Ark Server API (ASA) - Wiki
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#include <UnrealMathFPU.h>
Public Attributes | ||
union { | ||
struct { | ||
VectorRegister2Double XY | ||
VectorRegister2Double ZW | ||
} | ||
double V [4] | ||
}; | ||
struct { | ||
VectorRegister2Double XY | ||
VectorRegister2Double ZW | ||
}; | ||
double[4] vector register type, where the first double (X) is stored in the lowest 64 bits, and so on.
Definition at line 39 of file UnrealMathFPU.h.
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default |
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inline |
Definition at line 53 of file UnrealMathFPU.h.
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inlineconstexpr |
Definition at line 61 of file UnrealMathFPU.h.
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inline |
Definition at line 66 of file UnrealMathFPU.h.
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default |
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inline |
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inlineconstexpr |
Definition at line 144 of file UnrealMathNeon.h.
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inline |
Definition at line 146 of file UnrealMathNeon.h.
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delete |
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inline |
Definition at line 75 of file UnrealMathFPU.h.
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inline |
Definition at line 154 of file UnrealMathNeon.h.
union { ... } VectorRegister4Double |
struct { ... } VectorRegister4Double |
double VectorRegister4Double::V[4] |
Definition at line 48 of file UnrealMathFPU.h.
VectorRegister2Double VectorRegister4Double::XY |
Definition at line 45 of file UnrealMathFPU.h.
VectorRegister2Double VectorRegister4Double::ZW |
Definition at line 46 of file UnrealMathFPU.h.