|
UAudioComponent *& | MovingSoundComponentField () |
|
USoundBase *& | MovingSoundCueField () |
|
TSubclassOf< APrimalEmitterSpawnable > & | RaftSpawnEffectField () |
|
long double & | NetworkCreationTimeField () |
|
float & | SurfaceAdjustmentZInterpSpeedField () |
|
long double & | TimeSinceLastFadeOutField () |
|
int & | NoWaterTriesField () |
|
int & | LastFrameDisabledForcedVelcoityDirectionField () |
|
float & | LastTracedWaterZField () |
|
BitFieldValue< bool, unsigned __int32 > | bRaftAllowCrafting () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSwimmingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSwimmingAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowOverrideUpdatesWhenNoRaftRider () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableGravityAdjustement () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTracedSurfaceAdjustment () |
|
BitFieldValue< bool, unsigned __int32 > | bRaftAllowWalkingState () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingBasedCharacters () |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | PostInitializeComponents () |
|
void | OnDeserializedByGame (EOnDeserializationType::Type DeserializationType) |
|
void | Unstasis () |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode) |
|
FString * | GetDescriptiveName (FString *result) |
|
bool | AllowSkeletalMeshTicking (USkeletalMeshComponent *meshComp) |
|
void | Tick (float DeltaSeconds) |
|
void | UpdateSwimmingState () |
|
void | SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame) |
|
void | MoveForward (float Val) |
|
void | MoveRight (float Val) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures) |
|
FString * | GetEntryString (FString *result) |
|
UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
|
FString * | GetEntryDescription (FString *result) |
|
void | BeginPlay (double a2) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | CanDoPhysicsRotationAccelerationFollowsRotationDirectMove () |
|
bool | AllowExtendedCraftingFunctionality () |
|
void | OverrideSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
|
void | OverrideSwimmingAcceleration (UE::Math::TVector< double > *ModifyAcceleration, float DeltaTime) |
|
UE::Math::TVector< double > & | BaseDinoScaleField () |
|
TWeakObjectPtr< AActor > & | ForcedMasterTargetField () |
|
FName & | MountCharacterSocketNameField () |
|
TWeakObjectPtr< APrimalCharacter > & | MountCharacterField () |
|
ECollisionChannel & | MeshOriginalCollisionChannelField () |
|
UE::Math::TVector< double > & | RidingAttackExtraVelocityField () |
|
UAnimMontage *& | StartChargeAnimationField () |
|
TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & | AttackAnimationsField () |
|
TArray< float, TSizedDefaultAllocator< 32 > > & | AttackAnimationWeightsField () |
|
TArray< float, TSizedDefaultAllocator< 32 > > & | AttackAnimationsTimeFromEndToConsiderFinishedField () |
|
float & | ColorizationIntensityField () |
|
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & | FemaleMaterialOverridesField () |
|
float & | PaintConsumptionMultiplierField () |
|
float & | ChargingBlockedStopTimeThresholdField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | MeleeSwingSocketsField () |
|
int & | MeleeDamageAmountField () |
|
float & | MeleeDamageImpulseField () |
|
float & | MeleeSwingRadiusField () |
|
TArray< FDinoAttackInfo, TSizedDefaultAllocator< 32 > > & | AttackInfosField () |
|
unsigned __int8 & | LastAttackIndexField () |
|
TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
|
TSubclassOf< UDamageType > & | StepActorDamageTypeOverrideField () |
|
float & | AttackOffsetField () |
|
float & | FleeHealthPercentageField () |
|
float & | BreakFleeHealthPercentageField () |
|
FString & | TamerStringField () |
|
FString & | TamedNameField () |
|
TArray< FHibernationZoneInfo, TSizedDefaultAllocator< 32 > > & | HibernatedZoneVolumesField () |
|
UE::Math::TVector2< double > & | OverlayTooltipPaddingField () |
|
UE::Math::TVector2< double > & | OverlayTooltipScaleField () |
|
TSubclassOf< UPrimalDinoEntry > & | MyDinoEntryField () |
|
UE::Math::TVector< double > & | RiderFPVCameraOffsetField () |
|
FTimerHandle & | UpdateRidingFarShadowHandleField () |
|
UE::Math::TVector< double > & | LandingLocationField () |
|
long double & | StartLandingTimeField () |
|
long double & | LastAxisStartPressTimeField () |
|
long double & | LastMoveForwardTimeField () |
|
float & | FinalNPCLevelMultiplierField () |
|
float & | LandingTraceMaxDistanceField () |
|
float & | FlyingWanderFixedDistanceAmountField () |
|
float & | FlyingWanderRandomDistanceAmountField () |
|
float & | AcceptableLandingRadiusField () |
|
float & | MaxLandingTimeField () |
|
FieldArray< float, 2 > | GenderSpeedMultipliersField () |
|
float & | ChargeSpeedMultiplierField () |
|
UAnimMontage *& | ChargingAnimField () |
|
float & | ChargingStaminaPerSecondDrainField () |
|
float & | ChargingStopDotTresholdField () |
|
UE::Math::TVector< double > & | LastChargeLocationField () |
|
long double & | LastStartChargingTimeField () |
|
TWeakObjectPtr< AShooterCharacter > & | RiderField () |
|
TWeakObjectPtr< AShooterCharacter > & | PreviousRiderField () |
|
TSubclassOf< UPrimalItem > & | SaddleItemClassField () |
|
FString & | SaddleSlotNameOverrideField () |
|
TArray< FSaddlePassengerSeatDefinition, TSizedDefaultAllocator< 32 > > & | NoSaddlePassengerSeatsField () |
|
TWeakObjectPtr< APrimalCharacter > & | CarriedCharacterField () |
|
TWeakObjectPtr< APrimalCharacter > & | PreviousCarriedCharacterField () |
|
UAnimMontage *& | DinoWithPassengerAnimField () |
|
UAnimMontage *& | DinoWithDinoPassengerAnimField () |
|
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | PassengerPerSeatField () |
|
TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > & | SavedPassengerPerSeatField () |
|
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | PrevPassengerPerSeatField () |
|
long double & | LastClientCameraRotationServerUpdateField () |
|
TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & | OverrideTargetComponentsField () |
|
float & | WhistleTraceOffsetField () |
|
TWeakObjectPtr< UPrimalAIState > & | ActiveStateField () |
|
TWeakObjectPtr< UPrimalAIState > & | ActiveWonderStateField () |
|
int & | LastPlayedAttackAnimationField () |
|
TArray< FDinoBaseLevelWeightEntry, TSizedDefaultAllocator< 32 > > & | DinoBaseLevelWeightEntriesField () |
|
float & | OriginalCapsuleHalfHeightField () |
|
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > & | LastSocketPositionsField () |
|
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > & | MeleeSwingHurtListField () |
|
long double & | EndAttackTargetTimeField () |
|
UE::Math::TVector< double > & | RidingFirstPersonViewLocationOffsetField () |
|
float & | BabyChanceOfTwinsField () |
|
float & | BabyGestationSpeedField () |
|
float & | ExtraBabyGestationSpeedMultiplierField () |
|
float & | AutoFadeOutAfterTameTimeField () |
|
float & | BasedCameraSpeedMultiplierField () |
|
long double & | LastEggBoostedTimeField () |
|
float & | WildPercentageChanceOfBabyField () |
|
float & | WildBabyAgeWeightField () |
|
float & | BabyGestationProgressField () |
|
float & | FlyerForceLimitPitchMinField () |
|
float & | FlyerForceLimitPitchMaxField () |
|
float & | LastBabyAgeField () |
|
float & | LastBabyGestationProgressField () |
|
float & | BabyChanceOfTripletsField () |
|
float & | BabyAgeField () |
|
float & | MaxPercentOfCapsulHeightAllowedForIKField () |
|
float & | SlopeBiasForMaxCapsulePercentField () |
|
float & | FlyingForceRotationRateModifierField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | HideBoneNamesField () |
|
FString & | HideBonesStringField () |
|
UE::Math::TVector< double > & | WaterSurfaceExtraJumpVectorField () |
|
UE::Math::TVector< double > & | FlyerTakeOffAdditionalVelocityField () |
|
float & | OpenDoorDelayField () |
|
float & | TamedWanderHarvestIntervalField () |
|
float & | TamedWanderHarvestSearchRangeField () |
|
float & | TamedWanderHarvestCollectRadiusField () |
|
UE::Math::TVector< double > & | TamedWanderHarvestCollectOffsetField () |
|
float & | RootLocSwimOffsetField () |
|
float & | PlayAnimBelowHealthPercentField () |
|
float & | LeavePlayAnimBelowHealthPercentField () |
|
float & | PlatformSaddleMaxStructureBuildDistance2DField () |
|
UAnimMontage *& | PlayAnimBelowHealthField () |
|
USoundBase *& | LowHealthExitSoundField () |
|
USoundBase *& | LowHealthEnterSoundField () |
|
TSubclassOf< UPrimalDinoSettings > & | LowHealthDinoSettingsField () |
|
float & | SwimOffsetInterpSpeedField () |
|
float & | CurrentRootLocSwimOffsetField () |
|
float & | AIRangeMultiplierField () |
|
FieldArray< unsigned __int8, 6 > | PreventColorizationRegionsField () |
|
FieldArray< unsigned __int8, 6 > | AllowPaintingColorRegionsField () |
|
FieldArray< unsigned __int8, 6 > | ColorSetIndicesField () |
|
FieldArray< FName, 6 > | ColorSetNamesField () |
|
FieldArray< float, 6 > | ColorSetIntensityMultipliersField () |
|
TWeakObjectPtr< APrimalBuff > & | ColorOverrideBuffField () |
|
long double & | ColorOverrideBuffDeactivateTimeField () |
|
float & | ColorOverrideBuffInterpSpeedField () |
|
float & | MeleeAttackStaminaCostField () |
|
UAnimMontage *& | WakingTameAnimationField () |
|
TWeakObjectPtr< AActor > & | TargetField () |
|
TWeakObjectPtr< AActor > & | TamedFollowTargetField () |
|
TWeakObjectPtr< AActor > & | TamedLandTargetField () |
|
float & | PercentChanceFemaleField () |
|
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DeathGiveItemClassesField () |
|
TArray< float, TSizedDefaultAllocator< 32 > > & | DeathGiveItemChanceToBeBlueprintField () |
|
float & | DeathGiveItemQualityMinField () |
|
float & | DeathGiveItemQualityMaxField () |
|
float & | DeathGiveItemRangeField () |
|
FString & | DeathGiveAchievementField () |
|
USoundBase *& | OverrideAreaMusicField () |
|
UE::Math::TVector< double > & | UnboardLocationOffsetField () |
|
long double & | LastTimeWhileHeadingToGoalField () |
|
float & | ForceUpdateIKTimerField () |
|
long double & | LastColorizationTimeField () |
|
FRootMotionMovementParams & | PreMatineeUpdateRootMotionParamsField () |
|
float & | RidingNetUpdateFequencyField () |
|
float & | RiderMaxSpeedModifierField () |
|
float & | RiderExtraMaxSpeedModifierField () |
|
float & | RiderMaxRunSpeedModifierField () |
|
float & | RiderRotationRateModifierField () |
|
float & | SwimmingRotationRateModifierField () |
|
float & | chargingRotationRateModifierField () |
|
UAnimMontage *& | EnterFlightAnimField () |
|
UAnimMontage *& | ExitFlightAnimField () |
|
UAnimMontage *& | SleepConsumeFoodAnimField () |
|
UAnimMontage *& | WakingConsumeFoodAnimField () |
|
UAnimMontage *& | FallAsleepAnimField () |
|
UAnimMontage *& | TamedUnsleepAnimField () |
|
UAnimMontage *& | WildUnsleepAnimField () |
|
UAnimMontage *& | OpenDoorAnimField () |
|
float & | ControlFacePitchInterpSpeedField () |
|
float & | TamedWalkableFloorZField () |
|
float & | CurrentMovementAnimRateField () |
|
int & | MinPlayerLevelForWakingTameField () |
|
float & | ForceNextAttackIndexField () |
|
TSubclassOf< UPrimalInventoryComponent > & | TamedInventoryComponentTemplateField () |
|
FWeightedObjectList & | DeathInventoryTemplatesField () |
|
float & | DeathInventoryChanceToUseField () |
|
float & | WakingTameFeedIntervalField () |
|
long double & | LastWakingTameFedTimeField () |
|
float & | DeathInventoryQualityPerLevelMultiplierField () |
|
float & | RequiredTameAffinityField () |
|
float & | RequiredTameAffinityPerBaseLevelField () |
|
FName & | PassengerBoneNameOverrideField () |
|
float & | CurrentTameAffinityField () |
|
float & | TameIneffectivenessModifierField () |
|
float & | TameIneffectivenessByAffinityField () |
|
int & | LastFrameUseLowQualityAnimationTickField () |
|
FTimerHandle & | ServerSleepingTickHandleField () |
|
FTimerHandle & | ServerTamedTickHandleField () |
|
TArray< FPrimalSaddleStructure, TSizedDefaultAllocator< 32 > > & | SaddleStructuresField () |
|
int & | MaxSaddleStructuresHeightField () |
|
bool & | CalculateStructureDistanceFromSaddleField () |
|
int & | SaddlePivotOffsetField () |
|
int & | MaxSaddleStructuresNumField () |
|
TSubclassOf< UPrimalDinoSettings > & | DinoSettingsClassField () |
|
float & | TamingFoodConsumeIntervalField () |
|
float & | DediForceAttackAnimTimeField () |
|
float & | DediForceStartAttackAfterAnimTimeField () |
|
float & | WakingTameFoodIncreaseMultiplierField () |
|
int & | TamingTeamIDField () |
|
int & | OwningPlayerIDField () |
|
FString & | OwningPlayerNameField () |
|
long double & | TamingLastFoodConsumptionTimeField () |
|
long double & | LastTameConsumedFoodTimeField () |
|
unsigned int & | DinoID1Field () |
|
unsigned int & | DinoID2Field () |
|
UE::Math::TRotator< double > & | PreviousAimRotField () |
|
int & | TamedAggressionLevelField () |
|
float & | TamingIneffectivenessModifierIncreaseByDamagePercentField () |
|
int & | NPCSpawnerExtraLevelOffsetField () |
|
float & | NPCSpawnerLevelMultiplierField () |
|
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & | LinkedSupplyCrateField () |
|
float & | UntamedPoopTimeMinIntervalField () |
|
float & | UntamedPoopTimeMaxIntervalField () |
|
float & | MeleeHarvestDamageMultiplierField () |
|
float & | AllowRidingMaxDistanceField () |
|
float & | UntamedPoopTimeCacheField () |
|
TSubclassOf< UPrimalItem > & | BaseEggClassField () |
|
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | EggItemsToSpawnField () |
|
TArray< float, TSizedDefaultAllocator< 32 > > & | EggWeightsToSpawnField () |
|
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | FertilizedEggItemsToSpawnField () |
|
TArray< float, TSizedDefaultAllocator< 32 > > & | FertilizedEggWeightsToSpawnField () |
|
float & | EggChanceToSpawnUnstasisField () |
|
float & | EggIntervalBetweenUnstasisChancesField () |
|
float & | EggRangeMaximumNumberFromSameDinoTypeField () |
|
int & | EggMaximumNumberFromSameDinoTypeField () |
|
float & | EggRangeMaximumNumberField () |
|
int & | EggMaximumNumberField () |
|
FName & | EggSpawnSocketNameField () |
|
UAnimMontage *& | EggLayingAnimationField () |
|
float & | UntamedWalkingSpeedModifierField () |
|
float & | TamedWalkingSpeedModifierField () |
|
float & | UntamedRunningSpeedModifierField () |
|
float & | TamedRunningSpeedModifierField () |
|
TSubclassOf< UPrimalColorSet > & | RandomColorSetsMaleField () |
|
TSubclassOf< UPrimalColorSet > & | RandomColorSetsFemaleField () |
|
TSubclassOf< UPrimalColorSet > & | SpawnerColorSetsField () |
|
UAnimSequence *& | RiderAnimOverrideField () |
|
UAnimSequence *& | TurningRightRiderAnimOverrideField () |
|
UAnimSequence *& | TurningLeftRiderAnimOverrideField () |
|
UAnimSequence *& | LatchedRiderAnimOverrideField () |
|
UAnimSequence *& | RiderMoveAnimOverrideField () |
|
float & | RidingAnimSpeedFactorField () |
|
UAnimMontage *& | StartRidingAnimOverrideField () |
|
UAnimMontage *& | StopRidingAnimOverrideField () |
|
FName & | TargetingTeamNameOverrideField () |
|
float & | ExtraTamedSpeedMultiplierField () |
|
float & | ExtraUnTamedSpeedMultiplierField () |
|
long double & | LastEggSpawnChanceTimeField () |
|
FName & | OriginalNPCVolumeNameField () |
|
float & | OutsideOriginalNPCVolumeStasisDestroyIntervalField () |
|
float & | StasisedDestroyIntervalField () |
|
float & | TamedAllowNamingTimeField () |
|
float & | MovementSpeedScalingRotationRatePowerField () |
|
float & | AttackNoStaminaTorpidityMultiplierField () |
|
float & | DecayDestructionPeriodField () |
|
long double & | TamedAtTimeField () |
|
long double & | LastInAllyRangeTimeField () |
|
TArray< ANPCZoneVolume *, TSizedDefaultAllocator< 32 > > & | CurrentNPCVolumesField () |
|
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & | LatchedOnStructuresField () |
|
UPrimalDinoSettings *& | MyDinoSettingsCDOField () |
|
int & | OriginalTargetingTeamField () |
|
float & | LocInterpolationSnapDistanceField () |
|
float & | PreviousRootYawSpeedField () |
|
long double & | LastTimeFallingField () |
|
float & | HUDScaleMultiplierField () |
|
float & | HUDTextScaleMultiplierField () |
|
float & | TamedCorpseLifespanField () |
|
float & | MateBoostDamageReceiveMultiplierField () |
|
float & | MateBoostDamageGiveMultiplierField () |
|
float & | MateBoostRangeField () |
|
FName & | DinoNameTagField () |
|
AShooterPlayerController *& | AttackMyTargetForPlayerControllerField () |
|
float & | RidingAttackExtraVelocityDelayField () |
|
float & | StepDamageRadialDamageIntervalField () |
|
float & | StepDamageRadialDamageExtraRadiusField () |
|
float & | StepDamageRadialDamageAmountGeneralField () |
|
float & | StepDamageRadialDamageAmountHarvestableField () |
|
long double & | LastRadialStepDamageTimeField () |
|
TSubclassOf< UDamageType > & | StepHarvestableDamageTypeField () |
|
float & | StepDamageFootDamageIntervalField () |
|
float & | StepDamageFootDamageRadiusField () |
|
float & | StepDamageFootDamageAmountField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | StepDamageFootDamageSocketsField () |
|
float & | DurationBeforeMovingStuckPawnField () |
|
UE::Math::TVector< double > & | LastCheckedLocationField () |
|
long double & | LastValidNotStuckTimeField () |
|
UAnimMontage *& | StartledAnimationRightDefaultField () |
|
UAnimMontage *& | StartledAnimationLeftField () |
|
TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & | StartledAnimationsField () |
|
UAnimMontage *& | FlyingStartledAnimationField () |
|
float & | RandomPlayStartledAnimIntervalMinField () |
|
float & | RandomPlayStartledAnimIntervalMaxField () |
|
float & | StartledAnimationCooldownField () |
|
float & | DefaultActivateAttackRangeOffsetField () |
|
float & | CorpseTargetingMultiplierField () |
|
long double & | LastFootStepDamageTimeField () |
|
long double & | LastStartledTimeField () |
|
float & | AccumulatedStatusUpdateTimeField () |
|
float & | CorpseLifespanNonRelevantField () |
|
ANPCZoneManager *& | DirectLinkNPCZoneManagerField () |
|
FTimerHandle & | ForceClearRiderHandleField () |
|
float & | MinStaminaForRiderField () |
|
float & | LoseStaminaWithRiderRateField () |
|
float & | FollowingRunDistanceField () |
|
float & | MaxDinoKillerTransferWeightPercentField () |
|
float & | NPCZoneVolumeCountWeightField () |
|
float & | NPCLerpToMaxRandomBaseLevelField () |
|
UE::Math::TVector< double > & | FloatingHUDTextWorldOffsetField () |
|
long double & | LastAttackedTargetTimeField () |
|
long double & | LastForcedLandingCheckTimeField () |
|
long double & | LastAllyTargetLookTimeField () |
|
long double & | LastAttackedTimeField () |
|
long double & | LastPlayerDinoOverlapRelevantTimeField () |
|
UE::Math::TRotator< double > & | DinoAimRotationOffsetField () |
|
long double & | LastDinoAllyLookInterpTimeField () |
|
UE::Math::TVector< double > & | LastRiderOverlappedPositionField () |
|
TWeakObjectPtr< APrimalCharacter > & | AutoDragByPawnField () |
|
long double & | NextRidingFlyerUndergroundCheckField () |
|
long double & | LastSetRiderTimeField () |
|
TSubclassOf< UPrimalItem > & | RepairRequirementsItemField () |
|
float & | RepairAmountRemainingField () |
|
float & | RepairCheckIntervalField () |
|
float & | RepairPercentPerIntervalField () |
|
FTimerHandle & | RepairCheckTimerHandleField () |
|
UE::Math::TVector< double > & | RiderCheckTraceOffsetField () |
|
UE::Math::TVector< double > & | RiderEjectionImpulseField () |
|
float & | WakingTameAffinityDecreaseFoodPercentageField () |
|
float & | WakingTameAllowFeedingFoodPercentageField () |
|
float & | WakingTameFoodAffinityMultiplierField () |
|
float & | CheckForWildAmbientHarvestingIntervalMinField () |
|
float & | CheckForWildAmbientHarvestingIntervalMaxField () |
|
float & | WildAmbientHarvestingTimerField () |
|
UAnimMontage *& | WildAmbientHarvestingAnimationField () |
|
TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & | WildAmbientHarvestingAnimationsField () |
|
TArray< TSubclassOf< UPrimalHarvestingComponent >, TSizedDefaultAllocator< 32 > > & | WildAmbientHarvestingComponentClassesField () |
|
float & | WildAmbientHarvestingRadiusField () |
|
int & | FlyerNumUnderGroundFailField () |
|
int & | AbsoluteBaseLevelField () |
|
TArray< FStatValuePair, TSizedDefaultAllocator< 32 > > & | OverrideBaseStatLevelsOnSpawnField () |
|
TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type >, TSizedDefaultAllocator< 32 > > & | OverrideStatPriorityOnSpawnField () |
|
TSubclassOf< UDamageType > & | TamedHarvestDamageTypeField () |
|
FDinoSaddleStruct & | SaddleStructField () |
|
TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > & | DraggedRagdollsField () |
|
UE::Math::TVector< double > & | LastOverrodeRandomWanderLocationField () |
|
float & | ChargeBumpDamageField () |
|
TSubclassOf< UDamageType > & | ChargeBumpDamageTypeField () |
|
float & | ChargeBumpImpulseField () |
|
float & | MinChargeIntervalField () |
|
float & | PlayerMountedLaunchFowardSpeedField () |
|
float & | PlayerMountedLaunchUpSpeedField () |
|
float & | AttackOnLaunchMaximumTargetDistanceField () |
|
float & | KeepFlightRemainingTimeField () |
|
UAnimMontage *& | MountCharacterAnimationField () |
|
UAnimMontage *& | UnmountCharacterAnimationField () |
|
UAnimMontage *& | EndChargingAnimationField () |
|
float & | FlyingRunSpeedModifierField () |
|
float & | ChargingAnimDelayField () |
|
FName & | RiderSocketNameField () |
|
float & | ChargingActivationRequiresStaminaField () |
|
float & | ChargingActivationConsumesStaminaField () |
|
float & | FlyerHardBreakingOverrideField () |
|
float & | BabyScaleField () |
|
float & | BabySpeedMultiplierField () |
|
float & | BabyPitchMultiplierField () |
|
float & | BabyVolumeMultiplierField () |
|
TWeakObjectPtr< AActor > & | WanderAroundActorField () |
|
float & | WanderAroundActorMaxDistanceField () |
|
long double & | ChargingStartBlockedTimeField () |
|
long double & | LastChargeEndTimeField () |
|
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & | SaddledStructuresField () |
|
TSoftClassPtr< APrimalBuff > & | BuffGivenToBasedCharactersField () |
|
long double & | LastTamedFlyerNearbyAllyCheckTimeField () |
|
long double & | LastUpdatedBabyAgeAtTimeField () |
|
long double & | LastUpdatedGestationAtTimeField () |
|
long double & | LastUpdatedMatingAtTimeField () |
|
float & | BabyAgeSpeedField () |
|
float & | ExtraBabyAgeSpeedMultiplierField () |
|
float & | FemaleMatingRangeAdditionField () |
|
float & | FemaleMatingTimeField () |
|
long double & | NextAllowedMatingTimeField () |
|
float & | MatingProgressField () |
|
long double & | LastMatingNotificationTimeField () |
|
APrimalDinoCharacter *& | MatingWithDinoField () |
|
UAnimMontage *& | MatingAnimationMaleField () |
|
FieldArray< unsigned __int8, 12 > | GestationEggNumberOfLevelUpPointsAppliedField () |
|
FieldArray< unsigned __int8, 12 > | GestationEggNumberOfMutationsAppliedField () |
|
float & | GestationEggTamedIneffectivenessModifierField () |
|
FieldArray< unsigned __int8, 6 > | GestationEggColorSetIndicesField () |
|
float & | NewFemaleMinTimeBetweenMatingField () |
|
float & | NewFemaleMaxTimeBetweenMatingField () |
|
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | DefaultTamedBuffsField () |
|
UE::Math::TVector< double > & | InterpolatedVelocityField () |
|
UE::Math::TVector< double > & | OldInterpolatedLocationField () |
|
float & | HyperThermiaInsulationField () |
|
float & | HypoThermiaInsulationField () |
|
float & | InsulationRangeField () |
|
float & | GangOverlapRangeField () |
|
float & | GangDamageResistanceField () |
|
float & | GangDamageField () |
|
int & | MaxGangCountField () |
|
int & | GangCountField () |
|
long double & | LastGangCheckTimeField () |
|
UE::Math::TVector< double > & | LastGangCheckPositionField () |
|
int & | PreviousTargetingTeamField () |
|
int & | LastRiderExitFrameCounterField () |
|
float & | WildRandomScaleField () |
|
float & | HeldJumpSlowFallingGravityZScaleField () |
|
UAnimMontage *& | SlowFallingAnimField () |
|
float & | SlowFallingStaminaCostPerSecondField () |
|
float & | NoRiderRotationModifierField () |
|
FName & | RiderFPVCameraUseSocketNameField () |
|
FName & | RiderLatchedFPVCameraUseSocketNameField () |
|
FName & | PassengerFPVCameraRootSocketField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | FPVRiderBoneNamesToHideField () |
|
float & | ExtraRunningSpeedModifierField () |
|
float & | ScaleExtraRunningSpeedModifierMinField () |
|
float & | ScaleExtraRunningSpeedModifierMaxField () |
|
float & | ScaleExtraRunningSpeedModifierSpeedField () |
|
float & | LastHigherScaleExtraRunningSpeedValueField () |
|
long double & | LastHigherScaleExtraRunningSpeedTimeField () |
|
float & | RiderMovementSpeedScalingRotationRatePowerMultiplierField () |
|
float & | HighQualityLedgeDetectionExtraTraceDistanceField () |
|
float & | ForwardPlatformSaddleStructureDamageToDinoMultiplierField () |
|
FName & | ForwardPlatformSaddleStructurePointDamageToBoneField () |
|
int & | LoadDestroyWildDinosUnderVersionField () |
|
int & | SaveDestroyWildDinosUnderVersionField () |
|
float & | AllowWaterSurfaceExtraJumpStaminaCostField () |
|
USoundBase *& | PlayKillLocalSoundField () |
|
TWeakObjectPtr< AActor > & | RiderAttackTargetField () |
|
UE::Math::TVector< double > & | RiderAttackLocationField () |
|
unsigned __int8 & | TribeGroupPetRidingRankField () |
|
FString & | ImprinterNameField () |
|
FString & | ImprinterPlayerUniqueNetIdField () |
|
float & | BabyMinCuddleIntervalField () |
|
float & | BabyMaxCuddleIntervalField () |
|
float & | BabyCuddleGracePeriodField () |
|
float & | BabyCuddleLoseImpringQualityPerSecondField () |
|
float & | BabyCuddleWalkDistanceField () |
|
UE::Math::TVector< double > & | BabyCuddleWalkStartingLocationField () |
|
long double & | BabyNextCuddleTimeField () |
|
TSubclassOf< UPrimalItem > & | BabyCuddleFoodField () |
|
UAnimMontage *& | BabyCuddledAnimationField () |
|
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | MyBabyCuddleFoodTypesField () |
|
float & | RiderMaxImprintingQualityDamageReductionField () |
|
float & | RiderMaxImprintingQualityDamageMultiplierField () |
|
float & | BabyImprintingQualityTotalMaturationTimeField () |
|
float & | WakingTameMaxDistanceField () |
|
float & | TimeBetweenTamedWakingEatAnimationsField () |
|
long double & | LastEatAnimationTimeField () |
|
float & | StepDamageFootDamageRunningMultiplierField () |
|
float & | maxRangeForWeaponTriggeredTooltipField () |
|
float & | StepRadialDamageOffsetField () |
|
float & | ForcePawnBigPushingForTimeField () |
|
float & | WanderRadiusMultiplierField () |
|
float & | HealthBarMaxDrawDistanceField () |
|
float & | AIDinoForceActiveUntasisingRangeField () |
|
float & | WildRunningRotationRateModifierField () |
|
float & | TamedRunningRotationRateModifierField () |
|
float & | TamedSwimmingRotationRateModifierField () |
|
float & | WildSwimmingRotationRateModifierField () |
|
TWeakObjectPtr< ANPCZoneVolume > & | HardLimitWildDinoToVolumeField () |
|
TWeakObjectPtr< AVolume > & | WildLimitTargetVolumeField () |
|
float & | RiderFlyingRotationRateModifierField () |
|
float & | NoRiderFlyingRotationRateModifierField () |
|
float & | AICombatRotationRateModifierField () |
|
float & | WalkingRotationRateModifierField () |
|
TEnumAsByte< enum EFilterInterpolationType > & | UnMountedBlendFilterSmoothTypeField () |
|
float & | SetAttackTargetTraceDistanceField () |
|
float & | SetAttackTargetTraceWidthField () |
|
long double & | RepeatPrimaryAttackLastSendTimeField () |
|
long double & | NextTamedDinoCharacterStatusTickTimeField () |
|
long double & | LastTamedDinoCharacterStatusTickTimeField () |
|
UAnimMontage *& | PlayerMountedCarryAnimationField () |
|
float & | HealthBarOffsetYField () |
|
AMissionType *& | OwnerMissionField () |
|
float & | LimitRiderYawOnLatchedRangeField () |
|
float & | LatchingDistanceLimitField () |
|
float & | LatchingInitialYawField () |
|
float & | LatchingInitialPitchField () |
|
float & | LatchingInterpolatedPitchField () |
|
float & | LatchedFirstPersonViewAngleField () |
|
float & | LatchingCameraInterpolationSpeedField () |
|
float & | TargetLatchingInitialYawField () |
|
float & | CurrentStrafeMagnitudeField () |
|
float & | GainStaminaWhenLatchedRateField () |
|
float & | AIAggroNotifyNeighborsClassesRangeScaleField () |
|
int & | LastFrameMoveRightField () |
|
int & | LastFrameMoveLeftField () |
|
UE::Math::TRotator< double > & | LastRiderMountedWeaponRotationField () |
|
long double & | LastRiderMountedWeaponRotationSentTimeField () |
|
int & | DeathGivesDossierIndexField () |
|
float & | DeathGivesDossierDelayField () |
|
FRotator_NetQuantizeSmartPitch & | LastMovementDesiredRotation_MountedWeaponryField () |
|
FName & | SaddleRiderMovementTraceThruSocketNameField () |
|
float & | SwimmingRunSpeedModifierField () |
|
float & | RidingSwimmingRunSpeedModifierField () |
|
long double & | DinoDownloadedAtTimeField () |
|
FString & | UploadedFromServerNameField () |
|
FString & | LatestUploadedFromServerNameField () |
|
FString & | PreviousUploadedFromServerNameField () |
|
FString & | TamedOnServerNameField () |
|
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & | DinoAncestorsField () |
|
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & | DinoAncestorsMaleField () |
|
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & | NextBabyDinoAncestorsField () |
|
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & | NextBabyDinoAncestorsMaleField () |
|
int & | MaxAllowedRandomMutationsField () |
|
int & | RandomMutationRollsField () |
|
float & | RandomMutationChanceField () |
|
float & | RandomMutationGivePointsField () |
|
int & | RandomMutationsMaleField () |
|
int & | RandomMutationsFemaleField () |
|
int & | GestationEggRandomMutationsFemaleField () |
|
int & | GestationEggRandomMutationsMaleField () |
|
FName & | WakingTameDistanceSocketNameField () |
|
int & | WakingTameConsumeEntireStackMaxQuantityField () |
|
float & | AttackPlayerDesirabilityMultiplierField () |
|
long double & | LastAutoHealingItemUseField () |
|
long double & | LastStartedCarryingCharacterTimeField () |
|
float & | FlyerAttachedExplosiveSpeedMultiplierField () |
|
TArray< FDinoExtraDefaultItemList, TSizedDefaultAllocator< 32 > > & | DinoExtraDefaultInventoryItemsField () |
|
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | DeathGiveEngramClassesField () |
|
float & | SinglePlayerOutgoingDamageModifierField () |
|
float & | SinglePlayerIncomingDamageModifierField () |
|
int & | LastTickDelayFrameCountField () |
|
long double & | NextTickDelayAllowTimeField () |
|
float & | TickStatusTimeAccumulationField () |
|
long double & | LastServerTamedTickField () |
|
int & | LastTempDampenMovementInputAccelerationFrameField () |
|
UAnimMontage *& | DinoLevelUpAnimationOverrideField () |
|
TArray< TSubclassOf< AActor >, TSizedDefaultAllocator< 32 > > & | DamageVictimClassesIgnoreBlockingGeomtryTraceField () |
|
long double & | LastVacuumSpaceCheckTimeField () |
|
long double & | LastGrappledTimeField () |
|
float & | CloneBaseElementCostField () |
|
float & | CloneElementCostPerLevelField () |
|
int & | LastValidTameVersionField () |
|
int & | SavedLastValidTameVersionField () |
|
FName & | NonDedicatedFreezeDinoPhysicsIfLayerUnloadedField () |
|
UE::Math::TVector< double > & | UnboardLocationTraceOffsetField () |
|
FName & | AttackLineOfSightMeshSocketNameField () |
|
float & | AttackForceWalkDistanceMultiplierField () |
|
float & | AttackForceWalkRotationRateMultiplierField () |
|
int & | OverrideDinoTameSoundIndexField () |
|
USoundBase *& | SwimSoundField () |
|
float & | SwimSoundIntervalPerHundredSpeedField () |
|
float & | SwimSoundTimeCacheField () |
|
TSubclassOf< AController > & | TamedAIControllerOverrideField () |
|
int & | PersonalTamedDinoCostField () |
|
long double & | UploadEarliestValidTimeField () |
|
float & | StasisAutoDestroyIntervalField () |
|
float & | CarryCameraYawOffsetField () |
|
float & | ExtraDamageMultiplierField () |
|
float & | ExtraTamedBaseHealthMultiplierField () |
|
float & | AttackRangeOffsetField () |
|
float & | DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField () |
|
float & | OverrideApproachRadiusField () |
|
float & | TamedOverrideStasisComponentRadiusField () |
|
UStaticMesh *& | UniqueDino_MapMarkerMeshField () |
|
FColor & | UniqueDino_MapMarkerColorField () |
|
float & | OverrideDinoMaxExperiencePointsField () |
|
int & | MaxDinoTameLevelsField () |
|
int & | DestroyTamesOverLevelClampOffsetField () |
|
float & | NursingTroughFoodEffectivenessMultiplierField () |
|
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & | ForceAllowFoodAsConsumableListField () |
|
int & | CustomReplicatedDataField () |
|
FNotifySetRider & | OnNotifySetRiderField () |
|
FNotifyClearRider & | OnNotifyClearRiderField () |
|
FOnSetMountedDino & | OnSetMountedDinoField () |
|
FOnClearMountedDino & | OnClearMountedDinoField () |
|
FNotifyAddPassenger & | OnNotifyAddPassengerField () |
|
FNotifyClearPassenger & | OnNotifyClearPassengerField () |
|
long double & | NextAllowedBedUseTimeField () |
|
float & | UseBedCooldownTimeField () |
|
float & | CarriedAsBabyPassengerSizeLimitOverrideField () |
|
float & | MutagenBaseCostField () |
|
int & | PaintTextureResolutionField () |
|
FLinearColor & | PaintingAllowedUVRangesField () |
|
FTimerHandle & | InternalRemoveDinoFromTamingArrayHandleField () |
|
FNotifyFlyerLanded & | OnFlyerStartLandingField () |
|
FNotifyFlyerLanded & | OnFlyerLandedField () |
|
FNotifyFlyerLanded & | OnFlyerLandingInterruptedField () |
|
bool & | bHasPlayerControllerField () |
|
UStaticMeshComponent *& | CopyDinoSettingsRangeMeshField () |
|
float & | MPLandingAfterLeavingTimerField () |
|
FTimerHandle & | DeferredDestroyHandleField () |
|
long double & | TimeOfNextMateBoostUpdateField () |
|
UPrimalInventoryComponent *& | SecondaryInventoryComponentField () |
|
bool & | bDisabledFromAscensionField () |
|
float & | RiddenStasisRangeMultiplierField () |
|
AActor *& | WildFollowingParentRefField () |
|
TArray< AActor *, TSizedDefaultAllocator< 32 > > & | WildFollowerRefsField () |
|
TArray< FWildFollowerSpawnEntry, TSizedDefaultAllocator< 32 > > & | OverwrittenWildFollowingDinoInfosField () |
|
float & | ForcedWildBabyAgeField () |
|
FTimerHandle & | ServerCheckIfWildDinoChildCanBeImprintedHandleField () |
|
UE::Math::TVector< double > & | DinoLimbWallAvoidanceLastLocationField () |
|
UE::Math::TRotator< double > & | DinoLimbWallAvoidanceLastRotationField () |
|
UE::Math::TRotator< double > & | DinoLimbWallAvoidanceLastAimRotationField () |
|
UPrimalNavigationInvokerComponent *& | NavigationInvokerComponentField () |
|
float & | DieIfLeftWaterSpawnCapsuleDepthMultiField () |
|
FName & | RestrictNonAlliedCarriedPlayerYawSocketField () |
|
TObjectPtr< UTexture2D > & | RideIconField () |
|
TObjectPtr< UTexture2D > & | DriveIconField () |
|
TObjectPtr< UTexture2D > & | EquipSaddleToRideIconField () |
|
TObjectPtr< UTexture2D > & | PassangerSeatsGenericIconField () |
|
TObjectPtr< UTexture2D > & | EnablePublicSeatingIconField () |
|
TObjectPtr< UTexture2D > & | DisablePublicSeatingIconField () |
|
TObjectPtr< UTexture2D > & | FlyingMountsDisabledIconField () |
|
TObjectPtr< UTexture2D > & | RequiresEngramToMountIconField () |
|
TObjectPtr< UTexture2D > & | OptionsIconField () |
|
TObjectPtr< UTexture2D > & | BehaviourIconField () |
|
TObjectPtr< UTexture2D > & | PickUpIconField () |
|
TObjectPtr< UTexture2D > & | NeuterIconField () |
|
TObjectPtr< UTexture2D > & | ExportIconField () |
|
TObjectPtr< UTexture2D > & | AllowSpecialAttacksIconField () |
|
TObjectPtr< UTexture2D > & | DisableSpecialAttacksIconField () |
|
TObjectPtr< UTexture2D > & | EnableTurretModeIconField () |
|
TObjectPtr< UTexture2D > & | DisableTurretModeIconField () |
|
TObjectPtr< UTexture2D > & | HideBoneIconField () |
|
TObjectPtr< UTexture2D > & | UnhideBoneIconField () |
|
TObjectPtr< UTexture2D > & | RepairIconField () |
|
TObjectPtr< UTexture2D > & | CantRepairIconField () |
|
TObjectPtr< UTexture2D > & | RenameIconField () |
|
TObjectPtr< UTexture2D > & | DemolishIconField () |
|
TObjectPtr< UTexture2D > & | ImprintOnIconField () |
|
TObjectPtr< UTexture2D > & | WantsToCuddleIconField () |
|
TObjectPtr< UTexture2D > & | WantsToGoOnAWalkIconField () |
|
TObjectPtr< UTexture2D > & | WantsCareIconField () |
|
TObjectPtr< UTexture2D > & | FeedToComfortIconField () |
|
TObjectPtr< UTexture2D > & | FeedToTameIconField () |
|
TObjectPtr< UTexture2D > & | PutItemInLastSlotToTameIconField () |
|
TObjectPtr< UTexture2D > & | PutTamingFoodInLastSlotToTameIconField () |
|
TObjectPtr< UTexture2D > & | DoesNotWantToBeTamedIconField () |
|
TObjectPtr< UTexture2D > & | NeedLevelToFeedIconField () |
|
TObjectPtr< UTexture2D > & | WaitUntilHungryIconField () |
|
TObjectPtr< UTexture2D > & | ClaimIconField () |
|
TObjectPtr< UTexture2D > & | UnclaimIconField () |
|
TObjectPtr< UTexture2D > & | HarvestSettingIconField () |
|
TObjectPtr< UTexture2D > & | DisableResourceHarvestingIconField () |
|
TObjectPtr< UTexture2D > & | EnableResourceHarvestingIconField () |
|
TObjectPtr< UTexture2D > & | DisableVictimItemCollectionIconField () |
|
TObjectPtr< UTexture2D > & | EnableVictimItemCollectionIconField () |
|
TObjectPtr< UTexture2D > & | OrderGroupSettingsIconField () |
|
TObjectPtr< UTexture2D > & | AddTameToGroupIconField () |
|
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | AddTameToGroupSelectionIconsField () |
|
TObjectPtr< UTexture2D > & | RemoveTameFromGroupsIconField () |
|
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | RemoveTameFromGroupSelectionIconsField () |
|
TObjectPtr< UTexture2D > & | AddClassToGroupIconField () |
|
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | AddClassToGroupSelectionIconsField () |
|
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | RemoveClassFromGroupSelectionIconsField () |
|
TObjectPtr< UTexture2D > & | StanceIconField () |
|
TObjectPtr< UTexture2D > & | StancePassiveFleeIconField () |
|
TObjectPtr< UTexture2D > & | StancePassiveIconField () |
|
TObjectPtr< UTexture2D > & | StanceNeutralIconField () |
|
TObjectPtr< UTexture2D > & | StanceAggressiveIconField () |
|
TObjectPtr< UTexture2D > & | StanceAttackTargetIconField () |
|
TObjectPtr< UTexture2D > & | DisableAllyLookingIconField () |
|
TObjectPtr< UTexture2D > & | EnableAllyLookingIconField () |
|
TObjectPtr< UTexture2D > & | EnableIgnoreGroupWhistlesIconField () |
|
TObjectPtr< UTexture2D > & | DisableIgnoreGroupWhistlesIconField () |
|
TObjectPtr< UTexture2D > & | EnableMatingIconField () |
|
TObjectPtr< UTexture2D > & | DisableMatingIconField () |
|
TObjectPtr< UTexture2D > & | EnableWanderingIconField () |
|
TObjectPtr< UTexture2D > & | DisableWanderingIconField () |
|
TObjectPtr< UTexture2D > & | EnableFollowingIconField () |
|
TObjectPtr< UTexture2D > & | DisableFollowingIconField () |
|
TObjectPtr< UTexture2D > & | ChangeFollowDistanceIconField () |
|
TObjectPtr< UTexture2D > & | FollowDistanceLowestIconField () |
|
TObjectPtr< UTexture2D > & | FollowDistanceLowIconField () |
|
TObjectPtr< UTexture2D > & | FollowDistanceMediumIconField () |
|
TObjectPtr< UTexture2D > & | FollowDistanceHighIconField () |
|
TObjectPtr< UTexture2D > & | FollowDistanceHighestIconField () |
|
TObjectPtr< UTexture2D > & | ShowCopySettingsVisualIconField () |
|
TObjectPtr< UTexture2D > & | HideCopySettingsVisualIconField () |
|
TObjectPtr< UTexture2D > & | CopySettingsIconField () |
|
TObjectPtr< UTexture2D > & | CopySettingsInRangeIconField () |
|
TObjectPtr< UTexture2D > & | CopySettingsInRangeWithPinCodeIconField () |
|
TObjectPtr< UTexture2D > & | TargetingOptionsIconField () |
|
TObjectPtr< UTexture2D > & | TargetingRangeLowestIconField () |
|
TObjectPtr< UTexture2D > & | TargetingRangeLowIconField () |
|
TObjectPtr< UTexture2D > & | TargetingRangeMediumIconField () |
|
TObjectPtr< UTexture2D > & | TargetingRangeHighIconField () |
|
TObjectPtr< UTexture2D > & | TargetingRangeHighestIconField () |
|
TObjectPtr< UTexture2D > & | EnableOnlyTargetConsciousIconField () |
|
TObjectPtr< UTexture2D > & | DisableOnlyTargetConsciousIconField () |
|
TObjectPtr< UTexture2D > & | TribeRankSettingsIconField () |
|
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | TribeOrderRankSelectionIconsField () |
|
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & | TribeRidingRankSelectionIconsField () |
|
float & | PathfollowingMaxSpeedModiferField () |
|
UE::Math::TVector< double > & | SpawnedLocationField () |
|
long double & | LastWantsToEnableNavRelevancyField () |
|
float & | DinoArmorDurabilityScalingMultiplierField () |
|
unsigned __int8 & | TamedAITargetingRangeField () |
|
BitFieldValue< bool, unsigned __int32 > | bAttackStopsMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bLocationBasedAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bTamedWanderHarvestAllowUsableHarvestingAsWell () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPKilledSomethingEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDinoResetAffinityOnUnsleep () |
|
BitFieldValue< bool, unsigned __int32 > | bKeepInventoryForWakingTame () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReachedDestination () |
|
BitFieldValue< bool, unsigned __int32 > | bHadLinkedSupplyCrate () |
|
BitFieldValue< bool, unsigned __int32 > | bRemovingStructuresOnDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bResetUseAccelerationForRequestedMove () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenForLocalPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bRunCheckCarriedTrace () |
|
BitFieldValue< bool, unsigned __int32 > | CanElevate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsElevating () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBraking () |
|
BitFieldValue< bool, unsigned __int32 > | MovingForward () |
|
BitFieldValue< bool, unsigned __int32 > | bTamedWanderCorpseHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyStructurePlacedNearby () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanTargetCorpse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShouldForceFlee () |
|
BitFieldValue< bool, unsigned __int32 > | bReceivedDinoAncestors () |
|
BitFieldValue< bool, unsigned __int32 > | bForceWanderOverrideNPCZoneManager () |
|
BitFieldValue< bool, unsigned __int32 > | bDeprecateDino () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFoodItemAutoConsume () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerAllowFlyingWithExplosive () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUseDediAttackTiming () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventExitingWater () |
|
BitFieldValue< bool, unsigned __int32 > | bWakingTameConsumeEntireStack () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCarryCharacterWithoutRider () |
|
BitFieldValue< bool, unsigned __int32 > | bWildDinoPreventWeight () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugMeleeAttacks () |
|
BitFieldValue< bool, unsigned __int32 > | bRetainCarriedCharacterOnDismount () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnTamedProcessOrder () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnTamedOrderReceived () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAttackWithCryoSickness () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanCryo () |
|
BitFieldValue< bool, unsigned __int32 > | bWildPreventTeleporting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClampMaxHarvestHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUseAltAimSocketsForTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPBecameNewBaby () |
|
BitFieldValue< bool, unsigned __int32 > | bTryAlwaysApplyCryoSickness () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetSimulatedInterpRollOverride () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetInitialAimOffsetTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bConsoleIgnoreSafeZonesForCrosshair () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDrawCrosshairWhenHUDIsHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanLand () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCheckRefreshDefaultInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigBossDinoWithHighPrioritySounds () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckCanSpawnFromLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLanding () |
|
BitFieldValue< bool, unsigned __int32 > | bCanCharge () |
|
BitFieldValue< bool, unsigned __int32 > | bCancelInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCharging () |
|
BitFieldValue< bool, unsigned __int32 > | bChargeDamageStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicatePitchWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWakingTame () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAutoTame () |
|
BitFieldValue< bool, unsigned __int32 > | bRiderJumpTogglesFlight () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRider () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCarryFlyerDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedLanding () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerForceNoPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerForceLimitPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoTameable () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysSetTamingTeamOnItemAdd () |
|
BitFieldValue< bool, unsigned __int32 > | bDinoLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bCheatForceTameRide () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFemale () |
|
BitFieldValue< bool, unsigned __int32 > | bRiderUseDirectionalAttackIndex () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingIgnoredByWildDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingIgnoreWildDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bCanMountOnHumans () |
|
BitFieldValue< bool, unsigned __int32 > | bIKIgnoreSaddleStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bAttackTargetWhenLaunched () |
|
BitFieldValue< bool, unsigned __int32 > | bCanOpenLockedDoors () |
|
BitFieldValue< bool, unsigned __int32 > | bUseColorization () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeSwingDamageBlockedByStrutures () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingCorpses () |
|
BitFieldValue< bool, unsigned __int32 > | bRiderDontRequireSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowsFishingOnSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeOrdered () |
|
BitFieldValue< bool, unsigned __int32 > | bOverridePlatformStructureLimit () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bPlatformSaddleIgnoreRotDotCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInteprolatedVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarnivore () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRidingInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesGender () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetEverything () |
|
BitFieldValue< bool, unsigned __int32 > | bTamedWanderHarvestNonUsableHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableTamedWandering () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableTamedMating () |
|
BitFieldValue< bool, unsigned __int32 > | bCollectVictimItems () |
|
BitFieldValue< bool, unsigned __int32 > | bServerInitializedDino () |
|
BitFieldValue< bool, unsigned __int32 > | bNPCSpawnerOverrideLevel () |
|
BitFieldValue< bool, unsigned __int32 > | bHasMateBoost () |
|
BitFieldValue< bool, unsigned __int32 > | NPCSpawnerAddLevelOffsetBeforeMultiplier () |
|
BitFieldValue< bool, unsigned __int32 > | bTamingHasFood () |
|
BitFieldValue< bool, unsigned __int32 > | bDontWander () |
|
BitFieldValue< bool, unsigned __int32 > | bAnimIsMoving () |
|
BitFieldValue< bool, unsigned __int32 > | bDoStepDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventBasingWhenUntamed () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysAllowBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bChargingRequiresWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseRootLocSwimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseLowQualityAnimationTick () |
|
BitFieldValue< bool, unsigned __int32 > | bDisplaySummonedNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bDisplayKilledNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetAttackWeight () |
|
BitFieldValue< bool, unsigned __int32 > | bServerForceUpdateDinoGameplayMeshNearPlayer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllRiderWeapons () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllRiderWeaponsOnReequip () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDeathAutoGrab () |
|
BitFieldValue< bool, unsigned __int32 > | bSupportWakingTame () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAutoUnstasisDestroy () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugBaby () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysUpdateAimOffsetInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | WildAmbientHarvestingAnimationServerTickPose () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSleepingTame () |
|
BitFieldValue< bool, unsigned __int32 > | bTamedWanderHarvest () |
|
BitFieldValue< bool, unsigned __int32 > | bSimulatedNetLandCheckFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bRefreshedColorization () |
|
BitFieldValue< bool, unsigned __int32 > | bPoopIsEgg () |
|
BitFieldValue< bool, unsigned __int32 > | bPoopIsDud () |
|
BitFieldValue< bool, unsigned __int32 > | bWasChargingBlocked () |
|
BitFieldValue< bool, unsigned __int32 > | bWasRidingFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bInitializedForReplicatedBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bClientWasTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerPreventRiderAutoFly () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFlyerLandedRider () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventFlyerFlyingRider () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventFlyerCapsuleExpansion () |
|
BitFieldValue< bool, unsigned __int32 > | bIncludeCarryWeightOfBasedPawns () |
|
BitFieldValue< bool, unsigned __int32 > | bForceRiderNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePerfectTame () |
|
BitFieldValue< bool, unsigned __int32 > | bCanHaveBaby () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBabyGestation () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventUnalignedDinoBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideLevelMusicIfTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bReachedMaxStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bSupportsSaddleStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bBonesHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayedAttachement () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerDontAutoLandOnDismount () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBaby () |
|
BitFieldValue< bool, unsigned __int32 > | bWasBaby () |
|
BitFieldValue< bool, unsigned __int32 > | bCanUnclaimTame () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowWildDinoEquipment () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTamedVisibleComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGang () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bEggBoosted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTamedTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPlayDying () |
|
BitFieldValue< bool, unsigned __int32 > | bSupportsPassengerSeats () |
|
BitFieldValue< bool, unsigned __int32 > | bAddPassengerSeatMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSaddlePassengerSeatsWhenAvailable () |
|
BitFieldValue< bool, unsigned __int32 > | bScaleInsulationByMeleeDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bInventoryOnlyAllowCraftingWhenWandering () |
|
BitFieldValue< bool, unsigned __int32 > | bUseWildRandomScale () |
|
BitFieldValue< bool, unsigned __int32 > | bHeldJumpSlowFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHeldJumpSlowFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingSlowFallingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bWildProduceEggDynamically () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventWakingTameFeeding () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDisablingTaming () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerAllowRidingInCaves () |
|
BitFieldValue< bool, unsigned __int32 > | bScaleExtraRunningSpeedModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideCrosshairAlpha () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideCrosshairColor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetCrosshairLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideCrosshairSpread () |
|
BitFieldValue< bool, unsigned __int32 > | bCenterOffscreenFloatingHUDWidgets () |
|
BitFieldValue< bool, unsigned __int32 > | bClampOffscreenFloatingHUDWidgets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFixedSpawnLevel () |
|
BitFieldValue< bool, unsigned __int32 > | bTreatCrouchInputAsAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetRiderUnboardLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetRiderUnboardDirection () |
|
BitFieldValue< bool, unsigned __int32 > | bUniqueDino () |
|
BitFieldValue< bool, unsigned __int32 > | bModifyBasedCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnRefreshColorization () |
|
BitFieldValue< bool, unsigned __int32 > | bHideAncestorsButton () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideDinoName () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDinoTooltipCustomProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDisplayTamedMessage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTamingDescriptionLabel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanMountOnCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNursingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNursing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetRiderSocket () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShowTamingPanel () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerPrioritizeAllyMountToCarry () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideMutationLabels () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovementModeChangeForDinoPassengers () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRiderImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeSwingDamageBlockedByAllStationaryObjects () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChargingModifyInputAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnRepIsCharging () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventOrderAllowed () |
|
BitFieldValue< bool, unsigned __int32 > | bPassengerDinosUsePassengerAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesPassengerAnimOnDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideRotationOnCarriedCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bAdvancedCarryRelease () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCarriedPlayerToCheckForWalls () |
|
BitFieldValue< bool, unsigned __int32 > | bClearRiderOnDinoImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsBasedOnActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyControlRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnDinoFiredProjectile () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetRidingMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPUnstasisConsumeFood () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnDinoStartled () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteDinoConsumesStaminaWhileRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bIncrementedZoneManagerDirectLink () |
|
BitFieldValue< bool, unsigned __int32 > | bSimulateRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideStencilAllianceForTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bIsScout () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableHighQualityAIVolumeLedgeChecking () |
|
BitFieldValue< bool, unsigned __int32 > | bDoHighQualityLedgeChecking () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyDoStepDamageWhenRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldNotifyClientWhenLanded () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPlatformSaddleMultiFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMountedDinoMeshHiding () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePlayerMountedCarryingDinoAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRotationRateModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bStepDamageFoliageOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventUntamedRun () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTogglingPublicSeating () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPublicSeating () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowWaterSurfaceExtraJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseVelocityForRequestedMoveIfStuck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDoAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bStepDamageNonFoliageWithoutRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bStepDamageAllTargetables () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNonFoliageFeetSocketsOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bRiderDontBeBlockedByPawnMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bUseExtendedUnstasisCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bTickedStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDinoAutoConsumeInventoryFood () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNoCharacterStatusComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRaidDino () |
|
BitFieldValue< bool, unsigned __int32 > | bWildIgnoredByAutoTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bWildAllowTargetingNeutralStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bDoStepDamageTamedOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bStepDamageNonFoliageTamedOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bDroppedInventoryDeposit () |
|
BitFieldValue< bool, unsigned __int32 > | bForceWildDeathInventoryDeposit () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarryingCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarryingPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanTakePassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bForwardPlatformSaddleStructureDamageToDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsManualFoodEat () |
|
BitFieldValue< bool, unsigned __int32 > | bDontPlayAttackingMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreRagdollHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAimOffsetTargetLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAimOffsetNoTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bIsVehicle () |
|
BitFieldValue< bool, unsigned __int32 > | bDisallowPostNetReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bTakingOff () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMating () |
|
BitFieldValue< bool, unsigned __int32 > | bAttackStopsRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerDinoAllowBackwardsFlight () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerDinoAllowStrafing () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingLiveUnriddenDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepedForceCreateInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bLocalForceNearbySkelMeshUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerDisableEnemyTargetingMaxDeltaZ () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBossDino () |
|
BitFieldValue< bool, unsigned __int32 > | bTamedAIAllowSpecialAttacks () |
|
BitFieldValue< bool, unsigned __int32 > | bTamedAIToggleSpecialAttacks () |
|
BitFieldValue< bool, unsigned __int32 > | bLocalPrimaryAttackPressed () |
|
BitFieldValue< bool, unsigned __int32 > | bRepeatPrimaryAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventUploading () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHibernation () |
|
BitFieldValue< bool, unsigned __int32 > | bRiderMovementLocked () |
|
BitFieldValue< bool, unsigned __int32 > | bTameTimerSet () |
|
BitFieldValue< bool, unsigned __int32 > | bNeutered () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllWhistles () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDoHarvestAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyHarvestingQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyHarvestingWeightsArray () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyHarvestDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDinoPostBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowTickingThisFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerDontGainImpulseOnSubmerged () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanAutodrag () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanDragCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDraggingWhileFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bSingleplayerFreezePhysicsWhenNoTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDinoLevelOnDecriptiveName () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSingleplayer () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCloneDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAdvancedAnimLerp () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventWanderingUnderWater () |
|
BitFieldValue< bool, unsigned __int32 > | bWildAllowFollowTamedTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageSameTeamAndClass () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowsTurretMode () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRidingInTurretMode () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInTurretMode () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShouldCancelDoAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseLocalSpaceDesiredRotationWithRider () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDesiredRotationIsLocalSpace () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedLandingClearRider () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCameraViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRobot () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_CustomModifier_RotationRate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_CustomModifier_MaxSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnStartLandingNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bIsClearingRider () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttackForceWalkDistanceMultiplier () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePerFrameTicking () |
|
BitFieldValue< bool, unsigned __int32 > | bHadStaticBase () |
|
BitFieldValue< bool, unsigned __int32 > | bNoKillXP () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllyLook () |
|
BitFieldValue< bool, unsigned __int32 > | bBabyInitiallyUnclaimed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bLastAnyLegOnGround () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressWakingTameMessage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventFlyerLanding () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDied () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPlayDying () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableCollisionWithDinosWhenFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTrapping () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventWildTrapping () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTrapTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDestroyOnRapidDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventFallingBumpCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDestroyingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckBPAllowClaiming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintExtraBabyScale () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNeuter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetDragSocketName () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetDragSocketDinoName () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetLookOffsetSocketName () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetEverythingIncludingSameTeamInPVE () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUsePhysicalFootSurfaceTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnPostNetReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPassiveFlee () |
|
BitFieldValue< bool, unsigned __int32 > | bDidAllowTickingTickingThisFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyTargetConscious () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocationNoRider () |
|
BitFieldValue< bool, unsigned __int32 > | bHideSaddleInFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCloning () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventStasisOnDedi () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCheckForFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCheckForFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowCarryWaterDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_AllowWalkableSlopeOverride () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_CanFly () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideBasedCharactersCameraInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideFloatingHUDLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bInterceptPlayerEmotes () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ShouldPreventBasedCharactersCameraInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | bRidingIsSeperateUnstasisCaster () |
|
BitFieldValue< bool, unsigned __int32 > | bIsOceanManagerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSaveProfilingDino () |
|
BitFieldValue< bool, unsigned __int32 > | DisableCameraShakes () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideCarriedCharacterTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnBasedPawnNotifies () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesWaterWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMek () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnforcer () |
|
BitFieldValue< bool, unsigned __int32 > | bIsExtinctionTitan () |
|
BitFieldValue< bool, unsigned __int32 > | bHasInvisiableSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bUseWildDinoMapMultipliers () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreFlierRidingRestrictions () |
|
BitFieldValue< bool, unsigned __int32 > | bRotatingUpdatesDinoIK () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideRiderCameraCollisionSweep () |
|
BitFieldValue< bool, unsigned __int32 > | bDrawHealthBar () |
|
BitFieldValue< bool, unsigned __int32 > | bUseShoulderMountedLaunch () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePreciseLaunching () |
|
BitFieldValue< bool, unsigned __int32 > | bDidSetupTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bIncrementedNumDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowInvalidTameVersion () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowPvECarry () |
|
BitFieldValue< bool, unsigned __int32 > | bUnderwaterMating () |
|
BitFieldValue< bool, unsigned __int32 > | bBabyPreventExitingWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckSeven () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventExportDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPassengerFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMountStateChanged () |
|
BitFieldValue< bool, unsigned __int32 > | bHandleUseButtonPressBP () |
|
BitFieldValue< bool, unsigned __int32 > | bGlideWhenFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bGlideWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowBackwardsMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventBackwardsWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bSupplyPlayerMountedCarryAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowMountedCarryRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLatch () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLatched () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLatchedDownward () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLatching () |
|
BitFieldValue< bool, unsigned __int32 > | bRotateToFaceLatchingObject () |
|
BitFieldValue< bool, unsigned __int32 > | bLimitRiderYawOnLatched () |
|
BitFieldValue< bool, unsigned __int32 > | bCanRideLatched () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowMountedWeaponry () |
|
BitFieldValue< bool, unsigned __int32 > | bKeepAffinityOnDamageRecievedWakingTame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPFedWakingTameEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceRiderDrawCrosshair () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDrawHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDrawHUDWithoutRecentlyRendered () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFloatingName () |
|
BitFieldValue< bool, unsigned __int32 > | bCanTargetVehicles () |
|
BitFieldValue< bool, unsigned __int32 > | bRidingRequiresTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDeathNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCustomHealthBarColor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnUpdateMountedDinoMeshHiding () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInterceptTurnInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInterceptMoveInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInterceptMoveInputEventsEvenIfZero () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustAttackIndex () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckBPAllowCarryCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnEndCharging () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyMateBoostChanged () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCarriedDinoBabyRescaled () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowBackwardsMovementWithNoRider () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCorrupted () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHordeDino () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideHealthBarOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bDropWildEggsWithoutMateBoost () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTemporaryMissionDino () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventInventoryAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowWildRunningWithoutTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetTargetingDesirability () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysAllowStrafing () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowTamedTickEggLay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBuffPreventingUploading () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableHarvestHealthGain () |
|
BitFieldValue< bool, unsigned __int32 > | bRemainLatchedOnClearRider () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetOtherActorToIgnore () |
|
BitFieldValue< bool, unsigned __int32 > | bGenderOverrideInSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | MutagenApplied () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowWhistleThroughRemoteDino () |
|
BitFieldValue< bool, unsigned __int32 > | bForceValidUnstasisCaster () |
|
BitFieldValue< bool, unsigned __int32 > | bControlledDinoPreventsPlayerInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bDinoFPVDisableMotionBlur () |
|
BitFieldValue< bool, unsigned __int32 > | bPaintingUseSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bPaintingSupportSkins () |
|
BitFieldValue< bool, unsigned __int32 > | bDinoDontOverrideControllerPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverridePassengerAdditiveAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicatePassengerTPVAim () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDisableClientGravitySim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetTargetingDesirabilityForTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideIsSubmergedForWaterTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFlyerDinoSubmerging () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventZeroingFlyerPitchWhenSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bRiderDisableAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bDontForceUpdateRateOptimizations () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAWildFollowerKnownServerside () |
|
BitFieldValue< bool, unsigned __int32 > | AllowWildBabyTaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIsParentWildDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNPCCountVolumes () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePathfinding () |
|
BitFieldValue< bool, unsigned __int32 > | bDontOverrideToNavMeshStepHeight () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDinoLimbWallAvoidance () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysUpdateDinoLimbWallAvoidance () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateDinoLimbWallAvoidance () |
|
BitFieldValue< bool, unsigned __int32 > | bCheatPossessed () |
|
BitFieldValue< bool, unsigned __int32 > | bRestrictNonAlliedCarriedPlayerYaw () |
|
void | OnDinoStartled (UAnimMontage *StartledAnimPlayed, bool bFromAIController) |
|
bool | IsCorruptedDino () |
|
float | GetBabyAge () |
|
bool | DontForceUpdateRateOptimizations () |
|
float | GetXPMultiplier () |
|
bool | IsBossDino () |
|
bool | UseHighQualityMovement () |
|
bool | AllowPushOthers () |
|
bool | FlyingUseHighQualityCollision () |
|
bool | AllowWakingTame (APlayerController *ForPC) |
|
float | BlueprintAdjustOutputDamage (int AttackIndex, float OriginalDamageAmount, AActor *HitActor, TSubclassOf< UDamageType > *OutDamageType, float *OutDamageImpulse) |
|
float | BlueprintExtraBabyScaling () |
|
float | BlueprintGetAttackWeight (int AttackIndex, float inputWeight, float distance, float attackRangeOffset, AActor *OtherTarget) |
|
bool | BlueprintOverrideWantsToRun (bool bInputWantsToRun) |
|
void | BP_OnStartLandFailed (int ReasonIndex) |
|
void | BP_OnStartLandingNotify () |
|
bool | BP_OverrideCarriedCharacterTransform (APrimalCharacter *ForCarriedChar) |
|
FHitResult * | BP_OverrideRiderCameraCollisionSweep (FHitResult *result, const UE::Math::TVector< double > *SweepStart, const UE::Math::TVector< double > *SweepEnd) |
|
bool | BP_PreventCarrying () |
|
int | BPAdjustAttackIndex (int attackIndex) |
|
bool | BPAllowClaiming (AShooterPlayerController *forPlayer) |
|
void | BPBecameNewBaby (APrimalDinoCharacter *parent) |
|
bool | BPCanTargetCorpse () |
|
bool | BPCheckSeven () |
|
bool | BPDesiredRotationIsLocalSpace () |
|
void | BPDinoARKDownloadedBegin () |
|
void | BPDinoARKDownloadedEnd () |
|
bool | BPDinoTooltipCustomTamingProgressBar (bool *overrideTamingProgressBarIfActive, float *progressPercent, FString *Label) |
|
bool | BPDinoTooltipCustomTorpidityProgressBar (bool *overrideTorpidityProgressBarIfActive, float *progressPercent, FString *Label) |
|
void | BPDrawToRiderHUD (AShooterHUD *HUD) |
|
void | BPFedWakingTameEvent (APlayerController *ForPC) |
|
FName * | BPGetLookOffsetSocketName (FName *result, APrimalCharacter *ForPrimalChar) |
|
float | BPGetTargetingDesirability (const AActor *Attacker) |
|
bool | BPHandleUseButtonPress (AShooterPlayerController *RiderController) |
|
void | BPModifyHarvestingWeightsArray (const TArray< float, TSizedDefaultAllocator< 32 > > *resourceWeightsIn, const TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *resourceItems, TArray< float, TSizedDefaultAllocator< 32 > > *resourceWeightsOut) |
|
void | BPNotifyBabyAgeIncrement (float PreviousAge, float NewAge) |
|
void | BPNotifyCarriedDinoBabyAgeIncrement (APrimalDinoCharacter *AgingCarriedDino, float PreviousAge, float NewAge) |
|
void | BPNotifyMateBoostChanged () |
|
void | BPNotifyWildHarvestAttack (int harvestIndex) |
|
void | BPOrderedMoveToLoc (const UE::Math::TVector< double > *DestLoc) |
|
FString * | BPOverrideTamingDescriptionLabel (FString *result, FSlateColor *TextColor) |
|
void | BPPrepareForLaunchFromShoulder (const UE::Math::TVector< double > *viewLoc, const UE::Math::TVector< double > *viewDir) |
|
float | BPSetSimulatedInterpRollOverride () |
|
void | CheatAction (const FString *Action) |
|
void | FireProjectile (UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage) |
|
void | ForceUpdateColorSets (int ColorRegion, int ColorSet) |
|
UAnimMontage * | GetDinoLevelUpAnimation () |
|
long double | GetLastStartedTalkingTime () |
|
bool | HasOfflineRider () |
|
bool | HasSelfBuried () |
|
bool | InterceptMountedOnPlayerEmoteAnim (UAnimMontage *EmoteAnim) |
|
bool | InterceptRiderEmoteAnim (UAnimMontage *EmoteAnim) |
|
void | InterruptLatching () |
|
bool | IsVoiceTalking () |
|
void | MultiSetAttachedStructurePickupAllowedBeforeNetworkTime (long double NewTime, APrimalStructure *Structure) |
|
void | NetUpdateDinoNameStrings (const FString *NewTamerString, const FString *NewTamedName) |
|
void | NetUpdateDinoOwnerData (const FString *NewOwningPlayerName, int NewOwningPlayerID) |
|
void | NotifyClientsEmbryoTerminated () |
|
void | OnVoiceTalkingStateChanged (bool isTalking, bool isMuted) |
|
bool | OverrideFinalWanderLocation (UE::Math::TVector< double > *outVec) |
|
void | OverrideRandomWanderLocation (const UE::Math::TVector< double > *originalDestination, UE::Math::TVector< double > *inVec) |
|
void | PlayHardEndChargingShake () |
|
void | RidingTick (float DeltaSeconds) |
|
void | ServerClearRider (int OverrideUnboardDirection) |
|
void | ServerRequestAttack (int attackIndex) |
|
void | ServerRequestWaterSurfaceJump () |
|
bool | SetTurretMode (bool enabled) |
|
void | UpdateBabyCuddling (long double NewBabyNextCuddleTime, unsigned __int8 NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood) |
|
void | UpdateImprintingDetails (const FString *NewImprinterName, const FString *NewImprinterPlayerUniqueNetId) |
|
void | UpdateImprintingQuality (float NewImprintingQuality) |
|
void | UpdateTribeGroupRanks (unsigned __int8 NewTribeGroupPetOrderingRank, unsigned __int8 NewTribeGroupPetRidingRank) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | CheckAndHandleBasedPlayersBeingPushedThroughWalls () |
|
void | FinishedMPLandingAfterLeaving () |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DeferredDestroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | Tick (float DeltaSeconds) |
|
void | PlayHardEndChargingShake_Implementation () |
|
float | GetAttackRangeOffset () |
|
void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | AutoDrag (__int16 a2) |
|
bool | CanRide (AShooterCharacter *byPawn, unsigned __int8 *bOutHasSaddle, unsigned __int8 *bOutCanRideOtherThanSaddle, bool bDontCheckDistance) |
|
bool | CanCryo (AShooterPlayerController *ForPC) |
|
void | OnCryo (AShooterPlayerController *ForPC) |
|
void | OnUncryo (AShooterPlayerController *ForPC) |
|
void | Multi_OnCryo_Implementation (AShooterPlayerController *ForPC) |
|
void | StasisingCharacter () |
|
void | Stasis () |
|
void | Unstasis () |
|
void | HandleUnstasised (bool bWasFromHibernation) |
|
void | DoUnstasis_TamedDinoUnstasisConsumeFood () |
|
bool | IsRemoteDino () |
|
bool | IsValidUnStasisCaster () |
|
void | PostInitializeComponents () |
|
void | PostInitProperties () |
|
void | RegisterAllComponents () |
|
int | GetRandomBaseLevel (float a2) |
|
bool | AllowZoneAutoKill () |
|
void | SetState (UPrimalAIState *State) |
|
void | StopActiveState (bool bShouldResetAttackIndex) |
|
bool | DoAttack (int AttackIndex, bool bSetCurrentAttack, bool bInterruptCurrentAttack) |
|
bool | CancelCurrentAttack (bool bStopCurrentAttackAnim, float AttackAnimBlendOutTime) |
|
void | ApplyRidingAttackExtraVelocity () |
|
bool | HasReachedDestination (const UE::Math::TVector< double > *Goal) |
|
bool | IsDamageOccludedByStructures (AActor *DamageCauser) |
|
float | GetNetworkModeStasisRangeMultiplier (ENetMode theNetMode) |
|
float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | CanAttack (int AttackIndex) |
|
bool | IsAttacking () |
|
void | PlayAttackAnimationOfAnimationArray (int AnimationIndex, TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > *attackAnimations) |
|
void | PlayWeightedAttackAnimation (int a2) |
|
bool | IsCurrentlyPlayingAttackAnimation () |
|
void | AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject) |
|
void | AnimNotifyCustomState_Tick (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const UAnimNotifyState *AnimNotifyObject) |
|
void | AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject) |
|
UPrimalAIState * | GetActiveState () |
|
void | OnDinoCheat (FName CheatName, bool bSetValue, float Value) |
|
bool | AddToMeleeSwingHurtList (AActor *AnActor) |
|
bool | ShouldDealDamage (AActor *TestActor) |
|
void | DealDamage (const FHitResult *Impact, const UE::Math::TVector< double > *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
bool | CanCarryCharacter (APrimalCharacter *CanCarryPawn) |
|
bool | AllowCarryCharacter (APrimalCharacter *CanCarryPawn) |
|
bool | CarryCharacter (APrimalCharacter *character, bool byPassCanCarryCheck) |
|
void | ClearCarriedCharacter (bool fromCarriedCharacter, bool bCancelAnyCarryBuffs) |
|
void | ClearPassengers (UObject *a2) |
|
bool | AddPassenger (APrimalCharacter *PrimalCharacter, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace) |
|
void | RemovePassenger (APrimalCharacter *PrimalCharacter, bool bFromCharacter, bool bFromPlayerController) |
|
bool | CheckLocalPassengers (__int64 a2) |
|
bool | IsPassengerSeatAvailable (int PassengerSeatIndex) |
|
bool | CanTakePassenger (APrimalCharacter *PrimalCharacter, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace) |
|
int | GetNumPassengerSeats (bool bOnlyManualPassengerSeats) |
|
const FSaddlePassengerSeatDefinition * | GetPassengerSeatDefinition (unsigned __int8 SeatIndex) |
|
void | OnRep_PassengerPerSeat () |
|
void | ServerToggleCharging_Implementation () |
|
void | StartCharging (bool bForce) |
|
void | PlayChargingAnim () |
|
void | EndCharging (bool bForce) |
|
bool | AllowHurtAnimation () |
|
void | SetRider (AShooterCharacter *aRider) |
|
bool | ForceDisableClientGravitySimulation () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | ForceUpdateColorSets_Implementation (int ColorRegion, int ColorSet) |
|
void | MulticastUpdateAllColorSets_Implementation (int Color0, int Color1, int Color2, int Color3, int Color4, int Color5) |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetShortName (FString *result) |
|
FString * | GetCurrentDinoName (FString *result, APlayerController *ForPC) |
|
void | ForceClearRider () |
|
bool | CanClearRider () |
|
void | ClearRider (bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection, bool bForceEvenIfBuffPreventsClear) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
FString * | GetEntryString (FString *result) |
|
UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
|
UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
|
UObject * | GetObject () |
|
FString * | GetEntryDescription (FString *result) |
|
UTexture * | GetDinoEntryIcon () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
bool | CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures) |
|
bool | TamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget) |
|
void | GetRidingMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
|
void | ServerSleepingTick () |
|
void | AddNewTamingCreatureAsActiveTrackedTargetForTeam (int Team, bool HavePOIActiveInitially, TWeakObjectPtr< AController > NotifyPlayer) |
|
void | ServerTamedTick () |
|
UPrimalItem * | GetBestInventoryFoodItem (float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood) |
|
AShooterCharacter * | ConsumeInventoryFoodItem (UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack) |
|
int | GetFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem) |
|
TSubclassOf< UPrimalItem > * | GetFirstAffinityFoodItemClass (TSubclassOf< UPrimalItem > *result) |
|
int | GetExtraFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem) |
|
void | ServerClearRider_Implementation (int OverrideUnboardDirection) |
|
void | SetupPlayerInputComponent (UInputComponent *WithInputComponent) |
|
void | OnElevateDino (float Val) |
|
void | OnLowerDino (float Val) |
|
void | OnBrake () |
|
void | OffBrake () |
|
void | ServerRequestBraking_Implementation (bool bWantsToBrake) |
|
void | OnStartFire () |
|
void | OnStopFire () |
|
void | OnStartTargeting () |
|
void | OnStopTargeting () |
|
void | OnControllerInitiatedAttack (int AttackIndex) |
|
void | UpdateAttackTargets () |
|
bool | IsMovementTethered () |
|
float | GetApproachRadius () |
|
bool | GetClosestTargetOverride (const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) |
|
void | ServerUpdateAttackTargets_Implementation (AActor *AttackTarget, UE::Math::TVector< double > *AttackLocation) |
|
void | GetAttackTargets (AActor **attackActor, UE::Math::TVector< double > *attackLoc) |
|
void | ServerRequestAttack_Implementation (int attackIndex) |
|
void | OnPrimalCharacterSleeped () |
|
void | UnPossessed () |
|
void | UpdateAnimationPreUpdateMatinee () |
|
void | TempDampenInputAcceleration () |
|
bool | ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration) |
|
float | GetMaxSpeedModifier () |
|
bool | IsBaby () |
|
float | GetSpeedModifier () |
|
float | GetRotationRateModifier () |
|
bool | IsFleeing () |
|
void | FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime) |
|
void | MoveForward (float Val) |
|
void | MoveRight (float Val) |
|
void | MoveUp (float Val) |
|
void | TurnInput (float Val) |
|
void | SetCurrentAttackIndex (unsigned __int8 index) |
|
void | ResetCurrentAttackIndex () |
|
int | BPGetCurrentAttackIndex () |
|
unsigned __int8 | GetWiegthedAttack (float distance, float attackRangeOffset, AActor *OtherTarget) |
|
void | FireProjectileLocal (UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage) |
|
void | DinoFireProjectileEx_Implementation (TSubclassOf< AShooterProjectile > ProjectileClass, UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage, bool bAddDinoVelocityToProjectile, float OverrideInitialSpeed, float OverrideMaxSpeed, float ExtraDirectDamageMultiplier, float ExtraExplosionDamageMultiplier, bool spawnOnOwningClient) |
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void | FireMultipleProjectilesEx_Implementation (TSubclassOf< AShooterProjectile > ProjectileClass, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Locations, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Directions, bool bAddPawnVelocityToProjectile, bool bScaleProjDamageByDinoDamage, USceneComponent *HomingTarget, UE::Math::TVector< double > *HomingTargetOffset, float OverrideInitialSpeed) |
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void | FireProjectile_Implementation (UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, __int64 bScaleProjDamageByDinoDamage) |
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void | ServerToClientsPlayAttackAnimation_Implementation (char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget) |
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void | RequestAttackData () |
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void | ServerRequestToggleFlight_Implementation () |
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void | CalcCapsuleHalfHeight () |
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void | ClientStartLanding_Implementation (UE::Math::TVector< double > *loc) |
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void | StartLanding (UE::Math::TVector< double > *OverrideLandingLocation) |
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bool | IsLandingOnDino (UE::Math::TVector< double > *loc) |
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void | ServerInterruptLanding_Implementation () |
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void | InterruptLanding () |
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void | ClientInterruptLanding_Implementation () |
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void | ServerFinishedLanding_Implementation () |
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void | FinishedLanding () |
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void | ClientShouldNotifyLanded_Implementation () |
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bool | HasBuffPreventingFlight () |
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bool | HasBuffPreventingClearRiderOnDinoImmobilized () |
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void | SetFlight (bool bFly, bool bCancelForceLand, bool SkipAnimsPreventInputCheck) |
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void | KeepFlightTimer () |
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void | DidLand () |
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void | AddFlyerTakeOffImpulse () |
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void | OnStartJump () |
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void | OnStopJump () |
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void | ServerRequestWaterSurfaceJump_Implementation () |
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bool | UseLowQualityMovementTick () |
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bool | UseLowQualityAnimationTick () |
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bool | UseLowQualityBehaviorTreeTick (__int16 a2) |
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void | UpdateNetDynamicMusic () |
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bool | CanTame (AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos) |
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void | SetupTamed (bool bWasJustTamed) |
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void | TameDino (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID, bool bPreventNameDialog, bool bSkipAddingTamedLevels, bool bSuppressNotifications) |
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void | UntameDino (float TamingAffinityLimit) |
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void | SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame) |
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void | OnPrimalCharacterUnsleeped () |
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bool | IsValidForStatusUpdate () |
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AActor * | GetOtherActorToIgnore () |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
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FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
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long double | GetForceClaimTime () |
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void | UnclaimDino (bool bDestroyAI) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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bool | SetTurretMode_Implementation (bool enabled) |
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void | SetTurretModeMovementRestrictions (bool enabled, bool bAlsoSetTurretMode) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | ChangeActorTeam (int NewTeam) |
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void | LinkedSupplyCrateDestroyed (APrimalStructureItemContainer_SupplyCrate *aCrate) |
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bool | AllowNewEggAtLocation (const UE::Math::TVector< double > *AtLocation) |
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void | SpawnEgg (bool bForceAllowEggSpawn) |
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float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
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bool | UseNetworkRangeScaling () |
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void | BeginPlay () |
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void | InitMaxStamina () |
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void | ForceRefreshTransform () |
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void | AutoTame () |
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void | SetupColorization () |
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void | AssertColorNames () |
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void | ReassertColorization () |
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TArray< unsigned char, TSizedDefaultAllocator< 32 > > * | GetColorizationData (TArray< unsigned char, TSizedDefaultAllocator< 32 > > *result) |
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void | ModifyFirstPersonCameraLocation (UE::Math::TVector< double > *Loc, float DeltaTime) |
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void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
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void | RefreshColorization (bool bForceRefresh) |
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bool | CanTarget (const ITargetableInterface *Victim) |
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int | GetOriginalTargetingTeam () |
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float | GetTargetingDesirability (const ITargetableInterface *Attacker) |
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void | NetUpdateDinoNameStrings_Implementation (const FString *NewTamerString, const FString *NewTamedName) |
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void | ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) |
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void | TargetingTeamChanged () |
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void | Destroyed () |
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void | DrawFloatingHUD (AShooterHUD *HUD) |
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void | DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon) |
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bool | IsNearFeed (AShooterPlayerState *ForPlayer) |
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void | DeathHarvestingFadeOut_Implementation () |
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void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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FString * | GetDinoDescriptiveName (FString *result, bool IgnoreArticle, bool IncludeDetails) |
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TArray< FString, TSizedDefaultAllocator< 32 > > * | GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix) |
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void | ServerGiveDefaultWeapon_Implementation () |
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bool | CanWhistle () |
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void | ServerCallFollow_Implementation (__int16 a2) |
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void | ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallStay_Implementation (__int16 a2) |
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void | ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallLandFlyerOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallAggressive_Implementation (__int16 a2) |
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void | ServerCallAttackTargetNew_Implementation (__int16 a2) |
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void | ServerCallSetAggressive_Implementation (__int16 a2) |
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void | ServerCallNeutral_Implementation (__int16 a2) |
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void | ServerCallPassive_Implementation (__int16 a2) |
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void | ServerCallPassiveFlee_Implementation (__int16 a2) |
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void | ServerCallAttackTarget_Implementation (AActor *TheTarget) |
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void | ServerCallMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc) |
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void | NotifyItemRemoved (UPrimalItem *anItem) |
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float | GetCorpseLifespan () |
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void | UpdateMateBoost (bool bForce) |
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void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | SpawnDefaultController () |
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bool | AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) |
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void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | UpdateIK () |
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bool | AllowIKFreeze () |
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void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim) |
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bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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bool | AllowPenetrationCheck (AActor *OtherActor) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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bool | IsBasedOnActor (const AActor *Other) |
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void | OnDeserializedByGame (EOnDeserializationType::Type DeserializationType) |
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float | GetCorpseTargetingMultiplier () |
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void | UpdateStatusComponent (float DeltaSeconds) |
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void | CaptureCharacterSnapshot (UPrimalItem *Item) |
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void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn) |
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void | TamedDinoUnstasisConsumeFood (float ForceTimeSinceStasis) |
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void | DinoKillerTransferItemsToInventory (UPrimalInventoryComponent *FromInventory) |
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bool | AllowWalkableSlopeOverride (UPrimitiveComponent *ForComponent) |
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float | GetCarryingSocketYaw (bool RefreshBones) |
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void | SetCarryingDino (APrimalDinoCharacter *aDino) |
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void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
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void | UpdateCarriedLocationAndRotation (float DeltaSeconds) |
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bool | CanBeCarried (APrimalCharacter *ByCarrier) |
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bool | CanBeBaseForCharacter (APawn *Pawn) |
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void | SetMountCharacter (APrimalCharacter *aCharacter) |
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void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
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void | ClearMountCharacter (bool bFromMountCharacter) |
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bool | CanMount (APrimalCharacter *aCharacter) |
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void | UpdateNextAllowedMatingTime (long double fromTime) |
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void | InitDownloadedTamedDino (AShooterPlayerController *TamerController, int AltTeam) |
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void | NetUpdateDinoOwnerData_Implementation (const FString *NewOwningPlayerName, int NewOwningPlayerID) |
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bool | RemoteInventoryAllowViewing (APlayerController *ForPC) |
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bool | ForceAllowBackwardsMovement () |
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bool | CanDragCharacter (APrimalCharacter *PrimalCharacter, bool bIgnoreWeight) |
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bool | IsTaming () |
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void | UpdateWakingTame (float DeltaTime) |
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void | FedWakingTameDino_Implementation () |
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void | AddStructure (APrimalStructure *Structure, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, FName BoneName) |
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void | RemoveStructure (APrimalStructure *Structure) |
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void | InitializeInvisiableSaddle () |
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void | ServerUploadCharacter (AShooterPlayerController *UploadedBy) |
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UAnimMontage * | GetPoopAnimation (bool bForcePoop) |
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void | EmitPoop () |
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void | AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) |
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USkeletalMeshComponent * | GetSaddleMeshComponent () |
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void | CheckForWildAmbientHarvesting () |
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void | OverrideRandomWanderLocation_Implementation (const UE::Math::TVector< double > *originalDestination, UE::Math::TVector< double > *inVec) |
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bool | OverrideFinalWanderLocation_Implementation (UE::Math::TVector< double > *outVec) |
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bool | AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType) |
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void | OnPressProne () |
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void | OnReleaseProne () |
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void | OnPressReload () |
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void | OnReleaseReload () |
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void | OnPressCrouch () |
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void | OnReleaseCrouch () |
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void | DoDinoCrouch () |
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void | OnPressCrouchProneToggle () |
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void | OnReleaseCrouchProneToggle () |
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void | NotifyBumpedPawn (APawn *BumpedPawn) |
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void | NotifyBumpedStructure (AActor *BumpedStructure) |
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float | GetBabyScale () |
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void | StartRepair () |
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void | RepairCheckTimer () |
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bool | InitializeForReplicatedBasing () |
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void | AddBasedPawn (AActor *anPawn) |
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void | RemoveBasedPawn (AActor *anPawn) |
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bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
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void | OnRep_bBonesHidden () |
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void | SetBabyAge (float TheAge) |
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void | ApplyBoneModifiers (bool bForce, bool bForceOnDedicated) |
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void | ApplyGestationBoneModifiers () |
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float | GetAttachedSoundPitchMultiplier () |
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float | GetAttachedSoundVolumeMultiplier () |
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bool | Poop (bool bForcePoop) |
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float | GetBaseDragWeight () |
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void | ServerUpdateBabyAge (float overrideAgePercent) |
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void | ServerUpdateGestation () |
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float | GetHealthPercentage () |
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void | UpdateMating () |
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void | DoMate (APrimalDinoCharacter *WithMate) |
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ADroppedItem * | CreateCloneFertilizedEgg (UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride, int NumMutationsToAdd) |
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void | UpdateGang () |
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bool | AllowParallelAnimations (USkeletalMeshComponent *forComp) |
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bool | WantsPerFrameSkeletalAnimationTicking (__int16 a2) |
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TSubclassOf< UDamageType > * | BlueprintOverrideHarvestDamageType_Implementation (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier) |
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float | GetGravityZScale () |
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bool | ForceAllowAccelerationRotationWhenFalling () |
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bool | ShouldDisableControllerDesiredRotation () |
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bool | AllowExtendedCraftingFunctionality () |
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void | UpdateTribeGroupRanks_Implementation (unsigned __int8 NewTribeGroupPetOrderingRank, unsigned __int8 NewTribeGroupPetRidingRank) |
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void | WasPushed (ACharacter *ByOtherCharacter, UE::Math::TVector< double > *PushDirection) |
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float | GetAIFollowStoppingDistanceMultiplier () |
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void | UpdateImprintingDetails_Implementation (const FString *NewImprinterName, const FString *NewImprinterPlayerUniqueNetId) |
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void | UpdateImprintingQuality_Implementation (float NewImprintingQuality) |
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void | UpdateBabyCuddling_Implementation (long double NewBabyNextCuddleTime, unsigned __int8 NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood) |
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float | GetBabyCuddleInterval () |
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TSubclassOf< UPrimalItem > * | GetBabyCuddleFood (TSubclassOf< UPrimalItem > *result) |
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void | IncrementImprintingQuality () |
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void | AddedImprintingQuality_Implementation (float Amount) |
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bool | AllowWakingTame_Implementation (APlayerController *ForPC) |
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float | GetBaseTargetingDesire (const ITargetableInterface *Attacker) |
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void | UpdateUnstasisFlags () |
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void | UpdateStasisFlags () |
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bool | IsVehicle () |
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void | PostNetReceiveLocationAndRotation () |
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void | ResetTakingOff () |
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void | FireMultipleProjectiles_Implementation (const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Locations, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Directions, bool bScaleProjectileDamageByDinoDamage) |
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bool | IsMissionDino () |
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bool | IsInSingletonMission () |
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void | RemoveDinoReferenceFromLatchingStructure () |
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UPrimalItem * | GiveSaddle (TSubclassOf< UPrimalItem > SaddleType, float Quality, float MinRandomQuality, bool bAutoEquip) |
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UPrimalItem * | GiveSaddleFromString (const FString *BlueprintPath, float Quality, float MinRandomQuality, bool bAutoEquip) |
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void | StartSurfaceCameraForPassengers (float yaw, float pitch, float roll) |
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TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > * | GetPassengers (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *result) |
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void | GetPassengersAndSeatIndexes (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *Passengers, TArray< int, TSizedDefaultAllocator< 32 > > *Indexes) |
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bool | ShouldIgnoreMoveCombiningOverlap () |
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bool | AllowMountedWeaponry (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
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void | ModifyDesiredRotation (UE::Math::TRotator< double > *InDesiredRotation, float DeltaTime) |
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void | GiveDeathDossier () |
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void | ServerSetRiderMountedWeaponRotation_Implementation (UE::Math::TRotator< double > *InVal) |
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void | DoNeuter_Implementation () |
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bool | OverrideForcePreventExitingWater () |
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void | SetDynamicMusic (USoundBase *newMusic) |
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FLinearColor * | GetDinoColor (FLinearColor *result, int ColorRegionIndex) |
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FLinearColor * | GetColorForColorizationRegion (FLinearColor *result, int ColorRegionIndex, int ColorIndexOverride) |
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bool | SpecialActorWantsPerFrameTicking (__int16 a2) |
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int | IsActorTickAllowed () |
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void | IncrementNumTamedDinos () |
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UAnimMontage * | GetDinoLevelUpAnimation_Implementation () |
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bool | ShouldStillAllowRequestedMoveAcceleration () |
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void | GetDinoData (FARKDinoData *OutDinoData) |
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void | CheckDinoDuped (bool *dupedDino) |
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void | SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation) |
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USoundBase * | GetDinoTameSound_Implementation () |
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void | CheckForTamedFoodConsumption (int Steps) |
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bool | ShouldIgnoreHitResult (const UWorld *InWorld, const FHitResult *TestHit, const UE::Math::TVector< double > *MovementDirDenormalized) |
|
bool | WalkingAllowCheckFloor (const UE::Math::TVector< double > *DeltaWalk) |
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bool | WalkingAllowCheckFall (const UE::Math::TVector< double > *DeltaWalk) |
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float | GetGestationTimeRemaining () |
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int | GetTamedDinoCountCost () |
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void | ClearAllSaddleStructures (int a2) |
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bool | IsReadyToUpload (UWorld *theWorld) |
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void | ImprintOnPlayerTarget (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit) |
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void | SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, const FSaddlePassengerSeatDefinition *SeatDefinition) |
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void | ClearRidingDinoAsPassenger (bool bFromDino) |
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void | SpawnNewAIController (TSubclassOf< AController > NewAIController, UBehaviorTree *MissionBehaviorTreeOverride) |
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int | GetSeatIndexForPassenger (APrimalCharacter *PassengerChar) |
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bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
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void | PrepareForSaving () |
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void | FinalLoadedFromSaveGame () |
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FString * | GetDebugInfoString (FString *result) |
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bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | ShouldForceDedicatedMovementTickEveryFrame () |
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bool | ShouldShowDinoTooltip (AShooterHUD *HUD) |
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void | OverrideBasedCharactersCameraInterpSpeed (APrimalCharacter *ForBasedChar, const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) |
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bool | ShouldDisableBasedCharactersCameraInterpolation (APrimalCharacter *ForBasedChar) |
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bool | CanDinoAttackTargetsWithoutRider () |
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int | GetUntamedTargetingTeam () |
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void | OnVersionChange (bool *doDestroy) |
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bool | BPCheckSeven_Implementation () |
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void | ProcessOrderMoveTo (UE::Math::TVector< double > *MoveToLoc, bool bClearFollowTargets) |
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void | ProcessOrderAttackTarget (AActor *TheTarget, bool bClearFollowTargets) |
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TArray< APrimalStructureExplosive *, TSizedDefaultAllocator< 32 > > * | GetAllAttachedExplosives (TArray< APrimalStructureExplosive *, TSizedDefaultAllocator< 32 > > *result, bool bInlcudeAttachedChars) |
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TArray< FName, TSizedDefaultAllocator< 32 > > * | GetColorSetNamesAsArray (TArray< FName, TSizedDefaultAllocator< 32 > > *result) |
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FString * | GetColorSetInidcesAsString (FString *result) |
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void | AddDinoToActiveTamingArray (TWeakObjectPtr< AController > NotifyPlayer) |
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void | RemoveDinoToActiveTamingArray () |
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void | InternalRemoveDinoFromTamingArray () |
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bool | IsAllowedToTransfer (UObject *WorldContextObject) |
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void | CopySettingsToDinosInRange (APlayerController *ForPC, int UseIndex) |
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void | CopySettingsToOtherDino_Implementation (APlayerController *ForPC, APrimalDinoCharacter *FromDino, APrimalDinoCharacter *OtherDino, int SettingTypeUseIndex) |
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TSubclassOf< APrimalDinoCharacter > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalDinoCharacter > *result) |
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bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
UMeshComponent * | GetPaintingMesh_Implementation () |
|
bool | CanBePainted () |
|
void | SpawnedPlayerFor_Implementation (AShooterPlayerController *PC, APawn *ForPawn) |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | IsInFlyerPreventionVolume () |
|
void | RequestDisplayEmbryoData (APlayerController *ForPC, bool bEnable) |
|
void | RequestTerminateEmbryo (APlayerController *ForPC) |
|
void | GetGestationData (FUnreplicatedEggData *GestationData) |
|
void | SetGestationData (const FUnreplicatedEggData *GestationData) |
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void | NotifyClientsEmbryoTerminated_Implementation (int a2) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
float | GetZoomMinValue () |
|
float | GetZoomMaxValue () |
|
void | ChangeCameraZoom (bool bZoomIn, bool bResetDefault) |
|
bool | GetCanMutateStat (int StatTypeIndex) |
|
float | GetRiddenStasisRangeMultiplier () |
|
bool | IsWildFollowerOtherwiseValidAndLiving () |
|
bool | IsAWildFollowerKnownServerside () |
|
APrimalDinoCharacter * | GetFirstValidWildFollowingParentRef () |
|
bool | SetupAsWildFollowerOfOtherDino (APrimalDinoCharacter *ParentDino) |
|
void | UpdateWildFollowParentState (AActor *OnlyUpdateThisChild) |
|
void | UpdateWildFollowChildState () |
|
bool | SetupAsWildBabyOfSingleParent (APrimalDinoCharacter *ParentDino, float DesiredAgeMin, float DesiredAgeMax) |
|
void | SetupWildBaby_SetAncestryFromOneParent (APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo) |
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void | SetupWildBaby_SetFakeInheritedColorsFromOneParent (APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo) |
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void | SetupWildBaby_SetFakeInheritedStatsAndMutationsFromOneParent (APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo, float RandomAdjustLevelUpValueType) |
|
void | SetupWildBaby_ApplyStats (FItemNetInfo *GeneticsInfo) |
|
float | GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength) |
|
FName * | GetDesiredNavmeshGenerationRadiusName_Implementation (FName *result) |
|
void | ImprintBabyDino (APlayerController *ForPC, bool SkipNaming) |
|
int | GetScaledMaxWildSpawnLevel () |
|
FCustomTrackedActorInfo * | SetFCustomTrackedDinoInfoMembersByDinoRef (FCustomTrackedActorInfo *result, bool IsFavorited, bool bIsTrackedWaypoint, bool bIsValidForCurrentFilter, int ByPlayerTargetingTeam) |
|
void | HandleDieIfLeftWaterSpawnDepth () |
|
void | MultiSetAttachedStructurePickupAllowedBeforeNetworkTime_Implementation (long double NewTime, APrimalStructure *Structure) |
|
void | BlendSpacePlayerBase_UpdateBlendFilter (FBlendFilter *BlendFilter) |
|
FName * | GetAttackerDamageImpactFXAttachSocket (FName *result, UE::Math::TVector< double > *HitLoc) |
|
bool | ShouldRestrictCarriedPlayerYaw () |
|
int | GetCurrentCameraModeIndex () |
|
bool | AllowSkeletalMeshTicking (USkeletalMeshComponent *meshComp) |
|
float | GetEquippedItemDurabilityPercent (FItemNetID itemID) |
|
void | SetEquippedItemDurabilityPercent (FItemNetID itemID, float ItemDurabilityPercentage) |
|
void | ReplicateDurabilityForEquippedItem (FItemNetID itemID) |
|
float | ModifyArmorDurabilityLostFromDamage (float DamageAmount, float OriginalDurabilityLost, TEnumAsByte< EPrimalEquipmentType::Type > ArmorType) |
|
bool | ShouldUseArmorDurabilityVFX () |
|
bool | ShouldUseDurabilityVar (int VarIndex) |
|
bool | ShouldUseDurabilityVarForItemType (TEnumAsByte< EPrimalEquipmentType::Type > TheItemType) |
|
void | SetMyInventoryComponent (UPrimalInventoryComponent *inventory) |
|
long double & | LastMeshGameplayRelevantTimeField () |
|
float & | ProneEyeHeightField () |
|
float & | ExtraMaxAccelerationModifierField () |
|
float & | ExtraFrictionModifierField () |
|
long double & | LastTimePlayAnimationEndedField () |
|
long double & | LastTimeForceTickPoseOnServerPlayAnimationEndedField () |
|
UE::Math::TVector< double > & | OldLocationField () |
|
UE::Math::TRotator< double > & | OldRotationField () |
|
float & | EffectorInterpSpeedField () |
|
float & | HalfLegLengthField () |
|
float & | TwoLeggedVirtualPointDistFactorField () |
|
float & | FullIKDistanceField () |
|
float & | IKAfterFallingTimeField () |
|
float & | SimpleIkRateField () |
|
UE::Math::TVector< double > & | GroundCheckExtentField () |
|
long double & | LastForceAimedCharactersTimeField () |
|
float & | FluidInteractionScalarField () |
|
UAnimMontage *& | JumpAnimField () |
|
UAnimMontage *& | LandedAnimField () |
|
UAnimMontage *& | HurtAnimField () |
|
UAnimMontage *& | HurtAnim_FlyingField () |
|
UAnimMontage *& | HurtAnim_SleepingField () |
|
UAnimMontage *& | PinnedAnimField () |
|
UParticleSystem *& | HurtFXField () |
|
USoundBase *& | HurtSoundField () |
|
FName & | RootBodyBoneNameField () |
|
FDecalData & | HurtDecalDataField () |
|
UE::Math::TVector< double > & | SavedBaseWorldLocationField () |
|
TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & | BuffsField () |
|
long double & | LastStartedTalkingTimeField () |
|
bool & | bIsMutedField () |
|
FString & | TribeNameField () |
|
float & | WaterSubmergedDepthThresholdField () |
|
float & | ProneWaterSubmergedDepthThresholdField () |
|
TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
|
UToolTipWidget *& | CustomTooltipWidgetField () |
|
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & | DamageTypeAdjustersField () |
|
float & | SnapshotScaleField () |
|
TArray< FPrimalSnapshotPose, TSizedDefaultAllocator< 32 > > & | SnapshotPosesField () |
|
TSubclassOf< UPrimalItem > & | PoopItemClassField () |
|
TSubclassOf< UPrimalItem > & | TaxidermySkinClassField () |
|
FName & | DragBoneNameField () |
|
FName & | DragSocketNameField () |
|
float & | MaxDragDistanceField () |
|
float & | MaxDragDistanceTimeoutField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | BonesToIngoreWhileDraggedField () |
|
float & | DefaultTPVZoomField () |
|
float & | MaxTPVZoomField () |
|
float & | MinTPVZoomField () |
|
float & | PreviewCameraMaxZoomMultiplierField () |
|
float & | PreviewCameraDefaultZoomMultiplierField () |
|
float & | PreviewCameraDistanceScaleFactorField () |
|
USoundBase *& | StartDraggedSoundField () |
|
USoundBase *& | EndDraggedSoundField () |
|
APrimalCharacter *& | DraggedCharacterField () |
|
APrimalCharacter *& | DraggingCharacterField () |
|
UE::Math::TTransform< double > & | LocalDraggedCharacterTransformField () |
|
long double & | StartDraggingTimeField () |
|
long double & | LastDragUpdateTimeField () |
|
long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
|
float & | StasisConsumerRangeMultiplierField () |
|
AActor *& | ImmobilizationActorField () |
|
int & | CurrentFrameAnimPreventInputField () |
|
float & | BPTimerServerMinField () |
|
float & | BPTimerServerMaxField () |
|
float & | BPTimerNonDedicatedMinField () |
|
float & | BPTimerNonDedicatedMaxField () |
|
long double & | NextBPTimerServerField () |
|
long double & | NextBPTimerNonDedicatedField () |
|
long double & | LastCausedDamageTimeField () |
|
AActor *& | LastDamageCauserField () |
|
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & | ImmobilizationTrapsToIgnoreField () |
|
TWeakObjectPtr< APrimalStructureElevatorPlatform > & | BasedElevatorField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
|
FName & | DediOverrideCapsuleCollisionProfileNameField () |
|
FName & | DediOverrideMeshCollisionProfileNameField () |
|
FName & | SnaredFromSocketField () |
|
TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
float & | ReplicatedCurrentHealthField () |
|
float & | ReplicatedMaxHealthField () |
|
float & | ReplicatedCurrentTorporField () |
|
float & | ReplicatedMaxTorporField () |
|
APrimalProjectileGrapplingHook *& | LastGrapHookPullingMeField () |
|
AShooterCharacter *& | LastGrapHookPullingOwnerField () |
|
UE::Math::TVector< double > & | DragOffsetField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideSoundFromField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideSoundToField () |
|
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideParticleFromField () |
|
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & | CharacterOverrideParticleToField () |
|
TWeakObjectPtr< AStaticMeshActor > & | KinematicActorField () |
|
long double & | LastUpdatedAimOffsetsTimeField () |
|
UE::Math::TVector< double > & | MeshPreRagdollRelativeLocationField () |
|
UE::Math::TRotator< double > & | MeshPreRagdollRelativeRotationField () |
|
int & | DraggingBodyIndexField () |
|
int & | DraggedBoneIndexField () |
|
int & | customBitFlagsField () |
|
float & | RunningSpeedModifierField () |
|
float & | LowHealthPercentageField () |
|
float & | BaseTurnRateField () |
|
float & | BaseLookUpRateField () |
|
UAnimMontage *& | DeathAnimField () |
|
UAnimationAsset *& | ReplicatedDeathAnimField () |
|
TSoftObjectPtr< UAnimationAsset > & | SavedDeathAnimField () |
|
USoundBase *& | DeathSoundField () |
|
USoundBase *& | RunLoopSoundField () |
|
USoundBase *& | RunStopSoundField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | FootStepSoundsPhysMatField () |
|
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & | LandedSoundsPhysMatField () |
|
float & | LastSimulatedFallingVelocityZField () |
|
FName & | MeshRootSocketNameField () |
|
TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
|
float & | MaxFallSpeedField () |
|
float & | FallDamageMultiplierField () |
|
UAudioComponent *& | RunLoopACField () |
|
float & | CurrentCarriedYawField () |
|
float & | TargetCarriedYawField () |
|
float & | ServerTargetCarriedYawField () |
|
USoundBase *& | NetDynamicMusicSoundField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
|
long double & | MountedDinoTimeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
|
UE::Math::TVector< double > & | LastForceFallCheckBaseLocationField () |
|
UE::Math::TVector< double > & | LastHitWallSweepCheckLocationField () |
|
long double & | LastTimeBasedMovementHadCurrentActorField () |
|
TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
|
float & | GrabWeightThresholdField () |
|
float & | DragWeightField () |
|
FTimerHandle & | UpdateDraggingHandleField () |
|
FString & | DescriptiveNameField () |
|
UE::Math::TRotator< double > & | ReplicatedRootRotationField () |
|
TArray< int, TSizedDefaultAllocator< 32 > > & | ReplicatedBonesIndiciesField () |
|
FTimerHandle & | UpdateRagdollReplicationOnClientHandleField () |
|
float & | WalkRunTransitionCooldownField () |
|
float & | KillXPBaseField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | ReplicatedBonesField () |
|
float & | RagdollReplicationIntervalField () |
|
FTimerHandle & | ReplicateRagdollHandleField () |
|
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & | BoneDamageAdjustersField () |
|
float & | ClientRotationInterpSpeedField () |
|
float & | ClientLocationInterpSpeedField () |
|
float & | MaxDragMovementSpeedField () |
|
UE::Math::TRotator< double > & | CurrentAimRotField () |
|
UE::Math::TVector< double > & | CurrentRootLocField () |
|
int & | LastYawSpeedWorldFrameCounterField () |
|
FName & | MeshPreRagdollCollisionProfileNameField () |
|
FName & | CapsulePreRagdollCollisionProfileNameField () |
|
UPrimalCharacterStatusComponent *& | MyCharacterStatusComponentField () |
|
float & | LastTickStaminaValueField () |
|
UPrimalInventoryComponent *& | MyInventoryComponentField () |
|
UAnimMontage *& | SyncedMontageField () |
|
long double & | LastMontageSyncTimeField () |
|
float & | SyncedMontageDurationField () |
|
float & | MontageSyncIntervalField () |
|
long double & | LastRunningTimeField () |
|
UE::Math::TVector< double > & | TPVCameraOffsetField () |
|
UE::Math::TVector< double > & | TPVCameraOffsetMultiplierField () |
|
float & | TPVCameraHorizontalOffsetFactorMaxField () |
|
float & | TPVCameraHorizontalOffsetFactorMaxClampField () |
|
UE::Math::TVector< double > & | TPVCameraOrgOffsetField () |
|
float & | LandedSoundMaxRangeField () |
|
float & | FallingDamageHealthScaleBaseField () |
|
float & | FootstepsMaxRangeField () |
|
float & | MinTimeBetweenFootstepsField () |
|
long double & | LastPlayedFootstepTimeField () |
|
float & | MinTimeBetweenFootstepsRunningField () |
|
TArray< TSoftObjectPtr< UAnimMontage >, TSizedDefaultAllocator< 32 > > & | AnimationsPreventInputField () |
|
TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
|
UPrimalHarvestingComponent *& | MyDeathHarvestingComponentField () |
|
TSharedPtr< FAttachedInstancedHarvestingElement > & | MyDeathHarvestingElementField () |
|
long double & | LastNetDidLandField () |
|
FTimerHandle & | ForceSleepRagdollHandleField () |
|
FTimerHandle & | ForceSleepRagdollExHandleField () |
|
FTimerHandle & | LifespanExpiredHandleField () |
|
TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
|
int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
|
int & | NumberOfClientRagdollCorrectionAttemptsField () |
|
float & | ServerForceSleepRagdollIntervalField () |
|
float & | ClientForceSleepRagdollIntervalField () |
|
float & | NonRelevantServerForceSleepRagdollIntervalField () |
|
ABiomeZoneVolume *& | MyBiomeZoneVolumeField () |
|
TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
|
UAnimMontage *& | PoopAnimationField () |
|
bool & | AccessSpawn2PressedField () |
|
FieldArray< bool, 2 > | ToggleCameraProbeModeChordField () |
|
long double & | CorpseDestructionTimeField () |
|
float & | CorpseLifespanField () |
|
float & | TPVStructurePlacingHeightMultiplierField () |
|
float & | CorpseFadeAwayTimeField () |
|
float & | RagdollDeathImpulseScalerField () |
|
USoundBase *& | PoopSoundField () |
|
float & | BaseTargetingDesirabilityField () |
|
float & | DeadBaseTargetingDesirabilityField () |
|
UE::Math::TRotator< double > & | OrbitCamRotField () |
|
float & | OrbitCamZoomField () |
|
float & | OrbitCamZoomStepSizeField () |
|
float & | OrbitCamMinZoomLevelField () |
|
float & | OrbitCamMaxZoomLevelField () |
|
TArray< ABiomeZoneVolume *, TSizedDefaultAllocator< 32 > > & | BiomeZoneVolumesField () |
|
UE::Math::TVector< double > & | LastSubmergedCheckLocField () |
|
long double & | LastTimeNotInFallingField () |
|
float & | MaxCursorHUDDistanceField () |
|
float & | AddForwardVelocityOnJumpField () |
|
UE::Math::TVector< double > & | DeathActorTargetingOffsetField () |
|
FName & | SocketOverrideTargetingLocationField () |
|
FDamageEvent *& | CurrentDamageEventField () |
|
TWeakObjectPtr< APhysicsVolume > & | LastApproximatePhysicsVolumeField () |
|
UE::Math::TVector< double > & | LastApproximatePhysVolumeLocationField () |
|
FTimerHandle & | UseFastInventoryHandleField () |
|
long double & | LastTimeSubmergedField () |
|
EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
|
long double & | LastFootPhysicalSurfaceCheckTimeField () |
|
float & | FootPhysicalSurfaceCheckIntervalField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
|
long double & | LastHurtByNearbyPlayerTimeField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
|
long double & | LastAttackedNearbyPlayerTimeField () |
|
long double & | LastStartFallingRagdollTimeField () |
|
UE::Math::TVector< double > & | RagdollLastFrameLinearVelocityField () |
|
float & | RagdollImpactDamageVelocityScaleField () |
|
float & | RagdollImpactDamageMinDecelerationSpeedField () |
|
float & | StartFallingImpactRagdollTimeIntervalField () |
|
long double & | LastUnstasisTimeField () |
|
UE::Math::TVector< double > & | PreviousRagdollLocationField () |
|
int & | RagdollPenetrationFailuresField () |
|
long double & | LastTimeUpdatedCharacterStatusComponentField () |
|
long double & | LastTimeUpdatedCorpseDestructionTimeField () |
|
long double & | NextBlinkTimeField () |
|
long double & | BlinkTimerField () |
|
long double & | LastInSwimmingSoundTimeField () |
|
USoundBase *& | EnteredSwimmingSoundField () |
|
USoundBase *& | EnteredSleepingSoundField () |
|
USoundBase *& | LeftSleepingSoundField () |
|
long double & | LastRelevantToPlayerTimeField () |
|
long double & | MeshStopForceUpdatingAtTimeField () |
|
long double & | LastWalkingTimeField () |
|
UE::Math::TVector< double > & | LastWalkingLocField () |
|
long double & | LastSpecialDamageTimeField () |
|
float & | CorpseDraggedDecayRateField () |
|
float & | PoopAltItemChanceField () |
|
TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
|
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | DefaultBuffsField () |
|
UTexture2D *& | PoopIconField () |
|
float & | RunningMaxDesiredRotDeltaField () |
|
float & | CorpseDestructionTimerField () |
|
long double & | LastSkinnedTimeField () |
|
float & | OriginalCorpseLifespanField () |
|
float & | CorpseHarvestFadeTimeField () |
|
UE::Math::TVector< double > & | CurrentLocalRootLocField () |
|
float & | RootYawField () |
|
long double & | LastTimeInSwimmingField () |
|
long double & | LastListenRangePushTimeField () |
|
float & | LastDamageAmountMaterialValueField () |
|
long double & | LastDamageAmountChangeField () |
|
float & | BuffedDamageMultField () |
|
float & | BuffedResistanceMultField () |
|
UStructurePaintingComponent *& | PaintingComponentField () |
|
float & | ExtraMaxSpeedModifierField () |
|
float & | ExtraRotationRateModifierField () |
|
float & | TamedDinoCallOutRangeField () |
|
long double & | LastBumpedDamageTimeField () |
|
UE::Math::TVector< double > & | TargetPathfindingLocationOffsetField () |
|
long double & | LastTookDamageTimeField () |
|
float & | ExtraReceiveDamageMultiplierField () |
|
float & | ExtraMeleeDamageMultiplierField () |
|
float & | LastFallingZField () |
|
int & | NumFallZFailsField () |
|
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | CharactersGrappledToMeField () |
|
float & | DamageTheMeleeDamageCauserPercentField () |
|
float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
|
TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
|
float & | CharacterDamageImpulseMultiplierField () |
|
long double & | ForceCheckPushThroughWallsTimeField () |
|
long double & | LastStoppedEatAnimationTimeField () |
|
long double & | LastTimeFailedToDrawHUDField () |
|
long double & | NextTimeFlushFloorField () |
|
float & | MaxRagdollDeathVelocityImpulseField () |
|
float & | ClientRotationInterpSpeedMultiplierGroundField () |
|
long double & | LastIkUpdateTimeField () |
|
float & | GlideGravityScaleMultiplierField () |
|
float & | GlideMaxCarriedWeightField () |
|
UAnimMontage *& | lastPlayedMountAnimField () |
|
FName & | DefaultCameraStyleField () |
|
float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
|
long double & | LastForceMeshRefreshBonesTimeField () |
|
long double & | LastStartedBeingCarriedTimeField () |
|
float & | RunMinVelocityRotDotField () |
|
long double & | LastHitDamageTimeField () |
|
int & | MeshedCounterField () |
|
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & | SavedBasedCharactersField () |
|
TSet< TWeakObjectPtr< APrimalCharacter >, DefaultKeyFuncs< TWeakObjectPtr< APrimalCharacter >, 0 >, FDefaultSetAllocator > & | BasedCharacterSetField () |
|
int & | MeshingTickCounterMultiplierField () |
|
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & | PreventBuffClassesField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | PreventBuffClassesWithTagField () |
|
UE::Math::TVector< double > & | AutonomousCorrectionOffsetField () |
|
float & | ControlledInventoryAccessDistanceOffsetField () |
|
float & | AdditionalMaxUseDistanceField () |
|
TWeakObjectPtr< AActor > & | TetherActorField () |
|
float & | TetherRadiusField () |
|
float & | TetherHeightField () |
|
long double & | lastStartRunningTimeField () |
|
long double & | PressCrouchProneToggleTimeField () |
|
long double & | lastGatherHapticsTimeField () |
|
UE::Math::TVector< double > & | LastTrueGetAimOffsetsLocationCSField () |
|
UE::Math::TRotator< double > & | LastTrueGetAimOffsetsRotationCSField () |
|
FName & | CameraProfileIdOverrideField () |
|
long double & | LastStartedSleepingTimeField () |
|
long double & | ForcePreventCharZInterpUntilTimeField () |
|
TMap< FName, UAnimationAsset *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UAnimationAsset *, 0 > > & | DeathAnimationsField () |
|
TSet< UParticleSystemComponent *, DefaultKeyFuncs< UParticleSystemComponent *, 0 >, FDefaultSetAllocator > & | ParticleSystemsToActivateAfterDraggedField () |
|
TSet< UNiagaraComponent *, DefaultKeyFuncs< UNiagaraComponent *, 0 >, FDefaultSetAllocator > & | NiagaraSystemsToActivateAfterDraggedField () |
|
float & | DraggingInterpSpeedField () |
|
float & | DraggingInterpDurationField () |
|
AActor *& | CharacterSavedDynamicBaseField () |
|
FName & | CharacterSavedDynamicBaseBoneNameField () |
|
UE::Math::TVector< double > & | CharacterSavedDynamicBaseRelativeLocationField () |
|
UE::Math::TQuat< double > & | CharacterSavedDynamicBaseRelativeRotationField () |
|
UE::Math::TRotator< double > & | LastCachedPlayerControlRotationField () |
|
float & | DragSocketVerticalOffsetAsCapsulePercentField () |
|
TEnumAsByte< enum ETickingGroup > & | DraggingMovementComponentTickGroupField () |
|
FCollisionResponseSet & | PreDragCollisionSetField () |
|
TEnumAsByte< enum ETickingGroup > & | PreDraggingMovementTickGroupField () |
|
float & | CharacterLocalControlZInterpSpeedField () |
|
float & | DeathCapsuleRadiusMultiplierField () |
|
float & | DeathCapsuleHalfHeightMultiplierField () |
|
float & | DeathMeshRelativeZOffsetAsCapsulePercentField () |
|
float & | EnvironmentInteractionPlasticityMultField () |
|
float & | EnvironmentInteractionPlasticityExponentField () |
|
long double & | LastSpawnedAttackerDamageImpactFXTimeField () |
|
UNiagaraSystem *& | DamageImpactFXForAttackerField () |
|
float & | DamageImpactFXSizeOverrideField () |
|
FName & | NonLocationalDamageHurtFXSocketField () |
|
UE::Math::TVector< double > & | NonLocationalDamageHurtFXScaleOverrideField () |
|
long double & | PossessedAtTimeField () |
|
TObjectPtr< UTexture2D > & | DragBodyIconField () |
|
TObjectPtr< UTexture2D > & | ReleaseBodyIconField () |
|
TObjectPtr< UTexture2D > & | MoveCloserIconField () |
|
TObjectPtr< UTexture2D > & | ColorizeIconField () |
|
TObjectPtr< UTexture2D > & | TrackingInfoIconField () |
|
TObjectPtr< UTexture2D > & | ToggleTrackingIconField () |
|
TObjectPtr< UTexture2D > & | TogglePOIIconField () |
|
float & | EquippedArmorDurabilityPercent1Field () |
|
float & | EquippedArmorDurabilityPercent2Field () |
|
float & | ArmorDurabilityPercentUpdateIntervalField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsProne () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDeferredMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAccessInventoryInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableCameraShakeOnNotifyHit () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBuffPreSerializeForInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
|
BitFieldValue< bool, unsigned __int32 > | bLocalIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCapsuleDamageAfterDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bCanRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK_ShowTraceNames () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideCameraTargetOriginLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetOverrideCameraInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFallDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyIsDamageCauserOfAddedBuff () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventProjectileAttachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetCharacterMeshseMaterialScalarParamValue () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventWaterHopCorrectionVelChange () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreSerializeSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnStaminaDrained () |
|
BitFieldValue< bool, unsigned __int32 > | bStaminaIsGreaterThanZero () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGrabDebugSnapshot () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAttachedOtherCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLethalDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustTorpidityDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceCameraStyle () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRemovedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableIkOnDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bDisabledIKFromDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveRight () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDElements () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeBaseForCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBaseOnCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLanded () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMoveCollapsing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ForceAllowBuffClasses () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckJumpInput () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDamageCauserHitMarker () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSkinned () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustImpulseFromDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustCharacterMovementImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOVInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bVerifyBasingForSaddleStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideTerminalVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ShouldForceDisableTPVCameraInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPlayMontage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPerPixelPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPItemSlotOverrides () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMoveUp () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowDediServerGroundConformInterpolate () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOptimizedPhysWalkingChecks () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreLowGravityDisorientation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMassTeleportEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomState () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventIKWhenNotWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreCorpseDecompositionMultipliers () |
|
BitFieldValue< bool, unsigned __int32 > | bInterpHealthDamageMaterialOverlayAlpha () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressPlayerKillNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCorpseDestructionWithPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInventoryAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGetOverrideSocket () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBPNewDoorInteractionDrawHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bJumpOnRelease () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowMultiUseByRemoteDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideJumpZModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bUseZeroGravityWander () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventNotifySound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifyInputAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifySavedMoveAcceleration_PreRep () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ModifySavedMoveAcceleration_PostRep () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSimpleTeleportFade () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetArmorDurabilityDecreaseMultiplier () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShieldBlock () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFromScans () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingAcceleration () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAnimationGroundConforming () |
|
BitFieldValue< bool, unsigned __int32 > | bWasBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverridePhysicsImpulses () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowASACamera () |
|
BitFieldValue< bool, unsigned __int32 > | bWasUsingOldCameraOnDinoBase () |
|
BitFieldValue< bool, unsigned __int32 > | bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventUnconsciousMeshBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnCharacterSteppedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bHasAppliedDraggedSettings () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRestoreSavedBase () |
|
BitFieldValue< bool, unsigned __int32 > | bUnregisteredMeshDueToVisibilityTickOption () |
|
BitFieldValue< bool, unsigned __int32 > | bHasAutoUnregisteredExtraSkeletalComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFlip180 () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDoingDraggedInterp () |
|
BitFieldValue< bool, unsigned __int32 > | bCorrectMeshRelativeZOffsetWhileDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnToCapsuleCenterWhenDroppedInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideBlendSpaceSmoothType () |
|
BitFieldValue< bool, unsigned __int32 > | bSetAnimationTickPrerequisite () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkClientsUpdateBasedMovementOnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseArmorDurabilityVFX () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventStaggeredMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bBPForceUseOldASECamera () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesWaterFinLocking () |
|
bool | IsBeingDestroyed () |
|
UMeshComponent * | GetSkeletalMeshComponent () |
|
ENetRole | GetRole () |
|
bool | IsReadyForDynamicBasing () |
|
bool | AllowOverrideSwimmingAcceleration () |
|
bool | IsInMission () |
|
bool | IsGamePlayRelevant () |
|
long double | GetLastGameplayRelevantTime () |
|
float | GetStasisConsumerRangeMultiplier () |
|
void | BP_OnZoomIn () |
|
float | BPAdjustDamage (float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult *PointHitInfo) |
|
float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
|
void | BPOnStaminaDrained () |
|
bool | BPOverrideCameraArmLengthInterpParams (const FPrimalCameraParams *CameraParams, FPrimalCameraInterpParams *OutInterpParams) |
|
void | BPOverrideReleaseItemSlot (int ItemSlot) |
|
void | BPOverrideUseItemSlot (int ItemSlot) |
|
void | ClientOrderedAttackTarget (AActor *attackTarget) |
|
void | ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
|
TSubclassOf< UToolTipWidget > * | GetCustomTooltip (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) |
|
FName * | GetOverrideSocket (FName *result, FName from) |
|
UMeshComponent * | GetPaintingMesh () |
|
void | LocalUnpossessed () |
|
void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag () |
|
void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
bool | PreventsTargeting (AActor *ByActor) |
|
void | ServerCallAggressive () |
|
void | ServerCallAttackTarget (AActor *TheTarget) |
|
void | ServerCallFollow () |
|
void | ServerCallMoveTo (UE::Math::TVector< double > *MoveToLoc) |
|
void | ServerCallNeutral () |
|
void | ServerCallPassive () |
|
void | ServerCallSetAggressive () |
|
void | ServerCallStay () |
|
void | ServerCaptureDermis (APrimalCharacter *Target) |
|
void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
|
void | ToggleWeapon () |
|
void | ServerRequestDrag () |
|
void | ServerTryPoop () |
|
void | SetCameraProfile (FName NewProfileId) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
UAnimMontage * | GetPoopAnimation (bool bForcePoop) |
|
long double | GetLastStartedTalkingTime () |
|
bool | IsVoiceTalking () |
|
bool | CanJumpInternal_Implementation () |
|
void | RegisterAllComponents () |
|
void | PreInitializeComponents () |
|
void | ValidatePaintingComponentOctree () |
|
void | PostInitializeComponents () |
|
void | Destroyed () |
|
void | BeginPlay () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | Suicide () |
|
bool | IsDead () |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | CanBeTargetedBy (const ITargetableInterface *Attacker) |
|
bool | IsValidForCombatMusic () |
|
float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | HurtMe (int HowMuch) |
|
bool | CanDie (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | CanMoveThroughActor_Implementation (AActor *actor) |
|
bool | Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | DeathHarvestingDepleted () |
|
void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | SetDeath (bool bJoinInProgress, bool AllowMovementModeChange) |
|
bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
|
void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount) |
|
float | GetCorpseLifespan () |
|
void | PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
bool | AllowHurtAnimation () |
|
UPrimitiveComponent * | GetPrimaryHitComponent () |
|
void | PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) |
|
void | PlayHurtAnim (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
|
void | DoSetRagdollPhysics () |
|
void | SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) |
|
void | CheckOnDinoPlatformSaddle () |
|
void | ForceSleepRagdollEx () |
|
void | ForceSleepRagdoll () |
|
void | RemoveBasedPawns (USceneComponent *BasedOnComponent) |
|
void | ClearRagdollPhysics () |
|
void | DoFindGoodSpot (UE::Math::TVector< double > *RagdollLoc, bool bClearCollisionSweep) |
|
void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim) |
|
void | NetPlayDeathAnimIfNeeded_Implementation (bool bOnlyPlayOnClient) |
|
void | PlayDeathAnimIfNeeded (bool bWasPlayingDeathAnim) |
|
void | TryPlaySleepingAnim (bool bWasPlayingDeathAnim) |
|
void | TryPlayDeathAnim () |
|
void | ExecSetSleeping (bool bEnable) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | UpdateTribeName (FString *NewTribeName) |
|
void | NetUpdateTribeName_Implementation (const FString *NewTribeName) |
|
float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
|
bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
|
float | GetWaterSubmergedDepthThreshold () |
|
float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
|
void | StopAnimMontage (UAnimMontage *AnimMontage) |
|
bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
|
void | SetupPlayerInputComponent (UInputComponent *WithInputComponent) |
|
void | TryGiveDefaultWeapon () |
|
void | TryGiveDefaultWeaponReleased () |
|
void | TryPoop () |
|
void | OrbitCamToggle () |
|
void | OrbitCamOn () |
|
void | OrbitCamOff () |
|
void | ServerRequestDrag_Implementation () |
|
void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
|
void | GetInputSpeedModifier (float *Val) |
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void | MoveForward (float Val) |
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void | MoveRight (float Val) |
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void | MoveUp (float Val) |
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void | TurnInput (float Val) |
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void | LookInput (float Val) |
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void | TurnAtRate (float Val) |
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void | LookUpAtRate (float Val) |
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bool | IsGamepadActive () |
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bool | IsInputAllowed () |
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void | OnStartFire () |
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void | OnStopFire () |
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void | OnStartTargeting () |
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void | OnStopTargeting () |
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void | OnAltFirePressed () |
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void | OnAltFireReleased () |
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void | OnStartAltFire () |
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void | OnStopAltFire () |
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void | OnStartRunning () |
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void | OnStopRunning () |
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void | OnRunTogglePressed () |
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void | OnRunToggleReleased () |
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bool | IsTurningTooFastToRun (const UE::Math::TVector< double > *Velocity, const UE::Math::TRotator< double > *Rotation) |
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bool | IsRunning () |
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bool | IsMoving () |
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void | UpdateStatusComponent (float DeltaSeconds) |
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void | ServerCaptureDermis_Implementation (APrimalCharacter *Target) |
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void | CaptureCharacterSnapshot (UPrimalItem *Item) |
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void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn) |
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void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
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void | UpdateStencilValues () |
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void | CheckRegisterCharacterMesh () |
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void | Tick (float DeltaSeconds) |
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void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
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void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
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APhysicsVolume * | GetApproximateLocationPhysicsVolume (bool bForceUpdate, const UE::Math::TVector< double > *LocOffset, bool bFavorWaterVolume) |
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void | UpdateSwimmingState () |
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bool | IsOwningClient () |
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void | GetCharacterViewLocationAndDirection (UE::Math::TVector< double > *OutViewLocation, UE::Math::TVector< double > *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees) |
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void | ZoomIn () |
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void | ZoomOut () |
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void | OnStartJump () |
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void | PlayJumpAnim () |
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void | PlayLandedAnim () |
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void | OnJumped_Implementation () |
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void | NetOnJumped_Implementation () |
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void | OnStopJump () |
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void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
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float | GetMaxHealth () |
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bool | AllowFirstPerson () |
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AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation, bool *bIsDirectHit) |
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void | OnPrimalCharacterSleeped () |
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TSubclassOf< UToolTipWidget > * | GetCustomTooltip_Implementation (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) |
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void | OnPrimalCharacterUnsleeped () |
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void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
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float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime) |
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void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
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void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
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void | ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
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void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
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void | SetRunning (bool bNewRunning) |
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void | ServerSetRunning_Implementation (bool bNewRunning) |
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void | ControllerLeavingGame (AShooterPlayerController *theController) |
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float | GetLowHealthPercentage () |
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bool | IsAlive () |
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FString * | GetDescriptiveName (FString *result) |
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void | PrepareForSaving () |
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void | CacheDynamicBaseValues () |
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FString * | GetShortName (FString *result) |
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TArray< FString, TSizedDefaultAllocator< 32 > > * | GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix) |
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float | GetHealthPercentage () |
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float | GetHealth () |
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void | AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) |
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void | AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject) |
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void | AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject) |
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void | DrawFloatingChatMessage (AShooterHUD *HUD, FString *Message, long double receivedChatTime) |
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float | GetClientRotationInterpSpeed (const UE::Math::TVector< double > *RootLoc) |
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void | ForceRefreshBones (UObject *a2) |
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void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
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void | EndForceSkelUpdate () |
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void | ForceMeshRelevant (float Duration) |
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bool | IsConscious () |
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bool | IsEncumbered () |
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void | Stasis () |
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void | CheckBasedOnDino () |
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void | Unstasis () |
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void | OnVoiceTalkingStateChanged (bool isTalking, bool InbIsMuted) |
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bool | AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) |
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UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
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void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
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bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
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float | GetMaxSpeedModifier () |
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float | GetRotationRateModifier () |
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float | GetJumpZModifier () |
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bool | CanBeBaseForCharacter (APawn *Pawn) |
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float | GetDefaultMovementSpeed () |
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void | TakeFallingDamage (const FHitResult *Hit) |
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void | ApplyCustomFallDamage (const UE::Math::TVector< double > *Location, const UE::Math::TVector< double > *Velocity, float FallDamageThreshold) |
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void | NativeOnLanded (const FHitResult *Hit) |
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void | NetDidLand_Implementation () |
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void | DidLand () |
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void | FadeOutLoadingMusic () |
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void | LocalPossessedBy (APlayerController *ByController) |
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void | LocalUnpossessed_Implementation () |
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UAudioComponent * | PlayFootstep () |
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EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles) |
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EPhysicalSurface | GetPhysMatTypeFromHits (const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *FromHits) |
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bool | ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration) |
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bool | AnimationPreventsInput () |
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float | SetHealth (float newHealth) |
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bool | IsOfTribe (int ID) |
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void | SetRagdollReplication (bool Enabled) |
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void | Serialize (FArchive *Ar) |
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void | ReplicateRagdoll () |
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void | InitRagdollRepConstraints () |
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void | TermRagdollRepConstraints () |
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void | SleepBodies () |
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void | UpdateRagdollReplicationOnClient () |
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void | ClientEndRagdollUpdate_Implementation (int a2) |
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void | OnRep_RagdollPositions () |
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void | InitRagdollReplication (__int16 a2) |
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bool | CanDragCharacter (APrimalCharacter *Character, bool bIgnoreWeight) |
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bool | HasEnoughWeightToDragCharacter (APrimalCharacter *Character) |
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void | NotifyEquippedItems () |
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void | NotifyUnequippedItems () |
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bool | CanBeDragged () |
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bool | IsInvincible () |
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__int64 | GetNearestBoneIndexForDrag (APrimalCharacter *Character, UE::Math::TVector< double > *HitLocation) |
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bool | TryDragCharacterTarget (APrimalCharacter *Character) |
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void | TryDragCharacter () |
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void | UpdateDragging () |
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void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
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void | OnEndDrag_Implementation () |
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void | OnBeginDragged (APrimalCharacter *Dragger) |
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void | OnDraggedStarted () |
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void | TickBeingDragged (float DeltaSeconds) |
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void | OnDraggedInterpEnded () |
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void | OnEndDragged (APrimalCharacter *Dragger) |
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bool | CanBeCarried (APrimalCharacter *ByCarrier) |
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float | GetKillXP () |
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void | UpdateIK () |
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void | EnableIK (bool bEnable, bool bForceOnDedicated) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) |
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void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutElements) |
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void | SetBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
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void | ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume) |
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void | RefreshBiomeZoneVolumes () |
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void | ForceTickPoseDelta (UObject *a2) |
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bool | CheckJumpOutOfWater () |
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bool | IsTargetableDead () |
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void | RequestPoop () |
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bool | Poop (bool bForcePoop) |
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void | EmitPoop () |
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bool | IsValidForStatusRecovery () |
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bool | GetGroundLocation (UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) |
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void | DeathHarvestingFadeOut_Implementation () |
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void | ServerUploadCharacter (AShooterPlayerController *UploadedBy) |
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void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | NetAddCharacterMovementImpulse_Implementation (UE::Math::TVector< double > *Impulse, __int64 bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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bool | AllowSaving () |
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bool | IsWatered () |
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void | OnDeserializedByGame (EOnDeserializationType::Type DeserializationType) |
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int | LevelUpPlayerAddedStat (TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer) |
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void | CheckJumpInput (float DeltaTime) |
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void | ServerTryPoop_Implementation () |
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void | ClientFailedPoop_Implementation () |
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void | ClientDidPoop_Implementation () |
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void | TryAccessInventoryWrapper () |
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void | TryAccessInventoryReleased () |
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bool | TryAccessInventory () |
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void | ToggleCameraProbeModePressed1 (FKey *Key) |
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void | ToggleCameraProbeModePressed2 (FKey *Key) |
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void | ToggleCameraProbeModeReleased1 (FKey *Key) |
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void | ToggleCameraProbeModeReleased2 (FKey *Key) |
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void | CameraProbeModeNext () |
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void | CameraProbeModePrevious () |
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bool | IsRagdolled () |
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void | NetForceUpdateAimedCharacters_Implementation (UE::Math::TVector< double > *StartLoc, UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
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bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
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bool | HasBuffWithCustomTag (FName buffCustomTag) |
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bool | HasBuffWithCustomTags (TArray< FName, TSizedDefaultAllocator< 32 > > *customTags) |
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int | GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
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APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass) |
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void | GetBuffs (TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > *TheBuffs) |
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APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
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void | AddAdditionalDefaultBuffs (UWorld *world, TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > *ToBuffs) |
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void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
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bool | IsInSingletonMission () |
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void | UpdateNetDynamicMusic () |
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void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
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bool | IsMeshGameplayRelevant () |
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float | GetCorpseDecayRate () |
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void | TagFriendlyStructures () |
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void | DestroyByMeshing () |
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void | SetCarryingDino (APrimalDinoCharacter *aDino) |
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void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
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void | OnAttachedToCharacter () |
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void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
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void | ClearMountedDino (bool fromMountedDino) |
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bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter) |
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bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
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bool | HasCryoSickness () |
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float | GetDragWeight (APrimalCharacter *ForDragger) |
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void | SetBase (UPrimitiveComponent *NewBaseComponent, const FName BoneName, bool bNotifyPawn) |
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void | UnPossessed () |
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void | TryCallAttackTarget () |
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void | TryCallMoveTo () |
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void | TryCallMoveToEx (bool bOnlyAttackTarget) |
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UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
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bool | CanBePainted () |
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UPaintingTexture * | GetPaintingTexture () |
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bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
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void | NetStopAllAnimMontage_Implementation () |
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void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
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bool | ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface) |
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void | PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID) |
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void | TryCallStayOne () |
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void | TryCallFollowOne () |
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void | TryCallFollowDistanceCycleOne () |
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void | TryCallFlyerLandOne () |
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void | OnRep_AttachmentReplication () |
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FString * | GetDebugInfoString (FString *result) |
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bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
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APrimalDinoCharacter * | GetBasedOrSeatingOnDino (__int16 a2) |
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APrimalDinoCharacter * | GetBasedOnDino (bool bUseReplicatedData, bool bOnlyConsciousDino) |
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float | GetBaseDragWeight () |
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void | ClientHandleNetDestroy () |
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bool | AllowParallelAnimations (USkeletalMeshComponent *forComp) |
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bool | UseClearOnConsumeInput () |
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float | GetDamageTorpidityIncreaseMultiplierScale () |
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float | GetIndirectTorpidityIncreaseMultiplierScale () |
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void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
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void | NotifyBumpedPawn (APawn *BumpedPawn) |
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float | GetTPVHorizontalCameraOffset () |
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float | GetTPVHorizontalCameraOffsetFromSlider () |
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float | GetTransitionToCameraStateInterpTime (TEnumAsByte< EPrimalCameraState > ToFinalCameraState) |
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float | GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength) |
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float | GetPrimalCameraDesiredArmLength (float CurrentCameraArmLength, float DefaultCameraArmLength) |
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bool | UseCenteredTPVCamera () |
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void | PossessedBy (AController *NewController) |
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bool | IsBlockedByShield (const FHitResult *HitInfo, const UE::Math::TVector< double > *ShotDirection, bool bBlockAllPointDamage) |
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void | BPNetAddCharacterMovementImpulse (UE::Math::TVector< double > *Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns) |
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void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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void | NetSetMovementModeSimulatedInternal_Implementation (EMovementMode NewMovementMode) |
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float | GetGravityZScale () |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode) |
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void | SetCharacterAndRagdollLocation (UE::Math::TVector< double > *NewLocation) |
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void | CheckRagdollPenetration () |
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APrimalStructureExplosive * | GetAttachedExplosive () |
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bool | IsInVacuumSealedSpace () |
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void | ClientOrderedMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc) |
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void | ClientOrderedAttackTarget_Implementation (AActor *attackTarget) |
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void | DownCallOne () |
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float | BPModifyFOV_Implementation (float FOVIn) |
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bool | AllowOverrideWalkingVelocity () |
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bool | AllowOverrideSwimmingVelocity () |
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bool | AllowOverrideNewFallVelocity () |
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void | OverrideWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime) |
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void | OverrideSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
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void | OverrideNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) |
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char | PreventLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity) |
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bool | AllowOverrideFlyingVelocity () |
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void | OverrideFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) |
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void | SetDynamicMusic (USoundBase *newMusic) |
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bool | PreventsTargeting_Implementation (AActor *ByActor) |
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bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
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bool | PreventInputDoesOffset () |
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bool | IsAlliedWithOtherTeam (int OtherTeamID) |
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void | ResetCollisionSweepLocation (const UE::Math::TVector< double > *newLocation, bool bForceReset) |
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void | DidTeleport_Implementation (UE::Math::TVector< double > *newLoc, UE::Math::TRotator< double > *newRot, bool bDoCameraFade, FLinearColor *CameraFadeColor) |
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void | FinalLoadedFromSaveGame () |
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void | OnConstruction (const UE::Math::TTransform< double > *Transform) |
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void | OnUpdateSimulatedPosition (const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | PerBuffLambda (std::function< void __cdecl(APrimalBuff *)> *lambda) |
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void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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void | NotifyItemRemoved (UPrimalItem *anItem) |
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void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
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bool | IsAttachedToSomething () |
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void | AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, const FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation) |
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void | AttachedToOtherCharacterUpdateWorldLocation (const UE::Math::TVector< double > *worldLocation) |
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void | DetachFromOtherCharacter (const bool enableMovementAndCollision) |
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bool | ConsumeProjectileImpact (AShooterProjectile *theProjectile, const FHitResult *HitResult) |
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bool | CanProne () |
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void | Prone (bool bClientSimulation) |
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void | UnProne (bool bClientSimulation) |
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void | OnRep_IsProne (__int64 a2) |
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void | RecalculateBaseEyeHeight () |
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void | Crouch (bool bClientSimulation) |
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void | Landed (const FHitResult *Hit) |
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bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
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void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
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bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
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void | InitializedAnimScriptInstance () |
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bool | ForceAddUnderwaterCharacterStatusValues () |
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bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
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bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
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void | OnMassTeleportEvent (const EMassTeleportState::Type EventState, const APrimalCharacter *TeleportInitiatedByChar) |
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bool | GetAllAttachedChars (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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void | ClearCachedIkTraceResults () |
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float | OverrideTerminalVelocity () |
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void | ClientCheatFly_Implementation () |
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void | ClientCheatWalk_Implementation () |
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bool | UseOverrideWaterJumpVelocity () |
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float | GetOverrideWaterJumpVelocity (float OutOfWaterZ) |
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void | OverrideCameraTargetOriginLocation (UE::Math::TVector< double > *OutOverrideOrigin, const FName WithCameraStyle) |
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void | OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) |
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void | NativeSimulateHair (TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *CurrentPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *LastPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *RestPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *PivotPos, TArray< float, TSizedDefaultAllocator< 32 > > *RestDistance, UE::Math::TVector< double > *HairSocketLoc, UE::Math::TRotator< double > *HairSocketRot, UE::Math::TVector< double > *ChestSocketLoc, UE::Math::TRotator< double > *ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, UE::Math::TVector< double > *ShoulderLCollisionOffset, float ShoulderLCollisionRadius, UE::Math::TVector< double > *ShoulderRCollisionOffset, float ShoulderRCollisionRadius, UE::Math::TVector< double > *HeadHairCollisionOffset, float HeadHairCollisionRadius, UE::Math::TVector< double > *NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, UE::Math::TTransform< double > *LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
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bool | ShouldDisableCameraInterpolation () |
|
EMovementMode | GetPrimalCharMovementMode () |
|
bool | BuffsPreventInventoryAccess () |
|
bool | PreventNotifySound (USoundBase *SoundIn) |
|
void | OnCameraStyleChangedNotify (const FName *NewCameraStyle, const FName *OldCameraStyle) |
|
void | OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp) |
|
void | ClearMovementTether () |
|
bool | IsMovementTethered () |
|
bool | IsWithinTether () |
|
bool | IsTargetWithinTether (const UE::Math::TVector< double > *Destination, float AdditionalRadius) |
|
TArray< APawn *, TSizedDefaultAllocator< 32 > > * | GetTrueBasedPawns (TArray< APawn *, TSizedDefaultAllocator< 32 > > *result) |
|
USoundBase * | OverrideCharacterSound (USoundBase *SoundIn) |
|
USoundBase * | BPOverrideCharacterSound_Implementation (USoundBase *SoundIn) |
|
UParticleSystem * | BPOverrideCharacterParticle_Implementation (UParticleSystem *ParticleIn) |
|
void | LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) |
|
bool | IsDeadOrDying () |
|
void | BPSuicide_Implementation () |
|
void | OnUROPostInterpolation (float Delta, USkeletalMeshComponent *InMesh, TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > *InterpTransforms) |
|
void | GetPrimalCameraParams (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, bool bIncludeWeaponOverride, FName ForProfileId) |
|
void | FindAndApplyWeaponCameraParamsOverride (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, FName ForProfileId) |
|
FName * | GetCurrentCameraProfileId (FName *result) |
|
void | SetCameraProfile_Implementation (FName NewProfileId) |
|
bool | ShouldUseASACamera (bool bCheckShouldSwitchToOld) |
|
bool | ShouldASACameraSwitchToOld (bool bDontCheckForTargeting) |
|
bool | IsASACameraEnabled () |
|
bool | HasValidASACameraConfig () |
|
bool | ShouldUseLongFallCameraPivotZValues () |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
bool | WantsToUseRagdollForSleeping () |
|
bool | WantsToUseRagdollForDeath () |
|
UAnimationAsset * | GetDeathAnim_Implementation (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | GenerateDeathAnim (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) |
|
bool | IsFollowingFinalPathSegment () |
|
void | GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) |
|
void | OnCharacterStepped_Implementation (UE::Math::TVector< double > *PrevLocation, UE::Math::TVector< double > *NewLocation) |
|
void | NetSetReplicatedDeathAnim_Implementation (UAnimationAsset *Anim) |
|
FLinearColor * | GetFXBloodColor_Implementation (FLinearColor *result) |
|
void | OnRep_ReplicatedBasedMovement () |
|
void | UpdateReplicatedBasedMovement () |
|
AActor * | GetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | UpdateEquippedItemDurabilityVariable (FItemNetID itemID, float ItemDurabilityPercentage) |
|
void | UpdateEquippedItemDurabilityMaterials (FItemNetID itemID, float ItemDurabilityPercentage) |
|
void | UpdateAllEquippedItemsDurabilityMaterials () |
|
void | UpdateAllEquippedItemsDurabilityVariables () |
|
void | OnRep_ReplicateMovement () |
|
bool | ShouldUseArmorDurabilityVFX () |
|
TObjectPtr< USkeletalMeshComponent > & | MeshField () |
|
TObjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
|
TObjectPtr< UCapsuleComponent > & | CapsuleComponentField () |
|
FBasedMovementInfo & | BasedMovementField () |
|
FReplicatedBasedMovementInfo & | ReplicatedBasedMovementField () |
|
float & | AnimRootMotionTranslationScaleField () |
|
UE::Math::TVector< double > & | BaseTranslationOffsetField () |
|
UE::Math::TQuat< double > & | BaseRotationOffsetField () |
|
long double & | ReplicatedServerLastTransformUpdateTimeStampField () |
|
float & | ReplayLastTransformUpdateTimeStampField () |
|
bool & | bInBaseReplicationField () |
|
float & | CrouchedEyeHeightField () |
|
float & | JumpKeyHoldTimeField () |
|
float & | JumpOfWaterKeyHoldTimeField () |
|
float & | JumpForceTimeRemainingField () |
|
float & | ProxyJumpForceStartedTimeField () |
|
float & | JumpMaxHoldTimeField () |
|
int & | JumpMaxCountField () |
|
int & | JumpCurrentCountField () |
|
int & | JumpCurrentCountPreJumpField () |
|
unsigned int & | NumActorOverlapEventsCounterField () |
|
FCharacterReachedApexSignature & | OnReachedJumpApexField () |
|
FLandedSignature & | LandedDelegateField () |
|
FMovementModeChangedSignature & | MovementModeChangedDelegateField () |
|
FCharacterMovementUpdatedSignature & | OnCharacterMovementUpdatedField () |
|
FRootMotionSourceGroup & | SavedRootMotionField () |
|
FRootMotionMovementParams & | ClientRootMotionParamsField () |
|
TArray< FSimulatedRootMotionReplicatedMove, TSizedDefaultAllocator< 32 > > & | RootMotionRepMovesField () |
|
FRepRootMotionMontage & | RepRootMotionField () |
|
long double & | LeftDynamicActorBaseTimeField () |
|
long double & | LastClientForceUpdateMovementTimeField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
|
BitFieldValue< bool, unsigned __int32 > | bProxyIsJumpForceApplied () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentlyUpdatingRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
|
BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
|
BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotionSources () |
|
BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
|
BitFieldValue< bool, unsigned __int32 > | bClientCheckEncroachmentOnNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bServerMoveIgnoreRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bWasJumping () |
|
UPrimitiveComponent * | GetMovementBase () |
|
UPawnMovementComponent * | GetMovementComponent () |
|
void | ClientAdjustRootMotionSourcePosition (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) |
|
void | OnJumped () |
|
void | OnLanded (const FHitResult *Hit) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | PostInitializeComponents () |
|
void | CacheInitialMeshOffset (UE::Math::TVector< double > *MeshRelativeLocation, UE::Math::TRotator< double > *MeshRelativeRotation, __int64 a4) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetDefaultHalfHeight () |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
void | NotifyJumpApex () |
|
void | Landed (const FHitResult *Hit) |
|
bool | CanJump () |
|
bool | CanJumpInternal_Implementation () |
|
void | ResetJumpState () |
|
bool | IsJumpProvidingForce () |
|
void | RecalculateBaseEyeHeight () |
|
void | OnRep_IsCrouched (__int64 a2) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
bool | CanCrouch () |
|
void | Crouch (bool bClientSimulation) |
|
void | UnCrouch (bool bClientSimulation) |
|
void | OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust) |
|
void | OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust) |
|
void | ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | ClearCrossLevelReferences (__int64 a2, __int64 a3, __int64 a4) |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, const FName InBoneName, bool bNotifyPawn) |
|
void | TurnOff () |
|
void | Restart () |
|
void | PawnClientRestart () |
|
void | PossessedBy (AController *NewController) |
|
void | UnPossessed () |
|
void | TornOff () |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | BaseChange () |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PrevCustomMode) |
|
bool | ShouldNotifyLanded (const FHitResult *Hit) |
|
void | Jump () |
|
void | StopJumping () |
|
void | CheckJumpInput (float DeltaTime) |
|
void | ClearJumpInput (float DeltaTime) |
|
float | GetJumpMaxHoldTime () |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedBasedMovement () |
|
void | OnRep_ReplicatedMovement () |
|
void | SimulatedRootMotionPositionFixup (float DeltaSeconds) |
|
bool | RestoreReplicatedMove (const FSimulatedRootMotionReplicatedMove *RootMotionRepMove) |
|
void | OnUpdateSimulatedPosition (const UE::Math::TVector< double > *OldLocation, const UE::Math::TQuat< double > *OldRotation) |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
|
void | StopAnimMontage (UAnimMontage *AnimMontage) |
|
UAnimMontage * | GetCurrentMontage () |
|
void | ClientCheatWalk_Implementation () |
|
void | ClientCheatFly_Implementation () |
|
void | ClientCheatGhost_Implementation () |
|
bool | IsBasedOnDynamicActor () |
|
void | ClientForceUpdateMovement_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity) |
|
FRotator_NetQuantizeSmartPitch & | LastMovementDesiredRotationField () |
|
float & | HarvestingDestructionMeshRangeMultiplerField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventMovementMode () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bClearOnConsume () |
|
BitFieldValue< bool, unsigned __int32 > | bUse_ModifySavedMoveAcceleration_PreRep () |
|
BitFieldValue< bool, unsigned __int32 > | bUse_ModifySavedMoveAcceleration_PostRep () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
|
AController * | GetCharacterController () |
|
void | SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation) |
|
void | InterceptInputEvent (const FString *InputName) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
|
bool | PreventMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) |
|
APlayerController * | GetOwnerController () |
|
bool | IsLocallyControlledByPlayer () |
|
void | InitInputComponent () |
|
float & | BaseEyeHeightField () |
|
FieldArray< char, 1 > | AutoPossessAIField () |
|
TSubclassOf< AController > & | AIControllerClassField () |
|
TObjectPtr< APlayerState > & | PlayerStateField () |
|
float & | BlendedReplayViewPitchField () |
|
TObjectPtr< AController > & | LastHitByField () |
|
TObjectPtr< AController > & | ControllerField () |
|
TObjectPtr< AController > & | PreviousControllerField () |
|
float & | AllowedYawErrorField () |
|
UE::Math::TVector< double > & | ControlInputVectorField () |
|
UE::Math::TVector< double > & | LastControlInputVectorField () |
|
TSubclassOf< UInputComponent > & | OverrideInputComponentClassField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationYaw () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationRoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAffectNavigationGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUseCustomCameraComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableControllerDesiredRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bProcessingOutsideWorldBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLocalViewTarget () |
|
bool | IsPawnControlled () |
|
AShooterPlayerState * | GetPlayerState () |
|
void | PostLoad () |
|
void | BeginPlay () |
|
void | GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | PreInitializeComponents () |
|
void | PostInitializeComponents () |
|
void | PostRegisterAllComponents () |
|
UPawnMovementComponent * | GetMovementComponent () |
|
void | UpdateNavAgent () |
|
void | SetCanAffectNavigationGeneration (bool bNewValue, bool bForceUpdate) |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
bool | IsLocallyControlled () |
|
bool | IsPlayerControlled () |
|
bool | IsBotControlled () |
|
bool | ReachedDesiredRotation () |
|
float | GetDefaultHalfHeight () |
|
bool | ShouldTickIfViewportsOnly () |
|
void | SpawnDefaultController () |
|
void | TurnOff () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
APlayerController * | GetLocalViewingPlayerController () |
|
void | PawnClientRestart () |
|
void | NotifyRestarted () |
|
void | Destroyed () |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
bool | ShouldTakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | OnRep_Controller () |
|
void | PossessedBy (AController *NewController) |
|
void | UnPossessed () |
|
void | NotifyControllerChanged () |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
UInputComponent * | CreatePlayerInputComponent () |
|
void | DestroyPlayerInputComponent () |
|
bool | IsMoveInputIgnored () |
|
void | AddMovementInput (UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce) |
|
void | AddControllerPitchInput (float Val) |
|
void | AddControllerYawInput (float Val) |
|
void | AddControllerRollInput (float Val) |
|
void | Restart () |
|
APhysicsVolume * | GetPawnPhysicsVolume () |
|
APhysicsVolume * | GetPhysicsVolume () |
|
void | RecalculateBaseEyeHeight () |
|
void | Reset () |
|
FString * | GetHumanReadableName (FString *result) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) |
|
bool | InFreeCam () |
|
void | OutsideWorldBounds () |
|
void | FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime) |
|
void | DetachFromControllerPendingDestroy () |
|
AController * | GetDamageInstigator (AController *InstigatedBy, const UDamageType *DamageType) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
void | PostNetReceiveVelocity (const UE::Math::TVector< double > *NewVelocity) |
|
void | PostNetReceiveLocationAndRotation () |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
const FNavAgentProperties * | GetNavAgentPropertiesRef () |
|
FVector * | GetPawnViewLocation (FVector *result) |
|
FActorTickFunction & | PrimaryActorTickField () |
|
EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
|
int & | LastForceNetUpdateFrameField () |
|
float & | InitialLifeSpanField () |
|
float & | CustomTimeDilationField () |
|
int & | RayTracingGroupIdField () |
|
FRepAttachment & | AttachmentReplicationField () |
|
FRepMovement & | ReplicatedMovementField () |
|
TObjectPtr< AActor > & | OwnerField () |
|
FName & | NetDriverNameField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
|
int & | InputPriorityField () |
|
long double & | CreationTimeField () |
|
TObjectPtr< UInputComponent > & | InputComponentField () |
|
float & | NetCullDistanceSquaredField () |
|
int & | NetTagField () |
|
float & | NetUpdateFrequencyField () |
|
float & | MinNetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TObjectPtr< APawn > & | InstigatorField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
|
TObjectPtr< USceneComponent > & | RootComponentField () |
|
FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
|
TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
|
int & | CachedStasisGridIndexField () |
|
FTakePointDamageSignature & | OnTakePointDamageField () |
|
FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
|
FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FActorOnClickedSignature & | OnClickedField () |
|
FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FActorHitSignature & | OnActorHitField () |
|
FActorEndPlaySignature & | OnEndPlayField () |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
|
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
|
FRenderCommandFence & | DetachFenceField () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
FString * | GetActorNameOrLabel (FString *result) |
|
bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
|
float | GetRepGraphRelevantDistanceSq () |
|
long double | GetLastGameplayRelevantTime () |
|
bool | IncrementalUnregisterComponents () |
|
void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
|
bool | IsLevelBoundsRelevant () |
|
__int64 | GetDefaultAttachComponent () |
|
bool | IsHidden () |
|
void | PostRegisterAllComponents () |
|
void | OutsideWorldBounds () |
|
bool | CanBeDamaged () |
|
void | ForceDestroy () |
|
void | InitializeDefaults () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
bool | CanBeInCluster () |
|
bool | IsEditorOnly () |
|
bool | IsAsset () |
|
UWorld * | GetWorld () |
|
FTimerManager * | GetWorldTimerManager () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
void | Tick (float DeltaSeconds) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | CallPreReplication (UNetDriver *NetDriver) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (const AActor *Other) |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | CheckStillInWorld () |
|
void | ClearComponentOverlaps () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
bool | IsOverlappingActor (const AActor *Other) |
|
void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
|
void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | NotifyActorBeginCursorOver () |
|
void | NotifyActorEndCursorOver () |
|
void | NotifyActorOnClicked (FKey *ButtonPressed) |
|
void | NotifyActorOnReleased (FKey *ButtonReleased) |
|
void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
|
void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
bool | WasRecentlyRendered (float Tolerance) |
|
long double | GetLastRenderTime (bool IgnoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasLocalNetOwner () |
|
bool | HasNetOwner () |
|
void | SetAutoDestroyWhenFinished (bool bVal) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | OnRep_AttachmentReplication () |
|
bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
|
void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
|
bool | ActorHasTag (FName Tag) |
|
APhysicsVolume * | GetPhysicsVolume () |
|
bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | SetNetDormancy (ENetDormancy NewDormancy) |
|
void | FlushNetDormancy () |
|
void | ForcePropertyCompare () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | Destroyed () |
|
void | TearOff () |
|
void | Reset () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
|
float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
bool | HasActiveCameraComponent () |
|
bool | HasActivePawnControlCameraComponent () |
|
void | ForceNetRelevant () |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | UpdateReplicatedComponent (UActorComponent *Component) |
|
void | UpdateAllReplicatedComponents () |
|
void | AddInstanceComponent (UActorComponent *Component) |
|
UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
|
UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
|
bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
|
void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | SetReplicateMovement (bool bInReplicateMovement) |
|
void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | SwapRoles () |
|
void | DispatchBeginPlay (bool bFromLevelStreaming) |
|
void | BeginPlay () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (const FName InputAxisName) |
|
bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
|
bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
|
bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
|
void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
|
AWorldSettings * | GetWorldSettings () |
|
ENetMode | InternalGetNetMode () |
|
UNetDriver * | GetNetDriver () |
|
void | SetNetDriverName (FName NewNetDriverName) |
|
int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
|
bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
|
void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
|
bool | IsSelectionChild () |
|
AActor * | GetSelectionParent () |
|
AActor * | GetRootSelectionParent () |
|
bool | IsActorOrSelectionParentSelected () |
|
void | PushSelectionToProxies () |
|
bool | IsChildActor () |
|
UChildActorComponent * | GetParentComponent () |
|
void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
|
void | UnregisterAllComponents (bool bForReregister) |
|
void | RegisterAllComponents () |
|
bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
|
void | MarkComponentsAsPendingKill (__int64 a2) |
|
void | ReregisterAllComponents (bool a2) |
|
void | UpdateComponentTransforms () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PreInitializeComponents () |
|
float | GetActorTimeDilation () |
|
float | GetDistanceTo (const AActor *OtherActor) |
|
bool | IsHLODRelevant () |
|
void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
|
int | GetRayTracingGroupId () |
|
void | SetCanBeDamaged (bool bInCanBeDamaged) |
|
void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
|
void | DestroyConstructedComponents () |
|
bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
|
void | ProcessUserConstructionScript () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
|
UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
|
void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
|
void | CheckComponentInstanceName (const FName InName) |
|
void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
|
float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | SyncReplicatedPhysicsSimulation () |
|
bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
|
bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
|
void | GatherCurrentMovement () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
|
bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
|
ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
|
void | AddComponentForReplication (UActorComponent *Component) |
|
void | BuildReplicatedComponentsInfo () |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
|
bool | IsNameStableForNetworking () |
|
void | Stasis () |
|
void | ResetSpatialComponent () |
|
void | Unstasis () |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | PostInitializeComponents () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
|
void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
APlayerController * | GetOwnerController () |
|
bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
|
void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
|
void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
int & | TargetingTeamField () |
|
int & | CustomActorFlagsField () |
|
TObjectPtr< AActor > & | ActorUsingQuickActionField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
FActorCustomEventSignature & | OnActorCustomEventField () |
|
long double & | LastThrottledTickTimeField () |
|
FActorMatineeUpdated & | OnMatineeUpdatedField () |
|
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
|
TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
|
long double & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
int & | LastActorForceReplicationFrameField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
int & | LastFrameCalculatedNetworkRangeMultiplierField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
|
TObjectPtr< AActor > & | NetworkSpatializationParentField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
float & | OverrideStasisComponentRadiusField () |
|
TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FString & | LastSelectedWindSourceComponentNameField () |
|
unsigned __int8 & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
|
float & | ReplicationIntervalMultiplierField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
int & | ForceImmediateReplicationFrameField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
FActorSemaphoreTaken & | OnSemaphoreTakenField () |
|
long double & | OriginalCreationTimeField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
|
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
|
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
|
int & | NetCriticalPriorityAdjustmentField () |
|
UMovementComponent *& | DeferredMovementComponentField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
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BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
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BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
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BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
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BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
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BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
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BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
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BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
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BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
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BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
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BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
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BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
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BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
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BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
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BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
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BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
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BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
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BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
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BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
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BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
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BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
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BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
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BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
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BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
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BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
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bool | IsValidUnStasisCaster () |
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bool | AllowSeamlessTravel () |
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float | GetNetworkRangeMultiplier () |
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bool | GetIsMapActor () |
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bool | AllowSaving () |
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void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
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void | ChangeActorTeam (int NewTeam) |
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bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
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void | TargetingTeamChanged () |
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float | OffsetHUDFromCenterScreenY_Implementation () |
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bool | IsShooterCharacter () |
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bool | IsPrimalDino () |
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bool | IsPrimalCharacter () |
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bool | IsPrimalStructure () |
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bool | IsPrimalCharacterOrStructure () |
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bool | IsInstancedFoliage () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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void | BPAttachedRootComponent () |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
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void | MatineeUpdated () |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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float | GetApproachRadius () |
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bool | UseNetworkRangeScaling () |
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float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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void | InputDismissPOI (APlayerController *ForPC, int Index) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
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UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
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void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
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void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
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bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
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float | BPOverrideServerMultiUseAcceptRange_Implementation () |
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void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
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void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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bool | IsMatineeControlled () |
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void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
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void | MulticastProperty (FName PropertyName, bool bUnreliable) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
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bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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FString * | GetDetailedInfoInternal (FString *result) |
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bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostLoad () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForClient () |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass *& | ClassPrivateField () |
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UClass *& | ClassField () |
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FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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FVector | GetActorForwardVector () |
| Returns the forward direction vector (length 1.0) from the actor's point of view.
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bool | IsA (UClass *SomeBase) |
| Returns if the actor is from SomeBase or a subclass of SomeBase.
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FVector | GetLocation () |
| Returns the actor's location in world space.
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|