Ark Server API (ASA) - Wiki
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#include <NameTypes.h>
Public Member Functions | |
FScriptName () | |
FScriptName (EName Ename) | |
FORCEINLINE | FScriptName (const FName &Name) |
FORCEINLINE bool | IsNone () const |
bool | operator== (EName Name) |
FString | ToString () const |
Public Attributes | |
friend | FName |
Private Attributes | |
FNameEntryId | ComparisonIndex |
FNameEntryId | DisplayIndex |
uint32 | Number = NAME_NO_NUMBER_INTERNAL |
The full amount of data required to reconstruct a case-preserving name This will be the maximum size of an FName across all values of WITH_CASE_PRESERVING_NAME and UE_FNAME_OUTLINE_NUMBER and is used to store an FName in cases where the size of a name must be constant between build configurations (eg, blueprint bytecode) the layout is not guaranteed to be the same as FName even if the size is the same, so memory cannot be reinterpreted between the two. The layout here must be as expected by FScriptBytecodeWriter and XFER_NAME
Definition at line 466 of file NameTypes.h.
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inline |
Definition at line 470 of file NameTypes.h.
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inline |
Definition at line 472 of file NameTypes.h.
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explicit |
Definition at line 1598 of file NameTypes.h.
FORCEINLINE bool FScriptName::IsNone | ( | ) | const |
FString FScriptName::ToString | ( | ) | const |
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friend |
Definition at line 512 of file NameTypes.h.
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friend |
Definition at line 517 of file NameTypes.h.
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friend |
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friend |
Definition at line 508 of file NameTypes.h.
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private |
Encoded address of name entry (used to find String portion of the string/number pair used for comparison)
Definition at line 487 of file NameTypes.h.
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private |
Encoded address of name entry (used to find String portion of the string/number pair used for display)
Definition at line 489 of file NameTypes.h.
friend FScriptName::FName |
Definition at line 468 of file NameTypes.h.
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private |
Number portion of the string/number pair (stored internally as 1 more than actual, so zero'd memory will be the default, no-instance case)
Definition at line 494 of file NameTypes.h.