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FUE5ReleaseStreamObjectVersion Struct Reference

#include <UE5ReleaseStreamObjectVersion.h>

+ Collaboration diagram for FUE5ReleaseStreamObjectVersion:

Public Types

enum  Type : int {
  BeforeCustomVersionWasAdded = 0x0 , ReflectionMethodEnum = 0x1 , WorldPartitionActorDescSerializeHLODInfo = 0x2 , RemovingTessellation = 0x3 ,
  LevelInstanceSerializeRuntimeBehavior = 0x4 , PoseAssetRuntimeRefactor = 0x5 , WorldPartitionActorDescSerializeActorFolderPath = 0x6 , HairStrandsVertexFormatChange = 0x7 ,
  AddChaosMaxLinearAngularSpeed = 0x8 , PackedLevelInstanceVersion = 0x9 , PackedLevelInstanceBoundsFix = 0xA , CustomPropertyAnimGraphNodesUseOptionalPinManager = 0xB ,
  TextFormatArgumentData64bitSupport = 0xC , MaterialLayerStacksAreNotParameters = 0xD , MaterialInterfaceSavedCachedData = 0xE , AddClothMappingLODBias = 0xF ,
  AddLevelActorPackagingScheme = 0x10 , WorldPartitionActorDescSerializeAttachParent = 0x11 , ConvertedActorGridPlacementToSpatiallyLoadedFlag = 0x12 , ActorGridPlacementDeprecateDefaultValueFixup = 0x13 ,
  PackedLevelActorUseWorldPartitionActorDesc = 0x14 , AddLevelActorFolders = 0x15 , RemoveSkeletalMeshLODModelBulkDatas = 0x16 , ExcludeBrightnessFromEncodedHDRCubemap = 0x17 ,
  VolumetricCloudSampleCountUnification = 0x18 , PoseAssetRawDataGUID = 0x19 , ConvolutionBloomIntensity = 0x1A , WorldPartitionHLODActorDescSerializeHLODSubActors = 0x1B ,
  LargeWorldCoordinates = 0x1C , BlueprintPinsUseRealNumbers = 0x1D , UpdatedDirectionalLightShadowDefaults = 0x1E , GeometryCollectionConvexDefaults = 0x1F ,
  ChaosClothFasterDamping = 0x20 , WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 0x21 , AddedInertiaTensorAndRotationOfMassAddedToConvex = 0x22 , ChaosInertiaConvertedToVec3 = 0x23 ,
  SerializeFloatPinDefaultValuesAsSinglePrecision = 0x24 , AnimLayeredBoneBlendMasks = 0x25 , StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 0x26 , RawAnimSequenceTrackSerializer = 0x27 ,
