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ACustomGameMode Struct Reference

#include <GameMode.h>

+ Inheritance diagram for ACustomGameMode:
+ Collaboration diagram for ACustomGameMode:

Public Member Functions

FStringBadWordListURLField ()
 
FStringBadWordWhiteListURLField ()
 
TMap< wchar_t, wchar_t, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< wchar_t, wchar_t, 0 > > & CharacterReplacementMapField ()
 
bool OnInitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void AdjustDamage (AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void HandleLeavingMap ()
 
void KickPlayer (APlayerController *NewPlayer)
 
void InitOptions (FString *Options)
 
FStringDoGameCommand (FString *result, const FString *TheCommand)
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
bool AllowAddToTribe (AShooterPlayerState *ForPlayerState, const FTribeData *MyNewTribe)
 
bool AllowClearTribe (AShooterPlayerState *ForPlayerState)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, const FString *TribeName)
 
bool AllowModifyStatusValue (UPrimalCharacterStatusComponent *forComp, EPrimalCharacterStatusValue::Type valueType, float Amount)
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
bool AllowNotifyRemotePlayerDeath (AShooterCharacter *forChar)
 
void RemoveTribe (unsigned __int64 TribeID)
 
void UpdateTribeData (FTribeData *NewTribeData)
 
bool IsSpawnpointAllowed (APlayerStart *SpawnPoint, AController *Player)
 
bool IsUsedSpawnPointStillSupported (APlayerStart *SpawnPoint, AController *Player)
 
void InitGameState ()
 
bool OnAllowRenameTribe_Implementation (AShooterPlayerState *ForPlayerState, const FString *TribeName)
 
void KickPlayersWithoutCharacter (const FString *Reason)
 
void RequestBadWordList ()
 
bool FilterBadWords (FString *String, bool bCheckWithoutSpecialChars)
 
- Public Member Functions inherited from AShooterGameMode
TArray< FAttachedInstancedHarvestingElement *, TSizedDefaultAllocator< 32 > > & HiddenHarvestingComponentsField ()
 
intLastRepopulationIndexToCheckField ()
 
TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > & LiveTuningOverloadBaselineValuesField ()
 
FTimerHandleDynamicConfigHandleField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
TArray< TWeakObjectPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PendingStructureDestroysField ()
 
TArray< FAtlasAdminCommandTrackingEntry, TSizedDefaultAllocator< 32 > > & QueuedAdminCommandsField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AllowedAdminIPsField ()
 
FStringBanFileNameField ()
 
TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & BannedMapField ()
 
TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & GlobalBannedMapField ()
 
TDelegate< void __cdecl(bool), FDefaultDelegateUserPolicy > & OnSavingWorldFinishedDelegateField ()
 
TDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnSavingWorldStartedDelegateField ()
 
boolIsSavingWorldDataField ()
 
long doubleLastTimeCheckedForSaveBackupField ()
 
intLastDayOfYearBackedUpField ()
 
FProcHandleGameBackupProcHandleField ()
 
long doubleTimeLastStartedDoingRemoteBackupField ()
 
FAmazonS3GetObject *& S3CheatDownloaderField ()
 
long doubleTimeTillNextCheaterUpdateField ()
 
floatUpdateAllowedCheatersIntervalField ()
 
FAmazonS3GetObject *& S3BanDownloaderField ()
 
long doubleTimeTillNextBanUpdateField ()
 
floatUpdateBanIntervalField ()
 
FStringUnofficalBanListURLField ()
 
FStringUnofficalAdminListURLField ()
 
TMap< FClassMapKey, FMissionGlobalData, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMissionGlobalData, 0 > > & MissionGlobalDataField ()
 
UShooterCheatManager *& ServerCheatManagerField ()
 
floatForceLoadWorldSecondsField ()
 
floatLoadedAtTimeSecondsField ()
 
long doubleLoadedAtPersistentTimeField ()
 
unsigned intLoadedSaveIncrementorField ()
 
unsigned intCurrentSaveIncrementorField ()
 
URCONServer *& RCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
UShooterCheatManager *& GlobalCommandsCheatManagerField ()
 
long doubleLastUpdatedLoginLocksTimeField ()
 
long doubleLastLoginLocksConnectedTimeField ()
 
FStringCheckGlobalEnablesURLField ()
 
UDatabase_LoginData *& Database_LoginDataRefField ()
 
UDatabase_PubSub_GeneralNotifications *& PubSub_GeneralNotificationsRefField ()
 
intTerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & PlayersExclusiveListField ()
 
void *& GameBackupPipeReadField ()
 
void *& GameBackupPipeWriteField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
TMap< int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FString, 0 > > & PlayerStringIdsField ()
 
boolbTempDisableLoginLockCheckField ()
 
FStringMyServerIdField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PendingLoginLockReleasesField ()
 
TMap< FString, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, double, 0 > > & ActiveProfilesSavingField ()
 
FStringLaunchOptionsField ()
 
TArray< FTribeData, TSizedDefaultAllocator< 32 > > & TribesDataField ()
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & ActivelyTamingDinosField ()
 
boolbAdminLoggingField ()
 
boolbIsRestartingField ()
 
boolbProximityChatField ()
 
floatDifficultyValueField ()
 
floatDifficultyValueMinField ()
 
floatDifficultyValueMaxField ()
 
floatProximityRadiusField ()
 
floatProximityRadiusUnconsiousScaleField ()
 
boolbIsCurrentlySavingWorldField ()
 
boolbServerAllowArkDownloadField ()
 
boolbUseExclusiveListField ()
 
boolbAlwaysNotifyPlayerJoinedField ()
 
boolbServerPVEField ()
 
boolbServerForceNoHUDField ()
 
boolbAllowFlyerCarryPvEField ()
 
boolbDisableDinoDecayPvEField ()
 
boolbDisablePvEGammaField ()
 
boolbPreventStructurePaintingField ()
 
boolbAllowCaveBuildingPvPField ()
 
boolbPvPStructureDecayField ()
 
boolbForceAllStructureLockingField ()
 
boolbPreventTribeAlliancesField ()
 
boolbOnlyAutoDestroyCoreStructuresField ()
 
boolbTribeLogDestroyedEnemyStructuresField ()
 
boolbServerGameLogIncludeTribeLogsField ()
 
boolbUseOptimizedHarvestingHealthField ()
 
boolbClampItemStatsField ()
 
boolbAllowMultipleAttachedC4Field ()
 
boolbCrossARKAllowForeignDinoDownloadsField ()
 
boolbIsLegacyServerField ()
 
boolbEnableVictoryCoreDupeCheckField ()
 
boolbEnableOfficialOnlyVersioningCodeField ()
 
boolbUseAlarmNotificationsField ()
 
intTheMaxStructuresInRangeField ()
 
intMaxStructuresInSmallRadiusField ()
 
boolbEnableCryoSicknessPVEField ()
 
floatCryopodNerfDamageMultField ()
 
floatCryopodNerfDurationField ()
 
floatCryopodNerfIncomingDamageMultPercentField ()
 
intRCONPortField ()
 
floatDayCycleSpeedScaleField ()
 
floatNightTimeSpeedScaleField ()
 
floatDayTimeSpeedScaleField ()
 
floatPvEStructureDecayPeriodMultiplierField ()
 
floatStructurePreventResourceRadiusMultiplierField ()
 
floatPvEDinoDecayPeriodMultiplierField ()
 
floatMaxTamedDinosField ()
 
floatListenServerTetherDistanceMultiplierField ()
 
floatPerPlatformMaxStructuresMultiplierField ()
 
floatAutoDestroyOldStructuresMultiplierField ()
 
floatRCONServerGameLogBufferField ()
 
floatOxygenSwimSpeedStatMultiplierField ()
 
floatServerAutoForceRespawnWildDinosIntervalField ()
 
floatRadiusStructuresInSmallRadiusField ()
 
floatEnableAFKKickPlayerCountPercentField ()
 
intStartTimeHourField ()
 
floatResourcesRespawnPeriodMultiplierField ()
 
floatKickIdlePlayersPeriodField ()
 
floatMateBoostEffectMultiplierField ()
 
floatAutoSavePeriodMinutesField ()
 
floatXPMultiplierField ()
 
FNameActiveEventField ()
 
floatTribeNameChangeCooldownField ()
 
floatPlatformSaddleBuildAreaBoundsMultiplierField ()
 
floatStructurePickupTimeAfterPlacementField ()
 
floatStructurePickupHoldDurationField ()
 
floatKillXPMultiplierField ()
 
floatHarvestXPMultiplierField ()
 
floatCraftXPMultiplierField ()
 
floatGenericXPMultiplierField ()
 
floatSpecialXPMultiplierField ()
 
floatAlphaKillXPMultiplierField ()
 
floatCaveKillXPMultiplierField ()
 
floatWildKillXPMultiplierField ()
 
floatBossKillXPMultiplierField ()
 
floatTamedKillXPMultiplierField ()
 
floatUnclaimedKillXPMultiplierField ()
 
floatExplorerNoteXPMultiplierField ()
 
FTimerHandleMaintenanceRestartHandleField ()
 
floatRandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long doubleLastServerNotificationRecievedAtField ()
 
long doubleLastExecSaveTimeField ()
 
long doubleLastTimeSavedWorldField ()
 
FStringLastClaimedGameCodeField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & ArkGameCodesField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData *, TSizedDefaultAllocator< 32 > > & PlayerDatasField ()
 
FTimerHandleDoNPCZoneManagerLandscapeChangeFixupsHandleField ()
 
intNPCZoneManagerModField ()
 
boolbRestartedAPlayerField ()
 
boolbFirstSaveWorldField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & DeferredTribeSavesField ()
 
FCharacterPossessionByPlayerOnCharacterPossessedByPlayerField ()
 
FCharacterPossessionByPlayerOnCharacterUnpossessedByPlayerField ()
 
FShooterCharacterSpawnedOnShooterCharacterSpawnedField ()
 
FShooterCharacterDiedOnShooterCharacterDiedField ()
 
FMissionTriggerBeginOverlapOnMissionTriggerBeginOverlapField ()
 
FMissionTriggerEndOverlapOnMissionTriggerEndOverlapField ()
 
floatTamedDinoDamageMultiplierField ()
 
floatDinoDamageMultiplierField ()
 
floatPlayerDamageMultiplierField ()
 
floatStructureDamageMultiplierField ()
 
floatPlayerResistanceMultiplierField ()
 
floatDinoResistanceMultiplierField ()
 
floatTamedDinoResistanceMultiplierField ()
 
floatStructureResistanceMultiplierField ()
 
floatTamingSpeedMultiplierField ()
 
floatHarvestAmountMultiplierField ()
 
floatHarvestHealthMultiplierField ()
 
floatPlayerCharacterWaterDrainMultiplierField ()
 
floatPlayerCharacterFoodDrainMultiplierField ()
 
floatDinoCharacterFoodDrainMultiplierField ()
 
floatRaidDinoCharacterFoodDrainMultiplierField ()
 
floatPlayerCharacterStaminaDrainMultiplierField ()
 
floatDinoCharacterStaminaDrainMultiplierField ()
 
floatPlayerCharacterHealthRecoveryMultiplierField ()
 
floatDinoCharacterHealthRecoveryMultiplierField ()
 
floatCarnivoreNaturalTargetingRangeMultiplierField ()
 
floatCarnivorePlayerAggroMultiplierField ()
 
floatHerbivoreNaturalTargetingRangeMultiplierField ()
 
floatHerbivorePlayerAggroMultiplierField ()
 
boolAIForceOverlapCheckField ()
 
floatDinoCountMultiplierField ()
 
boolbDisableXPField ()
 
TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & LevelExperienceRampOverridesField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & OverridePlayerLevelEngramPointsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock, TSizedDefaultAllocator< 32 > > & EngramEntryAutoUnlocksField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventDinoTameClassNamesField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassStaminaMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassStaminaMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassSpeedMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassSpeedMultipliersField ()
 
TArray< FDinoSpawnWeightMultiplier, TSizedDefaultAllocator< 32 > > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & NPCReplacementsField ()
 
floatPvPZoneStructureDamageMultiplierField ()
 
intOverrideMaxExperiencePointsPlayerField ()
 
intOverrideMaxExperiencePointsDinoField ()
 
floatGlobalSpoilingTimeMultiplierField ()
 
floatGlobalItemDecompositionTimeMultiplierField ()
 
floatGlobalCorpseDecompositionTimeMultiplierField ()
 
floatMaxFallSpeedMultiplierField ()
 
boolbAutoPvEUseSystemTimeField ()
 
FNameStructureDestructionTagField ()
 
floatAutoPvEStartTimeSecondsField ()
 
floatAutoPvEStopTimeSecondsField ()
 
AHibernationManager *& HibernationManagerField ()
 
intTributeItemExpirationSecondsField ()
 
intTributeDinoExpirationSecondsField ()
 
intTributeCharacterExpirationSecondsField ()
 
boolPreventDownloadItemsField ()
 
boolbPreventUploadSurvivorsField ()
 
boolbPreventUploadDinosField ()
 
intMaxTributeItemsField ()
 
intMaxTributeDinosField ()
 
intMaxTributeCharactersField ()
 
floatIncreasePvPRespawnIntervalCheckPeriodField ()
 
floatIncreasePvPRespawnIntervalMultiplierField ()
 
floatIncreasePvPRespawnIntervalBaseAmountField ()
 
floatResourceNoReplenishRadiusStructuresField ()
 
floatResourceNoReplenishRadiusPlayersField ()
 
floatCropGrowthSpeedMultiplierField ()
 
floatLayEggIntervalMultiplierField ()
 
floatPoopIntervalMultiplierField ()
 
floatCropDecaySpeedMultiplierField ()
 
boolbAllowDisablingSpectatorField ()
 
boolbFlyerPlatformAllowUnalignedDinoBasingField ()
 
intMaxPerTribePlatformSaddleStructureLimitField ()
 
intMaxPlatformSaddleStructureLimitField ()
 
intMaxDinoBaseLevelField ()
 
intMaxNumberOfPlayersInTribeField ()
 
floatTribeSlotReuseCooldownField ()
 
floatMatingIntervalMultiplierField ()
 
floatEggHatchSpeedMultiplierField ()
 
floatBabyMatureSpeedMultiplierField ()
 
floatBabyFoodConsumptionSpeedMultiplierField ()
 
intCurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
intMaxGateFrameOnSaddlesField ()
 
intMaxHexagonsPerCharacterField ()
 
FOutputDeviceFileGameplayLogFileField ()
 
FOutputDeviceFileServerGameLogFileField ()
 
boolbServerGameLogEnabledField ()
 
floatBonusSupplyCrateItemGiveIntervalField ()
 
floatStructureDamageRepairCooldownField ()
 
floatCustomRecipeEffectivenessMultiplierField ()
 
floatCustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
boolbPvEAllowTribeWarField ()
 
boolbAllowCustomRecipesField ()
 
long doubleLastBonusSupplyCrateItemGiveTimeField ()
 
boolbTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > & IDtoPlayerDatasField ()
 
intMaxTribeLogsField ()
 
intMaxPersonalTamedDinosField ()
 
intPersonalTamedDinosSaddleStructureCostField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & CachedGameLogField ()
 
boolbAllowInactiveTribesField ()
 
floatDinoHarvestingDamageMultiplierField ()
 
floatPlayerHarvestingDamageMultiplierField ()
 
floatDinoTurretDamageMultiplierField ()
 
floatExtinctionEventTimeIntervalField ()
 
unsigned intNextExtinctionEventUTCField ()
 
boolbDoExtinctionEventField ()
 
boolbPvPDinoDecayField ()
 
boolbAllowAnyoneBabyImprintCuddleField ()
 
boolbOnlyDecayUnsnappedCoreStructuresField ()
 
boolbDestroyUnconnectedWaterPipesField ()
 
boolbNotifyAdminCommandsInChatField ()
 
boolbOfficialDisableGenesisMissionsField ()
 
boolbPreventOutOfTribePinCodeUseField ()
 
floatPreventOfflinePvPIntervalField ()
 
floatImplantSuicideCDField ()
 
boolbShowFloatingDamageTextField ()
 
intSavedGameModeVersionField ()
 
intCurrentGameModeVersionField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentNotificationURLField ()
 
FStringCurrentAdminCommandTrackingAPIKeyField ()
 
FStringCurrentAdminCommandTrackingURLField ()
 
TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & ConfigOverrideItemMaxQuantityField ()
 
TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & OverrideMaxItemQuantityMapField ()
 
TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
floatBabyImprintingStatScaleMultiplierField ()
 
floatBabyCuddleIntervalMultiplierField ()
 
floatBabyImprintAmountMultiplierField ()
 
floatBabyCuddleGracePeriodMultiplierField ()
 
floatBabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
floatHairGrowthSpeedMultiplierField ()
 
floatDinoHairGrowthSpeedMultiplierField ()
 
boolbNonPermanentDiseasesField ()
 
UAllClustersInventory *& AllClustersInventoryField ()
 
intSaveForceRespawnDinosVersionField ()
 
unsigned __int64ServerIDField ()
 
intLoadForceRespawnDinosVersionField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & SupportedSpawnRegionsField ()
 
floatMaxAllowedRespawnIntervalField ()
 
boolbDisableDinoTamingField ()
 
floatMinimumDinoReuploadIntervalField ()
 
intSaveGameCustomVersionField ()
 
floatOverrideOfficialDifficultyField ()
 
FOutputDeviceFileDinoDupeIDLogFileField ()
 
FOutputDeviceFileFailedWaterDinoSpawnLogFileField ()
 
intNPCActiveCountTamedField ()
 
intNPCActiveCountField ()
 
intNPCCountField ()
 
floatRTSModeNumSelectableDinosScaleField ()
 
floatRTSMaxRangeFromPlayerCharacterScaleField ()
 
floatRTSProximityToEnemyStructureScaleField ()
 
floatMatingSpeedMultiplierField ()
 
floatFastDecayIntervalField ()
 
boolbDisableGenesisMissionsField ()
 
boolbForceUseInventoryAppendsField ()
 
boolbDisableWirelessCraftingForDinosField ()
 
boolbDisableWirelessCraftingForStructuresField ()
 
floatWirelessCraftingRangeOverrideField ()
 
floatSupplyCrateLootQualityMultiplierField ()
 
floatFishingLootQualityMultiplierField ()
 
floatItemStackSizeMultiplierField ()
 
floatCraftingSkillBonusMultiplierField ()
 
boolbAllowUnlimitedRespecsField ()
 
floatFuelConsumptionIntervalMultiplierField ()
 
intDestroyTamesOverLevelClampField ()
 
intMaxAlliancesPerTribeField ()
 
intMaxTribesPerAllianceField ()
 
boolbDisableNonTribePinAccessField ()
 
boolbLimitTurretsInRangeField ()
 
floatLimitTurretsRangeField ()
 
intLimitTurretsNumField ()
 
intLimitGeneratorsNumField ()
 
floatLimitGeneratorsRangeField ()
 
intCropPlotStackLimitField ()
 
floatPhotoModeRangeLimitField ()
 
long doubleServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
floatBaseTemperatureMultiplierField ()
 
boolbForceAllowAscensionItemDownloadsField ()
 
floatLimitNonPlayerDroppedItemsRangeField ()
 
intLimitNonPlayerDroppedItemsCountField ()
 
floatGlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
floatSingleplayerSettingsCorpseLifespanMultiplierField ()
 
floatUseCorpseLifeSpanMultiplierField ()
 
floatTimePeriodToHideDisconnectedPlayersField ()
 
floatPreventOfflinePvPConnectionInvincibleIntervalField ()
 
floatTamedDinoCharacterFoodDrainMultiplierField ()
 
floatWildDinoCharacterFoodDrainMultiplierField ()
 
floatWildDinoTorporDrainMultiplierField ()
 
floatPassiveTameIntervalMultiplierField ()
 
floatTamedDinoTorporDrainMultiplierField ()
 
floatMeshCheckingRayDistanceField ()
 
floatMeshCheckingSubdivisonsField ()
 
floatMeshCheckingPercentageToFailField ()
 
boolbGenesisUseStructuresPreventionVolumesField ()
 
FStringLiveTuningFileNameField ()
 
FStringArkServerMetricsKeyField ()
 
FStringArkServerMetricsURLField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & CachedArkMetricsPayloadsField ()
 
boolbLogChatMessagesField ()
 
intChatLogFlushIntervalSecondsField ()
 
intChatLogFileSplitIntervalSecondsField ()
 
intChatLogMaxAgeInDaysField ()
 
FStringCurrentChatLogFilenameField ()
 
FDateTimeLastChatLogFlushTimeField ()
 
FDateTimeLastChatLogFileCreateTimeField ()
 
boolbIsGenesisMapField ()
 
FStringCurrentDamageEventLogFilenameField ()
 
FTimerHandleDamageEventLogFlushHandleField ()
 
FLeaderboardsContainerLeaderboardContainerField ()
 
TMap< FName, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, int, 0 > > & MissionTagToLeaderboardEntryField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
boolbAllowStoredDatasField ()
 
FDataStore< unsigned int > & TribeDataStoreField ()
 
FDataStore< unsigned __int64 > & PlayerDataStoreField ()
 
boolbEnableStasisGridField ()
 
TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & PrioritizedObjectMapField ()
 
AOceanDinoManager *& TheOceanDinoManagerField ()
 
TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & AdditionalDefaultBuffsField ()
 
FStasisGridMyStasisGridField ()
 
FPreSpawnedDinoOnPreSpawnedDinoField ()
 
FOnKilledOnKilledField ()
 
FOnPostLoginOnPostLoginField ()
 
FOnStartNewPlayerOnStartNewPlayerField ()
 
FOnAddNewTribeOnAddNewTribeField ()
 
FOnRemoveTribeOnRemoveTribeField ()
 
FOnRemovePlayerFromTribeOnRemovePlayerFromTribeField ()
 
FOnServerChatMessageOnServerChatMessageField ()
 
FOnServerDirectMessageOnServerDirectMessageField ()
 
FOnServerNotificationOnServerNotificationField ()
 
FOnNotifyDamageOnNotifyDamageField ()
 
FOnSerializeForSaveFileOnSerializeForSaveFileField ()
 
TArray< FWorldBuffTrackerItem, TSizedDefaultAllocator< 32 > > & WorldBuffsField ()
 
TArray< FPropertyModificationsTracker, TSizedDefaultAllocator< 32 > > & WorldBuffPropertyModificationsTrackersField ()
 
floatBaseHexagonRewardMultiplierField ()
 
floatHexagonRewardMultiplierField ()
 
floatHexagonCostMultiplierField ()
 
boolbHexStoreAllowOnlyEngramTradeOptionField ()
 
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & DynamicNPCReplacementsField ()
 
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & CollectiveNPCReplacementsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventTransferForClassNamesField ()
 
boolbAllowFlyerSpeedLevelingField ()
 
boolbDisableWorldBuffsField ()
 
boolbEnablePlayerMoveThroughAllyField ()
 
boolbRiderDinoCollisionField ()
 
floatWorldBuffScalingEfficacyField ()
 
TArray< FCrateTemporaryQualityModifierSet, TSizedDefaultAllocator< 32 > > & TemporaryCrateModifiersField ()
 
TArray< FResourceTemporaryAmountModifierSet, TSizedDefaultAllocator< 32 > > & TemporaryResourceModifiersField ()
 
floatAdjustableMutagenSpawnDelayMultiplierField ()
 
boolDisableRailgunPVPField ()
 
intEggsHatchedThisFrameField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DynamicDisabledWorldBuffsField ()
 
FStringDynamicUndermeshRegionsRawField ()
 
floatRedisTimeoutInMinutesField ()
 
floatImprintLimitField ()
 
intMaxStructuresToAllowForPickupOverrideField ()
 
boolbDisableRailgunPVPField ()
 
floatMinimumTimebetweeninventoryRetrievalField ()
 
floatWildFollowerSpawnChanceMultiplierField ()
 
floatWildFollowerSpawnCountMultiplierField ()
 
boolbPreventHibernationManagerField ()
 
floatDinoArmorDurabilityScaleField ()
 
TMap< int, unsigned int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned int, 0 > > & CustomLevelEventsSingletonIDsField ()
 
TMap< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, 0 > > & LocalInstancedStaticMeshComponentInstancesVisibilityStateField ()
 
UAntiDupeTransactionLog *& AntiDupeTransactionLogField ()
 
TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField ()
 
TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & NextTeamBatchtoUpdateCachedTeamTameListsField ()
 
TArray< FPlayersAwaitingUpdatedCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & AllPlayersAwaitingUpdatedCachedTeamTameListsField ()
 
TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField ()
 
TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & CurrentBatchCachedTeamTameListsField ()
 
intCurrentIndexOfTameToBeAddedToCachedTeamTameListsField ()
 
intMaxAllowedUpdatedCachedTeamTamesPerTickField ()
 
intMaxAllowedPlayersRecieveCachedTeamTameListPerTickField ()
 
FTimerHandleUpdateCachedTeamTameLists_OnIntervalHandleField ()
 
FTimerHandleReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField ()
 
intPreviousFrameTimeField ()
 
FStringCachedSaveDirectoryOverrideField ()
 
intTicksUntilRegisterField ()
 
boolbDisableStructurePlacementCollisionField ()
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void Serialize (FStructuredArchiveRecord Record)
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void FindOrCreateSerializedObject (FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World)
 
bool LoadWorldFromFile (const FString *filename)
 
void CheckArkTributeAvailability ()
 
void LoadWorldFromFileWrapper ()
 
bool SetTranfers (bool enabled)
 
void LoadedWorld_Implementation ()
 
void IncrementPreLoginMetric ()
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void GenericPlayerInitialization (AController *C)
 
void ParseServerToJson ()
 
void InitOptionBool (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue)
 
void InitOptionString (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option)
 
void InitOptionFloat (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue)
 
void InitOptionInteger (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue)
 
void SingleplayerSetupValues ()
 
bool GetBoolOption (const FString *Options, const FString *ParseString, bool CurrentValue)
 
float GetFloatOption (const FString *Options, const FString *ParseString, float CurrentValue)
 
int GetIntOption (const FString *Options, const FString *ParseString, int CurrentValue)
 
bool TryGetIntOption (const FString *Section, const FString *Options, const FString *OptionName, int *value)
 
bool TryGetBoolOption (const FString *Section, const FString *Options, const FString *OptionName, bool *value)
 
bool GetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue)
 
float GetFloatOptionIni (const wchar_t *Section, const wchar_t *OptionName)
 
int GetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName)
 
bool TryGetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName, int *value)
 
bool TryGetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool *value)
 
void SaveWorld (bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled)
 
void ClearSavesAndRestart ()
 
bool LoadWorld ()
 
void HandleMatchHasStarted ()
 
void RestartPlayer (AController *NewPlayer)
 
void HandleLeavingMap ()
 
void RequestFinishAndExitToMainMenu ()
 
void PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)
 
bool ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection)
 
void PostLogin (APlayerController *NewPlayer)
 
FStringGetBanDurationString (FString *result, FTimespan *TimeLeft)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType)
 
UClassGetDefaultPawnClassForController_Implementation (AController *InController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
UPrimalPlayerDataGetPlayerData (const FString *PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe)
 
void HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer)
 
void OnLogout_Implementation (AController *Exiting)
 
void Logout (AController *Exiting)
 
void SetMessageOfTheDay (const FString *Message, const FString *SetterID)
 
void ShowMessageOfTheDay ()
 
APawnSpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot)
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig)
 
FStringGenerateProfileFileName (FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
TSharedPtr< FWriteFileTaskInfo > * SavePlayerData (TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup)
 
TSharedPtr< FWriteFileTaskInfo > * SaveTribeData (TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick)
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter)
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
void OnHarvestingComponentHidden (FAttachedInstancedHarvestingElement *component)
 
void ServerConstructedFoliageHiddenAttachedComponent (FAttachedInstanced *aComponent)
 
void TickLoginLocks ()
 
bool IsLoginLockDisabled ()
 
void CheckGlobalEnables ()
 
void ExecuteCommand (const FString *command)
 
void OutputThreadProc ()
 
bool CreatePipes ()
 
void Tick (float DeltaSeconds)
 
void UpdateBanCheaterList (float DeltaSeconds)
 
void UpdateUnofficialBanCheaterList (float DeltaSeconds)
 
void RemoveTribe (unsigned __int64 TribeID)
 
void RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState)
 
const FTribeDataGetTribeData (const FTribeData *result, unsigned __int64 TribeID)
 
void InitializeDatabaseRefs ()
 
void BeginPlay ()
 
void DoMaintenanceRestartWarning ()
 
void DoMaintenanceRestart ()
 
void OnLandscapeLevelLoaded ()
 
void DoNPCZoneManagerLandscapeChangeFixups ()
 
void Serialize (FArchive *Ar)
 
FLeaderboardEntryGetOrCreateLeaderboardEntry (FName MissionTag)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
void CheckIsOfficialServer ()
 
void BeginUnloadingWorld ()
 
bool DumpAssetProperties (const FString *Asset, FString *OutFilename)
 
void GetDynamicConfig ()
 
void PostServerMetrics ()
 
void AddTrackedAdminCommand (APlayerController *Controller, const FString *CommandType, const FString *Command)
 
void PostAdminTrackedCommands ()
 
void LoadPlayersJoinNoCheckList ()
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
void KickPlayerController (APlayerController *thePC, const FString *KickMessage)
 
void SaveBannedList ()
 
void LoadBannedList ()
 
void LoadBanListFromString (FString *FileString, bool GlobalList)
 
FStringGetMapName (FString *result)
 
void UpdateSaveBackupFiles ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTribeIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes)
 
void LoadPlayerDataIds ()
 
void AddPlayerID (int playerDataID, FString *netUniqueString, bool bForce)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
FStringGetSteamIDStringForPlayerID (FString *result, int playerDataID)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
unsigned int GenerateTribeId ()
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
void AdjustDamage (AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void NotifyDamage (AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser)
 
void DamageEventLogFlush ()
 
void SetDamageEventLoggingEnabled (bool bEnabled)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, const FString *TribeName)
 
void SetTimeOfDay (const FString *timeString)
 
void SerializeForSaveFile (int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized)
 
bool PlayerCanRestart_Implementation (APlayerController *Player)
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
void PrintToGameplayLog (const FString *InString)
 
void PrintToServerGameLog (const FString *InString, bool bSendChatToAllAdmins)
 
void RemoveInactivePlayersAndTribes ()
 
FStringGetSessionTimeString_Implementation (FString *result)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void UpdateTribeWars ()
 
void AddToTribeLog (int TribeId, const FString *NewLog)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
int GetNumDinosOnTeam (int OnTeam)
 
bool AllowTaming (int ForTeam)
 
int GetNumberOfLivePlayersOnTribe (const FString *TribeName)
 
void UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void SaveTributePlayerDatas (const FUniqueNetId *UniqueID)
 
void LoadTributePlayerDatas (const FUniqueNetId *UniqueID)
 
void DownloadTransferredPlayer (AShooterPlayerController *NewPlayer)
 
void CheckForDupedDinos ()
 
void LogFailedWaterDinoSpawn (AActor *FailedSpawned)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
void ReassertColorization ()
 
void SendAllCachedArkMetrics ()
 
FStringGetServerName (FString *result, bool bNumbersAndLettersOnly)
 
void ChatLogAppend (AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg)
 
void ChatLogFlush (bool bFinalize)
 
bool BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
bool BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
void ListAllPlayers (FString *Message)
 
AOceanDinoManagerGetOceanDinoManager ()
 
void ReloadAdminIPs ()
 
void ActorStasised (AActor *theActor)
 
void ActorDestroyed (AActor *theActor)
 
void ActorUnstasised (AActor *theActor)
 
bool HasOption (const FString *Options, const FString *InKey)
 
void ResyncZoneVolumesWithHibernationManager (UWorld *World)
 
void TickAutoWaterRefreshCrop ()
 
void CleanupActiveEventItems (FName OldEventToCleanup)
 
void RemoveEventItemsFromInventory (UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup)
 
void RemoveEventDinosFromWorld (FName OldEventToCleanup)
 
void RemoveEventStructuresFromWorld (FName OldEventToCleanup)
 
void FixupEventInventories ()
 
void GameWelcomePlayer (UNetConnection *Connection, FString *RedirectURL)
 
void SendChatMessage (const FPrimalChatMessage *Message)
 
void RequestUpdateCachedTeamTameList (AShooterPlayerController *RequestingPlayer)
 
void RequestPlayerRecieveKnownCachedTeamTameList (AShooterPlayerController *RequestingPlayer)
 
bool IsCachedTeamTameListOutOfDate (AShooterPlayerController *RequestingPlayer)
 
void AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated (AShooterPlayerController *RequestingPlayer)
 
void QueueUpTeamForItsCachedTeamTameListToBeUpdated (AShooterPlayerController *RequestingPlayer)
 
void StartIntervalUpdatingCachedTeamTameLists (AShooterPlayerController *RequestingPlayer)
 
void UpdateCachedTeamTameLists_OnInterval ()
 
void SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch ()
 
void OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists ()
 
void SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData ()
 
void MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList ()
 
void ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch ()
 
void ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval ()
 
bool AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList (AShooterPlayerController *RequestingPlayer)
 
bool IsPlayerAwaitingToRecieveCachedTeamTameListASAP (AShooterPlayerController *RequestingPlayer, int *FoundIndex)
 
void HitchDetected (const FSoftObjectPath *ForAsset, float HitchTime)
 
void SlowFrameDetected (float FrameTime, float SlowFrameThresholdSeconds)
 
void SetDayCycleSpeed (const float speed)
 
void DedicatedForceLoadSoftAssets ()
 
void ChatLogFlushOnTick ()
 
UClassAttemptLoadClass (FName ClassName)
 
- Public Member Functions inherited from APrimalGameMode
TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & PlayerStartsField ()
 
TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & UsedPlayerStartsField ()
 
void FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation)
 
- Public Member Functions inherited from AGameMode
FNameMatchStateField ()
 
intNumSpectatorsField ()
 
intNumPlayersField ()
 
intNumBotsField ()
 
floatMinRespawnDelayField ()
 
intNumTravellingPlayersField ()
 
TSubclassOf< ULocalMessage > & EngineMessageClassField ()
 
TArray< TObjectPtr< APlayerState >, TSizedDefaultAllocator< 32 > > & InactivePlayerArrayField ()
 
floatInactivePlayerStateLifeSpanField ()
 
intMaxInactivePlayersField ()
 
BitFieldValue< bool, unsigned __int32bDelayedStart ()
 
bool ReadyToStartMatch ()
 
FStringGetNetworkNumber (FString *result)
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void RestartGame ()
 
void PostLogin (APlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
void StartPlay ()
 
void HandleMatchIsWaitingToStart ()
 
bool ReadyToStartMatch_Implementation ()
 
void StartMatch ()
 
void HandleMatchHasStarted ()
 
void EndMatch ()
 
void HandleMatchHasEnded ()
 
void StartToLeaveMap ()
 
void AbortMatch ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void SetMatchState (FName NewState)
 
void OnMatchStateSet ()
 
void Tick (float DeltaSeconds)
 
void HandleSeamlessTravelPlayer (AController **C)
 
void InitSeamlessTravelPlayer (AController *NewController)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
int GetNumPlayers ()
 
int GetNumSpectators ()
 
void HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer)
 
bool PlayerCanRestart_Implementation (APlayerController *Player)
 
void Say (const FString *Msg)
 
void Broadcast (AActor *Sender, const FString *Msg, FName Type)
 
void BroadcastLocalized (AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject)
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
bool FindInactivePlayer (APlayerController *PC)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
bool CanServerTravel (const FString *URL, bool bAbsolute)
 
void PostSeamlessTravel ()
 
bool IsHandlingReplays ()
 
void HandleDisconnect (UWorld *InWorld, UNetDriver *NetDriver)
 
- Public Member Functions inherited from AGameModeBase
FStringOptionsStringField ()
 
TSubclassOf< AGameSession > & GameSessionClassField ()
 
TSubclassOf< AGameStateBase > & GameStateClassField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TSubclassOf< APlayerController > & ReplaySpectatorPlayerControllerClassField ()
 
TSubclassOf< AServerStatReplicator > & ServerStatReplicatorClassField ()
 
TObjectPtr< AGameSession > & GameSessionField ()
 
TObjectPtr< AGameStateBase > & GameStateField ()
 
TObjectPtr< AServerStatReplicator > & ServerStatReplicatorField ()
 
FTextDefaultPlayerNameField ()
 
TArray< TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy >, TSizedDefaultAllocator< 32 > > & PausersField ()
 
BitFieldValue< bool, unsigned __int32bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32bPauseable ()
 
APlayerControllerProcessClientTravel (FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute)
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
AShooterGameStateGetGameState ()
 
AActorChoosePlayerStart (AController *Player)
 
AActorFindPlayerStart (AController *Player, const FString *IncomingName)
 
UClassGetDefaultPawnClassForController (AController *InController)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
bool PlayerCanRestart (APlayerController *Player)
 
APawnSpawnDefaultPawnAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
UClassGetDefaultPawnClassForController_Implementation (AController *InController)
 
int GetNumPlayers ()
 
int GetNumSpectators ()
 
void StartPlay ()
 
bool HasMatchStarted ()
 
bool HasMatchEnded ()
 
bool SetPause (APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate)
 
bool ClearPause ()
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
bool AllowPausing (APlayerController *PC)
 
bool IsPaused ()
 
void Reset ()
 
void ResetLevel ()
 
void ReturnToMainMenuHost ()
 
APlayerControllerProcessClientTravel (FString *FURL, bool bSeamless, bool bAbsolute)
 
bool CanServerTravel (const FString *FURL, bool bAbsolute)
 
void ProcessServerTravel (const FString *URL, bool bAbsolute)
 
void GetSeamlessTravelActorList (bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList)
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
TSubclassOf< APlayerController > * GetPlayerControllerClassToSpawnForSeamlessTravel (TSubclassOf< APlayerController > *result, APlayerController *PreviousPC)
 
void HandleSeamlessTravelPlayer (AController **C)
 
void PostSeamlessTravel ()
 
void PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)
 
APlayerControllerLogin (UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)
 
APlayerControllerSpawnPlayerController (ENetRole InRemoteRole, const FString *Options)
 
APlayerControllerSpawnPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation)
 
APlayerControllerSpawnReplayPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation)
 
APlayerControllerSpawnPlayerControllerCommon (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal)
 
void InitSeamlessTravelPlayer (AController *NewController)
 
bool UpdatePlayerStartSpot (AController *Player, const FString *Portal, FString *OutErrorMessage)
 
bool ShouldStartInCinematicMode (APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning)
 
void InitializeHUDForPlayer_Implementation (APlayerController *NewPlayer)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
void ReplicateStreamingStatus (APlayerController *PC)
 
void GenericPlayerInitialization (AController *C)
 
void PostLogin (APlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
void HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer)
 
bool MustSpectate_Implementation (APlayerController *NewPlayerController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool ShouldSpawnAtStartSpot (AController *Player)
 
AActorFindPlayerStart_Implementation (AController *Player, const FString *IncomingName)
 
bool PlayerCanRestart_Implementation (APlayerController *Player)
 
APawnSpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot)
 
APawnSpawnDefaultPawnAtTransform_Implementation (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)
 
void RestartPlayer (AController *NewPlayer)
 
void RestartPlayerAtPlayerStart (AController *NewPlayer, AActor *StartSpot)
 
void RestartPlayerAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)
 
void FailedToRestartPlayer (AController *NewPlayer)
 
void FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void ChangeName (AController *Other, const FString *S, bool bNameChange)
 
bool AllowCheats (APlayerController *P)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassStaticClass ()
 
static void StaticRegisterNativesACustomGameMode ()
 
static void BreakTribeData (const FTribeData *Data, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, FTribeGovernment *TribeGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs)
 
static FTribeDataMakeTribeData (FTribeData *result, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, FTribeGovernment *TribeGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs)
 
- Static Public Member Functions inherited from AShooterGameMode
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAShooterGameMode ()
 
static void ArkTributeAvailabilityRequestComplete ()
 
static void InitOptionBool ()
 
static void InitOptionFloat ()
 
static void InitOptions ()
 
static __int64 TryGetIntOptionIni ()
 
static __int64 TryGetBoolOptionIni ()
 
static UObjectBaseGetPlayerControllerByUniqueID ()
 
static void ForceRepopulateFoliageAtPoint ()
 
static void ForceRepopulateAllHarvestElements ()
 
static void HttpCheckGlobalEnablesComplete ()
 
static void HttpGetCheaterListComplete ()
 
static void HttpGetBanListComplete ()
 
static unsigned __int64 AddNewTribe ()
 
static void UpdateTribeData ()
 
static void AdminExit ()
 
static void HttpGetDynamicConfigComplete ()
 
static void HttpGetLiveTuningOverloadsComplete ()
 
static void PostAlarmNotification ()
 
static bool KickPlayer ()
 
static __int64 BanPlayer ()
 
static char UnbanPlayer ()
 
static FStringGeneratePGMapFolderName ()
 
static __int64 GeneratePlayerDataId ()
 
static FStringValidateTribeName ()
 
static void PostAlarmNotificationTribe ()
 
static void ArkMetricsAppend ()
 
static void HttpSendAllCachedArkMetricsRequestComplete ()
 
static void PrintHibernatingDino ()
 
static TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * GetItemsOfTypesInInventory ()
 
static TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetDinosOfClasses ()
 
static TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * GetStructuresOfClasses ()
 
static void UpdateMemoryState ()
 
- Static Public Member Functions inherited from APrimalGameMode
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AGameMode
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAGameMode ()
 
- Static Public Member Functions inherited from AGameModeBase
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAGameModeBase ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 2499 of file GameMode.h.

Member Function Documentation

◆ AdjustDamage()

void ACustomGameMode::AdjustDamage ( AActor * Victim,
float * Damage,
const FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 2517 of file GameMode.h.

◆ AllowAddToTribe()

bool ACustomGameMode::AllowAddToTribe ( AShooterPlayerState * ForPlayerState,
const FTribeData * MyNewTribe )
inline

Definition at line 2525 of file GameMode.h.

◆ AllowAddXP()

bool ACustomGameMode::AllowAddXP ( UPrimalCharacterStatusComponent * forComp)
inline

Definition at line 2522 of file GameMode.h.

◆ AllowClearTribe()

bool ACustomGameMode::AllowClearTribe ( AShooterPlayerState * ForPlayerState)
inline

Definition at line 2526 of file GameMode.h.

◆ AllowModifyStatusValue()

bool ACustomGameMode::AllowModifyStatusValue ( UPrimalCharacterStatusComponent * forComp,
EPrimalCharacterStatusValue::Type valueType,
float Amount )
inline

Definition at line 2528 of file GameMode.h.

◆ AllowNotifyRemotePlayerDeath()

bool ACustomGameMode::AllowNotifyRemotePlayerDeath ( AShooterCharacter * forChar)
inline

Definition at line 2530 of file GameMode.h.

◆ AllowRenameTribe()

bool ACustomGameMode::AllowRenameTribe ( AShooterPlayerState * ForPlayerState,
const FString * TribeName )
inline

Definition at line 2527 of file GameMode.h.

◆ BadWordListURLField()

FString & ACustomGameMode::BadWordListURLField ( )
inline

Definition at line 2503 of file GameMode.h.

◆ BadWordWhiteListURLField()

FString & ACustomGameMode::BadWordWhiteListURLField ( )
inline

Definition at line 2504 of file GameMode.h.

◆ BreakTribeData()

static void ACustomGameMode::BreakTribeData ( const FTribeData * Data,
FString * TribeName,
int * OwnerPlayerDataID,
int * TribeID,
TArray< FString, TSizedDefaultAllocator< 32 > > * MembersPlayerName,
TArray< int, TSizedDefaultAllocator< 32 > > * MembersPlayerDataID,
TArray< int, TSizedDefaultAllocator< 32 > > * TribeAdmins,
bool * bSetGovernment,
FTribeGovernment * TribeGovernment,
TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > * MembersConfigs )
inlinestatic

Definition at line 2523 of file GameMode.h.

◆ CharacterReplacementMapField()

TMap< wchar_t, wchar_t, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< wchar_t, wchar_t, 0 > > & ACustomGameMode::CharacterReplacementMapField ( )
inline

Definition at line 2507 of file GameMode.h.

◆ DoGameCommand()

FString * ACustomGameMode::DoGameCommand ( FString * result,
const FString * TheCommand )
inline

Definition at line 2521 of file GameMode.h.

◆ FilterBadWords()

bool ACustomGameMode::FilterBadWords ( FString * String,
bool bCheckWithoutSpecialChars )
inline

Definition at line 2542 of file GameMode.h.

◆ HandleLeavingMap()

void ACustomGameMode::HandleLeavingMap ( )
inline

Definition at line 2518 of file GameMode.h.

◆ InitGame()

void ACustomGameMode::InitGame ( const FString * MapName,
const FString * Options,
FString * ErrorMessage )
inline

Definition at line 2529 of file GameMode.h.

◆ InitGameState()

void ACustomGameMode::InitGameState ( )
inline

Definition at line 2535 of file GameMode.h.

◆ InitOptions()

void ACustomGameMode::InitOptions ( FString * Options)
inline

Definition at line 2520 of file GameMode.h.

◆ IsSpawnpointAllowed()

bool ACustomGameMode::IsSpawnpointAllowed ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 2533 of file GameMode.h.

◆ IsUsedSpawnPointStillSupported()

bool ACustomGameMode::IsUsedSpawnPointStillSupported ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 2534 of file GameMode.h.

◆ KickPlayer()

void ACustomGameMode::KickPlayer ( APlayerController * NewPlayer)
inline

Definition at line 2519 of file GameMode.h.

◆ KickPlayersWithoutCharacter()

void ACustomGameMode::KickPlayersWithoutCharacter ( const FString * Reason)
inline

Definition at line 2537 of file GameMode.h.

◆ MakeTribeData()

static FTribeData * ACustomGameMode::MakeTribeData ( FTribeData * result,
FString * TribeName,
int * OwnerPlayerDataID,
int * TribeID,
TArray< FString, TSizedDefaultAllocator< 32 > > * MembersPlayerName,
TArray< int, TSizedDefaultAllocator< 32 > > * MembersPlayerDataID,
TArray< int, TSizedDefaultAllocator< 32 > > * TribeAdmins,
bool * bSetGovernment,
FTribeGovernment * TribeGovernment,
TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > * MembersConfigs )
inlinestatic

Definition at line 2524 of file GameMode.h.

◆ OnAllowRenameTribe_Implementation()

bool ACustomGameMode::OnAllowRenameTribe_Implementation ( AShooterPlayerState * ForPlayerState,
const FString * TribeName )
inline

Definition at line 2536 of file GameMode.h.

◆ OnInitGame()

bool ACustomGameMode::OnInitGame ( const FString * MapName,
const FString * Options,
FString * ErrorMessage )
inline

Definition at line 2515 of file GameMode.h.

◆ RemoveTribe()

void ACustomGameMode::RemoveTribe ( unsigned __int64 TribeID)
inline

Definition at line 2531 of file GameMode.h.

◆ RequestBadWordList()

void ACustomGameMode::RequestBadWordList ( )
inline

Definition at line 2539 of file GameMode.h.

◆ StaticClass()

static UClass * ACustomGameMode::StaticClass ( )
inlinestatic

Definition at line 2514 of file GameMode.h.

◆ StaticRegisterNativesACustomGameMode()

static void ACustomGameMode::StaticRegisterNativesACustomGameMode ( )
inlinestatic

Definition at line 2516 of file GameMode.h.

◆ UpdateTribeData()

void ACustomGameMode::UpdateTribeData ( FTribeData * NewTribeData)
inline

Definition at line 2532 of file GameMode.h.


The documentation for this struct was generated from the following file: