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Ark Server API (ASA) - Wiki
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Functions | |
| FORCEINLINE FVector3f | NarrowWorldPositionChecked (const FVector &WorldPosition) |
| FORCEINLINE FVector3f | NarrowWorldPositionChecked (const FVector::FReal InX, const FVector::FReal InY, const FVector::FReal InZ) |
| template<typename TDest , typename TSrc , typename InAllocatorType > | |
| TArray< TDest, InAllocatorType > | ConvertArrayType (const TArray< TSrc, InAllocatorType > &From) |
| template<typename TDest , typename TSrc , typename InAllocatorType > | |
| TArray< TDest, InAllocatorType > | ConvertArrayTypeClampMax (const TArray< TSrc, InAllocatorType > &From) |
| template<typename OutIntType , typename InFloatType > | |
| FORCEINLINE OutIntType | FloatToIntCastChecked (InFloatType FloatValue) |
| template<> | |
| FORCEINLINE int32 | FloatToIntCastChecked (float FloatValue) |
| template<> | |
| FORCEINLINE int64 | FloatToIntCastChecked (float FloatValue) |
| template<> | |
| FORCEINLINE int32 | FloatToIntCastChecked (double FloatValue) |
| template<> | |
| FORCEINLINE int64 | FloatToIntCastChecked (double FloatValue) |
Variables | |
| constexpr FVector::FReal | DefaultFloatPrecision = 1./16. |
| TArray< TDest, InAllocatorType > UE::LWC::ConvertArrayType | ( | const TArray< TSrc, InAllocatorType > & | From | ) |
Definition at line 2541 of file UnrealMathUtility.h.
| TArray< TDest, InAllocatorType > UE::LWC::ConvertArrayTypeClampMax | ( | const TArray< TSrc, InAllocatorType > & | From | ) |
Definition at line 2562 of file UnrealMathUtility.h.
| FORCEINLINE int32 UE::LWC::FloatToIntCastChecked | ( | double | FloatValue | ) |
Definition at line 2614 of file UnrealMathUtility.h.
| FORCEINLINE int64 UE::LWC::FloatToIntCastChecked | ( | double | FloatValue | ) |
Definition at line 2622 of file UnrealMathUtility.h.
| FORCEINLINE int32 UE::LWC::FloatToIntCastChecked | ( | float | FloatValue | ) |
Definition at line 2596 of file UnrealMathUtility.h.
| FORCEINLINE int64 UE::LWC::FloatToIntCastChecked | ( | float | FloatValue | ) |
Definition at line 2605 of file UnrealMathUtility.h.
| FORCEINLINE OutIntType UE::LWC::FloatToIntCastChecked | ( | InFloatType | FloatValue | ) |
Definition at line 2587 of file UnrealMathUtility.h.
| FORCEINLINE FVector3f UE::LWC::NarrowWorldPositionChecked | ( | const FVector & | WorldPosition | ) |
| FORCEINLINE FVector3f UE::LWC::NarrowWorldPositionChecked | ( | const FVector::FReal | InX, |
| const FVector::FReal | InY, | ||
| const FVector::FReal | InZ ) |
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constexpr |