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FName & | AttackNameField () |
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float & | AttackWeightField () |
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float & | AttackRangeField () |
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float & | MinAttackRangeField () |
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float & | ActivateAttackRangeField () |
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float & | AttackIntervalField () |
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TArray< int, TSizedDefaultAllocator< 32 > > & | ChildStateIndexesField () |
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float & | AttackWithJumpChanceField () |
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long double & | LastAttackTimeField () |
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long double & | RiderLastAttackTimeField () |
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float & | AttackSelectionExpirationTimeField () |
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long double & | AttackSelectionTimeField () |
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float & | AttackRotationRangeDegreesField () |
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float & | AttackRotationGroundSpeedMultiplierField () |
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UE::Math::TRotator< double > & | AttackRotationRateField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | MeleeSwingSocketsField () |
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FName & | RangedSocketField () |
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int & | MeleeDamageAmountField () |
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float & | MeleeDamageImpulseField () |
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float & | MeleeSwingRadiusField () |
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TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
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float & | AttackOffsetField () |
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float & | StaminaCostField () |
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float & | RiderAttackIntervalField () |
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float & | DotProductCheckMinField () |
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float & | DotProductCheckMaxField () |
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TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & | AttackAnimationsField () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | AttackAnimationWeightsField () |
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TArray< float, TSizedDefaultAllocator< 32 > > & | AttackAnimationsTimeFromEndToConsiderFinishedField () |
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TSubclassOf< AShooterProjectile > & | ProjectileClassField () |
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TSubclassOf< UPrimalAIState > & | AttackStateTypeClassField () |
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float & | AttackRunningSpeedModifierField () |
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float & | SwimmingAttackRunningSpeedModifierField () |
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float & | SetAttackTargetTimeField () |
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UPrimalAIState *& | AttackStateTypeField () |
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TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > & | LastSocketPositionsField () |
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long double & | LastProjectileSpawnTimeField () |
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TArray< FName, TSizedDefaultAllocator< 32 > > & | AttackAnimDamageImpactFXSocketNamesField () |
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BitFieldValue< bool, unsigned __int32 > | bHighQualityAttack () |
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BitFieldValue< bool, unsigned __int32 > | bSkipUntamed () |
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BitFieldValue< bool, unsigned __int32 > | bSkipTamed () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyOnWildDinos () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWhenEncumbered () |
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BitFieldValue< bool, unsigned __int32 > | bRidingOnlyAllowOnGround () |
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BitFieldValue< bool, unsigned __int32 > | bRidingOnlyAllowWhileFlying () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyUseWithPlayersOrRiders () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyUseWithPlayers () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWhenSwimming () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWhenInsufficientStamina () |
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BitFieldValue< bool, unsigned __int32 > | bSkipOnFlyers () |
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BitFieldValue< bool, unsigned __int32 > | bSkipAI () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnFemale () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnMale () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWhenDinoCarrying () |
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BitFieldValue< bool, unsigned __int32 > | bUseBlueprintCanRiderAttack () |
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BitFieldValue< bool, unsigned __int32 > | bRequiresWalking () |
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BitFieldValue< bool, unsigned __int32 > | bRequiresSwimming () |
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BitFieldValue< bool, unsigned __int32 > | AttackStatusStarted () |
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BitFieldValue< bool, unsigned __int32 > | bAttackStopsMovement () |
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BitFieldValue< bool, unsigned __int32 > | bAttackStopsMovementAllowFalling () |
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BitFieldValue< bool, unsigned __int32 > | bAttackWithJump () |
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BitFieldValue< bool, unsigned __int32 > | bLocationBasedAttack () |
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BitFieldValue< bool, unsigned __int32 > | bDropCarriedCharacter () |
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BitFieldValue< bool, unsigned __int32 > | bCancelAndDropIfCarriedCharacter () |
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BitFieldValue< bool, unsigned __int32 > | bPreventAttackWhileRunning () |
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BitFieldValue< bool, unsigned __int32 > | ForceUpdateInRange () |
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BitFieldValue< bool, unsigned __int32 > | ForceUpdateMeshSelf () |
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BitFieldValue< bool, unsigned __int32 > | bUseSecondaryAnimationInAir () |
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BitFieldValue< bool, unsigned __int32 > | bUseBlueprintCanAttack () |
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BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAdjustOutputDamage () |
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BitFieldValue< bool, unsigned __int32 > | bDisableRunningWhenAttacking () |
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BitFieldValue< bool, unsigned __int32 > | bKeepExecutingWhenAcquiringTarget () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWithRider () |
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BitFieldValue< bool, unsigned __int32 > | bAIForceAttackDotProductCheck () |
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BitFieldValue< bool, unsigned __int32 > | bInstantlyHarvestCorpse () |
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BitFieldValue< bool, unsigned __int32 > | bAddPawnVelocityToProjectile () |
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BitFieldValue< bool, unsigned __int32 > | bAttackStopsRotation () |
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BitFieldValue< bool, unsigned __int32 > | bTamedAISpecialAttack () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWhenCarryingExplosive () |
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BitFieldValue< bool, unsigned __int32 > | bAllowWhenAnimationPreventsInput () |
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BitFieldValue< bool, unsigned __int32 > | bRequireLineOfSight () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideGetAttackAnimationIndex () |
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BitFieldValue< bool, unsigned __int32 > | bUseSecondaryAnimationWhenSwimming () |
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BitFieldValue< bool, unsigned __int32 > | bUseTertiaryAnimationWhenSwimming () |
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BitFieldValue< bool, unsigned __int32 > | bHighQualityAttackOnlyPlayerOrTamed () |
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BitFieldValue< bool, unsigned __int32 > | bMeleeTraceForHitBlockers () |
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BitFieldValue< bool, unsigned __int32 > | bMeleeTraceForHitBlockersAddHeadsocket () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreCrouchAttack () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreResettingAttackIndexInTick () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSkippingAnimGraphDuringAttack () |
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BitFieldValue< bool, unsigned __int32 > | bUseClosestSocketsForDamageImpactFX () |
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BitFieldValue< bool, unsigned __int32 > | bDisableAttackerDamageImpactFX () |
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FDinoAttackInfo * | operator= (const FDinoAttackInfo *__that) |
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FDinoAttackInfo * | operator= (FDinoAttackInfo *__that) |
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Definition at line 950 of file Other.h.