| __vftableField() | UObjectBase | inline |
| AbortMatch() | AGameMode | inline |
| ActiveEventField() | AShooterGameMode | inline |
| ActivelyTamingDinosField() | AShooterGameMode | inline |
| ActiveProfilesSavingField() | AShooterGameMode | inline |
| ActorDestroyed(AActor *theActor) | AShooterGameMode | inline |
| ActorHasBegunPlay() | AActor | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
| ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
| ActorStasised(AActor *theActor) | AShooterGameMode | inline |
| ActorUnstasised(AActor *theActor) | AShooterGameMode | inline |
| ActorUsingQuickActionField() | UPrimalActor | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
| AddComponentForReplication(UActorComponent *Component) | AActor | inline |
| AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| AddInactivePlayer(APlayerState *PlayerState, APlayerController *PC) | AGameMode | inline |
| AddInstanceComponent(UActorComponent *Component) | AActor | inline |
| AdditionalDefaultBuffsField() | AShooterGameMode | inline |
| AddNewTribe() | AShooterGameMode | inlinestatic |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddPlayerID(int playerDataID, FString *netUniqueString, bool bForce) | AShooterGameMode | inline |
| AddPlayerToBeNotifiedWhenCachedTeamTameListIsUpdated(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| AddPlayerToNextTeamBatchPlayersAwaitingUpdatedCachedTeamTameList(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AddToTribeLog(int TribeId, const FString *NewLog) | AShooterGameMode | inline |
| AddTrackedAdminCommand(APlayerController *Controller, const FString *CommandType, const FString *Command) | AShooterGameMode | inline |
| AddTribeWar(int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove) | AShooterGameMode | inline |
| AdjustableMutagenSpawnDelayMultiplierField() | AShooterGameMode | inline |
| AdjustDamage(AActor *Victim, float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AShooterGameMode | inline |
| AdminExit() | AShooterGameMode | inlinestatic |
| AIForceOverlapCheckField() | AShooterGameMode | inline |
| AlarmNotificationKeyField() | AShooterGameMode | inline |
| AlarmNotificationURLField() | AShooterGameMode | inline |
| AllClustersInventoryField() | AShooterGameMode | inline |
| AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
| AllowAddXP(UPrimalCharacterStatusComponent *forComp) | AShooterGameMode | inline |
| AllowCheats(APlayerController *P) | AGameModeBase | inline |
| AllowedAdminIPsField() | AShooterGameMode | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
| AllowPausing(APlayerController *PC) | AGameModeBase | inline |
| AllowRenameTribe(AShooterPlayerState *ForPlayerState, const FString *TribeName) | AShooterGameMode | inline |
| AllowSaving() | UPrimalActor | inline |
| AllowSeamlessTravel() | UPrimalActor | inline |
| AllowTaming(int ForTeam) | AShooterGameMode | inline |
| AllPlayersAwaitingUpdatedCachedTeamTameListsField() | AShooterGameMode | inline |
| AlphaKillXPMultiplierField() | AShooterGameMode | inline |
| AntiDupeTransactionLogField() | AShooterGameMode | inline |
| ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AreTribesAllied(int TribeID1, int TribeID2) | AShooterGameMode | inline |
| ArkGameCodesField() | AShooterGameMode | inline |
| ArkMetricsAppend() | AShooterGameMode | inlinestatic |
| ArkServerMetricsKeyField() | AShooterGameMode | inline |
| ArkServerMetricsURLField() | AShooterGameMode | inline |
| ArkTributeAvailabilityRequestComplete() | AShooterGameMode | inlinestatic |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
| AttachmentReplicationField() | AActor | inline |
| AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttemptLoadClass(FName ClassName) | AShooterGameMode | inline |
| AutoDestroyOldStructuresMultiplierField() | AShooterGameMode | inline |
| AutoPvEStartTimeSecondsField() | AShooterGameMode | inline |
| AutoPvEStopTimeSecondsField() | AShooterGameMode | inline |
| AutoReceiveInputField() | AActor | inline |
| AutoSavePeriodMinutesField() | AShooterGameMode | inline |
| BabyCuddleGracePeriodMultiplierField() | AShooterGameMode | inline |
| BabyCuddleIntervalMultiplierField() | AShooterGameMode | inline |
| BabyCuddleLoseImprintQualitySpeedMultiplierField() | AShooterGameMode | inline |
| BabyFoodConsumptionSpeedMultiplierField() | AShooterGameMode | inline |
| BabyImprintAmountMultiplierField() | AShooterGameMode | inline |
| BabyImprintingStatScaleMultiplierField() | AShooterGameMode | inline |
| BabyMatureSpeedMultiplierField() | AShooterGameMode | inline |
| bActorBeginningPlayFromLevelStreaming() | AActor | inline |
| bActorEnableCollision() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorIsBeingConstructed() | AActor | inline |
| bActorIsBeingDestroyed() | AActor | inline |
| bActorPreventPhysicsSceneRegistration() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bActorWantsDestroyDuringBeginPlay() | AActor | inline |
| bAddedPerformanceThrottledTick() | UPrimalActor | inline |
| bAddedRealtimeThrottledTick() | UPrimalActor | inline |
| bAddedServerThrottledTick() | UPrimalActor | inline |
| bAddedTagsList() | UPrimalActor | inline |
| bAdminLoggingField() | AShooterGameMode | inline |
| bAllowAnyoneBabyImprintCuddleField() | AShooterGameMode | inline |
| bAllowCaveBuildingPvPField() | AShooterGameMode | inline |
| bAllowCustomRecipesField() | AShooterGameMode | inline |
| bAllowDisablingSpectatorField() | AShooterGameMode | inline |
| bAllowFlyerCarryPvEField() | AShooterGameMode | inline |
| bAllowFlyerSpeedLevelingField() | AShooterGameMode | inline |
| bAllowInactiveTribesField() | AShooterGameMode | inline |
| bAllowMultipleAttachedC4Field() | AShooterGameMode | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowStoredDatasField() | AShooterGameMode | inline |
| bAllowTickBeforeBeginPlay() | AActor | inline |
| bAllowUnlimitedRespecsField() | AShooterGameMode | inline |
| bAlwaysCreatePhysicsState() | UPrimalActor | inline |
| bAlwaysNotifyPlayerJoinedField() | AShooterGameMode | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
| BanFileNameField() | AShooterGameMode | inline |
| BannedMapField() | AShooterGameMode | inline |
| BanPlayer() | AShooterGameMode | inlinestatic |
| BaseHexagonRewardMultiplierField() | AShooterGameMode | inline |
| BaseTemperatureMultiplierField() | AShooterGameMode | inline |
| bAsyncPhysicsTickEnabled() | AActor | inline |
| bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoPvEUseSystemTimeField() | AShooterGameMode | inline |
| bAutoStasis() | UPrimalActor | inline |
| bBlockInput() | AActor | inline |
| bBlueprintMultiUseEntries() | UPrimalActor | inline |
| bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
| bBPPostInitializeComponents() | UPrimalActor | inline |
| bBPPreInitializeComponents() | UPrimalActor | inline |
| bCallPreReplication() | AActor | inline |
| bCallPreReplicationForReplay() | AActor | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeInCluster() | AActor | inline |
| bClampItemStatsField() | AShooterGameMode | inline |
| bClimbable() | UPrimalActor | inline |
| bCollideWhenPlacing() | AActor | inline |
| bCrossARKAllowForeignDinoDownloadsField() | AShooterGameMode | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDelayedStart() | AGameMode | inline |
| bDestroyUnconnectedWaterPipesField() | AShooterGameMode | inline |
| bDisableDinoDecayPvEField() | AShooterGameMode | inline |
| bDisableDinoTamingField() | AShooterGameMode | inline |
| bDisableGenesisMissionsField() | AShooterGameMode | inline |
| bDisableNonTribePinAccessField() | AShooterGameMode | inline |
| bDisablePvEGammaField() | AShooterGameMode | inline |
| bDisableRailgunPVPField() | AShooterGameMode | inline |
| bDisableRigidBodyAnimNodes() | AActor | inline |
| bDisableStructurePlacementCollisionField() | AShooterGameMode | inline |
| bDisableWirelessCraftingForDinosField() | AShooterGameMode | inline |
| bDisableWirelessCraftingForStructuresField() | AShooterGameMode | inline |
| bDisableWorldBuffsField() | AShooterGameMode | inline |
| bDisableXPField() | AShooterGameMode | inline |
| bDoExtinctionEventField() | AShooterGameMode | inline |
| bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
| BecomeViewTarget(APlayerController *PC) | AActor | inline |
| BeginDestroy() | AActor | inline |
| BeginPlay() | AShooterGameMode | inline |
| BeginUnloadingWorld() | AShooterGameMode | inline |
| bEnableAutoLODGeneration() | AActor | inline |
| bEnableCryoSicknessPVEField() | AShooterGameMode | inline |
| bEnableMultiUse() | UPrimalActor | inline |
| bEnableOfficialOnlyVersioningCodeField() | AShooterGameMode | inline |
| bEnablePlayerMoveThroughAllyField() | AShooterGameMode | inline |
| bEnableStasisGridField() | AShooterGameMode | inline |
| bEnableVictoryCoreDupeCheckField() | AShooterGameMode | inline |
| bExchangedRoles() | AActor | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bFirstSaveWorldField() | AShooterGameMode | inline |
| bFlyerPlatformAllowUnalignedDinoBasingField() | AShooterGameMode | inline |
| bForceAllowAscensionItemDownloadsField() | AShooterGameMode | inline |
| bForceAllowNetMulticast() | UPrimalActor | inline |
| bForceAllStructureLockingField() | AShooterGameMode | inline |
| bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
| bForceHiddenReplication() | UPrimalActor | inline |
| bForceHighQualityViewerReplication() | AActor | inline |
| bForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bForceInfiniteDrawDistance() | UPrimalActor | inline |
| bForceNetAddressable() | AActor | inline |
| bForceNetworkSpatialization() | UPrimalActor | inline |
| bForcePreventSeamlessTravel() | UPrimalActor | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
| bForceUseInventoryAppendsField() | AShooterGameMode | inline |
| bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
| bGenesisUseStructuresPreventionVolumesField() | AShooterGameMode | inline |
| bHasDeferredComponentRegistration() | AActor | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasHighVolumeRPCs() | UPrimalActor | inline |
| bHasRegisteredAllComponents() | AActor | inline |
| bHexStoreAllowOnlyEngramTradeOptionField() | AShooterGameMode | inline |
| bHibernateChange() | UPrimalActor | inline |
| bHidden() | AActor | inline |
| bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
| bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
| bIgnoresOriginShifting() | AActor | inline |
| bIsCurrentlySavingWorldField() | AShooterGameMode | inline |
| bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
| bIsEditorOnlyActor() | AActor | inline |
| bIsFromChildActorComponent() | UPrimalActor | inline |
| bIsGenesisMapField() | AShooterGameMode | inline |
| bIsInstancedFoliage() | UPrimalActor | inline |
| bIsLegacyServerField() | AShooterGameMode | inline |
| bIsMapActor() | UPrimalActor | inline |
| bIsPrimalCharacter() | UPrimalActor | inline |
| bIsPrimalDino() | UPrimalActor | inline |
| bIsPrimalStructure() | UPrimalActor | inline |
| bIsPrimalStructureExplosive() | UPrimalActor | inline |
| bIsRestartingField() | AShooterGameMode | inline |
| bIsShooterCharacter() | UPrimalActor | inline |
| bIsShooterPlayerController() | UPrimalActor | inline |
| bIsValidUnstasisCaster() | UPrimalActor | inline |
| bLimitTurretsInRangeField() | AShooterGameMode | inline |
| bLoadedFromSaveGame() | UPrimalActor | inline |
| bLogChatMessagesField() | AShooterGameMode | inline |
| BlueprintCreatedComponentsField() | AActor | inline |
| bMultiUseCenterHUD() | UPrimalActor | inline |
| bNetCheckedInitialPhysicsState() | AActor | inline |
| bNetCritical() | UPrimalActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetMulticasting() | UPrimalActor | inline |
| bNetStartup() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetUseClientRelevancy() | UPrimalActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
| bNonPermanentDiseasesField() | AShooterGameMode | inline |
| bNotifyAdminCommandsInChatField() | AShooterGameMode | inline |
| bOfficialDisableGenesisMissionsField() | AShooterGameMode | inline |
| bOnlyAutoDestroyCoreStructuresField() | AShooterGameMode | inline |
| bOnlyDecayUnsnappedCoreStructuresField() | AShooterGameMode | inline |
| bOnlyInitialReplication() | UPrimalActor | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
| BonusSupplyCrateItemGiveIntervalField() | AShooterGameMode | inline |
| BonusSupplyCrateItemStringField() | AShooterGameMode | inline |
| BossKillXPMultiplierField() | AShooterGameMode | inline |
| BPAttachedRootComponent() | UPrimalActor | inline |
| bPauseable() | AGameModeBase | inline |
| BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
| bPendingUnstasis() | UPrimalActor | inline |
| BPIsSpawnpointAllowed_Implementation(APlayerStart *SpawnPoint, AController *Player) | AShooterGameMode | inline |
| BPIsSpawnpointPreferred_Implementation(APlayerStart *SpawnPoint, AController *Player) | AShooterGameMode | inline |
| BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
| BPPreSpawnedDino(APrimalDinoCharacter *theDino) | AShooterGameMode | inline |
| bPreventActorStasis() | UPrimalActor | inline |
| bPreventCharacterBasing() | UPrimalActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
| bPreventCliffPlatforms() | UPrimalActor | inline |
| bPreventHibernationManagerField() | AShooterGameMode | inline |
| bPreventLevelBoundsRelevant() | UPrimalActor | inline |
| bPreventNPCSpawnFloor() | UPrimalActor | inline |
| bPreventOnDedicatedServer() | UPrimalActor | inline |
| bPreventOutOfTribePinCodeUseField() | AShooterGameMode | inline |
| bPreventRegularForceNetUpdate() | UPrimalActor | inline |
| bPreventSaving() | UPrimalActor | inline |
| bPreventStructurePaintingField() | AShooterGameMode | inline |
| bPreventTribeAlliancesField() | AShooterGameMode | inline |
| bPreventUploadDinosField() | AShooterGameMode | inline |
| bPreventUploadSurvivorsField() | AShooterGameMode | inline |
| bPrimalDeferredConstruction() | AActor | inline |
| bProximityChatField() | AShooterGameMode | inline |
| bPvEAllowTribeWarField() | AShooterGameMode | inline |
| bPvPDinoDecayField() | AShooterGameMode | inline |
| bPvPStructureDecayField() | AShooterGameMode | inline |
| bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
| bRelevantForLevelBounds() | AActor | inline |
| bRelevantForNetworkReplays() | AActor | inline |
| bReplayRewindable() | AActor | inline |
| bReplicateHidden() | UPrimalActor | inline |
| bReplicateMovement() | AActor | inline |
| bReplicates() | AActor | inline |
| bReplicateUsingRegisteredSubObjectList() | AActor | inline |
| bRestartedAPlayerField() | AShooterGameMode | inline |
| bRiderDinoCollisionField() | AShooterGameMode | inline |
| Broadcast(AActor *Sender, const FString *Msg, FName Type) | AGameMode | inline |
| BroadcastLocalized(AActor *Sender, TSubclassOf< ULocalMessage > Message, int Switch, APlayerState *RelatedPlayerState_1, APlayerState *RelatedPlayerState_2, UObject *OptionalObject) | AGameMode | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bSavedWhenStasised() | UPrimalActor | inline |
| bServerAllowArkDownloadField() | AShooterGameMode | inline |
| bServerForceNoHUDField() | AShooterGameMode | inline |
| bServerGameLogEnabledField() | AShooterGameMode | inline |
| bServerGameLogIncludeTribeLogsField() | AShooterGameMode | inline |
| bServerPVEField() | AShooterGameMode | inline |
| bShowFloatingDamageTextField() | AShooterGameMode | inline |
| bStartPlayersAsSpectators() | AGameModeBase | inline |
| bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
| bStasised() | UPrimalActor | inline |
| bTearOff() | AActor | inline |
| bTempDisableLoginLockCheckField() | AShooterGameMode | inline |
| bTickFunctionsRegistered() | AActor | inline |
| bTribeLogDestroyedEnemyStructuresField() | AShooterGameMode | inline |
| bTribeStoreCharacterConfigurationField() | AShooterGameMode | inline |
| BuildReplicatedComponentsInfo() | AActor | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
| bUseAlarmNotificationsField() | AShooterGameMode | inline |
| bUseAttachmentReplication() | UPrimalActor | inline |
| bUseBPAllowActorSpawn() | UPrimalActor | inline |
| bUseBPChangedActorTeam() | UPrimalActor | inline |
| bUseBPCheckForErrors() | UPrimalActor | inline |
| bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
| bUseBPDrawEntry() | UPrimalActor | inline |
| bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
| bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
| bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
| bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
| bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
| bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
| bUseBPInventoryItemDropped() | UPrimalActor | inline |
| bUseBPInventoryItemUsed() | UPrimalActor | inline |
| bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
| bUseBPOverrideUILocation() | UPrimalActor | inline |
| bUseBPPreventAttachments() | UPrimalActor | inline |
| bUseCanMoveThroughActor() | UPrimalActor | inline |
| bUseExclusiveListField() | AShooterGameMode | inline |
| bUseNetworkSpatialization() | UPrimalActor | inline |
| bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
| bUseOptimizedHarvestingHealthField() | AShooterGameMode | inline |
| bUseSeamlessTravel() | AGameModeBase | inline |
| bUseStasisGrid() | UPrimalActor | inline |
| bWantsPerformanceThrottledTick() | UPrimalActor | inline |
| bWantsRealtimeThrottledTick() | UPrimalActor | inline |
| bWantsServerThrottledTick() | UPrimalActor | inline |
| bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bWillStasisAfterSpawn() | UPrimalActor | inline |
| CachedArkMetricsPayloadsField() | AShooterGameMode | inline |
| CachedGameLogField() | AShooterGameMode | inline |
| CachedSaveDirectoryOverrideField() | AShooterGameMode | inline |
| CachedStasisGridIndexField() | AActor | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
| CanBeDamaged() | AActor | inline |
| CanBeInCluster() | AActor | inline |
| CanServerTravel(const FString *URL, bool bAbsolute) | AGameMode | inline |
| CarnivoreNaturalTargetingRangeMultiplierField() | AShooterGameMode | inline |
| CarnivorePlayerAggroMultiplierField() | AShooterGameMode | inline |
| CaveKillXPMultiplierField() | AShooterGameMode | inline |
| ChangeActorTeam(int NewTeam) | UPrimalActor | inline |
| ChangeName(AController *Other, const FString *S, bool bNameChange) | AGameModeBase | inline |
| ChatLogAppend(AShooterPlayerController *SenderController, const FPrimalChatMessage *Msg) | AShooterGameMode | inline |
| ChatLogFileSplitIntervalSecondsField() | AShooterGameMode | inline |
| ChatLogFlush(bool bFinalize) | AShooterGameMode | inline |
| ChatLogFlushIntervalSecondsField() | AShooterGameMode | inline |
| ChatLogFlushOnTick() | AShooterGameMode | inline |
| ChatLogMaxAgeInDaysField() | AShooterGameMode | inline |
| CheckActorComponents() | AActor | inline |
| CheckArkTributeAvailability() | AShooterGameMode | inline |
| CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
| CheckComponentInstanceName(const FName InName) | AActor | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckForDupedDinos() | AShooterGameMode | inline |
| CheckGlobalEnables() | AShooterGameMode | inline |
| CheckGlobalEnablesURLField() | AShooterGameMode | inline |
| CheckIsOfficialServer() | AShooterGameMode | inline |
| CheckStillInWorld() | AActor | inline |
| ChildrenField() | AActor | inline |
| ChoosePlayerStart(AController *Player) | AGameModeBase | inline |
| ChoosePlayerStart_Implementation(AController *Player) | AShooterGameMode | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| CleanupActiveEventItems(FName OldEventToCleanup) | AShooterGameMode | inline |
| ClearComponentOverlaps() | AActor | inline |
| ClearCrossLevelReferences() | AActor | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClearPause() | AGameModeBase | inline |
| ClearSavesAndRestart() | AShooterGameMode | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
| ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| CollectiveNPCReplacementsField() | AShooterGameMode | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ConfigAddNPCSpawnEntriesContainerField() | AShooterGameMode | inline |
| ConfigOverrideItemCraftingCostsField() | AShooterGameMode | inline |
| ConfigOverrideItemMaxQuantityField() | AShooterGameMode | inline |
| ConfigOverrideNPCSpawnEntriesContainerField() | AShooterGameMode | inline |
| ConfigOverrideSupplyCrateItemsField() | AShooterGameMode | inline |
| ConfigSubtractNPCSpawnEntriesContainerField() | AShooterGameMode | inline |
| ControllingMatineeActorsField() | UPrimalActor | inline |
| ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline |
| CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
| CraftingSkillBonusMultiplierField() | AShooterGameMode | inline |
| CraftXPMultiplierField() | AShooterGameMode | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
| CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
| CreatePipes() | AShooterGameMode | inline |
| CreationTimeField() | AActor | inline |
| CropDecaySpeedMultiplierField() | AShooterGameMode | inline |
| CropGrowthSpeedMultiplierField() | AShooterGameMode | inline |
| CropPlotStackLimitField() | AShooterGameMode | inline |
| CryopodNerfDamageMultField() | AShooterGameMode | inline |
| CryopodNerfDurationField() | AShooterGameMode | inline |
| CryopodNerfIncomingDamageMultPercentField() | AShooterGameMode | inline |
| CurrentAdminCommandTrackingAPIKeyField() | AShooterGameMode | inline |
| CurrentAdminCommandTrackingURLField() | AShooterGameMode | inline |
| CurrentBatchCachedTeamTameListsField() | AShooterGameMode | inline |
| CurrentChatLogFilenameField() | AShooterGameMode | inline |
| CurrentDamageEventLogFilenameField() | AShooterGameMode | inline |
| CurrentGameModeVersionField() | AShooterGameMode | inline |
| CurrentIndexOfTameToBeAddedToCachedTeamTameListsField() | AShooterGameMode | inline |
| CurrentMerticsURLField() | AShooterGameMode | inline |
| CurrentNotificationURLField() | AShooterGameMode | inline |
| CurrentPlatformSaddleStructuresField() | AShooterGameMode | inline |
| CurrentSaveIncrementorField() | AShooterGameMode | inline |
| CurrentTeamBatchThatAreUpdatingTheirCachedTeamTameListsField() | AShooterGameMode | inline |
| CustomActorFlagsField() | UPrimalActor | inline |
| CustomDataField() | UPrimalActor | inline |
| CustomLevelEventsSingletonIDsField() | AShooterGameMode | inline |
| CustomRecipeEffectivenessMultiplierField() | AShooterGameMode | inline |
| CustomRecipeSkillMultiplierField() | AShooterGameMode | inline |
| CustomTagField() | UPrimalActor | inline |
| CustomTimeDilationField() | AActor | inline |
| DamageEventLogFlush() | AShooterGameMode | inline |
| DamageEventLogFlushHandleField() | AShooterGameMode | inline |
| Database_LoginDataRefField() | AShooterGameMode | inline |
| DayCycleSpeedScaleField() | AShooterGameMode | inline |
| DayTimeSpeedScaleField() | AShooterGameMode | inline |
| DedicatedForceLoadSoftAssets() | AShooterGameMode | inline |
| DefaultPawnClassField() | AGameModeBase | inline |
| DefaultPlayerNameField() | AGameModeBase | inline |
| DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
| DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
| DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
| DeferredMovementComponentField() | UPrimalActor | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DeferredTribeSavesField() | AShooterGameMode | inline |
| DeletePlayerData(AShooterPlayerState *PlayerState) | AShooterGameMode | inline |
| DesiredRepGraphBehaviorField() | UPrimalActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
| DestroyConstructedComponents() | AActor | inline |
| Destroyed() | AActor | inline |
| DestroyTamesOverLevelClampField() | AShooterGameMode | inline |
| DetachFenceField() | AActor | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| DifficultyValueField() | AShooterGameMode | inline |
| DifficultyValueMaxField() | AShooterGameMode | inline |
| DifficultyValueMinField() | AShooterGameMode | inline |
| DinoArmorDurabilityScaleField() | AShooterGameMode | inline |
| DinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
| DinoCharacterHealthRecoveryMultiplierField() | AShooterGameMode | inline |
| DinoCharacterStaminaDrainMultiplierField() | AShooterGameMode | inline |
| DinoClassDamageMultipliersField() | AShooterGameMode | inline |
| DinoClassResistanceMultipliersField() | AShooterGameMode | inline |
| DinoClassSpeedMultipliersField() | AShooterGameMode | inline |
| DinoClassStaminaMultipliersField() | AShooterGameMode | inline |
| DinoCountMultiplierField() | AShooterGameMode | inline |
| DinoDamageMultiplierField() | AShooterGameMode | inline |
| DinoDupeIDLogFileField() | AShooterGameMode | inline |
| DinoHairGrowthSpeedMultiplierField() | AShooterGameMode | inline |
| DinoHarvestingDamageMultiplierField() | AShooterGameMode | inline |
| DinoResistanceMultiplierField() | AShooterGameMode | inline |
| DinoSpawnWeightMultipliersField() | AShooterGameMode | inline |
| DinoTurretDamageMultiplierField() | AShooterGameMode | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisableInput(APlayerController *PlayerController) | AActor | inline |
| DisableRailgunPVPField() | AShooterGameMode | inline |
| DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
| DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
| DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline |
| DoMaintenanceRestart() | AShooterGameMode | inline |
| DoMaintenanceRestartWarning() | AShooterGameMode | inline |
| DoNPCZoneManagerLandscapeChangeFixups() | AShooterGameMode | inline |
| DoNPCZoneManagerLandscapeChangeFixupsHandleField() | AShooterGameMode | inline |
| DownloadTransferredPlayer(AShooterPlayerController *NewPlayer) | AShooterGameMode | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
| DumpAssetProperties(const FString *Asset, FString *OutFilename) | AShooterGameMode | inline |
| DynamicConfigHandleField() | AShooterGameMode | inline |
| DynamicDisabledWorldBuffsField() | AShooterGameMode | inline |
| DynamicNPCReplacementsField() | AShooterGameMode | inline |
| DynamicUndermeshRegionsRawField() | AShooterGameMode | inline |
| EggHatchSpeedMultiplierField() | AShooterGameMode | inline |
| EggsHatchedThisFrameField() | AShooterGameMode | inline |
| EnableAFKKickPlayerCountPercentField() | AShooterGameMode | inline |
| EnableInput(APlayerController *PlayerController) | AActor | inline |
| EndMatch() | AGameMode | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
| EndViewTarget(APlayerController *PC) | AActor | inline |
| EngineMessageClassField() | AGameMode | inline |
| EngramEntryAutoUnlocksField() | AShooterGameMode | inline |
| ExcludeItemIndicesField() | AShooterGameMode | inline |
| ExecuteCommand(const FString *command) | AShooterGameMode | inline |
| ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| ExplorerNoteXPMultiplierField() | AShooterGameMode | inline |
| ExtinctionEventTimeIntervalField() | AShooterGameMode | inline |
| ExtraPreLoginChecksBeforeWelcomePlayer(UNetConnection *Connection) | AShooterGameMode | inline |
| FailedToRestartPlayer(AController *NewPlayer) | AGameModeBase | inline |
| FailedWaterDinoSpawnLogFileField() | AShooterGameMode | inline |
| FastDecayIntervalField() | AShooterGameMode | inline |
| FellOutOfWorld(const UDamageType *dmgType) | AActor | inline |
| FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline |
| FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindInactivePlayer(APlayerController *PC) | AGameMode | inline |
| FindOrCreateSerializedObject(FAtlasSaveObjectData *SavedObject, const TArray< UObject *, TSizedDefaultAllocator< 32 > > *Levels, FName Name, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorsToBeginPlay, UWorld *World) | AShooterGameMode | inline |
| FindPlayerStart(AController *Player, const FString *IncomingName) | AGameModeBase | inline |
| FindPlayerStart_Implementation(AController *Player, const FString *IncomingName) | AGameModeBase | inline |
| FindProperty(FName name) | UObject | |
| FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
| FinishDestroy() | UObject | inline |
| FinishRestartPlayer(AController *NewPlayer, const UE::Math::TRotator< double > *StartRotation) | APrimalGameMode | inline |
| FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| FishingLootQualityMultiplierField() | AShooterGameMode | inline |
| FixupEventInventories() | AShooterGameMode | inline |
| FlushNetDormancy() | AActor | inline |
| FlushPrimalStats(AShooterPlayerController *ForPC) | AShooterGameMode | inline |
| ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
| ForceClearUnpauseDelegates(AActor *PauseActor) | AGameModeBase | inline |
| ForceDestroy() | AActor | inline |
| ForceImmediateReplicationFrameField() | UPrimalActor | inline |
| ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | UPrimalActor | inline |
| ForceLoadWorldSecondsField() | AShooterGameMode | inline |
| ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
| ForcePropertyCompare() | AActor | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
| ForceRepopulateAllHarvestElements() | AShooterGameMode | inlinestatic |
| ForceRepopulateFoliageAtPoint() | AShooterGameMode | inlinestatic |
| ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
| FuelConsumptionIntervalMultiplierField() | AShooterGameMode | inline |
| GameBackupPipeReadField() | AShooterGameMode | inline |
| GameBackupPipeWriteField() | AShooterGameMode | inline |
| GameBackupProcHandleField() | AShooterGameMode | inline |
| GameplayLogFileField() | AShooterGameMode | inline |
| GameSessionClassField() | AGameModeBase | inline |
| GameSessionField() | AGameModeBase | inline |
| GameStateClassField() | AGameModeBase | inline |
| GameStateField() | AGameModeBase | inline |
| GameWelcomePlayer(UNetConnection *Connection, FString *RedirectURL) | AShooterGameMode | inline |
| GatherCurrentMovement() | AActor | inline |
| GeneratePGMapFolderName() | AShooterGameMode | inlinestatic |
| GeneratePlayerDataId() | AShooterGameMode | inlinestatic |
| GenerateProfileFileName(FString *result, const FUniqueNetIdRepl *UniqueId, const FString *NetworkAddress, const FString *PlayerName) | AShooterGameMode | inline |
| GenerateTribeId() | AShooterGameMode | inline |
| GenericPlayerInitialization(AController *C) | AShooterGameMode | inline |
| GenericXPMultiplierField() | AShooterGameMode | inline |
| GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
| GetActorForwardVector() | ActorExtensions | |
| GetActorNameOrLabel(FString *result) | AActor | inline |
| GetActorTimeDilation() | AActor | inline |
| GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
| GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
| GetApproachRadius() | UPrimalActor | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
| GetAttachParentActor() | AActor | inline |
| GetBanDurationString(FString *result, FTimespan *TimeLeft) | AShooterGameMode | inline |
| GetBoolOption(const FString *Options, const FString *ParseString, bool CurrentValue) | AShooterGameMode | inline |
| GetBoolOptionIni(const wchar_t *Section, const wchar_t *OptionName, bool bDefaultValue) | AShooterGameMode | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
| GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
| GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetDefaultAttachComponent() | AActor | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultPawnClassForController(AController *InController) | AGameModeBase | inline |
| GetDefaultPawnClassForController_Implementation(AController *InController) | AShooterGameMode | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDinoDamageMultiplier(APrimalDinoCharacter *ForDino) | AShooterGameMode | inline |
| GetDinoResistanceMultiplier(APrimalDinoCharacter *ForDino) | AShooterGameMode | inline |
| GetDinosOfClasses() | AShooterGameMode | inlinestatic |
| GetDistanceTo(const AActor *OtherActor) | AActor | inline |
| GetDynamicConfig() | AShooterGameMode | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetFloatOption(const FString *Options, const FString *ParseString, float CurrentValue) | AShooterGameMode | inline |
| GetFloatOptionIni(const wchar_t *Section, const wchar_t *OptionName) | AShooterGameMode | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
| GetGameInstance() | AActor | inline |
| GetGameSessionClass(TSubclassOf< AGameSession > *result) | AGameModeBase | inline |
| GetGameState() | AGameModeBase | inline |
| GetInputAxisValue(const FName InputAxisName) | AActor | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetIntOption(const FString *Options, const FString *ParseString, int CurrentValue) | AShooterGameMode | inline |
| GetIntOptionIni(const wchar_t *Section, const wchar_t *OptionName) | AShooterGameMode | inline |
| GetIsMapActor() | UPrimalActor | inline |
| GetItemsOfTypesInInventory() | AShooterGameMode | inlinestatic |
| GetLastGameplayRelevantTime() | AActor | inline |
| GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
| GetLifeSpan() | AActor | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | AActor | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLocation() | ActorExtensions | |
| GetMapName(FString *result) | AShooterGameMode | inline |
| GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) | UPrimalActor | inline |
| GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline |
| GetNetConnection() | AActor | inline |
| GetNetDriver() | AActor | inline |
| GetNetOwningPlayer() | AActor | inline |
| GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
| GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline |
| GetNetworkNumber(FString *result) | AGameMode | inline |
| GetNetworkRangeMultiplier() | UPrimalActor | inline |
| GetNumberOfLivePlayersOnTribe(const FString *TribeName) | AShooterGameMode | inline |
| GetNumDinosOnTeam(int OnTeam) | AShooterGameMode | inline |
| GetNumPlayers() | AGameMode | inline |
| GetNumSpectators() | AGameMode | inline |
| GetOceanDinoManager() | AShooterGameMode | inline |
| GetOrCreateLeaderboardEntry(FName MissionTag) | AShooterGameMode | inline |
| GetOrLoadTribeData(int TribeID, FTribeData *LoadedTribeData, ETribeDataExclude ExcludeFilter) | AShooterGameMode | inline |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
| GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
| GetOwnerController() | AActor | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetParentComponent() | AActor | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPhysicsVolume() | AActor | inline |
| GetPlayerControllerByUniqueID() | AShooterGameMode | inlinestatic |
| GetPlayerControllerClassToSpawnForSeamlessTravel(TSubclassOf< APlayerController > *result, APlayerController *PreviousPC) | AGameModeBase | inline |
| GetPlayerData(const FString *PlayerDataID) | AShooterGameMode | inline |
| GetPlayerDataFor(AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, const FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) | AShooterGameMode | inline |
| GetPlayerIDForSteamID(unsigned __int64 steamID) | AShooterGameMode | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrivateStaticClass() | AShooterGameMode | inlinestatic |
| GetRayTracingGroupId() | AActor | inline |
| GetRepGraphRelevantDistanceSq() | AActor | inline |
| GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetRootSelectionParent() | AActor | inline |
| GetSeamlessTravelActorList(bool bToTransition, TArray< AActor *, TSizedDefaultAllocator< 32 > > *ActorList) | AGameModeBase | inline |
| GetSelectionParent() | AActor | inline |
| GetServerName(FString *result, bool bNumbersAndLettersOnly) | AShooterGameMode | inline |
| GetSessionTimeString_Implementation(FString *result) | AShooterGameMode | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
| GetSteamIDForPlayerID(int playerDataID) | AShooterGameMode | inline |
| GetSteamIDStringForPlayerID(FString *result, int playerDataID) | AShooterGameMode | inline |
| GetStructuresOfClasses() | AShooterGameMode | inlinestatic |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
| GetTribeData(const FTribeData *result, unsigned __int64 TribeID) | AShooterGameMode | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUsablePriority() | UPrimalActor | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
| GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWorld() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GetWorldTimerManager() | AActor | inline |
| GlobalBannedMapField() | AShooterGameMode | inline |
| GlobalCommandsCheatManagerField() | AShooterGameMode | inline |
| GlobalCorpseDecompositionTimeMultiplierField() | AShooterGameMode | inline |
| GlobalItemDecompositionTimeMultiplierField() | AShooterGameMode | inline |
| GlobalPoweredBatteryDurabilityDecreasePerSecondField() | AShooterGameMode | inline |
| GlobalSpoilingTimeMultiplierField() | AShooterGameMode | inline |
| HairGrowthSpeedMultiplierField() | AShooterGameMode | inline |
| HandleDisconnect(UWorld *InWorld, UNetDriver *NetDriver) | AGameMode | inline |
| HandleLeavingMap() | AShooterGameMode | inline |
| HandleMatchHasEnded() | AGameMode | inline |
| HandleMatchHasStarted() | AShooterGameMode | inline |
| HandleMatchIsWaitingToStart() | AGameMode | inline |
| HandleNewPlayer(AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) | AShooterGameMode | inline |
| HandleNewPlayer_Implementation(AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) | AShooterGameMode | inline |
| HandleSeamlessTravelPlayer(AController **C) | AGameMode | inline |
| HandleStartingNewPlayer_Implementation(APlayerController *NewPlayer) | AGameMode | inline |
| HandleTransferCharacterDialogResult(bool bAccept, AShooterPlayerController *NewPlayer) | AShooterGameMode | inline |
| HarvestAmountMultiplierField() | AShooterGameMode | inline |
| HarvestHealthMultiplierField() | AShooterGameMode | inline |
| HarvestResourceItemAmountClassMultipliersField() | AShooterGameMode | inline |
| HarvestXPMultiplierField() | AShooterGameMode | inline |
| HasActiveCameraComponent() | AActor | inline |
| HasActivePawnControlCameraComponent() | AActor | inline |
| HasLocalNetOwner() | AActor | inline |
| HasMatchEnded() | AGameMode | inline |
| HasMatchStarted() | AGameMode | inline |
| HasNetOwner() | AActor | inline |
| HasOption(const FString *Options, const FString *InKey) | AShooterGameMode | inline |
| HerbivoreNaturalTargetingRangeMultiplierField() | AShooterGameMode | inline |
| HerbivorePlayerAggroMultiplierField() | AShooterGameMode | inline |
| HexagonCostMultiplierField() | AShooterGameMode | inline |
| HexagonRewardMultiplierField() | AShooterGameMode | inline |
| HibernationManagerField() | AShooterGameMode | inline |
| HiddenHarvestingComponentsField() | AShooterGameMode | inline |
| HitchDetected(const FSoftObjectPath *ForAsset, float HitchTime) | AShooterGameMode | inline |
| HttpCheckGlobalEnablesComplete() | AShooterGameMode | inlinestatic |
| HttpGetBanListComplete() | AShooterGameMode | inlinestatic |
| HttpGetCheaterListComplete() | AShooterGameMode | inlinestatic |
| HttpGetDynamicConfigComplete() | AShooterGameMode | inlinestatic |
| HttpGetLiveTuningOverloadsComplete() | AShooterGameMode | inlinestatic |
| HttpSendAllCachedArkMetricsRequestComplete() | AShooterGameMode | inlinestatic |
| HUDClassField() | AGameModeBase | inline |
| IDtoPlayerDatasField() | AShooterGameMode | inline |
| ImplantSuicideCDField() | AShooterGameMode | inline |
| ImprintLimitField() | AShooterGameMode | inline |
| InactivePlayerArrayField() | AGameMode | inline |
| InactivePlayerStateLifeSpanField() | AGameMode | inline |
| IncreasePvPRespawnIntervalBaseAmountField() | AShooterGameMode | inline |
| IncreasePvPRespawnIntervalCheckPeriodField() | AShooterGameMode | inline |
| IncreasePvPRespawnIntervalMultiplierField() | AShooterGameMode | inline |
| IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
| IncrementalUnregisterComponents() | AActor | inline |
| IncrementNumDinos(int ForTeam, int ByAmount) | AShooterGameMode | inline |
| IncrementPreLoginMetric() | AShooterGameMode | inline |
| InitGame(const FString *MapName, const FString *Options, FString *ErrorMessage) | AShooterGameMode | inline |
| InitGameState() | AShooterGameMode | inline |
| InitializeComponents() | AActor | inline |
| InitializeDatabaseRefs() | AShooterGameMode | inline |
| InitializeDefaults() | AActor | inline |
| InitializeHUDForPlayer_Implementation(APlayerController *NewPlayer) | AGameModeBase | inline |
| InitialLifeSpanField() | AActor | inline |
| InitNewPlayer(FString *result, APlayerController *NewPlayerController, const FUniqueNetIdRepl *UniqueId, const FString *Options, const FString *Portal) | AShooterGameMode | inline |
| InitOptionBool() | AShooterGameMode | inlinestatic |
| InitOptionBool(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, bool bDefaultValue) | AShooterGameMode | inline |
| InitOptionFloat() | AShooterGameMode | inlinestatic |
| InitOptionFloat(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, float CurrentValue) | AShooterGameMode | inline |
| InitOptionInteger(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option, int CurrentValue) | AShooterGameMode | inline |
| InitOptions() | AShooterGameMode | inlinestatic |
| InitOptionString(const wchar_t *Commandline, const wchar_t *Section, const wchar_t *Option) | AShooterGameMode | inline |
| InitSeamlessTravelPlayer(AController *NewController) | AGameMode | inline |
| InputComponentField() | AActor | inline |
| InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
| InputPriorityField() | AActor | inline |
| InstanceComponentsField() | AActor | inline |
| InstigatorField() | AActor | inline |
| InternalGetNetMode() | AActor | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
| InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline |
| IsA(UClass *SomeBase) | ActorExtensions | |
| IsActorOrSelectionParentSelected() | AActor | inline |
| IsAsset() | AActor | inline |
| IsAttachedTo(const AActor *Other) | AActor | inline |
| IsBasedOnActor(const AActor *Other) | AActor | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsCachedTeamTameListOutOfDate(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| IsChildActor() | AActor | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsEditorOnly() | AActor | inline |
| IsFirstPlayerSpawn(APlayerController *NewPlayer) | AShooterGameMode | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsHandlingReplays() | AGameMode | inline |
| IsHidden() | AActor | inline |
| IsHLODRelevant() | AActor | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsInstancedFoliage() | UPrimalActor | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLocalizedResource() | UObject | inline |
| IsLoginLockDisabled() | AShooterGameMode | inline |
| IsMatchInProgress() | AGameMode | inline |
| IsMatineeControlled() | UPrimalActor | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| IsNetStartupActor() | AActor | inline |
| IsOverlappingActor(const AActor *Other) | AActor | inline |
| IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
| IsPaused() | AGameModeBase | inline |
| IsPlayerAllowedToCheat(AShooterPlayerController *ForPlayer) | AShooterGameMode | inline |
| IsPlayerAwaitingToRecieveCachedTeamTameListASAP(AShooterPlayerController *RequestingPlayer, int *FoundIndex) | AShooterGameMode | inline |
| IsPlayerControllerAllowedToExclusiveJoin(AShooterPlayerController *ForPlayer) | AShooterGameMode | inline |
| IsPlayerControllerAllowedToJoinNoCheck(AShooterPlayerController *ForPlayer) | AShooterGameMode | inline |
| IsPrimalCharacter() | UPrimalActor | inline |
| IsPrimalCharacterOrStructure() | UPrimalActor | inline |
| IsPrimalDino() | UPrimalActor | inline |
| IsPrimalStructure() | UPrimalActor | inline |
| IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
| IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSavingWorldDataField() | AShooterGameMode | inline |
| IsSelectionChild() | AActor | inline |
| IsShooterCharacter() | UPrimalActor | inline |
| IsSpawnpointPreferred(APlayerStart *SpawnPoint, AController *Player) | AShooterGameMode | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsTribeWar(int TribeID1, int TribeID2) | AShooterGameMode | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidUnStasisCaster() | UPrimalActor | inline |
| IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| ItemStackSizeMultiplierField() | AShooterGameMode | inline |
| K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
| KickIdlePlayersPeriodField() | AShooterGameMode | inline |
| KickPlayer() | AShooterGameMode | inlinestatic |
| KickPlayerController(APlayerController *thePC, const FString *KickMessage) | AShooterGameMode | inline |
| Killed(AController *Killer, AController *KilledPlayer, APawn *KilledPawn, const UDamageType *DamageType) | AShooterGameMode | inline |
| KillXPMultiplierField() | AShooterGameMode | inline |
| LastActorForceReplicationFrameField() | UPrimalActor | inline |
| LastActorForceReplicationTimeField() | UPrimalActor | inline |
| LastActorUnstasisedCycleField() | UPrimalActor | inline |
| LastBackupTimeField() | AShooterGameMode | inline |
| LastBonusSupplyCrateItemGiveTimeField() | AShooterGameMode | inline |
| LastChatLogFileCreateTimeField() | AShooterGameMode | inline |
| LastChatLogFlushTimeField() | AShooterGameMode | inline |
| LastClaimedGameCodeField() | AShooterGameMode | inline |
| LastDayOfYearBackedUpField() | AShooterGameMode | inline |
| LastEnterStasisTimeField() | UPrimalActor | inline |
| LastExecSaveTimeField() | AShooterGameMode | inline |
| LastExitStasisTimeField() | UPrimalActor | inline |
| LastForceNetUpdateFrameField() | AActor | inline |
| LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
| LastFrameUnStasisField() | UPrimalActor | inline |
| LastLoginLocksConnectedTimeField() | AShooterGameMode | inline |
| LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
| LastPostProcessVolumeSoundField() | UPrimalActor | inline |
| LastPreReplicationTimeField() | UPrimalActor | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastRenderTimeOnScreenField() | AActor | inline |
| LastRepopulationIndexToCheckField() | AShooterGameMode | inline |
| LastSaveWorldTimeField() | AShooterGameMode | inline |
| LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
| LastServerNotificationMessageField() | AShooterGameMode | inline |
| LastServerNotificationRecievedAtField() | AShooterGameMode | inline |
| LastThrottledTickTimeField() | UPrimalActor | inline |
| LastTimeCheckedForSaveBackupField() | AShooterGameMode | inline |
| LastTimeSavedWorldField() | AShooterGameMode | inline |
| LastUnstasisFrameCounterField() | UPrimalActor | inline |
| LastUpdatedLoginLocksTimeField() | AShooterGameMode | inline |
| LaunchOptionsField() | AShooterGameMode | inline |
| LayEggIntervalMultiplierField() | AShooterGameMode | inline |
| LayersField() | AActor | inline |
| LeaderboardContainerField() | AShooterGameMode | inline |
| LevelExperienceRampOverridesField() | AShooterGameMode | inline |
| LimitGeneratorsNumField() | AShooterGameMode | inline |
| LimitGeneratorsRangeField() | AShooterGameMode | inline |
| LimitNonPlayerDroppedItemsCountField() | AShooterGameMode | inline |
| LimitNonPlayerDroppedItemsRangeField() | AShooterGameMode | inline |
| LimitTurretsNumField() | AShooterGameMode | inline |
| LimitTurretsRangeField() | AShooterGameMode | inline |
| ListAllPlayers(FString *Message) | AShooterGameMode | inline |
| ListenServerTetherDistanceMultiplierField() | AShooterGameMode | inline |
| LiveTuningFileNameField() | AShooterGameMode | inline |
| LiveTuningOverloadBaselineValuesField() | AShooterGameMode | inline |
| LoadBanListFromString(FString *FileString, bool GlobalList) | AShooterGameMode | inline |
| LoadBannedList() | AShooterGameMode | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LoadedAtPersistentTimeField() | AShooterGameMode | inline |
| LoadedAtTimeSecondsField() | AShooterGameMode | inline |
| LoadedSaveIncrementorField() | AShooterGameMode | inline |
| LoadedWorld_Implementation() | AShooterGameMode | inline |
| LoadForceRespawnDinosVersionField() | AShooterGameMode | inline |
| LoadPlayerData(AShooterPlayerState *PlayerState, bool bIsLoadingBackup) | AShooterGameMode | inline |
| LoadPlayerDataIds() | AShooterGameMode | inline |
| LoadPlayerIds_Process(unsigned __int64 InPlayerID, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *ReadBytes) | AShooterGameMode | inline |
| LoadPlayersJoinNoCheckList() | AShooterGameMode | inline |
| LoadTribeData(int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar, ETribeDataExclude ExcludeFilter) | AShooterGameMode | inline |
| LoadTribeIds() | AShooterGameMode | inline |
| LoadTribeIds_Process(unsigned int theTribeID) | AShooterGameMode | inline |
| LoadTributePlayerDatas(const FUniqueNetId *UniqueID) | AShooterGameMode | inline |
| LoadWorld() | AShooterGameMode | inline |
| LoadWorldFromFile(const FString *filename) | AShooterGameMode | inline |
| LoadWorldFromFileWrapper() | AShooterGameMode | inline |
| LocalInstancedStaticMeshComponentInstancesVisibilityStateField() | AShooterGameMode | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| LogFailedWaterDinoSpawn(AActor *FailedSpawned) | AShooterGameMode | inline |
| Login(UPlayer *NewPlayer, ENetRole InRemoteRole, const FString *Portal, const FString *Options, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) | AGameModeBase | inline |
| Logout(AController *Exiting) | AShooterGameMode | inline |
| MaintenanceRestartHandleField() | AShooterGameMode | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
| MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MatchStateField() | AGameMode | inline |
| MateBoostEffectMultiplierField() | AShooterGameMode | inline |
| MatineeUpdated() | UPrimalActor | inline |
| MatingIntervalMultiplierField() | AShooterGameMode | inline |
| MatingSpeedMultiplierField() | AShooterGameMode | inline |
| MaxAlliancesPerTribeField() | AShooterGameMode | inline |
| MaxAllowedPlayersRecieveCachedTeamTameListPerTickField() | AShooterGameMode | inline |
| MaxAllowedRespawnIntervalField() | AShooterGameMode | inline |
| MaxAllowedUpdatedCachedTeamTamesPerTickField() | AShooterGameMode | inline |
| MaxDinoBaseLevelField() | AShooterGameMode | inline |
| MaxFallSpeedMultiplierField() | AShooterGameMode | inline |
| MaxGateFrameOnSaddlesField() | AShooterGameMode | inline |
| MaxHexagonsPerCharacterField() | AShooterGameMode | inline |
| MaxInactivePlayersField() | AGameMode | inline |
| MaxNumberOfPlayersInTribeField() | AShooterGameMode | inline |
| MaxPersonalTamedDinosField() | AShooterGameMode | inline |
| MaxPerTribePlatformSaddleStructureLimitField() | AShooterGameMode | inline |
| MaxPlatformSaddleStructureLimitField() | AShooterGameMode | inline |
| MaxStructuresInSmallRadiusField() | AShooterGameMode | inline |
| MaxStructuresToAllowForPickupOverrideField() | AShooterGameMode | inline |
| MaxTamedDinosField() | AShooterGameMode | inline |
| MaxTribeLogsField() | AShooterGameMode | inline |
| MaxTribesPerAllianceField() | AShooterGameMode | inline |
| MaxTributeCharactersField() | AShooterGameMode | inline |
| MaxTributeDinosField() | AShooterGameMode | inline |
| MaxTributeItemsField() | AShooterGameMode | inline |
| MeshCheckingPercentageToFailField() | AShooterGameMode | inline |
| MeshCheckingRayDistanceField() | AShooterGameMode | inline |
| MeshCheckingSubdivisonsField() | AShooterGameMode | inline |
| MinimumDinoReuploadIntervalField() | AShooterGameMode | inline |
| MinimumTimebetweeninventoryRetrievalField() | AShooterGameMode | inline |
| MinNetUpdateFrequencyField() | AActor | inline |
| MinRespawnDelayField() | AGameMode | inline |
| MissionGlobalDataField() | AShooterGameMode | inline |
| MissionTagToLeaderboardEntryField() | AShooterGameMode | inline |
| ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
| MovePlayersAwaitingUpdatedCachedTeamTameListToArrayOfPlayersToGetNotifiedAndRecieveUpdatedList() | AShooterGameMode | inline |
| MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
| MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
| MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
| MustSpectate(APlayerController *NewPlayerController) | AGameModeBase | inline |
| MustSpectate_Implementation(APlayerController *NewPlayerController) | AGameModeBase | inline |
| MyServerIdField() | AShooterGameMode | inline |
| MyStasisGridField() | AShooterGameMode | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UObject | inline |
| NeedsLoadForServer() | UObject | inline |
| NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
| NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetDormancyField() | AActor | inline |
| NetDriverNameField() | AActor | inline |
| NetPriorityField() | AActor | inline |
| NetTagField() | AActor | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
| NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
| NetworkRangeMultiplierField() | UPrimalActor | inline |
| NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
| NetworkSpatializationChildrenField() | UPrimalActor | inline |
| NetworkSpatializationParentField() | UPrimalActor | inline |
| NextExtinctionEventUTCField() | AShooterGameMode | inline |
| NextTeamBatchPlayersAwaitingUpdatedCachedTeamTameListField() | AShooterGameMode | inline |
| NextTeamBatchtoUpdateCachedTeamTameListsField() | AShooterGameMode | inline |
| NightTimeSpeedScaleField() | AShooterGameMode | inline |
| NotifyActorBeginCursorOver() | AActor | inline |
| NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorEndCursorOver() | AActor | inline |
| NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
| NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
| NotifyDamage(AActor *Victim, float DamageAmount, const FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser) | AShooterGameMode | inline |
| NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| NPCActiveCountField() | AShooterGameMode | inline |
| NPCActiveCountTamedField() | AShooterGameMode | inline |
| NPCCountField() | AShooterGameMode | inline |
| NPCReplacementsField() | AShooterGameMode | inline |
| NPCZoneManagerModField() | AShooterGameMode | inline |
| NumBotsField() | AGameMode | inline |
| NumPlayersField() | AGameMode | inline |
| NumSpectatorsField() | AGameMode | inline |
| NumTravellingPlayersField() | AGameMode | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
| OnActorBeginOverlapField() | AActor | inline |
| OnActorCustomEventField() | UPrimalActor | inline |
| OnActorHitField() | AActor | inline |
| OnAddNewTribeField() | AShooterGameMode | inline |
| OnBeginCursorOverField() | AActor | inline |
| OnCharacterPossessedByPlayerField() | AShooterGameMode | inline |
| OnCharacterUnpossessedByPlayerField() | AShooterGameMode | inline |
| OnClickedField() | AActor | inline |
| OnEndPlayField() | AActor | inline |
| OnFinishedUpdatingCurrentBatchOfCachedTeamTameLists() | AShooterGameMode | inline |
| OnHarvestingComponentHidden(FAttachedInstancedHarvestingElement *component) | AShooterGameMode | inline |
| OnInputTouchBeginField() | AActor | inline |
| OnInputTouchEnterField() | AActor | inline |
| OnKilledField() | AShooterGameMode | inline |
| OnLandscapeLevelLoaded() | AShooterGameMode | inline |
| OnLogout_Implementation(AController *Exiting) | AShooterGameMode | inline |
| OnMatchStateSet() | AGameMode | inline |
| OnMatineeUpdatedField() | UPrimalActor | inline |
| OnMatineeUpdatedRawField() | UPrimalActor | inline |
| OnMissionTriggerBeginOverlapField() | AShooterGameMode | inline |
| OnMissionTriggerEndOverlapField() | AShooterGameMode | inline |
| OnNotifyDamageField() | AShooterGameMode | inline |
| OnPostLoginField() | AShooterGameMode | inline |
| OnPreSpawnedDinoField() | AShooterGameMode | inline |
| OnRemovePlayerFromTribeField() | AShooterGameMode | inline |
| OnRemoveTribeField() | AShooterGameMode | inline |
| OnRep_AttachmentReplication() | AActor | inline |
| OnRep_ReplicatedMovement() | AActor | inline |
| OnSavingWorldFinishedDelegateField() | AShooterGameMode | inline |
| OnSavingWorldStartedDelegateField() | AShooterGameMode | inline |
| OnSemaphoreTakenField() | UPrimalActor | inline |
| OnSerializeForSaveFileField() | AShooterGameMode | inline |
| OnServerChatMessageField() | AShooterGameMode | inline |
| OnServerDirectMessageField() | AShooterGameMode | inline |
| OnServerNotificationField() | AShooterGameMode | inline |
| OnShooterCharacterDiedField() | AShooterGameMode | inline |
| OnShooterCharacterSpawnedField() | AShooterGameMode | inline |
| OnStartNewPlayerField() | AShooterGameMode | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
| OnTakePointDamageField() | AActor | inline |
| OnTargetingTeamChangedField() | UPrimalActor | inline |
| OnTeamChangedForActorField | UPrimalActor | inline |
| OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
| OptionsStringField() | AGameModeBase | inline |
| OriginalCreationTimeField() | UPrimalActor | inline |
| OuterPrivateField() | UObjectBase | inline |
| OutputThreadProc() | AShooterGameMode | inline |
| OutsideWorldBounds() | AActor | inline |
| OverrideEngramEntriesField() | AShooterGameMode | inline |
| OverrideItemCraftingCostsField() | AShooterGameMode | inline |
| OverrideMaxExperiencePointsDinoField() | AShooterGameMode | inline |
| OverrideMaxExperiencePointsPlayerField() | AShooterGameMode | inline |
| OverrideMaxItemQuantityMapField() | AShooterGameMode | inline |
| OverrideNamedEngramEntriesField() | AShooterGameMode | inline |
| OverrideOfficialDifficultyField() | AShooterGameMode | inline |
| OverridePlayerLevelEngramPointsField() | AShooterGameMode | inline |
| OverridePlayerState(APlayerController *PC, APlayerState *OldPlayerState) | AGameMode | inline |
| OverrideStasisComponentRadiusField() | UPrimalActor | inline |
| OwnedComponentsField() | AActor | inline |
| OwnerField() | AActor | inline |
| OxygenSwimSpeedStatMultiplierField() | AShooterGameMode | inline |
| ParentComponentField() | AActor | inline |
| ParseServerToJson() | AShooterGameMode | inline |
| PassiveTameIntervalMultiplierField() | AShooterGameMode | inline |
| PausersField() | AGameModeBase | inline |
| PendingLoginLockReleasesField() | AShooterGameMode | inline |
| PendingStructureDestroysField() | AShooterGameMode | inline |
| PerLevelStatsMultiplier_DinoTamed_AddField() | AShooterGameMode | inline |
| PerLevelStatsMultiplier_DinoTamed_AffinityField() | AShooterGameMode | inline |
| PerLevelStatsMultiplier_DinoTamedField() | AShooterGameMode | inline |
| PerLevelStatsMultiplier_PlayerField() | AShooterGameMode | inline |
| PerPlatformMaxStructuresMultiplierField() | AShooterGameMode | inline |
| PersonalTamedDinosSaddleStructureCostField() | AShooterGameMode | inline |
| PhotoModeRangeLimitField() | AShooterGameMode | inline |
| PlatformSaddleBuildAreaBoundsMultiplierField() | AShooterGameMode | inline |
| PlayerCanRestart(APlayerController *Player) | AGameModeBase | inline |
| PlayerCanRestart_Implementation(APlayerController *Player) | AShooterGameMode | inline |
| PlayerCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
| PlayerCharacterHealthRecoveryMultiplierField() | AShooterGameMode | inline |
| PlayerCharacterStaminaDrainMultiplierField() | AShooterGameMode | inline |
| PlayerCharacterWaterDrainMultiplierField() | AShooterGameMode | inline |
| PlayerControllerClassField() | AGameModeBase | inline |
| PlayerDamageMultiplierField() | AShooterGameMode | inline |
| PlayerDatasField() | AShooterGameMode | inline |
| PlayerDataStoreField() | AShooterGameMode | inline |
| PlayerHarvestingDamageMultiplierField() | AShooterGameMode | inline |
| PlayerResistanceMultiplierField() | AShooterGameMode | inline |
| PlayersAwaitingUpdatedCachedTeamTameListWhosTeamsAreInCurrentEvaluatedBatchField() | AShooterGameMode | inline |
| PlayersExclusiveCheckFilenameField() | AShooterGameMode | inline |
| PlayersExclusiveListField() | AShooterGameMode | inline |
| PlayersIdsField() | AShooterGameMode | inline |
| PlayersJoinNoCheckField() | AShooterGameMode | inline |
| PlayersJoinNoCheckFilenameField() | AShooterGameMode | inline |
| PlayerStartsField() | APrimalGameMode | inline |
| PlayerStateClassField() | AGameModeBase | inline |
| PlayerStringIdsField() | AShooterGameMode | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
| PoopIntervalMultiplierField() | AShooterGameMode | inline |
| PostActorConstruction() | AActor | inline |
| PostAdminTrackedCommands() | AShooterGameMode | inline |
| PostAlarmNotification() | AShooterGameMode | inlinestatic |
| PostAlarmNotificationTribe() | AShooterGameMode | inlinestatic |
| PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
| PostInitializeComponents() | AActor | inline |
| PostInitProperties() | AActor | inline |
| PostLoad() | AActor | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostLogin(APlayerController *NewPlayer) | AShooterGameMode | inline |
| PostNetInit() | AActor | inline |
| PostNetReceive() | AActor | inline |
| PostNetReceiveLocationAndRotation() | AActor | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostRegisterAllComponents() | AActor | inline |
| PostSeamlessTravel() | AGameMode | inline |
| PostServerMetrics() | AShooterGameMode | inline |
| PostSpawnInitialize(const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| PreInitializeComponents() | AShooterGameMode | inline |
| PreLogin(const FString *Options, const FString *Address, const FUniqueNetIdRepl *UniqueId, FString *ErrorMessage) | AShooterGameMode | inline |
| PreNetReceive() | AActor | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | UPrimalActor | inline |
| PreventDinoTameClassNamesField() | AShooterGameMode | inline |
| PreventDownloadItemsField() | AShooterGameMode | inline |
| PreventOfflinePvPConnectionInvincibleIntervalField() | AShooterGameMode | inline |
| PreventOfflinePvPIntervalField() | AShooterGameMode | inline |
| PreventTransferForClassNamesField() | AShooterGameMode | inline |
| PreviousFrameTimeField() | AShooterGameMode | inline |
| PrimaryActorTickField() | AActor | inline |
| PrintHibernatingDino() | AShooterGameMode | inlinestatic |
| PrintToGameplayLog(const FString *InString) | AShooterGameMode | inline |
| PrintToServerGameLog(const FString *InString, bool bSendChatToAllAdmins) | AShooterGameMode | inline |
| PrioritizedObjectMapField() | AShooterGameMode | inline |
| ProcessClientTravel(FString *URL, FGuid *NextMapGuid, bool bSeamless, bool bAbsolute) | AGameModeBase | inline |
| ProcessClientTravel(FString *FURL, bool bSeamless, bool bAbsolute) | AGameModeBase | inline |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProcessServerTravel(const FString *URL, bool bAbsolute) | AGameModeBase | inline |
| ProcessUserConstructionScript() | AActor | inline |
| ProximityRadiusField() | AShooterGameMode | inline |
| ProximityRadiusUnconsiousScaleField() | AShooterGameMode | inline |
| PubSub_GeneralNotificationsRefField() | AShooterGameMode | inline |
| PushSelectionToProxies() | AActor | inline |
| PvEActiveTribeWarsField() | AShooterGameMode | inline |
| PvEDinoDecayPeriodMultiplierField() | AShooterGameMode | inline |
| PvEStructureDecayPeriodMultiplierField() | AShooterGameMode | inline |
| PvPZoneStructureDamageMultiplierField() | AShooterGameMode | inline |
| QueuedAdminCommandsField() | AShooterGameMode | inline |
| QueueUpTeamForItsCachedTeamTameListToBeUpdated(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| RadiusStructuresInSmallRadiusField() | AShooterGameMode | inline |
| RaidDinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
| RandomAutoSaveSpreadField() | AShooterGameMode | inline |
| RandomStartByteField() | UPrimalActor | inline |
| RayTracingGroupIdField() | AActor | inline |
| RCONPortField() | AShooterGameMode | inline |
| RCONServerGameLogBufferField() | AShooterGameMode | inline |
| RCONSocketField() | AShooterGameMode | inline |
| ReadyToStartMatch() | AGameMode | inline |
| ReadyToStartMatch_Implementation() | AGameMode | inline |
| RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
| ReassertColorization() | AShooterGameMode | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| RedisTimeoutInMinutesField() | AShooterGameMode | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllComponents() | AActor | inline |
| ReloadAdminIPs() | AShooterGameMode | inline |
| RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| RemoveEventDinosFromWorld(FName OldEventToCleanup) | AShooterGameMode | inline |
| RemoveEventItemsFromInventory(UPrimalInventoryComponent *TheInventory, FName OldEventToCleanup) | AShooterGameMode | inline |
| RemoveEventStructuresFromWorld(FName OldEventToCleanup) | AShooterGameMode | inline |
| RemoveInactivePlayersAndTribes() | AShooterGameMode | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemovePlayerControllerFromPlayerCount(APlayerController *PC) | AGameMode | inline |
| RemovePlayerFromTribe(unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState) | AShooterGameMode | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| RemoveTribe(unsigned __int64 TribeID) | AShooterGameMode | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| ReplaySpectatorPlayerControllerClassField() | AGameModeBase | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedMovementField() | AActor | inline |
| ReplicateStreamingStatus(APlayerController *PC) | AGameModeBase | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
| ReplicationIntervalMultiplierField() | UPrimalActor | inline |
| RequestFinishAndExitToMainMenu() | AShooterGameMode | inline |
| RequestPlayerRecieveKnownCachedTeamTameList(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| RequestUpdateCachedTeamTameList(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| ReregisterAllComponents(bool a2) | AActor | inline |
| Reset() | AGameModeBase | inline |
| ResetLevel() | AGameModeBase | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetSpatialComponent() | AActor | inline |
| ResourceNoReplenishRadiusPlayersField() | AShooterGameMode | inline |
| ResourceNoReplenishRadiusStructuresField() | AShooterGameMode | inline |
| ResourcesRespawnPeriodMultiplierField() | AShooterGameMode | inline |
| RestartGame() | AGameMode | inline |
| RestartPlayer(AController *NewPlayer) | AShooterGameMode | inline |
| RestartPlayerAtPlayerStart(AController *NewPlayer, AActor *StartSpot) | AGameModeBase | inline |
| RestartPlayerAtTransform(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) | AGameModeBase | inline |
| ResyncZoneVolumesWithHibernationManager(UWorld *World) | AShooterGameMode | inline |
| ReturnCachedTeamTameListsToAwaitingPlayers_OnInterval() | AShooterGameMode | inline |
| ReturnCachedTeamTameListsToAwaitingPlayers_OnIntervalHandleField() | AShooterGameMode | inline |
| ReturnToMainMenuHost() | AGameModeBase | inline |
| RootComponentField() | AActor | inline |
| RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
| RTSMaxRangeFromPlayerCharacterScaleField() | AShooterGameMode | inline |
| RTSModeNumSelectableDinosScaleField() | AShooterGameMode | inline |
| RTSProximityToEnemyStructureScaleField() | AShooterGameMode | inline |
| S3BanDownloaderField() | AShooterGameMode | inline |
| S3CheatDownloaderField() | AShooterGameMode | inline |
| SaveBannedList() | AShooterGameMode | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SavedGameModeVersionField() | AShooterGameMode | inline |
| SaveDirectoryNameField() | AShooterGameMode | inline |
| SaveForceRespawnDinosVersionField() | AShooterGameMode | inline |
| SaveGameCustomVersionField() | AShooterGameMode | inline |
| SavePlayerData(TSharedPtr< FWriteFileTaskInfo > *result, UPrimalPlayerData *PlayerData, bool bSaveBackup) | AShooterGameMode | inline |
| SaveTribeData(TSharedPtr< FWriteFileTaskInfo > *result, const FTribeData *TribeData, bool bCanDeferToTick) | AShooterGameMode | inline |
| SaveTributePlayerDatas(const FUniqueNetId *UniqueID) | AShooterGameMode | inline |
| SaveWorld(bool bForceSynchronous, bool bForceEvenIfSaveLoadIsDisabled) | AShooterGameMode | inline |
| Say(const FString *Msg) | AGameMode | inline |
| SendAllCachedArkMetrics() | AShooterGameMode | inline |
| SendChatMessage(const FPrimalChatMessage *Message) | AShooterGameMode | inline |
| SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| SendServerChatMessage(FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString SenderID) | AShooterGameMode | inline |
| SendServerDirectMessage(FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName, FString *SenderId) | AShooterGameMode | inline |
| SendServerNotification(FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard) | AShooterGameMode | inline |
| Serialize(FStructuredArchiveRecord Record) | AShooterGameMode | inline |
| Serialize(FArchive *Ar) | AShooterGameMode | inline |
| SerializeForSaveFile(int SaveVersion, FArchive *InArchive, bool bDataStoresAreSerialized) | AShooterGameMode | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerAutoForceRespawnWildDinosIntervalField() | AShooterGameMode | inline |
| ServerCheatManagerField() | AShooterGameMode | inline |
| ServerConstructedFoliageHiddenAttachedComponent(FAttachedInstanced *aComponent) | AShooterGameMode | inline |
| ServerGameLogFileField() | AShooterGameMode | inline |
| ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
| ServerIDField() | AShooterGameMode | inline |
| ServerLastForceRespawnWildDinosTimeField() | AShooterGameMode | inline |
| ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerStatReplicatorClassField() | AGameModeBase | inline |
| ServerStatReplicatorField() | AGameModeBase | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
| SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
| SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
| SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
| SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
| SetCreatedCachedTeamTameListsOnTribeDataOrPlayerData() | AShooterGameMode | inline |
| SetDamageEventLoggingEnabled(bool bEnabled) | AShooterGameMode | inline |
| SetDayCycleSpeed(const float speed) | AShooterGameMode | inline |
| SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
| SetMatchState(FName NewState) | AGameMode | inline |
| SetMessageOfTheDay(const FString *Message, const FString *SetterID) | AShooterGameMode | inline |
| SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
| SetNetDriverName(FName NewNetDriverName) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetPause(APlayerController *PC, TDelegate< bool __cdecl(void), FDefaultDelegateUserPolicy > *CanUnpauseDelegate) | AGameModeBase | inline |
| SetPlayerDefaults(APawn *PlayerPawn) | AGameModeBase | inline |
| SetReplicateMovement(bool bInReplicateMovement) | AActor | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetSeamlessTravelViewTarget(APlayerController *PC) | AGameMode | inline |
| SetTimeOfDay(const FString *timeString) | AShooterGameMode | inline |
| SetTranfers(bool enabled) | AShooterGameMode | inline |
| ShiftAwaitingNEXTBatchOfTeamsToUpdateCachedTeamTameListsToCurrentBatch() | AShooterGameMode | inline |
| ShouldSpawnAtStartSpot(AController *Player) | AGameModeBase | inline |
| ShouldStartInCinematicMode(APlayerController *Player, bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning) | AGameModeBase | inline |
| ShowMessageOfTheDay() | AShooterGameMode | inline |
| SingleplayerSettingsCorpseLifespanMultiplierField() | AShooterGameMode | inline |
| SingleplayerSetupValues() | AShooterGameMode | inline |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SlowFrameDetected(float FrameTime, float SlowFrameThresholdSeconds) | AShooterGameMode | inline |
| SortCurrentlyEvaluatedTameIntoAppropriateCachedTeamTameListForThisCurrentBatch() | AShooterGameMode | inline |
| SpawnDefaultPawnAtTransform(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) | AGameModeBase | inline |
| SpawnDefaultPawnAtTransform_Implementation(AController *NewPlayer, const UE::Math::TTransform< double > *SpawnTransform) | AGameModeBase | inline |
| SpawnDefaultPawnFor_Implementation(AController *NewPlayer, AActor *StartSpot) | AShooterGameMode | inline |
| SpawnedPawnFor(AController *PC, APawn *SpawnedPawn) | AShooterGameMode | inline |
| SpawnPlayerController(ENetRole InRemoteRole, const FString *Options) | AGameModeBase | inline |
| SpawnPlayerController(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) | AGameModeBase | inline |
| SpawnPlayerControllerCommon(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, TSubclassOf< APlayerController > InPlayerControllerClass) | AGameModeBase | inline |
| SpawnReplayPlayerController(ENetRole InRemoteRole, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation) | AGameModeBase | inline |
| SpecialXPMultiplierField() | AShooterGameMode | inline |
| SpectatorClassField() | AGameModeBase | inline |
| StartIntervalUpdatingCachedTeamTameLists(AShooterPlayerController *RequestingPlayer) | AShooterGameMode | inline |
| StartMatch() | AGameMode | inline |
| StartNewPlayer(APlayerController *NewPlayer) | AShooterGameMode | inline |
| StartNewShooterPlayer(APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, const FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData, bool bForceCreateNewTribe) | AShooterGameMode | inline |
| StartPlay() | AGameMode | inline |
| StartTimeHourField() | AShooterGameMode | inline |
| StartToLeaveMap() | AGameMode | inline |
| Stasis() | AActor | inline |
| StasisCheckComponentField() | UPrimalActor | inline |
| StasisUnRegisteredComponentsField() | UPrimalActor | inline |
| StaticClass() | APrimalGameMode | inlinestatic |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesAGameMode() | AGameMode | inlinestatic |
| StaticRegisterNativesAGameModeBase() | AGameModeBase | inlinestatic |
| StaticRegisterNativesAShooterGameMode() | AShooterGameMode | inlinestatic |
| StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
| SteamAPIKeyField() | AShooterGameMode | inline |
| SteamIdsField() | AShooterGameMode | inline |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| StructureDamageMultiplierField() | AShooterGameMode | inline |
| StructureDamageRepairCooldownField() | AShooterGameMode | inline |
| StructureDestructionTagField() | AShooterGameMode | inline |
| StructurePickupHoldDurationField() | AShooterGameMode | inline |
| StructurePickupTimeAfterPlacementField() | AShooterGameMode | inline |
| StructurePreventResourceRadiusMultiplierField() | AShooterGameMode | inline |
| StructureResistanceMultiplierField() | AShooterGameMode | inline |
| SupplyCrateLootQualityMultiplierField() | AShooterGameMode | inline |
| SupportedSpawnRegionsField() | AShooterGameMode | inline |
| SwapPlayerControllers(APlayerController *OldPC, APlayerController *NewPC) | AGameModeBase | inline |
| SwapRoles() | AActor | inline |
| SyncReplicatedPhysicsSimulation() | AActor | inline |
| TagsField() | AActor | inline |
| TakeDamage(float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| TamedDinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
| TamedDinoClassDamageMultipliersField() | AShooterGameMode | inline |
| TamedDinoClassResistanceMultipliersField() | AShooterGameMode | inline |
| TamedDinoClassSpeedMultipliersField() | AShooterGameMode | inline |
| TamedDinoClassStaminaMultipliersField() | AShooterGameMode | inline |
| TamedDinoDamageMultiplierField() | AShooterGameMode | inline |
| TamedDinoResistanceMultiplierField() | AShooterGameMode | inline |
| TamedDinoTorporDrainMultiplierField() | AShooterGameMode | inline |
| TamedKillXPMultiplierField() | AShooterGameMode | inline |
| TamingSpeedMultiplierField() | AShooterGameMode | inline |
| TargetingTeamChanged() | UPrimalActor | inline |
| TargetingTeamField() | UPrimalActor | inline |
| TearOff() | AActor | inline |
| TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AGameModeBase | inline |
| TemporaryCrateModifiersField() | AShooterGameMode | inline |
| TemporaryResourceModifiersField() | AShooterGameMode | inline |
| TerrainGeneratorVersionField() | AShooterGameMode | inline |
| TheMaxStructuresInRangeField() | AShooterGameMode | inline |
| TheOceanDinoManagerField() | AShooterGameMode | inline |
| Tick(float DeltaSeconds) | AShooterGameMode | inline |
| TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
| TickAutoWaterRefreshCrop() | AShooterGameMode | inline |
| TickLoginLocks() | AShooterGameMode | inline |
| TicksUntilRegisterField() | AShooterGameMode | inline |
| TimeLastStartedDoingRemoteBackupField() | AShooterGameMode | inline |
| TimePeriodToHideDisconnectedPlayersField() | AShooterGameMode | inline |
| TimerHandle_LifeSpanExpiredField() | AActor | inline |
| TimerStasisStoreField() | UPrimalActor | inline |
| TimeTillNextBanUpdateField() | AShooterGameMode | inline |
| TimeTillNextCheaterUpdateField() | AShooterGameMode | inline |
| TribeAlliesField() | AShooterGameMode | inline |
| TribeDataStoreField() | AShooterGameMode | inline |
| TribeNameChangeCooldownField() | AShooterGameMode | inline |
| TribesDataField() | AShooterGameMode | inline |
| TribesIdsField() | AShooterGameMode | inline |
| TribeSlotReuseCooldownField() | AShooterGameMode | inline |
| TributeCharacterExpirationSecondsField() | AShooterGameMode | inline |
| TributeDinoExpirationSecondsField() | AShooterGameMode | inline |
| TributeItemExpirationSecondsField() | AShooterGameMode | inline |
| TributePlayerTribeInfosField() | AShooterGameMode | inline |
| TryGetBoolOption(const FString *Section, const FString *Options, const FString *OptionName, bool *value) | AShooterGameMode | inline |
| TryGetBoolOptionIni() | AShooterGameMode | inlinestatic |
| TryGetBoolOptionIni(const wchar_t *Section, const wchar_t *OptionName, bool *value) | AShooterGameMode | inline |
| TryGetIntOption(const FString *Section, const FString *Options, const FString *OptionName, int *value) | AShooterGameMode | inline |
| TryGetIntOptionIni() | AShooterGameMode | inlinestatic |
| TryGetIntOptionIni(const wchar_t *Section, const wchar_t *OptionName, int *value) | AShooterGameMode | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
| UnbanPlayer() | AShooterGameMode | inlinestatic |
| UnclaimedKillXPMultiplierField() | AShooterGameMode | inline |
| UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
| UnofficalAdminListURLField() | AShooterGameMode | inline |
| UnofficalBanListURLField() | AShooterGameMode | inline |
| UnregisterAllComponents(bool bForReregister) | AActor | inline |
| Unstasis() | AActor | inline |
| UnstasisLastInRangeTimeField() | UPrimalActor | inline |
| UpdateAllowedCheatersIntervalField() | AShooterGameMode | inline |
| UpdateAllReplicatedComponents() | AActor | inline |
| UpdateBanCheaterList(float DeltaSeconds) | AShooterGameMode | inline |
| UpdateBanIntervalField() | AShooterGameMode | inline |
| UpdateCachedTeamTameLists_OnInterval() | AShooterGameMode | inline |
| UpdateCachedTeamTameLists_OnIntervalHandleField() | AShooterGameMode | inline |
| UpdateComponentTransforms() | AActor | inline |
| UpdateGameplayMuteList(APlayerController *aPlayer) | AGameModeBase | inline |
| UpdateMemoryState() | AShooterGameMode | inlinestatic |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
| UpdatePlayerStartSpot(AController *Player, const FString *Portal, FString *OutErrorMessage) | AGameModeBase | inline |
| UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
| UpdateSaveBackupFiles() | AShooterGameMode | inline |
| UpdateTribeAllianceData(FTribeAlliance *TribeAllianceData, TArray< unsigned int, TSizedDefaultAllocator< 32 > > *OldMembersArray, bool bIsAdd) | AShooterGameMode | inline |
| UpdateTribeData() | AShooterGameMode | inlinestatic |
| UpdateTribeWars() | AShooterGameMode | inline |
| UpdateUnofficialBanCheaterList(float DeltaSeconds) | AShooterGameMode | inline |
| UseCorpseLifeSpanMultiplierField() | AShooterGameMode | inline |
| UsedPlayerStartsField() | APrimalGameMode | inline |
| UseNetworkRangeScaling() | UPrimalActor | inline |
| UseStructurePreventionVolumeTagField() | AShooterGameMode | inline |
| UseStructurePreventionVolumeTagStringField() | AShooterGameMode | inline |
| ValidateCharacterConfig(FPrimalPlayerCharacterConfigStruct *result, const FPrimalPlayerCharacterConfigStruct *charConfig) | AShooterGameMode | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | AActor | inline |
| ValidateTribeName() | AShooterGameMode | inlinestatic |
| WasRecentlyRendered(float Tolerance) | AActor | inline |
| WildDinoCharacterFoodDrainMultiplierField() | AShooterGameMode | inline |
| WildDinoTorporDrainMultiplierField() | AShooterGameMode | inline |
| WildFollowerSpawnChanceMultiplierField() | AShooterGameMode | inline |
| WildFollowerSpawnCountMultiplierField() | AShooterGameMode | inline |
| WildKillXPMultiplierField() | AShooterGameMode | inline |
| WirelessCraftingRangeOverrideField() | AShooterGameMode | inline |
| WorldBuffPropertyModificationsTrackersField() | AShooterGameMode | inline |
| WorldBuffScalingEfficacyField() | AShooterGameMode | inline |
| WorldBuffsField() | AShooterGameMode | inline |
| XPMultiplierField() | AShooterGameMode | inline |