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FFortniteMainBranchObjectVersion Struct Reference

#include <FortniteMainBranchObjectVersion.h>

+ Collaboration diagram for FFortniteMainBranchObjectVersion:

Public Types

enum  Type : int {
  BeforeCustomVersionWasAdded = 0x0 , WorldCompositionTile3DOffset = 0x1 , MaterialInstanceSerializeOptimization_ShaderFName = 0x2 , CullDistanceRefactor_RemovedDefaultDistance = 0x3 ,
  CullDistanceRefactor_NeverCullHLODsByDefault = 0x4 , CullDistanceRefactor_NeverCullALODActorsByDefault = 0x5 , SaveGeneratedMorphTargetByEngine = 0x6 , ConvertReductionSettingOptions = 0x7 ,
  StaticParameterTerrainLayerWeightBlendType = 0x8 , FixUpNoneNameAnimationCurves = 0x9 , EnsureActiveBoneIndicesToContainParents = 0xA , SerializeInstancedStaticMeshRenderData = 0xB ,
  CachedMaterialQualityNodeUsage = 0xC , FontOutlineDropShadowFixup = 0xD , NewSkeletalMeshImporterWorkflow = 0xE , NewLandscapeMaterialPerLOD = 0xF ,
  RemoveUnnecessaryTracksFromPose = 0x10 , FoliageLazyObjPtrToSoftObjPtr = 0x11 , REVERTED_StoreTimelineNamesInTemplate = 0x12 , AddBakePoseOverrideForSkeletalMeshReductionSetting = 0x13 ,
  StoreTimelineNamesInTemplate = 0x14 , WidgetStopDuplicatingAnimations = 0x15 , AllowSkeletalMeshToReduceTheBaseLOD = 0x16 , ShrinkCurveTableSize = 0x17 ,
  WidgetAnimationDefaultToSelfFail = 0x18 , FortHUDElementNowRequiresTag = 0x19 , FortMappedCookedAnimation = 0x1A , SupportVirtualBoneInRetargeting = 0x1B ,
  FixUpWaterMetadata = 0x1C , MoveWaterMetadataToActor = 0x1D , ReplaceLakeCollision = 0x1E , AnimLayerGuidConformation = 0x1F ,
  MakeOceanCollisionTransient = 0x20 , FFieldPathOwnerSerialization = 0x21 , FixUpUnderwaterPostProcessMaterial = 0x22 , SupportMultipleWaterBodiesPerExclusionVolume = 0x23 ,
  RigVMByteCodeDeterminism = 0x24 , LandscapePhysicalMaterialRenderData = 0x25 , FixupRuntimeVirtualTextureVolume = 0x26 , FixUpRiverCollisionComponents = 0x27 ,
  FixDuplicateRiverSplineMeshCollisionComponents = 0x28 , ContainsStableActorGUIDs = 0x29 , LevelsetSerializationSupportForBodySetup = 0x2A , ChaosSolverPropertiesMoved = 0x2B ,
  GameFeatureData_MovedComponentListAndCheats = 0x2C , ChaosClothAddfictitiousforces = 0x2D , ChaosConvexVariableStructureDataAndVerticesArray = 0x2E , RemoveLandscapeWaterInfo = 0x2F ,
  ChaosClothAddWeightedValue = 0x30 , ChaosClothAddTetherStiffnessWeightMap = 0x31 , ChaosClothFixLODTransitionMaps = 0x32 , ChaosClothAddTetherScaleAndDragLiftWeightMaps = 0x33 ,
  ChaosClothAddMaterialWeightMaps = 0x34 , SerializeFloatChannelShowCurve = 0x35 , LandscapeGrassSingleArray = 0x36 , AddedSubSequenceEntryWarpCounter = 0x37 ,
  WaterBodyComponentRefactor = 0x38 , BPGCCookedEditorTags = 0x39 , TerrainLayerWeightsAreNotParameters = 0x3A , GravityOverrideDefinedInWorldSpace = 0x3B ,
  AnimDynamicsEditableChainParameters = 0x3C , WaterZonesRefactor = 0x3D , ChaosClothFasterDamping = 0x3E , MigratedFunctionHandlersToDefaults = 0x3F ,
  ChaosInertiaConvertedToVec3 = 0x40 , MigratedEventDefinitionToDefaults = 0x41 , LevelInstanceActorGuidSerialize = 0x42 , SingleFrameAndKeyAnimModel = 0x43 ,
  RemappedEvaluateWorldPositionOffsetInRayTracing = 0x44 , WaterBodyComponentCollisionSettingsRefactor = 0x45 , WidgetInheritedNamedSlots = 0x46 , WaterHLODSupportAdded = 0x47 ,
  PoseWatchMigrateSkeletonDrawParametersToPoseElement = 0x48 , WaterExclusionVolumeExcludeAllDefault = 0x49 , WaterNontessellatedLODSupportAdded = 0x4A , HierarchicalSimplificationMethodEnumAdded = 0x4B ,
  WorldPartitionStreamingCellsNamingShortened = 0x4C , WorldPartitionActorDescSerializeContentBundleGuid = 0x4D , WorldPartitionActorDescSerializeActorIsRuntimeOnly = 0x4E , NaniteMaterialOverride = 0x4F ,
  WorldPartitionHLODActorDescSerializeStats = 0x50 , WorldPartitionStreamingSourceComponentTargetDeprecation = 0x51 , FixedLocalizationGatherForExternalActorPackage = 0x52 , WorldPartitionHLODActorUseSourceCellGuid = 0x53 ,
