Ark Server API (ASA) - Wiki
Loading...
Searching...
No Matches
APrimalStructureSeating Struct Reference

#include <PrimalStructure.h>

+ Inheritance diagram for APrimalStructureSeating:
+ Collaboration diagram for APrimalStructureSeating:

Public Member Functions

TWeakObjectPtr< AShooterCharacter > & SeatedCharacterField ()
 
TWeakObjectPtr< AShooterCharacter > & PrevSeatedCharacterField ()
 
TWeakObjectPtr< AShooterPlayerController > & SeatedControllerField ()
 
TArray< TWeakObjectPtr< AShooterCharacter >, TSizedDefaultAllocator< 32 > > & CharacterPerSeatField ()
 
TArray< TWeakObjectPtr< AShooterCharacter >, TSizedDefaultAllocator< 32 > > & PrevCharacterPerSeatField ()
 
intNumSeatsField ()
 
UE::Math::TVector< double > & SeatedCharacterLocationOffsetField ()
 
UE::Math::TRotator< double > & SeatedCharacterRotationOffsetField ()
 
floatTPVCameraYawRangeField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
floatUnboardDistanceField ()
 
FStringSeatingActionTextField ()
 
TObjectPtr< UTexture2D > & SeatingActionIconField ()
 
USoundCue *& RideSoundField ()
 
USoundCue *& UnrideSoundField ()
 
UAnimSequence *& SeatingAnimOverrideField ()
 
intSeatingActionPriorityField ()
 
long doubleLastServerUpdateSentField ()
 
UE::Math::TVector< double > & ActorPrevRelativeLocationField ()
 
BitFieldValue< bool, unsigned __int32bAdjustForLegLength ()
 
BitFieldValue< bool, unsigned __int32bRestrictTPVCameraYaw ()
 
BitFieldValue< bool, unsigned __int32bUsesPrimaryFire ()
 
BitFieldValue< bool, unsigned __int32bUsesAltFire ()
 
BitFieldValue< bool, unsigned __int32bUsesItemSlotKeys ()
 
BitFieldValue< bool, unsigned __int32bPreventSeatingWhenHandcuffed ()
 
BitFieldValue< bool, unsigned __int32bAllowSleepingPlayers ()
 
BitFieldValue< bool, unsigned __int32bReleaseFindsGroundPlacement ()
 
BitFieldValue< bool, unsigned __int32bAllowCrouchProneToSit ()
 
BitFieldValue< bool, unsigned __int32bUsesTargeting ()
 
BitFieldValue< bool, unsigned __int32bHideLegacyStructureAmmoHUD ()
 
BitFieldValue< bool, unsigned __int32bTraceToUnboardLocation ()
 
BitFieldValue< bool, unsigned __int32bAllowAnyTeamToSit ()
 
BitFieldValue< bool, unsigned __int32bAllowOrbitCam ()
 
BitFieldValue< bool, unsigned __int32bPreventHandcuffLockedSeating ()
 
BitFieldValue< bool, unsigned __int32bJumpOnDetach ()
 
int BPGetBestSeatNumber_Implementation (AShooterPlayerController *ForPC, int InBestSeatNumber)
 
void BPSeatedPlayer (AShooterCharacter *SeatedChar, int AtSeatNumber)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void Control (AShooterCharacter *ShooterCharacter, int SeatNumber, bool bLockedToSeat)
 
void Release (AShooterCharacter *ShooterCharacter)
 
void GetNearestSitSpot (UE::Math::TVector< double > *CharacterLocation, UE::Math::TVector< double > *OutSitLocation, UE::Math::TRotator< double > *OutSitRotation)
 
void GetNearestSitSpot (UE::Math::TVector< double > *CharacterLocation, int SeatNumber, UE::Math::TVector< double > *OutSitLocation, UE::Math::TRotator< double > *OutSitRotation)
 
__int64 GetNearestFreeSpot (AShooterPlayerController *ForPC, UE::Math::TVector< double > *CharacterLocation)
 
bool CanUse (AShooterPlayerController *ForPC)
 
void OnRep_SeatedCharacter ()
 
void OnRep_CharacterPerSeat ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool CanSeat (AShooterPlayerController *ForPC, AShooterCharacter *ForCharacter, bool bForce)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void Demolish (APlayerController *ForPC, AActor *DamageCauser)
 
void Destroyed ()
 
void ClearSeats ()
 
void OnStartTargeting ()
 
void OnStopTargeting ()
 
- Public Member Functions inherited from APrimalStructureItemContainer
UPrimalInventoryComponentMyInventoryComponentField ()
 
floatSolarRefreshIntervalMinField ()
 
floatSolarRefreshIntervalMaxField ()
 
floatSolarRefreshIntervalField ()
 
long doubleLastSolarRefreshTimeField ()
 
TSubclassOf< UPrimalItem > & BatteryClassOverrideField ()
 
intPoweredOverrideCounterField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & ActivateMaterialsField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & InActivateMaterialsField ()
 
UChildActorComponent *& MyChildEmitterSpawnableField ()
 
FStringBoxNameField ()
 
intMaxBoxNameLengthField ()
 
floatInsulationRangeField ()
 
floatHyperThermiaInsulationField ()
 
floatHypoThermiaInsulationField ()
 
floatContainerActiveDecreaseHealthSpeedField ()
 
floatFuelConsumptionIntervalsMultiplierField ()
 
floatDropInventoryOnDestructionLifespanField ()
 
FStringActivateContainerStringField ()
 
TObjectPtr< UTexture2D > & ActivateContainerIconField ()
 
FStringDeactivateContainerStringField ()
 
TObjectPtr< UTexture2D > & DeactivateContainerIconField ()
 
TSubclassOf< UDamageType > & ContainerActiveHealthDecreaseDamageTypePassiveField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & ActiveRequiresFuelItemsField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & FuelItemsConsumeIntervalField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & FuelItemsConsumedGiveItemsField ()
 
long doubleNetDestructionTimeField ()
 
unsigned intCurrentPinCodeField ()
 
long doubleCurrentFuelTimeCacheField ()
 
long doubleLastCheckedFuelTimeField ()
 
intLinkedPowerJunctionStructureIDField ()
 
intCurrentItemCountField ()
 
intBlacklistedItemCountField ()
 
intMaxItemCountField ()
 
intEmitterColorRegionIndexField ()
 
TWeakObjectPtr< APrimalStructure > & LinkedPowerJunctionStructureField ()
 
TSubclassOf< UPrimalItem > & NextConsumeFuelGiveItemTypeField ()
 
long doubleLastLockStateChangeTimeField ()
 
long doubleLastActiveStateChangeTimeField ()
 
intLastPowerJunctionLinkIDField ()
 
FPrimalMapMarkerEntryDataMapMarkerLocationInfoField ()
 
FTimerHandleUpdateContainerActiveHealthDecreaseHandleField ()
 
floatBasedCharacterDamageIntervalField ()
 
floatBasedCharacterDamageAmountField ()
 
TSubclassOf< UDamageType > & BasedCharacterDamageTypeField ()
 
TSubclassOf< UPrimalItem > & EngramRequirementClassOverrideField ()
 
AActor *& LinkedBlueprintSpawnActorPointField ()
 
TSoftClassPtr< APrimalStructureItemContainer > & PoweredNearbyStructureTemplateField ()
 
floatPoweredNearbyStructureRangeField ()
 
UParticleSystem *& JunctionLinkParticleTemplateField ()
 
TSubclassOf< UPrimalUI > & UISceneTemplateField ()
 
FStringOpenSceneActionNameField ()
 
TObjectPtr< UTexture2D > & OpenSceneActionIconField ()
 
FStringDisabledOpenSceneActionNameField ()
 
TObjectPtr< UTexture2D > & DisabledOpenSceneActionIconField ()
 
TSubclassOf< UPrimalItem > & RequiresItemForOpenSceneActionField ()
 
long doubleDeathCacheCreationTimeField ()
 
long doubleLastBasedCharacterDamageTimeField ()
 
intLastBasedCharacterDamageFrameField ()
 
long doubleLastSignNamingTimeField ()
 
UParticleSystemComponent *& JunctionLinkCableParticleField ()
 
UE::Math::TVector< double > & JunctionCableBeamOffsetStartField ()
 
UE::Math::TVector< double > & JunctionCableBeamOffsetEndField ()
 
USoundBase *& ContainerActivatedSoundField ()
 
USoundBase *& ContainerDeactivatedSoundField ()
 
TSubclassOf< APrimalStructureItemContainer > & DemolishInventoryDepositClassField ()
 
TSubclassOf< UPrimalItem > & FuelItemTrueClassField ()
 
TSubclassOf< UPrimalItem > & ReplicatedFuelItemClassField ()
 
floatCurrentFuelQuantityField ()
 
floatDrawFuelRemainingOffsetField ()
 
floatTimeCooldownRequestFuelRemainingField ()
 
__int16ReplicatedFuelItemColorIndexField ()
 
FLinearColorDefaultParticleLightColorField ()
 
USoundBase *& DefaultAudioTemplateField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & OverrideParticleTemplateItemClassesField ()
 
boolbHideUnusedParticleTypesOnRefreshActiveEffectsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & OverrideParticleLightColorField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & OverrideAudioTemplatesField ()
 
floatMaxActivationDistanceField ()
 
FStringBoxNamePrefaceStringField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & FuelConsumeDecreaseDurabilityAmountsField ()
 
floatRandomFuelUpdateTimeMinField ()
 
floatRandomFuelUpdateTimeMaxField ()
 
long doubleLastDeactivatedTimeField ()
 
long doubleLastActivatedTimeField ()
 
floatValidCraftingResourceMaxDurabilityField ()
 
floatActivationCooldownTimeField ()
 
unsigned __int64DeathCacheCharacterIDField ()
 
UParticleSystemComponent *& LocalCorpseEmitterField ()
 
floatSinglePlayerFuelConsumptionIntervalsMultiplierField ()
 
floatPoweredBatteryDurabilityToDecreasePerSecondField ()
 
floatDropInventoryDepositTraceDistanceField ()
 
TMap< FName, FPrimalWirelessReferences, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, FPrimalWirelessReferences, 0 > > & WirelessExchangeRefsField ()
 
TArray< TWeakObjectPtr< AShooterPlayerController >, TSizedDefaultAllocator< 32 > > & ValidatedByPinCodePlayerControllersField ()
 
FTimerHandleAdjustNetDestructionTimeHandleField ()
 
FColorActivatedIconColorField ()
 
FColorDeactivatedIconColorField ()
 
TObjectPtr< UTexture2D > & EnableUnpoweredAutoActivationIconField ()
 
TObjectPtr< UTexture2D > & DisableUnpoweredAutoActivationIconField ()
 
TObjectPtr< UTexture2D > & EnableAutoCraftIconField ()
 
TObjectPtr< UTexture2D > & DisableAutoCraftIconField ()
 
TObjectPtr< UTexture2D > & AllowWirelessCraftingIconField ()
 
TObjectPtr< UTexture2D > & PreventWirelessCraftingIconField ()
 
TObjectPtr< UTexture2D > & DrinkWaterIconField ()
 
BitFieldValue< bool, unsigned __int32bAdjustDamageAsPlayerWithEquipment ()
 
BitFieldValue< bool, unsigned __int32bUseCollisionCompsForFloatingDPS ()
 
BitFieldValue< bool, unsigned __int32bOnlyConsumeDurabilityOnEquipmentForEnemies ()
 
BitFieldValue< bool, unsigned __int32bAutoActivateContainer ()
 
BitFieldValue< bool, unsigned __int32bCanToggleActivation ()
 
BitFieldValue< bool, unsigned __int32bAutoActivateWhenFueled ()
 
BitFieldValue< bool, unsigned __int32bAllowCustomName ()
 
BitFieldValue< bool, unsigned __int32bContainerActivated ()
 
BitFieldValue< bool, unsigned __int32bOnlyUseSpoilingMultipliersIfActivated ()
 
BitFieldValue< bool, unsigned __int32bCraftingSubstractConnectedWater ()
 
BitFieldValue< bool, unsigned __int32bForceNoPinLocking ()
 
BitFieldValue< bool, unsigned __int32bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32bClientBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32bDisplayActivationOnInventoryUI ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetFuelConsumptionMultiplier ()
 
BitFieldValue< bool, unsigned __int32bPreventToggleActivation ()
 
BitFieldValue< bool, unsigned __int32bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32bStartedUnderwater ()
 
BitFieldValue< bool, unsigned __int32bCheckStartedUnderwater ()
 
BitFieldValue< bool, unsigned __int32bDisplayActivationOnInventoryUISecondary ()
 
BitFieldValue< bool, unsigned __int32bDisplayActivationOnInventoryUITertiary ()
 
BitFieldValue< bool, unsigned __int32bFuelAllowActivationWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32bPoweredAllowBattery ()
 
BitFieldValue< bool, unsigned __int32bPoweredUsingBattery ()
 
BitFieldValue< bool, unsigned __int32bPoweredHasBattery ()
 
BitFieldValue< bool, unsigned __int32bPoweredAllowSolar ()
 
BitFieldValue< bool, unsigned __int32bPoweredUsingSolar ()
 
BitFieldValue< bool, unsigned __int32bUseColorRegionForEmitterColor ()
 
BitFieldValue< bool, unsigned __int32UseBPApplyPinCode ()
 
BitFieldValue< bool, unsigned __int32bIsLocked ()
 
BitFieldValue< bool, unsigned __int32bIsPinLocked ()
 
BitFieldValue< bool, unsigned __int32bHasFuel ()
 
BitFieldValue< bool, unsigned __int32bIsUnderwater ()
 
BitFieldValue< bool, unsigned __int32bDisableActivationUnderwater ()
 
BitFieldValue< bool, unsigned __int32bForcePreventAutoActivateWhenConnectedToWater ()
 
BitFieldValue< bool, unsigned __int32bSupportsLocking ()
 
BitFieldValue< bool, unsigned __int32bSupportsPinLocking ()
 
BitFieldValue< bool, unsigned __int32bDropInventoryOnDestruction ()
 
BitFieldValue< bool, unsigned __int32bDestroyWhenAllItemsRemoved ()
 
BitFieldValue< bool, unsigned __int32bDrinkingWater ()
 
BitFieldValue< bool, unsigned __int32bPoweredWaterSourceWhenActive ()
 
BitFieldValue< bool, unsigned __int32bActiveRequiresPower ()
 
BitFieldValue< bool, unsigned __int32bIsPowerJunction ()
 
BitFieldValue< bool, unsigned __int32bHidePowerJunctionConnection ()
 
BitFieldValue< bool, unsigned __int32bAutoActivateIfPowered ()
 
BitFieldValue< bool, unsigned __int32bLastToggleActivated ()
 
BitFieldValue< bool, unsigned __int32bSupportsPinActivation ()
 
BitFieldValue< bool, unsigned __int32bIsPowered ()
 
BitFieldValue< bool, unsigned __int32bOnlyAllowTeamActivation ()
 
BitFieldValue< bool, unsigned __int32bReplicateItemFuelClass ()
 
BitFieldValue< bool, unsigned __int32bUseOpenSceneAction ()
 
BitFieldValue< bool, unsigned __int32bHandledDestruction ()
 
BitFieldValue< bool, unsigned __int32bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBeActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBeActivatedByPlayer ()
 
BitFieldValue< bool, unsigned __int32bBPOnContainerActiveHealthDecrease ()
 
BitFieldValue< bool, unsigned __int32bBPIsValidWaterSourceForPipe ()
 
BitFieldValue< bool, unsigned __int32bAllowAutoActivateWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32bAutoActivateWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32bPreventUsingAsWirelessCraftingSource ()
 
BitFieldValue< bool, unsigned __int32bRequiresItemExactClass ()
 
BitFieldValue< bool, unsigned __int32bDestroyWhenAllItemsRemovedExceptDefaults ()
 
BitFieldValue< bool, unsigned __int32bInventoryForcePreventRemoteAddItems ()
 
BitFieldValue< bool, unsigned __int32bInventoryForcePreventItemAppends ()
 
BitFieldValue< bool, unsigned __int32bDidSetContainerActive ()
 
BitFieldValue< bool, unsigned __int32bUseDeathCacheCharacterID ()
 
BitFieldValue< bool, unsigned __int32bHideAutoActivateToggle ()
 
BitFieldValue< bool, unsigned __int32bUseCooldownOnTransferAll ()
 
BitFieldValue< bool, unsigned __int32bUseAmmoContainerBuff ()
 
BitFieldValue< bool, unsigned __int32bDrawFuelRemaining ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetQuantityOfItemWithoutCheckingInventory ()
 
BitFieldValue< bool, unsigned __int32bUseBPSetPlayerConstructor ()
 
BitFieldValue< bool, unsigned __int32bReplicateLastActivatedTime ()
 
BitFieldValue< bool, unsigned __int32bIsAmmoContainer ()
 
BitFieldValue< bool, unsigned __int32bServerBPNotifyInventoryItemChangesUseSwapped ()
 
BitFieldValue< bool, unsigned __int32bBPNotifyRemoteViewerChange ()
 
BitFieldValue< bool, unsigned __int32bUseMeshOriginForInventoryAccessTrace ()
 
bool IsPowered ()
 
bool BPApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
void NetUpdateBoxName (const FString *NewName)
 
void OnContainerRenamed ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool CanBeActivated ()
 
bool AllowToggleActivation (AShooterPlayerController *ForPC)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void PreInitializeComponents ()
 
void BeginPlay ()
 
void PreviewClosestWirelessSources (APrimalDinoCharacter *PlacingOnSaddleDino)
 
void AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void CheckForDeathCacheEmitter ()
 
void PlacedStructureLocation ()
 
void Stasis ()
 
void Unstasis ()
 
void PlacedStructure (AShooterPlayerController *PC)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
FLinearColorGetOverrideParticleLightColor (FLinearColor *result)
 
USoundBaseGetOverrideAudioTemplate ()
 
float GetTimeFuelRemaining ()
 
bool CanDrawFuelRemaining ()
 
bool IsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe)
 
void SetDelayedActivation ()
 
void TryActivation ()
 
void SetContainerActive (bool bNewActive)
 
FStringGetDebugInfoString (FString *result)
 
bool CanOpen (APlayerController *ForPC)
 
bool IsPinLocked ()
 
int GetPinCode ()
 
FStringGetDescriptiveName (FString *result)
 
bool ApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool RemoteInventoryAllowViewing (APlayerController *ForPC)
 
bool RemoteInventoryAllowActivation (AShooterPlayerController *ForPC)
 
void UpdateContainerActiveHealthDecrease (__int64 a2)
 
void CheckAutoReactivate ()
 
void ConsumeFuel (bool bGiveItem)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void NotifyInventoryItemsSwapped (UPrimalItem *anItem1, UPrimalItem *anItem2)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void DeferredNotifyItemAdded ()
 
void CheckFuelSetActive ()
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void ClientNotifyInventoryItemChange (bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem)
 
void RefreshFuelState ()
 
bool UseItemSpoilingTimeMultipliers ()
 
void UpdateSolarPower ()
 
void CharacterBasedOnUpdate (AActor *characterBasedOnMe, float DeltaSeconds)
 
void ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox)
 
void NetUpdateLocation_Implementation (UE::Math::TVector< double > *NewLocation)
 
void NetSetContainerActive_Implementation (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex)
 
void NetUpdateBoxName_Implementation (const FString *NewName)
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void SetDisabledTimer (float DisabledTime)
 
void EnableActive (bool a2)
 
void GetBlueprintSpawnActorTransform (UE::Math::TVector< double > *spawnLoc, UE::Math::TRotator< double > *spawnRot)
 
void UpdateWirelessExchanges ()
 
void UpdateWirelessExchange (UPrimalWirelessExchangeData *myExchange)
 
TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > * GetNearbyWirelessStructures (TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > *result, UPrimalWirelessExchangeData *myExchange)
 
void RemoveWirelessConnections (__int64 a2)
 
bool OverrideHasWaterSource ()
 
float SubtractWaterFromConnections (float Amount, bool bAllowNetworking)
 
float SubtractWaterFromPipes (float Amount, bool bAllowNetworking)
 
void SubtractWaterFromWireless (float Amount, float *AmountRemoved, bool bAllowNetworking)
 
void RefreshWatered ()
 
void SetWaterState (bool bValue)
 
bool CheckForWirelessWater (APrimalStructureItemContainer *ForStructure, bool IncrementTagger)
 
bool IsValidWirelessWaterSource (APrimalStructureItemContainer *ForStructure)
 
void GetBestWirelessWaterSource (APrimalStructureItemContainer *ForStructure, APrimalStructureItemContainer **OutBestSource, bool IncrementTagger)
 
void RefreshPowered (APrimalStructureItemContainer *InDirectPower)
 
void MovePowerJunctionLink ()
 
void RefreshPowerJunctionLink (__int16 a2)
 
void AddPowerJunctionLinkParticle (APrimalStructure *MyOutlet)
 
void NotifyCraftedItem (UPrimalItem *anItem)
 
void CopyStructureValuesFrom (APrimalStructureItemContainer *otherItemContainer)
 
void PostSpawnInitialize ()
 
void TargetingTeamChanged ()
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
void SetPlayerConstructor (APlayerController *PC)
 
void RefreshInventoryItemCounts ()
 
bool AdjustNetDestructionTime (float Delta)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void UpdateTribeGroupInventoryRank_Implementation (unsigned __int8 NewRank)
 
void NetRefreshActiveEffects_Implementation ()
 
void RefreshActiveEffects ()
 
void RefreshStructureColors (UMeshComponent *ForceRefreshComponent)
 
void SetDefaultBlacklistedItemCount (int BlacklistedCount)
 
int GetDefaultBlacklistedItemCount ()
 
- Public Member Functions inherited from APrimalStructure
UE::Math::TVector2< double > & OverlayTooltipPaddingField ()
 
UE::Math::TVector2< double > & OverlayTooltipScaleField ()
 
floatMaxTooltipPawnSpeedField ()
 
UTexture2D *& BuildingIconField ()
 
FNameStructureTagField ()
 
TSubclassOf< UPrimalItem > & ConsumesPrimalItemField ()
 
floatScaleFactorField ()
 
intStructureSnapTypeFlagsField ()
 
UE::Math::TIntVector3< int > & ExtraStructureSnapTypeFlagsField ()
 
TArray< FStructureVariant, TSizedDefaultAllocator< 32 > > & VariantsField ()
 
FNameCurrentVariantTagField ()
 
floatPlacementOffsetForVerticalGroundField ()
 
floatPlacementInitialTracePointOffsetForVerticalGroundField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & StructuresAllowedToBeVerticalGroundField ()
 
floatTraceDistanceFromActorToWallVerticalGroundField ()
 
UE::Math::TVector< double > & FlipByScaleDirectionField ()
 
UE::Math::TVector< double > & PlacementCollisionAdjustmentBufferField ()
 
floatPlacementYawOffsetField ()
 
floatPlacementYawOffsetIncrementField ()
 
UE::Math::TVector< double > & PlacementHitLocOffsetField ()
 
UE::Math::TVector< double > & PlacementEncroachmentCheckOffsetField ()
 
UE::Math::TVector< double > & PlacementEncroachmentBoxExtentField ()
 
UE::Math::TVector< double > & PlacementTraceScaleField ()
 
UE::Math::TVector< double > & SnapAlternatePlacementTraceScaleField ()
 
UE::Math::TVector< double > & WorldGeoCheckExtraBoxExtentField ()
 
UE::Math::TRotator< double > & PlacementRotOffsetField ()
 
UE::Math::TRotator< double > & PlacementTraceRotOffsetField ()
 
UE::Math::TRotator< double > & SnappingRotationOffsetField ()
 
floatRepairAmountRemainingField ()
 
floatRepairCheckIntervalField ()
 
floatPlacementFloorCheckZExtentUpField ()
 
floatRepairPercentPerIntervalField ()
 
floatDecayDestructionPeriodField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PreventPlacingOnFloorClassesField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & AllowPlacingOnFloorClassesField ()
 
UStaticMeshComponent *& MyStaticMeshField ()
 
UStaticMeshComponent *& CosmeticVariantStaticMeshField ()
 
USceneComponent *& MyRootTransformField ()
 
intTraceIgnoreStructuresWithTypeFlagsField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & EncroachmentCheckIgnoreStructureTypeTagsField ()
 
TArray< FPrimalStructureSnapPoint, TSizedDefaultAllocator< 32 > > & SnapPointsField ()
 
intbTraceCheckOnlyUseStructuresWithTypeFlagsField ()
 
FieldArray< unsigned __int8, 6 > AllowStructureColorSetsField ()
 
UE::Math::TVector< double > & WaterVolumeCheckPointOffsetField ()
 
floatWaterPlacementMinimumWaterHeightField ()
 
floatPlacementMaxZDeltaField ()
 
floatPlacementChooseRotationMaxRangeOverrideField ()
 
floatPlacementAdjustHeightLimitUpField ()
 
floatPlacementAdjustHeightLimitDownField ()
 
floatPlacementMaxRangeField ()
 
floatMaxSnapLocRangeField ()
 
floatSnapOverlapCheckRadiusField ()
 
floatMaximumFoundationSupport2DBuildDistanceField ()
 
floatAdditionalFoundationSupportDistanceForLinkedStructuresField ()
 
floatPlacementFloorCheckZExtentField ()
 
floatLastHealthPercentageField ()
 
UE::Math::TRotator< double > & TakeGroundNormalRotationOffsetField ()
 
floatDemolishGiveItemCraftingResourcePercentageField ()
 
TSoftClassPtr< APrimalStructure > & AllowReplacementByStructureClassTypeField ()
 
TSoftClassPtr< APrimalStructure > & PreventReplacementOfStructureClassTypeField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PreventReplacementOfStructureClassTypesField ()
 
UE::Math::TVector< double > & ReplacementCheckOffsetField ()
 
floatMaximumHeightAboveWorldGroundField ()
 
floatMaximumHeightUnderWorldMaxKillZField ()
 
UE::Math::TRotator< double > & PreviewCameraRotationField ()
 
UE::Math::TVector< double > & PreviewCameraPivotOffsetField ()
 
floatPreviewCameraDistanceScaleFactorField ()
 
floatPreviewCameraDefaultZoomMultiplierField ()
 
floatPreviewCameraMaxZoomMultiplierField ()
 
floatReturnDamageAmountField ()
 
intStructureRangeTypeFlagField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & StructureRangeTagsField ()
 
intLimitMaxStructuresInRangeTypeFlagField ()
 
floatReturnDamageImpulseField ()
 
TSubclassOf< UDamageType > & ReturnDamageTypeField ()
 
TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & ReturnDamageExcludeIncomingTypesField ()
 
TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & ReturnDamageOnlyForIncomingTypesField ()
 
intOwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long doubleLastInAllyRangeTimeField ()
 
long doublePickupAllowedBeforeNetworkTimeField ()
 
floatDecayDestructionPeriodMultiplierField ()
 
FPrimalStructureSnapPointOverridePreviewSnapOverrideField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & SaddleDinoField ()
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & LatchedDinosField ()
 
UMaterialInterface *& PreviewMaterialField ()
 
UMaterialInterface *& PreviewMaterialMaskedField ()
 
TArray< UMaterialInstanceDynamic *, TSizedDefaultAllocator< 32 > > & PreviewMaterialInstancesField ()
 
FNamePreviewMaterialColorParamNameField ()
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & LinkedStructuresField ()
 
TArray< unsigned int, TSizedDefaultAllocator< 32 > > & LinkedStructuresIDField ()
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & StructuresPlacedOnFloorField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & SnapToStructureTypesToExcludeField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & SnapFromStructureTypesToExcludeField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & SnapToStructureTagsToExcludeField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & SnapFromStructureTagsToExcludeField ()
 
APrimalStructure *& PlacedOnFloorStructureField ()
 
APrimalStructure *& PrimarySnappedStructureChildField ()
 
APrimalStructure *& PrimarySnappedStructureParentField ()
 
FStringOwnerNameField ()
 
FieldArray< __int16, 6 > StructureColorsField ()
 
APawn *& AttachedToField ()
 
unsigned intStructureIDField ()
 
unsigned intAttachedToDinoID1Field ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & OnlyAllowStructureClassesToAttachField ()
 
TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & OnlyAllowStructureClassesFromAttachField ()
 
unsigned intTaggedIndexField ()
 
unsigned intTaggedIndexTwoField ()
 
unsigned intProcessTreeTagField ()
 
ABiomeZoneVolume *& MyBiomeZoneVolumeField ()
 
FTimerHandleRepairCheckTimerHandleField ()
 
long doubleLastStructureStasisTimeField ()
 
long doubleLastColorizationTimeField ()
 
UMaterialInterface *& StructureIconMaterialField ()
 
UE::Math::TVector< double > & AdvancedRotationPlacementOffsetField ()
 
TSubclassOf< APrimalEmitterSpawnable > & SpawnEmitterField ()
 
TSubclassOf< APrimalEmitterSpawnable > & DestructionEmitterField ()
 
UE::Math::TVector< double > & SpawnEmitterLocationOffsetField ()
 
UE::Math::TRotator< double > & SpawnEmitterRotationOffsetField ()
 
TSubclassOf< UPrimalItem > & PickupGivesItemField ()
 
floatExcludeInStructuresRadiusField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & ExcludeInStructuresRadiusClassesField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ExcludeInStructuresRadiusTagsField ()
 
floatLastFadeOpacityField ()
 
long doubleLastFailedPinTimeField ()
 
TWeakObjectPtr< UMeshComponent > & PrimaryMeshComponentField ()
 
UStructurePaintingComponent *& PaintingComponentField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventBuildStructureReasonStringOverridesField ()
 
UE::Math::TVector< double > & FloatingHudLocTextOffsetField ()
 
floatUsablePriorityField ()
 
long doubleLastBumpedDamageTimeField ()
 
intForceLimitStructuresInRangeField ()
 
intPlacementMaterialForwardDirIndexField ()
 
floatForcePreventPlacingInOfflineRaidStructuresRadiusField ()
 
FNameAttachToStaticMeshSocketNameBaseField ()
 
UE::Math::TVector< double > & AttachToStaticMeshSocketMinScaleDefaultField ()
 
TMap< FName, UE::Math::TVector< double >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UE::Math::TVector< double >, 0 > > & AttachToStaticMeshSocketMinScaleOverridesField ()
 
TSubclassOf< UPrimalHarvestingComponent > & StructureHarvestingComponentField ()
 
UPrimalHarvestingComponent *& MyStructureHarvestingComponentField ()
 
TSharedPtr< FAttachedInstancedHarvestingElement > & MyStructureHarvestingElementField ()
 
TSubclassOf< AActor > & ItemsUseAlternateActorClassAttachmentField ()
 
floatUnstasisAutoDestroyAfterTimeField ()
 
unsigned __int8TribeRankHUDYOffsetField ()
 
TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & PreventSaddleDinoClassesField ()
 
TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & AllowSaddleDinoClassesField ()
 
FNamePlaceOnWallUseStaticMeshTagField ()
 
TSoftClassPtr< APrimalStructure > & SnapStructureClassField ()
 
floatDemolishActivationTimeField ()
 
UE::Math::TVector< double > & GroundEncroachmentCheckLocationOffsetField ()
 
intStructureMinAllowedVersionField ()
 
intSavedStructureMinAllowedVersionField ()
 
floatOverrideEnemyFoundationPreventionRadiusField ()
 
floatOverridePVPEnemyFoundationPreventionRadiusField ()
 
floatExpandEnemyFoundationPreventionRadiusField ()
 
intBedIDField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & ForceAllowWallAttachmentClassesField ()
 
floatLimitMaxStructuresInRangeRadiusField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & FastDecayLinkedStructureClassesField ()
 
floatPlacementMaxZAbovePlayerHeightField ()
 
USkeletalMeshComponent *& MySKCompField ()
 
TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & OverrideTargetComponentsField ()
 
floatOverrideApproachRadiusField ()
 
AMissionType *& OwnerMissionField ()
 
FItemNetIDPlaceUsingItemIDField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & CustomDataModifiedOnStructurePickupField ()
 
floatFloorHideGrassTraceToGroundDistanceNonFoundationField ()
 
FDelegateHandleOnClientBlockedUserIdsRecievedDelegateHandleField ()
 
TObjectPtr< UTexture2D > & RenameIconField ()
 
TObjectPtr< UTexture2D > & PickupIconField ()
 
TObjectPtr< UTexture2D > & DemolishIconField ()
 
TObjectPtr< UTexture2D > & RepairIconField ()
 
TObjectPtr< UTexture2D > & CantRepairIconField ()
 
TObjectPtr< UTexture2D > & ColorizeIconField ()
 
TObjectPtr< UTexture2D > & OpenContainerIconField ()
 
TObjectPtr< UTexture2D > & ClaimIconField ()
 
TObjectPtr< UTexture2D > & UseSoapIconField ()
 
TObjectPtr< UTexture2D > & ShowRangeIconField ()
 
TObjectPtr< UTexture2D > & HideRangeIconField ()
 
TObjectPtr< UTexture2D > & LockIconField ()
 
TObjectPtr< UTexture2D > & UnlockIconField ()
 
TObjectPtr< UTexture2D > & SetPinCodeIconField ()
 
TObjectPtr< UTexture2D > & ClearPinCodeIconField ()
 
TObjectPtr< UTexture2D > & EnterPinCodeIconField ()
 
TObjectPtr< UTexture2D > & SetPinCodeInRangeIconField ()
 
TObjectPtr< UTexture2D > & EnableAdminOnlyAccessField ()
 
TObjectPtr< UTexture2D > & DisableAdminOnlyAccessField ()
 
TObjectPtr< UTexture2D > & TribeRankSettingsIconField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & TribeActivationRankSelectionIconsField ()
 
TObjectPtr< UTexture2D > & VariantsFolderIconField ()
 
TObjectPtr< UTexture2D > & DefaultVariantIconField ()
 
boolbHasBeenAttachedToDinoField ()
 
BitFieldValue< bool, unsigned __int32bIsFlippable ()
 
BitFieldValue< bool, unsigned __int32bFlipByScale ()
 
BitFieldValue< bool, unsigned __int32bFlipInvertLocOffset ()
 
BitFieldValue< bool, unsigned __int32bIsFlipped ()
 
BitFieldValue< bool, unsigned __int32bShowInPlaceableList ()
 
BitFieldValue< bool, unsigned __int32bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32bInitializedMaterials ()
 
BitFieldValue< bool, unsigned __int32bForceAllowWallAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPRefreshedStructureColors ()
 
BitFieldValue< bool, unsigned __int32bIsBed ()
 
BitFieldValue< bool, unsigned __int32bIsTeleporter ()
 
BitFieldValue< bool, unsigned __int32bIsDoorframe ()
 
BitFieldValue< bool, unsigned __int32bClientAddPlacedOnFloorStructures ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPlacementUsesWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDyingWhenDemolished ()
 
BitFieldValue< bool, unsigned __int32bAbsoluteTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32bDisablePlacementOnDynamicsFoliageAndDoors ()
 
BitFieldValue< bool, unsigned __int32bSeatedDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsAllowedToBuildEx ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleStructureEnabled ()
 
BitFieldValue< bool, unsigned __int32bForcePlacingOnVerticalGround ()
 
BitFieldValue< bool, unsigned __int32bPlacementShouldNotBeHorizontal ()
 
BitFieldValue< bool, unsigned __int32bRequiresGroundedPlacement ()
 
BitFieldValue< bool, unsigned __int32bAllowPlacingOnOtherTeamStructuresPvPOnly ()
 
BitFieldValue< bool, unsigned __int32bForceUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32UseBPOverrideTargetLocation ()
 
BitFieldValue< bool, unsigned __int32bOverrideFoundationSupportDistance ()
 
BitFieldValue< bool, unsigned __int32bForceDisableFootSound ()
 
BitFieldValue< bool, unsigned __int32bTraceThruEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32bUseMeshOverlapInsteadOfEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32bDidSpawnEffects ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoPlacementDistanceIncrease ()
 
BitFieldValue< bool, unsigned __int32bPendingRemoval ()
 
BitFieldValue< bool, unsigned __int32bWasAttachedToPawn ()
 
BitFieldValue< bool, unsigned __int32bDontOverrideCollisionProfile ()
 
BitFieldValue< bool, unsigned __int32bUseAdvancedRotationPlacement ()
 
BitFieldValue< bool, unsigned __int32bIsBeingReplaced ()
 
BitFieldValue< bool, unsigned __int32bSetPrimitiveColor ()
 
BitFieldValue< bool, unsigned __int32bSetPrimitiveHealth ()
 
BitFieldValue< bool, unsigned __int32bIsPlacingPlayerStructure ()
 
BitFieldValue< bool, unsigned __int32bRootFoundationLimitBuildArea ()
 
BitFieldValue< bool, unsigned __int32bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32bAllowAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32bAllowAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32bPlacementTraceIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32bRequireFreePrimarySnappedStructure ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiplePrimarySnappedStructures ()
 
BitFieldValue< bool, unsigned __int32bOnlyAllowPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32bForcePlacingOnGround ()
 
BitFieldValue< bool, unsigned __int32bTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32bIsFoundation ()
 
BitFieldValue< bool, unsigned __int32bForceCheckNearbyEnemyFoundation ()
 
BitFieldValue< bool, unsigned __int32bIsFloor ()
 
BitFieldValue< bool, unsigned __int32bForceFloorCollisionGroup ()
 
BitFieldValue< bool, unsigned __int32bIsWall ()
 
BitFieldValue< bool, unsigned __int32bDisallowPreventCropsBiomes ()
 
BitFieldValue< bool, unsigned __int32bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32bReturnDamageOnHitFromPawn ()
 
BitFieldValue< bool, unsigned __int32bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32bAllowUseFromRidingDino ()
 
BitFieldValue< bool, unsigned __int32bIsFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32bUseFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyBlockSelfTraceChannel ()
 
BitFieldValue< bool, unsigned __int32bWasPlacementSnapped ()
 
BitFieldValue< bool, unsigned __int32bIsCoreStructure ()
 
BitFieldValue< bool, unsigned __int32bDeprecateStructure ()
 
BitFieldValue< bool, unsigned __int32bRequiresToBeInsideZoneVolume ()
 
BitFieldValue< bool, unsigned __int32bAllowLoadBearing ()
 
BitFieldValue< bool, unsigned __int32bIsEnvironmentStructure ()
 
BitFieldValue< bool, unsigned __int32bDemolished ()
 
BitFieldValue< bool, unsigned __int32bSetStaticMobility ()
 
BitFieldValue< bool, unsigned __int32bIsPvE ()
 
BitFieldValue< bool, unsigned __int32bBeginPlayIgnoreApplyScale ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnVariantSwitch ()
 
BitFieldValue< bool, unsigned __int32bRequiresPlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32bDisablePlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32bDestroyStructureIfFloorDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUsePlacementCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32bUseLenientWorldGeoObstructionCheck ()
 
BitFieldValue< bool, unsigned __int32bRequiresSnapping ()
 
BitFieldValue< bool, unsigned __int32bSnappingRequiresNearbyFoundation ()
 
BitFieldValue< bool, unsigned __int32bAllowSnapRotation ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowSnapRotationForStructure ()
 
BitFieldValue< bool, unsigned __int32bForceHideObstructedSnaps ()
 
BitFieldValue< bool, unsigned __int32bDontCheckSnapsForObstruction ()
 
BitFieldValue< bool, unsigned __int32bPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32bPlacementIgnoreChooseRotation ()
 
BitFieldValue< bool, unsigned __int32bPlacementAdjustHeight ()
 
BitFieldValue< bool, unsigned __int32bUseSnapFromPlacementOverrideEvenWhenNotSnapped ()
 
BitFieldValue< bool, unsigned __int32bRequiresPlacingOnWall ()
 
BitFieldValue< bool, unsigned __int32bSnapRequiresPlacementOnGround ()
 
BitFieldValue< bool, unsigned __int32bAllowSnapOntoSameLocation ()
 
BitFieldValue< bool, unsigned __int32bOnlyFoundationIfSnappedToFoundation ()
 
BitFieldValue< bool, unsigned __int32bFoundationRequiresGroundTrace ()
 
BitFieldValue< bool, unsigned __int32bPlacingOnGroundRequiresNoStructure ()
 
BitFieldValue< bool, unsigned __int32bTakeGroundNormal ()
 
BitFieldValue< bool, unsigned __int32bTakeGroundNormalDirectly ()
 
BitFieldValue< bool, unsigned __int32bFinalPlacementDontAdjustForMaxRange ()
 
BitFieldValue< bool, unsigned __int32bAllowStructureColors ()
 
BitFieldValue< bool, unsigned __int32bDebug ()
 
BitFieldValue< bool, unsigned __int32bUseFadeInEffect ()
 
BitFieldValue< bool, unsigned __int32bUsingStructureColors ()
 
BitFieldValue< bool, unsigned __int32bPreventDefaultVariant ()
 
BitFieldValue< bool, unsigned __int32bCarriedByDino ()
 
BitFieldValue< bool, unsigned __int32bAllowPickingUpStructureAfterPlacement ()
 
BitFieldValue< bool, unsigned __int32bDisablePickingUpStructureAfterPlacementOnTryMultiUse ()
 
BitFieldValue< bool, unsigned __int32bUseBlueprintAnimNotifyCustomEvent ()
 
BitFieldValue< bool, unsigned __int32bUsesHealth ()
 
BitFieldValue< bool, unsigned __int32bIgnoreSnappedToOtherFloorStructures ()
 
BitFieldValue< bool, unsigned __int32bEnforceStructureLinkExactRotation ()
 
BitFieldValue< bool, unsigned __int32bForceSnappedStructureToGround ()
 
BitFieldValue< bool, unsigned __int32bForceBlockIK ()
 
BitFieldValue< bool, unsigned __int32bStationaryStructure ()
 
BitFieldValue< bool, unsigned __int32bIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32bForcePushTroughWallCheck ()
 
BitFieldValue< bool, unsigned __int32bCanDemolish ()
 
BitFieldValue< bool, unsigned __int32bAllowPlacingOnOtherTeamStructures ()
 
BitFieldValue< bool, unsigned __int32bPreventPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32bAllowInRegularStructurePreventionZones ()
 
BitFieldValue< bool, unsigned __int32bDontSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32bForcePreventEnemyStructuresNearby ()
 
BitFieldValue< bool, unsigned __int32bAllowEnemyDemolish ()
 
BitFieldValue< bool, unsigned __int32bDontActuallySnapJustPlacement ()
 
BitFieldValue< bool, unsigned __int32bIgnoreMaxStructuresInRange ()
 
BitFieldValue< bool, unsigned __int32bPaintingUseSkeletalMesh ()
 
BitFieldValue< bool, unsigned __int32bUsesPaintingComponent ()
 
BitFieldValue< bool, unsigned __int32bCanBuildUpon ()
 
BitFieldValue< bool, unsigned __int32bHasResetDecayTime ()
 
BitFieldValue< bool, unsigned __int32bForceAllowInPreventionVolumes ()
 
BitFieldValue< bool, unsigned __int32bDoForceCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetInfoFromConsumedItemForPlacedStructure ()
 
BitFieldValue< bool, unsigned __int32bImmuneToAutoDemolish ()
 
BitFieldValue< bool, unsigned __int32bIgnoreMaxStructuresInSmallRadius ()
 
BitFieldValue< bool, unsigned __int32bAdjustPlacementIfCollide ()
 
BitFieldValue< bool, unsigned __int32bAlignToSaddleWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bAllowTargetingByCorruptDinos ()
 
BitFieldValue< bool, unsigned __int32bUseBPTreatAsFoundationForSnappedStructure ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnStructurePickup ()
 
BitFieldValue< bool, unsigned __int32bPerInstanceSnapPoints ()
 
BitFieldValue< bool, unsigned __int32bSnapToWaterSurface ()
 
BitFieldValue< bool, unsigned __int32bUseBPUpdatedHealth ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideDescriptiveName ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideDescriptiveNameForPreview ()
 
BitFieldValue< bool, unsigned __int32bPreventCreationOfDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnStasisUnlessPrevented ()
 
BitFieldValue< bool, unsigned __int32bPreviewApplyColorToChildComponents ()
 
BitFieldValue< bool, unsigned __int32bPreventAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32bForcePersonalStructureOwnership ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideAllowStructureAccess ()
 
BitFieldValue< bool, unsigned __int32bBPOverideDemolish ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnDemolish ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideAllowSnappingWith ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideAllowSnappingWithButAlsoCallSuper ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnLinkedStructureDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseTribeGroupStructureRank ()
 
BitFieldValue< bool, unsigned __int32bForceBlockStationaryTraces ()
 
BitFieldValue< bool, unsigned __int32bAttachToStaticMeshSocket ()
 
BitFieldValue< bool, unsigned __int32bAttachToStaticMeshSocketRotation ()
 
BitFieldValue< bool, unsigned __int32bForceGroundForFoundation ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideSnappedToTransform ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideSnappedFromTransform ()
 
BitFieldValue< bool, unsigned __int32bBPOverridePlacementRotation ()
 
BitFieldValue< bool, unsigned __int32bDisableStructureOnElectricStorm ()
 
BitFieldValue< bool, unsigned __int32bNoCollision ()
 
BitFieldValue< bool, unsigned __int32bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32bIsPreviewStructure ()
 
BitFieldValue< bool, unsigned __int32bStructureUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32bDemolishJustDestroy ()
 
BitFieldValue< bool, unsigned __int32bHighPriorityDemolish ()
 
BitFieldValue< bool, unsigned __int32bDisableSnapStructure ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32bBlueprintDrawHUD ()
 
BitFieldValue< bool, unsigned __int32bBlueprintDrawPreviewHUD ()
 
