| __vftableField() | UObjectBase | inline |
| AbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| AbsoluteMaxVanityItemsField() | UPrimalInventoryComponent | inline |
| AccessInventoryIconField() | UPrimalInventoryComponent | inline |
| ActionWheelAccessInventoryPriorityField() | UPrimalInventoryComponent | inline |
| Activate(bool bReset) | UActorComponent | inline |
| ActiveInventoryRefreshIntervalField() | UPrimalInventoryComponent | inline |
| ActivePlayerInventoryTick(float DeltaTime) | UPrimalInventoryComponent | inline |
| AddAfterRemovingFromArkTributeInventory(UPrimalItem *Item, const FItemNetInfo *MyItem, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
| AddArkTributeItem(const FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
| AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
| AddCustomFolder() | UPrimalInventoryComponent | inlinestatic |
| AddItem(const FItemNetInfo &theItemInfo, bool bEquipItem, bool bAddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool bShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory, bool bInsertAtItemIDIndexInstead, bool doVersionCheck) | UPrimalInventoryComponent | inline |
| AddItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
| AddItemObject(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AdditionalItemSetsField() | UPrimalInventoryComponent | inline |
| AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector) | UActorComponent | inlinestatic |
| AddReplicatedSubObject(UObject *SubObject, ELifetimeCondition NetCondition) | UActorComponent | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AddToCraftQueue(UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
| AddToFolders(TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AllDyeColorItemsField() | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem(UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) | UPrimalInventoryComponent | inline |
| AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| ArkTributeItemsField() | UPrimalInventoryComponent | inline |
| AssetUserDataField() | UActorComponent | inline |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickComponent(float DeltaTime, float SimTime) | UActorComponent | inline |
| bAddMaxInventoryItemsToDefaultItems() | UPrimalInventoryComponent | inline |
| bAllDefaultInventoryIsEngrams() | UPrimalInventoryComponent | inline |
| bAllowAddingToArkTribute() | UPrimalInventoryComponent | inline |
| bAllowAnyoneToDestroyMe() | UActorComponent | inline |
| bAllowConcurrentTick() | UActorComponent | inline |
| bAllowDeactivatedCrafting() | UPrimalInventoryComponent | inline |
| bAllowItemStacking() | UPrimalInventoryComponent | inline |
| bAllowRemoteCrafting() | UPrimalInventoryComponent | inline |
| bAllowRemoteInventory() | UPrimalInventoryComponent | inline |
| bAllowRemoteRepairing() | UPrimalInventoryComponent | inline |
| bAllowReregistration() | UActorComponent | inline |
| bAllowWorldSettingsInventoryComponentAppends() | UPrimalInventoryComponent | inline |
| bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
| bAsyncPhysicsTickEnabled() | UActorComponent | inline |
| bAutoActivate() | UActorComponent | inline |
| bAutoRegister() | UActorComponent | inline |
| bBPAllowUseInInventory() | UPrimalInventoryComponent | inline |
| bBPForceCustomRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
| bBPForceCustomRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bBPHandleAccessInventory() | UPrimalInventoryComponent | inline |
| bBPNotifyItemAdded() | UPrimalInventoryComponent | inline |
| bBPNotifyItemQuantityUpdated() | UPrimalInventoryComponent | inline |
| bBPNotifyItemRemoved() | UPrimalInventoryComponent | inline |
| bBPOverrideItemMinimumUseInterval() | UPrimalInventoryComponent | inline |
| bBPRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bCanEquipItems() | UPrimalInventoryComponent | inline |
| bCanEverAffectNavigation() | UActorComponent | inline |
| bCanInventoryItems() | UPrimalInventoryComponent | inline |
| bCanUseWeaponAsEquipment() | UPrimalInventoryComponent | inline |
| bCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| bConfigOverriden() | UPrimalInventoryComponent | inline |
| bConsumeCraftingRepairingRequirementsOnStart() | UPrimalInventoryComponent | inline |
| bCraftingEnabled() | UPrimalInventoryComponent | inline |
| bDataListPadMaxInventoryItems() | UPrimalInventoryComponent | inline |
| bDedicatedForceTickingEveryFrame() | UActorComponent | inline |
| bDeferCheckForAutoCraftBlueprintsOnInventoryChange() | UPrimalInventoryComponent | inline |
| bDisableDropAllItems() | UPrimalInventoryComponent | inline |
| bDisableTransferEquipmentOnTransferAll() | UPrimalInventoryComponent | inline |
| bDropPhysicalInventoryDeposit() | UPrimalInventoryComponent | inline |
| bEditableWhenInherited() | UActorComponent | inline |
| BeginDestroy() | UActorComponent | inline |
| BeginPlay() | UActorComponent | inline |
| bEquipmentForceIgnoreExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentMustRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentPlayerForceRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bForceAllowAllUseInInventory() | UPrimalInventoryComponent | inline |
| bForceAllowCustomFoldersField() | UPrimalInventoryComponent | inline |
| bForceGenerateItemSets() | UPrimalInventoryComponent | inline |
| bForceInventoryBlueprints() | UPrimalInventoryComponent | inline |
| bForceInventoryNonRemovable() | UPrimalInventoryComponent | inline |
| bForceInventoryNotifyCraftingFinished() | UPrimalInventoryComponent | inline |
| bFreeCraftingMode() | UPrimalInventoryComponent | inline |
| bGetDataListEntriesOnlyRootItems() | UPrimalInventoryComponent | inline |
| bGivesAchievementItems() | UPrimalInventoryComponent | inline |
| bGrinderCanGrindAll() | UPrimalInventoryComponent | inline |
| bHasBeenCreated() | UActorComponent | inline |
| bHasBeenInitialized() | UActorComponent | inline |
| bHasBegunPlay() | UActorComponent | inline |
| bHideDefaultInventoryItemsFromDisplay() | UPrimalInventoryComponent | inline |
| bHideSaddleFromInventoryDisplay() | UPrimalInventoryComponent | inline |
| bHideSlotCountFromHud() | UPrimalInventoryComponent | inline |
| bHideTributeUploadDinosPanel() | UPrimalInventoryComponent | inline |
| bIgnoreDLCEquipRestrictions() | UPrimalInventoryComponent | inline |
| bIgnoreEngramEquipRestrictions() | UPrimalInventoryComponent | inline |
| bIgnoreMaxInventoryItems() | UPrimalInventoryComponent | inline |
| bInitializedDefaultInventory() | UPrimalInventoryComponent | inline |
| bInitializedMe() | UPrimalInventoryComponent | inline |
| bIsActive() | UActorComponent | inline |
| bIsBeingDestroyed() | UActorComponent | inline |
| bIsEditorOnly() | UActorComponent | inline |
| bIsNetStartupComponent() | UActorComponent | inline |
| bIsReadyForReplication() | UActorComponent | inline |
| bIsSecondaryInventory() | UPrimalInventoryComponent | inline |
| bIsTaxidermyBase() | UPrimalInventoryComponent | inline |
| bIsTributeInventory() | UPrimalInventoryComponent | inline |
| bMarkedForPreEndOfFrameSync() | UActorComponent | inline |
| bMaxInventoryWeightUseCharacterStatus() | UPrimalInventoryComponent | inline |
| bNavigationRelevant() | UActorComponent | inline |
| bNetAddressable() | UActorComponent | inline |
| bNeverNeedsRenderUpdate() | UActorComponent | inline |
| bNotifyAddedOnClientReceive() | UPrimalInventoryComponent | inline |
| bNotNearWirelessCrafting() | UPrimalInventoryComponent | inline |
| bOnlyInitialReplication() | UActorComponent | inline |
| bOnlyOneCraftQueueItem() | UPrimalInventoryComponent | inline |
| bOnlyRelevantToOwner() | UActorComponent | inline |
| bOverrideCraftingMinDurabilityRequirement() | UPrimalInventoryComponent | inline |
| bOverrideInventoryDepositClassDontForceDrop() | UPrimalInventoryComponent | inline |
| BPAllowAddInventoryItem(UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) | UPrimalInventoryComponent | inline |
| BPCreateDropItemInventoryEmpty(long double DestroyAtTime, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, int DeadPlayerID, float DropInventoryOnGroundTraceDistance, bool bOverrideDepositLocation, const UE::Math::TVector< double > *DepositLocationOverride) | UPrimalInventoryComponent | inline |
| BPCustomRemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| BPCustomRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
| bPhysicsStateCreated() | UActorComponent | inline |
| BPRemoteInventoryAllowCrafting(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRequestedInventoryItems(AShooterPlayerController *forPC) | UPrimalInventoryComponent | inline |
| bPreventAutoDecreaseDurability() | UPrimalInventoryComponent | inline |
| bPreventCraftingResourceConsumption() | UPrimalInventoryComponent | inline |
| bPreventDropInventoryDeposit() | UPrimalInventoryComponent | inline |
| bPreventInventoryViewTrace() | UPrimalInventoryComponent | inline |
| bPreventOnClient() | UActorComponent | inline |
| bPreventOnConsoles() | UActorComponent | inline |
| bPreventOnDedicatedServer() | UActorComponent | inline |
| bPreventOnNonDedicatedHost() | UActorComponent | inline |
| bPreventSendingData() | UPrimalInventoryComponent | inline |
| bReceivingArkInventoryItems() | UPrimalInventoryComponent | inline |
| bReceivingEquippedItems() | UPrimalInventoryComponent | inline |
| bReceivingInventoryItems() | UPrimalInventoryComponent | inline |
| bRegistered() | UActorComponent | inline |
| bRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
| bRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bRemoteInventoryOnlyAllowSelf() | UPrimalInventoryComponent | inline |
| bRemoteInventoryOnlyAllowTribe() | UPrimalInventoryComponent | inline |
| bRemoteOnlyAllowBlueprintsOrItemClasses() | UPrimalInventoryComponent | inline |
| bRenderDynamicDataDirty() | UActorComponent | inline |
| bRenderInstancesDirty() | UActorComponent | inline |
| bRenderStateCreated() | UActorComponent | inline |
| bRenderStateDirty() | UActorComponent | inline |
| bRenderTransformDirty() | UActorComponent | inline |
| bRepairingEnabled() | UPrimalInventoryComponent | inline |
| bReplicateComponent() | UPrimalInventoryComponent | inline |
| bReplicates() | UActorComponent | inline |
| bReplicateUsingRegisteredSubObjectList() | UActorComponent | inline |
| bRoutedPostRename() | UActorComponent | inline |
| bSetCraftingEnabledCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| bSetsRandomWithoutReplacement() | UPrimalInventoryComponent | inline |
| bShowHiddenDefaultInventoryItemsDuringCrafting() | UPrimalInventoryComponent | inline |
| bShowHiddenRemoteInventoryItems() | UPrimalInventoryComponent | inline |
| bShowItemDefaultFolders() | UPrimalInventoryComponent | inline |
| bShowQuickSlotPanel() | UPrimalInventoryComponent | inline |
| bSpawnActorOnTopOfStructure() | UPrimalInventoryComponent | inline |
| bStasisPreventUnregister() | UActorComponent | inline |
| bSupressInventoryItemNetworking() | UPrimalInventoryComponent | inline |
| bTickFunctionsRegistered() | UActorComponent | inline |
| bTickInEditor() | UActorComponent | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUseBPAllowAddInventoryItem() | UPrimalInventoryComponent | inline |
| bUseBPCanGrindItems() | UPrimalInventoryComponent | inline |
| bUseBPGetExtraItemDisplay() | UPrimalInventoryComponent | inline |
| bUseBPInitializeInventory() | UPrimalInventoryComponent | inline |
| bUseBPInventoryRefresh() | UPrimalInventoryComponent | inline |
| bUseBPIsCraftingAllowed() | UPrimalInventoryComponent | inline |
| bUseBPIsValidCraftingResource() | UPrimalInventoryComponent | inline |
| bUseBPOnComponentCreated() | UActorComponent | inline |
| bUseBPOnComponentDestroyed() | UActorComponent | inline |
| bUseBPOnComponentTick() | UActorComponent | inline |
| bUseBPOnTransferAll() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryAllowCrafting() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryAllowViewing() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryGetMaxVisibleSlots() | UPrimalInventoryComponent | inline |
| bUseCheatInventory() | UPrimalInventoryComponent | inline |
| bUseCraftQueue() | UPrimalInventoryComponent | inline |
| bUseExtendedCharacterCraftingFunctionality() | UPrimalInventoryComponent | inline |
| bUseItemCountInsteadOfInventory() | UPrimalInventoryComponent | inline |
| bUseParentStructureIsValidCraftingResource() | UPrimalInventoryComponent | inline |
| bWantsInitializeComponent() | UActorComponent | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | UActorComponent | inline |
| CanAccessWirelessResources(UPrimalInventoryComponent *OtherInv) | UPrimalInventoryComponent | inline |
| CanBeInCluster() | UObjectBaseUtility | inline |
| CanEquipItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CanGrindItems(const AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| CanInventoryItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CheatInventoryItemsField() | UPrimalInventoryComponent | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| CheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| CheckFullInventoryConditionForItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CheckRefreshDefaultInventoryItems() | UPrimalInventoryComponent | inline |
| CheckReplenishSlotIndex(int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) | UPrimalInventoryComponent | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| ClearCraftQueue(bool bForceClearActiveCraftRepair) | UPrimalInventoryComponent | inline |
| ClearNeedEndOfFrameUpdate_Internal() | UActorComponent | inline |
| ClientItemMessageNotification(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
| ClientItemMessageNotification_Implementation(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| ClientOnArkTributeItemsAdded_Implementation() | UPrimalInventoryComponent | inline |
| ClientStartReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
| ClientUpdateFreeCraftingMode(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
| ClientUpdateFreeCraftingMode_Implementation(bool bNewVal) | UPrimalInventoryComponent | inline |
| CloseInventorySoundField() | UPrimalInventoryComponent | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ComponentHasTag(FName Tag) | UActorComponent | inline |
| ComponentTagsField() | UActorComponent | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ConsumeArmorDurability(float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType, float FromDamageBlocked) | UPrimalInventoryComponent | inline |
| ConsumeWirelessResources(TSubclassOf< UPrimalItem > ItemTemplate, int Qty, bool bRequireExactClassMatch) | UPrimalInventoryComponent | inline |
| CraftedBlueprintSpawnActor(TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) | UPrimalInventoryComponent | inline |
| CraftingItemsField() | UPrimalInventoryComponent | inline |
| CraftingItemSpeedField() | UPrimalInventoryComponent | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreatePhysicsState(bool bAllowDeferral) | UActorComponent | inline |
| CreateRenderState_Concurrent(FRegisterComponentContext *Context) | UActorComponent | inline |
| CreationMethodField() | UActorComponent | inline |
| CurrentSlotMaxMagicNumberField() | UPrimalInventoryComponent | inline |
| CustomDataField() | UActorComponent | inline |
| CustomFolderItemsField() | UPrimalInventoryComponent | inline |
| CustomTagField() | UActorComponent | inline |
| Deactivate() | UActorComponent | inline |
| DefaultCraftingQuantityMultiplierField() | UPrimalInventoryComponent | inline |
| DefaultCraftingRequirementsMultiplierField() | UPrimalInventoryComponent | inline |
| DefaultEngrams2Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams3Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams4Field() | UPrimalInventoryComponent | inline |
| DefaultEngramsField() | UPrimalInventoryComponent | inline |
| DefaultEquippedItemsField() | UPrimalInventoryComponent | inline |
| DefaultEquippedItemSkinsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems2Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems3Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems4Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryQualitiesField() | UPrimalInventoryComponent | inline |
| DefaultSlotItemsField() | UPrimalInventoryComponent | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DeleteItemFromCustomFolder() | UPrimalInventoryComponent | inlinestatic |
| DestroyComponent(bool bPromoteChildren) | UActorComponent | inline |
| DestroyPhysicsState() | UActorComponent | inline |
| DestroyRenderState_Concurrent() | UActorComponent | inline |
| DetermineUCSModifiedProperties() | UActorComponent | inline |
| DinoAutoHealingItemsField() | UPrimalInventoryComponent | inline |
| DisplayDefaultItemInventoryCountField() | UPrimalInventoryComponent | inline |
| DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
| DropInventoryDeposit(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, const UE::Math::TVector< double > *DepositLocationOverride, bool bForceLocation) | UPrimalInventoryComponent | inline |
| DropItem(const FItemNetInfo *theInfo, bool bOverrideSpawnTransform, const UE::Math::TVector< double > *LocationOverride, const UE::Math::TRotator< double > *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) | UPrimalInventoryComponent | inline |
| DropItemRotationOffsetField() | UPrimalInventoryComponent | inline |
| DropNotReadyInventoryDeposit(long double DestroyAtTime) | UPrimalInventoryComponent | inline |
| EjectItem(const FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, const UE::Math::TVector< double > *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) | UPrimalInventoryComponent | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | UActorComponent | inline |
| EquippableItemTypesField() | UPrimalInventoryComponent | inline |
| EquippedItemsField() | UPrimalInventoryComponent | inline |
| EventItemsField() | UPrimalInventoryComponent | inline |
| ExecuteUnregisterEvents() | UActorComponent | inline |
| ExtraItemDisplayField() | UPrimalInventoryComponent | inline |
| FailedToRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
| FindAllItemsOfType(TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) | UPrimalInventoryComponent | inline |
| FindArkTributeItem(const FItemNetID *ItemID) | UPrimalInventoryComponent | inline |
| FindBrushColorItem(TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, __int16 ArchIndex) | UPrimalInventoryComponent | inline |
| FindColorItem(TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *result, FColor theColor, bool bEquippedItems) | UPrimalInventoryComponent | inline |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindInventoryStackableItemCompareQuantity(TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) | UPrimalInventoryComponent | inline |
| FindItem(const FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) | UPrimalInventoryComponent | inline |
| FindProperty(FName name) | UObject | |
| FinishDestroy() | UObject | inline |
| ForceAddToFolderField() | UPrimalInventoryComponent | inline |
| ForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
| FreeCraftingModeQuantityValueField() | UPrimalInventoryComponent | inline |
| GenerateCrateItems(float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) | UPrimalInventoryComponent | inline |
| GenerateCustomCrateItems() | UPrimalInventoryComponent | inlinestatic |
| GenerateItemSetsQualityMultiplierMaxField() | UPrimalInventoryComponent | inline |
| GenerateItemSetsQualityMultiplierMinField() | UPrimalInventoryComponent | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| GetCharacterStatusComponent() | UPrimalInventoryComponent | inline |
| GetCraftingSpeed() | UPrimalInventoryComponent | inline |
| GetCraftQueueResourceCost(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) | UPrimalInventoryComponent | inline |
| GetCurrentNumInventoryItems() | UPrimalInventoryComponent | inline |
| GetCustomFolderItems() | UPrimalInventoryComponent | inlinestatic |
| GetCustomFolders(TArray< FString, TSizedDefaultAllocator< 32 > > *result, int InventoryCompType) | UPrimalInventoryComponent | inline |
| GetDataListEntries(TArray< IDataListEntryInterface *, TSizedDefaultAllocator< 32 > > *OutDataListEntries, int DataListType, bool bCreateFolders, char FolderLevel, TArray< FString, TSizedDefaultAllocator< 32 > > *FoldersFound, UObject *ForObject, const wchar_t *CustomFolderFilter, char SortType, const wchar_t *NameFilter, bool includeSkins, bool onlySkins, bool bSkinSelectorMode) | UPrimalInventoryComponent | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetEmptySlotCount(bool bIsVanityItem) | UPrimalInventoryComponent | inline |
| GetEquippedArmorRating(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| GetEquippedItemOfType(EPrimalEquipmentType::Type aType) | UPrimalInventoryComponent | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetFirstUnoccupiedSlot(AShooterPlayerState *forPlayerState, UPrimalItem *forItem) | UPrimalInventoryComponent | inline |
| GetForceShowCraftablesInventoryTab() | UPrimalInventoryComponent | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UActorComponent | inline |
| GetGrinderSettings_Implementation(int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) | UPrimalInventoryComponent | inline |
| GetGroundLocation(UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) | UPrimalInventoryComponent | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetInventoryName(FString *result, bool bIsEquipped, bool shortDesc) | UPrimalInventoryComponent | inline |
| GetInventoryWeight() | UPrimalInventoryComponent | inline |
| GetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) | UPrimalInventoryComponent | inline |
| GetItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) | UPrimalInventoryComponent | inline |
| GetItemWeightMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| GetLastItemSlot() | UPrimalInventoryComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | UPrimalInventoryComponent | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLocalOwnerHUD() | UPrimalInventoryComponent | inline |
| GetMaxInventoryItems(bool bIgnoreHiddenDefaultInventory) | UPrimalInventoryComponent | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| GetNumOfDefaultItemsBlacklisted() | UPrimalInventoryComponent | inline |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOwnerController() | UPrimalInventoryComponent | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrivateStaticClass() | UPrimalInventoryComponent | inlinestatic |
| GetReadableName(FString *result) | UActorComponent | inline |
| GetReplicationCondition() | UActorComponent | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetSpoilingTimeMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| GetTotalDurabilityOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate) | UPrimalInventoryComponent | inline |
| GetTotalEquippedItemStat(EPrimalItemStat::Type statType) | UPrimalInventoryComponent | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUCSModifiedProperties(TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) | UActorComponent | inline |
| GetWirelessItemQty(TSubclassOf< UPrimalItem > ItemTemplate, bool bRequireExactClassMatch) | UPrimalInventoryComponent | inline |
| GetWorld() | UActorComponent | inline |
| GetWorld_Uncached() | UActorComponent | inline |
| GiveInitialItems(bool SkipEngrams) | UPrimalInventoryComponent | inline |
| GroundDropTraceLocationOffsetField() | UPrimalInventoryComponent | inline |
| IncrementArkTributeItemQuantity(UPrimalItem *NewItem, UPrimalItem **IncrementedItem) | UPrimalInventoryComponent | inline |
| IncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
| InitDefaultInventory() | UPrimalInventoryComponent | inline |
| InitializeComponent() | UActorComponent | inline |
| InitializeInventory() | UPrimalInventoryComponent | inline |
| InternalGetNetMode() | UActorComponent | inline |
| InternalIndexField() | UObjectBase | inline |
| InventoryCustomFilter_Implementation(const TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *UnfilteredItemsList, TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *FilteredItemsList) | UPrimalInventoryComponent | inline |
| InventoryItemsField() | UPrimalInventoryComponent | inline |
| InventoryNameOverrideField() | UPrimalInventoryComponent | inline |
| InventoryRefresh() | UPrimalInventoryComponent | inline |
| InventoryViewersPlayLocalSound(USoundBase *aSound, bool bAttach) | UPrimalInventoryComponent | inline |
| InventoryViewersStopLocalSound(USoundBase *aSound) | UPrimalInventoryComponent | inline |
| InvUpdatedFrameField() | UPrimalInventoryComponent | inline |
| IsAllowedInventoryAccess(APlayerController *ForPC) | UPrimalInventoryComponent | inline |
| IsAsset() | UObject | inline |
| IsAtMaxInventoryItems() | UPrimalInventoryComponent | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsComponentTickEnabled() | UActorComponent | inline |
| IsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsLocal() | UPrimalInventoryComponent | inline |
| IsLocalizedResource() | UObject | inline |
| IsLocalToPlayer(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
| IsNameStableForNetworking() | UActorComponent | inline |
| IsOnCraftRequestCooldown() | UPrimalInventoryComponent | inline |
| IsOwnedByPlayer() | UPrimalInventoryComponent | inline |
| IsRepairingAllowed() | UPrimalInventoryComponent | inline |
| IsSafeForRootSet() | UObject | inline |
| IsServerCustomFolder(int InventoryCompType) | UPrimalInventoryComponent | inline |
| IsSupportedForNetworking() | UActorComponent | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidWirelessConnection(UPrimalInventoryComponent *OtherInv, UPrimalWirelessExchangeData *MyExchange) | UPrimalInventoryComponent | inline |
| ItemClassWeightMultipliersField() | UPrimalInventoryComponent | inline |
| ItemCraftingConsumptionReplenishmentsField() | UPrimalInventoryComponent | inline |
| ItemCraftingSoundOverrideField() | UPrimalInventoryComponent | inline |
| ItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
| ItemRemovedBySoundField() | UPrimalInventoryComponent | inline |
| ItemSetsField() | UPrimalInventoryComponent | inline |
| ItemSlotsField() | UPrimalInventoryComponent | inline |
| ItemSpawnActorClassOverridesField() | UPrimalInventoryComponent | inline |
| ItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
| LastAddToCraftQueueSoundTimeField() | UPrimalInventoryComponent | inline |
| LastCraftRequestTimeField() | UPrimalInventoryComponent | inline |
| LastInventoryRefreshTimeField() | UPrimalInventoryComponent | inline |
| LastRefreshCheckItemTimeField() | UPrimalInventoryComponent | inline |
| LastUsedItemTimesField() | UPrimalInventoryComponent | inline |
| LastWirelessCraftingCheckLocField() | UPrimalInventoryComponent | inline |
| LastWirelessUpdateFrameField() | UPrimalInventoryComponent | inline |
| LastWirelessUpdateTimeField() | UPrimalInventoryComponent | inline |
| LoadAdditionalStructureEngrams() | UPrimalInventoryComponent | inline |
| LoadArkTriuteItems(const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ItemInfos, bool bClear, bool bFinalBatch) | UPrimalInventoryComponent | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| LocalUseItemSlot(int slotIndex, bool bForceCraft) | UPrimalInventoryComponent | inline |
| MarkedForEndOfFrameUpdateArrayIndexField() | UActorComponent | inline |
| MarkedForEndOfFrameUpdateState() | UActorComponent | inline |
| MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MarkRenderStateDirty() | UActorComponent | inline |
| MaxInventoryAccessDistanceField() | UPrimalInventoryComponent | inline |
| MaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| MaxInventoryWeightField() | UPrimalInventoryComponent | inline |
| MaxItemCooldownTimeClearField() | UPrimalInventoryComponent | inline |
| MaxItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
| MaxItemSetsField() | UPrimalInventoryComponent | inline |
| MaxItemTemplateQuantitiesField() | UPrimalInventoryComponent | inline |
| MaxRemoteInventoryViewingDistanceField() | UPrimalInventoryComponent | inline |
| MinItemSetsField() | UPrimalInventoryComponent | inline |
| MulticastUpdateNearbyWirelessCrafting_Implementation() | UPrimalInventoryComponent | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UActorComponent | inline |
| NeedsLoadForEditorGame() | UActorComponent | inline |
| NeedsLoadForServer() | UActorComponent | inline |
| NextItemConsumptionIDField() | UPrimalInventoryComponent | inline |
| NextItemSpoilingIDField() | UPrimalInventoryComponent | inline |
| NotifyClientItemArkTributeStatusChanged(UPrimalItem *anItem, bool bRemoved, bool bFromLoad) | UPrimalInventoryComponent | inline |
| NotifyClientsItemStatus(UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) | UPrimalInventoryComponent | inline |
| NotifyCraftingItemConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int amount) | UPrimalInventoryComponent | inline |
| NotifyItemAdded(UPrimalItem *theItem, bool bEquippedItem) | UPrimalInventoryComponent | inline |
| NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
| NotifyItemRemoved(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| NumItemSetsPowerField() | UPrimalInventoryComponent | inline |
| NumSlotsField() | UPrimalInventoryComponent | inline |
| NumVanityItemsField() | UPrimalInventoryComponent | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OnArkTributeItemsAdded(bool Success, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *AddedItems) | UPrimalInventoryComponent | inline |
| OnArkTributeItemsRemoved(bool Success, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *RemovedItems, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *NotFoundItems, int FailureResponseCode, const FString *FailureResponseMessage, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
| OnComponentCreated() | UPrimalInventoryComponent | inline |
| OnComponentDeactivatedField() | UActorComponent | inline |
| OnComponentDestroyed(bool bDestroyingHierarchy) | UPrimalInventoryComponent | inline |
| OnCreatePhysicsState() | UActorComponent | inline |
| OnDeserializedByGame(EOnDeserializationType::Type DeserializationType) | UPrimalInventoryComponent | inline |
| OnDestroyPhysicsState() | UActorComponent | inline |
| OnGrindItem() | UPrimalInventoryComponent | inline |
| OnInventoryItemAddedField() | UPrimalInventoryComponent | inline |
| OnInventoryItemRemovedField() | UPrimalInventoryComponent | inline |
| OnRegister() | UPrimalInventoryComponent | inline |
| OnRep_IsActive() | UActorComponent | inline |
| OpenInventorySoundField() | UPrimalInventoryComponent | inline |
| OuterPrivateField() | UObjectBase | inline |
| OverrideCraftingFinishedSoundField() | UPrimalInventoryComponent | inline |
| OverrideInventoryDefaultTabField() | UPrimalInventoryComponent | inline |
| OverrideItemMinimumUseInterval(const UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| OwnerPrivateField() | UActorComponent | inline |
| PostInitProperties() | UActorComponent | inline |
| PostLoad() | UObject | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| PostRename(UObject *OldOuter, const FName OldName) | UActorComponent | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | UActorComponent | inline |
| PrimaryComponentTickField() | UActorComponent | inline |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ReadyForReplication() | UActorComponent | inline |
| RecreatePhysicsState() | UActorComponent | inline |
| RecreateRenderState_Concurrent() | UActorComponent | inline |
| RefreshItemSpoilingTimes() | UPrimalInventoryComponent | inline |
| RegisterAllComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
| RegisterAsyncPhysicsTickEnabled(bool bRegister) | UActorComponent | inline |
| RegisterComponent() | UActorComponent | inline |
| RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
| RegisterComponentWithWorld(UWorld *InWorld, FRegisterComponentContext *Context) | UActorComponent | inline |
| RemoteAddItemToCustomFolder(const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowCraftingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowRepairingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowViewing(AShooterPlayerController *PC, float MaxAllowedDistanceOffset) | UPrimalInventoryComponent | inline |
| RemoteInventoryDescriptionStringField() | UPrimalInventoryComponent | inline |
| RemoteViewingInventoryPlayerControllersField() | UPrimalInventoryComponent | inline |
| RemoveArkTributeItem(FItemNetID *itemID, unsigned int Quantity) | UPrimalInventoryComponent | inline |
| RemoveCustomFolder() | UPrimalInventoryComponent | inlinestatic |
| RemoveItem(const FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) | UPrimalInventoryComponent | inline |
| RemoveItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
| RemoveItemSpoilingTimer(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| RemoveUCSModifiedProperties(const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) | UActorComponent | inline |
| RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UActorComponent | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | UActorComponent | inline |
| RequestAddArkTributeItem(const FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
| ReregisterComponent() | UActorComponent | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SavedForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
| SendRenderInstanceData_Concurrent() | UActorComponent | inline |
| SendRenderTransform_Concurrent() | UActorComponent | inline |
| Serialize(FStructuredArchiveRecord Record) | UPrimalInventoryComponent | inline |
| Serialize(FArchive *Ar) | UPrimalInventoryComponent | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerAddFromArkTributeInventory(FItemNetID *itemID, int Quantity) | UPrimalInventoryComponent | inline |
| ServerAddItemToSlot(FItemNetID ItemID, int SlotIndex, bool bSuppressSound) | UPrimalInventoryComponent | inline |
| ServerAddItemToSlot_Implementation(FItemNetID ItemID, int SlotIndex, bool bSuppressSound) | UPrimalInventoryComponent | inline |
| ServerAddToArkTributeInventory() | UPrimalInventoryComponent | inlinestatic |
| ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerCraftItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerCustomFolderField() | UPrimalInventoryComponent | inline |
| ServerEquipItem(FItemNetID &itemID) | UPrimalInventoryComponent | inline |
| ServerForceMergeItemStack(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
| ServerForceMergeItemStack_Implementation(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
| ServerMakeRecipeItem(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, const FString *CustomName, const FString *CustomDescription, const TArray< FColor, TSizedDefaultAllocator< 32 > > *CustomColors, const TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CustomRequirements) | UPrimalInventoryComponent | inline |
| ServerMakeRecipeItem_Implementation(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, const FString *CustomName, const FString *CustomDescription, const TArray< FColor, TSizedDefaultAllocator< 32 > > *CustomColors, const TArray< FCraftingResourceRequirement, TSizedDefaultAllocator< 32 > > *CustomRequirements) | UPrimalInventoryComponent | inline |
| ServerMergeItemStack_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRemoveItemFromSlot(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRemoveItemFromSlot_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRepairItem(const FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
| ServerRequestItems(AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) | UPrimalInventoryComponent | inline |
| ServerSelectedCustomItemAction(const FItemNetID *itemID, const FName *SelectedOption, AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
| ServerSplitItemStack(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
| ServerSplitItemStack_Implementation(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
| ServerViewRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
| SetAutoActivate(bool bNewAutoActivate) | UActorComponent | inline |
| SetCanEverAffectNavigation(bool bRelevant) | UActorComponent | inline |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
| SetComponentTickIntervalAndCooldown(float TickInterval) | UActorComponent | inline |
| SetCraftingEnabled(bool bEnable) | UPrimalInventoryComponent | inline |
| SetEquippedItemsOwnerNoSee(bool bNewOwnerNoSee, bool bForceHideFirstPerson) | UPrimalInventoryComponent | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetFirstPersonMasterPoseComponent(USkeletalMeshComponent *WeaponComp) | UPrimalInventoryComponent | inline |
| SetIsReplicated(bool bShouldReplicate) | UActorComponent | inline |
| SetIsReplicatedByDefault(const bool bNewReplicates) | UActorComponent | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetNextItemConsumptionID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemSpoilingID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetQuantityValuesField() | UPrimalInventoryComponent | inline |
| SetQuantityWeightsField() | UPrimalInventoryComponent | inline |
| SetupActorComponentTickFunction(FTickFunction *TickFunction) | UActorComponent | inline |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SlotMaxMagicNumberField() | UPrimalInventoryComponent | inline |
| StartingAbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| StaticClass() | UObject | inlinestatic |
| StaticDropItem(AActor *forActor, const FItemNetInfo *theInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, const UE::Math::TRotator< double > *DroppedRotationOffset, bool bOverrideSpawnTransform, const UE::Math::TVector< double > *LocationOverride, const UE::Math::TRotator< double > *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, const UE::Math::TVector< double > *DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticDropNewItem() | UPrimalInventoryComponent | inlinestatic |
| StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
| StaticRegisterNativesUPrimalInventoryComponent() | UPrimalInventoryComponent | inlinestatic |
| StopAllCraftingRepairing() | UPrimalInventoryComponent | inline |
| SwapCustomFolder() | UPrimalInventoryComponent | inlinestatic |
| SwapInventoryItems(FItemNetID *itemID1, FItemNetID *itemID2) | UPrimalInventoryComponent | inline |
| TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) | UPrimalInventoryComponent | inline |
| TickCraftQueue(float DeltaTime, AShooterGameState *theGameState) | UPrimalInventoryComponent | inline |
| ToggleActive() | UActorComponent | inline |
| TransferAllItemsToInventory(UPrimalInventoryComponent *ToInventory) | UPrimalInventoryComponent | inline |
| TribeInventoryAccessRankSelectionIconsField() | UPrimalInventoryComponent | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| UCSSerializationIndexField() | UActorComponent | inline |
| UninitializeComponent() | UActorComponent | inline |
| UnregisterComponent() | UActorComponent | inline |
| Unstasised() | UPrimalInventoryComponent | inline |
| UpdatedCraftQueue() | UPrimalInventoryComponent | inline |
| UpdateNetWeaponClipAmmo(UPrimalItem *anItem, int ammo) | UPrimalInventoryComponent | inline |
| UpdateSlotMagicNumber() | UPrimalInventoryComponent | inline |
| UpdateTribeGroupInventoryRank(unsigned __int8 NewRank) | UPrimalInventoryComponent | inline |
| UpdateTribeGroupInventoryRank_Implementation(unsigned __int8 NewRank) | UPrimalInventoryComponent | inline |
| UpdateWirelessResources(bool bForceUpdate, bool DontTrace) | UPrimalInventoryComponent | inline |
| UsedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| UsesWirelessCrafting(UPrimalItem *ItemToCraft, APlayerController *PC) | UPrimalInventoryComponent | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | UPrimalInventoryComponent | inline |
| WeaponAsEquipmentAttachmentInfosField() | UPrimalInventoryComponent | inline |
| WorldPrivateField() | UActorComponent | inline |