| __vftableField() | UObjectBase | inline |
| ActiveEventField() | AShooterGameState | inline |
| ActiveEventOverridesField() | AShooterGameState | inline |
| ActiveMissionTagsField() | AShooterGameState | inline |
| ActorHasBegunPlay() | AActor | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
| ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
| ActorUsingQuickActionField() | UPrimalActor | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
| AddComponentForReplication(UActorComponent *Component) | AActor | inline |
| AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| AddFloatingText(UE::Math::TVector< double > *AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) | AShooterGameState | inline |
| AddInstanceComponent(UActorComponent *Component) | AActor | inline |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddPlayerState(APlayerState *PlayerState) | AGameStateBase | inline |
| AddRelevantPOIActor(AActor *POI) | AShooterGameState | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AddTokens(int Quantity, int byTribe) | AShooterGameState | inline |
| AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
| AllowDinoClassTame(TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC) | AShooterGameState | inline |
| AllowDinoTame(APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC) | AShooterGameState | inline |
| AllowDownloadDino(const TSoftClassPtr< APrimalDinoCharacter > *TheDinoClass) | AShooterGameState | inline |
| AllowDownloadDino_Implementation(const TSoftClassPtr< APrimalDinoCharacter > *TheDinoClass) | AShooterGameState | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
| AllowSaving() | UPrimalActor | inline |
| AllowSeamlessTravel() | UPrimalActor | inline |
| AmazonS3AccessKeyIDField() | AShooterGameState | inline |
| AmazonS3BucketNameField() | AShooterGameState | inline |
| AmazonS3SecretAccessKeyField() | AShooterGameState | inline |
| AmbientSoundCheckIncrementField() | AShooterGameState | inline |
| ApplyLiveTuningOverloads(TSharedPtr< FJsonObject > *Overloads) | AShooterGameState | inline |
| ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
| AttachmentReplicationField() | AActor | inline |
| AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AuthorityGameModeField() | AGameStateBase | inline |
| AutoReceiveInputField() | AActor | inline |
| bActorBeginningPlayFromLevelStreaming() | AActor | inline |
| bActorEnableCollision() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorIsBeingConstructed() | AActor | inline |
| bActorIsBeingDestroyed() | AActor | inline |
| bActorPreventPhysicsSceneRegistration() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bActorWantsDestroyDuringBeginPlay() | AActor | inline |
| bAddedPerformanceThrottledTick() | UPrimalActor | inline |
| bAddedRealtimeThrottledTick() | UPrimalActor | inline |
| bAddedServerThrottledTick() | UPrimalActor | inline |
| bAddedTagsList() | UPrimalActor | inline |
| bAllowCaveBuildingPvPField() | AShooterGameState | inline |
| bAllowCharacterCreationField() | AShooterGameState | inline |
| bAllowCustomRecipesField() | AShooterGameState | inline |
| bAllowFlyerSpeedLevelingField() | AShooterGameState | inline |
| bAllowPlatformSaddleMultiFloorsField() | AShooterGameState | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowTickBeforeBeginPlay() | AActor | inline |
| bAlwaysAllowHostMessagesField() | AShooterGameState | inline |
| bAlwaysCreatePhysicsState() | UPrimalActor | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
| BaseHexagonRewardMultiplierField() | AShooterGameState | inline |
| BaseSpawnBuffAndAttachToCharacter(UClass *Buff, APrimalCharacter *PrimalCharacter, float ExperiencePoints) | AShooterGameState | inlinestatic |
| bAsyncPhysicsTickEnabled() | AActor | inline |
| bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoPvEField() | AShooterGameState | inline |
| bAutoStasis() | UPrimalActor | inline |
| bBlockInput() | AActor | inline |
| bBlueprintMultiUseEntries() | UPrimalActor | inline |
| bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
| bBPPostInitializeComponents() | UPrimalActor | inline |
| bBPPreInitializeComponents() | UPrimalActor | inline |
| bCallPreReplication() | AActor | inline |
| bCallPreReplicationForReplay() | AActor | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeInCluster() | AActor | inline |
| bClimbable() | UPrimalActor | inline |
| bCollideWhenPlacing() | AActor | inline |
| bCrossARKAllowForeignDinoDownloadsField() | AShooterGameState | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDisableDinoDecayClaimingField() | AShooterGameState | inline |
| bDisableDinoDecayPvEField() | AShooterGameState | inline |
| bDisableImprintDinoBuffField() | AShooterGameState | inline |
| bDisablePvEGammaField() | AShooterGameState | inline |
| bDisableRigidBodyAnimNodes() | AActor | inline |
| bDisableStructurePlacementCollisionField() | AShooterGameState | inline |
| bDisableTekLegsBoostField() | AShooterGameState | inline |
| bDisableWirelessCraftingField() | AShooterGameState | inline |
| bDisableWirelessCraftingForPlayersField() | AShooterGameState | inline |
| bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
| BecomeViewTarget(APlayerController *PC) | AActor | inline |
| BeginDestroy() | AActor | inline |
| BeginPlay() | AShooterGameState | inline |
| bEnableAutoLODGeneration() | AActor | inline |
| bEnableExtraStructurePreventionVolumesField() | AShooterGameState | inline |
| bEnableMultiUse() | UPrimalActor | inline |
| bEnablePlayerMoveThroughSleepingField() | AShooterGameState | inline |
| bEnablePvPGammaField() | AShooterGameState | inline |
| bExchangedRoles() | AActor | inline |
| bFastDecayUnsnappedCoreStructuresField() | AShooterGameState | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bForceAllowNetMulticast() | UPrimalActor | inline |
| bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
| bForceHiddenReplication() | UPrimalActor | inline |
| bForceHighQualityViewerReplication() | AActor | inline |
| bForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bForceInfiniteDrawDistance() | UPrimalActor | inline |
| bForceNetAddressable() | AActor | inline |
| bForceNetworkSpatialization() | UPrimalActor | inline |
| bForcePreventSeamlessTravel() | UPrimalActor | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
| bForceUseInventoryAppendsField() | AShooterGameState | inline |
| bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
| bHasDeferredComponentRegistration() | AActor | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasHighVolumeRPCs() | UPrimalActor | inline |
| bHasRegisteredAllComponents() | AActor | inline |
| bHexStoreAllowOnlyEngramTradeOptionField() | AShooterGameState | inline |
| bHibernateChange() | UPrimalActor | inline |
| bHidden() | AActor | inline |
| bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
| bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
| bIgnoresOriginShifting() | AActor | inline |
| BiomeBuffTagsField() | AShooterGameState | inline |
| bIsArkDownloadsAllowedField() | AShooterGameState | inline |
| bIsClientField() | AShooterGameState | inline |
| bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
| bIsEditorOnlyActor() | AActor | inline |
| bIsFromChildActorComponent() | UPrimalActor | inline |
| bIsInstancedFoliage() | UPrimalActor | inline |
| bIsListenServerField() | AShooterGameState | inline |
| bIsMapActor() | UPrimalActor | inline |
| bIsPrimalCharacter() | UPrimalActor | inline |
| bIsPrimalDino() | UPrimalActor | inline |
| bIsPrimalStructure() | UPrimalActor | inline |
| bIsPrimalStructureExplosive() | UPrimalActor | inline |
| bIsServerRunningOnConsoleField() | AShooterGameState | inline |
| bIsShooterCharacter() | UPrimalActor | inline |
| bIsShooterPlayerController() | UPrimalActor | inline |
| bIsValidUnstasisCaster() | UPrimalActor | inline |
| bLoadedFromSaveGame() | UPrimalActor | inline |
| BlueprintCreatedComponentsField() | AActor | inline |
| bMapPlayerLocationField() | AShooterGameState | inline |
| bMultiUseCenterHUD() | UPrimalActor | inline |
| bNetCheckedInitialPhysicsState() | AActor | inline |
| bNetCritical() | UPrimalActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetMulticasting() | UPrimalActor | inline |
| bNetStartup() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetUseClientRelevancy() | UPrimalActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
| bOnlyInitialReplication() | UPrimalActor | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
| BPAttachedRootComponent() | UPrimalActor | inline |
| BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
| bPendingUnstasis() | UPrimalActor | inline |
| bPlayingDynamicMusic1Field() | AShooterGameState | inline |
| BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
| bPreventActorStasis() | UPrimalActor | inline |
| bPreventCharacterBasing() | UPrimalActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
| bPreventCliffPlatforms() | UPrimalActor | inline |
| bPreventDownloadItemsField() | AShooterGameState | inline |
| bPreventLevelBoundsRelevant() | UPrimalActor | inline |
| bPreventMateBoostField() | AShooterGameState | inline |
| bPreventNPCSpawnFloor() | UPrimalActor | inline |
| bPreventOnDedicatedServer() | UPrimalActor | inline |
| bPreventOutOfTribePinCodeUseField() | AShooterGameState | inline |
| bPreventRegularForceNetUpdate() | UPrimalActor | inline |
| bPreventSaving() | UPrimalActor | inline |
| bPreventUploadItemsField() | AShooterGameState | inline |
| bPrimalDeferredConstruction() | AActor | inline |
| bPvEAllowStructuresAtSupplyDropsField() | AShooterGameState | inline |
| bPvEAllowTribeWarField() | AShooterGameState | inline |
| bPvPDinoDecayField() | AShooterGameState | inline |
| bPvPStructureDecayField() | AShooterGameState | inline |
| bReachedPlatformStructureLimitField() | AShooterGameState | inline |
| bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
| bRelevantForLevelBounds() | AActor | inline |
| bRelevantForNetworkReplays() | AActor | inline |
| bReplayRewindable() | AActor | inline |
| bReplicateHidden() | UPrimalActor | inline |
| bReplicateMovement() | AActor | inline |
| bReplicates() | AActor | inline |
| bReplicateUsingRegisteredSubObjectList() | AActor | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bSavedWhenStasised() | UPrimalActor | inline |
| bServerForceNoHUDField() | AShooterGameState | inline |
| bServerHardcoreField() | AShooterGameState | inline |
| bShowCreativeModeField() | AShooterGameState | inline |
| bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
| bStasised() | UPrimalActor | inline |
| bTearOff() | AActor | inline |
| bTickFunctionsRegistered() | AActor | inline |
| BuildReplicatedComponentsInfo() | AActor | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
| bUseAttachmentReplication() | UPrimalActor | inline |
| bUseBPAllowActorSpawn() | UPrimalActor | inline |
| bUseBPChangedActorTeam() | UPrimalActor | inline |
| bUseBPCheckForErrors() | UPrimalActor | inline |
| bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
| bUseBPDrawEntry() | UPrimalActor | inline |
| bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
| bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
| bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
| bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
| bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
| bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
| bUseBPInventoryItemDropped() | UPrimalActor | inline |
| bUseBPInventoryItemUsed() | UPrimalActor | inline |
| bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
| bUseBPOverrideUILocation() | UPrimalActor | inline |
| bUseBPPreventAttachments() | UPrimalActor | inline |
| bUseCanMoveThroughActor() | UPrimalActor | inline |
| bUseNetworkSpatialization() | UPrimalActor | inline |
| bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
| bUseStasisGrid() | UPrimalActor | inline |
| bWantsPerformanceThrottledTick() | UPrimalActor | inline |
| bWantsRealtimeThrottledTick() | UPrimalActor | inline |
| bWantsServerThrottledTick() | UPrimalActor | inline |
| bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bWillStasisAfterSpawn() | UPrimalActor | inline |
| CachedSessionOwnerIdField() | AShooterGameState | inline |
| CachedStasisGridIndexField() | AActor | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
| CanBeDamaged() | AActor | inline |
| CanBeInCluster() | AActor | inline |
| CDOCacheBaselineValue(TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, FPropertyWrapper *prop) | AShooterGameState | inlinestatic |
| CDODebugDataField() | AShooterGameState | inline |
| CDOGetPrintStringForObjectProperties(UObject *TheObject, TArray< FName, TSizedDefaultAllocator< 32 > > *PropertyNames, FString *OutString) | AShooterGameState | inlinestatic |
| CDOGetPrintStringForObjectProperty(UObject *TheObject, FName PropertyName, FString *OutString) | AShooterGameState | inlinestatic |
| CDORemoveFromArray(UObject *DefaultObject, FName PropertyName, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *IndexesToRemove) | AShooterGameState | inlinestatic |
| CDOSetValueForPropertyWrapper(FPropertyWrapper *PropertyWrapper, long double NewValue) | AShooterGameState | inlinestatic |
| ChangeActorTeam(int NewTeam) | UPrimalActor | inline |
| CheckActorComponents() | AActor | inline |
| CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
| CheckComponentInstanceName(const FName InName) | AActor | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckStillInWorld() | AActor | inline |
| ChildrenField() | AActor | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| ClearComponentOverlaps() | AActor | inline |
| ClearCrossLevelReferences() | AActor | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
| ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
| ClusterIdField() | AShooterGameState | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ControllingMatineeActorsField() | UPrimalActor | inline |
| ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline |
| CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
| CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
| CreateCustomGameUI(AShooterPlayerController *SceneOwner) | AShooterGameState | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
| CreationTimeField() | AActor | inline |
| CropPlotStackLimitField() | AShooterGameState | inline |
| CurrentDefaultPropertyValueUpdatesField() | AShooterGameState | inline |
| CustomActorFlagsField() | UPrimalActor | inline |
| CustomDataField() | UPrimalActor | inline |
| CustomGameUITemplateField() | AShooterGameState | inline |
| CustomRecipeEffectivenessMultiplierField() | AShooterGameState | inline |
| CustomRecipeSkillMultiplierField() | AShooterGameState | inline |
| CustomTagField() | UPrimalActor | inline |
| CustomTimeDilationField() | AActor | inline |
| DataLayerMapField() | AShooterGameState | inline |
| DataLayerWatcherPtrField() | AShooterGameState | inline |
| DayCycleSpeedScaleField() | AShooterGameState | inline |
| DayNumberField() | AShooterGameState | inline |
| DayTimeField() | AShooterGameState | inline |
| DayTimeSpeedScaleField() | AShooterGameState | inline |
| DedicatedWorldPartitionTicksField() | AShooterGameState | inline |
| DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
| DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
| DefaultTimer() | AGameState | inline |
| DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
| DeferredExplorerNoteUnlockQueueField() | AShooterGameState | inline |
| DeferredMovementComponentField() | UPrimalActor | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DesiredRepGraphBehaviorField() | UPrimalActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
| DestroyConstructedComponents() | AActor | inline |
| Destroyed() | AShooterGameState | inline |
| DestroyTamesOverLevelClampField() | AShooterGameState | inline |
| DetachFenceField() | AActor | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| DinoClassSpeedMultipliersField() | AShooterGameState | inline |
| DinoDownloaded(TSubclassOf< APrimalDinoCharacter > TheDinoClass) | AShooterGameState | inline |
| DinoHairGrowthSpeedMultiplierField() | AShooterGameState | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisableInput(APlayerController *PlayerController) | AActor | inline |
| DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
| DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
| DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
| DrawHUD(AShooterHUD *HUD) | AShooterGameState | inline |
| DynamicMusicAudioComponent2Field() | AShooterGameState | inline |
| DynamicMusicAudioComponentField() | AShooterGameState | inline |
| EggHatchSpeedMultiplierField() | AShooterGameState | inline |
| ElapsedTimeField() | AGameState | inline |
| EnableInput(APlayerController *PlayerController) | AActor | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | AShooterGameState | inline |
| EndViewTarget(APlayerController *PC) | AActor | inline |
| EnvironmentIndexField() | AShooterGameState | inline |
| ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| ExpensiveFunctionsField() | AShooterGameState | inline |
| ExtinctionEventPercentField() | AShooterGameState | inline |
| ExtinctionEventSecondsRemainingField() | AShooterGameState | inline |
| ExtinctionEventTimeIntervalField() | AShooterGameState | inline |
| FastDecayIntervalField() | AShooterGameState | inline |
| FellOutOfWorld(const UDamageType *dmgType) | AActor | inline |
| FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline |
| FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindProperty(FName name) | UObject | |
| FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
| FinishDestroy() | UObject | inline |
| FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| FloatingChatRangeField() | AShooterGameState | inline |
| FloatingHUDRangeField() | AShooterGameState | inline |
| FloatingNameColorField() | AShooterGameState | inline |
| FloatingPlatformProfileNameColorField() | AShooterGameState | inline |
| FloatingTextEntriesField() | AShooterGameState | inline |
| FlushNetDormancy() | AActor | inline |
| ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
| ForceDestroy() | AActor | inline |
| ForcedRelevantPOIActorsField() | AShooterGameState | inline |
| ForceImmediateReplicationFrameField() | UPrimalActor | inline |
| ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | UPrimalActor | inline |
| ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AShooterGameState | inline |
| ForcePropertyCompare() | AActor | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
| ForceStartMatch(bool PreventFinishTheMatch, bool UseQuetzalBus) | AShooterGameState | inline |
| ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
| GameDataSetsField() | AShooterGameState | inline |
| GameModeClassField() | AGameStateBase | inline |
| GatherCurrentMovement() | AActor | inline |
| GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
| GetActorForwardVector() | ActorExtensions | |
| GetActorNameOrLabel(FString *result) | AActor | inline |
| GetActorTimeDilation() | AActor | inline |
| GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
| GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
| GetApproachRadius() | UPrimalActor | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
| GetAttachParentActor() | AActor | inline |
| GetCleanServerSessionName(FString *result) | AShooterGameState | inline |
| GetClientReplicationRateFor(UNetConnection *InConnection, AActor *InActor) | AShooterGameState | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
| GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
| GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetDayCycleSpeed() | AShooterGameState | inline |
| GetDayTimeString(FString *result) | AShooterGameState | inline |
| GetDefaultAttachComponent() | AActor | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultGameMode() | AGameStateBase | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDistanceTo(const AActor *OtherActor) | AActor | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
| GetGameInstance() | AActor | inline |
| GetIniArray(TArray< FGameIniData, TSizedDefaultAllocator< 32 > > *result, FString *SectionName) | AShooterGameState | inline |
| GetInputAxisValue(const FName InputAxisName) | AActor | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetIsMapActor() | UPrimalActor | inline |
| GetItemMaxQuantityOverride(TSubclassOf< UPrimalItem > ForClass, FMaxItemQuantityOverride *OutMaxQuantity) | AShooterGameState | inline |
| GetLastGameplayRelevantTime() | AActor | inline |
| GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
| GetLifeSpan() | AActor | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | AShooterGameState | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLocation() | ActorExtensions | |
| GetMatineePlayRate(AActor *forMatineeActor) | AShooterGameState | inline |
| GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) | UPrimalActor | inline |
| GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline |
| GetNetConnection() | AActor | inline |
| GetNetDriver() | AActor | inline |
| GetNetOwningPlayer() | AActor | inline |
| GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
| GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline |
| GetNetworkRangeMultiplier() | UPrimalActor | inline |
| GetOfflineDamagePreventionTime(int TargetingTeamID) | AShooterGameState | inline |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
| GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
| GetOwnerController() | AActor | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetParentComponent() | AActor | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPhysicsVolume() | AActor | inline |
| GetPlayerRespawnDelay(AController *Controller) | AGameState | inline |
| GetPlayerStartTime(AController *Controller) | AGameState | inline |
| GetPlayerStateFromUniqueNetId(const FUniqueNetIdWrapper *InPlayerId) | AGameStateBase | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrivateStaticClass() | UPrimalActor | inlinestatic |
| GetRayTracingGroupId() | AActor | inline |
| GetRepGraphRelevantDistanceSq() | AActor | inline |
| GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetRootSelectionParent() | AActor | inline |
| GetSaveDirectoryName(FString *result, ESaveType::Type SaveType) | AShooterGameState | inline |
| GetSelectionParent() | AActor | inline |
| GetServerWorldTimeSeconds() | AGameStateBase | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
| GetStartTimeHour() | AShooterGameState | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUsablePriority() | UPrimalActor | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
| GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWorld() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GetWorldTimerManager() | AActor | inline |
| GlobalCorpseDecompositionTimeMultiplierField() | AShooterGameState | inline |
| GlobalItemDecompositionTimeMultiplierField() | AShooterGameState | inline |
| GlobalSpoilingTimeMultiplierField() | AShooterGameState | inline |
| HairGrowthSpeedMultiplierField() | AShooterGameState | inline |
| HandleBeginPlay() | AGameStateBase | inline |
| HandleMatchHasStarted() | AGameState | inline |
| HandleMatchIsWaitingToStart() | AGameState | inline |
| HasActiveCameraComponent() | AActor | inline |
| HasActivePawnControlCameraComponent() | AActor | inline |
| HasBegunPlay() | AGameStateBase | inline |
| HasLocalNetOwner() | AActor | inline |
| HasMatchEnded() | AGameState | inline |
| HasMatchStarted() | AGameState | inline |
| HasNetOwner() | AActor | inline |
| HexagonCostMultiplierField() | AShooterGameState | inline |
| HexagonRewardMultiplierField() | AShooterGameState | inline |
| HTTPGetRequest(FString *InURL) | AShooterGameState | inline |
| HTTPPostRequest(FString InURL, FString Content) | AShooterGameState | inline |
| ImplantSuicideCDField() | AShooterGameState | inline |
| IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
| IncrementalUnregisterComponents() | AActor | inline |
| InitializeComponents() | AActor | inline |
| InitializeDefaults() | AActor | inline |
| InitializedGameState() | AShooterGameState | inline |
| InitialLifeSpanField() | AActor | inline |
| InputComponentField() | AActor | inline |
| InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
| InputPriorityField() | AActor | inline |
| InstanceComponentsField() | AActor | inline |
| InstigatorField() | AActor | inline |
| InternalGetNetMode() | AActor | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| InventoryComponentAppendsField() | AShooterGameState | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
| InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline |
| IsA(UClass *SomeBase) | ActorExtensions | |
| IsActorOrSelectionParentSelected() | AActor | inline |
| IsAsset() | AActor | inline |
| IsAttachedTo(const AActor *Other) | AActor | inline |
| IsBasedOnActor(const AActor *Other) | AActor | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsChildActor() | AActor | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsEditorOnly() | AActor | inline |
| IsEngramClassHidden(TSubclassOf< UPrimalItem > ForItemClass) | AShooterGameState | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsHidden() | AActor | inline |
| IsHLODRelevant() | AActor | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsInstancedFoliage() | UPrimalActor | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLocalizedResource() | UObject | inline |
| IsMatchInProgress() | AGameState | inline |
| IsMatineeControlled() | UPrimalActor | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| IsNetStartupActor() | AActor | inline |
| IsOverlappingActor(const AActor *Other) | AActor | inline |
| IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
| IsParentPropertyCached(UClass *ForClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues) | AShooterGameState | inlinestatic |
| IsPrimalCharacter() | UPrimalActor | inline |
| IsPrimalCharacterOrStructure() | UPrimalActor | inline |
| IsPrimalDino() | UPrimalActor | inline |
| IsPrimalStructure() | UPrimalActor | inline |
| IsPropertyValueEqualToCachedParentValue(UClass *ForClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues) | AShooterGameState | inlinestatic |
| IsPropertyValueEqualToParentValue(UClass *ForClass, FName PropertyName) | AShooterGameState | inlinestatic |
| IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
| IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelectionChild() | AActor | inline |
| IsShooterCharacter() | UPrimalActor | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsSupportedLiveTuningProperty(FProperty *Property, bool bIgnoreLiveTuningFlag) | AShooterGameState | inlinestatic |
| IsTeamIDInvincible(int TargetingTeamID, bool bInvincibleOnlyWhenOffline) | AShooterGameState | inline |
| IsUniqueDinoAlreadySpawned(const TSoftClassPtr< APrimalDinoCharacter > *UniqueDino) | AShooterGameState | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidUnStasisCaster() | UPrimalActor | inline |
| IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| ItemStackSizeMultiplierField() | AShooterGameState | inline |
| K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
| LastActorForceReplicationFrameField() | UPrimalActor | inline |
| LastActorForceReplicationTimeField() | UPrimalActor | inline |
| LastActorUnstasisedCycleField() | UPrimalActor | inline |
| LastEnterStasisTimeField() | UPrimalActor | inline |
| LastExitStasisTimeField() | UPrimalActor | inline |
| LastForceNetUpdateFrameField() | AActor | inline |
| LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
| LastFrameUnStasisField() | UPrimalActor | inline |
| LastHadMusicTimeField() | AShooterGameState | inline |
| LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
| LastPlayedDynamicMusic1Field() | AShooterGameState | inline |
| LastPlayedDynamicMusic2Field() | AShooterGameState | inline |
| LastPostProcessVolumeSoundField() | UPrimalActor | inline |
| LastPreReplicationTimeField() | UPrimalActor | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastRenderTimeOnScreenField() | AActor | inline |
| LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
| LastServerSaveTimeField() | AShooterGameState | inline |
| LastThrottledTickTimeField() | UPrimalActor | inline |
| LastUnstasisFrameCounterField() | UPrimalActor | inline |
| LayersField() | AActor | inline |
| LevelExperienceRampOverridesField() | AShooterGameState | inline |
| LevelNameHashField() | AShooterGameState | inline |
| LimitGeneratorsNumField() | AShooterGameState | inline |
| LimitGeneratorsRangeField() | AShooterGameState | inline |
| LimitTurretsNumField() | AShooterGameState | inline |
| LimitTurretsRangeField() | AShooterGameState | inline |
| ListenServerTetherDistanceMultiplierField() | AShooterGameState | inline |
| LiveTuningOverloadChunksField() | AShooterGameState | inline |
| LiveTuningReplicatedChunkSizeField() | AShooterGameState | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LoadedDataLayersField() | AShooterGameState | inline |
| LoadForceRespawnDinosTagField() | AShooterGameState | inline |
| LocalizedChatRadiusField() | AShooterGameState | inline |
| LocalizedChatRadiusUnconsiousScaleField() | AShooterGameState | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
| MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MassTeleportQueueField() | AShooterGameState | inline |
| MassTeleportQueueToAddField() | AShooterGameState | inline |
| MassTeleportQueueToRemoveField() | AShooterGameState | inline |
| MatchStateField() | AGameState | inline |
| MatineeUpdated() | UPrimalActor | inline |
| MaxAlliancesPerTribeField() | AShooterGameState | inline |
| MaximumUniqueDownloadIntervalField() | AShooterGameState | inline |
| MaxNumberOfPlayersInTribeField() | AShooterGameState | inline |
| MaxPersonalTamedDinosField() | AShooterGameState | inline |
| MaxStructuresInRangeField() | AShooterGameState | inline |
| MaxStructuresInSmallRadiusField() | AShooterGameState | inline |
| MaxTamedDinosField() | AShooterGameState | inline |
| MaxTribesPerAllianceField() | AShooterGameState | inline |
| MinimumDinoReuploadIntervalField() | AShooterGameState | inline |
| MinimumTimebetweeninventoryRetrievalField() | AShooterGameState | inline |
| MinimumUniqueDownloadIntervalField() | AShooterGameState | inline |
| MinNetUpdateFrequencyField() | AActor | inline |
| ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
| Multi_SpawnCosmeticActor_Implementation(TSubclassOf< AActor > SpawnActorOfClass, const UE::Math::TVector< double > *SpawnAtLocation, const UE::Math::TRotator< double > *SpawnWithRotation) | AShooterGameState | inline |
| MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
| MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
| MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UObject | inline |
| NeedsLoadForServer() | UObject | inline |
| NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetAddFloatingDamageText(UE::Math::TVector< double > *AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID) | AShooterGameState | inline |
| NetAddFloatingText(UE::Math::TVector< double > *AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID) | AShooterGameState | inline |
| NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
| NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetDormancyField() | AActor | inline |
| NetDriverNameField() | AActor | inline |
| NetPriorityField() | AActor | inline |
| NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction(TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner, bool IsSimpleFoliageInteraction, UE::Math::TVector< double > *FoliageOrigin_ImpactPoint, UE::Math::TVector< double > *TraceEndpoint) | AShooterGameState | inline |
| NetTagField() | AActor | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetUpdateOfflinePvPExpiringTeams_Implementation(const TArray< int, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPExpiringTeams, const TArray< float, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPExpiringTimes) | AShooterGameState | inline |
| NetUpdateOfflinePvPLiveTeams_Implementation(const TArray< int, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPLiveTeams) | AShooterGameState | inline |
| NetUTCCacheField() | AShooterGameState | inline |
| NetUTCField() | AShooterGameState | inline |
| NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
| NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
| NetworkRangeMultiplierField() | UPrimalActor | inline |
| NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
| NetworkSpatializationChildrenField() | UPrimalActor | inline |
| NetworkSpatializationParentField() | UPrimalActor | inline |
| NetworkTimeField() | AShooterGameState | inline |
| NewStructureDestructionTagField() | AShooterGameState | inline |
| NextEnvironmentIndexField() | AShooterGameState | inline |
| NextMutagenTimeField() | AShooterGameState | inline |
| NightTimeSpeedScaleField() | AShooterGameState | inline |
| NotifyActorBeginCursorOver() | AActor | inline |
| NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorEndCursorOver() | AActor | inline |
| NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
| NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
| NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| NotifyPlayerDied(AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser) | AShooterGameState | inline |
| NPCActiveCountTamedField() | AShooterGameState | inline |
| NumActiveNPCField() | AShooterGameState | inline |
| NumDeadNPCField() | AShooterGameState | inline |
| NumHibernatedNPCField() | AShooterGameState | inline |
| NumNPCField() | AShooterGameState | inline |
| NumPlayerActorsField() | AShooterGameState | inline |
| NumPlayerConnectedField() | AShooterGameState | inline |
| NumServerWorldTimeSecondsDeltasField() | AGameStateBase | inline |
| NumTamedDinosField() | AShooterGameState | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
| OnActorBeginOverlapField() | AActor | inline |
| OnActorCustomEventField() | UPrimalActor | inline |
| OnActorHitField() | AActor | inline |
| OnAnyPostProcessVolumeEnteredField() | AGameStateBase | inline |
| OnAnyPostProcessVolumeLeftField() | AGameStateBase | inline |
| OnBeginCursorOverField() | AActor | inline |
| OnClickedField() | AActor | inline |
| OnDeserializedByGame(EOnDeserializationType::Type DeserializationType) | AShooterGameState | inline |
| OnDinoDownloadedField() | AShooterGameState | inline |
| OnDinoUploadedField() | AShooterGameState | inline |
| OnEndPlayField() | AActor | inline |
| OnHTTPGetResponseField() | AShooterGameState | inline |
| OnHTTPPostResponseField() | AShooterGameState | inline |
| OnInputTouchBeginField() | AActor | inline |
| OnInputTouchEnterField() | AActor | inline |
| OnLevelsChanged() | AShooterGameState | inline |
| OnMatineeUpdatedField() | UPrimalActor | inline |
| OnMatineeUpdatedRawField() | UPrimalActor | inline |
| OnNewClassInitialized(UClass *ForClass) | AShooterGameState | inline |
| OnPlayerListPopulatedField() | AShooterGameState | inline |
| OnRep_AttachmentReplication() | AActor | inline |
| OnRep_GameModeClass() | AGameStateBase | inline |
| OnRep_MatchState() | AGameState | inline |
| OnRep_ReplicatedHasBegunPlay() | AGameStateBase | inline |
| OnRep_ReplicatedMovement() | AActor | inline |
| OnRep_ReplicatedWorldTimeSeconds() | AGameStateBase | inline |
| OnRep_ReplicatedWorldTimeSecondsDouble() | AGameStateBase | inline |
| OnRep_ReplicateLocalizedChatRadius() | AShooterGameState | inline |
| OnRep_SpectatorClass(FName NewState) | AGameStateBase | inline |
| OnSemaphoreTakenField() | UPrimalActor | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
| OnTakePointDamageField() | AActor | inline |
| OnTargetingTeamChangedField() | UPrimalActor | inline |
| OnTeamChangedForActorField | UPrimalActor | inline |
| OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
| OriginalCreationTimeField() | UPrimalActor | inline |
| OuterPrivateField() | UObjectBase | inline |
| OutsideWorldBounds() | AActor | inline |
| OverrideAreaMusicField() | AShooterGameState | inline |
| OverrideAreaMusicPositionField() | AShooterGameState | inline |
| OverrideAreaMusicRangeField() | AShooterGameState | inline |
| OverrideEngramEntriesField() | AShooterGameState | inline |
| OverrideItemCraftingCostsField() | AShooterGameState | inline |
| OverrideItemMaxQuantityField() | AShooterGameState | inline |
| OverrideItemMaxQuantityMapField() | AShooterGameState | inline |
| OverrideMaxExperiencePointsDinoField() | AShooterGameState | inline |
| OverrideMaxExperiencePointsPlayerField() | AShooterGameState | inline |
| OverrideStasisComponentRadiusField() | UPrimalActor | inline |
| OwnedComponentsField() | AActor | inline |
| OwnerField() | AActor | inline |
| OxygenSwimSpeedStatMultiplierField() | AShooterGameState | inline |
| PaintingCacheField() | AShooterGameState | inline |
| ParentComponentField() | AActor | inline |
| PassiveTameIntervalMultiplierField() | AShooterGameState | inline |
| PerformanceThrottledTicksModField() | AShooterGameState | inline |
| PerPlatformMaxStructuresMultiplierField() | AShooterGameState | inline |
| PGMapNameField() | AShooterGameState | inline |
| PhotoModeRangeLimitField() | AShooterGameState | inline |
| PlatformSaddleBuildAreaBoundsMultiplierField() | AShooterGameState | inline |
| PlayerArrayField() | AGameStateBase | inline |
| PlayerFloatingHUDOffsetField() | AShooterGameState | inline |
| PlayerFloatingHUDOffsetScreenYField() | AShooterGameState | inline |
| PlayerListStringField() | AShooterGameState | inline |
| PlayerListThrottledModField() | AShooterGameState | inline |
| PlayerLocatorEffectMapsField() | AShooterGameState | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
| PostActorConstruction() | AActor | inline |
| PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
| PostInitializeComponents() | AShooterGameState | inline |
| PostInitProperties() | AActor | inline |
| PostLoad() | AActor | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostNetInit() | AActor | inline |
| PostNetReceive() | AActor | inline |
| PostNetReceiveLocationAndRotation() | AActor | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostRegisterAllComponents() | AActor | inline |
| PostSpawnInitialize(const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| PreInitializeComponents() | AActor | inline |
| PreNetReceive() | AActor | inline |
| PrepareActorForMassTeleport(AActor *PrepareActor, const FMassTeleportData *WithMassTeleportData) | AShooterGameState | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PreventBreedingForClassNamesField() | AShooterGameState | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | UPrimalActor | inline |
| PreventDinoTameClassNamesField() | AShooterGameState | inline |
| PreventOfflinePvPConnectionInvincibleIntervalField() | AShooterGameState | inline |
| PreventOfflinePvPExpiringTeamsField() | AShooterGameState | inline |
| PreventOfflinePvPExpiringTimesField() | AShooterGameState | inline |
| PreventOfflinePvPFirstLiveTimeField() | AShooterGameState | inline |
| PreventOfflinePvPLiveTeamsField() | AShooterGameState | inline |
| PreventOfflinePvPLiveTimesField() | AShooterGameState | inline |
| PreventTransferForClassNamesField() | AShooterGameState | inline |
| PreviousMatchStateField() | AGameState | inline |
| PrimaryActorTickField() | AActor | inline |
| PrintCDODebug(APrimalCharacter *ReferenceChar, FCDODebugData *CDODebugData) | AShooterGameState | inlinestatic |
| PrivateNetworkTimeField() | AShooterGameState | inline |
| ProcessAllCDOUpdates(UShooterGameInstance *GameInstance, const TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > *CDOPropertyValueUpdates) | AShooterGameState | inlinestatic |
| ProcessCDOUpdateEntry(UShooterGameInstance *GameInstance, const FNetChangeDefaultPropertyValue *CDOPropertyValueUpdates, UClass *PostInitializedClass) | AShooterGameState | inlinestatic |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProcessUserConstructionScript() | AActor | inline |
| PushSelectionToProxies() | AActor | inline |
| PvEDinoDecayPeriodMultiplierField() | AShooterGameState | inline |
| PvEStructureDecayPeriodMultiplierField() | AShooterGameState | inline |
| QueueExplorerNoteForDeferredUnlock(int ExplorerNoteIndex) | AShooterGameState | inline |
| RadiusStructuresInSmallRadiusField() | AShooterGameState | inline |
| RandomStartByteField() | UPrimalActor | inline |
| RayTracingGroupIdField() | AActor | inline |
| RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
| RealtimeThrottledTickOffsetField() | AShooterGameState | inline |
| RealtimeThrottledTickTimeAmountField() | AShooterGameState | inline |
| ReceivedGameModeClass() | AGameState | inline |
| ReceivedSpectatorClass() | AGameStateBase | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllComponents() | AActor | inline |
| RemoveCDOCachedBaselineValue(TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, FPropertyWrapper *prop) | AShooterGameState | inlinestatic |
| RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| RemoveIrrelevantBiomeBuffs(APrimalCharacter *PrimalChar) | AShooterGameState | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemovePlayerState(APlayerState *PlayerState) | AGameStateBase | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedMovementField() | AActor | inline |
| ReplicatedWorldTimeSecondsDoubleField() | AGameStateBase | inline |
| ReplicatedWorldTimeSecondsField() | AGameStateBase | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
| ReplicationIntervalMultiplierField() | UPrimalActor | inline |
| RequestFinishAndExitToMainMenu() | AShooterGameState | inline |
| ReregisterAllComponents(bool a2) | AActor | inline |
| Reset() | AActor | inline |
| ResetCDOProperties(TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, bool bHasAppliedCDOUpdates, bool bForceReset) | AShooterGameState | inlinestatic |
| ResetLiveTuningOverloads() | AShooterGameState | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetSpatialComponent() | AActor | inline |
| RootComponentField() | AActor | inline |
| RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
| RTSMaxRangeFromPlayerCharacterScaleField() | AShooterGameState | inline |
| RTSModeNumSelectableDinosScaleField() | AShooterGameState | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SeamlessTravelTransitionCheckpoint(bool bToTransitionMap) | AGameStateBase | inline |
| SemaphoreStorageField() | AGameStateBase | inline |
| SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| Serialize(FArchive *Ar) | AActor | inline |
| UPrimalActor::Serialize(FStructuredArchiveRecord Record) | UObject | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerFramerateField() | AShooterGameState | inline |
| ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
| ServerProcessDefaultPropertyValueUpdates(UShooterGameInstance *GameInstance) | AShooterGameState | inlinestatic |
| ServerSaveIntervalField() | AShooterGameState | inline |
| ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSessionNameField() | AShooterGameState | inline |
| ServerWorldTimeSecondsDeltaField() | AGameStateBase | inline |
| ServerWorldTimeSecondsUpdateFrequencyField() | AGameStateBase | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
| SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
| SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
| SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
| SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
| SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
| SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
| SetNetDriverName(FName NewNetDriverName) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetReplicateMovement(bool bInReplicateMovement) | AActor | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetTileUnstreamable(FName InTileName) | AShooterGameState | inline |
| ShouldMassTeleportMoveActor(AActor *ForActor, const FMassTeleportData *WithMassTeleportData) | AShooterGameState | inline |
| ShouldProcessCDOPropertyAndClass(UClass *TheClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, bool bDontApplyIfPropertyEdited, bool bIsPostInitializedClass, bool bIsChildClass) | AShooterGameState | inlinestatic |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SpectatorClassField() | AGameStateBase | inline |
| StartMassTeleport(FMassTeleportData *NewMassTeleportData, const FTeleportDestination *TeleportDestination, AActor *InitiatingActor, TArray< AActor *, TSizedDefaultAllocator< 32 > > *TeleportActors, TSubclassOf< APrimalBuff > BuffToApply, const float TeleportDuration, const float TeleportRadius, const bool bTeleportingSnapsToGround, const bool bMaintainRotation) | AShooterGameState | inline |
| StartTimeHourField() | AShooterGameState | inline |
| Stasis() | AActor | inline |
| STASISAUTODESTROY_CheckIncrementField() | AShooterGameState | inline |
| StasisCheckComponentField() | UPrimalActor | inline |
| StasisUnRegisteredComponentsField() | UPrimalActor | inline |
| StaticClass() | AShooterGameState | inlinestatic |
| StaticOverrideMusicField() | AShooterGameState | inline |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesAGameState() | AGameState | inlinestatic |
| StaticRegisterNativesAGameStateBase() | AGameStateBase | inlinestatic |
| StaticRegisterNativesAShooterGameState() | AShooterGameState | inlinestatic |
| StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| StreamingDataLayersField() | AShooterGameState | inline |
| StructureDamageRepairCooldownField() | AShooterGameState | inline |
| StructurePickupHoldDurationField() | AShooterGameState | inline |
| StructurePickupTimeAfterPlacementField() | AShooterGameState | inline |
| SumServerWorldTimeSecondsDeltaField() | AGameStateBase | inline |
| SupportedSpawnRegionsField() | AShooterGameState | inline |
| SwapRoles() | AActor | inline |
| SyncReplicatedPhysicsSimulation() | AActor | inline |
| TagsField() | AActor | inline |
| TakeDamage(float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| TamedDinoClassSpeedMultipliersField() | AShooterGameState | inline |
| TargetingTeamChanged() | UPrimalActor | inline |
| TargetingTeamField() | UPrimalActor | inline |
| TearOff() | AActor | inline |
| TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline |
| ThrottledTicksModField() | AShooterGameState | inline |
| Tick(float DeltaSeconds) | AShooterGameState | inline |
| Tick_MassTeleport(float DeltaTime) | AShooterGameState | inline |
| Tick_WorldPartition(float DeltaTime) | AShooterGameState | inline |
| TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
| TimerHandle_DefaultTimerField() | AGameState | inline |
| TimerHandle_LifeSpanExpiredField() | AActor | inline |
| TimerHandle_UpdateServerTimeSecondsField() | AGameStateBase | inline |
| TimerStasisStoreField() | UPrimalActor | inline |
| TimeUTCField() | AShooterGameState | inline |
| TribeNameChangeCooldownField() | AShooterGameState | inline |
| TribeSlotReuseCooldownField() | AShooterGameState | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
| TurretCopySettingsCooldownField() | AShooterGameState | inline |
| UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
| UniqueDinosField() | AShooterGameState | inline |
| UniqueDownloadsField() | AShooterGameState | inline |
| UnregisterAllComponents(bool bForReregister) | AActor | inline |
| Unstasis() | AActor | inline |
| UnstasisLastInRangeTimeField() | UPrimalActor | inline |
| UpdateAllReplicatedComponents() | AActor | inline |
| UpdateComponentTransforms() | AActor | inline |
| UpdateDynamicMusic(float DeltaSeconds) | AShooterGameState | inline |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
| UpdatePreventOfflinePvPStatus() | AShooterGameState | inline |
| UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
| UpdateServerTimeSeconds() | AGameStateBase | inline |
| UseNetworkRangeScaling() | UPrimalActor | inline |
| UseStructurePreventionVolumeTagField() | AShooterGameState | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | AShooterGameState | inline |
| WasRecentlyRendered(float Tolerance) | AActor | inline |
| WildFollowerSpawnChanceMultiplierField() | AShooterGameState | inline |
| WildFollowerSpawnCountMultiplierField() | AShooterGameState | inline |
| WirelessCraftingRangeOverrideField() | AShooterGameState | inline |
| WorldBuffPersistantDatasField() | AShooterGameState | inline |
| WorldCompositionRescan() | AShooterGameState | inline |