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AlignedFloat4 Struct Reference

#include <UnrealMathFPU.h>

Public Member Functions

FORCEINLINE AlignedFloat4 (const VectorRegister4Float &Vec)
 
FORCEINLINE float operator[] (int32 Index) const
 
FORCEINLINE floatoperator[] (int32 Index)
 
FORCEINLINE VectorRegister4Float ToVectorRegister () const
 
FORCEINLINE AlignedFloat4 (const VectorRegister4Float &Vec)
 
FORCEINLINE float operator[] (int32 Index) const
 
FORCEINLINE floatoperator[] (int32 Index)
 
FORCEINLINE VectorRegister4Float ToVectorRegister () const
 

Public Attributes

float V [4]
 

Detailed Description

Definition at line 105 of file UnrealMathFPU.h.

Constructor & Destructor Documentation

◆ AlignedFloat4() [1/2]

FORCEINLINE AlignedFloat4::AlignedFloat4 ( const VectorRegister4Float & Vec)
inline

Definition at line 109 of file UnrealMathFPU.h.

◆ AlignedFloat4() [2/2]

FORCEINLINE AlignedFloat4::AlignedFloat4 ( const VectorRegister4Float & Vec)
inline

Definition at line 177 of file UnrealMathNeon.h.

Member Function Documentation

◆ operator[]() [1/4]

FORCEINLINE float & AlignedFloat4::operator[] ( int32 Index)
inline

Definition at line 115 of file UnrealMathFPU.h.

◆ operator[]() [2/4]

FORCEINLINE float & AlignedFloat4::operator[] ( int32 Index)
inline

Definition at line 183 of file UnrealMathNeon.h.

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◆ operator[]() [3/4]

FORCEINLINE float AlignedFloat4::operator[] ( int32 Index) const
inline

Definition at line 114 of file UnrealMathFPU.h.

◆ operator[]() [4/4]

FORCEINLINE float AlignedFloat4::operator[] ( int32 Index) const
inline

Definition at line 182 of file UnrealMathNeon.h.

◆ ToVectorRegister() [1/2]

FORCEINLINE VectorRegister4Float AlignedFloat4::ToVectorRegister ( ) const
inline

Definition at line 117 of file UnrealMathFPU.h.

◆ ToVectorRegister() [2/2]

FORCEINLINE VectorRegister4Float AlignedFloat4::ToVectorRegister ( ) const
inline

Definition at line 185 of file UnrealMathNeon.h.

Member Data Documentation

◆ V

float AlignedFloat4::V

Definition at line 107 of file UnrealMathFPU.h.


The documentation for this struct was generated from the following files: