture2D *& | PingIcon_DinosField () |
|
UTexture2D *& | PingIcon_StructuresField () |
|
TArray< FPingData, TSizedDefaultAllocator< 32 > > & | CurrentPingsField () |
|
FTimerHandle & | TeamPingWheelHandleField () |
|
FTimerHandle & | TribeRallyPointUpdateHandleField () |
|
FTeamPingData & | TribeCacheRallyPointDataField () |
|
FDelegateHandle & | RecvHandleField () |
|
FDelegateHandle & | BeforeSendHandleField () |
|
FWindowsCriticalSection & | PlayerDataForVoiceCSField () |
|
TAtomic< int > & | VoiceChatFilerTypeTSField () |
|
long double & | LastVoiceOutTimeField () |
|
TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & | BlockedVoiceUsersField () |
|
TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & | BlockedTextUsersField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | QueuedBlockedVoiceChatUsersToProcessAfterLoggingInField () |
|
long double & | LastBlockedVoiceQueryTimeField () |
|
FDelegateHandle & | OnSystemUIOverlayStateChangedDelegateHandleField () |
|
FDelegateHandle & | ApplicationReactivatedDelegateHandleField () |
|
FDelegateHandle & | ApplicationEnteredForegroundDelegateHandleField () |
|
FDelegateHandle & | ApplicationSystemBlockListChangedDelegateHandleField () |
|
bool & | bWaitingForServerMessageOfTheDayField () |
|
float & | POI_SearchTickInterval_CurrentField () |
|
UE::Math::TVector2< double > & | POI_SearchTickInterval_RandRangesField () |
|
float & | POI_SearchRadiusField () |
|
long double & | POI_LastSearchTickTimeField () |
|
TArray< UUserWidget *, TSizedDefaultAllocator< 32 > > & | SpawnedPointWidgetsField () |
|
TArray< APointOfInterestCosmeticActor *, TSizedDefaultAllocator< 32 > > & | SpawnedPointCosmeticActorsField () |
|
TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & | NearbyPointsOfInterestField () |
|
FMissionWaypointInfo & | MissionWaypointField () |
|
long double & | LastGen1FixENTimeField () |
|
float & | Gen1FixENTimeThresholdField () |
|
int & | Gen1FixENCountField () |
|
int & | Gen1FixENCountThresholdField () |
|
FLinearColor & | ForceColorOverlayColorField () |
|
long double & | ForceColorOverlayUntilTimeField () |
|
long double & | ForceColorOverlayFadeOutTimeField () |
|
int & | Gen1ENFixDesyncValueField () |
|
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | EnforcementRelevantStructuresField () |
|
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & | EnforcementColorsField () |
|
bool & | bIsDelayedNetCleanupField () |
|
FTimerHandle & | DelayedNetCleanupHandleField () |
|
bool & | meleeAttackOrGatheringIsGatheringField () |
|
float & | meleeAttackOrGatheringTimerField () |
|
int & | LastFrameAimedUseActorCachedField () |
|
AActor *& | CachedAimedUseActorField () |
|
UActorComponent *& | CachedAimedUseActorComponentField () |
|
int & | CachedHitBodyIndexField () |
|
TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > & | Cached_AimedSimplePrimitivesField () |
|
unsigned __int64 & | LoadingFramesField () |
|
float & | disableWalkFromRadialWheelField () |
|
bool & | bEnableSpectatorCyclingField () |
|
TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & | ActiveWaypoints_CreaturesField () |
|
TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & | ActiveWaypoints_PlayersField () |
|
long double & | LastNetworkTimeRequestedFilterCachedTeamTameListField () |
|
FTimerHandle & | ServerRequestTamingInfoListHandleField () |
|
FTimerHandle & | ServerRequestTrackedDinoInfoListHandle_WithUIField () |
|
FTimerHandle & | ServerRequestTrackedDinoInfoListHandle_WithoutUIField () |
|
int & | CustomActorTracking_DisplayedResultsCountField () |
|
int & | CustomActorTracking_LastSavedCustomTameSelectionTypeField () |
|
int & | CustomActorTracking_LastSavedDinoGroupField () |
|
FString & | CustomActorTracking_LastSavedCustomTameSearchTextField () |
|
int & | CustomActorTracking_LastSavedScrollbarIndexField () |
|
bool & | CustomActorTracking_HasJustChangedDinoGroupField () |
|
UE::Math::TVector< double > & | AimMangetismClosestLocationField () |
|
FName & | AimMangetismCosestBoneField () |
|
long double & | LastTimeFoundBetterClosestLocationField () |
|
TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & | AllCreaturesWhosInfoIsBeingSentToClientFromServerField () |
|
TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & | AllPlayersWhosInfoIsBeingSentToClientFromServer_NotTeammatesField () |
|
TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & | AllPlayersWhosInfoIsBeingSentToClientFromServer_TeammatesField () |
|
TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > & | TrackedActorIDs_TotalForFilter_OrderedField () |
|
TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & | TrackedActorIDs_OrderMap_PlayersField () |
|
TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & | TrackedActorIDs_OrderMap_CreaturesField () |
|
TMap< int, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, bool, 0 > > & | CreaturesAlreadyHandledByTamingAutoAddField () |
|
long double & | CachedTeamTameListUpdateIntervalField () |
|
int & | CustomActorTracking_MaxAllowedFavoritedActorsField () |
|
int & | CustomActorTracking_MaxAllowedWaypointTrackedActorsField () |
|
float & | ServerRequestCustomTrackedActorListInterval_WithoutUIField () |
|
float & | ServerRequestCustomTrackedActorListInterval_WithUIField () |
|
int & | ClientTimerCachedTameSelectionTypeField () |
|
int & | ClientTimerCachedDinoGroupField () |
|
FString & | ClientTimerCachedCustomTameSearchTextField () |
|
int & | ClientTimerCachedNewScrollbarIndexField () |
|
float & | TrackActorPOILocationLerpRateWhenNotInClientRangeField () |
|
float & | ActorTrackingPOIAlphaOnScreenField () |
|
float & | ActorTrackingPOIScaleOnScreenField () |
|
float & | ActorTrackingPOIAlphaOffScreenField () |
|
float & | ActorTrackingPOIScaleOffScreenField () |
|
float & | DesiredDistanceForActorTrackingPOILoweredTransparencyField () |
|
UE::Math::TVector2< double > & | ActorTrackingPOIDistanceToScreenCenterForTransparencyField () |
|
UE::Math::TVector2< double > & | POIDistanceToScreenCenterDismissField () |
|
long double & | ServerRequestTamingInfoList_LastRequestedTimeField () |
|
float & | ServerRequestTamingInfoList_ServerRequestTamingInfoListField () |
|
long double & | ServerRequestRemoveDinoFromTamingListByID_LastRequestedTimeField () |
|
float & | ServerRequestRemoveDinoFromTamingListByID_ServerCallRestrictionIntervalField () |
|
long double & | ServerRequestCustomTrackedActorList_LastRequestedTimeField () |
|
float & | ServerRequestCustomTrackedActorList_ServerCallRestrictionIntervalField () |
|
long double & | ServerRequestUpdateTrackedWaypointsOnly_LastRequestedTimeField () |
|
float & | ServerRequestUpdateTrackedWaypointsOnly_ServerCallRestrictionIntervalField () |
|
long double & | ServerRequestUpdateTrackedWaypointsAndMapPlayers_LastRequestedTimeField () |
|
float & | ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerCallRestrictionIntervalField () |
|
long double & | ServerUntrackAllActors_LastRequestedTimeField () |
|
float & | ServerUntrackAllActors_ServerCallRestrictionIntervalField () |
|
long double & | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_LastRequestedTimeField () |
|
float & | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField () |
|
long double & | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_LastRequestedTimeField () |
|
float & | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField () |
|
long double & | ServerTogglePOIVisibilityForTrackedPlayerWaypoint_LastRequestedTimeField () |
|
float & | ServerTogglePOIVisibilityForTrackedPlayerWaypoint_ServerCallRestrictionIntervalField () |
|
long double & | ServerTogglePOIVisibilityForTrackedCreatureWaypoint_LastRequestedTimeField () |
|
float & | ServerTogglePOIVisibilityForTrackedCreatureWaypoint_ServerCallRestrictionIntervalField () |
|
long double & | ServerClearPOIVisibilityForAllActors_LastRequestedTimeField () |
|
float & | ServerClearPOIVisibilityForAllActors_ServerCallRestrictionIntervalField () |
|
long double & | ServerSetFavoriteTrackedPlayerViaCharacterIndex_LastRequestedTimeField () |
|
float & | ServerSetFavoriteTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField () |
|
long double & | ServerSetFavoriteTrackedCreatureViaCharacterIndex_LastRequestedTimeField () |
|
float & | ServerSetFavoriteTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField () |
|
long double & | TellServerAboutNewAutoTrackSetting_LastRequestedTimeField () |
|
float & | TellServerAboutNewAutoTrackSetting_ServerCallRestrictionIntervalField () |
|
FTimerHandle & | RestrictClientAutoMarkDeathWaypointAsReachedField () |
|
float & | DistanceNearDeathWaypointToClearPOIField () |
|
long double & | ServerSetDeathWaypointVisible_LastRequestedTimeField () |
|
float & | ServerSetDeathWaypointVisible_ServerCallRestrictionIntervalField () |
|
long double & | ServerSetDeathWaypointInvisible_LastRequestedTimeField () |
|
float & | ServerSetDeathWaypointInvisible_ServerCallRestrictionIntervalField () |
|
long double & | Server_RequestLastDeathTrackingActorLoc_LastRequestedTimeField () |
|
float & | Server_RequestLastDeathTrackingActorLoc_ServerCallRestrictionIntervalField () |
|
long double & | ServerClearDeathWaypoint_LastRequestedTimeField () |
|
float & | ServerClearDeathWaypoint_ServerCallRestrictionIntervalField () |
|
APostProcessVolume *& | LastHighestPriorityPostProcessVolumeField () |
|
FPrimalPlayerDataStruct & | MyPlayerDataStructField () |
|
FTimerHandle & | ServerCheckIfWildDinoChildCanBeImprintedServersideHandleField () |
|
long double & | ServerCheckIfWildDinoChildCanBeImprinted_LastRequestedTimeField () |
|
float & | ServerCheckIfWildDinoChildCanBeImprinted_ServerCallRestrictionIntervalField () |
|
FColor & | ControllerLightColorNowField () |
|
UE::Math::TVector2< double > & | GamepadAimMagnetismOffsetField () |
|
FTimerHandle & | DisableStreamingSourceHandleField () |
|
FString & | LastMessageOfTheDayStringField () |
|
TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | LastDeathTrackingActorsField () |
|
long double & | LastRequestDeathTrackingActorTimeField () |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > > & | QueuedVoiceChannelsToJoinField () |
|
TMap< unsigned int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned int, FString, 0 > > & | playerIDToPlatformNameMapField () |
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TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & | Server_BlockedUserIdsField () |
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BitFieldValue< bool, unsigned __int32 > | bDidAutoRunCheats () |
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BitFieldValue< bool, unsigned __int32 > | bInfiniteAmmo () |
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BitFieldValue< bool, unsigned __int32 > | bGodMode () |
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BitFieldValue< bool, unsigned __int32 > | bHideGun () |
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BitFieldValue< bool, unsigned __int32 > | bEnemyInvisible () |
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BitFieldValue< bool, unsigned __int32 > | bIsAdminPauseUIEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bCanEnableCheats () |
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BitFieldValue< bool, unsigned __int32 > | bUsePressed () |
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BitFieldValue< bool, unsigned __int32 > | bSkipForcedUnpossess () |
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BitFieldValue< bool, unsigned __int32 > | bForceCraftButtonHeld () |
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BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
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BitFieldValue< bool, unsigned __int32 > | bExtendedInfoKeyHeldFromInputAction () |
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BitFieldValue< bool, unsigned __int32 > | bPreventControllerAutoUnfreeze () |
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BitFieldValue< bool, unsigned __int32 > | bShouldAutoUploadTribeFlag () |
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BitFieldValue< bool, unsigned __int32 > | bGamepadHotbarModifierPressed () |
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BitFieldValue< bool, unsigned __int32 > | bUpdatedAimMagnetismOffset () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPServerCycleSpectator () |
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BitFieldValue< bool, unsigned __int32 > | bIsFirstSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bIsRespawning () |
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BitFieldValue< bool, unsigned __int32 > | bIsVRPlayer () |
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BitFieldValue< bool, unsigned __int32 > | bBattlEyePlayerHasGottenInGameFully () |
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BitFieldValue< bool, unsigned __int32 > | bAdminShowAllPlayers () |
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BitFieldValue< bool, unsigned __int32 > | bNotifyPawnBuffsOfDamageEvents () |
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BitFieldValue< bool, unsigned __int32 > | bInstantHarvest () |
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BitFieldValue< bool, unsigned __int32 > | bForceAdminMeshChecking () |
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BitFieldValue< bool, unsigned __int32 > | bForceAdminMeshCheckingOnShooterCharacters () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToPing () |
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BitFieldValue< bool, unsigned __int32 > | bEnablePingSystem () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreNextToggleInGameMenu () |
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BitFieldValue< bool, unsigned __int32 > | Gen1FixENCountRecord () |
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BitFieldValue< bool, unsigned __int32 > | bWasGamepadHotbarModifierPressed_RightShoulder () |
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BitFieldValue< bool, unsigned __int32 > | bUseIntercepted () |
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BitFieldValue< bool, unsigned __int32 > | DebugPingLifetime () |
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BitFieldValue< bool, unsigned __int32 > | bEnablingSpectator () |
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bool | AllowedToSpectateAllTeams () |
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void | BPGetExtraWaypointsSOTF (APlayerController *Controller, AShooterCharacter *PlayerPawn, const TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *IndicatorsIn, TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *IndicatorsOut) |
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bool | BPPreventChangeCamera () |
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bool | BPPreventTurnInput (bool bIsSpectatorTurn) |
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AActor * | BPServerCycleSpectator (bool bNext) |
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void | Client_AddTeamPing (const FTeamPingData *WithPingData) |
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void | Client_GetPlatformNameFromId (unsigned int Id, const FString *PlatformName) |
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void | Client_UpdateRallyPointData (bool DestroyRallyPoint, FTeamPingData *RallyPointData) |
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void | ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification) |
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void | ClientChatMessage (FPrimalChatMessage Chat) |
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void | ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass) |
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void | ClientDisplayNotificationDialog (const FString *Message, const FString *Title, bool bIsError, bool OnOkGoToMainMenu, bool bAutoClose, bool bCanBeTop, bool bHideXBoxFooter) |
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void | ClientDoMultiUse (UObject *ForObject, int useIndex) |
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void | ClientDownloadDinoRequestFinished (bool Success) |
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void | ClientDownloadPlayerCharacterRequestFinished (bool Success) |
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void | ClientFailedRemoveSaddle () |
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void | ClientFailedToAddItemFromArkInventory () |
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void | ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
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void | ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1) |
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void | ClientLoadArkItems (UPrimalInventoryComponent *forInventory, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *itemInfos, bool bClear, bool bFinalBatch) |
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void | ClientNotifyAdmin () |
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void | ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
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void | ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject) |
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void | ClientNotifyPaintFinished (bool bSuccess) |
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void | ClientNotifyPlayerDeathReason (const FString *ReasonString) |
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void | ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn) |
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void | ClientNotifyShowProfileRequest (FUniqueNetIdRepl *ProfileId) |
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void | ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyUnlockedEngram (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
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void | ClientOnCurrentCharacterAndItemsUploaded (unsigned __int64 TransferringPlayerDataId) |
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void | ClientOnEndDownloadTransferredPlayerCharacter (bool Success, int FailureResponseCode, const FString *FailureResponseMessage) |
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void | ClientPlayerIsValidToDownload (bool bIsValid, const FArkTributePlayerData *PlayerData) |
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void | ClientPlayLocalSound (USoundBase *aSound, bool bAttach) |
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void | ClientProcessItemNetExecCommandBP (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ClientProcessItemNetExecCommandUnreliableBP (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ClientProgressAchievement (const FString *AchievementID, float Progress, bool savePlayerData) |
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void | ClientSendArkDataPayloadBegin (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ClientServerChatDirectMessage (const FString *MessageText, FLinearColor MessageColor, bool bIsBold, const FString *SenderId) |
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void | ClientServerNotification (const FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int Priority) |
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void | ClientServerNotificationSingle (const FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
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void | ClientSetArkTributeLimits (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
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void | ClientSetHUDAndInitUIScenes (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientShowCharacterCreationUI (bool bShowDownloadCharacter) |
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void | ClientShowLeaderboard (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow *LatestPlayerScore) |
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void | ClientShowPaintingUI (UObject *ObjectToPaint) |
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void | ClientUnlockAchievement (const FString *AchievementID, bool savePlayerData) |
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void | ClientUnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI, bool savePlayerData) |
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void | ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > *CraftQueueEntries) |
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void | IncrementStat (EPrimalGDKStat::Type StatToIncrement) |
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void | MarkDinoListEntryWidgetFavoritePlayer (int ID) |
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void | NotifyTribeWarStatus (const FString *EnemyTribeString, int StatusType) |
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FString * | PlayerCommand (FString *result, const FString *TheCommand) |
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void | Server_SendBlockListFromClient (const TArray< FString, TSizedDefaultAllocator< 32 > > *BlockedEOSUserIds) |
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void | ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
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void | ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
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void | ServerAddAchievementID (const FString *AchievementID, bool bIsOnSpawn) |
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void | ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerCheckIfWildDinoChildCanBeImprinted () |
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void | ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerCycleSpectator (bool bNext) |
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void | ServerDPC () |
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void | ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerEquipPawnItem (FItemNetID itemID) |
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void | ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerMultiUse (UObject *ForObject, int useIndex) |
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void | ServerPaint (UStructurePaintingComponent *Structure, const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > *Paints, bool bLastBatch, bool bFromLoadFile, bool ReplicateToClients) |
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void | ServerRemovePassenger () |
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void | ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction) |
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void | ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bWithFirstSpawn) |
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void | ServerRequestContainerFuel (APrimalStructureItemContainer *Container) |
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void | ServerRequestCustomTrackedActorList (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting) |
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void | ServerRequestDownloadDino (FARKTributeDino *DownloadedDino) |
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void | ServerRequestDropAllItems (const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const bool OnlySkins, const bool AlsoSkins) |
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void | ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
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void | ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
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void | ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
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void | ServerRequestShowLeaderboards (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
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void | ServerRequestTamingInfoList () |
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void | ServerRequestUpdateActiveMissionTags () |
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void | ServerRequestUpdateTrackedWaypointsAndMapPlayers (bool ClientAutoTrackTamesSetting) |
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void | ServerSendArkDataPayloadBegin (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ServerSendDirectMessage (const FString *PlayerSteamID, const FString *Message) |
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void | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex (int TrackedCreatureIndex, bool ShouldMarkActive) |
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void | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex (int TrackedPlayerIndex, bool ShouldMarkActive) |
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void | ServerSetDeathWaypointInvisible (int DeathLocationIndex) |
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void | ServerSetFavoriteTrackedCreatureViaCharacterIndex (int TrackedPlayerIndex, bool ShouldFavorite) |
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void | ServerSetFavoriteTrackedPlayerViaCharacterIndex (int TrackedPlayerIndex, bool ShouldFavorite) |
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void | ServerTogglePOIVisibilityForTrackedCreatureWaypoint (int TrackedCreatureIndex, bool ShouldMarkActive) |
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void | ServerTogglePOIVisibilityForTrackedPlayerWaypoint (int TrackedPlayerIndex, bool ShouldMarkActive) |
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void | ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView, bool OnlySkins, bool AlsoSkins) |
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void | ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
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void | ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
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void | ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex, bool bAvoidBuff, bool savePlayerData) |
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void | ServerUploadCurrentCharacterAndItems (UPrimalInventoryComponent *inventoryComp) |
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void | SetupNewTrackBP () |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | ClientRemoveCustomActorTrackListEntries_FromTotalList_Creatures_Implementation () |
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void | EnableCheats (const FString *Pass) |
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void | CheckCanEnableCheats_Implementation () |
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void | ClientSetCanEnableCheats_Implementation (bool bIsPossible) |
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void | CheckCheatsPassword_Implementation (const FString *Pass) |
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void | CheckRequestSpectator_Implementation (const FString *InSpectatorPass) |
|
void | ServerStopSpectating_Implementation () |
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TArray< FString, TSizedDefaultAllocator< 32 > > * | GetCheatsCommands (TArray< FString, TSizedDefaultAllocator< 32 > > *result) |
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void | SetupInputComponent () |
|
void | LevelView () |
|
void | SpectatorDetachOrbitCamera () |
|
void | DelayedTeamSpectatorSetup () |
|
void | ServerCycleSpectator_Implementation (bool bNext) |
|
void | ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID) |
|
void | ClientTeleportSpectator_Implementation (UE::Math::TVector< double > *Location, unsigned __int64 PlayerID) |
|
void | ForceCraftPressed () |
|
void | ForceCraftReleased () |
|
void | StartTalkingWrapper (bool a2) |
|
void | StopTalkingWrapper () |
|
void | StartTalkingWrapperKeybind () |
|
void | StopTalkingWrapperKeybind () |
|
void | StartTrackingItem (UPrimalItem *ItemReference) |
|
void | ToggleHUDHidden () |
|
void | OnUseItemSlotForStructure (int ItemSlotNumber) |
|
void | OnUsePress (bool bFromGamepad) |
|
bool | UICanDragDropCharacter (AActor *hitAct) |
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bool | GetAllAimedHarvestActors (float MaxDistance, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices) |
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AActor * | GetAimedUseActor_Internal (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors) |
|
AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors) |
|
void | OnUseRelease (bool bFromGamepad) |
|
void | ActivateMultiUseSelection (bool bIsFromUseRelease) |
|
void | CancelMultiUseSelection () |
|
void | OnKeyboardUsePress () |
|
void | OnKeyboardUseRelease () |
|
void | OnGamepadUsePress () |
|
void | OnGamepadUseRelease () |
|
void | OnRepeatUseHeldTimer () |
|
void | OnUseHeldTimer () |
|
void | SetMultiUseWheelCategory (int Category, APrimalBuff *OptionalBuff, AActor *OverrideTargetActor) |
|
void | RefreshLastWheelCategories (bool bClearLastWheels) |
|
void | TryBackWheelCategory () |
|
void | StartInventoryRadialSelector () |
|
void | SwitchMinimalTooltip () |
|
void | ForceEndInventoryRadialSelector (bool a2) |
|
void | EndInventoryRadialSelector (bool bForceClose) |
|
void | ToggleThirdPersonCamera () |
|
void | StartPlayerActionRadialSelector () |
|
void | EndPlayerActionRadialSelector () |
|
void | OnEmoteKey2Press () |
|
void | OnEmoteKey1Release () |
|
void | SaveSpectatorPos (int Index) |
|
void | LoadSpectatorPos (int Index) |
|
void | OnEmoteKey2Release () |
|
void | StartEmoteSelection () |
|
void | OnWhistlePress () |
|
void | StartWhistleSelection () |
|
void | EndWhistleSelection (bool a2) |
|
void | EndWhistleSelectionInput (bool bFromRelease) |
|
void | EndEmoteSelection (bool bFromRelease) |
|
void | TriggerPlayerAction (int ActionIndex) |
|
void | SetEmoteLastFilterName () |
|
void | UseFastInventory () |
|
void | SwitchFastInventory (bool bNext) |
|
void | ShowMyInventory () |
|
void | ShowMyCraftables () |
|
void | ShowTribeManager () |
|
void | ShowGlobalChat () |
|
void | ShowChat () |
|
void | HideChat () |
|
void | ShowTribeChat () |
|
void | ShowAllianceChat () |
|
void | ShowLocalChat () |
|
void | SetChangingCameraMode (bool bSet) |
|
void | SwitchChangeCameraMode () |
|
void | PressedChangeCameraMode () |
|
void | ReleasedChangeCameraMode () |
|
void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
|
void | HideTutorial (int TutorialIndex) |
|
void | ClearTutorials () |
|
void | ToggleAutoChat () |
|
void | ScrollChatDown () |
|
void | ScrollChatUp () |
|
void | ToggleMap () |
|
void | ToggleCornerMap () |
|
void | OpenMapMarkers () |
|
void | ShowAllPlayersListToFollow () |
|
void | ToggleShowAllPlayersWhenSpectatingLocal () |
|
void | ToggleDinoNameTags () |
|
void | ToggleShowAllPlayersWhenSpectating () |
|
void | ToggleWeaponAccessory () |
|
void | BeginPlay () |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | ServerGetVersion_Implementation () |
|
void | ClientSendVersion_Implementation (const FString *Version) |
|
void | ConditionalSaveProfile () |
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bool | ShouldShowExtendedHUDInfo () |
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void | TickActor (float DeltaTime, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
void | ProcessServerMessages () |
|
void | ClientNotifyPaintFinished_Implementation (bool bSuccess) |
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bool | IsValidUnStasisCaster () |
|
void | ServerSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLoc, UE::Math::TRotator< double > *NewRot) |
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void | SetPlayer (UPlayer *InPlayer) |
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void | UnFreeze () |
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void | ServerCheckUnfreeze_Implementation () |
|
void | DoServerCheckUnfreeze_Implementation () |
|
void | FailedToSpawnPawn () |
|
void | EnableSpectator (const bool destroyPlayerCharacter) |
|
bool | AddFloatingDamageText_Implementation (const UE::Math::TVector< double > *atLocation, const float DamageAmount, AActor *damagedActor, AActor *damageCauser, AShooterPlayerController *EventInstigator) |
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void | DisableSpectator () |
|
void | OnDisableSpectator_Implementation () |
|
void | CheckforOrbiting () |
|
void | MoveForward (float Val) |
|
void | MoveRight (float Val) |
|
void | TurnAtRate (float Val) |
|
void | LookUpAtRate (float Val) |
|
void | SpectatorTurn (float Val) |
|
void | TurnInput (float Val) |
|
void | LookInput (float Val) |
|
void | OnStartFire () |
|
void | OnStopFire () |
|
bool | CanGather () |
|
void | ShowBattleGameModeHUD () |
|
void | OnStartTargeting () |
|
void | OnStopTargeting () |
|
void | ServerRequestPlaceStructure_Implementation (int StructureIndex, UE::Math::TVector< double > *BuildLocation, UE::Math::TRotator< double > *BuildRotation, UE::Math::TRotator< double > *PlayerViewRotation, FItemNetID PlaceUsingItemID, FPlacementData *PlacementData, bool bIsCheat, bool bIsFlipped, int WithSnapPointCycle) |
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void | ServerVerifyStructurePlacementItemData_Implementation (FItemNetID PlaceUsingItemID) |
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void | SetGodMode (bool bEnable) |
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void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
|
void | PawnLeavingGame () |
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void | InitInputSystem () |
|
void | AddCheats (bool bForce) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | EnemyInVisible (bool Invisible) |
|
void | ServerRemovePassenger_Implementation () |
|
void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime) |
|
AShooterHUD * | GetShooterHUD () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
FString * | FormatTextWithKeyBindings (FString *result, FString *InText, bool bIgnoreMarkup, int iconOffset) |
|
UShooterPersistentUser * | GetPersistentUser () |
|
void | SetControlRotation (const UE::Math::TRotator< double > *NewRotation) |
|
void | AcknowledgePossession (APawn *P) |
|
void | LeaveMeAlone () |
|
void | InfiniteStats () |
|
void | SetInfiniteStats (const bool bInfinite) |
|
void | Destroyed () |
|
void | PostInitializeComponents () |
|
void | ServerGetMessageOfTheDay_Implementation () |
|
void | ClientGetMessageOfTheDay_Implementation (const FString *Message) |
|
void | ServerReadMessageOFTheDay_Implementation () |
|
void | ClientNotifyShowProfileRequest_Implementation (FUniqueNetIdRepl *ProfileId) |
|
void | ClientShooterWasKicked_Implementation (const FText *KickReason) |
|
void | ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
|
void | ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
|
void | ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification) |
|
void | ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification, const FString *ToFolder) |
|
void | ClientSendFolderData_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FServerCustomFolder, TSizedDefaultAllocator< 32 > > *ServerCustomFolder) |
|
void | ClientAddItemToArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bFromLoad) |
|
void | ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, const FString *NewCustomFolderName, int InventoryCompType) |
|
void | ClientLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *itemInfos, bool bClear, bool bFinalBatch) |
|
void | ClientFinishedLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory) |
|
void | ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, FItemNetID InsertAfterItemID) |
|
void | ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
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void | ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
|
void | ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > *CraftQueueEntries) |
|
void | ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bWithFirstSpawn) |
|
UPrimalInventoryComponent * | GetPlayerInventory () |
|
void | ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction) |
|
void | ServerEquipPawnItem_Implementation (FItemNetID itemID) |
|
void | ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType) |
|
void | ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
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void | ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestInventoryUseItemRemoteWithItemLocal_Implementation (UPrimalInventoryComponent *localinv, UPrimalInventoryComponent *remoteinv, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
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void | ServerRequestContainerFuel_Implementation (APrimalStructureItemContainer *Container) |
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void | ClientSetContainerFuel_Implementation (APrimalStructureItemContainer *Container, float FuelQuantity) |
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void | ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
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void | ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView) |
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bool | CheckIsOnTransferAllCooldown (UPrimalInventoryComponent *inventoryComp) |
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void | ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView, bool OnlySkins, bool AlsoSkins) |
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void | ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
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void | ServerGrindItemInRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack) |
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void | ClientFailedToAddItemFromArkInventory_Implementation () |
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void | ServerAddItemFromArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
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void | ServerTakeItemFromArkInventoryAfterRefresh () |
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void | ClientRemoveItemFromArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID) |
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void | UploadCharaterDataToArk (UPrimalInventoryComponent *InvComp) |
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void | ServerRequestCreateNewPlayerWithArkData (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerArkDataBytes, unsigned __int64 TribeID) |
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void | ServerSetItemBalloonLocation_Implementation (APrimalStructureMovingContainer *ItemBalloon, FPrimalMapMarkerEntryData *MapMarker) |
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void | AddPlayerToClientTrackedActorPointersIfApplicable (AShooterCharacter *PlayerToAdd) |
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void | RemovePlayerFromClientTrackedActorPointers (AShooterCharacter *PlayerToRemove) |
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void | ServerUploadCurrentCharacterAndItems_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ClientOnCurrentCharacterAndItemsUploaded_Implementation (unsigned __int64 TransferringPlayerDataId) |
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void | OnCurrentCharacterAndItemsUploaded (bool Success) |
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void | ServerUploadCharaterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ClientDataSetRPC_Implementation (const TArray< FDataSet, TSizedDefaultAllocator< 32 > > *dataSets) |
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void | ServerDataSetRPC_Implementation (const TArray< FDataSet, TSizedDefaultAllocator< 32 > > *dataSets) |
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void | UploadCharacterPlayerDataToArk (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerDataBytes, FString *PlayerName, TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount) |
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void | ToggleHud () |
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bool | IsHudVisible () |
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void | ToggleGun () |
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AShooterCharacter * | GetPlayerCharacter () |
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void | SetPawn (APawn *InPawn) |
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void | SetDoingMeleeAimAssist () |
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void | ToggleTrackingDinoOnMultiUse (APrimalDinoCharacter *Dino) |
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void | ToggleTrackingPlayerOnMultiUse (AShooterCharacter *PlayerRef) |
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void | InputDismissPOI (APlayerController *ForPC, int Index) |
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void | TryInputCurrentDismiss () |
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__int64 | CanDismissPOI (FPointOfInterestData *DataPOI) |
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void | ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ServerMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
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void | ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
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void | ClientUpdateItemCustomData_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, FCustomItemData *InData) |
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void | ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
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void | ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | OnUnPossess () |
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void | DisableStreamingSource () |
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void | EnableStreamingSource () |
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bool | CanRestartPlayer () |
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void | OnPossess (APawn *inPawn) |
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void | ScheduleTryLoadProfile () |
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void | TryLoadProfile () |
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void | UpdateRotation (float DeltaTime) |
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bool | IsInputPressed (const FName InputName, const FName GamepadInputName) |
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bool | IsAnyGampadFaceButtonPressed () |
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bool | CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
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AActor * | GetPlayerControllerViewerOverride () |
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void | ForceTame (bool bCheatTame, APrimalDinoCharacter *Dino) |
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void | SetImprintQuality (float ImprintingQuality) |
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APrimalDinoCharacter * | SetTamingEffectivenessModifier (float TamingEffectiveness) |
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void | GiveToMe () |
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void | GiveActorToMe (AActor *anAct, bool bNotifyNetwork) |
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void | ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
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void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
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void | ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
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void | ClientNotifyTribeXP_Implementation (float HowMuch) |
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void | ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1) |
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void | ServerRequestRespawnAtPoint_Implementation (int spawnPointID, int spawnRegionIndex) |
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void | ServerRequestFastTravelToPoint_Implementation (int fromSpawnPointID, int spawnPointID) |
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char | ServerDownloadDino (FARKTributeDino *DownloadedDino) |
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void | SendDinoToServer (FARKTributeDino *DownloadedDino) |
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void | ServerUploadDino_Implementation (APrimalDinoCharacter *DownloadedDino) |
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void | ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter) |
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void | ServerRequestDropAllItems_Implementation (const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, bool OnlySkins, bool AlsoSkins) |
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void | ClientShowSpawnUI_Implementation (float Delay) |
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void | PlayRespawnSound () |
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void | ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter) |
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AActor * | SpawnActor (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) |
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bool | GiveItem (TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *outItems, const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) |
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bool | GiveItem (const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) |
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bool | GiveFast (const FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality) |
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bool | GiveSlotItem (const FString *blueprintPath, int slotNum, int quantityOverride) |
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bool | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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FString * | GetUniqueNetIdAsString (FString *result) |
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unsigned __int64 | GetUniqueNetIdAsUINT64 () |
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void | ClientOnAddedItemsToAllClustersInventory_Implementation (bool Success, const FString *UserId, const TArray< int, TSizedDefaultAllocator< 32 > > *MasterIndexNum) |
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void | OnAddedItemsToAllClustersInventory (bool Success, const FString *UserId, const TArray< int, TSizedDefaultAllocator< 32 > > *MasterIndexNum) |
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char | AddItemToAllClustersInventory (FString *UserId, int MasterIndexNum) |
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UPrimalInventoryComponent * | GetPawnInventoryComponent () |
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UPrimalInventoryComponent * | GetPlayerInventoryComponent () |
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void | BeginInactiveState () |
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void | PawnPendingDestroy (APawn *inPawn) |
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void | BeginSpectatingState () |
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void | SetGraphicsQuality (int val) |
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void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
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void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation, bool ForAiming) |
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void | GetPlayerViewPointNoModifiers (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation, bool ForAiming, bool bNoTPVAim) |
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void | ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject) |
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void | ServerNotifyEditText_Implementation (const FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ServerSendChatMessage_Implementation (const FString *ChatMessage, EChatSendMode::Type SendMode, int senderPlatform) |
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void | LogChatMessage (const FPrimalChatMessage *Msg) |
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void | ClientChatMessage_Implementation (FPrimalChatMessage *Chat) |
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void | ClientServerChatMessage_Implementation (const FString *MessageText, FLinearColor *MessageColor, bool bIsBold) |
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void | ClientServerChatDirectMessage_Implementation (const FString *MessageText, FLinearColor *MessageColor, bool bIsBold, const FString *SenderId) |
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void | ClientServerNotification_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int Priority) |
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void | ClientServerNotificationSingle_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID, int Priority) |
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void | ClientServerSOTFNotification_Implementation (ESTOFNotificationType::Type NotificationType, const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, bool bLastPlayer, const FString *TribeName, const TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerNames, const FString *DeathReason, const TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *DeadPlayersData) |
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void | ClientServerSOTFNotificationCustom_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ServerGetOriginalHairColor_Implementation () |
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void | ClientReceiveOriginalHairColor_Implementation (FLinearColor *HairColor) |
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void | OrganizeSOTFQueue (TEnumAsByte< ESTOFNotificationType::Type > NotificationType, TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerNames, FString *DeathReason, FString *TribeName, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *DeadPlayersData, bool bLastPlayer, bool bForcePlay, float DisplayInterval, FString *CustomString) |
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void | TestNotification () |
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void | ClientReset_Implementation () |
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void | Reset () |
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void | DebugCheckSeven (bool bEnable) |
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void | CopyCoordsToClipboard () |
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void | GetAllMatinees () |
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void | TestAlarmNotification (FString *Title, FString *Message) |
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void | SendAlarmNotification (FString *SteamID, FString *Title, FString *Message) |
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bool | IsRidingDino () |
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bool | IsOnSeatingStructure () |
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bool | SendUseItemSlotToStructure () |
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void | SpectatorUseItem (int Index) |
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void | ExportDinoData (APrimalDinoCharacter *DinoToExport) |
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void | ServerReleaseSeatingStructure_Implementation () |
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void | AdminCheat (const FString *Msg) |
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void | RemoteServerCheat_Implementation (const FString *Msg) |
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void | ServerGlobalCommand_Implementation (const FString *Msg) |
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void | DoCrash () |
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void | OnExtendedInfoPress () |
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void | OnExtendedInfoRelease () |
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void | ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn) |
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void | ClientNotifyPlayerDeathReason_Implementation (const FString *ReasonString) |
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void | ServerShowMessageOfTheDay_Implementation () |
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void | ServerSetMessageOfTheDay_Implementation (const FString *Message) |
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void | ClientNotifyMessageOfTheDay_Implementation (const FString *Message, float TimeToDisplay) |
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void | ClientNotifyRemotePlayerDeath_Implementation (const FString *PlayerName, const FString *AttackerName) |
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void | ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn) |
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void | ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
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void | ClientNotifyDinoDeath_Implementation (const FString *DinoName, const FString *AttackerName, bool bIsVehicle) |
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void | ServerRequestDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar) |
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void | ClientReceiveDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar, const TArray< float, TSizedDefaultAllocator< 32 > > *CurValues, const TArray< float, TSizedDefaultAllocator< 32 > > *MaxValues) |
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void | HandleRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
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void | DisableEnemyInvisible () |
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void | ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
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void | ClientNotifyReconnected_Implementation (APawn *NewPawn) |
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void | ClientResetRespawningFlag_Implementation () |
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void | CheckForPlayerInventory () |
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void | ReportSpawnManagers () |
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void | HibernationReport (const FString *ClassName) |
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void | HiWarp (const FString *ClassName, int Index) |
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void | ReportLeastSpawnManagers () |
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void | FlushLevelStreaming () |
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void | DoFlushLevelStreaming () |
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void | FinalFlushLevelStreaming () |
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void | SetCameraCut () |
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void | InitHUD (bool bForceReinitUI) |
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void | ClientNotifyCantHarvest_Implementation () |
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void | ClientNotifyHitHarvest_Implementation () |
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void | ClientNotifyCantHitHarvest_Implementation () |
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void | ServerSetVRPlayer_Implementation (bool bSetVRPlayer) |
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void | ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | SetPlayerPos (float X, float Y, float Z) |
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void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
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void | ClientSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLocation) |
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void | ClientSetControlRotation_Implementation (UE::Math::TRotator< double > *NewRotation) |
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bool | CanUseAimMagnetism () |
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void | SetupAimMagnetism () |
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bool | HasRadio (bool allowVoice) |
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TArray< unsigned int, TSizedDefaultAllocator< 32 > > * | GetRadioFrequencies (TArray< unsigned int, TSizedDefaultAllocator< 32 > > *result) |
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bool | HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency) |
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void | SetVoiceChatFilterType (int filterType) |
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void | ToggleSpeaking (bool bSpeaking) |
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void | ForceUnstasisAtLocation (UE::Math::TVector< double > *AtLocation) |
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void | SpawnActorSpread (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
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void | SpawnActorSpreadTamed (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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void | GiveResources () |
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void | GiveEngrams (bool bForceAllEngrams, bool bTekEngramsOnly) |
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void | ForceTribes (const FString *PlayerName1, const FString *PlayerName2, const FString *NewTribeName) |
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void | ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach) |
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void | ClientStopLocalSound_Implementation (USoundBase *aSound) |
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void | ServerAddItemToArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
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void | OnArkTributeAllClustersInventoryItemsLoaded (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *Items, bool bAllowForcedItemDownload) |
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void | OnArkTributeSaved (bool Success) |
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void | ClientSetArkTributeLimits_Implementation (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
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void | ServerLoadArkInventoryItems_Implementation (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ArkInventoryItemsInfo, bool bFinalBatch) |
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void | ServerAsyncLoadArkInventoryItems_Implementation (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ArkInventoryItemsInfo, bool bFinalBatch) |
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void | GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > *Dinos, float a3) |
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void | GetTamedDinosNearBy (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *Dinos, float RangeRadius, UE::Math::TVector< double > *NearLocation) |
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bool | IsTamedDinoNearBy (APrimalDinoCharacter *Dino, float RangeRadius) |
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void | RemoveMinimapMark (FName WithCustomTag, FName OnMap) |
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void | UpdateTrackingWaypointMark (FName WithCustomTag) |
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void | ServerClearDeathWaypoint_Implementation (int DeathLocationIndex) |
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void | ServerClearDeathWaypoint_ServerLogic (int DeathLocationIndex) |
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void | ServerSetDeathWaypointVisible_Implementation (int DeathLocationIndex) |
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void | ServerSetDeathWaypointVisible_ServerLogic (int DeathLocationIndex) |
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void | ServerSetDeathWaypointInvisible_Implementation (int DeathLocationIndex) |
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void | ServerSetDeathWaypointInvisible_ServerLogic (int DeathLocationIndex) |
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void | TestSteamRefreshItems () |
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void | ServerSendArkDataPayloadBegin_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ServerSendArkDataPayload_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DataBytes) |
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void | ServerSendArkDataPayloadEnd_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType) |
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void | ClientSendArkDataPayloadBegin_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ClientSendArkDataPayloadEnd_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
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void | RequestCreateNewPlayerWithArkDataPossibleItems (const FArkTributePlayerData *PlayerData, unsigned __int64 TribeID) |
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void | ServerCharacterUploadWithItems_Start_Implementation (unsigned __int64 PlayerDataId, FArkTributePlayerData *PlayerData) |
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void | ServerCharacterUploadWithItems_CharaterPayload_Implementation (unsigned __int64 PlayerDataId, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerDataChunk) |
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void | ServerCharacterUploadWithItems_UploadItem_Implementation (unsigned __int64 PlayerDataId, FItemNetInfo *InvItem) |
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void | ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation (unsigned __int64 PlayerDataId) |
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void | ServerRequestCreateMissionDataBuff_Implementation () |
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AMissionType * | GetActiveMission () |
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TKeyValuePair< bool, FLeaderboardRow > * | GetLatestScoreForMission (TKeyValuePair< bool, FLeaderboardRow > *result, FName MissionTag) |
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void | ServerRequestShowLeaderboards_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
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void | ClientShowLeaderboard_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow *LatestPlayerScore) |
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void | RequestCreateNewPlayerWithArkData (TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerArkDataBytes, unsigned __int64 TribeID) |
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void | SendArKPayload (bool bClient, FARKTributeData *ArKDataPayload) |
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void | LoadLocalPlayerArkData () |
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void | AsyncLoadInventory () |
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int | GetSubscribedAppIds () |
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void | ServerLoadUploadedDinos_Implementation () |
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void | ServerRequestDownloadDino_Implementation (FARKTributeDino *DownloadedDino) |
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void | ClientDownloadDinoRequestFinished_Implementation (bool Success) |
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void | OnLoadArkTributePlayersDataFinished (bool Success, const TArray< FArkTributePlayerData, TSizedDefaultAllocator< 32 > > *ArkUploadedCharsData, int FailureResponseCode) |
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void | AttemptTransferRedownload () |
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void | ServerLoadUploadedCharacters_Implementation () |
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void | ClientOnStartDownloadTransferredPlayerCharacter_Implementation () |
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void | ClientOnEndDownloadTransferredPlayerCharacter_Implementation (bool Success, int FailureResponseCode, const FString *FailureResponseMessage) |
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void | DownloadTransferredPlayerCharacter () |
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void | ServerCheckIsValidPlayerToDownload_Implementation (const FArkTributePlayerData *PlayerData) |
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void | ClientPlayerIsValidToDownload_Implementation (bool bIsValid, const FArkTributePlayerData *PlayerData) |
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bool | IsValidArkTributePlayerDownloadForThisServer (const FArkTributePlayerData *PlayerData) |
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void | ServerRequestDownloadPlayerCharacter_Implementation (FArkTributePlayerData *DownloadedCharacter, int spawnPointID, int spawnRegionIndex) |
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void | OnFirstSaveAfterCharacterDownloadFinished (bool Success) |
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void | ClientDownloadPlayerCharacterRequestFinished_Implementation (bool Success) |
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FString * | LinkedPlayerIDString (FString *result) |
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void | ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems) |
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void | ServerRemoveSteamItemSucceeded_Implementation () |
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void | RemoveItemSucceeded () |
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void | RefreshSteamInventory () |
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void | ServerRemoveSteamItem_Implementation (unsigned int ItemdDefId) |
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void | CloseSteamStatusScene () |
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void | AllowPlayerToJoinNoCheck (const FString *PlayerId) |
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void | DisallowPlayerToJoinNoCheck (const FString *PlayerId) |
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void | ServerSendDirectMessage_Implementation (const FString *PlayerSteamID, const FString *MessageText) |
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void | ServerListPlayers_Implementation () |
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void | KickPlayer (FString *PlayerSteamName) |
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void | ServerKickPlayer_Implementation (const FString *PlayerSteamName) |
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void | BanPlayer (FString *PlayerSteamName) |
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void | ServerBanPlayer_Implementation (const FString *PlayerSteamName) |
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void | UnbanPlayer (FString *PlayerSteamName) |
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void | ServerUnbanPlayer_Implementation (const FString *PlayerSteamName) |
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void | ServerAddAdminPlayer_Implementation (const FString *PlayerSteamName) |
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void | ServerRemoveAdminPlayer_Implementation (const FString *PlayerSteamName) |
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void | SetKickedNotification (FString *KickReason) |
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void | ClientProgressAchievement_Implementation (const FString *AchievementID, float Progress, bool savePlayerData) |
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void | ClientProgressAchievementInteger_Implementation (const FString *AchievementID, int ProgressInteger, bool savePlayerData) |
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void | ClientUnlockAchievement_Implementation (const FString *AchievementID, bool savePlayerData) |
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void | ClientStartActivity_Implementation (const FString *ActivityName) |
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void | ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel) |
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void | ClientNotifyTorpidityIncrease_Implementation () |
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void | ServerPaint_Implementation (UStructurePaintingComponent *Structure, const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > *Paints, bool bLastBatch, bool bFromLoadFile) |
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void | InitCharacterPainting_Implementation (APrimalCharacter *Char) |
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void | ClientNotifyListenServerOutOfRange_Implementation () |
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void | StopLoadingMusic () |
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void | FadeOutLoadingMusic () |
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ASpectatorPawn * | SpawnSpectatorPawn () |
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void | ChangeState (FName NewState) |
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bool | IsSpectator (const bool bIncludeSOTFIntro) |
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void | ClientFailedRemoveSaddle_Implementation () |
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void | ZoneVolumeReport () |
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void | PrintColors () |
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bool | AllowConsoleUI () |
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void | ServerSetFreeCraftingQuantity_Implementation (UPrimalInventoryComponent *InventoryComp, const int Quantity) |
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FString * | ConsoleCommand (FString *result, const FString *Command, bool bWriteToLog) |
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void | ClientRunLocalConsoleCommand_Implementation (const FString *Command, bool bWriteToLog) |
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void | EnvQA () |
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void | ClientShowPaintingUI_Implementation (UObject *ObjectToPaint) |
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void | HideRiders (bool bDoHide) |
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AActor * | GetViewTarget () |
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void | SpawnPlayerCameraManager () |
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void | ServerSetSupressAdminIcon_Implementation (bool bSuppress) |
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void | NotifyTribeWarStatus_Implementation (const FString *EnemyTribeString, int StatusType) |
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void | StartArkGamepadLeftShoulder () |
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void | EndArkGamepadLeftShoulder () |
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void | StartArkGamepadRightShoulder () |
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void | EndArkGamepadRightShoulder () |
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void | ServerRequestTribeLog_Implementation () |
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void | ClientStartReceivingTribeLog_Implementation () |
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void | ClientReceiveTribeLog_Implementation (const FString *LogString) |
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void | ClientEndReceivingTribeLog_Implementation () |
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void | RPCStayAlive_Implementation () |
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void | ConditonalEndGamepadModiferState () |
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void | StartArkGamepadBackButton () |
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void | EndArkGamepadBackButton () |
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void | StartArkGamepadFaceButtonLeft () |
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void | EndArkGamepadFaceButtonLeft () |
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void | StartArkGamepadFaceButtonRight () |
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void | EndArkGamepadFaceButtonRight () |
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void | StartArkGamepadFaceButtonTop () |
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void | EndArkGamepadFaceButtonTop () |
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void | StartArkGamepadFaceButtonBottom () |
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void | EndArkGamepadFaceButtonBottom () |
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void | OnStartInGameMenu () |
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void | OnToggleInGameMenu () |
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void | HideFPVMesh () |
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void | ControlsStartMap () |
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void | ControlsStopMap () |
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void | SlowMovementOn () |
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void | SlowMovementOff () |
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void | ControlsStartInventory () |
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void | ControlsEndInventory () |
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void | ControlsStartReload () |
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void | ControlsEndReload () |
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void | ControlsStartUse () |
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void | ControlsEndUse () |
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void | ControlsStartJump () |
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void | ControlsEndJump () |
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void | StartArkGamepadDpadLeft () |
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void | EndArkGamepadDpadLeft () |
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void | StartArkGamepadDpadUp () |
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void | EndAArkGamepadDpadUp () |
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void | StartArkGamepadDpadRight () |
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void | EndArkGamepadDpadRight () |
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void | StartArkGamepadDpadDown () |
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void | EndArkGamepadDpadDown () |
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void | ServerAddAchievementID_Implementation (const FString *AchievementID, bool bIsOnSpawn) |
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int | GetLinkedPlayerID () |
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FString * | GetPlayerCharacterName (FString *result) |
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bool | UseTribeGroupRanks () |
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bool | IsTribeAdmin () |
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bool | IsInTribe () |
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void | ClientAddFloatingDamageText_Implementation (FVector_NetQuantize *AtLocation, int DamageAmount, int FromTeamID) |
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void | ClientAddFloatingText_Implementation (FVector_NetQuantize *AtLocation, const FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
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UPrimalItem * | GetInventoryUISelectedSkinLocal () |
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UPrimalItem * | GetInventoryUISelectedSkinRemote () |
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UPrimalItem * | GetInventoryUISelectedItemRemote () |
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void | NotifyDealDamageSuccess (APrimalCharacter *HitCharacter, bool bHitFriendlyTarget, float PreDamageHealth, float DamageAmount, const FDamageEvent *DamageEvent) |
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void | PlayHitMarkerStructure_Implementation () |
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void | PlayHitMarkerStructureAlly_Implementation () |
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void | ClientShowTransferredPlayerConfirmationDialog_Implementation () |
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void | ShowTransferCharacterConfirmationDialog () |
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void | OnTransferCharacterConfirmationDialogClosed (bool bAccept) |
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void | ServerTransferredPlayerConfirmationResult_Implementation (bool bAccpet) |
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void | ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientShowSpawnUIForTransferringPlayer_Implementation (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer) |
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void | ServerDownloadTransferredPlayer_Implementation (int spawnPointID, int spawnPointRegionIndex) |
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void | GetAudioListenerPosition (UE::Math::TVector< double > *OutLocation, UE::Math::TVector< double > *OutFrontDir, UE::Math::TVector< double > *OutRightDir) |
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void | ServerStartWeaponFire_Implementation (AShooterWeapon *weapon) |
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void | ServerStopWeaponFire_Implementation (AShooterWeapon *weapon) |
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void | ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon) |
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void | ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon) |
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void | ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput) |
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void | ClientNotifyUnlockedAllExplorerNotes_Implementation () |
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void | ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex, bool bAvoidBuff, bool savePlayerData) |
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void | UnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI, bool savePlayerData) |
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void | ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex, bool forceShowExplorerNoteUI, bool savePlayerData) |
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APawn * | GetResponsibleDamager (AActor *DamageCauser) |
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void | UnlockEmote (FName EmoteName) |
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void | LockEmote (FName EmoteName) |
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bool | IsEmoteUnlocked (FName EmoteName) |
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int | GetCurrentMultiUseWheelCategory () |
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void | SetCurrentMultiUseWheelCategory (int Category) |
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void | ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *DinoAncestors, const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
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void | ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino) |
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void | OnPressGroupAddOrRemoveTame () |
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AActor * | BaseGetPlayerCharacter () |
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void | ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
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void | ClientTeleportSucceeded_Implementation (UE::Math::TVector< double > *TeleportLoc, UE::Math::TRotator< double > *TeleportRot, bool bSimpleTeleport) |
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bool | IsAtPersonalTameLimit (bool bIsForStructure) |
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FString * | GetPersonalTameLimitString (FString *result) |
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void | ClientSetPersonalDinoTameCount_Implementation (int NewPersonalDinoTameCount) |
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void | UpdatePostProcessVolumes () |
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bool | IsSavingData () |
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FString * | PlayerCommand_Implementation (FString *result, const FString *TheCommand) |
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void | TryToForceUploadCharacter_Implementation () |
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void | ServerDPC_Implementation () |
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void | QuitToMainMenu () |
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bool | IsViewingInventoryUI () |
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bool | ViewingAnUploadTerminal () |
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bool | IsFirstLocalPlayer () |
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bool | IsFirstLocalPlayerOrLivingLocalPlayer () |
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void | ServerRequestMyTribeOnlineList_Implementation () |
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void | ClientReceiveMyTribeOnlineList_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OnlinePlayerIDs) |
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void | ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName) |
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void | UpdateRequestEquippedItemsQueue () |
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void | ClientProcessItemNetExecCommandBP_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ServerProcessItemNetExecCommandBP_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ServerDropAllNotReadyForUploadItems_Implementation () |
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void | ClientOnDropAllNotReadyForUploadItemsFinished_Implementation () |
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void | NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
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void | NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, int dataIndex, FVector_NetQuantize *FoliageOrigin_ImpactPoint, FVector_NetQuantize *TraceEndpoint, USceneComponent *attachToComponent) |
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void | NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Simple_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, int dataIndex, FVector_NetQuantize *FoliageOrigin_ImpactPoint, float TraceEndpointZ, USceneComponent *attachToComponent) |
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void | IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType) |
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void | FlushPrimalStats () |
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void | SetInstantHarvest (bool bEnable) |
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bool | HasInstantHarvest () |
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AShooterCharacter * | GetControllerPlayer (__int16 a2) |
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void | Client_ReceiveBuffFromDayCycle_Implementation (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle) |
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void | Tick_UpdatePings (const float DeltaTime) |
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void | OnPingDown () |
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void | OnPingUp () |
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void | StartTeamPingWheel () |
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void | Client_UpdateRallyPointData_Implementation (bool DestroyRallyPoint, FTeamPingData *RallyPointData) |
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void | Server_UpdateRallyPointData_Implementation () |
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void | Server_DoTeamPing_Implementation (const FTeamPingData *WithPingData) |
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void | Client_AddTeamPing_Implementation (const FTeamPingData *WithPingData) |
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void | DrawMultiUsePingEntry (const int index, const FName text, UCanvas *Canvas, const UE::Math::TVector2< double > *canvasPosition) |
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bool | TraceTeamPingType (TEnumAsByte< ETeamPingType::Type > PingType, FHitResult *Hit, TEnumAsByte< ETeamPingType::Type > *ReturnPingType) |
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bool | TryCreateTeamPingType (TEnumAsByte< ETeamPingType::Type > PingType) |
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bool | CanTeamPing () |
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bool | CanPingRallyPoint () |
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bool | DoPingTrace (FReplicatePingData *NewPing, bool *bIsResponding) |
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void | Server_Ping_Implementation (const FReplicatePingData *WithPingData) |
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void | PingNearbyPlayers (const FReplicatePingData *WithPingData) |
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void | Client_ReceivePing_Implementation (const FReplicatePingData *ReceivedPingData) |
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void | Server_RespondToPing_Implementation (const FReplicatePingData *RespondToPingData) |
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void | RespondToPing (const FReplicatePingData *RespondToPingData) |
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void | Client_ReceivePingResponse_Implementation (const FReplicatePingData *ResponseData, AShooterCharacter *RespondingPlayer) |
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bool | InitPing (FPingData *ForPingData, const FReplicatePingData *InitFromData) |
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TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * | GetNearbyPOIs (TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *result) |
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void | Tick_SearchForPOIs (float DeltaTime) |
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void | GetMapMarkerPOIs (__int64 a2) |
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void | VerifyNearbyPOIActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *foundActors) |
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void | Server_RequestLastDeathTrackingActorLoc_Implementation () |
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void | Server_RequestLastDeathTrackingActorLoc_ServerLogic () |
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void | Client_ReceiveLastDeathTrackingActorLoc_Implementation (int Index, UE::Math::TVector< double > *Loc) |
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void | NotifyPawnBuffsOfDamageEvent (AActor *DamagedActor, float DamageAmount, const FDamageEvent *DamageEvent) |
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void | PurchaseEngramPoint (int NumPointsToPurchase) |
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bool | IsPOINearCenterOfScreen (UE::Math::TVector2< double > *POIPosition, UE::Math::TVector2< double > *DeadZone) |
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void | ServerRequestStructuresPlacedOnFloor_Implementation (const TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OnStructures) |
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bool | IsRemoteControlling () |
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void | CopyWorldBuffStatus () |
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void | SetCinematicModeAdvanced (bool bInCinematicMode, bool bPreventCameraAnimFPV, bool bSetHUDHidden, bool bDisableKeymappings, const TArray< FName, TSizedDefaultAllocator< 32 > > *KeyActionNames, bool bDisableChat) |
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void | ServerSelectedCustomItemAction_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, FName SelectedOption) |
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void | ServerRequestUpdateActiveMissionTags_Implementation () |
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void | ClientReceiveActiveMissionTags_Implementation (const TArray< FName, TSizedDefaultAllocator< 32 > > *MissionTags) |
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void | DoDestroyTribeIdStructures () |
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void | GiveCryoItemAndCaptureDino (APrimalDinoCharacter *targetDino) |
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void | OnNetCleanup (UNetConnection *Connection) |
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void | DelayedNetCleanup () |
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void | ClientDrawUndermeshSphere_Implementation (const int radius) |
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void | OnRep_Pawn (__int16 a2) |
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void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
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void | PlayWheelClickSound () |
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void | PlayWheelProgressSound () |
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void | PlayWheelProgressCompleteSound () |
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void | StopWheelProgressSound () |
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void | ServerAutoStackItemIDs_Implementation (UPrimalInventoryComponent *InventoryComp, const TArray< FItemNetID, TSizedDefaultAllocator< 32 > > *ItemIDs) |
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bool | BPSearchForPOIs_Implementation (__int16 a2) |
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void | ClientDisplayNotificationDialog_Implementation (const FString *Message, const FString *Title, bool bIsError, bool OnOkGoToMainMenu, bool bAutoClose, bool bCanBeTop, bool bHideXBoxFooter) |
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void | ServerRequestSetDefaultDestination_Implementation (int forSpawnPointID, int spawnPointID) |
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void | ServerRequestTamingInfoList_Implementation () |
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void | ServerRequestTamingInfoList_ServerLogic () |
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void | ServerRequestRemoveDinoFromTamingListByID_Implementation (int InID1, int InID2) |
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void | ServerRequestRemoveDinoFromTamingListByID_ServerLogic (int InID1, int InID2) |
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void | SetSyncTamingDinosWithoutUI (bool bShouldSync) |
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void | ServerRequestCustomTrackedActorList_Implementation (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting) |
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void | ServerRequestCustomTrackedActorList_ServerLogic (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting) |
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void | ServerRequestUpdateTrackedWaypointsOnly_Implementation (bool ClientAutoTrackTamesSetting) |
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void | ServerRequestUpdateTrackedWaypointsOnly_ServerLogic (bool ClientAutoTrackTamesSetting) |
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void | ServerRequestUpdateTrackedWaypointsAndMapPlayers_Implementation (bool ClientAutoTrackTamesSetting) |
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void | ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerLogic (bool ClientAutoTrackTamesSetting) |
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void | SetCustomActorTracking_LastSavedCustomTameSearchText (const FString *CustomTameSearchText) |
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void | RefreshLocalTrackedActors (bool IsInfoFresh) |
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void | ServerAddCustomActorTrackListEntries_Players (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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void | ServerAddCustomActorTrackListEntries_Creatures (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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void | ServerAddCustomActorTrackListEntries_Creatures_ForcePOIVisible (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * | AddCustomActorTrackListEntries_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer, bool ForcePOIVisible) |
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void | AddCustomActorTrackList_Individual (const FTrackedActorPlusInfoStruct *InfoListEntry, ETrackedActorCategory::Type Category, bool ForcePOIVisible) |
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TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * | ReceiveCustomActorTrackList_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer) |
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void | ClientSimpleMarkTrackedActorInfoUpdated_Implementation () |
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void | ServerRemoveCustomActorTrackListEntries_FromTotalList_TeammatePlayers (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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void | ServerRemoveCustomActorTrackListEntries_FromTotalList_Creatures (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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void | RemoveCustomActorTrackListEntries_FromTotalList_Combined (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer, bool teammateplayers) |
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void | RemoveCustomActorTrackList_Individual (int InfoListIndex, ETrackedActorCategory::Type Category) |
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void | ServerUpdateCustomActorTrackListEntries_Creatures (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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void | ClientUpdateCustomActorTrackListEntries_Players_Implementation (const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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void | ClientUpdateCustomActorTrackListEntries_Creatures_Implementation (const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
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TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * | UpdateCustomActorTrackListEntries_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer) |
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bool | UpdateCustomActorTrackList_Individual (const FTrackedActorPlusInfoStruct *InfoListEntry, ETrackedActorCategory::Type Category) |
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FCustomTrackedActorInfo * | SetFCustomTrackedPlayerInfoMembersByPlayerRef (FCustomTrackedActorInfo *result, AShooterCharacter *HandledPlayer, bool IsFavorited, bool IsATeammateOnMap, bool bIsTrackedWaypoint, bool bIsValidForCurrentFilter) |
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void | SetSyncTrackedActorsWithoutUI (bool bShouldSync, int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex) |
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void | ClientRequestNewTrackInfoFromServer (bool FromUI, int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex) |
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void | ClientRequestNewTrackInfoFromServer_TimerRestriction (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex) |
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void | ProcessedSyncTrackedActorWaypoints () |
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void | SetTrackedActorWaypoints (TArray< FTrackedActorWaypointInfo, TSizedDefaultAllocator< 32 > > *InWaypoints) |
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void | OnRecievedUpdatedCachedTeamTameList (bool IsInfoFresh, int DesiredIndexOfWidgetThatShouldHaveItsCreatureReturned) |
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void | ServerUntrackAllActors_Implementation () |
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void | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_Implementation (int TrackedPlayerIndex, bool ShouldMarkActive) |
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void | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_Implementation (int TrackedCreatureIndex, bool ShouldMarkActive) |
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void | ServerSetActiveWaypointTrackedActorViaCharacterIndex_Combined (int Index, bool ShouldMarkActive, bool IsPlayer) |
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void | ServerTogglePOIVisibilityForTrackedPlayerWaypoint_Implementation (int TrackedPlayerIndex, bool ShouldMarkActive) |
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void | ServerTogglePOIVisibilityForTrackedCreatureWaypoint_Implementation (int TrackedCreatureIndex, bool ShouldMarkActive) |
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void | ServerTogglePOIVisibilityForTrackedActorWaypoint_Combined (int Index, bool ShouldMarkActive, bool IsPlayer, bool bDoToggle) |
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void | ServerClearPOIVisibilityForAllActors_Implementation () |
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void | ServerClearPOIVisibilityForAllActors_ServerLogic () |
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void | MarkDinoListEntryWidgetFavoritePlayer_Implementation (int ID) |
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void | MarkDinoListEntryWidgetFavoriteCreature_Implementation (int ID) |
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void | MarkDinoListEntryWidgetFavoriteCombined (int ID, bool IsPlayer) |
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void | ServerSetFavoriteTrackedPlayerViaCharacterIndex_Implementation (int TrackedPlayerIndex, bool ShouldFavorite) |
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void | ServerSetFavoriteTrackedCreatureViaCharacterIndex_Implementation (int TrackedCreatureIsendex, bool ShouldFavorite) |
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void | ServerSetFavoriteTrackedActorViaCharacterIndex_Combined (int Index, bool ShouldFavorite, bool IsPlayer) |
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void | RefreshDinoTrackInfo () |
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int | FindGetTrackedActorFavoritedIndex (int PlayerID, TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory) |
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int | FindGetTrackedActorWaypointIndex (int PlayerID, TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory) |
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void | TellServerAboutNewAutoTrackSetting_Implementation (bool SelectedAutotrack) |
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void | TellServerAboutNewAutoTrackSetting_ServerLogic (bool SelectedAutotrack) |
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void | SpawnTestDinos (int NumDinos, float Spacing, int DinoArrayIndex, int NumDinoTypes) |
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void | SpawnTestStructures (int NumStructures, float Spacing, int StructureArrayIndex, int NumStructureTypes) |
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void | JoinVoiceChannel_Implementation (const FString *InChannelName, const FString *InChannelCredentials) |
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void | TickVoiceChatClientInfo () |
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void | DisconnectVoiceUser (bool bRelease) |
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void | Server_JoinVoiceChannel_Internal (const FString *VoiceSessionName, const FString *ServerName) |
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void | Server_JoinTribeAndAllianceVoiceChannel () |
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void | Server_SelectAndJoinVoiceChannel_Implementation (int VoiceFilterType) |
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void | Server_SendBlockListFromClient_Implementation (const TArray< FString, TSizedDefaultAllocator< 32 > > *BlockedEOSUserIds) |
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void | Client_RecieveBlockedUserIdsFromServer_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *BlockedUserIds) |
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void | ServerCheckIfWildDinoChildCanBeImprinted_Implementation () |
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void | ServerCheckIfWildDinoChildCanBeImprinted_ServerLogic () |
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void | FinishInputBlockingTimeout () |
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bool | ShouldBlockGameInputsForUI () |
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void | ServerSetSlomoRateFromSpectator_Implementation (float Rate) |
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void | ClientUpdateMyPlayerDataStruct_Implementation (FPrimalPlayerDataStruct *NetMyPlayerDataStruct) |
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void | HarvestedElement (FAttachedInstancedHarvestingElement *Element, bool bGaveResources, bool bDamagedInstigator) |
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void | ResetCameraMode () |
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void | IsTargetSleeping () |
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FString * | GetDisplayedNameForPlayer (FString *result, unsigned int playerID, FString *playerName, bool *blocked) |
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FString * | GetPlatformNameFromId (FString *result, unsigned int Id) |
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void | Server_GetPlatformNameFromId_Implementation (unsigned int Id) |
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void | Client_GetPlatformNameFromId_Implementation (unsigned int Id, const FString *PlatformName) |
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void | PlayReconnectSound () |
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FVector * | GetViewLocation (FVector *result) |
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FName & | ServerSayStringField () |
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TWeakObjectPtr< UUI_CustomOverlay > & | consoleMouseCursorField () |
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BitFieldValue< bool, unsigned __int32 > | bCheatEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bGameEndedFrame () |
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BitFieldValue< bool, unsigned __int32 > | bAllowGameActions () |
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void | ServerCheat (const FString *Msg) |
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void | ManageVirtualCursor () |
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void | SetVirtualCursorPosition (UE::Math::TVector2< double > *NewCursorPos) |
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void | TickActor (float DeltaTime, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
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void | QueryAchievements () |
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void | ClientGameStarted_Implementation () |
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void | ClientStartOnlineGame_Implementation () |
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void | ClientEndOnlineGame_Implementation () |
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void | HandleReturnToMainMenu () |
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void | ClientReturnToMainMenu_Implementation (const FString *ReturnReason) |
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void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
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void | ResetIntroCinematicsAndItems () |
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void | ClientSendRoundEndEvent_Implementation (bool bIsWinner, int ExpendedTimeInSeconds) |
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void | ClientSetSpectatorCamera_Implementation (UE::Math::TVector< double > *CameraLocation, UE::Math::TRotator< double > *CameraRotation) |
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__int64 | SetPause (bool bPause, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) |
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bool | HasValidAdminIP () |
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void | ServerCheat_Implementation (const FString *Msg) |
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bool | IsMoveInputIgnored () |
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bool | IsLookInputIgnored () |
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bool | IsGameInputAllowed () |
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float & | LastTeleportDistanceField () |
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UE::Math::TRotator< double > & | PreviousRotationInputField () |
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UE::Math::TVector< double > & | LastCharacterMovementTeleportUnstasisLocationField () |
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BitFieldValue< bool, unsigned __int32 > | bLockedInputUI () |
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BitFieldValue< bool, unsigned __int32 > | bPossessedAnyPawn () |
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BitFieldValue< bool, unsigned __int32 > | bCheatPlayer () |
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BitFieldValue< bool, unsigned __int32 > | bForceSpawnedNotification () |
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BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
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BitFieldValue< bool, unsigned __int32 > | bIsAdmin () |
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BitFieldValue< bool, unsigned __int32 > | bForceShowMouseCursor () |
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void | ClientProcessNetExecCommandBP (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ClientProcessNetExecCommandUnreliableBP (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
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void | PropertyServerToClients (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
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void | PropertyServerToClientsUnreliable (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
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void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientProcessNetExecCommand_Implementation (AActor *ForActor, FName CommandName, FNetExecParams *ExecParams) |
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void | ServerProcessNetExecCommand_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ServerProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ClientProcessNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
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void | ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName) |
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void | ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
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void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
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TObjectPtr< UPlayer > & | PlayerField () |
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TObjectPtr< APawn > & | AcknowledgedPawnField () |
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TObjectPtr< UInterpTrackInstDirector > & | ControllingDirTrackInstField () |
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TObjectPtr< AHUD > & | MyHUDField () |
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TObjectPtr< APlayerCameraManager > & | PlayerCameraManagerField () |
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TSubclassOf< APlayerCameraManager > & | PlayerCameraManagerClassField () |
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UE::Math::TRotator< double > & | TargetViewRotationField () |
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UE::Math::TRotator< double > & | BlendedTargetViewRotationField () |
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float & | SmoothTargetViewRotationSpeedField () |
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float & | LocalPlayerCachedLODDistanceFactorField () |
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TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | HiddenActorsField () |
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TArray< TWeakObjectPtr< UPrimitiveComponent >, TSizedDefaultAllocator< 32 > > & | HiddenPrimitiveComponentsField () |
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long double & | LastSpectatorStateSynchTimeField () |
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UE::Math::TVector< double > & | LastSpectatorSyncLocationField () |
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UE::Math::TRotator< double > & | LastSpectatorSyncRotationField () |
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int & | ClientCapField () |
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TObjectPtr< UCheatManager > & | CheatManagerField () |
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TSubclassOf< UCheatManager > & | CheatClassField () |
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TObjectPtr< UPlayerInput > & | PlayerInputField () |
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TArray< FActiveForceFeedbackEffect, TSizedDefaultAllocator< 32 > > & | ActiveForceFeedbackEffectsField () |
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TSubclassOf< UAsyncPhysicsData > & | AsyncPhysicsDataClassField () |
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TObjectPtr< UAsyncPhysicsInputComponent > & | AsyncPhysicsDataComponentField () |
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TSortedMap< int, FDynamicForceFeedbackDetails *, TSizedDefaultAllocator< 32 >, TLess< int const > > & | LatentDynamicForceFeedbacksField () |
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TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_LeftField () |
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TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_RightField () |
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TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_GunField () |
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TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_HMDField () |
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FForceFeedbackValues & | ForceFeedbackValuesField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | PendingMapChangeLevelNamesField () |
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FPlayerMuteList & | MuteListField () |
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TObjectPtr< UNetConnection > & | PendingSwapConnectionField () |
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TObjectPtr< UNetConnection > & | NetConnectionField () |
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UE::Math::TRotator< double > & | RotationInputField () |
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float & | InputYawScale_DEPRECATEDField () |
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float & | InputPitchScale_DEPRECATEDField () |
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float & | InputRollScale_DEPRECATEDField () |
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FColor & | StreamingSourceDebugColorField () |
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float & | ForceFeedbackScaleField () |
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TArray< FKey, TSizedDefaultAllocator< 32 > > & | ClickEventKeysField () |
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TEnumAsByte< enum ECollisionChannel > & | CurrentClickTraceChannelField () |
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float & | HitResultTraceDistanceField () |
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unsigned __int16 & | SeamlessTravelCountField () |
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unsigned __int16 & | LastCompletedSeamlessTravelCountField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | NetConditionGroupsField () |
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TWeakObjectPtr< UPrimitiveComponent > & | CurrentClickablePrimitiveField () |
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FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > | CurrentTouchablePrimitivesField () |
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TArray< TWeakObjectPtr< UInputComponent >, TSizedDefaultAllocator< 32 > > & | CurrentInputStackField () |
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TObjectPtr< UInputComponent > & | InactiveStateInputComponentField () |
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TSubclassOf< UPlayerInput > & | OverridePlayerInputClassField () |
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FTimerHandle & | TimerHandle_UnFreezeField () |
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FTimerHandle & | TimerHandle_DelayedPrepareMapChangeField () |
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FTimerHandle & | TimerHandle_ClientCommitMapChangeField () |
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TWeakObjectPtr< USceneComponent > & | AudioListenerComponentField () |
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TWeakObjectPtr< USceneComponent > & | AudioListenerAttenuationComponentField () |
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UE::Math::TVector< double > & | AudioListenerLocationOverrideField () |
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UE::Math::TRotator< double > & | AudioListenerRotationOverrideField () |
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UE::Math::TVector< double > & | AudioListenerAttenuationOverrideField () |
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TObjectPtr< ASpectatorPawn > & | SpectatorPawnField () |
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long double & | LastRetryPlayerTimeField () |
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UE::Math::TVector< double > & | SpawnLocationField () |
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float & | LastMovementUpdateTimeField () |
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float & | LastMovementHitchField () |
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int & | LocalToServerAsyncPhysicsTickOffsetField () |
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int & | ClientLatestCorrectedOffsetServerStepField () |
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int & | ClientLatestAsyncPhysicsStepSentField () |
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int & | ClientLatestTimeDilationServerStepField () |
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float & | ServerAsyncPhysicsTimeDilationToSendField () |
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BitFieldValue< bool, unsigned __int32 > | bShortConnectTimeOut () |
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BitFieldValue< bool, unsigned __int32 > | bCinematicMode () |
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BitFieldValue< bool, unsigned __int32 > | bHidePawnInCinematicMode () |
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BitFieldValue< bool, unsigned __int32 > | bIsUsingStreamingVolumes () |
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BitFieldValue< bool, unsigned __int32 > | bPlayerIsWaiting () |
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BitFieldValue< bool, unsigned __int32 > | bShowMouseCursor () |
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BitFieldValue< bool, unsigned __int32 > | bEnableClickEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableTouchEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMouseOverEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableTouchOverEvents () |
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BitFieldValue< bool, unsigned __int32 > | bForceFeedbackEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMotionControls () |
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BitFieldValue< bool, unsigned __int32 > | bEnableStreamingSource () |
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BitFieldValue< bool, unsigned __int32 > | bStreamingSourceShouldActivate () |
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BitFieldValue< bool, unsigned __int32 > | bStreamingSourceShouldBlockOnSlowStreaming () |
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BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputMove () |
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BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputLook () |
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BitFieldValue< bool, unsigned __int32 > | bShouldPerformFullTickWhenPaused () |
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BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideAudioListener () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideAudioAttenuationListener () |
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BitFieldValue< bool, unsigned __int32 > | bDisableHaptics () |
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BitFieldValue< bool, unsigned __int32 > | bShouldFlushInputWhenViewportFocusChanges () |
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const UObject * | GetStreamingSourceOwner () |
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bool | ShouldFlushKeysWhenViewportFocusChanges () |
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EStreamingSourcePriority | GetStreamingSourcePriority () |
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bool | StreamingSourceShouldBlockOnSlowStreaming () |
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bool | StreamingSourceShouldActivate () |
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bool | IsStreamingSourceEnabled () |
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void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
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unsigned __int64 | GetSpectatorPawn () |
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void | FlushPressedKeys () |
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void | ClientClearCameraLensEffects () |
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void | ClientCommitMapChange () |
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void | ClientEnableNetworkVoice (bool bEnable) |
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void | ClientGotoState (FName NewState) |
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void | ClientMessage (const FString *S, FName Type, float MsgLifeTime) |
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void | ClientMutePlayer (FUniqueNetIdRepl *PlayerId) |
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void | ClientRepObjRef (UObject *Object) |
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void | ClientRetryClientRestart (APawn *NewPawn) |
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void | ClientReturnToMainMenu (const FString *ReturnReason) |
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void | ClientReturnToMainMenuWithTextReason (const FText *ReturnReason) |
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void | ClientTeamMessage (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime) |
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void | ClientUnmutePlayer (FUniqueNetIdRepl *PlayerId) |
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void | ClientUnmutePlayers (const TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > *PlayerIds) |
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void | ClientVoiceHandshakeComplete () |
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void | ClientWasKicked (const FText *KickReason) |
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void | CopyStringToClipboard (const FString *S) |
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void | ServerBlockPlayer (FUniqueNetIdRepl *PlayerId) |
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void | ServerMutePlayer (FUniqueNetIdRepl *PlayerId) |
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void | ServerRestartPlayer () |
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void | ServerUnblockPlayer (FUniqueNetIdRepl *PlayerId) |
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void | ServerUnmutePlayer (FUniqueNetIdRepl *PlayerId) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
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UPlayer * | GetNetOwningPlayer () |
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UNetConnection * | GetNetConnection () |
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bool | DestroyNetworkActorHandled () |
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void | FailedToSpawnPawn () |
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FName * | NetworkRemapPath (FName *result, FName InPackageName, bool bReading) |
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void | SetNetSpeed (int NewSpeed) |
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FString * | ConsoleCommand (FString *result, const FString *Cmd, bool bWriteToLog) |
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void | CleanUpAudioComponents () |
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AActor * | GetViewTarget () |
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void | AutoManageActiveCameraTarget (AActor *SuggestedTarget) |
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void | ServerNotifyLoadedWorld_Implementation (FName WorldPackageName) |
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bool | HasClientLoadedCurrentWorld () |
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void | ForceSingleNetUpdateFor (AActor *Target) |
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void | SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds) |
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void | InitInputSystem () |
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void | SafeRetryClientRestart () |
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void | ClientRetryClientRestart_Implementation (APawn *NewPawn) |
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void | ClientRestart_Implementation (APawn *NewPawn) |
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void | OnPossess (APawn *PawnToPossess) |
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void | AcknowledgePossession (APawn *P) |
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void | ReceivedPlayer (TSubclassOf< ASpectatorPawn > SpectatorClass) |
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void | PostLoad () |
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void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
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void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
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void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
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void | UpdateRotation (float DeltaTime) |
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void | PostInitializeComponents () |
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void | ServerShortTimeout_Implementation () |
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void | AddCheats (bool bForce) |
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void | EnableCheats (const FString *pass) |
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void | SpawnDefaultHUD () |
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void | CreateTouchInterface () |
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void | CleanupGameViewport () |
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void | GetViewportSize (int *SizeX, int *SizeY) |
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void | Reset () |
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void | ClientReset_Implementation () |
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bool | IsFrozen () |
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void | ServerAcknowledgePossession_Implementation (APawn *P) |
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bool | ServerAcknowledgePossession_Validate (APawn *P) |
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void | OnUnPossess () |
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void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
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void | CleanupPlayerState () |
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bool | UseShortConnectTimeout () |
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void | OnSerializeNewActor (FOutBunch *OutBunch) |
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void | OnNetCleanup (UNetConnection *Connection) |
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void | ClientReceiveLocalizedMessage_Implementation (TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject) |
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void | ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientMessage_Implementation (const FString *S, FName Type, float MsgLifeTime) |
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void | CopyStringToClipboard_Implementation (const FString *S) |
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void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime) |
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void | ServerToggleAILogging_Implementation () |
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void | PawnLeavingGame () |
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void | BeginPlay () |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
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void | Destroyed () |
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void | FOV (float F) |
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void | Camera (FName NewMode) |
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void | ServerCamera_Implementation (FName NewMode) |
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bool | ServerCamera_Validate (FName NewMode) |
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void | ClientSetCameraMode_Implementation (FName NewCamMode) |
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void | SetCameraMode (FName NewCamMode) |
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void | ResetCameraMode () |
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void | SendClientAdjustment () |
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void | ServerRecvClientInputFrame_Implementation (int InRecvClientInputFrame, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *Data) |
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void | ClientRecvServerAckFrame_Implementation (int LastProcessedInputFrame, int RecvServerFrameNumber, char TimeDilation) |
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void | ClientRecvServerAckFrameDebug_Implementation (unsigned __int8 NumBuffered, float TargetNumBufferedCmds) |
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void | ClientCapBandwidth_Implementation (int Cap) |
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void | UpdatePing (float InPing) |
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void | SetSpawnLocation (const UE::Math::TVector< double > *NewLocation) |
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void | SetInitialLocationAndRotation (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
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void | RestartLevel () |
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void | LocalTravel (const FString *FURL) |
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void | ClientReturnToMainMenuWithTextReason_Implementation (const FText *ReturnReason) |
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void | ClientReturnToMainMenu_Implementation (const FString *ReturnReason) |
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__int64 | SetPause (bool bPause, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) |
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bool | IsPaused () |
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void | Pause () |
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bool | ServerPause_Validate () |
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void | ServerPause_Implementation () |
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void | SetName (const FString *S) |
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void | ServerChangeName_Implementation (const FString *S) |
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bool | ServerChangeName_Validate (const FString *S) |
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void | SwitchLevel (const FString *FURL) |
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void | NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest) |
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void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
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bool | GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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char | ProjectWorldLocationToScreenWithDistance (UE::Math::TVector< double > *WorldLocation, UE::Math::TVector< double > *ScreenLocation, bool bPlayerViewportRelative) |
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bool | GetHitResultAtScreenPosition (const UE::Math::TVector2< double > *ScreenPosition, const ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultAtScreenPosition (const UE::Math::TVector2< double > *ScreenPosition, const TArray< TEnumAsByte< EObjectTypeQuery >, TSizedDefaultAllocator< 32 > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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void | PlayerTick (float DeltaTime) |
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bool | InputKey (FKey *Key, EInputEvent EventType, float AmountDepressed, bool bGamepad) |
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bool | InputAxis (FKey *Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad) |
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bool | InputMotion (const UE::Math::TVector< double > *Tilt, const UE::Math::TVector< double > *RotationRate, const UE::Math::TVector< double > *Gravity, const UE::Math::TVector< double > *Acceleration) |
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bool | ShouldShowMouseCursor () |
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void | SetupInputComponent () |
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void | BuildInputStack (TArray< UInputComponent *, TSizedDefaultAllocator< 32 > > *InputStack) |
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void | ProcessPlayerInput (const float DeltaTime, const bool bGamePaused) |
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void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
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void | ResetIgnoreInputFlags () |
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void | SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning) |
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void | SetViewTargetWithBlend (AActor *NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing) |
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void | ServerVerifyViewTarget_Implementation () |
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void | SpawnPlayerCameraManager () |
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void | GetAudioListenerPosition (UE::Math::TVector< double > *OutLocation, UE::Math::TVector< double > *OutFrontDir, UE::Math::TVector< double > *OutRightDir) |
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bool | GetAudioListenerAttenuationOverridePosition (UE::Math::TVector< double > *OutLocation) |
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void | ServerCheckClientPossession_Implementation () |
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void | ServerCheckClientPossessionReliable_Implementation () |
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void | SafeServerCheckClientPossession () |
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void | ServerSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLoc, UE::Math::TRotator< double > *NewRot) |
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void | ClientSetSpectatorWaiting_Implementation (bool bWaiting) |
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float | GetDeprecatedInputYawScale () |
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float | GetDeprecatedInputPitchScale () |
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void | ServerViewNextPlayer_Implementation () |
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void | ServerViewPrevPlayer_Implementation () |
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APlayerState * | GetNextViewablePlayer (int dir) |
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void | ViewAPlayer (int dir) |
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void | StartFire (unsigned __int8 FireModeNum) |
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bool | NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp) |
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void | ServerRestartPlayer_Implementation () |
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bool | CanRestartPlayer () |
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void | ClientIgnoreMoveInput_Implementation (bool bIgnore) |
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void | ClientIgnoreLookInput_Implementation (bool bIgnore) |
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void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
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void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
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void | ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
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void | ClientForceGarbageCollection_Implementation () |
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void | ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast) |
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void | DelayedPrepareMapChange () |
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void | ClientCommitMapChange_Implementation () |
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void | ClientCancelPendingMapChange_Implementation () |
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void | ClientSetBlockOnAsyncLoading_Implementation () |
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void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList) |
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void | SeamlessTravelTo (APlayerController *NewPC) |
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void | SeamlessTravelFrom (APlayerController *OldPC) |
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void | PostSeamlessTravel () |
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void | GetStreamingSourceLocationAndRotation (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
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void | ClientEnableNetworkVoice_Implementation (bool bEnable) |
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void | ToggleSpeaking (bool bSpeaking) |
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void | ServerMutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
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bool | ServerUnmutePlayer_Validate (FUniqueNetIdRepl *PlayerId) |
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void | ServerUnmutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
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void | ClientMutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
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void | ClientUnmutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
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void | ClientUnmutePlayers_Implementation (const TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > *PlayerIds) |
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void | ServerBlockPlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
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__int64 | ServerUnblockPlayer_Validate (FUniqueNetIdRepl *PlayerId) |
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void | ServerUnblockPlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
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APlayerController * | GetPlayerControllerForMuting (const FUniqueNetIdRepl *PlayerNetId) |
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bool | IsPlayerMuted (const FUniqueNetId *PlayerId) |
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void | ClientStartOnlineSession_Implementation () |
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void | ClientEndOnlineSession_Implementation () |
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void | ConsoleKey (FKey *Key) |
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void | SendToConsole (const FString *Command) |
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bool | IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex) |
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int | GetSplitscreenPlayerCount () |
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void | ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups) |
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void | ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) |
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void | PlayDynamicForceFeedback (float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte< EDynamicForceFeedbackAction::Type > Action, FLatentActionInfo *LatentInfo) |
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void | SetDisableHaptics (bool bNewDisabled) |
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void | SetHapticsByValue (const float Frequency, const float Amplitude, EControllerHand Hand) |
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void | SetControllerLightColor (FColor Color) |
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void | ProcessForceFeedbackAndHaptics (const float DeltaTime, const bool bGamePaused) |
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void | ClientSpawnGenericCameraLensEffect_Implementation (TSubclassOf< AActor > LensEffectEmitterClass) |
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void | ClientClearCameraLensEffects_Implementation () |
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void | SetPawn (APawn *InPawn) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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void | SetPlayer (UPlayer *InPlayer) |
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ULocalPlayer * | GetLocalPlayer () |
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int | GetInputIndex () |
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void | TickPlayerInput (const float DeltaSeconds, const bool bGamePaused) |
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void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
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bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
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FString * | GetPlayerNetworkAddress (FString *result) |
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bool | DefaultCanUnpause () |
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void | StartSpectatingOnly () |
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void | EndPlayingState () |
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void | BeginSpectatingState () |
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void | SetSpectatorPawn (ASpectatorPawn *NewSpectatorPawn) |
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ASpectatorPawn * | SpawnSpectatorPawn () |
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void | DestroySpectatorPawn () |
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APawn * | GetPawnOrSpectator () |
|
void | UpdateStateInputComponents () |
|
void | ChangeState (FName NewState) |
|
void | EndSpectatingState () |
|
void | BeginInactiveState () |
|
float | GetMinRespawnDelay () |
|
void | SetupInactiveStateInputComponent (UInputComponent *InComponent) |
|
void | PushInputComponent (UInputComponent *InInputComponent) |
|
bool | PopInputComponent (UInputComponent *InInputComponent) |
|
bool | IsInputComponentInStack (const UInputComponent *InInputComponent) |
|
void | AddPitchInput (float Val) |
|
void | AddYawInput (float Val) |
|
void | AddRollInput (float Val) |
|
bool | IsInputKeyDown (FKey *Key) |
|
void | GetInputMotionState (UE::Math::TVector< double > *Tilt, UE::Math::TVector< double > *RotationRate, UE::Math::TVector< double > *Gravity, UE::Math::TVector< double > *Acceleration) |
|
float | GetInputKeyTimeDown (FKey *Key) |
|
bool | GetMousePosition (float *LocationX, float *LocationY, bool bEvenWhenMouseNotAttached) |
|
void | GetInputMouseDelta (float *DeltaX, float *DeltaY) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
int & | LastValidUnstasisCasterFrameField () |
|
long double & | ServerLastReceivedSpectatorLocTimeField () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugPathing () |
|
AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors) |
|
APawn * | GetResponsibleDamager (AActor *DamageCauser) |
|
TObjectPtr< APlayerState > & | PlayerStateField () |
|
TWeakObjectPtr< AActor > & | StartSpotField () |
|
FInstigatedAnyDamageSignature & | OnInstigatedAnyDamageField () |
|
FOnPossessedPawnChanged & | OnPossessedPawnChangedField () |
|
FName & | StateNameField () |
|
TObjectPtr< APawn > & | PawnField () |
|
TWeakObjectPtr< APawn > & | OldPawnField () |
|
TObjectPtr< ACharacter > & | CharacterField () |
|
TObjectPtr< USceneComponent > & | TransformComponentField () |
|
UE::Math::TRotator< double > & | ControlRotationField () |
|
unsigned __int8 & | IgnoreMoveInputField () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayerController () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPossessWithoutAuthority () |
|
void | FailedToSpawnPawn () |
|
void | ClientSetRotation (UE::Math::TRotator< double > *NewRotation, bool bResetCamera) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
bool | IsLocalController () |
|
void | SetInitialLocationAndRotation (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
|
void | SetControlRotation (const UE::Math::TRotator< double > *NewRotation) |
|
void | SetIgnoreMoveInput (bool bNewMoveInput) |
|
void | ResetIgnoreMoveInput () |
|
bool | IsMoveInputIgnored () |
|
void | SetIgnoreLookInput (bool bNewLookInput) |
|
void | ResetIgnoreLookInput () |
|
bool | IsLookInputIgnored () |
|
void | ResetIgnoreInputFlags () |
|
void | AttachToPawn (APawn *InPawn) |
|
void | DetachFromPawn () |
|
AActor * | GetViewTarget () |
|
void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
|
bool | LineOfSightTo (const AActor *Other, UE::Math::TVector< double > *ViewPoint, __int64 bAlternateChecks) |
|
void | PostInitializeComponents () |
|
void | Possess (APawn *InPawn) |
|
void | OnPossess (APawn *InPawn) |
|
void | UnPossess () |
|
void | OnUnPossess () |
|
void | PawnPendingDestroy (APawn *inPawn) |
|
void | Reset () |
|
void | ClientSetLocation_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation) |
|
void | ClientSetRotation_Implementation (UE::Math::TRotator< double > *NewRotation, __int64 bResetCamera) |
|
void | RemovePawnTickDependency (APawn *InOldPawn) |
|
void | AddPawnTickDependency (APawn *NewPawn) |
|
void | SetPawn (APawn *InPawn) |
|
void | OnRep_Pawn () |
|
void | OnRep_PlayerState () |
|
void | Destroyed () |
|
void | CleanupPlayerState () |
|
void | InstigatedAnyDamage (float Damage, const UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
|
void | InitPlayerState () |
|
void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
FString * | GetHumanReadableName (FString *result) |
|
void | ChangeState (FName NewState) |
|
bool | IsInState (FName InStateName) |
|
const FNavAgentProperties * | GetNavAgentPropertiesRef () |
|
void | GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
|
bool | ShouldPostponePathUpdates () |
|
bool | IsFollowingAPath () |
|
IPathFollowingAgentInterface * | GetPathFollowingAgent () |
|
void | StopMovement () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | ShouldParticipateInSeamlessTravel () |
|
void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
FActorTickFunction & | PrimaryActorTickField () |
|
EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
|
int & | LastForceNetUpdateFrameField () |
|
float & | InitialLifeSpanField () |
|
float & | CustomTimeDilationField () |
|
int & | RayTracingGroupIdField () |
|
FRepAttachment & | AttachmentReplicationField () |
|
FRepMovement & | ReplicatedMovementField () |
|
TObjectPtr< AActor > & | OwnerField () |
|
FName & | NetDriverNameField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
|
int & | InputPriorityField () |
|
long double & | CreationTimeField () |
|
TObjectPtr< UInputComponent > & | InputComponentField () |
|
float & | NetCullDistanceSquaredField () |
|
int & | NetTagField () |
|
float & | NetUpdateFrequencyField () |
|
float & | MinNetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TObjectPtr< APawn > & | InstigatorField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
|
TObjectPtr< USceneComponent > & | RootComponentField () |
|
FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
|
TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
|
int & | CachedStasisGridIndexField () |
|
FTakePointDamageSignature & | OnTakePointDamageField () |
|
FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
|
FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FActorOnClickedSignature & | OnClickedField () |
|
FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FActorHitSignature & | OnActorHitField () |
|
FActorEndPlaySignature & | OnEndPlayField () |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
|
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
|
FRenderCommandFence & | DetachFenceField () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
FString * | GetActorNameOrLabel (FString *result) |
|
bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
|
float | GetRepGraphRelevantDistanceSq () |
|
long double | GetLastGameplayRelevantTime () |
|
bool | IncrementalUnregisterComponents () |
|
void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
|
bool | IsLevelBoundsRelevant () |
|
__int64 | GetDefaultAttachComponent () |
|
bool | IsHidden () |
|
void | PostRegisterAllComponents () |
|
void | OutsideWorldBounds () |
|
bool | CanBeDamaged () |
|
void | ForceDestroy () |
|
void | InitializeDefaults () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
bool | CanBeInCluster () |
|
bool | IsEditorOnly () |
|
bool | IsAsset () |
|
UWorld * | GetWorld () |
|
FTimerManager * | GetWorldTimerManager () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
void | Tick (float DeltaSeconds) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | CallPreReplication (UNetDriver *NetDriver) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (const AActor *Other) |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | CheckStillInWorld () |
|
void | ClearComponentOverlaps () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
bool | IsOverlappingActor (const AActor *Other) |
|
void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
|
void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | NotifyActorBeginCursorOver () |
|
void | NotifyActorEndCursorOver () |
|
void | NotifyActorOnClicked (FKey *ButtonPressed) |
|
void | NotifyActorOnReleased (FKey *ButtonReleased) |
|
void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
|
void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
bool | WasRecentlyRendered (float Tolerance) |
|
long double | GetLastRenderTime (bool IgnoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasLocalNetOwner () |
|
bool | HasNetOwner () |
|
void | SetAutoDestroyWhenFinished (bool bVal) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | OnRep_AttachmentReplication () |
|
bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
|
void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
|
bool | ActorHasTag (FName Tag) |
|
APhysicsVolume * | GetPhysicsVolume () |
|
bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | SetNetDormancy (ENetDormancy NewDormancy) |
|
void | FlushNetDormancy () |
|
void | ForcePropertyCompare () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | Destroyed () |
|
void | TearOff () |
|
void | Reset () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
|
float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
bool | HasActiveCameraComponent () |
|
bool | HasActivePawnControlCameraComponent () |
|
void | ForceNetRelevant () |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | UpdateReplicatedComponent (UActorComponent *Component) |
|
void | UpdateAllReplicatedComponents () |
|
void | AddInstanceComponent (UActorComponent *Component) |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
|
UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
|
bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
|
void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | SwapRoles () |
|
void | DispatchBeginPlay (bool bFromLevelStreaming) |
|
void | BeginPlay () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (const FName InputAxisName) |
|
bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
|
bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
|
bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
|
AWorldSettings * | GetWorldSettings () |
|
ENetMode | InternalGetNetMode () |
|
UNetDriver * | GetNetDriver () |
|
void | SetNetDriverName (FName NewNetDriverName) |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
|
bool | IsSelectionChild () |
|
AActor * | GetSelectionParent () |
|
AActor * | GetRootSelectionParent () |
|
bool | IsActorOrSelectionParentSelected () |
|
void | PushSelectionToProxies () |
|
bool | IsChildActor () |
|
UChildActorComponent * | GetParentComponent () |
|
void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
|
void | UnregisterAllComponents (bool bForReregister) |
|
void | RegisterAllComponents () |
|
bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
|
void | MarkComponentsAsPendingKill (__int64 a2) |
|
void | ReregisterAllComponents (bool a2) |
|
void | UpdateComponentTransforms () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PreInitializeComponents () |
|
float | GetActorTimeDilation () |
|
float | GetDistanceTo (const AActor *OtherActor) |
|
bool | IsHLODRelevant () |
|
void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
|
int | GetRayTracingGroupId () |
|
void | SetCanBeDamaged (bool bInCanBeDamaged) |
|
void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
|
void | DestroyConstructedComponents () |
|
bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | ProcessUserConstructionScript () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
|
UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
|
void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
|
void | CheckComponentInstanceName (const FName InName) |
|
void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
|
float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
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float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
|
void | PreNetReceive () |
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void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | SyncReplicatedPhysicsSimulation () |
|
bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
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bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
|
void | GatherCurrentMovement () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
|
void | AddComponentForReplication (UActorComponent *Component) |
|
void | BuildReplicatedComponentsInfo () |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
|
bool | IsNameStableForNetworking () |
|
void | Stasis () |
|
void | ResetSpatialComponent () |
|
void | Unstasis () |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | PostInitializeComponents () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
|
void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
APlayerController * | GetOwnerController () |
|
bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
|
void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
|
void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
int & | TargetingTeamField () |
|
int & | CustomActorFlagsField () |
|
TObjectPtr< AActor > & | ActorUsingQuickActionField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
FActorCustomEventSignature & | OnActorCustomEventField () |
|
long double & | LastThrottledTickTimeField () |
|
FActorMatineeUpdated & | OnMatineeUpdatedField () |
|
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
|
TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
|
long double & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
int & | LastActorForceReplicationFrameField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
int & | LastFrameCalculatedNetworkRangeMultiplierField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
|
TObjectPtr< AActor > & | NetworkSpatializationParentField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
float & | OverrideStasisComponentRadiusField () |
|
TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FString & | LastSelectedWindSourceComponentNameField () |
|
unsigned __int8 & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
|
float & | ReplicationIntervalMultiplierField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
int & | ForceImmediateReplicationFrameField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
FActorSemaphoreTaken & | OnSemaphoreTakenField () |
|
long double & | OriginalCreationTimeField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
|
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
|
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
|
int & | NetCriticalPriorityAdjustmentField () |
|
UMovementComponent *& | DeferredMovementComponentField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
|
bool | IsValidUnStasisCaster () |
|
bool | AllowSeamlessTravel () |
|
float | GetNetworkRangeMultiplier () |
|
bool | GetIsMapActor () |
|
bool | AllowSaving () |
|
void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
|
void | TargetingTeamChanged () |
|
float | OffsetHUDFromCenterScreenY_Implementation () |
|
bool | IsShooterCharacter () |
|
bool | IsPrimalDino () |
|
bool | IsPrimalCharacter () |
|
bool | IsPrimalStructure () |
|
bool | IsPrimalCharacterOrStructure () |
|
bool | IsInstancedFoliage () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
float | GetUsablePriority () |
|
FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
|
void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
|
void | MatineeUpdated () |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
float | GetApproachRadius () |
|
bool | UseNetworkRangeScaling () |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
|
void | InputDismissPOI (APlayerController *ForPC, int Index) |
|
void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
|
UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
|
void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
|
void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
|
FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
bool | IsMatineeControlled () |
|
void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SerializeScriptProperties (FArchive *Ar) |
|
void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
|
void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
|
void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjects (bool bForceCheck) |
|
bool | CheckDefaultSubobjectsInternal () |
|
void | GetAssetRegistryTags (FAssetData *Out) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
bool | IsAsset () |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
|
void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
|
FString * | GetDefaultConfigFilename (FString *result) |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
|
void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass *& | ClassPrivateField () |
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UClass *& | ClassField () |
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FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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FVector | GetActorForwardVector () |
| Returns the forward direction vector (length 1.0) from the actor's point of view.
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bool | IsA (UClass *SomeBase) |
| Returns if the actor is from SomeBase or a subclass of SomeBase.
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FVector | GetLocation () |
| Returns the actor's location in world space.
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FString | GetEOSId () |
| Returns the player's EOS id (platform unique identifier)
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