Ark Server API (ASA) - Wiki
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ACustomGameMode Member List

This is the complete list of members for ACustomGameMode, including all inherited members.

__vftableField()UObjectBaseinline
AbortMatch()AGameModeinline
ActiveEventField()AShooterGameModeinline
ActivelyTamingDinosField()AShooterGameModeinline
ActiveProfilesSavingField()AShooterGameModeinline
ActorDestroyed(AActor *theActor)AShooterGameModeinline
ActorHasBegunPlay()AActorinline
ActorHasTag(FName Tag)AActorinline
ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)AActorinline
ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)AActorinline
ActorStasised(AActor *theActor)AShooterGameModeinline
ActorUnstasised(AActor *theActor)AShooterGameModeinline
ActorUsingQuickActionField()UPrimalActorinline
AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)AActorinline
AddComponentForReplication(UActorComponent *Component)AActorinline
AddControllingMatineeActor(AMatineeActor *InMatineeActor)UPrimalActorinline
AddInactivePlayer(APlayerState *PlayerState, APlayerController *PC)AGameModeinline
AddInstanceComponent(UActorComponent *Component)AActorinline
AdditionalDefaultBuffsField()AShooterGameModeinline
AddNewTribe()AShooterGameModeinlinestatic
AddOwnedComponent(UActorComponent *Component)AActorinline
AddPlayerID(int playerDataID, FString *netUniqueString, bool bForce)AShooterGameModeinline
AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)AActorinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)AActorinline
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AddToTribeLog(int TribeId, const FString *NewLog)AShooterGameModeinline
AddTrackedAdminCommand(APlayerController *Controller, const FString *CommandType, const FString *Command)AShooterGameModeinline
AddTribeWar(int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)AShooterGameModeinline
AdjustableMutagenSpawnDelayMultiplierField()AShooterGameModeinline
AdjustDamage(AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)ACustomGameModeinline
AdminExit()AShooterGameModeinlinestatic
AIForceOverlapCheckField()AShooterGameModeinline
AlarmNotificationKeyField()AShooterGameModeinline
AlarmNotificationURLField()AShooterGameModeinline
AllClustersInventoryField()AShooterGameModeinline
AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate)AActorinline
AllowAddToTribe(AShooterPlayerState *ForPlayerState, const FTribeData *MyNewTribe)ACustomGameModeinline
AllowAddXP(UPrimalCharacterStatusComponent *forComp)ACustomGameModeinline
AllowCheats(APlayerController *P)AGameModeBaseinline
AllowClearTribe(AShooterPlayerState *ForPlayerState)ACustomGameModeinline
AllowedAdminIPsField()AShooterGameModeinline
AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)UPrimalActorinline
AllowManualMultiUseActivation(APlayerController *ForPC)UPrimalActorinline
AllowModifyStatusValue(UPrimalCharacterStatusComponent *forComp, EPrimalCharacterStatusValue::Type valueType, float Amount)ACustomGameModeinline
AllowNotifyRemotePlayerDeath(AShooterCharacter *forChar)ACustomGameModeinline
AllowPausing(APlayerController *PC)AGameModeBaseinline
AllowRenameTribe(AShooterPlayerState *ForPlayerState, const FString *TribeName)ACustomGameModeinline
AllowSaving()UPrimalActorinline
AllowSeamlessTravel()UPrimalActorinline
AllowTaming(int ForTeam)AShooterGameModeinline
AllPlayersAwaitingUpdatedCachedTeamTameListsField()AShooterGameModeinline
AlphaKillXPMultiplierField()AShooterGameModeinline
AntiDupeTransactionLogField()AShooterGameModeinline
ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift)AActorinline
AreAllOuterObjectsValid()UObjectinline
AreTribesAllied(int TribeID1, int TribeID2)AShooterGameModeinline
ArkGameCodesField()AShooterGameModeinline
ArkMetricsAppend()AShooterGameModeinlinestatic
ArkServerMetricsKeyField()AShooterGameModeinline
ArkServerMetricsURLField()AShooterGameModeinline
ArkTributeAvailabilityRequestComplete()AShooterGameModeinlinestatic
AssetVersePathTagName()UObjectinlinestatic
AsyncPhysicsTickActor(float DeltaTime, float SimTime)AActorinline
AttachmentReplicationField()AActorinline
AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)AActorinline
AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)AActorinline
AttemptLoadClass(FName ClassName)AShooterGameModeinline
AutoDestroyOldStructuresMultiplierField()AShooterGameModeinline
AutoPvEStartTimeSecondsField()AShooterGameModeinline
AutoPvEStopTimeSecondsField()AShooterGameModeinline
AutoReceiveInputField()AActorinline
AutoSavePeriodMinutesField()AShooterGameModeinline
BabyCuddleGracePeriodMultiplierField()AShooterGameModeinline
BabyCuddleIntervalMultiplierField()AShooterGameModeinline
BabyCuddleLoseImprintQualitySpeedMultiplierField()AShooterGameModeinline
BabyFoodConsumptionSpeedMultiplierField()AShooterGameModeinline
BabyImprintAmountMultiplierField()AShooterGameModeinline
BabyImprintingStatScaleMultiplierField()AShooterGameModeinline
BabyMatureSpeedMultiplierField()AShooterGameModeinline
bActorBeginningPlayFromLevelStreaming()AActorinline
bActorEnableCollision()AActorinline
bActorInitialized()AActorinline
bActorIsBeingConstructed()AActorinline
bActorIsBeingDestroyed()AActorinline
bActorPreventPhysicsSceneRegistration()AActorinline
bActorSeamlessTraveled()AActorinline
bActorWantsDestroyDuringBeginPlay()AActorinline
bAddedPerformanceThrottledTick()UPrimalActorinline
bAddedRealtimeThrottledTick()UPrimalActorinline
bAddedServerThrottledTick()UPrimalActorinline
bAddedTagsList()UPrimalActorinline
bAdminLoggingField()AShooterGameModeinline
BadWordListURLField()ACustomGameModeinline
BadWordWhiteListURLField()ACustomGameModeinline
bAllowAnyoneBabyImprintCuddleField()AShooterGameModeinline
bAllowCaveBuildingPvPField()AShooterGameModeinline
bAllowCustomRecipesField()AShooterGameModeinline
bAllowDisablingSpectatorField()AShooterGameModeinline
bAllowFlyerCarryPvEField()AShooterGameModeinline
bAllowFlyerSpeedLevelingField()AShooterGameModeinline
bAllowInactiveTribesField()AShooterGameModeinline
bAllowMultipleAttachedC4Field()AShooterGameModeinline
bAllowReceiveTickEventOnDedicatedServer()AActorinline
bAllowStoredDatasField()AShooterGameModeinline
bAllowTickBeforeBeginPlay()AActorinline
bAllowUnlimitedRespecsField()AShooterGameModeinline
bAlwaysCreatePhysicsState()UPrimalActorinline
bAlwaysNotifyPlayerJoinedField()AShooterGameModeinline
bAlwaysRelevant()AActorinline
bAlwaysRelevantPrimalStructure()UPrimalActorinline
BanFileNameField()AShooterGameModeinline
BannedMapField()AShooterGameModeinline
BanPlayer()AShooterGameModeinlinestatic
BaseHexagonRewardMultiplierField()AShooterGameModeinline
BaseTemperatureMultiplierField()AShooterGameModeinline
bAsyncPhysicsTickEnabled()AActorinline
bAttachmentReplicationUseNetworkParent()UPrimalActorinline
bAutoDestroyWhenFinished()AActorinline
bAutoPvEUseSystemTimeField()AShooterGameModeinline
bAutoStasis()UPrimalActorinline
bBlockInput()AActorinline
bBlueprintMultiUseEntries()UPrimalActorinline
bBPInventoryItemUsedHandlesDurability()UPrimalActorinline
bBPPostInitializeComponents()UPrimalActorinline
bBPPreInitializeComponents()UPrimalActorinline
bCallPreReplication()AActorinline
bCallPreReplicationForReplay()AActorinline
bCanBeDamaged()AActorinline
bCanBeInCluster()AActorinline
bClampItemStatsField()AShooterGameModeinline
bClimbable()UPrimalActorinline
bCollideWhenPlacing()AActorinline
bCrossARKAllowForeignDinoDownloadsField()AShooterGameModeinline
bDeferredBeginPlay()AActorinline
bDelayedStart()AGameModeinline
bDestroyUnconnectedWaterPipesField()AShooterGameModeinline
bDisableDinoDecayPvEField()AShooterGameModeinline
bDisableDinoTamingField()AShooterGameModeinline
bDisableGenesisMissionsField()AShooterGameModeinline
bDisableNonTribePinAccessField()AShooterGameModeinline
bDisablePvEGammaField()AShooterGameModeinline
bDisableRailgunPVPField()AShooterGameModeinline
bDisableRigidBodyAnimNodes()AActorinline
bDisableStructurePlacementCollisionField()AShooterGameModeinline
bDisableWirelessCraftingForDinosField()AShooterGameModeinline
bDisableWirelessCraftingForStructuresField()AShooterGameModeinline
bDisableWorldBuffsField()AShooterGameModeinline
bDisableXPField()AShooterGameModeinline
bDoExtinctionEventField()AShooterGameModeinline
bDormantNetMulticastForceFullReplication()UPrimalActorinline
BecomeViewTarget(APlayerController *PC)AActorinline
BeginDestroy()AActorinline
BeginPlay()AShooterGameModeinline
BeginUnloadingWorld()AShooterGameModeinline
bEnableAutoLODGeneration()AActorinline
bEnableCryoSicknessPVEField()AShooterGameModeinline
bEnableMultiUse()UPrimalActorinline
bEnableOfficialOnlyVersioningCodeField()AShooterGameModeinline
bEnablePlayerMoveThroughAllyField()AShooterGameModeinline
bEnableStasisGridField()AShooterGameModeinline
bEnableVictoryCoreDupeCheckField()AShooterGameModeinline
bExchangedRoles()AActorinline
bFindCameraComponentWhenViewTarget()AActorinline
bFirstSaveWorldField()AShooterGameModeinline
bFlyerPlatformAllowUnalignedDinoBasingField()AShooterGameModeinline
bForceAllowAscensionItemDownloadsField()AShooterGameModeinline
bForceAllowNetMulticast()UPrimalActorinline
bForceAllStructureLockingField()AShooterGameModeinline
bForcedHudDrawingRequiresSameTeam()UPrimalActorinline
bForceHiddenReplication()UPrimalActorinline
bForceHighQualityViewerReplication()AActorinline
bForceIgnoreSpatialComponent()UPrimalActorinline
bForceInfiniteDrawDistance()UPrimalActorinline
bForceNetAddressable()AActorinline
bForceNetworkSpatialization()UPrimalActorinline
bForcePreventSeamlessTravel()UPrimalActorinline
bForceReplicateDormantChildrenWithoutSpatialRelevancy()UPrimalActorinline
bForceUseInventoryAppendsField()AShooterGameModeinline
bGenerateOverlapEventsDuringLevelStreaming()AActorinline
bGenesisUseStructuresPreventionVolumesField()AShooterGameModeinline
bHasDeferredComponentRegistration()AActorinline
bHasFinishedSpawning()AActorinline
bHasHighVolumeRPCs()UPrimalActorinline
bHasRegisteredAllComponents()AActorinline
bHexStoreAllowOnlyEngramTradeOptionField()AShooterGameModeinline
bHibernateChange()UPrimalActorinline
bHidden()AActorinline
bIgnoredByCharacterEncroachment()UPrimalActorinline
bIgnoreNetworkRangeScaling()UPrimalActorinline
bIgnoresOriginShifting()AActorinline
bIsCurrentlySavingWorldField()AShooterGameModeinline
bIsDestroyedFromChildActorComponent()UPrimalActorinline
bIsEditorOnlyActor()AActorinline
bIsFromChildActorComponent()UPrimalActorinline
bIsGenesisMapField()AShooterGameModeinline
bIsInstancedFoliage()UPrimalActorinline
bIsLegacyServerField()AShooterGameModeinline
bIsMapActor()UPrimalActorinline
bIsPrimalCharacter()UPrimalActorinline
bIsPrimalDino()UPrimalActorinline
bIsPrimalStructure()UPrimalActorinline
bIsPrimalStructureExplosive()UPrimalActorinline
bIsRestartingField()AShooterGameModeinline
bIsShooterCharacter()UPrimalActorinline
bIsShooterPlayerController()UPrimalActorinline
bIsValidUnstasisCaster()UPrimalActorinline
bLimitTurretsInRangeField()AShooterGameModeinline
bLoadedFromSaveGame()UPrimalActorinline
bLogChatMessagesField()AShooterGameModeinline
BlueprintCreatedComponentsField()AActorinline
bMultiUseCenterHUD()UPrimalActorinline
bNetCheckedInitialPhysicsState()AActorinline
bNetCritical()UPrimalActorinline
bNetLoadOnClient()AActorinline
bNetMulticasting()UPrimalActorinline
bNetStartup()AActorinline
bNetTemporary()AActorinline
bNetUseClientRelevancy()UPrimalActorinline
bNetUseOwnerRelevancy()AActorinline
bNetworkSpatializationForceRelevancyCheck()UPrimalActorinline
bNonPermanentDiseasesField()AShooterGameModeinline
bNotifyAdminCommandsInChatField()AShooterGameModeinline
bOfficialDisableGenesisMissionsField()AShooterGameModeinline
bOnlyAutoDestroyCoreStructuresField()AShooterGameModeinline
bOnlyDecayUnsnappedCoreStructuresField()AShooterGameModeinline
bOnlyInitialReplication()UPrimalActorinline
bOnlyRelevantToOwner()AActorinline
bOnlyReplicateOnNetForcedUpdate()UPrimalActorinline
BonusSupplyCrateItemGiveIntervalField()AShooterGameModeinline
BonusSupplyCrateItemStringField()AShooterGameModeinline
BossKillXPMultiplierField()AShooterGameModeinline
BPAttachedRootComponent()UPrimalActorinline
bPauseable()AGameModeBaseinline
BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)AActorinline
bPendingUnstasis()UPrimalActorinline
BPIsSpawnpointAllowed_Implementation(APlayerStart *SpawnPoint, AController *Player)AShooterGameModeinline
BPIsSpawnpointPreferred_Implementation(APlayerStart *SpawnPoint, AController *Player)AShooterGameModeinline
BPOverrideServerMultiUseAcceptRange_Implementation()UPrimalActorinline
BPPreSpawnedDino(APrimalDinoCharacter *theDino)AShooterGameModeinline
bPreventActorStasis()UPrimalActorinline
bPreventCharacterBasing()UPrimalActorinline
bPreventCharacterBasingAllowSteppingUp()UPrimalActorinline
bPreventCliffPlatforms()UPrimalActorinline
bPreventHibernationManagerField()AShooterGameModeinline
bPreventLevelBoundsRelevant()UPrimalActorinline
bPreventNPCSpawnFloor()UPrimalActorinline
bPreventOnDedicatedServer()UPrimalActorinline
bPreventOutOfTribePinCodeUseField()AShooterGameModeinline
bPreventRegularForceNetUpdate()UPrimalActorinline
bPreventSaving()UPrimalActorinline
bPreventStructurePaintingField()AShooterGameModeinline
bPreventTribeAlliancesField()AShooterGameModeinline
bPreventUploadDinosField()AShooterGameModeinline
bPreventUploadSurvivorsField()AShooterGameModeinline
bPrimalDeferredConstruction()AActorinline
bProximityChatField()AShooterGameModeinline
bPvEAllowTribeWarField()AShooterGameModeinline
bPvPDinoDecayField()AShooterGameModeinline
bPvPStructureDecayField()AShooterGameModeinline
BreakTribeData(const FTribeData *Data, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, FTribeGovernment *TribeGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs)ACustomGameModeinlinestatic
bRealtimeThrottledTickUseNativeTick()UPrimalActorinline
bRelevantForLevelBounds()AActorinline
bRelevantForNetworkReplays()AActorinline
bReplayRewindable()AActorinline
bReplicateHidden()UPrimalActorinline
bReplicateMovement()AActorinline
bReplicates()AActorinline
bReplicateUsingRegisteredSubObjectList()AActorinline
bRestartedAPlayerField()AShooterGameModeinline
bRiderDinoCollisionField()AShooterGameModeinline
Broadcast(AActor *Sender, const FString *Msg, FName Type)AGameModeinline
BroadcastLocalized(AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject)AGameModeinline
bRunningUserConstructionScript()AActorinline
bSavedWhenStasised()UPrimalActorinline
bServerAllowArkDownloadField()AShooterGameModeinline
bServerForceNoHUDField()AShooterGameModeinline
bServerGameLogEnabledField()AShooterGameModeinline
bServerGameLogIncludeTribeLogsField()AShooterGameModeinline
bServerPVEField()AShooterGameModeinline
bShowFloatingDamageTextField()AShooterGameModeinline
bStartPlayersAsSpectators()AGameModeBaseinline
bStasisComponentRadiusForceDistanceCheck()UPrimalActorinline
bStasised()UPrimalActorinline
bTearOff()AActorinline
bTempDisableLoginLockCheckField()AShooterGameModeinline
bTickFunctionsRegistered()AActorinline
bTribeLogDestroyedEnemyStructuresField()AShooterGameModeinline
bTribeStoreCharacterConfigurationField()AShooterGameModeinline
BuildReplicatedComponentsInfo()AActorinline
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
bUnstreamComponentsUseEndOverlap()UPrimalActorinline
bUseAlarmNotificationsField()AShooterGameModeinline
bUseAttachmentReplication()UPrimalActorinline
bUseBPAllowActorSpawn()UPrimalActorinline
bUseBPChangedActorTeam()UPrimalActorinline
bUseBPCheckForErrors()UPrimalActorinline
bUseBPCustomIsRelevantForClient()UPrimalActorinline
bUseBPDrawEntry()UPrimalActorinline
bUseBPFilterMultiUseEntries()UPrimalActorinline
bUseBPForceAllowsInventoryUse()UPrimalActorinline
bUseBPGetBonesToHideOnAllocation()UPrimalActorinline
bUseBPGetHUDDrawLocationOffset()UPrimalActorinline
bUseBPGetMultiUseCenterText()UPrimalActorinline
bUseBPGetShowDebugAnimationComponents()UPrimalActorinline
bUseBPInventoryItemDropped()UPrimalActorinline
bUseBPInventoryItemUsed()UPrimalActorinline
bUseBPOverrideTargetingLocation()UPrimalActorinline
bUseBPOverrideUILocation()UPrimalActorinline
bUseBPPreventAttachments()UPrimalActorinline
bUseCanMoveThroughActor()UPrimalActorinline
bUseExclusiveListField()AShooterGameModeinline
bUseNetworkSpatialization()UPrimalActorinline
bUseOnlyPointForLevelBounds()UPrimalActorinline
bUseOptimizedHarvestingHealthField()AShooterGameModeinline
bUseSeamlessTravel()AGameModeBaseinline
bUseStasisGrid()UPrimalActorinline
bWantsPerformanceThrottledTick()UPrimalActorinline
bWantsRealtimeThrottledTick()UPrimalActorinline
bWantsServerThrottledTick()UPrimalActorinline
bWasForceIgnoreSpatialComponent()UPrimalActorinline
bWillStasisAfterSpawn()UPrimalActorinline
CachedArkMetricsPayloadsField()AShooterGameModeinline
CachedGameLogField()AShooterGameModeinline
CachedSaveDirectoryOverrideField()AShooterGameModeinline
CachedStasisGridIndexField()AActorinline
CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult)AActorinline
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CallPreReplication(UNetDriver *NetDriver)AActorinline
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)AActorinline
CanBeDamaged()AActorinline
CanBeInCluster()AActorinline
CanServerTravel(const FString *URL, bool bAbsolute)AGameModeinline
CarnivoreNaturalTargetingRangeMultiplierField()AShooterGameModeinline
CarnivorePlayerAggroMultiplierField()AShooterGameModeinline
CaveKillXPMultiplierField()AShooterGameModeinline
ChangeActorTeam(int NewTeam)UPrimalActorinline
ChangeName(AController *Other, const FString *S, bool bNameChange)AGameModeBaseinline
CharacterReplacementMapField()ACustomGameModeinline
ChatLogAppend(AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg)AShooterGameModeinline
ChatLogFileSplitIntervalSecondsField()AShooterGameModeinline
ChatLogFlush(bool bFinalize)AShooterGameModeinline
ChatLogFlushIntervalSecondsField()AShooterGameModeinline
ChatLogFlushOnTick()AShooterGameModeinline
ChatLogMaxAgeInDaysField()AShooterGameModeinline
CheckActorComponents()AActorinline
CheckArkTributeAvailability()AShooterGameModeinline
CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)UPrimalActorinline
CheckComponentInstanceName(const FName InName)AActorinline
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()AActorinline
CheckForDupedDinos()AShooterGameModeinline
CheckGlobalEnables()AShooterGameModeinline
CheckGlobalEnablesURLField()AShooterGameModeinline
CheckIsOfficialServer()AShooterGameModeinline
CheckStillInWorld()AActorinline
ChildrenField()AActorinline
ChoosePlayerStart(AController *Player)AGameModeBaseinline
ChoosePlayerStart_Implementation(AController *Player)AShooterGameModeinline
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
CleanupActiveEventItems(FName OldEventToCleanup)AShooterGameModeinline
ClearComponentOverlaps()AActorinline
ClearCrossLevelReferences()AActorinline
ClearNetworkSpatializationParent()AActorinline
ClearPause()AGameModeBaseinline
ClearSavesAndRestart()AShooterGameModeinline
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance)UPrimalActorinline
ClientReplicationSendNowThresholdField()UPrimalActorinline
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
CollectiveNPCReplacementsField()AShooterGameModeinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
ConfigAddNPCSpawnEntriesContainerField()AShooterGameModeinline
ConfigOverrideItemCraftingCostsField()AShooterGameModeinline
ConfigOverrideItemMaxQuantityField()AShooterGameModeinline
ConfigOverrideNPCSpawnEntriesContainerField()AShooterGameModeinline
ConfigOverrideSupplyCrateItemsField()AShooterGameModeinline
ConfigSubtractNPCSpawnEntriesContainerField()AShooterGameModeinline
ControllingMatineeActorsField()UPrimalActorinline
ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)UPrimalActorinline
CopyRemoteRoleFrom(const AActor *CopyFromActor)AActorinline
CraftingSkillBonusMultiplierField()AShooterGameModeinline
CraftXPMultiplierField()AShooterGameModeinline
CreateCluster()UObjectBaseUtilityinline
CreateComponentFromTemplate(UActorComponent *Template, const FName InName)AActorinline
CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)AActorinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate)AActorinline
CreatePipes()AShooterGameModeinline
CreationTimeField()AActorinline
CropDecaySpeedMultiplierField()AShooterGameModeinline
CropGrowthSpeedMultiplierField()AShooterGameModeinline
CropPlotStackLimitField()AShooterGameModeinline
CryopodNerfDamageMultField()AShooterGameModeinline
CryopodNerfDurationField()AShooterGameModeinline
CryopodNerfIncomingDamageMultPercentField()AShooterGameModeinline
CurrentAdminCommandTrackingAPIKeyField()AShooterGameModeinline
CurrentAdminCommandTrackingURLField()AShooterGameModeinline
CurrentBatchCachedTeamTameListsField()AShooterGameModeinline
CurrentChatLogFilenameField()AShooterGameModeinline
CurrentDamageEventLogFilenameField()AShooterGameModeinline
CurrentGameModeVersionField()AShooterGameModeinline
CurrentIndexOfTameToBeAddedToCachedTeamTameListsField()AShooterGameModeinline
CurrentMerticsURLField()AShooterGameModeinline
CurrentNotificationURLField()AShooterGameModeinline
CurrentPlatformSaddleStructuresField()AShooterGameModeinline
CurrentSaveIncrementorField()AShooterGameModeinline
CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField()AShooterGameModeinline
CustomActorFlagsField()UPrimalActorinline
CustomDataField()UPrimalActorinline
CustomLevelEventsSingletonIDsField()AShooterGameModeinline
CustomRecipeEffectivenessMultiplierField()AShooterGameModeinline
CustomRecipeSkillMultiplierField()AShooterGameModeinline
CustomTagField()UPrimalActorinline
CustomTimeDilationField()AActorinline
DamageEventLogFlush()AShooterGameModeinline
DamageEventLogFlushHandleField()AShooterGameModeinline
Database_LoginDataRefField()AShooterGameModeinline
DayCycleSpeedScaleField()AShooterGameModeinline
DayTimeSpeedScaleField()AShooterGameModeinline
DedicatedForceLoadSoftAssets()AShooterGameModeinline
DefaultPawnClassField()AGameModeBaseinline
DefaultPlayerNameField()AGameModeBaseinline
DefaultStasisComponentOctreeFlagsField()UPrimalActorinline
DefaultStasisedOctreeFlagsField()UPrimalActorinline
DefaultUnstasisedOctreeFlagsField()UPrimalActorinline
DeferredMovementComponentField()UPrimalActorinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DeferredTribeSavesField()AShooterGameModeinline
DeletePlayerData(AShooterPlayerState *PlayerState)AShooterGameModeinline
DesiredRepGraphBehaviorField()UPrimalActorinline
Destroy(bool bNetForce, bool bShouldModifyLevel)AActorinline
DestroyConstructedComponents()AActorinline
Destroyed()AActorinline
DestroyTamesOverLevelClampField()AShooterGameModeinline
DetachFenceField()AActorinline
DetachRootComponentFromParent(bool bMaintainWorldPosition)AActorinline
DifficultyValueField()AShooterGameModeinline
DifficultyValueMaxField()AShooterGameModeinline
DifficultyValueMinField()AShooterGameModeinline
DinoArmorDurabilityScaleField()AShooterGameModeinline
DinoCharacterFoodDrainMultiplierField()AShooterGameModeinline
DinoCharacterHealthRecoveryMultiplierField()AShooterGameModeinline
DinoCharacterStaminaDrainMultiplierField()AShooterGameModeinline
DinoClassDamageMultipliersField()AShooterGameModeinline
DinoClassResistanceMultipliersField()AShooterGameModeinline
DinoClassSpeedMultipliersField()AShooterGameModeinline
DinoClassStaminaMultipliersField()AShooterGameModeinline
DinoCountMultiplierField()AShooterGameModeinline
DinoDamageMultiplierField()AShooterGameModeinline
DinoDupeIDLogFileField()AShooterGameModeinline
DinoHairGrowthSpeedMultiplierField()AShooterGameModeinline
DinoHarvestingDamageMultiplierField()AShooterGameModeinline
DinoResistanceMultiplierField()AShooterGameModeinline
DinoSpawnWeightMultipliersField()AShooterGameModeinline
DinoTurretDamageMultiplierField()AShooterGameModeinline
DisableComponentsSimulatePhysics()AActorinline
DisableInput(APlayerController *PlayerController)AActorinline
DisableRailgunPVPField()AShooterGameModeinline
DispatchBeginPlay(bool bFromLevelStreaming)AActorinline
DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)AActorinline
DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)AActorinline
DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)AActorinline
DoGameCommand(FString *result, const FString *TheCommand)ACustomGameModeinline
DoMaintenanceRestart()AShooterGameModeinline
DoMaintenanceRestartWarning()AShooterGameModeinline
DoNPCZoneManagerLandscapeChangeFixups()AShooterGameModeinline
DoNPCZoneManagerLandscapeChangeFixupsHandleField()AShooterGameModeinline
DownloadTransferredPlayer(AShooterPlayerController *NewPlayer)AShooterGameModeinline
DrawBasicFloatingHUD(AHUD *ForHUD)UPrimalActorinline
DumpAssetProperties(const FString *Asset, FString *OutFilename)AShooterGameModeinline
DynamicConfigHandleField()AShooterGameModeinline
DynamicDisabledWorldBuffsField()AShooterGameModeinline
DynamicNPCReplacementsField()AShooterGameModeinline
DynamicUndermeshRegionsRawField()AShooterGameModeinline
EggHatchSpeedMultiplierField()AShooterGameModeinline
EggsHatchedThisFrameField()AShooterGameModeinline
EnableAFKKickPlayerCountPercentField()AShooterGameModeinline
EnableInput(APlayerController *PlayerController)AActorinline
EndMatch()AGameModeinline
EndPlay(const EEndPlayReason::Type EndPlayReason)AActorinline
EndViewTarget(APlayerController *PC)AActorinline
EngineMessageClassField()AGameModeinline
EngramEntryAutoUnlocksField()AShooterGameModeinline
ExcludeItemIndicesField()AShooterGameModeinline
ExecuteCommand(const FString *command)AShooterGameModeinline
ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)AActorinline
ExplorerNoteXPMultiplierField()AShooterGameModeinline
ExtinctionEventTimeIntervalField()AShooterGameModeinline
ExtraPreLoginChecksBeforeWelcomePlayer(UNetConnection *Connection)AShooterGameModeinline
FailedToRestartPlayer(AController *NewPlayer)AGameModeBaseinline
FailedWaterDinoSpawnLogFileField()AShooterGameModeinline
FastDecayIntervalField()AShooterGameModeinline
FellOutOfWorld(const UDamageType *dmgType)AActorinline
FilterBadWords(FString *String, bool bCheckWithoutSpecialChars)ACustomGameModeinline
FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)UPrimalActorinline
FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass)AActorinline
FindComponentByInterface(const TSubclassOf< UInterface > Interface)AActorinline
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindInactivePlayer(APlayerController *PC)AGameModeinline
FindOrCreateSerializedObject(FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World)AShooterGameModeinline
FindPlayerStart(AController *Player, const FString *IncomingName)AGameModeBaseinline
FindPlayerStart_Implementation(AController *Player, const FString *IncomingName)AGameModeBaseinline
FindProperty(FName name)UObject
FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)AActorinline
FinishDestroy()UObjectinline
FinishRestartPlayer(AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation)APrimalGameModeinline
FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)AActorinline
FishingLootQualityMultiplierField()AShooterGameModeinline
FixupEventInventories()AShooterGameModeinline
FlushNetDormancy()AActorinline
FlushPrimalStats(AShooterPlayerController *ForPC)AShooterGameModeinline
ForceAllowsInventoryUse(const UObject *InventoryItemObject)UPrimalActorinline
ForceClearUnpauseDelegates(AActor *PauseActor)AGameModeBaseinline
ForceDestroy()AActorinline
ForceImmediateReplicationFrameField()UPrimalActorinline
ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent)UPrimalActorinline
ForceLoadWorldSecondsField()AShooterGameModeinline
ForceMaximumReplicationRateUntilTimeField()UPrimalActorinline
ForceNetRelevant()AActorinline
ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)AActorinline
ForcePropertyCompare()AActorinline
ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)UPrimalActorinline
ForceRepopulateAllHarvestElements()AShooterGameModeinlinestatic
ForceRepopulateFoliageAtPoint()AShooterGameModeinlinestatic
ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor)AActorinline
FuelConsumptionIntervalMultiplierField()AShooterGameModeinline
GameBackupPipeReadField()AShooterGameModeinline
GameBackupPipeWriteField()AShooterGameModeinline
GameBackupProcHandleField()AShooterGameModeinline
GameplayLogFileField()AShooterGameModeinline
GameSessionClassField()AGameModeBaseinline
GameSessionField()AGameModeBaseinline
GameStateClassField()AGameModeBaseinline
GameStateField()AGameModeBaseinline
GameWelcomePlayer(UNetConnection *Connection, FString *RedirectURL)AShooterGameModeinline
GatherCurrentMovement()AActorinline
GeneratePGMapFolderName()AShooterGameModeinlinestatic
GeneratePlayerDataId()AShooterGameModeinlinestatic
GenerateProfileFileName(FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName)AShooterGameModeinline
GenerateTribeId()AShooterGameModeinline
GenericPlayerInitialization(AController *C)AShooterGameModeinline
GenericXPMultiplierField()AShooterGameModeinline
GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)AActorinline
GetActorForwardVector()ActorExtensions
GetActorNameOrLabel(FString *result)AActorinline
GetActorTimeDilation()AActorinline
GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)AActorinline
GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)UPrimalActorinline
GetApproachRadius()UPrimalActorinline
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)AActorinline
GetAttachParentActor()AActorinline
GetBanDurationString(FString *result, FTimespan *TimeLeft)AShooterGameModeinline
GetBoolOption(const FString *Options, const FString *ParseString, bool CurrentValue)AShooterGameModeinline
GetBoolOptionIni(const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue)AShooterGameModeinline
GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass)AActorinline
GetComponentByCustomTag(FName TheTag)AActorinline
GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)AActorinline
GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)AActorinline
GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)AActorinline
GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)AActorinline
GetComponentsCollisionResponseToChannel(ECollisionChannel Channel)AActorinline
GetDefaultAttachComponent()AActorinline
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultPawnClassForController(AController *InController)AGameModeBaseinline
GetDefaultPawnClassForController_Implementation(AController *InController)AShooterGameModeinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetDinoDamageMultiplier(APrimalDinoCharacter *ForDino)AShooterGameModeinline
GetDinoResistanceMultiplier(APrimalDinoCharacter *ForDino)AShooterGameModeinline
GetDinosOfClasses()AShooterGameModeinlinestatic
GetDistanceTo(const AActor *OtherActor)AActorinline
GetDynamicConfig()AShooterGameModeinline
GetExternalPackageInternal()UObjectBaseinline
GetFloatOption(const FString *Options, const FString *ParseString, float CurrentValue)AShooterGameModeinline
GetFloatOptionIni(const wchar_t *Section, const wchar_t *OptionName)AShooterGameModeinline
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetFunctionCallspace(UFunction *Function, FFrame *Stack)AActorinline
GetGameInstance()AActorinline
GetGameSessionClass(TSubclassOf< AGameSession > *result)AGameModeBaseinline
GetGameState()AGameModeBaseinline
GetInputAxisValue(const FName InputAxisName)AActorinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetIntOption(const FString *Options, const FString *ParseString, int CurrentValue)AShooterGameModeinline
GetIntOptionIni(const wchar_t *Section, const wchar_t *OptionName)AShooterGameModeinline
GetIsMapActor()UPrimalActorinline
GetItemsOfTypesInInventory()AShooterGameModeinlinestatic
GetLastGameplayRelevantTime()AActorinline
GetLastRenderTime(bool IgnoreShadow)AActorinline
GetLifeSpan()AActorinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)AActorinline
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetLocation()ActorExtensions
GetMapName(FString *result)AShooterGameModeinline
GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)UPrimalActorinline
GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)UPrimalActorinline
GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)UPrimalActorinline
GetNetConnection()AActorinline
GetNetDriver()AActorinline
GetNetOwningPlayer()AActorinline
GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)AActorinline
GetNetStasisAndRangeMultiplier(bool bIsForNetworking)UPrimalActorinline
GetNetworkNumber(FString *result)AGameModeinline
GetNetworkRangeMultiplier()UPrimalActorinline
GetNumberOfLivePlayersOnTribe(const FString *TribeName)AShooterGameModeinline
GetNumDinosOnTeam(int OnTeam)AShooterGameModeinline
GetNumPlayers()AGameModeinline
GetNumSpectators()AGameModeinline
GetOceanDinoManager()AShooterGameModeinline
GetOrCreateLeaderboardEntry(FName MissionTag)AShooterGameModeinline
GetOrLoadTribeData(int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter)AShooterGameModeinline
GetOutermostObject()UObjectBaseUtilityinline
GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)AActorinline
GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)AActorinline
GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)AActorinline
GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)AActorinline
GetOwnerController()AActorinline
GetPackage()UObjectBaseUtilityinline
GetParentComponent()AActorinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPhysicsVolume()AActorinline
GetPlayerControllerByUniqueID()AShooterGameModeinlinestatic
GetPlayerControllerClassToSpawnForSeamlessTravel(TSubclassOf< APlayerController > *result, APlayerController *PreviousPC)AGameModeBaseinline
GetPlayerData(const FString *PlayerDataID)AShooterGameModeinline
GetPlayerDataFor(AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)AShooterGameModeinline
GetPlayerIDForSteamID(unsigned __int64 steamID)AShooterGameModeinline
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPrimaryAssetId(FPrimaryAssetId *result)UObjectinline
GetPrivateStaticClass()AShooterGameModeinlinestatic
GetRayTracingGroupId()AActorinline
GetRepGraphRelevantDistanceSq()AActorinline
GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)AActorinline
GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState)AActorinline
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetRootSelectionParent()AActorinline
GetSeamlessTravelActorList(bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList)AGameModeBaseinline
GetSelectionParent()AActorinline
GetServerName(FString *result, bool bNumbersAndLettersOnly)AShooterGameModeinline
GetSessionTimeString_Implementation(FString *result)AShooterGameModeinline
GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight)AActorinline
GetSteamIDForPlayerID(int playerDataID)AShooterGameModeinline
GetSteamIDStringForPlayerID(FString *result, int playerDataID)AShooterGameModeinline
GetStructuresOfClasses()AShooterGameModeinlinestatic
GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)AActorinline
GetTribeData(const FTribeData *result, unsigned __int64 TribeID)AShooterGameModeinline
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetUsablePriority()UPrimalActorinline
GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass)AActorinline
GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass)AActorinline
GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index)UPrimalActorinline
GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)UPrimalActorinline
GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)UPrimalActorinline
GetWorld()AActorinline
GetWorldSettings()AActorinline
GetWorldTimerManager()AActorinline
GlobalBannedMapField()AShooterGameModeinline
GlobalCommandsCheatManagerField()AShooterGameModeinline
GlobalCorpseDecompositionTimeMultiplierField()AShooterGameModeinline
GlobalItemDecompositionTimeMultiplierField()AShooterGameModeinline
GlobalPoweredBatteryDurabilityDecreasePerSecondField()AShooterGameModeinline
GlobalSpoilingTimeMultiplierField()AShooterGameModeinline
HairGrowthSpeedMultiplierField()AShooterGameModeinline
HandleDisconnect(UWorld *InWorld, UNetDriver *NetDriver)AGameModeinline
HandleLeavingMap()ACustomGameModeinline
HandleMatchHasEnded()AGameModeinline
HandleMatchHasStarted()AShooterGameModeinline
HandleMatchIsWaitingToStart()AGameModeinline
HandleNewPlayer(AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)AShooterGameModeinline
HandleNewPlayer_Implementation(AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)AShooterGameModeinline
HandleSeamlessTravelPlayer(AController **C)AGameModeinline
HandleStartingNewPlayer_Implementation(APlayerController *NewPlayer)AGameModeinline
HandleTransferCharacterDialogResult(bool bAccept, AShooterPlayerController *NewPlayer)AShooterGameModeinline
HarvestAmountMultiplierField()AShooterGameModeinline
HarvestHealthMultiplierField()AShooterGameModeinline
HarvestResourceItemAmountClassMultipliersField()AShooterGameModeinline
HarvestXPMultiplierField()AShooterGameModeinline
HasActiveCameraComponent()AActorinline
HasActivePawnControlCameraComponent()AActorinline
HasLocalNetOwner()AActorinline
HasMatchEnded()AGameModeinline
HasMatchStarted()AGameModeinline
HasNetOwner()AActorinline
HasOption(const FString *Options, const FString *InKey)AShooterGameModeinline
HerbivoreNaturalTargetingRangeMultiplierField()AShooterGameModeinline
HerbivorePlayerAggroMultiplierField()AShooterGameModeinline
HexagonCostMultiplierField()AShooterGameModeinline
HexagonRewardMultiplierField()AShooterGameModeinline
HibernationManagerField()AShooterGameModeinline
HiddenHarvestingComponentsField()AShooterGameModeinline
HitchDetected(const FSoftObjectPath *ForAsset, float HitchTime)AShooterGameModeinline
HttpCheckGlobalEnablesComplete()AShooterGameModeinlinestatic
HttpGetBanListComplete()AShooterGameModeinlinestatic
HttpGetCheaterListComplete()AShooterGameModeinlinestatic
HttpGetDynamicConfigComplete()AShooterGameModeinlinestatic
HttpGetLiveTuningOverloadsComplete()AShooterGameModeinlinestatic
HttpSendAllCachedArkMetricsRequestComplete()AShooterGameModeinlinestatic
HUDClassField()AGameModeBaseinline
IDtoPlayerDatasField()AShooterGameModeinline
ImplantSuicideCDField()AShooterGameModeinline
ImprintLimitField()AShooterGameModeinline
InactivePlayerArrayField()AGameModeinline
InactivePlayerStateLifeSpanField()AGameModeinline
IncreasePvPRespawnIntervalBaseAmountField()AShooterGameModeinline
IncreasePvPRespawnIntervalCheckPeriodField()AShooterGameModeinline
IncreasePvPRespawnIntervalMultiplierField()AShooterGameModeinline
IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context)AActorinline
IncrementalUnregisterComponents()AActorinline
IncrementNumDinos(int ForTeam, int ByAmount)AShooterGameModeinline
IncrementPreLoginMetric()AShooterGameModeinline
InitGame(const FString *MapName, const FString *Options, FString *ErrorMessage)ACustomGameModeinline
InitGameState()ACustomGameModeinline
InitializeComponents()AActorinline
InitializeDatabaseRefs()AShooterGameModeinline
InitializeDefaults()AActorinline
InitializeHUDForPlayer_Implementation(APlayerController *NewPlayer)AGameModeBaseinline
InitialLifeSpanField()AActorinline
InitNewPlayer(FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal)AShooterGameModeinline
InitOptionBool()AShooterGameModeinlinestatic
InitOptionBool(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue)AShooterGameModeinline
InitOptionFloat()AShooterGameModeinlinestatic
InitOptionFloat(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue)AShooterGameModeinline
InitOptionInteger(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue)AShooterGameModeinline
InitOptions(FString *Options)ACustomGameModeinline
AShooterGameMode::InitOptions()AShooterGameModeinlinestatic
InitOptionString(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option)AShooterGameModeinline
InitSeamlessTravelPlayer(AController *NewController)AGameModeinline
InputComponentField()AActorinline
InputDismissPOI(APlayerController *ForPC, int Index)UPrimalActorinline
InputPriorityField()AActorinline
InstanceComponentsField()AActorinline
InstigatorField()AActorinline
InternalGetNetMode()AActorinline
InternalIndexField()UObjectBaseinline
InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)AActorinline
InventoryItemDropped(UObject *InventoryItemObject)UPrimalActorinline
InventoryItemUsed(UObject *InventoryItemObject)UPrimalActorinline
IsA(UClass *SomeBase)ActorExtensions
IsActorOrSelectionParentSelected()AActorinline
IsAsset()AActorinline
IsAttachedTo(const AActor *Other)AActorinline
IsBasedOnActor(const AActor *Other)AActorinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsCachedTeamTameListOutOfDate(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
IsChildActor()AActorinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsEditorOnly()AActorinline
IsFirstPlayerSpawn(APlayerController *NewPlayer)AShooterGameModeinline
IsFullNameStableForNetworking()UObjectinline
IsHandlingReplays()AGameModeinline
IsHidden()AActorinline
IsHLODRelevant()AActorinline
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)AActorinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsInstancedFoliage()UPrimalActorinline
IsLevelBoundsRelevant()AActorinline
IsLocalizedResource()UObjectinline
IsLoginLockDisabled()AShooterGameModeinline
IsMatchInProgress()AGameModeinline
IsMatineeControlled()UPrimalActorinline
IsNameStableForNetworking()AActorinline
IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)AActorinline
IsNetStartupActor()AActorinline
IsOverlappingActor(const AActor *Other)AActorinline
IsOwnedOrControlledBy(const AActor *TestOwner)AActorinline
IsPaused()AGameModeBaseinline
IsPlayerAllowedToCheat(AShooterPlayerController *ForPlayer)AShooterGameModeinline
IsPlayerAwaitingToRecieveCachedTeamTameListASAP(AShooterPlayerController *RequestingPlayer, int *FoundIndex)AShooterGameModeinline
IsPlayerControllerAllowedToExclusiveJoin(AShooterPlayerController *ForPlayer)AShooterGameModeinline
IsPlayerControllerAllowedToJoinNoCheck(AShooterPlayerController *ForPlayer)AShooterGameModeinline
IsPrimalCharacter()UPrimalActorinline
IsPrimalCharacterOrStructure()UPrimalActorinline
IsPrimalDino()UPrimalActorinline
IsPrimalStructure()UPrimalActorinline
IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)AActorinline
IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)AActorinline
IsRootComponentCollisionRegistered()AActorinline
IsSafeForRootSet()UObjectinline
IsSavingWorldDataField()AShooterGameModeinline
IsSelectionChild()AActorinline
IsShooterCharacter()UPrimalActorinline
IsSpawnpointAllowed(APlayerStart *SpawnPoint, AController *Player)ACustomGameModeinline
IsSpawnpointPreferred(APlayerStart *SpawnPoint, AController *Player)AShooterGameModeinline
IsSupportedForNetworking()UObjectinline
IsTribeWar(int TribeID1, int TribeID2)AShooterGameModeinline
IsUsedSpawnPointStillSupported(APlayerStart *SpawnPoint, AController *Player)ACustomGameModeinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
IsValidUnStasisCaster()UPrimalActorinline
IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation)AActorinline
ItemStackSizeMultiplierField()AShooterGameModeinline
K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)AActorinline
K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)AActorinline
KickIdlePlayersPeriodField()AShooterGameModeinline
KickPlayer(APlayerController *NewPlayer)ACustomGameModeinline
AShooterGameMode::KickPlayer()AShooterGameModeinlinestatic
KickPlayerController(APlayerController *thePC, const FString *KickMessage)AShooterGameModeinline
KickPlayersWithoutCharacter(const FString *Reason)ACustomGameModeinline
Killed(AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType)AShooterGameModeinline
KillXPMultiplierField()AShooterGameModeinline
LastActorForceReplicationFrameField()UPrimalActorinline
LastActorForceReplicationTimeField()UPrimalActorinline
LastActorUnstasisedCycleField()UPrimalActorinline
LastBackupTimeField()AShooterGameModeinline
LastBonusSupplyCrateItemGiveTimeField()AShooterGameModeinline
LastChatLogFileCreateTimeField()AShooterGameModeinline
LastChatLogFlushTimeField()AShooterGameModeinline
LastClaimedGameCodeField()AShooterGameModeinline
LastDayOfYearBackedUpField()AShooterGameModeinline
LastEnterStasisTimeField()UPrimalActorinline
LastExecSaveTimeField()AShooterGameModeinline
LastExitStasisTimeField()UPrimalActorinline
LastForceNetUpdateFrameField()AActorinline
LastFrameCalculatedNetworkRangeMultiplierField()UPrimalActorinline
LastFrameUnStasisField()UPrimalActorinline
LastLoginLocksConnectedTimeField()AShooterGameModeinline
LastOnlyInitialReplicationPreReplicationFrameField()UPrimalActorinline
LastPostProcessVolumeSoundField()UPrimalActorinline
LastPreReplicationTimeField()UPrimalActorinline
LastRenderTimeField()AActorinline
LastRenderTimeIgnoreShadowField()AActorinline
LastRenderTimeOnScreenField()AActorinline
LastRepopulationIndexToCheckField()AShooterGameModeinline
LastSaveWorldTimeField()AShooterGameModeinline
LastSelectedWindSourceComponentNameField()UPrimalActorinline
LastServerNotificationMessageField()AShooterGameModeinline
LastServerNotificationRecievedAtField()AShooterGameModeinline
LastThrottledTickTimeField()UPrimalActorinline
LastTimeCheckedForSaveBackupField()AShooterGameModeinline
LastTimeSavedWorldField()AShooterGameModeinline
LastUnstasisFrameCounterField()UPrimalActorinline
LastUpdatedLoginLocksTimeField()AShooterGameModeinline
LaunchOptionsField()AShooterGameModeinline
LayEggIntervalMultiplierField()AShooterGameModeinline
LayersField()AActorinline
LeaderboardContainerField()AShooterGameModeinline
LevelExperienceRampOverridesField()AShooterGameModeinline
LimitGeneratorsNumField()AShooterGameModeinline
LimitGeneratorsRangeField()AShooterGameModeinline
LimitNonPlayerDroppedItemsCountField()AShooterGameModeinline
LimitNonPlayerDroppedItemsRangeField()AShooterGameModeinline
LimitTurretsNumField()AShooterGameModeinline
LimitTurretsRangeField()AShooterGameModeinline
ListAllPlayers(FString *Message)AShooterGameModeinline
ListenServerTetherDistanceMultiplierField()AShooterGameModeinline
LiveTuningFileNameField()AShooterGameModeinline
LiveTuningOverloadBaselineValuesField()AShooterGameModeinline
LoadBanListFromString(FString *FileString, bool GlobalList)AShooterGameModeinline
LoadBannedList()AShooterGameModeinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LoadedAtPersistentTimeField()AShooterGameModeinline
LoadedAtTimeSecondsField()AShooterGameModeinline
LoadedSaveIncrementorField()AShooterGameModeinline
LoadedWorld_Implementation()AShooterGameModeinline
LoadForceRespawnDinosVersionField()AShooterGameModeinline
LoadPlayerData(AShooterPlayerState *PlayerState, bool bIsLoadingBackup)AShooterGameModeinline
LoadPlayerDataIds()AShooterGameModeinline
LoadPlayerIds_Process(unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes)AShooterGameModeinline
LoadPlayersJoinNoCheckList()AShooterGameModeinline
LoadTribeData(int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter)AShooterGameModeinline
LoadTribeIds()AShooterGameModeinline
LoadTribeIds_Process(unsigned int theTribeID)AShooterGameModeinline
LoadTributePlayerDatas(const FUniqueNetId *UniqueID)AShooterGameModeinline
LoadWorld()AShooterGameModeinline
LoadWorldFromFile(const FString *filename)AShooterGameModeinline
LoadWorldFromFileWrapper()AShooterGameModeinline
LocalInstancedStaticMeshComponentInstancesVisibilityStateField()AShooterGameModeinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
LogFailedWaterDinoSpawn(AActor *FailedSpawned)AShooterGameModeinline
Login(UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)AGameModeBaseinline
Logout(AController *Exiting)AShooterGameModeinline
MaintenanceRestartHandleField()AShooterGameModeinline
MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)AActorinline
MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)AActorinlinestatic
MakeTribeData(FTribeData *result, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, FTribeGovernment *TribeGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs)ACustomGameModeinlinestatic
MarkComponentsAsPendingKill(__int64 a2)AActorinline
MarkComponentsRenderStateDirty()AActorinline
MarkPackageDirty()UObjectBaseUtilityinline
MatchStateField()AGameModeinline
MateBoostEffectMultiplierField()AShooterGameModeinline
MatineeUpdated()UPrimalActorinline
MatingIntervalMultiplierField()AShooterGameModeinline
MatingSpeedMultiplierField()AShooterGameModeinline
MaxAlliancesPerTribeField()AShooterGameModeinline
MaxAllowedPlayersRecieveCachedTeamTameListPerTickField()AShooterGameModeinline
MaxAllowedRespawnIntervalField()AShooterGameModeinline
MaxAllowedUpdatedCachedTeamTamesPerTickField()AShooterGameModeinline
MaxDinoBaseLevelField()AShooterGameModeinline
MaxFallSpeedMultiplierField()AShooterGameModeinline
MaxGateFrameOnSaddlesField()AShooterGameModeinline
MaxHexagonsPerCharacterField()AShooterGameModeinline
MaxInactivePlayersField()AGameModeinline
MaxNumberOfPlayersInTribeField()AShooterGameModeinline
MaxPersonalTamedDinosField()AShooterGameModeinline
MaxPerTribePlatformSaddleStructureLimitField()AShooterGameModeinline
MaxPlatformSaddleStructureLimitField()AShooterGameModeinline
MaxStructuresInSmallRadiusField()AShooterGameModeinline
MaxStructuresToAllowForPickupOverrideField()AShooterGameModeinline
MaxTamedDinosField()AShooterGameModeinline
MaxTribeLogsField()AShooterGameModeinline
MaxTribesPerAllianceField()AShooterGameModeinline
MaxTributeCharactersField()AShooterGameModeinline
MaxTributeDinosField()AShooterGameModeinline
MaxTributeItemsField()AShooterGameModeinline
MeshCheckingPercentageToFailField()AShooterGameModeinline
MeshCheckingRayDistanceField()AShooterGameModeinline
MeshCheckingSubdivisonsField()AShooterGameModeinline
MinimumDinoReuploadIntervalField()AShooterGameModeinline
MinimumTimebetweeninventoryRetrievalField()AShooterGameModeinline
MinNetUpdateFrequencyField()AActorinline
MinRespawnDelayField()AGameModeinline
MissionGlobalDataField()AShooterGameModeinline
MissionTagToLeaderboardEntryField()AShooterGameModeinline
ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)UPrimalActorinline
MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList()AShooterGameModeinline
MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)AActorinline
MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)AActorinline
MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)AActorinline
MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)AActorinline
MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)AActorinline
MulticastProperty(FName PropertyName, bool bUnreliable)UPrimalActorinline
MustSpectate(APlayerController *NewPlayerController)AGameModeBaseinline
MustSpectate_Implementation(APlayerController *NewPlayerController)AGameModeBaseinline
MyServerIdField()AShooterGameModeinline
MyStasisGridField()AShooterGameModeinline
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UObjectinline
NeedsLoadForServer()UObjectinline
NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)AActorinline
NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)AActorinline
NetCriticalPriorityAdjustmentField()UPrimalActorinline
NetCullDistanceSquaredDormantField()UPrimalActorinline
NetCullDistanceSquaredField()AActorinline
NetDormancyField()AActorinline
NetDriverNameField()AActorinline
NetPriorityField()AActorinline
NetTagField()AActorinline
NetUpdateFrequencyField()AActorinline
NetworkAndStasisRangeMultiplierField()UPrimalActorinline
NetworkDormantChildrenOpIdxField()UPrimalActorinline
NetworkRangeMultiplierField()UPrimalActorinline
NetworkSpatializationChildrenDormantField()UPrimalActorinline
NetworkSpatializationChildrenField()UPrimalActorinline
NetworkSpatializationParentField()UPrimalActorinline
NextExtinctionEventUTCField()AShooterGameModeinline
NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField()AShooterGameModeinline
NextTeamBatchtoUpdateCachedTeamTameListsField()AShooterGameModeinline
NightTimeSpeedScaleField()AShooterGameModeinline
NotifyActorBeginCursorOver()AActorinline
NotifyActorBeginOverlap(AActor *OtherActor)AActorinline
NotifyActorEndCursorOver()AActorinline
NotifyActorEndOverlap(AActor *OtherActor)AActorinline
NotifyActorOnClicked(FKey *ButtonPressed)AActorinline
NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnReleased(FKey *ButtonReleased)AActorinline
NotifyDamage(AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser)AShooterGameModeinline
NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)AActorinline
NPCActiveCountField()AShooterGameModeinline
NPCActiveCountTamedField()AShooterGameModeinline
NPCCountField()AShooterGameModeinline
NPCReplacementsField()AShooterGameModeinline
NPCZoneManagerModField()AShooterGameModeinline
NumBotsField()AGameModeinline
NumPlayersField()AGameModeinline
NumSpectatorsField()AGameModeinline
NumTravellingPlayersField()AGameModeinline
ObjectFlagsField()UObjectBaseinline
OffsetHUDFromCenterScreenY_Implementation()UPrimalActorinline
OnActorBeginOverlapField()AActorinline
OnActorCustomEventField()UPrimalActorinline
OnActorHitField()AActorinline
OnAddNewTribeField()AShooterGameModeinline
OnAllowRenameTribe_Implementation(AShooterPlayerState *ForPlayerState, const FString *TribeName)ACustomGameModeinline
OnBeginCursorOverField()AActorinline
OnCharacterPossessedByPlayerField()AShooterGameModeinline
OnCharacterUnpossessedByPlayerField()AShooterGameModeinline
OnClickedField()AActorinline
OnEndPlayField()AActorinline
OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists()AShooterGameModeinline
OnHarvestingComponentHidden(FAttachedInstancedHarvestingElement *component)AShooterGameModeinline
OnInitGame(const FString *MapName, const FString *Options, FString *ErrorMessage)ACustomGameModeinline
OnInputTouchBeginField()AActorinline
OnInputTouchEnterField()AActorinline
OnKilledField()AShooterGameModeinline
OnLandscapeLevelLoaded()AShooterGameModeinline
OnLogout_Implementation(AController *Exiting)AShooterGameModeinline
OnMatchStateSet()AGameModeinline
OnMatineeUpdatedField()UPrimalActorinline
OnMatineeUpdatedRawField()UPrimalActorinline
OnMissionTriggerBeginOverlapField()AShooterGameModeinline
OnMissionTriggerEndOverlapField()AShooterGameModeinline
OnNotifyDamageField()AShooterGameModeinline
OnPostLoginField()AShooterGameModeinline
OnPreSpawnedDinoField()AShooterGameModeinline
OnRemovePlayerFromTribeField()AShooterGameModeinline
OnRemoveTribeField()AShooterGameModeinline
OnRep_AttachmentReplication()AActorinline
OnRep_ReplicatedMovement()AActorinline
OnSavingWorldFinishedDelegateField()AShooterGameModeinline
OnSavingWorldStartedDelegateField()AShooterGameModeinline
OnSemaphoreTakenField()UPrimalActorinline
OnSerializeForSaveFileField()AShooterGameModeinline
OnServerChatMessageField()AShooterGameModeinline
OnServerDirectMessageField()AShooterGameModeinline
OnServerNotificationField()AShooterGameModeinline
OnShooterCharacterDiedField()AShooterGameModeinline
OnShooterCharacterSpawnedField()AShooterGameModeinline
OnStartNewPlayerField()AShooterGameModeinline
OnSubobjectCreatedFromReplication(UObject *NewSubobject)AActorinline
OnSubobjectDestroyFromReplication(UObject *Subobject)AActorinline
OnTakePointDamageField()AActorinline
OnTargetingTeamChangedField()UPrimalActorinline
OnTeamChangedForActorFieldUPrimalActorinline
OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)UPrimalActorinline
OptionsStringField()AGameModeBaseinline
OriginalCreationTimeField()UPrimalActorinline
OuterPrivateField()UObjectBaseinline
OutputThreadProc()AShooterGameModeinline
OutsideWorldBounds()AActorinline
OverrideEngramEntriesField()AShooterGameModeinline
OverrideItemCraftingCostsField()AShooterGameModeinline
OverrideMaxExperiencePointsDinoField()AShooterGameModeinline
OverrideMaxExperiencePointsPlayerField()AShooterGameModeinline
OverrideMaxItemQuantityMapField()AShooterGameModeinline
OverrideNamedEngramEntriesField()AShooterGameModeinline
OverrideOfficialDifficultyField()AShooterGameModeinline
OverridePlayerLevelEngramPointsField()AShooterGameModeinline
OverridePlayerState(APlayerController *PC, APlayerState *OldPlayerState)AGameModeinline
OverrideStasisComponentRadiusField()UPrimalActorinline
OwnedComponentsField()AActorinline
OwnerField()AActorinline
OxygenSwimSpeedStatMultiplierField()AShooterGameModeinline
ParentComponentField()AActorinline
ParseServerToJson()AShooterGameModeinline
PassiveTameIntervalMultiplierField()AShooterGameModeinline
PausersField()AGameModeBaseinline
PendingLoginLockReleasesField()AShooterGameModeinline
PendingStructureDestroysField()AShooterGameModeinline
PerLevelStatsMultiplier_DinoTamed_AddField()AShooterGameModeinline
PerLevelStatsMultiplier_DinoTamed_AffinityField()AShooterGameModeinline
PerLevelStatsMultiplier_DinoTamedField()AShooterGameModeinline
PerLevelStatsMultiplier_PlayerField()AShooterGameModeinline
PerPlatformMaxStructuresMultiplierField()AShooterGameModeinline
PersonalTamedDinosSaddleStructureCostField()AShooterGameModeinline
PhotoModeRangeLimitField()AShooterGameModeinline
PlatformSaddleBuildAreaBoundsMultiplierField()AShooterGameModeinline
PlayerCanRestart(APlayerController *Player)AGameModeBaseinline
PlayerCanRestart_Implementation(APlayerController *Player)AShooterGameModeinline
PlayerCharacterFoodDrainMultiplierField()AShooterGameModeinline
PlayerCharacterHealthRecoveryMultiplierField()AShooterGameModeinline
PlayerCharacterStaminaDrainMultiplierField()AShooterGameModeinline
PlayerCharacterWaterDrainMultiplierField()AShooterGameModeinline
PlayerControllerClassField()AGameModeBaseinline
PlayerDamageMultiplierField()AShooterGameModeinline
PlayerDatasField()AShooterGameModeinline
PlayerDataStoreField()AShooterGameModeinline
PlayerHarvestingDamageMultiplierField()AShooterGameModeinline
PlayerResistanceMultiplierField()AShooterGameModeinline
PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField()AShooterGameModeinline
PlayersExclusiveCheckFilenameField()AShooterGameModeinline
PlayersExclusiveListField()AShooterGameModeinline
PlayersIdsField()AShooterGameModeinline
PlayersJoinNoCheckField()AShooterGameModeinline
PlayersJoinNoCheckFilenameField()AShooterGameModeinline
PlayerStartsField()APrimalGameModeinline
PlayerStateClassField()AGameModeBaseinline
PlayerStringIdsField()AShooterGameModeinline
PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)UPrimalActorinline
PoopIntervalMultiplierField()AShooterGameModeinline
PostActorConstruction()AActorinline
PostAdminTrackedCommands()AShooterGameModeinline
PostAlarmNotification()AShooterGameModeinlinestatic
PostAlarmNotificationTribe()AShooterGameModeinlinestatic
PostCreateBlueprintComponent(UActorComponent *NewActorComp)AActorinline
PostInitializeComponents()AActorinline
PostInitProperties()AActorinline
PostLoad()AActorinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)AActorinline
PostLogin(APlayerController *NewPlayer)AShooterGameModeinline
PostNetInit()AActorinline
PostNetReceive()AActorinline
PostNetReceiveLocationAndRotation()AActorinline
PostNetReceivePhysicState()AActorinline
PostRegisterAllComponents()AActorinline
PostSeamlessTravel()AGameModeinline
PostServerMetrics()AShooterGameModeinline
PostSpawnInitialize(const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)AActorinline
PreInitializeComponents()AShooterGameModeinline
PreLogin(const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)AShooterGameModeinline
PreNetReceive()AActorinline
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker)AActorinline
PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker)AActorinline
PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups)AActorinline
PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)UPrimalActorinline
PreventDinoTameClassNamesField()AShooterGameModeinline
PreventDownloadItemsField()AShooterGameModeinline
PreventOfflinePvPConnectionInvincibleIntervalField()AShooterGameModeinline
PreventOfflinePvPIntervalField()AShooterGameModeinline
PreventTransferForClassNamesField()AShooterGameModeinline
PreviousFrameTimeField()AShooterGameModeinline
PrimaryActorTickField()AActorinline
PrintHibernatingDino()AShooterGameModeinlinestatic
PrintToGameplayLog(const FString *InString)AShooterGameModeinline
PrintToServerGameLog(const FString *InString, bool bSendChatToAllAdmins)AShooterGameModeinline
PrioritizedObjectMapField()AShooterGameModeinline
ProcessClientTravel(FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute)AGameModeBaseinline
ProcessClientTravel(FString *FURL, bool bSeamless, bool bAbsolute)AGameModeBaseinline
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEvent(UFunction *Function, void *Parameters)AActorinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
ProcessServerTravel(const FString *URL, bool bAbsolute)AGameModeBaseinline
ProcessUserConstructionScript()AActorinline
ProximityRadiusField()AShooterGameModeinline
ProximityRadiusUnconsiousScaleField()AShooterGameModeinline
PubSub_GeneralNotificationsRefField()AShooterGameModeinline
PushSelectionToProxies()AActorinline
PvEActiveTribeWarsField()AShooterGameModeinline
PvEDinoDecayPeriodMultiplierField()AShooterGameModeinline
PvEStructureDecayPeriodMultiplierField()AShooterGameModeinline
PvPZoneStructureDamageMultiplierField()AShooterGameModeinline
QueuedAdminCommandsField()AShooterGameModeinline
QueueUpTeamForItsCachedTeamTameListToBeUpdated(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
RadiusStructuresInSmallRadiusField()AShooterGameModeinline
RaidDinoCharacterFoodDrainMultiplierField()AShooterGameModeinline
RandomAutoSaveSpreadField()AShooterGameModeinline
RandomStartByteField()UPrimalActorinline
RayTracingGroupIdField()AActorinline
RCONPortField()AShooterGameModeinline
RCONServerGameLogBufferField()AShooterGameModeinline
RCONSocketField()AShooterGameModeinline
ReadyToStartMatch()AGameModeinline
ReadyToStartMatch_Implementation()AGameModeinline
RealtimeThrottledTick_Implementation(long double DeltaTime)AActorinline
ReassertColorization()AShooterGameModeinline
ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)AActorinline
RedisTimeoutInMinutesField()AShooterGameModeinline
RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState)AActorinline
RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)AActorinline
RegisterAllComponents()AActorinline
ReloadAdminIPs()AShooterGameModeinline
RemoveControllingMatineeActor(AMatineeActor *InMatineeActor)UPrimalActorinline
RemoveEventDinosFromWorld(FName OldEventToCleanup)AShooterGameModeinline
RemoveEventItemsFromInventory(UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup)AShooterGameModeinline
RemoveEventStructuresFromWorld(FName OldEventToCleanup)AShooterGameModeinline
RemoveInactivePlayersAndTribes()AShooterGameModeinline
RemoveOwnedComponent(UActorComponent *Component)AActorinline
RemovePlayerControllerFromPlayerCount(APlayerController *PC)AGameModeinline
RemovePlayerFromTribe(unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState)AShooterGameModeinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)AActorinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)AActorinline
RemoveTribe(unsigned __int64 TribeID)ACustomGameModeinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)AActorinline
ReplaySpectatorPlayerControllerClassField()AGameModeBaseinline
ReplicatedComponentsField()AActorinline
ReplicatedMovementField()AActorinline
ReplicateStreamingStatus(APlayerController *PC)AGameModeBaseinline
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)AActorinline
ReplicationIntervalMultiplierField()UPrimalActorinline
RequestBadWordList()ACustomGameModeinline
RequestFinishAndExitToMainMenu()AShooterGameModeinline
RequestPlayerRecieveKnownCachedTeamTameList(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
RequestUpdateCachedTeamTameList(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
ReregisterAllComponents(bool a2)AActorinline
Reset()AGameModeBaseinline
ResetLevel()AGameModeBaseinline
ResetOwnedComponents()AActorinline
ResetSpatialComponent()AActorinline
ResourceNoReplenishRadiusPlayersField()AShooterGameModeinline
ResourceNoReplenishRadiusStructuresField()AShooterGameModeinline
ResourcesRespawnPeriodMultiplierField()AShooterGameModeinline
RestartGame()AGameModeinline
RestartPlayer(AController *NewPlayer)AShooterGameModeinline
RestartPlayerAtPlayerStart(AController *NewPlayer, AActor *StartSpot)AGameModeBaseinline
RestartPlayerAtTransform(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)AGameModeBaseinline
ResyncZoneVolumesWithHibernationManager(UWorld *World)AShooterGameModeinline
ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval()AShooterGameModeinline
ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField()AShooterGameModeinline
ReturnToMainMenuHost()AGameModeBaseinline
RootComponentField()AActorinline
RouteEndPlay(const EEndPlayReason::Type EndPlayReason)AActorinline
RTSMaxRangeFromPlayerCharacterScaleField()AShooterGameModeinline
RTSModeNumSelectableDinosScaleField()AShooterGameModeinline
RTSProximityToEnemyStructureScaleField()AShooterGameModeinline
S3BanDownloaderField()AShooterGameModeinline
S3CheatDownloaderField()AShooterGameModeinline
SaveBannedList()AShooterGameModeinline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
SavedGameModeVersionField()AShooterGameModeinline
SaveDirectoryNameField()AShooterGameModeinline
SaveForceRespawnDinosVersionField()AShooterGameModeinline
SaveGameCustomVersionField()AShooterGameModeinline
SavePlayerData(TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup)AShooterGameModeinline
SaveTribeData(TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick)AShooterGameModeinline
SaveTributePlayerDatas(const FUniqueNetId *UniqueID)AShooterGameModeinline
SaveWorld(bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled)AShooterGameModeinline
Say(const FString *Msg)AGameModeinline
SendAllCachedArkMetrics()AShooterGameModeinline
SendChatMessage(const FPrimalChatMessage *Message)AShooterGameModeinline
SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)AActorinline
SendServerChatMessage(FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID)AShooterGameModeinline
SendServerDirectMessage(FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId)AShooterGameModeinline
SendServerNotification(FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard)AShooterGameModeinline
Serialize(FStructuredArchiveRecord Record)AShooterGameModeinline
Serialize(FArchive *Ar)AShooterGameModeinline
SerializeForSaveFile(int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized)AShooterGameModeinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
ServerAutoForceRespawnWildDinosIntervalField()AShooterGameModeinline
ServerCheatManagerField()AShooterGameModeinline
ServerConstructedFoliageHiddenAttachedComponent(FAttachedInstanced *aComponent)AShooterGameModeinline
ServerGameLogFileField()AShooterGameModeinline
ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)AActorinline
ServerIDField()AShooterGameModeinline
ServerLastForceRespawnWildDinosTimeField()AShooterGameModeinline
ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)AActorinline
ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)AActorinline
ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)AActorinline
ServerStatReplicatorClassField()AGameModeBaseinline
ServerStatReplicatorField()AGameModeBaseinline
SetActorEnableCollision(bool bNewActorEnableCollision)AActorinline
SetActorHiddenInGame(bool bNewHidden)AActorinline
SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)AActorinline
SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale)AActorinline
SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)AActorinline
SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetAutoDestroyWhenFinished(bool bVal)AActorinline
SetCanBeDamaged(bool bInCanBeDamaged)AActorinline
SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData()AShooterGameModeinline
SetDamageEventLoggingEnabled(bool bEnabled)AShooterGameModeinline
SetDayCycleSpeed(const float speed)AShooterGameModeinline
SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior)UPrimalActorinline
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetLifeSpan(float InLifespan)AActorinline
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance)AActorinline
SetMatchState(FName NewState)AGameModeinline
SetMessageOfTheDay(const FString *Message, const FString *SetterID)AShooterGameModeinline
SetNetDormancy(ENetDormancy NewDormancy)AActorinline
SetNetDriverName(FName NewNetDriverName)AActorinline
SetNetworkSpatializationParent(AActor *NewParent)AActorinline
SetOwner(AActor *NewOwner)AActorinline
SetPause(APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate)AGameModeBaseinline
SetPlayerDefaults(APawn *PlayerPawn)AGameModeBaseinline
SetReplicateMovement(bool bInReplicateMovement)AActorinline
SetReplicates(bool bInReplicates)AActorinline
SetRootComponent(USceneComponent *NewRootComponent)AActorinline
SetSeamlessTravelViewTarget(APlayerController *PC)AGameModeinline
SetTimeOfDay(const FString *timeString)AShooterGameModeinline
SetTranfers(bool enabled)AShooterGameModeinline
ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch()AShooterGameModeinline
ShouldSpawnAtStartSpot(AController *Player)AGameModeBaseinline
ShouldStartInCinematicMode(APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning)AGameModeBaseinline
ShowMessageOfTheDay()AShooterGameModeinline
SingleplayerSettingsCorpseLifespanMultiplierField()AShooterGameModeinline
SingleplayerSetupValues()AShooterGameModeinline
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
SlowFrameDetected(float FrameTime, float SlowFrameThresholdSeconds)AShooterGameModeinline
SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch()AShooterGameModeinline
SpawnDefaultPawnAtTransform(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)AGameModeBaseinline
SpawnDefaultPawnAtTransform_Implementation(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)AGameModeBaseinline
SpawnDefaultPawnFor_Implementation(AController *NewPlayer, AActor *StartSpot)AShooterGameModeinline
SpawnedPawnFor(AController *PC, APawn *SpawnedPawn)AShooterGameModeinline
SpawnPlayerController(ENetRole InRemoteRole, const FString *Options)AGameModeBaseinline
SpawnPlayerController(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation)AGameModeBaseinline
SpawnPlayerControllerCommon(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass)AGameModeBaseinline
SpawnReplayPlayerController(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation)AGameModeBaseinline
SpecialXPMultiplierField()AShooterGameModeinline
SpectatorClassField()AGameModeBaseinline
StartIntervalUpdatingCachedTeamTameLists(AShooterPlayerController *RequestingPlayer)AShooterGameModeinline
StartMatch()AGameModeinline
StartNewPlayer(APlayerController *NewPlayer)AShooterGameModeinline
StartNewShooterPlayer(APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe)AShooterGameModeinline
StartPlay()AGameModeinline
StartTimeHourField()AShooterGameModeinline
StartToLeaveMap()AGameModeinline
Stasis()AActorinline
StasisCheckComponentField()UPrimalActorinline
StasisUnRegisteredComponentsField()UPrimalActorinline
StaticClass()ACustomGameModeinlinestatic
StaticRegisterNativesAActor()AActorinlinestatic
StaticRegisterNativesACustomGameMode()ACustomGameModeinlinestatic
StaticRegisterNativesAGameMode()AGameModeinlinestatic
StaticRegisterNativesAGameModeBase()AGameModeBaseinlinestatic
StaticRegisterNativesAShooterGameMode()AShooterGameModeinlinestatic
StaticRegisterNativesUPrimalActor()UPrimalActorinlinestatic
SteamAPIKeyField()AShooterGameModeinline
SteamIdsField()AShooterGameModeinline
StopActorSound(USoundBase *SoundAsset, float FadeOutTime)AActorinline
StructureDamageMultiplierField()AShooterGameModeinline
StructureDamageRepairCooldownField()AShooterGameModeinline
StructureDestructionTagField()AShooterGameModeinline
StructurePickupHoldDurationField()AShooterGameModeinline
StructurePickupTimeAfterPlacementField()AShooterGameModeinline
StructurePreventResourceRadiusMultiplierField()AShooterGameModeinline
StructureResistanceMultiplierField()AShooterGameModeinline
SupplyCrateLootQualityMultiplierField()AShooterGameModeinline
SupportedSpawnRegionsField()AShooterGameModeinline
SwapPlayerControllers(APlayerController *OldPC, APlayerController *NewPC)AGameModeBaseinline
SwapRoles()AActorinline
SyncReplicatedPhysicsSimulation()AActorinline
TagsField()AActorinline
TakeDamage(float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)AActorinline
TamedDinoCharacterFoodDrainMultiplierField()AShooterGameModeinline
TamedDinoClassDamageMultipliersField()AShooterGameModeinline
TamedDinoClassResistanceMultipliersField()AShooterGameModeinline
TamedDinoClassSpeedMultipliersField()AShooterGameModeinline
TamedDinoClassStaminaMultipliersField()AShooterGameModeinline
TamedDinoDamageMultiplierField()AShooterGameModeinline
TamedDinoResistanceMultiplierField()AShooterGameModeinline
TamedDinoTorporDrainMultiplierField()AShooterGameModeinline
TamedKillXPMultiplierField()AShooterGameModeinline
TamingSpeedMultiplierField()AShooterGameModeinline
TargetingTeamChanged()UPrimalActorinline
TargetingTeamField()UPrimalActorinline
TearOff()AActorinline
TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)AGameModeBaseinline
TemporaryCrateModifiersField()AShooterGameModeinline
TemporaryResourceModifiersField()AShooterGameModeinline
TerrainGeneratorVersionField()AShooterGameModeinline
TheMaxStructuresInRangeField()AShooterGameModeinline
TheOceanDinoManagerField()AShooterGameModeinline
Tick(float DeltaSeconds)AShooterGameModeinline
TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)AActorinline
TickAutoWaterRefreshCrop()AShooterGameModeinline
TickLoginLocks()AShooterGameModeinline
TicksUntilRegisterField()AShooterGameModeinline
TimeLastStartedDoingRemoteBackupField()AShooterGameModeinline
TimePeriodToHideDisconnectedPlayersField()AShooterGameModeinline
TimerHandle_LifeSpanExpiredField()AActorinline
TimerStasisStoreField()UPrimalActorinline
TimeTillNextBanUpdateField()AShooterGameModeinline
TimeTillNextCheaterUpdateField()AShooterGameModeinline
TribeAlliesField()AShooterGameModeinline
TribeDataStoreField()AShooterGameModeinline
TribeNameChangeCooldownField()AShooterGameModeinline
TribesDataField()AShooterGameModeinline
TribesIdsField()AShooterGameModeinline
TribeSlotReuseCooldownField()AShooterGameModeinline
TributeCharacterExpirationSecondsField()AShooterGameModeinline
TributeDinoExpirationSecondsField()AShooterGameModeinline
TributeItemExpirationSecondsField()AShooterGameModeinline
TributePlayerTribeInfosField()AShooterGameModeinline
TryGetBoolOption(const FString *Section, const FString *Options, const FString *OptionName, bool *value)AShooterGameModeinline
TryGetBoolOptionIni()AShooterGameModeinlinestatic
TryGetBoolOptionIni(const wchar_t *Section, const wchar_t *OptionName, bool *value)AShooterGameModeinline
TryGetIntOption(const FString *Section, const FString *Options, const FString *OptionName, int *value)AShooterGameModeinline
TryGetIntOptionIni()AShooterGameModeinlinestatic
TryGetIntOptionIni(const wchar_t *Section, const wchar_t *OptionName, int *value)AShooterGameModeinline
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance)UPrimalActorinline
UnbanPlayer()AShooterGameModeinlinestatic
UnclaimedKillXPMultiplierField()AShooterGameModeinline
UninitializeComponents(const EEndPlayReason::Type *EndPlayReason)AActorinline
UnofficalAdminListURLField()AShooterGameModeinline
UnofficalBanListURLField()AShooterGameModeinline
UnregisterAllComponents(bool bForReregister)AActorinline
Unstasis()AActorinline
UnstasisLastInRangeTimeField()UPrimalActorinline
UpdateAllowedCheatersIntervalField()AShooterGameModeinline
UpdateAllReplicatedComponents()AActorinline
UpdateBanCheaterList(float DeltaSeconds)AShooterGameModeinline
UpdateBanIntervalField()AShooterGameModeinline
UpdateCachedTeamTameLists_OnInterval()AShooterGameModeinline
UpdateCachedTeamTameLists_OnIntervalHandleField()AShooterGameModeinline
UpdateComponentTransforms()AActorinline
UpdateGameplayMuteList(APlayerController *aPlayer)AGameModeBaseinline
UpdateMemoryState()AShooterGameModeinlinestatic
UpdateOverlaps(bool bDoNotifies)AActorinline
UpdateOverlapsMethodDuringLevelStreamingField()AActorinline
UpdatePlayerStartSpot(AController *Player, const FString *Portal, FString *OutErrorMessage)AGameModeBaseinline
UpdateReplicatedComponent(UActorComponent *Component)AActorinline
UpdateSaveBackupFiles()AShooterGameModeinline
UpdateTribeAllianceData(FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd)AShooterGameModeinline
UpdateTribeData(FTribeData *NewTribeData)ACustomGameModeinline
AShooterGameMode::UpdateTribeData()AShooterGameModeinlinestatic
UpdateTribeWars()AShooterGameModeinline
UpdateUnofficialBanCheaterList(float DeltaSeconds)AShooterGameModeinline
UseCorpseLifeSpanMultiplierField()AShooterGameModeinline
UsedPlayerStartsField()APrimalGameModeinline
UseNetworkRangeScaling()UPrimalActorinline
UseStructurePreventionVolumeTagField()AShooterGameModeinline
UseStructurePreventionVolumeTagStringField()AShooterGameModeinline
ValidateCharacterConfig(FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig)AShooterGameModeinline
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)AActorinline
ValidateTribeName()AShooterGameModeinlinestatic
WasRecentlyRendered(float Tolerance)AActorinline
WildDinoCharacterFoodDrainMultiplierField()AShooterGameModeinline
WildDinoTorporDrainMultiplierField()AShooterGameModeinline
WildFollowerSpawnChanceMultiplierField()AShooterGameModeinline
WildFollowerSpawnCountMultiplierField()AShooterGameModeinline
WildKillXPMultiplierField()AShooterGameModeinline
WirelessCraftingRangeOverrideField()AShooterGameModeinline
WorldBuffPropertyModificationsTrackersField()AShooterGameModeinline
WorldBuffScalingEfficacyField()AShooterGameModeinline
WorldBuffsField()AShooterGameModeinline
XPMultiplierField()AShooterGameModeinline