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FMemoryReader Class Reference

#include <MemoryReader.h>

+ Inheritance diagram for FMemoryReader:
+ Collaboration diagram for FMemoryReader:

Public Member Functions

virtual FString GetArchiveName () const override
 
virtual int64 TotalSize () override
 
void Serialize (void *Data, int64 Num)
 
 FMemoryReader (const TArray< uint8 > &InBytes, bool bIsPersistent=false)
 
void SetLimitSize (int64 NewLimitSize)
 
- Public Member Functions inherited from FMemoryArchive
void Seek (int64 InPos) final
 
int64 Tell () final
 
virtual FArchiveoperator<< (class FName &N) override
 
virtual FArchiveoperator<< (struct UObject *&Res) override
 
virtual FArchiveoperator<< (FName &Value)
 
virtual FArchiveoperator<< (FText &Value)
 
virtual FArchiveoperator<< (UObject *&Value)
 
virtual FArchiveoperator<< (FField *&Value)
 
template<class T >
FORCEINLINE FArchiveoperator<< (TCheckedObjPtr< T > &Value)
 
virtual FArchiveoperator<< (struct FLazyObjectPtr &Value)
 
virtual FArchiveoperator<< (struct FObjectPtr &Value)
 
virtual FArchiveoperator<< (struct FSoftObjectPtr &Value)
 
virtual FArchiveoperator<< (struct FSoftObjectPath &Value)
 
virtual FArchiveoperator<< (struct FWeakObjectPtr &Value)
 
- Public Member Functions inherited from FArchive
 FArchive ()=default
 
 FArchive (const FArchive &)=default
 
FArchiveoperator= (const FArchive &ArchiveToCopy)=default
 
 ~FArchive ()=default
 
template<class T >
FORCEINLINE FArchiveoperator<< (TCheckedObjPtr< T > &Value)
 
virtual void ForceBlueprintFinalization ()
 
virtual void SerializeBits (void *V, int64 LengthBits)
 
virtual void SerializeInt (uint32 &Value, uint32 Max)
 
virtual void SerializeIntPacked (uint32 &Value)
 
virtual void Preload (UObject *Object)
 
FArchiveStateGetArchiveState ()
 
const FArchiveStateGetArchiveState () const
 
virtual void AttachBulkData (UObject *Owner, FBulkData *BulkData)
 
virtual void AttachBulkData (UE::Serialization::FEditorBulkData *BulkData)
 
virtual void DetachBulkData (FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)
 
virtual void DetachBulkData (UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)
 
virtual bool SerializeBulkData (FBulkData &BulkData, const struct FBulkDataSerializationParams &Params)
 
virtual bool IsProxyOf (FArchive *InOther) const
 
virtual bool Precache (int64 PrecacheOffset, int64 PrecacheSize)
 
virtual void FlushCache ()
 
virtual bool SetCompressionMap (TArray< struct FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)
 
virtual void Flush ()
 
virtual bool Close ()
 
void SerializeCompressed (void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)
 
void SerializeCompressedNew (void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)
 
void SerializeCompressedNew (void *V, int64 Length)
 
void ByteSwap (void *V, int32 Length)
 
FORCEINLINE FArchiveByteOrderSerialize (void *V, int32 Length)
 
void StartSerializingDefaults ()
 
void StopSerializingDefaults ()
 
virtual void MarkScriptSerializationStart (const UObject *Obj)
 
virtual void MarkScriptSerializationEnd (const UObject *Obj)
 
virtual void MarkSearchableName (const UObject *TypeObject, const FName &ValueName) const
 
template<typename FmtType , typename... Types>
void Logf (const FmtType &Fmt, Types... Args)
 
virtual void UsingCustomVersion (const struct FGuid &Guid)
 
virtual FArchiveGetCacheableArchive ()
 
virtual void PushSerializedProperty (struct FProperty *InProperty, const bool bIsEditorOnlyProperty)
 
virtual void PopSerializedProperty (struct FProperty *InProperty, const bool bIsEditorOnlyProperty)
 
virtual bool AttachExternalReadDependency (FExternalReadCallback &ReadCallback)
 
template<SIZE_T Size>
FORCEINLINE bool FastPathLoad (void *InDest)
 
virtual void PushFileRegionType (EFileRegionType Type)
 
virtual void PopFileRegionType ()
 
void SetArchiveState (const FArchiveState &InState)
 
void SetError ()
 
void ClearError ()
 
virtual FArchiveStateGetInnermostState ()
 
virtual void CountBytes (SIZE_T InNum, SIZE_T InMax)
 
virtual FLinkerGetLinker ()
 
virtual bool AtEnd ()
 
FORCEINLINE bool IsByteSwapping ()
 
void ThisContainsCode ()
 
void ThisContainsMap ()
 
void ThisRequiresLocalizationGather ()
 
virtual UObjectGetArchetypeFromLoader (const UObject *Obj)
 
FORCEINLINE FPackageFileVersion UEVer () const
 
FORCEINLINE int32 UE4Ver () const
 
FORCEINLINE int32 LicenseeUEVer () const
 
FORCEINLINE FEngineVersionBase EngineVer () const
 
uint32 EngineNetVer () const
 
uint32 GameNetVer () const
 
int32 CustomVer (const struct FGuid &Key) const
 
FORCEINLINE bool IsLoading () const
 
FORCEINLINE bool IsLoadingFromCookedPackage () const
 
FORCEINLINE bool IsSaving () const
 
FORCEINLINE bool IsTransacting () const
 
FORCEINLINE bool IsTextFormat () const
 
FORCEINLINE bool WantBinaryPropertySerialization () const
 
FORCEINLINE bool UseUnversionedPropertySerialization () const
 
FORCEINLINE bool IsForcingUnicode () const
 
FORCEINLINE bool IsPersistent () const
 
FORCEINLINE bool GetError () const
 
FORCEINLINE bool IsError () const
 
FORCEINLINE bool IsCriticalError () const
 
FORCEINLINE bool ContainsCode () const
 
FORCEINLINE bool ContainsMap () const
 
FORCEINLINE bool RequiresLocalizationGather () const
 
FORCEINLINE bool ForceByteSwapping () const
 
FORCEINLINE bool IsSerializingDefaults () const
 
FORCEINLINE bool IsIgnoringArchetypeRef () const
 
FORCEINLINE bool DoDelta () const
 
FORCEINLINE bool DoIntraPropertyDelta () const
 
FORCEINLINE bool IsIgnoringOuterRef () const
 
FORCEINLINE bool IsIgnoringClassGeneratedByRef () const
 
FORCEINLINE bool IsIgnoringClassRef () const
 
FORCEINLINE bool IsAllowingLazyLoading () const
 
FORCEINLINE bool IsObjectReferenceCollector () const
 
FORCEINLINE bool IsModifyingWeakAndStrongReferences () const
 
FORCEINLINE bool IsCountingMemory () const
 
FORCEINLINE uint32 GetPortFlags () const
 
FORCEINLINE bool HasAnyPortFlags (uint32 Flags) const
 
FORCEINLINE bool HasAllPortFlags (uint32 Flags) const
 
FORCEINLINE uint32 GetDebugSerializationFlags () const
 
FORCEINLINE bool ShouldSkipBulkData () const
 
FORCEINLINE int64 GetMaxSerializeSize () const
 
virtual const FCustomVersionContainerGetCustomVersions () const
 
virtual void SetCustomVersions (const FCustomVersionContainer &CustomVersionContainer)
 
virtual void ResetCustomVersions ()
 
void SetCustomVersion (const struct FGuid &Key, int32 Version, FName FriendlyName)
 
void SetByteSwapping (bool Enabled)
 
void SetPortFlags (uint32 InPortFlags)
 
void SetDebugSerializationFlags (uint32 InCustomFlags)
 
bool IsFilterEditorOnly () const
 
virtual void SetFilterEditorOnly (bool InFilterEditorOnly)
 
bool IsSaveGame () const
 
FORCEINLINE bool IsNetArchive () const
 
FORCEINLINE bool IsCooking () const
 
FORCEINLINE const ITargetPlatformCookingTarget () const
 
void SetCookData (FArchiveCookData *InCookData)
 
FArchiveCookDataGetCookData ()
 
FORCEINLINE FArchiveCookContextGetCookContext ()
 
virtual bool UseToResolveEnumerators () const
 
virtual bool ShouldSkipProperty (const FProperty *InProperty) const
 
virtual void SetSerializedProperty (FProperty *InProperty)
 
FORCEINLINE struct FPropertyGetSerializedProperty () const
 
void GetSerializedPropertyChain (TArray< struct FProperty * > &OutProperties) const
 
FORCEINLINE const FArchiveSerializedPropertyChainGetSerializedPropertyChain () const
 
virtual void SetSerializedPropertyChain (const FArchiveSerializedPropertyChain *InSerializedPropertyChain, struct FProperty *InSerializedPropertyOverride=nullptr)
 
virtual void SetSerializeContext (FUObjectSerializeContext *InLoadContext)
 
virtual FUObjectSerializeContextGetSerializeContext ()
 
virtual void Reset ()
 
virtual void SetIsLoading (bool bInIsLoading)
 
virtual void SetIsLoadingFromCookedPackage (bool bInIsLoadingFromCookedPackage)
 
virtual void SetIsSaving (bool bInIsSaving)
 
virtual void SetIsTransacting (bool bInIsTransacting)
 
virtual void SetIsTextFormat (bool bInIsTextFormat)
 
virtual void SetWantBinaryPropertySerialization (bool bInWantBinaryPropertySerialization)
 
virtual void SetUseUnversionedPropertySerialization (bool bInUseUnversioned)
 
virtual void SetForceUnicode (bool bInForceUnicode)
 
virtual void SetIsPersistent (bool bInIsPersistent)
 
virtual void SetUEVer (FPackageFileVersion InVer)
 
FORCEINLINE void SetUE4Ver (int32 InVer)
 
virtual void SetLicenseeUEVer (int32 InVer)
 
virtual void SetEngineVer (const FEngineVersionBase &InVer)
 
virtual void SetEngineNetVer (const uint32 InEngineNetVer)
 
virtual void SetGameNetVer (const uint32 InGameNetVer)
 
FORCEINLINE bool ShouldSkipCompilingAssets () const
 

Private Attributes

const TArray< uint8 > & Bytes
 
int64 LimitSize
 

Additional Inherited Members

- Public Attributes inherited from FArchive
FFastPathLoadBufferActiveFPLB
 
FFastPathLoadBuffer InlineFPLB
 
uint8 ArContainsCode: 1
 
uint8 ArContainsMap: 1
 
uint8 ArRequiresLocalizationGather: 1
 
uint8 ArForceByteSwapping: 1
 
uint8 ArIgnoreArchetypeRef: 1
 
uint8 ArNoDelta: 1
 
uint8 ArNoIntraPropertyDelta: 1
 
uint8 ArIgnoreOuterRef: 1
 
uint8 ArIgnoreClassGeneratedByRef: 1
 
uint8 ArIgnoreClassRef: 1
 
uint8 ArAllowLazyLoading: 1
 
uint8 ArIsObjectReferenceCollector: 1
 
uint8 ArIsModifyingWeakAndStrongReferences: 1
 
uint8 ArIsCountingMemory: 1
 
uint8 ArShouldSkipBulkData: 1
 
uint8 ArIsFilterEditorOnly: 1
 
uint8 ArIsSaveGame: 1
 
uint8 ArIsNetArchive: 1
 
uint8 ArUseCustomPropertyList: 1
 
int32 ArSerializingDefaults
 
uint32 ArPortFlags
 
int64 ArMaxSerializeSize
 
const struct FCustomPropertyListNodeArCustomPropertyList
 
- Protected Member Functions inherited from FMemoryArchive
 FMemoryArchive ()
 
- Protected Member Functions inherited from FArchive
void SetShouldSkipCompilingAssets (bool Enabled)
 
- Static Protected Member Functions inherited from FArchive
static void LinkProxy (FArchiveState &Inner, FArchiveState &Proxy)
 
static void UnlinkProxy (FArchiveState &Inner, FArchiveState &Proxy)
 
- Protected Attributes inherited from FMemoryArchive
int64 Offset
 

Detailed Description

Archive for reading arbitrary data from the specified memory location

Definition at line 16 of file MemoryReader.h.

Constructor & Destructor Documentation

◆ FMemoryReader()

FMemoryReader::FMemoryReader ( const TArray< uint8 > & InBytes,
bool bIsPersistent = false )
inlineexplicit

Definition at line 52 of file MemoryReader.h.

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Member Function Documentation

◆ GetArchiveName()

virtual FString FMemoryReader::GetArchiveName ( ) const
inlineoverridevirtual

Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.

This is overridden for the specific Archive Types

Reimplemented from FMemoryArchive.

Definition at line 25 of file MemoryReader.h.

◆ Serialize()

void FMemoryReader::Serialize ( void * Data,
int64 Num )
inlinevirtual

Reimplemented from FArchive.

Definition at line 35 of file MemoryReader.h.

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◆ SetLimitSize()

void FMemoryReader::SetLimitSize ( int64 NewLimitSize)
inline

With this method it's possible to attach data behind some serialized data.

Definition at line 61 of file MemoryReader.h.

◆ TotalSize()

virtual int64 FMemoryReader::TotalSize ( )
inlineoverridevirtual

Returns total size of the backing data storage.

Reimplemented from FArchive.

Definition at line 30 of file MemoryReader.h.

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Member Data Documentation

◆ Bytes

const TArray<uint8>& FMemoryReader::Bytes
private

Definition at line 67 of file MemoryReader.h.

◆ LimitSize

int64 FMemoryReader::LimitSize
private

Definition at line 68 of file MemoryReader.h.


The documentation for this class was generated from the following file: