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ACustomGameState Struct Reference

#include <GameMode.h>

+ Inheritance diagram for ACustomGameState:
+ Collaboration diagram for ACustomGameState:

Public Member Functions

TSubclassOf< APrimalStructure > & TribeFlagClassField ()
 
long doubleLastAllyRadarUpdateField ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
void DrawHUDNotifications (AShooterHUD *HUD)
 
bool AllowTribeManager (AShooterPlayerController *forPC)
 
bool CheckGameStateIfCanRespawn (APlayerController *forPC)
 
void DrawExtraPlayerFloatingHUD (AShooterHUD *HUD, AShooterCharacter *theShooterChar, const UE::Math::TVector< double > *AtLoc)
 
void Tick (float DeltaSeconds)
 
bool AllowOrbitCamera (APrimalCharacter *ForCharacter)
 
bool AllowPopUps ()
 
USoundBaseOverrideDynamicMusic (APrimalCharacter *ForCharacter)
 
bool AllowDaytimeTransitionSounds ()
 
bool AllowStartSupplyCrateSpawns ()
 
void HandleActorEvent (AActor *ForActor, FName NameParam, UE::Math::TVector< double > *VecParam)
 
void ExtraShooterCharacterTick (AShooterCharacter *ForChar, float DeltaTime)
 
bool AllowTribeManagement ()
 
bool ForceOccludedFloatingHUD (AActor *anActor, AShooterPlayerController *ForPC)
 
bool AllowRemoveItems (UPrimalInventoryComponent *ForInv, AShooterPlayerController *PC, UPrimalItem *anItemToTransfer)
 
bool AllowShowPlayerHudUI (APrimalCharacter *forPawn)
 
FStringGetPawnName (FString *result, APawn *Pawn)
 
void GetDeathNotificationText (AShooterCharacter *theShooterChar, APawn *InstigatingPawn, FString *Killer, FString *KillerAndTribe, FString *theNotificationStringYou, FString *theNotificationStringAlly, FString *theNotificationStringEnemy)
 
void DisplayWelcomeUI ()
 
bool AllowCreateSurvivor ()
 
bool HasGameModeMatchStarted ()
 
bool OnAllowTribeManager_Implementation (AShooterPlayerController *forPC)
 
void GetColorForTargetingTeam_Implementation (int ForTargetingTeam, FColor *nameColor, FColor *platformProfileNameColor)
 
UTexture2DGetTribeTexture (int TribeID)
 
void RemoveTribeFlag (int TribeID)
 
void UpdatePlayerScoreDataMap ()
 
void OnRep_PlayerScoreData_Implementation ()
 
void CreateScoreDataForPlayers (TArray< int, TSizedDefaultAllocator< 32 > > *TargetingTeams)
 
void UpdateTribeScoreDataMap ()
 
void OnRep_TribeScoreData_Implementation ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
- Public Member Functions inherited from AShooterGameState
intNumNPCField ()
 
intNumHibernatedNPCField ()
 
intNPCActiveCountTamedField ()
 
intNumActiveNPCField ()
 
intNumDeadNPCField ()
 
intNumPlayerActorsField ()
 
intNumPlayerConnectedField ()
 
floatLocalizedChatRadiusField ()
 
floatLocalizedChatRadiusUnconsiousScaleField ()
 
floatServerFramerateField ()
 
FStringNewStructureDestructionTagField ()
 
intDayNumberField ()
 
floatDayTimeField ()
 
long doubleNetworkTimeField ()
 
unsigned intTimeUTCField ()
 
intNetUTCField ()
 
boolbIsListenServerField ()
 
boolbIsServerRunningOnConsoleField ()
 
boolbIsArkDownloadsAllowedField ()
 
boolbServerHardcoreField ()
 
boolbAutoPvEField ()
 
boolbServerForceNoHUDField ()
 
boolbMapPlayerLocationField ()
 
boolbPvEAllowTribeWarField ()
 
boolbEnablePvPGammaField ()
 
boolbDisablePvEGammaField ()
 
intNumTamedDinosField ()
 
intMaxStructuresInRangeField ()
 
floatDayCycleSpeedScaleField ()
 
floatDayTimeSpeedScaleField ()
 
floatNightTimeSpeedScaleField ()
 
intStartTimeHourField ()
 
floatPvEStructureDecayPeriodMultiplierField ()
 
floatPvEDinoDecayPeriodMultiplierField ()
 
floatPerPlatformMaxStructuresMultiplierField ()
 
floatImplantSuicideCDField ()
 
boolbDisableDinoDecayPvEField ()
 
boolbAllowCaveBuildingPvPField ()
 
boolbReachedPlatformStructureLimitField ()
 
boolbPvPStructureDecayField ()
 
boolbPreventDownloadItemsField ()
 
boolbPreventUploadItemsField ()
 
boolbPreventMateBoostField ()
 
boolbAllowCharacterCreationField ()
 
intMaxTamedDinosField ()
 
FStringPlayerListStringField ()
 
FOnPlayerListReadyOnPlayerListPopulatedField ()
 
floatGlobalSpoilingTimeMultiplierField ()
 
floatGlobalItemDecompositionTimeMultiplierField ()
 
intMaxNumberOfPlayersInTribeField ()
 
floatTribeSlotReuseCooldownField ()
 
floatGlobalCorpseDecompositionTimeMultiplierField ()
 
floatEggHatchSpeedMultiplierField ()
 
FNameActiveEventField ()
 
boolbEnableExtraStructurePreventionVolumesField ()
 
TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & OverrideItemCraftingCostsField ()
 
TArray< FItemMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & OverrideItemMaxQuantityField ()
 
TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & OverrideItemMaxQuantityMapField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & LevelNameHashField ()
 
long doublePrivateNetworkTimeField ()
 
long doubleLastServerSaveTimeField ()
 
floatServerSaveIntervalField ()
 
floatTribeNameChangeCooldownField ()
 
floatPlatformSaddleBuildAreaBoundsMultiplierField ()
 
floatStructurePickupTimeAfterPlacementField ()
 
floatStructurePickupHoldDurationField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassSpeedMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassSpeedMultipliersField ()
 
FieldArray< ExpensiveFunctionRegister, 1 > ExpensiveFunctionsField ()
 
UAudioComponent *& DynamicMusicAudioComponentField ()
 
UAudioComponent *& DynamicMusicAudioComponent2Field ()
 
boolbPlayingDynamicMusic1Field ()
 
long doubleLastHadMusicTimeField ()
 
TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & LevelExperienceRampOverridesField ()
 
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & OverrideEngramEntriesField ()
 
TSubclassOf< UPrimalUI > & CustomGameUITemplateField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventDinoTameClassNamesField ()
 
floatListenServerTetherDistanceMultiplierField ()
 
FStringPGMapNameField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & SupportedSpawnRegionsField ()
 
UPaintingCache *& PaintingCacheField ()
 
USoundBase *& StaticOverrideMusicField ()
 
UE::Math::TVector< double > & PlayerFloatingHUDOffsetField ()
 
floatPlayerFloatingHUDOffsetScreenYField ()
 
floatStructureDamageRepairCooldownField ()
 
boolbAllowCustomRecipesField ()
 
floatCustomRecipeEffectivenessMultiplierField ()
 
floatCustomRecipeSkillMultiplierField ()
 
boolbAlwaysAllowHostMessagesField ()
 
USoundBase *& OverrideAreaMusicField ()
 
UE::Math::TVector< double > & OverrideAreaMusicPositionField ()
 
floatOverrideAreaMusicRangeField ()
 
floatFloatingHUDRangeField ()
 
floatFloatingChatRangeField ()
 
intExtinctionEventTimeIntervalField ()
 
floatRTSModeNumSelectableDinosScaleField ()
 
floatRTSMaxRangeFromPlayerCharacterScaleField ()
 
floatExtinctionEventPercentField ()
 
intExtinctionEventSecondsRemainingField ()
 
intDestroyTamesOverLevelClampField ()
 
TArray< FInventoryComponentDefaultItemsAppend, TSizedDefaultAllocator< 32 > > & InventoryComponentAppendsField ()
 
boolbPvPDinoDecayField ()
 
boolbForceUseInventoryAppendsField ()
 
floatItemStackSizeMultiplierField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PreventOfflinePvPLiveTeamsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & PreventOfflinePvPExpiringTeamsField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventOfflinePvPExpiringTimesField ()
 
TMap< int, float, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, float, 0 > > & PreventOfflinePvPLiveTimesField ()
 
TMap< int, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, double, 0 > > & PreventOfflinePvPFirstLiveTimeField ()
 
boolbDisableImprintDinoBuffField ()
 
intMaxPersonalTamedDinosField ()
 
TArray< FFloatingTextEntry, TSizedDefaultAllocator< 32 > > & FloatingTextEntriesField ()
 
boolbIsClientField ()
 
FStringClusterIdField ()
 
FStringAmazonS3AccessKeyIDField ()
 
FStringAmazonS3SecretAccessKeyField ()
 
FStringAmazonS3BucketNameField ()
 
FStringServerSessionNameField ()
 
FStringLoadForceRespawnDinosTagField ()
 
boolbFastDecayUnsnappedCoreStructuresField ()
 
boolbPvEAllowStructuresAtSupplyDropsField ()
 
floatMinimumDinoReuploadIntervalField ()
 
floatHairGrowthSpeedMultiplierField ()
 
floatDinoHairGrowthSpeedMultiplierField ()
 
floatFastDecayIntervalField ()
 
FStringCachedSessionOwnerIdField ()
 
floatOxygenSwimSpeedStatMultiplierField ()
 
FOnHTTPGetProcessedOnHTTPGetResponseField ()
 
FOnHTTPPostResponseOnHTTPPostResponseField ()
 
boolbCrossARKAllowForeignDinoDownloadsField ()
 
long doubleLastPlayedDynamicMusic1Field ()
 
long doubleLastPlayedDynamicMusic2Field ()
 
boolbEnablePlayerMoveThroughSleepingField ()
 
boolbDisableStructurePlacementCollisionField ()
 
boolbAllowPlatformSaddleMultiFloorsField ()
 
intMaxAlliancesPerTribeField ()
 
intMaxTribesPerAllianceField ()
 
boolbDisableDinoDecayClaimingField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
intMaxStructuresInSmallRadiusField ()
 
floatRadiusStructuresInSmallRadiusField ()
 
boolbDisableWirelessCraftingField ()
 
boolbDisableWirelessCraftingForPlayersField ()
 
floatWirelessCraftingRangeOverrideField ()
 
intAmbientSoundCheckIncrementField ()
 
intSTASISAUTODESTROY_CheckIncrementField ()
 
floatNetUTCCacheField ()
 
floatLimitTurretsRangeField ()
 
intLimitTurretsNumField ()
 
intLimitGeneratorsNumField ()
 
floatLimitGeneratorsRangeField ()
 
intCropPlotStackLimitField ()
 
boolbDisableTekLegsBoostField ()
 
floatPhotoModeRangeLimitField ()
 
boolbShowCreativeModeField ()
 
TArray< FPlayerLocatorEffectMap, TSizedDefaultAllocator< 32 > > & PlayerLocatorEffectMapsField ()
 
intThrottledTicksModField ()
 
intPlayerListThrottledModField ()
 
intPerformanceThrottledTicksModField ()
 
floatPreventOfflinePvPConnectionInvincibleIntervalField ()
 
floatPassiveTameIntervalMultiplierField ()
 
TArray< TSubclassOf< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > & UniqueDinosField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ActiveMissionTagsField ()
 
unsigned intMinimumUniqueDownloadIntervalField ()
 
unsigned intMaximumUniqueDownloadIntervalField ()
 
boolbPreventOutOfTribePinCodeUseField ()
 
TArray< FDinoDownloadData, TSizedDefaultAllocator< 32 > > & UniqueDownloadsField ()
 
TArray< FDataSet, TSizedDefaultAllocator< 32 > > & GameDataSetsField ()
 
UPrimalWorldSettingsEventOverrides *& ActiveEventOverridesField ()
 
TArray< FMassTeleportData, TSizedDefaultAllocator< 32 > > & MassTeleportQueueField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & MassTeleportQueueToRemoveField ()
 
TArray< FMassTeleportData, TSizedDefaultAllocator< 32 > > & MassTeleportQueueToAddField ()
 
TSet< UDataLayerInstance const *, DefaultKeyFuncs< UDataLayerInstance const *, 0 >, FDefaultSetAllocator > & StreamingDataLayersField ()
 
TMap< FName, UDataLayerInstance const *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UDataLayerInstance const *, 0 > > & DataLayerMapField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & BiomeBuffTagsField ()
 
FOnDinoDownloadedOnDinoDownloadedField ()
 
FOnDinoUploadedOnDinoUploadedField ()
 
TArray< FWorldBuffPersistantData, TSizedDefaultAllocator< 32 > > & WorldBuffPersistantDatasField ()
 
floatTurretCopySettingsCooldownField ()
 
floatBaseHexagonRewardMultiplierField ()
 
floatHexagonRewardMultiplierField ()
 
floatHexagonCostMultiplierField ()
 
boolbHexStoreAllowOnlyEngramTradeOptionField ()
 
boolbAllowFlyerSpeedLevelingField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventBreedingForClassNamesField ()
 
intLiveTuningReplicatedChunkSizeField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & LiveTuningOverloadChunksField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventTransferForClassNamesField ()
 
intEnvironmentIndexField ()
 
intNextEnvironmentIndexField ()
 
FColorFloatingPlatformProfileNameColorField ()
 
FColorFloatingNameColorField ()
 
long doubleNextMutagenTimeField ()
 
intOverrideMaxExperiencePointsPlayerField ()
 
intOverrideMaxExperiencePointsDinoField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & DeferredExplorerNoteUnlockQueueField ()
 
TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ForcedRelevantPOIActorsField ()
 
floatMinimumTimebetweeninventoryRetrievalField ()
 
floatWildFollowerSpawnChanceMultiplierField ()
 
floatWildFollowerSpawnCountMultiplierField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & LoadedDataLayersField ()
 
long doubleRealtimeThrottledTickTimeAmountField ()
 
intRealtimeThrottledTickOffsetField ()
 
TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > & CurrentDefaultPropertyValueUpdatesField ()
 
FCDODebugDataCDODebugDataField ()
 
intDedicatedWorldPartitionTicksField ()
 
TSharedPtr< IDataLayerWatcher > & DataLayerWatcherPtrField ()
 
void AddTokens (int Quantity, int byTribe)
 
bool AllowDownloadDino (const TSoftClassPtr< APrimalDinoCharacter > *TheDinoClass)
 
void ForceStartMatch (bool PreventFinishTheMatch, bool UseQuetzalBus)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool GetItemMaxQuantityOverride (TSubclassOf< UPrimalItem > ForClass, FMaxItemQuantityOverride *OutMaxQuantity)
 
void OnRep_ReplicateLocalizedChatRadius ()
 
void RequestFinishAndExitToMainMenu ()
 
void Tick (float DeltaSeconds)
 
void UpdateDynamicMusic (float DeltaSeconds)
 
void CreateCustomGameUI (AShooterPlayerController *SceneOwner)
 
void DrawHUD (AShooterHUD *HUD)
 
void PostInitializeComponents ()
 
void Destroyed ()
 
float GetClientReplicationRateFor (UNetConnection *InConnection, AActor *InActor)
 
void OnDeserializedByGame (EOnDeserializationType::Type DeserializationType)
 
void BeginPlay ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
float GetMatineePlayRate (AActor *forMatineeActor)
 
float GetDayCycleSpeed ()
 
int GetStartTimeHour ()
 
bool AllowDinoTame (APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC)
 
bool AllowDinoClassTame (TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
FStringGetDayTimeString (FString *result)
 
void InitializedGameState ()
 
void SetTileUnstreamable (FName InTileName)
 
bool IsTeamIDInvincible (int TargetingTeamID, bool bInvincibleOnlyWhenOffline)
 
float GetOfflineDamagePreventionTime (int TargetingTeamID)
 
void NetUpdateOfflinePvPLiveTeams_Implementation (const TArray< int, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPLiveTeams)
 
void NetUpdateOfflinePvPExpiringTeams_Implementation (const TArray< int, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPExpiringTeams, const TArray< float, TSizedDefaultAllocator< 32 > > *NewPreventOfflinePvPExpiringTimes)
 
void UpdatePreventOfflinePvPStatus ()
 
void AddFloatingText (UE::Math::TVector< double > *AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime)
 
void NetAddFloatingDamageText (UE::Math::TVector< double > *AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID)
 
void NetAddFloatingText (UE::Math::TVector< double > *AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID)
 
FStringGetCleanServerSessionName (FString *result)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void WorldCompositionRescan ()
 
void HTTPGetRequest (FString *InURL)
 
void HTTPPostRequest (FString InURL, FString Content)
 
TArray< FGameIniData, TSizedDefaultAllocator< 32 > > * GetIniArray (TArray< FGameIniData, TSizedDefaultAllocator< 32 > > *result, FString *SectionName)
 
bool IsUniqueDinoAlreadySpawned (const TSoftClassPtr< APrimalDinoCharacter > *UniqueDino)
 
bool AllowDownloadDino_Implementation (const TSoftClassPtr< APrimalDinoCharacter > *TheDinoClass)
 
void DinoDownloaded (TSubclassOf< APrimalDinoCharacter > TheDinoClass)
 
bool IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass)
 
void NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner, bool IsSimpleFoliageInteraction, UE::Math::TVector< double > *FoliageOrigin_ImpactPoint, UE::Math::TVector< double > *TraceEndpoint)
 
void Multi_SpawnCosmeticActor_Implementation (TSubclassOf< AActor > SpawnActorOfClass, const UE::Math::TVector< double > *SpawnAtLocation, const UE::Math::TRotator< double > *SpawnWithRotation)
 
bool StartMassTeleport (FMassTeleportData *NewMassTeleportData, const FTeleportDestination *TeleportDestination, AActor *InitiatingActor, TArray< AActor *, TSizedDefaultAllocator< 32 > > *TeleportActors, TSubclassOf< APrimalBuff > BuffToApply, const float TeleportDuration, const float TeleportRadius, const bool bTeleportingSnapsToGround, const bool bMaintainRotation)
 
bool ShouldMassTeleportMoveActor (AActor *ForActor, const FMassTeleportData *WithMassTeleportData)
 
void Tick_MassTeleport (float DeltaTime)
 
void RemoveIrrelevantBiomeBuffs (APrimalCharacter *PrimalChar)
 
void PrepareActorForMassTeleport (AActor *PrepareActor, const FMassTeleportData *WithMassTeleportData)
 
void ApplyLiveTuningOverloads (TSharedPtr< FJsonObject > *Overloads)
 
void ResetLiveTuningOverloads ()
 
void OnLevelsChanged ()
 
void QueueExplorerNoteForDeferredUnlock (int ExplorerNoteIndex)
 
void AddRelevantPOIActor (AActor *POI)
 
void OnNewClassInitialized (UClass *ForClass)
 
void Tick_WorldPartition (float DeltaTime)
 
- Public Member Functions inherited from AGameState
FNameMatchStateField ()
 
FNamePreviousMatchStateField ()
 
intElapsedTimeField ()
 
FTimerHandleTimerHandle_DefaultTimerField ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void ReceivedGameModeClass ()
 
void DefaultTimer ()
 
void PostInitializeComponents ()
 
void HandleMatchIsWaitingToStart ()
 
void HandleMatchHasStarted ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void OnRep_MatchState ()
 
float GetPlayerStartTime (AController *Controller)
 
float GetPlayerRespawnDelay (AController *Controller)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
- Public Member Functions inherited from AGameStateBase
TSubclassOf< AGameModeBase > & GameModeClassField ()
 
TObjectPtr< AGameModeBase > & AuthorityGameModeField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TArray< TObjectPtr< APlayerState >, TSizedDefaultAllocator< 32 > > & PlayerArrayField ()
 
floatReplicatedWorldTimeSecondsField ()
 
long doubleReplicatedWorldTimeSecondsDoubleField ()
 
floatServerWorldTimeSecondsDeltaField ()
 
floatServerWorldTimeSecondsUpdateFrequencyField ()
 
FTimerHandleTimerHandle_UpdateServerTimeSecondsField ()
 
long doubleSumServerWorldTimeSecondsDeltaField ()
 
unsigned intNumServerWorldTimeSecondsDeltasField ()
 
TMap< FName, TArray< FSemaphoreEntry, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TArray< FSemaphoreEntry, TSizedDefaultAllocator< 32 > >, 0 > > & SemaphoreStorageField ()
 
FPostProcessOverlapEventOnAnyPostProcessVolumeEnteredField ()
 
FPostProcessOverlapEventOnAnyPostProcessVolumeLeftField ()
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
const AGameModeBaseGetDefaultGameMode ()
 
void PostInitializeComponents ()
 
void OnRep_GameModeClass ()
 
void OnRep_SpectatorClass (FName NewState)
 
void ReceivedGameModeClass ()
 
void ReceivedSpectatorClass ()
 
void SeamlessTravelTransitionCheckpoint (bool bToTransitionMap)
 
void AddPlayerState (APlayerState *PlayerState)
 
void RemovePlayerState (APlayerState *PlayerState)
 
long double GetServerWorldTimeSeconds ()
 
void UpdateServerTimeSeconds ()
 
void OnRep_ReplicatedWorldTimeSeconds ()
 
void OnRep_ReplicatedWorldTimeSecondsDouble ()
 
void OnRep_ReplicatedHasBegunPlay ()
 
void HandleBeginPlay ()
 
bool HasBegunPlay ()
 
bool HasMatchStarted ()
 
float GetPlayerStartTime (AController *Controller)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
APlayerStateGetPlayerStateFromUniqueNetId (const FUniqueNetIdWrapper *InPlayerId)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassStaticClass ()
 
static void StaticRegisterNativesACustomGameState ()
 
static void BreakTribeData (const FTribeData *InData, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs)
 
static APrimalBuffSpawnBuffAndAttachToCharacter (UClass *Buff, APrimalCharacter *PrimalCharacter, float ExperiencePoints)
 
- Static Public Member Functions inherited from AShooterGameState
static UClassStaticClass ()
 
static void StaticRegisterNativesAShooterGameState ()
 
static APrimalBuffBaseSpawnBuffAndAttachToCharacter (UClass *Buff, APrimalCharacter *PrimalCharacter, float ExperiencePoints)
 
static bool IsSupportedLiveTuningProperty (FProperty *Property, bool bIgnoreLiveTuningFlag)
 
static void ServerProcessDefaultPropertyValueUpdates (UShooterGameInstance *GameInstance)
 
static void ProcessAllCDOUpdates (UShooterGameInstance *GameInstance, const TArray< FNetChangeDefaultPropertyValue, TSizedDefaultAllocator< 32 > > *CDOPropertyValueUpdates)
 
static void ProcessCDOUpdateEntry (UShooterGameInstance *GameInstance, const FNetChangeDefaultPropertyValue *CDOPropertyValueUpdates, UClass *PostInitializedClass)
 
static bool ShouldProcessCDOPropertyAndClass (UClass *TheClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, bool bDontApplyIfPropertyEdited, bool bIsPostInitializedClass, bool bIsChildClass)
 
static char CDORemoveFromArray (UObject *DefaultObject, FName PropertyName, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *IndexesToRemove)
 
static bool CDOSetValueForPropertyWrapper (FPropertyWrapper *PropertyWrapper, long double NewValue)
 
static bool IsPropertyValueEqualToCachedParentValue (UClass *ForClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues)
 
static bool IsParentPropertyCached (UClass *ForClass, FName PropertyName, TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues)
 
static bool IsPropertyValueEqualToParentValue (UClass *ForClass, FName PropertyName)
 
static bool CDOCacheBaselineValue (TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, FPropertyWrapper *prop)
 
static void RemoveCDOCachedBaselineValue (TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, FPropertyWrapper *prop)
 
static void ResetCDOProperties (TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > *CDOBaselineValues, bool bHasAppliedCDOUpdates, bool bForceReset)
 
static void PrintCDODebug (APrimalCharacter *ReferenceChar, FCDODebugData *CDODebugData)
 
static bool CDOGetPrintStringForObjectProperties (UObject *TheObject, TArray< FName, TSizedDefaultAllocator< 32 > > *PropertyNames, FString *OutString)
 
static bool CDOGetPrintStringForObjectProperty (UObject *TheObject, FName PropertyName, FString *OutString)
 
- Static Public Member Functions inherited from AGameState
static UClassStaticClass ()
 
static void StaticRegisterNativesAGameState ()
 
- Static Public Member Functions inherited from AGameStateBase
static UClassStaticClass ()
 
static void StaticRegisterNativesAGameStateBase ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 2545 of file GameMode.h.

Member Function Documentation

◆ AllowCreateSurvivor()

bool ACustomGameState::AllowCreateSurvivor ( )
inline

Definition at line 2593 of file GameMode.h.

◆ AllowDaytimeTransitionSounds()

bool ACustomGameState::AllowDaytimeTransitionSounds ( )
inline

Definition at line 2581 of file GameMode.h.

◆ AllowOrbitCamera()

bool ACustomGameState::AllowOrbitCamera ( APrimalCharacter * ForCharacter)
inline

Definition at line 2577 of file GameMode.h.

◆ AllowPopUps()

bool ACustomGameState::AllowPopUps ( )
inline

Definition at line 2578 of file GameMode.h.

◆ AllowRemoveItems()

bool ACustomGameState::AllowRemoveItems ( UPrimalInventoryComponent * ForInv,
AShooterPlayerController * PC,
UPrimalItem * anItemToTransfer )
inline

Definition at line 2587 of file GameMode.h.

◆ AllowShowPlayerHudUI()

bool ACustomGameState::AllowShowPlayerHudUI ( APrimalCharacter * forPawn)
inline

Definition at line 2588 of file GameMode.h.

◆ AllowStartSupplyCrateSpawns()

bool ACustomGameState::AllowStartSupplyCrateSpawns ( )
inline

Definition at line 2582 of file GameMode.h.

◆ AllowTribeManagement()

bool ACustomGameState::AllowTribeManagement ( )
inline

Definition at line 2585 of file GameMode.h.

◆ AllowTribeManager()

bool ACustomGameState::AllowTribeManager ( AShooterPlayerController * forPC)
inline

Definition at line 2573 of file GameMode.h.

◆ BreakTribeData()

static void ACustomGameState::BreakTribeData ( const FTribeData * InData,
FString * TribeName,
int * OwnerPlayerDataID,
int * TribeID,
TArray< FString, TSizedDefaultAllocator< 32 > > * MembersPlayerName,
TArray< int, TSizedDefaultAllocator< 32 > > * MembersPlayerDataID,
TArray< int, TSizedDefaultAllocator< 32 > > * TribeAdmins,
bool * bSetGovernment,
TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > * MembersConfigs )
inlinestatic

Definition at line 2568 of file GameMode.h.

◆ CheckGameStateIfCanRespawn()

bool ACustomGameState::CheckGameStateIfCanRespawn ( APlayerController * forPC)
inline

Definition at line 2574 of file GameMode.h.

◆ CreateScoreDataForPlayers()

void ACustomGameState::CreateScoreDataForPlayers ( TArray< int, TSizedDefaultAllocator< 32 > > * TargetingTeams)
inline

Definition at line 2605 of file GameMode.h.

◆ DisplayWelcomeUI()

void ACustomGameState::DisplayWelcomeUI ( )
inline

Definition at line 2592 of file GameMode.h.

◆ DrawExtraPlayerFloatingHUD()

void ACustomGameState::DrawExtraPlayerFloatingHUD ( AShooterHUD * HUD,
AShooterCharacter * theShooterChar,
const UE::Math::TVector< double > * AtLoc )
inline

Definition at line 2575 of file GameMode.h.

◆ DrawHUD()

void ACustomGameState::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 2571 of file GameMode.h.

◆ DrawHUDNotifications()

void ACustomGameState::DrawHUDNotifications ( AShooterHUD * HUD)
inline

Definition at line 2572 of file GameMode.h.

◆ ExtraShooterCharacterTick()

void ACustomGameState::ExtraShooterCharacterTick ( AShooterCharacter * ForChar,
float DeltaTime )
inline

Definition at line 2584 of file GameMode.h.

◆ ForceOccludedFloatingHUD()

bool ACustomGameState::ForceOccludedFloatingHUD ( AActor * anActor,
AShooterPlayerController * ForPC )
inline

Definition at line 2586 of file GameMode.h.

◆ GetColorForTargetingTeam_Implementation()

void ACustomGameState::GetColorForTargetingTeam_Implementation ( int ForTargetingTeam,
FColor * nameColor,
FColor * platformProfileNameColor )
inline

Definition at line 2596 of file GameMode.h.

◆ GetDeathNotificationText()

void ACustomGameState::GetDeathNotificationText ( AShooterCharacter * theShooterChar,
APawn * InstigatingPawn,
FString * Killer,
FString * KillerAndTribe,
FString * theNotificationStringYou,
FString * theNotificationStringAlly,
FString * theNotificationStringEnemy )
inline

Definition at line 2590 of file GameMode.h.

◆ GetLifetimeReplicatedProps()

void ACustomGameState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 2610 of file GameMode.h.

◆ GetPawnName()

FString * ACustomGameState::GetPawnName ( FString * result,
APawn * Pawn )
inline

Definition at line 2589 of file GameMode.h.

◆ GetTribeTexture()

UTexture2D * ACustomGameState::GetTribeTexture ( int TribeID)
inline

Definition at line 2598 of file GameMode.h.

◆ HandleActorEvent()

void ACustomGameState::HandleActorEvent ( AActor * ForActor,
FName NameParam,
UE::Math::TVector< double > * VecParam )
inline

Definition at line 2583 of file GameMode.h.

◆ HasGameModeMatchStarted()

bool ACustomGameState::HasGameModeMatchStarted ( )
inline

Definition at line 2594 of file GameMode.h.

◆ LastAllyRadarUpdateField()

long double & ACustomGameState::LastAllyRadarUpdateField ( )
inline

Definition at line 2558 of file GameMode.h.

◆ NotifyPlayerDied()

void ACustomGameState::NotifyPlayerDied ( AShooterCharacter * theShooterChar,
AShooterPlayerController * prevController,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 2570 of file GameMode.h.

◆ OnAllowTribeManager_Implementation()

bool ACustomGameState::OnAllowTribeManager_Implementation ( AShooterPlayerController * forPC)
inline

Definition at line 2595 of file GameMode.h.

◆ OnRep_PlayerScoreData_Implementation()

void ACustomGameState::OnRep_PlayerScoreData_Implementation ( )
inline

Definition at line 2602 of file GameMode.h.

◆ OnRep_TribeScoreData_Implementation()

void ACustomGameState::OnRep_TribeScoreData_Implementation ( )
inline

Definition at line 2607 of file GameMode.h.

◆ OverrideDynamicMusic()

USoundBase * ACustomGameState::OverrideDynamicMusic ( APrimalCharacter * ForCharacter)
inline

Definition at line 2579 of file GameMode.h.

◆ RemoveTribeFlag()

void ACustomGameState::RemoveTribeFlag ( int TribeID)
inline

Definition at line 2599 of file GameMode.h.

◆ SpawnBuffAndAttachToCharacter()

static APrimalBuff * ACustomGameState::SpawnBuffAndAttachToCharacter ( UClass * Buff,
APrimalCharacter * PrimalCharacter,
float ExperiencePoints )
inlinestatic

Definition at line 2597 of file GameMode.h.

◆ StaticClass()

static UClass * ACustomGameState::StaticClass ( )
inlinestatic

Definition at line 2565 of file GameMode.h.

◆ StaticRegisterNativesACustomGameState()

static void ACustomGameState::StaticRegisterNativesACustomGameState ( )
inlinestatic

Definition at line 2566 of file GameMode.h.

◆ Tick()

void ACustomGameState::Tick ( float DeltaSeconds)
inline

Definition at line 2576 of file GameMode.h.

◆ TribeFlagClassField()

TSubclassOf< APrimalStructure > & ACustomGameState::TribeFlagClassField ( )
inline

Definition at line 2549 of file GameMode.h.

◆ UpdatePlayerScoreDataMap()

void ACustomGameState::UpdatePlayerScoreDataMap ( )
inline

Definition at line 2601 of file GameMode.h.

◆ UpdateTribeScoreDataMap()

void ACustomGameState::UpdateTribeScoreDataMap ( )
inline

Definition at line 2606 of file GameMode.h.

◆ ValidateGeneratedRepEnums()

void ACustomGameState::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 2567 of file GameMode.h.


The documentation for this struct was generated from the following file: