__vftableField() | UObjectBase | inline |
AbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
AbsoluteMaxVanityItemsField() | UPrimalInventoryComponent | inline |
AccessInventoryIconField() | UPrimalInventoryComponent | inline |
ActionWheelAccessInventoryPriorityField() | UPrimalInventoryComponent | inline |
Activate(bool bReset) | UActorComponent | inline |
ActiveInventoryRefreshIntervalField() | UPrimalInventoryComponent | inline |
ActivePlayerInventoryTick(float DeltaTime) | UPrimalInventoryComponent | inline |
AddAfterRemovingFromArkTributeInventory(UPrimalItem *Item, const FItemNetInfo *MyItem, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
AddArkTributeItem(const FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
AddCustomFolder() | UPrimalInventoryComponent | inlinestatic |
AddItem(const FItemNetInfo &theItemInfo, bool bEquipItem, bool bAddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool bShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory, bool bInsertAtItemIDIndexInstead, bool doVersionCheck) | UPrimalInventoryComponent | inline |
AddItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
AddItemObject(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AdditionalItemSetsField() | UPrimalInventoryComponent | inline |
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector) | UActorComponent | inlinestatic |
AddReplicatedSubObject(UObject *SubObject, ELifetimeCondition NetCondition) | UActorComponent | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
AddToCraftQueue(UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
AddToFolders(TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AllDyeColorItemsField() | UPrimalInventoryComponent | inline |
AllowAddInventoryItem(UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) | UPrimalInventoryComponent | inline |
AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
AreAllOuterObjectsValid() | UObject | inline |
ArkTributeItemsField() | UPrimalInventoryComponent | inline |
AssetUserDataField() | UActorComponent | inline |
AssetVersePathTagName() | UObject | inlinestatic |
AsyncPhysicsTickComponent(float DeltaTime, float SimTime) | UActorComponent | inline |
bAddMaxInventoryItemsToDefaultItems() | UPrimalInventoryComponent | inline |
bAllDefaultInventoryIsEngrams() | UPrimalInventoryComponent | inline |
bAllowAddingToArkTribute() | UPrimalInventoryComponent | inline |
bAllowAnyoneToDestroyMe() | UActorComponent | inline |
bAllowConcurrentTick() | UActorComponent | inline |
bAllowDeactivatedCrafting() | UPrimalInventoryComponent | inline |
bAllowItemStacking() | UPrimalInventoryComponent | inline |
bAllowRemoteCrafting() | UPrimalInventoryComponent | inline |
bAllowRemoteInventory() | UPrimalInventoryComponent | inline |
bAllowRemoteRepairing() | UPrimalInventoryComponent | inline |
bAllowReregistration() | UActorComponent | inline |
bAllowWorldSettingsInventoryComponentAppends() | UPrimalInventoryComponent | inline |
bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
bAsyncPhysicsTickEnabled() | UActorComponent | inline |
bAutoActivate() | UActorComponent | inline |
bAutoRegister() | UActorComponent | inline |
bBPAllowUseInInventory() | UPrimalInventoryComponent | inline |
bBPForceCustomRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
bBPForceCustomRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bBPHandleAccessInventory() | UPrimalInventoryComponent | inline |
bBPNotifyItemAdded() | UPrimalInventoryComponent | inline |
bBPNotifyItemQuantityUpdated() | UPrimalInventoryComponent | inline |
bBPNotifyItemRemoved() | UPrimalInventoryComponent | inline |
bBPOverrideItemMinimumUseInterval() | UPrimalInventoryComponent | inline |
bBPRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bCanEquipItems() | UPrimalInventoryComponent | inline |
bCanEverAffectNavigation() | UActorComponent | inline |
bCanInventoryItems() | UPrimalInventoryComponent | inline |
bCanUseWeaponAsEquipment() | UPrimalInventoryComponent | inline |
bCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
bConfigOverriden() | UPrimalInventoryComponent | inline |
bConsumeCraftingRepairingRequirementsOnStart() | UPrimalInventoryComponent | inline |
bCraftingEnabled() | UPrimalInventoryComponent | inline |
bDataListPadMaxInventoryItems() | UPrimalInventoryComponent | inline |
bDedicatedForceTickingEveryFrame() | UActorComponent | inline |
bDeferCheckForAutoCraftBlueprintsOnInventoryChange() | UPrimalInventoryComponent | inline |
bDisableDropAllItems() | UPrimalInventoryComponent | inline |
bDisableTransferEquipmentOnTransferAll() | UPrimalInventoryComponent | inline |
bDropPhysicalInventoryDeposit() | UPrimalInventoryComponent | inline |
bEditableWhenInherited() | UActorComponent | inline |
BeginDestroy() | UActorComponent | inline |
BeginPlay() | UActorComponent | inline |
bEquipmentForceIgnoreExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentMustRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentPlayerForceRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bForceAllowAllUseInInventory() | UPrimalInventoryComponent | inline |
bForceAllowCustomFoldersField() | UPrimalInventoryComponent | inline |
bForceGenerateItemSets() | UPrimalInventoryComponent | inline |
bForceInventoryBlueprints() | UPrimalInventoryComponent | inline |
bForceInventoryNonRemovable() | UPrimalInventoryComponent | inline |
bForceInventoryNotifyCraftingFinished() | UPrimalInventoryComponent | inline |
bFreeCraftingMode() | UPrimalInventoryComponent | inline |
bGetDataListEntriesOnlyRootItems() | UPrimalInventoryComponent | inline |
bGivesAchievementItems() | UPrimalInventoryComponent | inline |
bGrinderCanGrindAll() | UPrimalInventoryComponent | inline |
bHasBeenCreated() | UActorComponent | inline |
bHasBeenInitialized() | UActorComponent | inline |
bHasBegunPlay() | UActorComponent | inline |
bHideDefaultInventoryItemsFromDisplay() | UPrimalInventoryComponent | inline |
bHideSaddleFromInventoryDisplay() | UPrimalInventoryComponent | inline |
bHideSlotCountFromHud() | UPrimalInventoryComponent | inline |
bHideTributeUploadDinosPanel() | UPrimalInventoryComponent | inline |
bIgnoreDLCEquipRestrictions() | UPrimalInventoryComponent | inline |
bIgnoreEngramEquipRestrictions() | UPrimalInventoryComponent | inline |
bIgnoreMaxInventoryItems() | UPrimalInventoryComponent | inline |
bInitializedDefaultInventory() | UPrimalInventoryComponent | inline |
bInitializedMe() | UPrimalInventoryComponent | inline |
bIsActive() | UActorComponent | inline |
bIsBeingDestroyed() | UActorComponent | inline |
bIsEditorOnly() | UActorComponent | inline |
bIsNetStartupComponent() | UActorComponent | inline |
bIsReadyForReplication() | UActorComponent | inline |
bIsSecondaryInventory() | UPrimalInventoryComponent | inline |
bIsTaxidermyBase() | UPrimalInventoryComponent | inline |
bIsTributeInventory() | UPrimalInventoryComponent | inline |
bMarkedForPreEndOfFrameSync() | UActorComponent | inline |
bMaxInventoryWeightUseCharacterStatus() | UPrimalInventoryComponent | inline |
bNavigationRelevant() | UActorComponent | inline |
bNetAddressable() | UActorComponent | inline |
bNeverNeedsRenderUpdate() | UActorComponent | inline |
bNotifyAddedOnClientReceive() | UPrimalInventoryComponent | inline |
bNotNearWirelessCrafting() | UPrimalInventoryComponent | inline |
bOnlyInitialReplication() | UActorComponent | inline |
bOnlyOneCraftQueueItem() | UPrimalInventoryComponent | inline |
bOnlyRelevantToOwner() | UActorComponent | inline |
bOverrideCraftingMinDurabilityRequirement() | UPrimalInventoryComponent | inline |
bOverrideInventoryDepositClassDontForceDrop() | UPrimalInventoryComponent | inline |
BPAllowAddInventoryItem(UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) | UPrimalInventoryComponent | inline |
BPCreateDropItemInventoryEmpty(long double DestroyAtTime, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, int DeadPlayerID, float DropInventoryOnGroundTraceDistance, bool bOverrideDepositLocation, const UE::Math::TVector< double > *DepositLocationOverride) | UPrimalInventoryComponent | inline |
BPCustomRemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
BPCustomRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
bPhysicsStateCreated() | UActorComponent | inline |
BPRemoteInventoryAllowCrafting(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRequestedInventoryItems(AShooterPlayerController *forPC) | UPrimalInventoryComponent | inline |
bPreventAutoDecreaseDurability() | UPrimalInventoryComponent | inline |
bPreventCraftingResourceConsumption() | UPrimalInventoryComponent | inline |
bPreventDropInventoryDeposit() | UPrimalInventoryComponent | inline |
bPreventInventoryViewTrace() | UPrimalInventoryComponent | inline |
bPreventOnClient() | UActorComponent | inline |
bPreventOnConsoles() | UActorComponent | inline |
bPreventOnDedicatedServer() | UActorComponent | inline |
bPreventOnNonDedicatedHost() | UActorComponent | inline |
bPreventSendingData() | UPrimalInventoryComponent | inline |
bReceivingArkInventoryItems() | UPrimalInventoryComponent | inline |
bReceivingEquippedItems() | UPrimalInventoryComponent | inline |
bReceivingInventoryItems() | UPrimalInventoryComponent | inline |
bRegistered() | UActorComponent | inline |
bRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
bRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bRemoteInventoryOnlyAllowSelf() | UPrimalInventoryComponent | inline |
bRemoteInventoryOnlyAllowTribe() | UPrimalInventoryComponent | inline |
bRemoteOnlyAllowBlueprintsOrItemClasses() | UPrimalInventoryComponent | inline |
bRenderDynamicDataDirty() | UActorComponent | inline |
bRenderInstancesDirty() | UActorComponent | inline |
bRenderStateCreated() | UActorComponent | inline |
bRenderStateDirty() | UActorComponent | inline |
bRenderTransformDirty() | UActorComponent | inline |
bRepairingEnabled() | UPrimalInventoryComponent | inline |
bReplicateComponent() | UPrimalInventoryComponent | inline |
bReplicates() | UActorComponent | inline |
bReplicateUsingRegisteredSubObjectList() | UActorComponent | inline |
bRoutedPostRename() | UActorComponent | inline |
bSetCraftingEnabledCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
bSetsRandomWithoutReplacement() | UPrimalInventoryComponent | inline |
bShowHiddenDefaultInventoryItemsDuringCrafting() | UPrimalInventoryComponent | inline |
bShowHiddenRemoteInventoryItems() | UPrimalInventoryComponent | inline |
bShowItemDefaultFolders() | UPrimalInventoryComponent | inline |
bShowQuickSlotPanel() | UPrimalInventoryComponent | inline |
bSpawnActorOnTopOfStructure() | UPrimalInventoryComponent | inline |
bStasisPreventUnregister() | UActorComponent | inline |
bSupressInventoryItemNetworking() | UPrimalInventoryComponent | inline |
bTickFunctionsRegistered() | UActorComponent | inline |
bTickInEditor() | UActorComponent | inline |
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
bUseBPAllowAddInventoryItem() | UPrimalInventoryComponent | inline |
bUseBPCanGrindItems() | UPrimalInventoryComponent | inline |
bUseBPGetExtraItemDisplay() | UPrimalInventoryComponent | inline |
bUseBPInitializeInventory() | UPrimalInventoryComponent | inline |
bUseBPInventoryRefresh() | UPrimalInventoryComponent | inline |
bUseBPIsCraftingAllowed() | UPrimalInventoryComponent | inline |
bUseBPIsValidCraftingResource() | UPrimalInventoryComponent | inline |
bUseBPOnComponentCreated() | UActorComponent | inline |
bUseBPOnComponentDestroyed() | UActorComponent | inline |
bUseBPOnComponentTick() | UActorComponent | inline |
bUseBPOnTransferAll() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryAllowCrafting() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryAllowViewing() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryGetMaxVisibleSlots() | UPrimalInventoryComponent | inline |
bUseCheatInventory() | UPrimalInventoryComponent | inline |
bUseCraftQueue() | UPrimalInventoryComponent | inline |
bUseExtendedCharacterCraftingFunctionality() | UPrimalInventoryComponent | inline |
bUseItemCountInsteadOfInventory() | UPrimalInventoryComponent | inline |
bUseParentStructureIsValidCraftingResource() | UPrimalInventoryComponent | inline |
bWantsInitializeComponent() | UActorComponent | inline |
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | UActorComponent | inline |
CanAccessWirelessResources(UPrimalInventoryComponent *OtherInv) | UPrimalInventoryComponent | inline |
CanBeInCluster() | UObjectBaseUtility | inline |
CanEquipItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CanGrindItems(const AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
CanInventoryItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CheatInventoryItemsField() | UPrimalInventoryComponent | inline |
CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
CheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
CheckFullInventoryConditionForItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CheckRefreshDefaultInventoryItems() | UPrimalInventoryComponent | inline |
CheckReplenishSlotIndex(int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) | UPrimalInventoryComponent | inline |
ClassField() | UObjectBase | inline |
ClassPrivateField() | UObjectBase | inline |
ClearCraftQueue(bool bForceClearActiveCraftRepair) | UPrimalInventoryComponent | inline |
ClearNeedEndOfFrameUpdate_Internal() | UActorComponent | inline |
ClientItemMessageNotification(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
ClientItemMessageNotification_Implementation(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
ClientOnArkTributeItemsAdded_Implementation() | UPrimalInventoryComponent | inline |
ClientStartReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
ClientUpdateFreeCraftingMode(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
ClientUpdateFreeCraftingMode_Implementation(bool bNewVal) | UPrimalInventoryComponent | inline |
CloseInventorySoundField() | UPrimalInventoryComponent | inline |
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
ComponentHasTag(FName Tag) | UActorComponent | inline |
ComponentTagsField() | UActorComponent | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
ConsumeArmorDurability(float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType, float FromDamageBlocked) | UPrimalInventoryComponent | inline |
ConsumeWirelessResources(TSubclassOf< UPrimalItem > ItemTemplate, int Qty, bool bRequireExactClassMatch) | UPrimalInventoryComponent | inline |
CraftedBlueprintSpawnActor(TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) | UPrimalInventoryComponent | inline |
CraftingItemsField() | UPrimalInventoryComponent | inline |
CraftingItemSpeedField() | UPrimalInventoryComponent | inline |
CreateCluster() | UObjectBaseUtility | inline |
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
CreatePhysicsState(bool bAllowDeferral) | UActorComponent | inline |
CreateRenderState_Concurrent(FRegisterComponentContext *Context) | UActorComponent | inline |
CreationMethodField() | UActorComponent | inline |
CurrentSlotMaxMagicNumberField() | UPrimalInventoryComponent | inline |
CustomDataField() | UActorComponent | inline |
CustomFolderItemsField() | UPrimalInventoryComponent | inline |
CustomTagField() | UActorComponent | inline |
Deactivate() | UActorComponent | inline |
DefaultCraftingQuantityMultiplierField() | UPrimalInventoryComponent | inline |
DefaultCraftingRequirementsMultiplierField() | UPrimalInventoryComponent | inline |
DefaultEngrams2Field() | UPrimalInventoryComponent | inline |
DefaultEngrams3Field() | UPrimalInventoryComponent | inline |
DefaultEngrams4Field() | UPrimalInventoryComponent | inline |
DefaultEngramsField() | UPrimalInventoryComponent | inline |
DefaultEquippedItemsField() | UPrimalInventoryComponent | inline |
DefaultEquippedItemSkinsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItems2Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems3Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems4Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsField() | UPrimalInventoryComponent | inline |
DefaultInventoryQualitiesField() | UPrimalInventoryComponent | inline |
DefaultSlotItemsField() | UPrimalInventoryComponent | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DeleteItemFromCustomFolder() | UPrimalInventoryComponent | inlinestatic |
DestroyComponent(bool bPromoteChildren) | UActorComponent | inline |
DestroyPhysicsState() | UActorComponent | inline |
DestroyRenderState_Concurrent() | UActorComponent | inline |
DetermineUCSModifiedProperties() | UActorComponent | inline |
DinoAutoHealingItemsField() | UPrimalInventoryComponent | inline |
DisplayDefaultItemInventoryCountField() | UPrimalInventoryComponent | inline |
DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
DropInventoryDeposit(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, const UE::Math::TVector< double > *DepositLocationOverride, bool bForceLocation) | UPrimalInventoryComponent | inline |
DropItem(const FItemNetInfo *theInfo, bool bOverrideSpawnTransform, const UE::Math::TVector< double > *LocationOverride, const UE::Math::TRotator< double > *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) | UPrimalInventoryComponent | inline |
DropItemRotationOffsetField() | UPrimalInventoryComponent | inline |
DropNotReadyInventoryDeposit(long double DestroyAtTime) | UPrimalInventoryComponent | inline |
EjectItem(const FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, const UE::Math::TVector< double > *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) | UPrimalInventoryComponent | inline |
EndPlay(const EEndPlayReason::Type EndPlayReason) | UActorComponent | inline |
EquippableItemTypesField() | UPrimalInventoryComponent | inline |
EquippedItemsField() | UPrimalInventoryComponent | inline |
EventItemsField() | UPrimalInventoryComponent | inline |
ExecuteUnregisterEvents() | UActorComponent | inline |
ExtraItemDisplayField() | UPrimalInventoryComponent | inline |
FailedToRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
FindAllItemsOfType(TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) | UPrimalInventoryComponent | inline |
FindArkTributeItem(const FItemNetID *ItemID) | UPrimalInventoryComponent | inline |
FindBrushColorItem(TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, __int16 ArchIndex) | UPrimalInventoryComponent | inline |
FindColorItem(TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, FColor theColor, bool bEquippedItems) | UPrimalInventoryComponent | inline |
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
FindInventoryStackableItemCompareQuantity(TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) | UPrimalInventoryComponent | inline |
FindItem(const FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) | UPrimalInventoryComponent | inline |
FindProperty(FName name) | UObject | |
FinishDestroy() | UObject | inline |
ForceAddToFolderField() | UPrimalInventoryComponent | inline |
ForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
FreeCraftingModeQuantityValueField() | UPrimalInventoryComponent | inline |
GenerateCrateItems(float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) | UPrimalInventoryComponent | inline |
GenerateCustomCrateItems() | UPrimalInventoryComponent | inlinestatic |
GenerateItemSetsQualityMultiplierMaxField() | UPrimalInventoryComponent | inline |
GenerateItemSetsQualityMultiplierMinField() | UPrimalInventoryComponent | inline |
GetArchetype() | UObject | inline |
GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
GetCharacterStatusComponent() | UPrimalInventoryComponent | inline |
GetCraftingSpeed() | UPrimalInventoryComponent | inline |
GetCraftQueueResourceCost(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) | UPrimalInventoryComponent | inline |
GetCurrentNumInventoryItems() | UPrimalInventoryComponent | inline |
GetCustomFolderItems() | UPrimalInventoryComponent | inlinestatic |
GetCustomFolders(TArray< FString, TSizedDefaultAllocator< 32 > > *result, int InventoryCompType) | UPrimalInventoryComponent | inline |
GetDataListEntries(TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > *OutDataListEntries, int DataListType, bool bCreateFolders, char FolderLevel, TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UObject *ForObject, const wchar_t *CustomFolderFilter, char SortType, const wchar_t *NameFilter, bool includeSkins, bool onlySkins, bool bSkinSelectorMode) | UPrimalInventoryComponent | inline |
GetDefaultConfigFilename(FString *result) | UObject | inline |
GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetEmptySlotCount(bool bIsVanityItem) | UPrimalInventoryComponent | inline |
GetEquippedArmorRating(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
GetEquippedItemOfType(EPrimalEquipmentType::Type aType) | UPrimalInventoryComponent | inline |
GetExternalPackageInternal() | UObjectBase | inline |
GetFirstUnoccupiedSlot(AShooterPlayerState *forPlayerState, UPrimalItem *forItem) | UPrimalInventoryComponent | inline |
GetForceShowCraftablesInventoryTab() | UPrimalInventoryComponent | inline |
GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UActorComponent | inline |
GetGrinderSettings_Implementation(int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) | UPrimalInventoryComponent | inline |
GetGroundLocation(UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) | UPrimalInventoryComponent | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetInventoryName(FString *result, bool bIsEquipped, bool shortDesc) | UPrimalInventoryComponent | inline |
GetInventoryWeight() | UPrimalInventoryComponent | inline |
GetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) | UPrimalInventoryComponent | inline |
GetItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) | UPrimalInventoryComponent | inline |
GetItemWeightMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
GetLastItemSlot() | UPrimalInventoryComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | UPrimalInventoryComponent | inline |
GetLinker() | UObjectBaseUtility | inline |
GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
GetLocalOwnerHUD() | UPrimalInventoryComponent | inline |
GetMaxInventoryItems(bool bIgnoreHiddenDefaultInventory) | UPrimalInventoryComponent | inline |
GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) | UPrimalInventoryComponent | inline |
GetNumOfDefaultItemsBlacklisted() | UPrimalInventoryComponent | inline |
GetOutermostObject() | UObjectBaseUtility | inline |
GetOwnerController() | UPrimalInventoryComponent | inline |
GetPackage() | UObjectBaseUtility | inline |
GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
GetPrivateStaticClass() | UPrimalInventoryComponent | inlinestatic |
GetReadableName(FString *result) | UActorComponent | inline |
GetReplicationCondition() | UActorComponent | inline |
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
GetSpoilingTimeMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
GetTotalDurabilityOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate) | UPrimalInventoryComponent | inline |
GetTotalEquippedItemStat(EPrimalItemStat::Type statType) | UPrimalInventoryComponent | inline |
GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
GetUCSModifiedProperties(TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) | UActorComponent | inline |
GetWirelessItemQty(TSubclassOf< UPrimalItem > ItemTemplate, bool bRequireExactClassMatch) | UPrimalInventoryComponent | inline |
GetWorld() | UActorComponent | inline |
GetWorld_Uncached() | UActorComponent | inline |
GiveInitialItems(bool SkipEngrams) | UPrimalInventoryComponent | inline |
GroundDropTraceLocationOffsetField() | UPrimalInventoryComponent | inline |
IncrementArkTributeItemQuantity(UPrimalItem *NewItem, UPrimalItem **IncrementedItem) | UPrimalInventoryComponent | inline |
IncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
InitDefaultInventory() | UPrimalInventoryComponent | inline |
InitializeComponent() | UActorComponent | inline |
InitializeInventory() | UPrimalInventoryComponent | inline |
InternalGetNetMode() | UActorComponent | inline |
InternalIndexField() | UObjectBase | inline |
InventoryCustomFilter_Implementation(const TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *UnfilteredItemsList, TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *FilteredItemsList) | UPrimalInventoryComponent | inline |
InventoryItemsField() | UPrimalInventoryComponent | inline |
InventoryNameOverrideField() | UPrimalInventoryComponent | inline |
InventoryRefresh() | UPrimalInventoryComponent | inline |
InventoryViewersPlayLocalSound(USoundBase *aSound, bool bAttach) | UPrimalInventoryComponent | inline |
InventoryViewersStopLocalSound(USoundBase *aSound) | UPrimalInventoryComponent | inline |
InvUpdatedFrameField() | UPrimalInventoryComponent | inline |
IsAllowedInventoryAccess(APlayerController *ForPC) | UPrimalInventoryComponent | inline |
IsAsset() | UObject | inline |
IsAtMaxInventoryItems() | UPrimalInventoryComponent | inline |
IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
IsComponentTickEnabled() | UActorComponent | inline |
IsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
IsLocal() | UPrimalInventoryComponent | inline |
IsLocalizedResource() | UObject | inline |
IsLocalToPlayer(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
IsNameStableForNetworking() | UActorComponent | inline |
IsOnCraftRequestCooldown() | UPrimalInventoryComponent | inline |
IsOwnedByPlayer() | UPrimalInventoryComponent | inline |
IsRepairingAllowed() | UPrimalInventoryComponent | inline |
IsSafeForRootSet() | UObject | inline |
IsServerCustomFolder(int InventoryCompType) | UPrimalInventoryComponent | inline |
IsSupportedForNetworking() | UActorComponent | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
IsValidWirelessConnection(UPrimalInventoryComponent *OtherInv, UPrimalWirelessExchangeData *MyExchange) | UPrimalInventoryComponent | inline |
ItemClassWeightMultipliersField() | UPrimalInventoryComponent | inline |
ItemCraftingConsumptionReplenishmentsField() | UPrimalInventoryComponent | inline |
ItemCraftingSoundOverrideField() | UPrimalInventoryComponent | inline |
ItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
ItemRemovedBySoundField() | UPrimalInventoryComponent | inline |
ItemSetsField() | UPrimalInventoryComponent | inline |
ItemSlotsField() | UPrimalInventoryComponent | inline |
ItemSpawnActorClassOverridesField() | UPrimalInventoryComponent | inline |
ItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
LastAddToCraftQueueSoundTimeField() | UPrimalInventoryComponent | inline |
LastCraftRequestTimeField() | UPrimalInventoryComponent | inline |
LastInventoryRefreshTimeField() | UPrimalInventoryComponent | inline |
LastRefreshCheckItemTimeField() | UPrimalInventoryComponent | inline |
LastUsedItemTimesField() | UPrimalInventoryComponent | inline |
LastWirelessCraftingCheckLocField() | UPrimalInventoryComponent | inline |
LastWirelessUpdateFrameField() | UPrimalInventoryComponent | inline |
LastWirelessUpdateTimeField() | UPrimalInventoryComponent | inline |
LoadAdditionalStructureEngrams() | UPrimalInventoryComponent | inline |
LoadArkTriuteItems(const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ItemInfos, bool bClear, bool bFinalBatch) | UPrimalInventoryComponent | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
LocalUseItemSlot(int slotIndex, bool bForceCraft) | UPrimalInventoryComponent | inline |
MarkedForEndOfFrameUpdateArrayIndexField() | UActorComponent | inline |
MarkedForEndOfFrameUpdateState() | UActorComponent | inline |
MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MarkRenderStateDirty() | UActorComponent | inline |
MaxInventoryAccessDistanceField() | UPrimalInventoryComponent | inline |
MaxInventoryItemsField() | UPrimalInventoryComponent | inline |
MaxInventoryWeightField() | UPrimalInventoryComponent | inline |
MaxItemCooldownTimeClearField() | UPrimalInventoryComponent | inline |
MaxItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
MaxItemSetsField() | UPrimalInventoryComponent | inline |
MaxItemTemplateQuantitiesField() | UPrimalInventoryComponent | inline |
MaxRemoteInventoryViewingDistanceField() | UPrimalInventoryComponent | inline |
MinItemSetsField() | UPrimalInventoryComponent | inline |
MulticastUpdateNearbyWirelessCrafting_Implementation() | UPrimalInventoryComponent | inline |
NameField() | UObjectBase | inline |
NamePrivateField() | UObjectBase | inline |
NeedsLoadForClient() | UActorComponent | inline |
NeedsLoadForEditorGame() | UActorComponent | inline |
NeedsLoadForServer() | UActorComponent | inline |
NextItemConsumptionIDField() | UPrimalInventoryComponent | inline |
NextItemSpoilingIDField() | UPrimalInventoryComponent | inline |
NotifyClientItemArkTributeStatusChanged(UPrimalItem *anItem, bool bRemoved, bool bFromLoad) | UPrimalInventoryComponent | inline |
NotifyClientsItemStatus(UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) | UPrimalInventoryComponent | inline |
NotifyCraftingItemConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int amount) | UPrimalInventoryComponent | inline |
NotifyItemAdded(UPrimalItem *theItem, bool bEquippedItem) | UPrimalInventoryComponent | inline |
NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
NotifyItemRemoved(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
NumItemSetsPowerField() | UPrimalInventoryComponent | inline |
NumSlotsField() | UPrimalInventoryComponent | inline |
NumVanityItemsField() | UPrimalInventoryComponent | inline |
ObjectFlagsField() | UObjectBase | inline |
OnArkTributeItemsAdded(bool Success, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *AddedItems) | UPrimalInventoryComponent | inline |
OnArkTributeItemsRemoved(bool Success, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *RemovedItems, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *NotFoundItems, int FailureResponseCode, const FString *FailureResponseMessage, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
OnComponentCreated() | UPrimalInventoryComponent | inline |
OnComponentDeactivatedField() | UActorComponent | inline |
OnComponentDestroyed(bool bDestroyingHierarchy) | UPrimalInventoryComponent | inline |
OnCreatePhysicsState() | UActorComponent | inline |
OnDeserializedByGame(EOnDeserializationType::Type DeserializationType) | UPrimalInventoryComponent | inline |
OnDestroyPhysicsState() | UActorComponent | inline |
OnGrindItem() | UPrimalInventoryComponent | inline |
OnInventoryItemAddedField() | UPrimalInventoryComponent | inline |
OnInventoryItemRemovedField() | UPrimalInventoryComponent | inline |
OnRegister() | UPrimalInventoryComponent | inline |
OnRep_IsActive() | UActorComponent | inline |
OpenInventorySoundField() | UPrimalInventoryComponent | inline |
OuterPrivateField() | UObjectBase | inline |
OverrideCraftingFinishedSoundField() | UPrimalInventoryComponent | inline |
OverrideInventoryDefaultTabField() | UPrimalInventoryComponent | inline |
OverrideItemMinimumUseInterval(const UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
OwnerPrivateField() | UActorComponent | inline |
PostInitProperties() | UActorComponent | inline |
PostLoad() | UObject | inline |
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
PostRename(UObject *OldOuter, const FName OldName) | UActorComponent | inline |
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | UActorComponent | inline |
PrimaryComponentTickField() | UActorComponent | inline |
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
ReadyForReplication() | UActorComponent | inline |
RecreatePhysicsState() | UActorComponent | inline |
RecreateRenderState_Concurrent() | UActorComponent | inline |
RefreshItemSpoilingTimes() | UPrimalInventoryComponent | inline |
RegisterAllComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
RegisterAsyncPhysicsTickEnabled(bool bRegister) | UActorComponent | inline |
RegisterComponent() | UActorComponent | inline |
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
RegisterComponentWithWorld(UWorld *InWorld, FRegisterComponentContext *Context) | UActorComponent | inline |
RemoteAddItemToCustomFolder(const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowCraftingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowRepairingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowViewing(AShooterPlayerController *PC, float MaxAllowedDistanceOffset) | UPrimalInventoryComponent | inline |
RemoteInventoryDescriptionStringField() | UPrimalInventoryComponent | inline |
RemoteViewingInventoryPlayerControllersField() | UPrimalInventoryComponent | inline |
RemoveArkTributeItem(FItemNetID *itemID, unsigned int Quantity) | UPrimalInventoryComponent | inline |
RemoveCustomFolder() | UPrimalInventoryComponent | inlinestatic |
RemoveItem(const FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) | UPrimalInventoryComponent | inline |
RemoveItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
RemoveItemSpoilingTimer(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
RemoveUCSModifiedProperties(const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) | UActorComponent | inline |
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UActorComponent | inline |
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | UActorComponent | inline |
RequestAddArkTributeItem(const FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
ReregisterComponent() | UActorComponent | inline |
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
SavedForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
SendRenderInstanceData_Concurrent() | UActorComponent | inline |
SendRenderTransform_Concurrent() | UActorComponent | inline |
Serialize(FStructuredArchiveRecord Record) | UPrimalInventoryComponent | inline |
Serialize(FArchive *Ar) | UPrimalInventoryComponent | inline |
SerializeScriptProperties(FArchive *Ar) | UObject | inline |
SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
ServerAddFromArkTributeInventory(FItemNetID *itemID, int Quantity) | UPrimalInventoryComponent | inline |
ServerAddItemToSlot(FItemNetID ItemID, int SlotIndex, bool bSuppressSound) | UPrimalInventoryComponent | inline |
ServerAddItemToSlot_Implementation(FItemNetID ItemID, int SlotIndex, bool bSuppressSound) | UPrimalInventoryComponent | inline |
ServerAddToArkTributeInventory() | UPrimalInventoryComponent | inlinestatic |
ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerCraftItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerCustomFolderField() | UPrimalInventoryComponent | inline |
ServerEquipItem(FItemNetID &itemID) | UPrimalInventoryComponent | inline |
ServerForceMergeItemStack(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
ServerForceMergeItemStack_Implementation(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
ServerMakeRecipeItem(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, const FString *CustomName, const FString *CustomDescription, const TArray< FColor, TSizedDefaultAllocator< 32 > > *CustomColors, const TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CustomRequirements) | UPrimalInventoryComponent | inline |
ServerMakeRecipeItem_Implementation(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, const FString *CustomName, const FString *CustomDescription, const TArray< FColor, TSizedDefaultAllocator< 32 > > *CustomColors, const TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CustomRequirements) | UPrimalInventoryComponent | inline |
ServerMergeItemStack_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRemoveItemFromSlot(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRemoveItemFromSlot_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRepairItem(const FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
ServerRequestItems(AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) | UPrimalInventoryComponent | inline |
ServerSelectedCustomItemAction(const FItemNetID *itemID, const FName *SelectedOption, AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
ServerSplitItemStack(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
ServerSplitItemStack_Implementation(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
ServerViewRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
SetAutoActivate(bool bNewAutoActivate) | UActorComponent | inline |
SetCanEverAffectNavigation(bool bRelevant) | UActorComponent | inline |
SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
SetComponentTickIntervalAndCooldown(float TickInterval) | UActorComponent | inline |
SetCraftingEnabled(bool bEnable) | UPrimalInventoryComponent | inline |
SetEquippedItemsOwnerNoSee(bool bNewOwnerNoSee, bool bForceHideFirstPerson) | UPrimalInventoryComponent | inline |
SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
SetFirstPersonMasterPoseComponent(USkeletalMeshComponent *WeaponComp) | UPrimalInventoryComponent | inline |
SetIsReplicated(bool bShouldReplicate) | UActorComponent | inline |
SetIsReplicatedByDefault(const bool bNewReplicates) | UActorComponent | inline |
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
SetNextItemConsumptionID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemSpoilingID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetQuantityValuesField() | UPrimalInventoryComponent | inline |
SetQuantityWeightsField() | UPrimalInventoryComponent | inline |
SetupActorComponentTickFunction(FTickFunction *TickFunction) | UActorComponent | inline |
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
SlotMaxMagicNumberField() | UPrimalInventoryComponent | inline |
StartingAbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
StaticClass() | UObject | inlinestatic |
StaticDropItem(AActor *forActor, const FItemNetInfo *theInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, const UE::Math::TRotator< double > *DroppedRotationOffset, bool bOverrideSpawnTransform, const UE::Math::TVector< double > *LocationOverride, const UE::Math::TRotator< double > *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, const UE::Math::TVector< double > *DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticDropNewItem() | UPrimalInventoryComponent | inlinestatic |
StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
StaticRegisterNativesUPrimalInventoryComponent() | UPrimalInventoryComponent | inlinestatic |
StopAllCraftingRepairing() | UPrimalInventoryComponent | inline |
SwapCustomFolder() | UPrimalInventoryComponent | inlinestatic |
SwapInventoryItems(FItemNetID *itemID1, FItemNetID *itemID2) | UPrimalInventoryComponent | inline |
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) | UPrimalInventoryComponent | inline |
TickCraftQueue(float DeltaTime, AShooterGameState *theGameState) | UPrimalInventoryComponent | inline |
ToggleActive() | UActorComponent | inline |
TransferAllItemsToInventory(UPrimalInventoryComponent *ToInventory) | UPrimalInventoryComponent | inline |
TribeInventoryAccessRankSelectionIconsField() | UPrimalInventoryComponent | inline |
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
UCSSerializationIndexField() | UActorComponent | inline |
UninitializeComponent() | UActorComponent | inline |
UnregisterComponent() | UActorComponent | inline |
Unstasised() | UPrimalInventoryComponent | inline |
UpdatedCraftQueue() | UPrimalInventoryComponent | inline |
UpdateNetWeaponClipAmmo(UPrimalItem *anItem, int ammo) | UPrimalInventoryComponent | inline |
UpdateSlotMagicNumber() | UPrimalInventoryComponent | inline |
UpdateTribeGroupInventoryRank(unsigned __int8 NewRank) | UPrimalInventoryComponent | inline |
UpdateTribeGroupInventoryRank_Implementation(unsigned __int8 NewRank) | UPrimalInventoryComponent | inline |
UpdateWirelessResources(bool bForceUpdate, bool DontTrace) | UPrimalInventoryComponent | inline |
UsedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
UsesWirelessCrafting(UPrimalItem *ItemToCraft, APlayerController *PC) | UPrimalInventoryComponent | inline |
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | UPrimalInventoryComponent | inline |
WeaponAsEquipmentAttachmentInfosField() | UPrimalInventoryComponent | inline |
WorldPrivateField() | UActorComponent | inline |