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static FString * | GetUniqueDeviceId (FString *result) |
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static void | K2_SetTimer (UObject *Object, FString FunctionName, float Time, bool bLooping) |
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static void | K2_SetTimerForNextTick (UObject *Object, FString FunctionName, bool bLooping) |
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static void | K2_SetTimerDelegate (FBlueprintTimerDynamicDelegate Delegate, float Time, bool bLooping) |
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static void | K2_SetTimerForNextTickDelegate (FBlueprintTimerDynamicDelegate Delegate, bool bLooping) |
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static void | K2_ClearTimer (UObject *Object, FString FunctionName) |
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static void | K2_PauseTimer (UObject *Object, FString FunctionName) |
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static void | K2_UnPauseTimer (UObject *Object, FString FunctionName) |
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static bool | K2_IsTimerActive (UObject *Object, FString FunctionName) |
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static bool | K2_IsTimerPaused (UObject *Object, FString FunctionName) |
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static bool | K2_TimerExists (UObject *Object, FString FunctionName) |
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static float | K2_GetTimerElapsedTime (UObject *Object, FString FunctionName) |
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static float | K2_GetTimerRemainingTime (UObject *Object, FString FunctionName) |
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static void | GetActorListFromComponentList (TArray< UPrimitiveComponent * > *ComponentList, UClass *ActorClassFilter, TArray< AActor * > *OutActorList) |
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static bool | SphereOverlapActors (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | SphereOverlapActorsSimple (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TEnumAsByte< enum EObjectTypeQuery > ObjectType, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | SphereOverlapComponents_NEW (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | BoxOverlapComponents (UObject *WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | CapsuleOverlapActors (UObject *WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | CapsuleOverlapComponents (UObject *WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | ComponentOverlapComponents (UPrimitiveComponent *Component, FTransform *ComponentTransform, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | BoxTraceSingle (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | BoxTraceMulti (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | LineTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | LineTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | SphereTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | SphereTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | BoxTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | BoxTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | CapsuleTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | CapsuleTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static FDebugFloatHistory * | AddFloatHistorySample (FDebugFloatHistory *result, float Value, FDebugFloatHistory *FloatHistory) |
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static void | StaticRegisterNativesUKismetSystemLibrary () |
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Definition at line 479 of file Other.h.