BitFieldValue< bool, unsigned __int32bUsesWorldSpaceMaterial ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreStationaryObjectTrace ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNearSupplyCrateSpawns ()
 
BitFieldValue< bool, unsigned __int32bBPPostSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32bPickupGiveItemRequiresAccess ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowPickupGiveItem ()
 
BitFieldValue< bool, unsigned __int32bPreventAttachedChildStructures ()
 
BitFieldValue< bool, unsigned __int32bPreventPreviewIfWeaponPlaced ()
 
BitFieldValue< bool, unsigned __int32bStructuresInRangeTypeFlagUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32bIsDrawingHUDPickupTimer ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByTargeting ()
 
BitFieldValue< bool, unsigned __int32bBPCheckItemRequiementsToBuild ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetAggroDinoOnDamageSettings ()
 
BitFieldValue< bool, unsigned __int32bWasPickedUp ()
 
BitFieldValue< bool, unsigned __int32bCanAttachToExosuit ()
 
BitFieldValue< bool, unsigned __int32bCanBeStoredByExosuit ()
 
BitFieldValue< bool, unsigned __int32bStructureIgnoreDying ()
 
BitFieldValue< bool, unsigned __int32bClientReceivedStructuresPlacedOnFloor ()
 
BitFieldValue< bool, unsigned __int32bHasAnyStructuresPlacedOnFloor ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bDontSetDynamicObstacle ()
 
BitFieldValue< bool, unsigned __int32bDontSetDamageParameters ()
 
BitFieldValue< bool, unsigned __int32bBedUsesDefaultDestination ()
 
BitFieldValue< bool, unsigned __int32bAllowRegisterSkeletalMeshesOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseInfiniteStaticMeshDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bDidHideGrass ()
 
BitFieldValue< bool, unsigned __int32bHasWindSourceComponentsToInteractWithVolumetricDispatcher ()
 
bool BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool BPAllowSwitchToVariant (FName VariantTag)
 
void BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup)
 
void BPDefaultProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox)
 
int BPIsAllowedToBuild (const FPlacementData *OutPlacementData, int CurrentAllowedReason)
 
int BPIsAllowedToBuildEx (const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation)
 
void BPNotifyAmmoBoxReloadedStructure (APrimalStructure *ReloadedStructure)
 
void BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup)
 
bool BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly)
 
bool BPOverrideDemolish (AShooterPlayerController *ForPC)
 
bool BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult)
 
bool BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
void BPRefreshedStructureColors ()
 
bool BPUseCountStructureInRange ()
 
void ClearCustomColors ()
 
void ClientUpdateLinkedStructures (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures)
 
int GetDefaultDestinationID ()
 
UStaticMeshComponentGetPaintingStaticMesh ()
 
bool IsValidForSnappingFrom (APrimalStructure *OtherStructure)
 
bool IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex)
 
bool IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
void MultiSetPickupAllowedBeforeNetworkTime (long double NewTime)
 
void NetUpdateTeamAndOwnerName (int NewTeam, const FString *NewOwnerName)
 
void SetDefaultDestinationStructure (APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC)
 
void SetEnabledPrimarySnappedStructureParent (bool bEnabled)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool FillVolumetricDispatchesForFluidInteraction (bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher)
 
bool FillVolumetricDispatchesForFoliageInteraction (bool bDebugb, UActorComponent *interactionComponent)
 
int GetHitPawnCollisionGroup ()
 
void PreInitializeComponents ()
 
void BeginPlay ()
 
void DestroyByMeshing ()
 
void SetLinkedIDs ()
 
void ApplyLinkedIDs (bool bRelinkParents)
 
bool IsReadyForDynamicBasing ()
 
void OnRep_AttachmentReplication ()
 
void SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition)
 
void PostSpawnInitialize ()
 
void SetStructureCollisionChannels ()
 
void ApplyScale (bool bOnlyInitPhysics)
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool UseDynamicMobility ()
 
void SetStaticMobility ()
 
void SetDynamicMobility ()
 
void PrepareAsPlacementPreview ()
 
bool TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime)
 
FStringGetDebugInfoString (FString *result)
 
int IsAllowedToBuild (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result)
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
void PostInitializeComponents ()
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
void NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, const FString *NewOriginalOwnerName)
 
void NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent)
 
char FinalStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData)
 
bool GetSnapToLocation (UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle)
 
int IsValidStructureReplacement (APrimalStructure *OtherStructure)
 
void GetSnapToParentStructures (UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC)
 
char IsValidSnapParent (APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation)
 
bool GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData)
 
__int64 CheckForWallParent (APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit)
 
FHitResultCheckForAnyGround (FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace)
 
bool ClampBuildLocation (UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement)
 
char CheckNotEncroaching (UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly)
 
bool IsValidEncroachment (const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure)
 
bool IsValidEncroachment (AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure)
 
__int64 IsObstructedByTerrainOrWorldGeo (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale)
 
APrimalStructureGetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC)
 
void NetSpawnCoreStructureDeathActor_Implementation ()
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void DestroyStructuresPlacedOnFloor ()
 
void DelayedCleanUpTree ()
 
void RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)
 
void ScreenDoorFadeAway (const FDamageEvent *DamageEvent, APawn *InstigatingPawn)
 
void DoDie (UPrimalHarvestingComponent *fromComponent)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void RefreshStructureColors (UMeshComponent *ForceRefreshComponent)
 
FLinearColorGetStructureColorForID (FLinearColor *result, int SetNum, int ID)
 
void BPNetRefreshStructureColors_Implementation (bool bUseColors)
 
bool Internal_IsInSnapChain (APrimalStructure *theStructure)
 
void GetAllLinkedStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
long double GetForceDemolishTime ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
UPrimalItemPickupStructure (bool bIsQuickPickup, AShooterPlayerController *pc)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void Demolish (APlayerController *ForPC, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
bool DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void DrawStructureTooltipAction (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void ChangeActorTeam (int NewTeam)
 
void NetUpdateTeamAndOwnerName_Implementation (int NewTeam, const FString *NewOwnerName)
 
void SetBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
void ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
FStringGetDescriptiveName (FString *result)
 
bool AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex)
 
void PlacedStructure (AShooterPlayerController *PC)
 
void UpdatedHealth (bool bDoReplication)
 
void SetupDynamicMeshMaterials (UMeshComponent *meshComp)
 
void StartRepair ()
 
void RepairCheckTimer ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Stasis ()
 
void Destroyed ()
 
void Unstasis ()
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
void ClientUpdateLinkedStructures_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation)
 
void NetDoSpawnEffects_Implementation ()
 
void FadeInEffectTick ()
 
void ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox)
 
__int64 GetNumStructuresInRange (UE::Math::TVector< double > *AtLocation, float WithinRange)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool CanPickupStructureFromRecentPlacement ()
 
void DisableStructurePickup ()
 
void MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime)
 
bool AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool AllowSnappingWithClass (APrimalStructure *OtherStructure)
 
bool AllowSnapByTypeFlags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex)
 
bool AllowSnapByClassAndTags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint)
 
int GetVariantNum ()
 
const FStructureVariantGetVariantByTag (FName VariantTag)
 
bool SetVariant (FName VariantTag, bool bForceSet)
 
void UpdateCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh)
 
void ToggleCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp)
 
FStructureVariantGetDefaultVariant (FStructureVariant *result)
 
bool AllowStructureAccess (APlayerController *ForPC)
 
bool CanBePainted ()
 
UPaintingTextureGetPaintingTexture ()
 
APrimalStructureDoorGetLinkedDoor ()
 
FStringGetEntryString (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterfaceGetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
FStringGetEntryDescription (FString *result)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ClearCustomColors_Implementation ()
 
bool PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass)
 
void UpdateTribeGroupStructureRank_Implementation (unsigned __int8 NewRank)
 
bool AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC)
 
char GetAttachedToStaticMeshTransform (APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure)
 
float GetStructureDemolishTime ()
 
bool IsOnlyLinkedToFastDecayStructures ()
 
bool IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)
 
USkeletalMeshComponentGetSkeletalMeshComponent ()
 
bool CanAutoDemolish ()
 
void DelayedDisableSnapParent ()
 
void SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled)
 
void SetEnabled (bool bEnabled)
 
void CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent)
 
FLinearColorGetStructureColor (FLinearColor *result, int ColorRegionIndex)
 
void FinalLoadedFromSaveGame ()
 
void UpdateStencilValues ()
 
void UpdateStencilValuesWithStenilDepth (EStencilAlliance::Type InAlliance)
 
void SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID)
 
bool GetClosestTargetOverride (const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
char RefreshStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
void ClearStructureLinks (APlayerController *ForPC)
 
bool CanAttachToExosuit_Implementation (AShooterPlayerController *ForPC)
 
bool CanBeStoredByExosuit_Implementation (AShooterPlayerController *ForPC)
 
void PickupStructureAndDependingLinkedStructures (APlayerController *ForPC, bool IsFirstPickup)
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * PreviewCulledStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors)
 
void GatherStructuresPlacedOnFloor (APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors)
 
void PreviewCleanUpTree (APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures)
 
void NetSetIgnoreDestructionEffects_Implementation (bool bNewIgnoreDestructionEffects)
 
void NetResetClientReceivedStructuersPlacedOnFloors_Implementation ()
 
bool IsTargetable ()
 
void GetCantBuildReasonString (int ReasonVal, FString *reasonString)
 
void OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp)
 
void PostInitProperties ()
 
bool DoesGameModeShowDemolishTimer ()
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
bool AdjustPlacementOnCollision (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode)
 
void SetSnapPreviewOverride (const FPlacementData *PlacementData)
 
bool GetSnapPlacementMeshOverride (const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset)
 
void UpdateStructureMesh ()
 
UStaticMeshGetStructureMeshAndTransform (FName VariantTag, UE::Math::TTransform< double > *MeshTransform)
 
__int64 GetSnappedLocAndRot (int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform)
 
void HideGrass ()
 
void UnhideGrass ()
 
bool SnapsAreOptional ()
 
bool AllowRegisterComponentWithWorld (UActorComponent *MyComponent)
 
bool IsComponentRelevantForNavigation (UActorComponent *Component)
 
UStaticMeshComponentGetPaintingStaticMesh_Implementation ()
 
float GetUsablePriority_Implementation ()
 
void GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson)
 
bool ShouldPerformMeshingCheck (bool bIsFinalPlacement)
 
AActorGetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino)
 
- Public Member Functions inherited from APrimalTargetableActor
UParticleSystem *& HurtFXField ()
 
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & DamageTypeAdjustersField ()
 
floatLowHealthPercentageField ()
 
TSoftClassPtr< AActor > & DestructionActorTemplateField ()
 
floatLifeSpanAfterDeathField ()
 
USoundCue *& DeathSoundField ()
 
floatPassiveDamageHealthReplicationPercentIntervalField ()
 
floatDamageNotifyTeamAggroMultiplierField ()
 
floatDamageNotifyTeamAggroRangeField ()
 
floatDamageNotifyTeamAggroRangeFalloffField ()
 
UE::Math::TVector< double > & DestructibleMeshLocationOffsetField ()
 
UE::Math::TVector< double > & DestructibleMeshScaleOverrideField ()
 
UE::Math::TRotator< double > & DestructibleMeshRotationOffsetField ()
 
FStringDescriptiveNameField ()
 
floatReplicatedHealthField ()
 
floatHealthField ()
 
floatMaxHealthField ()
 
floatDestructibleMeshDeathImpulseScaleField ()
 
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & BoneDamageAdjustersField ()
 
floatLastReplicatedHealthValueField ()
 
TSubclassOf< UToolTipWidget > & OverlayToolTipWidgetField ()
 
UE::Math::TVector2< double > & OverlayMultiUseTooltipScaleField ()
 
UE::Math::TVector2< double > & OverlayMultiUseTooltipPaddingField ()
 
UPrimalHarvestingComponent *& MyHarvestingComponentField ()
 
TSharedPtr< FAttachedInstancedHarvestingElement > & MyHarvestingElementField ()
 
TSubclassOf< UPrimalStructureSettings > & StructureSettingsClassField ()
 
UPrimalStructureSettings *& MyStructureSettingsCDOField ()
 
floatLastHealthBeforeTakeDamageField ()
 
long doubleNextAllowRepairTimeField ()
 
floatLastPreBlueprintAdjustmentActualDamageField ()
 
floatLastReplicatedHealthField ()
 
AActor *& MyDestructionActorField ()
 
BitFieldValue< bool, unsigned __int32bDestructionActorTemplateServerOnly ()
 
BitFieldValue< bool, unsigned __int32bDestroyedMeshUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32bPreventZeroDamageInstigatorSelfDamage ()
 
BitFieldValue< bool, unsigned __int32bIsDead ()
 
BitFieldValue< bool, unsigned __int32bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32bSetWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32bWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32bAllowDamageByFriendlyDinos ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bForceZeroDamageProcessing ()
 
BitFieldValue< bool, unsigned __int32bForceFloatingDamageNumbers ()
 
BitFieldValue< bool, unsigned __int32bDoAllowRadialDamageWithoutVisiblityTrace ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDestructionEffects ()
 
BitFieldValue< bool, unsigned __int32bIgnoreDamageRepairCooldown ()
 
BitFieldValue< bool, unsigned __int32bUseHarvestingComponent ()
 
BitFieldValue< bool, unsigned __int32bUseBPDied ()
 
BitFieldValue< bool, unsigned __int32BPOverrideDestroyedMeshTextures ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void PostInitializeComponents ()
 
void BeginPlay ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
bool IsDead ()
 
void AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TestAdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GetDestructionEffectTransform (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation)
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void SpawnDestroyedMesh (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
float GetMaxHealth ()
 
bool IsAlive ()
 
FStringGetDescriptiveName (FString *result)
 
FStringGetShortName (FString *result)
 
float GetHealth ()
 
float GetHealthPercentage ()
 
float SetHealth (float newHealth)
 
void SetMaxHealth (float newMaxHealth)
 
TSubclassOf< UToolTipWidget > * GetOverlayTooltipTemplate (TSubclassOf< UToolTipWidget > *result)
 
bool IsOfTribe (int ID)
 
void NetUpdatedHealth_Implementation (int NewHealth)
 
bool IsTargetableDead ()
 
void Suicide ()
 
bool NetExecCommand (FName CommandName, const FNetExecParams *ExecParams)
 
void UpdatedHealth (bool bDoReplication)
 
bool AllowRadialDamageWithoutVisiblityTrace (const FHitResult *Hit)
 
bool IsInvincible ()
 
void HarvestingDepleted (UPrimalHarvestingComponent *fromComponent)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPrimalStructureSeating ()
 
- Static Public Member Functions inherited from APrimalStructureItemContainer
static UClassStaticClass ()
 
static void StaticRegisterNativesAPrimalStructureItemContainer ()
 
- Static Public Member Functions inherited from APrimalStructure
static void StaticRegisterNativesAPrimalStructure ()
 
static UClassGetPrivateStaticClass ()
 
static APrimalStructureGetFromID (UWorld *World, unsigned int TheStructureID)
 
static char IsPointNearSupplyCrateSpawn (UWorld *theWorld, UE::Math::TVector< double > *AtPoint)
 
static void ProcessBulkCleanUpTreeKills ()
 
static void ReprocessTree (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo)
 
static void FindFoundations (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void FindFoundations (APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void CullAgainstFoundations (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static bool CullAgainstFoundations (APrimalStructure **StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void FlagConnectionsLessThan (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures, int Connections, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresToDestroy)
 
static void FlagReachable (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)
 
static void FlagReachable (APrimalStructure *StartingStructure)
 
static void CleanUpTree (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo)
 
static void GetNearbyStructuresOfClass (UWorld *World, TSubclassOf< APrimalStructure > StructureClass, const UE::Math::TVector< double > *Location, float Range, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures)
 
static void GetStructuresInRange (UWorld *theWorld, UE::Math::TVector< double > *AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure)
 
static __int64 GetNumStructuresInRangeStructureTypeFlag (UWorld *theWorld, UE::Math::TVector< double > *AtLocation, int TypeFlag, TArray< FName, TSizedDefaultAllocator< 32 > > *StructureTags, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel, APrimalDinoCharacter *OnSaddleDino, int ForTeam)
 
static char IsPointObstructedByWorldGeometry (UWorld *ForWorld, UE::Math::TVector< double > *ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST)
 
static AActorGetClosestStructureToPoint (UWorld *ForWorld, UE::Math::TVector< double > *AtPoint, float OverlapRadius)
 
static void SpawnZiplineActors (APrimalStructure *ziplineAnchor0, APrimalStructure *ziplineAnchor1)
 
- Static Public Member Functions inherited from APrimalTargetableActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAPrimalTargetableActor ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 980 of file PrimalStructure.h.

Member Function Documentation

◆ ActorPrevRelativeLocationField()

UE::Math::TVector< double > & APrimalStructureSeating::ActorPrevRelativeLocationField ( )
inline

Definition at line 1004 of file PrimalStructure.h.

◆ AllowPickupForItem()

bool APrimalStructureSeating::AllowPickupForItem ( AShooterPlayerController * ForPC)
inline

Definition at line 1041 of file PrimalStructure.h.

◆ bAdjustForLegLength()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bAdjustForLegLength ( )
inline

Definition at line 1008 of file PrimalStructure.h.

◆ bAllowAnyTeamToSit()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bAllowAnyTeamToSit ( )
inline

Definition at line 1020 of file PrimalStructure.h.

◆ bAllowCrouchProneToSit()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bAllowCrouchProneToSit ( )
inline

Definition at line 1016 of file PrimalStructure.h.

◆ bAllowOrbitCam()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bAllowOrbitCam ( )
inline

Definition at line 1021 of file PrimalStructure.h.

◆ bAllowSleepingPlayers()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bAllowSleepingPlayers ( )
inline

Definition at line 1014 of file PrimalStructure.h.

◆ bHideLegacyStructureAmmoHUD()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bHideLegacyStructureAmmoHUD ( )
inline

Definition at line 1018 of file PrimalStructure.h.

◆ bJumpOnDetach()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bJumpOnDetach ( )
inline

Definition at line 1023 of file PrimalStructure.h.

◆ BPGetBestSeatNumber_Implementation()

int APrimalStructureSeating::BPGetBestSeatNumber_Implementation ( AShooterPlayerController * ForPC,
int InBestSeatNumber )
inline

Definition at line 1027 of file PrimalStructure.h.

◆ bPreventHandcuffLockedSeating()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bPreventHandcuffLockedSeating ( )
inline

Definition at line 1022 of file PrimalStructure.h.

◆ bPreventSeatingWhenHandcuffed()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bPreventSeatingWhenHandcuffed ( )
inline

Definition at line 1013 of file PrimalStructure.h.

◆ BPSeatedPlayer()

void APrimalStructureSeating::BPSeatedPlayer ( AShooterCharacter * SeatedChar,
int AtSeatNumber )
inline

Definition at line 1029 of file PrimalStructure.h.

◆ bReleaseFindsGroundPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bReleaseFindsGroundPlacement ( )
inline

Definition at line 1015 of file PrimalStructure.h.

◆ bRestrictTPVCameraYaw()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bRestrictTPVCameraYaw ( )
inline

Definition at line 1009 of file PrimalStructure.h.

◆ bTraceToUnboardLocation()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bTraceToUnboardLocation ( )
inline

Definition at line 1019 of file PrimalStructure.h.

◆ bUsesAltFire()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bUsesAltFire ( )
inline

Definition at line 1011 of file PrimalStructure.h.

◆ bUsesItemSlotKeys()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bUsesItemSlotKeys ( )
inline

Definition at line 1012 of file PrimalStructure.h.

◆ bUsesPrimaryFire()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bUsesPrimaryFire ( )
inline

Definition at line 1010 of file PrimalStructure.h.

◆ bUsesTargeting()

BitFieldValue< bool, unsigned __int32 > APrimalStructureSeating::bUsesTargeting ( )
inline

Definition at line 1017 of file PrimalStructure.h.

◆ CanSeat()

bool APrimalStructureSeating::CanSeat ( AShooterPlayerController * ForPC,
AShooterCharacter * ForCharacter,
bool bForce )
inline

Definition at line 1042 of file PrimalStructure.h.

◆ CanUse()

bool APrimalStructureSeating::CanUse ( AShooterPlayerController * ForPC)
inline

Definition at line 1037 of file PrimalStructure.h.

◆ CharacterPerSeatField()

TArray< TWeakObjectPtr< AShooterCharacter >, TSizedDefaultAllocator< 32 > > & APrimalStructureSeating::CharacterPerSeatField ( )
inline

Definition at line 987 of file PrimalStructure.h.

◆ ClearSeats()

void APrimalStructureSeating::ClearSeats ( )
inline

Definition at line 1047 of file PrimalStructure.h.

◆ Control()

void APrimalStructureSeating::Control ( AShooterCharacter * ShooterCharacter,
int SeatNumber,
bool bLockedToSeat )
inline

Definition at line 1032 of file PrimalStructure.h.

◆ Demolish()

void APrimalStructureSeating::Demolish ( APlayerController * ForPC,
AActor * DamageCauser )
inline

Definition at line 1045 of file PrimalStructure.h.

◆ Destroyed()

void APrimalStructureSeating::Destroyed ( )
inline

Definition at line 1046 of file PrimalStructure.h.

◆ GetLifetimeReplicatedProps()

void APrimalStructureSeating::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 1040 of file PrimalStructure.h.

◆ GetMultiUseEntries()

void APrimalStructureSeating::GetMultiUseEntries ( APlayerController * ForPC,
TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > * MultiUseEntries,
int hitBodyIndex )
inline

Definition at line 1043 of file PrimalStructure.h.

◆ GetNearestFreeSpot()

__int64 APrimalStructureSeating::GetNearestFreeSpot ( AShooterPlayerController * ForPC,
UE::Math::TVector< double > * CharacterLocation )
inline

Definition at line 1036 of file PrimalStructure.h.

◆ GetNearestSitSpot() [1/2]

void APrimalStructureSeating::GetNearestSitSpot ( UE::Math::TVector< double > * CharacterLocation,
int SeatNumber,
UE::Math::TVector< double > * OutSitLocation,
UE::Math::TRotator< double > * OutSitRotation )
inline

Definition at line 1035 of file PrimalStructure.h.

◆ GetNearestSitSpot() [2/2]

void APrimalStructureSeating::GetNearestSitSpot ( UE::Math::TVector< double > * CharacterLocation,
UE::Math::TVector< double > * OutSitLocation,
UE::Math::TRotator< double > * OutSitRotation )
inline

Definition at line 1034 of file PrimalStructure.h.

◆ GetPrivateStaticClass()

static UClass * APrimalStructureSeating::GetPrivateStaticClass ( )
inlinestatic

Definition at line 1028 of file PrimalStructure.h.

◆ LastServerUpdateSentField()

long double & APrimalStructureSeating::LastServerUpdateSentField ( )
inline

Definition at line 1003 of file PrimalStructure.h.

◆ NumSeatsField()

int & APrimalStructureSeating::NumSeatsField ( )
inline

Definition at line 989 of file PrimalStructure.h.

◆ OnRep_CharacterPerSeat()

void APrimalStructureSeating::OnRep_CharacterPerSeat ( )
inline

Definition at line 1039 of file PrimalStructure.h.

◆ OnRep_SeatedCharacter()

void APrimalStructureSeating::OnRep_SeatedCharacter ( )
inline

Definition at line 1038 of file PrimalStructure.h.

◆ OnStartTargeting()

void APrimalStructureSeating::OnStartTargeting ( )
inline

Definition at line 1048 of file PrimalStructure.h.

◆ OnStopTargeting()

void APrimalStructureSeating::OnStopTargeting ( )
inline

Definition at line 1049 of file PrimalStructure.h.

◆ PrevCharacterPerSeatField()

TArray< TWeakObjectPtr< AShooterCharacter >, TSizedDefaultAllocator< 32 > > & APrimalStructureSeating::PrevCharacterPerSeatField ( )
inline

Definition at line 988 of file PrimalStructure.h.

◆ PrevSeatedCharacterField()

TWeakObjectPtr< AShooterCharacter > & APrimalStructureSeating::PrevSeatedCharacterField ( )
inline

Definition at line 985 of file PrimalStructure.h.

◆ Release()

void APrimalStructureSeating::Release ( AShooterCharacter * ShooterCharacter)
inline

Definition at line 1033 of file PrimalStructure.h.

◆ RideSoundField()

USoundCue *& APrimalStructureSeating::RideSoundField ( )
inline

Definition at line 999 of file PrimalStructure.h.

◆ SeatedCharacterField()

TWeakObjectPtr< AShooterCharacter > & APrimalStructureSeating::SeatedCharacterField ( )
inline

Definition at line 984 of file PrimalStructure.h.

◆ SeatedCharacterLocationOffsetField()

UE::Math::TVector< double > & APrimalStructureSeating::SeatedCharacterLocationOffsetField ( )
inline

Definition at line 990 of file PrimalStructure.h.

◆ SeatedCharacterRotationOffsetField()

UE::Math::TRotator< double > & APrimalStructureSeating::SeatedCharacterRotationOffsetField ( )
inline

Definition at line 991 of file PrimalStructure.h.

◆ SeatedControllerField()

TWeakObjectPtr< AShooterPlayerController > & APrimalStructureSeating::SeatedControllerField ( )
inline

Definition at line 986 of file PrimalStructure.h.

◆ SeatingActionIconField()

TObjectPtr< UTexture2D > & APrimalStructureSeating::SeatingActionIconField ( )
inline

Definition at line 998 of file PrimalStructure.h.

◆ SeatingActionPriorityField()

int & APrimalStructureSeating::SeatingActionPriorityField ( )
inline

Definition at line 1002 of file PrimalStructure.h.

◆ SeatingActionTextField()

FString & APrimalStructureSeating::SeatingActionTextField ( )
inline

Definition at line 997 of file PrimalStructure.h.

◆ SeatingAnimOverrideField()

UAnimSequence *& APrimalStructureSeating::SeatingAnimOverrideField ( )
inline

Definition at line 1001 of file PrimalStructure.h.

◆ StaticRegisterNativesAPrimalStructureSeating()

static void APrimalStructureSeating::StaticRegisterNativesAPrimalStructureSeating ( )
inlinestatic

Definition at line 1030 of file PrimalStructure.h.

◆ TPVCameraOffsetField()

UE::Math::TVector< double > & APrimalStructureSeating::TPVCameraOffsetField ( )
inline

Definition at line 994 of file PrimalStructure.h.

◆ TPVCameraOffsetMultiplierField()

UE::Math::TVector< double > & APrimalStructureSeating::TPVCameraOffsetMultiplierField ( )
inline

Definition at line 995 of file PrimalStructure.h.

◆ TPVCameraYawRangeField()

float & APrimalStructureSeating::TPVCameraYawRangeField ( )
inline

Definition at line 993 of file PrimalStructure.h.

◆ TryMultiUse()

bool APrimalStructureSeating::TryMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 1044 of file PrimalStructure.h.

◆ UnboardDistanceField()

float & APrimalStructureSeating::UnboardDistanceField ( )
inline

Definition at line 996 of file PrimalStructure.h.

◆ UnrideSoundField()

USoundCue *& APrimalStructureSeating::UnrideSoundField ( )
inline

Definition at line 1000 of file PrimalStructure.h.

◆ ValidateGeneratedRepEnums()

void APrimalStructureSeating::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 1031 of file PrimalStructure.h.


The documentation for this struct was generated from the following file: