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AShooterGameMode Struct Reference

#include <GameMode.h>

+ Inheritance diagram for AShooterGameMode:
+ Collaboration diagram for AShooterGameMode:

Public Member Functions

TArray< FAttachedInstancedHarvestingElement *, TSizedDefaultAllocator< 32 > > & HiddenHarvestingComponentsField ()
 
intLastRepopulationIndexToCheckField ()
 
TMap< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UClass *, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FString, 0 > >, 0 > > & LiveTuningOverloadBaselineValuesField ()
 
FTimerHandleDynamicConfigHandleField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
TArray< TWeakObjectPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & PendingStructureDestroysField ()
 
TArray< FAtlasAdminCommandTrackingEntry, TSizedDefaultAllocator< 32 > > & QueuedAdminCommandsField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AllowedAdminIPsField ()
 
FStringBanFileNameField ()
 
TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & BannedMapField ()
 
TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & GlobalBannedMapField ()
 
TDelegate< void __cdecl(bool), FDefaultDelegateUserPolicy > & OnSavingWorldFinishedDelegateField ()
 
TDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnSavingWorldStartedDelegateField ()
 
boolIsSavingWorldDataField ()
 
long doubleLastTimeCheckedForSaveBackupField ()
 
intLastDayOfYearBackedUpField ()
 
FProcHandleGameBackupProcHandleField ()
 
long doubleTimeLastStartedDoingRemoteBackupField ()
 
FAmazonS3GetObject *& S3CheatDownloaderField ()
 
long doubleTimeTillNextCheaterUpdateField ()
 
floatUpdateAllowedCheatersIntervalField ()
 
FAmazonS3GetObject *& S3BanDownloaderField ()
 
long doubleTimeTillNextBanUpdateField ()
 
floatUpdateBanIntervalField ()
 
FStringUnofficalBanListURLField ()
 
FStringUnofficalAdminListURLField ()
 
TMap< FClassMapKey, FMissionGlobalData, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMissionGlobalData, 0 > > & MissionGlobalDataField ()
 
UShooterCheatManager *& ServerCheatManagerField ()
 
floatForceLoadWorldSecondsField ()
 
floatLoadedAtTimeSecondsField ()
 
long doubleLoadedAtPersistentTimeField ()
 
unsigned intLoadedSaveIncrementorField ()
 
unsigned intCurrentSaveIncrementorField ()
 
URCONServer *& RCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
UShooterCheatManager *& GlobalCommandsCheatManagerField ()
 
long doubleLastUpdatedLoginLocksTimeField ()
 
long doubleLastLoginLocksConnectedTimeField ()
 
FStringCheckGlobalEnablesURLField ()
 
UDatabase_LoginData *& Database_LoginDataRefField ()
 
UDatabase_PubSub_GeneralNotifications *& PubSub_GeneralNotificationsRefField ()
 
intTerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & PlayersExclusiveListField ()
 
void *& GameBackupPipeReadField ()
 
void *& GameBackupPipeWriteField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
TMap< int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FString, 0 > > & PlayerStringIdsField ()
 
boolbTempDisableLoginLockCheckField ()
 
FStringMyServerIdField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PendingLoginLockReleasesField ()
 
TMap< FString, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, double, 0 > > & ActiveProfilesSavingField ()
 
FStringLaunchOptionsField ()
 
TArray< FTribeData, TSizedDefaultAllocator< 32 > > & TribesDataField ()
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & ActivelyTamingDinosField ()
 
boolbAdminLoggingField ()
 
boolbIsRestartingField ()
 
boolbProximityChatField ()
 
floatDifficultyValueField ()
 
floatDifficultyValueMinField ()
 
floatDifficultyValueMaxField ()
 
floatProximityRadiusField ()
 
floatProximityRadiusUnconsiousScaleField ()
 
boolbIsCurrentlySavingWorldField ()
 
boolbServerAllowArkDownloadField ()
 
boolbUseExclusiveListField ()
 
boolbAlwaysNotifyPlayerJoinedField ()
 
boolbServerPVEField ()
 
boolbServerForceNoHUDField ()
 
boolbAllowFlyerCarryPvEField ()
 
boolbDisableDinoDecayPvEField ()
 
boolbDisablePvEGammaField ()
 
boolbPreventStructurePaintingField ()
 
boolbAllowCaveBuildingPvPField ()
 
boolbPvPStructureDecayField ()
 
boolbForceAllStructureLockingField ()
 
boolbPreventTribeAlliancesField ()
 
boolbOnlyAutoDestroyCoreStructuresField ()
 
boolbTribeLogDestroyedEnemyStructuresField ()
 
boolbServerGameLogIncludeTribeLogsField ()
 
boolbUseOptimizedHarvestingHealthField ()
 
boolbClampItemStatsField ()
 
boolbAllowMultipleAttachedC4Field ()
 
boolbCrossARKAllowForeignDinoDownloadsField ()
 
boolbIsLegacyServerField ()
 
boolbEnableVictoryCoreDupeCheckField ()
 
boolbEnableOfficialOnlyVersioningCodeField ()
 
boolbUseAlarmNotificationsField ()
 
intTheMaxStructuresInRangeField ()
 
intMaxStructuresInSmallRadiusField ()
 
boolbEnableCryoSicknessPVEField ()
 
floatCryopodNerfDamageMultField ()
 
floatCryopodNerfDurationField ()
 
floatCryopodNerfIncomingDamageMultPercentField ()
 
intRCONPortField ()
 
floatDayCycleSpeedScaleField ()
 
floatNightTimeSpeedScaleField ()
 
floatDayTimeSpeedScaleField ()
 
floatPvEStructureDecayPeriodMultiplierField ()
 
floatStructurePreventResourceRadiusMultiplierField ()
 
floatPvEDinoDecayPeriodMultiplierField ()
 
floatMaxTamedDinosField ()
 
floatListenServerTetherDistanceMultiplierField ()
 
floatPerPlatformMaxStructuresMultiplierField ()
 
floatAutoDestroyOldStructuresMultiplierField ()
 
floatRCONServerGameLogBufferField ()
 
floatOxygenSwimSpeedStatMultiplierField ()
 
floatServerAutoForceRespawnWildDinosIntervalField ()
 
floatRadiusStructuresInSmallRadiusField ()
 
floatEnableAFKKickPlayerCountPercentField ()
 
intStartTimeHourField ()
 
floatResourcesRespawnPeriodMultiplierField ()
 
floatKickIdlePlayersPeriodField ()
 
floatMateBoostEffectMultiplierField ()
 
floatAutoSavePeriodMinutesField ()
 
floatXPMultiplierField ()
 
FNameActiveEventField ()
 
floatTribeNameChangeCooldownField ()
 
floatPlatformSaddleBuildAreaBoundsMultiplierField ()
 
floatStructurePickupTimeAfterPlacementField ()
 
floatStructurePickupHoldDurationField ()
 
floatKillXPMultiplierField ()
 
floatHarvestXPMultiplierField ()
 
floatCraftXPMultiplierField ()
 
floatGenericXPMultiplierField ()
 
floatSpecialXPMultiplierField ()
 
floatAlphaKillXPMultiplierField ()
 
floatCaveKillXPMultiplierField ()
 
floatWildKillXPMultiplierField ()
 
floatBossKillXPMultiplierField ()
 
floatTamedKillXPMultiplierField ()
 
floatUnclaimedKillXPMultiplierField ()
 
floatExplorerNoteXPMultiplierField ()
 
FTimerHandleMaintenanceRestartHandleField ()
 
floatRandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long doubleLastServerNotificationRecievedAtField ()
 
long doubleLastExecSaveTimeField ()
 
long doubleLastTimeSavedWorldField ()
 
FStringLastClaimedGameCodeField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & ArkGameCodesField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData *, TSizedDefaultAllocator< 32 > > & PlayerDatasField ()
 
FTimerHandleDoNPCZoneManagerLandscapeChangeFixupsHandleField ()
 
intNPCZoneManagerModField ()
 
boolbRestartedAPlayerField ()
 
boolbFirstSaveWorldField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & DeferredTribeSavesField ()
 
FCharacterPossessionByPlayerOnCharacterPossessedByPlayerField ()
 
FCharacterPossessionByPlayerOnCharacterUnpossessedByPlayerField ()
 
FShooterCharacterSpawnedOnShooterCharacterSpawnedField ()
 
FShooterCharacterDiedOnShooterCharacterDiedField ()
 
FMissionTriggerBeginOverlapOnMissionTriggerBeginOverlapField ()
 
FMissionTriggerEndOverlapOnMissionTriggerEndOverlapField ()
 
floatTamedDinoDamageMultiplierField ()
 
floatDinoDamageMultiplierField ()
 
floatPlayerDamageMultiplierField ()
 
floatStructureDamageMultiplierField ()
 
floatPlayerResistanceMultiplierField ()
 
floatDinoResistanceMultiplierField ()
 
floatTamedDinoResistanceMultiplierField ()
 
floatStructureResistanceMultiplierField ()
 
floatTamingSpeedMultiplierField ()
 
floatHarvestAmountMultiplierField ()
 
floatHarvestHealthMultiplierField ()
 
floatPlayerCharacterWaterDrainMultiplierField ()
 
floatPlayerCharacterFoodDrainMultiplierField ()
 
floatDinoCharacterFoodDrainMultiplierField ()
 
floatRaidDinoCharacterFoodDrainMultiplierField ()
 
floatPlayerCharacterStaminaDrainMultiplierField ()
 
floatDinoCharacterStaminaDrainMultiplierField ()
 
floatPlayerCharacterHealthRecoveryMultiplierField ()
 
floatDinoCharacterHealthRecoveryMultiplierField ()
 
floatCarnivoreNaturalTargetingRangeMultiplierField ()
 
floatCarnivorePlayerAggroMultiplierField ()
 
floatHerbivoreNaturalTargetingRangeMultiplierField ()
 
floatHerbivorePlayerAggroMultiplierField ()
 
boolAIForceOverlapCheckField ()
 
floatDinoCountMultiplierField ()
 
boolbDisableXPField ()
 
TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & LevelExperienceRampOverridesField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & OverridePlayerLevelEngramPointsField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock, TSizedDefaultAllocator< 32 > > & EngramEntryAutoUnlocksField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventDinoTameClassNamesField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassStaminaMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassStaminaMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassSpeedMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassSpeedMultipliersField ()
 
TArray< FDinoSpawnWeightMultiplier, TSizedDefaultAllocator< 32 > > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & NPCReplacementsField ()
 
floatPvPZoneStructureDamageMultiplierField ()
 
intOverrideMaxExperiencePointsPlayerField ()
 
intOverrideMaxExperiencePointsDinoField ()
 
floatGlobalSpoilingTimeMultiplierField ()
 
floatGlobalItemDecompositionTimeMultiplierField ()
 
floatGlobalCorpseDecompositionTimeMultiplierField ()
 
floatMaxFallSpeedMultiplierField ()
 
boolbAutoPvEUseSystemTimeField ()
 
FNameStructureDestructionTagField ()
 
floatAutoPvEStartTimeSecondsField ()
 
floatAutoPvEStopTimeSecondsField ()
 
AHibernationManager *& HibernationManagerField ()
 
intTributeItemExpirationSecondsField ()
 
intTributeDinoExpirationSecondsField ()
 
intTributeCharacterExpirationSecondsField ()
 
boolPreventDownloadItemsField ()
 
boolbPreventUploadSurvivorsField ()
 
boolbPreventUploadDinosField ()
 
intMaxTributeItemsField ()
 
intMaxTributeDinosField ()
 
intMaxTributeCharactersField ()
 
floatIncreasePvPRespawnIntervalCheckPeriodField ()
 
floatIncreasePvPRespawnIntervalMultiplierField ()
 
floatIncreasePvPRespawnIntervalBaseAmountField ()
 
floatResourceNoReplenishRadiusStructuresField ()
 
floatResourceNoReplenishRadiusPlayersField ()
 
floatCropGrowthSpeedMultiplierField ()
 
floatLayEggIntervalMultiplierField ()
 
floatPoopIntervalMultiplierField ()
 
floatCropDecaySpeedMultiplierField ()
 
boolbAllowDisablingSpectatorField ()
 
boolbFlyerPlatformAllowUnalignedDinoBasingField ()
 
intMaxPerTribePlatformSaddleStructureLimitField ()
 
intMaxPlatformSaddleStructureLimitField ()
 
intMaxDinoBaseLevelField ()
 
intMaxNumberOfPlayersInTribeField ()
 
floatTribeSlotReuseCooldownField ()
 
floatMatingIntervalMultiplierField ()
 
floatEggHatchSpeedMultiplierField ()
 
floatBabyMatureSpeedMultiplierField ()
 
floatBabyFoodConsumptionSpeedMultiplierField ()
 
intCurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
intMaxGateFrameOnSaddlesField ()
 
intMaxHexagonsPerCharacterField ()
 
FOutputDeviceFileGameplayLogFileField ()
 
FOutputDeviceFileServerGameLogFileField ()
 
boolbServerGameLogEnabledField ()
 
floatBonusSupplyCrateItemGiveIntervalField ()
 
floatStructureDamageRepairCooldownField ()
 
floatCustomRecipeEffectivenessMultiplierField ()
 
floatCustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
boolbPvEAllowTribeWarField ()
 
boolbAllowCustomRecipesField ()
 
long doubleLastBonusSupplyCrateItemGiveTimeField ()
 
boolbTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > & IDtoPlayerDatasField ()
 
intMaxTribeLogsField ()
 
intMaxPersonalTamedDinosField ()
 
intPersonalTamedDinosSaddleStructureCostField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & CachedGameLogField ()
 
boolbAllowInactiveTribesField ()
 
floatDinoHarvestingDamageMultiplierField ()
 
floatPlayerHarvestingDamageMultiplierField ()
 
floatDinoTurretDamageMultiplierField ()
 
floatExtinctionEventTimeIntervalField ()
 
unsigned intNextExtinctionEventUTCField ()
 
boolbDoExtinctionEventField ()
 
boolbPvPDinoDecayField ()
 
boolbAllowAnyoneBabyImprintCuddleField ()
 
boolbOnlyDecayUnsnappedCoreStructuresField ()
 
boolbDestroyUnconnectedWaterPipesField ()
 
boolbNotifyAdminCommandsInChatField ()
 
boolbOfficialDisableGenesisMissionsField ()
 
boolbPreventOutOfTribePinCodeUseField ()
 
floatPreventOfflinePvPIntervalField ()
 
floatImplantSuicideCDField ()
 
boolbShowFloatingDamageTextField ()
 
intSavedGameModeVersionField ()
 
intCurrentGameModeVersionField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentNotificationURLField ()
 
FStringCurrentAdminCommandTrackingAPIKeyField ()
 
FStringCurrentAdminCommandTrackingURLField ()
 
TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & ConfigOverrideItemMaxQuantityField ()
 
TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & OverrideMaxItemQuantityMapField ()
 
TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
floatBabyImprintingStatScaleMultiplierField ()
 
floatBabyCuddleIntervalMultiplierField ()
 
floatBabyImprintAmountMultiplierField ()
 
floatBabyCuddleGracePeriodMultiplierField ()
 
floatBabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
floatHairGrowthSpeedMultiplierField ()
 
floatDinoHairGrowthSpeedMultiplierField ()
 
boolbNonPermanentDiseasesField ()
 
UAllClustersInventory *& AllClustersInventoryField ()
 
intSaveForceRespawnDinosVersionField ()
 
unsigned __int64ServerIDField ()
 
intLoadForceRespawnDinosVersionField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & SupportedSpawnRegionsField ()
 
floatMaxAllowedRespawnIntervalField ()
 
boolbDisableDinoTamingField ()
 
floatMinimumDinoReuploadIntervalField ()
 
intSaveGameCustomVersionField ()
 
floatOverrideOfficialDifficultyField ()
 
FOutputDeviceFileDinoDupeIDLogFileField ()
 
FOutputDeviceFileFailedWaterDinoSpawnLogFileField ()
 
intNPCActiveCountTamedField ()
 
intNPCActiveCountField ()
 
intNPCCountField ()
 
floatRTSModeNumSelectableDinosScaleField ()
 
floatRTSMaxRangeFromPlayerCharacterScaleField ()
 
floatRTSProximityToEnemyStructureScaleField ()
 
floatMatingSpeedMultiplierField ()
 
floatFastDecayIntervalField ()
 
boolbDisableGenesisMissionsField ()
 
boolbForceUseInventoryAppendsField ()
 
boolbDisableWirelessCraftingForDinosField ()
 
boolbDisableWirelessCraftingForStructuresField ()
 
floatWirelessCraftingRangeOverrideField ()
 
floatSupplyCrateLootQualityMultiplierField ()
 
floatFishingLootQualityMultiplierField ()
 
floatItemStackSizeMultiplierField ()
 
floatCraftingSkillBonusMultiplierField ()
 
boolbAllowUnlimitedRespecsField ()
 
floatFuelConsumptionIntervalMultiplierField ()
 
intDestroyTamesOverLevelClampField ()
 
intMaxAlliancesPerTribeField ()
 
intMaxTribesPerAllianceField ()
 
boolbDisableNonTribePinAccessField ()
 
boolbLimitTurretsInRangeField ()
 
floatLimitTurretsRangeField ()
 
intLimitTurretsNumField ()
 
intLimitGeneratorsNumField ()
 
floatLimitGeneratorsRangeField ()
 
intCropPlotStackLimitField ()
 
floatPhotoModeRangeLimitField ()
 
long doubleServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
floatBaseTemperatureMultiplierField ()
 
boolbForceAllowAscensionItemDownloadsField ()
 
floatLimitNonPlayerDroppedItemsRangeField ()
 
intLimitNonPlayerDroppedItemsCountField ()
 
floatGlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
floatSingleplayerSettingsCorpseLifespanMultiplierField ()
 
floatUseCorpseLifeSpanMultiplierField ()
 
floatTimePeriodToHideDisconnectedPlayersField ()
 
floatPreventOfflinePvPConnectionInvincibleIntervalField ()
 
floatTamedDinoCharacterFoodDrainMultiplierField ()
 
floatWildDinoCharacterFoodDrainMultiplierField ()
 
floatWildDinoTorporDrainMultiplierField ()
 
floatPassiveTameIntervalMultiplierField ()
 
floatTamedDinoTorporDrainMultiplierField ()
 
floatMeshCheckingRayDistanceField ()
 
floatMeshCheckingSubdivisonsField ()
 
floatMeshCheckingPercentageToFailField ()
 
boolbGenesisUseStructuresPreventionVolumesField ()
 
FStringLiveTuningFileNameField ()
 
FStringArkServerMetricsKeyField ()
 
FStringArkServerMetricsURLField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & CachedArkMetricsPayloadsField ()
 
boolbLogChatMessagesField ()
 
intChatLogFlushIntervalSecondsField ()
 
intChatLogFileSplitIntervalSecondsField ()
 
intChatLogMaxAgeInDaysField ()
 
FStringCurrentChatLogFilenameField ()
 
FDateTimeLastChatLogFlushTimeField ()
 
FDateTimeLastChatLogFileCreateTimeField ()
 
boolbIsGenesisMapField ()
 
FStringCurrentDamageEventLogFilenameField ()
 
FTimerHandleDamageEventLogFlushHandleField ()
 
FLeaderboardsContainerLeaderboardContainerField ()
 
TMap< FName, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, int, 0 > > & MissionTagToLeaderboardEntryField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
boolbAllowStoredDatasField ()
 
FDataStore< unsigned int > & TribeDataStoreField ()
 
FDataStore< unsigned __int64 > & PlayerDataStoreField ()
 
boolbEnableStasisGridField ()
 
TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & PrioritizedObjectMapField ()
 
AOceanDinoManager *& TheOceanDinoManagerField ()
 
TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & AdditionalDefaultBuffsField ()
 
FStasisGridMyStasisGridField ()
 
FPreSpawnedDinoOnPreSpawnedDinoField ()
 
FOnKilledOnKilledField ()
 
FOnPostLoginOnPostLoginField ()
 
FOnStartNewPlayerOnStartNewPlayerField ()
 
FOnAddNewTribeOnAddNewTribeField ()
 
FOnRemoveTribeOnRemoveTribeField ()
 
FOnRemovePlayerFromTribeOnRemovePlayerFromTribeField ()
 
FOnServerChatMessageOnServerChatMessageField ()
 
FOnServerDirectMessageOnServerDirectMessageField ()
 
FOnServerNotificationOnServerNotificationField ()
 
FOnNotifyDamageOnNotifyDamageField ()
 
FOnSerializeForSaveFileOnSerializeForSaveFileField ()
 
TArray< FWorldBuffTrackerItem, TSizedDefaultAllocator< 32 > > & WorldBuffsField ()
 
TArray< FPropertyModificationsTracker, TSizedDefaultAllocator< 32 > > & WorldBuffPropertyModificationsTrackersField ()
 
floatBaseHexagonRewardMultiplierField ()
 
floatHexagonRewardMultiplierField ()
 
floatHexagonCostMultiplierField ()
 
boolbHexStoreAllowOnlyEngramTradeOptionField ()
 
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & DynamicNPCReplacementsField ()
 
TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & CollectiveNPCReplacementsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & PreventTransferForClassNamesField ()
 
boolbAllowFlyerSpeedLevelingField ()
 
boolbDisableWorldBuffsField ()
 
boolbEnablePlayerMoveThroughAllyField ()
 
boolbRiderDinoCollisionField ()
 
floatWorldBuffScalingEfficacyField ()
 
TArray< FCrateTemporaryQualityModifierSet, TSizedDefaultAllocator< 32 > > & TemporaryCrateModifiersField ()
 
TArray< FResourceTemporaryAmountModifierSet, TSizedDefaultAllocator< 32 > > & TemporaryResourceModifiersField ()
 
floatAdjustableMutagenSpawnDelayMultiplierField ()
 
boolDisableRailgunPVPField ()
 
intEggsHatchedThisFrameField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DynamicDisabledWorldBuffsField ()
 
FStringDynamicUndermeshRegionsRawField ()
 
floatRedisTimeoutInMinutesField ()
 
floatImprintLimitField ()
 
intMaxStructuresToAllowForPickupOverrideField ()
 
boolbDisableRailgunPVPField ()
 
floatMinimumTimebetweeninventoryRetrievalField ()
 
floatWildFollowerSpawnChanceMultiplierField ()
 
floatWildFollowerSpawnCountMultiplierField ()
 
boolbPreventHibernationManagerField ()
 
floatDinoArmorDurabilityScaleField ()
 
TMap< int, unsigned int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned int, 0 > > & CustomLevelEventsSingletonIDsField ()
 
TMap< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, 0 > > & LocalInstancedStaticMeshComponentInstancesVisibilityStateField ()
 
UAntiDupeTransactionLog *& AntiDupeTransactionLogField ()
 
TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField ()
 
TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & NextTeamBatchtoUpdateCachedTeamTameListsField ()
 
TArray< FPlayersAwaitingUpdatedCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & AllPlayersAwaitingUpdatedCachedTeamTameListsField ()
 
TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField ()
 
TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & CurrentBatchCachedTeamTameListsField ()
 
intCurrentIndexOfTameToBeAddedToCachedTeamTameListsField ()
 
intMaxAllowedUpdatedCachedTeamTamesPerTickField ()
 
intMaxAllowedPlayersRecieveCachedTeamTameListPerTickField ()
 
FTimerHandleUpdateCachedTeamTameLists_OnIntervalHandleField ()
 
FTimerHandleReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField ()
 
intPreviousFrameTimeField ()
 
FStringCachedSaveDirectoryOverrideField ()
 
intTicksUntilRegisterField ()
 
boolbDisableStructurePlacementCollisionField ()
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void Serialize (FStructuredArchiveRecord Record)
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void FindOrCreateSerializedObject (FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World)
 
bool LoadWorldFromFile (const FString *filename)
 
void CheckArkTributeAvailability ()
 
void LoadWorldFromFileWrapper ()
 
bool SetTranfers (bool enabled)
 
void LoadedWorld_Implementation ()
 
void IncrementPreLoginMetric ()
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void GenericPlayerInitialization (AController *C)
 
void ParseServerToJson ()
 
void InitOptionBool (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue)
 
void InitOptionString (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option)
 
void InitOptionFloat (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue)
 
void InitOptionInteger (const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue)
 
void SingleplayerSetupValues ()
 
bool GetBoolOption (const FString *Options, const FString *ParseString, bool CurrentValue)
 
float GetFloatOption (const FString *Options, const FString *ParseString, float CurrentValue)
 
int GetIntOption (const FString *Options, const FString *ParseString, int CurrentValue)
 
bool TryGetIntOption (const FString *Section, const FString *Options, const FString *OptionName, int *value)
 
bool TryGetBoolOption (const FString *Section, const FString *Options, const FString *OptionName, bool *value)
 
bool GetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue)
 
float GetFloatOptionIni (const wchar_t *Section, const wchar_t *OptionName)
 
int GetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName)
 
bool TryGetIntOptionIni (const wchar_t *Section, const wchar_t *OptionName, int *value)
 
bool TryGetBoolOptionIni (const wchar_t *Section, const wchar_t *OptionName, bool *value)
 
void SaveWorld (bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled)
 
void ClearSavesAndRestart ()
 
bool LoadWorld ()
 
void HandleMatchHasStarted ()
 
void RestartPlayer (AController *NewPlayer)
 
void HandleLeavingMap ()
 
void RequestFinishAndExitToMainMenu ()
 
void PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)
 
bool ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection)
 
void PostLogin (APlayerController *NewPlayer)
 
FStringGetBanDurationString (FString *result, FTimespan *TimeLeft)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType)
 
UClassGetDefaultPawnClassForController_Implementation (AController *InController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
UPrimalPlayerDataGetPlayerData (const FString *PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe)
 
void HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer)
 
void OnLogout_Implementation (AController *Exiting)
 
void Logout (AController *Exiting)
 
void SetMessageOfTheDay (const FString *Message, const FString *SetterID)
 
void ShowMessageOfTheDay ()
 
APawnSpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot)
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig)
 
FStringGenerateProfileFileName (FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
TSharedPtr< FWriteFileTaskInfo > * SavePlayerData (TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup)
 
TSharedPtr< FWriteFileTaskInfo > * SaveTribeData (TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick)
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter)
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
void OnHarvestingComponentHidden (FAttachedInstancedHarvestingElement *component)
 
void ServerConstructedFoliageHiddenAttachedComponent (FAttachedInstanced *aComponent)
 
void TickLoginLocks ()
 
bool IsLoginLockDisabled ()
 
void CheckGlobalEnables ()
 
void ExecuteCommand (const FString *command)
 
void OutputThreadProc ()
 
bool CreatePipes ()
 
void Tick (float DeltaSeconds)
 
void UpdateBanCheaterList (float DeltaSeconds)
 
void UpdateUnofficialBanCheaterList (float DeltaSeconds)
 
void RemoveTribe (unsigned __int64 TribeID)
 
void RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState)
 
const FTribeDataGetTribeData (const FTribeData *result, unsigned __int64 TribeID)
 
void InitializeDatabaseRefs ()
 
void BeginPlay ()
 
void DoMaintenanceRestartWarning ()
 
void DoMaintenanceRestart ()
 
void OnLandscapeLevelLoaded ()
 
void DoNPCZoneManagerLandscapeChangeFixups ()
 
void Serialize (FArchive *Ar)
 
FLeaderboardEntryGetOrCreateLeaderboardEntry (FName MissionTag)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
void CheckIsOfficialServer ()
 
void BeginUnloadingWorld ()
 
bool DumpAssetProperties (const FString *Asset, FString *OutFilename)
 
void GetDynamicConfig ()
 
void PostServerMetrics ()
 
void AddTrackedAdminCommand (APlayerController *Controller, const FString *CommandType, const FString *Command)
 
void PostAdminTrackedCommands ()
 
void LoadPlayersJoinNoCheckList ()
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
void KickPlayerController (APlayerController *thePC, const FString *KickMessage)
 
void SaveBannedList ()
 
void LoadBannedList ()
 
void LoadBanListFromString (FString *FileString, bool GlobalList)
 
FStringGetMapName (FString *result)
 
void UpdateSaveBackupFiles ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTribeIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes)
 
void LoadPlayerDataIds ()
 
void AddPlayerID (int playerDataID, FString *netUniqueString, bool bForce)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
FStringGetSteamIDStringForPlayerID (FString *result, int playerDataID)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
unsigned int GenerateTribeId ()
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
void AdjustDamage (AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void NotifyDamage (AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser)
 
void DamageEventLogFlush ()
 
void SetDamageEventLoggingEnabled (bool bEnabled)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, const FString *TribeName)
 
void SetTimeOfDay (const FString *timeString)
 
void SerializeForSaveFile (int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized)
 
bool PlayerCanRestart_Implementation (APlayerController *Player)
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
void PrintToGameplayLog (const FString *InString)
 
void PrintToServerGameLog (const FString *InString, bool bSendChatToAllAdmins)
 
void RemoveInactivePlayersAndTribes ()
 
FStringGetSessionTimeString_Implementation (FString *result)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void UpdateTribeWars ()
 
void AddToTribeLog (int TribeId, const FString *NewLog)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
int GetNumDinosOnTeam (int OnTeam)
 
bool AllowTaming (int ForTeam)
 
int GetNumberOfLivePlayersOnTribe (const FString *TribeName)
 
void UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void SaveTributePlayerDatas (const FUniqueNetId *UniqueID)
 
void LoadTributePlayerDatas (const FUniqueNetId *UniqueID)
 
void DownloadTransferredPlayer (AShooterPlayerController *NewPlayer)
 
void CheckForDupedDinos ()
 
void LogFailedWaterDinoSpawn (AActor *FailedSpawned)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
void ReassertColorization ()
 
void SendAllCachedArkMetrics ()
 
FStringGetServerName (FString *result, bool bNumbersAndLettersOnly)
 
void ChatLogAppend (AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg)
 
void ChatLogFlush (bool bFinalize)
 
bool BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
bool BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
void ListAllPlayers (FString *Message)
 
AOceanDinoManagerGetOceanDinoManager ()
 
void ReloadAdminIPs ()
 
void ActorStasised (AActor *theActor)
 
void ActorDestroyed (AActor *theActor)
 
void ActorUnstasised (AActor *theActor)
 
bool HasOption (const FString *Options, const FString *InKey)
 
void ResyncZoneVolumesWithHibernationManager (UWorld *World)
 
void TickAutoWaterRefreshCrop ()
 
void CleanupActiveEventItems (FName OldEventToCleanup)
 
void RemoveEventItemsFromInventory (UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup)
 
void RemoveEventDinosFromWorld (FName OldEventToCleanup)
 
void RemoveEventStructuresFromWorld (FName OldEventToCleanup)
 
void FixupEventInventories ()
 
void GameWelcomePlayer (UNetConnection *Connection, FString *RedirectURL)
 
void SendChatMessage (const FPrimalChatMessage *Message)
 
void RequestUpdateCachedTeamTameList (AShooterPlayerController *RequestingPlayer)
 
void RequestPlayerRecieveKnownCachedTeamTameList (AShooterPlayerController *RequestingPlayer)
 
bool IsCachedTeamTameListOutOfDate (AShooterPlayerController *RequestingPlayer)
 
void AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated (AShooterPlayerController *RequestingPlayer)
 
void QueueUpTeamForItsCachedTeamTameListToBeUpdated (AShooterPlayerController *RequestingPlayer)
 
void StartIntervalUpdatingCachedTeamTameLists (AShooterPlayerController *RequestingPlayer)
 
void UpdateCachedTeamTameLists_OnInterval ()
 
void SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch ()
 
void OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists ()
 
void SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData ()
 
void MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList ()
 
void ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch ()
 
void ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval ()
 
bool AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList (AShooterPlayerController *RequestingPlayer)
 
bool IsPlayerAwaitingToRecieveCachedTeamTameListASAP (AShooterPlayerController *RequestingPlayer, int *FoundIndex)
 
void HitchDetected (const FSoftObjectPath *ForAsset, float HitchTime)
 
void SlowFrameDetected (float FrameTime, float SlowFrameThresholdSeconds)
 
void SetDayCycleSpeed (const float speed)
 
void DedicatedForceLoadSoftAssets ()
 
void ChatLogFlushOnTick ()
 
UClassAttemptLoadClass (FName ClassName)
 
- Public Member Functions inherited from APrimalGameMode
TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & PlayerStartsField ()
 
TArray< APlayerStart *, TSizedDefaultAllocator< 32 > > & UsedPlayerStartsField ()
 
void FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation)
 
- Public Member Functions inherited from AGameMode
FNameMatchStateField ()
 
intNumSpectatorsField ()
 
intNumPlayersField ()
 
intNumBotsField ()
 
floatMinRespawnDelayField ()
 
intNumTravellingPlayersField ()
 
TSubclassOf< ULocalMessage > & EngineMessageClassField ()
 
TArray< TObjectPtr< APlayerState >, TSizedDefaultAllocator< 32 > > & InactivePlayerArrayField ()
 
floatInactivePlayerStateLifeSpanField ()
 
intMaxInactivePlayersField ()
 
BitFieldValue< bool, unsigned __int32bDelayedStart ()
 
bool ReadyToStartMatch ()
 
FStringGetNetworkNumber (FString *result)
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void RestartGame ()
 
void PostLogin (APlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
void StartPlay ()
 
void HandleMatchIsWaitingToStart ()
 
bool ReadyToStartMatch_Implementation ()
 
void StartMatch ()
 
void HandleMatchHasStarted ()
 
void EndMatch ()
 
void HandleMatchHasEnded ()
 
void StartToLeaveMap ()
 
void AbortMatch ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void SetMatchState (FName NewState)
 
void OnMatchStateSet ()
 
void Tick (float DeltaSeconds)
 
void HandleSeamlessTravelPlayer (AController **C)
 
void InitSeamlessTravelPlayer (AController *NewController)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
int GetNumPlayers ()
 
int GetNumSpectators ()
 
void HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer)
 
bool PlayerCanRestart_Implementation (APlayerController *Player)
 
void Say (const FString *Msg)
 
void Broadcast (AActor *Sender, const FString *Msg, FName Type)
 
void BroadcastLocalized (AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject)
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
bool FindInactivePlayer (APlayerController *PC)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
bool CanServerTravel (const FString *URL, bool bAbsolute)
 
void PostSeamlessTravel ()
 
bool IsHandlingReplays ()
 
void HandleDisconnect (UWorld *InWorld, UNetDriver *NetDriver)
 
- Public Member Functions inherited from AGameModeBase
FStringOptionsStringField ()
 
TSubclassOf< AGameSession > & GameSessionClassField ()
 
TSubclassOf< AGameStateBase > & GameStateClassField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TSubclassOf< APlayerController > & ReplaySpectatorPlayerControllerClassField ()
 
TSubclassOf< AServerStatReplicator > & ServerStatReplicatorClassField ()
 
TObjectPtr< AGameSession > & GameSessionField ()
 
TObjectPtr< AGameStateBase > & GameStateField ()
 
TObjectPtr< AServerStatReplicator > & ServerStatReplicatorField ()
 
FTextDefaultPlayerNameField ()
 
TArray< TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy >, TSizedDefaultAllocator< 32 > > & PausersField ()
 
BitFieldValue< bool, unsigned __int32bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32bPauseable ()
 
APlayerControllerProcessClientTravel (FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute)
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
AShooterGameStateGetGameState ()
 
AActorChoosePlayerStart (AController *Player)
 
AActorFindPlayerStart (AController *Player, const FString *IncomingName)
 
UClassGetDefaultPawnClassForController (AController *InController)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
bool PlayerCanRestart (APlayerController *Player)
 
APawnSpawnDefaultPawnAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)
 
void InitGame (const FString *MapName, const FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
UClassGetDefaultPawnClassForController_Implementation (AController *InController)
 
int GetNumPlayers ()
 
int GetNumSpectators ()
 
void StartPlay ()
 
bool HasMatchStarted ()
 
bool HasMatchEnded ()
 
bool SetPause (APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate)
 
bool ClearPause ()
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
bool AllowPausing (APlayerController *PC)
 
bool IsPaused ()
 
void Reset ()
 
void ResetLevel ()
 
void ReturnToMainMenuHost ()
 
APlayerControllerProcessClientTravel (FString *FURL, bool bSeamless, bool bAbsolute)
 
bool CanServerTravel (const FString *FURL, bool bAbsolute)
 
void ProcessServerTravel (const FString *URL, bool bAbsolute)
 
void GetSeamlessTravelActorList (bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList)
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
TSubclassOf< APlayerController > * GetPlayerControllerClassToSpawnForSeamlessTravel (TSubclassOf< APlayerController > *result, APlayerController *PreviousPC)
 
void HandleSeamlessTravelPlayer (AController **C)
 
void PostSeamlessTravel ()
 
void PreLogin (const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)
 
APlayerControllerLogin (UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage)
 
APlayerControllerSpawnPlayerController (ENetRole InRemoteRole, const FString *Options)
 
APlayerControllerSpawnPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation)
 
APlayerControllerSpawnReplayPlayerController (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation)
 
APlayerControllerSpawnPlayerControllerCommon (ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal)
 
void InitSeamlessTravelPlayer (AController *NewController)
 
bool UpdatePlayerStartSpot (AController *Player, const FString *Portal, FString *OutErrorMessage)
 
bool ShouldStartInCinematicMode (APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning)
 
void InitializeHUDForPlayer_Implementation (APlayerController *NewPlayer)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
void ReplicateStreamingStatus (APlayerController *PC)
 
void GenericPlayerInitialization (AController *C)
 
void PostLogin (APlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
void HandleStartingNewPlayer_Implementation (APlayerController *NewPlayer)
 
bool MustSpectate_Implementation (APlayerController *NewPlayerController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool ShouldSpawnAtStartSpot (AController *Player)
 
AActorFindPlayerStart_Implementation (AController *Player, const FString *IncomingName)
 
bool PlayerCanRestart_Implementation (APlayerController *Player)
 
APawnSpawnDefaultPawnFor_Implementation (AController *NewPlayer, AActor *StartSpot)
 
APawnSpawnDefaultPawnAtTransform_Implementation (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)
 
void RestartPlayer (AController *NewPlayer)
 
void RestartPlayerAtPlayerStart (AController *NewPlayer, AActor *StartSpot)
 
void RestartPlayerAtTransform (AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform)
 
void FailedToRestartPlayer (AController *NewPlayer)
 
void FinishRestartPlayer (AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void ChangeName (AController *Other, const FString *S, bool bNameChange)
 
bool AllowCheats (APlayerController *P)
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAShooterGameMode ()
 
static void ArkTributeAvailabilityRequestComplete ()
 
static void InitOptionBool ()
 
static void InitOptionFloat ()
 
static void InitOptions ()
 
static __int64 TryGetIntOptionIni ()
 
static __int64 TryGetBoolOptionIni ()
 
static UObjectBaseGetPlayerControllerByUniqueID ()
 
static void ForceRepopulateFoliageAtPoint ()
 
static void ForceRepopulateAllHarvestElements ()
 
static void HttpCheckGlobalEnablesComplete ()
 
static void HttpGetCheaterListComplete ()
 
static void HttpGetBanListComplete ()
 
static unsigned __int64 AddNewTribe ()
 
static void UpdateTribeData ()
 
static void AdminExit ()
 
static void HttpGetDynamicConfigComplete ()
 
static void HttpGetLiveTuningOverloadsComplete ()
 
static void PostAlarmNotification ()
 
static bool KickPlayer ()
 
static __int64 BanPlayer ()
 
static char UnbanPlayer ()
 
static FStringGeneratePGMapFolderName ()
 
static __int64 GeneratePlayerDataId ()
 
static FStringValidateTribeName ()
 
static void PostAlarmNotificationTribe ()
 
static void ArkMetricsAppend ()
 
static void HttpSendAllCachedArkMetricsRequestComplete ()
 
static void PrintHibernatingDino ()
 
static TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * GetItemsOfTypesInInventory ()
 
static TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetDinosOfClasses ()
 
static TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * GetStructuresOfClasses ()
 
static void UpdateMemoryState ()
 
- Static Public Member Functions inherited from APrimalGameMode
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AGameMode
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAGameMode ()
 
- Static Public Member Functions inherited from AGameModeBase
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesAGameModeBase ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 1758 of file GameMode.h.

Member Function Documentation

◆ ActiveEventField()

FName & AShooterGameMode::ActiveEventField ( )
inline

Definition at line 1883 of file GameMode.h.

◆ ActivelyTamingDinosField()

TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ActivelyTamingDinosField ( )
inline

Definition at line 1820 of file GameMode.h.

◆ ActiveProfilesSavingField()

TMap< FString, double, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, double, 0 > > & AShooterGameMode::ActiveProfilesSavingField ( )
inline

Definition at line 1817 of file GameMode.h.

◆ ActorDestroyed()

void AShooterGameMode::ActorDestroyed ( AActor * theActor)
inline

Definition at line 2455 of file GameMode.h.

◆ ActorStasised()

void AShooterGameMode::ActorStasised ( AActor * theActor)
inline

Definition at line 2454 of file GameMode.h.

◆ ActorUnstasised()

void AShooterGameMode::ActorUnstasised ( AActor * theActor)
inline

Definition at line 2456 of file GameMode.h.

◆ AdditionalDefaultBuffsField()

TArray< FBuffAddition, TSizedDefaultAllocator< 32 > > & AShooterGameMode::AdditionalDefaultBuffsField ( )
inline

Definition at line 2168 of file GameMode.h.

◆ AddNewTribe()

static unsigned __int64 AShooterGameMode::AddNewTribe ( )
inlinestatic

Definition at line 2347 of file GameMode.h.

◆ AddPlayerID()

void AShooterGameMode::AddPlayerID ( int playerDataID,
FString * netUniqueString,
bool bForce )
inline

Definition at line 2396 of file GameMode.h.

+ Here is the caller graph for this function:

◆ AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated()

void AShooterGameMode::AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2474 of file GameMode.h.

◆ AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList()

bool AShooterGameMode::AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2484 of file GameMode.h.

◆ AddToTribeLog()

void AShooterGameMode::AddToTribeLog ( int TribeId,
const FString * NewLog )
inline

Definition at line 2424 of file GameMode.h.

◆ AddTrackedAdminCommand()

void AShooterGameMode::AddTrackedAdminCommand ( APlayerController * Controller,
const FString * CommandType,
const FString * Command )
inline

Definition at line 2376 of file GameMode.h.

◆ AddTribeWar()

void AShooterGameMode::AddTribeWar ( int MyTribeID,
int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime,
bool bForceApprove )
inline

Definition at line 2433 of file GameMode.h.

◆ AdjustableMutagenSpawnDelayMultiplierField()

float & AShooterGameMode::AdjustableMutagenSpawnDelayMultiplierField ( )
inline

Definition at line 2203 of file GameMode.h.

◆ AdjustDamage()

void AShooterGameMode::AdjustDamage ( AActor * Victim,
float * Damage,
const FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 2407 of file GameMode.h.

◆ AdminExit()

static void AShooterGameMode::AdminExit ( )
inlinestatic

Definition at line 2356 of file GameMode.h.

◆ AIForceOverlapCheckField()

bool & AShooterGameMode::AIForceOverlapCheckField ( )
inline

Definition at line 1947 of file GameMode.h.

◆ AlarmNotificationKeyField()

FString & AShooterGameMode::AlarmNotificationKeyField ( )
inline

Definition at line 1766 of file GameMode.h.

◆ AlarmNotificationURLField()

FString & AShooterGameMode::AlarmNotificationURLField ( )
inline

Definition at line 1767 of file GameMode.h.

◆ AllClustersInventoryField()

UAllClustersInventory *& AShooterGameMode::AllClustersInventoryField ( )
inline

Definition at line 2079 of file GameMode.h.

◆ AllowAddXP()

bool AShooterGameMode::AllowAddXP ( UPrimalCharacterStatusComponent * forComp)
inline

Definition at line 2256 of file GameMode.h.

◆ AllowedAdminIPsField()

TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AShooterGameMode::AllowedAdminIPsField ( )
inline

Definition at line 1770 of file GameMode.h.

◆ AllowRenameTribe()

bool AShooterGameMode::AllowRenameTribe ( AShooterPlayerState * ForPlayerState,
const FString * TribeName )
inline

Definition at line 2411 of file GameMode.h.

◆ AllowTaming()

bool AShooterGameMode::AllowTaming ( int ForTeam)
inline

Definition at line 2429 of file GameMode.h.

◆ AllPlayersAwaitingUpdatedCachedTeamTameListsField()

TArray< FPlayersAwaitingUpdatedCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & AShooterGameMode::AllPlayersAwaitingUpdatedCachedTeamTameListsField ( )
inline

Definition at line 2230 of file GameMode.h.

◆ AlphaKillXPMultiplierField()

float & AShooterGameMode::AlphaKillXPMultiplierField ( )
inline

Definition at line 1893 of file GameMode.h.

◆ AntiDupeTransactionLogField()

UAntiDupeTransactionLog *& AShooterGameMode::AntiDupeTransactionLogField ( )
inline

Definition at line 2227 of file GameMode.h.

◆ AreTribesAllied()

bool AShooterGameMode::AreTribesAllied ( int TribeID1,
int TribeID2 )
inline

Definition at line 2432 of file GameMode.h.

◆ ArkGameCodesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ArkGameCodesField ( )
inline

Definition at line 1908 of file GameMode.h.

◆ ArkMetricsAppend()

static void AShooterGameMode::ArkMetricsAppend ( )
inlinestatic

Definition at line 2441 of file GameMode.h.

◆ ArkServerMetricsKeyField()

FString & AShooterGameMode::ArkServerMetricsKeyField ( )
inline

Definition at line 2144 of file GameMode.h.

◆ ArkServerMetricsURLField()

FString & AShooterGameMode::ArkServerMetricsURLField ( )
inline

Definition at line 2145 of file GameMode.h.

◆ ArkTributeAvailabilityRequestComplete()

static void AShooterGameMode::ArkTributeAvailabilityRequestComplete ( )
inlinestatic

Definition at line 2262 of file GameMode.h.

◆ AttemptLoadClass()

UClass * AShooterGameMode::AttemptLoadClass ( FName ClassName)
inline

Definition at line 2492 of file GameMode.h.

◆ AutoDestroyOldStructuresMultiplierField()

float & AShooterGameMode::AutoDestroyOldStructuresMultiplierField ( )
inline

Definition at line 1871 of file GameMode.h.

◆ AutoPvEStartTimeSecondsField()

float & AShooterGameMode::AutoPvEStartTimeSecondsField ( )
inline

Definition at line 1977 of file GameMode.h.

◆ AutoPvEStopTimeSecondsField()

float & AShooterGameMode::AutoPvEStopTimeSecondsField ( )
inline

Definition at line 1978 of file GameMode.h.

◆ AutoSavePeriodMinutesField()

float & AShooterGameMode::AutoSavePeriodMinutesField ( )
inline

Definition at line 1881 of file GameMode.h.

◆ BabyCuddleGracePeriodMultiplierField()

float & AShooterGameMode::BabyCuddleGracePeriodMultiplierField ( )
inline

Definition at line 2074 of file GameMode.h.

◆ BabyCuddleIntervalMultiplierField()

float & AShooterGameMode::BabyCuddleIntervalMultiplierField ( )
inline

Definition at line 2072 of file GameMode.h.

◆ BabyCuddleLoseImprintQualitySpeedMultiplierField()

float & AShooterGameMode::BabyCuddleLoseImprintQualitySpeedMultiplierField ( )
inline

Definition at line 2075 of file GameMode.h.

◆ BabyFoodConsumptionSpeedMultiplierField()

float & AShooterGameMode::BabyFoodConsumptionSpeedMultiplierField ( )
inline

Definition at line 2008 of file GameMode.h.

◆ BabyImprintAmountMultiplierField()

float & AShooterGameMode::BabyImprintAmountMultiplierField ( )
inline

Definition at line 2073 of file GameMode.h.

◆ BabyImprintingStatScaleMultiplierField()

float & AShooterGameMode::BabyImprintingStatScaleMultiplierField ( )
inline

Definition at line 2071 of file GameMode.h.

◆ BabyMatureSpeedMultiplierField()

float & AShooterGameMode::BabyMatureSpeedMultiplierField ( )
inline

Definition at line 2007 of file GameMode.h.

◆ bAdminLoggingField()

bool & AShooterGameMode::bAdminLoggingField ( )
inline

Definition at line 1821 of file GameMode.h.

◆ bAllowAnyoneBabyImprintCuddleField()

bool & AShooterGameMode::bAllowAnyoneBabyImprintCuddleField ( )
inline

Definition at line 2048 of file GameMode.h.

◆ bAllowCaveBuildingPvPField()

bool & AShooterGameMode::bAllowCaveBuildingPvPField ( )
inline

Definition at line 1840 of file GameMode.h.

◆ bAllowCustomRecipesField()

bool & AShooterGameMode::bAllowCustomRecipesField ( )
inline

Definition at line 2030 of file GameMode.h.

◆ bAllowDisablingSpectatorField()

bool & AShooterGameMode::bAllowDisablingSpectatorField ( )
inline

Definition at line 1998 of file GameMode.h.

◆ bAllowFlyerCarryPvEField()

bool & AShooterGameMode::bAllowFlyerCarryPvEField ( )
inline

Definition at line 1836 of file GameMode.h.

◆ bAllowFlyerSpeedLevelingField()

bool & AShooterGameMode::bAllowFlyerSpeedLevelingField ( )
inline

Definition at line 2191 of file GameMode.h.

◆ bAllowInactiveTribesField()

bool & AShooterGameMode::bAllowInactiveTribesField ( )
inline

Definition at line 2040 of file GameMode.h.

◆ bAllowMultipleAttachedC4Field()

bool & AShooterGameMode::bAllowMultipleAttachedC4Field ( )
inline

Definition at line 1849 of file GameMode.h.

◆ bAllowStoredDatasField()

bool & AShooterGameMode::bAllowStoredDatasField ( )
inline

Definition at line 2162 of file GameMode.h.

◆ bAllowUnlimitedRespecsField()

bool & AShooterGameMode::bAllowUnlimitedRespecsField ( )
inline

Definition at line 2110 of file GameMode.h.

◆ bAlwaysNotifyPlayerJoinedField()

bool & AShooterGameMode::bAlwaysNotifyPlayerJoinedField ( )
inline

Definition at line 1833 of file GameMode.h.

◆ BanFileNameField()

FString & AShooterGameMode::BanFileNameField ( )
inline

Definition at line 1771 of file GameMode.h.

◆ BannedMapField()

TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & AShooterGameMode::BannedMapField ( )
inline

Definition at line 1772 of file GameMode.h.

◆ BanPlayer()

static __int64 AShooterGameMode::BanPlayer ( )
inlinestatic

Definition at line 2383 of file GameMode.h.

◆ BaseHexagonRewardMultiplierField()

float & AShooterGameMode::BaseHexagonRewardMultiplierField ( )
inline

Definition at line 2184 of file GameMode.h.

◆ BaseTemperatureMultiplierField()

float & AShooterGameMode::BaseTemperatureMultiplierField ( )
inline

Definition at line 2125 of file GameMode.h.

◆ bAutoPvEUseSystemTimeField()

bool & AShooterGameMode::bAutoPvEUseSystemTimeField ( )
inline

Definition at line 1975 of file GameMode.h.

◆ bClampItemStatsField()

bool & AShooterGameMode::bClampItemStatsField ( )
inline

Definition at line 1848 of file GameMode.h.

◆ bCrossARKAllowForeignDinoDownloadsField()

bool & AShooterGameMode::bCrossARKAllowForeignDinoDownloadsField ( )
inline

Definition at line 1850 of file GameMode.h.

◆ bDestroyUnconnectedWaterPipesField()

bool & AShooterGameMode::bDestroyUnconnectedWaterPipesField ( )
inline

Definition at line 2050 of file GameMode.h.

◆ bDisableDinoDecayPvEField()

bool & AShooterGameMode::bDisableDinoDecayPvEField ( )
inline

Definition at line 1837 of file GameMode.h.

◆ bDisableDinoTamingField()

bool & AShooterGameMode::bDisableDinoTamingField ( )
inline

Definition at line 2086 of file GameMode.h.

◆ bDisableGenesisMissionsField()

bool & AShooterGameMode::bDisableGenesisMissionsField ( )
inline

Definition at line 2101 of file GameMode.h.

◆ bDisableNonTribePinAccessField()

bool & AShooterGameMode::bDisableNonTribePinAccessField ( )
inline

Definition at line 2115 of file GameMode.h.

◆ bDisablePvEGammaField()

bool & AShooterGameMode::bDisablePvEGammaField ( )
inline

Definition at line 1838 of file GameMode.h.

◆ bDisableRailgunPVPField()

bool & AShooterGameMode::bDisableRailgunPVPField ( )
inline

Definition at line 2211 of file GameMode.h.

◆ bDisableStructurePlacementCollisionField()

bool & AShooterGameMode::bDisableStructurePlacementCollisionField ( )
inline

Definition at line 2243 of file GameMode.h.

◆ bDisableWirelessCraftingForDinosField()

bool & AShooterGameMode::bDisableWirelessCraftingForDinosField ( )
inline

Definition at line 2103 of file GameMode.h.

◆ bDisableWirelessCraftingForStructuresField()

bool & AShooterGameMode::bDisableWirelessCraftingForStructuresField ( )
inline

Definition at line 2104 of file GameMode.h.

◆ bDisableWorldBuffsField()

bool & AShooterGameMode::bDisableWorldBuffsField ( )
inline

Definition at line 2192 of file GameMode.h.

◆ bDisableXPField()

bool & AShooterGameMode::bDisableXPField ( )
inline

Definition at line 1949 of file GameMode.h.

◆ bDoExtinctionEventField()

bool & AShooterGameMode::bDoExtinctionEventField ( )
inline

Definition at line 2046 of file GameMode.h.

◆ BeginPlay()

void AShooterGameMode::BeginPlay ( )
inline

Definition at line 2353 of file GameMode.h.

◆ BeginUnloadingWorld()

void AShooterGameMode::BeginUnloadingWorld ( )
inline

Definition at line 2369 of file GameMode.h.

◆ bEnableCryoSicknessPVEField()

bool & AShooterGameMode::bEnableCryoSicknessPVEField ( )
inline

Definition at line 1857 of file GameMode.h.

◆ bEnableOfficialOnlyVersioningCodeField()

bool & AShooterGameMode::bEnableOfficialOnlyVersioningCodeField ( )
inline

Definition at line 1853 of file GameMode.h.

◆ bEnablePlayerMoveThroughAllyField()

bool & AShooterGameMode::bEnablePlayerMoveThroughAllyField ( )
inline

Definition at line 2193 of file GameMode.h.

◆ bEnableStasisGridField()

bool & AShooterGameMode::bEnableStasisGridField ( )
inline

Definition at line 2165 of file GameMode.h.

◆ bEnableVictoryCoreDupeCheckField()

bool & AShooterGameMode::bEnableVictoryCoreDupeCheckField ( )
inline

Definition at line 1852 of file GameMode.h.

◆ bFirstSaveWorldField()

bool & AShooterGameMode::bFirstSaveWorldField ( )
inline

Definition at line 1914 of file GameMode.h.

◆ bFlyerPlatformAllowUnalignedDinoBasingField()

bool & AShooterGameMode::bFlyerPlatformAllowUnalignedDinoBasingField ( )
inline

Definition at line 1999 of file GameMode.h.

◆ bForceAllowAscensionItemDownloadsField()

bool & AShooterGameMode::bForceAllowAscensionItemDownloadsField ( )
inline

Definition at line 2126 of file GameMode.h.

◆ bForceAllStructureLockingField()

bool & AShooterGameMode::bForceAllStructureLockingField ( )
inline

Definition at line 1842 of file GameMode.h.

◆ bForceUseInventoryAppendsField()

bool & AShooterGameMode::bForceUseInventoryAppendsField ( )
inline

Definition at line 2102 of file GameMode.h.

◆ bGenesisUseStructuresPreventionVolumesField()

bool & AShooterGameMode::bGenesisUseStructuresPreventionVolumesField ( )
inline

Definition at line 2142 of file GameMode.h.

◆ bHexStoreAllowOnlyEngramTradeOptionField()

bool & AShooterGameMode::bHexStoreAllowOnlyEngramTradeOptionField ( )
inline

Definition at line 2187 of file GameMode.h.

◆ bIsCurrentlySavingWorldField()

bool & AShooterGameMode::bIsCurrentlySavingWorldField ( )
inline

Definition at line 1830 of file GameMode.h.

◆ bIsGenesisMapField()

bool & AShooterGameMode::bIsGenesisMapField ( )
inline

Definition at line 2155 of file GameMode.h.

◆ bIsLegacyServerField()

bool & AShooterGameMode::bIsLegacyServerField ( )
inline

Definition at line 1851 of file GameMode.h.

◆ bIsRestartingField()

bool & AShooterGameMode::bIsRestartingField ( )
inline

Definition at line 1822 of file GameMode.h.

◆ bLimitTurretsInRangeField()

bool & AShooterGameMode::bLimitTurretsInRangeField ( )
inline

Definition at line 2116 of file GameMode.h.

◆ bLogChatMessagesField()

bool & AShooterGameMode::bLogChatMessagesField ( )
inline

Definition at line 2147 of file GameMode.h.

◆ bNonPermanentDiseasesField()

bool & AShooterGameMode::bNonPermanentDiseasesField ( )
inline

Definition at line 2078 of file GameMode.h.

◆ bNotifyAdminCommandsInChatField()

bool & AShooterGameMode::bNotifyAdminCommandsInChatField ( )
inline

Definition at line 2051 of file GameMode.h.

◆ bOfficialDisableGenesisMissionsField()

bool & AShooterGameMode::bOfficialDisableGenesisMissionsField ( )
inline

Definition at line 2052 of file GameMode.h.

◆ bOnlyAutoDestroyCoreStructuresField()

bool & AShooterGameMode::bOnlyAutoDestroyCoreStructuresField ( )
inline

Definition at line 1844 of file GameMode.h.

◆ bOnlyDecayUnsnappedCoreStructuresField()

bool & AShooterGameMode::bOnlyDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 2049 of file GameMode.h.

◆ BonusSupplyCrateItemGiveIntervalField()

float & AShooterGameMode::BonusSupplyCrateItemGiveIntervalField ( )
inline

Definition at line 2024 of file GameMode.h.

◆ BonusSupplyCrateItemStringField()

FString & AShooterGameMode::BonusSupplyCrateItemStringField ( )
inline

Definition at line 2028 of file GameMode.h.

◆ BossKillXPMultiplierField()

float & AShooterGameMode::BossKillXPMultiplierField ( )
inline

Definition at line 1896 of file GameMode.h.

◆ BPIsSpawnpointAllowed_Implementation()

bool AShooterGameMode::BPIsSpawnpointAllowed_Implementation ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 2449 of file GameMode.h.

◆ BPIsSpawnpointPreferred_Implementation()

bool AShooterGameMode::BPIsSpawnpointPreferred_Implementation ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 2450 of file GameMode.h.

◆ BPPreSpawnedDino()

void AShooterGameMode::BPPreSpawnedDino ( APrimalDinoCharacter * theDino)
inline

Definition at line 2251 of file GameMode.h.

◆ bPreventHibernationManagerField()

bool & AShooterGameMode::bPreventHibernationManagerField ( )
inline

Definition at line 2215 of file GameMode.h.

◆ bPreventOutOfTribePinCodeUseField()

bool & AShooterGameMode::bPreventOutOfTribePinCodeUseField ( )
inline

Definition at line 2053 of file GameMode.h.

◆ bPreventStructurePaintingField()

bool & AShooterGameMode::bPreventStructurePaintingField ( )
inline

Definition at line 1839 of file GameMode.h.

◆ bPreventTribeAlliancesField()

bool & AShooterGameMode::bPreventTribeAlliancesField ( )
inline

Definition at line 1843 of file GameMode.h.

◆ bPreventUploadDinosField()

bool & AShooterGameMode::bPreventUploadDinosField ( )
inline

Definition at line 1985 of file GameMode.h.

◆ bPreventUploadSurvivorsField()

bool & AShooterGameMode::bPreventUploadSurvivorsField ( )
inline

Definition at line 1984 of file GameMode.h.

◆ bProximityChatField()

bool & AShooterGameMode::bProximityChatField ( )
inline

Definition at line 1823 of file GameMode.h.

◆ bPvEAllowTribeWarField()

bool & AShooterGameMode::bPvEAllowTribeWarField ( )
inline

Definition at line 2029 of file GameMode.h.

◆ bPvPDinoDecayField()

bool & AShooterGameMode::bPvPDinoDecayField ( )
inline

Definition at line 2047 of file GameMode.h.

◆ bPvPStructureDecayField()

bool & AShooterGameMode::bPvPStructureDecayField ( )
inline

Definition at line 1841 of file GameMode.h.

◆ bRestartedAPlayerField()

bool & AShooterGameMode::bRestartedAPlayerField ( )
inline

Definition at line 1913 of file GameMode.h.

◆ bRiderDinoCollisionField()

bool & AShooterGameMode::bRiderDinoCollisionField ( )
inline

Definition at line 2194 of file GameMode.h.

◆ bServerAllowArkDownloadField()

bool & AShooterGameMode::bServerAllowArkDownloadField ( )
inline

Definition at line 1831 of file GameMode.h.

◆ bServerForceNoHUDField()

bool & AShooterGameMode::bServerForceNoHUDField ( )
inline

Definition at line 1835 of file GameMode.h.

◆ bServerGameLogEnabledField()

bool & AShooterGameMode::bServerGameLogEnabledField ( )
inline

Definition at line 2022 of file GameMode.h.

◆ bServerGameLogIncludeTribeLogsField()

bool & AShooterGameMode::bServerGameLogIncludeTribeLogsField ( )
inline

Definition at line 1846 of file GameMode.h.

◆ bServerPVEField()

bool & AShooterGameMode::bServerPVEField ( )
inline

Definition at line 1834 of file GameMode.h.

◆ bShowFloatingDamageTextField()

bool & AShooterGameMode::bShowFloatingDamageTextField ( )
inline

Definition at line 2056 of file GameMode.h.

◆ bTempDisableLoginLockCheckField()

bool & AShooterGameMode::bTempDisableLoginLockCheckField ( )
inline

Definition at line 1814 of file GameMode.h.

◆ bTribeLogDestroyedEnemyStructuresField()

bool & AShooterGameMode::bTribeLogDestroyedEnemyStructuresField ( )
inline

Definition at line 1845 of file GameMode.h.

◆ bTribeStoreCharacterConfigurationField()

bool & AShooterGameMode::bTribeStoreCharacterConfigurationField ( )
inline

Definition at line 2032 of file GameMode.h.

◆ bUseAlarmNotificationsField()

bool & AShooterGameMode::bUseAlarmNotificationsField ( )
inline

Definition at line 1854 of file GameMode.h.

◆ bUseExclusiveListField()

bool & AShooterGameMode::bUseExclusiveListField ( )
inline

Definition at line 1832 of file GameMode.h.

◆ bUseOptimizedHarvestingHealthField()

bool & AShooterGameMode::bUseOptimizedHarvestingHealthField ( )
inline

Definition at line 1847 of file GameMode.h.

◆ CachedArkMetricsPayloadsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameMode::CachedArkMetricsPayloadsField ( )
inline

Definition at line 2146 of file GameMode.h.

◆ CachedGameLogField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameMode::CachedGameLogField ( )
inline

Definition at line 2039 of file GameMode.h.

◆ CachedSaveDirectoryOverrideField()

FString & AShooterGameMode::CachedSaveDirectoryOverrideField ( )
inline

Definition at line 2241 of file GameMode.h.

◆ CarnivoreNaturalTargetingRangeMultiplierField()

float & AShooterGameMode::CarnivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 1943 of file GameMode.h.

◆ CarnivorePlayerAggroMultiplierField()

float & AShooterGameMode::CarnivorePlayerAggroMultiplierField ( )
inline

Definition at line 1944 of file GameMode.h.

◆ CaveKillXPMultiplierField()

float & AShooterGameMode::CaveKillXPMultiplierField ( )
inline

Definition at line 1894 of file GameMode.h.

◆ ChatLogAppend()

void AShooterGameMode::ChatLogAppend ( AShooterPlayerController * SenderController,
const FPrimalChatMessage * Msg )
inline

Definition at line 2447 of file GameMode.h.

◆ ChatLogFileSplitIntervalSecondsField()

int & AShooterGameMode::ChatLogFileSplitIntervalSecondsField ( )
inline

Definition at line 2149 of file GameMode.h.

◆ ChatLogFlush()

void AShooterGameMode::ChatLogFlush ( bool bFinalize)
inline

Definition at line 2448 of file GameMode.h.

◆ ChatLogFlushIntervalSecondsField()

int & AShooterGameMode::ChatLogFlushIntervalSecondsField ( )
inline

Definition at line 2148 of file GameMode.h.

◆ ChatLogFlushOnTick()

void AShooterGameMode::ChatLogFlushOnTick ( )
inline

Definition at line 2490 of file GameMode.h.

◆ ChatLogMaxAgeInDaysField()

int & AShooterGameMode::ChatLogMaxAgeInDaysField ( )
inline

Definition at line 2150 of file GameMode.h.

◆ CheckArkTributeAvailability()

void AShooterGameMode::CheckArkTributeAvailability ( )
inline

Definition at line 2261 of file GameMode.h.

◆ CheckForDupedDinos()

void AShooterGameMode::CheckForDupedDinos ( )
inline

Definition at line 2439 of file GameMode.h.

◆ CheckGlobalEnables()

void AShooterGameMode::CheckGlobalEnables ( )
inline

Definition at line 2335 of file GameMode.h.

◆ CheckGlobalEnablesURLField()

FString & AShooterGameMode::CheckGlobalEnablesURLField ( )
inline

Definition at line 1802 of file GameMode.h.

◆ CheckIsOfficialServer()

void AShooterGameMode::CheckIsOfficialServer ( )
inline

Definition at line 2368 of file GameMode.h.

◆ ChoosePlayerStart_Implementation()

AActor * AShooterGameMode::ChoosePlayerStart_Implementation ( AController * Player)
inline

Definition at line 2308 of file GameMode.h.

◆ CleanupActiveEventItems()

void AShooterGameMode::CleanupActiveEventItems ( FName OldEventToCleanup)
inline

Definition at line 2461 of file GameMode.h.

◆ ClearSavesAndRestart()

void AShooterGameMode::ClearSavesAndRestart ( )
inline

Definition at line 2291 of file GameMode.h.

◆ CollectiveNPCReplacementsField()

TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & AShooterGameMode::CollectiveNPCReplacementsField ( )
inline

Definition at line 2189 of file GameMode.h.

◆ ConfigAddNPCSpawnEntriesContainerField()

TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ConfigAddNPCSpawnEntriesContainerField ( )
inline

Definition at line 2069 of file GameMode.h.

◆ ConfigOverrideItemCraftingCostsField()

TArray< FConfigItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ConfigOverrideItemCraftingCostsField ( )
inline

Definition at line 2064 of file GameMode.h.

◆ ConfigOverrideItemMaxQuantityField()

TArray< FConfigMaxItemQuantityOverride, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ConfigOverrideItemMaxQuantityField ( )
inline

Definition at line 2065 of file GameMode.h.

◆ ConfigOverrideNPCSpawnEntriesContainerField()

TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ConfigOverrideNPCSpawnEntriesContainerField ( )
inline

Definition at line 2068 of file GameMode.h.

◆ ConfigOverrideSupplyCrateItemsField()

TArray< FConfigSupplyCrateItemsOverride, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ConfigOverrideSupplyCrateItemsField ( )
inline

Definition at line 2067 of file GameMode.h.

◆ ConfigSubtractNPCSpawnEntriesContainerField()

TArray< FConfigNPCSpawnEntriesContainer, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ConfigSubtractNPCSpawnEntriesContainerField ( )
inline

Definition at line 2070 of file GameMode.h.

◆ CraftingSkillBonusMultiplierField()

float & AShooterGameMode::CraftingSkillBonusMultiplierField ( )
inline

Definition at line 2109 of file GameMode.h.

◆ CraftXPMultiplierField()

float & AShooterGameMode::CraftXPMultiplierField ( )
inline

Definition at line 1890 of file GameMode.h.

◆ CreatePipes()

bool AShooterGameMode::CreatePipes ( )
inline

Definition at line 2339 of file GameMode.h.

◆ CropDecaySpeedMultiplierField()

float & AShooterGameMode::CropDecaySpeedMultiplierField ( )
inline

Definition at line 1997 of file GameMode.h.

◆ CropGrowthSpeedMultiplierField()

float & AShooterGameMode::CropGrowthSpeedMultiplierField ( )
inline

Definition at line 1994 of file GameMode.h.

◆ CropPlotStackLimitField()

int & AShooterGameMode::CropPlotStackLimitField ( )
inline

Definition at line 2121 of file GameMode.h.

◆ CryopodNerfDamageMultField()

float & AShooterGameMode::CryopodNerfDamageMultField ( )
inline

Definition at line 1858 of file GameMode.h.

◆ CryopodNerfDurationField()

float & AShooterGameMode::CryopodNerfDurationField ( )
inline

Definition at line 1859 of file GameMode.h.

◆ CryopodNerfIncomingDamageMultPercentField()

float & AShooterGameMode::CryopodNerfIncomingDamageMultPercentField ( )
inline

Definition at line 1860 of file GameMode.h.

◆ CurrentAdminCommandTrackingAPIKeyField()

FString & AShooterGameMode::CurrentAdminCommandTrackingAPIKeyField ( )
inline

Definition at line 2061 of file GameMode.h.

◆ CurrentAdminCommandTrackingURLField()

FString & AShooterGameMode::CurrentAdminCommandTrackingURLField ( )
inline

Definition at line 2062 of file GameMode.h.

◆ CurrentBatchCachedTeamTameListsField()

TArray< AActor *, TSizedDefaultAllocator< 32 > > & AShooterGameMode::CurrentBatchCachedTeamTameListsField ( )
inline

Definition at line 2233 of file GameMode.h.

◆ CurrentChatLogFilenameField()

FString & AShooterGameMode::CurrentChatLogFilenameField ( )
inline

Definition at line 2152 of file GameMode.h.

◆ CurrentDamageEventLogFilenameField()

FString & AShooterGameMode::CurrentDamageEventLogFilenameField ( )
inline

Definition at line 2157 of file GameMode.h.

◆ CurrentGameModeVersionField()

int & AShooterGameMode::CurrentGameModeVersionField ( )
inline

Definition at line 2058 of file GameMode.h.

◆ CurrentIndexOfTameToBeAddedToCachedTeamTameListsField()

int & AShooterGameMode::CurrentIndexOfTameToBeAddedToCachedTeamTameListsField ( )
inline

Definition at line 2234 of file GameMode.h.

◆ CurrentMerticsURLField()

FString & AShooterGameMode::CurrentMerticsURLField ( )
inline

Definition at line 2059 of file GameMode.h.

◆ CurrentNotificationURLField()

FString & AShooterGameMode::CurrentNotificationURLField ( )
inline

Definition at line 2060 of file GameMode.h.

◆ CurrentPlatformSaddleStructuresField()

int & AShooterGameMode::CurrentPlatformSaddleStructuresField ( )
inline

Definition at line 2009 of file GameMode.h.

◆ CurrentSaveIncrementorField()

unsigned int & AShooterGameMode::CurrentSaveIncrementorField ( )
inline

Definition at line 1795 of file GameMode.h.

◆ CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField()

TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & AShooterGameMode::CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField ( )
inline

Definition at line 2228 of file GameMode.h.

◆ CustomLevelEventsSingletonIDsField()

TMap< int, unsigned int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned int, 0 > > & AShooterGameMode::CustomLevelEventsSingletonIDsField ( )
inline

Definition at line 2224 of file GameMode.h.

◆ CustomRecipeEffectivenessMultiplierField()

float & AShooterGameMode::CustomRecipeEffectivenessMultiplierField ( )
inline

Definition at line 2026 of file GameMode.h.

◆ CustomRecipeSkillMultiplierField()

float & AShooterGameMode::CustomRecipeSkillMultiplierField ( )
inline

Definition at line 2027 of file GameMode.h.

◆ DamageEventLogFlush()

void AShooterGameMode::DamageEventLogFlush ( )
inline

Definition at line 2409 of file GameMode.h.

◆ DamageEventLogFlushHandleField()

FTimerHandle & AShooterGameMode::DamageEventLogFlushHandleField ( )
inline

Definition at line 2158 of file GameMode.h.

◆ Database_LoginDataRefField()

UDatabase_LoginData *& AShooterGameMode::Database_LoginDataRefField ( )
inline

Definition at line 1803 of file GameMode.h.

◆ DayCycleSpeedScaleField()

float & AShooterGameMode::DayCycleSpeedScaleField ( )
inline

Definition at line 1862 of file GameMode.h.

◆ DayTimeSpeedScaleField()

float & AShooterGameMode::DayTimeSpeedScaleField ( )
inline

Definition at line 1864 of file GameMode.h.

◆ DedicatedForceLoadSoftAssets()

void AShooterGameMode::DedicatedForceLoadSoftAssets ( )
inline

Definition at line 2489 of file GameMode.h.

◆ DeferredTribeSavesField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DeferredTribeSavesField ( )
inline

Definition at line 1917 of file GameMode.h.

◆ DeletePlayerData()

void AShooterGameMode::DeletePlayerData ( AShooterPlayerState * PlayerState)
inline

Definition at line 2323 of file GameMode.h.

◆ DestroyTamesOverLevelClampField()

int & AShooterGameMode::DestroyTamesOverLevelClampField ( )
inline

Definition at line 2112 of file GameMode.h.

◆ DifficultyValueField()

float & AShooterGameMode::DifficultyValueField ( )
inline

Definition at line 1824 of file GameMode.h.

◆ DifficultyValueMaxField()

float & AShooterGameMode::DifficultyValueMaxField ( )
inline

Definition at line 1826 of file GameMode.h.

◆ DifficultyValueMinField()

float & AShooterGameMode::DifficultyValueMinField ( )
inline

Definition at line 1825 of file GameMode.h.

◆ DinoArmorDurabilityScaleField()

float & AShooterGameMode::DinoArmorDurabilityScaleField ( )
inline

Definition at line 2216 of file GameMode.h.

◆ DinoCharacterFoodDrainMultiplierField()

float & AShooterGameMode::DinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1937 of file GameMode.h.

◆ DinoCharacterHealthRecoveryMultiplierField()

float & AShooterGameMode::DinoCharacterHealthRecoveryMultiplierField ( )
inline

Definition at line 1942 of file GameMode.h.

◆ DinoCharacterStaminaDrainMultiplierField()

float & AShooterGameMode::DinoCharacterStaminaDrainMultiplierField ( )
inline

Definition at line 1940 of file GameMode.h.

◆ DinoClassDamageMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DinoClassDamageMultipliersField ( )
inline

Definition at line 1964 of file GameMode.h.

◆ DinoClassResistanceMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DinoClassResistanceMultipliersField ( )
inline

Definition at line 1962 of file GameMode.h.

◆ DinoClassSpeedMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DinoClassSpeedMultipliersField ( )
inline

Definition at line 1959 of file GameMode.h.

◆ DinoClassStaminaMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DinoClassStaminaMultipliersField ( )
inline

Definition at line 1957 of file GameMode.h.

◆ DinoCountMultiplierField()

float & AShooterGameMode::DinoCountMultiplierField ( )
inline

Definition at line 1948 of file GameMode.h.

◆ DinoDamageMultiplierField()

float & AShooterGameMode::DinoDamageMultiplierField ( )
inline

Definition at line 1925 of file GameMode.h.

◆ DinoDupeIDLogFileField()

FOutputDeviceFile & AShooterGameMode::DinoDupeIDLogFileField ( )
inline

Definition at line 2090 of file GameMode.h.

◆ DinoHairGrowthSpeedMultiplierField()

float & AShooterGameMode::DinoHairGrowthSpeedMultiplierField ( )
inline

Definition at line 2077 of file GameMode.h.

◆ DinoHarvestingDamageMultiplierField()

float & AShooterGameMode::DinoHarvestingDamageMultiplierField ( )
inline

Definition at line 2041 of file GameMode.h.

◆ DinoResistanceMultiplierField()

float & AShooterGameMode::DinoResistanceMultiplierField ( )
inline

Definition at line 1929 of file GameMode.h.

◆ DinoSpawnWeightMultipliersField()

TArray< FDinoSpawnWeightMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DinoSpawnWeightMultipliersField ( )
inline

Definition at line 1961 of file GameMode.h.

◆ DinoTurretDamageMultiplierField()

float & AShooterGameMode::DinoTurretDamageMultiplierField ( )
inline

Definition at line 2043 of file GameMode.h.

◆ DisableRailgunPVPField()

bool & AShooterGameMode::DisableRailgunPVPField ( )
inline

Definition at line 2204 of file GameMode.h.

◆ DoMaintenanceRestart()

void AShooterGameMode::DoMaintenanceRestart ( )
inline

Definition at line 2355 of file GameMode.h.

◆ DoMaintenanceRestartWarning()

void AShooterGameMode::DoMaintenanceRestartWarning ( )
inline

Definition at line 2354 of file GameMode.h.

◆ DoNPCZoneManagerLandscapeChangeFixups()

void AShooterGameMode::DoNPCZoneManagerLandscapeChangeFixups ( )
inline

Definition at line 2358 of file GameMode.h.

◆ DoNPCZoneManagerLandscapeChangeFixupsHandleField()

FTimerHandle & AShooterGameMode::DoNPCZoneManagerLandscapeChangeFixupsHandleField ( )
inline

Definition at line 1911 of file GameMode.h.

◆ DownloadTransferredPlayer()

void AShooterGameMode::DownloadTransferredPlayer ( AShooterPlayerController * NewPlayer)
inline

Definition at line 2438 of file GameMode.h.

◆ DumpAssetProperties()

bool AShooterGameMode::DumpAssetProperties ( const FString * Asset,
FString * OutFilename )
inline

Definition at line 2370 of file GameMode.h.

◆ DynamicConfigHandleField()

FTimerHandle & AShooterGameMode::DynamicConfigHandleField ( )
inline

Definition at line 1765 of file GameMode.h.

◆ DynamicDisabledWorldBuffsField()

TArray< FName, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DynamicDisabledWorldBuffsField ( )
inline

Definition at line 2206 of file GameMode.h.

◆ DynamicNPCReplacementsField()

TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & AShooterGameMode::DynamicNPCReplacementsField ( )
inline

Definition at line 2188 of file GameMode.h.

◆ DynamicUndermeshRegionsRawField()

FString & AShooterGameMode::DynamicUndermeshRegionsRawField ( )
inline

Definition at line 2207 of file GameMode.h.

◆ EggHatchSpeedMultiplierField()

float & AShooterGameMode::EggHatchSpeedMultiplierField ( )
inline

Definition at line 2006 of file GameMode.h.

◆ EggsHatchedThisFrameField()

int & AShooterGameMode::EggsHatchedThisFrameField ( )
inline

Definition at line 2205 of file GameMode.h.

◆ EnableAFKKickPlayerCountPercentField()

float & AShooterGameMode::EnableAFKKickPlayerCountPercentField ( )
inline

Definition at line 1876 of file GameMode.h.

◆ EngramEntryAutoUnlocksField()

TArray< FEngramEntryAutoUnlock, TSizedDefaultAllocator< 32 > > & AShooterGameMode::EngramEntryAutoUnlocksField ( )
inline

Definition at line 1955 of file GameMode.h.

◆ ExcludeItemIndicesField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameMode::ExcludeItemIndicesField ( )
inline

Definition at line 1952 of file GameMode.h.

◆ ExecuteCommand()

void AShooterGameMode::ExecuteCommand ( const FString * command)
inline

Definition at line 2337 of file GameMode.h.

◆ ExplorerNoteXPMultiplierField()

float & AShooterGameMode::ExplorerNoteXPMultiplierField ( )
inline

Definition at line 1899 of file GameMode.h.

◆ ExtinctionEventTimeIntervalField()

float & AShooterGameMode::ExtinctionEventTimeIntervalField ( )
inline

Definition at line 2044 of file GameMode.h.

◆ ExtraPreLoginChecksBeforeWelcomePlayer()

bool AShooterGameMode::ExtraPreLoginChecksBeforeWelcomePlayer ( UNetConnection * Connection)
inline

Definition at line 2301 of file GameMode.h.

◆ FailedWaterDinoSpawnLogFileField()

FOutputDeviceFile & AShooterGameMode::FailedWaterDinoSpawnLogFileField ( )
inline

Definition at line 2091 of file GameMode.h.

◆ FastDecayIntervalField()

float & AShooterGameMode::FastDecayIntervalField ( )
inline

Definition at line 2100 of file GameMode.h.

◆ FindOrCreateSerializedObject()

void AShooterGameMode::FindOrCreateSerializedObject ( FAtlasSaveObjectData * SavedObject,
const TArray< UObject *, TSizedDefaultAllocator< 32 > > * Levels,
FName Name,
TArray< AActor *, TSizedDefaultAllocator< 32 > > * ActorsToBeginPlay,
UWorld * World )
inline

Definition at line 2258 of file GameMode.h.

◆ FishingLootQualityMultiplierField()

float & AShooterGameMode::FishingLootQualityMultiplierField ( )
inline

Definition at line 2107 of file GameMode.h.

◆ FixupEventInventories()

void AShooterGameMode::FixupEventInventories ( )
inline

Definition at line 2468 of file GameMode.h.

◆ FlushPrimalStats()

void AShooterGameMode::FlushPrimalStats ( AShooterPlayerController * ForPC)
inline

Definition at line 2442 of file GameMode.h.

◆ ForceLoadWorldSecondsField()

float & AShooterGameMode::ForceLoadWorldSecondsField ( )
inline

Definition at line 1791 of file GameMode.h.

◆ ForceRepopulateAllHarvestElements()

static void AShooterGameMode::ForceRepopulateAllHarvestElements ( )
inlinestatic

Definition at line 2332 of file GameMode.h.

◆ ForceRepopulateFoliageAtPoint()

static void AShooterGameMode::ForceRepopulateFoliageAtPoint ( )
inlinestatic

Definition at line 2331 of file GameMode.h.

◆ FuelConsumptionIntervalMultiplierField()

float & AShooterGameMode::FuelConsumptionIntervalMultiplierField ( )
inline

Definition at line 2111 of file GameMode.h.

◆ GameBackupPipeReadField()

void *& AShooterGameMode::GameBackupPipeReadField ( )
inline

Definition at line 1808 of file GameMode.h.

◆ GameBackupPipeWriteField()

void *& AShooterGameMode::GameBackupPipeWriteField ( )
inline

Definition at line 1809 of file GameMode.h.

◆ GameBackupProcHandleField()

FProcHandle & AShooterGameMode::GameBackupProcHandleField ( )
inline

Definition at line 1779 of file GameMode.h.

◆ GameplayLogFileField()

FOutputDeviceFile & AShooterGameMode::GameplayLogFileField ( )
inline

Definition at line 2020 of file GameMode.h.

◆ GameWelcomePlayer()

void AShooterGameMode::GameWelcomePlayer ( UNetConnection * Connection,
FString * RedirectURL )
inline

Definition at line 2469 of file GameMode.h.

◆ GeneratePGMapFolderName()

static FString * AShooterGameMode::GeneratePGMapFolderName ( )
inlinestatic

Definition at line 2389 of file GameMode.h.

◆ GeneratePlayerDataId()

static __int64 AShooterGameMode::GeneratePlayerDataId ( )
inlinestatic

Definition at line 2401 of file GameMode.h.

◆ GenerateProfileFileName()

FString * AShooterGameMode::GenerateProfileFileName ( FString * result,
const FUniqueNetIdRepl * UniqueId,
const FString * NetworkAddress,
const FString * PlayerName )
inline

Definition at line 2321 of file GameMode.h.

◆ GenerateTribeId()

unsigned int AShooterGameMode::GenerateTribeId ( )
inline

Definition at line 2400 of file GameMode.h.

◆ GenericPlayerInitialization()

void AShooterGameMode::GenericPlayerInitialization ( AController * C)
inline

Definition at line 2268 of file GameMode.h.

◆ GenericXPMultiplierField()

float & AShooterGameMode::GenericXPMultiplierField ( )
inline

Definition at line 1891 of file GameMode.h.

◆ GetBanDurationString()

FString * AShooterGameMode::GetBanDurationString ( FString * result,
FTimespan * TimeLeft )
inline

Definition at line 2303 of file GameMode.h.

◆ GetBoolOption()

bool AShooterGameMode::GetBoolOption ( const FString * Options,
const FString * ParseString,
bool CurrentValue )
inline

Definition at line 2277 of file GameMode.h.

◆ GetBoolOptionIni()

bool AShooterGameMode::GetBoolOptionIni ( const wchar_t * Section,
const wchar_t * OptionName,
bool bDefaultValue )
inline

Definition at line 2285 of file GameMode.h.

◆ GetDefaultPawnClassForController_Implementation()

UClass * AShooterGameMode::GetDefaultPawnClassForController_Implementation ( AController * InController)
inline

Definition at line 2307 of file GameMode.h.

◆ GetDinoDamageMultiplier()

float AShooterGameMode::GetDinoDamageMultiplier ( APrimalDinoCharacter * ForDino)
inline

Definition at line 2403 of file GameMode.h.

◆ GetDinoResistanceMultiplier()

float AShooterGameMode::GetDinoResistanceMultiplier ( APrimalDinoCharacter * ForDino)
inline

Definition at line 2404 of file GameMode.h.

◆ GetDinosOfClasses()

static TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * AShooterGameMode::GetDinosOfClasses ( )
inlinestatic

Definition at line 2465 of file GameMode.h.

◆ GetDynamicConfig()

void AShooterGameMode::GetDynamicConfig ( )
inline

Definition at line 2371 of file GameMode.h.

◆ GetFloatOption()

float AShooterGameMode::GetFloatOption ( const FString * Options,
const FString * ParseString,
float CurrentValue )
inline

Definition at line 2278 of file GameMode.h.

◆ GetFloatOptionIni()

float AShooterGameMode::GetFloatOptionIni ( const wchar_t * Section,
const wchar_t * OptionName )
inline

Definition at line 2286 of file GameMode.h.

◆ GetIntOption()

int AShooterGameMode::GetIntOption ( const FString * Options,
const FString * ParseString,
int CurrentValue )
inline

Definition at line 2279 of file GameMode.h.

◆ GetIntOptionIni()

int AShooterGameMode::GetIntOptionIni ( const wchar_t * Section,
const wchar_t * OptionName )
inline

Definition at line 2287 of file GameMode.h.

◆ GetItemsOfTypesInInventory()

static TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > * AShooterGameMode::GetItemsOfTypesInInventory ( )
inlinestatic

Definition at line 2463 of file GameMode.h.

◆ GetMapName()

FString * AShooterGameMode::GetMapName ( FString * result)
inline

Definition at line 2390 of file GameMode.h.

◆ GetNumberOfLivePlayersOnTribe()

int AShooterGameMode::GetNumberOfLivePlayersOnTribe ( const FString * TribeName)
inline

Definition at line 2430 of file GameMode.h.

◆ GetNumDinosOnTeam()

int AShooterGameMode::GetNumDinosOnTeam ( int OnTeam)
inline

Definition at line 2428 of file GameMode.h.

◆ GetOceanDinoManager()

AOceanDinoManager * AShooterGameMode::GetOceanDinoManager ( )
inline

Definition at line 2452 of file GameMode.h.

◆ GetOrCreateLeaderboardEntry()

FLeaderboardEntry * AShooterGameMode::GetOrCreateLeaderboardEntry ( FName MissionTag)
inline

Definition at line 2360 of file GameMode.h.

◆ GetOrLoadTribeData()

bool AShooterGameMode::GetOrLoadTribeData ( int TribeID,
FTribeData * LoadedTribeData,
ETribeDataExclude ExcludeFilter )
inline

Definition at line 2326 of file GameMode.h.

◆ GetPlayerControllerByUniqueID()

static UObjectBase * AShooterGameMode::GetPlayerControllerByUniqueID ( )
inlinestatic

Definition at line 2300 of file GameMode.h.

◆ GetPlayerData()

UPrimalPlayerData * AShooterGameMode::GetPlayerData ( const FString * PlayerDataID)
inline

Definition at line 2311 of file GameMode.h.

◆ GetPlayerDataFor()

UPrimalPlayerData * AShooterGameMode::GetPlayerDataFor ( AShooterPlayerController * PC,
bool * bCreatedNewPlayerData,
bool bForceCreateNewPlayerData,
const FPrimalPlayerCharacterConfigStruct * charConfig,
bool bAutoCreateNewData,
bool bDontSaveNewData )
inline

Definition at line 2328 of file GameMode.h.

◆ GetPlayerIDForSteamID()

int AShooterGameMode::GetPlayerIDForSteamID ( unsigned __int64 steamID)
inline

Definition at line 2399 of file GameMode.h.

◆ GetPrivateStaticClass()

static UClass * AShooterGameMode::GetPrivateStaticClass ( )
inlinestatic

Definition at line 2250 of file GameMode.h.

◆ GetServerName()

FString * AShooterGameMode::GetServerName ( FString * result,
bool bNumbersAndLettersOnly )
inline

Definition at line 2446 of file GameMode.h.

◆ GetSessionTimeString_Implementation()

FString * AShooterGameMode::GetSessionTimeString_Implementation ( FString * result)
inline

Definition at line 2421 of file GameMode.h.

◆ GetSteamIDForPlayerID()

unsigned __int64 AShooterGameMode::GetSteamIDForPlayerID ( int playerDataID)
inline

Definition at line 2397 of file GameMode.h.

◆ GetSteamIDStringForPlayerID()

FString * AShooterGameMode::GetSteamIDStringForPlayerID ( FString * result,
int playerDataID )
inline

Definition at line 2398 of file GameMode.h.

+ Here is the caller graph for this function:

◆ GetStructuresOfClasses()

static TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > * AShooterGameMode::GetStructuresOfClasses ( )
inlinestatic

Definition at line 2467 of file GameMode.h.

◆ GetTribeData()

const FTribeData * AShooterGameMode::GetTribeData ( const FTribeData * result,
unsigned __int64 TribeID )
inline

Definition at line 2351 of file GameMode.h.

◆ GlobalBannedMapField()

TMap< FString, FPlayerBanInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FPlayerBanInfo, 0 > > & AShooterGameMode::GlobalBannedMapField ( )
inline

Definition at line 1773 of file GameMode.h.

◆ GlobalCommandsCheatManagerField()

UShooterCheatManager *& AShooterGameMode::GlobalCommandsCheatManagerField ( )
inline

Definition at line 1799 of file GameMode.h.

◆ GlobalCorpseDecompositionTimeMultiplierField()

float & AShooterGameMode::GlobalCorpseDecompositionTimeMultiplierField ( )
inline

Definition at line 1973 of file GameMode.h.

◆ GlobalItemDecompositionTimeMultiplierField()

float & AShooterGameMode::GlobalItemDecompositionTimeMultiplierField ( )
inline

Definition at line 1972 of file GameMode.h.

◆ GlobalPoweredBatteryDurabilityDecreasePerSecondField()

float & AShooterGameMode::GlobalPoweredBatteryDurabilityDecreasePerSecondField ( )
inline

Definition at line 2129 of file GameMode.h.

◆ GlobalSpoilingTimeMultiplierField()

float & AShooterGameMode::GlobalSpoilingTimeMultiplierField ( )
inline

Definition at line 1971 of file GameMode.h.

◆ HairGrowthSpeedMultiplierField()

float & AShooterGameMode::HairGrowthSpeedMultiplierField ( )
inline

Definition at line 2076 of file GameMode.h.

◆ HandleLeavingMap()

void AShooterGameMode::HandleLeavingMap ( )
inline

Definition at line 2297 of file GameMode.h.

◆ HandleMatchHasStarted()

void AShooterGameMode::HandleMatchHasStarted ( )
inline

Definition at line 2294 of file GameMode.h.

◆ HandleNewPlayer()

bool AShooterGameMode::HandleNewPlayer ( AShooterPlayerController * NewPlayer,
UPrimalPlayerData * PlayerData,
AShooterCharacter * PlayerCharacter,
bool bIsFromLogin )
inline

Definition at line 2252 of file GameMode.h.

◆ HandleNewPlayer_Implementation()

bool AShooterGameMode::HandleNewPlayer_Implementation ( AShooterPlayerController * NewPlayer,
UPrimalPlayerData * PlayerData,
AShooterCharacter * PlayerCharacter,
bool bIsFromLogin )
inline

Definition at line 2415 of file GameMode.h.

◆ HandleTransferCharacterDialogResult()

void AShooterGameMode::HandleTransferCharacterDialogResult ( bool bAccept,
AShooterPlayerController * NewPlayer )
inline

Definition at line 2314 of file GameMode.h.

◆ HarvestAmountMultiplierField()

float & AShooterGameMode::HarvestAmountMultiplierField ( )
inline

Definition at line 1933 of file GameMode.h.

◆ HarvestHealthMultiplierField()

float & AShooterGameMode::HarvestHealthMultiplierField ( )
inline

Definition at line 1934 of file GameMode.h.

◆ HarvestResourceItemAmountClassMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::HarvestResourceItemAmountClassMultipliersField ( )
inline

Definition at line 1966 of file GameMode.h.

◆ HarvestXPMultiplierField()

float & AShooterGameMode::HarvestXPMultiplierField ( )
inline

Definition at line 1889 of file GameMode.h.

◆ HasOption()

bool AShooterGameMode::HasOption ( const FString * Options,
const FString * InKey )
inline

Definition at line 2457 of file GameMode.h.

◆ HerbivoreNaturalTargetingRangeMultiplierField()

float & AShooterGameMode::HerbivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 1945 of file GameMode.h.

◆ HerbivorePlayerAggroMultiplierField()

float & AShooterGameMode::HerbivorePlayerAggroMultiplierField ( )
inline

Definition at line 1946 of file GameMode.h.

◆ HexagonCostMultiplierField()

float & AShooterGameMode::HexagonCostMultiplierField ( )
inline

Definition at line 2186 of file GameMode.h.

◆ HexagonRewardMultiplierField()

float & AShooterGameMode::HexagonRewardMultiplierField ( )
inline

Definition at line 2185 of file GameMode.h.

◆ HibernationManagerField()

AHibernationManager *& AShooterGameMode::HibernationManagerField ( )
inline

Definition at line 1979 of file GameMode.h.

◆ HiddenHarvestingComponentsField()

TArray< FAttachedInstancedHarvestingElement *, TSizedDefaultAllocator< 32 > > & AShooterGameMode::HiddenHarvestingComponentsField ( )
inline

Definition at line 1762 of file GameMode.h.

◆ HitchDetected()

void AShooterGameMode::HitchDetected ( const FSoftObjectPath * ForAsset,
float HitchTime )
inline

Definition at line 2486 of file GameMode.h.

◆ HttpCheckGlobalEnablesComplete()

static void AShooterGameMode::HttpCheckGlobalEnablesComplete ( )
inlinestatic

Definition at line 2336 of file GameMode.h.

◆ HttpGetBanListComplete()

static void AShooterGameMode::HttpGetBanListComplete ( )
inlinestatic

Definition at line 2342 of file GameMode.h.

◆ HttpGetCheaterListComplete()

static void AShooterGameMode::HttpGetCheaterListComplete ( )
inlinestatic

Definition at line 2341 of file GameMode.h.

◆ HttpGetDynamicConfigComplete()

static void AShooterGameMode::HttpGetDynamicConfigComplete ( )
inlinestatic

Definition at line 2372 of file GameMode.h.

◆ HttpGetLiveTuningOverloadsComplete()

static void AShooterGameMode::HttpGetLiveTuningOverloadsComplete ( )
inlinestatic

Definition at line 2373 of file GameMode.h.

◆ HttpSendAllCachedArkMetricsRequestComplete()

static void AShooterGameMode::HttpSendAllCachedArkMetricsRequestComplete ( )
inlinestatic

Definition at line 2445 of file GameMode.h.

◆ IDtoPlayerDatasField()

TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > & AShooterGameMode::IDtoPlayerDatasField ( )
inline

Definition at line 2035 of file GameMode.h.

◆ ImplantSuicideCDField()

float & AShooterGameMode::ImplantSuicideCDField ( )
inline

Definition at line 2055 of file GameMode.h.

◆ ImprintLimitField()

float & AShooterGameMode::ImprintLimitField ( )
inline

Definition at line 2209 of file GameMode.h.

◆ IncreasePvPRespawnIntervalBaseAmountField()

float & AShooterGameMode::IncreasePvPRespawnIntervalBaseAmountField ( )
inline

Definition at line 1991 of file GameMode.h.

◆ IncreasePvPRespawnIntervalCheckPeriodField()

float & AShooterGameMode::IncreasePvPRespawnIntervalCheckPeriodField ( )
inline

Definition at line 1989 of file GameMode.h.

◆ IncreasePvPRespawnIntervalMultiplierField()

float & AShooterGameMode::IncreasePvPRespawnIntervalMultiplierField ( )
inline

Definition at line 1990 of file GameMode.h.

◆ IncrementNumDinos()

void AShooterGameMode::IncrementNumDinos ( int ForTeam,
int ByAmount )
inline

Definition at line 2427 of file GameMode.h.

◆ IncrementPreLoginMetric()

void AShooterGameMode::IncrementPreLoginMetric ( )
inline

Definition at line 2266 of file GameMode.h.

◆ InitGame()

void AShooterGameMode::InitGame ( const FString * MapName,
const FString * Options,
FString * ErrorMessage )
inline

Definition at line 2267 of file GameMode.h.

◆ InitGameState()

void AShooterGameMode::InitGameState ( )
inline

Definition at line 2366 of file GameMode.h.

◆ InitializeDatabaseRefs()

void AShooterGameMode::InitializeDatabaseRefs ( )
inline

Definition at line 2352 of file GameMode.h.

◆ InitNewPlayer()

FString * AShooterGameMode::InitNewPlayer ( FString * result,
APlayerController * NewPlayerController,
const FUniqueNetIdRepl * UniqueId,
const FString * Options,
const FString * Portal )
inline

Definition at line 2362 of file GameMode.h.

◆ InitOptionBool() [1/2]

static void AShooterGameMode::InitOptionBool ( )
inlinestatic

Definition at line 2270 of file GameMode.h.

◆ InitOptionBool() [2/2]

void AShooterGameMode::InitOptionBool ( const wchar_t * Commandline,
const wchar_t * Section,
const wchar_t * Option,
bool bDefaultValue )
inline

Definition at line 2272 of file GameMode.h.

◆ InitOptionFloat() [1/2]

static void AShooterGameMode::InitOptionFloat ( )
inlinestatic

Definition at line 2271 of file GameMode.h.

◆ InitOptionFloat() [2/2]

void AShooterGameMode::InitOptionFloat ( const wchar_t * Commandline,
const wchar_t * Section,
const wchar_t * Option,
float CurrentValue )
inline

Definition at line 2274 of file GameMode.h.

◆ InitOptionInteger()

void AShooterGameMode::InitOptionInteger ( const wchar_t * Commandline,
const wchar_t * Section,
const wchar_t * Option,
int CurrentValue )
inline

Definition at line 2275 of file GameMode.h.

◆ InitOptions()

static void AShooterGameMode::InitOptions ( )
inlinestatic

Definition at line 2280 of file GameMode.h.

◆ InitOptionString()

void AShooterGameMode::InitOptionString ( const wchar_t * Commandline,
const wchar_t * Section,
const wchar_t * Option )
inline

Definition at line 2273 of file GameMode.h.

◆ IsCachedTeamTameListOutOfDate()

bool AShooterGameMode::IsCachedTeamTameListOutOfDate ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2473 of file GameMode.h.

◆ IsFirstPlayerSpawn()

bool AShooterGameMode::IsFirstPlayerSpawn ( APlayerController * NewPlayer)
inline

Definition at line 2310 of file GameMode.h.

◆ IsLoginLockDisabled()

bool AShooterGameMode::IsLoginLockDisabled ( )
inline

Definition at line 2334 of file GameMode.h.

◆ IsPlayerAllowedToCheat()

bool AShooterGameMode::IsPlayerAllowedToCheat ( AShooterPlayerController * ForPlayer)
inline

Definition at line 2416 of file GameMode.h.

◆ IsPlayerAwaitingToRecieveCachedTeamTameListASAP()

bool AShooterGameMode::IsPlayerAwaitingToRecieveCachedTeamTameListASAP ( AShooterPlayerController * RequestingPlayer,
int * FoundIndex )
inline

Definition at line 2485 of file GameMode.h.

◆ IsPlayerControllerAllowedToExclusiveJoin()

bool AShooterGameMode::IsPlayerControllerAllowedToExclusiveJoin ( AShooterPlayerController * ForPlayer)
inline

Definition at line 2380 of file GameMode.h.

◆ IsPlayerControllerAllowedToJoinNoCheck()

bool AShooterGameMode::IsPlayerControllerAllowedToJoinNoCheck ( AShooterPlayerController * ForPlayer)
inline

Definition at line 2379 of file GameMode.h.

◆ IsSavingWorldDataField()

bool & AShooterGameMode::IsSavingWorldDataField ( )
inline

Definition at line 1776 of file GameMode.h.

◆ IsSpawnpointPreferred()

bool AShooterGameMode::IsSpawnpointPreferred ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 2309 of file GameMode.h.

◆ IsTribeWar()

bool AShooterGameMode::IsTribeWar ( int TribeID1,
int TribeID2 )
inline

Definition at line 2422 of file GameMode.h.

◆ ItemStackSizeMultiplierField()

float & AShooterGameMode::ItemStackSizeMultiplierField ( )
inline

Definition at line 2108 of file GameMode.h.

◆ KickIdlePlayersPeriodField()

float & AShooterGameMode::KickIdlePlayersPeriodField ( )
inline

Definition at line 1879 of file GameMode.h.

◆ KickPlayer()

static bool AShooterGameMode::KickPlayer ( )
inlinestatic

Definition at line 2381 of file GameMode.h.

◆ KickPlayerController()

void AShooterGameMode::KickPlayerController ( APlayerController * thePC,
const FString * KickMessage )
inline

Definition at line 2382 of file GameMode.h.

◆ Killed()

void AShooterGameMode::Killed ( AController * Killer,
AController * KilledPlayer,
APawn * KilledPawn,
const UDamageType * DamageType )
inline

Definition at line 2306 of file GameMode.h.

◆ KillXPMultiplierField()

float & AShooterGameMode::KillXPMultiplierField ( )
inline

Definition at line 1888 of file GameMode.h.

◆ LastBackupTimeField()

FDateTime & AShooterGameMode::LastBackupTimeField ( )
inline

Definition at line 1915 of file GameMode.h.

◆ LastBonusSupplyCrateItemGiveTimeField()

long double & AShooterGameMode::LastBonusSupplyCrateItemGiveTimeField ( )
inline

Definition at line 2031 of file GameMode.h.

◆ LastChatLogFileCreateTimeField()

FDateTime & AShooterGameMode::LastChatLogFileCreateTimeField ( )
inline

Definition at line 2154 of file GameMode.h.

◆ LastChatLogFlushTimeField()

FDateTime & AShooterGameMode::LastChatLogFlushTimeField ( )
inline

Definition at line 2153 of file GameMode.h.

◆ LastClaimedGameCodeField()

FString & AShooterGameMode::LastClaimedGameCodeField ( )
inline

Definition at line 1907 of file GameMode.h.

◆ LastDayOfYearBackedUpField()

int & AShooterGameMode::LastDayOfYearBackedUpField ( )
inline

Definition at line 1778 of file GameMode.h.

◆ LastExecSaveTimeField()

long double & AShooterGameMode::LastExecSaveTimeField ( )
inline

Definition at line 1905 of file GameMode.h.

◆ LastLoginLocksConnectedTimeField()

long double & AShooterGameMode::LastLoginLocksConnectedTimeField ( )
inline

Definition at line 1801 of file GameMode.h.

◆ LastRepopulationIndexToCheckField()

int & AShooterGameMode::LastRepopulationIndexToCheckField ( )
inline

Definition at line 1763 of file GameMode.h.

◆ LastSaveWorldTimeField()

FDateTime & AShooterGameMode::LastSaveWorldTimeField ( )
inline

Definition at line 1916 of file GameMode.h.

◆ LastServerNotificationMessageField()

FString & AShooterGameMode::LastServerNotificationMessageField ( )
inline

Definition at line 1903 of file GameMode.h.

◆ LastServerNotificationRecievedAtField()

long double & AShooterGameMode::LastServerNotificationRecievedAtField ( )
inline

Definition at line 1904 of file GameMode.h.

◆ LastTimeCheckedForSaveBackupField()

long double & AShooterGameMode::LastTimeCheckedForSaveBackupField ( )
inline

Definition at line 1777 of file GameMode.h.

◆ LastTimeSavedWorldField()

long double & AShooterGameMode::LastTimeSavedWorldField ( )
inline

Definition at line 1906 of file GameMode.h.

◆ LastUpdatedLoginLocksTimeField()

long double & AShooterGameMode::LastUpdatedLoginLocksTimeField ( )
inline

Definition at line 1800 of file GameMode.h.

◆ LaunchOptionsField()

FString & AShooterGameMode::LaunchOptionsField ( )
inline

Definition at line 1818 of file GameMode.h.

◆ LayEggIntervalMultiplierField()

float & AShooterGameMode::LayEggIntervalMultiplierField ( )
inline

Definition at line 1995 of file GameMode.h.

◆ LeaderboardContainerField()

FLeaderboardsContainer & AShooterGameMode::LeaderboardContainerField ( )
inline

Definition at line 2159 of file GameMode.h.

◆ LevelExperienceRampOverridesField()

TArray< FLevelExperienceRamp, TSizedDefaultAllocator< 32 > > & AShooterGameMode::LevelExperienceRampOverridesField ( )
inline

Definition at line 1950 of file GameMode.h.

◆ LimitGeneratorsNumField()

int & AShooterGameMode::LimitGeneratorsNumField ( )
inline

Definition at line 2119 of file GameMode.h.

◆ LimitGeneratorsRangeField()

float & AShooterGameMode::LimitGeneratorsRangeField ( )
inline

Definition at line 2120 of file GameMode.h.

◆ LimitNonPlayerDroppedItemsCountField()

int & AShooterGameMode::LimitNonPlayerDroppedItemsCountField ( )
inline

Definition at line 2128 of file GameMode.h.

◆ LimitNonPlayerDroppedItemsRangeField()

float & AShooterGameMode::LimitNonPlayerDroppedItemsRangeField ( )
inline

Definition at line 2127 of file GameMode.h.

◆ LimitTurretsNumField()

int & AShooterGameMode::LimitTurretsNumField ( )
inline

Definition at line 2118 of file GameMode.h.

◆ LimitTurretsRangeField()

float & AShooterGameMode::LimitTurretsRangeField ( )
inline

Definition at line 2117 of file GameMode.h.

◆ ListAllPlayers()

void AShooterGameMode::ListAllPlayers ( FString * Message)
inline

Definition at line 2451 of file GameMode.h.

◆ ListenServerTetherDistanceMultiplierField()

float & AShooterGameMode::ListenServerTetherDistanceMultiplierField ( )
inline

Definition at line 1869 of file GameMode.h.

◆ LiveTuningFileNameField()

FString & AShooterGameMode::LiveTuningFileNameField ( )
inline

Definition at line 2143 of file GameMode.h.

◆ LiveTuningOverloadBaselineValuesField()

Definition at line 1764 of file GameMode.h.

◆ LoadBanListFromString()

void AShooterGameMode::LoadBanListFromString ( FString * FileString,
bool GlobalList )
inline

Definition at line 2387 of file GameMode.h.

◆ LoadBannedList()

void AShooterGameMode::LoadBannedList ( )
inline

Definition at line 2386 of file GameMode.h.

◆ LoadedAtPersistentTimeField()

long double & AShooterGameMode::LoadedAtPersistentTimeField ( )
inline

Definition at line 1793 of file GameMode.h.

◆ LoadedAtTimeSecondsField()

float & AShooterGameMode::LoadedAtTimeSecondsField ( )
inline

Definition at line 1792 of file GameMode.h.

◆ LoadedSaveIncrementorField()

unsigned int & AShooterGameMode::LoadedSaveIncrementorField ( )
inline

Definition at line 1794 of file GameMode.h.

◆ LoadedWorld_Implementation()

void AShooterGameMode::LoadedWorld_Implementation ( )
inline

Definition at line 2265 of file GameMode.h.

◆ LoadForceRespawnDinosVersionField()

int & AShooterGameMode::LoadForceRespawnDinosVersionField ( )
inline

Definition at line 2082 of file GameMode.h.

◆ LoadPlayerData()

UPrimalPlayerData * AShooterGameMode::LoadPlayerData ( AShooterPlayerState * PlayerState,
bool bIsLoadingBackup )
inline

Definition at line 2322 of file GameMode.h.

◆ LoadPlayerDataIds()

void AShooterGameMode::LoadPlayerDataIds ( )
inline

Definition at line 2395 of file GameMode.h.

◆ LoadPlayerIds_Process()

void AShooterGameMode::LoadPlayerIds_Process ( unsigned __int64 InPlayerID,
TArray< unsigned char, TSizedDefaultAllocator< 32 > > * ReadBytes )
inline

Definition at line 2394 of file GameMode.h.

◆ LoadPlayersJoinNoCheckList()

void AShooterGameMode::LoadPlayersJoinNoCheckList ( )
inline

Definition at line 2378 of file GameMode.h.

◆ LoadTribeData()

bool AShooterGameMode::LoadTribeData ( int TribeID,
FTribeData * LoadedTribeData,
bool bIsLoadingBackup,
bool bDontCheckDirtyTribeWar,
ETribeDataExclude ExcludeFilter )
inline

Definition at line 2327 of file GameMode.h.

◆ LoadTribeIds()

void AShooterGameMode::LoadTribeIds ( )
inline

Definition at line 2393 of file GameMode.h.

◆ LoadTribeIds_Process()

void AShooterGameMode::LoadTribeIds_Process ( unsigned int theTribeID)
inline

Definition at line 2392 of file GameMode.h.

◆ LoadTributePlayerDatas()

void AShooterGameMode::LoadTributePlayerDatas ( const FUniqueNetId * UniqueID)
inline

Definition at line 2437 of file GameMode.h.

◆ LoadWorld()

bool AShooterGameMode::LoadWorld ( )
inline

Definition at line 2292 of file GameMode.h.

◆ LoadWorldFromFile()

bool AShooterGameMode::LoadWorldFromFile ( const FString * filename)
inline

Definition at line 2259 of file GameMode.h.

◆ LoadWorldFromFileWrapper()

void AShooterGameMode::LoadWorldFromFileWrapper ( )
inline

Definition at line 2263 of file GameMode.h.

◆ LocalInstancedStaticMeshComponentInstancesVisibilityStateField()

TMap< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, TArray< TArray< TArray< unsigned int, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, TSizedDefaultAllocator< 32 > >, 0 > > & AShooterGameMode::LocalInstancedStaticMeshComponentInstancesVisibilityStateField ( )
inline

Definition at line 2226 of file GameMode.h.

◆ LogFailedWaterDinoSpawn()

void AShooterGameMode::LogFailedWaterDinoSpawn ( AActor * FailedSpawned)
inline

Definition at line 2440 of file GameMode.h.

◆ Logout()

void AShooterGameMode::Logout ( AController * Exiting)
inline

Definition at line 2316 of file GameMode.h.

◆ MaintenanceRestartHandleField()

FTimerHandle & AShooterGameMode::MaintenanceRestartHandleField ( )
inline

Definition at line 1900 of file GameMode.h.

◆ MateBoostEffectMultiplierField()

float & AShooterGameMode::MateBoostEffectMultiplierField ( )
inline

Definition at line 1880 of file GameMode.h.

◆ MatingIntervalMultiplierField()

float & AShooterGameMode::MatingIntervalMultiplierField ( )
inline

Definition at line 2005 of file GameMode.h.

◆ MatingSpeedMultiplierField()

float & AShooterGameMode::MatingSpeedMultiplierField ( )
inline

Definition at line 2099 of file GameMode.h.

◆ MaxAlliancesPerTribeField()

int & AShooterGameMode::MaxAlliancesPerTribeField ( )
inline

Definition at line 2113 of file GameMode.h.

◆ MaxAllowedPlayersRecieveCachedTeamTameListPerTickField()

int & AShooterGameMode::MaxAllowedPlayersRecieveCachedTeamTameListPerTickField ( )
inline

Definition at line 2236 of file GameMode.h.

◆ MaxAllowedRespawnIntervalField()

float & AShooterGameMode::MaxAllowedRespawnIntervalField ( )
inline

Definition at line 2085 of file GameMode.h.

◆ MaxAllowedUpdatedCachedTeamTamesPerTickField()

int & AShooterGameMode::MaxAllowedUpdatedCachedTeamTamesPerTickField ( )
inline

Definition at line 2235 of file GameMode.h.

◆ MaxDinoBaseLevelField()

int & AShooterGameMode::MaxDinoBaseLevelField ( )
inline

Definition at line 2002 of file GameMode.h.

◆ MaxFallSpeedMultiplierField()

float & AShooterGameMode::MaxFallSpeedMultiplierField ( )
inline

Definition at line 1974 of file GameMode.h.

◆ MaxGateFrameOnSaddlesField()

int & AShooterGameMode::MaxGateFrameOnSaddlesField ( )
inline

Definition at line 2018 of file GameMode.h.

◆ MaxHexagonsPerCharacterField()

int & AShooterGameMode::MaxHexagonsPerCharacterField ( )
inline

Definition at line 2019 of file GameMode.h.

◆ MaxNumberOfPlayersInTribeField()

int & AShooterGameMode::MaxNumberOfPlayersInTribeField ( )
inline

Definition at line 2003 of file GameMode.h.

◆ MaxPersonalTamedDinosField()

int & AShooterGameMode::MaxPersonalTamedDinosField ( )
inline

Definition at line 2037 of file GameMode.h.

◆ MaxPerTribePlatformSaddleStructureLimitField()

int & AShooterGameMode::MaxPerTribePlatformSaddleStructureLimitField ( )
inline

Definition at line 2000 of file GameMode.h.

◆ MaxPlatformSaddleStructureLimitField()

int & AShooterGameMode::MaxPlatformSaddleStructureLimitField ( )
inline

Definition at line 2001 of file GameMode.h.

◆ MaxStructuresInSmallRadiusField()

int & AShooterGameMode::MaxStructuresInSmallRadiusField ( )
inline

Definition at line 1856 of file GameMode.h.

◆ MaxStructuresToAllowForPickupOverrideField()

int & AShooterGameMode::MaxStructuresToAllowForPickupOverrideField ( )
inline

Definition at line 2210 of file GameMode.h.

◆ MaxTamedDinosField()

float & AShooterGameMode::MaxTamedDinosField ( )
inline

Definition at line 1868 of file GameMode.h.

◆ MaxTribeLogsField()

int & AShooterGameMode::MaxTribeLogsField ( )
inline

Definition at line 2036 of file GameMode.h.

◆ MaxTribesPerAllianceField()

int & AShooterGameMode::MaxTribesPerAllianceField ( )
inline

Definition at line 2114 of file GameMode.h.

◆ MaxTributeCharactersField()

int & AShooterGameMode::MaxTributeCharactersField ( )
inline

Definition at line 1988 of file GameMode.h.

◆ MaxTributeDinosField()

int & AShooterGameMode::MaxTributeDinosField ( )
inline

Definition at line 1987 of file GameMode.h.

◆ MaxTributeItemsField()

int & AShooterGameMode::MaxTributeItemsField ( )
inline

Definition at line 1986 of file GameMode.h.

◆ MeshCheckingPercentageToFailField()

float & AShooterGameMode::MeshCheckingPercentageToFailField ( )
inline

Definition at line 2141 of file GameMode.h.

◆ MeshCheckingRayDistanceField()

float & AShooterGameMode::MeshCheckingRayDistanceField ( )
inline

Definition at line 2139 of file GameMode.h.

◆ MeshCheckingSubdivisonsField()

float & AShooterGameMode::MeshCheckingSubdivisonsField ( )
inline

Definition at line 2140 of file GameMode.h.

◆ MinimumDinoReuploadIntervalField()

float & AShooterGameMode::MinimumDinoReuploadIntervalField ( )
inline

Definition at line 2087 of file GameMode.h.

◆ MinimumTimebetweeninventoryRetrievalField()

float & AShooterGameMode::MinimumTimebetweeninventoryRetrievalField ( )
inline

Definition at line 2212 of file GameMode.h.

◆ MissionGlobalDataField()

TMap< FClassMapKey, FMissionGlobalData, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMissionGlobalData, 0 > > & AShooterGameMode::MissionGlobalDataField ( )
inline

Definition at line 1789 of file GameMode.h.

◆ MissionTagToLeaderboardEntryField()

TMap< FName, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, int, 0 > > & AShooterGameMode::MissionTagToLeaderboardEntryField ( )
inline

Definition at line 2160 of file GameMode.h.

◆ MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList()

void AShooterGameMode::MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList ( )
inline

Definition at line 2481 of file GameMode.h.

◆ MyServerIdField()

FString & AShooterGameMode::MyServerIdField ( )
inline

Definition at line 1815 of file GameMode.h.

◆ MyStasisGridField()

FStasisGrid & AShooterGameMode::MyStasisGridField ( )
inline

Definition at line 2169 of file GameMode.h.

◆ NextExtinctionEventUTCField()

unsigned int & AShooterGameMode::NextExtinctionEventUTCField ( )
inline

Definition at line 2045 of file GameMode.h.

◆ NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField()

TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & AShooterGameMode::NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField ( )
inline

Definition at line 2232 of file GameMode.h.

◆ NextTeamBatchtoUpdateCachedTeamTameListsField()

TArray< FCachedTeamTameListStruct, TSizedDefaultAllocator< 32 > > & AShooterGameMode::NextTeamBatchtoUpdateCachedTeamTameListsField ( )
inline

Definition at line 2229 of file GameMode.h.

◆ NightTimeSpeedScaleField()

float & AShooterGameMode::NightTimeSpeedScaleField ( )
inline

Definition at line 1863 of file GameMode.h.

◆ NotifyDamage()

void AShooterGameMode::NotifyDamage ( AActor * Victim,
float DamageAmount,
const FDamageEvent * Event,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 2408 of file GameMode.h.

◆ NPCActiveCountField()

int & AShooterGameMode::NPCActiveCountField ( )
inline

Definition at line 2094 of file GameMode.h.

◆ NPCActiveCountTamedField()

int & AShooterGameMode::NPCActiveCountTamedField ( )
inline

Definition at line 2093 of file GameMode.h.

◆ NPCCountField()

int & AShooterGameMode::NPCCountField ( )
inline

Definition at line 2095 of file GameMode.h.

◆ NPCReplacementsField()

TArray< FClassNameReplacement, TSizedDefaultAllocator< 32 > > & AShooterGameMode::NPCReplacementsField ( )
inline

Definition at line 1967 of file GameMode.h.

◆ NPCZoneManagerModField()

int & AShooterGameMode::NPCZoneManagerModField ( )
inline

Definition at line 1912 of file GameMode.h.

◆ OnAddNewTribeField()

FOnAddNewTribe & AShooterGameMode::OnAddNewTribeField ( )
inline

Definition at line 2174 of file GameMode.h.

◆ OnCharacterPossessedByPlayerField()

FCharacterPossessionByPlayer & AShooterGameMode::OnCharacterPossessedByPlayerField ( )
inline

Definition at line 1918 of file GameMode.h.

◆ OnCharacterUnpossessedByPlayerField()

FCharacterPossessionByPlayer & AShooterGameMode::OnCharacterUnpossessedByPlayerField ( )
inline

Definition at line 1919 of file GameMode.h.

◆ OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists()

void AShooterGameMode::OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists ( )
inline

Definition at line 2479 of file GameMode.h.

◆ OnHarvestingComponentHidden()

void AShooterGameMode::OnHarvestingComponentHidden ( FAttachedInstancedHarvestingElement * component)
inline

Definition at line 2329 of file GameMode.h.

◆ OnKilledField()

FOnKilled & AShooterGameMode::OnKilledField ( )
inline

Definition at line 2171 of file GameMode.h.

◆ OnLandscapeLevelLoaded()

void AShooterGameMode::OnLandscapeLevelLoaded ( )
inline

Definition at line 2357 of file GameMode.h.

◆ OnLogout_Implementation()

void AShooterGameMode::OnLogout_Implementation ( AController * Exiting)
inline

Definition at line 2315 of file GameMode.h.

◆ OnMissionTriggerBeginOverlapField()

FMissionTriggerBeginOverlap & AShooterGameMode::OnMissionTriggerBeginOverlapField ( )
inline

Definition at line 1922 of file GameMode.h.

◆ OnMissionTriggerEndOverlapField()

FMissionTriggerEndOverlap & AShooterGameMode::OnMissionTriggerEndOverlapField ( )
inline

Definition at line 1923 of file GameMode.h.

◆ OnNotifyDamageField()

FOnNotifyDamage & AShooterGameMode::OnNotifyDamageField ( )
inline

Definition at line 2180 of file GameMode.h.

◆ OnPostLoginField()

FOnPostLogin & AShooterGameMode::OnPostLoginField ( )
inline

Definition at line 2172 of file GameMode.h.

◆ OnPreSpawnedDinoField()

FPreSpawnedDino & AShooterGameMode::OnPreSpawnedDinoField ( )
inline

Definition at line 2170 of file GameMode.h.

◆ OnRemovePlayerFromTribeField()

FOnRemovePlayerFromTribe & AShooterGameMode::OnRemovePlayerFromTribeField ( )
inline

Definition at line 2176 of file GameMode.h.

◆ OnRemoveTribeField()

FOnRemoveTribe & AShooterGameMode::OnRemoveTribeField ( )
inline

Definition at line 2175 of file GameMode.h.

◆ OnSavingWorldFinishedDelegateField()

TDelegate< void __cdecl(bool), FDefaultDelegateUserPolicy > & AShooterGameMode::OnSavingWorldFinishedDelegateField ( )
inline

Definition at line 1774 of file GameMode.h.

◆ OnSavingWorldStartedDelegateField()

TDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & AShooterGameMode::OnSavingWorldStartedDelegateField ( )
inline

Definition at line 1775 of file GameMode.h.

◆ OnSerializeForSaveFileField()

FOnSerializeForSaveFile & AShooterGameMode::OnSerializeForSaveFileField ( )
inline

Definition at line 2181 of file GameMode.h.

◆ OnServerChatMessageField()

FOnServerChatMessage & AShooterGameMode::OnServerChatMessageField ( )
inline

Definition at line 2177 of file GameMode.h.

◆ OnServerDirectMessageField()

FOnServerDirectMessage & AShooterGameMode::OnServerDirectMessageField ( )
inline

Definition at line 2178 of file GameMode.h.

◆ OnServerNotificationField()

FOnServerNotification & AShooterGameMode::OnServerNotificationField ( )
inline

Definition at line 2179 of file GameMode.h.

◆ OnShooterCharacterDiedField()

FShooterCharacterDied & AShooterGameMode::OnShooterCharacterDiedField ( )
inline

Definition at line 1921 of file GameMode.h.

◆ OnShooterCharacterSpawnedField()

FShooterCharacterSpawned & AShooterGameMode::OnShooterCharacterSpawnedField ( )
inline

Definition at line 1920 of file GameMode.h.

◆ OnStartNewPlayerField()

FOnStartNewPlayer & AShooterGameMode::OnStartNewPlayerField ( )
inline

Definition at line 2173 of file GameMode.h.

◆ OutputThreadProc()

void AShooterGameMode::OutputThreadProc ( )
inline

Definition at line 2338 of file GameMode.h.

◆ OverrideEngramEntriesField()

TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & AShooterGameMode::OverrideEngramEntriesField ( )
inline

Definition at line 1953 of file GameMode.h.

◆ OverrideItemCraftingCostsField()

TArray< FItemCraftingCostOverride, TSizedDefaultAllocator< 32 > > & AShooterGameMode::OverrideItemCraftingCostsField ( )
inline

Definition at line 2063 of file GameMode.h.

◆ OverrideMaxExperiencePointsDinoField()

int & AShooterGameMode::OverrideMaxExperiencePointsDinoField ( )
inline

Definition at line 1970 of file GameMode.h.

◆ OverrideMaxExperiencePointsPlayerField()

int & AShooterGameMode::OverrideMaxExperiencePointsPlayerField ( )
inline

Definition at line 1969 of file GameMode.h.

◆ OverrideMaxItemQuantityMapField()

TMap< FClassMapKey, FMaxItemQuantityOverride, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FClassMapKey, FMaxItemQuantityOverride, 0 > > & AShooterGameMode::OverrideMaxItemQuantityMapField ( )
inline

Definition at line 2066 of file GameMode.h.

◆ OverrideNamedEngramEntriesField()

TArray< FEngramEntryOverride, TSizedDefaultAllocator< 32 > > & AShooterGameMode::OverrideNamedEngramEntriesField ( )
inline

Definition at line 1954 of file GameMode.h.

◆ OverrideOfficialDifficultyField()

float & AShooterGameMode::OverrideOfficialDifficultyField ( )
inline

Definition at line 2089 of file GameMode.h.

◆ OverridePlayerLevelEngramPointsField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameMode::OverridePlayerLevelEngramPointsField ( )
inline

Definition at line 1951 of file GameMode.h.

◆ OxygenSwimSpeedStatMultiplierField()

float & AShooterGameMode::OxygenSwimSpeedStatMultiplierField ( )
inline

Definition at line 1873 of file GameMode.h.

◆ ParseServerToJson()

void AShooterGameMode::ParseServerToJson ( )
inline

Definition at line 2269 of file GameMode.h.

◆ PassiveTameIntervalMultiplierField()

float & AShooterGameMode::PassiveTameIntervalMultiplierField ( )
inline

Definition at line 2137 of file GameMode.h.

◆ PendingLoginLockReleasesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PendingLoginLockReleasesField ( )
inline

Definition at line 1816 of file GameMode.h.

◆ PendingStructureDestroysField()

TArray< TWeakObjectPtr< APrimalStructure >, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PendingStructureDestroysField ( )
inline

Definition at line 1768 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamed_AddField()

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamed_AddField ( )
inline

Definition at line 2012 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamed_AffinityField()

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamed_AffinityField ( )
inline

Definition at line 2013 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamedField()

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamedField ( )
inline

Definition at line 2011 of file GameMode.h.

◆ PerLevelStatsMultiplier_PlayerField()

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_PlayerField ( )
inline

Definition at line 2010 of file GameMode.h.

◆ PerPlatformMaxStructuresMultiplierField()

float & AShooterGameMode::PerPlatformMaxStructuresMultiplierField ( )
inline

Definition at line 1870 of file GameMode.h.

◆ PersonalTamedDinosSaddleStructureCostField()

int & AShooterGameMode::PersonalTamedDinosSaddleStructureCostField ( )
inline

Definition at line 2038 of file GameMode.h.

◆ PhotoModeRangeLimitField()

float & AShooterGameMode::PhotoModeRangeLimitField ( )
inline

Definition at line 2122 of file GameMode.h.

◆ PlatformSaddleBuildAreaBoundsMultiplierField()

float & AShooterGameMode::PlatformSaddleBuildAreaBoundsMultiplierField ( )
inline

Definition at line 1885 of file GameMode.h.

◆ PlayerCanRestart_Implementation()

bool AShooterGameMode::PlayerCanRestart_Implementation ( APlayerController * Player)
inline

Definition at line 2414 of file GameMode.h.

◆ PlayerCharacterFoodDrainMultiplierField()

float & AShooterGameMode::PlayerCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1936 of file GameMode.h.

◆ PlayerCharacterHealthRecoveryMultiplierField()

float & AShooterGameMode::PlayerCharacterHealthRecoveryMultiplierField ( )
inline

Definition at line 1941 of file GameMode.h.

◆ PlayerCharacterStaminaDrainMultiplierField()

float & AShooterGameMode::PlayerCharacterStaminaDrainMultiplierField ( )
inline

Definition at line 1939 of file GameMode.h.

◆ PlayerCharacterWaterDrainMultiplierField()

float & AShooterGameMode::PlayerCharacterWaterDrainMultiplierField ( )
inline

Definition at line 1935 of file GameMode.h.

◆ PlayerDamageMultiplierField()

float & AShooterGameMode::PlayerDamageMultiplierField ( )
inline

Definition at line 1926 of file GameMode.h.

◆ PlayerDatasField()

TArray< UPrimalPlayerData *, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PlayerDatasField ( )
inline

Definition at line 1910 of file GameMode.h.

◆ PlayerDataStoreField()

FDataStore< unsigned __int64 > & AShooterGameMode::PlayerDataStoreField ( )
inline

Definition at line 2164 of file GameMode.h.

◆ PlayerHarvestingDamageMultiplierField()

float & AShooterGameMode::PlayerHarvestingDamageMultiplierField ( )
inline

Definition at line 2042 of file GameMode.h.

◆ PlayerResistanceMultiplierField()

float & AShooterGameMode::PlayerResistanceMultiplierField ( )
inline

Definition at line 1928 of file GameMode.h.

◆ PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField()

TArray< AShooterPlayerController *, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField ( )
inline

Definition at line 2231 of file GameMode.h.

◆ PlayersExclusiveCheckFilenameField()

FString & AShooterGameMode::PlayersExclusiveCheckFilenameField ( )
inline

Definition at line 1798 of file GameMode.h.

◆ PlayersExclusiveListField()

TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PlayersExclusiveListField ( )
inline

Definition at line 1807 of file GameMode.h.

◆ PlayersIdsField()

TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, unsigned __int64, 0 > > & AShooterGameMode::PlayersIdsField ( )
inline

Definition at line 1811 of file GameMode.h.

◆ PlayersJoinNoCheckField()

TArray< FUniqueNetIdRepl, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PlayersJoinNoCheckField ( )
inline

Definition at line 1806 of file GameMode.h.

◆ PlayersJoinNoCheckFilenameField()

FString & AShooterGameMode::PlayersJoinNoCheckFilenameField ( )
inline

Definition at line 1797 of file GameMode.h.

◆ PlayerStringIdsField()

TMap< int, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FString, 0 > > & AShooterGameMode::PlayerStringIdsField ( )
inline

Definition at line 1813 of file GameMode.h.

◆ PoopIntervalMultiplierField()

float & AShooterGameMode::PoopIntervalMultiplierField ( )
inline

Definition at line 1996 of file GameMode.h.

◆ PostAdminTrackedCommands()

void AShooterGameMode::PostAdminTrackedCommands ( )
inline

Definition at line 2377 of file GameMode.h.

◆ PostAlarmNotification()

static void AShooterGameMode::PostAlarmNotification ( )
inlinestatic

Definition at line 2374 of file GameMode.h.

◆ PostAlarmNotificationTribe()

static void AShooterGameMode::PostAlarmNotificationTribe ( )
inlinestatic

Definition at line 2434 of file GameMode.h.

◆ PostLogin()

void AShooterGameMode::PostLogin ( APlayerController * NewPlayer)
inline

Definition at line 2302 of file GameMode.h.

◆ PostServerMetrics()

void AShooterGameMode::PostServerMetrics ( )
inline

Definition at line 2375 of file GameMode.h.

◆ PreInitializeComponents()

void AShooterGameMode::PreInitializeComponents ( )
inline

Definition at line 2367 of file GameMode.h.

◆ PreLogin()

void AShooterGameMode::PreLogin ( const FString * Options,
const FString * Address,
const FUniqueNetIdRepl * UniqueId,
FString * ErrorMessage )
inline

Definition at line 2299 of file GameMode.h.

◆ PreventDinoTameClassNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PreventDinoTameClassNamesField ( )
inline

Definition at line 1956 of file GameMode.h.

◆ PreventDownloadItemsField()

bool & AShooterGameMode::PreventDownloadItemsField ( )
inline

Definition at line 1983 of file GameMode.h.

◆ PreventOfflinePvPConnectionInvincibleIntervalField()

float & AShooterGameMode::PreventOfflinePvPConnectionInvincibleIntervalField ( )
inline

Definition at line 2133 of file GameMode.h.

◆ PreventOfflinePvPIntervalField()

float & AShooterGameMode::PreventOfflinePvPIntervalField ( )
inline

Definition at line 2054 of file GameMode.h.

◆ PreventTransferForClassNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & AShooterGameMode::PreventTransferForClassNamesField ( )
inline

Definition at line 2190 of file GameMode.h.

◆ PreviousFrameTimeField()

int & AShooterGameMode::PreviousFrameTimeField ( )
inline

Definition at line 2239 of file GameMode.h.

◆ PrintHibernatingDino()

static void AShooterGameMode::PrintHibernatingDino ( )
inlinestatic

Definition at line 2458 of file GameMode.h.

◆ PrintToGameplayLog()

void AShooterGameMode::PrintToGameplayLog ( const FString * InString)
inline

Definition at line 2417 of file GameMode.h.

◆ PrintToServerGameLog()

void AShooterGameMode::PrintToServerGameLog ( const FString * InString,
bool bSendChatToAllAdmins )
inline

Definition at line 2418 of file GameMode.h.

◆ PrioritizedObjectMapField()

TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & AShooterGameMode::PrioritizedObjectMapField ( )
inline

Definition at line 2166 of file GameMode.h.

◆ ProximityRadiusField()

float & AShooterGameMode::ProximityRadiusField ( )
inline

Definition at line 1827 of file GameMode.h.

◆ ProximityRadiusUnconsiousScaleField()

float & AShooterGameMode::ProximityRadiusUnconsiousScaleField ( )
inline

Definition at line 1828 of file GameMode.h.

◆ PubSub_GeneralNotificationsRefField()

UDatabase_PubSub_GeneralNotifications *& AShooterGameMode::PubSub_GeneralNotificationsRefField ( )
inline

Definition at line 1804 of file GameMode.h.

◆ PvEActiveTribeWarsField()

TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & AShooterGameMode::PvEActiveTribeWarsField ( )
inline

Definition at line 2033 of file GameMode.h.

◆ PvEDinoDecayPeriodMultiplierField()

float & AShooterGameMode::PvEDinoDecayPeriodMultiplierField ( )
inline

Definition at line 1867 of file GameMode.h.

◆ PvEStructureDecayPeriodMultiplierField()

float & AShooterGameMode::PvEStructureDecayPeriodMultiplierField ( )
inline

Definition at line 1865 of file GameMode.h.

◆ PvPZoneStructureDamageMultiplierField()

float & AShooterGameMode::PvPZoneStructureDamageMultiplierField ( )
inline

Definition at line 1968 of file GameMode.h.

◆ QueuedAdminCommandsField()

TArray< FAtlasAdminCommandTrackingEntry, TSizedDefaultAllocator< 32 > > & AShooterGameMode::QueuedAdminCommandsField ( )
inline

Definition at line 1769 of file GameMode.h.

◆ QueueUpTeamForItsCachedTeamTameListToBeUpdated()

void AShooterGameMode::QueueUpTeamForItsCachedTeamTameListToBeUpdated ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2475 of file GameMode.h.

◆ RadiusStructuresInSmallRadiusField()

float & AShooterGameMode::RadiusStructuresInSmallRadiusField ( )
inline

Definition at line 1875 of file GameMode.h.

◆ RaidDinoCharacterFoodDrainMultiplierField()

float & AShooterGameMode::RaidDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1938 of file GameMode.h.

◆ RandomAutoSaveSpreadField()

float & AShooterGameMode::RandomAutoSaveSpreadField ( )
inline

Definition at line 1901 of file GameMode.h.

◆ RCONPortField()

int & AShooterGameMode::RCONPortField ( )
inline

Definition at line 1861 of file GameMode.h.

◆ RCONServerGameLogBufferField()

float & AShooterGameMode::RCONServerGameLogBufferField ( )
inline

Definition at line 1872 of file GameMode.h.

◆ RCONSocketField()

URCONServer *& AShooterGameMode::RCONSocketField ( )
inline

Definition at line 1796 of file GameMode.h.

◆ ReassertColorization()

void AShooterGameMode::ReassertColorization ( )
inline

Definition at line 2443 of file GameMode.h.

◆ RedisTimeoutInMinutesField()

float & AShooterGameMode::RedisTimeoutInMinutesField ( )
inline

Definition at line 2208 of file GameMode.h.

◆ ReloadAdminIPs()

void AShooterGameMode::ReloadAdminIPs ( )
inline

Definition at line 2453 of file GameMode.h.

◆ RemoveEventDinosFromWorld()

void AShooterGameMode::RemoveEventDinosFromWorld ( FName OldEventToCleanup)
inline

Definition at line 2464 of file GameMode.h.

◆ RemoveEventItemsFromInventory()

void AShooterGameMode::RemoveEventItemsFromInventory ( UPrimalInventoryComponent * TheInventory,
FName OldEventToCleanup )
inline

Definition at line 2462 of file GameMode.h.

◆ RemoveEventStructuresFromWorld()

void AShooterGameMode::RemoveEventStructuresFromWorld ( FName OldEventToCleanup)
inline

Definition at line 2466 of file GameMode.h.

◆ RemoveInactivePlayersAndTribes()

void AShooterGameMode::RemoveInactivePlayersAndTribes ( )
inline

Definition at line 2420 of file GameMode.h.

◆ RemovePlayerFromTribe()

void AShooterGameMode::RemovePlayerFromTribe ( unsigned __int64 TribeID,
unsigned __int64 PlayerDataID,
bool bDontUpdatePlayerState )
inline

Definition at line 2350 of file GameMode.h.

◆ RemoveTribe()

void AShooterGameMode::RemoveTribe ( unsigned __int64 TribeID)
inline

Definition at line 2348 of file GameMode.h.

◆ RequestFinishAndExitToMainMenu()

void AShooterGameMode::RequestFinishAndExitToMainMenu ( )
inline

Definition at line 2298 of file GameMode.h.

◆ RequestPlayerRecieveKnownCachedTeamTameList()

void AShooterGameMode::RequestPlayerRecieveKnownCachedTeamTameList ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2472 of file GameMode.h.

◆ RequestUpdateCachedTeamTameList()

void AShooterGameMode::RequestUpdateCachedTeamTameList ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2471 of file GameMode.h.

◆ ResourceNoReplenishRadiusPlayersField()

float & AShooterGameMode::ResourceNoReplenishRadiusPlayersField ( )
inline

Definition at line 1993 of file GameMode.h.

◆ ResourceNoReplenishRadiusStructuresField()

float & AShooterGameMode::ResourceNoReplenishRadiusStructuresField ( )
inline

Definition at line 1992 of file GameMode.h.

◆ ResourcesRespawnPeriodMultiplierField()

float & AShooterGameMode::ResourcesRespawnPeriodMultiplierField ( )
inline

Definition at line 1878 of file GameMode.h.

◆ RestartPlayer()

void AShooterGameMode::RestartPlayer ( AController * NewPlayer)
inline

Definition at line 2295 of file GameMode.h.

◆ ResyncZoneVolumesWithHibernationManager()

void AShooterGameMode::ResyncZoneVolumesWithHibernationManager ( UWorld * World)
inline

Definition at line 2459 of file GameMode.h.

◆ ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval()

void AShooterGameMode::ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval ( )
inline

Definition at line 2483 of file GameMode.h.

◆ ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField()

FTimerHandle & AShooterGameMode::ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField ( )
inline

Definition at line 2238 of file GameMode.h.

◆ RTSMaxRangeFromPlayerCharacterScaleField()

float & AShooterGameMode::RTSMaxRangeFromPlayerCharacterScaleField ( )
inline

Definition at line 2097 of file GameMode.h.

◆ RTSModeNumSelectableDinosScaleField()

float & AShooterGameMode::RTSModeNumSelectableDinosScaleField ( )
inline

Definition at line 2096 of file GameMode.h.

◆ RTSProximityToEnemyStructureScaleField()

float & AShooterGameMode::RTSProximityToEnemyStructureScaleField ( )
inline

Definition at line 2098 of file GameMode.h.

◆ S3BanDownloaderField()

FAmazonS3GetObject *& AShooterGameMode::S3BanDownloaderField ( )
inline

Definition at line 1784 of file GameMode.h.

◆ S3CheatDownloaderField()

FAmazonS3GetObject *& AShooterGameMode::S3CheatDownloaderField ( )
inline

Definition at line 1781 of file GameMode.h.

◆ SaveBannedList()

void AShooterGameMode::SaveBannedList ( )
inline

Definition at line 2385 of file GameMode.h.

◆ SavedGameModeVersionField()

int & AShooterGameMode::SavedGameModeVersionField ( )
inline

Definition at line 2057 of file GameMode.h.

◆ SaveDirectoryNameField()

FString & AShooterGameMode::SaveDirectoryNameField ( )
inline

Definition at line 1909 of file GameMode.h.

◆ SaveForceRespawnDinosVersionField()

int & AShooterGameMode::SaveForceRespawnDinosVersionField ( )
inline

Definition at line 2080 of file GameMode.h.

◆ SaveGameCustomVersionField()

int & AShooterGameMode::SaveGameCustomVersionField ( )
inline

Definition at line 2088 of file GameMode.h.

◆ SavePlayerData()

TSharedPtr< FWriteFileTaskInfo > * AShooterGameMode::SavePlayerData ( TSharedPtr< FWriteFileTaskInfo > * result,
UPrimalPlayerData * PlayerData,
bool bSaveBackup )
inline

Definition at line 2324 of file GameMode.h.

◆ SaveTribeData()

TSharedPtr< FWriteFileTaskInfo > * AShooterGameMode::SaveTribeData ( TSharedPtr< FWriteFileTaskInfo > * result,
const FTribeData * TribeData,
bool bCanDeferToTick )
inline

Definition at line 2325 of file GameMode.h.

◆ SaveTributePlayerDatas()

void AShooterGameMode::SaveTributePlayerDatas ( const FUniqueNetId * UniqueID)
inline

Definition at line 2436 of file GameMode.h.

◆ SaveWorld()

void AShooterGameMode::SaveWorld ( bool bForceSynchronous,
bool bForceEvenIfSaveLoadIsDisabled )
inline

Definition at line 2290 of file GameMode.h.

◆ SendAllCachedArkMetrics()

void AShooterGameMode::SendAllCachedArkMetrics ( )
inline

Definition at line 2444 of file GameMode.h.

◆ SendChatMessage()

void AShooterGameMode::SendChatMessage ( const FPrimalChatMessage * Message)
inline

Definition at line 2470 of file GameMode.h.

◆ SendServerChatMessage()

void AShooterGameMode::SendServerChatMessage ( FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
int ReceiverTeamId,
int ReceiverPlayerID,
FString SenderID )
inline

Definition at line 2364 of file GameMode.h.

+ Here is the caller graph for this function:

◆ SendServerDirectMessage()

void AShooterGameMode::SendServerDirectMessage ( FString * PlayerSteamID,
FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
int ReceiverTeamId,
int ReceiverPlayerID,
FString * PlayerName,
FString * SenderId )
inline

Definition at line 2363 of file GameMode.h.

◆ SendServerNotification()

void AShooterGameMode::SendServerNotification ( FString * MessageText,
FLinearColor MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int ReceiverTeamId,
int ReceiverPlayerID,
bool bDoBillboard )
inline

Definition at line 2365 of file GameMode.h.

◆ Serialize() [1/2]

void AShooterGameMode::Serialize ( FArchive * Ar)
inline

Definition at line 2359 of file GameMode.h.

◆ Serialize() [2/2]

void AShooterGameMode::Serialize ( FStructuredArchiveRecord Record)
inline

Definition at line 2255 of file GameMode.h.

◆ SerializeForSaveFile()

void AShooterGameMode::SerializeForSaveFile ( int SaveVersion,
FArchive * InArchive,
bool bDataStoresAreSerialized )
inline

Definition at line 2413 of file GameMode.h.

◆ ServerAutoForceRespawnWildDinosIntervalField()

float & AShooterGameMode::ServerAutoForceRespawnWildDinosIntervalField ( )
inline

Definition at line 1874 of file GameMode.h.

◆ ServerCheatManagerField()

UShooterCheatManager *& AShooterGameMode::ServerCheatManagerField ( )
inline

Definition at line 1790 of file GameMode.h.

◆ ServerConstructedFoliageHiddenAttachedComponent()

void AShooterGameMode::ServerConstructedFoliageHiddenAttachedComponent ( FAttachedInstanced * aComponent)
inline

Definition at line 2330 of file GameMode.h.

◆ ServerGameLogFileField()

FOutputDeviceFile & AShooterGameMode::ServerGameLogFileField ( )
inline

Definition at line 2021 of file GameMode.h.

◆ ServerIDField()

unsigned __int64 & AShooterGameMode::ServerIDField ( )
inline

Definition at line 2081 of file GameMode.h.

◆ ServerLastForceRespawnWildDinosTimeField()

long double & AShooterGameMode::ServerLastForceRespawnWildDinosTimeField ( )
inline

Definition at line 2123 of file GameMode.h.

◆ SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData()

void AShooterGameMode::SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData ( )
inline

Definition at line 2480 of file GameMode.h.

◆ SetDamageEventLoggingEnabled()

void AShooterGameMode::SetDamageEventLoggingEnabled ( bool bEnabled)
inline

Definition at line 2410 of file GameMode.h.

◆ SetDayCycleSpeed()

void AShooterGameMode::SetDayCycleSpeed ( const float speed)
inline

Definition at line 2488 of file GameMode.h.

◆ SetMessageOfTheDay()

void AShooterGameMode::SetMessageOfTheDay ( const FString * Message,
const FString * SetterID )
inline

Definition at line 2317 of file GameMode.h.

◆ SetTimeOfDay()

void AShooterGameMode::SetTimeOfDay ( const FString * timeString)
inline

Definition at line 2412 of file GameMode.h.

◆ SetTranfers()

bool AShooterGameMode::SetTranfers ( bool enabled)
inline

Definition at line 2264 of file GameMode.h.

◆ ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch()

void AShooterGameMode::ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch ( )
inline

Definition at line 2482 of file GameMode.h.

◆ ShowMessageOfTheDay()

void AShooterGameMode::ShowMessageOfTheDay ( )
inline

Definition at line 2318 of file GameMode.h.

◆ SingleplayerSettingsCorpseLifespanMultiplierField()

float & AShooterGameMode::SingleplayerSettingsCorpseLifespanMultiplierField ( )
inline

Definition at line 2130 of file GameMode.h.

◆ SingleplayerSetupValues()

void AShooterGameMode::SingleplayerSetupValues ( )
inline

Definition at line 2276 of file GameMode.h.

◆ SlowFrameDetected()

void AShooterGameMode::SlowFrameDetected ( float FrameTime,
float SlowFrameThresholdSeconds )
inline

Definition at line 2487 of file GameMode.h.

◆ SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch()

void AShooterGameMode::SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch ( )
inline

Definition at line 2478 of file GameMode.h.

◆ SpawnDefaultPawnFor_Implementation()

APawn * AShooterGameMode::SpawnDefaultPawnFor_Implementation ( AController * NewPlayer,
AActor * StartSpot )
inline

Definition at line 2319 of file GameMode.h.

◆ SpawnedPawnFor()

void AShooterGameMode::SpawnedPawnFor ( AController * PC,
APawn * SpawnedPawn )
inline

Definition at line 2435 of file GameMode.h.

◆ SpecialXPMultiplierField()

float & AShooterGameMode::SpecialXPMultiplierField ( )
inline

Definition at line 1892 of file GameMode.h.

◆ StartIntervalUpdatingCachedTeamTameLists()

void AShooterGameMode::StartIntervalUpdatingCachedTeamTameLists ( AShooterPlayerController * RequestingPlayer)
inline

Definition at line 2476 of file GameMode.h.

◆ StartNewPlayer()

void AShooterGameMode::StartNewPlayer ( APlayerController * NewPlayer)
inline

Definition at line 2312 of file GameMode.h.

◆ StartNewShooterPlayer()

void AShooterGameMode::StartNewShooterPlayer ( APlayerController * NewPlayer,
bool bForceCreateNewPlayerData,
bool bIsFromLogin,
const FPrimalPlayerCharacterConfigStruct * charConfig,
UPrimalPlayerData * ArkPlayerData,
bool bForceCreateNewTribe )
inline

Definition at line 2313 of file GameMode.h.

◆ StartTimeHourField()

int & AShooterGameMode::StartTimeHourField ( )
inline

Definition at line 1877 of file GameMode.h.

◆ StaticRegisterNativesAShooterGameMode()

static void AShooterGameMode::StaticRegisterNativesAShooterGameMode ( )
inlinestatic

Definition at line 2253 of file GameMode.h.

◆ SteamAPIKeyField()

FString & AShooterGameMode::SteamAPIKeyField ( )
inline

Definition at line 1902 of file GameMode.h.

◆ SteamIdsField()

TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< unsigned __int64, int, 0 > > & AShooterGameMode::SteamIdsField ( )
inline

Definition at line 1812 of file GameMode.h.

◆ StructureDamageMultiplierField()

float & AShooterGameMode::StructureDamageMultiplierField ( )
inline

Definition at line 1927 of file GameMode.h.

◆ StructureDamageRepairCooldownField()

float & AShooterGameMode::StructureDamageRepairCooldownField ( )
inline

Definition at line 2025 of file GameMode.h.

◆ StructureDestructionTagField()

FName & AShooterGameMode::StructureDestructionTagField ( )
inline

Definition at line 1976 of file GameMode.h.

◆ StructurePickupHoldDurationField()

float & AShooterGameMode::StructurePickupHoldDurationField ( )
inline

Definition at line 1887 of file GameMode.h.

◆ StructurePickupTimeAfterPlacementField()

float & AShooterGameMode::StructurePickupTimeAfterPlacementField ( )
inline

Definition at line 1886 of file GameMode.h.

◆ StructurePreventResourceRadiusMultiplierField()

float & AShooterGameMode::StructurePreventResourceRadiusMultiplierField ( )
inline

Definition at line 1866 of file GameMode.h.

◆ StructureResistanceMultiplierField()

float & AShooterGameMode::StructureResistanceMultiplierField ( )
inline

Definition at line 1931 of file GameMode.h.

◆ SupplyCrateLootQualityMultiplierField()

float & AShooterGameMode::SupplyCrateLootQualityMultiplierField ( )
inline

Definition at line 2106 of file GameMode.h.

◆ SupportedSpawnRegionsField()

TArray< int, TSizedDefaultAllocator< 32 > > & AShooterGameMode::SupportedSpawnRegionsField ( )
inline

Definition at line 2084 of file GameMode.h.

◆ TamedDinoCharacterFoodDrainMultiplierField()

float & AShooterGameMode::TamedDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 2134 of file GameMode.h.

◆ TamedDinoClassDamageMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TamedDinoClassDamageMultipliersField ( )
inline

Definition at line 1965 of file GameMode.h.

◆ TamedDinoClassResistanceMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TamedDinoClassResistanceMultipliersField ( )
inline

Definition at line 1963 of file GameMode.h.

◆ TamedDinoClassSpeedMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TamedDinoClassSpeedMultipliersField ( )
inline

Definition at line 1960 of file GameMode.h.

◆ TamedDinoClassStaminaMultipliersField()

TArray< FClassMultiplier, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TamedDinoClassStaminaMultipliersField ( )
inline

Definition at line 1958 of file GameMode.h.

◆ TamedDinoDamageMultiplierField()

float & AShooterGameMode::TamedDinoDamageMultiplierField ( )
inline

Definition at line 1924 of file GameMode.h.

◆ TamedDinoResistanceMultiplierField()

float & AShooterGameMode::TamedDinoResistanceMultiplierField ( )
inline

Definition at line 1930 of file GameMode.h.

◆ TamedDinoTorporDrainMultiplierField()

float & AShooterGameMode::TamedDinoTorporDrainMultiplierField ( )
inline

Definition at line 2138 of file GameMode.h.

◆ TamedKillXPMultiplierField()

float & AShooterGameMode::TamedKillXPMultiplierField ( )
inline

Definition at line 1897 of file GameMode.h.

◆ TamingSpeedMultiplierField()

float & AShooterGameMode::TamingSpeedMultiplierField ( )
inline

Definition at line 1932 of file GameMode.h.

◆ TemporaryCrateModifiersField()

TArray< FCrateTemporaryQualityModifierSet, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TemporaryCrateModifiersField ( )
inline

Definition at line 2201 of file GameMode.h.

◆ TemporaryResourceModifiersField()

TArray< FResourceTemporaryAmountModifierSet, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TemporaryResourceModifiersField ( )
inline

Definition at line 2202 of file GameMode.h.

◆ TerrainGeneratorVersionField()

int & AShooterGameMode::TerrainGeneratorVersionField ( )
inline

Definition at line 1805 of file GameMode.h.

◆ TheMaxStructuresInRangeField()

int & AShooterGameMode::TheMaxStructuresInRangeField ( )
inline

Definition at line 1855 of file GameMode.h.

◆ TheOceanDinoManagerField()

AOceanDinoManager *& AShooterGameMode::TheOceanDinoManagerField ( )
inline

Definition at line 2167 of file GameMode.h.

◆ Tick()

void AShooterGameMode::Tick ( float DeltaSeconds)
inline

Definition at line 2340 of file GameMode.h.

◆ TickAutoWaterRefreshCrop()

void AShooterGameMode::TickAutoWaterRefreshCrop ( )
inline

Definition at line 2460 of file GameMode.h.

◆ TickLoginLocks()

void AShooterGameMode::TickLoginLocks ( )
inline

Definition at line 2333 of file GameMode.h.

◆ TicksUntilRegisterField()

int & AShooterGameMode::TicksUntilRegisterField ( )
inline

Definition at line 2242 of file GameMode.h.

◆ TimeLastStartedDoingRemoteBackupField()

long double & AShooterGameMode::TimeLastStartedDoingRemoteBackupField ( )
inline

Definition at line 1780 of file GameMode.h.

◆ TimePeriodToHideDisconnectedPlayersField()

float & AShooterGameMode::TimePeriodToHideDisconnectedPlayersField ( )
inline

Definition at line 2132 of file GameMode.h.

◆ TimeTillNextBanUpdateField()

long double & AShooterGameMode::TimeTillNextBanUpdateField ( )
inline

Definition at line 1785 of file GameMode.h.

◆ TimeTillNextCheaterUpdateField()

long double & AShooterGameMode::TimeTillNextCheaterUpdateField ( )
inline

Definition at line 1782 of file GameMode.h.

◆ TribeAlliesField()

TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & AShooterGameMode::TribeAlliesField ( )
inline

Definition at line 2034 of file GameMode.h.

◆ TribeDataStoreField()

FDataStore< unsigned int > & AShooterGameMode::TribeDataStoreField ( )
inline

Definition at line 2163 of file GameMode.h.

◆ TribeNameChangeCooldownField()

float & AShooterGameMode::TribeNameChangeCooldownField ( )
inline

Definition at line 1884 of file GameMode.h.

◆ TribesDataField()

TArray< FTribeData, TSizedDefaultAllocator< 32 > > & AShooterGameMode::TribesDataField ( )
inline

Definition at line 1819 of file GameMode.h.

◆ TribesIdsField()

TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & AShooterGameMode::TribesIdsField ( )
inline

Definition at line 1810 of file GameMode.h.

◆ TribeSlotReuseCooldownField()

float & AShooterGameMode::TribeSlotReuseCooldownField ( )
inline

Definition at line 2004 of file GameMode.h.

◆ TributeCharacterExpirationSecondsField()

int & AShooterGameMode::TributeCharacterExpirationSecondsField ( )
inline

Definition at line 1982 of file GameMode.h.

◆ TributeDinoExpirationSecondsField()

int & AShooterGameMode::TributeDinoExpirationSecondsField ( )
inline

Definition at line 1981 of file GameMode.h.

◆ TributeItemExpirationSecondsField()

int & AShooterGameMode::TributeItemExpirationSecondsField ( )
inline

Definition at line 1980 of file GameMode.h.

◆ TributePlayerTribeInfosField()

TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & AShooterGameMode::TributePlayerTribeInfosField ( )
inline

Definition at line 2083 of file GameMode.h.

◆ TryGetBoolOption()

bool AShooterGameMode::TryGetBoolOption ( const FString * Section,
const FString * Options,
const FString * OptionName,
bool * value )
inline

Definition at line 2284 of file GameMode.h.

◆ TryGetBoolOptionIni() [1/2]

static __int64 AShooterGameMode::TryGetBoolOptionIni ( )
inlinestatic

Definition at line 2282 of file GameMode.h.

◆ TryGetBoolOptionIni() [2/2]

bool AShooterGameMode::TryGetBoolOptionIni ( const wchar_t * Section,
const wchar_t * OptionName,
bool * value )
inline

Definition at line 2289 of file GameMode.h.

◆ TryGetIntOption()

bool AShooterGameMode::TryGetIntOption ( const FString * Section,
const FString * Options,
const FString * OptionName,
int * value )
inline

Definition at line 2283 of file GameMode.h.

◆ TryGetIntOptionIni() [1/2]

static __int64 AShooterGameMode::TryGetIntOptionIni ( )
inlinestatic

Definition at line 2281 of file GameMode.h.

◆ TryGetIntOptionIni() [2/2]

bool AShooterGameMode::TryGetIntOptionIni ( const wchar_t * Section,
const wchar_t * OptionName,
int * value )
inline

Definition at line 2288 of file GameMode.h.

◆ UnbanPlayer()

static char AShooterGameMode::UnbanPlayer ( )
inlinestatic

Definition at line 2384 of file GameMode.h.

◆ UnclaimedKillXPMultiplierField()

float & AShooterGameMode::UnclaimedKillXPMultiplierField ( )
inline

Definition at line 1898 of file GameMode.h.

◆ UnofficalAdminListURLField()

FString & AShooterGameMode::UnofficalAdminListURLField ( )
inline

Definition at line 1788 of file GameMode.h.

◆ UnofficalBanListURLField()

FString & AShooterGameMode::UnofficalBanListURLField ( )
inline

Definition at line 1787 of file GameMode.h.

◆ UpdateAllowedCheatersIntervalField()

float & AShooterGameMode::UpdateAllowedCheatersIntervalField ( )
inline

Definition at line 1783 of file GameMode.h.

◆ UpdateBanCheaterList()

void AShooterGameMode::UpdateBanCheaterList ( float DeltaSeconds)
inline

Definition at line 2343 of file GameMode.h.

◆ UpdateBanIntervalField()

float & AShooterGameMode::UpdateBanIntervalField ( )
inline

Definition at line 1786 of file GameMode.h.

◆ UpdateCachedTeamTameLists_OnInterval()

void AShooterGameMode::UpdateCachedTeamTameLists_OnInterval ( )
inline

Definition at line 2477 of file GameMode.h.

◆ UpdateCachedTeamTameLists_OnIntervalHandleField()

FTimerHandle & AShooterGameMode::UpdateCachedTeamTameLists_OnIntervalHandleField ( )
inline

Definition at line 2237 of file GameMode.h.

◆ UpdateMemoryState()

static void AShooterGameMode::UpdateMemoryState ( )
inlinestatic

Definition at line 2491 of file GameMode.h.

◆ UpdateSaveBackupFiles()

void AShooterGameMode::UpdateSaveBackupFiles ( )
inline

Definition at line 2391 of file GameMode.h.

◆ UpdateTribeAllianceData()

void AShooterGameMode::UpdateTribeAllianceData ( FTribeAlliance * TribeAllianceData,
TArray< unsigned int, TSizedDefaultAllocator< 32 > > * OldMembersArray,
bool bIsAdd )
inline

Definition at line 2431 of file GameMode.h.

◆ UpdateTribeData()

static void AShooterGameMode::UpdateTribeData ( )
inlinestatic

Definition at line 2349 of file GameMode.h.

◆ UpdateTribeWars()

void AShooterGameMode::UpdateTribeWars ( )
inline

Definition at line 2423 of file GameMode.h.

◆ UpdateUnofficialBanCheaterList()

void AShooterGameMode::UpdateUnofficialBanCheaterList ( float DeltaSeconds)
inline

Definition at line 2344 of file GameMode.h.

◆ UseCorpseLifeSpanMultiplierField()

float & AShooterGameMode::UseCorpseLifeSpanMultiplierField ( )
inline

Definition at line 2131 of file GameMode.h.

◆ UseStructurePreventionVolumeTagField()

FName & AShooterGameMode::UseStructurePreventionVolumeTagField ( )
inline

Definition at line 2161 of file GameMode.h.

◆ UseStructurePreventionVolumeTagStringField()

FString & AShooterGameMode::UseStructurePreventionVolumeTagStringField ( )
inline

Definition at line 2124 of file GameMode.h.

◆ ValidateCharacterConfig()

FPrimalPlayerCharacterConfigStruct * AShooterGameMode::ValidateCharacterConfig ( FPrimalPlayerCharacterConfigStruct * result,
const FPrimalPlayerCharacterConfigStruct * charConfig )
inline

Definition at line 2320 of file GameMode.h.

◆ ValidateTribeName()

static FString * AShooterGameMode::ValidateTribeName ( )
inlinestatic

Definition at line 2406 of file GameMode.h.

◆ WildDinoCharacterFoodDrainMultiplierField()

float & AShooterGameMode::WildDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 2135 of file GameMode.h.

◆ WildDinoTorporDrainMultiplierField()

float & AShooterGameMode::WildDinoTorporDrainMultiplierField ( )
inline

Definition at line 2136 of file GameMode.h.

◆ WildFollowerSpawnChanceMultiplierField()

float & AShooterGameMode::WildFollowerSpawnChanceMultiplierField ( )
inline

Definition at line 2213 of file GameMode.h.

◆ WildFollowerSpawnCountMultiplierField()

float & AShooterGameMode::WildFollowerSpawnCountMultiplierField ( )
inline

Definition at line 2214 of file GameMode.h.

◆ WildKillXPMultiplierField()

float & AShooterGameMode::WildKillXPMultiplierField ( )
inline

Definition at line 1895 of file GameMode.h.

◆ WirelessCraftingRangeOverrideField()

float & AShooterGameMode::WirelessCraftingRangeOverrideField ( )
inline

Definition at line 2105 of file GameMode.h.

◆ WorldBuffPropertyModificationsTrackersField()

TArray< FPropertyModificationsTracker, TSizedDefaultAllocator< 32 > > & AShooterGameMode::WorldBuffPropertyModificationsTrackersField ( )
inline

Definition at line 2183 of file GameMode.h.

◆ WorldBuffScalingEfficacyField()

float & AShooterGameMode::WorldBuffScalingEfficacyField ( )
inline

Definition at line 2195 of file GameMode.h.

◆ WorldBuffsField()

TArray< FWorldBuffTrackerItem, TSizedDefaultAllocator< 32 > > & AShooterGameMode::WorldBuffsField ( )
inline

Definition at line 2182 of file GameMode.h.

◆ XPMultiplierField()

float & AShooterGameMode::XPMultiplierField ( )
inline

Definition at line 1882 of file GameMode.h.


The documentation for this struct was generated from the following file: