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AShooterGameState Struct Reference

#include <GameMode.h>

+ Inheritance diagram for AShooterGameState:
+ Collaboration diagram for AShooterGameState:

Public Member Functions

intNumNPCField ()
 
intNumHibernatedNPCField ()
 
intNPCActiveCountTamedField ()
 
intNumActiveNPCField ()
 
intNumDeadNPCField ()
 
intNumPlayerActorsField ()
 
intNumPlayerConnectedField ()
 
floatLocalizedChatRadiusField ()
 
floatLocalizedChatRadiusUnconsiousScaleField ()
 
floatServerFramerateField ()
 
FStringNewStructureDestructionTagField ()
 
intDayNumberField ()
 
floatDayTimeField ()
 
long doubleNetworkTimeField ()
 
unsigned intTimeUTCField ()
 
intNetUTCField ()
 
boolbIsListenServerField ()
 
boolbIsServerRunningOnConsoleField ()
 
boolbIsArkDownloadsAllowedField ()
 
boolbServerHardcoreField ()
 
boolbAutoPvEField ()
 
boolbServerForceNoHUDField ()
 
boolbMapPlayerLocationField ()
 
boolbPvEAllowTribeWarField ()
 
boolbEnablePvPGammaField ()
 
boolbDisablePvEGammaField ()
 
intNumTamedDinosField ()
 
intMaxStructuresInRangeField ()
 
floatDayCycleSpeedScaleField ()
 
floatDayTimeSpeedScaleField ()
 
floatNightTimeSpeedScaleField ()
 
intStartTimeHourField ()
 
floatPvEStructureDecayPeriodMultiplierField ()
 
floatPvEDinoDecayPeriodMultiplierField ()
 
floatPerPlatformMaxStructuresMultiplierField ()
 
floatImplantSuicideCDField ()
 
boolbDisableDinoDecayPvEField ()
 
boolbAllowCaveBuildingPvPField ()
 
boolbReachedPlatformStructureLimitField ()
 
boolbPvPStructureDecayField ()
 
boolbPreventDownloadItemsField ()
 
boolbPreventUploadItemsField ()
 
boolbPreventMateBoostField ()
 
boolbAllowCharacterCreationField ()
 
intMaxTamedDinosField ()
 
FStringPlayerListStringField ()
 
FOnPlayerListReadyOnPlayerListPopulatedField ()
 
floatGlobalSpoilingTimeMultiplierField ()
 
floatGlobalItemDecompositionTimeMultiplierField ()
 
intMaxNumberOfPlayersInTribeField ()
 
floatTribeSlotReuseCooldownField ()
 
floatGlobalCorpseDecompositionTimeMultiplierField ()
 
floatEggHatchSpeedMultiplierField ()
 
FNameActiveEventField ()
 
boolbEnableExtraStructurePreventionVolumesField ()
 
TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & OverrideItemCraftingCostsField ()
 
TArray< FItemMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & OverrideItemMaxQuantityField ()
 
TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & OverrideItemMaxQuantityMapField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & LevelNameHashField ()
 
long doublePrivateNetworkTimeField ()
 
long doubleLastServerSaveTimeField ()
 
floatServerSaveIntervalField ()
 
floatTribeNameChangeCooldownField ()
 
floatPlatformSaddleBuildAreaBoundsMultiplierField ()
 
floatStructurePickupTimeAfterPlacementField ()
 
floatStructurePickupHoldDurationField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassSpeedMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassSpeedMultipliersField ()
 
FieldArray< ExpensiveFunctionRegister, 1 > ExpensiveFunctionsField ()
 
UAudioComponent *& DynamicMusicAudioComponentField ()
 
UAudioComponent *& DynamicMusicAudioComponent2Field ()
 
boolbPlayingDynamicMusic1Field ()
 
long doubleLastHadMusicTimeField ()
 
TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & LevelExperienceRampOverridesField ()
 
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & OverrideEngramEntriesField ()
 
TSubclassOf< UPrimalUI > & CustomGameUITemplateField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventDinoTameClassNamesField ()
 
floatListenServerTetherDistanceMultiplierField ()
 
FStringPGMapNameField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & SupportedSpawnRegionsField ()
 
UPaintingCache *& PaintingCacheField ()
 
USoundBase *& StaticOverrideMusicField ()
 
UE::Math::TVector< double > & PlayerFloatingHUDOffsetField ()
 
floatPlayerFloatingHUDOffsetScreenYField ()
 
floatStructureDamageRepairCooldownField ()
 
boolbAllowCustomRecipesField ()
 
floatCustomRecipeEffectivenessMultiplierField ()
 
floatCustomRecipeSkillMultiplierField ()
 
boolbAlwaysAllowHostMessagesField ()
 
USoundBase *& OverrideAreaMusicField ()
 
UE::Math::TVector< double > & OverrideAreaMusicPositionField ()
 
floatOverrideAreaMusicRangeField ()
 
floatFloatingHUDRangeField ()
 
floatFloatingChatRangeField ()
 
intExtinctionEventTimeIntervalField ()
 
floatRTSModeNumSelectableDinosScaleField ()
 
floatRTSMaxRangeFromPlayerCharacterScaleField ()
 
floatExtinctionEventPercentField ()
 
intExtinctionEventSecondsRemainingField ()
 
intDestroyTamesOverLevelClampField ()
 
TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & InventoryComponentAppendsField ()
 
boolbPvPDinoDecayField ()
 
boolbForceUseInventoryAppendsField ()
 
floatItemStackSizeMultiplierField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PreventOfflinePvPLiveTeamsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PreventOfflinePvPExpiringTeamsField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventOfflinePvPExpiringTimesField ()
 
TMap< int, float, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, float, 0 > > & PreventOfflinePvPLiveTimesField ()
 
TMap< int, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, double, 0 > > & PreventOfflinePvPFirstLiveTimeField ()
 
boolbDisableImprintDinoBuffField ()
 
intMaxPersonalTamedDinosField ()
 
TArray< FFloatingTextEntry, TSizedDefaultAllocator< 32 > > & FloatingTextEntriesField ()
 
boolbIsClientField ()
 
FStringClusterIdField ()
 
FStringAmazonS3AccessKeyIDField ()
 
FStringAmazonS3SecretAccessKeyField ()
 
FStringAmazonS3BucketNameField ()
 
FStringServerSessionNameField ()
 
FStringLoadForceRespawnDinosTagField ()
 
boolbFastDecayUnsnappedCoreStructuresField ()
 
boolbPvEAllowStructuresAtSupplyDropsField ()
 
floatMinimumDinoReuploadIntervalField ()
 
floatHairGrowthSpeedMultiplierField ()
 
floatDinoHairGrowthSpeedMultiplierField ()
 
floatFastDecayIntervalField ()
 
FStringCachedSessionOwnerIdField ()
 
floatOxygenSwimSpeedStatMultiplierField ()
 
FOnHTTPGetProcessedOnHTTPGetResponseField ()
 
FOnHTTPPostResponseOnHTTPPostResponseField ()
 
boolbCrossARKAllowForeignDinoDownloadsField ()
 
long doubleLastPlayedDynamicMusic1Field ()
 
long doubleLastPlayedDynamicMusic2Field ()
 
boolbEnablePlayerMoveThroughSleepingField ()
 
boolbDisableStructurePlacementCollisionField ()
 
boolbAllowPlatformSaddleMultiFloorsField ()
 
intMaxAlliancesPerTribeField ()
 
intMaxTribesPerAllianceField ()
 
boolbDisableDinoDecayClaimingField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
intMaxStructuresInSmallRadiusField ()
 
floatRadiusStructuresInSmallRadiusField ()
 
boolbDisableWirelessCraftingField ()
 
boolbDisableWirelessCraftingForPlayersField ()
 
floatWirelessCraftingRangeOverrideField ()
 
intAmbientSoundCheckIncrementField ()
 
intSTASISAUTODESTROY_CheckIncrementField ()
 
floatNetUTCCacheField ()
 
floatLimitTurretsRangeField ()
 
intLimitTurretsNumField ()
 
intLimitGeneratorsNumField ()
 
floatLimitGeneratorsRangeField ()
 
intCropPlotStackLimitField ()
 
boolbDisableTekLegsBoostField ()
 
floatPhotoModeRangeLimitField ()
 
boolbShowCreativeModeField ()
 
TArray< FPlayerLocatorEffectMap, TSizedDefaultAllocator< 32 > > & PlayerLocatorEffectMapsField ()
 
intThrottledTicksModField ()
 
intPlayerListThrottledModField ()
 
intPerformanceThrottledTicksModField ()
 
floatPreventOfflinePvPConnectionInvincibleIntervalField ()
 
floatPassiveTameIntervalMultiplierField ()
 
TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & UniqueDinosField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ActiveMissionTagsField ()
 
unsigned intMinimumUniqueDownloadIntervalField ()
 
unsigned intMaximumUniqueDownloadIntervalField ()
 
boolbPreventOutOfTribePinCodeUseField ()
 
TArray< FDinoDownloadData, TSizedDefaultAllocator< 32 > > & UniqueDownloadsField ()
 
TArray< FDataSet, TSizedDefaultAllocator< 32 > > & GameDataSetsField ()
 
UPrimalWorldSettingsEventOverrides *& ActiveEventOverridesField ()
 
TArray< FMassTeleportData, TSizedDefaultAllocator< 32 > > & MassTeleportQueueField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & MassTeleportQueueToRemoveField ()
 
TArray< FMassTeleportData, TSizedDefaultAllocator< 32 > > & MassTeleportQueueToAddField ()
 
TSet< UDataLayerInstance const *, DefaultKeyFuncs< UDataLayerInstance const *, 0 >, FDefaultSetAllocator > & StreamingDataLayersField ()
 
TMap< FName, UDataLayerInstance const *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UDataLayerInstance const *, 0 > > & DataLayerMapField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & BiomeBuffTagsField ()
 
FOnDinoDownloadedOnDinoDownloadedField ()
 
FOnDinoUploadedOnDinoUploadedField ()
 
TArray< FWorldBuffPersistantData, TSizedDefaultAllocator< 32 > > & WorldBuffPersistantDatasField ()
 
floatTurretCopySettingsCooldownField ()
 
floatBaseHexagonRewardMultiplierField ()
 
floatHexagonRewardMultiplierField ()
 
floatHexagonCostMultiplierField ()
 
boolbHexStoreAllowOnlyEngramTradeOptionField ()
 
boolbAllowFlyerSpeedLevelingField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventBreedingForClassNamesField ()
 
intLiveTuningReplicatedChunkSizeField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & LiveTuningOverloadChunksField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventTransferForClassNamesField ()
 
intEnvironmentIndexField ()
 
intNextEnvironmentIndexField ()
 
FColorFloatingPlatformProfileNameColorField ()
 
FColorFloatingNameColorField ()
 
long doubleNextMutagenTimeField ()
 
intOverrideMaxExperiencePointsPlayerField ()
 
intOverrideMaxExperiencePointsDinoField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & DeferredExplorerNoteUnlockQueueField ()
 
TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ForcedRelevantPOIActorsField ()
 
floatMinimumTimebetweeninventoryRetrievalField ()
 
floatWildFollowerSpawnChanceMultiplierField ()
 
floatWildFollowerSpawnCountMultiplierField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & LoadedDataLayersField ()
 
long doubleRealtimeThrottledTickTimeAmountField ()
 
intRealtimeThrottledTickOffsetField ()
 
TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > & CurrentDefaultPropertyValueUpdatesField ()
 
FCDODebugDataCDODebugDataField ()
 
intDedicatedWorldPartitionTicksField ()
 
TSharedPtr< IDataLayerWatcher > & DataLayerWatcherPtrField ()
 
void AddTokens (int Quantity, int byTribe)
 
bool AllowDownloadDino (const TSoftClassPtr< APrimalDinoCharacter > *TheDinoClass)
 
void ForceStartMatch (bool PreventFinishTheMatch, bool UseQuetzalBus)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool GetItemMaxQuantityOverride (TSubclassOf< UPrimalItem > ForClass, FMaxItemQuantityOverride *OutMaxQuantity)
 
void OnRep_ReplicateLocalizedChatRadius ()
 
void RequestFinishAndExitToMainMenu ()
 
void Tick (float DeltaSeconds)
 
void UpdateDynamicMusic (float DeltaSeconds)
 
void CreateCustomGameUI (AShooterPlayerController *SceneOwner)
 
void DrawHUD (AShooterHUD *HUD)
 
void PostInitializeComponents ()
 
void Destroyed ()
 
float GetClientReplicationRateFor (UNetConnection *InConnection, AActor *InActor)
 
void OnDeserializedByGame (EOnDeserializationType::Type DeserializationType)
 
void BeginPlay ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
float GetMatineePlayRate (AActor *forMatineeActor)
 
float GetDayCycleSpeed ()
 
int GetStartTimeHour ()
 
bool AllowDinoTame (APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC)
 
bool AllowDinoClassTame (TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
FStringGetDayTimeString (FString *result)
 
void InitializedGameState ()
 
void SetTileUnstreamable (FName InTileName)
 
bool IsTeamIDInvincible (int TargetingTeamID, bool bInvincibleOnlyWhenOffline)
 
float GetOfflineDamagePreventionTime (int TargetingTeamID)
 
void NetUpdateOfflinePvPLiveTeams_Implementation (const TArray< int, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPLiveTeams)
 
void NetUpdateOfflinePvPExpiringTeams_Implementation (const TArray< int, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPExpiringTeams, const TArray< float, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPExpiringTimes)
 
void UpdatePreventOfflinePvPStatus ()
 
void AddFloatingText (UE::Math::TVector< double > *AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime)
 
void NetAddFloatingDamageText (UE::Math::TVector< double > *AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID)
 
void NetAddFloatingText (UE::Math::TVector< double > *AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID)
 
FStringGetCleanServerSessionName (FString *result)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void WorldCompositionRescan ()
 
void HTTPGetRequest (FString *InURL)
 
void HTTPPostRequest (FString InURL, FString Content)
 
TArray< FGameIniData, TSizedDefaultAllocator< 32 > > * GetIniArray (TArray< FGameIniData, TSizedDefaultAllocator< 32 > > *result, FString *SectionName)
 
bool IsUniqueDinoAlreadySpawned (const TSoftClassPtr< APrimalDinoCharacter > *UniqueDino)
 
bool AllowDownloadDino_Implementation (const TSoftClassPtr< APrimalDinoCharacter > *TheDinoClass)
 
void DinoDownloaded (TSubclassOf< APrimalDinoCharacter > TheDinoClass)
 
bool IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass)
 
void NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner, bool IsSimpleFoliageInteraction, UE::Math::TVector< double > *FoliageOrigin_ImpactPoint, UE::Math::TVector< double > *TraceEndpoint)
 
void Multi_SpawnCosmeticActor_Implementation (TSubclassOf< AActor > SpawnActorOfClass, const UE::Math::TVector< double > *SpawnAtLocation, const UE::Math::TRotator< double > *SpawnWithRotation)
 
bool StartMassTeleport (FMassTeleportData *NewMassTeleportData, const FTeleportDestination *TeleportDestination, AActor *InitiatingActor, TArray< AActor *, TSizedDefaultAllocator< 32 > > *TeleportActors, TSubclassOf< APrimalBuff > BuffToApply, const float TeleportDuration, const float TeleportRadius, const bool bTeleportingSnapsToGround, const bool bMaintainRotation)
 
bool ShouldMassTeleportMoveActor (AActor *ForActor, const FMassTeleportData *WithMassTeleportData)
 
void Tick_MassTeleport (float DeltaTime)
 
void RemoveIrrelevantBiomeBuffs (APrimalCharacter *PrimalChar)
 
void PrepareActorForMassTeleport (AActor *PrepareActor, const FMassTeleportData *WithMassTeleportData)
 
void ApplyLiveTuningOverloads (TSharedPtr< FJsonObject > *Overloads)
 
void ResetLiveTuningOverloads ()
 
void OnLevelsChanged ()
 
void QueueExplorerNoteForDeferredUnlock (int ExplorerNoteIndex)
 
void AddRelevantPOIActor (AActor *POI)
 
void OnNewClassInitialized (UClass *ForClass)
 
void Tick_WorldPartition (float DeltaTime)
 
- Public Member Functions inherited from AGameState
FNameMatchStateField ()
 
FNamePreviousMatchStateField ()
 
intElapsedTimeField ()
 
FTimerHandleTimerHandle_DefaultTimerField ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void ReceivedGameModeClass ()
 
void DefaultTimer ()
 
void PostInitializeComponents ()
 
void HandleMatchIsWaitingToStart ()
 
void HandleMatchHasStarted ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void OnRep_MatchState ()
 
float GetPlayerStartTime (AController *Controller)
 
float GetPlayerRespawnDelay (AController *Controller)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
- Public Member Functions inherited from AGameStateBase
TSubclassOf< AGameModeBase > & GameModeClassField ()
 
TObjectPtr< AGameModeBase > & AuthorityGameModeField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TArray< TObjectPtr< APlayerState >, TSizedDefaultAllocator< 32 > > & PlayerArrayField ()
 
floatReplicatedWorldTimeSecondsField ()
 
long doubleReplicatedWorldTimeSecondsDoubleField ()
 
floatServerWorldTimeSecondsDeltaField ()
 
floatServerWorldTimeSecondsUpdateFrequencyField ()
 
FTimerHandleTimerHandle_UpdateServerTimeSecondsField ()
 
long doubleSumServerWorldTimeSecondsDeltaField ()
 
unsigned intNumServerWorldTimeSecondsDeltasField ()
 
TMap< FName, TArray< FSemaphoreEntry, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TArray< FSemaphoreEntry, TSizedDefaultAllocator< 32 > >, 0 > > & SemaphoreStorageField ()
 
FPostProcessOverlapEventOnAnyPostProcessVolumeEnteredField ()
 
FPostProcessOverlapEventOnAnyPostProcessVolumeLeftField ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
const AGameModeBaseGetDefaultGameMode ()
 
void PostInitializeComponents ()
 
void OnRep_GameModeClass ()
 
void OnRep_SpectatorClass (FName NewState)
 
void ReceivedGameModeClass ()
 
void ReceivedSpectatorClass ()
 
void SeamlessTravelTransitionCheckpoint (bool bToTransitionMap)
 
void AddPlayerState (APlayerState *PlayerState)
 
void RemovePlayerState (APlayerState *PlayerState)
 
long double GetServerWorldTimeSeconds ()
 
void UpdateServerTimeSeconds ()
 
void OnRep_ReplicatedWorldTimeSeconds ()
 
void OnRep_ReplicatedWorldTimeSecondsDouble ()
 
void OnRep_ReplicatedHasBegunPlay ()
 
void HandleBeginPlay ()
 
bool HasBegunPlay ()
 
bool HasMatchStarted ()
 
float GetPlayerStartTime (AController *Controller)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
APlayerStateGetPlayerStateFromUniqueNetId (const FUniqueNetIdWrapper *InPlayerId)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassStaticClass ()
 
static void StaticRegisterNativesAShooterGameState ()
 
static APrimalBuffBaseSpawnBuffAndAttachToCharacter (UClass *Buff, APrimalCharacter *PrimalCharacter, float ExperiencePoints)
 
static bool IsSupportedLiveTuningProperty (FProperty *Property, bool bIgnoreLiveTuningFlag)
 
static void ServerProcessDefaultPropertyValueUpdates (UShooterGameInstance *GameInstance)
 
static void ProcessAllCDOUpdates (UShooterGameInstance *GameInstance, const TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > *CDOPropertyValueUpdates)
 
static void ProcessCDOUpdateEntry (UShooterGameInstance *GameInstance, const FNetChangeDefaultPropertyValue *CDOPropertyValueUpdates, UClass *PostInitializedClass)
 
static bool ShouldProcessCDOPropertyAndClass (UClass *TheClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, bool bDontApplyIfPropertyEdited, bool bIsPostInitializedClass, bool bIsChildClass)
 
static char CDORemoveFromArray (UObject *DefaultObject, FName PropertyName, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *IndexesToRemove)
 
static bool CDOSetValueForPropertyWrapper (FPropertyWrapper *PropertyWrapper, long double NewValue)
 
static bool IsPropertyValueEqualToCachedParentValue (UClass *ForClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues)
 
static bool IsParentPropertyCached (UClass *ForClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues)
 
static bool IsPropertyValueEqualToParentValue (UClass *ForClass, FName PropertyName)
 
static bool CDOCacheBaselineValue (TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, FPropertyWrapper *prop)
 
static void RemoveCDOCachedBaselineValue (TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, FPropertyWrapper *prop)
 
static void ResetCDOProperties (TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, bool bHasAppliedCDOUpdates, bool bForceReset)
 
static void PrintCDODebug (APrimalCharacter *ReferenceChar, FCDODebugData *CDODebugData)
 
static bool CDOGetPrintStringForObjectProperties (UObject *TheObject, TArray< FName, TSizedDefaultAllocator< 32 > > *PropertyNames, FString *OutString)
 
static bool CDOGetPrintStringForObjectProperty (UObject *TheObject, FName PropertyName, FString *OutString)
 
- Static Public Member Functions inherited from AGameState
static UClassStaticClass ()
 
static void StaticRegisterNativesAGameState ()
 
- Static Public Member Functions inherited from AGameStateBase
static UClassStaticClass ()
 
static void StaticRegisterNativesAGameStateBase ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 88 of file GameMode.h.

Member Function Documentation

◆ ActiveEventField()

FName & AShooterGameState::ActiveEventField ( )
inline

Definition at line 145 of file GameMode.h.

◆ ActiveEventOverridesField()

UPrimalWorldSettingsEventOverrides *& AShooterGameState::ActiveEventOverridesField ( )
inline

Definition at line 260 of file GameMode.h.

◆ ActiveMissionTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & AShooterGameState::ActiveMissionTagsField ( )
inline

Definition at line 254 of file GameMode.h.

◆ AddFloatingText()

void AShooterGameState::AddFloatingText ( UE::Math::TVector< double > * AtLocation,
FString * FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
UE::Math::TVector< double > * TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime )
inline

Definition at line 341 of file GameMode.h.

◆ AddRelevantPOIActor()

void AShooterGameState::AddRelevantPOIActor ( AActor * POI)
inline

Definition at line 369 of file GameMode.h.

◆ AddTokens()

void AShooterGameState::AddTokens ( int Quantity,
int byTribe )
inline

Definition at line 306 of file GameMode.h.

◆ AllowDinoClassTame()

bool AShooterGameState::AllowDinoClassTame ( TSubclassOf< APrimalDinoCharacter > DinoCharClass,
AShooterPlayerController * ForPC )
inline

Definition at line 330 of file GameMode.h.

◆ AllowDinoTame()

bool AShooterGameState::AllowDinoTame ( APrimalDinoCharacter * DinoChar,
AShooterPlayerController * ForPC )
inline

Definition at line 329 of file GameMode.h.

◆ AllowDownloadDino()

bool AShooterGameState::AllowDownloadDino ( const TSoftClassPtr< APrimalDinoCharacter > * TheDinoClass)
inline

Definition at line 307 of file GameMode.h.

◆ AllowDownloadDino_Implementation()

bool AShooterGameState::AllowDownloadDino_Implementation ( const TSoftClassPtr< APrimalDinoCharacter > * TheDinoClass)
inline

Definition at line 353 of file GameMode.h.

◆ AmazonS3AccessKeyIDField()

FString & AShooterGameState::AmazonS3AccessKeyIDField ( )
inline

Definition at line 206 of file GameMode.h.

◆ AmazonS3BucketNameField()

FString & AShooterGameState::AmazonS3BucketNameField ( )
inline

Definition at line 208 of file GameMode.h.

◆ AmazonS3SecretAccessKeyField()

FString & AShooterGameState::AmazonS3SecretAccessKeyField ( )
inline

Definition at line 207 of file GameMode.h.

◆ AmbientSoundCheckIncrementField()

int & AShooterGameState::AmbientSoundCheckIncrementField ( )
inline

Definition at line 236 of file GameMode.h.

◆ ApplyLiveTuningOverloads()

void AShooterGameState::ApplyLiveTuningOverloads ( TSharedPtr< FJsonObject > * Overloads)
inline

Definition at line 364 of file GameMode.h.

◆ bAllowCaveBuildingPvPField()

bool & AShooterGameState::bAllowCaveBuildingPvPField ( )
inline

Definition at line 129 of file GameMode.h.

◆ bAllowCharacterCreationField()

bool & AShooterGameState::bAllowCharacterCreationField ( )
inline

Definition at line 135 of file GameMode.h.

◆ bAllowCustomRecipesField()

bool & AShooterGameState::bAllowCustomRecipesField ( )
inline

Definition at line 177 of file GameMode.h.

◆ bAllowFlyerSpeedLevelingField()

bool & AShooterGameState::bAllowFlyerSpeedLevelingField ( )
inline

Definition at line 275 of file GameMode.h.

◆ bAllowPlatformSaddleMultiFloorsField()

bool & AShooterGameState::bAllowPlatformSaddleMultiFloorsField ( )
inline

Definition at line 226 of file GameMode.h.

◆ bAlwaysAllowHostMessagesField()

bool & AShooterGameState::bAlwaysAllowHostMessagesField ( )
inline

Definition at line 180 of file GameMode.h.

◆ BaseHexagonRewardMultiplierField()

float & AShooterGameState::BaseHexagonRewardMultiplierField ( )
inline

Definition at line 271 of file GameMode.h.

◆ BaseSpawnBuffAndAttachToCharacter()

static APrimalBuff * AShooterGameState::BaseSpawnBuffAndAttachToCharacter ( UClass * Buff,
APrimalCharacter * PrimalCharacter,
float ExperiencePoints )
inlinestatic

Definition at line 333 of file GameMode.h.

◆ bAutoPvEField()

bool & AShooterGameState::bAutoPvEField ( )
inline

Definition at line 112 of file GameMode.h.

◆ bCrossARKAllowForeignDinoDownloadsField()

bool & AShooterGameState::bCrossARKAllowForeignDinoDownloadsField ( )
inline

Definition at line 221 of file GameMode.h.

◆ bDisableDinoDecayClaimingField()

bool & AShooterGameState::bDisableDinoDecayClaimingField ( )
inline

Definition at line 229 of file GameMode.h.

◆ bDisableDinoDecayPvEField()

bool & AShooterGameState::bDisableDinoDecayPvEField ( )
inline

Definition at line 128 of file GameMode.h.

◆ bDisableImprintDinoBuffField()

bool & AShooterGameState::bDisableImprintDinoBuffField ( )
inline

Definition at line 201 of file GameMode.h.

◆ bDisablePvEGammaField()

bool & AShooterGameState::bDisablePvEGammaField ( )
inline

Definition at line 117 of file GameMode.h.

◆ bDisableStructurePlacementCollisionField()

bool & AShooterGameState::bDisableStructurePlacementCollisionField ( )
inline

Definition at line 225 of file GameMode.h.

◆ bDisableTekLegsBoostField()

bool & AShooterGameState::bDisableTekLegsBoostField ( )
inline

Definition at line 244 of file GameMode.h.

◆ bDisableWirelessCraftingField()

bool & AShooterGameState::bDisableWirelessCraftingField ( )
inline

Definition at line 233 of file GameMode.h.

◆ bDisableWirelessCraftingForPlayersField()

bool & AShooterGameState::bDisableWirelessCraftingForPlayersField ( )
inline

Definition at line 234 of file GameMode.h.

◆ BeginPlay()

void AShooterGameState::BeginPlay ( )
inline

Definition at line 324 of file GameMode.h.

◆ bEnableExtraStructurePreventionVolumesField()

bool & AShooterGameState::bEnableExtraStructurePreventionVolumesField ( )
inline

Definition at line 146 of file GameMode.h.

◆ bEnablePlayerMoveThroughSleepingField()

bool & AShooterGameState::bEnablePlayerMoveThroughSleepingField ( )
inline

Definition at line 224 of file GameMode.h.

◆ bEnablePvPGammaField()

bool & AShooterGameState::bEnablePvPGammaField ( )
inline

Definition at line 116 of file GameMode.h.

◆ bFastDecayUnsnappedCoreStructuresField()

bool & AShooterGameState::bFastDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 211 of file GameMode.h.

◆ bForceUseInventoryAppendsField()

bool & AShooterGameState::bForceUseInventoryAppendsField ( )
inline

Definition at line 194 of file GameMode.h.

◆ bHexStoreAllowOnlyEngramTradeOptionField()

bool & AShooterGameState::bHexStoreAllowOnlyEngramTradeOptionField ( )
inline

Definition at line 274 of file GameMode.h.

◆ BiomeBuffTagsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & AShooterGameState::BiomeBuffTagsField ( )
inline

Definition at line 266 of file GameMode.h.

◆ bIsArkDownloadsAllowedField()

bool & AShooterGameState::bIsArkDownloadsAllowedField ( )
inline

Definition at line 110 of file GameMode.h.

◆ bIsClientField()

bool & AShooterGameState::bIsClientField ( )
inline

Definition at line 204 of file GameMode.h.

◆ bIsListenServerField()

bool & AShooterGameState::bIsListenServerField ( )
inline

Definition at line 108 of file GameMode.h.

◆ bIsServerRunningOnConsoleField()

bool & AShooterGameState::bIsServerRunningOnConsoleField ( )
inline

Definition at line 109 of file GameMode.h.

◆ bMapPlayerLocationField()

bool & AShooterGameState::bMapPlayerLocationField ( )
inline

Definition at line 114 of file GameMode.h.

◆ bPlayingDynamicMusic1Field()

bool & AShooterGameState::bPlayingDynamicMusic1Field ( )
inline

Definition at line 163 of file GameMode.h.

◆ bPreventDownloadItemsField()

bool & AShooterGameState::bPreventDownloadItemsField ( )
inline

Definition at line 132 of file GameMode.h.

◆ bPreventMateBoostField()

bool & AShooterGameState::bPreventMateBoostField ( )
inline

Definition at line 134 of file GameMode.h.

◆ bPreventOutOfTribePinCodeUseField()

bool & AShooterGameState::bPreventOutOfTribePinCodeUseField ( )
inline

Definition at line 257 of file GameMode.h.

◆ bPreventUploadItemsField()

bool & AShooterGameState::bPreventUploadItemsField ( )
inline

Definition at line 133 of file GameMode.h.

◆ bPvEAllowStructuresAtSupplyDropsField()

bool & AShooterGameState::bPvEAllowStructuresAtSupplyDropsField ( )
inline

Definition at line 212 of file GameMode.h.

◆ bPvEAllowTribeWarField()

bool & AShooterGameState::bPvEAllowTribeWarField ( )
inline

Definition at line 115 of file GameMode.h.

◆ bPvPDinoDecayField()

bool & AShooterGameState::bPvPDinoDecayField ( )
inline

Definition at line 193 of file GameMode.h.

◆ bPvPStructureDecayField()

bool & AShooterGameState::bPvPStructureDecayField ( )
inline

Definition at line 131 of file GameMode.h.

◆ bReachedPlatformStructureLimitField()

bool & AShooterGameState::bReachedPlatformStructureLimitField ( )
inline

Definition at line 130 of file GameMode.h.

◆ bServerForceNoHUDField()

bool & AShooterGameState::bServerForceNoHUDField ( )
inline

Definition at line 113 of file GameMode.h.

◆ bServerHardcoreField()

bool & AShooterGameState::bServerHardcoreField ( )
inline

Definition at line 111 of file GameMode.h.

◆ bShowCreativeModeField()

bool & AShooterGameState::bShowCreativeModeField ( )
inline

Definition at line 246 of file GameMode.h.

◆ CachedSessionOwnerIdField()

FString & AShooterGameState::CachedSessionOwnerIdField ( )
inline

Definition at line 217 of file GameMode.h.

◆ CDOCacheBaselineValue()

Definition at line 380 of file GameMode.h.

◆ CDODebugDataField()

FCDODebugData & AShooterGameState::CDODebugDataField ( )
inline

Definition at line 296 of file GameMode.h.

◆ CDOGetPrintStringForObjectProperties()

static bool AShooterGameState::CDOGetPrintStringForObjectProperties ( UObject * TheObject,
TArray< FName, TSizedDefaultAllocator< 32 > > * PropertyNames,
FString * OutString )
inlinestatic

Definition at line 384 of file GameMode.h.

◆ CDOGetPrintStringForObjectProperty()

static bool AShooterGameState::CDOGetPrintStringForObjectProperty ( UObject * TheObject,
FName PropertyName,
FString * OutString )
inlinestatic

Definition at line 385 of file GameMode.h.

◆ CDORemoveFromArray()

static char AShooterGameState::CDORemoveFromArray ( UObject * DefaultObject,
FName PropertyName,
TArray< unsigned int, TSizedDefaultAllocator< 32 > > * IndexesToRemove )
inlinestatic

Definition at line 375 of file GameMode.h.

◆ CDOSetValueForPropertyWrapper()

static bool AShooterGameState::CDOSetValueForPropertyWrapper ( FPropertyWrapper * PropertyWrapper,
long double NewValue )
inlinestatic

Definition at line 376 of file GameMode.h.

◆ ClusterIdField()

FString & AShooterGameState::ClusterIdField ( )
inline

Definition at line 205 of file GameMode.h.

◆ CreateCustomGameUI()

void AShooterGameState::CreateCustomGameUI ( AShooterPlayerController * SceneOwner)
inline

Definition at line 318 of file GameMode.h.

◆ CropPlotStackLimitField()

int & AShooterGameState::CropPlotStackLimitField ( )
inline

Definition at line 243 of file GameMode.h.

◆ CurrentDefaultPropertyValueUpdatesField()

TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > & AShooterGameState::CurrentDefaultPropertyValueUpdatesField ( )
inline

Definition at line 295 of file GameMode.h.

◆ CustomGameUITemplateField()

TSubclassOf< UPrimalUI > & AShooterGameState::CustomGameUITemplateField ( )
inline

Definition at line 167 of file GameMode.h.

◆ CustomRecipeEffectivenessMultiplierField()

float & AShooterGameState::CustomRecipeEffectivenessMultiplierField ( )
inline

Definition at line 178 of file GameMode.h.

◆ CustomRecipeSkillMultiplierField()

float & AShooterGameState::CustomRecipeSkillMultiplierField ( )
inline

Definition at line 179 of file GameMode.h.

◆ DataLayerMapField()

TMap< FName, UDataLayerInstance const *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UDataLayerInstance const *, 0 > > & AShooterGameState::DataLayerMapField ( )
inline

Definition at line 265 of file GameMode.h.

◆ DataLayerWatcherPtrField()

TSharedPtr< IDataLayerWatcher > & AShooterGameState::DataLayerWatcherPtrField ( )
inline

Definition at line 298 of file GameMode.h.

◆ DayCycleSpeedScaleField()

float & AShooterGameState::DayCycleSpeedScaleField ( )
inline

Definition at line 120 of file GameMode.h.

◆ DayNumberField()

int & AShooterGameState::DayNumberField ( )
inline

Definition at line 103 of file GameMode.h.

◆ DayTimeField()

float & AShooterGameState::DayTimeField ( )
inline

Definition at line 104 of file GameMode.h.

◆ DayTimeSpeedScaleField()

float & AShooterGameState::DayTimeSpeedScaleField ( )
inline

Definition at line 121 of file GameMode.h.

◆ DedicatedWorldPartitionTicksField()

int & AShooterGameState::DedicatedWorldPartitionTicksField ( )
inline

Definition at line 297 of file GameMode.h.

◆ DeferredExplorerNoteUnlockQueueField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameState::DeferredExplorerNoteUnlockQueueField ( )
inline

Definition at line 287 of file GameMode.h.

◆ Destroyed()

void AShooterGameState::Destroyed ( )
inline

Definition at line 321 of file GameMode.h.

◆ DestroyTamesOverLevelClampField()

int & AShooterGameState::DestroyTamesOverLevelClampField ( )
inline

Definition at line 191 of file GameMode.h.

◆ DinoClassSpeedMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameState::DinoClassSpeedMultipliersField ( )
inline

Definition at line 158 of file GameMode.h.

◆ DinoDownloaded()

void AShooterGameState::DinoDownloaded ( TSubclassOf< APrimalDinoCharacter > TheDinoClass)
inline

Definition at line 354 of file GameMode.h.

◆ DinoHairGrowthSpeedMultiplierField()

float & AShooterGameState::DinoHairGrowthSpeedMultiplierField ( )
inline

Definition at line 215 of file GameMode.h.

◆ DrawHUD()

void AShooterGameState::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 319 of file GameMode.h.

◆ DynamicMusicAudioComponent2Field()

UAudioComponent *& AShooterGameState::DynamicMusicAudioComponent2Field ( )
inline

Definition at line 162 of file GameMode.h.

◆ DynamicMusicAudioComponentField()

UAudioComponent *& AShooterGameState::DynamicMusicAudioComponentField ( )
inline

Definition at line 161 of file GameMode.h.

◆ EggHatchSpeedMultiplierField()

float & AShooterGameState::EggHatchSpeedMultiplierField ( )
inline

Definition at line 144 of file GameMode.h.

◆ EndPlay()

void AShooterGameState::EndPlay ( const EEndPlayReason::Type EndPlayReason)
inline

Definition at line 325 of file GameMode.h.

◆ EnvironmentIndexField()

int & AShooterGameState::EnvironmentIndexField ( )
inline

Definition at line 280 of file GameMode.h.

◆ ExpensiveFunctionsField()

FieldArray< ExpensiveFunctionRegister, 1 > AShooterGameState::ExpensiveFunctionsField ( )
inline

Definition at line 160 of file GameMode.h.

◆ ExtinctionEventPercentField()

float & AShooterGameState::ExtinctionEventPercentField ( )
inline

Definition at line 189 of file GameMode.h.

◆ ExtinctionEventSecondsRemainingField()

int & AShooterGameState::ExtinctionEventSecondsRemainingField ( )
inline

Definition at line 190 of file GameMode.h.

◆ ExtinctionEventTimeIntervalField()

int & AShooterGameState::ExtinctionEventTimeIntervalField ( )
inline

Definition at line 186 of file GameMode.h.

◆ FastDecayIntervalField()

float & AShooterGameState::FastDecayIntervalField ( )
inline

Definition at line 216 of file GameMode.h.

◆ FloatingChatRangeField()

float & AShooterGameState::FloatingChatRangeField ( )
inline

Definition at line 185 of file GameMode.h.

◆ FloatingHUDRangeField()

float & AShooterGameState::FloatingHUDRangeField ( )
inline

Definition at line 184 of file GameMode.h.

◆ FloatingNameColorField()

FColor & AShooterGameState::FloatingNameColorField ( )
inline

Definition at line 283 of file GameMode.h.

◆ FloatingPlatformProfileNameColorField()

FColor & AShooterGameState::FloatingPlatformProfileNameColorField ( )
inline

Definition at line 282 of file GameMode.h.

◆ FloatingTextEntriesField()

TArray< FFloatingTextEntry, TSizedDefaultAllocator< 32 > > & AShooterGameState::FloatingTextEntriesField ( )
inline

Definition at line 203 of file GameMode.h.

◆ ForcedRelevantPOIActorsField()

TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & AShooterGameState::ForcedRelevantPOIActorsField ( )
inline

Definition at line 288 of file GameMode.h.

◆ ForceNetUpdate()

void AShooterGameState::ForceNetUpdate ( bool bDormantDontReplicateProperties,
bool bAbsoluteForceNetUpdate,
bool bDontUpdateChannel )
inline

Definition at line 345 of file GameMode.h.

◆ ForceStartMatch()

void AShooterGameState::ForceStartMatch ( bool PreventFinishTheMatch,
bool UseQuetzalBus )
inline

Definition at line 308 of file GameMode.h.

◆ GameDataSetsField()

TArray< FDataSet, TSizedDefaultAllocator< 32 > > & AShooterGameState::GameDataSetsField ( )
inline

Definition at line 259 of file GameMode.h.

◆ GetCleanServerSessionName()

FString * AShooterGameState::GetCleanServerSessionName ( FString * result)
inline

Definition at line 344 of file GameMode.h.

◆ GetClientReplicationRateFor()

float AShooterGameState::GetClientReplicationRateFor ( UNetConnection * InConnection,
AActor * InActor )
inline

Definition at line 322 of file GameMode.h.

◆ GetDayCycleSpeed()

float AShooterGameState::GetDayCycleSpeed ( )
inline

Definition at line 327 of file GameMode.h.

◆ GetDayTimeString()

FString * AShooterGameState::GetDayTimeString ( FString * result)
inline

Definition at line 332 of file GameMode.h.

◆ GetIniArray()

TArray< FGameIniData, TSizedDefaultAllocator< 32 > > * AShooterGameState::GetIniArray ( TArray< FGameIniData, TSizedDefaultAllocator< 32 > > * result,
FString * SectionName )
inline

Definition at line 351 of file GameMode.h.

◆ GetItemMaxQuantityOverride()

bool AShooterGameState::GetItemMaxQuantityOverride ( TSubclassOf< UPrimalItem > ForClass,
FMaxItemQuantityOverride * OutMaxQuantity )
inline

Definition at line 313 of file GameMode.h.

◆ GetLifetimeReplicatedProps()

void AShooterGameState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 312 of file GameMode.h.

◆ GetMatineePlayRate()

float AShooterGameState::GetMatineePlayRate ( AActor * forMatineeActor)
inline

Definition at line 326 of file GameMode.h.

◆ GetOfflineDamagePreventionTime()

float AShooterGameState::GetOfflineDamagePreventionTime ( int TargetingTeamID)
inline

Definition at line 337 of file GameMode.h.

◆ GetSaveDirectoryName()

FString * AShooterGameState::GetSaveDirectoryName ( FString * result,
ESaveType::Type SaveType )
inline

Definition at line 331 of file GameMode.h.

◆ GetStartTimeHour()

int AShooterGameState::GetStartTimeHour ( )
inline

Definition at line 328 of file GameMode.h.

◆ GlobalCorpseDecompositionTimeMultiplierField()

float & AShooterGameState::GlobalCorpseDecompositionTimeMultiplierField ( )
inline

Definition at line 143 of file GameMode.h.

◆ GlobalItemDecompositionTimeMultiplierField()

float & AShooterGameState::GlobalItemDecompositionTimeMultiplierField ( )
inline

Definition at line 140 of file GameMode.h.

◆ GlobalSpoilingTimeMultiplierField()

float & AShooterGameState::GlobalSpoilingTimeMultiplierField ( )
inline

Definition at line 139 of file GameMode.h.

◆ HairGrowthSpeedMultiplierField()

float & AShooterGameState::HairGrowthSpeedMultiplierField ( )
inline

Definition at line 214 of file GameMode.h.

◆ HexagonCostMultiplierField()

float & AShooterGameState::HexagonCostMultiplierField ( )
inline

Definition at line 273 of file GameMode.h.

◆ HexagonRewardMultiplierField()

float & AShooterGameState::HexagonRewardMultiplierField ( )
inline

Definition at line 272 of file GameMode.h.

◆ HTTPGetRequest()

void AShooterGameState::HTTPGetRequest ( FString * InURL)
inline

Definition at line 347 of file GameMode.h.

◆ HTTPPostRequest()

void AShooterGameState::HTTPPostRequest ( FString InURL,
FString Content )
inline

Definition at line 349 of file GameMode.h.

◆ ImplantSuicideCDField()

float & AShooterGameState::ImplantSuicideCDField ( )
inline

Definition at line 127 of file GameMode.h.

◆ InitializedGameState()

void AShooterGameState::InitializedGameState ( )
inline

Definition at line 334 of file GameMode.h.

◆ InventoryComponentAppendsField()

TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & AShooterGameState::InventoryComponentAppendsField ( )
inline

Definition at line 192 of file GameMode.h.

◆ IsEngramClassHidden()

bool AShooterGameState::IsEngramClassHidden ( TSubclassOf< UPrimalItem > ForItemClass)
inline

Definition at line 355 of file GameMode.h.

◆ IsParentPropertyCached()

static bool AShooterGameState::IsParentPropertyCached ( UClass * ForClass,
FName PropertyName,
TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > * CDOBaselineValues )
inlinestatic

Definition at line 378 of file GameMode.h.

◆ IsPropertyValueEqualToCachedParentValue()

static bool AShooterGameState::IsPropertyValueEqualToCachedParentValue ( UClass * ForClass,
FName PropertyName,
TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > * CDOBaselineValues )
inlinestatic

Definition at line 377 of file GameMode.h.

◆ IsPropertyValueEqualToParentValue()

static bool AShooterGameState::IsPropertyValueEqualToParentValue ( UClass * ForClass,
FName PropertyName )
inlinestatic

Definition at line 379 of file GameMode.h.

◆ IsSupportedLiveTuningProperty()

static bool AShooterGameState::IsSupportedLiveTuningProperty ( FProperty * Property,
bool bIgnoreLiveTuningFlag )
inlinestatic

Definition at line 366 of file GameMode.h.

◆ IsTeamIDInvincible()

bool AShooterGameState::IsTeamIDInvincible ( int TargetingTeamID,
bool bInvincibleOnlyWhenOffline )
inline

Definition at line 336 of file GameMode.h.

◆ IsUniqueDinoAlreadySpawned()

bool AShooterGameState::IsUniqueDinoAlreadySpawned ( const TSoftClassPtr< APrimalDinoCharacter > * UniqueDino)
inline

Definition at line 352 of file GameMode.h.

◆ ItemStackSizeMultiplierField()

float & AShooterGameState::ItemStackSizeMultiplierField ( )
inline

Definition at line 195 of file GameMode.h.

◆ LastHadMusicTimeField()

long double & AShooterGameState::LastHadMusicTimeField ( )
inline

Definition at line 164 of file GameMode.h.

◆ LastPlayedDynamicMusic1Field()

long double & AShooterGameState::LastPlayedDynamicMusic1Field ( )
inline

Definition at line 222 of file GameMode.h.

◆ LastPlayedDynamicMusic2Field()

long double & AShooterGameState::LastPlayedDynamicMusic2Field ( )
inline

Definition at line 223 of file GameMode.h.

◆ LastServerSaveTimeField()

long double & AShooterGameState::LastServerSaveTimeField ( )
inline

Definition at line 152 of file GameMode.h.

◆ LevelExperienceRampOverridesField()

TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & AShooterGameState::LevelExperienceRampOverridesField ( )
inline

Definition at line 165 of file GameMode.h.

◆ LevelNameHashField()

TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & AShooterGameState::LevelNameHashField ( )
inline

Definition at line 150 of file GameMode.h.

◆ LimitGeneratorsNumField()

int & AShooterGameState::LimitGeneratorsNumField ( )
inline

Definition at line 241 of file GameMode.h.

◆ LimitGeneratorsRangeField()

float & AShooterGameState::LimitGeneratorsRangeField ( )
inline

Definition at line 242 of file GameMode.h.

◆ LimitTurretsNumField()

int & AShooterGameState::LimitTurretsNumField ( )
inline

Definition at line 240 of file GameMode.h.

◆ LimitTurretsRangeField()

float & AShooterGameState::LimitTurretsRangeField ( )
inline

Definition at line 239 of file GameMode.h.

◆ ListenServerTetherDistanceMultiplierField()

float & AShooterGameState::ListenServerTetherDistanceMultiplierField ( )
inline

Definition at line 169 of file GameMode.h.

◆ LiveTuningOverloadChunksField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameState::LiveTuningOverloadChunksField ( )
inline

Definition at line 278 of file GameMode.h.

◆ LiveTuningReplicatedChunkSizeField()

int & AShooterGameState::LiveTuningReplicatedChunkSizeField ( )
inline

Definition at line 277 of file GameMode.h.

◆ LoadedDataLayersField()

TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & AShooterGameState::LoadedDataLayersField ( )
inline

Definition at line 292 of file GameMode.h.

◆ LoadForceRespawnDinosTagField()

FString & AShooterGameState::LoadForceRespawnDinosTagField ( )
inline

Definition at line 210 of file GameMode.h.

◆ LocalizedChatRadiusField()

float & AShooterGameState::LocalizedChatRadiusField ( )
inline

Definition at line 99 of file GameMode.h.

◆ LocalizedChatRadiusUnconsiousScaleField()

float & AShooterGameState::LocalizedChatRadiusUnconsiousScaleField ( )
inline

Definition at line 100 of file GameMode.h.

◆ MassTeleportQueueField()

TArray< FMassTeleportData, TSizedDefaultAllocator< 32 > > & AShooterGameState::MassTeleportQueueField ( )
inline

Definition at line 261 of file GameMode.h.

◆ MassTeleportQueueToAddField()

TArray< FMassTeleportData, TSizedDefaultAllocator< 32 > > & AShooterGameState::MassTeleportQueueToAddField ( )
inline

Definition at line 263 of file GameMode.h.

◆ MassTeleportQueueToRemoveField()

TArray< AActor *, TSizedDefaultAllocator< 32 > > & AShooterGameState::MassTeleportQueueToRemoveField ( )
inline

Definition at line 262 of file GameMode.h.

◆ MaxAlliancesPerTribeField()

int & AShooterGameState::MaxAlliancesPerTribeField ( )
inline

Definition at line 227 of file GameMode.h.

◆ MaximumUniqueDownloadIntervalField()

unsigned int & AShooterGameState::MaximumUniqueDownloadIntervalField ( )
inline

Definition at line 256 of file GameMode.h.

◆ MaxNumberOfPlayersInTribeField()

int & AShooterGameState::MaxNumberOfPlayersInTribeField ( )
inline

Definition at line 141 of file GameMode.h.

◆ MaxPersonalTamedDinosField()

int & AShooterGameState::MaxPersonalTamedDinosField ( )
inline

Definition at line 202 of file GameMode.h.

◆ MaxStructuresInRangeField()

int & AShooterGameState::MaxStructuresInRangeField ( )
inline

Definition at line 119 of file GameMode.h.

◆ MaxStructuresInSmallRadiusField()

int & AShooterGameState::MaxStructuresInSmallRadiusField ( )
inline

Definition at line 231 of file GameMode.h.

◆ MaxTamedDinosField()

int & AShooterGameState::MaxTamedDinosField ( )
inline

Definition at line 136 of file GameMode.h.

◆ MaxTribesPerAllianceField()

int & AShooterGameState::MaxTribesPerAllianceField ( )
inline

Definition at line 228 of file GameMode.h.

◆ MinimumDinoReuploadIntervalField()

float & AShooterGameState::MinimumDinoReuploadIntervalField ( )
inline

Definition at line 213 of file GameMode.h.

◆ MinimumTimebetweeninventoryRetrievalField()

float & AShooterGameState::MinimumTimebetweeninventoryRetrievalField ( )
inline

Definition at line 289 of file GameMode.h.

◆ MinimumUniqueDownloadIntervalField()

unsigned int & AShooterGameState::MinimumUniqueDownloadIntervalField ( )
inline

Definition at line 255 of file GameMode.h.

◆ Multi_SpawnCosmeticActor_Implementation()

void AShooterGameState::Multi_SpawnCosmeticActor_Implementation ( TSubclassOf< AActor > SpawnActorOfClass,
const UE::Math::TVector< double > * SpawnAtLocation,
const UE::Math::TRotator< double > * SpawnWithRotation )
inline

Definition at line 358 of file GameMode.h.

◆ NetAddFloatingDamageText()

void AShooterGameState::NetAddFloatingDamageText ( UE::Math::TVector< double > * AtLocation,
int DamageAmount,
int FromTeamID,
int OnlySendToTeamID )
inline

Definition at line 342 of file GameMode.h.

◆ NetAddFloatingText()

void AShooterGameState::NetAddFloatingText ( UE::Math::TVector< double > * AtLocation,
FString * FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
UE::Math::TVector< double > * TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime,
int OnlySendToTeamID )
inline

Definition at line 343 of file GameMode.h.

◆ NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction()

void AShooterGameState::NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction ( TSubclassOf< AActor > AnActorClass,
FVector_NetQuantize * AtLocation,
FRotator_NetQuantize * AtRotation,
AActor * EffectOwnerToIgnore,
float MaxRangeToReplicate,
USceneComponent * attachToComponent,
int dataIndex,
FName attachSocketName,
bool bOnlySendToEffectOwner,
bool IsSimpleFoliageInteraction,
UE::Math::TVector< double > * FoliageOrigin_ImpactPoint,
UE::Math::TVector< double > * TraceEndpoint )
inline

Definition at line 357 of file GameMode.h.

◆ NetUpdateOfflinePvPExpiringTeams_Implementation()

void AShooterGameState::NetUpdateOfflinePvPExpiringTeams_Implementation ( const TArray< int, TSizedDefaultAllocator< 32 > > * NewPreventOfflinePvPExpiringTeams,
const TArray< float, TSizedDefaultAllocator< 32 > > * NewPreventOfflinePvPExpiringTimes )
inline

Definition at line 339 of file GameMode.h.

◆ NetUpdateOfflinePvPLiveTeams_Implementation()

void AShooterGameState::NetUpdateOfflinePvPLiveTeams_Implementation ( const TArray< int, TSizedDefaultAllocator< 32 > > * NewPreventOfflinePvPLiveTeams)
inline

Definition at line 338 of file GameMode.h.

◆ NetUTCCacheField()

float & AShooterGameState::NetUTCCacheField ( )
inline

Definition at line 238 of file GameMode.h.

◆ NetUTCField()

int & AShooterGameState::NetUTCField ( )
inline

Definition at line 107 of file GameMode.h.

◆ NetworkTimeField()

long double & AShooterGameState::NetworkTimeField ( )
inline

Definition at line 105 of file GameMode.h.

◆ NewStructureDestructionTagField()

FString & AShooterGameState::NewStructureDestructionTagField ( )
inline

Definition at line 102 of file GameMode.h.

◆ NextEnvironmentIndexField()

int & AShooterGameState::NextEnvironmentIndexField ( )
inline

Definition at line 281 of file GameMode.h.

◆ NextMutagenTimeField()

long double & AShooterGameState::NextMutagenTimeField ( )
inline

Definition at line 284 of file GameMode.h.

◆ NightTimeSpeedScaleField()

float & AShooterGameState::NightTimeSpeedScaleField ( )
inline

Definition at line 122 of file GameMode.h.

◆ NotifyPlayerDied()

void AShooterGameState::NotifyPlayerDied ( AShooterCharacter * theShooterChar,
AShooterPlayerController * prevController,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 311 of file GameMode.h.

◆ NPCActiveCountTamedField()

int & AShooterGameState::NPCActiveCountTamedField ( )
inline

Definition at line 94 of file GameMode.h.

◆ NumActiveNPCField()

int & AShooterGameState::NumActiveNPCField ( )
inline

Definition at line 95 of file GameMode.h.

◆ NumDeadNPCField()

int & AShooterGameState::NumDeadNPCField ( )
inline

Definition at line 96 of file GameMode.h.

◆ NumHibernatedNPCField()

int & AShooterGameState::NumHibernatedNPCField ( )
inline

Definition at line 93 of file GameMode.h.

◆ NumNPCField()

int & AShooterGameState::NumNPCField ( )
inline

Definition at line 92 of file GameMode.h.

◆ NumPlayerActorsField()

int & AShooterGameState::NumPlayerActorsField ( )
inline

Definition at line 97 of file GameMode.h.

◆ NumPlayerConnectedField()

int & AShooterGameState::NumPlayerConnectedField ( )
inline

Definition at line 98 of file GameMode.h.

◆ NumTamedDinosField()

int & AShooterGameState::NumTamedDinosField ( )
inline

Definition at line 118 of file GameMode.h.

◆ OnDeserializedByGame()

void AShooterGameState::OnDeserializedByGame ( EOnDeserializationType::Type DeserializationType)
inline

Definition at line 323 of file GameMode.h.

◆ OnDinoDownloadedField()

FOnDinoDownloaded & AShooterGameState::OnDinoDownloadedField ( )
inline

Definition at line 267 of file GameMode.h.

◆ OnDinoUploadedField()

FOnDinoUploaded & AShooterGameState::OnDinoUploadedField ( )
inline

Definition at line 268 of file GameMode.h.

◆ OnHTTPGetResponseField()

FOnHTTPGetProcessed & AShooterGameState::OnHTTPGetResponseField ( )
inline

Definition at line 219 of file GameMode.h.

◆ OnHTTPPostResponseField()

FOnHTTPPostResponse & AShooterGameState::OnHTTPPostResponseField ( )
inline

Definition at line 220 of file GameMode.h.

◆ OnLevelsChanged()

void AShooterGameState::OnLevelsChanged ( )
inline

Definition at line 367 of file GameMode.h.

◆ OnNewClassInitialized()

void AShooterGameState::OnNewClassInitialized ( UClass * ForClass)
inline

Definition at line 370 of file GameMode.h.

◆ OnPlayerListPopulatedField()

FOnPlayerListReady & AShooterGameState::OnPlayerListPopulatedField ( )
inline

Definition at line 138 of file GameMode.h.

◆ OnRep_ReplicateLocalizedChatRadius()

void AShooterGameState::OnRep_ReplicateLocalizedChatRadius ( )
inline

Definition at line 314 of file GameMode.h.

◆ OverrideAreaMusicField()

USoundBase *& AShooterGameState::OverrideAreaMusicField ( )
inline

Definition at line 181 of file GameMode.h.

◆ OverrideAreaMusicPositionField()

UE::Math::TVector< double > & AShooterGameState::OverrideAreaMusicPositionField ( )
inline

Definition at line 182 of file GameMode.h.

◆ OverrideAreaMusicRangeField()

float & AShooterGameState::OverrideAreaMusicRangeField ( )
inline

Definition at line 183 of file GameMode.h.

◆ OverrideEngramEntriesField()

TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & AShooterGameState::OverrideEngramEntriesField ( )
inline

Definition at line 166 of file GameMode.h.

◆ OverrideItemCraftingCostsField()

TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & AShooterGameState::OverrideItemCraftingCostsField ( )
inline

Definition at line 147 of file GameMode.h.

◆ OverrideItemMaxQuantityField()

TArray< FItemMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & AShooterGameState::OverrideItemMaxQuantityField ( )
inline

Definition at line 148 of file GameMode.h.

◆ OverrideItemMaxQuantityMapField()

TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & AShooterGameState::OverrideItemMaxQuantityMapField ( )
inline

Definition at line 149 of file GameMode.h.

◆ OverrideMaxExperiencePointsDinoField()

int & AShooterGameState::OverrideMaxExperiencePointsDinoField ( )
inline

Definition at line 286 of file GameMode.h.

◆ OverrideMaxExperiencePointsPlayerField()

int & AShooterGameState::OverrideMaxExperiencePointsPlayerField ( )
inline

Definition at line 285 of file GameMode.h.

◆ OxygenSwimSpeedStatMultiplierField()

float & AShooterGameState::OxygenSwimSpeedStatMultiplierField ( )
inline

Definition at line 218 of file GameMode.h.

◆ PaintingCacheField()

UPaintingCache *& AShooterGameState::PaintingCacheField ( )
inline

Definition at line 172 of file GameMode.h.

◆ PassiveTameIntervalMultiplierField()

float & AShooterGameState::PassiveTameIntervalMultiplierField ( )
inline

Definition at line 252 of file GameMode.h.

◆ PerformanceThrottledTicksModField()

int & AShooterGameState::PerformanceThrottledTicksModField ( )
inline

Definition at line 250 of file GameMode.h.

◆ PerPlatformMaxStructuresMultiplierField()

float & AShooterGameState::PerPlatformMaxStructuresMultiplierField ( )
inline

Definition at line 126 of file GameMode.h.

◆ PGMapNameField()

FString & AShooterGameState::PGMapNameField ( )
inline

Definition at line 170 of file GameMode.h.

◆ PhotoModeRangeLimitField()

float & AShooterGameState::PhotoModeRangeLimitField ( )
inline

Definition at line 245 of file GameMode.h.

◆ PlatformSaddleBuildAreaBoundsMultiplierField()

float & AShooterGameState::PlatformSaddleBuildAreaBoundsMultiplierField ( )
inline

Definition at line 155 of file GameMode.h.

◆ PlayerFloatingHUDOffsetField()

UE::Math::TVector< double > & AShooterGameState::PlayerFloatingHUDOffsetField ( )
inline

Definition at line 174 of file GameMode.h.

◆ PlayerFloatingHUDOffsetScreenYField()

float & AShooterGameState::PlayerFloatingHUDOffsetScreenYField ( )
inline

Definition at line 175 of file GameMode.h.

◆ PlayerListStringField()

FString & AShooterGameState::PlayerListStringField ( )
inline

Definition at line 137 of file GameMode.h.

◆ PlayerListThrottledModField()

int & AShooterGameState::PlayerListThrottledModField ( )
inline

Definition at line 249 of file GameMode.h.

◆ PlayerLocatorEffectMapsField()

TArray< FPlayerLocatorEffectMap, TSizedDefaultAllocator< 32 > > & AShooterGameState::PlayerLocatorEffectMapsField ( )
inline

Definition at line 247 of file GameMode.h.

◆ PostInitializeComponents()

void AShooterGameState::PostInitializeComponents ( )
inline

Definition at line 320 of file GameMode.h.

◆ PrepareActorForMassTeleport()

void AShooterGameState::PrepareActorForMassTeleport ( AActor * PrepareActor,
const FMassTeleportData * WithMassTeleportData )
inline

Definition at line 363 of file GameMode.h.

◆ PreventBreedingForClassNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameState::PreventBreedingForClassNamesField ( )
inline

Definition at line 276 of file GameMode.h.

◆ PreventDinoTameClassNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameState::PreventDinoTameClassNamesField ( )
inline

Definition at line 168 of file GameMode.h.

◆ PreventOfflinePvPConnectionInvincibleIntervalField()

float & AShooterGameState::PreventOfflinePvPConnectionInvincibleIntervalField ( )
inline

Definition at line 251 of file GameMode.h.

◆ PreventOfflinePvPExpiringTeamsField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameState::PreventOfflinePvPExpiringTeamsField ( )
inline

Definition at line 197 of file GameMode.h.

◆ PreventOfflinePvPExpiringTimesField()

TArray< float, TSizedDefaultAllocator< 32 > > & AShooterGameState::PreventOfflinePvPExpiringTimesField ( )
inline

Definition at line 198 of file GameMode.h.

◆ PreventOfflinePvPFirstLiveTimeField()

TMap< int, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, double, 0 > > & AShooterGameState::PreventOfflinePvPFirstLiveTimeField ( )
inline

Definition at line 200 of file GameMode.h.

◆ PreventOfflinePvPLiveTeamsField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameState::PreventOfflinePvPLiveTeamsField ( )
inline

Definition at line 196 of file GameMode.h.

◆ PreventOfflinePvPLiveTimesField()

TMap< int, float, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, float, 0 > > & AShooterGameState::PreventOfflinePvPLiveTimesField ( )
inline

Definition at line 199 of file GameMode.h.

◆ PreventTransferForClassNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameState::PreventTransferForClassNamesField ( )
inline

Definition at line 279 of file GameMode.h.

◆ PrintCDODebug()

static void AShooterGameState::PrintCDODebug ( APrimalCharacter * ReferenceChar,
FCDODebugData * CDODebugData )
inlinestatic

Definition at line 383 of file GameMode.h.

◆ PrivateNetworkTimeField()

long double & AShooterGameState::PrivateNetworkTimeField ( )
inline

Definition at line 151 of file GameMode.h.

◆ ProcessAllCDOUpdates()

static void AShooterGameState::ProcessAllCDOUpdates ( UShooterGameInstance * GameInstance,
const TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > * CDOPropertyValueUpdates )
inlinestatic

Definition at line 372 of file GameMode.h.

◆ ProcessCDOUpdateEntry()

static void AShooterGameState::ProcessCDOUpdateEntry ( UShooterGameInstance * GameInstance,
const FNetChangeDefaultPropertyValue * CDOPropertyValueUpdates,
UClass * PostInitializedClass )
inlinestatic

Definition at line 373 of file GameMode.h.

◆ PvEDinoDecayPeriodMultiplierField()

float & AShooterGameState::PvEDinoDecayPeriodMultiplierField ( )
inline

Definition at line 125 of file GameMode.h.

◆ PvEStructureDecayPeriodMultiplierField()

float & AShooterGameState::PvEStructureDecayPeriodMultiplierField ( )
inline

Definition at line 124 of file GameMode.h.

◆ QueueExplorerNoteForDeferredUnlock()

void AShooterGameState::QueueExplorerNoteForDeferredUnlock ( int ExplorerNoteIndex)
inline

Definition at line 368 of file GameMode.h.

◆ RadiusStructuresInSmallRadiusField()

float & AShooterGameState::RadiusStructuresInSmallRadiusField ( )
inline

Definition at line 232 of file GameMode.h.

◆ RealtimeThrottledTickOffsetField()

int & AShooterGameState::RealtimeThrottledTickOffsetField ( )
inline

Definition at line 294 of file GameMode.h.

◆ RealtimeThrottledTickTimeAmountField()

long double & AShooterGameState::RealtimeThrottledTickTimeAmountField ( )
inline

Definition at line 293 of file GameMode.h.

◆ RemoveCDOCachedBaselineValue()

Definition at line 381 of file GameMode.h.

◆ RemoveIrrelevantBiomeBuffs()

void AShooterGameState::RemoveIrrelevantBiomeBuffs ( APrimalCharacter * PrimalChar)
inline

Definition at line 362 of file GameMode.h.

◆ RequestFinishAndExitToMainMenu()

void AShooterGameState::RequestFinishAndExitToMainMenu ( )
inline

Definition at line 315 of file GameMode.h.

◆ ResetCDOProperties()

static void AShooterGameState::ResetCDOProperties ( TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > * CDOBaselineValues,
bool bHasAppliedCDOUpdates,
bool bForceReset )
inlinestatic

Definition at line 382 of file GameMode.h.

◆ ResetLiveTuningOverloads()

void AShooterGameState::ResetLiveTuningOverloads ( )
inline

Definition at line 365 of file GameMode.h.

◆ RTSMaxRangeFromPlayerCharacterScaleField()

float & AShooterGameState::RTSMaxRangeFromPlayerCharacterScaleField ( )
inline

Definition at line 188 of file GameMode.h.

◆ RTSModeNumSelectableDinosScaleField()

float & AShooterGameState::RTSModeNumSelectableDinosScaleField ( )
inline

Definition at line 187 of file GameMode.h.

◆ ServerFramerateField()

float & AShooterGameState::ServerFramerateField ( )
inline

Definition at line 101 of file GameMode.h.

◆ ServerProcessDefaultPropertyValueUpdates()

static void AShooterGameState::ServerProcessDefaultPropertyValueUpdates ( UShooterGameInstance * GameInstance)
inlinestatic

Definition at line 371 of file GameMode.h.

◆ ServerSaveIntervalField()

float & AShooterGameState::ServerSaveIntervalField ( )
inline

Definition at line 153 of file GameMode.h.

◆ ServerSessionNameField()

FString & AShooterGameState::ServerSessionNameField ( )
inline

Definition at line 209 of file GameMode.h.

◆ SetTileUnstreamable()

void AShooterGameState::SetTileUnstreamable ( FName InTileName)
inline

Definition at line 335 of file GameMode.h.

◆ ShouldMassTeleportMoveActor()

bool AShooterGameState::ShouldMassTeleportMoveActor ( AActor * ForActor,
const FMassTeleportData * WithMassTeleportData )
inline

Definition at line 360 of file GameMode.h.

◆ ShouldProcessCDOPropertyAndClass()

static bool AShooterGameState::ShouldProcessCDOPropertyAndClass ( UClass * TheClass,
FName PropertyName,
TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > * CDOBaselineValues,
bool bDontApplyIfPropertyEdited,
bool bIsPostInitializedClass,
bool bIsChildClass )
inlinestatic

Definition at line 374 of file GameMode.h.

◆ StartMassTeleport()

bool AShooterGameState::StartMassTeleport ( FMassTeleportData * NewMassTeleportData,
const FTeleportDestination * TeleportDestination,
AActor * InitiatingActor,
TArray< AActor *, TSizedDefaultAllocator< 32 > > * TeleportActors,
TSubclassOf< APrimalBuff > BuffToApply,
const float TeleportDuration,
const float TeleportRadius,
const bool bTeleportingSnapsToGround,
const bool bMaintainRotation )
inline

Definition at line 359 of file GameMode.h.

◆ StartTimeHourField()

int & AShooterGameState::StartTimeHourField ( )
inline

Definition at line 123 of file GameMode.h.

◆ STASISAUTODESTROY_CheckIncrementField()

int & AShooterGameState::STASISAUTODESTROY_CheckIncrementField ( )
inline

Definition at line 237 of file GameMode.h.

◆ StaticClass()

static UClass * AShooterGameState::StaticClass ( )
inlinestatic

Definition at line 305 of file GameMode.h.

◆ StaticOverrideMusicField()

USoundBase *& AShooterGameState::StaticOverrideMusicField ( )
inline

Definition at line 173 of file GameMode.h.

◆ StaticRegisterNativesAShooterGameState()

static void AShooterGameState::StaticRegisterNativesAShooterGameState ( )
inlinestatic

Definition at line 309 of file GameMode.h.

◆ StreamingDataLayersField()

TSet< UDataLayerInstance const *, DefaultKeyFuncs< UDataLayerInstance const *, 0 >, FDefaultSetAllocator > & AShooterGameState::StreamingDataLayersField ( )
inline

Definition at line 264 of file GameMode.h.

◆ StructureDamageRepairCooldownField()

float & AShooterGameState::StructureDamageRepairCooldownField ( )
inline

Definition at line 176 of file GameMode.h.

◆ StructurePickupHoldDurationField()

float & AShooterGameState::StructurePickupHoldDurationField ( )
inline

Definition at line 157 of file GameMode.h.

◆ StructurePickupTimeAfterPlacementField()

float & AShooterGameState::StructurePickupTimeAfterPlacementField ( )
inline

Definition at line 156 of file GameMode.h.

◆ SupportedSpawnRegionsField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameState::SupportedSpawnRegionsField ( )
inline

Definition at line 171 of file GameMode.h.

◆ TamedDinoClassSpeedMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameState::TamedDinoClassSpeedMultipliersField ( )
inline

Definition at line 159 of file GameMode.h.

◆ ThrottledTicksModField()

int & AShooterGameState::ThrottledTicksModField ( )
inline

Definition at line 248 of file GameMode.h.

◆ Tick()

void AShooterGameState::Tick ( float DeltaSeconds)
inline

Definition at line 316 of file GameMode.h.

◆ Tick_MassTeleport()

void AShooterGameState::Tick_MassTeleport ( float DeltaTime)
inline

Definition at line 361 of file GameMode.h.

◆ Tick_WorldPartition()

void AShooterGameState::Tick_WorldPartition ( float DeltaTime)
inline

Definition at line 386 of file GameMode.h.

◆ TimeUTCField()

unsigned int & AShooterGameState::TimeUTCField ( )
inline

Definition at line 106 of file GameMode.h.

◆ TribeNameChangeCooldownField()

float & AShooterGameState::TribeNameChangeCooldownField ( )
inline

Definition at line 154 of file GameMode.h.

◆ TribeSlotReuseCooldownField()

float & AShooterGameState::TribeSlotReuseCooldownField ( )
inline

Definition at line 142 of file GameMode.h.

◆ TurretCopySettingsCooldownField()

float & AShooterGameState::TurretCopySettingsCooldownField ( )
inline

Definition at line 270 of file GameMode.h.

◆ UniqueDinosField()

TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & AShooterGameState::UniqueDinosField ( )
inline

Definition at line 253 of file GameMode.h.

◆ UniqueDownloadsField()

TArray< FDinoDownloadData, TSizedDefaultAllocator< 32 > > & AShooterGameState::UniqueDownloadsField ( )
inline

Definition at line 258 of file GameMode.h.

◆ UpdateDynamicMusic()

void AShooterGameState::UpdateDynamicMusic ( float DeltaSeconds)
inline

Definition at line 317 of file GameMode.h.

◆ UpdatePreventOfflinePvPStatus()

void AShooterGameState::UpdatePreventOfflinePvPStatus ( )
inline

Definition at line 340 of file GameMode.h.

◆ UseStructurePreventionVolumeTagField()

FName & AShooterGameState::UseStructurePreventionVolumeTagField ( )
inline

Definition at line 230 of file GameMode.h.

◆ ValidateGeneratedRepEnums()

void AShooterGameState::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 310 of file GameMode.h.

◆ WildFollowerSpawnChanceMultiplierField()

float & AShooterGameState::WildFollowerSpawnChanceMultiplierField ( )
inline

Definition at line 290 of file GameMode.h.

◆ WildFollowerSpawnCountMultiplierField()

float & AShooterGameState::WildFollowerSpawnCountMultiplierField ( )
inline

Definition at line 291 of file GameMode.h.

◆ WirelessCraftingRangeOverrideField()

float & AShooterGameState::WirelessCraftingRangeOverrideField ( )
inline

Definition at line 235 of file GameMode.h.

◆ WorldBuffPersistantDatasField()

TArray< FWorldBuffPersistantData, TSizedDefaultAllocator< 32 > > & AShooterGameState::WorldBuffPersistantDatasField ( )
inline

Definition at line 269 of file GameMode.h.

◆ WorldCompositionRescan()

void AShooterGameState::WorldCompositionRescan ( )
inline

Definition at line 346 of file GameMode.h.


The documentation for this struct was generated from the following file: