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FPrimalPlayerDataStruct Struct Reference

#include <Other.h>

Public Member Functions

unsigned __int64PlayerDataIDField ()
 
FUniqueNetIdReplUniqueIDField ()
 
FStringSavedNetworkAddressField ()
 
FStringPlayerNameField ()
 
unsigned intLocalPlayerIndexField ()
 
FPrimalPlayerCharacterConfigStructMyPlayerCharacterConfigField ()
 
intLastPinCodeUsedField ()
 
FPrimalPersistentCharacterStatsStructMyPersistentCharacterStatsField ()
 
intNumPersonalDinosField ()
 
intTribeIDField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & AppIDSetField ()
 
intPlayerDataVersionField ()
 
long doubleNextAllowedRespawnTimeField ()
 
long doubleLastTimeDiedToEnemyTeamField ()
 
long doubleLoginTimeField ()
 
long doubleLastLoginTimeField ()
 
floatAllowedRespawnIntervalField ()
 
floatNumOfDeathsField ()
 
intSpawnDayNumberField ()
 
floatSpawnDayTimeField ()
 
long doubleLastInventoryRetrievalUTCTimeField ()
 
long doubleSuicideCooldownStartTimeField ()
 
TArray< FLatestMissionScore, TSizedDefaultAllocator< 32 > > & LatestMissionScoresField ()
 
TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > & PersonalCachedTeamActorList_UpdatedOnIntervalField ()
 
long doubleLastNetworkTimeUpdatedPersonalCachedTeamActorListsField ()
 
BitFieldValue< bool, unsigned __int32bFirstSpawned ()
 
BitFieldValue< bool, unsigned __int32bUseSpectator ()
 
FPrimalPlayerDataStructoperator= (const FPrimalPlayerDataStruct *__that)
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 

Detailed Description

Definition at line 2287 of file Other.h.

Member Function Documentation

◆ AllowedRespawnIntervalField()

float & FPrimalPlayerDataStruct::AllowedRespawnIntervalField ( )
inline

Definition at line 2307 of file Other.h.

◆ AppIDSetField()

TArray< int, TSizedDefaultAllocator< 32 > > & FPrimalPlayerDataStruct::AppIDSetField ( )
inline

Definition at line 2301 of file Other.h.

◆ bFirstSpawned()

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bFirstSpawned ( )
inline

Definition at line 2322 of file Other.h.

◆ bUseSpectator()

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bUseSpectator ( )
inline

Definition at line 2323 of file Other.h.

◆ LastInventoryRetrievalUTCTimeField()

long double & FPrimalPlayerDataStruct::LastInventoryRetrievalUTCTimeField ( )
inline

Definition at line 2311 of file Other.h.

◆ LastLoginTimeField()

long double & FPrimalPlayerDataStruct::LastLoginTimeField ( )
inline

Definition at line 2306 of file Other.h.

◆ LastNetworkTimeUpdatedPersonalCachedTeamActorListsField()

long double & FPrimalPlayerDataStruct::LastNetworkTimeUpdatedPersonalCachedTeamActorListsField ( )
inline

Definition at line 2315 of file Other.h.

◆ LastPinCodeUsedField()

int & FPrimalPlayerDataStruct::LastPinCodeUsedField ( )
inline

Definition at line 2297 of file Other.h.

◆ LastTimeDiedToEnemyTeamField()

long double & FPrimalPlayerDataStruct::LastTimeDiedToEnemyTeamField ( )
inline

Definition at line 2304 of file Other.h.

◆ LatestMissionScoresField()

TArray< FLatestMissionScore, TSizedDefaultAllocator< 32 > > & FPrimalPlayerDataStruct::LatestMissionScoresField ( )
inline

Definition at line 2313 of file Other.h.

◆ LocalPlayerIndexField()

unsigned int & FPrimalPlayerDataStruct::LocalPlayerIndexField ( )
inline

Definition at line 2295 of file Other.h.

◆ LoginTimeField()

long double & FPrimalPlayerDataStruct::LoginTimeField ( )
inline

Definition at line 2305 of file Other.h.

◆ MyPersistentCharacterStatsField()

FPrimalPersistentCharacterStatsStruct & FPrimalPlayerDataStruct::MyPersistentCharacterStatsField ( )
inline

Definition at line 2298 of file Other.h.

◆ MyPlayerCharacterConfigField()

FPrimalPlayerCharacterConfigStruct & FPrimalPlayerDataStruct::MyPlayerCharacterConfigField ( )
inline

Definition at line 2296 of file Other.h.

◆ NextAllowedRespawnTimeField()

long double & FPrimalPlayerDataStruct::NextAllowedRespawnTimeField ( )
inline

Definition at line 2303 of file Other.h.

◆ NumOfDeathsField()

float & FPrimalPlayerDataStruct::NumOfDeathsField ( )
inline

Definition at line 2308 of file Other.h.

◆ NumPersonalDinosField()

int & FPrimalPlayerDataStruct::NumPersonalDinosField ( )
inline

Definition at line 2299 of file Other.h.

◆ operator=()

FPrimalPlayerDataStruct * FPrimalPlayerDataStruct::operator= ( const FPrimalPlayerDataStruct * __that)
inline

Definition at line 2328 of file Other.h.

◆ PersonalCachedTeamActorList_UpdatedOnIntervalField()

TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > & FPrimalPlayerDataStruct::PersonalCachedTeamActorList_UpdatedOnIntervalField ( )
inline

Definition at line 2314 of file Other.h.

◆ PlayerDataIDField()

unsigned __int64 & FPrimalPlayerDataStruct::PlayerDataIDField ( )
inline

Definition at line 2291 of file Other.h.

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◆ PlayerDataVersionField()

int & FPrimalPlayerDataStruct::PlayerDataVersionField ( )
inline

Definition at line 2302 of file Other.h.

◆ PlayerNameField()

FString & FPrimalPlayerDataStruct::PlayerNameField ( )
inline

Definition at line 2294 of file Other.h.

◆ SavedNetworkAddressField()

FString & FPrimalPlayerDataStruct::SavedNetworkAddressField ( )
inline

Definition at line 2293 of file Other.h.

◆ SpawnDayNumberField()

int & FPrimalPlayerDataStruct::SpawnDayNumberField ( )
inline

Definition at line 2309 of file Other.h.

◆ SpawnDayTimeField()

float & FPrimalPlayerDataStruct::SpawnDayTimeField ( )
inline

Definition at line 2310 of file Other.h.

◆ StaticStruct()

static UScriptStruct * FPrimalPlayerDataStruct::StaticStruct ( )
inlinestatic

Definition at line 2327 of file Other.h.

◆ SuicideCooldownStartTimeField()

long double & FPrimalPlayerDataStruct::SuicideCooldownStartTimeField ( )
inline

Definition at line 2312 of file Other.h.

◆ TribeIDField()

int & FPrimalPlayerDataStruct::TribeIDField ( )
inline

Definition at line 2300 of file Other.h.

◆ UniqueIDField()

FUniqueNetIdRepl & FPrimalPlayerDataStruct::UniqueIDField ( )
inline

Definition at line 2292 of file Other.h.


The documentation for this struct was generated from the following file: