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| AShooterPlayerController *& | MyPCField () |
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| int & | PendingTribeTeamIDField () |
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| void | UnlockEmote (const FString *EmoteName) |
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| void | PostInitProperties () |
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| void | TakeAllStructure () |
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| void | TakeAllDino () |
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| void | TakeTribe (int TribeTeamID) |
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| void | GMBuff () |
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| void | GMSummon (const FString *ClassName, int Level) |
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| void | ClearMyBuffs () |
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| void | ListMyBuffs () |
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| void | ListMyTargetBuffs () |
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| FString * | ListBuffs (FString *result, APrimalCharacter *target) |
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| void | ListAllPlayerBuffs () |
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| void | DebugCompanionReactions () |
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| void | DebugCompanionAsyncLoadedFiles () |
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| void | ClearCryoSickness () |
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| void | DoSpectateTarget () |
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| void | Broadcast (const FString *MessageText) |
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| void | ChatLogAppend (const FString *MessageText) |
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| void | AllowPlayerToJoinNoCheck (const FString *SteamId) |
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| void | RenameTribe (const FString *TribeName, const FString *NewName) |
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| void | RenameTribeID (int TribeID, const FString *NewName) |
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| void | RenamePlayer (const FString *PlayerName, const FString *NewName) |
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| void | RenamePlayerId (int PlayerID, const FString *NewName) |
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| void | DestroyActors (const FString *ClassName, bool bExactMatch) |
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| void | DestroyWildDinoClasses (const FString *ClassName, bool bExactMatch) |
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| void | SetGraphicsQuality (int val) |
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| UWorld * | GetWorld () |
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| void | SaveWorld () |
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| void | StartSaveBackup () |
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| void | DoExit () |
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| void | ListDinos () |
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| void | OpenMap (const FString *MapName) |
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| void | DoRestartLevel () |
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| void | SetGlobalPause (bool bIsPaused) |
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| void | CamZoomIn () |
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| void | CamZoomOut () |
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| void | OnToggleInGameMenu () |
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| void | SetUnstasisRadius (float value) |
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| void | TeleportToNearestDino (float X, float Y, float Z, float scanRange, bool bIgnoreTames, int NearestIncrement) |
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| void | GiveResources () |
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| void | GiveEngrams () |
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| void | GiveEngramsTekOnly () |
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| bool | SetCreativeModeOnPawn (AShooterCharacter *Pawn, bool bCreativeMode) |
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| void | GiveCreativeMode () |
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| void | GCM () |
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| void | DeepPockets () |
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| void | InfiniteWeight () |
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| void | GiveCreativeModeToTarget () |
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| void | GCMT () |
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| void | GlobalObjectCount () |
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| void | GiveCreativeModeToPlayer (__int64 PlayerID) |
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| void | GCMP (__int64 PlayerID) |
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| void | ForceTribes (const FString *PlayerName1, const FString *PlayerName2, const FString *NewTribeName) |
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| void | AddExperienceToTarget (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
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| void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
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| void | LevelUp (FName statName, int numLevels) |
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| void | SetStatOnTarget (FName StatName, float value) |
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| void | LevelUpAOE (FName statName, float Radius, int numLevels) |
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| void | LevelUpTarget (FName StatName, int NumLevels) |
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| void | LevelUpInternal (APrimalCharacter *character, FName statName, int numLevels) |
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| void | GiveExpToPlayer (__int64 PlayerID, float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
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| void | GiveTekEngramsTo (__int64 PlayerID, const FName *blueprintPath) |
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| void | GiveExpToTarget (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
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| void | DebugMyTarget () |
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| void | DebugMyDinoTarget () |
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| AActor * | GetAimedTargetFromLocation (const UE::Math::TVector< double > *spectatorLocation, const UE::Math::TRotator< double > *rotator, const AActor *ActorToIgnore) |
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| void | DebugMyTargetPrint (AActor *actor) |
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| void | DestroyMyTarget () |
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| void | DestroyMyTarget2 () |
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| void | DestroyMyTarget3 () |
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| void | DestroyMyTarget4 () |
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| void | DestroyAOE (FName Category, float Radius) |
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| void | LogStackTrace () |
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| void | DestroyMyPawn () |
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| void | ToggleFreezeStatusValues () |
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| void | SetMyTargetSleeping (bool bIsSleeping) |
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| void | SetSleepingAOE (float Radius, bool bIsSleeping) |
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| void | SetTargetDinoColor (int ColorRegion, int ColorID) |
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| void | Kill () |
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| void | KillAOETribe (FName Category, float Radius, int TribeID, bool destroyOnly) |
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| void | KillAOE (FName Category, float Radius) |
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| void | TameAOE (float Radius, float affinity, float effectiveness) |
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| void | Mission (FName CheatName, float Value) |
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| void | Dino (FName CheatName) |
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| void | DinoSet (FName CheatName, float Value) |
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| void | SetNetworkTime (float NewTime) |
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| void | SetDifficultyValue (float Value) |
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| void | StartMission (FName MissionTag) |
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| void | ForceStartMission (FName MissionTag) |
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| void | StartMissionWithMetaData (FName MissionTag) |
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| void | LeaveMission () |
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| void | CompleteMission () |
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| void | DeactivateMission () |
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| void | SetActiveMissionDebugFlags (int DebugFlags) |
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| void | ShowActiveMissions () |
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| void | ShowAvailableMissionTags () |
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| void | RequestUpdateActiveMissionTags () |
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| void | KillPlayer (__int64 PlayerID) |
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| void | TeleportPlayerIDToMe (__int64 PlayerID) |
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| void | TeleportPlayerNameToMe (const FString *PlayerName) |
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| void | TeleportToPlayer (__int64 PlayerID) |
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| void | TeleportToPlayerName (const FString *PlayerName) |
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| void | TPName (const FString *PlayerName) |
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| void | DestroyTribePlayers () |
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| void | DestroyTribeIdPlayers (int TribeTeamID) |
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| void | DestroyTribeDinos () |
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| void | DestroyTribeIdDinos (int TribeTeamID) |
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| void | DestroyAllTames () |
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| void | DestroyTribeStructures () |
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| void | DestroyTribeIdStructures (int TribeTeamID) |
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| void | DoDestroyTribeIdStructures () |
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| void | DestroyTribeId (int TribeTeamID) |
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| void | SpectateMyTarget () |
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| void | GetNearestAlliedPlayerOrDino () |
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| void | DestroyTribeStructuresLessThan (int TribeTeamID, int Connections, bool includeContainers, bool includeLargeGates) |
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| void | ForcePlayerToJoinTargetTribe (__int64 PlayerID) |
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| void | ForcePoop () |
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| void | TacoBell () |
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| void | ResetLeaderboards () |
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| void | ForcePlayerToJoinTribeId (__int64 PlayerID, int TribeTeamID) |
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| void | JoinTribe (__int64 PlayerID, int TribeTeamID) |
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| void | DebugCheckDinoPawnsOctree () |
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| void | SpawnActor (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
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| void | SpawnActorBaby (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
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| void | SpawnActorTamed (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
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| void | SpawnDino (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int DinoLevel) |
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| APrimalDinoCharacter * | SpawnSetupDinoInternal (const FDinoSetup *DinoSetup, const UE::Math::TRotator< double > *SpawnRot) |
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| void | SpawnSetupDino (const FString *DinoBlueprintPath, const FString *SaddleBlueprintPath, float SaddleQuality, int DinoLevel, const FString *DinoStats, float SpawnDistance, float YOffset, float ZOffset) |
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| void | SpawnExactDino (const FString *DinoBlueprintPath, const FString *SaddleBlueprintPath, float SaddleQuality, int BaseLevel, int ExtraLevels, const FString *BaseStats, const FString *AddedStats, const FString *DinoName, char Cloned, char Neutered, const FString *TamedOn, const FString *UploadedFrom, const FString *ImprinterName, const FString *ImprinterUniqueNetId, float ImprintQuality, const FString *Colors, __int64 DinoID, __int64 Exp, float SpawnDistance, float YOffset, float ZOffset) |
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| void | DumpDinoStats () |
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| AActor * | DoSummon (const FString *ClassName) |
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| void | Summon (const FString *ClassName) |
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| void | SummonTamed (const FString *ClassName) |
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| void | ForceGiveBuff (const FName *BuffBlueprintPath, bool bEnable) |
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| void | SDF (const FName *DinoBlueprintPath, bool bIsTamed, int DinoLevel, bool bLoadIfUnloaded) |
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| void | SDFBaby (const FName *DinoBlueprintPath, int DinoLevel, int BabyCount, bool bLoadIfUnloaded) |
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| void | SDFRide (const FName *DinoBlueprintPath, int DinoLevel, bool bLoadIfUnloaded) |
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| void | CheatAction (const FString *ActionName) |
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| void | SpawnActorSpread (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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| void | SpawnActorSpreadTamed (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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| void | RainDinosHelper (const TArray< FString, TSizedDefaultAllocator< 32 > > *InDinoRefs, int NumberActors, float SpreadAmount, float ZOffset) |
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| void | RainCritters (int NumberActors, float SpreadAmount, float ZOffset) |
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| void | RainDinos (int NumberActors, float SpreadAmount, float ZOffset) |
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| void | RainMonkeys (int NumberActors, float SpreadAmount, float ZOffset) |
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| void | RainDanger (int NumberActors, float SpreadAmount, float ZOffset) |
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| void | Scatter () |
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| void | LMA () |
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| void | LeaveMeAlone () |
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| void | InfiniteStats () |
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| void | RespawnPlayer (bool KeepGender) |
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| void | SetInfiniteStats (bool bInfinite) |
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| void | GiveInfiniteStatsToTarget () |
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| void | RefillStats () |
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| void | ToggleHud () |
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| void | ToggleGun () |
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| void | ToggleDamageNumbers () |
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| void | ToggleDamageLogging () |
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| void | SetGodMode (bool bEnable) |
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| void | EnableSpectator () |
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| void | DisableSpectator () |
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| void | Suicide () |
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| void | ForceTame () |
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| void | ForceTameAOE (float Radius) |
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| void | SetImprintQuality (float ImprintQuality) |
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| void | SetTamingEffectivenessModifier (float TamingEffectiveness) |
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| void | StartNearestHorde (FName HordeType, int DifficultyLevel, bool Teleport) |
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| void | ListActiveHordeEvents () |
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| void | TeleportToActiveHorde (int EventIndex) |
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| void | SetImprintedPlayer (const FString *NewImprinterName, const FString *NewImprinterUniqueNetId) |
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| void | DoTame () |
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| void | GiveToMe () |
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| void | GiveToMeAOE (float Radius) |
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| void | GiveAllStructure () |
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| void | SetTargetPlayerBodyVal (int BodyValIndex, float BodyVal) |
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| void | SetTargetPlayerColorVal (int ColorValIndex, float ColorVal) |
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| void | SetBabyAge (float AgeValue) |
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| void | SetBabyAgeAOE (float AgeValue, float Radius) |
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| void | ListPlayers () |
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| void | GetChat () |
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| void | GetGameLog () |
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| void | EnemyInVisible (bool Invisible) |
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| void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
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| void | HideTutorial (int TutorialInde) |
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| void | ClearTutorials () |
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| void | TestSteamRefreshItems () |
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| void | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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| void | AddTokens (int Quantity) |
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| void | ForceStartMatch (bool PreventFinishTheMatch, bool UseQuetzalBus) |
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| void | FSM (bool PreventFinishTheMatch, bool UseQuetzalBus) |
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| void | GiveItem (const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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| void | GiveArmorSet (FName Tier, FName QualityName) |
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| void | GiveWeaponSet (FName Tier, FName QualityName) |
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| void | GiveItemSet (FName Tier) |
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| void | GMComp (int level) |
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| void | GiveDinoSet (FName Tier, int NumDinos) |
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| void | AddEquipmentDurability (const float durability) |
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| void | GFID (const FName *blueprintPath) |
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| void | GFI (const FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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| void | GiveItemToPlayer (int playerID, const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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| void | GiveItemNumToPlayer (int playerID, int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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| void | ClearPlayerInventory (int playerID, bool bClearInventory, bool bClearSlotItems, bool bClearEquippedItems) |
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| void | DoTestingThing () |
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| void | DoHang () |
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| void | SetMessageOfTheDay (const FString *Message, const FString *SetterID) |
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| void | ClearMessageOfTheDay () |
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| void | ShowMessageOfTheDay () |
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| void | ReportSpawnManagers () |
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| void | HibernationReport (const FString *ClassName) |
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| void | HiWarp (const FString *ClassName, int Index) |
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| void | ReportLeastSpawnManagers () |
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| void | DestroyAllEnemies () |
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| void | DestroyWildDinos () |
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| void | DestroyStructures () |
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| void | SetPlayerPos (float X, float Y, float Z) |
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| void | PrintActorLocation (const FString *ActorName) |
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| void | TeleportToActorLocation (const FString *ActorName) |
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| void | TTAL (const FString *ActorName, const int *Index) |
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| void | SPIG (float X, float Y, float Z, float Yaw, float Pitch) |
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| void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
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| void | NextPerfCheck () |
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| void | SetPerfCheck (int PerfCheckLocation) |
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| void | TPCoords (float lat, float lon, float z) |
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| void | ToggleLocation () |
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| void | DumpConfig () |
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| void | SaveWorldDisableTransfer () |
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| void | TOD (const FString *timeString) |
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| void | SetTimeOfDay (const FString *timeString) |
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| void | SetDayCycleSpeed (const float speed) |
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| void | SetDay (const int day) |
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| void | WhatIsMyTarget () |
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| void | HurtMyTarget (int HowMuch) |
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| void | HurtMyAOE (int HowMuch, float Radius) |
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| void | IsUndermesh (const float debugDrawSeconds) |
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| void | SetDebugMeleeAttacks (bool bDebugMelee, const float drawDuration) |
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| void | MoveTargetTo (float x, float y, float z) |
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| void | ServerChatTo (const FString *SteamID, const FString *MessageText) |
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| void | ServerChatToPlayer (const FString *PlayerName, const FString *MessageText) |
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| void | ServerChat (const FString *MessageText) |
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| void | SetChatLogMaxAgeInDays (int NumDays) |
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| void | ForceUpdateDynamicConfig () |
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| void | DumpAssetProperties (const FString *Asset) |
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| void | ResetLiveTuningOverloads () |
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| AShooterPlayerController * | FindPlayerControllerFromPlayerID (__int64 PlayerID) |
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| void | GameCommand (const FString *TheCommand) |
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| void | ScriptCommand (const FString *commandString) |
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| void | PlayerCommand (const FString *TheCommand) |
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| void | MakeTribeAdmin () |
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| void | RemoveTribeAdmin () |
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| void | MakeTribeFounder () |
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| void | GiveExplorerNote (int NoteIndex) |
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| void | GiveAllExplorerNotes () |
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| void | VisualizeClass (const FString *ClassIn, int MaxTotal) |
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| void | ToggleTracker () |
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| void | UnlockEngram (const FString *ItemClassName) |
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| void | SetHeadHairPercent (float thePercent) |
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| void | SetFacialHairPercent (float thePercent) |
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| void | SetHeadHairstyle (int hairStyleIndex) |
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| void | SetFacialHairstyle (int hairStyleIndex) |
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| void | PrintMessageOut (const FString *Msg) |
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| void | GTIPL (int TribeID) |
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| void | GetTribeIdPlayerList (int TribeID) |
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| void | GetSteamIDForPlayerID (int PlayerID) |
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| void | GetPlayerIDForSteamID (int SteamID) |
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| void | SetShowAllPlayers (bool bEnable) |
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| void | SAP () |
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| void | UnlockAllExplorerNotes () |
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| void | TribeStructureAudit (int TribeTeamID) |
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| void | TribeDinoAudit (int TribeTeamID) |
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| void | psc (const FString *command) |
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| void | DetachChar () |
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| void | VerifyTransferInventory () |
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| void | HatchEgg () |
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| void | DefeatBoss (int playerID, FName bossName, char difficulty) |
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| void | LvlUp (__int64 PlayerID, __int16 Level) |
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| void | LessThan (int TribeTeamID, int Connections, bool includeContainers) |
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| void | SetInstantHarvest (bool bEnable) |
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| void | DestroyFoliage (float Radius, const bool PutFoliageResourcesInInventory) |
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| void | RegrowFoliage (float Radius) |
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| void | ToggleLowGravSpin () |
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| void | ToggleVolumetricDispatcher () |
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| void | InteractWithFluid (float radius, float speed, bool splash, bool ripple) |
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| void | ToggleVolumetricDispatcherDebug () |
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| void | ToggleFoliageInteraction () |
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| void | ToggleFluidInteraction () |
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| void | ForceCheckInMesh () |
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| void | ForceEnableMeshCheckingOnMe (bool bEnableKillChecking, bool bEnableTeleportingChecking) |
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| void | FEMCOM (bool bEnableKillChecking, bool bEnableTeleportingChecking) |
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| void | SetPlayerLevel (__int64 PlayerID, __int16 Level) |
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| void | MaxAscend (int playerID) |
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| void | DefeatAllBosses (int playerID) |
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| void | ReassertColorization () |
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| void | AddHexagons (float HowMuch) |
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| void | DebugAllowVRMissionTeleport () |
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| void | SetAllAvailableMissionsComplete () |
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| void | DebugToggleHLNAMonologue () |
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| void | ToggleClawStepping () |
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| void | God () |
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| void | DupeLastItem () |
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| void | ForceCompleteActiveMission (const FString *MissionStateSimValues) |
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| void | PrintDinoStats () |
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| void | AddMutations (int StatType, int HowMany) |
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| void | GetEgg (int NumMutationsToAdd) |
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| void | SpawnEgg () |
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| void | AddWorldBuff (const FString *WorldBuffIdentifier) |
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| void | RemoveWorldBuff (const FString *WorldBuffIdentifier) |
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| void | RemoveAllWorldBuffs () |
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| void | EnableAllMating () |
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| void | DisableAllMating () |
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| void | DrawDebugBoxForVolumes (float Duration, int VolumeClassIndex, bool bDebugAllVolumeClasses, bool bDrawSolidBox, float LineThickness) |
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| void | FindMutagenDrops () |
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| void | GoToFirstMutagenDrop () |
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| void | ForceMutagenSpawn () |
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| void | DCMSet (FName Cheat, float Val) |
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| void | GiveItemSkins (const FString *EquipmentType) |
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| void | ForceReturnIsXboxOneBuildOnPC (bool ReturnValue) |
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| void | ForceReturnIsPS4BuildOnPC (bool ReturnValue) |
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| void | DumpFallbackSeeds () |
| |
| void | SetMaterialParamaterCollectionByNameAndFloatValue (FName ParamaterName, float ParamaterValue) |
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| void | AddBuffPreventTagToSelf (FName TagName) |
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| void | RepairArea (float radius) |
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| void | AddChibiExpToPlayer (__int64 PlayerID, float HowMuch) |
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| void | AddChibiExp (float HowMuch) |
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| void | DrainFood (float HowMuch) |
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| void | DrainWater (float HowMuch) |
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| void | TeleportCreatureToMe (const FString *DinoID) |
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| void | TCTM (const FString *DinoID) |
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| void | TeleportToCreature (const FString *DinoID) |
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| void | TTC (const FString *DinoID) |
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| void | Cryo (const FString *DinoID) |
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| void | CryoAOE (float radius) |
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| void | CryoMyTarget () |
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| void | ListAllItems () |
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| void | GiveBossItems () |
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| void | GetAllStructuresNumber () |
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| void | GetAllItemsNumber () |
| |
| void | GetAllTamesNumber () |
| |
| void | GetAllNumbers () |
| |
| void | GiveBossEngrams (int playerID, FName bossName, char difficulty) |
| |
| void | GiveMaxLevel (int playerID) |
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| void | DragMyTarget () |
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| void | ShowHibernatingDino (const FString *DinoString) |
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| void | GetSpoiledEgg (int NumMutationsToAdd) |
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| APrimalDinoCharacter * | SDFSpawnDino (UClass *AssetClass, bool bIsTamed, int DinoLevel) |
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| void | SetCameraProfile (FName CameraProfileName) |
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| void | SetVideoReplayEnabled (bool ShouldEnabled) |
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| void | SetNumReplaySecondsToStore (int NumSecondsToStore) |
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| void | DoDamagePct (float percentDamage, float speedOfImpact, float impulse) |
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| void | OneHP () |
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| void | OneHPTarget () |
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| void | OneHPAOE (FName Category, float Radius, int TribeID) |
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| void | RunDinoTest (const FName *DinoBlueprintPath, int DinoLevel, float AbilityDelay) |
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| void | AddDinoTest (const FName *DinoBlueprintPath, int DinoLevel, float AbilityDelay) |
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| void | RemoveDinoTest (const FName *DinoBlueprintPath) |
| |
| void | ClearDinoTest () |
| |
| void | ToggleNavSystem () |
| |
| void | DebugPathsForTarget () |
| |
| void | ShowDebugPingLifetime (bool bEnable) |
| |
| void | ShowCheatMenu () |
| |
| bool | BPCheckDenySpawningInThisMap (const FString *PackageName) |
| |
| void | AddDeniedSpawnFloatingText () |
| |
| void | AreAllSublevelsForDataLayerLoaded (const FString *DataLayerName) |
| |
| void | GetAllMyTarget (const FString *VariableName) |
| |
| void | KillSplitscreenPlayer () |
| |
| void | PerformGCAndCleanupActors () |
| |
| float & | DebugTraceDistanceField () |
| |
| float & | DebugCapsuleHalfHeightField () |
| |
| float & | DebugCapsuleRadiusField () |
| |
| float & | DebugTraceDrawNormalLengthField () |
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| int & | CurrentTraceIndexField () |
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| int & | CurrentTracePawnIndexField () |
| |
| TArray< TObjectPtr< UCheatManagerExtension >, TSizedDefaultAllocator< 32 > > & | CheatManagerExtensionsField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleTraceComplex () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAILogging () |
| |
| void | ServerToggleAILogging () |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| void | FreezeFrame (float delay) |
| |
| void | Teleport () |
| |
| void | ChangeSize (float F) |
| |
| void | Fly () |
| |
| void | Walk () |
| |
| void | Ghost () |
| |
| void | God () |
| |
| void | Slomo (float NewTimeDilation) |
| |
| void | DamageTarget (float DamageAmount) |
| |
| void | Summon (const FString *ClassName) |
| |
| void | PlayersOnly () |
| |
| void | ViewSelf () |
| |
| void | ViewPlayer (const FString *S) |
| |
| void | ViewActor (FName ActorName) |
| |
| void | SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
| |
| void | StreamLevelIn (FName PackageName) |
| |
| void | OnlyLoadLevel (FName PackageName) |
| |
| void | StreamLevelOut (FName PackageName) |
| |
| void | ToggleDebugCamera () |
| |
| void | EnableDebugCamera () |
| |
| void | DisableDebugCamera () |
| |
| void | InitCheatManager () |
| |
| void | DebugCapsuleSweep () |
| |
| void | DebugCapsuleSweepSize (float HalfHeight, float Radius) |
| |
| void | DebugCapsuleSweepComplex (bool bTraceComplex) |
| |
| void | DebugCapsuleSweepCapture () |
| |
| void | DebugCapsuleSweepPawn () |
| |
| void | DebugCapsuleSweepClear () |
| |
| void | DumpOnlineSessionState () |
| |
| void | DumpPartyState () |
| |
| void | DumpChatState () |
| |
| void | DumpVoiceMutingState () |
| |
| UWorld * | GetWorld () |
| |
| void | BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll) |
| |
| void | BugItGoString (const FString *TheLocation, const FString *TheRotation) |
| |
| void | BugIt (const FString *ScreenShotDescription) |
| |
| void | FlushLog () |
| |
| void | LogLoc () |
| |
| void | SetMouseSensitivityToDefault () |
| |
| void | InvertMouse () |
| |
| AActor * | GetTarget (APlayerController *PlayerController, FHitResult *OutHit) |
| |
| void | SpawnServerStatReplicator () |
| |
| void | DestroyServerStatReplicator () |
| |
| void | AddCheatManagerExtension (UCheatManagerExtension *CheatObject) |
| |
| UPaintingStreamingComponent *& | PaintingStreamingComponentField () |
| |
| FieldArray< unsigned __int8, 10 > | HeldItemSlotField () |
| |
| FieldArray< unsigned __int8, 10 > | UsedItemSlotField () |
| |
| FieldArray< long double, 10 > | LastRepeatUseConsumableTimeField () |
| |
| int & | LastFrameScrollUpField () |
| |
| int & | LastFrameScrollDownField () |
| |
| FieldArray< long double, 10 > | HeldItemSlotTimeField () |
| |
| FieldArray< long double, 10 > | LastUsedItemSlotTimesField () |
| |
| float & | RespawnSoundDelayField () |
| |
| UE::Math::TRotator< double > & | LastCachedPlayerControlRotationField () |
| |
| TDelegate< void __cdecl(FString), FDefaultDelegateUserPolicy > & | OnClientMessageOfTheDayRecivedField () |
| |
| UE::Math::TVector< double > & | CurrentPlayerCharacterLocationField () |
| |
| AActor *& | TargetAimMagnetismField () |
| |
| float & | MaxDragWeightToAimBoneField () |
| |
| int & | ModifedButtonCountField () |
| |
| int & | nArkTributeLoadIndexField () |
| |
| APrimalStructurePlacer *& | StructurePlacerField () |
| |
| FTimerHandle & | MeleeAimAssistTimerField () |
| |
| UE::Math::TVector< double > & | LastDeathLocationField () |
| |
| long double & | LastDeathTimeField () |
| |
| long double & | LastDeathMarkField () |
| |
| long double & | LastDismissedPOIField () |
| |
| FPointOfInterestData & | DismissCenterScreenPOIField () |
| |
| FTimerHandle & | DismissPOITimerField () |
| |
| TWeakObjectPtr< APrimalCharacter > & | LastDeathPrimalCharacterField () |
| |
| long double & | LastDeadCharacterDestructionTimeField () |
| |
| long double & | LastLargeQuantityTranserAllTimeField () |
| |
| bool & | bShowGameModeHUDField () |
| |
| UE::Math::TVector2< double > & | CurrentRadialDirection1Field () |
| |
| UE::Math::TVector2< double > & | CurrentRadialDirection2Field () |
| |
| USoundCue *& | SelectSlotSoundField () |
| |
| UPrimalLocalProfile *& | PrimalLocalProfileField () |
| |
| FTimerHandle & | SaveProfileHandleField () |
| |
| FString & | ServerVersionField () |
| |
| int & | CurrentGameModeMaxNumOfRespawnsField () |
| |
| AShooterCharacter *& | LastDiedListenServerHostField () |
| |
| UE::Math::TVector< double > & | LastRawInputDirField () |
| |
| unsigned __int64 & | TargetOrbitedPlayerIdField () |
| |
| TWeakObjectPtr< AShooterCharacter > & | LastControlledPlayerCharacterField () |
| |
| TSubclassOf< APrimalStructurePlacer > & | StructurePlacerClassField () |
| |
| FTimerHandle & | UnFreezeHandleField () |
| |
| float & | MaxUseDistanceField () |
| |
| float & | MaxUseCheckRadiusField () |
| |
| TArray< bool, TSizedDefaultAllocator< 32 > > & | SavedSurvivorProfileSettingsField () |
| |
| int & | SavedMissionBiomeFilterMaskField () |
| |
| bool & | bMissionSortByDistanceField () |
| |
| FTimerHandle & | StartInventoryRadialSelectorHandleField () |
| |
| FTimerHandle & | StartChatHandleField () |
| |
| FTimerHandle & | StartPlayerActionRadialSelectorHandleField () |
| |
| FTimerHandle & | GamepadBackHandleField () |
| |
| FTimerHandle & | StartWhistleSelectionHandleField () |
| |
| FTimerHandle & | StartEmoteSelectionHandleField () |
| |
| FTimerHandle & | TimerToggleChangeCameraModeField () |
| |
| FTimerHandle & | ToggleDubleTapTimerMapField () |
| |
| long double & | LastServerRequestFuelQuantityField () |
| |
| TArray< FDinoMapMarkerInfo, TSizedDefaultAllocator< 32 > > & | MapDinosField () |
| |
| TArray< TWeakObjectPtr< UPrimalInventoryComponent >, TSizedDefaultAllocator< 32 > > & | RemoteViewingInventoriesField () |
| |
| FTimerHandle & | OnUseHeldTimerHandleField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | LastWheelCategoriesField () |
| |
| TArray< UTexture2D *, TSizedDefaultAllocator< 32 > > & | LastWheelIconsField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | LastWheelStringsField () |
| |
| TWeakObjectPtr< AActor > & | LastHeldUseActorField () |
| |
| TWeakObjectPtr< UActorComponent > & | LastHeldUseHitComponentField () |
| |
| int & | LastHeldUseHitBodyIndexField () |
| |
| TWeakObjectPtr< AActor > & | SpawnAtBedField () |
| |
| TWeakObjectPtr< AActor > & | FastTravelDroppedInventoryField () |
| |
| APawn *& | TempLastLostPawnField () |
| |
| int & | VoiceChatFilerTypeField () |
| |
| FTimerHandle & | OnRepeatUseHeldTimerHandlerField () |
| |
| bool & | bPreventCanOpenMapField () |
| |
| AActor *& | PhotoModeMarkerActorField () |
| |
| long double & | LastRespawnTimeField () |
| |
| TSubclassOf< AHUD > & | AwaitingHUDClassField () |
| |
| FItemNetID & | LastEquipedItemNetIDField () |
| |
| FItemNetID & | LastUnequippedItemNetIDField () |
| |
| FTimerHandle & | CloseSteamStatusSceneHandleField () |
| |
| __int64 & | LinkedPlayerIDField () |
| |
| int & | PlayerControllerNumField () |
| |
| UE::Math::TVector< double > & | LastTurnSpeedField () |
| |
| long double & | LastMultiUseInteractionTimeField () |
| |
| long double & | LastTimeSentCarriedRotationField () |
| |
| FItemNetID & | LastSteamItemIDToRemoveField () |
| |
| FItemNetID & | LastSteamItemIDToAddField () |
| |
| bool & | bRefreshedInvetoryForRemoveField () |
| |
| bool & | bServerRefreshStatusField () |
| |
| IOnlineSubsystem *& | OnlineSubField () |
| |
| long double & | LastSteamInventoryRefreshTimeField () |
| |
| long double & | LastRequesteDinoAncestorsTimeField () |
| |
| long double & | LastDiedMessageTimeField () |
| |
| long double & | LastNotifiedTorpidityIncreaseTimeField () |
| |
| long double & | LastInvDropRequestTimeField () |
| |
| long double & | LastHadPawnTimeField () |
| |
| long double & | LastChatMessageTimeField () |
| |
| FItemNetInfo & | ARKTributeItemNetInfoField () |
| |
| bool & | bServerPaintingSuccessField () |
| |
| long double & | LastListenServerNotifyOutOfRangeTimeField () |
| |
| int & | SpectatorCycleIndexField () |
| |
| bool & | bIsFastTravellingField () |
| |
| bool & | bEnableTargetingInputField () |
| |
| bool & | bEnableAltFireField () |
| |
| long double & | WaitingForSpawnUITimeField () |
| |
| float & | ChatSpamWeightField () |
| |
| long double & | EnteredSpectatingStateTimeField () |
| |
| bool & | bPreventPaintingStreamingField () |
| |
| long double & | LastUsePressTimeField () |
| |
| int & | LastHarvestedElementIndexField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | NotifiedTribeWarIDsField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | NotifiedTribeWarNamesField () |
| |
| int & | ServerTribeLogLastLogIndexField () |
| |
| int & | ServerTribeLogLastTribeIDField () |
| |
| UE::Math::TVector< double > & | LastViewLocationField () |
| |
| bool & | bClientReceivedTribeLogField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | CurrentTribeLogField () |
| |
| long double & | LastTribeLogRequestTimeField () |
| |
| FWindowsCriticalSection & | ChatPrivilegCSField () |
| |
| FThreadSafeCounter & | MessageQueueTasksCounterField () |
| |
| TArray< FPrimalChatMessage *, TSizedDefaultAllocator< 32 > > & | MessageQueueField () |
| |
| bool & | bServerAllowCommunicationField () |
| |
| FThreadSafeCounter & | ServerMessageQueueTasksCounterField () |
| |
| bool & | bHasSurvivedOneDayField () |
| |
| bool & | bHasReachedLowestDepthField () |
| |
| TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | ServerCachedAchievementIDsField () |
| |
| bool & | bZoomingInField () |
| |
| long double & | LastRPCStayAliveTimeField () |
| |
| int & | PlayerBadgeGroupField () |
| |
| long double & | LastMultiUseTraceTimeField () |
| |
| UE::Math::TVector< double > & | LastLargeMoveLocationField () |
| |
| long double & | LastLargeMoveTimeField () |
| |
| long double & | LastNotOnUnriddenDinoTimeField () |
| |
| TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & | WaypointsSOTFField () |
| |
| long double & | LastHitMarkerCharacterTimeField () |
| |
| long double & | LastHitMarkerStructureTimeField () |
| |
| float & | DoFSettingCurrentTimerField () |
| |
| float & | DoFSettingTargetTimerField () |
| |
| TArray< FSteamInventoryItemInfo, TSizedDefaultAllocator< 32 > > & | PlayerInventoryItemsField () |
| |
| int & | LastSpawnPointIDField () |
| |
| int & | LastSpawnRegionIndexField () |
| |
| int & | LastDownloadCachedTribeIDField () |
| |
| TArray< unsigned char, TSizedDefaultAllocator< 32 > > & | LastDownloadPlayerDataBytesField () |
| |
| unsigned __int64 & | LastTransferredPlayerIDField () |
| |
| bool & | bIsTransferringCharacterField () |
| |
| long double & | PossessedFirstPawnTimeField () |
| |
| int & | SnapPointCycleField () |
| |
| int & | TotalNumSnapPointsField () |
| |
| UE::Math::TVector< double > & | LastSnapPointCyclePositionField () |
| |
| int & | ViewingWheelCategoryField () |
| |
| long double & | ForceDrawCurrentGroupsUntilTimeField () |
| |
| long double & | LastRequestedPlaceStructureTimeField () |
| |
| long double & | LastVerifyStructureItemTimeField () |
| |
| long double & | LastServerRemovePawnItemTimeField () |
| |
| int & | PersonalDinoTameCountField () |
| |
| bool & | bForceHideGameplayUIField () |
| |
| long double & | LastGamepadOpenRemoteInventoryTimeField () |
| |
| long double & | LastClientRequestTribeOnlineListTimeField () |
| |
| long double & | LastClientModifiedARKInventoryTimeField () |
| |
| TArray< unsigned __int64, TSizedDefaultAllocator< 32 > > & | ClientCachedTribeOnlineListField () |
| |
| float & | SFXVolumeMultiplierField () |
| |
| long double & | LastTeleportedTimeField () |
| |
| unsigned __int64 & | LastConvertedPlayerIDField () |
| |
| FString & | LastConvertedPlayerIDStringField () |
| |
| long double & | LastShowExtendedInfoTimeField () |
| |
| UPrimalItem *& | LastTransferredToRemoteInventoryItemField () |
| |
| TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingResponseEquippedItemsQueueField () |
| |
| TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingRequestEquippedItemsQueueField () |
| |
| bool & | bIsOnlyViewingRemoteInventoryField () |
| |
| bool & | bDrawBlackBackgroundField () |
| |
| TSubclassOf< APrimalBuff > & | CreativeModeBuffField () |
| |
| float & | PrimalStatsCacheFlushIntervalField () |
| |
| bool & | bAutoPlayerField () |
| |
| float & | PingCoolDownTimeField () |
| |
| long double & | LastPingTimeField () |
| |
| float & | PingTraceDistanceField () |
| |
| int & | MaxTeamPingDataOnClientField () |
| |
| float & | PingNotifyRadiusField () |
| |
| float & | PingLifetimeField () |
| |
| float & | PingLifetime_DyingField () |
| |
| UTexture2D *& | PingIcon_DefaultField () |
| |
| UTexture2D *& | PingIcon_PlayersField () |
| |
| UTexture2D *& | PingIcon_DinosField () |
| |
| UTexture2D *& | PingIcon_StructuresField () |
| |
| TArray< FPingData, TSizedDefaultAllocator< 32 > > & | CurrentPingsField () |
| |
| FTimerHandle & | TeamPingWheelHandleField () |
| |
| FTimerHandle & | TribeRallyPointUpdateHandleField () |
| |
| FTeamPingData & | TribeCacheRallyPointDataField () |
| |
| FDelegateHandle & | RecvHandleField () |
| |
| FDelegateHandle & | BeforeSendHandleField () |
| |
| FWindowsCriticalSection & | PlayerDataForVoiceCSField () |
| |
| TAtomic< int > & | VoiceChatFilerTypeTSField () |
| |
| long double & | LastVoiceOutTimeField () |
| |
| TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & | BlockedVoiceUsersField () |
| |
| TMap< FString, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, bool, 0 > > & | BlockedTextUsersField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | QueuedBlockedVoiceChatUsersToProcessAfterLoggingInField () |
| |
| long double & | LastBlockedVoiceQueryTimeField () |
| |
| FDelegateHandle & | OnSystemUIOverlayStateChangedDelegateHandleField () |
| |
| FDelegateHandle & | ApplicationReactivatedDelegateHandleField () |
| |
| FDelegateHandle & | ApplicationEnteredForegroundDelegateHandleField () |
| |
| FDelegateHandle & | ApplicationSystemBlockListChangedDelegateHandleField () |
| |
| bool & | bWaitingForServerMessageOfTheDayField () |
| |
| float & | POI_SearchTickInterval_CurrentField () |
| |
| UE::Math::TVector2< double > & | POI_SearchTickInterval_RandRangesField () |
| |
| float & | POI_SearchRadiusField () |
| |
| long double & | POI_LastSearchTickTimeField () |
| |
| TArray< UUserWidget *, TSizedDefaultAllocator< 32 > > & | SpawnedPointWidgetsField () |
| |
| TArray< APointOfInterestCosmeticActor *, TSizedDefaultAllocator< 32 > > & | SpawnedPointCosmeticActorsField () |
| |
| TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > & | NearbyPointsOfInterestField () |
| |
| FMissionWaypointInfo & | MissionWaypointField () |
| |
| long double & | LastGen1FixENTimeField () |
| |
| float & | Gen1FixENTimeThresholdField () |
| |
| int & | Gen1FixENCountField () |
| |
| int & | Gen1FixENCountThresholdField () |
| |
| FLinearColor & | ForceColorOverlayColorField () |
| |
| long double & | ForceColorOverlayUntilTimeField () |
| |
| long double & | ForceColorOverlayFadeOutTimeField () |
| |
| int & | Gen1ENFixDesyncValueField () |
| |
| TArray< TSoftClassPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | EnforcementRelevantStructuresField () |
| |
| TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & | EnforcementColorsField () |
| |
| bool & | bIsDelayedNetCleanupField () |
| |
| FTimerHandle & | DelayedNetCleanupHandleField () |
| |
| bool & | meleeAttackOrGatheringIsGatheringField () |
| |
| float & | meleeAttackOrGatheringTimerField () |
| |
| int & | LastFrameAimedUseActorCachedField () |
| |
| AActor *& | CachedAimedUseActorField () |
| |
| UActorComponent *& | CachedAimedUseActorComponentField () |
| |
| int & | CachedHitBodyIndexField () |
| |
| TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > & | Cached_AimedSimplePrimitivesField () |
| |
| unsigned __int64 & | LoadingFramesField () |
| |
| float & | disableWalkFromRadialWheelField () |
| |
| bool & | bEnableSpectatorCyclingField () |
| |
| TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & | ActiveWaypoints_CreaturesField () |
| |
| TMap< int, AActor *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, AActor *, 0 > > & | ActiveWaypoints_PlayersField () |
| |
| long double & | LastNetworkTimeRequestedFilterCachedTeamTameListField () |
| |
| FTimerHandle & | ServerRequestTamingInfoListHandleField () |
| |
| FTimerHandle & | ServerRequestTrackedDinoInfoListHandle_WithUIField () |
| |
| FTimerHandle & | ServerRequestTrackedDinoInfoListHandle_WithoutUIField () |
| |
| int & | CustomActorTracking_DisplayedResultsCountField () |
| |
| int & | CustomActorTracking_LastSavedCustomTameSelectionTypeField () |
| |
| int & | CustomActorTracking_LastSavedDinoGroupField () |
| |
| FString & | CustomActorTracking_LastSavedCustomTameSearchTextField () |
| |
| int & | CustomActorTracking_LastSavedScrollbarIndexField () |
| |
| bool & | CustomActorTracking_HasJustChangedDinoGroupField () |
| |
| UE::Math::TVector< double > & | AimMangetismClosestLocationField () |
| |
| FName & | AimMangetismCosestBoneField () |
| |
| long double & | LastTimeFoundBetterClosestLocationField () |
| |
| TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & | AllCreaturesWhosInfoIsBeingSentToClientFromServerField () |
| |
| TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & | AllPlayersWhosInfoIsBeingSentToClientFromServer_NotTeammatesField () |
| |
| TMap< int, FTrackedActorPlusInfoStruct, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FTrackedActorPlusInfoStruct, 0 > > & | AllPlayersWhosInfoIsBeingSentToClientFromServer_TeammatesField () |
| |
| TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > & | TrackedActorIDs_TotalForFilter_OrderedField () |
| |
| TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & | TrackedActorIDs_OrderMap_PlayersField () |
| |
| TMap< int, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, int, 0 > > & | TrackedActorIDs_OrderMap_CreaturesField () |
| |
| TMap< int, bool, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, bool, 0 > > & | CreaturesAlreadyHandledByTamingAutoAddField () |
| |
| long double & | CachedTeamTameListUpdateIntervalField () |
| |
| int & | CustomActorTracking_MaxAllowedFavoritedActorsField () |
| |
| int & | CustomActorTracking_MaxAllowedWaypointTrackedActorsField () |
| |
| float & | ServerRequestCustomTrackedActorListInterval_WithoutUIField () |
| |
| float & | ServerRequestCustomTrackedActorListInterval_WithUIField () |
| |
| int & | ClientTimerCachedTameSelectionTypeField () |
| |
| int & | ClientTimerCachedDinoGroupField () |
| |
| FString & | ClientTimerCachedCustomTameSearchTextField () |
| |
| int & | ClientTimerCachedNewScrollbarIndexField () |
| |
| float & | TrackActorPOILocationLerpRateWhenNotInClientRangeField () |
| |
| float & | ActorTrackingPOIAlphaOnScreenField () |
| |
| float & | ActorTrackingPOIScaleOnScreenField () |
| |
| float & | ActorTrackingPOIAlphaOffScreenField () |
| |
| float & | ActorTrackingPOIScaleOffScreenField () |
| |
| float & | DesiredDistanceForActorTrackingPOILoweredTransparencyField () |
| |
| UE::Math::TVector2< double > & | ActorTrackingPOIDistanceToScreenCenterForTransparencyField () |
| |
| UE::Math::TVector2< double > & | POIDistanceToScreenCenterDismissField () |
| |
| long double & | ServerRequestTamingInfoList_LastRequestedTimeField () |
| |
| float & | ServerRequestTamingInfoList_ServerRequestTamingInfoListField () |
| |
| long double & | ServerRequestRemoveDinoFromTamingListByID_LastRequestedTimeField () |
| |
| float & | ServerRequestRemoveDinoFromTamingListByID_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerRequestCustomTrackedActorList_LastRequestedTimeField () |
| |
| float & | ServerRequestCustomTrackedActorList_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerRequestUpdateTrackedWaypointsOnly_LastRequestedTimeField () |
| |
| float & | ServerRequestUpdateTrackedWaypointsOnly_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerRequestUpdateTrackedWaypointsAndMapPlayers_LastRequestedTimeField () |
| |
| float & | ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerUntrackAllActors_LastRequestedTimeField () |
| |
| float & | ServerUntrackAllActors_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_LastRequestedTimeField () |
| |
| float & | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_LastRequestedTimeField () |
| |
| float & | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerTogglePOIVisibilityForTrackedPlayerWaypoint_LastRequestedTimeField () |
| |
| float & | ServerTogglePOIVisibilityForTrackedPlayerWaypoint_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerTogglePOIVisibilityForTrackedCreatureWaypoint_LastRequestedTimeField () |
| |
| float & | ServerTogglePOIVisibilityForTrackedCreatureWaypoint_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerClearPOIVisibilityForAllActors_LastRequestedTimeField () |
| |
| float & | ServerClearPOIVisibilityForAllActors_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerSetFavoriteTrackedPlayerViaCharacterIndex_LastRequestedTimeField () |
| |
| float & | ServerSetFavoriteTrackedPlayerViaCharacterIndex_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerSetFavoriteTrackedCreatureViaCharacterIndex_LastRequestedTimeField () |
| |
| float & | ServerSetFavoriteTrackedCreatureViaCharacterIndex_ServerCallRestrictionIntervalField () |
| |
| long double & | TellServerAboutNewAutoTrackSetting_LastRequestedTimeField () |
| |
| float & | TellServerAboutNewAutoTrackSetting_ServerCallRestrictionIntervalField () |
| |
| FTimerHandle & | RestrictClientAutoMarkDeathWaypointAsReachedField () |
| |
| float & | DistanceNearDeathWaypointToClearPOIField () |
| |
| long double & | ServerSetDeathWaypointVisible_LastRequestedTimeField () |
| |
| float & | ServerSetDeathWaypointVisible_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerSetDeathWaypointInvisible_LastRequestedTimeField () |
| |
| float & | ServerSetDeathWaypointInvisible_ServerCallRestrictionIntervalField () |
| |
| long double & | Server_RequestLastDeathTrackingActorLoc_LastRequestedTimeField () |
| |
| float & | Server_RequestLastDeathTrackingActorLoc_ServerCallRestrictionIntervalField () |
| |
| long double & | ServerClearDeathWaypoint_LastRequestedTimeField () |
| |
| float & | ServerClearDeathWaypoint_ServerCallRestrictionIntervalField () |
| |
| APostProcessVolume *& | LastHighestPriorityPostProcessVolumeField () |
| |
| FPrimalPlayerDataStruct & | MyPlayerDataStructField () |
| |
| FTimerHandle & | ServerCheckIfWildDinoChildCanBeImprintedServersideHandleField () |
| |
| long double & | ServerCheckIfWildDinoChildCanBeImprinted_LastRequestedTimeField () |
| |
| float & | ServerCheckIfWildDinoChildCanBeImprinted_ServerCallRestrictionIntervalField () |
| |
| FColor & | ControllerLightColorNowField () |
| |
| UE::Math::TVector2< double > & | GamepadAimMagnetismOffsetField () |
| |
| FTimerHandle & | DisableStreamingSourceHandleField () |
| |
| FString & | LastMessageOfTheDayStringField () |
| |
| TArray< TWeakObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | LastDeathTrackingActorsField () |
| |
| long double & | LastRequestDeathTrackingActorTimeField () |
| |
| TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > > & | QueuedVoiceChannelsToJoinField () |
| |
| TMap< unsigned int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned int, FString, 0 > > & | playerIDToPlatformNameMapField () |
| |
| TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator > & | Server_BlockedUserIdsField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidAutoRunCheats () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInfiniteAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGodMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideGun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnemyInvisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAdminPauseUIEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEnableCheats () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkipForcedUnpossess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCraftButtonHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExtendedInfoKeyHeldFromInputAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventControllerAutoUnfreeze () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldAutoUploadTribeFlag () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadHotbarModifierPressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUpdatedAimMagnetismOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPServerCycleSpectator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFirstSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRespawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsVRPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBattlEyePlayerHasGottenInGameFully () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAdminShowAllPlayers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifyPawnBuffsOfDamageEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInstantHarvest () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAdminMeshChecking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAdminMeshCheckingOnShooterCharacters () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToPing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnablePingSystem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNextToggleInGameMenu () |
| |
| BitFieldValue< bool, unsigned __int32 > | Gen1FixENCountRecord () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasGamepadHotbarModifierPressed_RightShoulder () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseIntercepted () |
| |
| BitFieldValue< bool, unsigned __int32 > | DebugPingLifetime () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnablingSpectator () |
| |
| bool | AllowedToSpectateAllTeams () |
| |
| void | BPGetExtraWaypointsSOTF (APlayerController *Controller, AShooterCharacter *PlayerPawn, const TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *IndicatorsIn, TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *IndicatorsOut) |
| |
| bool | BPPreventChangeCamera () |
| |
| bool | BPPreventTurnInput (bool bIsSpectatorTurn) |
| |
| AActor * | BPServerCycleSpectator (bool bNext) |
| |
| void | Client_AddTeamPing (const FTeamPingData *WithPingData) |
| |
| void | Client_GetPlatformNameFromId (unsigned int Id, const FString *PlatformName) |
| |
| void | Client_UpdateRallyPointData (bool DestroyRallyPoint, FTeamPingData *RallyPointData) |
| |
| void | ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification) |
| |
| void | ClientChatMessage (FPrimalChatMessage Chat) |
| |
| void | ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass) |
| |
| void | ClientDisplayNotificationDialog (const FString *Message, const FString *Title, bool bIsError, bool OnOkGoToMainMenu, bool bAutoClose, bool bCanBeTop, bool bHideXBoxFooter) |
| |
| void | ClientDoMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ClientDownloadDinoRequestFinished (bool Success) |
| |
| void | ClientDownloadPlayerCharacterRequestFinished (bool Success) |
| |
| void | ClientFailedRemoveSaddle () |
| |
| void | ClientFailedToAddItemFromArkInventory () |
| |
| void | ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1) |
| |
| void | ClientLoadArkItems (UPrimalInventoryComponent *forInventory, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *itemInfos, bool bClear, bool bFinalBatch) |
| |
| void | ClientNotifyAdmin () |
| |
| void | ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject) |
| |
| void | ClientNotifyPaintFinished (bool bSuccess) |
| |
| void | ClientNotifyPlayerDeathReason (const FString *ReasonString) |
| |
| void | ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyShowProfileRequest (FUniqueNetIdRepl *ProfileId) |
| |
| void | ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyUnlockedEngram (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
| |
| void | ClientOnCurrentCharacterAndItemsUploaded (unsigned __int64 TransferringPlayerDataId) |
| |
| void | ClientOnEndDownloadTransferredPlayerCharacter (bool Success, int FailureResponseCode, const FString *FailureResponseMessage) |
| |
| void | ClientPlayerIsValidToDownload (bool bIsValid, const FArkTributePlayerData *PlayerData) |
| |
| void | ClientPlayLocalSound (USoundBase *aSound, bool bAttach) |
| |
| void | ClientProcessItemNetExecCommandBP (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ClientProcessItemNetExecCommandUnreliableBP (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ClientProgressAchievement (const FString *AchievementID, float Progress, bool savePlayerData) |
| |
| void | ClientSendArkDataPayloadBegin (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ClientServerChatDirectMessage (const FString *MessageText, FLinearColor MessageColor, bool bIsBold, const FString *SenderId) |
| |
| void | ClientServerNotification (const FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int Priority) |
| |
| void | ClientServerNotificationSingle (const FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
| |
| void | ClientSetArkTributeLimits (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
| |
| void | ClientSetHUDAndInitUIScenes (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientShowCharacterCreationUI (bool bShowDownloadCharacter) |
| |
| void | ClientShowLeaderboard (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow *LatestPlayerScore) |
| |
| void | ClientShowPaintingUI (UObject *ObjectToPaint) |
| |
| void | ClientUnlockAchievement (const FString *AchievementID, bool savePlayerData) |
| |
| void | ClientUnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI, bool savePlayerData) |
| |
| void | ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > *CraftQueueEntries) |
| |
| void | IncrementStat (EPrimalGDKStat::Type StatToIncrement) |
| |
| void | MarkDinoListEntryWidgetFavoritePlayer (int ID) |
| |
| void | NotifyTribeWarStatus (const FString *EnemyTribeString, int StatusType) |
| |
| FString * | PlayerCommand (FString *result, const FString *TheCommand) |
| |
| void | Server_SendBlockListFromClient (const TArray< FString, TSizedDefaultAllocator< 32 > > *BlockedEOSUserIds) |
| |
| void | ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerAddAchievementID (const FString *AchievementID, bool bIsOnSpawn) |
| |
| void | ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerCheckIfWildDinoChildCanBeImprinted () |
| |
| void | ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerCycleSpectator (bool bNext) |
| |
| void | ServerDPC () |
| |
| void | ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerEquipPawnItem (FItemNetID itemID) |
| |
| void | ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ServerPaint (UStructurePaintingComponent *Structure, const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > *Paints, bool bLastBatch, bool bFromLoadFile, bool ReplicateToClients) |
| |
| void | ServerRemovePassenger () |
| |
| void | ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction) |
| |
| void | ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bWithFirstSpawn) |
| |
| void | ServerRequestContainerFuel (APrimalStructureItemContainer *Container) |
| |
| void | ServerRequestCustomTrackedActorList (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting) |
| |
| void | ServerRequestDownloadDino (FARKTributeDino *DownloadedDino) |
| |
| void | ServerRequestDropAllItems (const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const bool OnlySkins, const bool AlsoSkins) |
| |
| void | ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
| |
| void | ServerRequestShowLeaderboards (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
| |
| void | ServerRequestTamingInfoList () |
| |
| void | ServerRequestUpdateActiveMissionTags () |
| |
| void | ServerRequestUpdateTrackedWaypointsAndMapPlayers (bool ClientAutoTrackTamesSetting) |
| |
| void | ServerSendArkDataPayloadBegin (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ServerSendDirectMessage (const FString *PlayerSteamID, const FString *Message) |
| |
| void | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex (int TrackedCreatureIndex, bool ShouldMarkActive) |
| |
| void | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex (int TrackedPlayerIndex, bool ShouldMarkActive) |
| |
| void | ServerSetDeathWaypointInvisible (int DeathLocationIndex) |
| |
| void | ServerSetFavoriteTrackedCreatureViaCharacterIndex (int TrackedPlayerIndex, bool ShouldFavorite) |
| |
| void | ServerSetFavoriteTrackedPlayerViaCharacterIndex (int TrackedPlayerIndex, bool ShouldFavorite) |
| |
| void | ServerTogglePOIVisibilityForTrackedCreatureWaypoint (int TrackedCreatureIndex, bool ShouldMarkActive) |
| |
| void | ServerTogglePOIVisibilityForTrackedPlayerWaypoint (int TrackedPlayerIndex, bool ShouldMarkActive) |
| |
| void | ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView, bool OnlySkins, bool AlsoSkins) |
| |
| void | ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
| |
| void | ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex, bool bAvoidBuff, bool savePlayerData) |
| |
| void | ServerUploadCurrentCharacterAndItems (UPrimalInventoryComponent *inventoryComp) |
| |
| void | SetupNewTrackBP () |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | ClientRemoveCustomActorTrackListEntries_FromTotalList_Creatures_Implementation () |
| |
| void | EnableCheats (const FString *Pass) |
| |
| void | CheckCanEnableCheats_Implementation () |
| |
| void | ClientSetCanEnableCheats_Implementation (bool bIsPossible) |
| |
| void | CheckCheatsPassword_Implementation (const FString *Pass) |
| |
| void | CheckRequestSpectator_Implementation (const FString *InSpectatorPass) |
| |
| void | ServerStopSpectating_Implementation () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > * | GetCheatsCommands (TArray< FString, TSizedDefaultAllocator< 32 > > *result) |
| |
| void | SetupInputComponent () |
| |
| void | LevelView () |
| |
| void | SpectatorDetachOrbitCamera () |
| |
| void | DelayedTeamSpectatorSetup () |
| |
| void | ServerCycleSpectator_Implementation (bool bNext) |
| |
| void | ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID) |
| |
| void | ClientTeleportSpectator_Implementation (UE::Math::TVector< double > *Location, unsigned __int64 PlayerID) |
| |
| void | ForceCraftPressed () |
| |
| void | ForceCraftReleased () |
| |
| void | StartTalkingWrapper (bool a2) |
| |
| void | StopTalkingWrapper () |
| |
| void | StartTalkingWrapperKeybind () |
| |
| void | StopTalkingWrapperKeybind () |
| |
| void | StartTrackingItem (UPrimalItem *ItemReference) |
| |
| void | ToggleHUDHidden () |
| |
| void | OnUseItemSlotForStructure (int ItemSlotNumber) |
| |
| void | OnUsePress (bool bFromGamepad) |
| |
| bool | UICanDragDropCharacter (AActor *hitAct) |
| |
| bool | GetAllAimedHarvestActors (float MaxDistance, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices) |
| |
| AActor * | GetAimedUseActor_Internal (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors) |
| |
| AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors) |
| |
| void | OnUseRelease (bool bFromGamepad) |
| |
| void | ActivateMultiUseSelection (bool bIsFromUseRelease) |
| |
| void | CancelMultiUseSelection () |
| |
| void | OnKeyboardUsePress () |
| |
| void | OnKeyboardUseRelease () |
| |
| void | OnGamepadUsePress () |
| |
| void | OnGamepadUseRelease () |
| |
| void | OnRepeatUseHeldTimer () |
| |
| void | OnUseHeldTimer () |
| |
| void | SetMultiUseWheelCategory (int Category, APrimalBuff *OptionalBuff, AActor *OverrideTargetActor) |
| |
| void | RefreshLastWheelCategories (bool bClearLastWheels) |
| |
| void | TryBackWheelCategory () |
| |
| void | StartInventoryRadialSelector () |
| |
| void | SwitchMinimalTooltip () |
| |
| void | ForceEndInventoryRadialSelector (bool a2) |
| |
| void | EndInventoryRadialSelector (bool bForceClose) |
| |
| void | ToggleThirdPersonCamera () |
| |
| void | StartPlayerActionRadialSelector () |
| |
| void | EndPlayerActionRadialSelector () |
| |
| void | OnEmoteKey2Press () |
| |
| void | OnEmoteKey1Release () |
| |
| void | SaveSpectatorPos (int Index) |
| |
| void | LoadSpectatorPos (int Index) |
| |
| void | OnEmoteKey2Release () |
| |
| void | StartEmoteSelection () |
| |
| void | OnWhistlePress () |
| |
| void | StartWhistleSelection () |
| |
| void | EndWhistleSelection (bool a2) |
| |
| void | EndWhistleSelectionInput (bool bFromRelease) |
| |
| void | EndEmoteSelection (bool bFromRelease) |
| |
| void | TriggerPlayerAction (int ActionIndex) |
| |
| void | SetEmoteLastFilterName () |
| |
| void | UseFastInventory () |
| |
| void | SwitchFastInventory (bool bNext) |
| |
| void | ShowMyInventory () |
| |
| void | ShowMyCraftables () |
| |
| void | ShowTribeManager () |
| |
| void | ShowGlobalChat () |
| |
| void | ShowChat () |
| |
| void | HideChat () |
| |
| void | ShowTribeChat () |
| |
| void | ShowAllianceChat () |
| |
| void | ShowLocalChat () |
| |
| void | SetChangingCameraMode (bool bSet) |
| |
| void | SwitchChangeCameraMode () |
| |
| void | PressedChangeCameraMode () |
| |
| void | ReleasedChangeCameraMode () |
| |
| void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
| |
| void | HideTutorial (int TutorialIndex) |
| |
| void | ClearTutorials () |
| |
| void | ToggleAutoChat () |
| |
| void | ScrollChatDown () |
| |
| void | ScrollChatUp () |
| |
| void | ToggleMap () |
| |
| void | ToggleCornerMap () |
| |
| void | OpenMapMarkers () |
| |
| void | ShowAllPlayersListToFollow () |
| |
| void | ToggleShowAllPlayersWhenSpectatingLocal () |
| |
| void | ToggleDinoNameTags () |
| |
| void | ToggleShowAllPlayersWhenSpectating () |
| |
| void | ToggleWeaponAccessory () |
| |
| void | BeginPlay () |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | ServerGetVersion_Implementation () |
| |
| void | ClientSendVersion_Implementation (const FString *Version) |
| |
| void | ConditionalSaveProfile () |
| |
| bool | ShouldShowExtendedHUDInfo () |
| |
| void | TickActor (float DeltaTime, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | ProcessServerMessages () |
| |
| void | ClientNotifyPaintFinished_Implementation (bool bSuccess) |
| |
| bool | IsValidUnStasisCaster () |
| |
| void | ServerSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLoc, UE::Math::TRotator< double > *NewRot) |
| |
| void | SetPlayer (UPlayer *InPlayer) |
| |
| void | UnFreeze () |
| |
| void | ServerCheckUnfreeze_Implementation () |
| |
| void | DoServerCheckUnfreeze_Implementation () |
| |
| void | FailedToSpawnPawn () |
| |
| void | EnableSpectator (const bool destroyPlayerCharacter) |
| |
| bool | AddFloatingDamageText_Implementation (const UE::Math::TVector< double > *atLocation, const float DamageAmount, AActor *damagedActor, AActor *damageCauser, AShooterPlayerController *EventInstigator) |
| |
| void | DisableSpectator () |
| |
| void | OnDisableSpectator_Implementation () |
| |
| void | CheckforOrbiting () |
| |
| void | MoveForward (float Val) |
| |
| void | MoveRight (float Val) |
| |
| void | TurnAtRate (float Val) |
| |
| void | LookUpAtRate (float Val) |
| |
| void | SpectatorTurn (float Val) |
| |
| void | TurnInput (float Val) |
| |
| void | LookInput (float Val) |
| |
| void | OnStartFire () |
| |
| void | OnStopFire () |
| |
| bool | CanGather () |
| |
| void | ShowBattleGameModeHUD () |
| |
| void | OnStartTargeting () |
| |
| void | OnStopTargeting () |
| |
| void | ServerRequestPlaceStructure_Implementation (int StructureIndex, UE::Math::TVector< double > *BuildLocation, UE::Math::TRotator< double > *BuildRotation, UE::Math::TRotator< double > *PlayerViewRotation, FItemNetID PlaceUsingItemID, FPlacementData *PlacementData, bool bIsCheat, bool bIsFlipped, int WithSnapPointCycle) |
| |
| void | ServerVerifyStructurePlacementItemData_Implementation (FItemNetID PlaceUsingItemID) |
| |
| void | SetGodMode (bool bEnable) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | PawnLeavingGame () |
| |
| void | InitInputSystem () |
| |
| void | AddCheats (bool bForce) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | EnemyInVisible (bool Invisible) |
| |
| void | ServerRemovePassenger_Implementation () |
| |
| void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime) |
| |
| AShooterHUD * | GetShooterHUD () |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| FString * | FormatTextWithKeyBindings (FString *result, FString *InText, bool bIgnoreMarkup, int iconOffset) |
| |
| UShooterPersistentUser * | GetPersistentUser () |
| |
| void | SetControlRotation (const UE::Math::TRotator< double > *NewRotation) |
| |
| void | AcknowledgePossession (APawn *P) |
| |
| void | LeaveMeAlone () |
| |
| void | InfiniteStats () |
| |
| void | SetInfiniteStats (const bool bInfinite) |
| |
| void | Destroyed () |
| |
| void | PostInitializeComponents () |
| |
| void | ServerGetMessageOfTheDay_Implementation () |
| |
| void | ClientGetMessageOfTheDay_Implementation (const FString *Message) |
| |
| void | ServerReadMessageOFTheDay_Implementation () |
| |
| void | ClientNotifyShowProfileRequest_Implementation (FUniqueNetIdRepl *ProfileId) |
| |
| void | ClientShooterWasKicked_Implementation (const FText *KickReason) |
| |
| void | ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification) |
| |
| void | ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bEquipItem, bool ShowHUDNotification, const FString *ToFolder) |
| |
| void | ClientSendFolderData_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FServerCustomFolder, TSizedDefaultAllocator< 32 > > *ServerCustomFolder) |
| |
| void | ClientAddItemToArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, bool bFromLoad) |
| |
| void | ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, const FString *NewCustomFolderName, int InventoryCompType) |
| |
| void | ClientLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *itemInfos, bool bClear, bool bFinalBatch) |
| |
| void | ClientFinishedLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory) |
| |
| void | ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo *itemInfo, FItemNetID InsertAfterItemID) |
| |
| void | ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
| |
| void | ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, const TArray< FItemCraftQueueEntry, TSizedDefaultAllocator< 32 > > *CraftQueueEntries) |
| |
| void | ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bWithFirstSpawn) |
| |
| UPrimalInventoryComponent * | GetPlayerInventory () |
| |
| void | ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction) |
| |
| void | ServerEquipPawnItem_Implementation (FItemNetID itemID) |
| |
| void | ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType) |
| |
| void | ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, const FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemRemoteWithItemLocal_Implementation (UPrimalInventoryComponent *localinv, UPrimalInventoryComponent *remoteinv, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
| |
| void | ServerRequestContainerFuel_Implementation (APrimalStructureItemContainer *Container) |
| |
| void | ClientSetContainerFuel_Implementation (APrimalStructureItemContainer *Container, float FuelQuantity) |
| |
| void | ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
| |
| void | ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| bool | CheckIsOnTransferAllCooldown (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, const FString *CurrentDestinationFolder, bool bNoFolderView, bool OnlySkins, bool AlsoSkins) |
| |
| void | ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | ServerGrindItemInRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack) |
| |
| void | ClientFailedToAddItemFromArkInventory_Implementation () |
| |
| void | ServerAddItemFromArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
| |
| void | ServerTakeItemFromArkInventoryAfterRefresh () |
| |
| void | ClientRemoveItemFromArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID) |
| |
| void | UploadCharaterDataToArk (UPrimalInventoryComponent *InvComp) |
| |
| void | ServerRequestCreateNewPlayerWithArkData (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerArkDataBytes, unsigned __int64 TribeID) |
| |
| void | ServerSetItemBalloonLocation_Implementation (APrimalStructureMovingContainer *ItemBalloon, FPrimalMapMarkerEntryData *MapMarker) |
| |
| void | AddPlayerToClientTrackedActorPointersIfApplicable (AShooterCharacter *PlayerToAdd) |
| |
| void | RemovePlayerFromClientTrackedActorPointers (AShooterCharacter *PlayerToRemove) |
| |
| void | ServerUploadCurrentCharacterAndItems_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ClientOnCurrentCharacterAndItemsUploaded_Implementation (unsigned __int64 TransferringPlayerDataId) |
| |
| void | OnCurrentCharacterAndItemsUploaded (bool Success) |
| |
| void | ServerUploadCharaterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ClientDataSetRPC_Implementation (const TArray< FDataSet, TSizedDefaultAllocator< 32 > > *dataSets) |
| |
| void | ServerDataSetRPC_Implementation (const TArray< FDataSet, TSizedDefaultAllocator< 32 > > *dataSets) |
| |
| void | UploadCharacterPlayerDataToArk (const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerDataBytes, FString *PlayerName, TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount) |
| |
| void | ToggleHud () |
| |
| bool | IsHudVisible () |
| |
| void | ToggleGun () |
| |
| AShooterCharacter * | GetPlayerCharacter () |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | SetDoingMeleeAimAssist () |
| |
| void | ToggleTrackingDinoOnMultiUse (APrimalDinoCharacter *Dino) |
| |
| void | ToggleTrackingPlayerOnMultiUse (AShooterCharacter *PlayerRef) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | TryInputCurrentDismiss () |
| |
| __int64 | CanDismissPOI (FPointOfInterestData *DataPOI) |
| |
| void | ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ServerMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
| |
| void | ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
| |
| void | ClientUpdateItemCustomData_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, FCustomItemData *InData) |
| |
| void | ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
| |
| void | ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | OnUnPossess () |
| |
| void | DisableStreamingSource () |
| |
| void | EnableStreamingSource () |
| |
| bool | CanRestartPlayer () |
| |
| void | OnPossess (APawn *inPawn) |
| |
| void | ScheduleTryLoadProfile () |
| |
| void | TryLoadProfile () |
| |
| void | UpdateRotation (float DeltaTime) |
| |
| bool | IsInputPressed (const FName InputName, const FName GamepadInputName) |
| |
| bool | IsAnyGampadFaceButtonPressed () |
| |
| bool | CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
| |
| AActor * | GetPlayerControllerViewerOverride () |
| |
| void | ForceTame (bool bCheatTame, APrimalDinoCharacter *Dino) |
| |
| void | SetImprintQuality (float ImprintingQuality) |
| |
| APrimalDinoCharacter * | SetTamingEffectivenessModifier (float TamingEffectiveness) |
| |
| void | GiveToMe () |
| |
| void | GiveActorToMe (AActor *anAct, bool bNotifyNetwork) |
| |
| void | ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
| |
| void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
| |
| void | ClientNotifyTribeXP_Implementation (float HowMuch) |
| |
| void | ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1) |
| |
| void | ServerRequestRespawnAtPoint_Implementation (int spawnPointID, int spawnRegionIndex) |
| |
| void | ServerRequestFastTravelToPoint_Implementation (int fromSpawnPointID, int spawnPointID) |
| |
| char | ServerDownloadDino (FARKTributeDino *DownloadedDino) |
| |
| void | SendDinoToServer (FARKTributeDino *DownloadedDino) |
| |
| void | ServerUploadDino_Implementation (APrimalDinoCharacter *DownloadedDino) |
| |
| void | ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter) |
| |
| void | ServerRequestDropAllItems_Implementation (const FString *CurrentCustomFolderFilter, const FString *CurrentNameFilter, bool OnlySkins, bool AlsoSkins) |
| |
| void | ClientShowSpawnUI_Implementation (float Delay) |
| |
| void | PlayRespawnSound () |
| |
| void | ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter) |
| |
| AActor * | SpawnActor (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) |
| |
| bool | GiveItem (TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *outItems, const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) |
| |
| bool | GiveItem (const FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) |
| |
| bool | GiveFast (const FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality) |
| |
| bool | GiveSlotItem (const FString *blueprintPath, int slotNum, int quantityOverride) |
| |
| bool | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| FString * | GetUniqueNetIdAsString (FString *result) |
| |
| unsigned __int64 | GetUniqueNetIdAsUINT64 () |
| |
| void | ClientOnAddedItemsToAllClustersInventory_Implementation (bool Success, const FString *UserId, const TArray< int, TSizedDefaultAllocator< 32 > > *MasterIndexNum) |
| |
| void | OnAddedItemsToAllClustersInventory (bool Success, const FString *UserId, const TArray< int, TSizedDefaultAllocator< 32 > > *MasterIndexNum) |
| |
| char | AddItemToAllClustersInventory (FString *UserId, int MasterIndexNum) |
| |
| UPrimalInventoryComponent * | GetPawnInventoryComponent () |
| |
| UPrimalInventoryComponent * | GetPlayerInventoryComponent () |
| |
| void | BeginInactiveState () |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | BeginSpectatingState () |
| |
| void | SetGraphicsQuality (int val) |
| |
| void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation, bool ForAiming) |
| |
| void | GetPlayerViewPointNoModifiers (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation, bool ForAiming, bool bNoTPVAim) |
| |
| void | ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject) |
| |
| void | ServerNotifyEditText_Implementation (const FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ServerSendChatMessage_Implementation (const FString *ChatMessage, EChatSendMode::Type SendMode, int senderPlatform) |
| |
| void | LogChatMessage (const FPrimalChatMessage *Msg) |
| |
| void | ClientChatMessage_Implementation (FPrimalChatMessage *Chat) |
| |
| void | ClientServerChatMessage_Implementation (const FString *MessageText, FLinearColor *MessageColor, bool bIsBold) |
| |
| void | ClientServerChatDirectMessage_Implementation (const FString *MessageText, FLinearColor *MessageColor, bool bIsBold, const FString *SenderId) |
| |
| void | ClientServerNotification_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int Priority) |
| |
| void | ClientServerNotificationSingle_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID, int Priority) |
| |
| void | ClientServerSOTFNotification_Implementation (ESTOFNotificationType::Type NotificationType, const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, bool bLastPlayer, const FString *TribeName, const TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerNames, const FString *DeathReason, const TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *DeadPlayersData) |
| |
| void | ClientServerSOTFNotificationCustom_Implementation (const FString *MessageText, FLinearColor *MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ServerGetOriginalHairColor_Implementation () |
| |
| void | ClientReceiveOriginalHairColor_Implementation (FLinearColor *HairColor) |
| |
| void | OrganizeSOTFQueue (TEnumAsByte< ESTOFNotificationType::Type > NotificationType, TArray< FString, TSizedDefaultAllocator< 32 > > *PlayerNames, FString *DeathReason, FString *TribeName, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *DeadPlayersData, bool bLastPlayer, bool bForcePlay, float DisplayInterval, FString *CustomString) |
| |
| void | TestNotification () |
| |
| void | ClientReset_Implementation () |
| |
| void | Reset () |
| |
| void | DebugCheckSeven (bool bEnable) |
| |
| void | CopyCoordsToClipboard () |
| |
| void | GetAllMatinees () |
| |
| void | TestAlarmNotification (FString *Title, FString *Message) |
| |
| void | SendAlarmNotification (FString *SteamID, FString *Title, FString *Message) |
| |
| bool | IsRidingDino () |
| |
| bool | IsOnSeatingStructure () |
| |
| bool | SendUseItemSlotToStructure () |
| |
| void | SpectatorUseItem (int Index) |
| |
| void | ExportDinoData (APrimalDinoCharacter *DinoToExport) |
| |
| void | ServerReleaseSeatingStructure_Implementation () |
| |
| void | AdminCheat (const FString *Msg) |
| |
| void | RemoteServerCheat_Implementation (const FString *Msg) |
| |
| void | ServerGlobalCommand_Implementation (const FString *Msg) |
| |
| void | DoCrash () |
| |
| void | OnExtendedInfoPress () |
| |
| void | OnExtendedInfoRelease () |
| |
| void | ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn) |
| |
| void | ClientNotifyPlayerDeathReason_Implementation (const FString *ReasonString) |
| |
| void | ServerShowMessageOfTheDay_Implementation () |
| |
| void | ServerSetMessageOfTheDay_Implementation (const FString *Message) |
| |
| void | ClientNotifyMessageOfTheDay_Implementation (const FString *Message, float TimeToDisplay) |
| |
| void | ClientNotifyRemotePlayerDeath_Implementation (const FString *PlayerName, const FString *AttackerName) |
| |
| void | ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyDinoDeath_Implementation (const FString *DinoName, const FString *AttackerName, bool bIsVehicle) |
| |
| void | ServerRequestDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar) |
| |
| void | ClientReceiveDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar, const TArray< float, TSizedDefaultAllocator< 32 > > *CurValues, const TArray< float, TSizedDefaultAllocator< 32 > > *MaxValues) |
| |
| void | HandleRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
| |
| void | DisableEnemyInvisible () |
| |
| void | ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
| |
| void | ClientNotifyReconnected_Implementation (APawn *NewPawn) |
| |
| void | ClientResetRespawningFlag_Implementation () |
| |
| void | CheckForPlayerInventory () |
| |
| void | ReportSpawnManagers () |
| |
| void | HibernationReport (const FString *ClassName) |
| |
| void | HiWarp (const FString *ClassName, int Index) |
| |
| void | ReportLeastSpawnManagers () |
| |
| void | FlushLevelStreaming () |
| |
| void | DoFlushLevelStreaming () |
| |
| void | FinalFlushLevelStreaming () |
| |
| void | SetCameraCut () |
| |
| void | InitHUD (bool bForceReinitUI) |
| |
| void | ClientNotifyCantHarvest_Implementation () |
| |
| void | ClientNotifyHitHarvest_Implementation () |
| |
| void | ClientNotifyCantHitHarvest_Implementation () |
| |
| void | ServerSetVRPlayer_Implementation (bool bSetVRPlayer) |
| |
| void | ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | SetPlayerPos (float X, float Y, float Z) |
| |
| void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
| |
| void | ClientSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLocation) |
| |
| void | ClientSetControlRotation_Implementation (UE::Math::TRotator< double > *NewRotation) |
| |
| bool | CanUseAimMagnetism () |
| |
| void | SetupAimMagnetism () |
| |
| bool | HasRadio (bool allowVoice) |
| |
| TArray< unsigned int, TSizedDefaultAllocator< 32 > > * | GetRadioFrequencies (TArray< unsigned int, TSizedDefaultAllocator< 32 > > *result) |
| |
| bool | HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency) |
| |
| void | SetVoiceChatFilterType (int filterType) |
| |
| void | ToggleSpeaking (bool bSpeaking) |
| |
| void | ForceUnstasisAtLocation (UE::Math::TVector< double > *AtLocation) |
| |
| void | SpawnActorSpread (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| void | SpawnActorSpreadTamed (const FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | GiveResources () |
| |
| void | GiveEngrams (bool bForceAllEngrams, bool bTekEngramsOnly) |
| |
| void | ForceTribes (const FString *PlayerName1, const FString *PlayerName2, const FString *NewTribeName) |
| |
| void | ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach) |
| |
| void | ClientStopLocalSound_Implementation (USoundBase *aSound) |
| |
| void | ServerAddItemToArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
| |
| void | OnArkTributeAllClustersInventoryItemsLoaded (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *Items, bool bAllowForcedItemDownload) |
| |
| void | OnArkTributeSaved (bool Success) |
| |
| void | ClientSetArkTributeLimits_Implementation (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
| |
| void | ServerLoadArkInventoryItems_Implementation (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ArkInventoryItemsInfo, bool bFinalBatch) |
| |
| void | ServerAsyncLoadArkInventoryItems_Implementation (const TArray< FItemNetInfo, TSizedDefaultAllocator< 32 > > *ArkInventoryItemsInfo, bool bFinalBatch) |
| |
| void | GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter >, TSizedDefaultAllocator< 32 > > *Dinos, float a3) |
| |
| void | GetTamedDinosNearBy (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *Dinos, float RangeRadius, UE::Math::TVector< double > *NearLocation) |
| |
| bool | IsTamedDinoNearBy (APrimalDinoCharacter *Dino, float RangeRadius) |
| |
| void | RemoveMinimapMark (FName WithCustomTag, FName OnMap) |
| |
| void | UpdateTrackingWaypointMark (FName WithCustomTag) |
| |
| void | ServerClearDeathWaypoint_Implementation (int DeathLocationIndex) |
| |
| void | ServerClearDeathWaypoint_ServerLogic (int DeathLocationIndex) |
| |
| void | ServerSetDeathWaypointVisible_Implementation (int DeathLocationIndex) |
| |
| void | ServerSetDeathWaypointVisible_ServerLogic (int DeathLocationIndex) |
| |
| void | ServerSetDeathWaypointInvisible_Implementation (int DeathLocationIndex) |
| |
| void | ServerSetDeathWaypointInvisible_ServerLogic (int DeathLocationIndex) |
| |
| void | TestSteamRefreshItems () |
| |
| void | ServerSendArkDataPayloadBegin_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ServerSendArkDataPayload_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DataBytes) |
| |
| void | ServerSendArkDataPayloadEnd_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType) |
| |
| void | ClientSendArkDataPayloadBegin_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, const FString *DataClass, const FString *TagName, const FString *Name, const TArray< FString, TSizedDefaultAllocator< 32 > > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ClientSendArkDataPayloadEnd_Implementation (FGuid *ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
| |
| void | RequestCreateNewPlayerWithArkDataPossibleItems (const FArkTributePlayerData *PlayerData, unsigned __int64 TribeID) |
| |
| void | ServerCharacterUploadWithItems_Start_Implementation (unsigned __int64 PlayerDataId, FArkTributePlayerData *PlayerData) |
| |
| void | ServerCharacterUploadWithItems_CharaterPayload_Implementation (unsigned __int64 PlayerDataId, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerDataChunk) |
| |
| void | ServerCharacterUploadWithItems_UploadItem_Implementation (unsigned __int64 PlayerDataId, FItemNetInfo *InvItem) |
| |
| void | ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation (unsigned __int64 PlayerDataId) |
| |
| void | ServerRequestCreateMissionDataBuff_Implementation () |
| |
| AMissionType * | GetActiveMission () |
| |
| TKeyValuePair< bool, FLeaderboardRow > * | GetLatestScoreForMission (TKeyValuePair< bool, FLeaderboardRow > *result, FName MissionTag) |
| |
| void | ServerRequestShowLeaderboards_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
| |
| void | ClientShowLeaderboard_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, const TArray< FLeaderboardRow, TSizedDefaultAllocator< 32 > > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow *LatestPlayerScore) |
| |
| void | RequestCreateNewPlayerWithArkData (TArray< unsigned char, TSizedDefaultAllocator< 32 > > *PlayerArkDataBytes, unsigned __int64 TribeID) |
| |
| void | SendArKPayload (bool bClient, FARKTributeData *ArKDataPayload) |
| |
| void | LoadLocalPlayerArkData () |
| |
| void | AsyncLoadInventory () |
| |
| int | GetSubscribedAppIds () |
| |
| void | ServerLoadUploadedDinos_Implementation () |
| |
| void | ServerRequestDownloadDino_Implementation (FARKTributeDino *DownloadedDino) |
| |
| void | ClientDownloadDinoRequestFinished_Implementation (bool Success) |
| |
| void | OnLoadArkTributePlayersDataFinished (bool Success, const TArray< FArkTributePlayerData, TSizedDefaultAllocator< 32 > > *ArkUploadedCharsData, int FailureResponseCode) |
| |
| void | AttemptTransferRedownload () |
| |
| void | ServerLoadUploadedCharacters_Implementation () |
| |
| void | ClientOnStartDownloadTransferredPlayerCharacter_Implementation () |
| |
| void | ClientOnEndDownloadTransferredPlayerCharacter_Implementation (bool Success, int FailureResponseCode, const FString *FailureResponseMessage) |
| |
| void | DownloadTransferredPlayerCharacter () |
| |
| void | ServerCheckIsValidPlayerToDownload_Implementation (const FArkTributePlayerData *PlayerData) |
| |
| void | ClientPlayerIsValidToDownload_Implementation (bool bIsValid, const FArkTributePlayerData *PlayerData) |
| |
| bool | IsValidArkTributePlayerDownloadForThisServer (const FArkTributePlayerData *PlayerData) |
| |
| void | ServerRequestDownloadPlayerCharacter_Implementation (FArkTributePlayerData *DownloadedCharacter, int spawnPointID, int spawnRegionIndex) |
| |
| void | OnFirstSaveAfterCharacterDownloadFinished (bool Success) |
| |
| void | ClientDownloadPlayerCharacterRequestFinished_Implementation (bool Success) |
| |
| FString * | LinkedPlayerIDString (FString *result) |
| |
| void | ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems) |
| |
| void | ServerRemoveSteamItemSucceeded_Implementation () |
| |
| void | RemoveItemSucceeded () |
| |
| void | RefreshSteamInventory () |
| |
| void | ServerRemoveSteamItem_Implementation (unsigned int ItemdDefId) |
| |
| void | CloseSteamStatusScene () |
| |
| void | AllowPlayerToJoinNoCheck (const FString *PlayerId) |
| |
| void | DisallowPlayerToJoinNoCheck (const FString *PlayerId) |
| |
| void | ServerSendDirectMessage_Implementation (const FString *PlayerSteamID, const FString *MessageText) |
| |
| void | ServerListPlayers_Implementation () |
| |
| void | KickPlayer (FString *PlayerSteamName) |
| |
| void | ServerKickPlayer_Implementation (const FString *PlayerSteamName) |
| |
| void | BanPlayer (FString *PlayerSteamName) |
| |
| void | ServerBanPlayer_Implementation (const FString *PlayerSteamName) |
| |
| void | UnbanPlayer (FString *PlayerSteamName) |
| |
| void | ServerUnbanPlayer_Implementation (const FString *PlayerSteamName) |
| |
| void | ServerAddAdminPlayer_Implementation (const FString *PlayerSteamName) |
| |
| void | ServerRemoveAdminPlayer_Implementation (const FString *PlayerSteamName) |
| |
| void | SetKickedNotification (FString *KickReason) |
| |
| void | ClientProgressAchievement_Implementation (const FString *AchievementID, float Progress, bool savePlayerData) |
| |
| void | ClientProgressAchievementInteger_Implementation (const FString *AchievementID, int ProgressInteger, bool savePlayerData) |
| |
| void | ClientUnlockAchievement_Implementation (const FString *AchievementID, bool savePlayerData) |
| |
| void | ClientStartActivity_Implementation (const FString *ActivityName) |
| |
| void | ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel) |
| |
| void | ClientNotifyTorpidityIncrease_Implementation () |
| |
| void | ServerPaint_Implementation (UStructurePaintingComponent *Structure, const TArray< FPaintItem, TSizedDefaultAllocator< 32 > > *Paints, bool bLastBatch, bool bFromLoadFile) |
| |
| void | InitCharacterPainting_Implementation (APrimalCharacter *Char) |
| |
| void | ClientNotifyListenServerOutOfRange_Implementation () |
| |
| void | StopLoadingMusic () |
| |
| void | FadeOutLoadingMusic () |
| |
| ASpectatorPawn * | SpawnSpectatorPawn () |
| |
| void | ChangeState (FName NewState) |
| |
| bool | IsSpectator (const bool bIncludeSOTFIntro) |
| |
| void | ClientFailedRemoveSaddle_Implementation () |
| |
| void | ZoneVolumeReport () |
| |
| void | PrintColors () |
| |
| bool | AllowConsoleUI () |
| |
| void | ServerSetFreeCraftingQuantity_Implementation (UPrimalInventoryComponent *InventoryComp, const int Quantity) |
| |
| FString * | ConsoleCommand (FString *result, const FString *Command, bool bWriteToLog) |
| |
| void | ClientRunLocalConsoleCommand_Implementation (const FString *Command, bool bWriteToLog) |
| |
| void | EnvQA () |
| |
| void | ClientShowPaintingUI_Implementation (UObject *ObjectToPaint) |
| |
| void | HideRiders (bool bDoHide) |
| |
| AActor * | GetViewTarget () |
| |
| void | SpawnPlayerCameraManager () |
| |
| void | ServerSetSupressAdminIcon_Implementation (bool bSuppress) |
| |
| void | NotifyTribeWarStatus_Implementation (const FString *EnemyTribeString, int StatusType) |
| |
| void | StartArkGamepadLeftShoulder () |
| |
| void | EndArkGamepadLeftShoulder () |
| |
| void | StartArkGamepadRightShoulder () |
| |
| void | EndArkGamepadRightShoulder () |
| |
| void | ServerRequestTribeLog_Implementation () |
| |
| void | ClientStartReceivingTribeLog_Implementation () |
| |
| void | ClientReceiveTribeLog_Implementation (const FString *LogString) |
| |
| void | ClientEndReceivingTribeLog_Implementation () |
| |
| void | RPCStayAlive_Implementation () |
| |
| void | ConditonalEndGamepadModiferState () |
| |
| void | StartArkGamepadBackButton () |
| |
| void | EndArkGamepadBackButton () |
| |
| void | StartArkGamepadFaceButtonLeft () |
| |
| void | EndArkGamepadFaceButtonLeft () |
| |
| void | StartArkGamepadFaceButtonRight () |
| |
| void | EndArkGamepadFaceButtonRight () |
| |
| void | StartArkGamepadFaceButtonTop () |
| |
| void | EndArkGamepadFaceButtonTop () |
| |
| void | StartArkGamepadFaceButtonBottom () |
| |
| void | EndArkGamepadFaceButtonBottom () |
| |
| void | OnStartInGameMenu () |
| |
| void | OnToggleInGameMenu () |
| |
| void | HideFPVMesh () |
| |
| void | ControlsStartMap () |
| |
| void | ControlsStopMap () |
| |
| void | SlowMovementOn () |
| |
| void | SlowMovementOff () |
| |
| void | ControlsStartInventory () |
| |
| void | ControlsEndInventory () |
| |
| void | ControlsStartReload () |
| |
| void | ControlsEndReload () |
| |
| void | ControlsStartUse () |
| |
| void | ControlsEndUse () |
| |
| void | ControlsStartJump () |
| |
| void | ControlsEndJump () |
| |
| void | StartArkGamepadDpadLeft () |
| |
| void | EndArkGamepadDpadLeft () |
| |
| void | StartArkGamepadDpadUp () |
| |
| void | EndAArkGamepadDpadUp () |
| |
| void | StartArkGamepadDpadRight () |
| |
| void | EndArkGamepadDpadRight () |
| |
| void | StartArkGamepadDpadDown () |
| |
| void | EndArkGamepadDpadDown () |
| |
| void | ServerAddAchievementID_Implementation (const FString *AchievementID, bool bIsOnSpawn) |
| |
| int | GetLinkedPlayerID () |
| |
| FString * | GetPlayerCharacterName (FString *result) |
| |
| bool | UseTribeGroupRanks () |
| |
| bool | IsTribeAdmin () |
| |
| bool | IsInTribe () |
| |
| void | ClientAddFloatingDamageText_Implementation (FVector_NetQuantize *AtLocation, int DamageAmount, int FromTeamID) |
| |
| void | ClientAddFloatingText_Implementation (FVector_NetQuantize *AtLocation, const FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, UE::Math::TVector< double > *TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
| |
| UPrimalItem * | GetInventoryUISelectedSkinLocal () |
| |
| UPrimalItem * | GetInventoryUISelectedSkinRemote () |
| |
| UPrimalItem * | GetInventoryUISelectedItemRemote () |
| |
| void | NotifyDealDamageSuccess (APrimalCharacter *HitCharacter, bool bHitFriendlyTarget, float PreDamageHealth, float DamageAmount, const FDamageEvent *DamageEvent) |
| |
| void | PlayHitMarkerStructure_Implementation () |
| |
| void | PlayHitMarkerStructureAlly_Implementation () |
| |
| void | ClientShowTransferredPlayerConfirmationDialog_Implementation () |
| |
| void | ShowTransferCharacterConfirmationDialog () |
| |
| void | OnTransferCharacterConfirmationDialogClosed (bool bAccept) |
| |
| void | ServerTransferredPlayerConfirmationResult_Implementation (bool bAccpet) |
| |
| void | ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientShowSpawnUIForTransferringPlayer_Implementation (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer) |
| |
| void | ServerDownloadTransferredPlayer_Implementation (int spawnPointID, int spawnPointRegionIndex) |
| |
| void | GetAudioListenerPosition (UE::Math::TVector< double > *OutLocation, UE::Math::TVector< double > *OutFrontDir, UE::Math::TVector< double > *OutRightDir) |
| |
| void | ServerStartWeaponFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput) |
| |
| void | ClientNotifyUnlockedAllExplorerNotes_Implementation () |
| |
| void | ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex, bool bAvoidBuff, bool savePlayerData) |
| |
| void | UnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI, bool savePlayerData) |
| |
| void | ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex, bool forceShowExplorerNoteUI, bool savePlayerData) |
| |
| APawn * | GetResponsibleDamager (AActor *DamageCauser) |
| |
| void | UnlockEmote (FName EmoteName) |
| |
| void | LockEmote (FName EmoteName) |
| |
| bool | IsEmoteUnlocked (FName EmoteName) |
| |
| int | GetCurrentMultiUseWheelCategory () |
| |
| void | SetCurrentMultiUseWheelCategory (int Category) |
| |
| void | ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *DinoAncestors, const TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
| |
| void | ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino) |
| |
| void | OnPressGroupAddOrRemoveTame () |
| |
| AActor * | BaseGetPlayerCharacter () |
| |
| void | ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
| |
| void | ClientTeleportSucceeded_Implementation (UE::Math::TVector< double > *TeleportLoc, UE::Math::TRotator< double > *TeleportRot, bool bSimpleTeleport) |
| |
| bool | IsAtPersonalTameLimit (bool bIsForStructure) |
| |
| FString * | GetPersonalTameLimitString (FString *result) |
| |
| void | ClientSetPersonalDinoTameCount_Implementation (int NewPersonalDinoTameCount) |
| |
| void | UpdatePostProcessVolumes () |
| |
| bool | IsSavingData () |
| |
| FString * | PlayerCommand_Implementation (FString *result, const FString *TheCommand) |
| |
| void | TryToForceUploadCharacter_Implementation () |
| |
| void | ServerDPC_Implementation () |
| |
| void | QuitToMainMenu () |
| |
| bool | IsViewingInventoryUI () |
| |
| bool | ViewingAnUploadTerminal () |
| |
| bool | IsFirstLocalPlayer () |
| |
| bool | IsFirstLocalPlayerOrLivingLocalPlayer () |
| |
| void | ServerRequestMyTribeOnlineList_Implementation () |
| |
| void | ClientReceiveMyTribeOnlineList_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OnlinePlayerIDs) |
| |
| void | ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName) |
| |
| void | UpdateRequestEquippedItemsQueue () |
| |
| void | ClientProcessItemNetExecCommandBP_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ServerProcessItemNetExecCommandBP_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID ForItemID, bool bIsEquippedItem, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ServerDropAllNotReadyForUploadItems_Implementation () |
| |
| void | ClientOnDropAllNotReadyForUploadItemsFinished_Implementation () |
| |
| void | NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
| |
| void | NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, int dataIndex, FVector_NetQuantize *FoliageOrigin_ImpactPoint, FVector_NetQuantize *TraceEndpoint, USceneComponent *attachToComponent) |
| |
| void | NetSpawnFoliageVFXActorAtLocationAndDoFoliageInteraction_Simple_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize *AtLocation, FRotator_NetQuantize *AtRotation, int dataIndex, FVector_NetQuantize *FoliageOrigin_ImpactPoint, float TraceEndpointZ, USceneComponent *attachToComponent) |
| |
| void | IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType) |
| |
| void | FlushPrimalStats () |
| |
| void | SetInstantHarvest (bool bEnable) |
| |
| bool | HasInstantHarvest () |
| |
| AShooterCharacter * | GetControllerPlayer (__int16 a2) |
| |
| void | Client_ReceiveBuffFromDayCycle_Implementation (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle) |
| |
| void | Tick_UpdatePings (const float DeltaTime) |
| |
| void | OnPingDown () |
| |
| void | OnPingUp () |
| |
| void | StartTeamPingWheel () |
| |
| void | Client_UpdateRallyPointData_Implementation (bool DestroyRallyPoint, FTeamPingData *RallyPointData) |
| |
| void | Server_UpdateRallyPointData_Implementation () |
| |
| void | Server_DoTeamPing_Implementation (const FTeamPingData *WithPingData) |
| |
| void | Client_AddTeamPing_Implementation (const FTeamPingData *WithPingData) |
| |
| void | DrawMultiUsePingEntry (const int index, const FName text, UCanvas *Canvas, const UE::Math::TVector2< double > *canvasPosition) |
| |
| bool | TraceTeamPingType (TEnumAsByte< ETeamPingType::Type > PingType, FHitResult *Hit, TEnumAsByte< ETeamPingType::Type > *ReturnPingType) |
| |
| bool | TryCreateTeamPingType (TEnumAsByte< ETeamPingType::Type > PingType) |
| |
| bool | CanTeamPing () |
| |
| bool | CanPingRallyPoint () |
| |
| bool | DoPingTrace (FReplicatePingData *NewPing, bool *bIsResponding) |
| |
| void | Server_Ping_Implementation (const FReplicatePingData *WithPingData) |
| |
| void | PingNearbyPlayers (const FReplicatePingData *WithPingData) |
| |
| void | Client_ReceivePing_Implementation (const FReplicatePingData *ReceivedPingData) |
| |
| void | Server_RespondToPing_Implementation (const FReplicatePingData *RespondToPingData) |
| |
| void | RespondToPing (const FReplicatePingData *RespondToPingData) |
| |
| void | Client_ReceivePingResponse_Implementation (const FReplicatePingData *ResponseData, AShooterCharacter *RespondingPlayer) |
| |
| bool | InitPing (FPingData *ForPingData, const FReplicatePingData *InitFromData) |
| |
| TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > * | GetNearbyPOIs (TArray< FPointOfInterestData_ForCompanion, TSizedDefaultAllocator< 32 > > *result) |
| |
| void | Tick_SearchForPOIs (float DeltaTime) |
| |
| void | GetMapMarkerPOIs (__int64 a2) |
| |
| void | VerifyNearbyPOIActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *foundActors) |
| |
| void | Server_RequestLastDeathTrackingActorLoc_Implementation () |
| |
| void | Server_RequestLastDeathTrackingActorLoc_ServerLogic () |
| |
| void | Client_ReceiveLastDeathTrackingActorLoc_Implementation (int Index, UE::Math::TVector< double > *Loc) |
| |
| void | NotifyPawnBuffsOfDamageEvent (AActor *DamagedActor, float DamageAmount, const FDamageEvent *DamageEvent) |
| |
| void | PurchaseEngramPoint (int NumPointsToPurchase) |
| |
| bool | IsPOINearCenterOfScreen (UE::Math::TVector2< double > *POIPosition, UE::Math::TVector2< double > *DeadZone) |
| |
| void | ServerRequestStructuresPlacedOnFloor_Implementation (const TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OnStructures) |
| |
| bool | IsRemoteControlling () |
| |
| void | CopyWorldBuffStatus () |
| |
| void | SetCinematicModeAdvanced (bool bInCinematicMode, bool bPreventCameraAnimFPV, bool bSetHUDHidden, bool bDisableKeymappings, const TArray< FName, TSizedDefaultAllocator< 32 > > *KeyActionNames, bool bDisableChat) |
| |
| void | ServerSelectedCustomItemAction_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, FName SelectedOption) |
| |
| void | ServerRequestUpdateActiveMissionTags_Implementation () |
| |
| void | ClientReceiveActiveMissionTags_Implementation (const TArray< FName, TSizedDefaultAllocator< 32 > > *MissionTags) |
| |
| void | DoDestroyTribeIdStructures () |
| |
| void | GiveCryoItemAndCaptureDino (APrimalDinoCharacter *targetDino) |
| |
| void | OnNetCleanup (UNetConnection *Connection) |
| |
| void | DelayedNetCleanup () |
| |
| void | ClientDrawUndermeshSphere_Implementation (const int radius) |
| |
| void | OnRep_Pawn (__int16 a2) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| void | PlayWheelClickSound () |
| |
| void | PlayWheelProgressSound () |
| |
| void | PlayWheelProgressCompleteSound () |
| |
| void | StopWheelProgressSound () |
| |
| void | ServerAutoStackItemIDs_Implementation (UPrimalInventoryComponent *InventoryComp, const TArray< FItemNetID, TSizedDefaultAllocator< 32 > > *ItemIDs) |
| |
| bool | BPSearchForPOIs_Implementation (__int16 a2) |
| |
| void | ClientDisplayNotificationDialog_Implementation (const FString *Message, const FString *Title, bool bIsError, bool OnOkGoToMainMenu, bool bAutoClose, bool bCanBeTop, bool bHideXBoxFooter) |
| |
| void | ServerRequestSetDefaultDestination_Implementation (int forSpawnPointID, int spawnPointID) |
| |
| void | ServerRequestTamingInfoList_Implementation () |
| |
| void | ServerRequestTamingInfoList_ServerLogic () |
| |
| void | ServerRequestRemoveDinoFromTamingListByID_Implementation (int InID1, int InID2) |
| |
| void | ServerRequestRemoveDinoFromTamingListByID_ServerLogic (int InID1, int InID2) |
| |
| void | SetSyncTamingDinosWithoutUI (bool bShouldSync) |
| |
| void | ServerRequestCustomTrackedActorList_Implementation (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting) |
| |
| void | ServerRequestCustomTrackedActorList_ServerLogic (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex, bool ClientAutoTrackTamesSetting) |
| |
| void | ServerRequestUpdateTrackedWaypointsOnly_Implementation (bool ClientAutoTrackTamesSetting) |
| |
| void | ServerRequestUpdateTrackedWaypointsOnly_ServerLogic (bool ClientAutoTrackTamesSetting) |
| |
| void | ServerRequestUpdateTrackedWaypointsAndMapPlayers_Implementation (bool ClientAutoTrackTamesSetting) |
| |
| void | ServerRequestUpdateTrackedWaypointsAndMapPlayers_ServerLogic (bool ClientAutoTrackTamesSetting) |
| |
| void | SetCustomActorTracking_LastSavedCustomTameSearchText (const FString *CustomTameSearchText) |
| |
| void | RefreshLocalTrackedActors (bool IsInfoFresh) |
| |
| void | ServerAddCustomActorTrackListEntries_Players (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| void | ServerAddCustomActorTrackListEntries_Creatures (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| void | ServerAddCustomActorTrackListEntries_Creatures_ForcePOIVisible (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * | AddCustomActorTrackListEntries_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer, bool ForcePOIVisible) |
| |
| void | AddCustomActorTrackList_Individual (const FTrackedActorPlusInfoStruct *InfoListEntry, ETrackedActorCategory::Type Category, bool ForcePOIVisible) |
| |
| TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * | ReceiveCustomActorTrackList_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer) |
| |
| void | ClientSimpleMarkTrackedActorInfoUpdated_Implementation () |
| |
| void | ServerRemoveCustomActorTrackListEntries_FromTotalList_TeammatePlayers (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| void | ServerRemoveCustomActorTrackListEntries_FromTotalList_Creatures (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| void | RemoveCustomActorTrackListEntries_FromTotalList_Combined (const TArray< int, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer, bool teammateplayers) |
| |
| void | RemoveCustomActorTrackList_Individual (int InfoListIndex, ETrackedActorCategory::Type Category) |
| |
| void | ServerUpdateCustomActorTrackListEntries_Creatures (const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| void | ClientUpdateCustomActorTrackListEntries_Players_Implementation (const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| void | ClientUpdateCustomActorTrackListEntries_Creatures_Implementation (const TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh) |
| |
| TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > * | UpdateCustomActorTrackListEntries_Combined (TArray< FCustomTrackedActorInfo, TSizedDefaultAllocator< 32 > > *result, const TArray< FTrackedActorPlusInfoStruct, TSizedDefaultAllocator< 32 > > *InfoList, bool IsInfoFresh, bool IsPlayer) |
| |
| bool | UpdateCustomActorTrackList_Individual (const FTrackedActorPlusInfoStruct *InfoListEntry, ETrackedActorCategory::Type Category) |
| |
| FCustomTrackedActorInfo * | SetFCustomTrackedPlayerInfoMembersByPlayerRef (FCustomTrackedActorInfo *result, AShooterCharacter *HandledPlayer, bool IsFavorited, bool IsATeammateOnMap, bool bIsTrackedWaypoint, bool bIsValidForCurrentFilter) |
| |
| void | SetSyncTrackedActorsWithoutUI (bool bShouldSync, int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex) |
| |
| void | ClientRequestNewTrackInfoFromServer (bool FromUI, int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex) |
| |
| void | ClientRequestNewTrackInfoFromServer_TimerRestriction (int CustomTameSelectionType, int DinoGroup, const FString *CustomTameSearchText, int NewScrollbarIndex) |
| |
| void | ProcessedSyncTrackedActorWaypoints () |
| |
| void | SetTrackedActorWaypoints (TArray< FTrackedActorWaypointInfo, TSizedDefaultAllocator< 32 > > *InWaypoints) |
| |
| void | OnRecievedUpdatedCachedTeamTameList (bool IsInfoFresh, int DesiredIndexOfWidgetThatShouldHaveItsCreatureReturned) |
| |
| void | ServerUntrackAllActors_Implementation () |
| |
| void | ServerSetActiveWaypointTrackedPlayerViaCharacterIndex_Implementation (int TrackedPlayerIndex, bool ShouldMarkActive) |
| |
| void | ServerSetActiveWaypointTrackedCreatureViaCharacterIndex_Implementation (int TrackedCreatureIndex, bool ShouldMarkActive) |
| |
| void | ServerSetActiveWaypointTrackedActorViaCharacterIndex_Combined (int Index, bool ShouldMarkActive, bool IsPlayer) |
| |
| void | ServerTogglePOIVisibilityForTrackedPlayerWaypoint_Implementation (int TrackedPlayerIndex, bool ShouldMarkActive) |
| |
| void | ServerTogglePOIVisibilityForTrackedCreatureWaypoint_Implementation (int TrackedCreatureIndex, bool ShouldMarkActive) |
| |
| void | ServerTogglePOIVisibilityForTrackedActorWaypoint_Combined (int Index, bool ShouldMarkActive, bool IsPlayer, bool bDoToggle) |
| |
| void | ServerClearPOIVisibilityForAllActors_Implementation () |
| |
| void | ServerClearPOIVisibilityForAllActors_ServerLogic () |
| |
| void | MarkDinoListEntryWidgetFavoritePlayer_Implementation (int ID) |
| |
| void | MarkDinoListEntryWidgetFavoriteCreature_Implementation (int ID) |
| |
| void | MarkDinoListEntryWidgetFavoriteCombined (int ID, bool IsPlayer) |
| |
| void | ServerSetFavoriteTrackedPlayerViaCharacterIndex_Implementation (int TrackedPlayerIndex, bool ShouldFavorite) |
| |
| void | ServerSetFavoriteTrackedCreatureViaCharacterIndex_Implementation (int TrackedCreatureIsendex, bool ShouldFavorite) |
| |
| void | ServerSetFavoriteTrackedActorViaCharacterIndex_Combined (int Index, bool ShouldFavorite, bool IsPlayer) |
| |
| void | RefreshDinoTrackInfo () |
| |
| int | FindGetTrackedActorFavoritedIndex (int PlayerID, TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory) |
| |
| int | FindGetTrackedActorWaypointIndex (int PlayerID, TEnumAsByte< ETrackedActorCategory::Type > PlayerCategory) |
| |
| void | TellServerAboutNewAutoTrackSetting_Implementation (bool SelectedAutotrack) |
| |
| void | TellServerAboutNewAutoTrackSetting_ServerLogic (bool SelectedAutotrack) |
| |
| void | SpawnTestDinos (int NumDinos, float Spacing, int DinoArrayIndex, int NumDinoTypes) |
| |
| void | SpawnTestStructures (int NumStructures, float Spacing, int StructureArrayIndex, int NumStructureTypes) |
| |
| void | JoinVoiceChannel_Implementation (const FString *InChannelName, const FString *InChannelCredentials) |
| |
| void | TickVoiceChatClientInfo () |
| |
| void | DisconnectVoiceUser (bool bRelease) |
| |
| void | Server_JoinVoiceChannel_Internal (const FString *VoiceSessionName, const FString *ServerName) |
| |
| void | Server_JoinTribeAndAllianceVoiceChannel () |
| |
| void | Server_SelectAndJoinVoiceChannel_Implementation (int VoiceFilterType) |
| |
| void | Server_SendBlockListFromClient_Implementation (const TArray< FString, TSizedDefaultAllocator< 32 > > *BlockedEOSUserIds) |
| |
| void | Client_RecieveBlockedUserIdsFromServer_Implementation (const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *BlockedUserIds) |
| |
| void | ServerCheckIfWildDinoChildCanBeImprinted_Implementation () |
| |
| void | ServerCheckIfWildDinoChildCanBeImprinted_ServerLogic () |
| |
| void | FinishInputBlockingTimeout () |
| |
| bool | ShouldBlockGameInputsForUI () |
| |
| void | ServerSetSlomoRateFromSpectator_Implementation (float Rate) |
| |
| void | ClientUpdateMyPlayerDataStruct_Implementation (FPrimalPlayerDataStruct *NetMyPlayerDataStruct) |
| |
| void | HarvestedElement (FAttachedInstancedHarvestingElement *Element, bool bGaveResources, bool bDamagedInstigator) |
| |
| void | ResetCameraMode () |
| |
| void | IsTargetSleeping () |
| |
| FString * | GetDisplayedNameForPlayer (FString *result, unsigned int playerID, FString *playerName, bool *blocked) |
| |
| FString * | GetPlatformNameFromId (FString *result, unsigned int Id) |
| |
| void | Server_GetPlatformNameFromId_Implementation (unsigned int Id) |
| |
| void | Client_GetPlatformNameFromId_Implementation (unsigned int Id, const FString *PlatformName) |
| |
| void | PlayReconnectSound () |
| |
| FVector * | GetViewLocation (FVector *result) |
| |
| FName & | ServerSayStringField () |
| |
| TWeakObjectPtr< UUI_CustomOverlay > & | consoleMouseCursorField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheatEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGameEndedFrame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowGameActions () |
| |
| void | ServerCheat (const FString *Msg) |
| |
| void | ManageVirtualCursor () |
| |
| void | SetVirtualCursorPosition (UE::Math::TVector2< double > *NewCursorPos) |
| |
| void | TickActor (float DeltaTime, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | QueryAchievements () |
| |
| void | ClientGameStarted_Implementation () |
| |
| void | ClientStartOnlineGame_Implementation () |
| |
| void | ClientEndOnlineGame_Implementation () |
| |
| void | HandleReturnToMainMenu () |
| |
| void | ClientReturnToMainMenu_Implementation (const FString *ReturnReason) |
| |
| void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | ResetIntroCinematicsAndItems () |
| |
| void | ClientSendRoundEndEvent_Implementation (bool bIsWinner, int ExpendedTimeInSeconds) |
| |
| void | ClientSetSpectatorCamera_Implementation (UE::Math::TVector< double > *CameraLocation, UE::Math::TRotator< double > *CameraRotation) |
| |
| __int64 | SetPause (bool bPause, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) |
| |
| bool | HasValidAdminIP () |
| |
| void | ServerCheat_Implementation (const FString *Msg) |
| |
| bool | IsMoveInputIgnored () |
| |
| bool | IsLookInputIgnored () |
| |
| bool | IsGameInputAllowed () |
| |
| float & | LastTeleportDistanceField () |
| |
| UE::Math::TRotator< double > & | PreviousRotationInputField () |
| |
| UE::Math::TVector< double > & | LastCharacterMovementTeleportUnstasisLocationField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLockedInputUI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPossessedAnyPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheatPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSpawnedNotification () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAdmin () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceShowMouseCursor () |
| |
| void | ClientProcessNetExecCommandBP (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ClientProcessNetExecCommandUnreliableBP (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | PropertyServerToClients (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
| |
| void | PropertyServerToClientsUnreliable (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
| |
| void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientProcessNetExecCommand_Implementation (AActor *ForActor, FName CommandName, FNetExecParams *ExecParams) |
| |
| void | ServerProcessNetExecCommand_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ServerProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ClientProcessNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName, FBPNetExecParams *ExecParams) |
| |
| void | ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName) |
| |
| void | ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
| |
| void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, const FName PropertyName, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReplicationData) |
| |
| TObjectPtr< UPlayer > & | PlayerField () |
| |
| TObjectPtr< APawn > & | AcknowledgedPawnField () |
| |
| TObjectPtr< UInterpTrackInstDirector > & | ControllingDirTrackInstField () |
| |
| TObjectPtr< AHUD > & | MyHUDField () |
| |
| TObjectPtr< APlayerCameraManager > & | PlayerCameraManagerField () |
| |
| TSubclassOf< APlayerCameraManager > & | PlayerCameraManagerClassField () |
| |
| UE::Math::TRotator< double > & | TargetViewRotationField () |
| |
| UE::Math::TRotator< double > & | BlendedTargetViewRotationField () |
| |
| float & | SmoothTargetViewRotationSpeedField () |
| |
| float & | LocalPlayerCachedLODDistanceFactorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | HiddenActorsField () |
| |
| TArray< TWeakObjectPtr< UPrimitiveComponent >, TSizedDefaultAllocator< 32 > > & | HiddenPrimitiveComponentsField () |
| |
| long double & | LastSpectatorStateSynchTimeField () |
| |
| UE::Math::TVector< double > & | LastSpectatorSyncLocationField () |
| |
| UE::Math::TRotator< double > & | LastSpectatorSyncRotationField () |
| |
| int & | ClientCapField () |
| |
| TObjectPtr< UCheatManager > & | CheatManagerField () |
| |
| TSubclassOf< UCheatManager > & | CheatClassField () |
| |
| TObjectPtr< UPlayerInput > & | PlayerInputField () |
| |
| TArray< FActiveForceFeedbackEffect, TSizedDefaultAllocator< 32 > > & | ActiveForceFeedbackEffectsField () |
| |
| TSubclassOf< UAsyncPhysicsData > & | AsyncPhysicsDataClassField () |
| |
| TObjectPtr< UAsyncPhysicsInputComponent > & | AsyncPhysicsDataComponentField () |
| |
| TSortedMap< int, FDynamicForceFeedbackDetails *, TSizedDefaultAllocator< 32 >, TLess< int const > > & | LatentDynamicForceFeedbacksField () |
| |
| TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_LeftField () |
| |
| TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_RightField () |
| |
| TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_GunField () |
| |
| TSharedPtr< FActiveHapticFeedbackEffect > & | ActiveHapticEffect_HMDField () |
| |
| FForceFeedbackValues & | ForceFeedbackValuesField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | PendingMapChangeLevelNamesField () |
| |
| FPlayerMuteList & | MuteListField () |
| |
| TObjectPtr< UNetConnection > & | PendingSwapConnectionField () |
| |
| TObjectPtr< UNetConnection > & | NetConnectionField () |
| |
| UE::Math::TRotator< double > & | RotationInputField () |
| |
| float & | InputYawScale_DEPRECATEDField () |
| |
| float & | InputPitchScale_DEPRECATEDField () |
| |
| float & | InputRollScale_DEPRECATEDField () |
| |
| FColor & | StreamingSourceDebugColorField () |
| |
| float & | ForceFeedbackScaleField () |
| |
| TArray< FKey, TSizedDefaultAllocator< 32 > > & | ClickEventKeysField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | CurrentClickTraceChannelField () |
| |
| float & | HitResultTraceDistanceField () |
| |
| unsigned __int16 & | SeamlessTravelCountField () |
| |
| unsigned __int16 & | LastCompletedSeamlessTravelCountField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | NetConditionGroupsField () |
| |
| TWeakObjectPtr< UPrimitiveComponent > & | CurrentClickablePrimitiveField () |
| |
| FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > | CurrentTouchablePrimitivesField () |
| |
| TArray< TWeakObjectPtr< UInputComponent >, TSizedDefaultAllocator< 32 > > & | CurrentInputStackField () |
| |
| TObjectPtr< UInputComponent > & | InactiveStateInputComponentField () |
| |
| TSubclassOf< UPlayerInput > & | OverridePlayerInputClassField () |
| |
| FTimerHandle & | TimerHandle_UnFreezeField () |
| |
| FTimerHandle & | TimerHandle_DelayedPrepareMapChangeField () |
| |
| FTimerHandle & | TimerHandle_ClientCommitMapChangeField () |
| |
| TWeakObjectPtr< USceneComponent > & | AudioListenerComponentField () |
| |
| TWeakObjectPtr< USceneComponent > & | AudioListenerAttenuationComponentField () |
| |
| UE::Math::TVector< double > & | AudioListenerLocationOverrideField () |
| |
| UE::Math::TRotator< double > & | AudioListenerRotationOverrideField () |
| |
| UE::Math::TVector< double > & | AudioListenerAttenuationOverrideField () |
| |
| TObjectPtr< ASpectatorPawn > & | SpectatorPawnField () |
| |
| long double & | LastRetryPlayerTimeField () |
| |
| UE::Math::TVector< double > & | SpawnLocationField () |
| |
| float & | LastMovementUpdateTimeField () |
| |
| float & | LastMovementHitchField () |
| |
| int & | LocalToServerAsyncPhysicsTickOffsetField () |
| |
| int & | ClientLatestCorrectedOffsetServerStepField () |
| |
| int & | ClientLatestAsyncPhysicsStepSentField () |
| |
| int & | ClientLatestTimeDilationServerStepField () |
| |
| float & | ServerAsyncPhysicsTimeDilationToSendField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShortConnectTimeOut () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinematicMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidePawnInCinematicMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsUsingStreamingVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayerIsWaiting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowMouseCursor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableClickEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableTouchEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMouseOverEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableTouchOverEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFeedbackEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMotionControls () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableStreamingSource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStreamingSourceShouldActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStreamingSourceShouldBlockOnSlowStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputLook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldPerformFullTickWhenPaused () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAudioListener () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAudioAttenuationListener () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableHaptics () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldFlushInputWhenViewportFocusChanges () |
| |
| const UObject * | GetStreamingSourceOwner () |
| |
| bool | ShouldFlushKeysWhenViewportFocusChanges () |
| |
| EStreamingSourcePriority | GetStreamingSourcePriority () |
| |
| bool | StreamingSourceShouldBlockOnSlowStreaming () |
| |
| bool | StreamingSourceShouldActivate () |
| |
| bool | IsStreamingSourceEnabled () |
| |
| void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
| |
| unsigned __int64 | GetSpectatorPawn () |
| |
| void | FlushPressedKeys () |
| |
| void | ClientClearCameraLensEffects () |
| |
| void | ClientCommitMapChange () |
| |
| void | ClientEnableNetworkVoice (bool bEnable) |
| |
| void | ClientGotoState (FName NewState) |
| |
| void | ClientMessage (const FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientMutePlayer (FUniqueNetIdRepl *PlayerId) |
| |
| void | ClientRepObjRef (UObject *Object) |
| |
| void | ClientRetryClientRestart (APawn *NewPawn) |
| |
| void | ClientReturnToMainMenu (const FString *ReturnReason) |
| |
| void | ClientReturnToMainMenuWithTextReason (const FText *ReturnReason) |
| |
| void | ClientTeamMessage (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientUnmutePlayer (FUniqueNetIdRepl *PlayerId) |
| |
| void | ClientUnmutePlayers (const TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > *PlayerIds) |
| |
| void | ClientVoiceHandshakeComplete () |
| |
| void | ClientWasKicked (const FText *KickReason) |
| |
| void | CopyStringToClipboard (const FString *S) |
| |
| void | ServerBlockPlayer (FUniqueNetIdRepl *PlayerId) |
| |
| void | ServerMutePlayer (FUniqueNetIdRepl *PlayerId) |
| |
| void | ServerRestartPlayer () |
| |
| void | ServerUnblockPlayer (FUniqueNetIdRepl *PlayerId) |
| |
| void | ServerUnmutePlayer (FUniqueNetIdRepl *PlayerId) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| UNetConnection * | GetNetConnection () |
| |
| bool | DestroyNetworkActorHandled () |
| |
| void | FailedToSpawnPawn () |
| |
| FName * | NetworkRemapPath (FName *result, FName InPackageName, bool bReading) |
| |
| void | SetNetSpeed (int NewSpeed) |
| |
| FString * | ConsoleCommand (FString *result, const FString *Cmd, bool bWriteToLog) |
| |
| void | CleanUpAudioComponents () |
| |
| AActor * | GetViewTarget () |
| |
| void | AutoManageActiveCameraTarget (AActor *SuggestedTarget) |
| |
| void | ServerNotifyLoadedWorld_Implementation (FName WorldPackageName) |
| |
| bool | HasClientLoadedCurrentWorld () |
| |
| void | ForceSingleNetUpdateFor (AActor *Target) |
| |
| void | SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds) |
| |
| void | InitInputSystem () |
| |
| void | SafeRetryClientRestart () |
| |
| void | ClientRetryClientRestart_Implementation (APawn *NewPawn) |
| |
| void | ClientRestart_Implementation (APawn *NewPawn) |
| |
| void | OnPossess (APawn *PawnToPossess) |
| |
| void | AcknowledgePossession (APawn *P) |
| |
| void | ReceivedPlayer (TSubclassOf< ASpectatorPawn > SpectatorClass) |
| |
| void | PostLoad () |
| |
| void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| void | UpdateRotation (float DeltaTime) |
| |
| void | PostInitializeComponents () |
| |
| void | ServerShortTimeout_Implementation () |
| |
| void | AddCheats (bool bForce) |
| |
| void | EnableCheats (const FString *pass) |
| |
| void | SpawnDefaultHUD () |
| |
| void | CreateTouchInterface () |
| |
| void | CleanupGameViewport () |
| |
| void | GetViewportSize (int *SizeX, int *SizeY) |
| |
| void | Reset () |
| |
| void | ClientReset_Implementation () |
| |
| bool | IsFrozen () |
| |
| void | ServerAcknowledgePossession_Implementation (APawn *P) |
| |
| bool | ServerAcknowledgePossession_Validate (APawn *P) |
| |
| void | OnUnPossess () |
| |
| void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | CleanupPlayerState () |
| |
| bool | UseShortConnectTimeout () |
| |
| void | OnSerializeNewActor (FOutBunch *OutBunch) |
| |
| void | OnNetCleanup (UNetConnection *Connection) |
| |
| void | ClientReceiveLocalizedMessage_Implementation (TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject) |
| |
| void | ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMessage_Implementation (const FString *S, FName Type, float MsgLifeTime) |
| |
| void | CopyStringToClipboard_Implementation (const FString *S) |
| |
| void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, const FString *S, FName Type, float MsgLifeTime) |
| |
| void | ServerToggleAILogging_Implementation () |
| |
| void | PawnLeavingGame () |
| |
| void | BeginPlay () |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | FOV (float F) |
| |
| void | Camera (FName NewMode) |
| |
| void | ServerCamera_Implementation (FName NewMode) |
| |
| bool | ServerCamera_Validate (FName NewMode) |
| |
| void | ClientSetCameraMode_Implementation (FName NewCamMode) |
| |
| void | SetCameraMode (FName NewCamMode) |
| |
| void | ResetCameraMode () |
| |
| void | SendClientAdjustment () |
| |
| void | ServerRecvClientInputFrame_Implementation (int InRecvClientInputFrame, const TArray< unsigned char, TSizedDefaultAllocator< 32 > > *Data) |
| |
| void | ClientRecvServerAckFrame_Implementation (int LastProcessedInputFrame, int RecvServerFrameNumber, char TimeDilation) |
| |
| void | ClientRecvServerAckFrameDebug_Implementation (unsigned __int8 NumBuffered, float TargetNumBufferedCmds) |
| |
| void | ClientCapBandwidth_Implementation (int Cap) |
| |
| void | UpdatePing (float InPing) |
| |
| void | SetSpawnLocation (const UE::Math::TVector< double > *NewLocation) |
| |
| void | SetInitialLocationAndRotation (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
| |
| void | RestartLevel () |
| |
| void | LocalTravel (const FString *FURL) |
| |
| void | ClientReturnToMainMenuWithTextReason_Implementation (const FText *ReturnReason) |
| |
| void | ClientReturnToMainMenu_Implementation (const FString *ReturnReason) |
| |
| __int64 | SetPause (bool bPause, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) |
| |
| bool | IsPaused () |
| |
| void | Pause () |
| |
| bool | ServerPause_Validate () |
| |
| void | ServerPause_Implementation () |
| |
| void | SetName (const FString *S) |
| |
| void | ServerChangeName_Implementation (const FString *S) |
| |
| bool | ServerChangeName_Validate (const FString *S) |
| |
| void | SwitchLevel (const FString *FURL) |
| |
| void | NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest) |
| |
| void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
| |
| bool | GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| char | ProjectWorldLocationToScreenWithDistance (UE::Math::TVector< double > *WorldLocation, UE::Math::TVector< double > *ScreenLocation, bool bPlayerViewportRelative) |
| |
| bool | GetHitResultAtScreenPosition (const UE::Math::TVector2< double > *ScreenPosition, const ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultAtScreenPosition (const UE::Math::TVector2< double > *ScreenPosition, const TArray< TEnumAsByte< EObjectTypeQuery >, TSizedDefaultAllocator< 32 > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| void | PlayerTick (float DeltaTime) |
| |
| bool | InputKey (FKey *Key, EInputEvent EventType, float AmountDepressed, bool bGamepad) |
| |
| bool | InputAxis (FKey *Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad) |
| |
| bool | InputMotion (const UE::Math::TVector< double > *Tilt, const UE::Math::TVector< double > *RotationRate, const UE::Math::TVector< double > *Gravity, const UE::Math::TVector< double > *Acceleration) |
| |
| bool | ShouldShowMouseCursor () |
| |
| void | SetupInputComponent () |
| |
| void | BuildInputStack (TArray< UInputComponent *, TSizedDefaultAllocator< 32 > > *InputStack) |
| |
| void | ProcessPlayerInput (const float DeltaTime, const bool bGamePaused) |
| |
| void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
| |
| void | ResetIgnoreInputFlags () |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | SetViewTargetWithBlend (AActor *NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing) |
| |
| void | ServerVerifyViewTarget_Implementation () |
| |
| void | SpawnPlayerCameraManager () |
| |
| void | GetAudioListenerPosition (UE::Math::TVector< double > *OutLocation, UE::Math::TVector< double > *OutFrontDir, UE::Math::TVector< double > *OutRightDir) |
| |
| bool | GetAudioListenerAttenuationOverridePosition (UE::Math::TVector< double > *OutLocation) |
| |
| void | ServerCheckClientPossession_Implementation () |
| |
| void | ServerCheckClientPossessionReliable_Implementation () |
| |
| void | SafeServerCheckClientPossession () |
| |
| void | ServerSetSpectatorLocation_Implementation (UE::Math::TVector< double > *NewLoc, UE::Math::TRotator< double > *NewRot) |
| |
| void | ClientSetSpectatorWaiting_Implementation (bool bWaiting) |
| |
| float | GetDeprecatedInputYawScale () |
| |
| float | GetDeprecatedInputPitchScale () |
| |
| void | ServerViewNextPlayer_Implementation () |
| |
| void | ServerViewPrevPlayer_Implementation () |
| |
| APlayerState * | GetNextViewablePlayer (int dir) |
| |
| void | ViewAPlayer (int dir) |
| |
| void | StartFire (unsigned __int8 FireModeNum) |
| |
| bool | NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp) |
| |
| void | ServerRestartPlayer_Implementation () |
| |
| bool | CanRestartPlayer () |
| |
| void | ClientIgnoreMoveInput_Implementation (bool bIgnore) |
| |
| void | ClientIgnoreLookInput_Implementation (bool bIgnore) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
| |
| void | ClientForceGarbageCollection_Implementation () |
| |
| void | ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast) |
| |
| void | DelayedPrepareMapChange () |
| |
| void | ClientCommitMapChange_Implementation () |
| |
| void | ClientCancelPendingMapChange_Implementation () |
| |
| void | ClientSetBlockOnAsyncLoading_Implementation () |
| |
| void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList) |
| |
| void | SeamlessTravelTo (APlayerController *NewPC) |
| |
| void | SeamlessTravelFrom (APlayerController *OldPC) |
| |
| void | PostSeamlessTravel () |
| |
| void | GetStreamingSourceLocationAndRotation (UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) |
| |
| void | ClientEnableNetworkVoice_Implementation (bool bEnable) |
| |
| void | ToggleSpeaking (bool bSpeaking) |
| |
| void | ServerMutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
| |
| bool | ServerUnmutePlayer_Validate (FUniqueNetIdRepl *PlayerId) |
| |
| void | ServerUnmutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
| |
| void | ClientMutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
| |
| void | ClientUnmutePlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
| |
| void | ClientUnmutePlayers_Implementation (const TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > *PlayerIds) |
| |
| void | ServerBlockPlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
| |
| __int64 | ServerUnblockPlayer_Validate (FUniqueNetIdRepl *PlayerId) |
| |
| void | ServerUnblockPlayer_Implementation (FUniqueNetIdRepl *PlayerId) |
| |
| APlayerController * | GetPlayerControllerForMuting (const FUniqueNetIdRepl *PlayerNetId) |
| |
| bool | IsPlayerMuted (const FUniqueNetId *PlayerId) |
| |
| void | ClientStartOnlineSession_Implementation () |
| |
| void | ClientEndOnlineSession_Implementation () |
| |
| void | ConsoleKey (FKey *Key) |
| |
| void | SendToConsole (const FString *Command) |
| |
| bool | IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex) |
| |
| int | GetSplitscreenPlayerCount () |
| |
| void | ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups) |
| |
| void | ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | PlayDynamicForceFeedback (float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte< EDynamicForceFeedbackAction::Type > Action, FLatentActionInfo *LatentInfo) |
| |
| void | SetDisableHaptics (bool bNewDisabled) |
| |
| void | SetHapticsByValue (const float Frequency, const float Amplitude, EControllerHand Hand) |
| |
| void | SetControllerLightColor (FColor Color) |
| |
| void | ProcessForceFeedbackAndHaptics (const float DeltaTime, const bool bGamePaused) |
| |
| void | ClientSpawnGenericCameraLensEffect_Implementation (TSubclassOf< AActor > LensEffectEmitterClass) |
| |
| void | ClientClearCameraLensEffects_Implementation () |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | SetPlayer (UPlayer *InPlayer) |
| |
| ULocalPlayer * | GetLocalPlayer () |
| |
| int | GetInputIndex () |
| |
| void | TickPlayerInput (const float DeltaSeconds, const bool bGamePaused) |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| FString * | GetPlayerNetworkAddress (FString *result) |
| |
| bool | DefaultCanUnpause () |
| |
| void | StartSpectatingOnly () |
| |
| void | EndPlayingState () |
| |
| void | BeginSpectatingState () |
| |
| void | SetSpectatorPawn (ASpectatorPawn *NewSpectatorPawn) |
| |
| ASpectatorPawn * | SpawnSpectatorPawn () |
| |
| void | DestroySpectatorPawn () |
| |
| APawn * | GetPawnOrSpectator () |
| |
| void | UpdateStateInputComponents () |
| |
| void | ChangeState (FName NewState) |
| |
| void | EndSpectatingState () |
| |
| void | BeginInactiveState () |
| |
| float | GetMinRespawnDelay () |
| |
| void | SetupInactiveStateInputComponent (UInputComponent *InComponent) |
| |
| void | PushInputComponent (UInputComponent *InInputComponent) |
| |
| bool | PopInputComponent (UInputComponent *InInputComponent) |
| |
| bool | IsInputComponentInStack (const UInputComponent *InInputComponent) |
| |
| void | AddPitchInput (float Val) |
| |
| void | AddYawInput (float Val) |
| |
| void | AddRollInput (float Val) |
| |
| bool | IsInputKeyDown (FKey *Key) |
| |
| void | GetInputMotionState (UE::Math::TVector< double > *Tilt, UE::Math::TVector< double > *RotationRate, UE::Math::TVector< double > *Gravity, UE::Math::TVector< double > *Acceleration) |
| |
| float | GetInputKeyTimeDown (FKey *Key) |
| |
| bool | GetMousePosition (float *LocationX, float *LocationY, bool bEvenWhenMouseNotAttached) |
| |
| void | GetInputMouseDelta (float *DeltaX, float *DeltaY) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| int & | LastValidUnstasisCasterFrameField () |
| |
| long double & | ServerLastReceivedSpectatorLocTimeField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugPathing () |
| |
| AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation, bool bForceUpdateAimedActors) |
| |
| APawn * | GetResponsibleDamager (AActor *DamageCauser) |
| |
| TObjectPtr< APlayerState > & | PlayerStateField () |
| |
| TWeakObjectPtr< AActor > & | StartSpotField () |
| |
| FInstigatedAnyDamageSignature & | OnInstigatedAnyDamageField () |
| |
| FOnPossessedPawnChanged & | OnPossessedPawnChangedField () |
| |
| FName & | StateNameField () |
| |
| TObjectPtr< APawn > & | PawnField () |
| |
| TWeakObjectPtr< APawn > & | OldPawnField () |
| |
| TObjectPtr< ACharacter > & | CharacterField () |
| |
| TObjectPtr< USceneComponent > & | TransformComponentField () |
| |
| UE::Math::TRotator< double > & | ControlRotationField () |
| |
| unsigned __int8 & | IgnoreMoveInputField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanPossessWithoutAuthority () |
| |
| void | FailedToSpawnPawn () |
| |
| void | ClientSetRotation (UE::Math::TRotator< double > *NewRotation, bool bResetCamera) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| bool | IsLocalController () |
| |
| void | SetInitialLocationAndRotation (const UE::Math::TVector< double > *NewLocation, const UE::Math::TRotator< double > *NewRotation) |
| |
| void | SetControlRotation (const UE::Math::TRotator< double > *NewRotation) |
| |
| void | SetIgnoreMoveInput (bool bNewMoveInput) |
| |
| void | ResetIgnoreMoveInput () |
| |
| bool | IsMoveInputIgnored () |
| |
| void | SetIgnoreLookInput (bool bNewLookInput) |
| |
| void | ResetIgnoreLookInput () |
| |
| bool | IsLookInputIgnored () |
| |
| void | ResetIgnoreInputFlags () |
| |
| void | AttachToPawn (APawn *InPawn) |
| |
| void | DetachFromPawn () |
| |
| AActor * | GetViewTarget () |
| |
| void | GetPlayerViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| bool | LineOfSightTo (const AActor *Other, UE::Math::TVector< double > *ViewPoint, __int64 bAlternateChecks) |
| |
| void | PostInitializeComponents () |
| |
| void | Possess (APawn *InPawn) |
| |
| void | OnPossess (APawn *InPawn) |
| |
| void | UnPossess () |
| |
| void | OnUnPossess () |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | Reset () |
| |
| void | ClientSetLocation_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation) |
| |
| void | ClientSetRotation_Implementation (UE::Math::TRotator< double > *NewRotation, __int64 bResetCamera) |
| |
| void | RemovePawnTickDependency (APawn *InOldPawn) |
| |
| void | AddPawnTickDependency (APawn *NewPawn) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | OnRep_Pawn () |
| |
| void | OnRep_PlayerState () |
| |
| void | Destroyed () |
| |
| void | CleanupPlayerState () |
| |
| void | InstigatedAnyDamage (float Damage, const UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| void | InitPlayerState () |
| |
| void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| void | ChangeState (FName NewState) |
| |
| bool | IsInState (FName InStateName) |
| |
| const FNavAgentProperties * | GetNavAgentPropertiesRef () |
| |
| void | GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
| |
| bool | ShouldPostponePathUpdates () |
| |
| bool | IsFollowingAPath () |
| |
| IPathFollowingAgentInterface * | GetPathFollowingAgent () |
| |
| void | StopMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | ShouldParticipateInSeamlessTravel () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| FActorTickFunction & | PrimaryActorTickField () |
| |
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
| |
| int & | LastForceNetUpdateFrameField () |
| |
| float & | InitialLifeSpanField () |
| |
| float & | CustomTimeDilationField () |
| |
| int & | RayTracingGroupIdField () |
| |
| FRepAttachment & | AttachmentReplicationField () |
| |
| FRepMovement & | ReplicatedMovementField () |
| |
| TObjectPtr< AActor > & | OwnerField () |
| |
| FName & | NetDriverNameField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
| |
| int & | InputPriorityField () |
| |
| long double & | CreationTimeField () |
| |
| TObjectPtr< UInputComponent > & | InputComponentField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| int & | NetTagField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | MinNetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TObjectPtr< APawn > & | InstigatorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
| |
| TObjectPtr< USceneComponent > & | RootComponentField () |
| |
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
| |
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
| |
| int & | CachedStasisGridIndexField () |
| |
| FTakePointDamageSignature & | OnTakePointDamageField () |
| |
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
| |
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FActorOnClickedSignature & | OnClickedField () |
| |
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FActorHitSignature & | OnActorHitField () |
| |
| FActorEndPlaySignature & | OnEndPlayField () |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
| |
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
| |
| FRenderCommandFence & | DetachFenceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| FString * | GetActorNameOrLabel (FString *result) |
| |
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
| |
| float | GetRepGraphRelevantDistanceSq () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| bool | IncrementalUnregisterComponents () |
| |
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| __int64 | GetDefaultAttachComponent () |
| |
| bool | IsHidden () |
| |
| void | PostRegisterAllComponents () |
| |
| void | OutsideWorldBounds () |
| |
| bool | CanBeDamaged () |
| |
| void | ForceDestroy () |
| |
| void | InitializeDefaults () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| bool | CanBeInCluster () |
| |
| bool | IsEditorOnly () |
| |
| bool | IsAsset () |
| |
| UWorld * | GetWorld () |
| |
| FTimerManager * | GetWorldTimerManager () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | CallPreReplication (UNetDriver *NetDriver) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (const AActor *Other) |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearComponentOverlaps () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | NotifyActorBeginCursorOver () |
| |
| void | NotifyActorEndCursorOver () |
| |
| void | NotifyActorOnClicked (FKey *ButtonPressed) |
| |
| void | NotifyActorOnReleased (FKey *ButtonReleased) |
| |
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| long double | GetLastRenderTime (bool IgnoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasLocalNetOwner () |
| |
| bool | HasNetOwner () |
| |
| void | SetAutoDestroyWhenFinished (bool bVal) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | OnRep_AttachmentReplication () |
| |
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
| |
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | SetNetDormancy (ENetDormancy NewDormancy) |
| |
| void | FlushNetDormancy () |
| |
| void | ForcePropertyCompare () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | TearOff () |
| |
| void | Reset () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
| |
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| bool | HasActiveCameraComponent () |
| |
| bool | HasActivePawnControlCameraComponent () |
| |
| void | ForceNetRelevant () |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | UpdateReplicatedComponent (UActorComponent *Component) |
| |
| void | UpdateAllReplicatedComponents () |
| |
| void | AddInstanceComponent (UActorComponent *Component) |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
| |
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
| |
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | SwapRoles () |
| |
| void | DispatchBeginPlay (bool bFromLevelStreaming) |
| |
| void | BeginPlay () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (const FName InputAxisName) |
| |
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
| |
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| ENetMode | InternalGetNetMode () |
| |
| UNetDriver * | GetNetDriver () |
| |
| void | SetNetDriverName (FName NewNetDriverName) |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
| |
| bool | IsSelectionChild () |
| |
| AActor * | GetSelectionParent () |
| |
| AActor * | GetRootSelectionParent () |
| |
| bool | IsActorOrSelectionParentSelected () |
| |
| void | PushSelectionToProxies () |
| |
| bool | IsChildActor () |
| |
| UChildActorComponent * | GetParentComponent () |
| |
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
| |
| void | UnregisterAllComponents (bool bForReregister) |
| |
| void | RegisterAllComponents () |
| |
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
| |
| void | MarkComponentsAsPendingKill (__int64 a2) |
| |
| void | ReregisterAllComponents (bool a2) |
| |
| void | UpdateComponentTransforms () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PreInitializeComponents () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetDistanceTo (const AActor *OtherActor) |
| |
| bool | IsHLODRelevant () |
| |
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
| |
| int | GetRayTracingGroupId () |
| |
| void | SetCanBeDamaged (bool bInCanBeDamaged) |
| |
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
| |
| void | DestroyConstructedComponents () |
| |
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | ProcessUserConstructionScript () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
| |
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
| |
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
| |
| void | CheckComponentInstanceName (const FName InName) |
| |
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | SyncReplicatedPhysicsSimulation () |
| |
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
| |
| void | GatherCurrentMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
| |
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
| |
| void | AddComponentForReplication (UActorComponent *Component) |
| |
| void | BuildReplicatedComponentsInfo () |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | Stasis () |
| |
| void | ResetSpatialComponent () |
| |
| void | Unstasis () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | PostInitializeComponents () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
| |
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
| |
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
| |
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| FVector | GetActorForwardVector () |
| | Returns the forward direction vector (length 1.0) from the actor's point of view.
|
| |
| bool | IsA (UClass *SomeBase) |
| | Returns if the actor is from SomeBase or a subclass of SomeBase.
|
| |
| FVector | GetLocation () |
| | Returns the actor's location in world space.
|
| |
| FString | GetEOSId () |
| | Returns the player's EOS id (platform unique identifier)
|
| |