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FPrimalPlayerCharacterConfigStructReplicated Struct Reference

#include <Actor.h>

+ Collaboration diagram for FPrimalPlayerCharacterConfigStructReplicated:

Public Member Functions

FieldArray< FLinearColor, 4 > BodyColorsField ()
 
FStringPlayerCharacterNameField ()
 
unsigned __int8HeadHairIndexField ()
 
floatPercentOfFullHeadHairGrowthField ()
 
floatPercentOfFullFacialHairGrowthField ()
 
FieldArray< float, 26 > RawBoneModifiersField ()
 
intPlayerSpawnRegionIndexField ()
 
FieldArray< unsigned __int8, 2 > OverrideHeadHairColorField ()
 
FieldArray< unsigned __int8, 2 > OverrideFacialHairColorField ()
 
FieldArray< unsigned __int8, 50 > DynamicMaterialBytesField ()
 
intPlayerVoiceCollectionIndexField ()
 
BitFieldValue< bool, unsigned __int32bIsFemaleField ()
 
BitFieldValue< bool, unsigned __int32bUsingCustomPlayerVoiceCollectionField ()
 
FPrimalPlayerCharacterConfigStructReplicatedoperator= (const FPrimalPlayerCharacterConfigStructReplicated *__that)
 
FPrimalPlayerCharacterConfigStructReplicatedoperator= (FPrimalPlayerCharacterConfigStructReplicated *__that)
 
FPrimalPlayerCharacterConfigStructGetPlayerCharacterConfig (FPrimalPlayerCharacterConfigStruct *result)
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 

Public Attributes

unsigned __int8 bIsFemale: 1
 
FLinearColor BodyColors [4]
 
FString PlayerCharacterName
 
unsigned __int8 FacialHairIndex
 
unsigned __int8 HeadHairIndex
 
unsigned __int8 EyebrowIndex
 
float PercentOfFullHeadHairGrowth
 
float PercentOfFullFacialHairGrowth
 
float RawBoneModifiers [26]
 
int PlayerSpawnRegionIndex
 
unsigned __int8 OverrideHeadHairColor [2]
 
unsigned __int8 OverrideFacialHairColor [2]
 
unsigned __int8 DynamicMaterialBytes [50]
 
int PlayerVoiceCollectionIndex
 
unsigned __int8 bUsingCustomPlayerVoiceCollection: 1
 

Detailed Description

Definition at line 41 of file Actor.h.

Member Function Documentation

◆ bIsFemaleField()

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerCharacterConfigStructReplicated::bIsFemaleField ( )
inline

Definition at line 75 of file Actor.h.

◆ BodyColorsField()

FieldArray< FLinearColor, 4 > FPrimalPlayerCharacterConfigStructReplicated::BodyColorsField ( )
inline

Definition at line 61 of file Actor.h.

◆ bUsingCustomPlayerVoiceCollectionField()

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerCharacterConfigStructReplicated::bUsingCustomPlayerVoiceCollectionField ( )
inline

Definition at line 76 of file Actor.h.

◆ DynamicMaterialBytesField()

FieldArray< unsigned __int8, 50 > FPrimalPlayerCharacterConfigStructReplicated::DynamicMaterialBytesField ( )
inline

Definition at line 70 of file Actor.h.

◆ GetPlayerCharacterConfig()

FPrimalPlayerCharacterConfigStruct * FPrimalPlayerCharacterConfigStructReplicated::GetPlayerCharacterConfig ( FPrimalPlayerCharacterConfigStruct * result)
inline

Definition at line 86 of file Actor.h.

◆ HeadHairIndexField()

unsigned __int8 & FPrimalPlayerCharacterConfigStructReplicated::HeadHairIndexField ( )
inline

Definition at line 63 of file Actor.h.

◆ operator=() [1/2]

FPrimalPlayerCharacterConfigStructReplicated * FPrimalPlayerCharacterConfigStructReplicated::operator= ( const FPrimalPlayerCharacterConfigStructReplicated * __that)
inline

Definition at line 82 of file Actor.h.

◆ operator=() [2/2]

FPrimalPlayerCharacterConfigStructReplicated * FPrimalPlayerCharacterConfigStructReplicated::operator= ( FPrimalPlayerCharacterConfigStructReplicated * __that)
inline

Definition at line 84 of file Actor.h.

◆ OverrideFacialHairColorField()

FieldArray< unsigned __int8, 2 > FPrimalPlayerCharacterConfigStructReplicated::OverrideFacialHairColorField ( )
inline

Definition at line 69 of file Actor.h.

◆ OverrideHeadHairColorField()

FieldArray< unsigned __int8, 2 > FPrimalPlayerCharacterConfigStructReplicated::OverrideHeadHairColorField ( )
inline

Definition at line 68 of file Actor.h.

◆ PercentOfFullFacialHairGrowthField()

float & FPrimalPlayerCharacterConfigStructReplicated::PercentOfFullFacialHairGrowthField ( )
inline

Definition at line 65 of file Actor.h.

◆ PercentOfFullHeadHairGrowthField()

float & FPrimalPlayerCharacterConfigStructReplicated::PercentOfFullHeadHairGrowthField ( )
inline

Definition at line 64 of file Actor.h.

◆ PlayerCharacterNameField()

FString & FPrimalPlayerCharacterConfigStructReplicated::PlayerCharacterNameField ( )
inline

Definition at line 62 of file Actor.h.

◆ PlayerSpawnRegionIndexField()

int & FPrimalPlayerCharacterConfigStructReplicated::PlayerSpawnRegionIndexField ( )
inline

Definition at line 67 of file Actor.h.

◆ PlayerVoiceCollectionIndexField()

int & FPrimalPlayerCharacterConfigStructReplicated::PlayerVoiceCollectionIndexField ( )
inline

Definition at line 71 of file Actor.h.

◆ RawBoneModifiersField()

FieldArray< float, 26 > FPrimalPlayerCharacterConfigStructReplicated::RawBoneModifiersField ( )
inline

Definition at line 66 of file Actor.h.

◆ StaticStruct()

static UScriptStruct * FPrimalPlayerCharacterConfigStructReplicated::StaticStruct ( )
inlinestatic

Definition at line 81 of file Actor.h.

Member Data Documentation

◆ bIsFemale

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::bIsFemale

Definition at line 43 of file Actor.h.

◆ BodyColors

FLinearColor FPrimalPlayerCharacterConfigStructReplicated::BodyColors[4]

Definition at line 44 of file Actor.h.

◆ bUsingCustomPlayerVoiceCollection

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::bUsingCustomPlayerVoiceCollection

Definition at line 57 of file Actor.h.

◆ DynamicMaterialBytes

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::DynamicMaterialBytes[50]

Definition at line 55 of file Actor.h.

◆ EyebrowIndex

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::EyebrowIndex

Definition at line 48 of file Actor.h.

◆ FacialHairIndex

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::FacialHairIndex

Definition at line 46 of file Actor.h.

◆ HeadHairIndex

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::HeadHairIndex

Definition at line 47 of file Actor.h.

◆ OverrideFacialHairColor

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::OverrideFacialHairColor[2]

Definition at line 54 of file Actor.h.

◆ OverrideHeadHairColor

unsigned __int8 FPrimalPlayerCharacterConfigStructReplicated::OverrideHeadHairColor[2]

Definition at line 53 of file Actor.h.

◆ PercentOfFullFacialHairGrowth

float FPrimalPlayerCharacterConfigStructReplicated::PercentOfFullFacialHairGrowth

Definition at line 50 of file Actor.h.

◆ PercentOfFullHeadHairGrowth

float FPrimalPlayerCharacterConfigStructReplicated::PercentOfFullHeadHairGrowth

Definition at line 49 of file Actor.h.

◆ PlayerCharacterName

FString FPrimalPlayerCharacterConfigStructReplicated::PlayerCharacterName

Definition at line 45 of file Actor.h.

◆ PlayerSpawnRegionIndex

int FPrimalPlayerCharacterConfigStructReplicated::PlayerSpawnRegionIndex

Definition at line 52 of file Actor.h.

◆ PlayerVoiceCollectionIndex

int FPrimalPlayerCharacterConfigStructReplicated::PlayerVoiceCollectionIndex

Definition at line 56 of file Actor.h.

◆ RawBoneModifiers

float FPrimalPlayerCharacterConfigStructReplicated::RawBoneModifiers[26]

Definition at line 51 of file Actor.h.


The documentation for this struct was generated from the following file: