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EMaterialShaderMapUsage Namespace Reference

Enumerations

enum  Type : int {
  Default = 0x0 , LightmassExportEmissive = 0x1 , LightmassExportDiffuse = 0x2 , LightmassExportOpacity = 0x3 ,
  LightmassExportNormal = 0x4 , MaterialExportBaseColor = 0x5 , MaterialExportSpecular = 0x6 , MaterialExportNormal = 0x7 ,
  MaterialExportTangent = 0x8 , MaterialExportMetallic = 0x9 , MaterialExportRoughness = 0xA , MaterialExportAnisotropy = 0xB ,
  MaterialExportAO = 0xC , MaterialExportEmissive = 0xD , MaterialExportOpacity = 0xE , MaterialExportOpacityMask = 0xF ,
  MaterialExportSubSurfaceColor = 0x10 , MaterialExportClearCoat = 0x11 , MaterialExportClearCoatRoughness = 0x12 , MaterialExportCustomOutput = 0x13 ,
  MaterialExportShadingModel = 0x14 , MaterialExportRefraction = 0x15
}
 

Enumeration Type Documentation

◆ Type

Enumerator
Default 
LightmassExportEmissive 
LightmassExportDiffuse 
LightmassExportOpacity 
LightmassExportNormal 
MaterialExportBaseColor 
MaterialExportSpecular 
MaterialExportNormal 
MaterialExportTangent 
MaterialExportMetallic 
MaterialExportRoughness 
MaterialExportAnisotropy 
MaterialExportAO 
MaterialExportEmissive 
MaterialExportOpacity 
MaterialExportOpacityMask 
MaterialExportSubSurfaceColor 
MaterialExportClearCoat 
MaterialExportClearCoatRoughness 
MaterialExportCustomOutput 
MaterialExportShadingModel 
MaterialExportRefraction 

Definition at line 6367 of file Enums.h.