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EMeshPass Namespace Reference

Enumerations

enum  Type : char {
  DepthPass = 0x0 , BasePass = 0x1 , AnisotropyPass = 0x2 , SkyPass = 0x3 ,
  SingleLayerWaterPass = 0x4 , SingleLayerWaterDepthPrepass = 0x5 , CSMShadowDepth = 0x6 , VSMShadowDepth = 0x7 ,
  Distortion = 0x8 , Velocity = 0x9 , TranslucentVelocity = 0xA , TranslucencyStandard = 0xB ,
  TranslucencyStandardModulate = 0xC , TranslucencyAfterDOF = 0xD , TranslucencyAfterDOFModulate = 0xE , TranslucencyAfterMotionBlur = 0xF ,
  TranslucencyAll = 0x10 , LightmapDensity = 0x11 , DebugViewMode = 0x12 , CustomDepth = 0x13 ,
  MobileBasePassCSM = 0x14 , VirtualTexture = 0x15 , LumenCardCapture = 0x16 , LumenCardNanite = 0x17 ,
  LumenTranslucencyRadianceCacheMark = 0x18 , LumenFrontLayerTranslucencyGBuffer = 0x19 , DitheredLODFadingOutMaskPass = 0x1A , NaniteMeshPass = 0x1B ,
  MeshDecal = 0x1C , Num = 0x1D , NumBits = 0x6
}
 

Enumeration Type Documentation

◆ Type

Enumerator
DepthPass 
BasePass 
AnisotropyPass 
SkyPass 
SingleLayerWaterPass 
SingleLayerWaterDepthPrepass 
CSMShadowDepth 
VSMShadowDepth 
Distortion 
Velocity 
TranslucentVelocity 
TranslucencyStandard 
TranslucencyStandardModulate 
TranslucencyAfterDOF 
TranslucencyAfterDOFModulate 
TranslucencyAfterMotionBlur 
TranslucencyAll 
LightmapDensity 
DebugViewMode 
CustomDepth 
MobileBasePassCSM 
VirtualTexture 
LumenCardCapture 
LumenCardNanite 
LumenTranslucencyRadianceCacheMark 
LumenFrontLayerTranslucencyGBuffer 
DitheredLODFadingOutMaskPass 
NaniteMeshPass 
MeshDecal 
Num 
NumBits 

Definition at line 9127 of file Enums.h.