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TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & | RemoteViewingInventoryPlayerControllersField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | InventoryItemsField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | EquippedItemsField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | ItemSlotsField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | ArkTributeItemsField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | AllDyeColorItemsField () |
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TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > & | ItemCraftQueueEntriesField () |
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int & | OverrideInventoryDefaultTabField () |
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TArray< TEnumAsByte< enum EPrimalEquipmentType::Type >, TSizedDefaultAllocator< 32 > > & | EquippableItemTypesField () |
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float & | CraftingItemSpeedField () |
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TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & | ItemSpoilingTimeMultipliersField () |
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UGenericDataListEntry * | ExtraItemDisplayField () |
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int & | MaxInventoryItemsField () |
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float & | MaxInventoryWeightField () |
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int & | AbsoluteMaxVanityItemsField () |
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int & | NumVanityItemsField () |
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int & | NumSlotsField () |
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int & | MaxItemCraftQueueEntriesField () |
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FString & | RemoteInventoryDescriptionStringField () |
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TArray< FEventItem, TSizedDefaultAllocator< 32 > > & | EventItemsField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultInventoryItemsField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultInventoryItems2Field () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultInventoryItems3Field () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultInventoryItems4Field () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | CheatInventoryItemsField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultEquippedItemsField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultEquippedItemSkinsField () |
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TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DefaultSlotItemsField () |
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TArray< FItemSpawnActorClassOverride, TSizedDefaultAllocator< 32 > > & | ItemSpawnActorClassOverridesField () |
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TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | DefaultEngramsField () |
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TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | DefaultEngrams2Field () |
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TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | DefaultEngrams3Field () |
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TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | DefaultEngrams4Field () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | DefaultInventoryQualitiesField () |
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FString & | InventoryNameOverrideField () |
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float & | MaxRemoteInventoryViewingDistanceField () |
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float & | ActiveInventoryRefreshIntervalField () |
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int & | StartingAbsoluteMaxInventoryItemsField () |
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int & | AbsoluteMaxInventoryItemsField () |
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int & | SlotMaxMagicNumberField () |
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int & | CurrentSlotMaxMagicNumberField () |
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long double & | LastInventoryRefreshTimeField () |
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UE::Math::TRotator< double > & | DropItemRotationOffsetField () |
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TArray< FItemCraftingConsumptionReplenishment, TSizedDefaultAllocator< 32 > > & | ItemCraftingConsumptionReplenishmentsField () |
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float & | MaxItemCooldownTimeClearField () |
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TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & | MaxItemTemplateQuantitiesField () |
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USoundBase * | ItemCraftingSoundOverrideField () |
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TArray< FActorClassAttachmentInfo, TSizedDefaultAllocator< 32 > > & | WeaponAsEquipmentAttachmentInfosField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | CraftingItemsField () |
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int & | DisplayDefaultItemInventoryCountField () |
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TArray< double, TSizedDefaultAllocator< 32 > > & | LastUsedItemTimesField () |
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int & | InvUpdatedFrameField () |
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long double & | LastRefreshCheckItemTimeField () |
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FItemNetID & | NextItemSpoilingIDField () |
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FItemNetID & | NextItemConsumptionIDField () |
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float & | MinItemSetsField () |
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float & | MaxItemSetsField () |
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float & | NumItemSetsPowerField () |
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TArray< FSupplyCrateItemSet, TSizedDefaultAllocator< 32 > > & | ItemSetsField () |
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TArray< FSupplyCrateItemSet, TSizedDefaultAllocator< 32 > > & | AdditionalItemSetsField () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | SetQuantityWeightsField () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | SetQuantityValuesField () |
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USoundBase * | ItemRemovedBySoundField () |
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USoundBase * | OpenInventorySoundField () |
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USoundBase * | CloseInventorySoundField () |
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float & | MaxInventoryAccessDistanceField () |
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TArray< FServerCustomFolder, TSizedDefaultAllocator< 32 > > & | CustomFolderItemsField () |
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TArray< FString, TSizedDefaultAllocator< 32 > > & | ServerCustomFolderField () |
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TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & | ItemClassWeightMultipliersField () |
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float & | GenerateItemSetsQualityMultiplierMinField () |
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float & | GenerateItemSetsQualityMultiplierMaxField () |
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float & | DefaultCraftingRequirementsMultiplierField () |
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int & | DefaultCraftingQuantityMultiplierField () |
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int & | ActionWheelAccessInventoryPriorityField () |
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int & | SavedForceDefaultInventoryRefreshVersionField () |
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int & | ForceDefaultInventoryRefreshVersionField () |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > & | DinoAutoHealingItemsField () |
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USoundBase * | OverrideCraftingFinishedSoundField () |
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long double & | LastAddToCraftQueueSoundTimeField () |
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FString & | ForceAddToFolderField () |
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UE::Math::TVector< double > & | GroundDropTraceLocationOffsetField () |
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FInventoryItemAdded & | OnInventoryItemAddedField () |
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FInventoryItemRemoved & | OnInventoryItemRemovedField () |
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bool & | bForceAllowCustomFoldersField () |
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long double & | LastCraftRequestTimeField () |
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int & | FreeCraftingModeQuantityValueField () |
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UE::Math::TVector< double > & | LastWirelessCraftingCheckLocField () |
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long double & | LastWirelessUpdateTimeField () |
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int & | LastWirelessUpdateFrameField () |
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TObjectPtr< UTexture2D > & | AccessInventoryIconField () |
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TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | TribeInventoryAccessRankSelectionIconsField () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedMe () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingEquippedItems () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingArkInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bFreeCraftingMode () |
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BitFieldValue< bool, unsigned __int32 > | bCanEquipItems () |
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BitFieldValue< bool, unsigned __int32 > | bCanUseWeaponAsEquipment () |
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BitFieldValue< bool, unsigned __int32 > | bCanInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bConsumeCraftingRepairingRequirementsOnStart () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bAllowDeactivatedCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bPreventAutoDecreaseDurability () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteRepairing () |
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BitFieldValue< bool, unsigned __int32 > | bAllowItemStacking () |
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BitFieldValue< bool, unsigned __int32 > | bUseCraftQueue () |
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BitFieldValue< bool, unsigned __int32 > | bShowHiddenRemoteInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryNonRemovable () |
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BitFieldValue< bool, unsigned __int32 > | bHideDefaultInventoryItemsFromDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bDataListPadMaxInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bAddMaxInventoryItemsToDefaultItems () |
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BitFieldValue< bool, unsigned __int32 > | bCheckForAutoCraftBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bIsTributeInventory () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentMustRequireExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentPlayerForceRequireExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentForceIgnoreExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryRefresh () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInitializeInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPAllowAddInventoryItem () |
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BitFieldValue< bool, unsigned __int32 > | bHideSaddleFromInventoryDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bCraftingEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bRepairingEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateComponent () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyOneCraftQueueItem () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowTribe () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingMinDurabilityRequirement () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseCheatInventory () |
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BitFieldValue< bool, unsigned __int32 > | bAllowAddingToArkTribute () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowSelf () |
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BitFieldValue< bool, unsigned __int32 > | bMaxInventoryWeightUseCharacterStatus () |
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BitFieldValue< bool, unsigned __int32 > | bPreventDropInventoryDeposit () |
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BitFieldValue< bool, unsigned __int32 > | bShowItemDefaultFolders () |
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BitFieldValue< bool, unsigned __int32 > | bDisableDropAllItems () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bIsSecondaryInventory () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteOnlyAllowBlueprintsOrItemClasses () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSendingData () |
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BitFieldValue< bool, unsigned __int32 > | bSupressInventoryItemNetworking () |
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BitFieldValue< bool, unsigned __int32 > | bPreventInventoryViewTrace () |
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BitFieldValue< bool, unsigned __int32 > | bSpawnActorOnTopOfStructure () |
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BitFieldValue< bool, unsigned __int32 > | bDropPhysicalInventoryDeposit () |
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BitFieldValue< bool, unsigned __int32 > | bUseExtendedCharacterCraftingFunctionality () |
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BitFieldValue< bool, unsigned __int32 > | bForceGenerateItemSets () |
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BitFieldValue< bool, unsigned __int32 > | bBPHandleAccessInventory () |
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BitFieldValue< bool, unsigned __int32 > | bGivesAchievementItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPAllowUseInInventory () |
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BitFieldValue< bool, unsigned __int32 > | bBPRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryGetMaxVisibleSlots () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetExtraItemDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemAdded () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemRemoved () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemQuantityUpdated () |
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BitFieldValue< bool, unsigned __int32 > | bBPOverrideItemMinimumUseInterval () |
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BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryNotifyCraftingFinished () |
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BitFieldValue< bool, unsigned __int32 > | bAllowWorldSettingsInventoryComponentAppends () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCraftingResourceConsumption () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideInventoryDepositClassDontForceDrop () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsCraftingAllowed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bNotifyAddedOnClientReceive () |
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BitFieldValue< bool, unsigned __int32 > | bIsTaxidermyBase () |
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BitFieldValue< bool, unsigned __int32 > | bDeferCheckForAutoCraftBlueprintsOnInventoryChange () |
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BitFieldValue< bool, unsigned __int32 > | bShowQuickSlotPanel () |
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BitFieldValue< bool, unsigned __int32 > | bSetsRandomWithoutReplacement () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowAllUseInInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidCraftingResource () |
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BitFieldValue< bool, unsigned __int32 > | bUseParentStructureIsValidCraftingResource () |
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BitFieldValue< bool, unsigned __int32 > | bSetCraftingEnabledCheckForAutoCraftBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowViewing () |
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BitFieldValue< bool, unsigned __int32 > | bAllDefaultInventoryIsEngrams () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCanGrindItems () |
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BitFieldValue< bool, unsigned __int32 > | bGrinderCanGrindAll () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedDefaultInventory () |
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BitFieldValue< bool, unsigned __int32 > | bGetDataListEntriesOnlyRootItems () |
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BitFieldValue< bool, unsigned __int32 > | bConfigOverriden () |
|
BitFieldValue< bool, unsigned __int32 > | bHideTributeUploadDinosPanel () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreDLCEquipRestrictions () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreEngramEquipRestrictions () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOnTransferAll () |
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BitFieldValue< bool, unsigned __int32 > | bDisableTransferEquipmentOnTransferAll () |
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BitFieldValue< bool, unsigned __int32 > | bShowHiddenDefaultInventoryItemsDuringCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bUseItemCountInsteadOfInventory () |
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BitFieldValue< bool, unsigned __int32 > | bHideSlotCountFromHud () |
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BitFieldValue< bool, unsigned __int32 > | bNotNearWirelessCrafting () |
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bool | BPAllowAddInventoryItem (UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) |
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bool | BPCustomRemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) |
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bool | BPCustomRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) |
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bool | BPRemoteInventoryAllowCrafting (AShooterPlayerController *PC) |
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void | BPRequestedInventoryItems (AShooterPlayerController *forPC) |
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bool | CanGrindItems (const AShooterPlayerController *PC) |
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void | ClientItemMessageNotification (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
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void | ClientUpdateFreeCraftingMode (bool bNewFreeCraftingModeValue) |
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bool | GetForceShowCraftablesInventoryTab () |
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void | ServerAddItemToSlot (FItemNetID ItemID, int SlotIndex, bool bSuppressSound) |
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void | ServerForceMergeItemStack (FItemNetID Item1ID, FItemNetID Item2ID) |
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void | ServerMakeRecipeItem (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, const FString *CustomName, const FString *CustomDescription, const TArray< FColor, TSizedDefaultAllocator< 32 > > *CustomColors, const TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CustomRequirements) |
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void | ServerRemoveItemFromSlot (FItemNetID ItemID) |
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void | ServerSplitItemStack (FItemNetID ItemID, int AmountToSplit) |
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void | UpdateTribeGroupInventoryRank (unsigned __int8 NewRank) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | OnRegister () |
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bool | AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType) |
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bool | CanEquipItem (UPrimalItem *anItem) |
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bool | CanInventoryItem (UPrimalItem *anItem) |
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bool | CheckFullInventoryConditionForItem (UPrimalItem *anItem) |
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bool | AllowAddInventoryItem (UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) |
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UPrimalItem * | AddItem (const FItemNetInfo &theItemInfo, bool bEquipItem, bool bAddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool bShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory, bool bInsertAtItemIDIndexInstead, bool doVersionCheck) |
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void | NotifyItemAdded (UPrimalItem *theItem, bool bEquippedItem) |
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void | UpdateSlotMagicNumber () |
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void | NotifyItemRemoved (UPrimalItem *theItem) |
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void | RemoveItemSpoilingTimer (UPrimalItem *theItem) |
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bool | LoadAdditionalStructureEngrams () |
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bool | RemoveItem (const FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) |
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ADroppedItem * | EjectItem (const FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, const UE::Math::TVector< double > *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) |
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bool | ServerEquipItem (FItemNetID &itemID) |
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void | DropItem (const FItemNetInfo *theInfo, bool bOverrideSpawnTransform, const UE::Math::TVector< double > *LocationOverride, const UE::Math::TRotator< double > *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) |
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AShooterPlayerController * | GetOwnerController () |
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void | InventoryViewersPlayLocalSound (USoundBase *aSound, bool bAttach) |
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void | InventoryViewersStopLocalSound (USoundBase *aSound) |
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void | UpdateNetWeaponClipAmmo (UPrimalItem *anItem, int ammo) |
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void | NotifyClientsItemStatus (UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) |
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void | NotifyClientItemArkTributeStatusChanged (UPrimalItem *anItem, bool bRemoved, bool bFromLoad) |
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void | ServerRequestItems (AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) |
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void | ClientStartReceivingItems (bool bEquippedItems) |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * | FindColorItem (TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, FColor theColor, bool bEquippedItems) |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * | FindBrushColorItem (TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, __int16 ArchIndex) |
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UPrimalItem * | FindItem (const FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) |
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void | GiveInitialItems (bool SkipEngrams) |
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void | InitDefaultInventory () |
|
void | InitializeInventory () |
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void | CheckRefreshDefaultInventoryItems () |
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void | SetFirstPersonMasterPoseComponent (USkeletalMeshComponent *WeaponComp) |
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void | SetEquippedItemsOwnerNoSee (bool bNewOwnerNoSee, bool bForceHideFirstPerson) |
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bool | RemoteInventoryAllowViewing (AShooterPlayerController *PC, float MaxAllowedDistanceOffset) |
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bool | RemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) |
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bool | RemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) |
|
bool | RemoteInventoryAllowCraftingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
|
bool | RemoteInventoryAllowRepairingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
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void | ServerViewRemoteInventory (AShooterPlayerController *ByPC) |
|
void | ServerCloseRemoteInventory (AShooterPlayerController *ByPC) |
|
void | ClientUpdateFreeCraftingMode_Implementation (bool bNewVal) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
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bool | AddToFolders (TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UPrimalItem *anItem) |
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void | GetDataListEntries (TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > *OutDataListEntries, int DataListType, bool bCreateFolders, char FolderLevel, TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UObject *ForObject, const wchar_t *CustomFolderFilter, char SortType, const wchar_t *NameFilter, bool includeSkins, bool onlySkins, bool bSkinSelectorMode) |
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FString * | GetInventoryName (FString *result, bool bIsEquipped, bool shortDesc) |
|
int | GetFirstUnoccupiedSlot (AShooterPlayerState *forPlayerState, UPrimalItem *forItem) |
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void | ServerMakeRecipeItem_Implementation (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, const FString *CustomName, const FString *CustomDescription, const TArray< FColor, TSizedDefaultAllocator< 32 > > *CustomColors, const TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CustomRequirements) |
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void | ServerRemoveItemFromSlot_Implementation (FItemNetID ItemID) |
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void | ServerAddItemToSlot_Implementation (FItemNetID ItemID, int SlotIndex, bool bSuppressSound) |
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UPrimalItem * | GetEquippedItemOfType (EPrimalEquipmentType::Type aType) |
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int | IncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) |
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bool | IncrementArkTributeItemQuantity (UPrimalItem *NewItem, UPrimalItem **IncrementedItem) |
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UPrimalItem * | GetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) |
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TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * | FindAllItemsOfType (TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) |
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int | GetCraftQueueResourceCost (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) |
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int | GetItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) |
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float | GetTotalDurabilityOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate) |
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void | LocalUseItemSlot (int slotIndex, bool bForceCraft) |
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float | GetTotalEquippedItemStat (EPrimalItemStat::Type statType) |
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float | GetEquippedArmorRating (EPrimalEquipmentType::Type equipmentType) |
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void | ConsumeArmorDurability (float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType, float FromDamageBlocked) |
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void | ServerCraftItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
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void | AddToCraftQueue (UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
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void | ClearCraftQueue (bool bForceClearActiveCraftRepair) |
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void | ServerRepairItem (const FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
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void | SwapInventoryItems (FItemNetID *itemID1, FItemNetID *itemID2) |
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void | AddItemCrafting (UPrimalItem *craftingItem) |
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void | RemoveItemCrafting (UPrimalItem *craftingItem) |
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void | StopAllCraftingRepairing () |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | TickCraftQueue (float DeltaTime, AShooterGameState *theGameState) |
|
float | GetCraftingSpeed () |
|
AShooterHUD * | GetLocalOwnerHUD () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | IsLocal () |
|
bool | IsLocalToPlayer (AShooterPlayerController *ForPC) |
|
int | GetMaxInventoryItems (bool bIgnoreHiddenDefaultInventory) |
|
int | GetCurrentNumInventoryItems () |
|
void | Unstasised () |
|
void | CheckForAutoCraftBlueprints () |
|
bool | IsCraftingAllowed (UPrimalItem *anItem) |
|
void | SetCraftingEnabled (bool bEnable) |
|
bool | IsRepairingAllowed () |
|
float | GetInventoryWeight () |
|
void | ServerSplitItemStack_Implementation (FItemNetID ItemID, int AmountToSplit) |
|
void | ServerMergeItemStack_Implementation (FItemNetID ItemID) |
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void | OnGrindItem () |
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void | ServerForceMergeItemStack_Implementation (FItemNetID Item1ID, FItemNetID Item2ID) |
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void | RemoteAddItemToCustomFolder (const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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UPrimalItem * | FindInventoryStackableItemCompareQuantity (TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) |
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UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | GetGrinderSettings_Implementation (int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) |
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bool | IsAllowedInventoryAccess (APlayerController *ForPC) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
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void | ActivePlayerInventoryTick (float DeltaTime) |
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void | InventoryRefresh () |
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void | RefreshItemSpoilingTimes () |
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void | NotifyCraftingItemConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int amount) |
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float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
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void | UsedItem (UPrimalItem *anItem) |
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void | UpdatedCraftQueue () |
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void | OnDeserializedByGame (EOnDeserializationType::Type DeserializationType) |
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void | ClientItemMessageNotification_Implementation (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
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bool | IsOwnedByPlayer () |
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char | DropInventoryDeposit (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, const UE::Math::TVector< double > *DepositLocationOverride, bool bForceLocation) |
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bool | DropNotReadyInventoryDeposit (long double DestroyAtTime) |
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bool | GetGroundLocation (UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) |
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AActor * | CraftedBlueprintSpawnActor (TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) |
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bool | GenerateCrateItems (float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) |
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UPrimalItem * | FindArkTributeItem (const FItemNetID *ItemID) |
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void | SetNextItemSpoilingID_Implementation (FItemNetID NextItemID) |
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void | SetNextItemConsumptionID_Implementation (FItemNetID NextItemID) |
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void | CheckReplenishSlotIndex (int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) |
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void | OnArkTributeItemsRemoved (bool Success, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *RemovedItems, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *NotFoundItems, int FailureResponseCode, const FString *FailureResponseMessage, bool bAllowForcedItemDownload) |
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void | ClientOnArkTributeItemsAdded_Implementation () |
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void | OnArkTributeItemsAdded (bool Success, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *AddedItems) |
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bool | RemoveArkTributeItem (FItemNetID *itemID, unsigned int Quantity) |
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UPrimalItem * | AddAfterRemovingFromArkTributeInventory (UPrimalItem *Item, const FItemNetInfo *MyItem, bool bAllowForcedItemDownload) |
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bool | ServerAddFromArkTributeInventory (FItemNetID *itemID, int Quantity) |
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void | RequestAddArkTributeItem (const FItemNetInfo *theItemInfo, bool bFromLoad) |
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void | AddArkTributeItem (const FItemNetInfo *theItemInfo, bool bFromLoad) |
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void | LoadArkTriuteItems (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ItemInfos, bool bClear, bool bFinalBatch) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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bool | IsServerCustomFolder (int InventoryCompType) |
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TArray< FString, TSizedDefaultAllocator< 32 > > * | GetCustomFolders (TArray< FString, TSizedDefaultAllocator< 32 > > *result, int InventoryCompType) |
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float | GetItemWeightMultiplier (UPrimalItem *anItem) |
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void | UpdateTribeGroupInventoryRank_Implementation (unsigned __int8 NewRank) |
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float | OverrideItemMinimumUseInterval (const UPrimalItem *theItem) |
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UPrimalItem * | AddItemObject (UPrimalItem *anItem) |
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void | OnComponentCreated () |
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void | Serialize (FArchive *Ar) |
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bool | IsAtMaxInventoryItems () |
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void | TransferAllItemsToInventory (UPrimalInventoryComponent *ToInventory) |
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void | InventoryCustomFilter_Implementation (const TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *UnfilteredItemsList, TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *FilteredItemsList) |
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void | ServerSelectedCustomItemAction (const FItemNetID *itemID, const FName *SelectedOption, AShooterPlayerController *ForPC) |
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bool | IsOnCraftRequestCooldown () |
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APrimalStructureItemContainer * | BPCreateDropItemInventoryEmpty (long double DestroyAtTime, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, int DeadPlayerID, float DropInventoryOnGroundTraceDistance, bool bOverrideDepositLocation, const UE::Math::TVector< double > *DepositLocationOverride) |
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UPrimalItem * | GetLastItemSlot () |
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UPrimalWirelessExchangeData * | IsValidWirelessConnection (UPrimalInventoryComponent *OtherInv, UPrimalWirelessExchangeData *MyExchange) |
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bool | UsesWirelessCrafting (UPrimalItem *ItemToCraft, APlayerController *PC) |
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int | GetWirelessItemQty (TSubclassOf< UPrimalItem > ItemTemplate, bool bRequireExactClassMatch) |
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bool | CanAccessWirelessResources (UPrimalInventoryComponent *OtherInv) |
|
void | MulticastUpdateNearbyWirelessCrafting_Implementation () |
|
void | UpdateWirelessResources (bool bForceUpdate, bool DontTrace) |
|
int | ConsumeWirelessResources (TSubclassOf< UPrimalItem > ItemTemplate, int Qty, bool bRequireExactClassMatch) |
|
int | GetEmptySlotCount (bool bIsVanityItem) |
|
int | GetNumOfDefaultItemsBlacklisted () |
|
FActorComponentTickFunction & | PrimaryComponentTickField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | ComponentTagsField () |
|
TArray< TObjectPtr< UAssetUserData >, TSizedDefaultAllocator< 32 > > & | AssetUserDataField () |
|
int & | MarkedForEndOfFrameUpdateArrayIndexField () |
|
int & | UCSSerializationIndexField () |
|
EComponentCreationMethod & | CreationMethodField () |
|
FActorComponentDeactivateSignature & | OnComponentDeactivatedField () |
|
AActor *& | OwnerPrivateField () |
|
UWorld *& | WorldPrivateField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInstancesDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRoutedPostRename () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReregistration () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAnyoneToDestroyMe () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bEditableWhenInherited () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReadyForReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNetStartupComponent () |
|
BitFieldValue< bool, unsigned __int32 > | MarkedForEndOfFrameUpdateState () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkedForPreEndOfFrameSync () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnConsoles () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnNonDedicatedHost () |
|
BitFieldValue< bool, unsigned __int32 > | bDedicatedForceTickingEveryFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentCreated () |
|
UWorld * | GetWorld () |
|
void | AsyncPhysicsTickComponent (float DeltaTime, float SimTime) |
|
ELifetimeCondition | GetReplicationCondition () |
|
void | PostInitProperties () |
|
void | OnCreatePhysicsState () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostRename (UObject *OldOuter, const FName OldName) |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | FailedToRegisterWithWorld (UWorld *InWorld) |
|
UWorld * | GetWorld_Uncached () |
|
bool | ComponentHasTag (FName Tag) |
|
ENetMode | InternalGetNetMode () |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForEditorGame () |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | ReadyForReplication () |
|
void | BeginPlay () |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | SetupActorComponentTickFunction (FTickFunction *TickFunction) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
bool | IsComponentTickEnabled () |
|
void | SetComponentTickIntervalAndCooldown (float TickInterval) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAllComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterAsyncPhysicsTickEnabled (bool bRegister) |
|
void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) |
|
void | RegisterComponentWithWorld (UWorld *InWorld, FRegisterComponentContext *Context) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent (bool bPromoteChildren) |
|
void | OnComponentDestroyed (bool bDestroyingHierarchy) |
|
void | CreateRenderState_Concurrent (FRegisterComponentContext *Context) |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderInstanceData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | OnDestroyPhysicsState () |
|
void | CreatePhysicsState (bool bAllowDeferral) |
|
void | DestroyPhysicsState () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState () |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderStateDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | ClearNeedEndOfFrameUpdate_Internal () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetAutoActivate (bool bNewAutoActivate) |
|
void | ToggleActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool bShouldReplicate) |
|
void | AddReplicatedSubObject (UObject *SubObject, ELifetimeCondition NetCondition) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | OnRep_IsActive () |
|
void | DetermineUCSModifiedProperties () |
|
void | GetUCSModifiedProperties (TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) |
|
void | RemoveUCSModifiedProperties (const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) |
|
void | SetCanEverAffectNavigation (bool bRelevant) |
|
void | Serialize (FArchive *Ar) |
|
void | SetIsReplicatedByDefault (const bool bNewReplicates) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SerializeScriptProperties (FArchive *Ar) |
|
void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
|
void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
|
void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjects (bool bForceCheck) |
|
bool | CheckDefaultSubobjectsInternal () |
|
void | GetAssetRegistryTags (FAssetData *Out) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
bool | IsAsset () |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
|
void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
|
FString * | GetDefaultConfigFilename (FString *result) |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
|
void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
|
UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
|
UObject * | GetArchetype () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
|
ARK_API FProperty * | FindProperty (FName name) |
|
FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
|
FString * | GetPathName (FString *result, const UObject *StopOuter) |
|
void | GetPathName (const UObject *StopOuter, FString *ResultString) |
|
void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
|
FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
|
UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
|
bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
|
bool | IsInPackage (const UPackage *SomePackage) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
|
bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
UPackage * | GetExternalPackageInternal () |
|
void | SetExternalPackage (UPackage *InPackage) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|