  VersionPlusOne = 0x54 , LatestVersion = 0x53 , BeforeCustomVersionWasAdded = 0x0 , WorldCompositionTile3DOffset = 0x1 ,
  MaterialInstanceSerializeOptimization_ShaderFName = 0x2 , CullDistanceRefactor_RemovedDefaultDistance = 0x3 , CullDistanceRefactor_NeverCullHLODsByDefault = 0x4 , CullDistanceRefactor_NeverCullALODActorsByDefault = 0x5 ,
  SaveGeneratedMorphTargetByEngine = 0x6 , ConvertReductionSettingOptions = 0x7 , StaticParameterTerrainLayerWeightBlendType = 0x8 , FixUpNoneNameAnimationCurves = 0x9 ,
  EnsureActiveBoneIndicesToContainParents = 0xA , SerializeInstancedStaticMeshRenderData = 0xB , CachedMaterialQualityNodeUsage = 0xC , FontOutlineDropShadowFixup = 0xD ,
  NewSkeletalMeshImporterWorkflow = 0xE , NewLandscapeMaterialPerLOD = 0xF , RemoveUnnecessaryTracksFromPose = 0x10 , FoliageLazyObjPtrToSoftObjPtr = 0x11 ,
  REVERTED_StoreTimelineNamesInTemplate = 0x12 , AddBakePoseOverrideForSkeletalMeshReductionSetting = 0x13 , StoreTimelineNamesInTemplate = 0x14 , WidgetStopDuplicatingAnimations = 0x15 ,
  AllowSkeletalMeshToReduceTheBaseLOD = 0x16 , ShrinkCurveTableSize = 0x17 , WidgetAnimationDefaultToSelfFail = 0x18 , FortHUDElementNowRequiresTag = 0x19 ,
  FortMappedCookedAnimation = 0x1A , SupportVirtualBoneInRetargeting = 0x1B , FixUpWaterMetadata = 0x1C , MoveWaterMetadataToActor = 0x1D ,
  ReplaceLakeCollision = 0x1E , AnimLayerGuidConformation = 0x1F , MakeOceanCollisionTransient = 0x20 , FFieldPathOwnerSerialization = 0x21 ,
  FixUpUnderwaterPostProcessMaterial = 0x22 , SupportMultipleWaterBodiesPerExclusionVolume = 0x23 , RigVMByteCodeDeterminism = 0x24 , LandscapePhysicalMaterialRenderData = 0x25 ,
  FixupRuntimeVirtualTextureVolume = 0x26 , FixUpRiverCollisionComponents = 0x27 , FixDuplicateRiverSplineMeshCollisionComponents = 0x28 , ContainsStableActorGUIDs = 0x29 ,
  LevelsetSerializationSupportForBodySetup = 0x2A , ChaosSolverPropertiesMoved = 0x2B , GameFeatureData_MovedComponentListAndCheats = 0x2C , ChaosClothAddfictitiousforces = 0x2D ,
  ChaosConvexVariableStructureDataAndVerticesArray = 0x2E , RemoveLandscapeWaterInfo = 0x2F , ChaosClothAddWeightedValue = 0x30 , ChaosClothAddTetherStiffnessWeightMap = 0x31 ,
  ChaosClothFixLODTransitionMaps = 0x32 , ChaosClothAddTetherScaleAndDragLiftWeightMaps = 0x33 , ChaosClothAddMaterialWeightMaps = 0x34 , SerializeFloatChannelShowCurve = 0x35 ,
  LandscapeGrassSingleArray = 0x36 , AddedSubSequenceEntryWarpCounter = 0x37 , WaterBodyComponentRefactor = 0x38 , BPGCCookedEditorTags = 0x39 ,
  TerrainLayerWeightsAreNotParameters = 0x3A , GravityOverrideDefinedInWorldSpace = 0x3B , AnimDynamicsEditableChainParameters = 0x3C , WaterZonesRefactor = 0x3D ,
  ChaosClothFasterDamping = 0x3E , MigratedFunctionHandlersToDefaults = 0x3F , ChaosInertiaConvertedToVec3 = 0x40 , MigratedEventDefinitionToDefaults = 0x41 ,
  LevelInstanceActorGuidSerialize = 0x42 , SingleFrameAndKeyAnimModel = 0x43 , RemappedEvaluateWorldPositionOffsetInRayTracing = 0x44 , WaterBodyComponentCollisionSettingsRefactor = 0x45 ,
  WidgetInheritedNamedSlots = 0x46 , WaterHLODSupportAdded = 0x47 , PoseWatchMigrateSkeletonDrawParametersToPoseElement = 0x48 , WaterExclusionVolumeExcludeAllDefault = 0x49 ,
  WaterNontessellatedLODSupportAdded = 0x4A , HierarchicalSimplificationMethodEnumAdded = 0x4B , WorldPartitionStreamingCellsNamingShortened = 0x4C , WorldPartitionActorDescSerializeContentBundleGuid = 0x4D ,
  WorldPartitionActorDescSerializeActorIsRuntimeOnly = 0x4E , NaniteMaterialOverride = 0x4F , WorldPartitionHLODActorDescSerializeStats = 0x50 , WorldPartitionStreamingSourceComponentTargetDeprecation = 0x51 ,
  FixedLocalizationGatherForExternalActorPackage = 0x52 , WorldPartitionHLODActorUseSourceCellGuid = 0x53 , VersionPlusOne = 0x54 , LatestVersion = 0x53
}
 
enum  Type {
  BeforeCustomVersionWasAdded = 0x0 , WorldCompositionTile3DOffset = 0x1 , MaterialInstanceSerializeOptimization_ShaderFName = 0x2 , CullDistanceRefactor_RemovedDefaultDistance = 0x3 ,
  CullDistanceRefactor_NeverCullHLODsByDefault = 0x4 , CullDistanceRefactor_NeverCullALODActorsByDefault = 0x5 , SaveGeneratedMorphTargetByEngine = 0x6 , ConvertReductionSettingOptions = 0x7 ,
  StaticParameterTerrainLayerWeightBlendType = 0x8 , FixUpNoneNameAnimationCurves = 0x9 , EnsureActiveBoneIndicesToContainParents = 0xA , SerializeInstancedStaticMeshRenderData = 0xB ,
  CachedMaterialQualityNodeUsage = 0xC , FontOutlineDropShadowFixup = 0xD , NewSkeletalMeshImporterWorkflow = 0xE , NewLandscapeMaterialPerLOD = 0xF ,
  RemoveUnnecessaryTracksFromPose = 0x10 , FoliageLazyObjPtrToSoftObjPtr = 0x11 , REVERTED_StoreTimelineNamesInTemplate = 0x12 , AddBakePoseOverrideForSkeletalMeshReductionSetting = 0x13 ,
  StoreTimelineNamesInTemplate = 0x14 , WidgetStopDuplicatingAnimations = 0x15 , AllowSkeletalMeshToReduceTheBaseLOD = 0x16 , ShrinkCurveTableSize = 0x17 ,
  WidgetAnimationDefaultToSelfFail = 0x18 , FortHUDElementNowRequiresTag = 0x19 , FortMappedCookedAnimation = 0x1A , SupportVirtualBoneInRetargeting = 0x1B ,
  FixUpWaterMetadata = 0x1C , MoveWaterMetadataToActor = 0x1D , ReplaceLakeCollision = 0x1E , AnimLayerGuidConformation = 0x1F ,
  MakeOceanCollisionTransient = 0x20 , FFieldPathOwnerSerialization = 0x21 , FixUpUnderwaterPostProcessMaterial = 0x22 , SupportMultipleWaterBodiesPerExclusionVolume = 0x23 ,
  RigVMByteCodeDeterminism = 0x24 , LandscapePhysicalMaterialRenderData = 0x25 , FixupRuntimeVirtualTextureVolume = 0x26 , FixUpRiverCollisionComponents = 0x27 ,
  FixDuplicateRiverSplineMeshCollisionComponents = 0x28 , ContainsStableActorGUIDs = 0x29 , LevelsetSerializationSupportForBodySetup = 0x2A , ChaosSolverPropertiesMoved = 0x2B ,
  GameFeatureData_MovedComponentListAndCheats = 0x2C , ChaosClothAddfictitiousforces = 0x2D , ChaosConvexVariableStructureDataAndVerticesArray = 0x2E , RemoveLandscapeWaterInfo = 0x2F ,
  ChaosClothAddWeightedValue = 0x30 , ChaosClothAddTetherStiffnessWeightMap = 0x31 , ChaosClothFixLODTransitionMaps = 0x32 , ChaosClothAddTetherScaleAndDragLiftWeightMaps = 0x33 ,
  ChaosClothAddMaterialWeightMaps = 0x34 , SerializeFloatChannelShowCurve = 0x35 , LandscapeGrassSingleArray = 0x36 , AddedSubSequenceEntryWarpCounter = 0x37 ,
  WaterBodyComponentRefactor = 0x38 , BPGCCookedEditorTags = 0x39 , TerrainLayerWeightsAreNotParameters = 0x3A , GravityOverrideDefinedInWorldSpace = 0x3B ,
  AnimDynamicsEditableChainParameters = 0x3C , WaterZonesRefactor = 0x3D , ChaosClothFasterDamping = 0x3E , MigratedFunctionHandlersToDefaults = 0x3F ,
  ChaosInertiaConvertedToVec3 = 0x40 , MigratedEventDefinitionToDefaults = 0x41 , LevelInstanceActorGuidSerialize = 0x42 , SingleFrameAndKeyAnimModel = 0x43 ,
  RemappedEvaluateWorldPositionOffsetInRayTracing = 0x44 , WaterBodyComponentCollisionSettingsRefactor = 0x45 , WidgetInheritedNamedSlots = 0x46 , WaterHLODSupportAdded = 0x47 ,
  PoseWatchMigrateSkeletonDrawParametersToPoseElement = 0x48 , WaterExclusionVolumeExcludeAllDefault = 0x49 , WaterNontessellatedLODSupportAdded = 0x4A , HierarchicalSimplificationMethodEnumAdded = 0x4B ,
  WorldPartitionStreamingCellsNamingShortened = 0x4C , WorldPartitionActorDescSerializeContentBundleGuid = 0x4D , WorldPartitionActorDescSerializeActorIsRuntimeOnly = 0x4E , NaniteMaterialOverride = 0x4F ,
  WorldPartitionHLODActorDescSerializeStats = 0x50 , WorldPartitionStreamingSourceComponentTargetDeprecation = 0x51 , FixedLocalizationGatherForExternalActorPackage = 0x52 , WorldPartitionHLODActorUseSourceCellGuid = 0x53 ,
  VersionPlusOne = 0x54 , LatestVersion = 0x53 , BeforeCustomVersionWasAdded = 0x0 , WorldCompositionTile3DOffset = 0x1 ,
  MaterialInstanceSerializeOptimization_ShaderFName = 0x2 , CullDistanceRefactor_RemovedDefaultDistance = 0x3 , CullDistanceRefactor_NeverCullHLODsByDefault = 0x4 , CullDistanceRefactor_NeverCullALODActorsByDefault = 0x5 ,
  SaveGeneratedMorphTargetByEngine = 0x6 , ConvertReductionSettingOptions = 0x7 , StaticParameterTerrainLayerWeightBlendType = 0x8 , FixUpNoneNameAnimationCurves = 0x9 ,
  EnsureActiveBoneIndicesToContainParents = 0xA , SerializeInstancedStaticMeshRenderData = 0xB , CachedMaterialQualityNodeUsage = 0xC , FontOutlineDropShadowFixup = 0xD ,
  NewSkeletalMeshImporterWorkflow = 0xE , NewLandscapeMaterialPerLOD = 0xF , RemoveUnnecessaryTracksFromPose = 0x10 , FoliageLazyObjPtrToSoftObjPtr = 0x11 ,
  REVERTED_StoreTimelineNamesInTemplate = 0x12 , AddBakePoseOverrideForSkeletalMeshReductionSetting = 0x13 , StoreTimelineNamesInTemplate = 0x14 , WidgetStopDuplicatingAnimations = 0x15 ,
  AllowSkeletalMeshToReduceTheBaseLOD = 0x16 , ShrinkCurveTableSize = 0x17 , WidgetAnimationDefaultToSelfFail = 0x18 , FortHUDElementNowRequiresTag = 0x19 ,
  FortMappedCookedAnimation = 0x1A , SupportVirtualBoneInRetargeting = 0x1B , FixUpWaterMetadata = 0x1C , MoveWaterMetadataToActor = 0x1D ,
  ReplaceLakeCollision = 0x1E , AnimLayerGuidConformation = 0x1F , MakeOceanCollisionTransient = 0x20 , FFieldPathOwnerSerialization = 0x21 ,
  FixUpUnderwaterPostProcessMaterial = 0x22 , SupportMultipleWaterBodiesPerExclusionVolume = 0x23 , RigVMByteCodeDeterminism = 0x24 , LandscapePhysicalMaterialRenderData = 0x25 ,
  FixupRuntimeVirtualTextureVolume = 0x26 , FixUpRiverCollisionComponents = 0x27 , FixDuplicateRiverSplineMeshCollisionComponents = 0x28 , ContainsStableActorGUIDs = 0x29 ,
  LevelsetSerializationSupportForBodySetup = 0x2A , ChaosSolverPropertiesMoved = 0x2B , GameFeatureData_MovedComponentListAndCheats = 0x2C , ChaosClothAddfictitiousforces = 0x2D ,
  ChaosConvexVariableStructureDataAndVerticesArray = 0x2E , RemoveLandscapeWaterInfo = 0x2F , ChaosClothAddWeightedValue = 0x30 , ChaosClothAddTetherStiffnessWeightMap = 0x31 ,
  ChaosClothFixLODTransitionMaps = 0x32 , ChaosClothAddTetherScaleAndDragLiftWeightMaps = 0x33 , ChaosClothAddMaterialWeightMaps = 0x34 , SerializeFloatChannelShowCurve = 0x35 ,
  LandscapeGrassSingleArray = 0x36 , AddedSubSequenceEntryWarpCounter = 0x37 , WaterBodyComponentRefactor = 0x38 , BPGCCookedEditorTags = 0x39 ,
  TerrainLayerWeightsAreNotParameters = 0x3A , GravityOverrideDefinedInWorldSpace = 0x3B , AnimDynamicsEditableChainParameters = 0x3C , WaterZonesRefactor = 0x3D ,
  ChaosClothFasterDamping = 0x3E , MigratedFunctionHandlersToDefaults = 0x3F , ChaosInertiaConvertedToVec3 = 0x40 , MigratedEventDefinitionToDefaults = 0x41 ,
  LevelInstanceActorGuidSerialize = 0x42 , SingleFrameAndKeyAnimModel = 0x43 , RemappedEvaluateWorldPositionOffsetInRayTracing = 0x44 , WaterBodyComponentCollisionSettingsRefactor = 0x45 ,
  WidgetInheritedNamedSlots = 0x46 , WaterHLODSupportAdded = 0x47 , PoseWatchMigrateSkeletonDrawParametersToPoseElement = 0x48 , WaterExclusionVolumeExcludeAllDefault = 0x49 ,
  WaterNontessellatedLODSupportAdded = 0x4A , HierarchicalSimplificationMethodEnumAdded = 0x4B , WorldPartitionStreamingCellsNamingShortened = 0x4C , WorldPartitionActorDescSerializeContentBundleGuid = 0x4D ,
  WorldPartitionActorDescSerializeActorIsRuntimeOnly = 0x4E , NaniteMaterialOverride = 0x4F , WorldPartitionHLODActorDescSerializeStats = 0x50 , WorldPartitionStreamingSourceComponentTargetDeprecation = 0x51 ,
  FixedLocalizationGatherForExternalActorPackage = 0x52 , WorldPartitionHLODActorUseSourceCellGuid = 0x53 , VersionPlusOne = 0x54 , LatestVersion = 0x53
}
 

Static Public Member Functions

static TMap< FGuid, FGuidGetSystemGuids ()
 

Static Public Attributes

static const FGuid GUID
 

Private Member Functions

 FFortniteMainBranchObjectVersion ()
 

Detailed Description

Definition at line 8 of file FortniteMainBranchObjectVersion.h.

Member Enumeration Documentation

◆ Type [1/2]

enum FFortniteMainBranchObjectVersion::Type : int
Enumerator
BeforeCustomVersionWasAdded 
WorldCompositionTile3DOffset 
MaterialInstanceSerializeOptimization_ShaderFName 
CullDistanceRefactor_RemovedDefaultDistance 
CullDistanceRefactor_NeverCullHLODsByDefault 
CullDistanceRefactor_NeverCullALODActorsByDefault 
SaveGeneratedMorphTargetByEngine 
ConvertReductionSettingOptions 
StaticParameterTerrainLayerWeightBlendType 
FixUpNoneNameAnimationCurves 
EnsureActiveBoneIndicesToContainParents 
SerializeInstancedStaticMeshRenderData 
CachedMaterialQualityNodeUsage 
FontOutlineDropShadowFixup 
NewSkeletalMeshImporterWorkflow 
NewLandscapeMaterialPerLOD 
RemoveUnnecessaryTracksFromPose 
FoliageLazyObjPtrToSoftObjPtr 
REVERTED_StoreTimelineNamesInTemplate 
AddBakePoseOverrideForSkeletalMeshReductionSetting 
StoreTimelineNamesInTemplate 
WidgetStopDuplicatingAnimations 
AllowSkeletalMeshToReduceTheBaseLOD 
ShrinkCurveTableSize 
WidgetAnimationDefaultToSelfFail 
FortHUDElementNowRequiresTag 
FortMappedCookedAnimation 
SupportVirtualBoneInRetargeting 
FixUpWaterMetadata 
MoveWaterMetadataToActor 
ReplaceLakeCollision 
AnimLayerGuidConformation 
MakeOceanCollisionTransient 
FFieldPathOwnerSerialization 
FixUpUnderwaterPostProcessMaterial 
SupportMultipleWaterBodiesPerExclusionVolume 
RigVMByteCodeDeterminism 
LandscapePhysicalMaterialRenderData 
FixupRuntimeVirtualTextureVolume 
FixUpRiverCollisionComponents 
FixDuplicateRiverSplineMeshCollisionComponents 
ContainsStableActorGUIDs 
LevelsetSerializationSupportForBodySetup 
ChaosSolverPropertiesMoved 
GameFeatureData_MovedComponentListAndCheats 
ChaosClothAddfictitiousforces 
ChaosConvexVariableStructureDataAndVerticesArray 
RemoveLandscapeWaterInfo 
ChaosClothAddWeightedValue 
ChaosClothAddTetherStiffnessWeightMap 
ChaosClothFixLODTransitionMaps 
ChaosClothAddTetherScaleAndDragLiftWeightMaps 
ChaosClothAddMaterialWeightMaps 
SerializeFloatChannelShowCurve 
LandscapeGrassSingleArray 
AddedSubSequenceEntryWarpCounter 
WaterBodyComponentRefactor 
BPGCCookedEditorTags 
TerrainLayerWeightsAreNotParameters 
GravityOverrideDefinedInWorldSpace 
AnimDynamicsEditableChainParameters 
WaterZonesRefactor 
ChaosClothFasterDamping 
MigratedFunctionHandlersToDefaults 
ChaosInertiaConvertedToVec3 
MigratedEventDefinitionToDefaults 
LevelInstanceActorGuidSerialize 
SingleFrameAndKeyAnimModel 
RemappedEvaluateWorldPositionOffsetInRayTracing 
WaterBodyComponentCollisionSettingsRefactor 
WidgetInheritedNamedSlots 
WaterHLODSupportAdded 
PoseWatchMigrateSkeletonDrawParametersToPoseElement 
WaterExclusionVolumeExcludeAllDefault 
WaterNontessellatedLODSupportAdded 
HierarchicalSimplificationMethodEnumAdded 
WorldPartitionStreamingCellsNamingShortened 
WorldPartitionActorDescSerializeContentBundleGuid 
WorldPartitionActorDescSerializeActorIsRuntimeOnly 
NaniteMaterialOverride 
WorldPartitionHLODActorDescSerializeStats 
WorldPartitionStreamingSourceComponentTargetDeprecation 
FixedLocalizationGatherForExternalActorPackage 
WorldPartitionHLODActorUseSourceCellGuid 
VersionPlusOne 
LatestVersion 
BeforeCustomVersionWasAdded 
WorldCompositionTile3DOffset 
MaterialInstanceSerializeOptimization_ShaderFName 
CullDistanceRefactor_RemovedDefaultDistance 
CullDistanceRefactor_NeverCullHLODsByDefault 
CullDistanceRefactor_NeverCullALODActorsByDefault 
SaveGeneratedMorphTargetByEngine 
ConvertReductionSettingOptions 
StaticParameterTerrainLayerWeightBlendType 
FixUpNoneNameAnimationCurves 
EnsureActiveBoneIndicesToContainParents 
SerializeInstancedStaticMeshRenderData 
CachedMaterialQualityNodeUsage 
FontOutlineDropShadowFixup 
NewSkeletalMeshImporterWorkflow 
NewLandscapeMaterialPerLOD 
RemoveUnnecessaryTracksFromPose 
FoliageLazyObjPtrToSoftObjPtr 
REVERTED_StoreTimelineNamesInTemplate 
AddBakePoseOverrideForSkeletalMeshReductionSetting 
StoreTimelineNamesInTemplate 
WidgetStopDuplicatingAnimations 
AllowSkeletalMeshToReduceTheBaseLOD 
ShrinkCurveTableSize 
WidgetAnimationDefaultToSelfFail 
FortHUDElementNowRequiresTag 
FortMappedCookedAnimation 
SupportVirtualBoneInRetargeting 
FixUpWaterMetadata 
MoveWaterMetadataToActor 
ReplaceLakeCollision 
AnimLayerGuidConformation 
MakeOceanCollisionTransient 
FFieldPathOwnerSerialization 
FixUpUnderwaterPostProcessMaterial 
SupportMultipleWaterBodiesPerExclusionVolume 
RigVMByteCodeDeterminism 
LandscapePhysicalMaterialRenderData 
FixupRuntimeVirtualTextureVolume 
FixUpRiverCollisionComponents 
FixDuplicateRiverSplineMeshCollisionComponents 
ContainsStableActorGUIDs 
LevelsetSerializationSupportForBodySetup 
ChaosSolverPropertiesMoved 
GameFeatureData_MovedComponentListAndCheats 
ChaosClothAddfictitiousforces 
ChaosConvexVariableStructureDataAndVerticesArray 
RemoveLandscapeWaterInfo 
ChaosClothAddWeightedValue 
ChaosClothAddTetherStiffnessWeightMap 
ChaosClothFixLODTransitionMaps 
ChaosClothAddTetherScaleAndDragLiftWeightMaps 
ChaosClothAddMaterialWeightMaps 
SerializeFloatChannelShowCurve 
LandscapeGrassSingleArray 
AddedSubSequenceEntryWarpCounter 
WaterBodyComponentRefactor 
BPGCCookedEditorTags 
TerrainLayerWeightsAreNotParameters 
GravityOverrideDefinedInWorldSpace 
AnimDynamicsEditableChainParameters 
WaterZonesRefactor 
ChaosClothFasterDamping 
MigratedFunctionHandlersToDefaults 
ChaosInertiaConvertedToVec3 
MigratedEventDefinitionToDefaults 
LevelInstanceActorGuidSerialize 
SingleFrameAndKeyAnimModel 
RemappedEvaluateWorldPositionOffsetInRayTracing 
WaterBodyComponentCollisionSettingsRefactor 
WidgetInheritedNamedSlots 
WaterHLODSupportAdded 
PoseWatchMigrateSkeletonDrawParametersToPoseElement 
WaterExclusionVolumeExcludeAllDefault 
WaterNontessellatedLODSupportAdded 
HierarchicalSimplificationMethodEnumAdded 
WorldPartitionStreamingCellsNamingShortened 
WorldPartitionActorDescSerializeContentBundleGuid 
WorldPartitionActorDescSerializeActorIsRuntimeOnly 
NaniteMaterialOverride 
WorldPartitionHLODActorDescSerializeStats 
WorldPartitionStreamingSourceComponentTargetDeprecation 
FixedLocalizationGatherForExternalActorPackage 
WorldPartitionHLODActorUseSourceCellGuid 
VersionPlusOne 
LatestVersion 

Definition at line 22357 of file Enums.h.

◆ Type [2/2]

enum FFortniteMainBranchObjectVersion::Type
Enumerator
BeforeCustomVersionWasAdded 
WorldCompositionTile3DOffset 
MaterialInstanceSerializeOptimization_ShaderFName 
CullDistanceRefactor_RemovedDefaultDistance 
CullDistanceRefactor_NeverCullHLODsByDefault 
CullDistanceRefactor_NeverCullALODActorsByDefault 
SaveGeneratedMorphTargetByEngine 
ConvertReductionSettingOptions 
StaticParameterTerrainLayerWeightBlendType 
FixUpNoneNameAnimationCurves 
EnsureActiveBoneIndicesToContainParents 
SerializeInstancedStaticMeshRenderData 
CachedMaterialQualityNodeUsage 
FontOutlineDropShadowFixup 
NewSkeletalMeshImporterWorkflow 
NewLandscapeMaterialPerLOD 
RemoveUnnecessaryTracksFromPose 
FoliageLazyObjPtrToSoftObjPtr 
REVERTED_StoreTimelineNamesInTemplate 
AddBakePoseOverrideForSkeletalMeshReductionSetting 
StoreTimelineNamesInTemplate 
WidgetStopDuplicatingAnimations 
AllowSkeletalMeshToReduceTheBaseLOD 
ShrinkCurveTableSize 
WidgetAnimationDefaultToSelfFail 
FortHUDElementNowRequiresTag 
FortMappedCookedAnimation 
SupportVirtualBoneInRetargeting 
FixUpWaterMetadata 
MoveWaterMetadataToActor 
ReplaceLakeCollision 
AnimLayerGuidConformation 
MakeOceanCollisionTransient 
FFieldPathOwnerSerialization 
FixUpUnderwaterPostProcessMaterial 
SupportMultipleWaterBodiesPerExclusionVolume 
RigVMByteCodeDeterminism 
LandscapePhysicalMaterialRenderData 
FixupRuntimeVirtualTextureVolume 
FixUpRiverCollisionComponents 
FixDuplicateRiverSplineMeshCollisionComponents 
ContainsStableActorGUIDs 
LevelsetSerializationSupportForBodySetup 
ChaosSolverPropertiesMoved 
GameFeatureData_MovedComponentListAndCheats 
ChaosClothAddfictitiousforces 
ChaosConvexVariableStructureDataAndVerticesArray 
RemoveLandscapeWaterInfo 
ChaosClothAddWeightedValue 
ChaosClothAddTetherStiffnessWeightMap 
ChaosClothFixLODTransitionMaps 
ChaosClothAddTetherScaleAndDragLiftWeightMaps 
ChaosClothAddMaterialWeightMaps 
SerializeFloatChannelShowCurve 
LandscapeGrassSingleArray 
AddedSubSequenceEntryWarpCounter 
WaterBodyComponentRefactor 
BPGCCookedEditorTags 
TerrainLayerWeightsAreNotParameters 
GravityOverrideDefinedInWorldSpace 
AnimDynamicsEditableChainParameters 
WaterZonesRefactor 
ChaosClothFasterDamping 
MigratedFunctionHandlersToDefaults 
ChaosInertiaConvertedToVec3 
MigratedEventDefinitionToDefaults 
LevelInstanceActorGuidSerialize 
SingleFrameAndKeyAnimModel 
RemappedEvaluateWorldPositionOffsetInRayTracing 
WaterBodyComponentCollisionSettingsRefactor 
WidgetInheritedNamedSlots 
WaterHLODSupportAdded 
PoseWatchMigrateSkeletonDrawParametersToPoseElement 
WaterExclusionVolumeExcludeAllDefault 
WaterNontessellatedLODSupportAdded 
HierarchicalSimplificationMethodEnumAdded 
WorldPartitionStreamingCellsNamingShortened 
WorldPartitionActorDescSerializeContentBundleGuid 
WorldPartitionActorDescSerializeActorIsRuntimeOnly 
NaniteMaterialOverride 
WorldPartitionHLODActorDescSerializeStats 
WorldPartitionStreamingSourceComponentTargetDeprecation 
FixedLocalizationGatherForExternalActorPackage 
WorldPartitionHLODActorUseSourceCellGuid 
VersionPlusOne 
LatestVersion 
BeforeCustomVersionWasAdded 
WorldCompositionTile3DOffset 
MaterialInstanceSerializeOptimization_ShaderFName 
CullDistanceRefactor_RemovedDefaultDistance 
CullDistanceRefactor_NeverCullHLODsByDefault 
CullDistanceRefactor_NeverCullALODActorsByDefault 
SaveGeneratedMorphTargetByEngine 
ConvertReductionSettingOptions 
StaticParameterTerrainLayerWeightBlendType 
FixUpNoneNameAnimationCurves 
EnsureActiveBoneIndicesToContainParents 
SerializeInstancedStaticMeshRenderData 
CachedMaterialQualityNodeUsage 
FontOutlineDropShadowFixup 
NewSkeletalMeshImporterWorkflow 
NewLandscapeMaterialPerLOD 
RemoveUnnecessaryTracksFromPose 
FoliageLazyObjPtrToSoftObjPtr 
REVERTED_StoreTimelineNamesInTemplate 
AddBakePoseOverrideForSkeletalMeshReductionSetting 
StoreTimelineNamesInTemplate 
WidgetStopDuplicatingAnimations 
AllowSkeletalMeshToReduceTheBaseLOD 
ShrinkCurveTableSize 
WidgetAnimationDefaultToSelfFail 
FortHUDElementNowRequiresTag 
FortMappedCookedAnimation 
SupportVirtualBoneInRetargeting 
FixUpWaterMetadata 
MoveWaterMetadataToActor 
ReplaceLakeCollision 
AnimLayerGuidConformation 
MakeOceanCollisionTransient 
FFieldPathOwnerSerialization 
FixUpUnderwaterPostProcessMaterial 
SupportMultipleWaterBodiesPerExclusionVolume 
RigVMByteCodeDeterminism 
LandscapePhysicalMaterialRenderData 
FixupRuntimeVirtualTextureVolume 
FixUpRiverCollisionComponents 
FixDuplicateRiverSplineMeshCollisionComponents 
ContainsStableActorGUIDs 
LevelsetSerializationSupportForBodySetup 
ChaosSolverPropertiesMoved 
GameFeatureData_MovedComponentListAndCheats 
ChaosClothAddfictitiousforces 
ChaosConvexVariableStructureDataAndVerticesArray 
RemoveLandscapeWaterInfo 
ChaosClothAddWeightedValue 
ChaosClothAddTetherStiffnessWeightMap 
ChaosClothFixLODTransitionMaps 
ChaosClothAddTetherScaleAndDragLiftWeightMaps 
ChaosClothAddMaterialWeightMaps 
SerializeFloatChannelShowCurve 
LandscapeGrassSingleArray 
AddedSubSequenceEntryWarpCounter 
WaterBodyComponentRefactor 
BPGCCookedEditorTags 
TerrainLayerWeightsAreNotParameters 
GravityOverrideDefinedInWorldSpace 
AnimDynamicsEditableChainParameters 
WaterZonesRefactor 
ChaosClothFasterDamping 
MigratedFunctionHandlersToDefaults 
ChaosInertiaConvertedToVec3 
MigratedEventDefinitionToDefaults 
LevelInstanceActorGuidSerialize 
SingleFrameAndKeyAnimModel 
RemappedEvaluateWorldPositionOffsetInRayTracing 
WaterBodyComponentCollisionSettingsRefactor 
WidgetInheritedNamedSlots 
WaterHLODSupportAdded 
PoseWatchMigrateSkeletonDrawParametersToPoseElement 
WaterExclusionVolumeExcludeAllDefault 
WaterNontessellatedLODSupportAdded 
HierarchicalSimplificationMethodEnumAdded 
WorldPartitionStreamingCellsNamingShortened 
WorldPartitionActorDescSerializeContentBundleGuid 
WorldPartitionActorDescSerializeActorIsRuntimeOnly 
NaniteMaterialOverride 
WorldPartitionHLODActorDescSerializeStats 
WorldPartitionStreamingSourceComponentTargetDeprecation 
FixedLocalizationGatherForExternalActorPackage 
WorldPartitionHLODActorUseSourceCellGuid 
VersionPlusOne 
LatestVersion 

Definition at line 10 of file FortniteMainBranchObjectVersion.h.

Constructor & Destructor Documentation

◆ FFortniteMainBranchObjectVersion()

FFortniteMainBranchObjectVersion::FFortniteMainBranchObjectVersion ( )
inlineprivate

Definition at line 279 of file FortniteMainBranchObjectVersion.h.

Member Function Documentation

◆ GetSystemGuids()

static TMap< FGuid, FGuid > FFortniteMainBranchObjectVersion::GetSystemGuids ( )
static

Member Data Documentation

◆ GUID

const FGuid FFortniteMainBranchObjectVersion::GUID
static

Definition at line 274 of file FortniteMainBranchObjectVersion.h.


The documentation for this struct was generated from the following files: