|
| TArray< FAttachedInstancedHarvestingElement *, TSizedDefaultAllocator< 32 > > & | HiddenHarvestingComponentsField () |
| |
| int & | LastRepopulationIndexToCheckField () |
| |
| TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > & | LiveTuningOverloadBaselineValuesField () |
| |
| FTimerHandle & | DynamicConfigHandleField () |
| |
| FString & | AlarmNotificationKeyField () |
| |
| FString & | AlarmNotificationURLField () |
| |
| TArray< TWeakObjectPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | PendingStructureDestroysField () |
| |
| TArray< FAtlasAdminCommandTrackingEntry, TSizedDefaultAllocator< 32 > > & | QueuedAdminCommandsField () |
| |
| TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | AllowedAdminIPsField () |
| |
| FString & | BanFileNameField () |
| |
| TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & | BannedMapField () |
| |
| TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & | GlobalBannedMapField () |
| |
| TDelegate< void __cdecl(bool), FDefaultDelegateUserPolicy > & | OnSavingWorldFinishedDelegateField () |
| |
| TDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnSavingWorldStartedDelegateField () |
| |
| bool & | IsSavingWorldDataField () |
| |
| long double & | LastTimeCheckedForSaveBackupField () |
| |
| int & | LastDayOfYearBackedUpField () |
| |
| FProcHandle & | GameBackupProcHandleField () |
| |
| long double & | TimeLastStartedDoingRemoteBackupField () |
| |
| FAmazonS3GetObject *& | S3CheatDownloaderField () |
| |
| long double & | TimeTillNextCheaterUpdateField () |
| |
| float & | UpdateAllowedCheatersIntervalField () |
| |
| FAmazonS3GetObject *& | S3BanDownloaderField () |
| |
| long double & | TimeTillNextBanUpdateField () |
| |
| float & | UpdateBanIntervalField () |
| |
| FString & | UnofficalBanListURLField () |
| |
| FString & | UnofficalAdminListURLField () |
| |
| TMap< FClassMapKey, FMissionGlobalData, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMissionGlobalData, 0 > > & | MissionGlobalDataField () |
| |
| UShooterCheatManager *& | ServerCheatManagerField () |
| |
| float & | ForceLoadWorldSecondsField () |
| |
| float & | LoadedAtTimeSecondsField () |
| |
| long double & | LoadedAtPersistentTimeField () |
| |
| unsigned int & | LoadedSaveIncrementorField () |
| |
| unsigned int & | CurrentSaveIncrementorField () |
| |
| URCONServer *& | RCONSocketField () |
| |
| FString & | PlayersJoinNoCheckFilenameField () |
| |
| FString & | PlayersExclusiveCheckFilenameField () |
| |
| UShooterCheatManager *& | GlobalCommandsCheatManagerField () |
| |
| long double & | LastUpdatedLoginLocksTimeField () |
| |
| long double & | LastLoginLocksConnectedTimeField () |
| |
| FString & | CheckGlobalEnablesURLField () |
| |
| UDatabase_LoginData *& | Database_LoginDataRefField () |
| |
| UDatabase_PubSub_GeneralNotifications *& | PubSub_GeneralNotificationsRefField () |
| |
| int & | TerrainGeneratorVersionField () |
| |
| TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & | PlayersJoinNoCheckField () |
| |
| TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & | PlayersExclusiveListField () |
| |
| void *& | GameBackupPipeReadField () |
| |
| void *& | GameBackupPipeWriteField () |
| |
| TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & | TribesIdsField () |
| |
| TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned __int64, 0 > > & | PlayersIdsField () |
| |
| TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, int, 0 > > & | SteamIdsField () |
| |
| TMap< int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FString, 0 > > & | PlayerStringIdsField () |
| |
| bool & | bTempDisableLoginLockCheckField () |
| |
| FString & | MyServerIdField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | PendingLoginLockReleasesField () |
| |
| TMap< FString, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, double, 0 > > & | ActiveProfilesSavingField () |
| |
| FString & | LaunchOptionsField () |
| |
| TArray< FTribeData, TSizedDefaultAllocator< 32 > > & | TribesDataField () |
| |
| TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & | ActivelyTamingDinosField () |
| |
| bool & | bAdminLoggingField () |
| |
| bool & | bIsRestartingField () |
| |
| bool & | bProximityChatField () |
| |
| float & | DifficultyValueField () |
| |
| float & | DifficultyValueMinField () |
| |
| float & | DifficultyValueMaxField () |
| |
| float & | ProximityRadiusField () |
| |
| float & | ProximityRadiusUnconsiousScaleField () |
| |
| bool & | bIsCurrentlySavingWorldField () |
| |
| bool & | bServerAllowArkDownloadField () |
| |
| bool & | bUseExclusiveListField () |
| |
| bool & | bAlwaysNotifyPlayerJoinedField () |
| |
| bool & | bServerPVEField () |
| |
| bool & | bServerForceNoHUDField () |
| |
| bool & | bAllowFlyerCarryPvEField () |
| |
| bool & | bDisableDinoDecayPvEField () |
| |
| bool & | bDisablePvEGammaField () |
| |
| bool & | bPreventStructurePaintingField () |
| |
| bool & | bAllowCaveBuildingPvPField () |
| |
| bool & | bPvPStructureDecayField () |
| |
| bool & | bForceAllStructureLockingField () |
| |
| bool & | bPreventTribeAlliancesField () |
| |
| bool & | bOnlyAutoDestroyCoreStructuresField () |
| |
| bool & | bTribeLogDestroyedEnemyStructuresField () |
| |
| bool & | bServerGameLogIncludeTribeLogsField () |
| |
| bool & | bUseOptimizedHarvestingHealthField () |
| |
| bool & | bClampItemStatsField () |
| |
| bool & | bAllowMultipleAttachedC4Field () |
| |
| bool & | bCrossARKAllowForeignDinoDownloadsField () |
| |
| bool & | bIsLegacyServerField () |
| |
| bool & | bEnableVictoryCoreDupeCheckField () |
| |
| bool & | bEnableOfficialOnlyVersioningCodeField () |
| |
| bool & | bUseAlarmNotificationsField () |
| |
| int & | TheMaxStructuresInRangeField () |
| |
| int & | MaxStructuresInSmallRadiusField () |
| |
| bool & | bEnableCryoSicknessPVEField () |
| |
| float & | CryopodNerfDamageMultField () |
| |
| float & | CryopodNerfDurationField () |
| |
| float & | CryopodNerfIncomingDamageMultPercentField () |
| |
| int & | RCONPortField () |
| |
| float & | DayCycleSpeedScaleField () |
| |
| float & | NightTimeSpeedScaleField () |
| |
| float & | DayTimeSpeedScaleField () |
| |
| float & | PvEStructureDecayPeriodMultiplierField () |
| |
| float & | StructurePreventResourceRadiusMultiplierField () |
| |
| float & | PvEDinoDecayPeriodMultiplierField () |
| |
| float & | MaxTamedDinosField () |
| |
| float & | ListenServerTetherDistanceMultiplierField () |
| |
| float & | PerPlatformMaxStructuresMultiplierField () |
| |
| float & | AutoDestroyOldStructuresMultiplierField () |
| |
| float & | RCONServerGameLogBufferField () |
| |
| float & | OxygenSwimSpeedStatMultiplierField () |
| |
| float & | ServerAutoForceRespawnWildDinosIntervalField () |
| |
| float & | RadiusStructuresInSmallRadiusField () |
| |
| float & | EnableAFKKickPlayerCountPercentField () |
| |
| int & | StartTimeHourField () |
| |
| float & | ResourcesRespawnPeriodMultiplierField () |
| |
| float & | KickIdlePlayersPeriodField () |
| |
| float & | MateBoostEffectMultiplierField () |
| |
| float & | AutoSavePeriodMinutesField () |
| |
| float & | XPMultiplierField () |
| |
| FName & | ActiveEventField () |
| |
| float & | TribeNameChangeCooldownField () |
| |
| float & | PlatformSaddleBuildAreaBoundsMultiplierField () |
| |
| float & | StructurePickupTimeAfterPlacementField () |
| |
| float & | StructurePickupHoldDurationField () |
| |
| float & | KillXPMultiplierField () |
| |
| float & | HarvestXPMultiplierField () |
| |
| float & | CraftXPMultiplierField () |
| |
| float & | GenericXPMultiplierField () |
| |
| float & | SpecialXPMultiplierField () |
| |
| float & | AlphaKillXPMultiplierField () |
| |
| float & | CaveKillXPMultiplierField () |
| |
| float & | WildKillXPMultiplierField () |
| |
| float & | BossKillXPMultiplierField () |
| |
| float & | TamedKillXPMultiplierField () |
| |
| float & | UnclaimedKillXPMultiplierField () |
| |
| float & | ExplorerNoteXPMultiplierField () |
| |
| FTimerHandle & | MaintenanceRestartHandleField () |
| |
| float & | RandomAutoSaveSpreadField () |
| |
| FString & | SteamAPIKeyField () |
| |
| FString & | LastServerNotificationMessageField () |
| |
| long double & | LastServerNotificationRecievedAtField () |
| |
| long double & | LastExecSaveTimeField () |
| |
| long double & | LastTimeSavedWorldField () |
| |
| FString & | LastClaimedGameCodeField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | ArkGameCodesField () |
| |
| FString & | SaveDirectoryNameField () |
| |
| TArray< UPrimalPlayerData *, TSizedDefaultAllocator< 32 > > & | PlayerDatasField () |
| |
| FTimerHandle & | DoNPCZoneManagerLandscapeChangeFixupsHandleField () |
| |
| int & | NPCZoneManagerModField () |
| |
| bool & | bRestartedAPlayerField () |
| |
| bool & | bFirstSaveWorldField () |
| |
| FDateTime & | LastBackupTimeField () |
| |
| FDateTime & | LastSaveWorldTimeField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | DeferredTribeSavesField () |
| |
| FCharacterPossessionByPlayer & | OnCharacterPossessedByPlayerField () |
| |
| FCharacterPossessionByPlayer & | OnCharacterUnpossessedByPlayerField () |
| |
| FShooterCharacterSpawned & | OnShooterCharacterSpawnedField () |
| |
| FShooterCharacterDied & | OnShooterCharacterDiedField () |
| |
| FMissionTriggerBeginOverlap & | OnMissionTriggerBeginOverlapField () |
| |
| FMissionTriggerEndOverlap & | OnMissionTriggerEndOverlapField () |
| |
| float & | TamedDinoDamageMultiplierField () |
| |
| float & | DinoDamageMultiplierField () |
| |
| float & | PlayerDamageMultiplierField () |
| |
| float & | StructureDamageMultiplierField () |
| |
| float & | PlayerResistanceMultiplierField () |
| |
| float & | DinoResistanceMultiplierField () |
| |
| float & | TamedDinoResistanceMultiplierField () |
| |
| float & | StructureResistanceMultiplierField () |
| |
| float & | TamingSpeedMultiplierField () |
| |
| float & | HarvestAmountMultiplierField () |
| |
| float & | HarvestHealthMultiplierField () |
| |
| float & | PlayerCharacterWaterDrainMultiplierField () |
| |
| float & | PlayerCharacterFoodDrainMultiplierField () |
| |
| float & | DinoCharacterFoodDrainMultiplierField () |
| |
| float & | RaidDinoCharacterFoodDrainMultiplierField () |
| |
| float & | PlayerCharacterStaminaDrainMultiplierField () |
| |
| float & | DinoCharacterStaminaDrainMultiplierField () |
| |
| float & | PlayerCharacterHealthRecoveryMultiplierField () |
| |
| float & | DinoCharacterHealthRecoveryMultiplierField () |
| |
| float & | CarnivoreNaturalTargetingRangeMultiplierField () |
| |
| float & | CarnivorePlayerAggroMultiplierField () |
| |
| float & | HerbivoreNaturalTargetingRangeMultiplierField () |
| |
| float & | HerbivorePlayerAggroMultiplierField () |
| |
| bool & | AIForceOverlapCheckField () |
| |
| float & | DinoCountMultiplierField () |
| |
| bool & | bDisableXPField () |
| |
| TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & | LevelExperienceRampOverridesField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | OverridePlayerLevelEngramPointsField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | ExcludeItemIndicesField () |
| |
| TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & | OverrideEngramEntriesField () |
| |
| TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & | OverrideNamedEngramEntriesField () |
| |
| TArray< FEngramEntryAutoUnlock, TSizedDefaultAllocator< 32 > > & | EngramEntryAutoUnlocksField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | PreventDinoTameClassNamesField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassStaminaMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassStaminaMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassSpeedMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassSpeedMultipliersField () |
| |
| TArray< FDinoSpawnWeightMultiplier, TSizedDefaultAllocator< 32 > > & | DinoSpawnWeightMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassResistanceMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassResistanceMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | DinoClassDamageMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | TamedDinoClassDamageMultipliersField () |
| |
| TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & | HarvestResourceItemAmountClassMultipliersField () |
| |
| TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & | NPCReplacementsField () |
| |
| float & | PvPZoneStructureDamageMultiplierField () |
| |
| int & | OverrideMaxExperiencePointsPlayerField () |
| |
| int & | OverrideMaxExperiencePointsDinoField () |
| |
| float & | GlobalSpoilingTimeMultiplierField () |
| |
| float & | GlobalItemDecompositionTimeMultiplierField () |
| |
| float & | GlobalCorpseDecompositionTimeMultiplierField () |
| |
| float & | MaxFallSpeedMultiplierField () |
| |
| bool & | bAutoPvEUseSystemTimeField () |
| |
| FName & | StructureDestructionTagField () |
| |
| float & | AutoPvEStartTimeSecondsField () |
| |
| float & | AutoPvEStopTimeSecondsField () |
| |
| AHibernationManager *& | HibernationManagerField () |
| |
| int & | TributeItemExpirationSecondsField () |
| |
| int & | TributeDinoExpirationSecondsField () |
| |
| int & | TributeCharacterExpirationSecondsField () |
| |
| bool & | PreventDownloadItemsField () |
| |
| bool & | bPreventUploadSurvivorsField () |
| |
| bool & | bPreventUploadDinosField () |
| |
| int & | MaxTributeItemsField () |
| |
| int & | MaxTributeDinosField () |
| |
| int & | MaxTributeCharactersField () |
| |
| float & | IncreasePvPRespawnIntervalCheckPeriodField () |
| |
| float & | IncreasePvPRespawnIntervalMultiplierField () |
| |
| float & | IncreasePvPRespawnIntervalBaseAmountField () |
| |
| float & | ResourceNoReplenishRadiusStructuresField () |
| |
| float & | ResourceNoReplenishRadiusPlayersField () |
| |
| float & | CropGrowthSpeedMultiplierField () |
| |
| float & | LayEggIntervalMultiplierField () |
| |
| float & | PoopIntervalMultiplierField () |
| |
| float & | CropDecaySpeedMultiplierField () |
| |
| bool & | bAllowDisablingSpectatorField () |
| |
| bool & | bFlyerPlatformAllowUnalignedDinoBasingField () |
| |
| int & | MaxPerTribePlatformSaddleStructureLimitField () |
| |
| int & | MaxPlatformSaddleStructureLimitField () |
| |
| int & | MaxDinoBaseLevelField () |
| |
| int & | MaxNumberOfPlayersInTribeField () |
| |
| float & | TribeSlotReuseCooldownField () |
| |
| float & | MatingIntervalMultiplierField () |
| |
| float & | EggHatchSpeedMultiplierField () |
| |
| float & | BabyMatureSpeedMultiplierField () |
| |
| float & | BabyFoodConsumptionSpeedMultiplierField () |
| |
| int & | CurrentPlatformSaddleStructuresField () |
| |
| FieldArray< float, 12 > | PerLevelStatsMultiplier_PlayerField () |
| |
| FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamedField () |
| |
| FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamed_AddField () |
| |
| FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamed_AffinityField () |
| |
| int & | MaxGateFrameOnSaddlesField () |
| |
| int & | MaxHexagonsPerCharacterField () |
| |
| FOutputDeviceFile & | GameplayLogFileField () |
| |
| FOutputDeviceFile & | ServerGameLogFileField () |
| |
| bool & | bServerGameLogEnabledField () |
| |
| float & | BonusSupplyCrateItemGiveIntervalField () |
| |
| float & | StructureDamageRepairCooldownField () |
| |
| float & | CustomRecipeEffectivenessMultiplierField () |
| |
| float & | CustomRecipeSkillMultiplierField () |
| |
| FString & | BonusSupplyCrateItemStringField () |
| |
| bool & | bPvEAllowTribeWarField () |
| |
| bool & | bAllowCustomRecipesField () |
| |
| long double & | LastBonusSupplyCrateItemGiveTimeField () |
| |
| bool & | bTribeStoreCharacterConfigurationField () |
| |
| TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | PvEActiveTribeWarsField () |
| |
| TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | TribeAlliesField () |
| |
| TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > & | IDtoPlayerDatasField () |
| |
| int & | MaxTribeLogsField () |
| |
| int & | MaxPersonalTamedDinosField () |
| |
| int & | PersonalTamedDinosSaddleStructureCostField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | CachedGameLogField () |
| |
| bool & | bAllowInactiveTribesField () |
| |
| float & | DinoHarvestingDamageMultiplierField () |
| |
| float & | PlayerHarvestingDamageMultiplierField () |
| |
| float & | DinoTurretDamageMultiplierField () |
| |
| float & | ExtinctionEventTimeIntervalField () |
| |
| unsigned int & | NextExtinctionEventUTCField () |
| |
| bool & | bDoExtinctionEventField () |
| |
| bool & | bPvPDinoDecayField () |
| |
| bool & | bAllowAnyoneBabyImprintCuddleField () |
| |
| bool & | bOnlyDecayUnsnappedCoreStructuresField () |
| |
| bool & | bDestroyUnconnectedWaterPipesField () |
| |
| bool & | bNotifyAdminCommandsInChatField () |
| |
| bool & | bOfficialDisableGenesisMissionsField () |
| |
| bool & | bPreventOutOfTribePinCodeUseField () |
| |
| float & | PreventOfflinePvPIntervalField () |
| |
| float & | ImplantSuicideCDField () |
| |
| bool & | bShowFloatingDamageTextField () |
| |
| int & | SavedGameModeVersionField () |
| |
| int & | CurrentGameModeVersionField () |
| |
| FString & | CurrentMerticsURLField () |
| |
| FString & | CurrentNotificationURLField () |
| |
| FString & | CurrentAdminCommandTrackingAPIKeyField () |
| |
| FString & | CurrentAdminCommandTrackingURLField () |
| |
| TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & | OverrideItemCraftingCostsField () |
| |
| TArray< FConfigItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & | ConfigOverrideItemCraftingCostsField () |
| |
| TArray< FConfigMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & | ConfigOverrideItemMaxQuantityField () |
| |
| TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & | OverrideMaxItemQuantityMapField () |
| |
| TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & | ConfigOverrideSupplyCrateItemsField () |
| |
| TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & | ConfigOverrideNPCSpawnEntriesContainerField () |
| |
| TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & | ConfigAddNPCSpawnEntriesContainerField () |
| |
| TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & | ConfigSubtractNPCSpawnEntriesContainerField () |
| |
| float & | BabyImprintingStatScaleMultiplierField () |
| |
| float & | BabyCuddleIntervalMultiplierField () |
| |
| float & | BabyImprintAmountMultiplierField () |
| |
| float & | BabyCuddleGracePeriodMultiplierField () |
| |
| float & | BabyCuddleLoseImprintQualitySpeedMultiplierField () |
| |
| float & | HairGrowthSpeedMultiplierField () |
| |
| float & | DinoHairGrowthSpeedMultiplierField () |
| |
| bool & | bNonPermanentDiseasesField () |
| |
| UAllClustersInventory *& | AllClustersInventoryField () |
| |
| int & | SaveForceRespawnDinosVersionField () |
| |
| unsigned __int64 & | ServerIDField () |
| |
| int & | LoadForceRespawnDinosVersionField () |
| |
| TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & | TributePlayerTribeInfosField () |
| |
| TArray< int, TSizedDefaultAllocator< 32 > > & | SupportedSpawnRegionsField () |
| |
| float & | MaxAllowedRespawnIntervalField () |
| |
| bool & | bDisableDinoTamingField () |
| |
| float & | MinimumDinoReuploadIntervalField () |
| |
| int & | SaveGameCustomVersionField () |
| |
| float & | OverrideOfficialDifficultyField () |
| |
| FOutputDeviceFile & | DinoDupeIDLogFileField () |
| |
| FOutputDeviceFile & | FailedWaterDinoSpawnLogFileField () |
| |
| int & | NPCActiveCountTamedField () |
| |
| int & | NPCActiveCountField () |
| |
| int & | NPCCountField () |
| |
| float & | RTSModeNumSelectableDinosScaleField () |
| |
| float & | RTSMaxRangeFromPlayerCharacterScaleField () |
| |
| float & | RTSProximityToEnemyStructureScaleField () |
| |
| float & | MatingSpeedMultiplierField () |
| |
| float & | FastDecayIntervalField () |
| |
| bool & | bDisableGenesisMissionsField () |
| |
| bool & | bForceUseInventoryAppendsField () |
| |
| bool & | bDisableWirelessCraftingForDinosField () |
| |
| bool & | bDisableWirelessCraftingForStructuresField () |
| |
| float & | WirelessCraftingRangeOverrideField () |
| |
| float & | SupplyCrateLootQualityMultiplierField () |
| |
| float & | FishingLootQualityMultiplierField () |
| |
| float & | ItemStackSizeMultiplierField () |
| |
| float & | CraftingSkillBonusMultiplierField () |
| |
| bool & | bAllowUnlimitedRespecsField () |
| |
| float & | FuelConsumptionIntervalMultiplierField () |
| |
| int & | DestroyTamesOverLevelClampField () |
| |
| int & | MaxAlliancesPerTribeField () |
| |
| int & | MaxTribesPerAllianceField () |
| |
| bool & | bDisableNonTribePinAccessField () |
| |
| bool & | bLimitTurretsInRangeField () |
| |
| float & | LimitTurretsRangeField () |
| |
| int & | LimitTurretsNumField () |
| |
| int & | LimitGeneratorsNumField () |
| |
| float & | LimitGeneratorsRangeField () |
| |
| int & | CropPlotStackLimitField () |
| |
| float & | PhotoModeRangeLimitField () |
| |
| long double & | ServerLastForceRespawnWildDinosTimeField () |
| |
| FString & | UseStructurePreventionVolumeTagStringField () |
| |
| float & | BaseTemperatureMultiplierField () |
| |
| bool & | bForceAllowAscensionItemDownloadsField () |
| |
| float & | LimitNonPlayerDroppedItemsRangeField () |
| |
| int & | LimitNonPlayerDroppedItemsCountField () |
| |
| float & | GlobalPoweredBatteryDurabilityDecreasePerSecondField () |
| |
| float & | SingleplayerSettingsCorpseLifespanMultiplierField () |
| |
| float & | UseCorpseLifeSpanMultiplierField () |
| |
| float & | TimePeriodToHideDisconnectedPlayersField () |
| |
| float & | PreventOfflinePvPConnectionInvincibleIntervalField () |
| |
| float & | TamedDinoCharacterFoodDrainMultiplierField () |
| |
| float & | WildDinoCharacterFoodDrainMultiplierField () |
| |
| float & | WildDinoTorporDrainMultiplierField () |
| |
| float & | PassiveTameIntervalMultiplierField () |
| |
| float & | TamedDinoTorporDrainMultiplierField () |
| |
| float & | MeshCheckingRayDistanceField () |
| |
| float & | MeshCheckingSubdivisonsField () |
| |
| float & | MeshCheckingPercentageToFailField () |
| |
| bool & | bGenesisUseStructuresPreventionVolumesField () |
| |
| FString & | LiveTuningFileNameField () |
| |
| FString & | ArkServerMetricsKeyField () |
| |
| FString & | ArkServerMetricsURLField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | CachedArkMetricsPayloadsField () |
| |
| bool & | bLogChatMessagesField () |
| |
| int & | ChatLogFlushIntervalSecondsField () |
| |
| int & | ChatLogFileSplitIntervalSecondsField () |
| |
| int & | ChatLogMaxAgeInDaysField () |
| |
| FString & | CurrentChatLogFilenameField () |
| |
| FDateTime & | LastChatLogFlushTimeField () |
| |
| FDateTime & | LastChatLogFileCreateTimeField () |
| |
| bool & | bIsGenesisMapField () |
| |
| FString & | CurrentDamageEventLogFilenameField () |
| |
| FTimerHandle & | DamageEventLogFlushHandleField () |
| |
| FLeaderboardsContainer & | LeaderboardContainerField () |
| |
| TMap< FName, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, int, 0 > > & | MissionTagToLeaderboardEntryField () |
| |
| FName & | UseStructurePreventionVolumeTagField () |
| |
| bool & | bAllowStoredDatasField () |
| |
| FDataStore< unsigned int > & | TribeDataStoreField () |
| |
| FDataStore< unsigned __int64 > & | PlayerDataStoreField () |
| |
| bool & | bEnableStasisGridField () |
| |
| TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & | PrioritizedObjectMapField () |
| |
| AOceanDinoManager *& | TheOceanDinoManagerField () |
| |
| TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & | AdditionalDefaultBuffsField () |
| |
| FStasisGrid & | MyStasisGridField () |
| |
| FPreSpawnedDino & | OnPreSpawnedDinoField () |
| |
| FOnKilled & | OnKilledField () |
| |
| FOnPostLogin & | OnPostLoginField () |
| |
| FOnStartNewPlayer & | OnStartNewPlayerField () |
| |
| FOnAddNewTribe & | OnAddNewTribeField () |
| |
| FOnRemoveTribe & | OnRemoveTribeField () |
| |
| FOnRemovePlayerFromTribe & | OnRemovePlayerFromTribeField () |
| |
| FOnServerChatMessage & | OnServerChatMessageField () |
| |
| FOnServerDirectMessage & | OnServerDirectMessageField () |
| |
| FOnServerNotification & | OnServerNotificationField () |
| |
| FOnNotifyDamage & | OnNotifyDamageField () |
| |
| FOnSerializeForSaveFile & | OnSerializeForSaveFileField () |
| |
| TArray< FWorldBuffTrackerItem, TSizedDefaultAllocator< 32 > > & | WorldBuffsField () |
| |
| TArray< FPropertyModificationsTracker, TSizedDefaultAllocator< 32 > > & | WorldBuffPropertyModificationsTrackersField () |
| |
| float & | BaseHexagonRewardMultiplierField () |
| |
| float & | HexagonRewardMultiplierField () |
| |
| float & | HexagonCostMultiplierField () |
| |
| bool & | bHexStoreAllowOnlyEngramTradeOptionField () |
| |
| TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & | DynamicNPCReplacementsField () |
| |
| TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & | CollectiveNPCReplacementsField () |
| |
| TArray< FString, TSizedDefaultAllocator< 32 > > & | PreventTransferForClassNamesField () |
| |
| bool & | bAllowFlyerSpeedLevelingField () |
| |
| bool & | bDisableWorldBuffsField () |
| |
| bool & | bEnablePlayerMoveThroughAllyField () |
| |
| bool & | bRiderDinoCollisionField () |
| |
| float & | WorldBuffScalingEfficacyField () |
| |
| TArray< FCrateTemporaryQualityModifierSet, TSizedDefaultAllocator< 32 > > & | TemporaryCrateModifiersField () |
| |
| TArray< FResourceTemporaryAmountModifierSet, TSizedDefaultAllocator< 32 > > & | TemporaryResourceModifiersField () |
| |
| float & | AdjustableMutagenSpawnDelayMultiplierField () |
| |
| bool & | DisableRailgunPVPField () |
| |
| int & | EggsHatchedThisFrameField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | DynamicDisabledWorldBuffsField () |
| |
| FString & | DynamicUndermeshRegionsRawField () |
| |
| float & | RedisTimeoutInMinutesField () |
| |
| float & | ImprintLimitField () |
| |
| int & | MaxStructuresToAllowForPickupOverrideField () |
| |
| bool & | bDisableRailgunPVPField () |
| |
| float & | MinimumTimebetweeninventoryRetrievalField () |
| |
| float & | WildFollowerSpawnChanceMultiplierField () |
| |
| float & | WildFollowerSpawnCountMultiplierField () |
| |
| bool & | bPreventHibernationManagerField () |
| |
| float & | DinoArmorDurabilityScaleField () |
| |
| TMap< int, unsigned int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned int, 0 > > & | CustomLevelEventsSingletonIDsField () |
| |
| TMap< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, 0 > > & | LocalInstancedStaticMeshComponentInstancesVisibilityStateField () |
| |
| UAntiDupeTransactionLog *& | AntiDupeTransactionLogField () |
| |
| TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & | CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField () |
| |
| TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & | NextTeamBatchtoUpdateCachedTeamTameListsField () |
| |
| TArray< FPlayersAwaitingUpdatedCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & | AllPlayersAwaitingUpdatedCachedTeamTameListsField () |
| |
| TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & | PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField () |
| |
| TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & | NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField () |
| |
| TArray< AActor *, TSizedDefaultAllocator< 32 > > & | CurrentBatchCachedTeamTameListsField () |
| |
| int & | CurrentIndexOfTameToBeAddedToCachedTeamTameListsField () |
| |
| int & | MaxAllowedUpdatedCachedTeamTamesPerTickField () |
| |
| int & | MaxAllowedPlayersRecieveCachedTeamTameListPerTickField () |
| |
| FTimerHandle & | UpdateCachedTeamTameLists_OnIntervalHandleField () |
| |
| FTimerHandle & | ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField () |
| |
| int & | PreviousFrameTimeField () |
| |
| FString & | CachedSaveDirectoryOverrideField () |
| |
| int & | TicksUntilRegisterField () |
| |
| bool & | bDisableStructurePlacementCollisionField () |
| |
| void | BPPreSpawnedDino (APrimalDinoCharacter *theDino) |
| |
| bool | HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| bool | AllowAddXP (UPrimalCharacterStatusComponent *forComp) |
| |
| void | FindOrCreateSerializedObject (FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World) |
| |
| bool | LoadWorldFromFile (const FString *filename) |
| |
| void | CheckArkTributeAvailability () |
| |
| void | LoadWorldFromFileWrapper () |
| |
| bool | SetTranfers (bool enabled) |
| |
| void | LoadedWorld_Implementation () |
| |
| void | IncrementPreLoginMetric () |
| |
| void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
| |
| void | GenericPlayerInitialization (AController *C) |
| |
| void | ParseServerToJson () |
| |
| void | InitOptionBool (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue) |
| |
| void | InitOptionString (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option) |
| |
| void | InitOptionFloat (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue) |
| |
| void | InitOptionInteger (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue) |
| |
| void | SingleplayerSetupValues () |
| |
| bool | GetBoolOption (const FString *Options, const FString *ParseString, bool CurrentValue) |
| |
| float | GetFloatOption (const FString *Options, const FString *ParseString, float CurrentValue) |
| |
| int | GetIntOption (const FString *Options, const FString *ParseString, int CurrentValue) |
| |
| bool | TryGetIntOption (const FString *Section, const FString *Options, const FString *OptionName, int *value) |
| |
| bool | TryGetBoolOption (const FString *Section, const FString *Options, const FString *OptionName, bool *value) |
| |
| bool | GetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue) |
| |
| float | GetFloatOptionIni (const wchar_t *Section, const wchar_t *OptionName) |
| |
| int | GetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName) |
| |
| bool | TryGetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName, int *value) |
| |
| bool | TryGetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool *value) |
| |
| void | SaveWorld (bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled) |
| |
| void | ClearSavesAndRestart () |
| |
| bool | LoadWorld () |
| |
| void | HandleMatchHasStarted () |
| |
| void | RestartPlayer (AController *NewPlayer) |
| |
| void | HandleLeavingMap () |
| |
| void | RequestFinishAndExitToMainMenu () |
| |
| void | PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) |
| |
| bool | ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection) |
| |
| void | PostLogin (APlayerController *NewPlayer) |
| |
| FString * | GetBanDurationString (FString *result, FTimespan *TimeLeft) |
| |
| void | Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType) |
| |
| UClass * | GetDefaultPawnClassForController_Implementation (AController *InController) |
| |
| AActor * | ChoosePlayerStart_Implementation (AController *Player) |
| |
| bool | IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player) |
| |
| bool | IsFirstPlayerSpawn (APlayerController *NewPlayer) |
| |
| UPrimalPlayerData * | GetPlayerData (const FString *PlayerDataID) |
| |
| void | StartNewPlayer (APlayerController *NewPlayer) |
| |
| void | StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe) |
| |
| void | HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer) |
| |
| void | OnLogout_Implementation (AController *Exiting) |
| |
| void | Logout (AController *Exiting) |
| |
| void | SetMessageOfTheDay (const FString *Message, const FString *SetterID) |
| |
| void | ShowMessageOfTheDay () |
| |
| APawn * | SpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot) |
| |
| FPrimalPlayerCharacterConfigStruct * | ValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig) |
| |
| FString * | GenerateProfileFileName (FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName) |
| |
| UPrimalPlayerData * | LoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup) |
| |
| void | DeletePlayerData (AShooterPlayerState *PlayerState) |
| |
| TSharedPtr< FWriteFileTaskInfo > * | SavePlayerData (TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup) |
| |
| TSharedPtr< FWriteFileTaskInfo > * | SaveTribeData (TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick) |
| |
| bool | GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter) |
| |
| bool | LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter) |
| |
| UPrimalPlayerData * | GetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) |
| |
| void | OnHarvestingComponentHidden (FAttachedInstancedHarvestingElement *component) |
| |
| void | ServerConstructedFoliageHiddenAttachedComponent (FAttachedInstanced *aComponent) |
| |
| void | TickLoginLocks () |
| |
| bool | IsLoginLockDisabled () |
| |
| void | CheckGlobalEnables () |
| |
| void | ExecuteCommand (const FString *command) |
| |
| void | OutputThreadProc () |
| |
| bool | CreatePipes () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | UpdateBanCheaterList (float DeltaSeconds) |
| |
| void | UpdateUnofficialBanCheaterList (float DeltaSeconds) |
| |
| void | RemoveTribe (unsigned __int64 TribeID) |
| |
| void | RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState) |
| |
| const FTribeData * | GetTribeData (const FTribeData *result, unsigned __int64 TribeID) |
| |
| void | InitializeDatabaseRefs () |
| |
| void | BeginPlay () |
| |
| void | DoMaintenanceRestartWarning () |
| |
| void | DoMaintenanceRestart () |
| |
| void | OnLandscapeLevelLoaded () |
| |
| void | DoNPCZoneManagerLandscapeChangeFixups () |
| |
| void | Serialize (FArchive *Ar) |
| |
| FLeaderboardEntry * | GetOrCreateLeaderboardEntry (FName MissionTag) |
| |
| FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal) |
| |
| void | SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId) |
| |
| void | SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID) |
| |
| void | SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard) |
| |
| void | InitGameState () |
| |
| void | PreInitializeComponents () |
| |
| void | CheckIsOfficialServer () |
| |
| void | BeginUnloadingWorld () |
| |
| bool | DumpAssetProperties (const FString *Asset, FString *OutFilename) |
| |
| void | GetDynamicConfig () |
| |
| void | PostServerMetrics () |
| |
| void | AddTrackedAdminCommand (APlayerController *Controller, const FString *CommandType, const FString *Command) |
| |
| void | PostAdminTrackedCommands () |
| |
| void | LoadPlayersJoinNoCheckList () |
| |
| bool | IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer) |
| |
| bool | IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer) |
| |
| void | KickPlayerController (APlayerController *thePC, const FString *KickMessage) |
| |
| void | SaveBannedList () |
| |
| void | LoadBannedList () |
| |
| void | LoadBanListFromString (FString *FileString, bool GlobalList) |
| |
| FString * | GetMapName (FString *result) |
| |
| void | UpdateSaveBackupFiles () |
| |
| void | LoadTribeIds_Process (unsigned int theTribeID) |
| |
| void | LoadTribeIds () |
| |
| void | LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes) |
| |
| void | LoadPlayerDataIds () |
| |
| void | AddPlayerID (int playerDataID, FString *netUniqueString, bool bForce) |
| |
| unsigned __int64 | GetSteamIDForPlayerID (int playerDataID) |
| |
| FString * | GetSteamIDStringForPlayerID (FString *result, int playerDataID) |
| |
| int | GetPlayerIDForSteamID (unsigned __int64 steamID) |
| |
| unsigned int | GenerateTribeId () |
| |
| float | GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino) |
| |
| float | GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino) |
| |
| void | AdjustDamage (AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | NotifyDamage (AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DamageEventLogFlush () |
| |
| void | SetDamageEventLoggingEnabled (bool bEnabled) |
| |
| bool | AllowRenameTribe (AShooterPlayerState *ForPlayerState, const FString *TribeName) |
| |
| void | SetTimeOfDay (const FString *timeString) |
| |
| void | SerializeForSaveFile (int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized) |
| |
| bool | PlayerCanRestart_Implementation (APlayerController *Player) |
| |
| bool | HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
| |
| bool | IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer) |
| |
| void | PrintToGameplayLog (const FString *InString) |
| |
| void | PrintToServerGameLog (const FString *InString, bool bSendChatToAllAdmins) |
| |
| void | RemoveInactivePlayersAndTribes () |
| |
| FString * | GetSessionTimeString_Implementation (FString *result) |
| |
| bool | IsTribeWar (int TribeID1, int TribeID2) |
| |
| void | UpdateTribeWars () |
| |
| void | AddToTribeLog (int TribeId, const FString *NewLog) |
| |
| void | IncrementNumDinos (int ForTeam, int ByAmount) |
| |
| int | GetNumDinosOnTeam (int OnTeam) |
| |
| bool | AllowTaming (int ForTeam) |
| |
| int | GetNumberOfLivePlayersOnTribe (const FString *TribeName) |
| |
| void | UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd) |
| |
| bool | AreTribesAllied (int TribeID1, int TribeID2) |
| |
| void | AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove) |
| |
| void | SpawnedPawnFor (AController *PC, APawn *SpawnedPawn) |
| |
| void | SaveTributePlayerDatas (const FUniqueNetId *UniqueID) |
| |
| void | LoadTributePlayerDatas (const FUniqueNetId *UniqueID) |
| |
| void | DownloadTransferredPlayer (AShooterPlayerController *NewPlayer) |
| |
| void | CheckForDupedDinos () |
| |
| void | LogFailedWaterDinoSpawn (AActor *FailedSpawned) |
| |
| void | FlushPrimalStats (AShooterPlayerController *ForPC) |
| |
| void | ReassertColorization () |
| |
| void | SendAllCachedArkMetrics () |
| |
| FString * | GetServerName (FString *result, bool bNumbersAndLettersOnly) |
| |
| void | ChatLogAppend (AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg) |
| |
| void | ChatLogFlush (bool bFinalize) |
| |
| bool | BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player) |
| |
| bool | BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player) |
| |
| void | ListAllPlayers (FString *Message) |
| |
| AOceanDinoManager * | GetOceanDinoManager () |
| |
| void | ReloadAdminIPs () |
| |
| void | ActorStasised (AActor *theActor) |
| |
| void | ActorDestroyed (AActor *theActor) |
| |
| void | ActorUnstasised (AActor *theActor) |
| |
| bool | HasOption (const FString *Options, const FString *InKey) |
| |
| void | ResyncZoneVolumesWithHibernationManager (UWorld *World) |
| |
| void | TickAutoWaterRefreshCrop () |
| |
| void | CleanupActiveEventItems (FName OldEventToCleanup) |
| |
| void | RemoveEventItemsFromInventory (UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup) |
| |
| void | RemoveEventDinosFromWorld (FName OldEventToCleanup) |
| |
| void | RemoveEventStructuresFromWorld (FName OldEventToCleanup) |
| |
| void | FixupEventInventories () |
| |
| void | GameWelcomePlayer (UNetConnection *Connection, FString *RedirectURL) |
| |
| void | SendChatMessage (const FPrimalChatMessage *Message) |
| |
| void | RequestUpdateCachedTeamTameList (AShooterPlayerController *RequestingPlayer) |
| |
| void | RequestPlayerRecieveKnownCachedTeamTameList (AShooterPlayerController *RequestingPlayer) |
| |
| bool | IsCachedTeamTameListOutOfDate (AShooterPlayerController *RequestingPlayer) |
| |
| void | AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated (AShooterPlayerController *RequestingPlayer) |
| |
| void | QueueUpTeamForItsCachedTeamTameListToBeUpdated (AShooterPlayerController *RequestingPlayer) |
| |
| void | StartIntervalUpdatingCachedTeamTameLists (AShooterPlayerController *RequestingPlayer) |
| |
| void | UpdateCachedTeamTameLists_OnInterval () |
| |
| void | SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch () |
| |
| void | OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists () |
| |
| void | SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData () |
| |
| void | MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList () |
| |
| void | ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch () |
| |
| void | ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval () |
| |
| bool | AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList (AShooterPlayerController *RequestingPlayer) |
| |
| bool | IsPlayerAwaitingToRecieveCachedTeamTameListASAP (AShooterPlayerController *RequestingPlayer, int *FoundIndex) |
| |
| void | HitchDetected (const FSoftObjectPath *ForAsset, float HitchTime) |
| |
| void | SlowFrameDetected (float FrameTime, float SlowFrameThresholdSeconds) |
| |
| void | SetDayCycleSpeed (const float speed) |
| |
| void | DedicatedForceLoadSoftAssets () |
| |
| void | ChatLogFlushOnTick () |
| |
| UClass * | AttemptLoadClass (FName ClassName) |
| |
| TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & | PlayerStartsField () |
| |
| TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & | UsedPlayerStartsField () |
| |
| void | FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation) |
| |
| FName & | MatchStateField () |
| |
| int & | NumSpectatorsField () |
| |
| int & | NumPlayersField () |
| |
| int & | NumBotsField () |
| |
| float & | MinRespawnDelayField () |
| |
| int & | NumTravellingPlayersField () |
| |
| TSubclassOf< ULocalMessage > & | EngineMessageClassField () |
| |
| TArray< TObjectPtr< APlayerState >, TSizedDefaultAllocator< 32 > > & | InactivePlayerArrayField () |
| |
| float & | InactivePlayerStateLifeSpanField () |
| |
| int & | MaxInactivePlayersField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDelayedStart () |
| |
| bool | ReadyToStartMatch () |
| |
| FString * | GetNetworkNumber (FString *result) |
| |
| void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
| |
| void | RestartGame () |
| |
| void | PostLogin (APlayerController *NewPlayer) |
| |
| void | Logout (AController *Exiting) |
| |
| void | StartPlay () |
| |
| void | HandleMatchIsWaitingToStart () |
| |
| bool | ReadyToStartMatch_Implementation () |
| |
| void | StartMatch () |
| |
| void | HandleMatchHasStarted () |
| |
| void | EndMatch () |
| |
| void | HandleMatchHasEnded () |
| |
| void | StartToLeaveMap () |
| |
| void | AbortMatch () |
| |
| bool | HasMatchStarted () |
| |
| bool | IsMatchInProgress () |
| |
| bool | HasMatchEnded () |
| |
| void | SetMatchState (FName NewState) |
| |
| void | OnMatchStateSet () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | HandleSeamlessTravelPlayer (AController **C) |
| |
| void | InitSeamlessTravelPlayer (AController *NewController) |
| |
| void | SetSeamlessTravelViewTarget (APlayerController *PC) |
| |
| void | RemovePlayerControllerFromPlayerCount (APlayerController *PC) |
| |
| int | GetNumPlayers () |
| |
| int | GetNumSpectators () |
| |
| void | HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer) |
| |
| bool | PlayerCanRestart_Implementation (APlayerController *Player) |
| |
| void | Say (const FString *Msg) |
| |
| void | Broadcast (AActor *Sender, const FString *Msg, FName Type) |
| |
| void | BroadcastLocalized (AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject) |
| |
| void | AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC) |
| |
| bool | FindInactivePlayer (APlayerController *PC) |
| |
| void | OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState) |
| |
| bool | CanServerTravel (const FString *URL, bool bAbsolute) |
| |
| void | PostSeamlessTravel () |
| |
| bool | IsHandlingReplays () |
| |
| void | HandleDisconnect (UWorld *InWorld, UNetDriver *NetDriver) |
| |
| FString & | OptionsStringField () |
| |
| TSubclassOf< AGameSession > & | GameSessionClassField () |
| |
| TSubclassOf< AGameStateBase > & | GameStateClassField () |
| |
| TSubclassOf< APlayerController > & | PlayerControllerClassField () |
| |
| TSubclassOf< APlayerState > & | PlayerStateClassField () |
| |
| TSubclassOf< AHUD > & | HUDClassField () |
| |
| TSubclassOf< APawn > & | DefaultPawnClassField () |
| |
| TSubclassOf< ASpectatorPawn > & | SpectatorClassField () |
| |
| TSubclassOf< APlayerController > & | ReplaySpectatorPlayerControllerClassField () |
| |
| TSubclassOf< AServerStatReplicator > & | ServerStatReplicatorClassField () |
| |
| TObjectPtr< AGameSession > & | GameSessionField () |
| |
| TObjectPtr< AGameStateBase > & | GameStateField () |
| |
| TObjectPtr< AServerStatReplicator > & | ServerStatReplicatorField () |
| |
| FText & | DefaultPlayerNameField () |
| |
| TArray< TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy >, TSizedDefaultAllocator< 32 > > & | PausersField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStartPlayersAsSpectators () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPauseable () |
| |
| APlayerController * | ProcessClientTravel (FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute) |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| AShooterGameState * | GetGameState () |
| |
| AActor * | ChoosePlayerStart (AController *Player) |
| |
| AActor * | FindPlayerStart (AController *Player, const FString *IncomingName) |
| |
| UClass * | GetDefaultPawnClassForController (AController *InController) |
| |
| bool | MustSpectate (APlayerController *NewPlayerController) |
| |
| bool | PlayerCanRestart (APlayerController *Player) |
| |
| APawn * | SpawnDefaultPawnAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) |
| |
| void | InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage) |
| |
| void | InitGameState () |
| |
| void | PreInitializeComponents () |
| |
| TSubclassOf< AGameSession > * | GetGameSessionClass (TSubclassOf< AGameSession > *result) |
| |
| UClass * | GetDefaultPawnClassForController_Implementation (AController *InController) |
| |
| int | GetNumPlayers () |
| |
| int | GetNumSpectators () |
| |
| void | StartPlay () |
| |
| bool | HasMatchStarted () |
| |
| bool | HasMatchEnded () |
| |
| bool | SetPause (APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) |
| |
| bool | ClearPause () |
| |
| void | ForceClearUnpauseDelegates (AActor *PauseActor) |
| |
| bool | AllowPausing (APlayerController *PC) |
| |
| bool | IsPaused () |
| |
| void | Reset () |
| |
| void | ResetLevel () |
| |
| void | ReturnToMainMenuHost () |
| |
| APlayerController * | ProcessClientTravel (FString *FURL, bool bSeamless, bool bAbsolute) |
| |
| bool | CanServerTravel (const FString *FURL, bool bAbsolute) |
| |
| void | ProcessServerTravel (const FString *URL, bool bAbsolute) |
| |
| void | GetSeamlessTravelActorList (bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList) |
| |
| void | SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC) |
| |
| TSubclassOf< APlayerController > * | GetPlayerControllerClassToSpawnForSeamlessTravel (TSubclassOf< APlayerController > *result, APlayerController *PreviousPC) |
| |
| void | HandleSeamlessTravelPlayer (AController **C) |
| |
| void | PostSeamlessTravel () |
| |
| void | PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) |
| |
| APlayerController * | Login (UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) |
| |
| APlayerController * | SpawnPlayerController (ENetRole InRemoteRole, const FString *Options) |
| |
| APlayerController * | SpawnPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) |
| |
| APlayerController * | SpawnReplayPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) |
| |
| APlayerController * | SpawnPlayerControllerCommon (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass) |
| |
| FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal) |
| |
| void | InitSeamlessTravelPlayer (AController *NewController) |
| |
| bool | UpdatePlayerStartSpot (AController *Player, const FString *Portal, FString *OutErrorMessage) |
| |
| bool | ShouldStartInCinematicMode (APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning) |
| |
| void | InitializeHUDForPlayer_Implementation (APlayerController *NewPlayer) |
| |
| void | UpdateGameplayMuteList (APlayerController *aPlayer) |
| |
| void | ReplicateStreamingStatus (APlayerController *PC) |
| |
| void | GenericPlayerInitialization (AController *C) |
| |
| void | PostLogin (APlayerController *NewPlayer) |
| |
| void | Logout (AController *Exiting) |
| |
| void | HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer) |
| |
| bool | MustSpectate_Implementation (APlayerController *NewPlayerController) |
| |
| AActor * | ChoosePlayerStart_Implementation (AController *Player) |
| |
| bool | ShouldSpawnAtStartSpot (AController *Player) |
| |
| AActor * | FindPlayerStart_Implementation (AController *Player, const FString *IncomingName) |
| |
| bool | PlayerCanRestart_Implementation (APlayerController *Player) |
| |
| APawn * | SpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot) |
| |
| APawn * | SpawnDefaultPawnAtTransform_Implementation (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) |
| |
| void | RestartPlayer (AController *NewPlayer) |
| |
| void | RestartPlayerAtPlayerStart (AController *NewPlayer, AActor *StartSpot) |
| |
| void | RestartPlayerAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) |
| |
| void | FailedToRestartPlayer (AController *NewPlayer) |
| |
| void | FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation) |
| |
| void | SetPlayerDefaults (APawn *PlayerPawn) |
| |
| void | ChangeName (AController *Other, const FString *S, bool bNameChange) |
| |
| bool | AllowCheats (APlayerController *P) |
| |
| FActorTickFunction & | PrimaryActorTickField () |
| |
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
| |
| int & | LastForceNetUpdateFrameField () |
| |
| float & | InitialLifeSpanField () |
| |
| float & | CustomTimeDilationField () |
| |
| int & | RayTracingGroupIdField () |
| |
| FRepAttachment & | AttachmentReplicationField () |
| |
| FRepMovement & | ReplicatedMovementField () |
| |
| TObjectPtr< AActor > & | OwnerField () |
| |
| FName & | NetDriverNameField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
| |
| int & | InputPriorityField () |
| |
| long double & | CreationTimeField () |
| |
| TObjectPtr< UInputComponent > & | InputComponentField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| int & | NetTagField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | MinNetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TObjectPtr< APawn > & | InstigatorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
| |
| TObjectPtr< USceneComponent > & | RootComponentField () |
| |
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
| |
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
| |
| int & | CachedStasisGridIndexField () |
| |
| FTakePointDamageSignature & | OnTakePointDamageField () |
| |
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
| |
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FActorOnClickedSignature & | OnClickedField () |
| |
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FActorHitSignature & | OnActorHitField () |
| |
| FActorEndPlaySignature & | OnEndPlayField () |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
| |
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
| |
| FRenderCommandFence & | DetachFenceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| FString * | GetActorNameOrLabel (FString *result) |
| |
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
| |
| float | GetRepGraphRelevantDistanceSq () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| bool | IncrementalUnregisterComponents () |
| |
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| __int64 | GetDefaultAttachComponent () |
| |
| bool | IsHidden () |
| |
| void | PostRegisterAllComponents () |
| |
| void | OutsideWorldBounds () |
| |
| bool | CanBeDamaged () |
| |
| void | ForceDestroy () |
| |
| void | InitializeDefaults () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| bool | CanBeInCluster () |
| |
| bool | IsEditorOnly () |
| |
| bool | IsAsset () |
| |
| UWorld * | GetWorld () |
| |
| FTimerManager * | GetWorldTimerManager () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | CallPreReplication (UNetDriver *NetDriver) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (const AActor *Other) |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearComponentOverlaps () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | NotifyActorBeginCursorOver () |
| |
| void | NotifyActorEndCursorOver () |
| |
| void | NotifyActorOnClicked (FKey *ButtonPressed) |
| |
| void | NotifyActorOnReleased (FKey *ButtonReleased) |
| |
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| long double | GetLastRenderTime (bool IgnoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasLocalNetOwner () |
| |
| bool | HasNetOwner () |
| |
| void | SetAutoDestroyWhenFinished (bool bVal) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | OnRep_AttachmentReplication () |
| |
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
| |
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | SetNetDormancy (ENetDormancy NewDormancy) |
| |
| void | FlushNetDormancy () |
| |
| void | ForcePropertyCompare () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | TearOff () |
| |
| void | Reset () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
| |
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| bool | HasActiveCameraComponent () |
| |
| bool | HasActivePawnControlCameraComponent () |
| |
| void | ForceNetRelevant () |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | UpdateReplicatedComponent (UActorComponent *Component) |
| |
| void | UpdateAllReplicatedComponents () |
| |
| void | AddInstanceComponent (UActorComponent *Component) |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
| |
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
| |
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | SwapRoles () |
| |
| void | DispatchBeginPlay (bool bFromLevelStreaming) |
| |
| void | BeginPlay () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (const FName InputAxisName) |
| |
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
| |
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| ENetMode | InternalGetNetMode () |
| |
| UNetDriver * | GetNetDriver () |
| |
| void | SetNetDriverName (FName NewNetDriverName) |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
| |
| bool | IsSelectionChild () |
| |
| AActor * | GetSelectionParent () |
| |
| AActor * | GetRootSelectionParent () |
| |
| bool | IsActorOrSelectionParentSelected () |
| |
| void | PushSelectionToProxies () |
| |
| bool | IsChildActor () |
| |
| UChildActorComponent * | GetParentComponent () |
| |
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
| |
| void | UnregisterAllComponents (bool bForReregister) |
| |
| void | RegisterAllComponents () |
| |
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
| |
| void | MarkComponentsAsPendingKill (__int64 a2) |
| |
| void | ReregisterAllComponents (bool a2) |
| |
| void | UpdateComponentTransforms () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PreInitializeComponents () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetDistanceTo (const AActor *OtherActor) |
| |
| bool | IsHLODRelevant () |
| |
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
| |
| int | GetRayTracingGroupId () |
| |
| void | SetCanBeDamaged (bool bInCanBeDamaged) |
| |
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
| |
| void | DestroyConstructedComponents () |
| |
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | ProcessUserConstructionScript () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
| |
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
| |
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
| |
| void | CheckComponentInstanceName (const FName InName) |
| |
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | SyncReplicatedPhysicsSimulation () |
| |
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
| |
| void | GatherCurrentMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
| |
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
| |
| void | AddComponentForReplication (UActorComponent *Component) |
| |
| void | BuildReplicatedComponentsInfo () |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | Stasis () |
| |
| void | ResetSpatialComponent () |
| |
| void | Unstasis () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | PostInitializeComponents () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
| |
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
| |
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
| |
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| FVector | GetActorForwardVector () |
| | Returns the forward direction vector (length 1.0) from the actor's point of view.
|
| |
| bool | IsA (UClass *SomeBase) |
| | Returns if the actor is from SomeBase or a subclass of SomeBase.
|
| |
| FVector | GetLocation () |
| | Returns the actor's location in world space.
|
| |