  RemoveDuplicatedStyleInfo = 0x28 , LinkedAnimGraphMemberReference = 0x29 , VersionPlusOne = 0x2A , LatestVersion = 0x29 ,
  BeforeCustomVersionWasAdded = 0x0 , ReflectionMethodEnum = 0x1 , WorldPartitionActorDescSerializeHLODInfo = 0x2 , RemovingTessellation = 0x3 ,
  LevelInstanceSerializeRuntimeBehavior = 0x4 , PoseAssetRuntimeRefactor = 0x5 , WorldPartitionActorDescSerializeActorFolderPath = 0x6 , HairStrandsVertexFormatChange = 0x7 ,
  AddChaosMaxLinearAngularSpeed = 0x8 , PackedLevelInstanceVersion = 0x9 , PackedLevelInstanceBoundsFix = 0xA , CustomPropertyAnimGraphNodesUseOptionalPinManager = 0xB ,
  TextFormatArgumentData64bitSupport = 0xC , MaterialLayerStacksAreNotParameters = 0xD , MaterialInterfaceSavedCachedData = 0xE , AddClothMappingLODBias = 0xF ,
  AddLevelActorPackagingScheme = 0x10 , WorldPartitionActorDescSerializeAttachParent = 0x11 , ConvertedActorGridPlacementToSpatiallyLoadedFlag = 0x12 , ActorGridPlacementDeprecateDefaultValueFixup = 0x13 ,
  PackedLevelActorUseWorldPartitionActorDesc = 0x14 , AddLevelActorFolders = 0x15 , RemoveSkeletalMeshLODModelBulkDatas = 0x16 , ExcludeBrightnessFromEncodedHDRCubemap = 0x17 ,
  VolumetricCloudSampleCountUnification = 0x18 , PoseAssetRawDataGUID = 0x19 , ConvolutionBloomIntensity = 0x1A , WorldPartitionHLODActorDescSerializeHLODSubActors = 0x1B ,
  LargeWorldCoordinates = 0x1C , BlueprintPinsUseRealNumbers = 0x1D , UpdatedDirectionalLightShadowDefaults = 0x1E , GeometryCollectionConvexDefaults = 0x1F ,
  ChaosClothFasterDamping = 0x20 , WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 0x21 , AddedInertiaTensorAndRotationOfMassAddedToConvex = 0x22 , ChaosInertiaConvertedToVec3 = 0x23 ,
  SerializeFloatPinDefaultValuesAsSinglePrecision = 0x24 , AnimLayeredBoneBlendMasks = 0x25 , StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 0x26 , RawAnimSequenceTrackSerializer = 0x27 ,
  RemoveDuplicatedStyleInfo = 0x28 , LinkedAnimGraphMemberReference = 0x29 , VersionPlusOne = 0x2A , LatestVersion = 0x29
}
 
enum  Type {
  BeforeCustomVersionWasAdded = 0x0 , ReflectionMethodEnum = 0x1 , WorldPartitionActorDescSerializeHLODInfo = 0x2 , RemovingTessellation = 0x3 ,
  LevelInstanceSerializeRuntimeBehavior = 0x4 , PoseAssetRuntimeRefactor = 0x5 , WorldPartitionActorDescSerializeActorFolderPath = 0x6 , HairStrandsVertexFormatChange = 0x7 ,
  AddChaosMaxLinearAngularSpeed = 0x8 , PackedLevelInstanceVersion = 0x9 , PackedLevelInstanceBoundsFix = 0xA , CustomPropertyAnimGraphNodesUseOptionalPinManager = 0xB ,
  TextFormatArgumentData64bitSupport = 0xC , MaterialLayerStacksAreNotParameters = 0xD , MaterialInterfaceSavedCachedData = 0xE , AddClothMappingLODBias = 0xF ,
  AddLevelActorPackagingScheme = 0x10 , WorldPartitionActorDescSerializeAttachParent = 0x11 , ConvertedActorGridPlacementToSpatiallyLoadedFlag = 0x12 , ActorGridPlacementDeprecateDefaultValueFixup = 0x13 ,
  PackedLevelActorUseWorldPartitionActorDesc = 0x14 , AddLevelActorFolders = 0x15 , RemoveSkeletalMeshLODModelBulkDatas = 0x16 , ExcludeBrightnessFromEncodedHDRCubemap = 0x17 ,
  VolumetricCloudSampleCountUnification = 0x18 , PoseAssetRawDataGUID = 0x19 , ConvolutionBloomIntensity = 0x1A , WorldPartitionHLODActorDescSerializeHLODSubActors = 0x1B ,
  LargeWorldCoordinates = 0x1C , BlueprintPinsUseRealNumbers = 0x1D , UpdatedDirectionalLightShadowDefaults = 0x1E , GeometryCollectionConvexDefaults = 0x1F ,
  ChaosClothFasterDamping = 0x20 , WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 0x21 , AddedInertiaTensorAndRotationOfMassAddedToConvex = 0x22 , ChaosInertiaConvertedToVec3 = 0x23 ,
  SerializeFloatPinDefaultValuesAsSinglePrecision = 0x24 , AnimLayeredBoneBlendMasks = 0x25 , StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 0x26 , RawAnimSequenceTrackSerializer = 0x27 ,
  RemoveDuplicatedStyleInfo = 0x28 , LinkedAnimGraphMemberReference = 0x29 , VersionPlusOne = 0x2A , LatestVersion = 0x29 ,
  BeforeCustomVersionWasAdded = 0x0 , ReflectionMethodEnum = 0x1 , WorldPartitionActorDescSerializeHLODInfo = 0x2 , RemovingTessellation = 0x3 ,
  LevelInstanceSerializeRuntimeBehavior = 0x4 , PoseAssetRuntimeRefactor = 0x5 , WorldPartitionActorDescSerializeActorFolderPath = 0x6 , HairStrandsVertexFormatChange = 0x7 ,
  AddChaosMaxLinearAngularSpeed = 0x8 , PackedLevelInstanceVersion = 0x9 , PackedLevelInstanceBoundsFix = 0xA , CustomPropertyAnimGraphNodesUseOptionalPinManager = 0xB ,
  TextFormatArgumentData64bitSupport = 0xC , MaterialLayerStacksAreNotParameters = 0xD , MaterialInterfaceSavedCachedData = 0xE , AddClothMappingLODBias = 0xF ,
  AddLevelActorPackagingScheme = 0x10 , WorldPartitionActorDescSerializeAttachParent = 0x11 , ConvertedActorGridPlacementToSpatiallyLoadedFlag = 0x12 , ActorGridPlacementDeprecateDefaultValueFixup = 0x13 ,
  PackedLevelActorUseWorldPartitionActorDesc = 0x14 , AddLevelActorFolders = 0x15 , RemoveSkeletalMeshLODModelBulkDatas = 0x16 , ExcludeBrightnessFromEncodedHDRCubemap = 0x17 ,
  VolumetricCloudSampleCountUnification = 0x18 , PoseAssetRawDataGUID = 0x19 , ConvolutionBloomIntensity = 0x1A , WorldPartitionHLODActorDescSerializeHLODSubActors = 0x1B ,
  LargeWorldCoordinates = 0x1C , BlueprintPinsUseRealNumbers = 0x1D , UpdatedDirectionalLightShadowDefaults = 0x1E , GeometryCollectionConvexDefaults = 0x1F ,
  ChaosClothFasterDamping = 0x20 , WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid = 0x21 , AddedInertiaTensorAndRotationOfMassAddedToConvex = 0x22 , ChaosInertiaConvertedToVec3 = 0x23 ,
  SerializeFloatPinDefaultValuesAsSinglePrecision = 0x24 , AnimLayeredBoneBlendMasks = 0x25 , StoreReflectionCaptureEncodedHDRDataInRG11B10Format = 0x26 , RawAnimSequenceTrackSerializer = 0x27 ,
  RemoveDuplicatedStyleInfo = 0x28 , LinkedAnimGraphMemberReference = 0x29 , VersionPlusOne = 0x2A , LatestVersion = 0x29
}
 

Public Member Functions

 FUE5ReleaseStreamObjectVersion ()=delete
 

Static Public Member Functions

static TMap< FGuid, FGuidGetSystemGuids ()
 

Static Public Attributes

static const FGuid GUID
 

Detailed Description

Definition at line 9 of file UE5ReleaseStreamObjectVersion.h.

Member Enumeration Documentation

◆ Type [1/2]

enum FUE5ReleaseStreamObjectVersion::Type : int
Enumerator
BeforeCustomVersionWasAdded 
ReflectionMethodEnum 
WorldPartitionActorDescSerializeHLODInfo 
RemovingTessellation 
LevelInstanceSerializeRuntimeBehavior 
PoseAssetRuntimeRefactor 
WorldPartitionActorDescSerializeActorFolderPath 
HairStrandsVertexFormatChange 
AddChaosMaxLinearAngularSpeed 
PackedLevelInstanceVersion 
PackedLevelInstanceBoundsFix 
CustomPropertyAnimGraphNodesUseOptionalPinManager 
TextFormatArgumentData64bitSupport 
MaterialLayerStacksAreNotParameters 
MaterialInterfaceSavedCachedData 
AddClothMappingLODBias 
AddLevelActorPackagingScheme 
WorldPartitionActorDescSerializeAttachParent 
ConvertedActorGridPlacementToSpatiallyLoadedFlag 
ActorGridPlacementDeprecateDefaultValueFixup 
PackedLevelActorUseWorldPartitionActorDesc 
AddLevelActorFolders 
RemoveSkeletalMeshLODModelBulkDatas 
ExcludeBrightnessFromEncodedHDRCubemap 
VolumetricCloudSampleCountUnification 
PoseAssetRawDataGUID 
ConvolutionBloomIntensity 
WorldPartitionHLODActorDescSerializeHLODSubActors 
LargeWorldCoordinates 
BlueprintPinsUseRealNumbers 
UpdatedDirectionalLightShadowDefaults 
GeometryCollectionConvexDefaults 
ChaosClothFasterDamping 
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid 
AddedInertiaTensorAndRotationOfMassAddedToConvex 
ChaosInertiaConvertedToVec3 
SerializeFloatPinDefaultValuesAsSinglePrecision 
AnimLayeredBoneBlendMasks 
StoreReflectionCaptureEncodedHDRDataInRG11B10Format 
RawAnimSequenceTrackSerializer 
RemoveDuplicatedStyleInfo 
LinkedAnimGraphMemberReference 
VersionPlusOne 
LatestVersion 
BeforeCustomVersionWasAdded 
ReflectionMethodEnum 
WorldPartitionActorDescSerializeHLODInfo 
RemovingTessellation 
LevelInstanceSerializeRuntimeBehavior 
PoseAssetRuntimeRefactor 
WorldPartitionActorDescSerializeActorFolderPath 
HairStrandsVertexFormatChange 
AddChaosMaxLinearAngularSpeed 
PackedLevelInstanceVersion 
PackedLevelInstanceBoundsFix 
CustomPropertyAnimGraphNodesUseOptionalPinManager 
TextFormatArgumentData64bitSupport 
MaterialLayerStacksAreNotParameters 
MaterialInterfaceSavedCachedData 
AddClothMappingLODBias 
AddLevelActorPackagingScheme 
WorldPartitionActorDescSerializeAttachParent 
ConvertedActorGridPlacementToSpatiallyLoadedFlag 
ActorGridPlacementDeprecateDefaultValueFixup 
PackedLevelActorUseWorldPartitionActorDesc 
AddLevelActorFolders 
RemoveSkeletalMeshLODModelBulkDatas 
ExcludeBrightnessFromEncodedHDRCubemap 
VolumetricCloudSampleCountUnification 
PoseAssetRawDataGUID 
ConvolutionBloomIntensity 
WorldPartitionHLODActorDescSerializeHLODSubActors 
LargeWorldCoordinates 
BlueprintPinsUseRealNumbers 
UpdatedDirectionalLightShadowDefaults 
GeometryCollectionConvexDefaults 
ChaosClothFasterDamping 
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid 
AddedInertiaTensorAndRotationOfMassAddedToConvex 
ChaosInertiaConvertedToVec3 
SerializeFloatPinDefaultValuesAsSinglePrecision 
AnimLayeredBoneBlendMasks 
StoreReflectionCaptureEncodedHDRDataInRG11B10Format 
RawAnimSequenceTrackSerializer 
RemoveDuplicatedStyleInfo 
LinkedAnimGraphMemberReference 
VersionPlusOne 
LatestVersion 

Definition at line 18743 of file Enums.h.

◆ Type [2/2]

enum FUE5ReleaseStreamObjectVersion::Type
Enumerator
BeforeCustomVersionWasAdded 
ReflectionMethodEnum 
WorldPartitionActorDescSerializeHLODInfo 
RemovingTessellation 
LevelInstanceSerializeRuntimeBehavior 
PoseAssetRuntimeRefactor 
WorldPartitionActorDescSerializeActorFolderPath 
HairStrandsVertexFormatChange 
AddChaosMaxLinearAngularSpeed 
PackedLevelInstanceVersion 
PackedLevelInstanceBoundsFix 
CustomPropertyAnimGraphNodesUseOptionalPinManager 
TextFormatArgumentData64bitSupport 
MaterialLayerStacksAreNotParameters 
MaterialInterfaceSavedCachedData 
AddClothMappingLODBias 
AddLevelActorPackagingScheme 
WorldPartitionActorDescSerializeAttachParent 
ConvertedActorGridPlacementToSpatiallyLoadedFlag 
ActorGridPlacementDeprecateDefaultValueFixup 
PackedLevelActorUseWorldPartitionActorDesc 
AddLevelActorFolders 
RemoveSkeletalMeshLODModelBulkDatas 
ExcludeBrightnessFromEncodedHDRCubemap 
VolumetricCloudSampleCountUnification 
PoseAssetRawDataGUID 
ConvolutionBloomIntensity 
WorldPartitionHLODActorDescSerializeHLODSubActors 
LargeWorldCoordinates 
BlueprintPinsUseRealNumbers 
UpdatedDirectionalLightShadowDefaults 
GeometryCollectionConvexDefaults 
ChaosClothFasterDamping 
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid 
AddedInertiaTensorAndRotationOfMassAddedToConvex 
ChaosInertiaConvertedToVec3 
SerializeFloatPinDefaultValuesAsSinglePrecision 
AnimLayeredBoneBlendMasks 
StoreReflectionCaptureEncodedHDRDataInRG11B10Format 
RawAnimSequenceTrackSerializer 
RemoveDuplicatedStyleInfo 
LinkedAnimGraphMemberReference 
VersionPlusOne 
LatestVersion 
BeforeCustomVersionWasAdded 
ReflectionMethodEnum 
WorldPartitionActorDescSerializeHLODInfo 
RemovingTessellation 
LevelInstanceSerializeRuntimeBehavior 
PoseAssetRuntimeRefactor 
WorldPartitionActorDescSerializeActorFolderPath 
HairStrandsVertexFormatChange 
AddChaosMaxLinearAngularSpeed 
PackedLevelInstanceVersion 
PackedLevelInstanceBoundsFix 
CustomPropertyAnimGraphNodesUseOptionalPinManager 
TextFormatArgumentData64bitSupport 
MaterialLayerStacksAreNotParameters 
MaterialInterfaceSavedCachedData 
AddClothMappingLODBias 
AddLevelActorPackagingScheme 
WorldPartitionActorDescSerializeAttachParent 
ConvertedActorGridPlacementToSpatiallyLoadedFlag 
ActorGridPlacementDeprecateDefaultValueFixup 
PackedLevelActorUseWorldPartitionActorDesc 
AddLevelActorFolders 
RemoveSkeletalMeshLODModelBulkDatas 
ExcludeBrightnessFromEncodedHDRCubemap 
VolumetricCloudSampleCountUnification 
PoseAssetRawDataGUID 
ConvolutionBloomIntensity 
WorldPartitionHLODActorDescSerializeHLODSubActors 
LargeWorldCoordinates 
BlueprintPinsUseRealNumbers 
UpdatedDirectionalLightShadowDefaults 
GeometryCollectionConvexDefaults 
ChaosClothFasterDamping 
WorldPartitionLandscapeActorDescSerializeLandscapeActorGuid 
AddedInertiaTensorAndRotationOfMassAddedToConvex 
ChaosInertiaConvertedToVec3 
SerializeFloatPinDefaultValuesAsSinglePrecision 
AnimLayeredBoneBlendMasks 
StoreReflectionCaptureEncodedHDRDataInRG11B10Format 
RawAnimSequenceTrackSerializer 
RemoveDuplicatedStyleInfo 
LinkedAnimGraphMemberReference 
VersionPlusOne 
LatestVersion 

Definition at line 11 of file UE5ReleaseStreamObjectVersion.h.

Constructor & Destructor Documentation

◆ FUE5ReleaseStreamObjectVersion()

FUE5ReleaseStreamObjectVersion::FUE5ReleaseStreamObjectVersion ( )
delete

Member Function Documentation

◆ GetSystemGuids()

static TMap< FGuid, FGuid > FUE5ReleaseStreamObjectVersion::GetSystemGuids ( )
static

Member Data Documentation

◆ GUID

const FGuid FUE5ReleaseStreamObjectVersion::GUID
static

Definition at line 145 of file UE5ReleaseStreamObjectVersion.h.


The documentation for this struct was generated from the following files: