__vftableField() | UObjectBase | inline |
AbortMatch() | AGameMode | inline |
ActiveEventField() | AShooterGameMode | inline |
ActivelyTamingDinosField() | AShooterGameMode | inline |
ActiveProfilesSavingField() | AShooterGameMode | inline |
ActorDestroyed(AActor *theActor) | AShooterGameMode | inline |
ActorHasBegunPlay() | AActor | inline |
ActorHasTag(FName Tag) | AActor | inline |
ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
ActorStasised(AActor *theActor) | AShooterGameMode | inline |
ActorUnstasised(AActor *theActor) | AShooterGameMode | inline |
ActorUsingQuickActionField() | UPrimalActor | inline |
AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
AddComponentForReplication(UActorComponent *Component) | AActor | inline |
AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
AddInactivePlayer(APlayerState *PlayerState, APlayerController *PC) | AGameMode | inline |
AddInstanceComponent(UActorComponent *Component) | AActor | inline |
AdditionalDefaultBuffsField() | AShooterGameMode | inline |
AddNewTribe() | AShooterGameMode | inlinestatic |
AddOwnedComponent(UActorComponent *Component) | AActor | inline |
AddPlayerID(int playerDataID, FString *netUniqueString, bool bForce) | AShooterGameMode | inline |
AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
AddToTribeLog(int TribeId, const FString *NewLog) | AShooterGameMode | inline |
AddTrackedAdminCommand(APlayerController *Controller, const FString *CommandType, const FString *Command) | AShooterGameMode | inline |
AddTribeWar(int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove) | AShooterGameMode | inline |
AdjustableMutagenSpawnDelayMultiplierField() | AShooterGameMode | inline |
AdjustDamage(AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | ACustomGameMode | inline |
AdminExit() | AShooterGameMode | inlinestatic |
AIForceOverlapCheckField() | AShooterGameMode | inline |
AlarmNotificationKeyField() | AShooterGameMode | inline |
AlarmNotificationURLField() | AShooterGameMode | inline |
AllClustersInventoryField() | AShooterGameMode | inline |
AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
AllowAddToTribe(AShooterPlayerState *ForPlayerState, const FTribeData *MyNewTribe) | ACustomGameMode | inline |
AllowAddXP(UPrimalCharacterStatusComponent *forComp) | ACustomGameMode | inline |
AllowCheats(APlayerController *P) | AGameModeBase | inline |
AllowClearTribe(AShooterPlayerState *ForPlayerState) | ACustomGameMode | inline |
AllowedAdminIPsField() | AShooterGameMode | inline |
AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
AllowModifyStatusValue(UPrimalCharacterStatusComponent *forComp, EPrimalCharacterStatusValue::Type valueType, float Amount) | ACustomGameMode | inline |
AllowNotifyRemotePlayerDeath(AShooterCharacter *forChar) | ACustomGameMode | inline |
AllowPausing(APlayerController *PC) | AGameModeBase | inline |
AllowRenameTribe(AShooterPlayerState *ForPlayerState, const FString *TribeName) | ACustomGameMode | inline |
AllowSaving() | UPrimalActor | inline |
AllowSeamlessTravel() | UPrimalActor | inline |
AllowTaming(int ForTeam) | AShooterGameMode | inline |
AllPlayersAwaitingUpdatedCachedTeamTameListsField() | AShooterGameMode | inline |
AlphaKillXPMultiplierField() | AShooterGameMode | inline |
AntiDupeTransactionLogField() | AShooterGameMode | inline |
ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
AreAllOuterObjectsValid() | UObject | inline |
AreTribesAllied(int TribeID1, int TribeID2) | AShooterGameMode | inline |
ArkGameCodesField() | AShooterGameMode | inline |
ArkMetricsAppend() | AShooterGameMode | inlinestatic |
ArkServerMetricsKeyField() | AShooterGameMode | inline |
ArkServerMetricsURLField() | AShooterGameMode | inline |
ArkTributeAvailabilityRequestComplete() | AShooterGameMode | inlinestatic |
AssetVersePathTagName() | UObject | inlinestatic |
AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
AttachmentReplicationField() | AActor | inline |
AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
AttemptLoadClass(FName ClassName) | AShooterGameMode | inline |
AutoDestroyOldStructuresMultiplierField() | AShooterGameMode | inline |
AutoPvEStartTimeSecondsField() | AShooterGameMode | inline |
AutoPvEStopTimeSecondsField() | AShooterGameMode | inline |
AutoReceiveInputField() | AActor | inline |
AutoSavePeriodMinutesField() | AShooterGameMode | inline |
BabyCuddleGracePeriodMultiplierField() | AShooterGameMode | inline |
BabyCuddleIntervalMultiplierField() | AShooterGameMode | inline |
BabyCuddleLoseImprintQualitySpeedMultiplierField() | AShooterGameMode | inline |
BabyFoodConsumptionSpeedMultiplierField() | AShooterGameMode | inline |
BabyImprintAmountMultiplierField() | AShooterGameMode | inline |
BabyImprintingStatScaleMultiplierField() | AShooterGameMode | inline |
BabyMatureSpeedMultiplierField() | AShooterGameMode | inline |
bActorBeginningPlayFromLevelStreaming() | AActor | inline |
bActorEnableCollision() | AActor | inline |
bActorInitialized() | AActor | inline |
bActorIsBeingConstructed() | AActor | inline |
bActorIsBeingDestroyed() | AActor | inline |
bActorPreventPhysicsSceneRegistration() | AActor | inline |
bActorSeamlessTraveled() | AActor | inline |
bActorWantsDestroyDuringBeginPlay() | AActor | inline |
bAddedPerformanceThrottledTick() | UPrimalActor | inline |
bAddedRealtimeThrottledTick() | UPrimalActor | inline |
bAddedServerThrottledTick() | UPrimalActor | inline |
bAddedTagsList() | UPrimalActor | inline |
bAdminLoggingField() | AShooterGameMode | inline |
BadWordListURLField() | ACustomGameMode | inline |
BadWordWhiteListURLField() | ACustomGameMode | inline |
bAllowAnyoneBabyImprintCuddleField() | AShooterGameMode | inline |
bAllowCaveBuildingPvPField() | AShooterGameMode | inline |
bAllowCustomRecipesField() | AShooterGameMode | inline |
bAllowDisablingSpectatorField() | AShooterGameMode | inline |
bAllowFlyerCarryPvEField() | AShooterGameMode | inline |
bAllowFlyerSpeedLevelingField() | AShooterGameMode | inline |
bAllowInactiveTribesField() | AShooterGameMode | inline |
bAllowMultipleAttachedC4Field() | AShooterGameMode | inline |
bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
bAllowStoredDatasField() | AShooterGameMode | inline |
bAllowTickBeforeBeginPlay() | AActor | inline |
bAllowUnlimitedRespecsField() | AShooterGameMode | inline |
bAlwaysCreatePhysicsState() | UPrimalActor | inline |
bAlwaysNotifyPlayerJoinedField() | AShooterGameMode | inline |
bAlwaysRelevant() | AActor | inline |
bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
BanFileNameField() | AShooterGameMode | inline |
BannedMapField() | AShooterGameMode | inline |
BanPlayer() | AShooterGameMode | inlinestatic |
BaseHexagonRewardMultiplierField() | AShooterGameMode | inline |
BaseTemperatureMultiplierField() | AShooterGameMode | inline |
bAsyncPhysicsTickEnabled() | AActor | inline |
bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
bAutoDestroyWhenFinished() | AActor | inline |
bAutoPvEUseSystemTimeField() | AShooterGameMode | inline |
bAutoStasis() | UPrimalActor | inline |
bBlockInput() | AActor | inline |
bBlueprintMultiUseEntries() | UPrimalActor | inline |
bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
bBPPostInitializeComponents() | UPrimalActor | inline |
bBPPreInitializeComponents() | UPrimalActor | inline |
bCallPreReplication() | AActor | inline |
bCallPreReplicationForReplay() | AActor | inline |
bCanBeDamaged() | AActor | inline |
bCanBeInCluster() | AActor | inline |
bClampItemStatsField() | AShooterGameMode | inline |
bClimbable() | UPrimalActor | inline |
bCollideWhenPlacing() | AActor | inline |
bCrossARKAllowForeignDinoDownloadsField() | AShooterGameMode | inline |
bDeferredBeginPlay() | AActor | inline |
bDelayedStart() | AGameMode | inline |
bDestroyUnconnectedWaterPipesField() | AShooterGameMode | inline |
bDisableDinoDecayPvEField() | AShooterGameMode | inline |
bDisableDinoTamingField() | AShooterGameMode | inline |
bDisableGenesisMissionsField() | AShooterGameMode | inline |
bDisableNonTribePinAccessField() | AShooterGameMode | inline |
bDisablePvEGammaField() | AShooterGameMode | inline |
bDisableRailgunPVPField() | AShooterGameMode | inline |
bDisableRigidBodyAnimNodes() | AActor | inline |
bDisableStructurePlacementCollisionField() | AShooterGameMode | inline |
bDisableWirelessCraftingForDinosField() | AShooterGameMode | inline |
bDisableWirelessCraftingForStructuresField() | AShooterGameMode | inline |
bDisableWorldBuffsField() | AShooterGameMode | inline |
bDisableXPField() | AShooterGameMode | inline |
bDoExtinctionEventField() | AShooterGameMode | inline |
bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
BecomeViewTarget(APlayerController *PC) | AActor | inline |
BeginDestroy() | AActor | inline |
BeginPlay() | AShooterGameMode | inline |
BeginUnloadingWorld() | AShooterGameMode | inline |
bEnableAutoLODGeneration() | AActor | inline |
bEnableCryoSicknessPVEField() | AShooterGameMode | inline |
bEnableMultiUse() | UPrimalActor | inline |
bEnableOfficialOnlyVersioningCodeField() | AShooterGameMode | inline |
bEnablePlayerMoveThroughAllyField() | AShooterGameMode | inline |
bEnableStasisGridField() | AShooterGameMode | inline |
bEnableVictoryCoreDupeCheckField() | AShooterGameMode | inline |
bExchangedRoles() | AActor | inline |
bFindCameraComponentWhenViewTarget() | AActor | inline |
bFirstSaveWorldField() | AShooterGameMode | inline |
bFlyerPlatformAllowUnalignedDinoBasingField() | AShooterGameMode | inline |
bForceAllowAscensionItemDownloadsField() | AShooterGameMode | inline |
bForceAllowNetMulticast() | UPrimalActor | inline |
bForceAllStructureLockingField() | AShooterGameMode | inline |
bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
bForceHiddenReplication() | UPrimalActor | inline |
bForceHighQualityViewerReplication() | AActor | inline |
bForceIgnoreSpatialComponent() | UPrimalActor | inline |
bForceInfiniteDrawDistance() | UPrimalActor | inline |
bForceNetAddressable() | AActor | inline |
bForceNetworkSpatialization() | UPrimalActor | inline |
bForcePreventSeamlessTravel() | UPrimalActor | inline |
bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
bForceUseInventoryAppendsField() | AShooterGameMode | inline |
bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
bGenesisUseStructuresPreventionVolumesField() | AShooterGameMode | inline |
bHasDeferredComponentRegistration() | AActor | inline |
bHasFinishedSpawning() | AActor | inline |
bHasHighVolumeRPCs() | UPrimalActor | inline |
bHasRegisteredAllComponents() | AActor | inline |
bHexStoreAllowOnlyEngramTradeOptionField() | AShooterGameMode | inline |
bHibernateChange() | UPrimalActor | inline |
bHidden() | AActor | inline |
bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
bIgnoresOriginShifting() | AActor | inline |
bIsCurrentlySavingWorldField() | AShooterGameMode | inline |
bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
bIsEditorOnlyActor() | AActor | inline |
bIsFromChildActorComponent() | UPrimalActor | inline |
bIsGenesisMapField() | AShooterGameMode | inline |
bIsInstancedFoliage() | UPrimalActor | inline |
bIsLegacyServerField() | AShooterGameMode | inline |
bIsMapActor() | UPrimalActor | inline |
bIsPrimalCharacter() | UPrimalActor | inline |
bIsPrimalDino() | UPrimalActor | inline |
bIsPrimalStructure() | UPrimalActor | inline |
bIsPrimalStructureExplosive() | UPrimalActor | inline |
bIsRestartingField() | AShooterGameMode | inline |
bIsShooterCharacter() | UPrimalActor | inline |
bIsShooterPlayerController() | UPrimalActor | inline |
bIsValidUnstasisCaster() | UPrimalActor | inline |
bLimitTurretsInRangeField() | AShooterGameMode | inline |
bLoadedFromSaveGame() | UPrimalActor | inline |
bLogChatMessagesField() | AShooterGameMode | inline |
BlueprintCreatedComponentsField() | AActor | inline |
bMultiUseCenterHUD() | UPrimalActor | inline |
bNetCheckedInitialPhysicsState() | AActor | inline |
bNetCritical() | UPrimalActor | inline |
bNetLoadOnClient() | AActor | inline |
bNetMulticasting() | UPrimalActor | inline |
bNetStartup() | AActor | inline |
bNetTemporary() | AActor | inline |
bNetUseClientRelevancy() | UPrimalActor | inline |
bNetUseOwnerRelevancy() | AActor | inline |
bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
bNonPermanentDiseasesField() | AShooterGameMode | inline |
bNotifyAdminCommandsInChatField() | AShooterGameMode | inline |
bOfficialDisableGenesisMissionsField() | AShooterGameMode | inline |
bOnlyAutoDestroyCoreStructuresField() | AShooterGameMode | inline |
bOnlyDecayUnsnappedCoreStructuresField() | AShooterGameMode | inline |
bOnlyInitialReplication() | UPrimalActor | inline |
bOnlyRelevantToOwner() | AActor | inline |
bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
BonusSupplyCrateItemGiveIntervalField() | AShooterGameMode | inline |
BonusSupplyCrateItemStringField() | AShooterGameMode | inline |
BossKillXPMultiplierField() | AShooterGameMode | inline |
BPAttachedRootComponent() | UPrimalActor | inline |
bPauseable() | AGameModeBase | inline |
BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
bPendingUnstasis() | UPrimalActor | inline |
BPIsSpawnpointAllowed_Implementation(APlayerStart *SpawnPoint, AController *Player) | AShooterGameMode | inline |
BPIsSpawnpointPreferred_Implementation(APlayerStart *SpawnPoint, AController *Player) | AShooterGameMode | inline |
BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
BPPreSpawnedDino(APrimalDinoCharacter *theDino) | AShooterGameMode | inline |
bPreventActorStasis() | UPrimalActor | inline |
bPreventCharacterBasing() | UPrimalActor | inline |
bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
bPreventCliffPlatforms() | UPrimalActor | inline |
bPreventHibernationManagerField() | AShooterGameMode | inline |
bPreventLevelBoundsRelevant() | UPrimalActor | inline |
bPreventNPCSpawnFloor() | UPrimalActor | inline |
bPreventOnDedicatedServer() | UPrimalActor | inline |
bPreventOutOfTribePinCodeUseField() | AShooterGameMode | inline |
bPreventRegularForceNetUpdate() | UPrimalActor | inline |
bPreventSaving() | UPrimalActor | inline |
bPreventStructurePaintingField() | AShooterGameMode | inline |
bPreventTribeAlliancesField() | AShooterGameMode | inline |
bPreventUploadDinosField() | AShooterGameMode | inline |
bPreventUploadSurvivorsField() | AShooterGameMode | inline |
bPrimalDeferredConstruction() | AActor | inline |
bProximityChatField() | AShooterGameMode | inline |
bPvEAllowTribeWarField() | AShooterGameMode | inline |
bPvPDinoDecayField() | AShooterGameMode | inline |
bPvPStructureDecayField() | AShooterGameMode | inline |
BreakTribeData(const FTribeData *Data, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, FTribeGovernment *TribeGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs) | ACustomGameMode | inlinestatic |
bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
bRelevantForLevelBounds() | AActor | inline |
bRelevantForNetworkReplays() | AActor | inline |
bReplayRewindable() | AActor | inline |
bReplicateHidden() | UPrimalActor | inline |
bReplicateMovement() | AActor | inline |
bReplicates() | AActor | inline |
bReplicateUsingRegisteredSubObjectList() | AActor | inline |
bRestartedAPlayerField() | AShooterGameMode | inline |
bRiderDinoCollisionField() | AShooterGameMode | inline |
Broadcast(AActor *Sender, const FString *Msg, FName Type) | AGameMode | inline |
BroadcastLocalized(AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject) | AGameMode | inline |
bRunningUserConstructionScript() | AActor | inline |
bSavedWhenStasised() | UPrimalActor | inline |
bServerAllowArkDownloadField() | AShooterGameMode | inline |
bServerForceNoHUDField() | AShooterGameMode | inline |
bServerGameLogEnabledField() | AShooterGameMode | inline |
bServerGameLogIncludeTribeLogsField() | AShooterGameMode | inline |
bServerPVEField() | AShooterGameMode | inline |
bShowFloatingDamageTextField() | AShooterGameMode | inline |
bStartPlayersAsSpectators() | AGameModeBase | inline |
bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
bStasised() | UPrimalActor | inline |
bTearOff() | AActor | inline |
bTempDisableLoginLockCheckField() | AShooterGameMode | inline |
bTickFunctionsRegistered() | AActor | inline |
bTribeLogDestroyedEnemyStructuresField() | AShooterGameMode | inline |
bTribeStoreCharacterConfigurationField() | AShooterGameMode | inline |
BuildReplicatedComponentsInfo() | AActor | inline |
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
bUseAlarmNotificationsField() | AShooterGameMode | inline |
bUseAttachmentReplication() | UPrimalActor | inline |
bUseBPAllowActorSpawn() | UPrimalActor | inline |
bUseBPChangedActorTeam() | UPrimalActor | inline |
bUseBPCheckForErrors() | UPrimalActor | inline |
bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
bUseBPDrawEntry() | UPrimalActor | inline |
bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
bUseBPInventoryItemDropped() | UPrimalActor | inline |
bUseBPInventoryItemUsed() | UPrimalActor | inline |
bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
bUseBPOverrideUILocation() | UPrimalActor | inline |
bUseBPPreventAttachments() | UPrimalActor | inline |
bUseCanMoveThroughActor() | UPrimalActor | inline |
bUseExclusiveListField() | AShooterGameMode | inline |
bUseNetworkSpatialization() | UPrimalActor | inline |
bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
bUseOptimizedHarvestingHealthField() | AShooterGameMode | inline |
bUseSeamlessTravel() | AGameModeBase | inline |
bUseStasisGrid() | UPrimalActor | inline |
bWantsPerformanceThrottledTick() | UPrimalActor | inline |
bWantsRealtimeThrottledTick() | UPrimalActor | inline |
bWantsServerThrottledTick() | UPrimalActor | inline |
bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
bWillStasisAfterSpawn() | UPrimalActor | inline |
CachedArkMetricsPayloadsField() | AShooterGameMode | inline |
CachedGameLogField() | AShooterGameMode | inline |
CachedSaveDirectoryOverrideField() | AShooterGameMode | inline |
CachedStasisGridIndexField() | AActor | inline |
CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
CanBeDamaged() | AActor | inline |
CanBeInCluster() | AActor | inline |
CanServerTravel(const FString *URL, bool bAbsolute) | AGameMode | inline |
CarnivoreNaturalTargetingRangeMultiplierField() | AShooterGameMode | inline |
CarnivorePlayerAggroMultiplierField() | AShooterGameMode | inline |
CaveKillXPMultiplierField() | AShooterGameMode | inline |
ChangeActorTeam(int NewTeam) | UPrimalActor | inline |
ChangeName(AController *Other, const FString *S, bool bNameChange) | AGameModeBase | inline |
CharacterReplacementMapField() | ACustomGameMode | inline |
ChatLogAppend(AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg) | AShooterGameMode | inline |
ChatLogFileSplitIntervalSecondsField() | AShooterGameMode | inline |
ChatLogFlush(bool bFinalize) | AShooterGameMode | inline |
ChatLogFlushIntervalSecondsField() | AShooterGameMode | inline |
ChatLogFlushOnTick() | AShooterGameMode | inline |
ChatLogMaxAgeInDaysField() | AShooterGameMode | inline |
CheckActorComponents() | AActor | inline |
CheckArkTributeAvailability() | AShooterGameMode | inline |
CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
CheckComponentInstanceName(const FName InName) | AActor | inline |
CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
CheckDefaultSubobjectsInternal() | AActor | inline |
CheckForDupedDinos() | AShooterGameMode | inline |
CheckGlobalEnables() | AShooterGameMode | inline |
CheckGlobalEnablesURLField() | AShooterGameMode | inline |
CheckIsOfficialServer() | AShooterGameMode | inline |
CheckStillInWorld() | AActor | inline |
ChildrenField() | AActor | inline |
ChoosePlayerStart(AController *Player) | AGameModeBase | inline |
ChoosePlayerStart_Implementation(AController *Player) | AShooterGameMode | inline |
ClassField() | UObjectBase | inline |
ClassPrivateField() | UObjectBase | inline |
CleanupActiveEventItems(FName OldEventToCleanup) | AShooterGameMode | inline |
ClearComponentOverlaps() | AActor | inline |
ClearCrossLevelReferences() | AActor | inline |
ClearNetworkSpatializationParent() | AActor | inline |
ClearPause() | AGameModeBase | inline |
ClearSavesAndRestart() | AShooterGameMode | inline |
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
CollectiveNPCReplacementsField() | AShooterGameMode | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
ConfigAddNPCSpawnEntriesContainerField() | AShooterGameMode | inline |
ConfigOverrideItemCraftingCostsField() | AShooterGameMode | inline |
ConfigOverrideItemMaxQuantityField() | AShooterGameMode | inline |
ConfigOverrideNPCSpawnEntriesContainerField() | AShooterGameMode | inline |
ConfigOverrideSupplyCrateItemsField() | AShooterGameMode | inline |
ConfigSubtractNPCSpawnEntriesContainerField() | AShooterGameMode | inline |
ControllingMatineeActorsField() | UPrimalActor | inline |
ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline |
CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
CraftingSkillBonusMultiplierField() | AShooterGameMode | inline |
CraftXPMultiplierField() | AShooterGameMode | inline |
CreateCluster() | UObjectBaseUtility | inline |
CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
CreatePipes() | AShooterGameMode | inline |
CreationTimeField() | AActor | inline |
CropDecaySpeedMultiplierField() | AShooterGameMode | inline |
CropGrowthSpeedMultiplierField() | AShooterGameMode | inline |
CropPlotStackLimitField() | AShooterGameMode | inline |
CryopodNerfDamageMultField() | AShooterGameMode | inline |
CryopodNerfDurationField() | AShooterGameMode | inline |
CryopodNerfIncomingDamageMultPercentField() | AShooterGameMode | inline |
CurrentAdminCommandTrackingAPIKeyField() | AShooterGameMode | inline |
CurrentAdminCommandTrackingURLField() | AShooterGameMode | inline |
CurrentBatchCachedTeamTameListsField() | AShooterGameMode | inline |
CurrentChatLogFilenameField() | AShooterGameMode | inline |
CurrentDamageEventLogFilenameField() | AShooterGameMode | inline |
CurrentGameModeVersionField() | AShooterGameMode | inline |
CurrentIndexOfTameToBeAddedToCachedTeamTameListsField() | AShooterGameMode | inline |
CurrentMerticsURLField() | AShooterGameMode | inline |
CurrentNotificationURLField() | AShooterGameMode | inline |
CurrentPlatformSaddleStructuresField() | AShooterGameMode | inline |
CurrentSaveIncrementorField() | AShooterGameMode | inline |
CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField() | AShooterGameMode | inline |
CustomActorFlagsField() | UPrimalActor | inline |
CustomDataField() | UPrimalActor | inline |
CustomLevelEventsSingletonIDsField() | AShooterGameMode | inline |
CustomRecipeEffectivenessMultiplierField() | AShooterGameMode | inline |
CustomRecipeSkillMultiplierField() | AShooterGameMode | inline |
CustomTagField() | UPrimalActor | inline |
CustomTimeDilationField() | AActor | inline |
DamageEventLogFlush() | AShooterGameMode | inline |
DamageEventLogFlushHandleField() | AShooterGameMode | inline |
Database_LoginDataRefField() | AShooterGameMode | inline |
DayCycleSpeedScaleField() | AShooterGameMode | inline |
DayTimeSpeedScaleField() | AShooterGameMode | inline |
DedicatedForceLoadSoftAssets() | AShooterGameMode | inline |
DefaultPawnClassField() | AGameModeBase | inline |
DefaultPlayerNameField() | AGameModeBase | inline |
DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
DeferredMovementComponentField() | UPrimalActor | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DeferredTribeSavesField() | AShooterGameMode | inline |
DeletePlayerData(AShooterPlayerState *PlayerState) | AShooterGameMode | inline |
DesiredRepGraphBehaviorField() | UPrimalActor | inline |
Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
DestroyConstructedComponents() | AActor | inline |
Destroyed() | AActor | inline |
DestroyTamesOverLevelClampField() | AShooterGameMode | inline |
DetachFenceField() | AActor | inline |
DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
DifficultyValueField() | AShooterGameMode | inline |
DifficultyValueMaxField() | AShooterGameMode | inline |
DifficultyValueMinField() | AShooterGameMode | inline |
DinoArmorDurabilityScaleField() | AShooterGameMode | inline |
DinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
DinoCharacterHealthRecoveryMultiplierField() | AShooterGameMode | inline |
DinoCharacterStaminaDrainMultiplierField() | AShooterGameMode | inline |
DinoClassDamageMultipliersField() | AShooterGameMode | inline |
DinoClassResistanceMultipliersField() | AShooterGameMode | inline |
DinoClassSpeedMultipliersField() | AShooterGameMode | inline |
DinoClassStaminaMultipliersField() | AShooterGameMode | inline |
DinoCountMultiplierField() | AShooterGameMode | inline |
DinoDamageMultiplierField() | AShooterGameMode | inline |
DinoDupeIDLogFileField() | AShooterGameMode | inline |
DinoHairGrowthSpeedMultiplierField() | AShooterGameMode | inline |
DinoHarvestingDamageMultiplierField() | AShooterGameMode | inline |
DinoResistanceMultiplierField() | AShooterGameMode | inline |
DinoSpawnWeightMultipliersField() | AShooterGameMode | inline |
DinoTurretDamageMultiplierField() | AShooterGameMode | inline |
DisableComponentsSimulatePhysics() | AActor | inline |
DisableInput(APlayerController *PlayerController) | AActor | inline |
DisableRailgunPVPField() | AShooterGameMode | inline |
DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline |
DoGameCommand(FString *result, const FString *TheCommand) | ACustomGameMode | inline |
DoMaintenanceRestart() | AShooterGameMode | inline |
DoMaintenanceRestartWarning() | AShooterGameMode | inline |
DoNPCZoneManagerLandscapeChangeFixups() | AShooterGameMode | inline |
DoNPCZoneManagerLandscapeChangeFixupsHandleField() | AShooterGameMode | inline |
DownloadTransferredPlayer(AShooterPlayerController *NewPlayer) | AShooterGameMode | inline |
DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
DumpAssetProperties(const FString *Asset, FString *OutFilename) | AShooterGameMode | inline |
DynamicConfigHandleField() | AShooterGameMode | inline |
DynamicDisabledWorldBuffsField() | AShooterGameMode | inline |
DynamicNPCReplacementsField() | AShooterGameMode | inline |
DynamicUndermeshRegionsRawField() | AShooterGameMode | inline |
EggHatchSpeedMultiplierField() | AShooterGameMode | inline |
EggsHatchedThisFrameField() | AShooterGameMode | inline |
EnableAFKKickPlayerCountPercentField() | AShooterGameMode | inline |
EnableInput(APlayerController *PlayerController) | AActor | inline |
EndMatch() | AGameMode | inline |
EndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
EndViewTarget(APlayerController *PC) | AActor | inline |
EngineMessageClassField() | AGameMode | inline |
EngramEntryAutoUnlocksField() | AShooterGameMode | inline |
ExcludeItemIndicesField() | AShooterGameMode | inline |
ExecuteCommand(const FString *command) | AShooterGameMode | inline |
ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
ExplorerNoteXPMultiplierField() | AShooterGameMode | inline |
ExtinctionEventTimeIntervalField() | AShooterGameMode | inline |
ExtraPreLoginChecksBeforeWelcomePlayer(UNetConnection *Connection) | AShooterGameMode | inline |
FailedToRestartPlayer(AController *NewPlayer) | AGameModeBase | inline |
FailedWaterDinoSpawnLogFileField() | AShooterGameMode | inline |
FastDecayIntervalField() | AShooterGameMode | inline |
FellOutOfWorld(const UDamageType *dmgType) | AActor | inline |
FilterBadWords(FString *String, bool bCheckWithoutSpecialChars) | ACustomGameMode | inline |
FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline |
FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
FindInactivePlayer(APlayerController *PC) | AGameMode | inline |
FindOrCreateSerializedObject(FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World) | AShooterGameMode | inline |
FindPlayerStart(AController *Player, const FString *IncomingName) | AGameModeBase | inline |
FindPlayerStart_Implementation(AController *Player, const FString *IncomingName) | AGameModeBase | inline |
FindProperty(FName name) | UObject | |
FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
FinishDestroy() | UObject | inline |
FinishRestartPlayer(AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation) | APrimalGameMode | inline |
FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
FishingLootQualityMultiplierField() | AShooterGameMode | inline |
FixupEventInventories() | AShooterGameMode | inline |
FlushNetDormancy() | AActor | inline |
FlushPrimalStats(AShooterPlayerController *ForPC) | AShooterGameMode | inline |
ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
ForceClearUnpauseDelegates(AActor *PauseActor) | AGameModeBase | inline |
ForceDestroy() | AActor | inline |
ForceImmediateReplicationFrameField() | UPrimalActor | inline |
ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | UPrimalActor | inline |
ForceLoadWorldSecondsField() | AShooterGameMode | inline |
ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
ForceNetRelevant() | AActor | inline |
ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
ForcePropertyCompare() | AActor | inline |
ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
ForceRepopulateAllHarvestElements() | AShooterGameMode | inlinestatic |
ForceRepopulateFoliageAtPoint() | AShooterGameMode | inlinestatic |
ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
FuelConsumptionIntervalMultiplierField() | AShooterGameMode | inline |
GameBackupPipeReadField() | AShooterGameMode | inline |
GameBackupPipeWriteField() | AShooterGameMode | inline |
GameBackupProcHandleField() | AShooterGameMode | inline |
GameplayLogFileField() | AShooterGameMode | inline |
GameSessionClassField() | AGameModeBase | inline |
GameSessionField() | AGameModeBase | inline |
GameStateClassField() | AGameModeBase | inline |
GameStateField() | AGameModeBase | inline |
GameWelcomePlayer(UNetConnection *Connection, FString *RedirectURL) | AShooterGameMode | inline |
GatherCurrentMovement() | AActor | inline |
GeneratePGMapFolderName() | AShooterGameMode | inlinestatic |
GeneratePlayerDataId() | AShooterGameMode | inlinestatic |
GenerateProfileFileName(FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName) | AShooterGameMode | inline |
GenerateTribeId() | AShooterGameMode | inline |
GenericPlayerInitialization(AController *C) | AShooterGameMode | inline |
GenericXPMultiplierField() | AShooterGameMode | inline |
GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
GetActorForwardVector() | ActorExtensions | |
GetActorNameOrLabel(FString *result) | AActor | inline |
GetActorTimeDilation() | AActor | inline |
GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
GetApproachRadius() | UPrimalActor | inline |
GetArchetype() | UObject | inline |
GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
GetAttachParentActor() | AActor | inline |
GetBanDurationString(FString *result, FTimespan *TimeLeft) | AShooterGameMode | inline |
GetBoolOption(const FString *Options, const FString *ParseString, bool CurrentValue) | AShooterGameMode | inline |
GetBoolOptionIni(const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue) | AShooterGameMode | inline |
GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
GetComponentByCustomTag(FName TheTag) | AActor | inline |
GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
GetDefaultAttachComponent() | AActor | inline |
GetDefaultConfigFilename(FString *result) | UObject | inline |
GetDefaultPawnClassForController(AController *InController) | AGameModeBase | inline |
GetDefaultPawnClassForController_Implementation(AController *InController) | AShooterGameMode | inline |
GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetDinoDamageMultiplier(APrimalDinoCharacter *ForDino) | AShooterGameMode | inline |
GetDinoResistanceMultiplier(APrimalDinoCharacter *ForDino) | AShooterGameMode | inline |
GetDinosOfClasses() | AShooterGameMode | inlinestatic |
GetDistanceTo(const AActor *OtherActor) | AActor | inline |
GetDynamicConfig() | AShooterGameMode | inline |
GetExternalPackageInternal() | UObjectBase | inline |
GetFloatOption(const FString *Options, const FString *ParseString, float CurrentValue) | AShooterGameMode | inline |
GetFloatOptionIni(const wchar_t *Section, const wchar_t *OptionName) | AShooterGameMode | inline |
GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
GetGameInstance() | AActor | inline |
GetGameSessionClass(TSubclassOf< AGameSession > *result) | AGameModeBase | inline |
GetGameState() | AGameModeBase | inline |
GetInputAxisValue(const FName InputAxisName) | AActor | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetIntOption(const FString *Options, const FString *ParseString, int CurrentValue) | AShooterGameMode | inline |
GetIntOptionIni(const wchar_t *Section, const wchar_t *OptionName) | AShooterGameMode | inline |
GetIsMapActor() | UPrimalActor | inline |
GetItemsOfTypesInInventory() | AShooterGameMode | inlinestatic |
GetLastGameplayRelevantTime() | AActor | inline |
GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
GetLifeSpan() | AActor | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | AActor | inline |
GetLinker() | UObjectBaseUtility | inline |
GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
GetLocation() | ActorExtensions | |
GetMapName(FString *result) | AShooterGameMode | inline |
GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) | UPrimalActor | inline |
GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline |
GetNetConnection() | AActor | inline |
GetNetDriver() | AActor | inline |
GetNetOwningPlayer() | AActor | inline |
GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline |
GetNetworkNumber(FString *result) | AGameMode | inline |
GetNetworkRangeMultiplier() | UPrimalActor | inline |
GetNumberOfLivePlayersOnTribe(const FString *TribeName) | AShooterGameMode | inline |
GetNumDinosOnTeam(int OnTeam) | AShooterGameMode | inline |
GetNumPlayers() | AGameMode | inline |
GetNumSpectators() | AGameMode | inline |
GetOceanDinoManager() | AShooterGameMode | inline |
GetOrCreateLeaderboardEntry(FName MissionTag) | AShooterGameMode | inline |
GetOrLoadTribeData(int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter) | AShooterGameMode | inline |
GetOutermostObject() | UObjectBaseUtility | inline |
GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
GetOwnerController() | AActor | inline |
GetPackage() | UObjectBaseUtility | inline |
GetParentComponent() | AActor | inline |
GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
GetPhysicsVolume() | AActor | inline |
GetPlayerControllerByUniqueID() | AShooterGameMode | inlinestatic |
GetPlayerControllerClassToSpawnForSeamlessTravel(TSubclassOf< APlayerController > *result, APlayerController *PreviousPC) | AGameModeBase | inline |
GetPlayerData(const FString *PlayerDataID) | AShooterGameMode | inline |
GetPlayerDataFor(AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) | AShooterGameMode | inline |
GetPlayerIDForSteamID(unsigned __int64 steamID) | AShooterGameMode | inline |
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
GetPrivateStaticClass() | AShooterGameMode | inlinestatic |
GetRayTracingGroupId() | AActor | inline |
GetRepGraphRelevantDistanceSq() | AActor | inline |
GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline |
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
GetRootSelectionParent() | AActor | inline |
GetSeamlessTravelActorList(bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList) | AGameModeBase | inline |
GetSelectionParent() | AActor | inline |
GetServerName(FString *result, bool bNumbersAndLettersOnly) | AShooterGameMode | inline |
GetSessionTimeString_Implementation(FString *result) | AShooterGameMode | inline |
GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
GetSteamIDForPlayerID(int playerDataID) | AShooterGameMode | inline |
GetSteamIDStringForPlayerID(FString *result, int playerDataID) | AShooterGameMode | inline |
GetStructuresOfClasses() | AShooterGameMode | inlinestatic |
GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
GetTribeData(const FTribeData *result, unsigned __int64 TribeID) | AShooterGameMode | inline |
GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
GetUsablePriority() | UPrimalActor | inline |
GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
GetWorld() | AActor | inline |
GetWorldSettings() | AActor | inline |
GetWorldTimerManager() | AActor | inline |
GlobalBannedMapField() | AShooterGameMode | inline |
GlobalCommandsCheatManagerField() | AShooterGameMode | inline |
GlobalCorpseDecompositionTimeMultiplierField() | AShooterGameMode | inline |
GlobalItemDecompositionTimeMultiplierField() | AShooterGameMode | inline |
GlobalPoweredBatteryDurabilityDecreasePerSecondField() | AShooterGameMode | inline |
GlobalSpoilingTimeMultiplierField() | AShooterGameMode | inline |
HairGrowthSpeedMultiplierField() | AShooterGameMode | inline |
HandleDisconnect(UWorld *InWorld, UNetDriver *NetDriver) | AGameMode | inline |
HandleLeavingMap() | ACustomGameMode | inline |
HandleMatchHasEnded() | AGameMode | inline |
HandleMatchHasStarted() | AShooterGameMode | inline |
HandleMatchIsWaitingToStart() | AGameMode | inline |
HandleNewPlayer(AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) | AShooterGameMode | inline |
HandleNewPlayer_Implementation(AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) | AShooterGameMode | inline |
HandleSeamlessTravelPlayer(AController **C) | AGameMode | inline |
HandleStartingNewPlayer_Implementation(APlayerController *NewPlayer) | AGameMode | inline |
HandleTransferCharacterDialogResult(bool bAccept, AShooterPlayerController *NewPlayer) | AShooterGameMode | inline |
HarvestAmountMultiplierField() | AShooterGameMode | inline |
HarvestHealthMultiplierField() | AShooterGameMode | inline |
HarvestResourceItemAmountClassMultipliersField() | AShooterGameMode | inline |
HarvestXPMultiplierField() | AShooterGameMode | inline |
HasActiveCameraComponent() | AActor | inline |
HasActivePawnControlCameraComponent() | AActor | inline |
HasLocalNetOwner() | AActor | inline |
HasMatchEnded() | AGameMode | inline |
HasMatchStarted() | AGameMode | inline |
HasNetOwner() | AActor | inline |
HasOption(const FString *Options, const FString *InKey) | AShooterGameMode | inline |
HerbivoreNaturalTargetingRangeMultiplierField() | AShooterGameMode | inline |
HerbivorePlayerAggroMultiplierField() | AShooterGameMode | inline |
HexagonCostMultiplierField() | AShooterGameMode | inline |
HexagonRewardMultiplierField() | AShooterGameMode | inline |
HibernationManagerField() | AShooterGameMode | inline |
HiddenHarvestingComponentsField() | AShooterGameMode | inline |
HitchDetected(const FSoftObjectPath *ForAsset, float HitchTime) | AShooterGameMode | inline |
HttpCheckGlobalEnablesComplete() | AShooterGameMode | inlinestatic |
HttpGetBanListComplete() | AShooterGameMode | inlinestatic |
HttpGetCheaterListComplete() | AShooterGameMode | inlinestatic |
HttpGetDynamicConfigComplete() | AShooterGameMode | inlinestatic |
HttpGetLiveTuningOverloadsComplete() | AShooterGameMode | inlinestatic |
HttpSendAllCachedArkMetricsRequestComplete() | AShooterGameMode | inlinestatic |
HUDClassField() | AGameModeBase | inline |
IDtoPlayerDatasField() | AShooterGameMode | inline |
ImplantSuicideCDField() | AShooterGameMode | inline |
ImprintLimitField() | AShooterGameMode | inline |
InactivePlayerArrayField() | AGameMode | inline |
InactivePlayerStateLifeSpanField() | AGameMode | inline |
IncreasePvPRespawnIntervalBaseAmountField() | AShooterGameMode | inline |
IncreasePvPRespawnIntervalCheckPeriodField() | AShooterGameMode | inline |
IncreasePvPRespawnIntervalMultiplierField() | AShooterGameMode | inline |
IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
IncrementalUnregisterComponents() | AActor | inline |
IncrementNumDinos(int ForTeam, int ByAmount) | AShooterGameMode | inline |
IncrementPreLoginMetric() | AShooterGameMode | inline |
InitGame(const FString *MapName, const FString *Options, FString *ErrorMessage) | ACustomGameMode | inline |
InitGameState() | ACustomGameMode | inline |
InitializeComponents() | AActor | inline |
InitializeDatabaseRefs() | AShooterGameMode | inline |
InitializeDefaults() | AActor | inline |
InitializeHUDForPlayer_Implementation(APlayerController *NewPlayer) | AGameModeBase | inline |
InitialLifeSpanField() | AActor | inline |
InitNewPlayer(FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal) | AShooterGameMode | inline |
InitOptionBool() | AShooterGameMode | inlinestatic |
InitOptionBool(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue) | AShooterGameMode | inline |
InitOptionFloat() | AShooterGameMode | inlinestatic |
InitOptionFloat(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue) | AShooterGameMode | inline |
InitOptionInteger(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue) | AShooterGameMode | inline |
InitOptions(FString *Options) | ACustomGameMode | inline |
AShooterGameMode::InitOptions() | AShooterGameMode | inlinestatic |
InitOptionString(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option) | AShooterGameMode | inline |
InitSeamlessTravelPlayer(AController *NewController) | AGameMode | inline |
InputComponentField() | AActor | inline |
InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
InputPriorityField() | AActor | inline |
InstanceComponentsField() | AActor | inline |
InstigatorField() | AActor | inline |
InternalGetNetMode() | AActor | inline |
InternalIndexField() | UObjectBase | inline |
InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline |
IsA(UClass *SomeBase) | ActorExtensions | |
IsActorOrSelectionParentSelected() | AActor | inline |
IsAsset() | AActor | inline |
IsAttachedTo(const AActor *Other) | AActor | inline |
IsBasedOnActor(const AActor *Other) | AActor | inline |
IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
IsCachedTeamTameListOutOfDate(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
IsChildActor() | AActor | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsEditorOnly() | AActor | inline |
IsFirstPlayerSpawn(APlayerController *NewPlayer) | AShooterGameMode | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsHandlingReplays() | AGameMode | inline |
IsHidden() | AActor | inline |
IsHLODRelevant() | AActor | inline |
IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
IsInstancedFoliage() | UPrimalActor | inline |
IsLevelBoundsRelevant() | AActor | inline |
IsLocalizedResource() | UObject | inline |
IsLoginLockDisabled() | AShooterGameMode | inline |
IsMatchInProgress() | AGameMode | inline |
IsMatineeControlled() | UPrimalActor | inline |
IsNameStableForNetworking() | AActor | inline |
IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
IsNetStartupActor() | AActor | inline |
IsOverlappingActor(const AActor *Other) | AActor | inline |
IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
IsPaused() | AGameModeBase | inline |
IsPlayerAllowedToCheat(AShooterPlayerController *ForPlayer) | AShooterGameMode | inline |
IsPlayerAwaitingToRecieveCachedTeamTameListASAP(AShooterPlayerController *RequestingPlayer, int *FoundIndex) | AShooterGameMode | inline |
IsPlayerControllerAllowedToExclusiveJoin(AShooterPlayerController *ForPlayer) | AShooterGameMode | inline |
IsPlayerControllerAllowedToJoinNoCheck(AShooterPlayerController *ForPlayer) | AShooterGameMode | inline |
IsPrimalCharacter() | UPrimalActor | inline |
IsPrimalCharacterOrStructure() | UPrimalActor | inline |
IsPrimalDino() | UPrimalActor | inline |
IsPrimalStructure() | UPrimalActor | inline |
IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
IsRootComponentCollisionRegistered() | AActor | inline |
IsSafeForRootSet() | UObject | inline |
IsSavingWorldDataField() | AShooterGameMode | inline |
IsSelectionChild() | AActor | inline |
IsShooterCharacter() | UPrimalActor | inline |
IsSpawnpointAllowed(APlayerStart *SpawnPoint, AController *Player) | ACustomGameMode | inline |
IsSpawnpointPreferred(APlayerStart *SpawnPoint, AController *Player) | AShooterGameMode | inline |
IsSupportedForNetworking() | UObject | inline |
IsTribeWar(int TribeID1, int TribeID2) | AShooterGameMode | inline |
IsUsedSpawnPointStillSupported(APlayerStart *SpawnPoint, AController *Player) | ACustomGameMode | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
IsValidUnStasisCaster() | UPrimalActor | inline |
IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
ItemStackSizeMultiplierField() | AShooterGameMode | inline |
K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
KickIdlePlayersPeriodField() | AShooterGameMode | inline |
KickPlayer(APlayerController *NewPlayer) | ACustomGameMode | inline |
AShooterGameMode::KickPlayer() | AShooterGameMode | inlinestatic |
KickPlayerController(APlayerController *thePC, const FString *KickMessage) | AShooterGameMode | inline |
KickPlayersWithoutCharacter(const FString *Reason) | ACustomGameMode | inline |
Killed(AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType) | AShooterGameMode | inline |
KillXPMultiplierField() | AShooterGameMode | inline |
LastActorForceReplicationFrameField() | UPrimalActor | inline |
LastActorForceReplicationTimeField() | UPrimalActor | inline |
LastActorUnstasisedCycleField() | UPrimalActor | inline |
LastBackupTimeField() | AShooterGameMode | inline |
LastBonusSupplyCrateItemGiveTimeField() | AShooterGameMode | inline |
LastChatLogFileCreateTimeField() | AShooterGameMode | inline |
LastChatLogFlushTimeField() | AShooterGameMode | inline |
LastClaimedGameCodeField() | AShooterGameMode | inline |
LastDayOfYearBackedUpField() | AShooterGameMode | inline |
LastEnterStasisTimeField() | UPrimalActor | inline |
LastExecSaveTimeField() | AShooterGameMode | inline |
LastExitStasisTimeField() | UPrimalActor | inline |
LastForceNetUpdateFrameField() | AActor | inline |
LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
LastFrameUnStasisField() | UPrimalActor | inline |
LastLoginLocksConnectedTimeField() | AShooterGameMode | inline |
LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
LastPostProcessVolumeSoundField() | UPrimalActor | inline |
LastPreReplicationTimeField() | UPrimalActor | inline |
LastRenderTimeField() | AActor | inline |
LastRenderTimeIgnoreShadowField() | AActor | inline |
LastRenderTimeOnScreenField() | AActor | inline |
LastRepopulationIndexToCheckField() | AShooterGameMode | inline |
LastSaveWorldTimeField() | AShooterGameMode | inline |
LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
LastServerNotificationMessageField() | AShooterGameMode | inline |
LastServerNotificationRecievedAtField() | AShooterGameMode | inline |
LastThrottledTickTimeField() | UPrimalActor | inline |
LastTimeCheckedForSaveBackupField() | AShooterGameMode | inline |
LastTimeSavedWorldField() | AShooterGameMode | inline |
LastUnstasisFrameCounterField() | UPrimalActor | inline |
LastUpdatedLoginLocksTimeField() | AShooterGameMode | inline |
LaunchOptionsField() | AShooterGameMode | inline |
LayEggIntervalMultiplierField() | AShooterGameMode | inline |
LayersField() | AActor | inline |
LeaderboardContainerField() | AShooterGameMode | inline |
LevelExperienceRampOverridesField() | AShooterGameMode | inline |
LimitGeneratorsNumField() | AShooterGameMode | inline |
LimitGeneratorsRangeField() | AShooterGameMode | inline |
LimitNonPlayerDroppedItemsCountField() | AShooterGameMode | inline |
LimitNonPlayerDroppedItemsRangeField() | AShooterGameMode | inline |
LimitTurretsNumField() | AShooterGameMode | inline |
LimitTurretsRangeField() | AShooterGameMode | inline |
ListAllPlayers(FString *Message) | AShooterGameMode | inline |
ListenServerTetherDistanceMultiplierField() | AShooterGameMode | inline |
LiveTuningFileNameField() | AShooterGameMode | inline |
LiveTuningOverloadBaselineValuesField() | AShooterGameMode | inline |
LoadBanListFromString(FString *FileString, bool GlobalList) | AShooterGameMode | inline |
LoadBannedList() | AShooterGameMode | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
LoadedAtPersistentTimeField() | AShooterGameMode | inline |
LoadedAtTimeSecondsField() | AShooterGameMode | inline |
LoadedSaveIncrementorField() | AShooterGameMode | inline |
LoadedWorld_Implementation() | AShooterGameMode | inline |
LoadForceRespawnDinosVersionField() | AShooterGameMode | inline |
LoadPlayerData(AShooterPlayerState *PlayerState, bool bIsLoadingBackup) | AShooterGameMode | inline |
LoadPlayerDataIds() | AShooterGameMode | inline |
LoadPlayerIds_Process(unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes) | AShooterGameMode | inline |
LoadPlayersJoinNoCheckList() | AShooterGameMode | inline |
LoadTribeData(int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter) | AShooterGameMode | inline |
LoadTribeIds() | AShooterGameMode | inline |
LoadTribeIds_Process(unsigned int theTribeID) | AShooterGameMode | inline |
LoadTributePlayerDatas(const FUniqueNetId *UniqueID) | AShooterGameMode | inline |
LoadWorld() | AShooterGameMode | inline |
LoadWorldFromFile(const FString *filename) | AShooterGameMode | inline |
LoadWorldFromFileWrapper() | AShooterGameMode | inline |
LocalInstancedStaticMeshComponentInstancesVisibilityStateField() | AShooterGameMode | inline |
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
LogFailedWaterDinoSpawn(AActor *FailedSpawned) | AShooterGameMode | inline |
Login(UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) | AGameModeBase | inline |
Logout(AController *Exiting) | AShooterGameMode | inline |
MaintenanceRestartHandleField() | AShooterGameMode | inline |
MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
MakeTribeData(FTribeData *result, FString *TribeName, int *OwnerPlayerDataID, int *TribeID, TArray< FString, TSizedDefaultAllocator< 32 > > *MembersPlayerName, TArray< int, TSizedDefaultAllocator< 32 > > *MembersPlayerDataID, TArray< int, TSizedDefaultAllocator< 32 > > *TribeAdmins, bool *bSetGovernment, FTribeGovernment *TribeGovernment, TArray< FPrimalPlayerCharacterConfigStructReplicated, TSizedDefaultAllocator< 32 > > *MembersConfigs) | ACustomGameMode | inlinestatic |
MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
MarkComponentsRenderStateDirty() | AActor | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MatchStateField() | AGameMode | inline |
MateBoostEffectMultiplierField() | AShooterGameMode | inline |
MatineeUpdated() | UPrimalActor | inline |
MatingIntervalMultiplierField() | AShooterGameMode | inline |
MatingSpeedMultiplierField() | AShooterGameMode | inline |
MaxAlliancesPerTribeField() | AShooterGameMode | inline |
MaxAllowedPlayersRecieveCachedTeamTameListPerTickField() | AShooterGameMode | inline |
MaxAllowedRespawnIntervalField() | AShooterGameMode | inline |
MaxAllowedUpdatedCachedTeamTamesPerTickField() | AShooterGameMode | inline |
MaxDinoBaseLevelField() | AShooterGameMode | inline |
MaxFallSpeedMultiplierField() | AShooterGameMode | inline |
MaxGateFrameOnSaddlesField() | AShooterGameMode | inline |
MaxHexagonsPerCharacterField() | AShooterGameMode | inline |
MaxInactivePlayersField() | AGameMode | inline |
MaxNumberOfPlayersInTribeField() | AShooterGameMode | inline |
MaxPersonalTamedDinosField() | AShooterGameMode | inline |
MaxPerTribePlatformSaddleStructureLimitField() | AShooterGameMode | inline |
MaxPlatformSaddleStructureLimitField() | AShooterGameMode | inline |
MaxStructuresInSmallRadiusField() | AShooterGameMode | inline |
MaxStructuresToAllowForPickupOverrideField() | AShooterGameMode | inline |
MaxTamedDinosField() | AShooterGameMode | inline |
MaxTribeLogsField() | AShooterGameMode | inline |
MaxTribesPerAllianceField() | AShooterGameMode | inline |
MaxTributeCharactersField() | AShooterGameMode | inline |
MaxTributeDinosField() | AShooterGameMode | inline |
MaxTributeItemsField() | AShooterGameMode | inline |
MeshCheckingPercentageToFailField() | AShooterGameMode | inline |
MeshCheckingRayDistanceField() | AShooterGameMode | inline |
MeshCheckingSubdivisonsField() | AShooterGameMode | inline |
MinimumDinoReuploadIntervalField() | AShooterGameMode | inline |
MinimumTimebetweeninventoryRetrievalField() | AShooterGameMode | inline |
MinNetUpdateFrequencyField() | AActor | inline |
MinRespawnDelayField() | AGameMode | inline |
MissionGlobalDataField() | AShooterGameMode | inline |
MissionTagToLeaderboardEntryField() | AShooterGameMode | inline |
ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList() | AShooterGameMode | inline |
MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
MustSpectate(APlayerController *NewPlayerController) | AGameModeBase | inline |
MustSpectate_Implementation(APlayerController *NewPlayerController) | AGameModeBase | inline |
MyServerIdField() | AShooterGameMode | inline |
MyStasisGridField() | AShooterGameMode | inline |
NameField() | UObjectBase | inline |
NamePrivateField() | UObjectBase | inline |
NeedsLoadForClient() | UObject | inline |
NeedsLoadForServer() | UObject | inline |
NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
NetCullDistanceSquaredField() | AActor | inline |
NetDormancyField() | AActor | inline |
NetDriverNameField() | AActor | inline |
NetPriorityField() | AActor | inline |
NetTagField() | AActor | inline |
NetUpdateFrequencyField() | AActor | inline |
NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
NetworkRangeMultiplierField() | UPrimalActor | inline |
NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
NetworkSpatializationChildrenField() | UPrimalActor | inline |
NetworkSpatializationParentField() | UPrimalActor | inline |
NextExtinctionEventUTCField() | AShooterGameMode | inline |
NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField() | AShooterGameMode | inline |
NextTeamBatchtoUpdateCachedTeamTameListsField() | AShooterGameMode | inline |
NightTimeSpeedScaleField() | AShooterGameMode | inline |
NotifyActorBeginCursorOver() | AActor | inline |
NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline |
NotifyActorEndCursorOver() | AActor | inline |
NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline |
NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
NotifyDamage(AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser) | AShooterGameMode | inline |
NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
NPCActiveCountField() | AShooterGameMode | inline |
NPCActiveCountTamedField() | AShooterGameMode | inline |
NPCCountField() | AShooterGameMode | inline |
NPCReplacementsField() | AShooterGameMode | inline |
NPCZoneManagerModField() | AShooterGameMode | inline |
NumBotsField() | AGameMode | inline |
NumPlayersField() | AGameMode | inline |
NumSpectatorsField() | AGameMode | inline |
NumTravellingPlayersField() | AGameMode | inline |
ObjectFlagsField() | UObjectBase | inline |
OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
OnActorBeginOverlapField() | AActor | inline |
OnActorCustomEventField() | UPrimalActor | inline |
OnActorHitField() | AActor | inline |
OnAddNewTribeField() | AShooterGameMode | inline |
OnAllowRenameTribe_Implementation(AShooterPlayerState *ForPlayerState, const FString *TribeName) | ACustomGameMode | inline |
OnBeginCursorOverField() | AActor | inline |
OnCharacterPossessedByPlayerField() | AShooterGameMode | inline |
OnCharacterUnpossessedByPlayerField() | AShooterGameMode | inline |
OnClickedField() | AActor | inline |
OnEndPlayField() | AActor | inline |
OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists() | AShooterGameMode | inline |
OnHarvestingComponentHidden(FAttachedInstancedHarvestingElement *component) | AShooterGameMode | inline |
OnInitGame(const FString *MapName, const FString *Options, FString *ErrorMessage) | ACustomGameMode | inline |
OnInputTouchBeginField() | AActor | inline |
OnInputTouchEnterField() | AActor | inline |
OnKilledField() | AShooterGameMode | inline |
OnLandscapeLevelLoaded() | AShooterGameMode | inline |
OnLogout_Implementation(AController *Exiting) | AShooterGameMode | inline |
OnMatchStateSet() | AGameMode | inline |
OnMatineeUpdatedField() | UPrimalActor | inline |
OnMatineeUpdatedRawField() | UPrimalActor | inline |
OnMissionTriggerBeginOverlapField() | AShooterGameMode | inline |
OnMissionTriggerEndOverlapField() | AShooterGameMode | inline |
OnNotifyDamageField() | AShooterGameMode | inline |
OnPostLoginField() | AShooterGameMode | inline |
OnPreSpawnedDinoField() | AShooterGameMode | inline |
OnRemovePlayerFromTribeField() | AShooterGameMode | inline |
OnRemoveTribeField() | AShooterGameMode | inline |
OnRep_AttachmentReplication() | AActor | inline |
OnRep_ReplicatedMovement() | AActor | inline |
OnSavingWorldFinishedDelegateField() | AShooterGameMode | inline |
OnSavingWorldStartedDelegateField() | AShooterGameMode | inline |
OnSemaphoreTakenField() | UPrimalActor | inline |
OnSerializeForSaveFileField() | AShooterGameMode | inline |
OnServerChatMessageField() | AShooterGameMode | inline |
OnServerDirectMessageField() | AShooterGameMode | inline |
OnServerNotificationField() | AShooterGameMode | inline |
OnShooterCharacterDiedField() | AShooterGameMode | inline |
OnShooterCharacterSpawnedField() | AShooterGameMode | inline |
OnStartNewPlayerField() | AShooterGameMode | inline |
OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
OnTakePointDamageField() | AActor | inline |
OnTargetingTeamChangedField() | UPrimalActor | inline |
OnTeamChangedForActorField | UPrimalActor | inline |
OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
OptionsStringField() | AGameModeBase | inline |
OriginalCreationTimeField() | UPrimalActor | inline |
OuterPrivateField() | UObjectBase | inline |
OutputThreadProc() | AShooterGameMode | inline |
OutsideWorldBounds() | AActor | inline |
OverrideEngramEntriesField() | AShooterGameMode | inline |
OverrideItemCraftingCostsField() | AShooterGameMode | inline |
OverrideMaxExperiencePointsDinoField() | AShooterGameMode | inline |
OverrideMaxExperiencePointsPlayerField() | AShooterGameMode | inline |
OverrideMaxItemQuantityMapField() | AShooterGameMode | inline |
OverrideNamedEngramEntriesField() | AShooterGameMode | inline |
OverrideOfficialDifficultyField() | AShooterGameMode | inline |
OverridePlayerLevelEngramPointsField() | AShooterGameMode | inline |
OverridePlayerState(APlayerController *PC, APlayerState *OldPlayerState) | AGameMode | inline |
OverrideStasisComponentRadiusField() | UPrimalActor | inline |
OwnedComponentsField() | AActor | inline |
OwnerField() | AActor | inline |
OxygenSwimSpeedStatMultiplierField() | AShooterGameMode | inline |
ParentComponentField() | AActor | inline |
ParseServerToJson() | AShooterGameMode | inline |
PassiveTameIntervalMultiplierField() | AShooterGameMode | inline |
PausersField() | AGameModeBase | inline |
PendingLoginLockReleasesField() | AShooterGameMode | inline |
PendingStructureDestroysField() | AShooterGameMode | inline |
PerLevelStatsMultiplier_DinoTamed_AddField() | AShooterGameMode | inline |
PerLevelStatsMultiplier_DinoTamed_AffinityField() | AShooterGameMode | inline |
PerLevelStatsMultiplier_DinoTamedField() | AShooterGameMode | inline |
PerLevelStatsMultiplier_PlayerField() | AShooterGameMode | inline |
PerPlatformMaxStructuresMultiplierField() | AShooterGameMode | inline |
PersonalTamedDinosSaddleStructureCostField() | AShooterGameMode | inline |
PhotoModeRangeLimitField() | AShooterGameMode | inline |
PlatformSaddleBuildAreaBoundsMultiplierField() | AShooterGameMode | inline |
PlayerCanRestart(APlayerController *Player) | AGameModeBase | inline |
PlayerCanRestart_Implementation(APlayerController *Player) | AShooterGameMode | inline |
PlayerCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
PlayerCharacterHealthRecoveryMultiplierField() | AShooterGameMode | inline |
PlayerCharacterStaminaDrainMultiplierField() | AShooterGameMode | inline |
PlayerCharacterWaterDrainMultiplierField() | AShooterGameMode | inline |
PlayerControllerClassField() | AGameModeBase | inline |
PlayerDamageMultiplierField() | AShooterGameMode | inline |
PlayerDatasField() | AShooterGameMode | inline |
PlayerDataStoreField() | AShooterGameMode | inline |
PlayerHarvestingDamageMultiplierField() | AShooterGameMode | inline |
PlayerResistanceMultiplierField() | AShooterGameMode | inline |
PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField() | AShooterGameMode | inline |
PlayersExclusiveCheckFilenameField() | AShooterGameMode | inline |
PlayersExclusiveListField() | AShooterGameMode | inline |
PlayersIdsField() | AShooterGameMode | inline |
PlayersJoinNoCheckField() | AShooterGameMode | inline |
PlayersJoinNoCheckFilenameField() | AShooterGameMode | inline |
PlayerStartsField() | APrimalGameMode | inline |
PlayerStateClassField() | AGameModeBase | inline |
PlayerStringIdsField() | AShooterGameMode | inline |
PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
PoopIntervalMultiplierField() | AShooterGameMode | inline |
PostActorConstruction() | AActor | inline |
PostAdminTrackedCommands() | AShooterGameMode | inline |
PostAlarmNotification() | AShooterGameMode | inlinestatic |
PostAlarmNotificationTribe() | AShooterGameMode | inlinestatic |
PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
PostInitializeComponents() | AActor | inline |
PostInitProperties() | AActor | inline |
PostLoad() | AActor | inline |
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
PostLogin(APlayerController *NewPlayer) | AShooterGameMode | inline |
PostNetInit() | AActor | inline |
PostNetReceive() | AActor | inline |
PostNetReceiveLocationAndRotation() | AActor | inline |
PostNetReceivePhysicState() | AActor | inline |
PostRegisterAllComponents() | AActor | inline |
PostSeamlessTravel() | AGameMode | inline |
PostServerMetrics() | AShooterGameMode | inline |
PostSpawnInitialize(const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
PreInitializeComponents() | AShooterGameMode | inline |
PreLogin(const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) | AShooterGameMode | inline |
PreNetReceive() | AActor | inline |
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | UPrimalActor | inline |
PreventDinoTameClassNamesField() | AShooterGameMode | inline |
PreventDownloadItemsField() | AShooterGameMode | inline |
PreventOfflinePvPConnectionInvincibleIntervalField() | AShooterGameMode | inline |
PreventOfflinePvPIntervalField() | AShooterGameMode | inline |
PreventTransferForClassNamesField() | AShooterGameMode | inline |
PreviousFrameTimeField() | AShooterGameMode | inline |
PrimaryActorTickField() | AActor | inline |
PrintHibernatingDino() | AShooterGameMode | inlinestatic |
PrintToGameplayLog(const FString *InString) | AShooterGameMode | inline |
PrintToServerGameLog(const FString *InString, bool bSendChatToAllAdmins) | AShooterGameMode | inline |
PrioritizedObjectMapField() | AShooterGameMode | inline |
ProcessClientTravel(FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute) | AGameModeBase | inline |
ProcessClientTravel(FString *FURL, bool bSeamless, bool bAbsolute) | AGameModeBase | inline |
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
ProcessServerTravel(const FString *URL, bool bAbsolute) | AGameModeBase | inline |
ProcessUserConstructionScript() | AActor | inline |
ProximityRadiusField() | AShooterGameMode | inline |
ProximityRadiusUnconsiousScaleField() | AShooterGameMode | inline |
PubSub_GeneralNotificationsRefField() | AShooterGameMode | inline |
PushSelectionToProxies() | AActor | inline |
PvEActiveTribeWarsField() | AShooterGameMode | inline |
PvEDinoDecayPeriodMultiplierField() | AShooterGameMode | inline |
PvEStructureDecayPeriodMultiplierField() | AShooterGameMode | inline |
PvPZoneStructureDamageMultiplierField() | AShooterGameMode | inline |
QueuedAdminCommandsField() | AShooterGameMode | inline |
QueueUpTeamForItsCachedTeamTameListToBeUpdated(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
RadiusStructuresInSmallRadiusField() | AShooterGameMode | inline |
RaidDinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
RandomAutoSaveSpreadField() | AShooterGameMode | inline |
RandomStartByteField() | UPrimalActor | inline |
RayTracingGroupIdField() | AActor | inline |
RCONPortField() | AShooterGameMode | inline |
RCONServerGameLogBufferField() | AShooterGameMode | inline |
RCONSocketField() | AShooterGameMode | inline |
ReadyToStartMatch() | AGameMode | inline |
ReadyToStartMatch_Implementation() | AGameMode | inline |
RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
ReassertColorization() | AShooterGameMode | inline |
ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
RedisTimeoutInMinutesField() | AShooterGameMode | inline |
RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
RegisterAllComponents() | AActor | inline |
ReloadAdminIPs() | AShooterGameMode | inline |
RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
RemoveEventDinosFromWorld(FName OldEventToCleanup) | AShooterGameMode | inline |
RemoveEventItemsFromInventory(UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup) | AShooterGameMode | inline |
RemoveEventStructuresFromWorld(FName OldEventToCleanup) | AShooterGameMode | inline |
RemoveInactivePlayersAndTribes() | AShooterGameMode | inline |
RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
RemovePlayerControllerFromPlayerCount(APlayerController *PC) | AGameMode | inline |
RemovePlayerFromTribe(unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState) | AShooterGameMode | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
RemoveTribe(unsigned __int64 TribeID) | ACustomGameMode | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
ReplaySpectatorPlayerControllerClassField() | AGameModeBase | inline |
ReplicatedComponentsField() | AActor | inline |
ReplicatedMovementField() | AActor | inline |
ReplicateStreamingStatus(APlayerController *PC) | AGameModeBase | inline |
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
ReplicationIntervalMultiplierField() | UPrimalActor | inline |
RequestBadWordList() | ACustomGameMode | inline |
RequestFinishAndExitToMainMenu() | AShooterGameMode | inline |
RequestPlayerRecieveKnownCachedTeamTameList(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
RequestUpdateCachedTeamTameList(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
ReregisterAllComponents(bool a2) | AActor | inline |
Reset() | AGameModeBase | inline |
ResetLevel() | AGameModeBase | inline |
ResetOwnedComponents() | AActor | inline |
ResetSpatialComponent() | AActor | inline |
ResourceNoReplenishRadiusPlayersField() | AShooterGameMode | inline |
ResourceNoReplenishRadiusStructuresField() | AShooterGameMode | inline |
ResourcesRespawnPeriodMultiplierField() | AShooterGameMode | inline |
RestartGame() | AGameMode | inline |
RestartPlayer(AController *NewPlayer) | AShooterGameMode | inline |
RestartPlayerAtPlayerStart(AController *NewPlayer, AActor *StartSpot) | AGameModeBase | inline |
RestartPlayerAtTransform(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) | AGameModeBase | inline |
ResyncZoneVolumesWithHibernationManager(UWorld *World) | AShooterGameMode | inline |
ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval() | AShooterGameMode | inline |
ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField() | AShooterGameMode | inline |
ReturnToMainMenuHost() | AGameModeBase | inline |
RootComponentField() | AActor | inline |
RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
RTSMaxRangeFromPlayerCharacterScaleField() | AShooterGameMode | inline |
RTSModeNumSelectableDinosScaleField() | AShooterGameMode | inline |
RTSProximityToEnemyStructureScaleField() | AShooterGameMode | inline |
S3BanDownloaderField() | AShooterGameMode | inline |
S3CheatDownloaderField() | AShooterGameMode | inline |
SaveBannedList() | AShooterGameMode | inline |
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
SavedGameModeVersionField() | AShooterGameMode | inline |
SaveDirectoryNameField() | AShooterGameMode | inline |
SaveForceRespawnDinosVersionField() | AShooterGameMode | inline |
SaveGameCustomVersionField() | AShooterGameMode | inline |
SavePlayerData(TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup) | AShooterGameMode | inline |
SaveTribeData(TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick) | AShooterGameMode | inline |
SaveTributePlayerDatas(const FUniqueNetId *UniqueID) | AShooterGameMode | inline |
SaveWorld(bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled) | AShooterGameMode | inline |
Say(const FString *Msg) | AGameMode | inline |
SendAllCachedArkMetrics() | AShooterGameMode | inline |
SendChatMessage(const FPrimalChatMessage *Message) | AShooterGameMode | inline |
SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
SendServerChatMessage(FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID) | AShooterGameMode | inline |
SendServerDirectMessage(FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId) | AShooterGameMode | inline |
SendServerNotification(FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard) | AShooterGameMode | inline |
Serialize(FStructuredArchiveRecord Record) | AShooterGameMode | inline |
Serialize(FArchive *Ar) | AShooterGameMode | inline |
SerializeForSaveFile(int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized) | AShooterGameMode | inline |
SerializeScriptProperties(FArchive *Ar) | UObject | inline |
SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
ServerAutoForceRespawnWildDinosIntervalField() | AShooterGameMode | inline |
ServerCheatManagerField() | AShooterGameMode | inline |
ServerConstructedFoliageHiddenAttachedComponent(FAttachedInstanced *aComponent) | AShooterGameMode | inline |
ServerGameLogFileField() | AShooterGameMode | inline |
ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
ServerIDField() | AShooterGameMode | inline |
ServerLastForceRespawnWildDinosTimeField() | AShooterGameMode | inline |
ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
ServerStatReplicatorClassField() | AGameModeBase | inline |
ServerStatReplicatorField() | AGameModeBase | inline |
SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData() | AShooterGameMode | inline |
SetDamageEventLoggingEnabled(bool bEnabled) | AShooterGameMode | inline |
SetDayCycleSpeed(const float speed) | AShooterGameMode | inline |
SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
SetLifeSpan(float InLifespan) | AActor | inline |
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
SetMatchState(FName NewState) | AGameMode | inline |
SetMessageOfTheDay(const FString *Message, const FString *SetterID) | AShooterGameMode | inline |
SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
SetNetDriverName(FName NewNetDriverName) | AActor | inline |
SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
SetOwner(AActor *NewOwner) | AActor | inline |
SetPause(APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) | AGameModeBase | inline |
SetPlayerDefaults(APawn *PlayerPawn) | AGameModeBase | inline |
SetReplicateMovement(bool bInReplicateMovement) | AActor | inline |
SetReplicates(bool bInReplicates) | AActor | inline |
SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
SetSeamlessTravelViewTarget(APlayerController *PC) | AGameMode | inline |
SetTimeOfDay(const FString *timeString) | AShooterGameMode | inline |
SetTranfers(bool enabled) | AShooterGameMode | inline |
ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch() | AShooterGameMode | inline |
ShouldSpawnAtStartSpot(AController *Player) | AGameModeBase | inline |
ShouldStartInCinematicMode(APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning) | AGameModeBase | inline |
ShowMessageOfTheDay() | AShooterGameMode | inline |
SingleplayerSettingsCorpseLifespanMultiplierField() | AShooterGameMode | inline |
SingleplayerSetupValues() | AShooterGameMode | inline |
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
SlowFrameDetected(float FrameTime, float SlowFrameThresholdSeconds) | AShooterGameMode | inline |
SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch() | AShooterGameMode | inline |
SpawnDefaultPawnAtTransform(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) | AGameModeBase | inline |
SpawnDefaultPawnAtTransform_Implementation(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) | AGameModeBase | inline |
SpawnDefaultPawnFor_Implementation(AController *NewPlayer, AActor *StartSpot) | AShooterGameMode | inline |
SpawnedPawnFor(AController *PC, APawn *SpawnedPawn) | AShooterGameMode | inline |
SpawnPlayerController(ENetRole InRemoteRole, const FString *Options) | AGameModeBase | inline |
SpawnPlayerController(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) | AGameModeBase | inline |
SpawnPlayerControllerCommon(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass) | AGameModeBase | inline |
SpawnReplayPlayerController(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) | AGameModeBase | inline |
SpecialXPMultiplierField() | AShooterGameMode | inline |
SpectatorClassField() | AGameModeBase | inline |
StartIntervalUpdatingCachedTeamTameLists(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
StartMatch() | AGameMode | inline |
StartNewPlayer(APlayerController *NewPlayer) | AShooterGameMode | inline |
StartNewShooterPlayer(APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe) | AShooterGameMode | inline |
StartPlay() | AGameMode | inline |
StartTimeHourField() | AShooterGameMode | inline |
StartToLeaveMap() | AGameMode | inline |
Stasis() | AActor | inline |
StasisCheckComponentField() | UPrimalActor | inline |
StasisUnRegisteredComponentsField() | UPrimalActor | inline |
StaticClass() | ACustomGameMode | inlinestatic |
StaticRegisterNativesAActor() | AActor | inlinestatic |
StaticRegisterNativesACustomGameMode() | ACustomGameMode | inlinestatic |
StaticRegisterNativesAGameMode() | AGameMode | inlinestatic |
StaticRegisterNativesAGameModeBase() | AGameModeBase | inlinestatic |
StaticRegisterNativesAShooterGameMode() | AShooterGameMode | inlinestatic |
StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
SteamAPIKeyField() | AShooterGameMode | inline |
SteamIdsField() | AShooterGameMode | inline |
StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
StructureDamageMultiplierField() | AShooterGameMode | inline |
StructureDamageRepairCooldownField() | AShooterGameMode | inline |
StructureDestructionTagField() | AShooterGameMode | inline |
StructurePickupHoldDurationField() | AShooterGameMode | inline |
StructurePickupTimeAfterPlacementField() | AShooterGameMode | inline |
StructurePreventResourceRadiusMultiplierField() | AShooterGameMode | inline |
StructureResistanceMultiplierField() | AShooterGameMode | inline |
SupplyCrateLootQualityMultiplierField() | AShooterGameMode | inline |
SupportedSpawnRegionsField() | AShooterGameMode | inline |
SwapPlayerControllers(APlayerController *OldPC, APlayerController *NewPC) | AGameModeBase | inline |
SwapRoles() | AActor | inline |
SyncReplicatedPhysicsSimulation() | AActor | inline |
TagsField() | AActor | inline |
TakeDamage(float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
TamedDinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
TamedDinoClassDamageMultipliersField() | AShooterGameMode | inline |
TamedDinoClassResistanceMultipliersField() | AShooterGameMode | inline |
TamedDinoClassSpeedMultipliersField() | AShooterGameMode | inline |
TamedDinoClassStaminaMultipliersField() | AShooterGameMode | inline |
TamedDinoDamageMultiplierField() | AShooterGameMode | inline |
TamedDinoResistanceMultiplierField() | AShooterGameMode | inline |
TamedDinoTorporDrainMultiplierField() | AShooterGameMode | inline |
TamedKillXPMultiplierField() | AShooterGameMode | inline |
TamingSpeedMultiplierField() | AShooterGameMode | inline |
TargetingTeamChanged() | UPrimalActor | inline |
TargetingTeamField() | UPrimalActor | inline |
TearOff() | AActor | inline |
TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AGameModeBase | inline |
TemporaryCrateModifiersField() | AShooterGameMode | inline |
TemporaryResourceModifiersField() | AShooterGameMode | inline |
TerrainGeneratorVersionField() | AShooterGameMode | inline |
TheMaxStructuresInRangeField() | AShooterGameMode | inline |
TheOceanDinoManagerField() | AShooterGameMode | inline |
Tick(float DeltaSeconds) | AShooterGameMode | inline |
TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
TickAutoWaterRefreshCrop() | AShooterGameMode | inline |
TickLoginLocks() | AShooterGameMode | inline |
TicksUntilRegisterField() | AShooterGameMode | inline |
TimeLastStartedDoingRemoteBackupField() | AShooterGameMode | inline |
TimePeriodToHideDisconnectedPlayersField() | AShooterGameMode | inline |
TimerHandle_LifeSpanExpiredField() | AActor | inline |
TimerStasisStoreField() | UPrimalActor | inline |
TimeTillNextBanUpdateField() | AShooterGameMode | inline |
TimeTillNextCheaterUpdateField() | AShooterGameMode | inline |
TribeAlliesField() | AShooterGameMode | inline |
TribeDataStoreField() | AShooterGameMode | inline |
TribeNameChangeCooldownField() | AShooterGameMode | inline |
TribesDataField() | AShooterGameMode | inline |
TribesIdsField() | AShooterGameMode | inline |
TribeSlotReuseCooldownField() | AShooterGameMode | inline |
TributeCharacterExpirationSecondsField() | AShooterGameMode | inline |
TributeDinoExpirationSecondsField() | AShooterGameMode | inline |
TributeItemExpirationSecondsField() | AShooterGameMode | inline |
TributePlayerTribeInfosField() | AShooterGameMode | inline |
TryGetBoolOption(const FString *Section, const FString *Options, const FString *OptionName, bool *value) | AShooterGameMode | inline |
TryGetBoolOptionIni() | AShooterGameMode | inlinestatic |
TryGetBoolOptionIni(const wchar_t *Section, const wchar_t *OptionName, bool *value) | AShooterGameMode | inline |
TryGetIntOption(const FString *Section, const FString *Options, const FString *OptionName, int *value) | AShooterGameMode | inline |
TryGetIntOptionIni() | AShooterGameMode | inlinestatic |
TryGetIntOptionIni(const wchar_t *Section, const wchar_t *OptionName, int *value) | AShooterGameMode | inline |
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
UnbanPlayer() | AShooterGameMode | inlinestatic |
UnclaimedKillXPMultiplierField() | AShooterGameMode | inline |
UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
UnofficalAdminListURLField() | AShooterGameMode | inline |
UnofficalBanListURLField() | AShooterGameMode | inline |
UnregisterAllComponents(bool bForReregister) | AActor | inline |
Unstasis() | AActor | inline |
UnstasisLastInRangeTimeField() | UPrimalActor | inline |
UpdateAllowedCheatersIntervalField() | AShooterGameMode | inline |
UpdateAllReplicatedComponents() | AActor | inline |
UpdateBanCheaterList(float DeltaSeconds) | AShooterGameMode | inline |
UpdateBanIntervalField() | AShooterGameMode | inline |
UpdateCachedTeamTameLists_OnInterval() | AShooterGameMode | inline |
UpdateCachedTeamTameLists_OnIntervalHandleField() | AShooterGameMode | inline |
UpdateComponentTransforms() | AActor | inline |
UpdateGameplayMuteList(APlayerController *aPlayer) | AGameModeBase | inline |
UpdateMemoryState() | AShooterGameMode | inlinestatic |
UpdateOverlaps(bool bDoNotifies) | AActor | inline |
UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
UpdatePlayerStartSpot(AController *Player, const FString *Portal, FString *OutErrorMessage) | AGameModeBase | inline |
UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
UpdateSaveBackupFiles() | AShooterGameMode | inline |
UpdateTribeAllianceData(FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd) | AShooterGameMode | inline |
UpdateTribeData(FTribeData *NewTribeData) | ACustomGameMode | inline |
AShooterGameMode::UpdateTribeData() | AShooterGameMode | inlinestatic |
UpdateTribeWars() | AShooterGameMode | inline |
UpdateUnofficialBanCheaterList(float DeltaSeconds) | AShooterGameMode | inline |
UseCorpseLifeSpanMultiplierField() | AShooterGameMode | inline |
UsedPlayerStartsField() | APrimalGameMode | inline |
UseNetworkRangeScaling() | UPrimalActor | inline |
UseStructurePreventionVolumeTagField() | AShooterGameMode | inline |
UseStructurePreventionVolumeTagStringField() | AShooterGameMode | inline |
ValidateCharacterConfig(FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig) | AShooterGameMode | inline |
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | AActor | inline |
ValidateTribeName() | AShooterGameMode | inlinestatic |
WasRecentlyRendered(float Tolerance) | AActor | inline |
WildDinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
WildDinoTorporDrainMultiplierField() | AShooterGameMode | inline |
WildFollowerSpawnChanceMultiplierField() | AShooterGameMode | inline |
WildFollowerSpawnCountMultiplierField() | AShooterGameMode | inline |
WildKillXPMultiplierField() | AShooterGameMode | inline |
WirelessCraftingRangeOverrideField() | AShooterGameMode | inline |
WorldBuffPropertyModificationsTrackersField() | AShooterGameMode | inline |
WorldBuffScalingEfficacyField() | AShooterGameMode | inline |
WorldBuffsField() | AShooterGameMode | inline |
XPMultiplierField() | AShooterGameMode | inline |