| __vftableField() | UObjectBase | inline |
| AbsoluteBaseLevelField() | APrimalDinoCharacter | inline |
| AcceptableLandingRadiusField() | APrimalDinoCharacter | inline |
| AccessSpawn2PressedField() | APrimalCharacter | inline |
| AccumulatedStatusUpdateTimeField() | APrimalDinoCharacter | inline |
| ActiveStateField() | APrimalDinoCharacter | inline |
| ActiveWonderStateField() | APrimalDinoCharacter | inline |
| ActorHasBegunPlay() | AActor | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
| ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
| ActorUsingQuickActionField() | UPrimalActor | inline |
| AddAdditionalDefaultBuffs(UWorld *world, TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > *ToBuffs) | APrimalCharacter | inline |
| AddBasedPawn(AActor *anPawn) | APrimalDinoCharacter | inline |
| AddClassToGroupIconField() | APrimalDinoCharacter | inline |
| AddClassToGroupSelectionIconsField() | APrimalDinoCharacter | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
| AddComponentForReplication(UActorComponent *Component) | AActor | inline |
| AddControllerPitchInput(float Val) | APawn | inline |
| AddControllerRollInput(float Val) | APawn | inline |
| AddControllerYawInput(float Val) | APawn | inline |
| AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| AddDinoToActiveTamingArray(TWeakObjectPtr< AController > NotifyPlayer) | APrimalDinoCharacter | inline |
| AddedImprintingQuality_Implementation(float Amount) | APrimalDinoCharacter | inline |
| AddFlyerTakeOffImpulse() | APrimalDinoCharacter | inline |
| AddForwardVelocityOnJumpField() | APrimalCharacter | inline |
| AddInstanceComponent(UActorComponent *Component) | AActor | inline |
| AdditionalMaxUseDistanceField() | APrimalCharacter | inline |
| AddMovementInput(UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce) | APawn | inline |
| AddNewTamingCreatureAsActiveTrackedTargetForTeam(int Team, bool HavePOIActiveInitially, TWeakObjectPtr< AController > NotifyPlayer) | APrimalDinoCharacter | inline |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddPassenger(APrimalCharacter *PrimalCharacter, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace) | APrimalDinoCharacter | inline |
| AddStructure(APrimalStructure *Structure, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, FName BoneName) | APrimalDinoCharacter | inline |
| AddTameToGroupIconField() | APrimalDinoCharacter | inline |
| AddTameToGroupSelectionIconsField() | APrimalDinoCharacter | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AddToMeleeSwingHurtList(AActor *AnActor) | APrimalDinoCharacter | inline |
| AdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalDinoCharacter | inline |
| AIAggroNotifyNeighborsClassesRangeScaleField() | APrimalDinoCharacter | inline |
| AICombatRotationRateModifierField() | APrimalDinoCharacter | inline |
| AIControllerClassField() | APawn | inline |
| AIDinoForceActiveUntasisingRangeField() | APrimalDinoCharacter | inline |
| AIRangeMultiplierField() | APrimalDinoCharacter | inline |
| AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
| AllowCarryCharacter(APrimalCharacter *CanCarryPawn) | APrimalDinoCharacter | inline |
| AllowColoringBy(APlayerController *ForPC, UObject *anItem) | APrimalCharacter | inline |
| AllowedYawErrorField() | APawn | inline |
| AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | APrimalDinoCharacter | inline |
| AllowExtendedCraftingFunctionality() | APrimalRaft | inline |
| AllowFallDamage(const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) | APrimalDinoCharacter | inline |
| AllowFirstPerson() | APrimalCharacter | inline |
| AllowHurtAnimation() | APrimalDinoCharacter | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
| AllowIKFreeze() | APrimalDinoCharacter | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
| AllowMountedWeaponry(bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) | APrimalDinoCharacter | inline |
| AllowMovementMode(EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) | APrimalDinoCharacter | inline |
| AllowNewEggAtLocation(const UE::Math::TVector< double > *AtLocation) | APrimalDinoCharacter | inline |
| AllowOverrideFlyingVelocity() | APrimalCharacter | inline |
| AllowOverrideNewFallVelocity() | APrimalCharacter | inline |
| AllowOverrideSwimmingAcceleration() | APrimalCharacter | inline |
| AllowOverrideSwimmingVelocity() | APrimalCharacter | inline |
| AllowOverrideWalkingVelocity() | APrimalCharacter | inline |
| AllowPaintingColorRegionsField() | APrimalDinoCharacter | inline |
| AllowParallelAnimations(USkeletalMeshComponent *forComp) | APrimalDinoCharacter | inline |
| AllowPenetrationCheck(AActor *OtherActor) | APrimalDinoCharacter | inline |
| AllowPushOthers() | APrimalDinoCharacter | inline |
| AllowRidingMaxDistanceField() | APrimalDinoCharacter | inline |
| AllowSaving() | APrimalCharacter | inline |
| AllowSeamlessTravel() | UPrimalActor | inline |
| AllowSkeletalMeshTicking(USkeletalMeshComponent *meshComp) | APrimalRaft | inline |
| AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime) | APrimalDinoCharacter | inline |
| AllowSpecialAttacksIconField() | APrimalDinoCharacter | inline |
| AllowWakingTame(APlayerController *ForPC) | APrimalDinoCharacter | inline |
| AllowWakingTame_Implementation(APlayerController *ForPC) | APrimalDinoCharacter | inline |
| AllowWalkableSlopeOverride(UPrimitiveComponent *ForComponent) | APrimalDinoCharacter | inline |
| AllowWaterSurfaceExtraJumpStaminaCostField() | APrimalDinoCharacter | inline |
| AllowWildBabyTaming() | APrimalDinoCharacter | inline |
| AllowZoneAutoKill() | APrimalDinoCharacter | inline |
| AnimationPreventsInput() | APrimalCharacter | inline |
| AnimationsPreventInputField() | APrimalCharacter | inline |
| AnimNotifyCustomEvent(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) | APrimalDinoCharacter | inline |
| AnimNotifyCustomState_Begin(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject) | APrimalDinoCharacter | inline |
| AnimNotifyCustomState_End(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject) | APrimalDinoCharacter | inline |
| AnimNotifyCustomState_Tick(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const UAnimNotifyState *AnimNotifyObject) | APrimalDinoCharacter | inline |
| AnimRootMotionTranslationScaleField() | ACharacter | inline |
| ApplyBoneModifiers(bool bForce, bool bForceOnDedicated) | APrimalDinoCharacter | inline |
| ApplyCharacterSnapshot(UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn) | APrimalDinoCharacter | inline |
| ApplyCustomFallDamage(const UE::Math::TVector< double > *Location, const UE::Math::TVector< double > *Velocity, float FallDamageThreshold) | APrimalCharacter | inline |
| ApplyDamageMomentum(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalDinoCharacter | inline |
| ApplyGestationBoneModifiers() | APrimalDinoCharacter | inline |
| ApplyRidingAttackExtraVelocity() | APrimalDinoCharacter | inline |
| ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| ArmorDurabilityPercentUpdateIntervalField() | APrimalCharacter | inline |
| AssertColorNames() | APrimalDinoCharacter | inline |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
| AttachedToOtherCharacterUpdateWorldLocation(const UE::Math::TVector< double > *worldLocation) | APrimalCharacter | inline |
| AttachmentReplicationField() | AActor | inline |
| AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToOtherCharacter(APrimalCharacter *characterToAttachTo, const FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation) | APrimalCharacter | inline |
| AttackAnimationsField() | APrimalDinoCharacter | inline |
| AttackAnimationsTimeFromEndToConsiderFinishedField() | APrimalDinoCharacter | inline |
| AttackAnimationWeightsField() | APrimalDinoCharacter | inline |
| AttackForceWalkDistanceMultiplierField() | APrimalDinoCharacter | inline |
| AttackForceWalkRotationRateMultiplierField() | APrimalDinoCharacter | inline |
| AttackInfosField() | APrimalDinoCharacter | inline |
| AttackLineOfSightMeshSocketNameField() | APrimalDinoCharacter | inline |
| AttackMyTargetForPlayerControllerField() | APrimalDinoCharacter | inline |
| AttackNoStaminaTorpidityMultiplierField() | APrimalDinoCharacter | inline |
| AttackOffsetField() | APrimalDinoCharacter | inline |
| AttackOnLaunchMaximumTargetDistanceField() | APrimalDinoCharacter | inline |
| AttackPlayerDesirabilityMultiplierField() | APrimalDinoCharacter | inline |
| AttackRangeOffsetField() | APrimalDinoCharacter | inline |
| AutoDrag(__int16 a2) | APrimalDinoCharacter | inline |
| AutoDragByPawnField() | APrimalDinoCharacter | inline |
| AutoFadeOutAfterTameTimeField() | APrimalDinoCharacter | inline |
| AutonomousCorrectionOffsetField() | APrimalCharacter | inline |
| AutoPossessAIField() | APawn | inline |
| AutoReceiveInputField() | AActor | inline |
| AutoStopReplicationWhenSleeping() | APrimalCharacter | inline |
| AutoTame() | APrimalDinoCharacter | inline |
| BabyAgeField() | APrimalDinoCharacter | inline |
| BabyAgeSpeedField() | APrimalDinoCharacter | inline |
| BabyChanceOfTripletsField() | APrimalDinoCharacter | inline |
| BabyChanceOfTwinsField() | APrimalDinoCharacter | inline |
| BabyCuddledAnimationField() | APrimalDinoCharacter | inline |
| BabyCuddleFoodField() | APrimalDinoCharacter | inline |
| BabyCuddleGracePeriodField() | APrimalDinoCharacter | inline |
| BabyCuddleLoseImpringQualityPerSecondField() | APrimalDinoCharacter | inline |
| BabyCuddleWalkDistanceField() | APrimalDinoCharacter | inline |
| BabyCuddleWalkStartingLocationField() | APrimalDinoCharacter | inline |
| BabyGestationProgressField() | APrimalDinoCharacter | inline |
| BabyGestationSpeedField() | APrimalDinoCharacter | inline |
| BabyImprintingQualityTotalMaturationTimeField() | APrimalDinoCharacter | inline |
| BabyMaxCuddleIntervalField() | APrimalDinoCharacter | inline |
| BabyMinCuddleIntervalField() | APrimalDinoCharacter | inline |
| BabyNextCuddleTimeField() | APrimalDinoCharacter | inline |
| BabyPitchMultiplierField() | APrimalDinoCharacter | inline |
| BabyScaleField() | APrimalDinoCharacter | inline |
| BabySpeedMultiplierField() | APrimalDinoCharacter | inline |
| BabyVolumeMultiplierField() | APrimalDinoCharacter | inline |
| bActiveRunToggle() | APrimalCharacter | inline |
| bActorBeginningPlayFromLevelStreaming() | AActor | inline |
| bActorEnableCollision() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorIsBeingConstructed() | AActor | inline |
| bActorIsBeingDestroyed() | AActor | inline |
| bActorPreventPhysicsSceneRegistration() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bActorWantsDestroyDuringBeginPlay() | AActor | inline |
| bAddedPerformanceThrottledTick() | UPrimalActor | inline |
| bAddedRealtimeThrottledTick() | UPrimalActor | inline |
| bAddedServerThrottledTick() | UPrimalActor | inline |
| bAddedTagsList() | UPrimalActor | inline |
| bAddPassengerSeatMultiUseEntries() | APrimalDinoCharacter | inline |
| bAdvancedCarryRelease() | APrimalDinoCharacter | inline |
| bAimGettingCharacterMeshRotation() | APrimalCharacter | inline |
| bAllowAirJump() | APrimalCharacter | inline |
| bAllowASACamera() | APrimalCharacter | inline |
| bAllowAttackWithCryoSickness() | APrimalDinoCharacter | inline |
| bAllowAutoUnstasisDestroy() | APrimalDinoCharacter | inline |
| bAllowBPNewDoorInteractionDrawHUD() | APrimalCharacter | inline |
| bAllowCapsuleDamageAfterDeath() | APrimalCharacter | inline |
| bAllowCarryCharacterWithoutRider() | APrimalDinoCharacter | inline |
| bAllowCarryFlyerDinos() | APrimalDinoCharacter | inline |
| bAllowCharacterPainting() | APrimalCharacter | inline |
| bAllowCheckRefreshDefaultInventoryItems() | APrimalDinoCharacter | inline |
| bAllowCorpseDestructionWithPreventSaving() | APrimalCharacter | inline |
| bAllowDamageSameTeamAndClass() | APrimalDinoCharacter | inline |
| bAllowDamageWhenMounted() | APrimalCharacter | inline |
| bAllowDeathAutoGrab() | APrimalDinoCharacter | inline |
| bAllowDemolish() | APrimalDinoCharacter | inline |
| bAllowDinoAutoConsumeInventoryFood() | APrimalDinoCharacter | inline |
| bAllowDraggingWhileFalling() | APrimalDinoCharacter | inline |
| bAllowFlyerDinoSubmerging() | APrimalDinoCharacter | inline |
| bAllowFlyerLandedRider() | APrimalDinoCharacter | inline |
| bAllowFullSubmergedCheck() | APrimalCharacter | inline |
| bAllowInvalidTameVersion() | APrimalDinoCharacter | inline |
| bAllowMountedWeaponry() | APrimalDinoCharacter | inline |
| bAllowMultiUseByRemoteDino() | APrimalCharacter | inline |
| bAllowOverrideUpdatesWhenNoRaftRider() | APrimalRaft | inline |
| bAllowPublicSeating() | APrimalDinoCharacter | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowRiding() | APrimalDinoCharacter | inline |
| bAllowRidingInTurretMode() | APrimalDinoCharacter | inline |
| bAllowRidingInWater() | APrimalDinoCharacter | inline |
| bAllowRun() | APrimalCharacter | inline |
| bAllowRunningWhileSwimming() | APrimalCharacter | inline |
| bAllowsFishingOnSaddle() | APrimalDinoCharacter | inline |
| bAllowsTurretMode() | APrimalDinoCharacter | inline |
| bAllowTargetingBasedCharacters() | APrimalRaft | inline |
| bAllowTargetingCorpses() | APrimalDinoCharacter | inline |
| bAllowTickBeforeBeginPlay() | AActor | inline |
| bAllowTogglingPublicSeating() | APrimalDinoCharacter | inline |
| bAllowTrapping() | APrimalDinoCharacter | inline |
| bAllowWaterSurfaceExtraJump() | APrimalDinoCharacter | inline |
| bAllowWhistleThroughRemoteDino() | APrimalDinoCharacter | inline |
| bAllowWildDinoEquipment() | APrimalDinoCharacter | inline |
| bAllowWildRunningWithoutTarget() | APrimalDinoCharacter | inline |
| bAlwaysAllowStrafing() | APrimalDinoCharacter | inline |
| bAlwaysCheckForFalling() | APrimalDinoCharacter | inline |
| bAlwaysCheckForFloor() | APrimalDinoCharacter | inline |
| bAlwaysCreatePhysicsState() | UPrimalActor | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
| bAlwaysSetTamingTeamOnItemAdd() | APrimalDinoCharacter | inline |
| bAlwaysUpdateAimOffsetInterpolation() | APrimalDinoCharacter | inline |
| bAlwaysUpdateDinoLimbWallAvoidance() | APrimalDinoCharacter | inline |
| bAnimIsMoving() | APrimalDinoCharacter | inline |
| BaseChange() | ACharacter | inline |
| BasedCameraSpeedMultiplierField() | APrimalDinoCharacter | inline |
| BasedCharacterSetField() | APrimalCharacter | inline |
| BasedElevatorField() | APrimalCharacter | inline |
| BaseDinoScaleField() | APrimalDinoCharacter | inline |
| BasedMovementField() | ACharacter | inline |
| BaseEggClassField() | APrimalDinoCharacter | inline |
| BaseEyeHeightField() | APawn | inline |
| BaseLookUpRateField() | APrimalCharacter | inline |
| BaseRotationOffsetField() | ACharacter | inline |
| BaseTargetingDesirabilityField() | APrimalCharacter | inline |
| BaseTranslationOffsetField() | ACharacter | inline |
| BaseTurnRateField() | APrimalCharacter | inline |
| bAsyncPhysicsTickEnabled() | AActor | inline |
| bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
| bAttackStopsMovement() | APrimalDinoCharacter | inline |
| bAttackStopsRotation() | APrimalDinoCharacter | inline |
| bAttackTargetWhenLaunched() | APrimalDinoCharacter | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoStasis() | UPrimalActor | inline |
| bAutoTameable() | APrimalDinoCharacter | inline |
| bBabyInitiallyUnclaimed() | APrimalDinoCharacter | inline |
| bBabyPreventExitingWater() | APrimalDinoCharacter | inline |
| bBlockInput() | AActor | inline |
| bBlueprintDrawFloatingHUD() | APrimalDinoCharacter | inline |
| bBlueprintMultiUseEntries() | UPrimalActor | inline |
| bBonesHidden() | APrimalDinoCharacter | inline |
| bBPCameraRotationFinal() | APrimalCharacter | inline |
| bBPForceUseOldASECamera() | APrimalCharacter | inline |
| bBPHUDOverideBuffProgressBar() | APrimalCharacter | inline |
| bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
| bBPLimitPlayerRotation() | APrimalCharacter | inline |
| bBPManagedFPVViewLocation() | APrimalCharacter | inline |
| bBPManagedFPVViewLocationNoRider() | APrimalDinoCharacter | inline |
| bBPModifyAimOffsetNoTarget() | APrimalDinoCharacter | inline |
| bBPModifyAimOffsetTargetLocation() | APrimalDinoCharacter | inline |
| bBPModifyAllowedViewHitDir() | APrimalCharacter | inline |
| bBPOverrideHealthBarOffset() | APrimalDinoCharacter | inline |
| bBPOverrideSwimmingAcceleration() | APrimalRaft | inline |
| bBPOverrideSwimmingVelocity() | APrimalRaft | inline |
| bBPPostInitializeComponents() | UPrimalActor | inline |
| bBPPreInitializeComponents() | UPrimalActor | inline |
| bBPPreventInputType() | APrimalCharacter | inline |
| bCallPreReplication() | AActor | inline |
| bCallPreReplicationForReplay() | AActor | inline |
| bCanAffectNavigationGeneration() | APawn | inline |
| bCanBeCarried() | APrimalCharacter | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeDragged() | APrimalCharacter | inline |
| bCanBeInCluster() | AActor | inline |
| bCanBeOrdered() | APrimalDinoCharacter | inline |
| bCanBePushed() | APrimalCharacter | inline |
| bCanBeRepaired() | APrimalDinoCharacter | inline |
| bCanBeTamed() | APrimalDinoCharacter | inline |
| bCanBeTorpid() | APrimalCharacter | inline |
| bCancelInterpolation() | APrimalDinoCharacter | inline |
| bCanCharge() | APrimalDinoCharacter | inline |
| bCanDrag() | APrimalCharacter | inline |
| bCanEverCrouch() | APrimalCharacter | inline |
| bCanEverProne() | APrimalCharacter | inline |
| bCanHaveBaby() | APrimalDinoCharacter | inline |
| bCanIgnoreWater() | APrimalCharacter | inline |
| bCanLandOnWater() | APrimalCharacter | inline |
| bCanLatch() | APrimalDinoCharacter | inline |
| bCanMountOnHumans() | APrimalDinoCharacter | inline |
| bCanOpenLockedDoors() | APrimalDinoCharacter | inline |
| bCanPlayLandingAnim() | APrimalCharacter | inline |
| bCanPushOthers() | APrimalCharacter | inline |
| bCanRideLatched() | APrimalDinoCharacter | inline |
| bCanRun() | APrimalCharacter | inline |
| bCanTargetVehicles() | APrimalDinoCharacter | inline |
| bCanUnclaimTame() | APrimalDinoCharacter | inline |
| bCenterOffscreenFloatingHUDWidgets() | APrimalDinoCharacter | inline |
| bChargeDamageStructures() | APrimalDinoCharacter | inline |
| bChargingRequiresWalking() | APrimalDinoCharacter | inline |
| bCheatForceTameRide() | APrimalDinoCharacter | inline |
| bCheatPossessed() | APrimalDinoCharacter | inline |
| bCheckBPAllowCarryCharacter() | APrimalDinoCharacter | inline |
| bCheckBPAllowClaiming() | APrimalDinoCharacter | inline |
| bClampOffscreenFloatingHUDWidgets() | APrimalDinoCharacter | inline |
| bClearOnConsume() | APrimalPawn | inline |
| bClearRiderOnDinoImmobilized() | APrimalDinoCharacter | inline |
| bClientCheckEncroachmentOnNetUpdate() | ACharacter | inline |
| bClientRagdollUpdateTimerEnabled() | APrimalCharacter | inline |
| bClientResimulateRootMotion() | ACharacter | inline |
| bClientResimulateRootMotionSources() | ACharacter | inline |
| bClientSetCurrentAimRot() | APrimalCharacter | inline |
| bClientUpdating() | ACharacter | inline |
| bClientWasFalling() | ACharacter | inline |
| bClientWasTamed() | APrimalDinoCharacter | inline |
| bClimbable() | UPrimalActor | inline |
| bCollectVictimItems() | APrimalDinoCharacter | inline |
| bCollideWhenPlacing() | AActor | inline |
| bConsoleIgnoreSafeZonesForCrosshair() | APrimalDinoCharacter | inline |
| bConsumeZoomInput() | APrimalCharacter | inline |
| bControlledDinoPreventsPlayerInventory() | APrimalDinoCharacter | inline |
| bCorrectMeshRelativeZOffsetWhileDragged() | APrimalCharacter | inline |
| bCreatedDynamicMaterials() | APrimalCharacter | inline |
| bCurrentFrameAnimPreventInput() | APrimalCharacter | inline |
| bCurrentlyUpdatingRootMotion() | ACharacter | inline |
| bDamageNonFoliageFeetSocketsOnly() | APrimalDinoCharacter | inline |
| bDamageNotifyTeamAggroAI() | APrimalCharacter | inline |
| bDeathUseRagdoll() | APrimalCharacter | inline |
| bDebugBaby() | APrimalDinoCharacter | inline |
| bDebugIK() | APrimalCharacter | inline |
| bDebugIK_ShowTraceNames() | APrimalCharacter | inline |
| bDebugMeleeAttacks() | APrimalDinoCharacter | inline |
| bDediForceUnregisterSKMesh() | APrimalCharacter | inline |
| bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant() | APrimalCharacter | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDelayedAttachement() | APrimalDinoCharacter | inline |
| bDelayFootstepsUnderMinInterval() | APrimalCharacter | inline |
| bDeprecateDino() | APrimalDinoCharacter | inline |
| bDestroyOnStasis() | APrimalCharacter | inline |
| bDestroyOnStasisWhenDead() | APrimalCharacter | inline |
| bDidAllowTickingTickingThisFrame() | APrimalDinoCharacter | inline |
| bDidSetupTamed() | APrimalDinoCharacter | inline |
| bDieIfLeftWater() | APrimalCharacter | inline |
| bDinoDontOverrideControllerPitch() | APrimalDinoCharacter | inline |
| bDinoFPVDisableMotionBlur() | APrimalDinoCharacter | inline |
| bDinoLoadedFromSaveGame() | APrimalDinoCharacter | inline |
| bDisableCameraShakeOnNotifyHit() | APrimalCharacter | inline |
| bDisableCollisionWithDinosWhenFlying() | APrimalDinoCharacter | inline |
| bDisableControllerDesiredRotation() | APawn | inline |
| bDisabledFromAscensionField() | APrimalDinoCharacter | inline |
| bDisabledIKFromDeath() | APrimalCharacter | inline |
| bDisableFPV() | APrimalCharacter | inline |
| bDisableGravityAdjustement() | APrimalRaft | inline |
| bDisableHarvestHealthGain() | APrimalDinoCharacter | inline |
| bDisableHarvesting() | APrimalDinoCharacter | inline |
| bDisableHighQualityAIVolumeLedgeChecking() | APrimalDinoCharacter | inline |
| bDisableIkOnDeath() | APrimalCharacter | inline |
| bDisablePathfinding() | APrimalDinoCharacter | inline |
| bDisablePawnTick() | APrimalCharacter | inline |
| bDisableRigidBodyAnimNodes() | AActor | inline |
| bDisableSpawnDefaultController() | APrimalCharacter | inline |
| bDisallowPostNetReplication() | APrimalDinoCharacter | inline |
| bDisplayKilledNotification() | APrimalDinoCharacter | inline |
| bDisplaySummonedNotification() | APrimalDinoCharacter | inline |
| bDoHighQualityLedgeChecking() | APrimalDinoCharacter | inline |
| bDontActuallyEmitPoop() | APrimalCharacter | inline |
| bDontForceUpdateRateOptimizations() | APrimalDinoCharacter | inline |
| bDontOverrideToNavMeshStepHeight() | APrimalDinoCharacter | inline |
| bDontPlayAttackingMusic() | APrimalDinoCharacter | inline |
| bDontWander() | APrimalDinoCharacter | inline |
| bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
| bDoStepDamage() | APrimalDinoCharacter | inline |
| bDoStepDamageTamedOnly() | APrimalDinoCharacter | inline |
| bDraggedFlip180() | APrimalCharacter | inline |
| bDraggedFromExtremitiesOnly() | APrimalCharacter | inline |
| bDrawHealthBar() | APrimalDinoCharacter | inline |
| bDroppedInventoryDeposit() | APrimalDinoCharacter | inline |
| bDropWildEggsWithoutMateBoost() | APrimalDinoCharacter | inline |
| BecomeViewTarget(APlayerController *PC) | APawn | inline |
| bEggBoosted() | APrimalDinoCharacter | inline |
| BeginDestroy() | AActor | inline |
| BeginPlay(double a2) | APrimalRaft | inline |
| APrimalDinoCharacter::BeginPlay() | APrimalDinoCharacter | inline |
| BehaviourIconField() | APrimalDinoCharacter | inline |
| bEnableAnimationGroundConforming() | APrimalCharacter | inline |
| bEnableAutoLODGeneration() | AActor | inline |
| bEnableIK() | APrimalCharacter | inline |
| bEnableMoveCollapsing() | APrimalCharacter | inline |
| bEnableMultiUse() | UPrimalActor | inline |
| bEnableTamedMating() | APrimalDinoCharacter | inline |
| bEnableTamedWandering() | APrimalDinoCharacter | inline |
| bExchangedRoles() | AActor | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bFlyerAllowFlyingWithExplosive() | APrimalDinoCharacter | inline |
| bFlyerAllowRidingInCaves() | APrimalDinoCharacter | inline |
| bFlyerDinoAllowBackwardsFlight() | APrimalDinoCharacter | inline |
| bFlyerDinoAllowStrafing() | APrimalDinoCharacter | inline |
| bFlyerDisableEnemyTargetingMaxDeltaZ() | APrimalDinoCharacter | inline |
| bFlyerDontAutoLandOnDismount() | APrimalDinoCharacter | inline |
| bFlyerDontGainImpulseOnSubmerged() | APrimalDinoCharacter | inline |
| bFlyerForceLimitPitch() | APrimalDinoCharacter | inline |
| bFlyerForceNoPitch() | APrimalDinoCharacter | inline |
| bFlyerPreventRiderAutoFly() | APrimalDinoCharacter | inline |
| bFlyerPrioritizeAllyMountToCarry() | APrimalDinoCharacter | inline |
| bFlyingOrWaterDinoPreventBackwardsRun() | APrimalCharacter | inline |
| bForceAllowBackwardsMovement() | APrimalDinoCharacter | inline |
| bForceAllowBackwardsMovementWithNoRider() | APrimalDinoCharacter | inline |
| bForceAllowCarryWaterDinos() | APrimalDinoCharacter | inline |
| bForceAllowDediServerGroundConformInterpolate() | APrimalCharacter | inline |
| bForceAllowMountedCarryRunning() | APrimalDinoCharacter | inline |
| bForceAllowNetMulticast() | UPrimalActor | inline |
| bForceAllowPvECarry() | APrimalDinoCharacter | inline |
| bForceAllowTamedTickEggLay() | APrimalDinoCharacter | inline |
| bForceAllowTickingThisFrame() | APrimalDinoCharacter | inline |
| bForceAlwaysAllowBasing() | APrimalDinoCharacter | inline |
| bForceAlwaysUpdateMesh() | APrimalCharacter | inline |
| bForceAlwaysUpdateMeshAndCollision() | APrimalCharacter | inline |
| bForceAutoTame() | APrimalDinoCharacter | inline |
| bForceCarriedPlayerToCheckForWalls() | APrimalDinoCharacter | inline |
| bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
| bForceDisableClientGravitySim() | APrimalDinoCharacter | inline |
| bForceDisablingTaming() | APrimalDinoCharacter | inline |
| bForcedLanding() | APrimalDinoCharacter | inline |
| bForcedLandingClearRider() | APrimalDinoCharacter | inline |
| bForceDrawCrosshairWhenHUDIsHidden() | APrimalDinoCharacter | inline |
| bForceDrawHUD() | APrimalDinoCharacter | inline |
| bForceDrawHUDWithoutRecentlyRendered() | APrimalDinoCharacter | inline |
| bForceFoodItemAutoConsume() | APrimalDinoCharacter | inline |
| bForceHiddenReplication() | UPrimalActor | inline |
| bForceHighQualityViewerReplication() | AActor | inline |
| bForceIgnoreRagdollHarvesting() | APrimalDinoCharacter | inline |
| bForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bForceIKOnDedicatedServer() | APrimalCharacter | inline |
| bForceInfiniteDrawDistance() | UPrimalActor | inline |
| bForceNetAddressable() | AActor | inline |
| bForceNetDidLand() | APrimalCharacter | inline |
| bForceNetworkSpatialization() | UPrimalActor | inline |
| bForceNoCharacterStatusComponentTick() | APrimalDinoCharacter | inline |
| bForcePerfectTame() | APrimalDinoCharacter | inline |
| bForcePerFrameTicking() | APrimalDinoCharacter | inline |
| bForcePreventAllInput() | APrimalCharacter | inline |
| bForcePreventExitingWater() | APrimalDinoCharacter | inline |
| bForcePreventInventoryAccess() | APrimalDinoCharacter | inline |
| bForcePreventSeamlessTravel() | UPrimalActor | inline |
| bForceReachedDestination() | APrimalDinoCharacter | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
| bForceRiderDrawCrosshair() | APrimalDinoCharacter | inline |
| bForceRiderNetworkParent() | APrimalDinoCharacter | inline |
| bForceSimpleTeleportFade() | APrimalCharacter | inline |
| bForceTriggerIgnoredTraps() | APrimalCharacter | inline |
| bForceTurretFastTargeting() | APrimalCharacter | inline |
| bForceUseAltAimSocketsForTurrets() | APrimalDinoCharacter | inline |
| bForceUseCustomCameraComponent() | APawn | inline |
| bForceUseDediAttackTiming() | APrimalDinoCharacter | inline |
| bForceUsePhysicalFootSurfaceTrace() | APrimalDinoCharacter | inline |
| bForceValidUnstasisCaster() | APrimalDinoCharacter | inline |
| bForceWanderOverrideNPCZoneManager() | APrimalDinoCharacter | inline |
| bForceWildDeathInventoryDeposit() | APrimalDinoCharacter | inline |
| bForwardPlatformSaddleStructureDamageToDino() | APrimalDinoCharacter | inline |
| bGenderOverrideInSpawn() | APrimalDinoCharacter | inline |
| bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
| bGlideWhenFalling() | APrimalDinoCharacter | inline |
| bGlideWhenMounted() | APrimalDinoCharacter | inline |
| bHadLinkedSupplyCrate() | APrimalDinoCharacter | inline |
| bHadStaticBase() | APrimalDinoCharacter | inline |
| bHandleUseButtonPressBP() | APrimalDinoCharacter | inline |
| bHasAppliedDraggedSettings() | APrimalCharacter | inline |
| bHasAutoUnregisteredExtraSkeletalComponents() | APrimalCharacter | inline |
| bHasBuffPreSerializeForInstigator() | APrimalCharacter | inline |
| bHasBuffPreventingUploading() | APrimalDinoCharacter | inline |
| bHasDeferredComponentRegistration() | AActor | inline |
| bHasDied() | APrimalDinoCharacter | inline |
| bHasDynamicBase() | APrimalCharacter | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasHighVolumeRPCs() | UPrimalActor | inline |
| bHasInvisiableSaddle() | APrimalDinoCharacter | inline |
| bHasMateBoost() | APrimalDinoCharacter | inline |
| bHasPlayDying() | APrimalDinoCharacter | inline |
| bHasPlayerControllerField() | APrimalDinoCharacter | inline |
| bHasRegisteredAllComponents() | AActor | inline |
| bHasRider() | APrimalDinoCharacter | inline |
| bHeldJumpSlowFalling() | APrimalDinoCharacter | inline |
| bHibernateChange() | UPrimalActor | inline |
| bHidden() | AActor | inline |
| bHiddenForLocalPassenger() | APrimalDinoCharacter | inline |
| bHideAncestorsButton() | APrimalDinoCharacter | inline |
| bHideFloatingHUD() | APrimalDinoCharacter | inline |
| bHideFloatingName() | APrimalDinoCharacter | inline |
| bHideFromScans() | APrimalCharacter | inline |
| bHideSaddleInFPV() | APrimalDinoCharacter | inline |
| bIgnoreAllImmobilizationTraps() | APrimalCharacter | inline |
| bIgnoreAllWhistles() | APrimalDinoCharacter | inline |
| bIgnoreAllyLook() | APrimalDinoCharacter | inline |
| bIgnoreCorpseDecompositionMultipliers() | APrimalCharacter | inline |
| bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
| bIgnoreDestroyOnRapidDeath() | APrimalDinoCharacter | inline |
| bIgnoreFlierRidingRestrictions() | APrimalDinoCharacter | inline |
| bIgnoreLowGravityDisorientation() | APrimalCharacter | inline |
| bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
| bIgnoreNPCCountVolumes() | APrimalDinoCharacter | inline |
| bIgnoreSeatingDetachment() | APrimalCharacter | inline |
| bIgnoresOriginShifting() | AActor | inline |
| bIgnoreTargetingCarnivores() | APrimalCharacter | inline |
| bIgnoreTargetingLiveUnriddenDinos() | APrimalDinoCharacter | inline |
| bIKEnabled() | APrimalCharacter | inline |
| bIKIgnoreSaddleStructures() | APrimalDinoCharacter | inline |
| bInBaseReplicationField() | ACharacter | inline |
| bIncludeCarryWeightOfBasedPawns() | APrimalDinoCharacter | inline |
| bIncrementedNumDinos() | APrimalDinoCharacter | inline |
| bIncrementedZoneManagerDirectLink() | APrimalDinoCharacter | inline |
| bInitializedForReplicatedBasing() | APrimalDinoCharacter | inline |
| bInputEnabled() | APawn | inline |
| bInRagdoll() | APrimalCharacter | inline |
| bInterceptPlayerEmotes() | APrimalDinoCharacter | inline |
| bInterpHealthDamageMaterialOverlayAlpha() | APrimalCharacter | inline |
| bInventoryOnlyAllowCraftingWhenWandering() | APrimalDinoCharacter | inline |
| BiomeZoneVolumesField() | APrimalCharacter | inline |
| bIsAmphibious() | APrimalCharacter | inline |
| bIsAtMaxInventoryItems() | APrimalCharacter | inline |
| bIsAttachedOtherCharacter() | APrimalCharacter | inline |
| bIsAWildFollowerKnownServerside() | APrimalDinoCharacter | inline |
| bIsBaby() | APrimalDinoCharacter | inline |
| bIsBed() | APrimalDinoCharacter | inline |
| bIsBeingDragged() | APrimalCharacter | inline |
| bIsBeingDraggedByDino() | APrimalCharacter | inline |
| bIsBigBossDinoWithHighPrioritySounds() | APrimalDinoCharacter | inline |
| bIsBigDino() | APrimalCharacter | inline |
| bIsBigPusher() | APrimalCharacter | inline |
| bIsBlinking() | APrimalCharacter | inline |
| bIsBossDino() | APrimalDinoCharacter | inline |
| bIsBraking() | APrimalDinoCharacter | inline |
| bIsBuffed() | APrimalCharacter | inline |
| bIsCarnivore() | APrimalDinoCharacter | inline |
| bIsCarried() | APrimalCharacter | inline |
| bIsCarriedAsPassenger() | APrimalCharacter | inline |
| bIsCarryingCharacter() | APrimalDinoCharacter | inline |
| bIsCarryingPassenger() | APrimalDinoCharacter | inline |
| bIsCharging() | APrimalDinoCharacter | inline |
| bIsClearingRider() | APrimalDinoCharacter | inline |
| bIsCloneDino() | APrimalDinoCharacter | inline |
| bIsCorrupted() | APrimalDinoCharacter | inline |
| bIsCrouched() | ACharacter | inline |
| bIsDead() | APrimalCharacter | inline |
| bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
| bIsDestroyingDino() | APrimalDinoCharacter | inline |
| bIsDoingDraggedInterp() | APrimalCharacter | inline |
| bIsDraggedWithOffset() | APrimalCharacter | inline |
| bIsDragging() | APrimalCharacter | inline |
| bIsDraggingDinoStopped() | APrimalCharacter | inline |
| bIsDraggingWithGrapHook() | APrimalCharacter | inline |
| bIsDraggingWithOffset() | APrimalCharacter | inline |
| bIsEditorOnlyActor() | AActor | inline |
| bIsElevating() | APrimalDinoCharacter | inline |
| bIsEnforcer() | APrimalDinoCharacter | inline |
| bIsExtinctionTitan() | APrimalDinoCharacter | inline |
| bIsFemale() | APrimalDinoCharacter | inline |
| bIsFlyerDino() | APrimalCharacter | inline |
| bIsFlying() | APrimalDinoCharacter | inline |
| bIsFromChildActorComponent() | UPrimalActor | inline |
| bIsHeldJumpSlowFalling() | APrimalDinoCharacter | inline |
| bIsHordeDino() | APrimalDinoCharacter | inline |
| bIsImmobilized() | APrimalCharacter | inline |
| bIsInstancedFoliage() | UPrimalActor | inline |
| bIsInTurretMode() | APrimalDinoCharacter | inline |
| bIsLanding() | APrimalDinoCharacter | inline |
| bIsLatched() | APrimalDinoCharacter | inline |
| bIsLatchedDownward() | APrimalDinoCharacter | inline |
| bIsLatching() | APrimalDinoCharacter | inline |
| bIsLocalViewTarget() | APawn | inline |
| bIsManualFoodEat() | APrimalDinoCharacter | inline |
| bIsMapActor() | UPrimalActor | inline |
| bIsMek() | APrimalDinoCharacter | inline |
| bIsMounted() | APrimalCharacter | inline |
| bIsMutedField() | APrimalCharacter | inline |
| bIsNPC() | APrimalCharacter | inline |
| bIsNursing() | APrimalDinoCharacter | inline |
| bIsNursingDino() | APrimalDinoCharacter | inline |
| bIsOceanManagerDino() | APrimalDinoCharacter | inline |
| bIsParentWildDino() | APrimalDinoCharacter | inline |
| bIsPlayingLowHealthAnim() | APrimalCharacter | inline |
| bIsPlayingTurningAnim() | APrimalPawn | inline |
| bIsPrimalCharacter() | UPrimalActor | inline |
| bIsPrimalDino() | UPrimalActor | inline |
| bIsPrimalStructure() | UPrimalActor | inline |
| bIsPrimalStructureExplosive() | UPrimalActor | inline |
| bIsProne() | APrimalCharacter | inline |
| bIsRaidDino() | APrimalDinoCharacter | inline |
| bIsReflectingDamage() | APrimalCharacter | inline |
| bIsRepairing() | APrimalDinoCharacter | inline |
| bIsReplicatedRagdoll() | APrimalCharacter | inline |
| bIsRespawn() | APrimalCharacter | inline |
| bIsRobot() | APrimalDinoCharacter | inline |
| bIsRunningCheckIgnoreVelocity() | APrimalCharacter | inline |
| bIsSaveProfilingDino() | APrimalDinoCharacter | inline |
| bIsScout() | APrimalDinoCharacter | inline |
| bIsShooterCharacter() | UPrimalActor | inline |
| bIsShooterPlayerController() | UPrimalActor | inline |
| bIsSingleplayer() | APrimalDinoCharacter | inline |
| bIsSkinned() | APrimalCharacter | inline |
| bIsSleeping() | APrimalCharacter | inline |
| bIsTemporaryMissionDino() | APrimalDinoCharacter | inline |
| bIsTrapTamed() | APrimalDinoCharacter | inline |
| bIsValidUnstasisCaster() | UPrimalActor | inline |
| bIsVehicle() | APrimalDinoCharacter | inline |
| bIsWakingTame() | APrimalDinoCharacter | inline |
| bIsWaterDino() | APrimalCharacter | inline |
| bIsWhistleTargetingDown() | APrimalCharacter | inline |
| bJumpOnRelease() | APrimalCharacter | inline |
| bKeepAffinityOnDamageRecievedWakingTame() | APrimalDinoCharacter | inline |
| bKeepInventoryForWakingTame() | APrimalDinoCharacter | inline |
| bLastAnyLegOnGround() | APrimalDinoCharacter | inline |
| BlendedReplayViewPitchField() | APawn | inline |
| BlendSpacePlayerBase_UpdateBlendFilter(FBlendFilter *BlendFilter) | APrimalDinoCharacter | inline |
| bLimitRiderYawOnLatched() | APrimalDinoCharacter | inline |
| BlinkTimerField() | APrimalCharacter | inline |
| bLoadedFromSaveGame() | UPrimalActor | inline |
| bLocalForceNearbySkelMeshUpdate() | APrimalDinoCharacter | inline |
| bLocalIsDragging() | APrimalCharacter | inline |
| bLocalPrimaryAttackPressed() | APrimalDinoCharacter | inline |
| bLocationBasedAttack() | APrimalDinoCharacter | inline |
| BlueprintAdjustOutputDamage(int AttackIndex, float OriginalDamageAmount, AActor *HitActor, TSubclassOf< UDamageType > *OutDamageType, float *OutDamageImpulse) | APrimalDinoCharacter | inline |
| BlueprintCreatedComponentsField() | AActor | inline |
| BlueprintExtraBabyScaling() | APrimalDinoCharacter | inline |
| BlueprintGetAttackWeight(int AttackIndex, float inputWeight, float distance, float attackRangeOffset, AActor *OtherTarget) | APrimalDinoCharacter | inline |
| BlueprintOverrideHarvestDamageType_Implementation(TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier) | APrimalDinoCharacter | inline |
| BlueprintOverrideWantsToRun(bool bInputWantsToRun) | APrimalDinoCharacter | inline |
| bMarkForDestruction() | APrimalCharacter | inline |
| bMeleeAttackHarvetUsableComponents() | APrimalDinoCharacter | inline |
| bMeleeSwingDamageBlockedByAllStationaryObjects() | APrimalDinoCharacter | inline |
| bMeleeSwingDamageBlockedByStrutures() | APrimalDinoCharacter | inline |
| bMissingDynamicBase() | APrimalCharacter | inline |
| bModifyBasedCamera() | APrimalDinoCharacter | inline |
| bMultiUseCenterHUD() | UPrimalActor | inline |
| bNetCheckedInitialPhysicsState() | AActor | inline |
| bNetCritical() | UPrimalActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetMulticasting() | UPrimalActor | inline |
| bNetStartup() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetUseClientRelevancy() | UPrimalActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetworkClientsUpdateBasedMovementOnTick() | APrimalCharacter | inline |
| bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
| bNeutered() | APrimalDinoCharacter | inline |
| bNoDamageImpulse() | APrimalCharacter | inline |
| bNoKillXP() | APrimalDinoCharacter | inline |
| bNPCSpawnerOverrideLevel() | APrimalDinoCharacter | inline |
| BoneDamageAdjustersField() | APrimalCharacter | inline |
| BonesToIngoreWhileDraggedField() | APrimalCharacter | inline |
| bOnlyAllowRunningWhileFlying() | APrimalCharacter | inline |
| bOnlyDoStepDamageWhenRunning() | APrimalDinoCharacter | inline |
| bOnlyHasRunningAnimationWhenWalking() | APrimalCharacter | inline |
| bOnlyInitialReplication() | UPrimalActor | inline |
| bOnlyPlayPoopAnimWhileWalking() | APrimalCharacter | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
| bOnlyTargetConscious() | APrimalDinoCharacter | inline |
| bOrbitCamera() | APrimalCharacter | inline |
| bOverrideBlendSpaceSmoothType() | APrimalCharacter | inline |
| bOverrideCrosshairAlpha() | APrimalDinoCharacter | inline |
| bOverrideCrosshairColor() | APrimalDinoCharacter | inline |
| bOverrideCrosshairSpread() | APrimalDinoCharacter | inline |
| bOverrideFlyingVelocity() | APrimalCharacter | inline |
| bOverrideLevelMusicIfTamed() | APrimalDinoCharacter | inline |
| bOverrideNewFallVelocity() | APrimalCharacter | inline |
| bOverridePlatformStructureLimit() | APrimalDinoCharacter | inline |
| bOverrideRotationOnCarriedCharacter() | APrimalDinoCharacter | inline |
| bOverrideSwimmingAcceleration() | APrimalCharacter | inline |
| bOverrideSwimmingVelocity() | APrimalCharacter | inline |
| bOverrideWalkingVelocity() | APrimalCharacter | inline |
| BP_OnStartLandFailed(int ReasonIndex) | APrimalDinoCharacter | inline |
| BP_OnStartLandingNotify() | APrimalDinoCharacter | inline |
| BP_OnZoomIn() | APrimalCharacter | inline |
| BP_OverrideCarriedCharacterTransform(APrimalCharacter *ForCarriedChar) | APrimalDinoCharacter | inline |
| BP_OverrideRiderCameraCollisionSweep(FHitResult *result, const UE::Math::TVector< double > *SweepStart, const UE::Math::TVector< double > *SweepEnd) | APrimalDinoCharacter | inline |
| BP_PreventCarrying() | APrimalDinoCharacter | inline |
| BPAdjustAttackIndex(int attackIndex) | APrimalDinoCharacter | inline |
| BPAdjustDamage(float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult *PointHitInfo) | APrimalCharacter | inline |
| bPaintingSupportSkins() | APrimalDinoCharacter | inline |
| bPaintingUseSaddle() | APrimalDinoCharacter | inline |
| BPAllowClaiming(AShooterPlayerController *forPlayer) | APrimalDinoCharacter | inline |
| bPassengerDinosUsePassengerAnim() | APrimalDinoCharacter | inline |
| bPassiveFlee() | APrimalDinoCharacter | inline |
| BPAttachedRootComponent() | UPrimalActor | inline |
| BPBecameNewBaby(APrimalDinoCharacter *parent) | APrimalDinoCharacter | inline |
| BPCanTargetCorpse() | APrimalDinoCharacter | inline |
| BPCheckSeven() | APrimalDinoCharacter | inline |
| BPCheckSeven_Implementation() | APrimalDinoCharacter | inline |
| BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
| BPDesiredRotationIsLocalSpace() | APrimalDinoCharacter | inline |
| BPDinoARKDownloadedBegin() | APrimalDinoCharacter | inline |
| BPDinoARKDownloadedEnd() | APrimalDinoCharacter | inline |
| BPDinoTooltipCustomTamingProgressBar(bool *overrideTamingProgressBarIfActive, float *progressPercent, FString *Label) | APrimalDinoCharacter | inline |
| BPDinoTooltipCustomTorpidityProgressBar(bool *overrideTorpidityProgressBarIfActive, float *progressPercent, FString *Label) | APrimalDinoCharacter | inline |
| BPDrawToRiderHUD(AShooterHUD *HUD) | APrimalDinoCharacter | inline |
| bPendingUnstasis() | UPrimalActor | inline |
| BPFedWakingTameEvent(APlayerController *ForPC) | APrimalDinoCharacter | inline |
| BPGetCurrentAttackIndex() | APrimalDinoCharacter | inline |
| BPGetLookOffsetSocketName(FName *result, APrimalCharacter *ForPrimalChar) | APrimalDinoCharacter | inline |
| BPGetTargetingDesirability(const AActor *Attacker) | APrimalDinoCharacter | inline |
| BPHandleUseButtonPress(AShooterPlayerController *RiderController) | APrimalDinoCharacter | inline |
| bPlatformSaddleIgnoreRotDotCheck() | APrimalDinoCharacter | inline |
| bPlayingRunSound() | APrimalCharacter | inline |
| bPlayingSlowFallingAnim() | APrimalDinoCharacter | inline |
| BPModifyFOV_Implementation(float FOVIn) | APrimalCharacter | inline |
| BPModifyHarvestingWeightsArray(const TArray< float, TSizedDefaultAllocator< 32 > > *resourceWeightsIn, const TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *resourceItems, TArray< float, TSizedDefaultAllocator< 32 > > *resourceWeightsOut) | APrimalDinoCharacter | inline |
| BPModifyViewHitDir(APrimalCharacter *viewingCharacter, float InViewHitDir) | APrimalCharacter | inline |
| BPNetAddCharacterMovementImpulse(UE::Math::TVector< double > *Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns) | APrimalCharacter | inline |
| BPNetSetCharacterMovementVelocity(bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) | APrimalCharacter | inline |
| BPNotifyBabyAgeIncrement(float PreviousAge, float NewAge) | APrimalDinoCharacter | inline |
| BPNotifyCarriedDinoBabyAgeIncrement(APrimalDinoCharacter *AgingCarriedDino, float PreviousAge, float NewAge) | APrimalDinoCharacter | inline |
| BPNotifyMateBoostChanged() | APrimalDinoCharacter | inline |
| BPNotifyWildHarvestAttack(int harvestIndex) | APrimalDinoCharacter | inline |
| BPOnStaminaDrained() | APrimalCharacter | inline |
| bPoopIsDud() | APrimalDinoCharacter | inline |
| bPoopIsEgg() | APrimalDinoCharacter | inline |
| BPOrderedMoveToLoc(const UE::Math::TVector< double > *DestLoc) | APrimalDinoCharacter | inline |
| BPOverrideCameraArmLengthInterpParams(const FPrimalCameraParams *CameraParams, FPrimalCameraInterpParams *OutInterpParams) | APrimalCharacter | inline |
| BPOverrideCharacterParticle_Implementation(UParticleSystem *ParticleIn) | APrimalCharacter | inline |
| BPOverrideCharacterSound_Implementation(USoundBase *SoundIn) | APrimalCharacter | inline |
| BPOverrideReleaseItemSlot(int ItemSlot) | APrimalCharacter | inline |
| BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
| BPOverrideTamingDescriptionLabel(FString *result, FSlateColor *TextColor) | APrimalDinoCharacter | inline |
| BPOverrideUseItemSlot(int ItemSlot) | APrimalCharacter | inline |
| BPPrepareForLaunchFromShoulder(const UE::Math::TVector< double > *viewLoc, const UE::Math::TVector< double > *viewDir) | APrimalDinoCharacter | inline |
| bPressedJump() | ACharacter | inline |
| bPreventActorStasis() | UPrimalActor | inline |
| bPreventAllBuffs() | APrimalCharacter | inline |
| bPreventAllRiderWeapons() | APrimalDinoCharacter | inline |
| bPreventAllRiderWeaponsOnReequip() | APrimalDinoCharacter | inline |
| bPreventBackwardsWalking() | APrimalDinoCharacter | inline |
| bPreventBasingWhenUntamed() | APrimalDinoCharacter | inline |
| bPreventCharacterBasing() | UPrimalActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
| bPreventCliffPlatforms() | UPrimalActor | inline |
| bPreventCloning() | APrimalDinoCharacter | inline |
| bPreventDinoLevelOnDecriptiveName() | APrimalDinoCharacter | inline |
| bPreventDinoResetAffinityOnUnsleep() | APrimalDinoCharacter | inline |
| bPreventExportDino() | APrimalDinoCharacter | inline |
| bPreventFallingBumpCheck() | APrimalDinoCharacter | inline |
| bPreventFlyerCapsuleExpansion() | APrimalDinoCharacter | inline |
| bPreventFlyerFlyingRider() | APrimalDinoCharacter | inline |
| bPreventFlyerLanding() | APrimalDinoCharacter | inline |
| bPreventHibernation() | APrimalDinoCharacter | inline |
| bPreventHurtAnim() | APrimalCharacter | inline |
| bPreventIKWhenNotWalking() | APrimalCharacter | inline |
| bPreventImmobilization() | APrimalCharacter | inline |
| bPreventInventoryAccess() | APrimalCharacter | inline |
| bPreventJump() | APrimalCharacter | inline |
| bPreventLevelBoundsRelevant() | UPrimalActor | inline |
| bPreventLiveBlinking() | APrimalCharacter | inline |
| bPreventMating() | APrimalDinoCharacter | inline |
| bPreventMountedDinoMeshHiding() | APrimalDinoCharacter | inline |
| bPreventMovement() | APrimalCharacter | inline |
| bPreventMovementModeChangeForDinoPassengers() | APrimalDinoCharacter | inline |
| bPreventMoveUp() | APrimalCharacter | inline |
| bPreventNeuter() | APrimalDinoCharacter | inline |
| bPreventNPCSpawnFloor() | UPrimalActor | inline |
| bPreventOnDedicatedServer() | UPrimalActor | inline |
| bPreventPassengerFPV() | APrimalDinoCharacter | inline |
| bPreventPerPixelPainting() | APrimalCharacter | inline |
| bPreventPlatformSaddleMultiFloors() | APrimalDinoCharacter | inline |
| bPreventProjectileAttachment() | APrimalCharacter | inline |
| bPreventRegularForceNetUpdate() | UPrimalActor | inline |
| bPreventRiderImmobilization() | APrimalDinoCharacter | inline |
| bPreventRotationRateModifier() | APrimalDinoCharacter | inline |
| bPreventRunningWhileWalking() | APrimalCharacter | inline |
| bPreventSaving() | UPrimalActor | inline |
| bPreventSimpleIK() | APrimalCharacter | inline |
| bPreventSleepingTame() | APrimalDinoCharacter | inline |
| bPreventStaggeredMovement() | APrimalCharacter | inline |
| bPreventStasis() | APrimalDinoCharacter | inline |
| bPreventStasisOnDedi() | APrimalDinoCharacter | inline |
| bPreventTargetingAndMovement() | APrimalCharacter | inline |
| bPreventTargetingByTurrets() | APrimalCharacter | inline |
| bPreventUnalignedDinoBasing() | APrimalDinoCharacter | inline |
| bPreventUnconsciousMeshBasing() | APrimalCharacter | inline |
| bPreventUntamedRun() | APrimalDinoCharacter | inline |
| bPreventUploading() | APrimalDinoCharacter | inline |
| bPreventWakingTameFeeding() | APrimalDinoCharacter | inline |
| bPreventWanderingUnderWater() | APrimalDinoCharacter | inline |
| bPreventWaterHopCorrectionVelChange() | APrimalCharacter | inline |
| bPreventWildTrapping() | APrimalDinoCharacter | inline |
| bPreventZeroingFlyerPitchWhenSwimming() | APrimalDinoCharacter | inline |
| bPrimalDeferredConstruction() | AActor | inline |
| bProcessingOutsideWorldBounds() | APawn | inline |
| bProxyIsJumpForceApplied() | ACharacter | inline |
| BPSetSimulatedInterpRollOverride() | APrimalDinoCharacter | inline |
| BPStaticCreateBabyDino(UWorld *TheWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, const UE::Math::TVector< double > *theGroundLoc, float actorRotationYaw, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *EggColorSetIndices, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *EggNumberOfLevelUpPointsApplied, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *EggMutationsApplied, float EggTamedIneffectivenessModifier, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestors, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestorsMale, int NotifyTeamOverride, int EggRandomMutationsFemale, int EggRandomMutationsMale, int EggGenderOverride) | APrimalDinoCharacter | inlinestatic |
| BPSuicide_Implementation() | APrimalCharacter | inline |
| BPTimerNonDedicatedMaxField() | APrimalCharacter | inline |
| BPTimerNonDedicatedMinField() | APrimalCharacter | inline |
| BPTimerServerMaxField() | APrimalCharacter | inline |
| BPTimerServerMinField() | APrimalCharacter | inline |
| bRaftAllowCrafting() | APrimalRaft | inline |
| bRaftAllowWalkingState() | APrimalRaft | inline |
| bRagdollIgnoresPawnCapsules() | APrimalCharacter | inline |
| bRagdollRetainAnimations() | APrimalCharacter | inline |
| bRagdollWasInWaterVolume() | APrimalCharacter | inline |
| bReachedMaxStructures() | APrimalDinoCharacter | inline |
| bReadyToPoop() | APrimalCharacter | inline |
| BreakFleeHealthPercentageField() | APrimalDinoCharacter | inline |
| bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
| bReceivedDinoAncestors() | APrimalDinoCharacter | inline |
| bRecentlyUpdateIk() | APrimalCharacter | inline |
| bRefreshedColorization() | APrimalDinoCharacter | inline |
| bRelevantForLevelBounds() | AActor | inline |
| bRelevantForNetworkReplays() | AActor | inline |
| bRemainLatchedOnClearRider() | APrimalDinoCharacter | inline |
| bRemoteDinoConsumesStaminaWhileRunning() | APrimalDinoCharacter | inline |
| bRemoteRunning() | APrimalCharacter | inline |
| bRemovingStructuresOnDeath() | APrimalDinoCharacter | inline |
| bRepeatPrimaryAttack() | APrimalDinoCharacter | inline |
| bReplayRewindable() | AActor | inline |
| bReplicateDamageMomentum() | APrimalCharacter | inline |
| bReplicateDesiredRotation() | APrimalPawn | inline |
| bReplicateHidden() | UPrimalActor | inline |
| bReplicateMovement() | AActor | inline |
| bReplicatePassengerTPVAim() | APrimalDinoCharacter | inline |
| bReplicatePitchWhileSwimming() | APrimalDinoCharacter | inline |
| bReplicates() | AActor | inline |
| bReplicateUsingRegisteredSubObjectList() | AActor | inline |
| bResetUseAccelerationForRequestedMove() | APrimalDinoCharacter | inline |
| bRestrictNonAlliedCarriedPlayerYaw() | APrimalDinoCharacter | inline |
| bRetainCarriedCharacterOnDismount() | APrimalDinoCharacter | inline |
| bReturnToCapsuleCenterWhenDroppedInWater() | APrimalCharacter | inline |
| bRiderDisableAimOffset() | APrimalDinoCharacter | inline |
| bRiderDontBeBlockedByPawnMesh() | APrimalDinoCharacter | inline |
| bRiderDontRequireSaddle() | APrimalDinoCharacter | inline |
| bRiderJumpTogglesFlight() | APrimalDinoCharacter | inline |
| bRiderMovementLocked() | APrimalDinoCharacter | inline |
| bRiderUseDirectionalAttackIndex() | APrimalDinoCharacter | inline |
| bRidingIsSeperateUnstasisCaster() | APrimalDinoCharacter | inline |
| bRidingRequiresTamed() | APrimalDinoCharacter | inline |
| bRotateToFaceLatchingObject() | APrimalDinoCharacter | inline |
| bRotatingUpdatesDinoIK() | APrimalDinoCharacter | inline |
| bRunCheckCarriedTrace() | APrimalDinoCharacter | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bSavedWhenStasised() | UPrimalActor | inline |
| bScaleExtraRunningSpeedModifier() | APrimalDinoCharacter | inline |
| bScaleInsulationByMeleeDamage() | APrimalDinoCharacter | inline |
| bServerBPNotifyInventoryItemChanges() | APrimalCharacter | inline |
| bServerBPNotifyInventoryItemChangesUseQuantity() | APrimalCharacter | inline |
| bServerForceUpdateDinoGameplayMeshNearPlayer() | APrimalDinoCharacter | inline |
| bServerInitializedDino() | APrimalDinoCharacter | inline |
| bServerMoveIgnoreRootMotion() | ACharacter | inline |
| bSetAnimationTickPrerequisite() | APrimalCharacter | inline |
| bSetDeath() | APrimalCharacter | inline |
| bSetDefaultMovementMode() | APrimalPawn | inline |
| bShouldNotifyClientWhenLanded() | APrimalDinoCharacter | inline |
| bSimGravityDisabled() | ACharacter | inline |
| bSimulatedNetLandCheckFloor() | APrimalDinoCharacter | inline |
| bSimulateRootMotion() | APrimalDinoCharacter | inline |
| bSingleplayerFreezePhysicsWhenNoTarget() | APrimalDinoCharacter | inline |
| bSleepedForceCreateInventory() | APrimalDinoCharacter | inline |
| bSleepedWaterRagdoll() | APrimalCharacter | inline |
| bSleepingDisableIK() | APrimalCharacter | inline |
| bSleepingDisableRagdoll() | APrimalCharacter | inline |
| bSleepingUseRagdoll() | APrimalCharacter | inline |
| bStaminaIsGreaterThanZero() | APrimalCharacter | inline |
| bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
| bStasised() | UPrimalActor | inline |
| bStepDamageAllTargetables() | APrimalDinoCharacter | inline |
| bStepDamageFoliageOnly() | APrimalDinoCharacter | inline |
| bStepDamageNonFoliageTamedOnly() | APrimalDinoCharacter | inline |
| bStepDamageNonFoliageWithoutRunning() | APrimalDinoCharacter | inline |
| bSupplyPlayerMountedCarryAnimation() | APrimalDinoCharacter | inline |
| bSupportsPassengerSeats() | APrimalDinoCharacter | inline |
| bSupportsSaddleStructures() | APrimalDinoCharacter | inline |
| bSupportWakingTame() | APrimalDinoCharacter | inline |
| bSuppressDeathNotification() | APrimalDinoCharacter | inline |
| bSuppressPlayerKillNotification() | APrimalCharacter | inline |
| bSuppressWakingTameMessage() | APrimalDinoCharacter | inline |
| bTakingOff() | APrimalDinoCharacter | inline |
| bTamedAIAllowSpecialAttacks() | APrimalDinoCharacter | inline |
| bTamedAIToggleSpecialAttacks() | APrimalDinoCharacter | inline |
| bTamedWanderCorpseHarvesting() | APrimalDinoCharacter | inline |
| bTamedWanderHarvest() | APrimalDinoCharacter | inline |
| bTamedWanderHarvestAllowUsableHarvestingAsWell() | APrimalDinoCharacter | inline |
| bTamedWanderHarvestNonUsableHarvesting() | APrimalDinoCharacter | inline |
| bTameTimerSet() | APrimalDinoCharacter | inline |
| bTamingHasFood() | APrimalDinoCharacter | inline |
| bTargetEverything() | APrimalDinoCharacter | inline |
| bTargetEverythingIncludingSameTeamInPVE() | APrimalDinoCharacter | inline |
| bTargetingIgnoredByWildDinos() | APrimalDinoCharacter | inline |
| bTargetingIgnoreWildDinos() | APrimalDinoCharacter | inline |
| bTearOff() | AActor | inline |
| bTickedStasis() | APrimalDinoCharacter | inline |
| bTickFunctionsRegistered() | AActor | inline |
| bTicksOnClient() | APrimalCharacter | inline |
| bTickStatusComponent() | APrimalCharacter | inline |
| bTreatCrouchInputAsAttack() | APrimalDinoCharacter | inline |
| bTriggerBPStasis() | APrimalCharacter | inline |
| bTriggerBPUnstasis() | APrimalDinoCharacter | inline |
| bTryAlwaysApplyCryoSickness() | APrimalDinoCharacter | inline |
| BuffedDamageMultField() | APrimalCharacter | inline |
| BuffedResistanceMultField() | APrimalCharacter | inline |
| BuffGivenToBasedCharactersField() | APrimalDinoCharacter | inline |
| BuffsField() | APrimalCharacter | inline |
| BuffsPreventInventoryAccess() | APrimalCharacter | inline |
| BuildReplicatedComponentsInfo() | AActor | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUnderwaterMating() | APrimalDinoCharacter | inline |
| bUniqueDino() | APrimalDinoCharacter | inline |
| bUnregisteredMeshDueToVisibilityTickOption() | APrimalCharacter | inline |
| bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
| bUpdateDinoLimbWallAvoidance() | APrimalDinoCharacter | inline |
| bUse_ModifySavedMoveAcceleration_PostRep() | APrimalPawn | inline |
| bUse_ModifySavedMoveAcceleration_PreRep() | APrimalPawn | inline |
| bUseAdvancedAnimLerp() | APrimalDinoCharacter | inline |
| bUseAmphibiousTargeting() | APrimalCharacter | inline |
| bUseArmorDurabilityVFX() | APrimalCharacter | inline |
| bUseAttachmentReplication() | UPrimalActor | inline |
| bUseAttackForceWalkDistanceMultiplier() | APrimalDinoCharacter | inline |
| bUseBabyGestation() | APrimalDinoCharacter | inline |
| bUseBlueprintAnimNotifyCustomEvent() | APrimalCharacter | inline |
| bUseBlueprintAnimNotifyCustomState() | APrimalCharacter | inline |
| bUseBlueprintExtraBabyScale() | APrimalDinoCharacter | inline |
| bUseBlueprintJumpInputEvents() | APrimalCharacter | inline |
| bUseBP_AllowWalkableSlopeOverride() | APrimalDinoCharacter | inline |
| bUseBP_CanFly() | APrimalDinoCharacter | inline |
| bUseBP_CustomModifier_MaxSpeed() | APrimalDinoCharacter | inline |
| bUseBP_CustomModifier_RotationRate() | APrimalDinoCharacter | inline |
| bUseBP_ForceAllowBuffClasses() | APrimalCharacter | inline |
| bUseBP_ModifyInputAcceleration() | APrimalCharacter | inline |
| bUseBP_ModifySavedMoveAcceleration_PostRep() | APrimalCharacter | inline |
| bUseBP_ModifySavedMoveAcceleration_PreRep() | APrimalCharacter | inline |
| bUseBP_OnBasedPawnNotifies() | APrimalDinoCharacter | inline |
| bUseBP_OnPostNetReplication() | APrimalDinoCharacter | inline |
| bUseBP_OnSetRunningEvent() | APrimalCharacter | inline |
| bUseBP_OnStartLandingNotify() | APrimalDinoCharacter | inline |
| bUseBP_OnTamedOrderReceived() | APrimalDinoCharacter | inline |
| bUseBP_OverrideBasedCharactersCameraInterpSpeed() | APrimalDinoCharacter | inline |
| bUseBP_OverrideCameraTargetOriginLocation() | APrimalCharacter | inline |
| bUseBP_OverrideCarriedCharacterTransform() | APrimalDinoCharacter | inline |
| bUseBP_OverrideDinoName() | APrimalDinoCharacter | inline |
| bUseBP_OverrideRiderCameraCollisionSweep() | APrimalDinoCharacter | inline |
| bUseBP_OverrideTerminalVelocity() | APrimalCharacter | inline |
| bUseBP_ShouldForceDisableTPVCameraInterpolation() | APrimalCharacter | inline |
| bUseBP_ShouldPreventBasedCharactersCameraInterpolation() | APrimalDinoCharacter | inline |
| bUseBPAddedAttachments() | APrimalCharacter | inline |
| bUseBPAdjustAttackIndex() | APrimalDinoCharacter | inline |
| bUseBPAdjustCharacterMovementImpulse() | APrimalCharacter | inline |
| bUseBPAdjustDamage() | APrimalCharacter | inline |
| bUseBPAdjustImpulseFromDamage() | APrimalCharacter | inline |
| bUseBPAdjustMoveForward() | APrimalCharacter | inline |
| bUseBPAdjustMoveRight() | APrimalCharacter | inline |
| bUseBPAdjustTorpidityDamage() | APrimalCharacter | inline |
| bUseBPAllowActorSpawn() | UPrimalActor | inline |
| bUseBPAllowPlayMontage() | APrimalCharacter | inline |
| bUseBPBecameNewBaby() | APrimalDinoCharacter | inline |
| bUseBPCanAutodrag() | APrimalDinoCharacter | inline |
| bUseBPCanBaseOnCharacter() | APrimalCharacter | inline |
| bUseBPCanBeBaseForCharacter() | APrimalCharacter | inline |
| bUseBPCanCryo() | APrimalDinoCharacter | inline |
| bUseBPCanDragCharacter() | APrimalDinoCharacter | inline |
| bUseBPCanLand() | APrimalDinoCharacter | inline |
| bUseBPCanMountOnCharacter() | APrimalDinoCharacter | inline |
| bUseBPCanNotifyTeamAggroAI() | APrimalCharacter | inline |
| bUseBPCanTakePassenger() | APrimalDinoCharacter | inline |
| bUseBPCanTargetCorpse() | APrimalDinoCharacter | inline |
| bUseBPCarriedDinoBabyRescaled() | APrimalDinoCharacter | inline |
| bUseBPChangedActorTeam() | UPrimalActor | inline |
| bUseBPChargingModifyInputAcceleration() | APrimalDinoCharacter | inline |
| bUseBPCheckCanSpawnFromLocation() | APrimalDinoCharacter | inline |
| bUseBPCheckForErrors() | UPrimalActor | inline |
| bUseBPCheckJumpInput() | APrimalCharacter | inline |
| bUseBPCheckSeven() | APrimalDinoCharacter | inline |
| bUseBPClampMaxHarvestHealth() | APrimalDinoCharacter | inline |
| bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
| bUseBPDesiredRotationIsLocalSpace() | APrimalDinoCharacter | inline |
| bUseBPDinoPostBeginPlay() | APrimalDinoCharacter | inline |
| bUseBPDinoTooltipCustomProgressBar() | APrimalDinoCharacter | inline |
| bUseBPDisplayTamedMessage() | APrimalDinoCharacter | inline |
| bUseBPDoAttack() | APrimalDinoCharacter | inline |
| bUseBPDoHarvestAttack() | APrimalDinoCharacter | inline |
| bUseBPDrawEntry() | UPrimalActor | inline |
| bUseBPFedWakingTameEvent() | APrimalDinoCharacter | inline |
| bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
| bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
| bUseBPForceCameraStyle() | APrimalCharacter | inline |
| bUseBPForceTurretFastTargeting() | APrimalDinoCharacter | inline |
| bUseBPGetArmorDurabilityDecreaseMultiplier() | APrimalCharacter | inline |
| bUseBPGetAttackWeight() | APrimalDinoCharacter | inline |
| bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
| bUseBPGetCrosshairLocation() | APrimalDinoCharacter | inline |
| bUseBPGetDragSocketDinoName() | APrimalDinoCharacter | inline |
| bUseBPGetDragSocketName() | APrimalDinoCharacter | inline |
| bUseBPGetGravity() | APrimalCharacter | inline |
| bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
| bUseBPGetHUDElements() | APrimalCharacter | inline |
| bUseBPGetLookOffsetSocketName() | APrimalDinoCharacter | inline |
| bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
| bUseBPGetOtherActorToIgnore() | APrimalDinoCharacter | inline |
| bUseBPGetOverrideCameraInterpSpeed() | APrimalCharacter | inline |
| bUseBPGetRiderSocket() | APrimalDinoCharacter | inline |
| bUseBPGetRiderUnboardDirection() | APrimalDinoCharacter | inline |
| bUseBPGetRiderUnboardLocation() | APrimalDinoCharacter | inline |
| bUseBPGetRidingMultiUseEntries() | APrimalDinoCharacter | inline |
| bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
| bUseBPGetTargetingDesirability() | APrimalDinoCharacter | inline |
| bUseBPGetTargetingDesirabilityForTurrets() | APrimalDinoCharacter | inline |
| bUseBPGrabDebugSnapshot() | APrimalCharacter | inline |
| bUseBPInterceptMoveInputEvents() | APrimalDinoCharacter | inline |
| bUseBPInterceptMoveInputEventsEvenIfZero() | APrimalDinoCharacter | inline |
| bUseBPInterceptTurnInputEvents() | APrimalDinoCharacter | inline |
| bUseBPInventoryItemDropped() | UPrimalActor | inline |
| bUseBPInventoryItemUsed() | UPrimalActor | inline |
| bUseBPIsBasedOnActor() | APrimalDinoCharacter | inline |
| bUseBPItemSlotOverrides() | APrimalCharacter | inline |
| bUseBPKilledSomethingEvent() | APrimalDinoCharacter | inline |
| bUseBPModifyControlRotation() | APrimalDinoCharacter | inline |
| bUseBPModifyDesiredRotation() | APrimalDinoCharacter | inline |
| bUseBPModifyFOVInterpSpeed() | APrimalCharacter | inline |
| bUseBPModifyHarvestDamage() | APrimalDinoCharacter | inline |
| bUseBPModifyHarvestingQuantity() | APrimalDinoCharacter | inline |
| bUseBPModifyHarvestingWeightsArray() | APrimalDinoCharacter | inline |
| bUseBPNotifyBumpedByPawn() | APrimalCharacter | inline |
| bUseBPNotifyBumpedPawn() | APrimalCharacter | inline |
| bUseBPNotifyIsDamageCauserOfAddedBuff() | APrimalCharacter | inline |
| bUseBPNotifyMateBoostChanged() | APrimalDinoCharacter | inline |
| bUseBPNotifyStructurePlacedNearby() | APrimalDinoCharacter | inline |
| bUseBPOnAnimPlayedNotify() | APrimalCharacter | inline |
| bUseBPOnAttachmentReplication() | APrimalCharacter | inline |
| bUseBPOnDinoFiredProjectile() | APrimalDinoCharacter | inline |
| bUseBPOnDinoStartled() | APrimalDinoCharacter | inline |
| bUseBPOnEndCharging() | APrimalDinoCharacter | inline |
| bUseBPOnLanded() | APrimalCharacter | inline |
| bUseBPOnLethalDamage() | APrimalCharacter | inline |
| bUseBPOnMassTeleportEvent() | APrimalCharacter | inline |
| bUseBPOnMountStateChanged() | APrimalDinoCharacter | inline |
| bUseBPOnMovementModeChangedNotify() | APrimalCharacter | inline |
| bUseBPOnRefreshColorization() | APrimalDinoCharacter | inline |
| bUseBPOnRepIsCharging() | APrimalDinoCharacter | inline |
| bUseBPOnStaminaDrained() | APrimalCharacter | inline |
| bUseBPOnTamedProcessOrder() | APrimalDinoCharacter | inline |
| bUseBPOverrideAccessInventoryInput() | APrimalCharacter | inline |
| bUseBPOverrideCameraViewTarget() | APrimalDinoCharacter | inline |
| bUseBPOverrideCharacterNewFallVelocity() | APrimalCharacter | inline |
| bUseBPOverrideCharacterParticle() | APrimalCharacter | inline |
| bUseBPOverrideCharacterSound() | APrimalCharacter | inline |
| bUseBPOverrideDamageCauserHitMarker() | APrimalCharacter | inline |
| bUseBPOverrideFloatingHUDLocation() | APrimalDinoCharacter | inline |
| bUseBPOverrideFlyingVelocity() | APrimalCharacter | inline |
| bUseBPOverrideHurtAnim() | APrimalCharacter | inline |
| bUseBPOverrideIsSubmergedForWaterTargeting() | APrimalDinoCharacter | inline |
| bUseBPOverrideJumpZModifier() | APrimalCharacter | inline |
| bUseBPOverrideMutationLabels() | APrimalDinoCharacter | inline |
| bUseBPOverridePassengerAdditiveAnim() | APrimalDinoCharacter | inline |
| bUseBPOverridePhysicsImpulses() | APrimalCharacter | inline |
| bUseBPOverrideStencilAllianceForTarget() | APrimalDinoCharacter | inline |
| bUseBPOverrideTamingDescriptionLabel() | APrimalDinoCharacter | inline |
| bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
| bUseBPOverrideUILocation() | UPrimalActor | inline |
| bUseBPOverrideWantsToRun() | APrimalDinoCharacter | inline |
| bUseBPPlayDying() | APrimalDinoCharacter | inline |
| bUseBPPostLoadedFromSaveGame() | APrimalCharacter | inline |
| bUseBPPreSerializeSaveGame() | APrimalCharacter | inline |
| bUseBPPreventAttachments() | UPrimalActor | inline |
| bUseBPPreventFallDamage() | APrimalCharacter | inline |
| bUseBPPreventMovementMode() | APrimalPawn | inline |
| bUseBPPreventNotifySound() | APrimalCharacter | inline |
| bUseBPPreventOrderAllowed() | APrimalDinoCharacter | inline |
| bUseBPPreventStasis() | APrimalCharacter | inline |
| bUseBPRemovedAsPassenger() | APrimalCharacter | inline |
| bUseBPSetCharacterMeshseMaterialScalarParamValue() | APrimalCharacter | inline |
| bUseBPSetInitialAimOffsetTargets() | APrimalDinoCharacter | inline |
| bUseBPSetSimulatedInterpRollOverride() | APrimalDinoCharacter | inline |
| bUseBPShieldBlock() | APrimalCharacter | inline |
| bUseBPShouldCancelDoAttack() | APrimalDinoCharacter | inline |
| bUseBPShouldForceFlee() | APrimalDinoCharacter | inline |
| bUseBPShowTamingPanel() | APrimalDinoCharacter | inline |
| bUseBPTamedTick() | APrimalDinoCharacter | inline |
| bUseBPTimerNonDedicated() | APrimalCharacter | inline |
| bUseBPTimerServer() | APrimalCharacter | inline |
| bUseBPUnstasisConsumeFood() | APrimalDinoCharacter | inline |
| bUseCanMoveThroughActor() | UPrimalActor | inline |
| bUseColorization() | APrimalDinoCharacter | inline |
| bUseControllerRotationPitch() | APawn | inline |
| bUseControllerRotationRoll() | APawn | inline |
| bUseControllerRotationYaw() | APawn | inline |
| bUseCustomHealthBarColor() | APrimalDinoCharacter | inline |
| bUseDeferredMovement() | APrimalCharacter | inline |
| bUseDinoLimbWallAvoidance() | APrimalDinoCharacter | inline |
| bUseExtendedUnstasisCheck() | APrimalDinoCharacter | inline |
| bUseFixedSpawnLevel() | APrimalDinoCharacter | inline |
| bUseGang() | APrimalDinoCharacter | inline |
| bUseGetOverrideSocket() | APrimalCharacter | inline |
| bUseHealthDamageMaterialOverlay() | APrimalCharacter | inline |
| bUseHeavyCombatMusic() | APrimalCharacter | inline |
| bUseInteprolatedVelocity() | APrimalDinoCharacter | inline |
| bUseLocalSpaceDesiredRotationWithRider() | APrimalDinoCharacter | inline |
| bUseLowQualityAnimationTick() | APrimalDinoCharacter | inline |
| bUseNetworkSpatialization() | UPrimalActor | inline |
| bUseOnCharacterSteppedNotify() | APrimalCharacter | inline |
| bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
| bUseOnUpdateMountedDinoMeshHiding() | APrimalDinoCharacter | inline |
| bUseOptimizedPhysWalkingChecks() | APrimalCharacter | inline |
| bUsePlayerMountedCarryingDinoAnimation() | APrimalDinoCharacter | inline |
| bUsePoopAnimationNotify() | APrimalCharacter | inline |
| bUsePreciseLaunching() | APrimalDinoCharacter | inline |
| bUseRootLocSwimOffset() | APrimalDinoCharacter | inline |
| bUseSaddlePassengerSeatsWhenAvailable() | APrimalDinoCharacter | inline |
| bUsesGender() | APrimalDinoCharacter | inline |
| bUseShoulderMountedLaunch() | APrimalDinoCharacter | inline |
| bUsesPassengerAnimOnDinos() | APrimalDinoCharacter | inline |
| bUsesRootMotion() | APrimalCharacter | inline |
| bUsesRunningAnimation() | APrimalCharacter | inline |
| bUseStasisGrid() | UPrimalActor | inline |
| bUsesWaterFinLocking() | APrimalCharacter | inline |
| bUsesWaterWalking() | APrimalDinoCharacter | inline |
| bUseTamedVisibleComponents() | APrimalDinoCharacter | inline |
| bUseTracedSurfaceAdjustment() | APrimalRaft | inline |
| bUseVelocityForRequestedMoveIfStuck() | APrimalDinoCharacter | inline |
| bUseWildDinoMapMultipliers() | APrimalDinoCharacter | inline |
| bUseWildRandomScale() | APrimalDinoCharacter | inline |
| bUseZeroGravityWander() | APrimalCharacter | inline |
| bVerifyBasingForSaddleStructures() | APrimalCharacter | inline |
| bWakingTameConsumeEntireStack() | APrimalDinoCharacter | inline |
| bWantsPerformanceThrottledTick() | UPrimalActor | inline |
| bWantsRealtimeThrottledTick() | UPrimalActor | inline |
| bWantsServerThrottledTick() | UPrimalActor | inline |
| bWantsToRestoreSavedBase() | APrimalCharacter | inline |
| bWantsToRun() | APrimalCharacter | inline |
| bWasAllBodiesSleeping() | APrimalCharacter | inline |
| bWasBaby() | APrimalDinoCharacter | inline |
| bWasBeingDragged() | APrimalCharacter | inline |
| bWasChargingBlocked() | APrimalDinoCharacter | inline |
| bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bWasJumping() | ACharacter | inline |
| bWasRidingFalling() | APrimalDinoCharacter | inline |
| bWasUsingOldCameraOnDinoBase() | APrimalCharacter | inline |
| bWildAllowFollowTamedTarget() | APrimalDinoCharacter | inline |
| bWildAllowTargetingNeutralStructures() | APrimalDinoCharacter | inline |
| bWildDinoPreventWeight() | APrimalDinoCharacter | inline |
| bWildIgnoredByAutoTurrets() | APrimalDinoCharacter | inline |
| bWildPreventTeleporting() | APrimalDinoCharacter | inline |
| bWildProduceEggDynamically() | APrimalDinoCharacter | inline |
| bWillStasisAfterSpawn() | UPrimalActor | inline |
| CachedNumberOfClientRagdollCorrectionAttemptsField() | APrimalCharacter | inline |
| CachedStasisGridIndexField() | AActor | inline |
| CacheDynamicBaseValues() | APrimalCharacter | inline |
| CacheInitialMeshOffset(UE::Math::TVector< double > *MeshRelativeLocation, UE::Math::TRotator< double > *MeshRelativeRotation, __int64 a4) | ACharacter | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CalcCapsuleHalfHeight() | APrimalDinoCharacter | inline |
| CalculateStructureDistanceFromSaddleField() | APrimalDinoCharacter | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
| CameraProbeModeNext() | APrimalCharacter | inline |
| CameraProbeModePrevious() | APrimalCharacter | inline |
| CameraProfileIdOverrideField() | APrimalCharacter | inline |
| CanAttack(int AttackIndex) | APrimalDinoCharacter | inline |
| CanBeBaseForCharacter(APawn *Pawn) | APrimalDinoCharacter | inline |
| CanBeCarried(APrimalCharacter *ByCarrier) | APrimalDinoCharacter | inline |
| CanBeDamaged() | AActor | inline |
| CanBeDragged() | APrimalCharacter | inline |
| CanBeInCluster() | AActor | inline |
| CanBePainted() | APrimalDinoCharacter | inline |
| CanBeTargetedBy(const ITargetableInterface *Attacker) | APrimalCharacter | inline |
| CanCarryCharacter(APrimalCharacter *CanCarryPawn) | APrimalDinoCharacter | inline |
| CancelCurrentAttack(bool bStopCurrentAttackAnim, float AttackAnimBlendOutTime) | APrimalDinoCharacter | inline |
| CanClearRider() | APrimalDinoCharacter | inline |
| CanCrouch() | ACharacter | inline |
| CanCryo(AShooterPlayerController *ForPC) | APrimalDinoCharacter | inline |
| CanDie(float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalCharacter | inline |
| CanDinoAttackTargetsWithoutRider() | APrimalDinoCharacter | inline |
| CanDoPhysicsRotationAccelerationFollowsRotationDirectMove() | APrimalRaft | inline |
| CanDragCharacter(APrimalCharacter *PrimalCharacter, bool bIgnoreWeight) | APrimalDinoCharacter | inline |
| CanElevate() | APrimalDinoCharacter | inline |
| CanIgnoreImmobilizationTrap(TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) | APrimalCharacter | inline |
| CanJump() | ACharacter | inline |
| CanJumpInternal_Implementation() | APrimalCharacter | inline |
| CanMount(APrimalCharacter *aCharacter) | APrimalDinoCharacter | inline |
| CanMountOnMe(APrimalDinoCharacter *dinoCharacter) | APrimalCharacter | inline |
| CanMoveThroughActor_Implementation(AActor *actor) | APrimalCharacter | inline |
| CanOrder(APrimalCharacter *FromCharacter, bool bBuildingStructures) | APrimalRaft | inline |
| CanProne() | APrimalCharacter | inline |
| CanRide(AShooterCharacter *byPawn, unsigned __int8 *bOutHasSaddle, unsigned __int8 *bOutCanRideOtherThanSaddle, bool bDontCheckDistance) | APrimalDinoCharacter | inline |
| CanTakePassenger(APrimalCharacter *PrimalCharacter, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace) | APrimalDinoCharacter | inline |
| CanTame(AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos) | APrimalDinoCharacter | inline |
| CanTarget(const ITargetableInterface *Victim) | APrimalDinoCharacter | inline |
| CantRepairIconField() | APrimalDinoCharacter | inline |
| CanWhistle() | APrimalDinoCharacter | inline |
| CapsuleComponentField() | ACharacter | inline |
| CapsulePreRagdollCollisionProfileNameField() | APrimalCharacter | inline |
| CaptureCharacterSnapshot(UPrimalItem *Item) | APrimalDinoCharacter | inline |
| CarriedAsBabyPassengerSizeLimitOverrideField() | APrimalDinoCharacter | inline |
| CarriedCharacterField() | APrimalDinoCharacter | inline |
| CarryCameraYawOffsetField() | APrimalDinoCharacter | inline |
| CarryCharacter(APrimalCharacter *character, bool byPassCanCarryCheck) | APrimalDinoCharacter | inline |
| CarryingDinoField() | APrimalCharacter | inline |
| ChangeActorTeam(int NewTeam) | APrimalDinoCharacter | inline |
| ChangeCameraZoom(bool bZoomIn, bool bResetDefault) | APrimalDinoCharacter | inline |
| ChangeFollowDistanceIconField() | APrimalDinoCharacter | inline |
| CharacterDamageImpulseMultiplierField() | APrimalCharacter | inline |
| CharacterLocalControlZInterpSpeedField() | APrimalCharacter | inline |
| CharacterMovementField() | ACharacter | inline |
| CharacterOverrideParticleFromField() | APrimalCharacter | inline |
| CharacterOverrideParticleToField() | APrimalCharacter | inline |
| CharacterOverrideSoundFromField() | APrimalCharacter | inline |
| CharacterOverrideSoundToField() | APrimalCharacter | inline |
| CharacterSavedDynamicBaseBoneNameField() | APrimalCharacter | inline |
| CharacterSavedDynamicBaseField() | APrimalCharacter | inline |
| CharacterSavedDynamicBaseRelativeLocationField() | APrimalCharacter | inline |
| CharacterSavedDynamicBaseRelativeRotationField() | APrimalCharacter | inline |
| CharactersGrappledToMeField() | APrimalCharacter | inline |
| ChargeBumpDamageField() | APrimalDinoCharacter | inline |
| ChargeBumpDamageTypeField() | APrimalDinoCharacter | inline |
| ChargeBumpImpulseField() | APrimalDinoCharacter | inline |
| ChargeSpeedMultiplierField() | APrimalDinoCharacter | inline |
| ChargingActivationConsumesStaminaField() | APrimalDinoCharacter | inline |
| ChargingActivationRequiresStaminaField() | APrimalDinoCharacter | inline |
| ChargingAnimDelayField() | APrimalDinoCharacter | inline |
| ChargingAnimField() | APrimalDinoCharacter | inline |
| ChargingBlockedStopTimeThresholdField() | APrimalDinoCharacter | inline |
| chargingRotationRateModifierField() | APrimalDinoCharacter | inline |
| ChargingStaminaPerSecondDrainField() | APrimalDinoCharacter | inline |
| ChargingStartBlockedTimeField() | APrimalDinoCharacter | inline |
| ChargingStopDotTresholdField() | APrimalDinoCharacter | inline |
| CheatAction(const FString *Action) | APrimalDinoCharacter | inline |
| CheckActorComponents() | AActor | inline |
| CheckAndHandleBasedPlayersBeingPushedThroughWalls() | APrimalDinoCharacter | inline |
| CheckBasedOnDino() | APrimalCharacter | inline |
| CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
| CheckComponentInstanceName(const FName InName) | AActor | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckDinoDuped(bool *dupedDino) | APrimalDinoCharacter | inline |
| CheckForTamedFoodConsumption(int Steps) | APrimalDinoCharacter | inline |
| CheckForWildAmbientHarvesting() | APrimalDinoCharacter | inline |
| CheckForWildAmbientHarvestingIntervalMaxField() | APrimalDinoCharacter | inline |
| CheckForWildAmbientHarvestingIntervalMinField() | APrimalDinoCharacter | inline |
| CheckJumpInput(float DeltaTime) | APrimalCharacter | inline |
| CheckJumpOutOfWater() | APrimalCharacter | inline |
| CheckLocalPassengers(__int64 a2) | APrimalDinoCharacter | inline |
| CheckOnDinoPlatformSaddle() | APrimalCharacter | inline |
| CheckRagdollPenetration() | APrimalCharacter | inline |
| CheckRegisterCharacterMesh() | APrimalCharacter | inline |
| CheckStillInWorld() | AActor | inline |
| ChildrenField() | AActor | inline |
| ClaimIconField() | APrimalDinoCharacter | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| ClearAllSaddleStructures(int a2) | APrimalDinoCharacter | inline |
| ClearBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalCharacter | inline |
| ClearCachedIkTraceResults() | APrimalCharacter | inline |
| ClearCarriedCharacter(bool fromCarriedCharacter, bool bCancelAnyCarryBuffs) | APrimalDinoCharacter | inline |
| ClearCarryingDino(bool bFromDino, bool bCancelAnyCarryBuffs) | APrimalDinoCharacter | inline |
| ClearComponentOverlaps() | AActor | inline |
| ClearCrossLevelReferences(__int64 a2, __int64 a3, __int64 a4) | ACharacter | inline |
| APrimalPawn::ClearCrossLevelReferences() | AActor | inline |
| ClearJumpInput(float DeltaTime) | ACharacter | inline |
| ClearMountCharacter(bool bFromMountCharacter) | APrimalDinoCharacter | inline |
| ClearMountedDino(bool fromMountedDino) | APrimalCharacter | inline |
| ClearMovementTether() | APrimalCharacter | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClearPassengers(UObject *a2) | APrimalDinoCharacter | inline |
| ClearRagdollPhysics() | APrimalCharacter | inline |
| ClearRider(bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection, bool bForceEvenIfBuffPreventsClear) | APrimalDinoCharacter | inline |
| ClearRidingDinoAsPassenger(bool bFromDino) | APrimalDinoCharacter | inline |
| ClientAdjustRootMotionSourcePosition(float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode) | ACharacter | inline |
| ClientCheatFly_Implementation() | APrimalCharacter | inline |
| ClientCheatGhost_Implementation() | ACharacter | inline |
| ClientCheatWalk_Implementation() | APrimalCharacter | inline |
| ClientDidPoop_Implementation() | APrimalCharacter | inline |
| ClientEndRagdollUpdate_Implementation(int a2) | APrimalCharacter | inline |
| ClientFailedPoop_Implementation() | APrimalCharacter | inline |
| ClientForceSleepRagdollIntervalField() | APrimalCharacter | inline |
| ClientForceUpdateMovement_Implementation(UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity) | ACharacter | inline |
| ClientHandleNetDestroy() | APrimalCharacter | inline |
| ClientInterruptLanding_Implementation() | APrimalDinoCharacter | inline |
| ClientLocationInterpSpeedField() | APrimalCharacter | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalDinoCharacter | inline |
| ClientOrderedAttackTarget(AActor *attackTarget) | APrimalCharacter | inline |
| ClientOrderedAttackTarget_Implementation(AActor *attackTarget) | APrimalCharacter | inline |
| ClientOrderedMoveTo_Implementation(UE::Math::TVector< double > *MoveToLoc) | APrimalCharacter | inline |
| ClientPlayAnimation_Implementation(UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) | APrimalCharacter | inline |
| ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
| ClientRootMotionParamsField() | ACharacter | inline |
| ClientRotationInterpSpeedField() | APrimalCharacter | inline |
| ClientRotationInterpSpeedMultiplierGroundField() | APrimalCharacter | inline |
| ClientShouldNotifyLanded_Implementation() | APrimalDinoCharacter | inline |
| ClientStartLanding_Implementation(UE::Math::TVector< double > *loc) | APrimalDinoCharacter | inline |
| ClientStopAnimation_Implementation(UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) | APrimalCharacter | inline |
| ClientSyncAnimation(UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) | APrimalCharacter | inline |
| ClientSyncAnimation_Implementation(UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) | APrimalCharacter | inline |
| CloneBaseElementCostField() | APrimalDinoCharacter | inline |
| CloneElementCostPerLevelField() | APrimalDinoCharacter | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ColorizationIntensityField() | APrimalDinoCharacter | inline |
| ColorizeIconField() | APrimalCharacter | inline |
| ColorOverrideBuffDeactivateTimeField() | APrimalDinoCharacter | inline |
| ColorOverrideBuffField() | APrimalDinoCharacter | inline |
| ColorOverrideBuffInterpSpeedField() | APrimalDinoCharacter | inline |
| ColorSetIndicesField() | APrimalDinoCharacter | inline |
| ColorSetIntensityMultipliersField() | APrimalDinoCharacter | inline |
| ColorSetNamesField() | APrimalDinoCharacter | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ConsumeInventoryFoodItem(UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack) | APrimalDinoCharacter | inline |
| ConsumeProjectileImpact(AShooterProjectile *theProjectile, const FHitResult *HitResult) | APrimalCharacter | inline |
| ControlFacePitchInterpSpeedField() | APrimalDinoCharacter | inline |
| ControlInputVectorField() | APawn | inline |
| ControlledInventoryAccessDistanceOffsetField() | APrimalCharacter | inline |
| ControllerField() | APawn | inline |
| ControllerLeavingGame(AShooterPlayerController *theController) | APrimalDinoCharacter | inline |
| ControllingMatineeActorsField() | UPrimalActor | inline |
| ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | APrimalCharacter | inline |
| CopyDinoSettingsRangeMeshField() | APrimalDinoCharacter | inline |
| CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
| CopySettingsIconField() | APrimalDinoCharacter | inline |
| CopySettingsInRangeIconField() | APrimalDinoCharacter | inline |
| CopySettingsInRangeWithPinCodeIconField() | APrimalDinoCharacter | inline |
| CopySettingsToDinosInRange(APlayerController *ForPC, int UseIndex) | APrimalDinoCharacter | inline |
| CopySettingsToOtherDino_Implementation(APlayerController *ForPC, APrimalDinoCharacter *FromDino, APrimalDinoCharacter *OtherDino, int SettingTypeUseIndex) | APrimalDinoCharacter | inline |
| CorpseDestructionTimeField() | APrimalCharacter | inline |
| CorpseDestructionTimerField() | APrimalCharacter | inline |
| CorpseDraggedDecayRateField() | APrimalCharacter | inline |
| CorpseFadeAwayTimeField() | APrimalCharacter | inline |
| CorpseHarvestFadeTimeField() | APrimalCharacter | inline |
| CorpseLifespanField() | APrimalCharacter | inline |
| CorpseLifespanNonRelevantField() | APrimalDinoCharacter | inline |
| CorpseTargetingMultiplierField() | APrimalDinoCharacter | inline |
| CreateCloneFertilizedEgg(UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride, int NumMutationsToAdd) | APrimalDinoCharacter | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
| CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
| CreatePlayerInputComponent() | APawn | inline |
| CreateSnapshotComponent(AActor *For, UObject *Template, FName Tag, FName Name) | APrimalCharacter | inlinestatic |
| CreationTimeField() | AActor | inline |
| Crouch(bool bClientSimulation) | APrimalCharacter | inline |
| CrouchedEyeHeightField() | ACharacter | inline |
| CurrentAimRotField() | APrimalCharacter | inline |
| CurrentCarriedYawField() | APrimalCharacter | inline |
| CurrentDamageEventField() | APrimalCharacter | inline |
| CurrentFrameAnimPreventInputField() | APrimalCharacter | inline |
| CurrentLocalRootLocField() | APrimalCharacter | inline |
| CurrentMovementAnimRateField() | APrimalDinoCharacter | inline |
| CurrentNPCVolumesField() | APrimalDinoCharacter | inline |
| CurrentRootLocField() | APrimalCharacter | inline |
| CurrentRootLocSwimOffsetField() | APrimalDinoCharacter | inline |
| CurrentStrafeMagnitudeField() | APrimalDinoCharacter | inline |
| CurrentTameAffinityField() | APrimalDinoCharacter | inline |
| CustomActorFlagsField() | UPrimalActor | inline |
| customBitFlagsField() | APrimalCharacter | inline |
| CustomDataField() | UPrimalActor | inline |
| CustomReplicatedDataField() | APrimalDinoCharacter | inline |
| CustomTagField() | UPrimalActor | inline |
| CustomTimeDilationField() | AActor | inline |
| CustomTooltipWidgetField() | APrimalCharacter | inline |
| DamageImpactFXForAttackerField() | APrimalCharacter | inline |
| DamageImpactFXSizeOverrideField() | APrimalCharacter | inline |
| DamageNotifyTeamAggroMultiplierField() | APrimalCharacter | inline |
| DamageNotifyTeamAggroRangeFalloffField() | APrimalCharacter | inline |
| DamageNotifyTeamAggroRangeField() | APrimalCharacter | inline |
| DamageTheMeleeDamageCauserDamageTypeField() | APrimalCharacter | inline |
| DamageTheMeleeDamageCauserPercentField() | APrimalCharacter | inline |
| DamageTypeAdjustersField() | APrimalCharacter | inline |
| DamageVictimClassesIgnoreBlockingGeomtryTraceField() | APrimalDinoCharacter | inline |
| DeactivateBuffs(TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) | APrimalCharacter | inline |
| DeadBaseTargetingDesirabilityField() | APrimalCharacter | inline |
| DealDamage(const FHitResult *Impact, const UE::Math::TVector< double > *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) | APrimalDinoCharacter | inline |
| DeathActorTargetingOffsetField() | APrimalCharacter | inline |
| DeathAnimationsField() | APrimalCharacter | inline |
| DeathAnimField() | APrimalCharacter | inline |
| DeathCapsuleHalfHeightMultiplierField() | APrimalCharacter | inline |
| DeathCapsuleRadiusMultiplierField() | APrimalCharacter | inline |
| DeathDestructionDepositInventoryClassField() | APrimalCharacter | inline |
| DeathGiveAchievementField() | APrimalDinoCharacter | inline |
| DeathGiveEngramClassesField() | APrimalDinoCharacter | inline |
| DeathGiveItemChanceToBeBlueprintField() | APrimalDinoCharacter | inline |
| DeathGiveItemClassesField() | APrimalDinoCharacter | inline |
| DeathGiveItemQualityMaxField() | APrimalDinoCharacter | inline |
| DeathGiveItemQualityMinField() | APrimalDinoCharacter | inline |
| DeathGiveItemRangeField() | APrimalDinoCharacter | inline |
| DeathGivesDossierDelayField() | APrimalDinoCharacter | inline |
| DeathGivesDossierIndexField() | APrimalDinoCharacter | inline |
| DeathHarvestingComponentField() | APrimalCharacter | inline |
| DeathHarvestingDepleted() | APrimalCharacter | inline |
| DeathHarvestingFadeOut_Implementation() | APrimalDinoCharacter | inline |
| DeathInventoryChanceToUseField() | APrimalDinoCharacter | inline |
| DeathInventoryQualityPerLevelMultiplierField() | APrimalDinoCharacter | inline |
| DeathInventoryTemplatesField() | APrimalDinoCharacter | inline |
| DeathMeshRelativeZOffsetAsCapsulePercentField() | APrimalCharacter | inline |
| DeathSoundField() | APrimalCharacter | inline |
| DecayDestructionPeriodField() | APrimalDinoCharacter | inline |
| DediForceAttackAnimTimeField() | APrimalDinoCharacter | inline |
| DediForceStartAttackAfterAnimTimeField() | APrimalDinoCharacter | inline |
| DediOverrideCapsuleCollisionProfileNameField() | APrimalCharacter | inline |
| DediOverrideMeshCollisionProfileNameField() | APrimalCharacter | inline |
| DefaultActivateAttackRangeOffsetField() | APrimalDinoCharacter | inline |
| DefaultBuffsField() | APrimalCharacter | inline |
| DefaultCameraStyleField() | APrimalCharacter | inline |
| DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
| DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
| DefaultTamedBuffsField() | APrimalDinoCharacter | inline |
| DefaultTPVZoomField() | APrimalCharacter | inline |
| DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
| DeferredDestroy(bool bNetForce, bool bShouldModifyLevel) | APrimalDinoCharacter | inline |
| DeferredDestroyHandleField() | APrimalDinoCharacter | inline |
| DeferredMovementComponentField() | UPrimalActor | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DemolishIconField() | APrimalDinoCharacter | inline |
| DescriptiveNameField() | APrimalCharacter | inline |
| DesiredRepGraphBehaviorField() | UPrimalActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | APrimalDinoCharacter | inline |
| DestroyByMeshing() | APrimalCharacter | inline |
| DestroyConstructedComponents() | AActor | inline |
| Destroyed() | APrimalDinoCharacter | inline |
| DestroyPlayerInputComponent() | APawn | inline |
| DestroyTamesOverLevelClampOffsetField() | APrimalDinoCharacter | inline |
| DetachFenceField() | AActor | inline |
| DetachFromControllerPendingDestroy() | APawn | inline |
| DetachFromOtherCharacter(const bool enableMovementAndCollision) | APrimalCharacter | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| DidLand() | APrimalDinoCharacter | inline |
| DidTeleport_Implementation(UE::Math::TVector< double > *newLoc, UE::Math::TRotator< double > *newRot, bool bDoCameraFade, FLinearColor *CameraFadeColor) | APrimalCharacter | inline |
| Die(float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalDinoCharacter | inline |
| DieIfLeftWaterSpawnCapsuleDepthMultiField() | APrimalDinoCharacter | inline |
| DinoAimRotationOffsetField() | APrimalDinoCharacter | inline |
| DinoAncestorsField() | APrimalDinoCharacter | inline |
| DinoAncestorsMaleField() | APrimalDinoCharacter | inline |
| DinoArmorDurabilityScalingMultiplierField() | APrimalDinoCharacter | inline |
| DinoBaseLevelWeightEntriesField() | APrimalDinoCharacter | inline |
| DinoDownloadedAtTimeField() | APrimalDinoCharacter | inline |
| DinoExtraDefaultInventoryItemsField() | APrimalDinoCharacter | inline |
| DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField() | APrimalDinoCharacter | inline |
| DinoFireProjectileEx_Implementation(TSubclassOf< AShooterProjectile > ProjectileClass, UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage, bool bAddDinoVelocityToProjectile, float OverrideInitialSpeed, float OverrideMaxSpeed, float ExtraDirectDamageMultiplier, float ExtraExplosionDamageMultiplier, bool spawnOnOwningClient) | APrimalDinoCharacter | inline |
| DinoID1Field() | APrimalDinoCharacter | inline |
| DinoID2Field() | APrimalDinoCharacter | inline |
| DinoKillerTransferItemsToInventory(UPrimalInventoryComponent *FromInventory) | APrimalDinoCharacter | inline |
| DinoLevelUpAnimationOverrideField() | APrimalDinoCharacter | inline |
| DinoLimbWallAvoidanceLastAimRotationField() | APrimalDinoCharacter | inline |
| DinoLimbWallAvoidanceLastLocationField() | APrimalDinoCharacter | inline |
| DinoLimbWallAvoidanceLastRotationField() | APrimalDinoCharacter | inline |
| DinoMountOnMe(APrimalDinoCharacter *dinoCharacter) | APrimalCharacter | inline |
| DinoNameTagField() | APrimalDinoCharacter | inline |
| DinoSettingsClassField() | APrimalDinoCharacter | inline |
| DinoWithDinoPassengerAnimField() | APrimalDinoCharacter | inline |
| DinoWithPassengerAnimField() | APrimalDinoCharacter | inline |
| DirectLinkNPCZoneManagerField() | APrimalDinoCharacter | inline |
| DisableAllyLookingIconField() | APrimalDinoCharacter | inline |
| DisableCameraShakes() | APrimalDinoCharacter | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisableFollowingIconField() | APrimalDinoCharacter | inline |
| DisableIgnoreGroupWhistlesIconField() | APrimalDinoCharacter | inline |
| DisableInput(APlayerController *PlayerController) | APawn | inline |
| DisableMatingIconField() | APrimalDinoCharacter | inline |
| DisableOnlyTargetConsciousIconField() | APrimalDinoCharacter | inline |
| DisablePublicSeatingIconField() | APrimalDinoCharacter | inline |
| DisableResourceHarvestingIconField() | APrimalDinoCharacter | inline |
| DisableSpecialAttacksIconField() | APrimalDinoCharacter | inline |
| DisableTurretModeIconField() | APrimalDinoCharacter | inline |
| DisableVictimItemCollectionIconField() | APrimalDinoCharacter | inline |
| DisableWanderingIconField() | APrimalDinoCharacter | inline |
| DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
| DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
| DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | ACharacter | inline |
| DoAttack(int AttackIndex, bool bSetCurrentAttack, bool bInterruptCurrentAttack) | APrimalDinoCharacter | inline |
| DoCharacterDetachment(bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) | APrimalCharacter | inline |
| DoDinoCrouch() | APrimalDinoCharacter | inline |
| DoesNotWantToBeTamedIconField() | APrimalDinoCharacter | inline |
| DoFindGoodSpot(UE::Math::TVector< double > *RagdollLoc, bool bClearCollisionSweep) | APrimalCharacter | inline |
| DoMate(APrimalDinoCharacter *WithMate) | APrimalDinoCharacter | inline |
| DoNeuter_Implementation() | APrimalDinoCharacter | inline |
| DontForceUpdateRateOptimizations() | APrimalDinoCharacter | inline |
| DoSetRagdollPhysics() | APrimalCharacter | inline |
| DoUnstasis_TamedDinoUnstasisConsumeFood() | APrimalDinoCharacter | inline |
| DownCallOne() | APrimalCharacter | inline |
| DragBodyIconField() | APrimalCharacter | inline |
| DragBoneNameField() | APrimalCharacter | inline |
| DraggedBoneIndexField() | APrimalCharacter | inline |
| DraggedCharacterField() | APrimalCharacter | inline |
| DraggedRagdollsField() | APrimalDinoCharacter | inline |
| DraggingBodyIndexField() | APrimalCharacter | inline |
| DraggingCharacterField() | APrimalCharacter | inline |
| DraggingInterpDurationField() | APrimalCharacter | inline |
| DraggingInterpSpeedField() | APrimalCharacter | inline |
| DraggingMovementComponentTickGroupField() | APrimalCharacter | inline |
| DragOffsetField() | APrimalCharacter | inline |
| DragSocketNameField() | APrimalCharacter | inline |
| DragSocketVerticalOffsetAsCapsulePercentField() | APrimalCharacter | inline |
| DragWeightField() | APrimalCharacter | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
| DrawDinoFloatingHUD(AShooterHUD *HUD, bool bDrawDinoOrderIcon) | APrimalDinoCharacter | inline |
| DrawFloatingChatMessage(AShooterHUD *HUD, FString *Message, long double receivedChatTime) | APrimalCharacter | inline |
| DrawFloatingHUD(AShooterHUD *HUD) | APrimalDinoCharacter | inline |
| DrawHUD(AShooterHUD *HUD) | APrimalDinoCharacter | inline |
| DrawLocalPlayerHUD(AShooterHUD *HUD) | APrimalCharacter | inline |
| DriveIconField() | APrimalDinoCharacter | inline |
| DurabilityDegrateTheMeleeDamageCauserPercentField() | APrimalCharacter | inline |
| DurationBeforeMovingStuckPawnField() | APrimalDinoCharacter | inline |
| EffectorInterpSpeedField() | APrimalCharacter | inline |
| EggChanceToSpawnUnstasisField() | APrimalDinoCharacter | inline |
| EggIntervalBetweenUnstasisChancesField() | APrimalDinoCharacter | inline |
| EggItemsToSpawnField() | APrimalDinoCharacter | inline |
| EggLayingAnimationField() | APrimalDinoCharacter | inline |
| EggMaximumNumberField() | APrimalDinoCharacter | inline |
| EggMaximumNumberFromSameDinoTypeField() | APrimalDinoCharacter | inline |
| EggRangeMaximumNumberField() | APrimalDinoCharacter | inline |
| EggRangeMaximumNumberFromSameDinoTypeField() | APrimalDinoCharacter | inline |
| EggSpawnSocketNameField() | APrimalDinoCharacter | inline |
| EggWeightsToSpawnField() | APrimalDinoCharacter | inline |
| EmitPoop() | APrimalDinoCharacter | inline |
| EnableAllyLookingIconField() | APrimalDinoCharacter | inline |
| EnableFollowingIconField() | APrimalDinoCharacter | inline |
| EnableIgnoreGroupWhistlesIconField() | APrimalDinoCharacter | inline |
| EnableIK(bool bEnable, bool bForceOnDedicated) | APrimalCharacter | inline |
| EnableInput(APlayerController *PlayerController) | APawn | inline |
| EnableMatingIconField() | APrimalDinoCharacter | inline |
| EnableOnlyTargetConsciousIconField() | APrimalDinoCharacter | inline |
| EnablePublicSeatingIconField() | APrimalDinoCharacter | inline |
| EnableResourceHarvestingIconField() | APrimalDinoCharacter | inline |
| EnableTurretModeIconField() | APrimalDinoCharacter | inline |
| EnableVictimItemCollectionIconField() | APrimalDinoCharacter | inline |
| EnableWanderingIconField() | APrimalDinoCharacter | inline |
| EndAttackTargetTimeField() | APrimalDinoCharacter | inline |
| EndCharging(bool bForce) | APrimalDinoCharacter | inline |
| EndChargingAnimationField() | APrimalDinoCharacter | inline |
| EndDraggedSoundField() | APrimalCharacter | inline |
| EndForceSkelUpdate() | APrimalCharacter | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | APrimalDinoCharacter | inline |
| EndViewTarget(APlayerController *PC) | APawn | inline |
| EnteredSleepingSoundField() | APrimalCharacter | inline |
| EnteredSwimmingSoundField() | APrimalCharacter | inline |
| EnterFlightAnimField() | APrimalDinoCharacter | inline |
| EnvironmentInteractionPlasticityExponentField() | APrimalCharacter | inline |
| EnvironmentInteractionPlasticityMultField() | APrimalCharacter | inline |
| EquippedArmorDurabilityPercent1Field() | APrimalCharacter | inline |
| EquippedArmorDurabilityPercent2Field() | APrimalCharacter | inline |
| EquipSaddleToRideIconField() | APrimalDinoCharacter | inline |
| ExcludePostProcessBlendableMaterial(const UMaterialInterface *BlendableMaterialInterface) | APrimalCharacter | inline |
| ExecSetSleeping(bool bEnable) | APrimalCharacter | inline |
| ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| ExitFlightAnimField() | APrimalDinoCharacter | inline |
| ExportIconField() | APrimalDinoCharacter | inline |
| ExtraBabyAgeSpeedMultiplierField() | APrimalDinoCharacter | inline |
| ExtraBabyGestationSpeedMultiplierField() | APrimalDinoCharacter | inline |
| ExtraDamageMultiplierField() | APrimalDinoCharacter | inline |
| ExtraFrictionModifierField() | APrimalCharacter | inline |
| ExtraMaxAccelerationModifierField() | APrimalCharacter | inline |
| ExtraMaxSpeedModifierField() | APrimalCharacter | inline |
| ExtraMeleeDamageMultiplierField() | APrimalCharacter | inline |
| ExtraReceiveDamageMultiplierField() | APrimalCharacter | inline |
| ExtraRotationRateModifierField() | APrimalCharacter | inline |
| ExtraRunningSpeedModifierField() | APrimalDinoCharacter | inline |
| ExtraTamedBaseHealthMultiplierField() | APrimalDinoCharacter | inline |
| ExtraTamedSpeedMultiplierField() | APrimalDinoCharacter | inline |
| ExtraUnTamedSpeedMultiplierField() | APrimalDinoCharacter | inline |
| FaceRotation(UE::Math::TRotator< double > *NewControlRotation, float DeltaTime) | APrimalDinoCharacter | inline |
| FadeOutLoadingMusic() | APrimalCharacter | inline |
| FallAsleepAnimField() | APrimalDinoCharacter | inline |
| FallDamageMultiplierField() | APrimalCharacter | inline |
| FallingDamageHealthScaleBaseField() | APrimalCharacter | inline |
| FedWakingTameDino_Implementation() | APrimalDinoCharacter | inline |
| FeedToComfortIconField() | APrimalDinoCharacter | inline |
| FeedToTameIconField() | APrimalDinoCharacter | inline |
| FellOutOfWorld(const UDamageType *dmgType) | APrimalCharacter | inline |
| FemaleMaterialOverridesField() | APrimalDinoCharacter | inline |
| FemaleMatingRangeAdditionField() | APrimalDinoCharacter | inline |
| FemaleMatingTimeField() | APrimalDinoCharacter | inline |
| FertilizedEggItemsToSpawnField() | APrimalDinoCharacter | inline |
| FertilizedEggWeightsToSpawnField() | APrimalDinoCharacter | inline |
| FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | APrimalCharacter | inline |
| FinalLoadedFromSaveGame() | APrimalDinoCharacter | inline |
| FinalNPCLevelMultiplierField() | APrimalDinoCharacter | inline |
| FindAndApplyWeaponCameraParamsOverride(FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, FName ForProfileId) | APrimalCharacter | inline |
| FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | ACharacter | inline |
| FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
| FindDinoWithID(UWorld *aWorld, unsigned int DinoID1, unsigned int DinoID2) | APrimalDinoCharacter | inlinestatic |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindProperty(FName name) | UObject | |
| FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
| FinishDestroy() | UObject | inline |
| FinishedLanding() | APrimalDinoCharacter | inline |
| FinishedMPLandingAfterLeaving() | APrimalDinoCharacter | inline |
| FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| FireMultipleProjectiles_Implementation(const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Locations, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Directions, bool bScaleProjectileDamageByDinoDamage) | APrimalDinoCharacter | inline |
| FireMultipleProjectilesEx_Implementation(TSubclassOf< AShooterProjectile > ProjectileClass, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Locations, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Directions, bool bAddPawnVelocityToProjectile, bool bScaleProjDamageByDinoDamage, USceneComponent *HomingTarget, UE::Math::TVector< double > *HomingTargetOffset, float OverrideInitialSpeed) | APrimalDinoCharacter | inline |
| FireProjectile(UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage) | APrimalDinoCharacter | inline |
| FireProjectile_Implementation(UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, __int64 bScaleProjDamageByDinoDamage) | APrimalDinoCharacter | inline |
| FireProjectileLocal(UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage) | APrimalDinoCharacter | inline |
| FleeHealthPercentageField() | APrimalDinoCharacter | inline |
| FloatingHUDTextWorldOffsetField() | APrimalDinoCharacter | inline |
| FluidInteractionScalarField() | APrimalCharacter | inline |
| FlushNetDormancy() | AActor | inline |
| FlyerAttachedExplosiveSpeedMultiplierField() | APrimalDinoCharacter | inline |
| FlyerForceLimitPitchMaxField() | APrimalDinoCharacter | inline |
| FlyerForceLimitPitchMinField() | APrimalDinoCharacter | inline |
| FlyerHardBreakingOverrideField() | APrimalDinoCharacter | inline |
| FlyerNumUnderGroundFailField() | APrimalDinoCharacter | inline |
| FlyerTakeOffAdditionalVelocityField() | APrimalDinoCharacter | inline |
| FlyingForceRotationRateModifierField() | APrimalDinoCharacter | inline |
| FlyingMountsDisabledIconField() | APrimalDinoCharacter | inline |
| FlyingRunSpeedModifierField() | APrimalDinoCharacter | inline |
| FlyingStartledAnimationField() | APrimalDinoCharacter | inline |
| FlyingUseHighQualityCollision() | APrimalDinoCharacter | inline |
| FlyingWanderFixedDistanceAmountField() | APrimalDinoCharacter | inline |
| FlyingWanderRandomDistanceAmountField() | APrimalDinoCharacter | inline |
| FollowDistanceHighestIconField() | APrimalDinoCharacter | inline |
| FollowDistanceHighIconField() | APrimalDinoCharacter | inline |
| FollowDistanceLowestIconField() | APrimalDinoCharacter | inline |
| FollowDistanceLowIconField() | APrimalDinoCharacter | inline |
| FollowDistanceMediumIconField() | APrimalDinoCharacter | inline |
| FollowingRunDistanceField() | APrimalDinoCharacter | inline |
| FootPhysicalSurfaceCheckIntervalField() | APrimalCharacter | inline |
| FootstepsMaxRangeField() | APrimalCharacter | inline |
| FootStepSoundsPhysMatField() | APrimalCharacter | inline |
| ForceAddUnderwaterCharacterStatusValues() | APrimalCharacter | inline |
| ForceAllowAccelerationRotationWhenFalling() | APrimalDinoCharacter | inline |
| ForceAllowBackwardsMovement() | APrimalDinoCharacter | inline |
| ForceAllowFoodAsConsumableListField() | APrimalDinoCharacter | inline |
| ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
| ForceCheckPushThroughWallsTimeField() | APrimalCharacter | inline |
| ForceClearRider() | APrimalDinoCharacter | inline |
| ForceClearRiderHandleField() | APrimalDinoCharacter | inline |
| ForceDestroy() | AActor | inline |
| ForceDisableClientGravitySimulation() | APrimalDinoCharacter | inline |
| ForcedMasterTargetField() | APrimalDinoCharacter | inline |
| ForcedWildBabyAgeField() | APrimalDinoCharacter | inline |
| ForceImmediateReplicationFrameField() | UPrimalActor | inline |
| ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | UPrimalActor | inline |
| ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
| ForceMeshRelevant(float Duration) | APrimalCharacter | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
| ForceNextAttackIndexField() | APrimalDinoCharacter | inline |
| ForcePawnBigPushingForTimeField() | APrimalDinoCharacter | inline |
| ForcePreventCharZInterpUntilTimeField() | APrimalCharacter | inline |
| ForcePropertyCompare() | AActor | inline |
| ForceRefreshBones(UObject *a2) | APrimalCharacter | inline |
| ForceRefreshTransform() | APrimalDinoCharacter | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
| ForceSleepRagdoll() | APrimalCharacter | inline |
| ForceSleepRagdollEx() | APrimalCharacter | inline |
| ForceSleepRagdollExHandleField() | APrimalCharacter | inline |
| ForceSleepRagdollHandleField() | APrimalCharacter | inline |
| ForceTickPoseDelta(UObject *a2) | APrimalCharacter | inline |
| ForceUnfreezeSkeletalDynamicsUntilTimeField() | APrimalCharacter | inline |
| ForceUpdateAimedCharacters(UWorld *World, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius, bool bOnlyRefreshRelevancyValues) | APrimalCharacter | inlinestatic |
| ForceUpdateColorSets(int ColorRegion, int ColorSet) | APrimalDinoCharacter | inline |
| ForceUpdateColorSets_Implementation(int ColorRegion, int ColorSet) | APrimalDinoCharacter | inline |
| ForceUpdateIKTimerField() | APrimalDinoCharacter | inline |
| ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
| ForwardPlatformSaddleStructureDamageToDinoMultiplierField() | APrimalDinoCharacter | inline |
| ForwardPlatformSaddleStructurePointDamageToBoneField() | APrimalDinoCharacter | inline |
| FPVRiderBoneNamesToHideField() | APrimalDinoCharacter | inline |
| FullIKDistanceField() | APrimalCharacter | inline |
| GainStaminaWhenLatchedRateField() | APrimalDinoCharacter | inline |
| GangCountField() | APrimalDinoCharacter | inline |
| GangDamageField() | APrimalDinoCharacter | inline |
| GangDamageResistanceField() | APrimalDinoCharacter | inline |
| GangOverlapRangeField() | APrimalDinoCharacter | inline |
| GatherCurrentMovement() | AActor | inline |
| GenderSpeedMultipliersField() | APrimalDinoCharacter | inline |
| GenerateDeathAnim(float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalCharacter | inline |
| GestationEggColorSetIndicesField() | APrimalDinoCharacter | inline |
| GestationEggNumberOfLevelUpPointsAppliedField() | APrimalDinoCharacter | inline |
| GestationEggNumberOfMutationsAppliedField() | APrimalDinoCharacter | inline |
| GestationEggRandomMutationsFemaleField() | APrimalDinoCharacter | inline |
| GestationEggRandomMutationsMaleField() | APrimalDinoCharacter | inline |
| GestationEggTamedIneffectivenessModifierField() | APrimalDinoCharacter | inline |
| GetActiveState() | APrimalDinoCharacter | inline |
| GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
| GetActorEyesViewPoint(UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation) | APawn | inline |
| GetActorForwardVector() | ActorExtensions | |
| GetActorNameOrLabel(FString *result) | AActor | inline |
| GetActorTimeDilation() | AActor | inline |
| GetAIFollowStoppingDistanceMultiplier() | APrimalDinoCharacter | inline |
| GetAimedActor(ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation, bool *bIsDirectHit) | APrimalCharacter | inline |
| GetAllAttachedChars(TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) | APrimalCharacter | inline |
| GetAllAttachedCharsInternal(TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) | APrimalDinoCharacter | inline |
| GetAllAttachedExplosives(TArray< APrimalStructureExplosive *, TSizedDefaultAllocator< 32 > > *result, bool bInlcudeAttachedChars) | APrimalDinoCharacter | inline |
| GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
| GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
| GetApproachRadius() | APrimalDinoCharacter | inline |
| GetApproximateLocationPhysicsVolume(bool bForceUpdate, const UE::Math::TVector< double > *LocOffset, bool bFavorWaterVolume) | APrimalCharacter | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
| GetAttachedExplosive() | APrimalCharacter | inline |
| GetAttachedSoundPitchMultiplier() | APrimalDinoCharacter | inline |
| GetAttachedSoundVolumeMultiplier() | APrimalDinoCharacter | inline |
| GetAttachParentActor() | AActor | inline |
| GetAttackerDamageImpactFXAttachSocket(FName *result, UE::Math::TVector< double > *HitLoc) | APrimalDinoCharacter | inline |
| GetAttackRangeOffset() | APrimalDinoCharacter | inline |
| GetAttackTargets(AActor **attackActor, UE::Math::TVector< double > *attackLoc) | APrimalDinoCharacter | inline |
| GetBabyAge() | APrimalDinoCharacter | inline |
| GetBabyCuddleFood(TSubclassOf< UPrimalItem > *result) | APrimalDinoCharacter | inline |
| GetBabyCuddleInterval() | APrimalDinoCharacter | inline |
| GetBabyScale() | APrimalDinoCharacter | inline |
| GetBasedOnDino(bool bUseReplicatedData, bool bOnlyConsciousDino) | APrimalCharacter | inline |
| GetBasedOnDinoAsActor(bool bUseReplicatedData, bool bOnlyConsciousDino) | APrimalCharacter | inline |
| GetBasedOrSeatingOnDino(__int16 a2) | APrimalCharacter | inline |
| GetBaseDragWeight() | APrimalDinoCharacter | inline |
| GetBaseTargetingDesire(const ITargetableInterface *Attacker) | APrimalDinoCharacter | inline |
| GetBedFilterClass_Implementation(TSubclassOf< APrimalDinoCharacter > *result) | APrimalDinoCharacter | inline |
| GetBestInventoryFoodItem(float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood) | APrimalDinoCharacter | inline |
| GetBuff(TSubclassOf< APrimalBuff > BuffClass) | APrimalCharacter | inline |
| GetBuffForPostEffect(UMaterialInterface *anEffect) | APrimalCharacter | inline |
| GetBuffs(TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > *TheBuffs) | APrimalCharacter | inline |
| GetBuffStackCount(TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) | APrimalCharacter | inline |
| GetCanMutateStat(int StatTypeIndex) | APrimalDinoCharacter | inline |
| GetCarryingSocketYaw(bool RefreshBones) | APrimalDinoCharacter | inline |
| GetCharacterController() | APrimalPawn | inline |
| GetCharacterStatusComponent() | APrimalCharacter | inline |
| GetCharacterViewLocationAndDirection(UE::Math::TVector< double > *OutViewLocation, UE::Math::TVector< double > *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees) | APrimalCharacter | inline |
| GetClientRotationInterpSpeed(const UE::Math::TVector< double > *RootLoc) | APrimalCharacter | inline |
| GetClosestTargetOverride(const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) | APrimalDinoCharacter | inline |
| GetColorForColorizationRegion(FLinearColor *result, int ColorRegionIndex, int ColorIndexOverride) | APrimalDinoCharacter | inline |
| GetColorizationData(TArray< unsigned char, TSizedDefaultAllocator< 32 > > *result) | APrimalDinoCharacter | inline |
| GetColorSetInidcesAsString(FString *result) | APrimalDinoCharacter | inline |
| GetColorSetNamesAsArray(TArray< FName, TSizedDefaultAllocator< 32 > > *result) | APrimalDinoCharacter | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
| GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
| GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetCorpseDecayRate() | APrimalCharacter | inline |
| GetCorpseLifespan() | APrimalDinoCharacter | inline |
| GetCorpseTargetingMultiplier() | APrimalDinoCharacter | inline |
| GetCurrentCameraModeIndex() | APrimalDinoCharacter | inline |
| GetCurrentCameraProfileId(FName *result) | APrimalCharacter | inline |
| GetCurrentDinoName(FString *result, APlayerController *ForPC) | APrimalDinoCharacter | inline |
| GetCurrentMontage() | ACharacter | inline |
| GetCustomTooltip(TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) | APrimalCharacter | inline |
| GetCustomTooltip_Implementation(TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset) | APrimalCharacter | inline |
| GetDamageInstigator(AController *InstigatedBy, const UDamageType *DamageType) | APawn | inline |
| GetDamageTorpidityIncreaseMultiplierScale() | APrimalCharacter | inline |
| GetDeathAnim_Implementation(float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalCharacter | inline |
| GetDebugInfoString(FString *result) | APrimalDinoCharacter | inline |
| GetDefaultAttachComponent() | AActor | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultHalfHeight() | ACharacter | inline |
| GetDefaultMovementSpeed() | APrimalCharacter | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDescriptiveName(FString *result) | APrimalRaft | inline |
| GetDesiredNavmeshGenerationRadiusName_Implementation(FName *result) | APrimalDinoCharacter | inline |
| GetDetailedDescription(TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix) | APrimalDinoCharacter | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDinoColor(FLinearColor *result, int ColorRegionIndex) | APrimalDinoCharacter | inline |
| GetDinoData(FARKDinoData *OutDinoData) | APrimalDinoCharacter | inline |
| GetDinoDescriptiveName(FString *result, bool IgnoreArticle, bool IncludeDetails) | APrimalDinoCharacter | inline |
| GetDinoEntryIcon() | APrimalDinoCharacter | inline |
| GetDinoLevelUpAnimation() | APrimalDinoCharacter | inline |
| GetDinoLevelUpAnimation_Implementation() | APrimalDinoCharacter | inline |
| GetDinoTameSound_Implementation() | APrimalDinoCharacter | inline |
| GetDistanceTo(const AActor *OtherActor) | AActor | inline |
| GetDragWeight(APrimalCharacter *ForDragger) | APrimalCharacter | inline |
| GetEntryDescription(FString *result) | APrimalRaft | inline |
| GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalRaft | inline |
| GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalDinoCharacter | inline |
| GetEntryString(FString *result) | APrimalRaft | inline |
| GetEquippedItemDurabilityPercent(FItemNetID itemID) | APrimalDinoCharacter | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetExtraFoodItemEffectivenessMultipliersIndex(UPrimalItem *foodItem) | APrimalDinoCharacter | inline |
| GetFirstAffinityFoodItemClass(TSubclassOf< UPrimalItem > *result) | APrimalDinoCharacter | inline |
| GetFirstValidWildFollowingParentRef() | APrimalDinoCharacter | inline |
| GetFoodItemEffectivenessMultipliersIndex(UPrimalItem *foodItem) | APrimalDinoCharacter | inline |
| GetFootPhysicalSurfaceType(bool bForce, bool bIsForFootstepParticles) | APrimalCharacter | inline |
| GetForceClaimTime() | APrimalDinoCharacter | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
| GetFXBloodColor_Implementation(FLinearColor *result) | APrimalCharacter | inline |
| GetGameInstance() | AActor | inline |
| GetGestationData(FUnreplicatedEggData *GestationData) | APrimalDinoCharacter | inline |
| GetGestationTimeRemaining() | APrimalDinoCharacter | inline |
| GetGravityZScale() | APrimalDinoCharacter | inline |
| GetGroundLocation(UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) | APrimalCharacter | inline |
| GetHealth() | APrimalCharacter | inline |
| GetHealthPercentage() | APrimalDinoCharacter | inline |
| GetHUDElements(APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutElements) | APrimalCharacter | inline |
| GetHumanReadableName(FString *result) | APawn | inline |
| GetIndirectTorpidityIncreaseMultiplierScale() | APrimalCharacter | inline |
| GetInputAxisValue(const FName InputAxisName) | AActor | inline |
| GetInputSpeedModifier(float *Val) | APrimalCharacter | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetIsMapActor() | UPrimalActor | inline |
| GetJumpMaxHoldTime() | ACharacter | inline |
| GetJumpZModifier() | APrimalCharacter | inline |
| GetKillXP() | APrimalCharacter | inline |
| GetLastGameplayRelevantTime() | APrimalCharacter | inline |
| GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
| GetLastStartedTalkingTime() | APrimalDinoCharacter | inline |
| GetLifeSpan() | AActor | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | APrimalRaft | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLocalViewingPlayerController() | APawn | inline |
| GetLocation() | ActorExtensions | |
| GetLowHealthPercentage() | APrimalCharacter | inline |
| GetMaxCursorHUDDistance(AShooterPlayerController *PC) | APrimalCharacter | inline |
| GetMaxHealth() | APrimalCharacter | inline |
| GetMaxSpeedModifier() | APrimalDinoCharacter | inline |
| GetMoveGoalReachTest(const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight) | APawn | inline |
| GetMovementBase() | ACharacter | inline |
| GetMovementComponent() | ACharacter | inline |
| GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) | APrimalDinoCharacter | inline |
| GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | APrimalDinoCharacter | inline |
| GetNavAgentPropertiesRef() | APawn | inline |
| GetNearestBoneIndexForDrag(APrimalCharacter *Character, UE::Math::TVector< double > *HitLocation) | APrimalCharacter | inline |
| GetNetConnection() | APawn | inline |
| GetNetDriver() | AActor | inline |
| GetNetOwningPlayer() | APawn | inline |
| GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
| GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | APrimalDinoCharacter | inline |
| GetNetworkModeStasisRangeMultiplier(ENetMode theNetMode) | APrimalDinoCharacter | inline |
| GetNetworkRangeMultiplier() | UPrimalActor | inline |
| GetNumPassengerSeats(bool bOnlyManualPassengerSeats) | APrimalDinoCharacter | inline |
| GetObject() | APrimalDinoCharacter | inline |
| GetOriginalTargetingTeam() | APrimalDinoCharacter | inline |
| GetOtherActorToIgnore() | APrimalDinoCharacter | inline |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
| GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
| GetOverrideDefaultCharacterParamTexture(FName theParamName, UTexture2D *CurrentTexture) | APrimalCharacter | inline |
| GetOverrideSocket(FName *result, FName from) | APrimalCharacter | inline |
| GetOverrideWaterJumpVelocity(float OutOfWaterZ) | APrimalCharacter | inline |
| GetOwnerController() | APrimalPawn | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetPaintingMesh() | APrimalCharacter | inline |
| GetPaintingMesh_Implementation() | APrimalDinoCharacter | inline |
| GetPaintingTexture() | APrimalCharacter | inline |
| GetParentComponent() | AActor | inline |
| GetPassengers(TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *result) | APrimalDinoCharacter | inline |
| GetPassengersAndSeatIndexes(TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *Passengers, TArray< int, TSizedDefaultAllocator< 32 > > *Indexes) | APrimalDinoCharacter | inline |
| GetPassengerSeatDefinition(unsigned __int8 SeatIndex) | APrimalDinoCharacter | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPawnPhysicsVolume() | APawn | inline |
| GetPawnViewLocation(FVector *result) | APawn | inline |
| GetPhysicsVolume() | APawn | inline |
| GetPhysMatTypeFromHits(const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *FromHits) | APrimalCharacter | inline |
| GetPlayerState() | APawn | inline |
| GetPoopAnimation(bool bForcePoop) | APrimalDinoCharacter | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimalCameraDesiredArmLength(const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength) | APrimalDinoCharacter | inline |
| APrimalCharacter::GetPrimalCameraDesiredArmLength(float CurrentCameraArmLength, float DefaultCameraArmLength) | APrimalCharacter | inline |
| GetPrimalCameraParams(FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, bool bIncludeWeaponOverride, FName ForProfileId) | APrimalCharacter | inline |
| GetPrimalCharMovementMode() | APrimalCharacter | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrimaryHitComponent() | APrimalCharacter | inline |
| GetPrivateStaticClass() | APrimalRaft | inlinestatic |
| GetRandomBaseLevel(float a2) | APrimalDinoCharacter | inline |
| GetRayTracingGroupId() | AActor | inline |
| GetRepGraphRelevantDistanceSq() | AActor | inline |
| GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | ACharacter | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetRiddenStasisRangeMultiplier() | APrimalDinoCharacter | inline |
| GetRidingMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | APrimalDinoCharacter | inline |
| GetRole() | APrimalCharacter | inline |
| GetRootSelectionParent() | AActor | inline |
| GetRotationRateModifier() | APrimalDinoCharacter | inline |
| GetRunningSpeedModifier(bool bIsForDefaultSpeed) | APrimalDinoCharacter | inline |
| GetSaddleMeshComponent() | APrimalDinoCharacter | inline |
| GetScaledMaxWildSpawnLevel() | APrimalDinoCharacter | inline |
| GetSeatIndexForPassenger(APrimalCharacter *PassengerChar) | APrimalDinoCharacter | inline |
| GetSelectionParent() | AActor | inline |
| GetShortName(FString *result) | APrimalDinoCharacter | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | ACharacter | inline |
| GetSkeletalMeshComponent() | APrimalCharacter | inline |
| GetSnapshotComponent(AActor *From, FName Tag) | APrimalCharacter | inlinestatic |
| GetSpeedModifier() | APrimalDinoCharacter | inline |
| GetStasisConsumerRangeMultiplier() | APrimalCharacter | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
| GetTamedDinoCountCost() | APrimalDinoCharacter | inline |
| GetTargetingDesirability(const ITargetableInterface *Attacker) | APrimalDinoCharacter | inline |
| GetTPVHorizontalCameraOffset() | APrimalCharacter | inline |
| GetTPVHorizontalCameraOffsetFromSlider() | APrimalCharacter | inline |
| GetTransitionToCameraStateInterpTime(TEnumAsByte< EPrimalCameraState > ToFinalCameraState) | APrimalCharacter | inline |
| GetTrueBasedPawns(TArray< APawn *, TSizedDefaultAllocator< 32 > > *result) | APrimalCharacter | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUntamedTargetingTeam() | APrimalDinoCharacter | inline |
| GetUsablePriority() | UPrimalActor | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetWaterSubmergedDepthThreshold() | APrimalCharacter | inline |
| GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
| GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | APrimalDinoCharacter | inline |
| GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWiegthedAttack(float distance, float attackRangeOffset, AActor *OtherTarget) | APrimalDinoCharacter | inline |
| GetWindSourceComponents(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) | APrimalCharacter | inline |
| GetWorld() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GetWorldTimerManager() | AActor | inline |
| GetXPMultiplier() | APrimalDinoCharacter | inline |
| GetZoomMaxValue() | APrimalDinoCharacter | inline |
| GetZoomMinValue() | APrimalDinoCharacter | inline |
| GiveDeathDossier() | APrimalDinoCharacter | inline |
| GiveSaddle(TSubclassOf< UPrimalItem > SaddleType, float Quality, float MinRandomQuality, bool bAutoEquip) | APrimalDinoCharacter | inline |
| GiveSaddleFromString(const FString *BlueprintPath, float Quality, float MinRandomQuality, bool bAutoEquip) | APrimalDinoCharacter | inline |
| GlideGravityScaleMultiplierField() | APrimalCharacter | inline |
| GlideMaxCarriedWeightField() | APrimalCharacter | inline |
| GrabWeightThresholdField() | APrimalCharacter | inline |
| GroundCheckExtentField() | APrimalCharacter | inline |
| HalfLegLengthField() | APrimalCharacter | inline |
| HandleDieIfLeftWaterSpawnDepth() | APrimalDinoCharacter | inline |
| HandleUnstasised(bool bWasFromHibernation) | APrimalDinoCharacter | inline |
| HardLimitWildDinoToVolumeField() | APrimalDinoCharacter | inline |
| HarvestingDestructionMeshRangeMultiplerField() | APrimalPawn | inline |
| HarvestSettingIconField() | APrimalDinoCharacter | inline |
| HasActiveCameraComponent() | AActor | inline |
| HasActivePawnControlCameraComponent() | AActor | inline |
| HasBuff(TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) | APrimalCharacter | inline |
| HasBuffPreventingClearRiderOnDinoImmobilized() | APrimalDinoCharacter | inline |
| HasBuffPreventingFlight() | APrimalDinoCharacter | inline |
| HasBuffWithCustomTag(FName buffCustomTag) | APrimalCharacter | inline |
| HasBuffWithCustomTags(TArray< FName, TSizedDefaultAllocator< 32 > > *customTags) | APrimalCharacter | inline |
| HasCryoSickness() | APrimalCharacter | inline |
| HasEnoughWeightToDragCharacter(APrimalCharacter *Character) | APrimalCharacter | inline |
| HasLocalNetOwner() | AActor | inline |
| HasNetOwner() | AActor | inline |
| HasOfflineRider() | APrimalDinoCharacter | inline |
| HasReachedDestination(const UE::Math::TVector< double > *Goal) | APrimalDinoCharacter | inline |
| HasSelfBuried() | APrimalDinoCharacter | inline |
| HasValidASACameraConfig() | APrimalCharacter | inline |
| HealthBarMaxDrawDistanceField() | APrimalDinoCharacter | inline |
| HealthBarOffsetYField() | APrimalDinoCharacter | inline |
| HeldJumpSlowFallingGravityZScaleField() | APrimalDinoCharacter | inline |
| HibernatedZoneVolumesField() | APrimalDinoCharacter | inline |
| HideBoneIconField() | APrimalDinoCharacter | inline |
| HideBoneNamesField() | APrimalDinoCharacter | inline |
| HideBonesStringField() | APrimalDinoCharacter | inline |
| HideCopySettingsVisualIconField() | APrimalDinoCharacter | inline |
| HighQualityLedgeDetectionExtraTraceDistanceField() | APrimalDinoCharacter | inline |
| HUDScaleMultiplierField() | APrimalDinoCharacter | inline |
| HUDTextScaleMultiplierField() | APrimalDinoCharacter | inline |
| HurtAnim_FlyingField() | APrimalCharacter | inline |
| HurtAnim_SleepingField() | APrimalCharacter | inline |
| HurtAnimField() | APrimalCharacter | inline |
| HurtDecalDataField() | APrimalCharacter | inline |
| HurtFXField() | APrimalCharacter | inline |
| HurtMe(int HowMuch) | APrimalCharacter | inline |
| HurtSoundField() | APrimalCharacter | inline |
| HyperThermiaInsulationField() | APrimalDinoCharacter | inline |
| HypoThermiaInsulationField() | APrimalDinoCharacter | inline |
| IKAfterFallingTimeField() | APrimalCharacter | inline |
| ImmobilizationActorField() | APrimalCharacter | inline |
| ImmobilizationTrapsToIgnoreField() | APrimalCharacter | inline |
| Immobilize(bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount) | APrimalCharacter | inline |
| ImprintBabyDino(APlayerController *ForPC, bool SkipNaming) | APrimalDinoCharacter | inline |
| ImprinterNameField() | APrimalDinoCharacter | inline |
| ImprinterPlayerUniqueNetIdField() | APrimalDinoCharacter | inline |
| ImprintOnIconField() | APrimalDinoCharacter | inline |
| ImprintOnPlayerTarget(AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit) | APrimalDinoCharacter | inline |
| IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
| IncrementalUnregisterComponents() | AActor | inline |
| IncrementImprintingQuality() | APrimalDinoCharacter | inline |
| IncrementNumTamedDinos() | APrimalDinoCharacter | inline |
| InFreeCam() | APawn | inline |
| InitDownloadedTamedDino(AShooterPlayerController *TamerController, int AltTeam) | APrimalDinoCharacter | inline |
| InitializeComponents() | AActor | inline |
| InitializedAnimScriptInstance() | APrimalCharacter | inline |
| InitializeDefaults() | AActor | inline |
| InitializeForReplicatedBasing() | APrimalDinoCharacter | inline |
| InitializeInvisiableSaddle() | APrimalDinoCharacter | inline |
| InitialLifeSpanField() | AActor | inline |
| InitInputComponent() | APrimalPawn | inline |
| InitMaxStamina() | APrimalDinoCharacter | inline |
| InitRagdollRepConstraints() | APrimalCharacter | inline |
| InitRagdollReplication(__int16 a2) | APrimalCharacter | inline |
| InputComponentField() | AActor | inline |
| InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
| InputPriorityField() | AActor | inline |
| InstanceComponentsField() | AActor | inline |
| InstigatorField() | AActor | inline |
| InsulationRangeField() | APrimalDinoCharacter | inline |
| InterceptInputEvent(const FString *InputName) | APrimalPawn | inline |
| InterceptMountedOnPlayerEmoteAnim(UAnimMontage *EmoteAnim) | APrimalDinoCharacter | inline |
| InterceptRiderEmoteAnim(UAnimMontage *EmoteAnim) | APrimalDinoCharacter | inline |
| InternalGetNetMode() | AActor | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalRemoveDinoFromTamingArray() | APrimalDinoCharacter | inline |
| InternalRemoveDinoFromTamingArrayHandleField() | APrimalDinoCharacter | inline |
| InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| InterpolatedVelocityField() | APrimalDinoCharacter | inline |
| InterruptLanding() | APrimalDinoCharacter | inline |
| InterruptLatching() | APrimalDinoCharacter | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
| InventoryItemUsed(UObject *InventoryItemObject) | APrimalCharacter | inline |
| IsA(UClass *SomeBase) | ActorExtensions | |
| IsActorOrSelectionParentSelected() | AActor | inline |
| IsActorTickAllowed() | APrimalDinoCharacter | inline |
| IsAlive() | APrimalCharacter | inline |
| IsAlliedWithOtherTeam(int OtherTeamID) | APrimalCharacter | inline |
| IsAllowedToTransfer(UObject *WorldContextObject) | APrimalDinoCharacter | inline |
| IsASACameraEnabled() | APrimalCharacter | inline |
| IsAsset() | AActor | inline |
| IsAttachedTo(const AActor *Other) | AActor | inline |
| IsAttachedToSomething() | APrimalCharacter | inline |
| IsAttacking() | APrimalDinoCharacter | inline |
| IsAWildFollowerKnownServerside() | APrimalDinoCharacter | inline |
| IsBaby() | APrimalDinoCharacter | inline |
| IsBasedOnActor(const AActor *Other) | APrimalDinoCharacter | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsBasedOnDynamicActor() | ACharacter | inline |
| IsBeingDestroyed() | APrimalCharacter | inline |
| IsBlockedByShield(const FHitResult *HitInfo, const UE::Math::TVector< double > *ShotDirection, bool bBlockAllPointDamage) | APrimalCharacter | inline |
| IsBossDino() | APrimalDinoCharacter | inline |
| IsBotControlled() | APawn | inline |
| IsCharacterHardAttached(bool bIgnoreRiding, bool bIgnoreCarried) | APrimalCharacter | inline |
| IsChildActor() | AActor | inline |
| IsConscious() | APrimalCharacter | inline |
| IsCorruptedDino() | APrimalDinoCharacter | inline |
| IsCurrentlyPlayingAttackAnimation() | APrimalDinoCharacter | inline |
| IsDamageOccludedByStructures(AActor *DamageCauser) | APrimalDinoCharacter | inline |
| IsDead() | APrimalCharacter | inline |
| IsDeadOrDying() | APrimalCharacter | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsEditorOnly() | AActor | inline |
| IsEncumbered() | APrimalCharacter | inline |
| IsFleeing() | APrimalDinoCharacter | inline |
| IsFollowingFinalPathSegment() | APrimalCharacter | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsGamepadActive() | APrimalCharacter | inline |
| IsGamePlayRelevant() | APrimalCharacter | inline |
| IsHidden() | AActor | inline |
| IsHLODRelevant() | AActor | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInFlyerPreventionVolume() | APrimalDinoCharacter | inline |
| IsInMission() | APrimalCharacter | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsInputAllowed() | APrimalCharacter | inline |
| IsInSingletonMission() | APrimalDinoCharacter | inline |
| IsInstancedFoliage() | UPrimalActor | inline |
| IsInStatusState(EPrimalCharacterStatusState::Type StatusStateType) | APrimalCharacter | inline |
| IsInVacuumSealedSpace() | APrimalCharacter | inline |
| IsInvincible() | APrimalCharacter | inline |
| IsJumpProvidingForce() | ACharacter | inline |
| IsLandingOnDino(UE::Math::TVector< double > *loc) | APrimalDinoCharacter | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLocalizedResource() | UObject | inline |
| IsLocallyControlled() | APawn | inline |
| IsLocallyControlledByPlayer() | APrimalPawn | inline |
| IsMatineeControlled() | UPrimalActor | inline |
| IsMeshGameplayRelevant() | APrimalCharacter | inline |
| IsMissionDino() | APrimalDinoCharacter | inline |
| IsMontagePlaying(UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) | APrimalCharacter | inline |
| IsMoveInputIgnored() | APawn | inline |
| IsMovementTethered() | APrimalDinoCharacter | inline |
| IsMoving() | APrimalCharacter | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNearFeed(AShooterPlayerState *ForPlayer) | APrimalDinoCharacter | inline |
| IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | APrimalCharacter | inline |
| IsNetStartupActor() | AActor | inline |
| IsOfTribe(int ID) | APrimalCharacter | inline |
| IsOverlappingActor(const AActor *Other) | AActor | inline |
| IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
| IsOwningClient() | APrimalCharacter | inline |
| IsPassengerSeatAvailable(int PassengerSeatIndex) | APrimalDinoCharacter | inline |
| IsPawnControlled() | APawn | inline |
| IsPlayerControlled() | APawn | inline |
| IsPrimalCharacter() | UPrimalActor | inline |
| IsPrimalCharacterOrStructure() | UPrimalActor | inline |
| IsPrimalCharFriendly(APrimalCharacter *primalChar) | APrimalDinoCharacter | inline |
| IsPrimalDino() | UPrimalActor | inline |
| IsPrimalStructure() | UPrimalActor | inline |
| IsProneOrSitting(bool bIgnoreLockedToSeat) | APrimalCharacter | inline |
| IsRagdolled() | APrimalCharacter | inline |
| IsReadyForDynamicBasing() | APrimalCharacter | inline |
| IsReadyToUpload(UWorld *theWorld) | APrimalDinoCharacter | inline |
| IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
| IsRemoteDino() | APrimalDinoCharacter | inline |
| IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsRunning() | APrimalCharacter | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelectionChild() | AActor | inline |
| IsShooterCharacter() | UPrimalActor | inline |
| IsSubmerged(bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) | APrimalCharacter | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsTaming() | APrimalDinoCharacter | inline |
| IsTargetableDead() | APrimalCharacter | inline |
| IsTargetWithinTether(const UE::Math::TVector< double > *Destination, float AdditionalRadius) | APrimalCharacter | inline |
| IsTurningTooFastToRun(const UE::Math::TVector< double > *Velocity, const UE::Math::TRotator< double > *Rotation) | APrimalCharacter | inline |
| IsValidForCombatMusic() | APrimalCharacter | inline |
| IsValidForStatusRecovery() | APrimalCharacter | inline |
| IsValidForStatusUpdate() | APrimalDinoCharacter | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidUnStasisCaster() | APrimalDinoCharacter | inline |
| IsVehicle() | APrimalDinoCharacter | inline |
| IsVoiceTalking() | APrimalDinoCharacter | inline |
| IsWatered() | APrimalCharacter | inline |
| IsWildFollowerOtherwiseValidAndLiving() | APrimalDinoCharacter | inline |
| IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| IsWithinTether() | APrimalCharacter | inline |
| Jump() | ACharacter | inline |
| JumpAnimField() | APrimalCharacter | inline |
| JumpCurrentCountField() | ACharacter | inline |
| JumpCurrentCountPreJumpField() | ACharacter | inline |
| JumpForceTimeRemainingField() | ACharacter | inline |
| JumpKeyHoldTimeField() | ACharacter | inline |
| JumpMaxCountField() | ACharacter | inline |
| JumpMaxHoldTimeField() | ACharacter | inline |
| JumpOfWaterKeyHoldTimeField() | ACharacter | inline |
| K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
| KeepFlightRemainingTimeField() | APrimalDinoCharacter | inline |
| KeepFlightTimer() | APrimalDinoCharacter | inline |
| KillXPBaseField() | APrimalCharacter | inline |
| KinematicActorField() | APrimalCharacter | inline |
| Landed(const FHitResult *Hit) | APrimalCharacter | inline |
| LandedAnimField() | APrimalCharacter | inline |
| LandedDelegateField() | ACharacter | inline |
| LandedSoundMaxRangeField() | APrimalCharacter | inline |
| LandedSoundsPhysMatField() | APrimalCharacter | inline |
| LandingLocationField() | APrimalDinoCharacter | inline |
| LandingTraceMaxDistanceField() | APrimalDinoCharacter | inline |
| LastActorForceReplicationFrameField() | UPrimalActor | inline |
| LastActorForceReplicationTimeField() | UPrimalActor | inline |
| LastActorUnstasisedCycleField() | UPrimalActor | inline |
| LastAllyTargetLookTimeField() | APrimalDinoCharacter | inline |
| LastApproximatePhysicsVolumeField() | APrimalCharacter | inline |
| LastApproximatePhysVolumeLocationField() | APrimalCharacter | inline |
| LastAttackedNearbyPlayerField() | APrimalCharacter | inline |
| LastAttackedNearbyPlayerTimeField() | APrimalCharacter | inline |
| LastAttackedTargetTimeField() | APrimalDinoCharacter | inline |
| LastAttackedTimeField() | APrimalDinoCharacter | inline |
| LastAttackIndexField() | APrimalDinoCharacter | inline |
| LastAutoHealingItemUseField() | APrimalDinoCharacter | inline |
| LastAxisStartPressTimeField() | APrimalDinoCharacter | inline |
| LastBabyAgeField() | APrimalDinoCharacter | inline |
| LastBabyGestationProgressField() | APrimalDinoCharacter | inline |
| LastBasedMovementActorRefField() | APrimalCharacter | inline |
| LastBumpedDamageTimeField() | APrimalCharacter | inline |
| LastCachedPlayerControlRotationField() | APrimalCharacter | inline |
| LastCausedDamageTimeField() | APrimalCharacter | inline |
| LastChargeEndTimeField() | APrimalDinoCharacter | inline |
| LastChargeLocationField() | APrimalDinoCharacter | inline |
| LastCheckedLocationField() | APrimalDinoCharacter | inline |
| LastCheckedSubmergedFull() | APrimalCharacter | inline |
| LastClientCameraRotationServerUpdateField() | APrimalDinoCharacter | inline |
| LastClientForceUpdateMovementTimeField() | ACharacter | inline |
| LastColorizationTimeField() | APrimalDinoCharacter | inline |
| LastControlInputVectorField() | APawn | inline |
| LastDamageAmountChangeField() | APrimalCharacter | inline |
| LastDamageAmountMaterialValueField() | APrimalCharacter | inline |
| LastDamageCauserField() | APrimalCharacter | inline |
| LastDamageEventInstigatorField() | APrimalCharacter | inline |
| LastDinoAllyLookInterpTimeField() | APrimalDinoCharacter | inline |
| LastDragUpdateTimeField() | APrimalCharacter | inline |
| LastEatAnimationTimeField() | APrimalDinoCharacter | inline |
| LastEggBoostedTimeField() | APrimalDinoCharacter | inline |
| LastEggSpawnChanceTimeField() | APrimalDinoCharacter | inline |
| LastEnterStasisTimeField() | UPrimalActor | inline |
| LastExitStasisTimeField() | UPrimalActor | inline |
| LastFallingZField() | APrimalCharacter | inline |
| LastFootPhysicalSurfaceCheckTimeField() | APrimalCharacter | inline |
| LastFootPhysicalSurfaceTypeField() | APrimalCharacter | inline |
| LastFootStepDamageTimeField() | APrimalDinoCharacter | inline |
| LastForceAimedCharactersTimeField() | APrimalCharacter | inline |
| LastForcedLandingCheckTimeField() | APrimalDinoCharacter | inline |
| LastForceFallCheckBaseLocationField() | APrimalCharacter | inline |
| LastForceMeshRefreshBonesTimeField() | APrimalCharacter | inline |
| LastForceNetUpdateFrameField() | AActor | inline |
| LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
| LastFrameDisabledForcedVelcoityDirectionField() | APrimalRaft | inline |
| LastFrameMoveLeftField() | APrimalDinoCharacter | inline |
| LastFrameMoveRightField() | APrimalDinoCharacter | inline |
| LastFrameUnStasisField() | UPrimalActor | inline |
| LastFrameUseLowQualityAnimationTickField() | APrimalDinoCharacter | inline |
| LastGangCheckPositionField() | APrimalDinoCharacter | inline |
| LastGangCheckTimeField() | APrimalDinoCharacter | inline |
| lastGatherHapticsTimeField() | APrimalCharacter | inline |
| LastGrapHookPullingMeField() | APrimalCharacter | inline |
| LastGrapHookPullingOwnerField() | APrimalCharacter | inline |
| LastGrappledTimeField() | APrimalDinoCharacter | inline |
| LastHigherScaleExtraRunningSpeedTimeField() | APrimalDinoCharacter | inline |
| LastHigherScaleExtraRunningSpeedValueField() | APrimalDinoCharacter | inline |
| LastHitByField() | APawn | inline |
| LastHitDamageTimeField() | APrimalCharacter | inline |
| LastHitWallSweepCheckLocationField() | APrimalCharacter | inline |
| LastHurtByNearbyPlayerField() | APrimalCharacter | inline |
| LastHurtByNearbyPlayerTimeField() | APrimalCharacter | inline |
| LastIkUpdateTimeField() | APrimalCharacter | inline |
| LastInAllyRangeTimeField() | APrimalDinoCharacter | inline |
| LastInSwimmingSoundTimeField() | APrimalCharacter | inline |
| LastIsInsideVaccumSealedCube() | APrimalCharacter | inline |
| LastListenRangePushTimeField() | APrimalCharacter | inline |
| LastMatingNotificationTimeField() | APrimalDinoCharacter | inline |
| LastMeshGameplayRelevantTimeField() | APrimalCharacter | inline |
| LastMontageSyncTimeField() | APrimalCharacter | inline |
| LastMoveForwardTimeField() | APrimalDinoCharacter | inline |
| LastMovementDesiredRotation_MountedWeaponryField() | APrimalDinoCharacter | inline |
| LastMovementDesiredRotationField() | APrimalPawn | inline |
| LastNetDidLandField() | APrimalCharacter | inline |
| LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
| LastOverrodeRandomWanderLocationField() | APrimalDinoCharacter | inline |
| LastPlayedAttackAnimationField() | APrimalDinoCharacter | inline |
| LastPlayedFootstepTimeField() | APrimalCharacter | inline |
| lastPlayedMountAnimField() | APrimalCharacter | inline |
| LastPlayerDinoOverlapRelevantTimeField() | APrimalDinoCharacter | inline |
| LastPostProcessVolumeSoundField() | UPrimalActor | inline |
| LastPreReplicationTimeField() | UPrimalActor | inline |
| LastRadialStepDamageTimeField() | APrimalDinoCharacter | inline |
| LastRelevantToPlayerTimeField() | APrimalCharacter | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastRenderTimeOnScreenField() | AActor | inline |
| LastRiderExitFrameCounterField() | APrimalDinoCharacter | inline |
| LastRiderMountedWeaponRotationField() | APrimalDinoCharacter | inline |
| LastRiderMountedWeaponRotationSentTimeField() | APrimalDinoCharacter | inline |
| LastRiderOverlappedPositionField() | APrimalDinoCharacter | inline |
| LastRunningTimeField() | APrimalCharacter | inline |
| LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
| LastServerTamedTickField() | APrimalDinoCharacter | inline |
| LastSetRiderTimeField() | APrimalDinoCharacter | inline |
| LastSimulatedFallingVelocityZField() | APrimalCharacter | inline |
| LastSkinnedTimeField() | APrimalCharacter | inline |
| LastSocketPositionsField() | APrimalDinoCharacter | inline |
| LastSpawnedAttackerDamageImpactFXTimeField() | APrimalCharacter | inline |
| LastSpecialDamageTimeField() | APrimalCharacter | inline |
| LastStartChargingTimeField() | APrimalDinoCharacter | inline |
| LastStartedBeingCarriedTimeField() | APrimalCharacter | inline |
| LastStartedCarryingCharacterTimeField() | APrimalDinoCharacter | inline |
| LastStartedSleepingTimeField() | APrimalCharacter | inline |
| LastStartedTalkingTimeField() | APrimalCharacter | inline |
| LastStartFallingRagdollTimeField() | APrimalCharacter | inline |
| LastStartledTimeField() | APrimalDinoCharacter | inline |
| lastStartRunningTimeField() | APrimalCharacter | inline |
| LastStoppedEatAnimationTimeField() | APrimalCharacter | inline |
| LastSubmergedCheckLocField() | APrimalCharacter | inline |
| LastTameConsumedFoodTimeField() | APrimalDinoCharacter | inline |
| LastTamedDinoCharacterStatusTickTimeField() | APrimalDinoCharacter | inline |
| LastTamedFlyerNearbyAllyCheckTimeField() | APrimalDinoCharacter | inline |
| LastTempDampenMovementInputAccelerationFrameField() | APrimalDinoCharacter | inline |
| LastThrottledTickTimeField() | UPrimalActor | inline |
| LastTickDelayFrameCountField() | APrimalDinoCharacter | inline |
| LastTickStaminaValueField() | APrimalCharacter | inline |
| LastTimeBasedMovementHadCurrentActorField() | APrimalCharacter | inline |
| LastTimeFailedToDrawHUDField() | APrimalCharacter | inline |
| LastTimeFallingField() | APrimalDinoCharacter | inline |
| LastTimeForceTickPoseOnServerPlayAnimationEndedField() | APrimalCharacter | inline |
| LastTimeInSwimmingField() | APrimalCharacter | inline |
| LastTimeNotInFallingField() | APrimalCharacter | inline |
| LastTimePlayAnimationEndedField() | APrimalCharacter | inline |
| LastTimeSubmergedField() | APrimalCharacter | inline |
| LastTimeUpdatedCharacterStatusComponentField() | APrimalCharacter | inline |
| LastTimeUpdatedCorpseDestructionTimeField() | APrimalCharacter | inline |
| LastTimeWhileHeadingToGoalField() | APrimalDinoCharacter | inline |
| LastTookDamageTimeField() | APrimalCharacter | inline |
| LastTracedWaterZField() | APrimalRaft | inline |
| LastTrueGetAimOffsetsLocationCSField() | APrimalCharacter | inline |
| LastTrueGetAimOffsetsRotationCSField() | APrimalCharacter | inline |
| LastUnstasisFrameCounterField() | UPrimalActor | inline |
| LastUnstasisTimeField() | APrimalCharacter | inline |
| LastUpdatedAimOffsetsTimeField() | APrimalCharacter | inline |
| LastUpdatedBabyAgeAtTimeField() | APrimalDinoCharacter | inline |
| LastUpdatedGestationAtTimeField() | APrimalDinoCharacter | inline |
| LastUpdatedMatingAtTimeField() | APrimalDinoCharacter | inline |
| LastVacuumSpaceCheckTimeField() | APrimalDinoCharacter | inline |
| LastValidNotStuckTimeField() | APrimalDinoCharacter | inline |
| LastValidTameVersionField() | APrimalDinoCharacter | inline |
| LastVoiceAudioComponentField() | APrimalCharacter | inline |
| LastWakingTameFedTimeField() | APrimalDinoCharacter | inline |
| LastWalkingLocField() | APrimalCharacter | inline |
| LastWalkingTimeField() | APrimalCharacter | inline |
| LastWantsToEnableNavRelevancyField() | APrimalDinoCharacter | inline |
| LastYawSpeedWorldFrameCounterField() | APrimalCharacter | inline |
| LatchedFirstPersonViewAngleField() | APrimalDinoCharacter | inline |
| LatchedOnStructuresField() | APrimalDinoCharacter | inline |
| LatchedRiderAnimOverrideField() | APrimalDinoCharacter | inline |
| LatchingCameraInterpolationSpeedField() | APrimalDinoCharacter | inline |
| LatchingDistanceLimitField() | APrimalDinoCharacter | inline |
| LatchingInitialPitchField() | APrimalDinoCharacter | inline |
| LatchingInitialYawField() | APrimalDinoCharacter | inline |
| LatchingInterpolatedPitchField() | APrimalDinoCharacter | inline |
| LatestUploadedFromServerNameField() | APrimalDinoCharacter | inline |
| LaunchCharacter(UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride) | APrimalCharacter | inline |
| LayersField() | AActor | inline |
| LeavePlayAnimBelowHealthPercentField() | APrimalDinoCharacter | inline |
| LeftDynamicActorBaseTimeField() | ACharacter | inline |
| LeftSleepingSoundField() | APrimalCharacter | inline |
| LevelUpPlayerAddedStat(TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer) | APrimalCharacter | inline |
| LifespanExpiredHandleField() | APrimalCharacter | inline |
| LimitRiderYawOnLatchedRangeField() | APrimalDinoCharacter | inline |
| LinkedSupplyCrateDestroyed(APrimalStructureItemContainer_SupplyCrate *aCrate) | APrimalDinoCharacter | inline |
| LinkedSupplyCrateField() | APrimalDinoCharacter | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LoadDestroyWildDinosUnderVersionField() | APrimalDinoCharacter | inline |
| LocalDraggedCharacterTransformField() | APrimalCharacter | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| LocalPossessedBy(APlayerController *ByController) | APrimalCharacter | inline |
| LocalUnpossessed() | APrimalCharacter | inline |
| LocalUnpossessed_Implementation() | APrimalCharacter | inline |
| LocInterpolationSnapDistanceField() | APrimalDinoCharacter | inline |
| LookInput(float Val) | APrimalCharacter | inline |
| LookUpAtRate(float Val) | APrimalCharacter | inline |
| LoseStaminaWithRiderRateField() | APrimalDinoCharacter | inline |
| LowHealthDinoSettingsField() | APrimalDinoCharacter | inline |
| LowHealthEnterSoundField() | APrimalDinoCharacter | inline |
| LowHealthExitSoundField() | APrimalDinoCharacter | inline |
| LowHealthPercentageField() | APrimalCharacter | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
| MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MateBoostDamageGiveMultiplierField() | APrimalDinoCharacter | inline |
| MateBoostDamageReceiveMultiplierField() | APrimalDinoCharacter | inline |
| MateBoostRangeField() | APrimalDinoCharacter | inline |
| MatineeUpdated() | UPrimalActor | inline |
| MatingAnimationMaleField() | APrimalDinoCharacter | inline |
| MatingProgressField() | APrimalDinoCharacter | inline |
| MatingWithDinoField() | APrimalDinoCharacter | inline |
| MaxAllowedRandomMutationsField() | APrimalDinoCharacter | inline |
| MaxCursorHUDDistanceField() | APrimalCharacter | inline |
| MaxDinoKillerTransferWeightPercentField() | APrimalDinoCharacter | inline |
| MaxDinoTameLevelsField() | APrimalDinoCharacter | inline |
| MaxDragDistanceField() | APrimalCharacter | inline |
| MaxDragDistanceTimeoutField() | APrimalCharacter | inline |
| MaxDragMovementSpeedField() | APrimalCharacter | inline |
| MaxFallSpeedField() | APrimalCharacter | inline |
| MaxGangCountField() | APrimalDinoCharacter | inline |
| MaxLandingTimeField() | APrimalDinoCharacter | inline |
| MaxPercentOfCapsulHeightAllowedForIKField() | APrimalDinoCharacter | inline |
| MaxRagdollDeathVelocityImpulseField() | APrimalCharacter | inline |
| maxRangeForWeaponTriggeredTooltipField() | APrimalDinoCharacter | inline |
| MaxSaddleStructuresHeightField() | APrimalDinoCharacter | inline |
| MaxSaddleStructuresNumField() | APrimalDinoCharacter | inline |
| MaxTPVZoomField() | APrimalCharacter | inline |
| MeleeAttackStaminaCostField() | APrimalDinoCharacter | inline |
| MeleeDamageAmountField() | APrimalDinoCharacter | inline |
| MeleeDamageImpulseField() | APrimalDinoCharacter | inline |
| MeleeDamageTypeField() | APrimalDinoCharacter | inline |
| MeleeHarvestDamageMultiplierField() | APrimalDinoCharacter | inline |
| MeleeSwingHurtListField() | APrimalDinoCharacter | inline |
| MeleeSwingRadiusField() | APrimalDinoCharacter | inline |
| MeleeSwingSocketsField() | APrimalDinoCharacter | inline |
| MeshedCounterField() | APrimalCharacter | inline |
| MeshField() | ACharacter | inline |
| MeshingTickCounterMultiplierField() | APrimalCharacter | inline |
| MeshOriginalCollisionChannelField() | APrimalDinoCharacter | inline |
| MeshPreRagdollCollisionProfileNameField() | APrimalCharacter | inline |
| MeshPreRagdollRelativeLocationField() | APrimalCharacter | inline |
| MeshPreRagdollRelativeRotationField() | APrimalCharacter | inline |
| MeshRootSocketNameField() | APrimalCharacter | inline |
| MeshStopForceUpdatingAtTimeField() | APrimalCharacter | inline |
| MinChargeIntervalField() | APrimalDinoCharacter | inline |
| MinNetUpdateFrequencyField() | AActor | inline |
| MinPlayerLevelForWakingTameField() | APrimalDinoCharacter | inline |
| MinStaminaForRiderField() | APrimalDinoCharacter | inline |
| MinTimeBetweenFootstepsField() | APrimalCharacter | inline |
| MinTimeBetweenFootstepsRunningField() | APrimalCharacter | inline |
| MinTPVZoomField() | APrimalCharacter | inline |
| ModifyArmorDurabilityLostFromDamage(float DamageAmount, float OriginalDurabilityLost, TEnumAsByte< EPrimalEquipmentType::Type > ArmorType) | APrimalDinoCharacter | inline |
| ModifyDesiredRotation(UE::Math::TRotator< double > *InDesiredRotation, float DeltaTime) | APrimalDinoCharacter | inline |
| ModifyFirstPersonCameraLocation(UE::Math::TVector< double > *Loc, float DeltaTime) | APrimalDinoCharacter | inline |
| ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
| ModifyInputAcceleration(UE::Math::TVector< double > *InputAcceleration) | APrimalDinoCharacter | inline |
| MontageSyncIntervalField() | APrimalCharacter | inline |
| MountCharacterAnimationField() | APrimalDinoCharacter | inline |
| MountCharacterField() | APrimalDinoCharacter | inline |
| MountCharacterSocketNameField() | APrimalDinoCharacter | inline |
| MountedDinoField() | APrimalCharacter | inline |
| MountedDinoTimeField() | APrimalCharacter | inline |
| MoveCloserIconField() | APrimalCharacter | inline |
| MoveForward(float Val) | APrimalRaft | inline |
| MovementModeChangedDelegateField() | ACharacter | inline |
| MovementSpeedScalingRotationRatePowerField() | APrimalDinoCharacter | inline |
| MoveRight(float Val) | APrimalRaft | inline |
| MoveUp(float Val) | APrimalDinoCharacter | inline |
| MovingForward() | APrimalDinoCharacter | inline |
| MovingSoundComponentField() | APrimalRaft | inline |
| MovingSoundCueField() | APrimalRaft | inline |
| MPLandingAfterLeavingTimerField() | APrimalDinoCharacter | inline |
| Multi_OnCryo_Implementation(AShooterPlayerController *ForPC) | APrimalDinoCharacter | inline |
| MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
| MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
| MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
| MulticastUpdateAllColorSets_Implementation(int Color0, int Color1, int Color2, int Color3, int Color4, int Color5) | APrimalDinoCharacter | inline |
| MultiSetAttachedStructurePickupAllowedBeforeNetworkTime(long double NewTime, APrimalStructure *Structure) | APrimalDinoCharacter | inline |
| MultiSetAttachedStructurePickupAllowedBeforeNetworkTime_Implementation(long double NewTime, APrimalStructure *Structure) | APrimalDinoCharacter | inline |
| MutagenApplied() | APrimalDinoCharacter | inline |
| MutagenBaseCostField() | APrimalDinoCharacter | inline |
| MyBabyCuddleFoodTypesField() | APrimalDinoCharacter | inline |
| MyBiomeZoneVolumeField() | APrimalCharacter | inline |
| MyCharacterStatusComponentField() | APrimalCharacter | inline |
| MyDeathHarvestingComponentField() | APrimalCharacter | inline |
| MyDeathHarvestingElementField() | APrimalCharacter | inline |
| MyDinoEntryField() | APrimalDinoCharacter | inline |
| MyDinoSettingsCDOField() | APrimalDinoCharacter | inline |
| MyInventoryComponentField() | APrimalCharacter | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NativeOnLanded(const FHitResult *Hit) | APrimalCharacter | inline |
| NativeSimulateHair(TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *CurrentPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *LastPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *RestPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *PivotPos, TArray< float, TSizedDefaultAllocator< 32 > > *RestDistance, UE::Math::TVector< double > *HairSocketLoc, UE::Math::TRotator< double > *HairSocketRot, UE::Math::TVector< double > *ChestSocketLoc, UE::Math::TRotator< double > *ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, UE::Math::TVector< double > *ShoulderLCollisionOffset, float ShoulderLCollisionRadius, UE::Math::TVector< double > *ShoulderRCollisionOffset, float ShoulderRCollisionRadius, UE::Math::TVector< double > *HeadHairCollisionOffset, float HeadHairCollisionRadius, UE::Math::TVector< double > *NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, UE::Math::TTransform< double > *LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) | APrimalCharacter | inline |
| NavigationInvokerComponentField() | APrimalDinoCharacter | inline |
| NeedLevelToFeedIconField() | APrimalDinoCharacter | inline |
| NeedsLoadForClient() | UObject | inline |
| NeedsLoadForServer() | UObject | inline |
| NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetAddCharacterMovementImpulse_Implementation(UE::Math::TVector< double > *Impulse, __int64 bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode) | APrimalCharacter | inline |
| NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
| NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetDidLand_Implementation() | APrimalCharacter | inline |
| NetDormancyField() | AActor | inline |
| NetDriverNameField() | AActor | inline |
| NetDynamicMusicSoundField() | APrimalCharacter | inline |
| NetForceUpdateAimedCharacters_Implementation(UE::Math::TVector< double > *StartLoc, UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) | APrimalCharacter | inline |
| NetOnJumped_Implementation() | APrimalCharacter | inline |
| NetPlayDeathAnimIfNeeded_Implementation(bool bOnlyPlayOnClient) | APrimalCharacter | inline |
| NetPlaySoundOnCharacter(USoundBase *SoundToPlay, bool bPlayOnOwner) | APrimalCharacter | inline |
| NetPlaySoundOnCharacter_Implementation(USoundBase *SoundToPlay, bool bPlayOnOwner) | APrimalCharacter | inline |
| NetPriorityField() | AActor | inline |
| NetSetCharacterMovementVelocity_Implementation(bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) | APrimalCharacter | inline |
| NetSetMovementModeSimulatedInternal_Implementation(EMovementMode NewMovementMode) | APrimalCharacter | inline |
| NetSetReplicatedDeathAnim_Implementation(UAnimationAsset *Anim) | APrimalCharacter | inline |
| NetStopAllAnimMontage_Implementation() | APrimalCharacter | inline |
| NetTagField() | AActor | inline |
| NetUpdateDinoNameStrings(const FString *NewTamerString, const FString *NewTamedName) | APrimalDinoCharacter | inline |
| NetUpdateDinoNameStrings_Implementation(const FString *NewTamerString, const FString *NewTamedName) | APrimalDinoCharacter | inline |
| NetUpdateDinoOwnerData(const FString *NewOwningPlayerName, int NewOwningPlayerID) | APrimalDinoCharacter | inline |
| NetUpdateDinoOwnerData_Implementation(const FString *NewOwningPlayerName, int NewOwningPlayerID) | APrimalDinoCharacter | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetUpdateTribeName_Implementation(const FString *NewTribeName) | APrimalCharacter | inline |
| NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
| NetworkCreationTimeField() | APrimalRaft | inline |
| NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
| NetworkRangeMultiplierField() | UPrimalActor | inline |
| NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
| NetworkSpatializationChildrenField() | UPrimalActor | inline |
| NetworkSpatializationParentField() | UPrimalActor | inline |
| NeuterIconField() | APrimalDinoCharacter | inline |
| NewFemaleMaxTimeBetweenMatingField() | APrimalDinoCharacter | inline |
| NewFemaleMinTimeBetweenMatingField() | APrimalDinoCharacter | inline |
| NextAllowedBedUseTimeField() | APrimalDinoCharacter | inline |
| NextAllowedMatingTimeField() | APrimalDinoCharacter | inline |
| NextBabyDinoAncestorsField() | APrimalDinoCharacter | inline |
| NextBabyDinoAncestorsMaleField() | APrimalDinoCharacter | inline |
| NextBlinkTimeField() | APrimalCharacter | inline |
| NextBPTimerNonDedicatedField() | APrimalCharacter | inline |
| NextBPTimerServerField() | APrimalCharacter | inline |
| NextRidingFlyerUndergroundCheckField() | APrimalDinoCharacter | inline |
| NextTamedDinoCharacterStatusTickTimeField() | APrimalDinoCharacter | inline |
| NextTickDelayAllowTimeField() | APrimalDinoCharacter | inline |
| NextTimeFlushFloorField() | APrimalCharacter | inline |
| NiagaraSystemsToActivateAfterDraggedField() | APrimalCharacter | inline |
| NonDedicatedFreezeDinoPhysicsIfLayerUnloadedField() | APrimalDinoCharacter | inline |
| NonLocationalDamageHurtFXScaleOverrideField() | APrimalCharacter | inline |
| NonLocationalDamageHurtFXSocketField() | APrimalCharacter | inline |
| NonRelevantServerForceSleepRagdollIntervalField() | APrimalCharacter | inline |
| NoRiderFlyingRotationRateModifierField() | APrimalDinoCharacter | inline |
| NoRiderRotationModifierField() | APrimalDinoCharacter | inline |
| NoSaddlePassengerSeatsField() | APrimalDinoCharacter | inline |
| NotifyActorBeginCursorOver() | AActor | inline |
| NotifyActorBeginOverlap(AActor *OtherActor) | ACharacter | inline |
| NotifyActorEndCursorOver() | AActor | inline |
| NotifyActorEndOverlap(AActor *OtherActor) | ACharacter | inline |
| NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
| NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
| NotifyBumpedByPawn(APrimalCharacter *ByPawn) | APrimalCharacter | inline |
| NotifyBumpedPawn(APawn *BumpedPawn) | APrimalDinoCharacter | inline |
| NotifyBumpedStructure(AActor *BumpedStructure) | APrimalDinoCharacter | inline |
| NotifyClientsEmbryoTerminated() | APrimalDinoCharacter | inline |
| NotifyClientsEmbryoTerminated_Implementation(int a2) | APrimalDinoCharacter | inline |
| NotifyControllerChanged() | APawn | inline |
| NotifyEquippedItems() | APrimalCharacter | inline |
| NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| NotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | APrimalDinoCharacter | inline |
| NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | APrimalCharacter | inline |
| NotifyItemRemoved(UPrimalItem *anItem) | APrimalDinoCharacter | inline |
| NotifyJumpApex() | ACharacter | inline |
| NotifyRestarted() | APawn | inline |
| NotifyUnequippedItems() | APrimalCharacter | inline |
| NoWaterTriesField() | APrimalRaft | inline |
| NPCLerpToMaxRandomBaseLevelField() | APrimalDinoCharacter | inline |
| NPCSpawnerAddLevelOffsetBeforeMultiplier() | APrimalDinoCharacter | inline |
| NPCSpawnerExtraLevelOffsetField() | APrimalDinoCharacter | inline |
| NPCSpawnerLevelMultiplierField() | APrimalDinoCharacter | inline |
| NPCZoneVolumeCountWeightField() | APrimalDinoCharacter | inline |
| NumActorOverlapEventsCounterField() | ACharacter | inline |
| NumberOfClientRagdollCorrectionAttemptsField() | APrimalCharacter | inline |
| NumFallZFailsField() | APrimalCharacter | inline |
| NursingTroughFoodEffectivenessMultiplierField() | APrimalDinoCharacter | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OffBrake() | APrimalDinoCharacter | inline |
| OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
| OldInterpolatedLocationField() | APrimalDinoCharacter | inline |
| OldLocationField() | APrimalCharacter | inline |
| OldRotationField() | APrimalCharacter | inline |
| OnActorBeginOverlapField() | AActor | inline |
| OnActorCustomEventField() | UPrimalActor | inline |
| OnActorHitField() | AActor | inline |
| OnAltFirePressed() | APrimalCharacter | inline |
| OnAltFireReleased() | APrimalCharacter | inline |
| OnAttachedToCharacter() | APrimalCharacter | inline |
| OnBeginCursorOverField() | AActor | inline |
| OnBeginDrag(APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) | APrimalCharacter | inline |
| OnBeginDrag_Implementation(APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) | APrimalCharacter | inline |
| OnBeginDragged(APrimalCharacter *Dragger) | APrimalCharacter | inline |
| OnBrake() | APrimalDinoCharacter | inline |
| OnCameraStyleChangedNotify(const FName *NewCameraStyle, const FName *OldCameraStyle) | APrimalCharacter | inline |
| OnCharacterMovementUpdatedField() | ACharacter | inline |
| OnCharacterStepped_Implementation(UE::Math::TVector< double > *PrevLocation, UE::Math::TVector< double > *NewLocation) | APrimalCharacter | inline |
| OnClearMountedDinoField() | APrimalDinoCharacter | inline |
| OnClickedField() | AActor | inline |
| OnConstruction(const UE::Math::TTransform< double > *Transform) | APrimalCharacter | inline |
| OnControllerInitiatedAttack(int AttackIndex) | APrimalDinoCharacter | inline |
| OnCryo(AShooterPlayerController *ForPC) | APrimalDinoCharacter | inline |
| OnDeserializedByGame(EOnDeserializationType::Type DeserializationType) | APrimalRaft | inline |
| OnDetachedFromCharacter(APrimalCharacter *aCharacter, int OverrideDirection) | APrimalCharacter | inline |
| OnDinoCheat(FName CheatName, bool bSetValue, float Value) | APrimalDinoCharacter | inline |
| OnDinoStartled(UAnimMontage *StartledAnimPlayed, bool bFromAIController) | APrimalDinoCharacter | inline |
| OnDraggedInterpEnded() | APrimalCharacter | inline |
| OnDraggedStarted() | APrimalCharacter | inline |
| OnElevateDino(float Val) | APrimalDinoCharacter | inline |
| OnEndCrouch(float HeightAdjust, float ScaledHeightAdjust) | ACharacter | inline |
| OnEndDrag() | APrimalCharacter | inline |
| OnEndDrag_Implementation() | APrimalCharacter | inline |
| OnEndDragged(APrimalCharacter *Dragger) | APrimalCharacter | inline |
| OnEndPlayField() | AActor | inline |
| OnFlyerLandedField() | APrimalDinoCharacter | inline |
| OnFlyerLandingInterruptedField() | APrimalDinoCharacter | inline |
| OnFlyerStartLandingField() | APrimalDinoCharacter | inline |
| OnInputTouchBeginField() | AActor | inline |
| OnInputTouchEnterField() | AActor | inline |
| OnJumped() | ACharacter | inline |
| OnJumped_Implementation() | APrimalCharacter | inline |
| OnLanded(const FHitResult *Hit) | ACharacter | inline |
| OnLowerDino(float Val) | APrimalDinoCharacter | inline |
| OnMassTeleportEvent(const EMassTeleportState::Type EventState, const APrimalCharacter *TeleportInitiatedByChar) | APrimalCharacter | inline |
| OnMatineeUpdatedField() | UPrimalActor | inline |
| OnMatineeUpdatedRawField() | UPrimalActor | inline |
| OnMovementModeChanged(EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode) | APrimalRaft | inline |
| OnNotifyAddPassengerField() | APrimalDinoCharacter | inline |
| OnNotifyClearPassengerField() | APrimalDinoCharacter | inline |
| OnNotifyClearRiderField() | APrimalDinoCharacter | inline |
| OnNotifySetRiderField() | APrimalDinoCharacter | inline |
| OnPaintingComponentInitialized(const UStructurePaintingComponent *PaintingComp) | APrimalCharacter | inline |
| OnPressCrouch() | APrimalDinoCharacter | inline |
| OnPressCrouchProneToggle() | APrimalDinoCharacter | inline |
| OnPressProne() | APrimalDinoCharacter | inline |
| OnPressReload() | APrimalDinoCharacter | inline |
| OnPrimalCharacterSleeped() | APrimalDinoCharacter | inline |
| OnPrimalCharacterUnsleeped() | APrimalDinoCharacter | inline |
| OnReachedJumpApexField() | ACharacter | inline |
| OnReleaseCrouch() | APrimalDinoCharacter | inline |
| OnReleaseCrouchProneToggle() | APrimalDinoCharacter | inline |
| OnReleaseProne() | APrimalDinoCharacter | inline |
| OnReleaseReload() | APrimalDinoCharacter | inline |
| OnRep_AttachmentReplication() | APrimalCharacter | inline |
| OnRep_bBonesHidden() | APrimalDinoCharacter | inline |
| OnRep_Controller() | APawn | inline |
| OnRep_IsCrouched(__int64 a2) | ACharacter | inline |
| OnRep_IsProne(__int64 a2) | APrimalCharacter | inline |
| OnRep_PassengerPerSeat() | APrimalDinoCharacter | inline |
| OnRep_RagdollPositions() | APrimalCharacter | inline |
| OnRep_ReplicatedBasedMovement() | APrimalCharacter | inline |
| OnRep_ReplicatedMovement() | ACharacter | inline |
| OnRep_ReplicateMovement() | APrimalCharacter | inline |
| OnRunTogglePressed() | APrimalCharacter | inline |
| OnRunToggleReleased() | APrimalCharacter | inline |
| OnSemaphoreTakenField() | UPrimalActor | inline |
| OnSetMountedDinoField() | APrimalDinoCharacter | inline |
| OnStartAltFire() | APrimalCharacter | inline |
| OnStartCrouch(float HeightAdjust, float ScaledHeightAdjust) | ACharacter | inline |
| OnStartFire() | APrimalDinoCharacter | inline |
| OnStartJump() | APrimalDinoCharacter | inline |
| OnStartRunning() | APrimalCharacter | inline |
| OnStartTargeting() | APrimalDinoCharacter | inline |
| OnStopAltFire() | APrimalCharacter | inline |
| OnStopFire() | APrimalDinoCharacter | inline |
| OnStopJump() | APrimalDinoCharacter | inline |
| OnStopRunning() | APrimalCharacter | inline |
| OnStopTargeting() | APrimalDinoCharacter | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
| OnTakePointDamageField() | AActor | inline |
| OnTargetingTeamChangedField() | UPrimalActor | inline |
| OnTeamChangedForActorField | UPrimalActor | inline |
| OnUncryo(AShooterPlayerController *ForPC) | APrimalDinoCharacter | inline |
| OnUpdateSimulatedPosition(const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation) | APrimalCharacter | inline |
| OnUROPostInterpolation(float Delta, USkeletalMeshComponent *InMesh, TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > *InterpTransforms) | APrimalCharacter | inline |
| OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
| OnVersionChange(bool *doDestroy) | APrimalDinoCharacter | inline |
| OnVoiceTalkingStateChanged(bool isTalking, bool isMuted) | APrimalDinoCharacter | inline |
| OpenDoorAnimField() | APrimalDinoCharacter | inline |
| OpenDoorDelayField() | APrimalDinoCharacter | inline |
| OptionsIconField() | APrimalDinoCharacter | inline |
| OrbitCamMaxZoomLevelField() | APrimalCharacter | inline |
| OrbitCamMinZoomLevelField() | APrimalCharacter | inline |
| OrbitCamOff() | APrimalCharacter | inline |
| OrbitCamOn() | APrimalCharacter | inline |
| OrbitCamRotField() | APrimalCharacter | inline |
| OrbitCamToggle() | APrimalCharacter | inline |
| OrbitCamZoomField() | APrimalCharacter | inline |
| OrbitCamZoomStepSizeField() | APrimalCharacter | inline |
| OrderGroupSettingsIconField() | APrimalDinoCharacter | inline |
| OriginalCapsuleHalfHeightField() | APrimalDinoCharacter | inline |
| OriginalCorpseLifespanField() | APrimalCharacter | inline |
| OriginalCreationTimeField() | UPrimalActor | inline |
| OriginalNPCVolumeNameField() | APrimalDinoCharacter | inline |
| OriginalTargetingTeamField() | APrimalDinoCharacter | inline |
| OuterPrivateField() | UObjectBase | inline |
| OutsideOriginalNPCVolumeStasisDestroyIntervalField() | APrimalDinoCharacter | inline |
| OutsideWorldBounds() | APawn | inline |
| OverlayTooltipPaddingField() | APrimalDinoCharacter | inline |
| OverlayTooltipScaleField() | APrimalDinoCharacter | inline |
| OverrideApproachRadiusField() | APrimalDinoCharacter | inline |
| OverrideAreaMusicField() | APrimalDinoCharacter | inline |
| OverrideBasedCharactersCameraInterpSpeed(APrimalCharacter *ForBasedChar, const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) | APrimalDinoCharacter | inline |
| OverrideBaseStatLevelsOnSpawnField() | APrimalDinoCharacter | inline |
| OverrideCameraInterpSpeed(const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) | APrimalCharacter | inline |
| OverrideCameraTargetOriginLocation(UE::Math::TVector< double > *OutOverrideOrigin, const FName WithCameraStyle) | APrimalCharacter | inline |
| OverrideCharacterSound(USoundBase *SoundIn) | APrimalCharacter | inline |
| OverrideDinoMaxExperiencePointsField() | APrimalDinoCharacter | inline |
| OverrideDinoTameSoundIndexField() | APrimalDinoCharacter | inline |
| OverrideFinalWanderLocation(UE::Math::TVector< double > *outVec) | APrimalDinoCharacter | inline |
| OverrideFinalWanderLocation_Implementation(UE::Math::TVector< double > *outVec) | APrimalDinoCharacter | inline |
| OverrideFlyingVelocity(UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) | APrimalCharacter | inline |
| OverrideForcePreventExitingWater() | APrimalDinoCharacter | inline |
| OverrideInputComponentClassField() | APawn | inline |
| OverrideNewFallVelocity(UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime) | APrimalCharacter | inline |
| OverrideRandomWanderLocation(const UE::Math::TVector< double > *originalDestination, UE::Math::TVector< double > *inVec) | APrimalDinoCharacter | inline |
| OverrideRandomWanderLocation_Implementation(const UE::Math::TVector< double > *originalDestination, UE::Math::TVector< double > *inVec) | APrimalDinoCharacter | inline |
| OverrideStasisComponentRadiusField() | UPrimalActor | inline |
| OverrideStatPriorityOnSpawnField() | APrimalDinoCharacter | inline |
| OverrideSwimmingAcceleration(UE::Math::TVector< double > *ModifyAcceleration, float DeltaTime) | APrimalRaft | inline |
| OverrideSwimmingVelocity(UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) | APrimalRaft | inline |
| OverrideTargetComponentsField() | APrimalDinoCharacter | inline |
| OverrideTerminalVelocity() | APrimalCharacter | inline |
| OverrideWalkingVelocity(UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime) | APrimalCharacter | inline |
| OverwrittenWildFollowingDinoInfosField() | APrimalDinoCharacter | inline |
| OwnedComponentsField() | AActor | inline |
| OwnerField() | AActor | inline |
| OwnerMissionField() | APrimalDinoCharacter | inline |
| OwningPlayerIDField() | APrimalDinoCharacter | inline |
| OwningPlayerNameField() | APrimalDinoCharacter | inline |
| PaintConsumptionMultiplierField() | APrimalDinoCharacter | inline |
| PaintingAllowedUVRangesField() | APrimalDinoCharacter | inline |
| PaintingComponentField() | APrimalCharacter | inline |
| PaintTextureResolutionField() | APrimalDinoCharacter | inline |
| ParentComponentField() | AActor | inline |
| ParticleSystemsToActivateAfterDraggedField() | APrimalCharacter | inline |
| PassangerSeatsGenericIconField() | APrimalDinoCharacter | inline |
| PassengerBoneNameOverrideField() | APrimalDinoCharacter | inline |
| PassengerFPVCameraRootSocketField() | APrimalDinoCharacter | inline |
| PassengerPerSeatField() | APrimalDinoCharacter | inline |
| PathfollowingMaxSpeedModiferField() | APrimalDinoCharacter | inline |
| PawnClientRestart() | ACharacter | inline |
| PerBuffLambda(std::function< void __cdecl(APrimalBuff *)> *lambda) | APrimalCharacter | inline |
| PercentChanceFemaleField() | APrimalDinoCharacter | inline |
| PersonalTamedDinoCostField() | APrimalDinoCharacter | inline |
| PickUpIconField() | APrimalDinoCharacter | inline |
| PinnedAnimField() | APrimalCharacter | inline |
| PlatformSaddleMaxStructureBuildDistance2DField() | APrimalDinoCharacter | inline |
| PlayAnimBelowHealthField() | APrimalDinoCharacter | inline |
| PlayAnimBelowHealthPercentField() | APrimalDinoCharacter | inline |
| PlayAnimEx(UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime) | APrimalCharacter | inline |
| PlayAnimMontage(UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) | APrimalCharacter | inline |
| PlayAttackAnimationOfAnimationArray(int AnimationIndex, TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > *attackAnimations) | APrimalDinoCharacter | inline |
| PlayChargingAnim() | APrimalDinoCharacter | inline |
| PlayDeathAnimIfNeeded(bool bWasPlayingDeathAnim) | APrimalCharacter | inline |
| PlayDying(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalDinoCharacter | inline |
| PlayDyingPoint_Implementation(float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayerMountedCarryAnimationField() | APrimalDinoCharacter | inline |
| PlayerMountedLaunchFowardSpeedField() | APrimalDinoCharacter | inline |
| PlayerMountedLaunchUpSpeedField() | APrimalDinoCharacter | inline |
| PlayerStateField() | APawn | inline |
| PlayFootstep() | APrimalCharacter | inline |
| PlayHardEndChargingShake() | APrimalDinoCharacter | inline |
| PlayHardEndChargingShake_Implementation() | APrimalDinoCharacter | inline |
| PlayHitEffect(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) | APrimalCharacter | inline |
| PlayHitEffectGeneric(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayHitEffectGeneric_Implementation(float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayHitEffectPoint(float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayHitEffectRadial(float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalCharacter | inline |
| PlayHurtAnim(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) | APrimalCharacter | inline |
| PlayJumpAnim() | APrimalCharacter | inline |
| PlayKillLocalSoundField() | APrimalDinoCharacter | inline |
| PlayLandedAnim() | APrimalCharacter | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
| PlayWeightedAttackAnimation(int a2) | APrimalDinoCharacter | inline |
| Poop(bool bForcePoop) | APrimalDinoCharacter | inline |
| PoopAltItemChanceField() | APrimalCharacter | inline |
| PoopAltItemClassField() | APrimalCharacter | inline |
| PoopAnimationField() | APrimalCharacter | inline |
| PoopIconField() | APrimalCharacter | inline |
| PoopItemClassField() | APrimalCharacter | inline |
| PoopSoundField() | APrimalCharacter | inline |
| PossessedAtTimeField() | APrimalCharacter | inline |
| PossessedBy(AController *NewController) | APrimalCharacter | inline |
| PostActorConstruction() | AActor | inline |
| PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
| PostInitializeComponents() | APrimalRaft | inline |
| PostInitProperties() | APrimalDinoCharacter | inline |
| PostLoad() | APawn | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostNetInit() | AActor | inline |
| PostNetReceive() | ACharacter | inline |
| PostNetReceiveLocationAndRotation() | APrimalDinoCharacter | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostNetReceiveVelocity(const UE::Math::TVector< double > *NewVelocity) | APawn | inline |
| PostProcessModifyBlendableMaterial(const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID) | APrimalCharacter | inline |
| PostRegisterAllComponents() | APawn | inline |
| PostSpawnInitialize(const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| PreDragCollisionSetField() | APrimalCharacter | inline |
| PreDraggingMovementTickGroupField() | APrimalCharacter | inline |
| PreInitializeComponents() | APrimalCharacter | inline |
| PreMatineeUpdateRootMotionParamsField() | APrimalDinoCharacter | inline |
| PreNetReceive() | ACharacter | inline |
| PrepareForSaving() | APrimalDinoCharacter | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | APrimalCharacter | inline |
| PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | ACharacter | inline |
| PressCrouchProneToggleTimeField() | APrimalCharacter | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PreventBuffClassesField() | APrimalCharacter | inline |
| PreventBuffClassesWithTagField() | APrimalCharacter | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | APrimalRaft | inline |
| PreventColorizationRegionsField() | APrimalDinoCharacter | inline |
| PreventInputDoesOffset() | APrimalCharacter | inline |
| PreventInputType(EPrimalCharacterInputType::Type inputType) | APrimalCharacter | inline |
| PreventLanding(const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity) | APrimalCharacter | inline |
| PreventMovementMode(EMovementMode NewMovementMode, unsigned __int8 NewCustomMode) | APrimalPawn | inline |
| PreventNotifySound(USoundBase *SoundIn) | APrimalCharacter | inline |
| PreventsTargeting(AActor *ByActor) | APrimalCharacter | inline |
| PreventsTargeting_Implementation(AActor *ByActor) | APrimalCharacter | inline |
| PreviewCameraDefaultZoomMultiplierField() | APrimalCharacter | inline |
| PreviewCameraDistanceScaleFactorField() | APrimalCharacter | inline |
| PreviewCameraMaxZoomMultiplierField() | APrimalCharacter | inline |
| PreviousAimRotField() | APrimalDinoCharacter | inline |
| PreviousCarriedCharacterField() | APrimalDinoCharacter | inline |
| PreviousControllerField() | APawn | inline |
| PreviousMountedDinoField() | APrimalCharacter | inline |
| PreviousRagdollLocationField() | APrimalCharacter | inline |
| PreviousRiderField() | APrimalDinoCharacter | inline |
| PreviousRootYawSpeedField() | APrimalDinoCharacter | inline |
| PreviousTargetingTeamField() | APrimalDinoCharacter | inline |
| PreviousUploadedFromServerNameField() | APrimalDinoCharacter | inline |
| PrevPassengerPerSeatField() | APrimalDinoCharacter | inline |
| PrimaryActorTickField() | AActor | inline |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) | APrimalDinoCharacter | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProcessOrderAttackTarget(AActor *TheTarget, bool bClearFollowTargets) | APrimalDinoCharacter | inline |
| ProcessOrderMoveTo(UE::Math::TVector< double > *MoveToLoc, bool bClearFollowTargets) | APrimalDinoCharacter | inline |
| ProcessUserConstructionScript() | AActor | inline |
| Prone(bool bClientSimulation) | APrimalCharacter | inline |
| ProneEyeHeightField() | APrimalCharacter | inline |
| ProneWaterSubmergedDepthThresholdField() | APrimalCharacter | inline |
| ProxyJumpForceStartedTimeField() | ACharacter | inline |
| PushSelectionToProxies() | AActor | inline |
| PutItemInLastSlotToTameIconField() | APrimalDinoCharacter | inline |
| PutTamingFoodInLastSlotToTameIconField() | APrimalDinoCharacter | inline |
| RaftSpawnEffectField() | APrimalRaft | inline |
| RagdollDeathImpulseScalerField() | APrimalCharacter | inline |
| RagdollImpactDamageMinDecelerationSpeedField() | APrimalCharacter | inline |
| RagdollImpactDamageVelocityScaleField() | APrimalCharacter | inline |
| RagdollLastFrameLinearVelocityField() | APrimalCharacter | inline |
| RagdollPenetrationFailuresField() | APrimalCharacter | inline |
| RagdollReplicationIntervalField() | APrimalCharacter | inline |
| RandomColorSetsFemaleField() | APrimalDinoCharacter | inline |
| RandomColorSetsMaleField() | APrimalDinoCharacter | inline |
| RandomMutationChanceField() | APrimalDinoCharacter | inline |
| RandomMutationGivePointsField() | APrimalDinoCharacter | inline |
| RandomMutationRollsField() | APrimalDinoCharacter | inline |
| RandomMutationsFemaleField() | APrimalDinoCharacter | inline |
| RandomMutationsMaleField() | APrimalDinoCharacter | inline |
| RandomPlayStartledAnimIntervalMaxField() | APrimalDinoCharacter | inline |
| RandomPlayStartledAnimIntervalMinField() | APrimalDinoCharacter | inline |
| RandomStartByteField() | UPrimalActor | inline |
| RayTracingGroupIdField() | AActor | inline |
| ReachedDesiredRotation() | APawn | inline |
| RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
| ReassertColorization() | APrimalDinoCharacter | inline |
| RecalculateBaseEyeHeight() | APrimalCharacter | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| RefreshBiomeZoneVolumes() | APrimalCharacter | inline |
| RefreshColorization(bool bForceRefresh) | APrimalDinoCharacter | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllComponents() | APrimalDinoCharacter | inline |
| ReleaseBodyIconField() | APrimalCharacter | inline |
| RemoteInventoryAllowViewing(APlayerController *ForPC) | APrimalDinoCharacter | inline |
| RemoveAllJumpDeactivatedBuffs(APrimalBuff *IgnoredBuff) | APrimalCharacter | inline |
| RemoveBasedPawn(AActor *anPawn) | APrimalDinoCharacter | inline |
| RemoveBasedPawns(USceneComponent *BasedOnComponent) | APrimalCharacter | inline |
| RemoveCharacterSnapshot(UPrimalItem *Item, AActor *From) | APrimalCharacter | inline |
| RemoveClassFromGroupSelectionIconsField() | APrimalDinoCharacter | inline |
| RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| RemoveDinoReferenceFromLatchingStructure() | APrimalDinoCharacter | inline |
| RemoveDinoToActiveTamingArray() | APrimalDinoCharacter | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemovePassenger(APrimalCharacter *PrimalCharacter, bool bFromCharacter, bool bFromPlayerController) | APrimalDinoCharacter | inline |
| RemoveStructure(APrimalStructure *Structure) | APrimalDinoCharacter | inline |
| RemoveTameFromGroupSelectionIconsField() | APrimalDinoCharacter | inline |
| RemoveTameFromGroupsIconField() | APrimalDinoCharacter | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| RenameIconField() | APrimalDinoCharacter | inline |
| RepairAmountRemainingField() | APrimalDinoCharacter | inline |
| RepairCheckIntervalField() | APrimalDinoCharacter | inline |
| RepairCheckTimer() | APrimalDinoCharacter | inline |
| RepairCheckTimerHandleField() | APrimalDinoCharacter | inline |
| RepairIconField() | APrimalDinoCharacter | inline |
| RepairPercentPerIntervalField() | APrimalDinoCharacter | inline |
| RepairRequirementsItemField() | APrimalDinoCharacter | inline |
| RepeatPrimaryAttackLastSendTimeField() | APrimalDinoCharacter | inline |
| ReplayLastTransformUpdateTimeStampField() | ACharacter | inline |
| ReplicateAllBones() | APrimalCharacter | inline |
| ReplicatedBasedMovementField() | ACharacter | inline |
| ReplicatedBonesField() | APrimalCharacter | inline |
| ReplicatedBonesIndiciesField() | APrimalCharacter | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedCurrentHealthField() | APrimalCharacter | inline |
| ReplicatedCurrentTorporField() | APrimalCharacter | inline |
| ReplicatedDeathAnimField() | APrimalCharacter | inline |
| ReplicatedMaxHealthField() | APrimalCharacter | inline |
| ReplicatedMaxTorporField() | APrimalCharacter | inline |
| ReplicatedMovementField() | AActor | inline |
| ReplicatedRootRotationField() | APrimalCharacter | inline |
| ReplicatedServerLastTransformUpdateTimeStampField() | ACharacter | inline |
| ReplicateDurabilityForEquippedItem(FItemNetID itemID) | APrimalDinoCharacter | inline |
| ReplicateRagdoll() | APrimalCharacter | inline |
| ReplicateRagdollHandleField() | APrimalCharacter | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
| ReplicationIntervalMultiplierField() | UPrimalActor | inline |
| RepRootMotionField() | ACharacter | inline |
| RequestAttackData() | APrimalDinoCharacter | inline |
| RequestDisplayEmbryoData(APlayerController *ForPC, bool bEnable) | APrimalDinoCharacter | inline |
| RequestPoop() | APrimalCharacter | inline |
| RequestTerminateEmbryo(APlayerController *ForPC) | APrimalDinoCharacter | inline |
| RequiredTameAffinityField() | APrimalDinoCharacter | inline |
| RequiredTameAffinityPerBaseLevelField() | APrimalDinoCharacter | inline |
| RequiresEngramToMountIconField() | APrimalDinoCharacter | inline |
| ReregisterAllComponents(bool a2) | AActor | inline |
| Reset() | APawn | inline |
| ResetCollisionSweepLocation(const UE::Math::TVector< double > *newLocation, bool bForceReset) | APrimalCharacter | inline |
| ResetCurrentAttackIndex() | APrimalDinoCharacter | inline |
| ResetJumpState() | ACharacter | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetSpatialComponent() | AActor | inline |
| ResetTakingOff() | APrimalDinoCharacter | inline |
| Restart() | ACharacter | inline |
| RestoreReplicatedMove(const FSimulatedRootMotionReplicatedMove *RootMotionRepMove) | ACharacter | inline |
| RestrictNonAlliedCarriedPlayerYawSocketField() | APrimalDinoCharacter | inline |
| RiddenStasisRangeMultiplierField() | APrimalDinoCharacter | inline |
| RideIconField() | APrimalDinoCharacter | inline |
| RiderAnimOverrideField() | APrimalDinoCharacter | inline |
| RiderAttackLocationField() | APrimalDinoCharacter | inline |
| RiderAttackTargetField() | APrimalDinoCharacter | inline |
| RiderCheckTraceOffsetField() | APrimalDinoCharacter | inline |
| RiderEjectionImpulseField() | APrimalDinoCharacter | inline |
| RiderExtraMaxSpeedModifierField() | APrimalDinoCharacter | inline |
| RiderField() | APrimalDinoCharacter | inline |
| RiderFlyingRotationRateModifierField() | APrimalDinoCharacter | inline |
| RiderFPVCameraOffsetField() | APrimalDinoCharacter | inline |
| RiderFPVCameraUseSocketNameField() | APrimalDinoCharacter | inline |
| RiderLatchedFPVCameraUseSocketNameField() | APrimalDinoCharacter | inline |
| RiderMaxImprintingQualityDamageMultiplierField() | APrimalDinoCharacter | inline |
| RiderMaxImprintingQualityDamageReductionField() | APrimalDinoCharacter | inline |
| RiderMaxRunSpeedModifierField() | APrimalDinoCharacter | inline |
| RiderMaxSpeedModifierField() | APrimalDinoCharacter | inline |
| RiderMoveAnimOverrideField() | APrimalDinoCharacter | inline |
| RiderMovementSpeedScalingRotationRatePowerMultiplierField() | APrimalDinoCharacter | inline |
| RiderRotationRateModifierField() | APrimalDinoCharacter | inline |
| RiderSocketNameField() | APrimalDinoCharacter | inline |
| RidingAnimSpeedFactorField() | APrimalDinoCharacter | inline |
| RidingAttackExtraVelocityDelayField() | APrimalDinoCharacter | inline |
| RidingAttackExtraVelocityField() | APrimalDinoCharacter | inline |
| RidingFirstPersonViewLocationOffsetField() | APrimalDinoCharacter | inline |
| RidingNetUpdateFequencyField() | APrimalDinoCharacter | inline |
| RidingSwimmingRunSpeedModifierField() | APrimalDinoCharacter | inline |
| RidingTick(float DeltaSeconds) | APrimalDinoCharacter | inline |
| RootBodyBoneNameField() | APrimalCharacter | inline |
| RootComponentField() | AActor | inline |
| RootLocSwimOffsetField() | APrimalDinoCharacter | inline |
| RootMotionRepMovesField() | ACharacter | inline |
| RootYawField() | APrimalCharacter | inline |
| RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
| RunLoopACField() | APrimalCharacter | inline |
| RunLoopSoundField() | APrimalCharacter | inline |
| RunMinVelocityRotDotField() | APrimalCharacter | inline |
| RunningMaxDesiredRotDeltaField() | APrimalCharacter | inline |
| RunningSpeedModifierField() | APrimalCharacter | inline |
| RunStopSoundField() | APrimalCharacter | inline |
| SaddledStructuresField() | APrimalDinoCharacter | inline |
| SaddleItemClassField() | APrimalDinoCharacter | inline |
| SaddlePivotOffsetField() | APrimalDinoCharacter | inline |
| SaddleRiderMovementTraceThruSocketNameField() | APrimalDinoCharacter | inline |
| SaddleSlotNameOverrideField() | APrimalDinoCharacter | inline |
| SaddleStructField() | APrimalDinoCharacter | inline |
| SaddleStructuresField() | APrimalDinoCharacter | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SavedBasedCharactersField() | APrimalCharacter | inline |
| SavedBaseWorldLocationField() | APrimalCharacter | inline |
| SavedDeathAnimField() | APrimalCharacter | inline |
| SaveDestroyWildDinosUnderVersionField() | APrimalDinoCharacter | inline |
| SavedLastValidTameVersionField() | APrimalDinoCharacter | inline |
| SavedPassengerPerSeatField() | APrimalDinoCharacter | inline |
| SavedRootMotionField() | ACharacter | inline |
| ScaleDeathHarvestHealthyByMaxHealthBaseField() | APrimalCharacter | inline |
| ScaleExtraRunningSpeedModifierMaxField() | APrimalDinoCharacter | inline |
| ScaleExtraRunningSpeedModifierMinField() | APrimalDinoCharacter | inline |
| ScaleExtraRunningSpeedModifierSpeedField() | APrimalDinoCharacter | inline |
| SecondaryInventoryComponentField() | APrimalDinoCharacter | inline |
| SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| Serialize(FStructuredArchiveRecord Record) | APrimalCharacter | inline |
| Serialize(FArchive *Ar) | APrimalCharacter | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerCallAggressive() | APrimalCharacter | inline |
| ServerCallAggressive_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallAttackTarget(AActor *TheTarget) | APrimalCharacter | inline |
| ServerCallAttackTarget_Implementation(AActor *TheTarget) | APrimalDinoCharacter | inline |
| ServerCallAttackTargetNew_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallFollow() | APrimalCharacter | inline |
| ServerCallFollow_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallFollowDistanceCycleOne_Implementation(APrimalDinoCharacter *ForDinoChar) | APrimalDinoCharacter | inline |
| ServerCallFollowOne_Implementation(APrimalDinoCharacter *ForDinoChar) | APrimalDinoCharacter | inline |
| ServerCallLandFlyerOne_Implementation(APrimalDinoCharacter *ForDinoChar) | APrimalDinoCharacter | inline |
| ServerCallMoveTo(UE::Math::TVector< double > *MoveToLoc) | APrimalCharacter | inline |
| ServerCallMoveTo_Implementation(UE::Math::TVector< double > *MoveToLoc) | APrimalDinoCharacter | inline |
| ServerCallNeutral() | APrimalCharacter | inline |
| ServerCallNeutral_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallPassive() | APrimalCharacter | inline |
| ServerCallPassive_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallPassiveFlee_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallSetAggressive() | APrimalCharacter | inline |
| ServerCallSetAggressive_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallStay() | APrimalCharacter | inline |
| ServerCallStay_Implementation(__int16 a2) | APrimalDinoCharacter | inline |
| ServerCallStayOne_Implementation(APrimalDinoCharacter *ForDinoChar) | APrimalDinoCharacter | inline |
| ServerCaptureDermis(APrimalCharacter *Target) | APrimalCharacter | inline |
| ServerCaptureDermis_Implementation(APrimalCharacter *Target) | APrimalCharacter | inline |
| ServerCheckIfWildDinoChildCanBeImprintedHandleField() | APrimalDinoCharacter | inline |
| ServerClearRider(int OverrideUnboardDirection) | APrimalDinoCharacter | inline |
| ServerClearRider_Implementation(int OverrideUnboardDirection) | APrimalDinoCharacter | inline |
| ServerDinoOrder(APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) | APrimalCharacter | inline |
| ServerDinoOrder_Implementation(APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) | APrimalCharacter | inline |
| ServerFinishedLanding_Implementation() | APrimalDinoCharacter | inline |
| ServerForceSleepRagdollIntervalField() | APrimalCharacter | inline |
| ServerGiveDefaultWeapon_Implementation() | APrimalDinoCharacter | inline |
| ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
| ServerInterruptLanding_Implementation() | APrimalDinoCharacter | inline |
| ServerRequestAttack(int attackIndex) | APrimalDinoCharacter | inline |
| ServerRequestAttack_Implementation(int attackIndex) | APrimalDinoCharacter | inline |
| ServerRequestBraking_Implementation(bool bWantsToBrake) | APrimalDinoCharacter | inline |
| ServerRequestDrag() | APrimalCharacter | inline |
| ServerRequestDrag_Implementation() | APrimalCharacter | inline |
| ServerRequestToggleFlight_Implementation() | APrimalDinoCharacter | inline |
| ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData) | APrimalDinoCharacter | inline |
| ServerRequestWaterSurfaceJump() | APrimalDinoCharacter | inline |
| ServerRequestWaterSurfaceJump_Implementation() | APrimalDinoCharacter | inline |
| ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSetRiderMountedWeaponRotation_Implementation(UE::Math::TRotator< double > *InVal) | APrimalDinoCharacter | inline |
| ServerSetRunning_Implementation(bool bNewRunning) | APrimalCharacter | inline |
| ServerSleepingTick() | APrimalDinoCharacter | inline |
| ServerSleepingTickHandleField() | APrimalDinoCharacter | inline |
| ServerTamedTick() | APrimalDinoCharacter | inline |
| ServerTamedTickHandleField() | APrimalDinoCharacter | inline |
| ServerTargetCarriedYawField() | APrimalCharacter | inline |
| ServerToClientsPlayAttackAnimation_Implementation(char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget) | APrimalDinoCharacter | inline |
| ServerToggleCharging_Implementation() | APrimalDinoCharacter | inline |
| ServerTryPoop() | APrimalCharacter | inline |
| ServerTryPoop_Implementation() | APrimalCharacter | inline |
| ServerUpdateAttackTargets_Implementation(AActor *AttackTarget, UE::Math::TVector< double > *AttackLocation) | APrimalDinoCharacter | inline |
| ServerUpdateBabyAge(float overrideAgePercent) | APrimalDinoCharacter | inline |
| ServerUpdateGestation() | APrimalDinoCharacter | inline |
| ServerUploadCharacter(AShooterPlayerController *UploadedBy) | APrimalDinoCharacter | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
| SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
| SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
| SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetAttackTargetTraceDistanceField() | APrimalDinoCharacter | inline |
| SetAttackTargetTraceWidthField() | APrimalDinoCharacter | inline |
| SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
| SetBabyAge(float TheAge) | APrimalDinoCharacter | inline |
| SetBase(UPrimitiveComponent *NewBaseComponent, const FName BoneName, bool bNotifyPawn) | APrimalCharacter | inline |
| SetBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalCharacter | inline |
| SetCameraProfile(FName NewProfileId) | APrimalCharacter | inline |
| SetCameraProfile_Implementation(FName NewProfileId) | APrimalCharacter | inline |
| SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate) | APawn | inline |
| SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
| SetCarryingDino(APrimalDinoCharacter *aDino) | APrimalDinoCharacter | inline |
| SetCharacterAndRagdollLocation(UE::Math::TVector< double > *NewLocation) | APrimalCharacter | inline |
| SetCharacterMeshesMaterialScalarParamValue(FName ParamName, float Value) | APrimalCharacter | inline |
| SetCharacterStatusTameable(bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame) | APrimalRaft | inline |
| SetCurrentAttackIndex(unsigned __int8 index) | APrimalDinoCharacter | inline |
| SetDeath(bool bJoinInProgress, bool AllowMovementModeChange) | APrimalCharacter | inline |
| SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
| SetDynamicMusic(USoundBase *newMusic) | APrimalDinoCharacter | inline |
| SetEquippedItemDurabilityPercent(FItemNetID itemID, float ItemDurabilityPercentage) | APrimalDinoCharacter | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetFCustomTrackedDinoInfoMembersByDinoRef(FCustomTrackedActorInfo *result, bool IsFavorited, bool bIsTrackedWaypoint, bool bIsValidForCurrentFilter, int ByPlayerTargetingTeam) | APrimalDinoCharacter | inline |
| SetFlight(bool bFly, bool bCancelForceLand, bool SkipAnimsPreventInputCheck) | APrimalDinoCharacter | inline |
| SetGestationData(const FUnreplicatedEggData *GestationData) | APrimalDinoCharacter | inline |
| SetHealth(float newHealth) | APrimalCharacter | inline |
| SetLastMovementDesiredRotation(const UE::Math::TRotator< double > *InRotation) | APrimalDinoCharacter | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
| SetMountCharacter(APrimalCharacter *aCharacter) | APrimalDinoCharacter | inline |
| SetMyInventoryComponent(UPrimalInventoryComponent *inventory) | APrimalDinoCharacter | inline |
| SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
| SetNetDriverName(FName NewNetDriverName) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetRagdollPhysics(bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) | APrimalCharacter | inline |
| SetRagdollReplication(bool Enabled) | APrimalCharacter | inline |
| SetReplicateMovement(bool bInReplicateMovement) | APrimalCharacter | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetRider(AShooterCharacter *aRider) | APrimalDinoCharacter | inline |
| SetRidingDinoAsPassenger(APrimalDinoCharacter *aDino, const FSaddlePassengerSeatDefinition *SeatDefinition) | APrimalDinoCharacter | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetRunning(bool bNewRunning) | APrimalCharacter | inline |
| SetSleeping(bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim) | APrimalDinoCharacter | inline |
| SetState(UPrimalAIState *State) | APrimalDinoCharacter | inline |
| SetTurretMode(bool enabled) | APrimalDinoCharacter | inline |
| SetTurretMode_Implementation(bool enabled) | APrimalDinoCharacter | inline |
| SetTurretModeMovementRestrictions(bool enabled, bool bAlsoSetTurretMode) | APrimalDinoCharacter | inline |
| SetupAsWildBabyOfSingleParent(APrimalDinoCharacter *ParentDino, float DesiredAgeMin, float DesiredAgeMax) | APrimalDinoCharacter | inline |
| SetupAsWildFollowerOfOtherDino(APrimalDinoCharacter *ParentDino) | APrimalDinoCharacter | inline |
| SetupColorization() | APrimalDinoCharacter | inline |
| SetupPlayerInputComponent(UInputComponent *WithInputComponent) | APrimalDinoCharacter | inline |
| SetupTamed(bool bWasJustTamed) | APrimalDinoCharacter | inline |
| SetupWildBaby_ApplyStats(FItemNetInfo *GeneticsInfo) | APrimalDinoCharacter | inline |
| SetupWildBaby_SetAncestryFromOneParent(APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo) | APrimalDinoCharacter | inline |
| SetupWildBaby_SetFakeInheritedColorsFromOneParent(APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo) | APrimalDinoCharacter | inline |
| SetupWildBaby_SetFakeInheritedStatsAndMutationsFromOneParent(APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo, float RandomAdjustLevelUpValueType) | APrimalDinoCharacter | inline |
| ShouldASACameraSwitchToOld(bool bDontCheckForTargeting) | APrimalCharacter | inline |
| ShouldDealDamage(AActor *TestActor) | APrimalDinoCharacter | inline |
| ShouldDisableBasedCharactersCameraInterpolation(APrimalCharacter *ForBasedChar) | APrimalDinoCharacter | inline |
| ShouldDisableCameraInterpolation() | APrimalCharacter | inline |
| ShouldDisableControllerDesiredRotation() | APrimalDinoCharacter | inline |
| ShouldForceDedicatedMovementTickEveryFrame() | APrimalDinoCharacter | inline |
| ShouldIgnoreHitResult(const UWorld *InWorld, const FHitResult *TestHit, const UE::Math::TVector< double > *MovementDirDenormalized) | APrimalDinoCharacter | inline |
| ShouldIgnoreMoveCombiningOverlap() | APrimalDinoCharacter | inline |
| ShouldNotifyLanded(const FHitResult *Hit) | ACharacter | inline |
| ShouldRestrictCarriedPlayerYaw() | APrimalDinoCharacter | inline |
| ShouldShowDinoTooltip(AShooterHUD *HUD) | APrimalDinoCharacter | inline |
| ShouldStillAllowRequestedMoveAcceleration() | APrimalDinoCharacter | inline |
| ShouldTakeDamage(float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APawn | inline |
| ShouldTickIfViewportsOnly() | APawn | inline |
| ShouldUseArmorDurabilityVFX() | APrimalDinoCharacter | inline |
| ShouldUseASACamera(bool bCheckShouldSwitchToOld) | APrimalCharacter | inline |
| ShouldUseDurabilityVar(int VarIndex) | APrimalDinoCharacter | inline |
| ShouldUseDurabilityVarForItemType(TEnumAsByte< EPrimalEquipmentType::Type > TheItemType) | APrimalDinoCharacter | inline |
| ShouldUseLongFallCameraPivotZValues() | APrimalCharacter | inline |
| ShowCopySettingsVisualIconField() | APrimalDinoCharacter | inline |
| SimpleIkRateField() | APrimalCharacter | inline |
| SimulatedRootMotionPositionFixup(float DeltaSeconds) | ACharacter | inline |
| SinglePlayerIncomingDamageModifierField() | APrimalDinoCharacter | inline |
| SinglePlayerOutgoingDamageModifierField() | APrimalDinoCharacter | inline |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SleepBodies() | APrimalCharacter | inline |
| SleepConsumeFoodAnimField() | APrimalDinoCharacter | inline |
| SlopeBiasForMaxCapsulePercentField() | APrimalDinoCharacter | inline |
| SlowFallingAnimField() | APrimalDinoCharacter | inline |
| SlowFallingStaminaCostPerSecondField() | APrimalDinoCharacter | inline |
| SnapshotPosesField() | APrimalCharacter | inline |
| SnapshotScaleField() | APrimalCharacter | inline |
| SnaredFromSocketField() | APrimalCharacter | inline |
| SocketOverrideTargetingLocationField() | APrimalCharacter | inline |
| SpawnDefaultController() | APrimalDinoCharacter | inline |
| SpawnDino(UWorld *World, TSubclassOf< APrimalDinoCharacter > DinoClass, UE::Math::TVector< double > *SpawnLoc, UE::Math::TRotator< double > *SpawnRot, float LevelMultiplier, int ExtraLevelOffset, bool AddLevelOffsetBeforeMultiplier, bool bOverrideBaseNPCLevel, int BaseLevelOverrideValue, bool bNPCDontWander, float NPCAIRangeMultiplier, int NPCAbsoluteBaseLevel, bool bSpawnWithoutCapsuleOffset, bool shouldGender, bool makeFemale) | APrimalDinoCharacter | inlinestatic |
| SpawnedLocationField() | APrimalDinoCharacter | inline |
| SpawnedPlayerFor_Implementation(AShooterPlayerController *PC, APawn *ForPawn) | APrimalDinoCharacter | inline |
| SpawnEgg(bool bForceAllowEggSpawn) | APrimalDinoCharacter | inline |
| SpawnerColorSetsField() | APrimalDinoCharacter | inline |
| SpawnFromDinoData(const FARKDinoData *InDinoData, UWorld *InWorld, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, int ForTeam, bool bGenerateNewDinoID, AShooterPlayerController *TamerController) | APrimalDinoCharacter | inlinestatic |
| SpawnFromDinoDataEx(const FARKDinoData *InDinoData, UWorld *InWorld, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, bool *dupedDino, int ForTeam, bool bGenerateNewDinoID, AShooterPlayerController *TamerController) | APrimalDinoCharacter | inlinestatic |
| SpawnNewAIController(TSubclassOf< AController > NewAIController, UBehaviorTree *MissionBehaviorTreeOverride) | APrimalDinoCharacter | inline |
| SpecialActorWantsPerFrameTicking(__int16 a2) | APrimalDinoCharacter | inline |
| StanceAggressiveIconField() | APrimalDinoCharacter | inline |
| StanceAttackTargetIconField() | APrimalDinoCharacter | inline |
| StanceIconField() | APrimalDinoCharacter | inline |
| StanceNeutralIconField() | APrimalDinoCharacter | inline |
| StancePassiveFleeIconField() | APrimalDinoCharacter | inline |
| StancePassiveIconField() | APrimalDinoCharacter | inline |
| StartChargeAnimationField() | APrimalDinoCharacter | inline |
| StartCharging(bool bForce) | APrimalDinoCharacter | inline |
| StartDraggedSoundField() | APrimalCharacter | inline |
| StartDraggingTimeField() | APrimalCharacter | inline |
| StartFallingImpactRagdollTimeIntervalField() | APrimalCharacter | inline |
| StartForceSkelUpdate(float ForTime, bool bForceUpdateMesh, bool bServerOnly) | APrimalDinoCharacter | inline |
| StartLanding(UE::Math::TVector< double > *OverrideLandingLocation) | APrimalDinoCharacter | inline |
| StartLandingTimeField() | APrimalDinoCharacter | inline |
| StartledAnimationCooldownField() | APrimalDinoCharacter | inline |
| StartledAnimationLeftField() | APrimalDinoCharacter | inline |
| StartledAnimationRightDefaultField() | APrimalDinoCharacter | inline |
| StartledAnimationsField() | APrimalDinoCharacter | inline |
| StartRepair() | APrimalDinoCharacter | inline |
| StartRidingAnimOverrideField() | APrimalDinoCharacter | inline |
| StartSurfaceCameraForPassengers(float yaw, float pitch, float roll) | APrimalDinoCharacter | inline |
| Stasis() | APrimalDinoCharacter | inline |
| StasisAutoDestroyIntervalField() | APrimalDinoCharacter | inline |
| StasisCheckComponentField() | UPrimalActor | inline |
| StasisConsumerRangeMultiplierField() | APrimalCharacter | inline |
| StasisedDestroyIntervalField() | APrimalDinoCharacter | inline |
| StasisingCharacter() | APrimalDinoCharacter | inline |
| StasisUnRegisteredComponentsField() | UPrimalActor | inline |
| StaticApplyCharacterSnapshot(UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn) | APrimalCharacter | inlinestatic |
| StaticApplyCharacterSnapshotEquipment(UPrimalInventoryComponent *Inventory, AActor *To) | APrimalCharacter | inlinestatic |
| StaticClass() | APrimalDinoCharacter | inlinestatic |
| StaticCreateBabyDino(UWorld *theWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, const UE::Math::TVector< double > *theGroundLoc, float actorRotationYaw, unsigned __int8 *EggColorSetIndices, unsigned __int8 *EggNumberOfLevelUpPointsApplied, unsigned __int8 *EggMutationsApplied, float EggTamedIneffectivenessModifier, int NotifyTeamOverride, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestors, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestorsMale, int EggRandomMutationsFemale, int EggRandomMutationsMale, int EggGenderOverride) | APrimalDinoCharacter | inlinestatic |
| StaticGetSnapshotPose(FPrimalSnapshotPose *result, UPrimalItem *Item, int PoseIndex) | APrimalCharacter | inlinestatic |
| StaticGetSnapshotPoseCount(UPrimalItem *Item) | APrimalCharacter | inlinestatic |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesACharacter() | ACharacter | inlinestatic |
| StaticRegisterNativesAPawn() | APawn | inlinestatic |
| StaticRegisterNativesAPrimalCharacter() | APrimalCharacter | inlinestatic |
| StaticRegisterNativesAPrimalDinoCharacter() | APrimalDinoCharacter | inlinestatic |
| StaticRegisterNativesAPrimalPawn() | APrimalPawn | inlinestatic |
| StaticRegisterNativesAPrimalRaft() | APrimalRaft | inlinestatic |
| StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
| StaticRemoveCharacterSnapshot(UPrimalItem *Item, AActor *From) | APrimalCharacter | inlinestatic |
| StepActorDamageTypeOverrideField() | APrimalDinoCharacter | inline |
| StepDamageFootDamageAmountField() | APrimalDinoCharacter | inline |
| StepDamageFootDamageIntervalField() | APrimalDinoCharacter | inline |
| StepDamageFootDamageRadiusField() | APrimalDinoCharacter | inline |
| StepDamageFootDamageRunningMultiplierField() | APrimalDinoCharacter | inline |
| StepDamageFootDamageSocketsField() | APrimalDinoCharacter | inline |
| StepDamageRadialDamageAmountGeneralField() | APrimalDinoCharacter | inline |
| StepDamageRadialDamageAmountHarvestableField() | APrimalDinoCharacter | inline |
| StepDamageRadialDamageExtraRadiusField() | APrimalDinoCharacter | inline |
| StepDamageRadialDamageIntervalField() | APrimalDinoCharacter | inline |
| StepHarvestableDamageTypeField() | APrimalDinoCharacter | inline |
| StepRadialDamageOffsetField() | APrimalDinoCharacter | inline |
| StopActiveState(bool bShouldResetAttackIndex) | APrimalDinoCharacter | inline |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| StopAnimEx(UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) | APrimalCharacter | inline |
| StopAnimMontage(UAnimMontage *AnimMontage) | APrimalCharacter | inline |
| StopJumping() | ACharacter | inline |
| StopRidingAnimOverrideField() | APrimalDinoCharacter | inline |
| Suicide() | APrimalCharacter | inline |
| SurfaceAdjustmentZInterpSpeedField() | APrimalRaft | inline |
| SwapRoles() | AActor | inline |
| SwimmingRotationRateModifierField() | APrimalDinoCharacter | inline |
| SwimmingRunSpeedModifierField() | APrimalDinoCharacter | inline |
| SwimOffsetInterpSpeedField() | APrimalDinoCharacter | inline |
| SwimSoundField() | APrimalDinoCharacter | inline |
| SwimSoundIntervalPerHundredSpeedField() | APrimalDinoCharacter | inline |
| SwimSoundTimeCacheField() | APrimalDinoCharacter | inline |
| SyncedMontageDurationField() | APrimalCharacter | inline |
| SyncedMontageField() | APrimalCharacter | inline |
| SyncReplicatedPhysicsSimulation() | AActor | inline |
| TagFriendlyStructures() | APrimalCharacter | inline |
| TagsField() | AActor | inline |
| TakeDamage(float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalDinoCharacter | inline |
| TakeFallingDamage(const FHitResult *Hit) | APrimalCharacter | inline |
| TamedAggressionLevelField() | APrimalDinoCharacter | inline |
| TamedAIControllerOverrideField() | APrimalDinoCharacter | inline |
| TamedAITargetingRangeField() | APrimalDinoCharacter | inline |
| TamedAllowNamingTimeField() | APrimalDinoCharacter | inline |
| TamedAtTimeField() | APrimalDinoCharacter | inline |
| TamedCorpseLifespanField() | APrimalDinoCharacter | inline |
| TamedDinoCallOutRangeField() | APrimalCharacter | inline |
| TamedDinoUnstasisConsumeFood(float ForceTimeSinceStasis) | APrimalDinoCharacter | inline |
| TamedFollowTargetField() | APrimalDinoCharacter | inline |
| TamedHarvestDamageTypeField() | APrimalDinoCharacter | inline |
| TameDino(AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID, bool bPreventNameDialog, bool bSkipAddingTamedLevels, bool bSuppressNotifications) | APrimalDinoCharacter | inline |
| TamedInventoryComponentTemplateField() | APrimalDinoCharacter | inline |
| TamedLandTargetField() | APrimalDinoCharacter | inline |
| TamedNameField() | APrimalDinoCharacter | inline |
| TamedOnServerNameField() | APrimalDinoCharacter | inline |
| TamedOverrideStasisComponentRadiusField() | APrimalDinoCharacter | inline |
| TamedProcessOrder(APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget) | APrimalDinoCharacter | inline |
| TamedRunningRotationRateModifierField() | APrimalDinoCharacter | inline |
| TamedRunningSpeedModifierField() | APrimalDinoCharacter | inline |
| TamedSwimmingRotationRateModifierField() | APrimalDinoCharacter | inline |
| TamedUnsleepAnimField() | APrimalDinoCharacter | inline |
| TamedWalkableFloorZField() | APrimalDinoCharacter | inline |
| TamedWalkingSpeedModifierField() | APrimalDinoCharacter | inline |
| TamedWanderHarvestCollectOffsetField() | APrimalDinoCharacter | inline |
| TamedWanderHarvestCollectRadiusField() | APrimalDinoCharacter | inline |
| TamedWanderHarvestIntervalField() | APrimalDinoCharacter | inline |
| TamedWanderHarvestSearchRangeField() | APrimalDinoCharacter | inline |
| TameIneffectivenessByAffinityField() | APrimalDinoCharacter | inline |
| TameIneffectivenessModifierField() | APrimalDinoCharacter | inline |
| TamerStringField() | APrimalDinoCharacter | inline |
| TamingFoodConsumeIntervalField() | APrimalDinoCharacter | inline |
| TamingIneffectivenessModifierIncreaseByDamagePercentField() | APrimalDinoCharacter | inline |
| TamingLastFoodConsumptionTimeField() | APrimalDinoCharacter | inline |
| TamingTeamIDField() | APrimalDinoCharacter | inline |
| TargetableDamageFXDefaultPhysMaterialField() | APrimalCharacter | inline |
| TargetCarriedYawField() | APrimalCharacter | inline |
| TargetField() | APrimalDinoCharacter | inline |
| TargetingOptionsIconField() | APrimalDinoCharacter | inline |
| TargetingRangeHighestIconField() | APrimalDinoCharacter | inline |
| TargetingRangeHighIconField() | APrimalDinoCharacter | inline |
| TargetingRangeLowestIconField() | APrimalDinoCharacter | inline |
| TargetingRangeLowIconField() | APrimalDinoCharacter | inline |
| TargetingRangeMediumIconField() | APrimalDinoCharacter | inline |
| TargetingTeamChanged() | APrimalDinoCharacter | inline |
| TargetingTeamField() | UPrimalActor | inline |
| TargetingTeamNameOverrideField() | APrimalDinoCharacter | inline |
| TargetLatchingInitialYawField() | APrimalDinoCharacter | inline |
| TargetPathfindingLocationOffsetField() | APrimalCharacter | inline |
| TaxidermySkinClassField() | APrimalCharacter | inline |
| TearOff() | AActor | inline |
| TeleportSucceeded(bool bIsATest, bool bSimpleTeleport) | APrimalCharacter | inline |
| TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | APrimalCharacter | inline |
| TempDampenInputAcceleration() | APrimalDinoCharacter | inline |
| TermRagdollRepConstraints() | APrimalCharacter | inline |
| TetherActorField() | APrimalCharacter | inline |
| TetherHeightField() | APrimalCharacter | inline |
| TetherRadiusField() | APrimalCharacter | inline |
| Tick(float DeltaSeconds) | APrimalRaft | inline |
| TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
| TickBeingDragged(float DeltaSeconds) | APrimalCharacter | inline |
| TickStatusTimeAccumulationField() | APrimalDinoCharacter | inline |
| TimeBetweenTamedWakingEatAnimationsField() | APrimalDinoCharacter | inline |
| TimeOfNextMateBoostUpdateField() | APrimalDinoCharacter | inline |
| TimerHandle_LifeSpanExpiredField() | AActor | inline |
| TimerStasisStoreField() | UPrimalActor | inline |
| TimeSinceLastFadeOutField() | APrimalRaft | inline |
| ToggleCameraProbeModeChordField() | APrimalCharacter | inline |
| ToggleCameraProbeModePressed1(FKey *Key) | APrimalCharacter | inline |
| ToggleCameraProbeModePressed2(FKey *Key) | APrimalCharacter | inline |
| ToggleCameraProbeModeReleased1(FKey *Key) | APrimalCharacter | inline |
| ToggleCameraProbeModeReleased2(FKey *Key) | APrimalCharacter | inline |
| TogglePOIIconField() | APrimalCharacter | inline |
| ToggleTrackingIconField() | APrimalCharacter | inline |
| ToggleWeapon() | APrimalCharacter | inline |
| TornOff() | ACharacter | inline |
| TPVCameraHorizontalOffsetFactorMaxClampField() | APrimalCharacter | inline |
| TPVCameraHorizontalOffsetFactorMaxField() | APrimalCharacter | inline |
| TPVCameraOffsetField() | APrimalCharacter | inline |
| TPVCameraOffsetMultiplierField() | APrimalCharacter | inline |
| TPVCameraOrgOffsetField() | APrimalCharacter | inline |
| TPVStructurePlacingHeightMultiplierField() | APrimalCharacter | inline |
| TrackingInfoIconField() | APrimalCharacter | inline |
| TribeGroupPetRidingRankField() | APrimalDinoCharacter | inline |
| TribeNameField() | APrimalCharacter | inline |
| TribeOrderRankSelectionIconsField() | APrimalDinoCharacter | inline |
| TribeRankSettingsIconField() | APrimalDinoCharacter | inline |
| TribeRidingRankSelectionIconsField() | APrimalDinoCharacter | inline |
| TryAccessInventory() | APrimalCharacter | inline |
| TryAccessInventoryReleased() | APrimalCharacter | inline |
| TryAccessInventoryWrapper() | APrimalCharacter | inline |
| TryCallAttackTarget() | APrimalCharacter | inline |
| TryCallFlyerLandOne() | APrimalCharacter | inline |
| TryCallFollowDistanceCycleOne() | APrimalCharacter | inline |
| TryCallFollowOne() | APrimalCharacter | inline |
| TryCallMoveTo() | APrimalCharacter | inline |
| TryCallMoveToEx(bool bOnlyAttackTarget) | APrimalCharacter | inline |
| TryCallStayOne() | APrimalCharacter | inline |
| TryDragCharacter() | APrimalCharacter | inline |
| TryDragCharacterTarget(APrimalCharacter *Character) | APrimalCharacter | inline |
| TryGiveDefaultWeapon() | APrimalCharacter | inline |
| TryGiveDefaultWeaponReleased() | APrimalCharacter | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalDinoCharacter | inline |
| TryPlayDeathAnim() | APrimalCharacter | inline |
| TryPlaySleepingAnim(bool bWasPlayingDeathAnim) | APrimalCharacter | inline |
| TryPoop() | APrimalCharacter | inline |
| TurnAtRate(float Val) | APrimalCharacter | inline |
| TurningLeftRiderAnimOverrideField() | APrimalDinoCharacter | inline |
| TurningRightRiderAnimOverrideField() | APrimalDinoCharacter | inline |
| TurnInput(float Val) | APrimalDinoCharacter | inline |
| TurnOff() | ACharacter | inline |
| TwoLeggedVirtualPointDistFactorField() | APrimalCharacter | inline |
| UnboardLocationOffsetField() | APrimalDinoCharacter | inline |
| UnboardLocationTraceOffsetField() | APrimalDinoCharacter | inline |
| UnclaimDino(bool bDestroyAI) | APrimalDinoCharacter | inline |
| UnclaimIconField() | APrimalDinoCharacter | inline |
| UnCrouch(bool bClientSimulation) | ACharacter | inline |
| UnhideBoneIconField() | APrimalDinoCharacter | inline |
| UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
| UniqueDino_MapMarkerColorField() | APrimalDinoCharacter | inline |
| UniqueDino_MapMarkerMeshField() | APrimalDinoCharacter | inline |
| UnmountCharacterAnimationField() | APrimalDinoCharacter | inline |
| UnMountedBlendFilterSmoothTypeField() | APrimalDinoCharacter | inline |
| UnPossessed() | APrimalDinoCharacter | inline |
| UnProne(bool bClientSimulation) | APrimalCharacter | inline |
| UnregisterAllComponents(bool bForReregister) | AActor | inline |
| Unstasis() | APrimalRaft | inline |
| UnstasisLastInRangeTimeField() | UPrimalActor | inline |
| UnSubmergedWaterMovementModeField() | APrimalCharacter | inline |
| UntameDino(float TamingAffinityLimit) | APrimalDinoCharacter | inline |
| UntamedPoopTimeCacheField() | APrimalDinoCharacter | inline |
| UntamedPoopTimeMaxIntervalField() | APrimalDinoCharacter | inline |
| UntamedPoopTimeMinIntervalField() | APrimalDinoCharacter | inline |
| UntamedRunningSpeedModifierField() | APrimalDinoCharacter | inline |
| UntamedWalkingSpeedModifierField() | APrimalDinoCharacter | inline |
| UpdateAllEquippedItemsDurabilityMaterials() | APrimalCharacter | inline |
| UpdateAllEquippedItemsDurabilityVariables() | APrimalCharacter | inline |
| UpdateAllReplicatedComponents() | AActor | inline |
| UpdateAnimationPreUpdateMatinee() | APrimalDinoCharacter | inline |
| UpdateAttackTargets() | APrimalDinoCharacter | inline |
| UpdateBabyCuddling(long double NewBabyNextCuddleTime, unsigned __int8 NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood) | APrimalDinoCharacter | inline |
| UpdateBabyCuddling_Implementation(long double NewBabyNextCuddleTime, unsigned __int8 NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood) | APrimalDinoCharacter | inline |
| UpdateCarriedLocationAndRotation(float DeltaSeconds) | APrimalDinoCharacter | inline |
| UpdateComponentTransforms() | AActor | inline |
| UpdateDragging() | APrimalCharacter | inline |
| UpdateDraggingHandleField() | APrimalCharacter | inline |
| UpdateEquippedItemDurabilityMaterials(FItemNetID itemID, float ItemDurabilityPercentage) | APrimalCharacter | inline |
| UpdateEquippedItemDurabilityVariable(FItemNetID itemID, float ItemDurabilityPercentage) | APrimalCharacter | inline |
| UpdateGang() | APrimalDinoCharacter | inline |
| UpdateIK() | APrimalDinoCharacter | inline |
| UpdateImprintingDetails(const FString *NewImprinterName, const FString *NewImprinterPlayerUniqueNetId) | APrimalDinoCharacter | inline |
| UpdateImprintingDetails_Implementation(const FString *NewImprinterName, const FString *NewImprinterPlayerUniqueNetId) | APrimalDinoCharacter | inline |
| UpdateImprintingQuality(float NewImprintingQuality) | APrimalDinoCharacter | inline |
| UpdateImprintingQuality_Implementation(float NewImprintingQuality) | APrimalDinoCharacter | inline |
| UpdateMateBoost(bool bForce) | APrimalDinoCharacter | inline |
| UpdateMating() | APrimalDinoCharacter | inline |
| UpdateNavAgent() | APawn | inline |
| UpdateNetDynamicMusic() | APrimalDinoCharacter | inline |
| UpdateNextAllowedMatingTime(long double fromTime) | APrimalDinoCharacter | inline |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
| UpdateRagdollReplicationOnClient() | APrimalCharacter | inline |
| UpdateRagdollReplicationOnClientHandleField() | APrimalCharacter | inline |
| UpdateReplicatedBasedMovement() | APrimalCharacter | inline |
| UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
| UpdateRidingFarShadowHandleField() | APrimalDinoCharacter | inline |
| UpdateStasisFlags() | APrimalDinoCharacter | inline |
| UpdateStatusComponent(float DeltaSeconds) | APrimalDinoCharacter | inline |
| UpdateStencilValues() | APrimalCharacter | inline |
| UpdateSwimmingState() | APrimalRaft | inline |
| UpdateTribeGroupRanks(unsigned __int8 NewTribeGroupPetOrderingRank, unsigned __int8 NewTribeGroupPetRidingRank) | APrimalDinoCharacter | inline |
| UpdateTribeGroupRanks_Implementation(unsigned __int8 NewTribeGroupPetOrderingRank, unsigned __int8 NewTribeGroupPetRidingRank) | APrimalDinoCharacter | inline |
| UpdateTribeName(FString *NewTribeName) | APrimalCharacter | inline |
| UpdateUnstasisFlags() | APrimalDinoCharacter | inline |
| UpdateWakingTame(float DeltaTime) | APrimalDinoCharacter | inline |
| UpdateWildFollowChildState() | APrimalDinoCharacter | inline |
| UpdateWildFollowParentState(AActor *OnlyUpdateThisChild) | APrimalDinoCharacter | inline |
| UploadEarliestValidTimeField() | APrimalDinoCharacter | inline |
| UploadedFromServerNameField() | APrimalDinoCharacter | inline |
| UseBedCooldownTimeField() | APrimalDinoCharacter | inline |
| UseCenteredTPVCamera() | APrimalCharacter | inline |
| UseClearOnConsumeInput() | APrimalCharacter | inline |
| UseFastInventoryHandleField() | APrimalCharacter | inline |
| UseHighQualityMovement() | APrimalDinoCharacter | inline |
| UseLowQualityAnimationTick() | APrimalDinoCharacter | inline |
| UseLowQualityBehaviorTreeTick(__int16 a2) | APrimalDinoCharacter | inline |
| UseLowQualityMovementTick() | APrimalDinoCharacter | inline |
| UseNetworkRangeScaling() | APrimalDinoCharacter | inline |
| UseOverrideWaterJumpVelocity() | APrimalCharacter | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | APrimalRaft | inline |
| ValidatePaintingComponentOctree() | APrimalCharacter | inline |
| WaitUntilHungryIconField() | APrimalDinoCharacter | inline |
| WakingConsumeFoodAnimField() | APrimalDinoCharacter | inline |
| WakingTameAffinityDecreaseFoodPercentageField() | APrimalDinoCharacter | inline |
| WakingTameAllowFeedingFoodPercentageField() | APrimalDinoCharacter | inline |
| WakingTameAnimationField() | APrimalDinoCharacter | inline |
| WakingTameConsumeEntireStackMaxQuantityField() | APrimalDinoCharacter | inline |
| WakingTameDistanceSocketNameField() | APrimalDinoCharacter | inline |
| WakingTameFeedIntervalField() | APrimalDinoCharacter | inline |
| WakingTameFoodAffinityMultiplierField() | APrimalDinoCharacter | inline |
| WakingTameFoodIncreaseMultiplierField() | APrimalDinoCharacter | inline |
| WakingTameMaxDistanceField() | APrimalDinoCharacter | inline |
| WalkingAllowCheckFall(const UE::Math::TVector< double > *DeltaWalk) | APrimalDinoCharacter | inline |
| WalkingAllowCheckFloor(const UE::Math::TVector< double > *DeltaWalk) | APrimalDinoCharacter | inline |
| WalkingRotationRateModifierField() | APrimalDinoCharacter | inline |
| WalkRunTransitionCooldownField() | APrimalCharacter | inline |
| WanderAroundActorField() | APrimalDinoCharacter | inline |
| WanderAroundActorMaxDistanceField() | APrimalDinoCharacter | inline |
| WanderRadiusMultiplierField() | APrimalDinoCharacter | inline |
| WantsCareIconField() | APrimalDinoCharacter | inline |
| WantsPerFrameSkeletalAnimationTicking(__int16 a2) | APrimalDinoCharacter | inline |
| WantsToCuddleIconField() | APrimalDinoCharacter | inline |
| WantsToGoOnAWalkIconField() | APrimalDinoCharacter | inline |
| WantsToUseRagdollForDeath() | APrimalCharacter | inline |
| WantsToUseRagdollForSleeping() | APrimalCharacter | inline |
| WasPushed(ACharacter *ByOtherCharacter, UE::Math::TVector< double > *PushDirection) | APrimalDinoCharacter | inline |
| WasRecentlyRendered(float Tolerance) | AActor | inline |
| WaterSubmergedDepthThresholdField() | APrimalCharacter | inline |
| WaterSurfaceExtraJumpVectorField() | APrimalDinoCharacter | inline |
| WhistleTraceOffsetField() | APrimalDinoCharacter | inline |
| WildAmbientHarvestingAnimationField() | APrimalDinoCharacter | inline |
| WildAmbientHarvestingAnimationServerTickPose() | APrimalDinoCharacter | inline |
| WildAmbientHarvestingAnimationsField() | APrimalDinoCharacter | inline |
| WildAmbientHarvestingComponentClassesField() | APrimalDinoCharacter | inline |
| WildAmbientHarvestingRadiusField() | APrimalDinoCharacter | inline |
| WildAmbientHarvestingTimerField() | APrimalDinoCharacter | inline |
| WildBabyAgeWeightField() | APrimalDinoCharacter | inline |
| WildFollowerRefsField() | APrimalDinoCharacter | inline |
| WildFollowingParentRefField() | APrimalDinoCharacter | inline |
| WildLimitTargetVolumeField() | APrimalDinoCharacter | inline |
| WildPercentageChanceOfBabyField() | APrimalDinoCharacter | inline |
| WildRandomScaleField() | APrimalDinoCharacter | inline |
| WildRunningRotationRateModifierField() | APrimalDinoCharacter | inline |
| WildSwimmingRotationRateModifierField() | APrimalDinoCharacter | inline |
| WildUnsleepAnimField() | APrimalDinoCharacter | inline |
| ZoomIn() | APrimalDinoCharacter | inline |
| ZoomOut() | APrimalDinoCharacter | inline |