|
| TWeakObjectPtr< AShooterCharacter > & | SeatedCharacterField () |
| |
| TWeakObjectPtr< AShooterCharacter > & | PrevSeatedCharacterField () |
| |
| TWeakObjectPtr< AShooterPlayerController > & | SeatedControllerField () |
| |
| TArray< TWeakObjectPtr< AShooterCharacter >, TSizedDefaultAllocator< 32 > > & | CharacterPerSeatField () |
| |
| TArray< TWeakObjectPtr< AShooterCharacter >, TSizedDefaultAllocator< 32 > > & | PrevCharacterPerSeatField () |
| |
| int & | NumSeatsField () |
| |
| UE::Math::TVector< double > & | SeatedCharacterLocationOffsetField () |
| |
| UE::Math::TRotator< double > & | SeatedCharacterRotationOffsetField () |
| |
| float & | TPVCameraYawRangeField () |
| |
| UE::Math::TVector< double > & | TPVCameraOffsetField () |
| |
| UE::Math::TVector< double > & | TPVCameraOffsetMultiplierField () |
| |
| float & | UnboardDistanceField () |
| |
| FString & | SeatingActionTextField () |
| |
| TObjectPtr< UTexture2D > & | SeatingActionIconField () |
| |
| USoundCue *& | RideSoundField () |
| |
| USoundCue *& | UnrideSoundField () |
| |
| UAnimSequence *& | SeatingAnimOverrideField () |
| |
| int & | SeatingActionPriorityField () |
| |
| long double & | LastServerUpdateSentField () |
| |
| UE::Math::TVector< double > & | ActorPrevRelativeLocationField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAdjustForLegLength () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRestrictTPVCameraYaw () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesItemSlotKeys () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSeatingWhenHandcuffed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSleepingPlayers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReleaseFindsGroundPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCrouchProneToSit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideLegacyStructureAmmoHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceToUnboardLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAnyTeamToSit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowOrbitCam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventHandcuffLockedSeating () |
| |
| BitFieldValue< bool, unsigned __int32 > | bJumpOnDetach () |
| |
| int | BPGetBestSeatNumber_Implementation (AShooterPlayerController *ForPC, int InBestSeatNumber) |
| |
| void | BPSeatedPlayer (AShooterCharacter *SeatedChar, int AtSeatNumber) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | Control (AShooterCharacter *ShooterCharacter, int SeatNumber, bool bLockedToSeat) |
| |
| void | Release (AShooterCharacter *ShooterCharacter) |
| |
| void | GetNearestSitSpot (UE::Math::TVector< double > *CharacterLocation, UE::Math::TVector< double > *OutSitLocation, UE::Math::TRotator< double > *OutSitRotation) |
| |
| void | GetNearestSitSpot (UE::Math::TVector< double > *CharacterLocation, int SeatNumber, UE::Math::TVector< double > *OutSitLocation, UE::Math::TRotator< double > *OutSitRotation) |
| |
| __int64 | GetNearestFreeSpot (AShooterPlayerController *ForPC, UE::Math::TVector< double > *CharacterLocation) |
| |
| bool | CanUse (AShooterPlayerController *ForPC) |
| |
| void | OnRep_SeatedCharacter () |
| |
| void | OnRep_CharacterPerSeat () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
| |
| bool | CanSeat (AShooterPlayerController *ForPC, AShooterCharacter *ForCharacter, bool bForce) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | Demolish (APlayerController *ForPC, AActor *DamageCauser) |
| |
| void | Destroyed () |
| |
| void | ClearSeats () |
| |
| void | OnStartTargeting () |
| |
| void | OnStopTargeting () |
| |
| UPrimalInventoryComponent * | MyInventoryComponentField () |
| |
| float & | SolarRefreshIntervalMinField () |
| |
| float & | SolarRefreshIntervalMaxField () |
| |
| float & | SolarRefreshIntervalField () |
| |
| long double & | LastSolarRefreshTimeField () |
| |
| TSubclassOf< UPrimalItem > & | BatteryClassOverrideField () |
| |
| int & | PoweredOverrideCounterField () |
| |
| TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & | ActivateMaterialsField () |
| |
| TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & | InActivateMaterialsField () |
| |
| UChildActorComponent *& | MyChildEmitterSpawnableField () |
| |
| FString & | BoxNameField () |
| |
| int & | MaxBoxNameLengthField () |
| |
| float & | InsulationRangeField () |
| |
| float & | HyperThermiaInsulationField () |
| |
| float & | HypoThermiaInsulationField () |
| |
| float & | ContainerActiveDecreaseHealthSpeedField () |
| |
| float & | FuelConsumptionIntervalsMultiplierField () |
| |
| float & | DropInventoryOnDestructionLifespanField () |
| |
| FString & | ActivateContainerStringField () |
| |
| TObjectPtr< UTexture2D > & | ActivateContainerIconField () |
| |
| FString & | DeactivateContainerStringField () |
| |
| TObjectPtr< UTexture2D > & | DeactivateContainerIconField () |
| |
| TSubclassOf< UDamageType > & | ContainerActiveHealthDecreaseDamageTypePassiveField () |
| |
| TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | ActiveRequiresFuelItemsField () |
| |
| TArray< float, TSizedDefaultAllocator< 32 > > & | FuelItemsConsumeIntervalField () |
| |
| TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | FuelItemsConsumedGiveItemsField () |
| |
| long double & | NetDestructionTimeField () |
| |
| unsigned int & | CurrentPinCodeField () |
| |
| long double & | CurrentFuelTimeCacheField () |
| |
| long double & | LastCheckedFuelTimeField () |
| |
| int & | LinkedPowerJunctionStructureIDField () |
| |
| int & | CurrentItemCountField () |
| |
| int & | BlacklistedItemCountField () |
| |
| int & | MaxItemCountField () |
| |
| int & | EmitterColorRegionIndexField () |
| |
| TWeakObjectPtr< APrimalStructure > & | LinkedPowerJunctionStructureField () |
| |
| TSubclassOf< UPrimalItem > & | NextConsumeFuelGiveItemTypeField () |
| |
| long double & | LastLockStateChangeTimeField () |
| |
| long double & | LastActiveStateChangeTimeField () |
| |
| int & | LastPowerJunctionLinkIDField () |
| |
| FPrimalMapMarkerEntryData & | MapMarkerLocationInfoField () |
| |
| FTimerHandle & | UpdateContainerActiveHealthDecreaseHandleField () |
| |
| float & | BasedCharacterDamageIntervalField () |
| |
| float & | BasedCharacterDamageAmountField () |
| |
| TSubclassOf< UDamageType > & | BasedCharacterDamageTypeField () |
| |
| TSubclassOf< UPrimalItem > & | EngramRequirementClassOverrideField () |
| |
| AActor *& | LinkedBlueprintSpawnActorPointField () |
| |
| TSoftClassPtr< APrimalStructureItemContainer > & | PoweredNearbyStructureTemplateField () |
| |
| float & | PoweredNearbyStructureRangeField () |
| |
| UParticleSystem *& | JunctionLinkParticleTemplateField () |
| |
| TSubclassOf< UPrimalUI > & | UISceneTemplateField () |
| |
| FString & | OpenSceneActionNameField () |
| |
| TObjectPtr< UTexture2D > & | OpenSceneActionIconField () |
| |
| FString & | DisabledOpenSceneActionNameField () |
| |
| TObjectPtr< UTexture2D > & | DisabledOpenSceneActionIconField () |
| |
| TSubclassOf< UPrimalItem > & | RequiresItemForOpenSceneActionField () |
| |
| long double & | DeathCacheCreationTimeField () |
| |
| long double & | LastBasedCharacterDamageTimeField () |
| |
| int & | LastBasedCharacterDamageFrameField () |
| |
| long double & | LastSignNamingTimeField () |
| |
| UParticleSystemComponent *& | JunctionLinkCableParticleField () |
| |
| UE::Math::TVector< double > & | JunctionCableBeamOffsetStartField () |
| |
| UE::Math::TVector< double > & | JunctionCableBeamOffsetEndField () |
| |
| USoundBase *& | ContainerActivatedSoundField () |
| |
| USoundBase *& | ContainerDeactivatedSoundField () |
| |
| TSubclassOf< APrimalStructureItemContainer > & | DemolishInventoryDepositClassField () |
| |
| TSubclassOf< UPrimalItem > & | FuelItemTrueClassField () |
| |
| TSubclassOf< UPrimalItem > & | ReplicatedFuelItemClassField () |
| |
| float & | CurrentFuelQuantityField () |
| |
| float & | DrawFuelRemainingOffsetField () |
| |
| float & | TimeCooldownRequestFuelRemainingField () |
| |
| __int16 & | ReplicatedFuelItemColorIndexField () |
| |
| FLinearColor & | DefaultParticleLightColorField () |
| |
| USoundBase *& | DefaultAudioTemplateField () |
| |
| TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | OverrideParticleTemplateItemClassesField () |
| |
| bool & | bHideUnusedParticleTypesOnRefreshActiveEffectsField () |
| |
| TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & | OverrideParticleLightColorField () |
| |
| TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | OverrideAudioTemplatesField () |
| |
| float & | MaxActivationDistanceField () |
| |
| FString & | BoxNamePrefaceStringField () |
| |
| TArray< float, TSizedDefaultAllocator< 32 > > & | FuelConsumeDecreaseDurabilityAmountsField () |
| |
| float & | RandomFuelUpdateTimeMinField () |
| |
| float & | RandomFuelUpdateTimeMaxField () |
| |
| long double & | LastDeactivatedTimeField () |
| |
| long double & | LastActivatedTimeField () |
| |
| float & | ValidCraftingResourceMaxDurabilityField () |
| |
| float & | ActivationCooldownTimeField () |
| |
| unsigned __int64 & | DeathCacheCharacterIDField () |
| |
| UParticleSystemComponent *& | LocalCorpseEmitterField () |
| |
| float & | SinglePlayerFuelConsumptionIntervalsMultiplierField () |
| |
| float & | PoweredBatteryDurabilityToDecreasePerSecondField () |
| |
| float & | DropInventoryDepositTraceDistanceField () |
| |
| TMap< FName, FPrimalWirelessReferences, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, FPrimalWirelessReferences, 0 > > & | WirelessExchangeRefsField () |
| |
| TArray< TWeakObjectPtr< AShooterPlayerController >, TSizedDefaultAllocator< 32 > > & | ValidatedByPinCodePlayerControllersField () |
| |
| FTimerHandle & | AdjustNetDestructionTimeHandleField () |
| |
| FColor & | ActivatedIconColorField () |
| |
| FColor & | DeactivatedIconColorField () |
| |
| TObjectPtr< UTexture2D > & | EnableUnpoweredAutoActivationIconField () |
| |
| TObjectPtr< UTexture2D > & | DisableUnpoweredAutoActivationIconField () |
| |
| TObjectPtr< UTexture2D > & | EnableAutoCraftIconField () |
| |
| TObjectPtr< UTexture2D > & | DisableAutoCraftIconField () |
| |
| TObjectPtr< UTexture2D > & | AllowWirelessCraftingIconField () |
| |
| TObjectPtr< UTexture2D > & | PreventWirelessCraftingIconField () |
| |
| TObjectPtr< UTexture2D > & | DrinkWaterIconField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAdjustDamageAsPlayerWithEquipment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCollisionCompsForFloatingDPS () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyConsumeDurabilityOnEquipmentForEnemies () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivateContainer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanToggleActivation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivateWhenFueled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCustomName () |
| |
| BitFieldValue< bool, unsigned __int32 > | bContainerActivated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyUseSpoilingMultipliersIfActivated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCraftingSubstractConnectedWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNoPinLocking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientBPNotifyInventoryItemChanges () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisplayActivationOnInventoryUI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetFuelConsumptionMultiplier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventToggleActivation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStartedUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckStartedUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisplayActivationOnInventoryUISecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisplayActivationOnInventoryUITertiary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFuelAllowActivationWhenNoPower () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPoweredAllowBattery () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPoweredUsingBattery () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPoweredHasBattery () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPoweredAllowSolar () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPoweredUsingSolar () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseColorRegionForEmitterColor () |
| |
| BitFieldValue< bool, unsigned __int32 > | UseBPApplyPinCode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsLocked () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPinLocked () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFuel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableActivationUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventAutoActivateWhenConnectedToWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupportsLocking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupportsPinLocking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDropInventoryOnDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyWhenAllItemsRemoved () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDrinkingWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPoweredWaterSourceWhenActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActiveRequiresPower () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPowerJunction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidePowerJunctionConnection () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivateIfPowered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastToggleActivated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupportsPinActivation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPowered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowTeamActivation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateItemFuelClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOpenSceneAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHandledDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPActivated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeActivated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeActivatedByPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOnContainerActiveHealthDecrease () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPIsValidWaterSourceForPipe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAutoActivateWhenNoPower () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivateWhenNoPower () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventUsingAsWirelessCraftingSource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresItemExactClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyWhenAllItemsRemovedExceptDefaults () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInventoryForcePreventRemoteAddItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInventoryForcePreventItemAppends () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidSetContainerActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDeathCacheCharacterID () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideAutoActivateToggle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCooldownOnTransferAll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoContainerBuff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDrawFuelRemaining () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetQuantityOfItemWithoutCheckingInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPSetPlayerConstructor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateLastActivatedTime () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAmmoContainer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseSwapped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyRemoteViewerChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseMeshOriginForInventoryAccessTrace () |
| |
| bool | IsPowered () |
| |
| bool | BPApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| void | NetUpdateBoxName (const FString *NewName) |
| |
| void | OnContainerRenamed () |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| bool | CanBeActivated () |
| |
| bool | AllowToggleActivation (AShooterPlayerController *ForPC) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | PreInitializeComponents () |
| |
| void | BeginPlay () |
| |
| void | PreviewClosestWirelessSources (APrimalDinoCharacter *PlacingOnSaddleDino) |
| |
| void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | CheckForDeathCacheEmitter () |
| |
| void | PlacedStructureLocation () |
| |
| void | Stasis () |
| |
| void | Unstasis () |
| |
| void | PlacedStructure (AShooterPlayerController *PC) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| FLinearColor * | GetOverrideParticleLightColor (FLinearColor *result) |
| |
| USoundBase * | GetOverrideAudioTemplate () |
| |
| float | GetTimeFuelRemaining () |
| |
| bool | CanDrawFuelRemaining () |
| |
| bool | IsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe) |
| |
| void | SetDelayedActivation () |
| |
| void | TryActivation () |
| |
| void | SetContainerActive (bool bNewActive) |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| bool | CanOpen (APlayerController *ForPC) |
| |
| bool | IsPinLocked () |
| |
| int | GetPinCode () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| bool | ApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | RemoteInventoryAllowViewing (APlayerController *ForPC) |
| |
| bool | RemoteInventoryAllowActivation (AShooterPlayerController *ForPC) |
| |
| void | UpdateContainerActiveHealthDecrease (__int64 a2) |
| |
| void | CheckAutoReactivate () |
| |
| void | ConsumeFuel (bool bGiveItem) |
| |
| void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
| |
| void | NotifyInventoryItemsSwapped (UPrimalItem *anItem1, UPrimalItem *anItem2) |
| |
| void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
| |
| void | DeferredNotifyItemAdded () |
| |
| void | CheckFuelSetActive () |
| |
| void | NotifyItemRemoved (UPrimalItem *anItem) |
| |
| void | ClientNotifyInventoryItemChange (bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem) |
| |
| void | RefreshFuelState () |
| |
| bool | UseItemSpoilingTimeMultipliers () |
| |
| void | UpdateSolarPower () |
| |
| void | CharacterBasedOnUpdate (AActor *characterBasedOnMe, float DeltaSeconds) |
| |
| void | ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) |
| |
| void | NetUpdateLocation_Implementation (UE::Math::TVector< double > *NewLocation) |
| |
| void | NetSetContainerActive_Implementation (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) |
| |
| void | NetUpdateBoxName_Implementation (const FString *NewName) |
| |
| void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | SetDisabledTimer (float DisabledTime) |
| |
| void | EnableActive (bool a2) |
| |
| void | GetBlueprintSpawnActorTransform (UE::Math::TVector< double > *spawnLoc, UE::Math::TRotator< double > *spawnRot) |
| |
| void | UpdateWirelessExchanges () |
| |
| void | UpdateWirelessExchange (UPrimalWirelessExchangeData *myExchange) |
| |
| TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > * | GetNearbyWirelessStructures (TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > *result, UPrimalWirelessExchangeData *myExchange) |
| |
| void | RemoveWirelessConnections (__int64 a2) |
| |
| bool | OverrideHasWaterSource () |
| |
| float | SubtractWaterFromConnections (float Amount, bool bAllowNetworking) |
| |
| float | SubtractWaterFromPipes (float Amount, bool bAllowNetworking) |
| |
| void | SubtractWaterFromWireless (float Amount, float *AmountRemoved, bool bAllowNetworking) |
| |
| void | RefreshWatered () |
| |
| void | SetWaterState (bool bValue) |
| |
| bool | CheckForWirelessWater (APrimalStructureItemContainer *ForStructure, bool IncrementTagger) |
| |
| bool | IsValidWirelessWaterSource (APrimalStructureItemContainer *ForStructure) |
| |
| void | GetBestWirelessWaterSource (APrimalStructureItemContainer *ForStructure, APrimalStructureItemContainer **OutBestSource, bool IncrementTagger) |
| |
| void | RefreshPowered (APrimalStructureItemContainer *InDirectPower) |
| |
| void | MovePowerJunctionLink () |
| |
| void | RefreshPowerJunctionLink (__int16 a2) |
| |
| void | AddPowerJunctionLinkParticle (APrimalStructure *MyOutlet) |
| |
| void | NotifyCraftedItem (UPrimalItem *anItem) |
| |
| void | CopyStructureValuesFrom (APrimalStructureItemContainer *otherItemContainer) |
| |
| void | PostSpawnInitialize () |
| |
| void | TargetingTeamChanged () |
| |
| FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
| |
| void | SetPlayerConstructor (APlayerController *PC) |
| |
| void | RefreshInventoryItemCounts () |
| |
| bool | AdjustNetDestructionTime (float Delta) |
| |
| void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
| |
| void | UpdateTribeGroupInventoryRank_Implementation (unsigned __int8 NewRank) |
| |
| void | NetRefreshActiveEffects_Implementation () |
| |
| void | RefreshActiveEffects () |
| |
| void | RefreshStructureColors (UMeshComponent *ForceRefreshComponent) |
| |
| void | SetDefaultBlacklistedItemCount (int BlacklistedCount) |
| |
| int | GetDefaultBlacklistedItemCount () |
| |
| UE::Math::TVector2< double > & | OverlayTooltipPaddingField () |
| |
| UE::Math::TVector2< double > & | OverlayTooltipScaleField () |
| |
| float & | MaxTooltipPawnSpeedField () |
| |
| UTexture2D *& | BuildingIconField () |
| |
| FName & | StructureTagField () |
| |
| TSubclassOf< UPrimalItem > & | ConsumesPrimalItemField () |
| |
| float & | ScaleFactorField () |
| |
| int & | StructureSnapTypeFlagsField () |
| |
| UE::Math::TIntVector3< int > & | ExtraStructureSnapTypeFlagsField () |
| |
| TArray< FStructureVariant, TSizedDefaultAllocator< 32 > > & | VariantsField () |
| |
| FName & | CurrentVariantTagField () |
| |
| float & | PlacementOffsetForVerticalGroundField () |
| |
| float & | PlacementInitialTracePointOffsetForVerticalGroundField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | StructuresAllowedToBeVerticalGroundField () |
| |
| float & | TraceDistanceFromActorToWallVerticalGroundField () |
| |
| UE::Math::TVector< double > & | FlipByScaleDirectionField () |
| |
| UE::Math::TVector< double > & | PlacementCollisionAdjustmentBufferField () |
| |
| float & | PlacementYawOffsetField () |
| |
| float & | PlacementYawOffsetIncrementField () |
| |
| UE::Math::TVector< double > & | PlacementHitLocOffsetField () |
| |
| UE::Math::TVector< double > & | PlacementEncroachmentCheckOffsetField () |
| |
| UE::Math::TVector< double > & | PlacementEncroachmentBoxExtentField () |
| |
| UE::Math::TVector< double > & | PlacementTraceScaleField () |
| |
| UE::Math::TVector< double > & | SnapAlternatePlacementTraceScaleField () |
| |
| UE::Math::TVector< double > & | WorldGeoCheckExtraBoxExtentField () |
| |
| UE::Math::TRotator< double > & | PlacementRotOffsetField () |
| |
| UE::Math::TRotator< double > & | PlacementTraceRotOffsetField () |
| |
| UE::Math::TRotator< double > & | SnappingRotationOffsetField () |
| |
| float & | RepairAmountRemainingField () |
| |
| float & | RepairCheckIntervalField () |
| |
| float & | PlacementFloorCheckZExtentUpField () |
| |
| float & | RepairPercentPerIntervalField () |
| |
| float & | DecayDestructionPeriodField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | PreventPlacingOnFloorClassesField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | AllowPlacingOnFloorClassesField () |
| |
| UStaticMeshComponent *& | MyStaticMeshField () |
| |
| UStaticMeshComponent *& | CosmeticVariantStaticMeshField () |
| |
| USceneComponent *& | MyRootTransformField () |
| |
| int & | TraceIgnoreStructuresWithTypeFlagsField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | EncroachmentCheckIgnoreStructureTypeTagsField () |
| |
| TArray< FPrimalStructureSnapPoint, TSizedDefaultAllocator< 32 > > & | SnapPointsField () |
| |
| int & | bTraceCheckOnlyUseStructuresWithTypeFlagsField () |
| |
| FieldArray< unsigned __int8, 6 > | AllowStructureColorSetsField () |
| |
| UE::Math::TVector< double > & | WaterVolumeCheckPointOffsetField () |
| |
| float & | WaterPlacementMinimumWaterHeightField () |
| |
| float & | PlacementMaxZDeltaField () |
| |
| float & | PlacementChooseRotationMaxRangeOverrideField () |
| |
| float & | PlacementAdjustHeightLimitUpField () |
| |
| float & | PlacementAdjustHeightLimitDownField () |
| |
| float & | PlacementMaxRangeField () |
| |
| float & | MaxSnapLocRangeField () |
| |
| float & | SnapOverlapCheckRadiusField () |
| |
| float & | MaximumFoundationSupport2DBuildDistanceField () |
| |
| float & | AdditionalFoundationSupportDistanceForLinkedStructuresField () |
| |
| float & | PlacementFloorCheckZExtentField () |
| |
| float & | LastHealthPercentageField () |
| |
| UE::Math::TRotator< double > & | TakeGroundNormalRotationOffsetField () |
| |
| float & | DemolishGiveItemCraftingResourcePercentageField () |
| |
| TSoftClassPtr< APrimalStructure > & | AllowReplacementByStructureClassTypeField () |
| |
| TSoftClassPtr< APrimalStructure > & | PreventReplacementOfStructureClassTypeField () |
| |
| TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | PreventReplacementOfStructureClassTypesField () |
| |
| UE::Math::TVector< double > & | ReplacementCheckOffsetField () |
| |
| float & | MaximumHeightAboveWorldGroundField () |
| |
| float & | MaximumHeightUnderWorldMaxKillZField () |
| |
| UE::Math::TRotator< double > & | PreviewCameraRotationField () |
| |
| UE::Math::TVector< double > & | PreviewCameraPivotOffsetField () |
| |
| float & | PreviewCameraDistanceScaleFactorField () |
| |
| float & | PreviewCameraDefaultZoomMultiplierField () |
| |
| float & | PreviewCameraMaxZoomMultiplierField () |
| |
| float & | ReturnDamageAmountField () |
| |
| int & | StructureRangeTypeFlagField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | StructureRangeTagsField () |
| |
| int & | LimitMaxStructuresInRangeTypeFlagField () |
| |
| float & | ReturnDamageImpulseField () |
| |
| TSubclassOf< UDamageType > & | ReturnDamageTypeField () |
| |
| TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & | ReturnDamageExcludeIncomingTypesField () |
| |
| TArray< TSubclassOf< UDamageType >, TSizedDefaultAllocator< 32 > > & | ReturnDamageOnlyForIncomingTypesField () |
| |
| int & | OwningPlayerIDField () |
| |
| FString & | OwningPlayerNameField () |
| |
| long double & | LastInAllyRangeTimeField () |
| |
| long double & | PickupAllowedBeforeNetworkTimeField () |
| |
| float & | DecayDestructionPeriodMultiplierField () |
| |
| FPrimalStructureSnapPointOverride & | PreviewSnapOverrideField () |
| |
| TWeakObjectPtr< APrimalDinoCharacter > & | SaddleDinoField () |
| |
| TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & | LatchedDinosField () |
| |
| UMaterialInterface *& | PreviewMaterialField () |
| |
| UMaterialInterface *& | PreviewMaterialMaskedField () |
| |
| TArray< UMaterialInstanceDynamic *, TSizedDefaultAllocator< 32 > > & | PreviewMaterialInstancesField () |
| |
| FName & | PreviewMaterialColorParamNameField () |
| |
| TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & | LinkedStructuresField () |
| |
| TArray< unsigned int, TSizedDefaultAllocator< 32 > > & | LinkedStructuresIDField () |
| |
| TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & | StructuresPlacedOnFloorField () |
| |
| TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | SnapToStructureTypesToExcludeField () |
| |
| TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | SnapFromStructureTypesToExcludeField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | SnapToStructureTagsToExcludeField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | SnapFromStructureTagsToExcludeField () |
| |
| APrimalStructure *& | PlacedOnFloorStructureField () |
| |
| APrimalStructure *& | PrimarySnappedStructureChildField () |
| |
| APrimalStructure *& | PrimarySnappedStructureParentField () |
| |
| FString & | OwnerNameField () |
| |
| FieldArray< __int16, 6 > | StructureColorsField () |
| |
| APawn *& | AttachedToField () |
| |
| unsigned int & | StructureIDField () |
| |
| unsigned int & | AttachedToDinoID1Field () |
| |
| TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | OnlyAllowStructureClassesToAttachField () |
| |
| TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | OnlyAllowStructureClassesFromAttachField () |
| |
| unsigned int & | TaggedIndexField () |
| |
| unsigned int & | TaggedIndexTwoField () |
| |
| unsigned int & | ProcessTreeTagField () |
| |
| ABiomeZoneVolume *& | MyBiomeZoneVolumeField () |
| |
| FTimerHandle & | RepairCheckTimerHandleField () |
| |
| long double & | LastStructureStasisTimeField () |
| |
| long double & | LastColorizationTimeField () |
| |
| UMaterialInterface *& | StructureIconMaterialField () |
| |
| UE::Math::TVector< double > & | AdvancedRotationPlacementOffsetField () |
| |
| TSubclassOf< APrimalEmitterSpawnable > & | SpawnEmitterField () |
| |
| TSubclassOf< APrimalEmitterSpawnable > & | DestructionEmitterField () |
| |
| UE::Math::TVector< double > & | SpawnEmitterLocationOffsetField () |
| |
| UE::Math::TRotator< double > & | SpawnEmitterRotationOffsetField () |
| |
| TSubclassOf< UPrimalItem > & | PickupGivesItemField () |
| |
| float & | ExcludeInStructuresRadiusField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ExcludeInStructuresRadiusClassesField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | ExcludeInStructuresRadiusTagsField () |
| |
| float & | LastFadeOpacityField () |
| |
| long double & | LastFailedPinTimeField () |
| |
| TWeakObjectPtr< UMeshComponent > & | PrimaryMeshComponentField () |
| |
| UStructurePaintingComponent *& | PaintingComponentField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | PreventBuildStructureReasonStringOverridesField () |
| |
| UE::Math::TVector< double > & | FloatingHudLocTextOffsetField () |
| |
| float & | UsablePriorityField () |
| |
| long double & | LastBumpedDamageTimeField () |
| |
| int & | ForceLimitStructuresInRangeField () |
| |
| int & | PlacementMaterialForwardDirIndexField () |
| |
| float & | ForcePreventPlacingInOfflineRaidStructuresRadiusField () |
| |
| FName & | AttachToStaticMeshSocketNameBaseField () |
| |
| UE::Math::TVector< double > & | AttachToStaticMeshSocketMinScaleDefaultField () |
| |
| TMap< FName, UE::Math::TVector< double >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UE::Math::TVector< double >, 0 > > & | AttachToStaticMeshSocketMinScaleOverridesField () |
| |
| TSubclassOf< UPrimalHarvestingComponent > & | StructureHarvestingComponentField () |
| |
| UPrimalHarvestingComponent *& | MyStructureHarvestingComponentField () |
| |
| TSharedPtr< FAttachedInstancedHarvestingElement > & | MyStructureHarvestingElementField () |
| |
| TSubclassOf< AActor > & | ItemsUseAlternateActorClassAttachmentField () |
| |
| float & | UnstasisAutoDestroyAfterTimeField () |
| |
| unsigned __int8 & | TribeRankHUDYOffsetField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & | PreventSaddleDinoClassesField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & | AllowSaddleDinoClassesField () |
| |
| FName & | PlaceOnWallUseStaticMeshTagField () |
| |
| TSoftClassPtr< APrimalStructure > & | SnapStructureClassField () |
| |
| float & | DemolishActivationTimeField () |
| |
| UE::Math::TVector< double > & | GroundEncroachmentCheckLocationOffsetField () |
| |
| int & | StructureMinAllowedVersionField () |
| |
| int & | SavedStructureMinAllowedVersionField () |
| |
| float & | OverrideEnemyFoundationPreventionRadiusField () |
| |
| float & | OverridePVPEnemyFoundationPreventionRadiusField () |
| |
| float & | ExpandEnemyFoundationPreventionRadiusField () |
| |
| int & | BedIDField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ForceAllowWallAttachmentClassesField () |
| |
| float & | LimitMaxStructuresInRangeRadiusField () |
| |
| TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | FastDecayLinkedStructureClassesField () |
| |
| float & | PlacementMaxZAbovePlayerHeightField () |
| |
| USkeletalMeshComponent *& | MySKCompField () |
| |
| TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & | OverrideTargetComponentsField () |
| |
| float & | OverrideApproachRadiusField () |
| |
| AMissionType *& | OwnerMissionField () |
| |
| FItemNetID & | PlaceUsingItemIDField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | CustomDataModifiedOnStructurePickupField () |
| |
| float & | FloorHideGrassTraceToGroundDistanceNonFoundationField () |
| |
| FDelegateHandle & | OnClientBlockedUserIdsRecievedDelegateHandleField () |
| |
| TObjectPtr< UTexture2D > & | RenameIconField () |
| |
| TObjectPtr< UTexture2D > & | PickupIconField () |
| |
| TObjectPtr< UTexture2D > & | DemolishIconField () |
| |
| TObjectPtr< UTexture2D > & | RepairIconField () |
| |
| TObjectPtr< UTexture2D > & | CantRepairIconField () |
| |
| TObjectPtr< UTexture2D > & | ColorizeIconField () |
| |
| TObjectPtr< UTexture2D > & | OpenContainerIconField () |
| |
| TObjectPtr< UTexture2D > & | ClaimIconField () |
| |
| TObjectPtr< UTexture2D > & | UseSoapIconField () |
| |
| TObjectPtr< UTexture2D > & | ShowRangeIconField () |
| |
| TObjectPtr< UTexture2D > & | HideRangeIconField () |
| |
| TObjectPtr< UTexture2D > & | LockIconField () |
| |
| TObjectPtr< UTexture2D > & | UnlockIconField () |
| |
| TObjectPtr< UTexture2D > & | SetPinCodeIconField () |
| |
| TObjectPtr< UTexture2D > & | ClearPinCodeIconField () |
| |
| TObjectPtr< UTexture2D > & | EnterPinCodeIconField () |
| |
| TObjectPtr< UTexture2D > & | SetPinCodeInRangeIconField () |
| |
| TObjectPtr< UTexture2D > & | EnableAdminOnlyAccessField () |
| |
| TObjectPtr< UTexture2D > & | DisableAdminOnlyAccessField () |
| |
| TObjectPtr< UTexture2D > & | TribeRankSettingsIconField () |
| |
| TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | TribeActivationRankSelectionIconsField () |
| |
| TObjectPtr< UTexture2D > & | VariantsFolderIconField () |
| |
| TObjectPtr< UTexture2D > & | DefaultVariantIconField () |
| |
| bool & | bHasBeenAttachedToDinoField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlippable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlipByScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlipInvertLocOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowInPlaceableList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowWallAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRefreshedStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsTeleporter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDoorframe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientAddPlacedOnFloorStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementUsesWeaponClipAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDyingWhenDemolished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTakeAnythingAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnDynamicsFoliageAndDoors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSeatedDisableCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsAllowedToBuildEx () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPHandleStructureEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnVerticalGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementShouldNotBeHorizontal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresGroundedPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructuresPvPOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceUseSkeletalMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | UseBPOverrideTargetLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideFoundationSupportDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDisableFootSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceThruEncroachmentPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseMeshOverlapInsteadOfEncroachmentPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidSpawnEffects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDinoPlacementDistanceIncrease () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingRemoval () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasAttachedToPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontOverrideCollisionProfile () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAdvancedRotationPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBeingReplaced () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetPrimitiveColor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetPrimitiveHealth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPlacingPlayerStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRootFoundationLimitBuildArea () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCenterOffscreenFloatingHUDWidgets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttachToPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttachToSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementTraceIgnorePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequireFreePrimarySnappedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowMultiplePrimarySnappedStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowPlacementInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeAnythingAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCheckNearbyEnemyFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFloorCollisionGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWall () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisallowPreventCropsBiomes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnDamageOnHitFromPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseFromRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFenceFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFenceFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyBlockSelfTraceChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasPlacementSnapped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCoreStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeprecateStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresToBeInsideZoneVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowLoadBearing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEnvironmentStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDemolished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetStaticMobility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPvE () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBeginPlayIgnoreApplyScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnVariantSwitch () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnStructureFloors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnStructureFloors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyStructureIfFloorDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePlacementCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseLenientWorldGeoObstructionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresSnapping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnappingRequiresNearbyFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSnapRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowSnapRotationForStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHideObstructedSnaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontCheckSnapsForObstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementChooseRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementIgnoreChooseRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementAdjustHeight () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSnapFromPlacementOverrideEvenWhenNotSnapped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacingOnWall () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnapRequiresPlacementOnGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSnapOntoSameLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyFoundationIfSnappedToFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFoundationRequiresGroundTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacingOnGroundRequiresNoStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormalDirectly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFinalPlacementDontAdjustForMaxRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebug () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFadeInEffect () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsingStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDefaultVariant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCarriedByDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPickingUpStructureAfterPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePickingUpStructureAfterPlacementOnTryMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesHealth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreSnappedToOtherFloorStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnforceStructureLinkExactRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSnappedStructureToGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBlockIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStationaryStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnorePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePushTroughWallCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPlacementInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowInRegularStructurePreventionZones () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventEnemyStructuresNearby () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowEnemyDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallySnapJustPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPaintingUseSkeletalMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesPaintingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBuildUpon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasResetDecayTime () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowInPreventionVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoForceCreateDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetInfoFromConsumedItemForPlacedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bImmuneToAutoDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInSmallRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAdjustPlacementIfCollide () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlignToSaddleWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargetingByCorruptDinos () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPTreatAsFoundationForSnappedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnStructurePickup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPerInstanceSnapPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnapToWaterSurface () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPUpdatedHealth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDescriptiveName () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDescriptiveNameForPreview () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCreationOfDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisUnlessPrevented () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreviewApplyColorToChildComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAttachToSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePersonalStructureOwnership () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowStructureAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverideDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWith () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWithButAlsoCallSuper () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnLinkedStructureDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTribeGroupStructureRank () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBlockStationaryTraces () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocket () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocketRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceGroundForFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedToTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedFromTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverridePlacementRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableStructureOnElectricStorm () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNoCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPreviewStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructureUseAltCollisionChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDemolishJustDestroy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHighPriorityDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableSnapStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawPreviewHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesWorldSpaceMaterial () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreStationaryObjectTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNearSupplyCrateSpawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostSetStructureCollisionChannels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPickupGiveItemRequiresAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPickupGiveItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAttachedChildStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPreviewIfWeaponPlaced () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructuresInRangeTypeFlagUseAltCollisionChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDrawingHUDPickupTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPCheckItemRequiementsToBuild () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetAggroDinoOnDamageSettings () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasPickedUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAttachToExosuit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeStoredByExosuit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructureIgnoreDying () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientReceivedStructuresPlacedOnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasAnyStructuresPlacedOnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontSetDynamicObstacle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontSetDamageParameters () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBedUsesDefaultDestination () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRegisterSkeletalMeshesOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInfiniteStaticMeshDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidHideGrass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasWindSourceComponentsToInteractWithVolumetricDispatcher () |
| |
| bool | BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
| |
| bool | BPAllowSwitchToVariant (FName VariantTag) |
| |
| void | BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup) |
| |
| void | BPDefaultProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) |
| |
| int | BPIsAllowedToBuild (const FPlacementData *OutPlacementData, int CurrentAllowedReason) |
| |
| int | BPIsAllowedToBuildEx (const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) |
| |
| void | BPNotifyAmmoBoxReloadedStructure (APrimalStructure *ReloadedStructure) |
| |
| void | BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) |
| |
| bool | BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly) |
| |
| bool | BPOverrideDemolish (AShooterPlayerController *ForPC) |
| |
| bool | BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult) |
| |
| bool | BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
| |
| void | BPRefreshedStructureColors () |
| |
| bool | BPUseCountStructureInRange () |
| |
| void | ClearCustomColors () |
| |
| void | ClientUpdateLinkedStructures (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) |
| |
| int | GetDefaultDestinationID () |
| |
| UStaticMeshComponent * | GetPaintingStaticMesh () |
| |
| bool | IsValidForSnappingFrom (APrimalStructure *OtherStructure) |
| |
| bool | IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex) |
| |
| bool | IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
| |
| void | MultiSetPickupAllowedBeforeNetworkTime (long double NewTime) |
| |
| void | NetUpdateTeamAndOwnerName (int NewTeam, const FString *NewOwnerName) |
| |
| void | SetDefaultDestinationStructure (APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC) |
| |
| void | SetEnabledPrimarySnappedStructureParent (bool bEnabled) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| bool | FillVolumetricDispatchesForFluidInteraction (bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher) |
| |
| bool | FillVolumetricDispatchesForFoliageInteraction (bool bDebugb, UActorComponent *interactionComponent) |
| |
| int | GetHitPawnCollisionGroup () |
| |
| void | PreInitializeComponents () |
| |
| void | BeginPlay () |
| |
| void | DestroyByMeshing () |
| |
| void | SetLinkedIDs () |
| |
| void | ApplyLinkedIDs (bool bRelinkParents) |
| |
| bool | IsReadyForDynamicBasing () |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition) |
| |
| void | PostSpawnInitialize () |
| |
| void | SetStructureCollisionChannels () |
| |
| void | ApplyScale (bool bOnlyInitPhysics) |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | UseDynamicMobility () |
| |
| void | SetStaticMobility () |
| |
| void | SetDynamicMobility () |
| |
| void | PrepareAsPlacementPreview () |
| |
| bool | TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime) |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| int | IsAllowedToBuild (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData) |
| |
| TSubclassOf< APrimalStructure > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result) |
| |
| FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
| |
| void | PostInitializeComponents () |
| |
| bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
| |
| void | NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, const FString *NewOriginalOwnerName) |
| |
| void | NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) |
| |
| char | FinalStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData) |
| |
| bool | GetSnapToLocation (UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) |
| |
| int | IsValidStructureReplacement (APrimalStructure *OtherStructure) |
| |
| void | GetSnapToParentStructures (UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC) |
| |
| char | IsValidSnapParent (APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation) |
| |
| bool | GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData) |
| |
| __int64 | CheckForWallParent (APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit) |
| |
| FHitResult * | CheckForAnyGround (FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace) |
| |
| bool | ClampBuildLocation (UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement) |
| |
| char | CheckNotEncroaching (UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly) |
| |
| bool | IsValidEncroachment (const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure) |
| |
| bool | IsValidEncroachment (AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure) |
| |
| __int64 | IsObstructedByTerrainOrWorldGeo (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale) |
| |
| APrimalStructure * | GetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC) |
| |
| void | NetSpawnCoreStructureDeathActor_Implementation () |
| |
| float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | DestroyStructuresPlacedOnFloor () |
| |
| void | DelayedCleanUpTree () |
| |
| void | RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) |
| |
| void | ScreenDoorFadeAway (const FDamageEvent *DamageEvent, APawn *InstigatingPawn) |
| |
| void | DoDie (UPrimalHarvestingComponent *fromComponent) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | RefreshStructureColors (UMeshComponent *ForceRefreshComponent) |
| |
| FLinearColor * | GetStructureColorForID (FLinearColor *result, int SetNum, int ID) |
| |
| void | BPNetRefreshStructureColors_Implementation (bool bUseColors) |
| |
| bool | Internal_IsInSnapChain (APrimalStructure *theStructure) |
| |
| void | GetAllLinkedStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
| |
| long double | GetForceDemolishTime () |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| UPrimalItem * | PickupStructure (bool bIsQuickPickup, AShooterPlayerController *pc) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | Demolish (APlayerController *ForPC, AActor *DamageCauser) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| bool | DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC) |
| |
| void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
| |
| void | DrawStructureTooltipAction (AShooterHUD *HUD, bool bForMultiUseSelector) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| void | NetUpdateTeamAndOwnerName_Implementation (int NewTeam, const FString *NewOwnerName) |
| |
| void | SetBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
| |
| void | ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| bool | AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) |
| |
| void | PlacedStructure (AShooterPlayerController *PC) |
| |
| void | UpdatedHealth (bool bDoReplication) |
| |
| void | SetupDynamicMeshMaterials (UMeshComponent *meshComp) |
| |
| void | StartRepair () |
| |
| void | RepairCheckTimer () |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Stasis () |
| |
| void | Destroyed () |
| |
| void | Unstasis () |
| |
| UPrimitiveComponent * | GetPrimaryHitComponent () |
| |
| void | ClientUpdateLinkedStructures_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) |
| |
| bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
| |
| void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation) |
| |
| void | NetDoSpawnEffects_Implementation () |
| |
| void | FadeInEffectTick () |
| |
| void | ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) |
| |
| __int64 | GetNumStructuresInRange (UE::Math::TVector< double > *AtLocation, float WithinRange) |
| |
| bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
| |
| bool | CanPickupStructureFromRecentPlacement () |
| |
| void | DisableStructurePickup () |
| |
| void | MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime) |
| |
| bool | AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
| |
| bool | AllowSnappingWithClass (APrimalStructure *OtherStructure) |
| |
| bool | AllowSnapByTypeFlags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex) |
| |
| bool | AllowSnapByClassAndTags (const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint) |
| |
| int | GetVariantNum () |
| |
| const FStructureVariant * | GetVariantByTag (FName VariantTag) |
| |
| bool | SetVariant (FName VariantTag, bool bForceSet) |
| |
| void | UpdateCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh) |
| |
| void | ToggleCosmeticMeshComp (UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp) |
| |
| FStructureVariant * | GetDefaultVariant (FStructureVariant *result) |
| |
| bool | AllowStructureAccess (APlayerController *ForPC) |
| |
| bool | CanBePainted () |
| |
| UPaintingTexture * | GetPaintingTexture () |
| |
| APrimalStructureDoor * | GetLinkedDoor () |
| |
| FString * | GetEntryString (FString *result) |
| |
| UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
| |
| UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
| |
| bool | CanBeBaseForCharacter (APawn *Pawn) |
| |
| FString * | GetEntryDescription (FString *result) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| void | ClearCustomColors_Implementation () |
| |
| bool | PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass) |
| |
| void | UpdateTribeGroupStructureRank_Implementation (unsigned __int8 NewRank) |
| |
| bool | AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC) |
| |
| char | GetAttachedToStaticMeshTransform (APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure) |
| |
| float | GetStructureDemolishTime () |
| |
| bool | IsOnlyLinkedToFastDecayStructures () |
| |
| bool | IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) |
| |
| USkeletalMeshComponent * | GetSkeletalMeshComponent () |
| |
| bool | CanAutoDemolish () |
| |
| void | DelayedDisableSnapParent () |
| |
| void | SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled) |
| |
| void | SetEnabled (bool bEnabled) |
| |
| void | CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent) |
| |
| FLinearColor * | GetStructureColor (FLinearColor *result, int ColorRegionIndex) |
| |
| void | FinalLoadedFromSaveGame () |
| |
| void | UpdateStencilValues () |
| |
| void | UpdateStencilValuesWithStenilDepth (EStencilAlliance::Type InAlliance) |
| |
| void | SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) |
| |
| bool | GetClosestTargetOverride (const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) |
| |
| void | AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) |
| |
| char | RefreshStructurePlacement (APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
| |
| void | ClearStructureLinks (APlayerController *ForPC) |
| |
| bool | CanAttachToExosuit_Implementation (AShooterPlayerController *ForPC) |
| |
| bool | CanBeStoredByExosuit_Implementation (AShooterPlayerController *ForPC) |
| |
| void | PickupStructureAndDependingLinkedStructures (APlayerController *ForPC, bool IsFirstPickup) |
| |
| TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * | PreviewCulledStructures (TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors) |
| |
| void | GatherStructuresPlacedOnFloor (APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors) |
| |
| void | PreviewCleanUpTree (APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures) |
| |
| void | NetSetIgnoreDestructionEffects_Implementation (bool bNewIgnoreDestructionEffects) |
| |
| void | NetResetClientReceivedStructuersPlacedOnFloors_Implementation () |
| |
| bool | IsTargetable () |
| |
| void | GetCantBuildReasonString (int ReasonVal, FString *reasonString) |
| |
| void | OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp) |
| |
| void | PostInitProperties () |
| |
| bool | DoesGameModeShowDemolishTimer () |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| bool | AdjustPlacementOnCollision (APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode) |
| |
| void | SetSnapPreviewOverride (const FPlacementData *PlacementData) |
| |
| bool | GetSnapPlacementMeshOverride (const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset) |
| |
| void | UpdateStructureMesh () |
| |
| UStaticMesh * | GetStructureMeshAndTransform (FName VariantTag, UE::Math::TTransform< double > *MeshTransform) |
| |
| __int64 | GetSnappedLocAndRot (int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform) |
| |
| void | HideGrass () |
| |
| void | UnhideGrass () |
| |
| bool | SnapsAreOptional () |
| |
| bool | AllowRegisterComponentWithWorld (UActorComponent *MyComponent) |
| |
| bool | IsComponentRelevantForNavigation (UActorComponent *Component) |
| |
| UStaticMeshComponent * | GetPaintingStaticMesh_Implementation () |
| |
| float | GetUsablePriority_Implementation () |
| |
| void | GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) |
| |
| bool | ShouldPerformMeshingCheck (bool bIsFinalPlacement) |
| |
| AActor * | GetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino) |
| |
| UParticleSystem *& | HurtFXField () |
| |
| TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & | DamageTypeAdjustersField () |
| |
| float & | LowHealthPercentageField () |
| |
| TSoftClassPtr< AActor > & | DestructionActorTemplateField () |
| |
| float & | LifeSpanAfterDeathField () |
| |
| USoundCue *& | DeathSoundField () |
| |
| float & | PassiveDamageHealthReplicationPercentIntervalField () |
| |
| float & | DamageNotifyTeamAggroMultiplierField () |
| |
| float & | DamageNotifyTeamAggroRangeField () |
| |
| float & | DamageNotifyTeamAggroRangeFalloffField () |
| |
| UE::Math::TVector< double > & | DestructibleMeshLocationOffsetField () |
| |
| UE::Math::TVector< double > & | DestructibleMeshScaleOverrideField () |
| |
| UE::Math::TRotator< double > & | DestructibleMeshRotationOffsetField () |
| |
| FString & | DescriptiveNameField () |
| |
| float & | ReplicatedHealthField () |
| |
| float & | HealthField () |
| |
| float & | MaxHealthField () |
| |
| float & | DestructibleMeshDeathImpulseScaleField () |
| |
| TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & | BoneDamageAdjustersField () |
| |
| float & | LastReplicatedHealthValueField () |
| |
| TSubclassOf< UToolTipWidget > & | OverlayToolTipWidgetField () |
| |
| UE::Math::TVector2< double > & | OverlayMultiUseTooltipScaleField () |
| |
| UE::Math::TVector2< double > & | OverlayMultiUseTooltipPaddingField () |
| |
| UPrimalHarvestingComponent *& | MyHarvestingComponentField () |
| |
| TSharedPtr< FAttachedInstancedHarvestingElement > & | MyHarvestingElementField () |
| |
| TSubclassOf< UPrimalStructureSettings > & | StructureSettingsClassField () |
| |
| UPrimalStructureSettings *& | MyStructureSettingsCDOField () |
| |
| float & | LastHealthBeforeTakeDamageField () |
| |
| long double & | NextAllowRepairTimeField () |
| |
| float & | LastPreBlueprintAdjustmentActualDamageField () |
| |
| float & | LastReplicatedHealthField () |
| |
| AActor *& | MyDestructionActorField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestructionActorTemplateServerOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyedMeshUseSkeletalMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventZeroDamageInstigatorSelfDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDead () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetWithinPreventionVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWithinPreventionVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDamageByFriendlyDinos () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceZeroDamageProcessing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFloatingDamageNumbers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoAllowRadialDamageWithoutVisiblityTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionEffects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDamageRepairCooldown () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseHarvestingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDied () |
| |
| BitFieldValue< bool, unsigned __int32 > | BPOverrideDestroyedMeshTextures () |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | PostInitializeComponents () |
| |
| void | BeginPlay () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| bool | IsDead () |
| |
| void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | TestAdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | GetDestructionEffectTransform (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
| |
| void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | SpawnDestroyedMesh (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| float | GetMaxHealth () |
| |
| bool | IsAlive () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FString * | GetShortName (FString *result) |
| |
| float | GetHealth () |
| |
| float | GetHealthPercentage () |
| |
| float | SetHealth (float newHealth) |
| |
| void | SetMaxHealth (float newMaxHealth) |
| |
| TSubclassOf< UToolTipWidget > * | GetOverlayTooltipTemplate (TSubclassOf< UToolTipWidget > *result) |
| |
| bool | IsOfTribe (int ID) |
| |
| void | NetUpdatedHealth_Implementation (int NewHealth) |
| |
| bool | IsTargetableDead () |
| |
| void | Suicide () |
| |
| bool | NetExecCommand (FName CommandName, const FNetExecParams *ExecParams) |
| |
| void | UpdatedHealth (bool bDoReplication) |
| |
| bool | AllowRadialDamageWithoutVisiblityTrace (const FHitResult *Hit) |
| |
| bool | IsInvincible () |
| |
| void | HarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
| |
| FActorTickFunction & | PrimaryActorTickField () |
| |
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
| |
| int & | LastForceNetUpdateFrameField () |
| |
| float & | InitialLifeSpanField () |
| |
| float & | CustomTimeDilationField () |
| |
| int & | RayTracingGroupIdField () |
| |
| FRepAttachment & | AttachmentReplicationField () |
| |
| FRepMovement & | ReplicatedMovementField () |
| |
| TObjectPtr< AActor > & | OwnerField () |
| |
| FName & | NetDriverNameField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
| |
| int & | InputPriorityField () |
| |
| long double & | CreationTimeField () |
| |
| TObjectPtr< UInputComponent > & | InputComponentField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| int & | NetTagField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | MinNetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TObjectPtr< APawn > & | InstigatorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
| |
| TObjectPtr< USceneComponent > & | RootComponentField () |
| |
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
| |
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
| |
| int & | CachedStasisGridIndexField () |
| |
| FTakePointDamageSignature & | OnTakePointDamageField () |
| |
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
| |
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FActorOnClickedSignature & | OnClickedField () |
| |
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FActorHitSignature & | OnActorHitField () |
| |
| FActorEndPlaySignature & | OnEndPlayField () |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
| |
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
| |
| FRenderCommandFence & | DetachFenceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| FString * | GetActorNameOrLabel (FString *result) |
| |
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
| |
| float | GetRepGraphRelevantDistanceSq () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| bool | IncrementalUnregisterComponents () |
| |
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| __int64 | GetDefaultAttachComponent () |
| |
| bool | IsHidden () |
| |
| void | PostRegisterAllComponents () |
| |
| void | OutsideWorldBounds () |
| |
| bool | CanBeDamaged () |
| |
| void | ForceDestroy () |
| |
| void | InitializeDefaults () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| bool | CanBeInCluster () |
| |
| bool | IsEditorOnly () |
| |
| bool | IsAsset () |
| |
| UWorld * | GetWorld () |
| |
| FTimerManager * | GetWorldTimerManager () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | CallPreReplication (UNetDriver *NetDriver) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (const AActor *Other) |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearComponentOverlaps () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | NotifyActorBeginCursorOver () |
| |
| void | NotifyActorEndCursorOver () |
| |
| void | NotifyActorOnClicked (FKey *ButtonPressed) |
| |
| void | NotifyActorOnReleased (FKey *ButtonReleased) |
| |
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| long double | GetLastRenderTime (bool IgnoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasLocalNetOwner () |
| |
| bool | HasNetOwner () |
| |
| void | SetAutoDestroyWhenFinished (bool bVal) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | OnRep_AttachmentReplication () |
| |
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
| |
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | SetNetDormancy (ENetDormancy NewDormancy) |
| |
| void | FlushNetDormancy () |
| |
| void | ForcePropertyCompare () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | TearOff () |
| |
| void | Reset () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
| |
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| bool | HasActiveCameraComponent () |
| |
| bool | HasActivePawnControlCameraComponent () |
| |
| void | ForceNetRelevant () |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | UpdateReplicatedComponent (UActorComponent *Component) |
| |
| void | UpdateAllReplicatedComponents () |
| |
| void | AddInstanceComponent (UActorComponent *Component) |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
| |
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
| |
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | SwapRoles () |
| |
| void | DispatchBeginPlay (bool bFromLevelStreaming) |
| |
| void | BeginPlay () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (const FName InputAxisName) |
| |
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
| |
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| ENetMode | InternalGetNetMode () |
| |
| UNetDriver * | GetNetDriver () |
| |
| void | SetNetDriverName (FName NewNetDriverName) |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
| |
| bool | IsSelectionChild () |
| |
| AActor * | GetSelectionParent () |
| |
| AActor * | GetRootSelectionParent () |
| |
| bool | IsActorOrSelectionParentSelected () |
| |
| void | PushSelectionToProxies () |
| |
| bool | IsChildActor () |
| |
| UChildActorComponent * | GetParentComponent () |
| |
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
| |
| void | UnregisterAllComponents (bool bForReregister) |
| |
| void | RegisterAllComponents () |
| |
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
| |
| void | MarkComponentsAsPendingKill (__int64 a2) |
| |
| void | ReregisterAllComponents (bool a2) |
| |
| void | UpdateComponentTransforms () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PreInitializeComponents () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetDistanceTo (const AActor *OtherActor) |
| |
| bool | IsHLODRelevant () |
| |
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
| |
| int | GetRayTracingGroupId () |
| |
| void | SetCanBeDamaged (bool bInCanBeDamaged) |
| |
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
| |
| void | DestroyConstructedComponents () |
| |
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | ProcessUserConstructionScript () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
| |
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
| |
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
| |
| void | CheckComponentInstanceName (const FName InName) |
| |
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | SyncReplicatedPhysicsSimulation () |
| |
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
| |
| void | GatherCurrentMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
| |
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
| |
| void | AddComponentForReplication (UActorComponent *Component) |
| |
| void | BuildReplicatedComponentsInfo () |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | Stasis () |
| |
| void | ResetSpatialComponent () |
| |
| void | Unstasis () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | PostInitializeComponents () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
| |
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
| |
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
| |
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| FVector | GetActorForwardVector () |
| | Returns the forward direction vector (length 1.0) from the actor's point of view.
|
| |
| bool | IsA (UClass *SomeBase) |
| | Returns if the actor is from SomeBase or a subclass of SomeBase.
|
| |
| FVector | GetLocation () |
| | Returns the actor's location in world space.
|
| |