|
FString & | BadWordListURLField () |
|
FString & | BadWordWhiteListURLField () |
|
TMap< wchar_t, wchar_t, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< wchar_t, wchar_t, 0 > > & | CharacterReplacementMapField () |
|
bool | OnInitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
|
void | AdjustDamage (AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | HandleLeavingMap () |
|
void | KickPlayer (APlayerController *NewPlayer) |
|
void | InitOptions (FString *Options) |
|
FString * | DoGameCommand (FString *result, const FString *TheCommand) |
|
bool | AllowAddXP (UPrimalCharacterStatusComponent *forComp) |
|
bool | AllowAddToTribe (AShooterPlayerState *ForPlayerState, const FTribeData *MyNewTribe) |
|
bool | AllowClearTribe (AShooterPlayerState *ForPlayerState) |
|
bool | AllowRenameTribe (AShooterPlayerState *ForPlayerState, const FString *TribeName) |
|
bool | AllowModifyStatusValue (UPrimalCharacterStatusComponent *forComp, EPrimalCharacterStatusValue::Type valueType, float Amount) |
|
void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
|
bool | AllowNotifyRemotePlayerDeath (AShooterCharacter *forChar) |
|
void | RemoveTribe (unsigned __int64 TribeID) |
|
void | UpdateTribeData (FTribeData *NewTribeData) |
|
bool | IsSpawnpointAllowed (APlayerStart *SpawnPoint, AController *Player) |
|
bool | IsUsedSpawnPointStillSupported (APlayerStart *SpawnPoint, AController *Player) |
|
void | InitGameState () |
|
bool | OnAllowRenameTribe_Implementation (AShooterPlayerState *ForPlayerState, const FString *TribeName) |
|
void | KickPlayersWithoutCharacter (const FString *Reason) |
|
void | RequestBadWordList () |
|
bool | FilterBadWords (FString *String, bool bCheckWithoutSpecialChars) |
|
TArray< FAttachedInstancedHarvestingElement *, TSizedDefaultAllocator< 32 > > & | HiddenHarvestingComponentsField () |
|
int & | LastRepopulationIndexToCheckField () |
|
TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > & | LiveTuningOverloadBaselineValuesField () |
|
FTimerHandle & | DynamicConfigHandleField () |
|
FString & | AlarmNotificationKeyField () |
|
FString & | AlarmNotificationURLField () |
|
TArray< TWeakObjectPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | PendingStructureDestroysField () |
|
TArray< FAtlasAdminCommandTrackingEntry, TSizedDefaultAllocator< 32 > > & | QueuedAdminCommandsField () |
|
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | AllowedAdminIPsField () |
|
FString & | BanFileNameField () |
|
TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & | BannedMapField () |
|
TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & | GlobalBannedMapField () |
|
TDelegate< void __cdecl(bool), FDefaultDelegateUserPolicy > & | OnSavingWorldFinishedDelegateField () |
|
TDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnSavingWorldStartedDelegateField () |
|
bool & | IsSavingWorldDataField () |
|
long double & | LastTimeCheckedForSaveBackupField () |
|
int & | LastDayOfYearBackedUpField () |
|
FProcHandle & | GameBackupProcHandleField () |
|
long double & | TimeLastStartedDoingRemoteBackupField () |
|
FAmazonS3GetObject *& | S3CheatDownloaderField () |
|
long double & | TimeTillNextCheaterUpdateField () |
|
float & | UpdateAllowedCheatersIntervalField () |
|
FAmazonS3GetObject *& | S3BanDownloaderField () |
|
long double & | TimeTillNextBanUpdateField () |
|
float & | UpdateBanIntervalField () |
|
FString & | UnofficalBanListURLField () |
|
FString & | UnofficalAdminListURLField () |
|
TMap< FClassMapKey, FMissionGlobalData, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMissionGlobalData, 0 > > & | MissionGlobalDataField () |
|
UShooterCheatManager *& | ServerCheatManagerField () |
|
float & | ForceLoadWorldSecondsField () |
|
float & | LoadedAtTimeSecondsField () |
|
long double & | LoadedAtPersistentTimeField () |
|
unsigned int & | LoadedSaveIncrementorField () |
|
unsigned int & | CurrentSaveIncrementorField () |
|
URCONServer *& | RCONSocketField () |
|
FString & | PlayersJoinNoCheckFilenameField () |
|
FString & | PlayersExclusiveCheckFilenameField () |
|
UShooterCheatManager *& | GlobalCommandsCheatManagerField () |
|
long double & | LastUpdatedLoginLocksTimeField () |
|
long double & | LastLoginLocksConnectedTimeField () |
|
FString & | CheckGlobalEnablesURLField () |
|
UDatabase_LoginData *& | Database_LoginDataRefField () |
|
UDatabase_PubSub_GeneralNotifications *& | PubSub_GeneralNotificationsRefField () |
|
int & | TerrainGeneratorVersionField () |
|
TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & | PlayersJoinNoCheckField () |
|
TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & | PlayersExclusiveListField () |
|
void *& | GameBackupPipeReadField () |
|
void *& | GameBackupPipeWriteField () |
|
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & | TribesIdsField () |
|
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned __int64, 0 > > & | PlayersIdsField () |
|
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, int, 0 > > & | SteamIdsField () |
|
TMap< int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FString, 0 > > & | PlayerStringIdsField () |
|
bool & | bTempDisableLoginLockCheckField () |
|
FString & | MyServerIdField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | PendingLoginLockReleasesField () |
|
TMap< FString, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, double, 0 > > & | ActiveProfilesSavingField () |
|
FString & | LaunchOptionsField () |
|
TArray< FTribeData, TSizedDefaultAllocator< 32 > > & | TribesDataField () |
|
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & | ActivelyTamingDinosField () |
|
bool & | bAdminLoggingField () |
|
bool & | bIsRestartingField () |
|
bool & | bProximityChatField () |
|
float & | DifficultyValueField () |
|
float & | DifficultyValueMinField () |
|
float & | DifficultyValueMaxField () |
|
float & | ProximityRadiusField () |
|
float & | ProximityRadiusUnconsiousScaleField () |
|
bool & | bIsCurrentlySavingWorldField () |
|
bool & | bServerAllowArkDownloadField () |
|
bool & | bUseExclusiveListField () |
|
bool & | bAlwaysNotifyPlayerJoinedField () |
|
bool & | bServerPVEField () |
|
bool & | bServerForceNoHUDField () |
|
bool & | bAllowFlyerCarryPvEField () |
|
bool & | bDisableDinoDecayPvEField () |
|
bool & | bDisablePvEGammaField () |
|
bool & | bPreventStructurePaintingField () |
|
bool & | bAllowCaveBuildingPvPField () |
|
bool & | bPvPStructureDecayField () |
|
bool & | bForceAllStructureLockingField () |
|
bool & | bPreventTribeAlliancesField () |
|
bool & | bOnlyAutoDestroyCoreStructuresField () |
|
bool & | bTribeLogDestroyedEnemyStructuresField () |
|
bool & | bServerGameLogIncludeTribeLogsField () |
|
bool & | bUseOptimizedHarvestingHealthField () |
|
bool & | bClampItemStatsField () |
|
bool & | bAllowMultipleAttachedC4Field () |
|
bool & | bCrossARKAllowForeignDinoDownloadsField () |
|
bool & | bIsLegacyServerField () |
|
bool & | bEnableVictoryCoreDupeCheckField () |
|
bool & | bEnableOfficialOnlyVersioningCodeField () |
|
bool & | bUseAlarmNotificationsField () |
|
int & | TheMaxStructuresInRangeField () |
|
int & | MaxStructuresInSmallRadiusField () |
|
bool & | bEnableCryoSicknessPVEField () |
|
float & | CryopodNerfDamageMultField () |
|
float & | CryopodNerfDurationField () |
|
float & | CryopodNerfIncomingDamageMultPercentField () |
|
int & | RCONPortField () |
|
float & | DayCycleSpeedScaleField () |
|
float & | NightTimeSpeedScaleField () |
|
float & | DayTimeSpeedScaleField () |
|
float & | PvEStructureDecayPeriodMultiplierField () |
|
float & | StructurePreventResourceRadiusMultiplierField () |
|
float & | PvEDinoDecayPeriodMultiplierField () |
|
float & | MaxTamedDinosField () |
|
float & | ListenServerTetherDistanceMultiplierField () |
|
float & | PerPlatformMaxStructuresMultiplierField () |
|
float & | AutoDestroyOldStructuresMultiplierField () |
|
float & | RCONServerGameLogBufferField () |
|
float & | OxygenSwimSpeedStatMultiplierField () |
|
float & | ServerAutoForceRespawnWildDinosIntervalField () |
|
float & | RadiusStructuresInSmallRadiusField () |
|
float & | EnableAFKKickPlayerCountPercentField () |
|
int & | StartTimeHourField () |
|
float & | ResourcesRespawnPeriodMultiplierField () |
|
float & | KickIdlePlayersPeriodField () |
|
float & | MateBoostEffectMultiplierField () |
|
float & | AutoSavePeriodMinutesField () |
|
float & | XPMultiplierField () |
|
FName & | ActiveEventField () |
|
float & | TribeNameChangeCooldownField () |
|
float & | PlatformSaddleBuildAreaBoundsMultiplierField () |
|
float & | StructurePickupTimeAfterPlacementField () |
|
float & | StructurePickupHoldDurationField () |
|
float & | KillXPMultiplierField () |
|
float & | HarvestXPMultiplierField () |
|
float & | CraftXPMultiplierField () |
|
float & | GenericXPMultiplierField () |
|
float & | SpecialXPMultiplierField () |
|
float & | AlphaKillXPMultiplierField () |
|
float & | CaveKillXPMultiplierField () |
|
float & | WildKillXPMultiplierField () |
|
float & | BossKillXPMultiplierField () |
|
float & | TamedKillXPMultiplierField () |
|
float & | UnclaimedKillXPMultiplierField () |
|
float & | ExplorerNoteXPMultiplierField () |
|
FTimerHandle & | MaintenanceRestartHandleField () |
|
float & | RandomAutoSaveSpreadField () |
|
FString & | SteamAPIKeyField () |
|
FString & | LastServerNotificationMessageField () |
|
long double & | LastServerNotificationRecievedAtField () |
|
long double & | LastExecSaveTimeField () |
|
long double & | LastTimeSavedWorldField () |
|
FString & | LastClaimedGameCodeField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | ArkGameCodesField () |
|
FString & | SaveDirectoryNameField () |
|
TArray< UPrimalPlayerData *, TSizedDefaultAllocator< 32 > > & | PlayerDatasField () |
|
FTimerHandle & | DoNPCZoneManagerLandscapeChangeFixupsHandleField () |
|
int & | NPCZoneManagerModField () |
|
bool & | bRestartedAPlayerField () |
|
bool & | bFirstSaveWorldField () |
|
FDateTime & | LastBackupTimeField () |
|
FDateTime & | LastSaveWorldTimeField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | DeferredTribeSavesField () |
|
FCharacterPossessionByPlayer & | OnCharacterPossessedByPlayerField () |
|
FCharacterPossessionByPlayer & | OnCharacterUnpossessedByPlayerField () |
|
FShooterCharacterSpawned & | OnShooterCharacterSpawnedField () |
|
FShooterCharacterDied & | OnShooterCharacterDiedField () |
|
FMissionTriggerBeginOverlap & | OnMissionTriggerBeginOverlapField () |
|
FMissionTriggerEndOverlap & | OnMissionTriggerEndOverlapField () |
|
float & | TamedDinoDamageMultiplierField () |
|
float & | DinoDamageMultiplierField () |
|
float & | PlayerDamageMultiplierField () |
|
float & | StructureDamageMultiplierField () |
|
float & | PlayerResistanceMultiplierField () |
|
float & | DinoResistanceMultiplierField () |
|
float & | TamedDinoResistanceMultiplierField () |
|
float & | StructureResistanceMultiplierField () |
|
float & | TamingSpeedMultiplierField () |
|
float & | HarvestAmountMultiplierField () |
|
float & | HarvestHealthMultiplierField () |
|
float & | PlayerCharacterWaterDrainMultiplierField () |
|
float & | PlayerCharacterFoodDrainMultiplierField () |
|
float & | DinoCharacterFoodDrainMultiplierField () |
|
float & | RaidDinoCharacterFoodDrainMultiplierField () |
|
float & | PlayerCharacterStaminaDrainMultiplierField () |
|
float & | DinoCharacterStaminaDrainMultiplierField () |
|
float & | PlayerCharacterHealthRecoveryMultiplierField () |
|
float & | DinoCharacterHealthRecoveryMultiplierField () |
|
float & | CarnivoreNaturalTargetingRangeMultiplierField () |
|
float & | CarnivorePlayerAggroMultiplierField () |
|
float & | HerbivoreNaturalTargetingRangeMultiplierField () |
|
float & | HerbivorePlayerAggroMultiplierField () |
|
bool & | AIForceOverlapCheckField () |
|
float & | DinoCountMultiplierField () |
|
bool & | bDisableXPField () |
|
TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & | LevelExperienceRampOverridesField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | OverridePlayerLevelEngramPointsField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | ExcludeItemIndicesField () |
|
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & | OverrideEngramEntriesField () |
|
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & | OverrideNamedEngramEntriesField () |
|
TArray< FEngramEntryAutoUnlock, TSizedDefaultAllocator< 32 > > & | EngramEntryAutoUnlocksField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | PreventDinoTameClassNamesField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassStaminaMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassStaminaMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassSpeedMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassSpeedMultipliersField () |
|
TArray< FDinoSpawnWeightMultiplier, TSizedDefaultAllocator< 32 > > & | DinoSpawnWeightMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassResistanceMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassResistanceMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassDamageMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassDamageMultipliersField () |
|
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | HarvestResourceItemAmountClassMultipliersField () |
|
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & | NPCReplacementsField () |
|
float & | PvPZoneStructureDamageMultiplierField () |
|
int & | OverrideMaxExperiencePointsPlayerField () |
|
int & | OverrideMaxExperiencePointsDinoField () |
|
float & | GlobalSpoilingTimeMultiplierField () |
|
float & | GlobalItemDecompositionTimeMultiplierField () |
|
float & | GlobalCorpseDecompositionTimeMultiplierField () |
|
float & | MaxFallSpeedMultiplierField () |
|
bool & | bAutoPvEUseSystemTimeField () |
|
FName & | StructureDestructionTagField () |
|
float & | AutoPvEStartTimeSecondsField () |
|
float & | AutoPvEStopTimeSecondsField () |
|
AHibernationManager *& | HibernationManagerField () |
|
int & | TributeItemExpirationSecondsField () |
|
int & | TributeDinoExpirationSecondsField () |
|
int & | TributeCharacterExpirationSecondsField () |
|
bool & | PreventDownloadItemsField () |
|
bool & | bPreventUploadSurvivorsField () |
|
bool & | bPreventUploadDinosField () |
|
int & | MaxTributeItemsField () |
|
int & | MaxTributeDinosField () |
|
int & | MaxTributeCharactersField () |
|
float & | IncreasePvPRespawnIntervalCheckPeriodField () |
|
float & | IncreasePvPRespawnIntervalMultiplierField () |
|
float & | IncreasePvPRespawnIntervalBaseAmountField () |
|
float & | ResourceNoReplenishRadiusStructuresField () |
|
float & | ResourceNoReplenishRadiusPlayersField () |
|
float & | CropGrowthSpeedMultiplierField () |
|
float & | LayEggIntervalMultiplierField () |
|
float & | PoopIntervalMultiplierField () |
|
float & | CropDecaySpeedMultiplierField () |
|
bool & | bAllowDisablingSpectatorField () |
|
bool & | bFlyerPlatformAllowUnalignedDinoBasingField () |
|
int & | MaxPerTribePlatformSaddleStructureLimitField () |
|
int & | MaxPlatformSaddleStructureLimitField () |
|
int & | MaxDinoBaseLevelField () |
|
int & | MaxNumberOfPlayersInTribeField () |
|
float & | TribeSlotReuseCooldownField () |
|
float & | MatingIntervalMultiplierField () |
|
float & | EggHatchSpeedMultiplierField () |
|
float & | BabyMatureSpeedMultiplierField () |
|
float & | BabyFoodConsumptionSpeedMultiplierField () |
|
int & | CurrentPlatformSaddleStructuresField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_PlayerField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamedField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamed_AddField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamed_AffinityField () |
|
int & | MaxGateFrameOnSaddlesField () |
|
int & | MaxHexagonsPerCharacterField () |
|
FOutputDeviceFile & | GameplayLogFileField () |
|
FOutputDeviceFile & | ServerGameLogFileField () |
|
bool & | bServerGameLogEnabledField () |
|
float & | BonusSupplyCrateItemGiveIntervalField () |
|
float & | StructureDamageRepairCooldownField () |
|
float & | CustomRecipeEffectivenessMultiplierField () |
|
float & | CustomRecipeSkillMultiplierField () |
|
FString & | BonusSupplyCrateItemStringField () |
|
bool & | bPvEAllowTribeWarField () |
|
bool & | bAllowCustomRecipesField () |
|
long double & | LastBonusSupplyCrateItemGiveTimeField () |
|
bool & | bTribeStoreCharacterConfigurationField () |
|
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | PvEActiveTribeWarsField () |
|
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | TribeAlliesField () |
|
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > & | IDtoPlayerDatasField () |
|
int & | MaxTribeLogsField () |
|
int & | MaxPersonalTamedDinosField () |
|
int & | PersonalTamedDinosSaddleStructureCostField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | CachedGameLogField () |
|
bool & | bAllowInactiveTribesField () |
|
float & | DinoHarvestingDamageMultiplierField () |
|
float & | PlayerHarvestingDamageMultiplierField () |
|
float & | DinoTurretDamageMultiplierField () |
|
float & | ExtinctionEventTimeIntervalField () |
|
unsigned int & | NextExtinctionEventUTCField () |
|
bool & | bDoExtinctionEventField () |
|
bool & | bPvPDinoDecayField () |
|
bool & | bAllowAnyoneBabyImprintCuddleField () |
|
bool & | bOnlyDecayUnsnappedCoreStructuresField () |
|
bool & | bDestroyUnconnectedWaterPipesField () |
|
bool & | bNotifyAdminCommandsInChatField () |
|
bool & | bOfficialDisableGenesisMissionsField () |
|
bool & | bPreventOutOfTribePinCodeUseField () |
|
float & | PreventOfflinePvPIntervalField () |
|
float & | ImplantSuicideCDField () |
|
bool & | bShowFloatingDamageTextField () |
|
int & | SavedGameModeVersionField () |
|
int & | CurrentGameModeVersionField () |
|
FString & | CurrentMerticsURLField () |
|
FString & | CurrentNotificationURLField () |
|
FString & | CurrentAdminCommandTrackingAPIKeyField () |
|
FString & | CurrentAdminCommandTrackingURLField () |
|
TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & | OverrideItemCraftingCostsField () |
|
TArray< FConfigItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & | ConfigOverrideItemCraftingCostsField () |
|
TArray< FConfigMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & | ConfigOverrideItemMaxQuantityField () |
|
TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & | OverrideMaxItemQuantityMapField () |
|
TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & | ConfigOverrideSupplyCrateItemsField () |
|
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & | ConfigOverrideNPCSpawnEntriesContainerField () |
|
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & | ConfigAddNPCSpawnEntriesContainerField () |
|
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & | ConfigSubtractNPCSpawnEntriesContainerField () |
|
float & | BabyImprintingStatScaleMultiplierField () |
|
float & | BabyCuddleIntervalMultiplierField () |
|
float & | BabyImprintAmountMultiplierField () |
|
float & | BabyCuddleGracePeriodMultiplierField () |
|
float & | BabyCuddleLoseImprintQualitySpeedMultiplierField () |
|
float & | HairGrowthSpeedMultiplierField () |
|
float & | DinoHairGrowthSpeedMultiplierField () |
|
bool & | bNonPermanentDiseasesField () |
|
UAllClustersInventory *& | AllClustersInventoryField () |
|
int & | SaveForceRespawnDinosVersionField () |
|
unsigned __int64 & | ServerIDField () |
|
int & | LoadForceRespawnDinosVersionField () |
|
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & | TributePlayerTribeInfosField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | SupportedSpawnRegionsField () |
|
float & | MaxAllowedRespawnIntervalField () |
|
bool & | bDisableDinoTamingField () |
|
float & | MinimumDinoReuploadIntervalField () |
|
int & | SaveGameCustomVersionField () |
|
float & | OverrideOfficialDifficultyField () |
|
FOutputDeviceFile & | DinoDupeIDLogFileField () |
|
FOutputDeviceFile & | FailedWaterDinoSpawnLogFileField () |
|
int & | NPCActiveCountTamedField () |
|
int & | NPCActiveCountField () |
|
int & | NPCCountField () |
|
float & | RTSModeNumSelectableDinosScaleField () |
|
float & | RTSMaxRangeFromPlayerCharacterScaleField () |
|
float & | RTSProximityToEnemyStructureScaleField () |
|
float & | MatingSpeedMultiplierField () |
|
float & | FastDecayIntervalField () |
|
bool & | bDisableGenesisMissionsField () |
|
bool & | bForceUseInventoryAppendsField () |
|
bool & | bDisableWirelessCraftingForDinosField () |
|
bool & | bDisableWirelessCraftingForStructuresField () |
|
float & | WirelessCraftingRangeOverrideField () |
|
float & | SupplyCrateLootQualityMultiplierField () |
|
float & | FishingLootQualityMultiplierField () |
|
float & | ItemStackSizeMultiplierField () |
|
float & | CraftingSkillBonusMultiplierField () |
|
bool & | bAllowUnlimitedRespecsField () |
|
float & | FuelConsumptionIntervalMultiplierField () |
|
int & | DestroyTamesOverLevelClampField () |
|
int & | MaxAlliancesPerTribeField () |
|
int & | MaxTribesPerAllianceField () |
|
bool & | bDisableNonTribePinAccessField () |
|
bool & | bLimitTurretsInRangeField () |
|
float & | LimitTurretsRangeField () |
|
int & | LimitTurretsNumField () |
|
int & | LimitGeneratorsNumField () |
|
float & | LimitGeneratorsRangeField () |
|
int & | CropPlotStackLimitField () |
|
float & | PhotoModeRangeLimitField () |
|
long double & | ServerLastForceRespawnWildDinosTimeField () |
|
FString & | UseStructurePreventionVolumeTagStringField () |
|
float & | BaseTemperatureMultiplierField () |
|
bool & | bForceAllowAscensionItemDownloadsField () |
|
float & | LimitNonPlayerDroppedItemsRangeField () |
|
int & | LimitNonPlayerDroppedItemsCountField () |
|
float & | GlobalPoweredBatteryDurabilityDecreasePerSecondField () |
|
float & | SingleplayerSettingsCorpseLifespanMultiplierField () |
|
float & | UseCorpseLifeSpanMultiplierField () |
|
float & | TimePeriodToHideDisconnectedPlayersField () |
|
float & | PreventOfflinePvPConnectionInvincibleIntervalField () |
|
float & | TamedDinoCharacterFoodDrainMultiplierField () |
|
float & | WildDinoCharacterFoodDrainMultiplierField () |
|
float & | WildDinoTorporDrainMultiplierField () |
|
float & | PassiveTameIntervalMultiplierField () |
|
float & | TamedDinoTorporDrainMultiplierField () |
|
float & | MeshCheckingRayDistanceField () |
|
float & | MeshCheckingSubdivisonsField () |
|
float & | MeshCheckingPercentageToFailField () |
|
bool & | bGenesisUseStructuresPreventionVolumesField () |
|
FString & | LiveTuningFileNameField () |
|
FString & | ArkServerMetricsKeyField () |
|
FString & | ArkServerMetricsURLField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | CachedArkMetricsPayloadsField () |
|
bool & | bLogChatMessagesField () |
|
int & | ChatLogFlushIntervalSecondsField () |
|
int & | ChatLogFileSplitIntervalSecondsField () |
|
int & | ChatLogMaxAgeInDaysField () |
|
FString & | CurrentChatLogFilenameField () |
|
FDateTime & | LastChatLogFlushTimeField () |
|
FDateTime & | LastChatLogFileCreateTimeField () |
|
bool & | bIsGenesisMapField () |
|
FString & | CurrentDamageEventLogFilenameField () |
|
FTimerHandle & | DamageEventLogFlushHandleField () |
|
FLeaderboardsContainer & | LeaderboardContainerField () |
|
TMap< FName, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, int, 0 > > & | MissionTagToLeaderboardEntryField () |
|
FName & | UseStructurePreventionVolumeTagField () |
|
bool & | bAllowStoredDatasField () |
|
FDataStore< unsigned int > & | TribeDataStoreField () |
|
FDataStore< unsigned __int64 > & | PlayerDataStoreField () |
|
bool & | bEnableStasisGridField () |
|
TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & | PrioritizedObjectMapField () |
|
AOceanDinoManager *& | TheOceanDinoManagerField () |
|
TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & | AdditionalDefaultBuffsField () |
|
FStasisGrid & | MyStasisGridField () |
|
FPreSpawnedDino & | OnPreSpawnedDinoField () |
|
FOnKilled & | OnKilledField () |
|
FOnPostLogin & | OnPostLoginField () |
|
FOnStartNewPlayer & | OnStartNewPlayerField () |
|
FOnAddNewTribe & | OnAddNewTribeField () |
|
FOnRemoveTribe & | OnRemoveTribeField () |
|
FOnRemovePlayerFromTribe & | OnRemovePlayerFromTribeField () |
|
FOnServerChatMessage & | OnServerChatMessageField () |
|
FOnServerDirectMessage & | OnServerDirectMessageField () |
|
FOnServerNotification & | OnServerNotificationField () |
|
FOnNotifyDamage & | OnNotifyDamageField () |
|
FOnSerializeForSaveFile & | OnSerializeForSaveFileField () |
|
TArray< FWorldBuffTrackerItem, TSizedDefaultAllocator< 32 > > & | WorldBuffsField () |
|
TArray< FPropertyModificationsTracker, TSizedDefaultAllocator< 32 > > & | WorldBuffPropertyModificationsTrackersField () |
|
float & | BaseHexagonRewardMultiplierField () |
|
float & | HexagonRewardMultiplierField () |
|
float & | HexagonCostMultiplierField () |
|
bool & | bHexStoreAllowOnlyEngramTradeOptionField () |
|
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & | DynamicNPCReplacementsField () |
|
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & | CollectiveNPCReplacementsField () |
|
TArray< FString, TSizedDefaultAllocator< 32 > > & | PreventTransferForClassNamesField () |
|
bool & | bAllowFlyerSpeedLevelingField () |
|
bool & | bDisableWorldBuffsField () |
|
bool & | bEnablePlayerMoveThroughAllyField () |
|
bool & | bRiderDinoCollisionField () |
|
float & | WorldBuffScalingEfficacyField () |
|
TArray< FCrateTemporaryQualityModifierSet, TSizedDefaultAllocator< 32 > > & | TemporaryCrateModifiersField () |
|
TArray< FResourceTemporaryAmountModifierSet, TSizedDefaultAllocator< 32 > > & | TemporaryResourceModifiersField () |
|
float & | AdjustableMutagenSpawnDelayMultiplierField () |
|
bool & | DisableRailgunPVPField () |
|
int & | EggsHatchedThisFrameField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | DynamicDisabledWorldBuffsField () |
|
FString & | DynamicUndermeshRegionsRawField () |
|
float & | RedisTimeoutInMinutesField () |
|
float & | ImprintLimitField () |
|
int & | MaxStructuresToAllowForPickupOverrideField () |
|
bool & | bDisableRailgunPVPField () |
|
float & | MinimumTimebetweeninventoryRetrievalField () |
|
float & | WildFollowerSpawnChanceMultiplierField () |
|
float & | WildFollowerSpawnCountMultiplierField () |
|
bool & | bPreventHibernationManagerField () |
|
float & | DinoArmorDurabilityScaleField () |
|
TMap< int, unsigned int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned int, 0 > > & | CustomLevelEventsSingletonIDsField () |
|
TMap< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, 0 > > & | LocalInstancedStaticMeshComponentInstancesVisibilityStateField () |
|
UAntiDupeTransactionLog *& | AntiDupeTransactionLogField () |
|
TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & | CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField () |
|
TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & | NextTeamBatchtoUpdateCachedTeamTameListsField () |
|
TArray< FPlayersAwaitingUpdatedCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & | AllPlayersAwaitingUpdatedCachedTeamTameListsField () |
|
TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & | PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField () |
|
TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & | NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField () |
|
TArray< AActor *, TSizedDefaultAllocator< 32 > > & | CurrentBatchCachedTeamTameListsField () |
|
int & | CurrentIndexOfTameToBeAddedToCachedTeamTameListsField () |
|
int & | MaxAllowedUpdatedCachedTeamTamesPerTickField () |
|
int & | MaxAllowedPlayersRecieveCachedTeamTameListPerTickField () |
|
FTimerHandle & | UpdateCachedTeamTameLists_OnIntervalHandleField () |
|
FTimerHandle & | ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField () |
|
int & | PreviousFrameTimeField () |
|
FString & | CachedSaveDirectoryOverrideField () |
|
int & | TicksUntilRegisterField () |
|
bool & | bDisableStructurePlacementCollisionField () |
|
void | BPPreSpawnedDino (APrimalDinoCharacter *theDino) |
|
bool | HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
bool | AllowAddXP (UPrimalCharacterStatusComponent *forComp) |
|
void | FindOrCreateSerializedObject (FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World) |
|
bool | LoadWorldFromFile (const FString *filename) |
|
void | CheckArkTributeAvailability () |
|
void | LoadWorldFromFileWrapper () |
|
bool | SetTranfers (bool enabled) |
|
void | LoadedWorld_Implementation () |
|
void | IncrementPreLoginMetric () |
|
void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
|
void | GenericPlayerInitialization (AController *C) |
|
void | ParseServerToJson () |
|
void | InitOptionBool (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue) |
|
void | InitOptionString (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option) |
|
void | InitOptionFloat (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue) |
|
void | InitOptionInteger (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue) |
|
void | SingleplayerSetupValues () |
|
bool | GetBoolOption (const FString *Options, const FString *ParseString, bool CurrentValue) |
|
float | GetFloatOption (const FString *Options, const FString *ParseString, float CurrentValue) |
|
int | GetIntOption (const FString *Options, const FString *ParseString, int CurrentValue) |
|
bool | TryGetIntOption (const FString *Section, const FString *Options, const FString *OptionName, int *value) |
|
bool | TryGetBoolOption (const FString *Section, const FString *Options, const FString *OptionName, bool *value) |
|
bool | GetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue) |
|
float | GetFloatOptionIni (const wchar_t *Section, const wchar_t *OptionName) |
|
int | GetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName) |
|
bool | TryGetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName, int *value) |
|
bool | TryGetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool *value) |
|
void | SaveWorld (bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled) |
|
void | ClearSavesAndRestart () |
|
bool | LoadWorld () |
|
void | HandleMatchHasStarted () |
|
void | RestartPlayer (AController *NewPlayer) |
|
void | HandleLeavingMap () |
|
void | RequestFinishAndExitToMainMenu () |
|
void | PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) |
|
bool | ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection) |
|
void | PostLogin (APlayerController *NewPlayer) |
|
FString * | GetBanDurationString (FString *result, FTimespan *TimeLeft) |
|
void | Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType) |
|
UClass * | GetDefaultPawnClassForController_Implementation (AController *InController) |
|
AActor * | ChoosePlayerStart_Implementation (AController *Player) |
|
bool | IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player) |
|
bool | IsFirstPlayerSpawn (APlayerController *NewPlayer) |
|
UPrimalPlayerData * | GetPlayerData (const FString *PlayerDataID) |
|
void | StartNewPlayer (APlayerController *NewPlayer) |
|
void | StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe) |
|
void | HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer) |
|
void | OnLogout_Implementation (AController *Exiting) |
|
void | Logout (AController *Exiting) |
|
void | SetMessageOfTheDay (const FString *Message, const FString *SetterID) |
|
void | ShowMessageOfTheDay () |
|
APawn * | SpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot) |
|
FPrimalPlayerCharacterConfigStruct * | ValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig) |
|
FString * | GenerateProfileFileName (FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName) |
|
UPrimalPlayerData * | LoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup) |
|
void | DeletePlayerData (AShooterPlayerState *PlayerState) |
|
TSharedPtr< FWriteFileTaskInfo > * | SavePlayerData (TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup) |
|
TSharedPtr< FWriteFileTaskInfo > * | SaveTribeData (TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick) |
|
bool | GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter) |
|
bool | LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter) |
|
UPrimalPlayerData * | GetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) |
|
void | OnHarvestingComponentHidden (FAttachedInstancedHarvestingElement *component) |
|
void | ServerConstructedFoliageHiddenAttachedComponent (FAttachedInstanced *aComponent) |
|
void | TickLoginLocks () |
|
bool | IsLoginLockDisabled () |
|
void | CheckGlobalEnables () |
|
void | ExecuteCommand (const FString *command) |
|
void | OutputThreadProc () |
|
bool | CreatePipes () |
|
void | Tick (float DeltaSeconds) |
|
void | UpdateBanCheaterList (float DeltaSeconds) |
|
void | UpdateUnofficialBanCheaterList (float DeltaSeconds) |
|
void | RemoveTribe (unsigned __int64 TribeID) |
|
void | RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState) |
|
const FTribeData * | GetTribeData (const FTribeData *result, unsigned __int64 TribeID) |
|
void | InitializeDatabaseRefs () |
|
void | BeginPlay () |
|
void | DoMaintenanceRestartWarning () |
|
void | DoMaintenanceRestart () |
|
void | OnLandscapeLevelLoaded () |
|
void | DoNPCZoneManagerLandscapeChangeFixups () |
|
void | Serialize (FArchive *Ar) |
|
FLeaderboardEntry * | GetOrCreateLeaderboardEntry (FName MissionTag) |
|
FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal) |
|
void | SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId) |
|
void | SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID) |
|
void | SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard) |
|
void | InitGameState () |
|
void | PreInitializeComponents () |
|
void | CheckIsOfficialServer () |
|
void | BeginUnloadingWorld () |
|
bool | DumpAssetProperties (const FString *Asset, FString *OutFilename) |
|
void | GetDynamicConfig () |
|
void | PostServerMetrics () |
|
void | AddTrackedAdminCommand (APlayerController *Controller, const FString *CommandType, const FString *Command) |
|
void | PostAdminTrackedCommands () |
|
void | LoadPlayersJoinNoCheckList () |
|
bool | IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer) |
|
bool | IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer) |
|
void | KickPlayerController (APlayerController *thePC, const FString *KickMessage) |
|
void | SaveBannedList () |
|
void | LoadBannedList () |
|
void | LoadBanListFromString (FString *FileString, bool GlobalList) |
|
FString * | GetMapName (FString *result) |
|
void | UpdateSaveBackupFiles () |
|
void | LoadTribeIds_Process (unsigned int theTribeID) |
|
void | LoadTribeIds () |
|
void | LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes) |
|
void | LoadPlayerDataIds () |
|
void | AddPlayerID (int playerDataID, FString *netUniqueString, bool bForce) |
|
unsigned __int64 | GetSteamIDForPlayerID (int playerDataID) |
|
FString * | GetSteamIDStringForPlayerID (FString *result, int playerDataID) |
|
int | GetPlayerIDForSteamID (unsigned __int64 steamID) |
|
unsigned int | GenerateTribeId () |
|
float | GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino) |
|
float | GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino) |
|
void | AdjustDamage (AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | NotifyDamage (AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser) |
|
void | DamageEventLogFlush () |
|
void | SetDamageEventLoggingEnabled (bool bEnabled) |
|
bool | AllowRenameTribe (AShooterPlayerState *ForPlayerState, const FString *TribeName) |
|
void | SetTimeOfDay (const FString *timeString) |
|
void | SerializeForSaveFile (int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized) |
|
bool | PlayerCanRestart_Implementation (APlayerController *Player) |
|
bool | HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
|
bool | IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer) |
|
void | PrintToGameplayLog (const FString *InString) |
|
void | PrintToServerGameLog (const FString *InString, bool bSendChatToAllAdmins) |
|
void | RemoveInactivePlayersAndTribes () |
|
FString * | GetSessionTimeString_Implementation (FString *result) |
|
bool | IsTribeWar (int TribeID1, int TribeID2) |
|
void | UpdateTribeWars () |
|
void | AddToTribeLog (int TribeId, const FString *NewLog) |
|
void | IncrementNumDinos (int ForTeam, int ByAmount) |
|
int | GetNumDinosOnTeam (int OnTeam) |
|
bool | AllowTaming (int ForTeam) |
|
int | GetNumberOfLivePlayersOnTribe (const FString *TribeName) |
|
void | UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd) |
|
bool | AreTribesAllied (int TribeID1, int TribeID2) |
|
void | AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove) |
|
void | SpawnedPawnFor (AController *PC, APawn *SpawnedPawn) |
|
void | SaveTributePlayerDatas (const FUniqueNetId *UniqueID) |
|
void | LoadTributePlayerDatas (const FUniqueNetId *UniqueID) |
|
void | DownloadTransferredPlayer (AShooterPlayerController *NewPlayer) |
|
void | CheckForDupedDinos () |
|
void | LogFailedWaterDinoSpawn (AActor *FailedSpawned) |
|
void | FlushPrimalStats (AShooterPlayerController *ForPC) |
|
void | ReassertColorization () |
|
void | SendAllCachedArkMetrics () |
|
FString * | GetServerName (FString *result, bool bNumbersAndLettersOnly) |
|
void | ChatLogAppend (AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg) |
|
void | ChatLogFlush (bool bFinalize) |
|
bool | BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player) |
|
bool | BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player) |
|
void | ListAllPlayers (FString *Message) |
|
AOceanDinoManager * | GetOceanDinoManager () |
|
void | ReloadAdminIPs () |
|
void | ActorStasised (AActor *theActor) |
|
void | ActorDestroyed (AActor *theActor) |
|
void | ActorUnstasised (AActor *theActor) |
|
bool | HasOption (const FString *Options, const FString *InKey) |
|
void | ResyncZoneVolumesWithHibernationManager (UWorld *World) |
|
void | TickAutoWaterRefreshCrop () |
|
void | CleanupActiveEventItems (FName OldEventToCleanup) |
|
void | RemoveEventItemsFromInventory (UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup) |
|
void | RemoveEventDinosFromWorld (FName OldEventToCleanup) |
|
void | RemoveEventStructuresFromWorld (FName OldEventToCleanup) |
|
void | FixupEventInventories () |
|
void | GameWelcomePlayer (UNetConnection *Connection, FString *RedirectURL) |
|
void | SendChatMessage (const FPrimalChatMessage *Message) |
|
void | RequestUpdateCachedTeamTameList (AShooterPlayerController *RequestingPlayer) |
|
void | RequestPlayerRecieveKnownCachedTeamTameList (AShooterPlayerController *RequestingPlayer) |
|
bool | IsCachedTeamTameListOutOfDate (AShooterPlayerController *RequestingPlayer) |
|
void | AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated (AShooterPlayerController *RequestingPlayer) |
|
void | QueueUpTeamForItsCachedTeamTameListToBeUpdated (AShooterPlayerController *RequestingPlayer) |
|
void | StartIntervalUpdatingCachedTeamTameLists (AShooterPlayerController *RequestingPlayer) |
|
void | UpdateCachedTeamTameLists_OnInterval () |
|
void | SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch () |
|
void | OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists () |
|
void | SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData () |
|
void | MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList () |
|
void | ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch () |
|
void | ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval () |
|
bool | AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList (AShooterPlayerController *RequestingPlayer) |
|
bool | IsPlayerAwaitingToRecieveCachedTeamTameListASAP (AShooterPlayerController *RequestingPlayer, int *FoundIndex) |
|
void | HitchDetected (const FSoftObjectPath *ForAsset, float HitchTime) |
|
void | SlowFrameDetected (float FrameTime, float SlowFrameThresholdSeconds) |
|
void | SetDayCycleSpeed (const float speed) |
|
void | DedicatedForceLoadSoftAssets () |
|
void | ChatLogFlushOnTick () |
|
UClass * | AttemptLoadClass (FName ClassName) |
|
TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & | PlayerStartsField () |
|
TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & | UsedPlayerStartsField () |
|
void | FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation) |
|
FName & | MatchStateField () |
|
int & | NumSpectatorsField () |
|
int & | NumPlayersField () |
|
int & | NumBotsField () |
|
float & | MinRespawnDelayField () |
|
int & | NumTravellingPlayersField () |
|
TSubclassOf< ULocalMessage > & | EngineMessageClassField () |
|
TArray< TObjectPtr< APlayerState >, TSizedDefaultAllocator< 32 > > & | InactivePlayerArrayField () |
|
float & | InactivePlayerStateLifeSpanField () |
|
int & | MaxInactivePlayersField () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayedStart () |
|
bool | ReadyToStartMatch () |
|
FString * | GetNetworkNumber (FString *result) |
|
void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
|
void | RestartGame () |
|
void | PostLogin (APlayerController *NewPlayer) |
|
void | Logout (AController *Exiting) |
|
void | StartPlay () |
|
void | HandleMatchIsWaitingToStart () |
|
bool | ReadyToStartMatch_Implementation () |
|
void | StartMatch () |
|
void | HandleMatchHasStarted () |
|
void | EndMatch () |
|
void | HandleMatchHasEnded () |
|
void | StartToLeaveMap () |
|
void | AbortMatch () |
|
bool | HasMatchStarted () |
|
bool | IsMatchInProgress () |
|
bool | HasMatchEnded () |
|
void | SetMatchState (FName NewState) |
|
void | OnMatchStateSet () |
|
void | Tick (float DeltaSeconds) |
|
void | HandleSeamlessTravelPlayer (AController **C) |
|
void | InitSeamlessTravelPlayer (AController *NewController) |
|
void | SetSeamlessTravelViewTarget (APlayerController *PC) |
|
void | RemovePlayerControllerFromPlayerCount (APlayerController *PC) |
|
int | GetNumPlayers () |
|
int | GetNumSpectators () |
|
void | HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer) |
|
bool | PlayerCanRestart_Implementation (APlayerController *Player) |
|
void | Say (const FString *Msg) |
|
void | Broadcast (AActor *Sender, const FString *Msg, FName Type) |
|
void | BroadcastLocalized (AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject) |
|
void | AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC) |
|
bool | FindInactivePlayer (APlayerController *PC) |
|
void | OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState) |
|
bool | CanServerTravel (const FString *URL, bool bAbsolute) |
|
void | PostSeamlessTravel () |
|
bool | IsHandlingReplays () |
|
void | HandleDisconnect (UWorld *InWorld, UNetDriver *NetDriver) |
|
FString & | OptionsStringField () |
|
TSubclassOf< AGameSession > & | GameSessionClassField () |
|
TSubclassOf< AGameStateBase > & | GameStateClassField () |
|
TSubclassOf< APlayerController > & | PlayerControllerClassField () |
|
TSubclassOf< APlayerState > & | PlayerStateClassField () |
|
TSubclassOf< AHUD > & | HUDClassField () |
|
TSubclassOf< APawn > & | DefaultPawnClassField () |
|
TSubclassOf< ASpectatorPawn > & | SpectatorClassField () |
|
TSubclassOf< APlayerController > & | ReplaySpectatorPlayerControllerClassField () |
|
TSubclassOf< AServerStatReplicator > & | ServerStatReplicatorClassField () |
|
TObjectPtr< AGameSession > & | GameSessionField () |
|
TObjectPtr< AGameStateBase > & | GameStateField () |
|
TObjectPtr< AServerStatReplicator > & | ServerStatReplicatorField () |
|
FText & | DefaultPlayerNameField () |
|
TArray< TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy >, TSizedDefaultAllocator< 32 > > & | PausersField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bStartPlayersAsSpectators () |
|
BitFieldValue< bool, unsigned __int32 > | bPauseable () |
|
APlayerController * | ProcessClientTravel (FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute) |
|
bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
|
AShooterGameState * | GetGameState () |
|
AActor * | ChoosePlayerStart (AController *Player) |
|
AActor * | FindPlayerStart (AController *Player, const FString *IncomingName) |
|
UClass * | GetDefaultPawnClassForController (AController *InController) |
|
bool | MustSpectate (APlayerController *NewPlayerController) |
|
bool | PlayerCanRestart (APlayerController *Player) |
|
APawn * | SpawnDefaultPawnAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) |
|
void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
|
void | InitGameState () |
|
void | PreInitializeComponents () |
|
TSubclassOf< AGameSession > * | GetGameSessionClass (TSubclassOf< AGameSession > *result) |
|
UClass * | GetDefaultPawnClassForController_Implementation (AController *InController) |
|
int | GetNumPlayers () |
|
int | GetNumSpectators () |
|
void | StartPlay () |
|
bool | HasMatchStarted () |
|
bool | HasMatchEnded () |
|
bool | SetPause (APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) |
|
bool | ClearPause () |
|
void | ForceClearUnpauseDelegates (AActor *PauseActor) |
|
bool | AllowPausing (APlayerController *PC) |
|
bool | IsPaused () |
|
void | Reset () |
|
void | ResetLevel () |
|
void | ReturnToMainMenuHost () |
|
APlayerController * | ProcessClientTravel (FString *FURL, bool bSeamless, bool bAbsolute) |
|
bool | CanServerTravel (const FString *FURL, bool bAbsolute) |
|
void | ProcessServerTravel (const FString *URL, bool bAbsolute) |
|
void | GetSeamlessTravelActorList (bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList) |
|
void | SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC) |
|
TSubclassOf< APlayerController > * | GetPlayerControllerClassToSpawnForSeamlessTravel (TSubclassOf< APlayerController > *result, APlayerController *PreviousPC) |
|
void | HandleSeamlessTravelPlayer (AController **C) |
|
void | PostSeamlessTravel () |
|
void | PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) |
|
APlayerController * | Login (UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) |
|
APlayerController * | SpawnPlayerController (ENetRole InRemoteRole, const FString *Options) |
|
APlayerController * | SpawnPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) |
|
APlayerController * | SpawnReplayPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) |
|
APlayerController * | SpawnPlayerControllerCommon (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass) |
|
FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal) |
|
void | InitSeamlessTravelPlayer (AController *NewController) |
|
bool | UpdatePlayerStartSpot (AController *Player, const FString *Portal, FString *OutErrorMessage) |
|
bool | ShouldStartInCinematicMode (APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning) |
|
void | InitializeHUDForPlayer_Implementation (APlayerController *NewPlayer) |
|
void | UpdateGameplayMuteList (APlayerController *aPlayer) |
|
void | ReplicateStreamingStatus (APlayerController *PC) |
|
void | GenericPlayerInitialization (AController *C) |
|
void | PostLogin (APlayerController *NewPlayer) |
|
void | Logout (AController *Exiting) |
|
void | HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer) |
|
bool | MustSpectate_Implementation (APlayerController *NewPlayerController) |
|
AActor * | ChoosePlayerStart_Implementation (AController *Player) |
|
bool | ShouldSpawnAtStartSpot (AController *Player) |
|
AActor * | FindPlayerStart_Implementation (AController *Player, const FString *IncomingName) |
|
bool | PlayerCanRestart_Implementation (APlayerController *Player) |
|
APawn * | SpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot) |
|
APawn * | SpawnDefaultPawnAtTransform_Implementation (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) |
|
void | RestartPlayer (AController *NewPlayer) |
|
void | RestartPlayerAtPlayerStart (AController *NewPlayer, AActor *StartSpot) |
|
void | RestartPlayerAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) |
|
void | FailedToRestartPlayer (AController *NewPlayer) |
|
void | FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation) |
|
void | SetPlayerDefaults (APawn *PlayerPawn) |
|
void | ChangeName (AController *Other, const FString *S, bool bNameChange) |
|
bool | AllowCheats (APlayerController *P) |
|
FActorTickFunction & | PrimaryActorTickField () |
|
EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
|
int & | LastForceNetUpdateFrameField () |
|
float & | InitialLifeSpanField () |
|
float & | CustomTimeDilationField () |
|
int & | RayTracingGroupIdField () |
|
FRepAttachment & | AttachmentReplicationField () |
|
FRepMovement & | ReplicatedMovementField () |
|
TObjectPtr< AActor > & | OwnerField () |
|
FName & | NetDriverNameField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
|
int & | InputPriorityField () |
|
long double & | CreationTimeField () |
|
TObjectPtr< UInputComponent > & | InputComponentField () |
|
float & | NetCullDistanceSquaredField () |
|
int & | NetTagField () |
|
float & | NetUpdateFrequencyField () |
|
float & | MinNetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TObjectPtr< APawn > & | InstigatorField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
|
TObjectPtr< USceneComponent > & | RootComponentField () |
|
FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
|
TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
|
int & | CachedStasisGridIndexField () |
|
FTakePointDamageSignature & | OnTakePointDamageField () |
|
FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
|
FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FActorOnClickedSignature & | OnClickedField () |
|
FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FActorHitSignature & | OnActorHitField () |
|
FActorEndPlaySignature & | OnEndPlayField () |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
|
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
|
FRenderCommandFence & | DetachFenceField () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
FString * | GetActorNameOrLabel (FString *result) |
|
bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
|
float | GetRepGraphRelevantDistanceSq () |
|
long double | GetLastGameplayRelevantTime () |
|
bool | IncrementalUnregisterComponents () |
|
void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
|
bool | IsLevelBoundsRelevant () |
|
__int64 | GetDefaultAttachComponent () |
|
bool | IsHidden () |
|
void | PostRegisterAllComponents () |
|
void | OutsideWorldBounds () |
|
bool | CanBeDamaged () |
|
void | ForceDestroy () |
|
void | InitializeDefaults () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
bool | CanBeInCluster () |
|
bool | IsEditorOnly () |
|
bool | IsAsset () |
|
UWorld * | GetWorld () |
|
FTimerManager * | GetWorldTimerManager () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
void | Tick (float DeltaSeconds) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | CallPreReplication (UNetDriver *NetDriver) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (const AActor *Other) |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | CheckStillInWorld () |
|
void | ClearComponentOverlaps () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
bool | IsOverlappingActor (const AActor *Other) |
|
void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
|
void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | NotifyActorBeginCursorOver () |
|
void | NotifyActorEndCursorOver () |
|
void | NotifyActorOnClicked (FKey *ButtonPressed) |
|
void | NotifyActorOnReleased (FKey *ButtonReleased) |
|
void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
|
void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
bool | WasRecentlyRendered (float Tolerance) |
|
long double | GetLastRenderTime (bool IgnoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasLocalNetOwner () |
|
bool | HasNetOwner () |
|
void | SetAutoDestroyWhenFinished (bool bVal) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | OnRep_AttachmentReplication () |
|
bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
|
void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
|
bool | ActorHasTag (FName Tag) |
|
APhysicsVolume * | GetPhysicsVolume () |
|
bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | SetNetDormancy (ENetDormancy NewDormancy) |
|
void | FlushNetDormancy () |
|
void | ForcePropertyCompare () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | Destroyed () |
|
void | TearOff () |
|
void | Reset () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
|
float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
bool | HasActiveCameraComponent () |
|
bool | HasActivePawnControlCameraComponent () |
|
void | ForceNetRelevant () |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | UpdateReplicatedComponent (UActorComponent *Component) |
|
void | UpdateAllReplicatedComponents () |
|
void | AddInstanceComponent (UActorComponent *Component) |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
|
UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
|
bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
|
void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | SwapRoles () |
|
void | DispatchBeginPlay (bool bFromLevelStreaming) |
|
void | BeginPlay () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (const FName InputAxisName) |
|
bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
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bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
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bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
|
AWorldSettings * | GetWorldSettings () |
|
ENetMode | InternalGetNetMode () |
|
UNetDriver * | GetNetDriver () |
|
void | SetNetDriverName (FName NewNetDriverName) |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
|
bool | IsSelectionChild () |
|
AActor * | GetSelectionParent () |
|
AActor * | GetRootSelectionParent () |
|
bool | IsActorOrSelectionParentSelected () |
|
void | PushSelectionToProxies () |
|
bool | IsChildActor () |
|
UChildActorComponent * | GetParentComponent () |
|
void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
|
void | UnregisterAllComponents (bool bForReregister) |
|
void | RegisterAllComponents () |
|
bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
|
void | MarkComponentsAsPendingKill (__int64 a2) |
|
void | ReregisterAllComponents (bool a2) |
|
void | UpdateComponentTransforms () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PreInitializeComponents () |
|
float | GetActorTimeDilation () |
|
float | GetDistanceTo (const AActor *OtherActor) |
|
bool | IsHLODRelevant () |
|
void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
|
int | GetRayTracingGroupId () |
|
void | SetCanBeDamaged (bool bInCanBeDamaged) |
|
void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
|
void | DestroyConstructedComponents () |
|
bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | ProcessUserConstructionScript () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
|
UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
|
void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
|
void | CheckComponentInstanceName (const FName InName) |
|
void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
|
float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | SyncReplicatedPhysicsSimulation () |
|
bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
|
void | GatherCurrentMovement () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
|
void | AddComponentForReplication (UActorComponent *Component) |
|
void | BuildReplicatedComponentsInfo () |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
|
bool | IsNameStableForNetworking () |
|
void | Stasis () |
|
void | ResetSpatialComponent () |
|
void | Unstasis () |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | PostInitializeComponents () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
|
void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
APlayerController * | GetOwnerController () |
|
bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
|
void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
|
void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
int & | TargetingTeamField () |
|
int & | CustomActorFlagsField () |
|
TObjectPtr< AActor > & | ActorUsingQuickActionField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
FActorCustomEventSignature & | OnActorCustomEventField () |
|
long double & | LastThrottledTickTimeField () |
|
FActorMatineeUpdated & | OnMatineeUpdatedField () |
|
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
|
TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
|
long double & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
int & | LastActorForceReplicationFrameField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
int & | LastFrameCalculatedNetworkRangeMultiplierField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
|
TObjectPtr< AActor > & | NetworkSpatializationParentField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
float & | OverrideStasisComponentRadiusField () |
|
TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FString & | LastSelectedWindSourceComponentNameField () |
|
unsigned __int8 & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
|
float & | ReplicationIntervalMultiplierField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
int & | ForceImmediateReplicationFrameField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
FActorSemaphoreTaken & | OnSemaphoreTakenField () |
|
long double & | OriginalCreationTimeField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
|
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
|
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
|
int & | NetCriticalPriorityAdjustmentField () |
|
UMovementComponent *& | DeferredMovementComponentField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
|
bool | IsValidUnStasisCaster () |
|
bool | AllowSeamlessTravel () |
|
float | GetNetworkRangeMultiplier () |
|
bool | GetIsMapActor () |
|
bool | AllowSaving () |
|
void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
|
void | TargetingTeamChanged () |
|
float | OffsetHUDFromCenterScreenY_Implementation () |
|
bool | IsShooterCharacter () |
|
bool | IsPrimalDino () |
|
bool | IsPrimalCharacter () |
|
bool | IsPrimalStructure () |
|
bool | IsPrimalCharacterOrStructure () |
|
bool | IsInstancedFoliage () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
float | GetUsablePriority () |
|
FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
|
void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
|
void | MatineeUpdated () |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
float | GetApproachRadius () |
|
bool | UseNetworkRangeScaling () |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
|
void | InputDismissPOI (APlayerController *ForPC, int Index) |
|
void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
|
UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
|
void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
|
void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
|
FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
bool | IsMatineeControlled () |
|
void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostLoad () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForClient () |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass *& | ClassPrivateField () |
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UClass *& | ClassField () |
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FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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FVector | GetActorForwardVector () |
| Returns the forward direction vector (length 1.0) from the actor's point of view.
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bool | IsA (UClass *SomeBase) |
| Returns if the actor is from SomeBase or a subclass of SomeBase.
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FVector | GetLocation () |
| Returns the actor's location in world space.
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